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Carcassonne (Tabletop Game)

 Carcassonne (Tabletop Game)
type
TVTItem
 Carcassonne (Tabletop Game)
label
Carcassonne (Tabletop Game)
 Carcassonne (Tabletop Game)
page
Carcassonne
 Carcassonne (Tabletop Game)
comment
Tile-based boardgame (and its numerous sequels) in which players compete to control and complete cities, roads, and fields. Part of the Euro Game genre.It takes place in the southern France medieval city of Carcassonne, with each player representing the land developers responsible for the city's famous fortified architecture and layout.The gameplay has players drawing tiles with roads, cities, fields, and farms on them, and placing them on the table to match other tiles. When a player places a tile, they can put one of their "meeples" (small wooden pieces representing workers) on one of its features. When a given feature is completed (trails having two endpoints, cities being completely enclosed, etc.), the player with a meeple on it scores points and retrieves their meeple. The game ends when every tile has been placed, and the player with the most points is the winner.A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, the Xbox 360 by Sierra Studios, and the Nintendo Switch by Asmodee Digital.
 Carcassonne (Tabletop Game)
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2023-09-21T13:33:12Z
 Carcassonne (Tabletop Game)
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2023-09-21T13:33:12Z
 Carcassonne (Tabletop Game)
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Dropped link to DexterityChallenge: Not a Feature - UNKNOWN
 Carcassonne (Tabletop Game)
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DexterityChallenge
 Carcassonne (Tabletop Game)
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DBTropes
 Carcassonne (Tabletop Game) / int_10b6b5f7
type
Cherry Tapping
 Carcassonne (Tabletop Game) / int_10b6b5f7
comment
Cherry Tapping: Roads again. Your average road will likely get you about 3-4 points, but because you may only need to place one or two tiles to complete a road, it can give you a small influx of "now" points which can add up over the course of a game.
 Carcassonne (Tabletop Game) / int_10b6b5f7
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1.0
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1.0
 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_10b6b5f7
 Carcassonne (Tabletop Game) / int_1c21e3fb
type
The Place
 Carcassonne (Tabletop Game) / int_1c21e3fb
comment
The Place: The game's named for where it takes place.
 Carcassonne (Tabletop Game) / int_1c21e3fb
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1.0
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Carcassonne (Tabletop Game) / int_1c21e3fb
 Carcassonne (Tabletop Game) / int_2985eda0
type
Prisoner Exchange
 Carcassonne (Tabletop Game) / int_2985eda0
comment
Prisoner Exchange: The tower expansion allows removing meeples from the board to capture them. When two players have each other meeples, they're automatically exchanged, otherwise they can be ransomed for 3 points.
 Carcassonne (Tabletop Game) / int_2985eda0
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 Carcassonne (Tabletop Game) / int_2b7d29e1
type
Artifact Title
 Carcassonne (Tabletop Game) / int_2b7d29e1
comment
Artifact Title: Several expansions and sequels don't have much to do with the eponymous city anymore. One reason for the Market-Based Title below may have been to avoid this.
 Carcassonne (Tabletop Game) / int_2b7d29e1
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Carcassonne (Tabletop Game) / int_2b7d29e1
 Carcassonne (Tabletop Game) / int_2bdae2ae
type
Awesome, but Impractical
 Carcassonne (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: Building massive cities (10+ tiles.) They can potentially get you a ton of points, especially with Expansions that add Cathedrals, Commodities, and the like to cities, but can easily be disrupted and made impossible to finish by a single stray tile placed by an opponent. It's generally best to close cities as quickly as possible for this reason.
 Carcassonne (Tabletop Game) / int_2bdae2ae
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Carcassonne (Tabletop Game) / int_2bdae2ae
 Carcassonne (Tabletop Game) / int_382bdb6b
type
Volcano Lair
 Carcassonne (Tabletop Game) / int_382bdb6b
comment
Volcano Lair: Whenever a volcano is placed, the dragon flies towards it.
 Carcassonne (Tabletop Game) / int_382bdb6b
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1.0
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Carcassonne (Tabletop Game) / int_382bdb6b
 Carcassonne (Tabletop Game) / int_391e5643
type
Official Game Variant
 Carcassonne (Tabletop Game) / int_391e5643
comment
Official Game Variant: The game's website used to feature a list of selected variants. The official Board Game Arena adaptation has a "strategic variant" where the players get a hand of 3 tiles instead of just having to draw one and play it. This allows for more planning.
 Carcassonne (Tabletop Game) / int_391e5643
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1.0
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_391e5643
 Carcassonne (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 Carcassonne (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: Roads. Most players groan when they draw a road tile, but roads are a decent secondary source of "now" points and can be used defensively to split your opponents' fields and disrupt their cities. Careful road placement can also split or join fields, which can have a large impact on end-game scoring.
 Carcassonne (Tabletop Game) / int_39b8d3d6
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 Carcassonne (Tabletop Game) / int_440d55b3
type
Expansion Pack
 Carcassonne (Tabletop Game) / int_440d55b3
comment
Expansion Pack: The original game has 20 expansions of varying size and complexity; some just add new tiles, while others add whole new mechanics and pieces.
 Carcassonne (Tabletop Game) / int_440d55b3
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_440d55b3
 Carcassonne (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 Carcassonne (Tabletop Game) / int_5989e3b6
comment
Enemy Mine: Actually a good strategy when playing with more than two players. For instance, Alice, Bob, and Charlie are all playing. Alice is in the lead with 60 points. Bob has 50 and Charlie is in last with 20. Charlie has a city nearly completed and Bob draws a piece that can finish Charlie's city while also allowing Bob to share it. Bob places the piece so that he and Charlie both get 20 points from it. Bob is now ahead of Alice by 10 points while Charlie is still too far behind to matter. That said, beware that Chronic Backstabbing Disorder is possible, if not likely...
 Carcassonne (Tabletop Game) / int_5989e3b6
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Carcassonne (Tabletop Game) / int_5989e3b6
 Carcassonne (Tabletop Game) / int_6320eced
type
Gameplay and Story Segregation
 Carcassonne (Tabletop Game) / int_6320eced
comment
One tile has a standard narrow city segment crossing from one end of the tile to the other — and then a second one crossing over it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice. Gameplay and Theme segregation at play - this tile was originally added in an early mini-expansion of 6 tiles covering niche situations. In this case, trying to connect city tiles while blocking a "city steal" attempt.
 Carcassonne (Tabletop Game) / int_6320eced
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 Carcassonne (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 Carcassonne (Tabletop Game) / int_67fedd35
comment
Bizarrchitecture: Despite tiles having to match previously placed ones (see Patchwork Map, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways. There is also no obligation to finish features, so dead-end trails and cities with missing walls can show. Even more common in New World. One tile has a standard narrow city segment crossing from one end of the tile to the other — and then a second one crossing over it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice. Gameplay and Theme segregation at play - this tile was originally added in an early mini-expansion of 6 tiles covering niche situations. In this case, trying to connect city tiles while blocking a "city steal" attempt.
 Carcassonne (Tabletop Game) / int_67fedd35
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1.0
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 Carcassonne (Tabletop Game) / int_6ca6e5bf
type
Digital Tabletop Game Adaptation
 Carcassonne (Tabletop Game) / int_6ca6e5bf
comment
The official Board Game Arena adaptation has a "strategic variant" where the players get a hand of 3 tiles instead of just having to draw one and play it. This allows for more planning.
 Carcassonne (Tabletop Game) / int_6ca6e5bf
featureApplicability
1.0
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_6ca6e5bf
 Carcassonne (Tabletop Game) / int_75b669d7
type
Junior Variant
 Carcassonne (Tabletop Game) / int_75b669d7
comment
Junior Variant: My First Carcassonne has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existing tiles, and scoring is simplified to "first to complete 8 roads".
 Carcassonne (Tabletop Game) / int_75b669d7
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1.0
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Carcassonne (Tabletop Game) / int_75b669d7
 Carcassonne (Tabletop Game) / int_890c8068
type
Extra Turn
 Carcassonne (Tabletop Game) / int_890c8068
comment
Extra Turn: The Builder piece added by the Traders and Builders Expansion allows this. You can place it on a claimed city and from that point on, until that area is completed, you get an extra turn whenever you add on to that property. In the Hunters and Gatherers spin-off, completing a forest with at least one piece of gold allows you to draw a card from the bonus pile and play that.
 Carcassonne (Tabletop Game) / int_890c8068
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Carcassonne (Tabletop Game) / int_890c8068
 Carcassonne (Tabletop Game) / int_8d4e3278
type
Kingmaker Scenario
 Carcassonne (Tabletop Game) / int_8d4e3278
comment
Kingmaker Scenario: Almost inevitable when played with more than 2 players. Players who fall significantly behind in score can still help or sabotage the winning players.
 Carcassonne (Tabletop Game) / int_8d4e3278
featureApplicability
1.0
 Carcassonne (Tabletop Game) / int_8d4e3278
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Carcassonne (Tabletop Game) / int_8d4e3278
 Carcassonne (Tabletop Game) / int_9446f847
type
Death or Glory Attack
 Carcassonne (Tabletop Game) / int_9446f847
comment
Death or Glory Attack: Placing a Cathedral in one of your cities. If you're able to complete that city, it will be worth 50% more. If not, you get no points for the city during the final tally. Placing an Inn along a road is similar, but less severe since it's generally easier to complete a road and roads are generally worth less than cities.
 Carcassonne (Tabletop Game) / int_9446f847
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1.0
 Carcassonne (Tabletop Game) / int_9446f847
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_9446f847
 Carcassonne (Tabletop Game) / int_b1dde8fd
type
Loophole Abuse
 Carcassonne (Tabletop Game) / int_b1dde8fd
comment
Loophole Abuse: Players are not allowed to put a meeple on a feature if it already has one there. They are, however, encouraged to put them on different features and connecting it later. This is arguably a core part of the game rather than just a loophole, as the rulebooks specifically note how scoring works in this situation: if there is a tie for most meeples, all tied players score full points, but if one player has the most meeples only they get points for it.
 Carcassonne (Tabletop Game) / int_b1dde8fd
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_b1dde8fd
 Carcassonne (Tabletop Game) / int_b9c673a6
type
Market-Based Title
 Carcassonne (Tabletop Game) / int_b9c673a6
comment
Market-Based Title: Carcassonne: Mayflower — which takes place in freshly colonized America — was renamed New World: A Carcassonne Game when it was exported to the States.
 Carcassonne (Tabletop Game) / int_b9c673a6
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1.0
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_b9c673a6
 Carcassonne (Tabletop Game) / int_d0f0a80d
type
One-Word Title
 Carcassonne (Tabletop Game) / int_d0f0a80d
comment
One-Word Title: Named for where the game takes place.
 Carcassonne (Tabletop Game) / int_d0f0a80d
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1.0
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_d0f0a80d
 Carcassonne (Tabletop Game) / int_d24b61a8
type
Patchwork Map
 Carcassonne (Tabletop Game) / int_d24b61a8
comment
Patchwork Map: Averted. The board is built from randomly-drawn tiles, but the features on each newly placed tile have to match the ones on the previously-played adjacent tiles.
 Carcassonne (Tabletop Game) / int_d24b61a8
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-1.0
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_d24b61a8
 Carcassonne (Tabletop Game) / int_d62dd556
type
The Chessmaster
 Carcassonne (Tabletop Game) / int_d62dd556
comment
The Chessmaster: The best players are always thinking a few steps ahead. Do you see that guy with his meeple spaced around the board on random bits of cities? Give him a few turns and suddenly he'll be sharing your cities, stealing your commodities, and plunking cathedrals down in your other nearly-finished cities to make sure you get no points from them.
 Carcassonne (Tabletop Game) / int_d62dd556
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 Carcassonne (Tabletop Game) / int_e43c66bd
type
Art Evolution
 Carcassonne (Tabletop Game) / int_e43c66bd
comment
Art Evolution: Compare the art of the original to the art of New World. The latter is much more vibrant and detailed.
 Carcassonne (Tabletop Game) / int_e43c66bd
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1.0
 Carcassonne (Tabletop Game) / int_e43c66bd
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 Carcassonne (Tabletop Game)
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Carcassonne (Tabletop Game) / int_e43c66bd
 Carcassonne (Tabletop Game) / int_e9e35e8f
type
Exact Words
 Carcassonne (Tabletop Game) / int_e9e35e8f
comment
Exact Words: In the Expansions with Commodities, the rules state that whoever closes a city gets the Commodities. It doesn't matter if you have no claim to the city at all. Your opponent who does own the city will still get points for it, but you'll get the (potentially much more valuable) Commodities. And if your opponent is only one piece away from finishing a city anyway, it's likely in your best interest to do this to prevent them from getting the points AND the Commodities.
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Carcassonne (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Carcassonne
seeAlso
Carcassonne (Tabletop Game)
 Carcassonne (Tabletop Game)
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Dexterity Game / int_e59c8d83
 Carcassonne (Tabletop Game)
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Digital Tabletop Game Adaptation / int_e59c8d83
 Carcassonne (Tabletop Game)
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Euro Game / int_e59c8d83
 Carcassonne (Tabletop Game)
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Extra Turn / int_e59c8d83
 Carcassonne (Tabletop Game)
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Junior Variant / int_e59c8d83
 Carcassonne (Tabletop Game)
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Official Game Variant / int_e59c8d83
 Carcassonne (Tabletop Game)
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One-Hit Wonder / int_e59c8d83
 Carcassonne (Tabletop Game)
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Reduced-Downtime Features / int_e59c8d83
 Carcassonne (Tabletop Game)
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Video Game Perversity Potential / int_e59c8d83