Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Chronicles of Darkness (Tabletop Game)

 Chronicles of Darkness (Tabletop Game)
type
TVTItem
 Chronicles of Darkness (Tabletop Game)
label
Chronicles of Darkness (Tabletop Game)
 Chronicles of Darkness (Tabletop Game)
page
ChroniclesOfDarkness
 Chronicles of Darkness (Tabletop Game)
comment
Official gamelines: Vampire: The Requiem Werewolf: The Forsaken Mage: The Awakening Promethean: The Created Changeling: The Lost Hunter: The Vigil Geist: The Sin-Eaters Mummy: The Curse Demon: The Descent Beast: The Primordial Deviant: The Renegades For fan-made gamelines, see FanWorks.The World Of DarknessChronicles of Darkness is a Tabletop RPG published by White Wolf. The setting is a world much like our own, albeit darker. Shadows run deeper, mysteries exist around every corner, and humans aren't at the top of the food chain. The Earth is shared with various supernatural creepy crawlies that prey on humans like cattle, kill them out of convenience, and use them as pawns in eternal conflicts.Originally known as just The World of Darkness, the new WoD was created as a reboot for the old World of Darkness. While Chronicles of Darkness shares many tropes with the WoD it also has many differences, since it was rebuilt taking into account many criticisms of its predecessor. The biggest change was that the new Storytelling System had a unifying (though not always balanced) set of rules note In contrast with the old WoD which lacked unifying rules, a Crossover Cosmology, or Metaplot. for all the following "gamelines" to build onto. The first gameline that came out detailed ordinary humans (and ghosts in brief), while also serving as the core rule-book, creating a modular design meant that a Story Teller could run a game with all or no supernatural creatures from other gamelines. Because of this, some see the new setting as a retcon of the old, looking to fix mistakes and imbalances. Indeed, the Translation Guide series of books allows using old settings with the new rules, or vice-versa.While no plots return wholesale, several themes, clans, institutions, and other things were ported over. The new setting is also a Crapsack World, though it focuses on hidden horrors, kitchen sink despair, and moral degradation. Once again there are three primary supernatural species: Vampires, Werewolves and Mages. There are many secondary ones: Changelings, Prometheans, Sin-Eaters, Mummies, Demons, Beasts, and Deviants. note  While some gamelines may appear as a repeat, most have significant changes. In the case of Changeling, the new game is almost the complete opposite of the old.There's also a gameline for humans who hunt monsters. Normally in Chronicles of Darkness, a group of humans has little chance of survival when going toe-to-toe with just one supernatural creature. But most creatures agree that humanity as a whole is dangerous and should be kept ignorant of their existence. The handful of small-time monster hunter societies in Hunter: The Vigil show just how effective an organized group of humans can be. And how bad it would be to have a technologically advanced and warlike species numbering in the billions declaring open season, on much smaller populations of supernaturals. The authors even covered this scenario in Mirrors, where humanity discovers that vampires exist. (The exception is Mages who already rule the world and only hide their Ancient Conspiracy because normal humans seeing them cast spells draws the attention of the magic destroying Abyss to them.)The modular design of CoD also created more room for homebrew gamelines. There are plenty that are worth looking into and TV Tropes has a list of fan-made gamelines here.Notable events: 2004 — The end of the old World of Darkness and the start of the new World of Darkness. 2006 — CCP Games (the folks behind EVE Online) acquired White Wolf Publishing. 2010 — White Wolf announced that it would be moving away from traditional print in favor of focusing on print-on-demand services and publishing to PDFs. While the outcry was expected, the new WoD has continued on with new gamelines released afterwards. 2012 — invokedWhite Wolf celebrated the 20th anniversary of the old World of Darkness and the 8th anniversary of the new World of Darkness. Both the old and new Worlds of Darkness were licensed out to Onyx Path Publishing, along with Exalted. 2013 — The God-Machine Chronicle was released, expanding and formalizing on hints and references to the entity made throughout the line. In addition, it overhauled some key systems of the line: Morality became Integrity, Social Maneuvering was introduced, experience is gained through "beats", etc. The games started being updated to the GMC rules, beginning with Blood and Smoke: The Strix Chronicle for Vampire: The Requiem. 2014 — It was announced that the updates would officially be renamed as second editions of their respective games, with Blood and Smoke becoming Requiem second edition, and that the core World of Darkness mortals rulebook would receive a second edition as well. All pre-GMC lines are in the process of being summarily updated to bring them in line with the new systems, and all post-GMC lines, starting with Demon: The Descent, will be compatible with the new systems out of the gate. 2015 — Paradox Interactive acquired White Wolf from CCP. The new World of Darkness was officially renamed Chronicles of Darkness to further distinguish between it and the old World of Darkness, making clear that they were two separate settings. All the individual gamelines kept their original names.There's also Android: Shadow of the Beanstalk, a Spin-Off that uses the Fantasy Flight House System.
 Chronicles of Darkness (Tabletop Game)
fetched
2024-02-29T02:46:18Z
 Chronicles of Darkness (Tabletop Game)
parsed
2024-02-29T02:46:18Z
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to BeastThePrimordial: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to ChangelingTheLost: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to Dune: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to GeistTheSinEaters: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to Ghostbusters: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to Hellblazer: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to HunterTheVigil: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to MageTheAwakening: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to OldWorldOfDarkness: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to PrometheanTheCreated: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to TheMenInBlack: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to VampireTheRequiem: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to WerewolfTheApocalypse: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
processingComment
Dropped link to WerewolfTheForsaken: Not a Feature - ITEM
 Chronicles of Darkness (Tabletop Game)
isPartOf
DBTropes
 Chronicles of Darkness (Tabletop Game) / int_10dffb47
type
Stringy-Haired Ghost Girl
 Chronicles of Darkness (Tabletop Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: Hurt Locker uses Tokyo as an example setting, so it's really not surprising it features one haunting Shinjuku Station. What is surprising is how the Tek-Tek managed to hack the God-Machine's Infrastructure in the area and turn it into a way to prevent the tragic circumstances of her death (see Kill and Replace, above-that's her doing). Just don't expect her to be happy if you decide to go back to your old life...
 Chronicles of Darkness (Tabletop Game) / int_10dffb47
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_10dffb47
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_10dffb47
 Chronicles of Darkness (Tabletop Game) / int_12a22bd8
type
Katanas Are Just Better
 Chronicles of Darkness (Tabletop Game) / int_12a22bd8
comment
Katanas Are Just Better — Averted. Unlike in the Old World of Darkness, Katanas have the same stat as all other swords, though extremely expensive "genuine" katanas are more durable. Moreover, starting with Blood and Smoke, vampires no longer have any special vulnerability to slashing weapons, meaning swords no longer are more effective than guns against them.
 Chronicles of Darkness (Tabletop Game) / int_12a22bd8
featureApplicability
-1.0
 Chronicles of Darkness (Tabletop Game) / int_12a22bd8
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_12a22bd8
 Chronicles of Darkness (Tabletop Game) / int_1429b411
type
Hybrid-Overkill Avoidance
 Chronicles of Darkness (Tabletop Game) / int_1429b411
comment
Hybrid-Overkill Avoidance — Used in the new WoD to avoid a new Samuel Haight. It's made very explicit in all books that major supernatural templates cannot be combined.
 Chronicles of Darkness (Tabletop Game) / int_1429b411
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1429b411
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1429b411
 Chronicles of Darkness (Tabletop Game) / int_143c304b
type
Vegetarian Vampire
 Chronicles of Darkness (Tabletop Game) / int_143c304b
comment
Firstly, vampires. While it is possible to live by drinking the blood of animals and to only drain humans of minute amounts, most are so greedy for Vitae that they don't really care. And the older and more powerful they get, the harder it is to get sustenance from animals. Then harder to survive off of humans. Until eventually they can only feed from other Kindred.
 Chronicles of Darkness (Tabletop Game) / int_143c304b
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_143c304b
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_143c304b
 Chronicles of Darkness (Tabletop Game) / int_14431f9
type
Super-Powered Evil Side
 Chronicles of Darkness (Tabletop Game) / int_14431f9
comment
Superpowered Evil Side: The Dreamers from Hurt Locker are people who have had an assassin personality subliminally implanted into them as a Sleeper Agent. Accessing their sealed memories gives them their other half's powers and skills, at the cost of falling under the influence of whoever programmed them.
 Chronicles of Darkness (Tabletop Game) / int_14431f9
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_14431f9
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_14431f9
 Chronicles of Darkness (Tabletop Game) / int_14beeefd
type
Darker and Edgier
 Chronicles of Darkness (Tabletop Game) / int_14beeefd
comment
Darker and Edgier: The new World of Darkness plays this role to the old one. Changeling games stand in particularly stark contrast, but the difference in attitude is noticeable in every game with the arguable exception of Vampire, where the new version, at least, offers much lesser chance of being eaten by some ancient vampiric demigod. If in the old WOD the world sucked, but in most game lines you had a chance to do something about it, in the new WOD the world sucks, period. Then again, there's Hunter: The Vigil, which is pretty much built around the idea people can do something about the world's suckiness, and have done so for time out of mind. Or Promethean: The Created, where it's possible to go from being a monster to being human. You may make a difference on a smaller level in the nWOD, but you can still make a difference. Also, there's no five deadly, inevitable apocalypses looming over the world like there was in the Old World of Darkness. Which makes the New World of Darkness relatively more positive in many ways, since the good guys can actually make lasting improvements and differences to the world that won't be wiped away by ancient vampire gods or the Wyrm bursting out of the ground and killing everyone. The more pessimistic activities of day-to-day life were probably increased to compensate. With Geist out, it seems that ghosts and fairies swapped places in the new World of Darkness. Fairies used to be joyful humans comprised of dreams fighting against banality and are now mentally scarred half-human survivalists fleeing from inhuman captors. Ghost PCs used to be angst-ridden horrors tortured by both the unholy hellish afterlife and their horrible living pasts are now happy half-human hybrid shamans who are more like magical versions of the Ghostbusters. The New is Lighter and Softer in a critical way, though; it's assumed in most games that there is no unchangable reason why things are oppressive, things are just hard all around. This also means there's nothing that says things can't change, or things can't have a happy or Bittersweet Ending. Just don't expect it to be easy. On a personal level, it's subjective. A lot of faction characters can be awful at times, but said character writeups usually include an explanation for their behavior which is often quite sympathetic. Generally, protagonist factions are portrayed as having good ideas, but frequently terrible application and endemic corruption, while antagonistic ones often have their admirable and understandable traits.
 Chronicles of Darkness (Tabletop Game) / int_14beeefd
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_14beeefd
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_14beeefd
 Chronicles of Darkness (Tabletop Game) / int_1605204c
type
The Hedge of Thorns
 Chronicles of Darkness (Tabletop Game) / int_1605204c
comment
The Hedge: The twisting, treacherous border plane between the second Arcadia and the World proper, earning its name because it most commonly takes the form of a great field of thorny, soul-tearing brambles. It does take other forms too, mimicking the mortal world it is entered through, but it's always labyrinthine and dangerous to body, mind and soul. The previously-listed planes of existence are collectively known, in Mage, as the "Fallen World." The planes listed below are known as the "Supernal Realms" (well, maybe. See Arcadia below regarding some uncertainty on that point).
 Chronicles of Darkness (Tabletop Game) / int_1605204c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1605204c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1605204c
 Chronicles of Darkness (Tabletop Game) / int_1645005b
type
Evil Versus Evil
 Chronicles of Darkness (Tabletop Game) / int_1645005b
comment
Evil Versus Evil: While not universal many game lines have one enemy faction who is evil opposed to another who is far, far worse. Werewolf: the Forsaken has the Pure, werewolf-supremists who want to enslave humanity at best and knock down the borders between earth and the spirit world, fighting with the Bale Hounds, werewolves who think the spirits of evil are the most powerful of all and so willingly serve them and want to turn the world into one endless Wound. In Mage: the Awakeing the power mad Seers oppress and enslave mortals for their own benefit, but even they hate the Scelesti who wish to unleash the horrors of the Abyss, most notably the Scelesti's masters the Annunaki, on the universe so they can eliminate the laws of physics and rule the World of Chaos that will appear after the universe's destrucion. Vampire: the Requiem has on the side of evil... basically almost every vampire ever, but even vampires fight the Strix, never-living bird shaped demons who want vampires to abandon every scrap of humanity.
 Chronicles of Darkness (Tabletop Game) / int_1645005b
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1645005b
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1645005b
 Chronicles of Darkness (Tabletop Game) / int_16a21271
type
Walking Wasteland
 Chronicles of Darkness (Tabletop Game) / int_16a21271
comment
Walking Wasteland: If a Promethean settles down for too long, the world around them begins to suffer.
 Chronicles of Darkness (Tabletop Game) / int_16a21271
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_16a21271
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_16a21271
 Chronicles of Darkness (Tabletop Game) / int_171ef47c
type
Not-So-Harmless Villain
 Chronicles of Darkness (Tabletop Game) / int_171ef47c
comment
Not-So-Harmless Villain: This is the effect the Hunters have when brought into play against the supernatural protagonists of the other game lines—suddenly, the "mere mortals" have very sharp teeth and can completely level the playing field against supernaturals... if not imbalance it the other way when vampires and the like go up against the plasma cannons, biotechnological augmentations, and less... mundane weapons the Hunters can bring to bear. The Malleus Maleficarum, Lucifuge, Aegis Kai Doru, Ascending Ones, Cainite Heresy, and Knights of Saint George all bring considerably less conventional tools to the fight. Or recall where the Cheiron Group gets the things they implant into their agents. In no particular order, the Conspiracies mentioned use things like mini-Eldritch Abominations on a leash, on-the-spot divine intervention from God, blood magic rites even vampires don't understand... And there's a couple of Cheiron Group weapons which consist of grafting an Abyssal Intruder into your body and living in symbiosis with the thing. Life tip #1: do NOT give the humans prep time...seriously.
 Chronicles of Darkness (Tabletop Game) / int_171ef47c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_171ef47c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_171ef47c
 Chronicles of Darkness (Tabletop Game) / int_19bdffd3
type
Non-Health Damage
 Chronicles of Darkness (Tabletop Game) / int_19bdffd3
comment
Non-Health Damage: The second edition has a Sanity Meter for mortal humans, Integrity...which cannot actually hit zero except under very special circumstances (read here; there's precisely one monster that can do that, and it does so explicitly as part of eating its target).
 Chronicles of Darkness (Tabletop Game) / int_19bdffd3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_19bdffd3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_19bdffd3
 Chronicles of Darkness (Tabletop Game) / int_19fd589b
type
Deadly Road Trip
 Chronicles of Darkness (Tabletop Game) / int_19fd589b
comment
Deadly Road Trip: Midnight Roads is dedicated to provide what you need to base your campaign on this trope, describing all the things you can meet on roads outside cities.
 Chronicles of Darkness (Tabletop Game) / int_19fd589b
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_19fd589b
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_19fd589b
 Chronicles of Darkness (Tabletop Game) / int_1b9df446
type
Wrong Context Magic
 Chronicles of Darkness (Tabletop Game) / int_1b9df446
comment
Wrong Context Magic: Just about anything from the perspective of a different gameline. However anything related to the Divine Fire is in a league of its own for being incomprehensible to other forms of magic. Even Archmages can't understand it. Faerie magic isn't nearly as far out of context but still plays by different rules to most other magic.
 Chronicles of Darkness (Tabletop Game) / int_1b9df446
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1b9df446
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1b9df446
 Chronicles of Darkness (Tabletop Game) / int_1ebbdddb
type
Power at a Price
 Chronicles of Darkness (Tabletop Game) / int_1ebbdddb
comment
Power at a Price: Many gamelines make this as a rule. You can only progress to higher power levels at the cost of something. For Changelings, you'll gain Fantastic Fragility. For Sin-Eaters, you will have to create Fetters to sustain your powers. For the Unchained, you'll develop Glitches.
 Chronicles of Darkness (Tabletop Game) / int_1ebbdddb
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1ebbdddb
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1ebbdddb
 Chronicles of Darkness (Tabletop Game) / int_1fed6bce
type
Inversion
 Chronicles of Darkness (Tabletop Game) / int_1fed6bce
comment
Prometheans provide an interesting inversion: most spend at least some time exploring religion as part of their attempts to understand what it means to be human. While they may or may not formally adopt a faith or come to believe in a higher power, many find lessons in observing faith communities, and resonance in humanity's own existential musings.
 Chronicles of Darkness (Tabletop Game) / int_1fed6bce
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_1fed6bce
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_1fed6bce
 Chronicles of Darkness (Tabletop Game) / int_209d0b5f
type
Wainscot Society
 Chronicles of Darkness (Tabletop Game) / int_209d0b5f
comment
Wainscot Society: Multiple, intermittently interacting hidden factions — of vampires, werewolves, wizards, etc. — each have substantial, organized social systems of their own.
 Chronicles of Darkness (Tabletop Game) / int_209d0b5f
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_209d0b5f
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_209d0b5f
 Chronicles of Darkness (Tabletop Game) / int_2139c878
type
Church Militant
 Chronicles of Darkness (Tabletop Game) / int_2139c878
comment
Church Militant: The Malleus Maleficarum, the Order of St. George, and the Long Night in Hunter. Also the Lancea Sanctum in Vampire.
 Chronicles of Darkness (Tabletop Game) / int_2139c878
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2139c878
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2139c878
 Chronicles of Darkness (Tabletop Game) / int_21d70919
type
Crapsack World
 Chronicles of Darkness (Tabletop Game) / int_21d70919
comment
Crapsack World: The world is unfair, merciless, and fundamentally flawed, not very many people care or are hopeful enough to fix it, and the people who want to fix it either have no idea how or (perhaps rightly) view each others' ambitions as threats. Humans Are Flawed, and trying to fix those flaws is usually a mark of the most flawed of all. Maybe someday, you'll get a happy ending, maybe even make your little part of the world better, but the rest doesn't care-and getting there usually involves confronting the worst parts, with no guarantee you'll ever come close to winning, especially if you're stupid enough to believe you won't need to go against your own morality. Grit your teeth and buck up-it's going to be long and hard.
 Chronicles of Darkness (Tabletop Game) / int_21d70919
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_21d70919
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_21d70919
 Chronicles of Darkness (Tabletop Game) / int_21eb1793
type
Muggles Do It Better
 Chronicles of Darkness (Tabletop Game) / int_21eb1793
comment
Muggles Do It Better: Subverted. While there are advantages to technology like it being easier to use and more reliable, the sheer power of Atlantean Sorcery eclipses almost anything mortals can accomplish. Adept mages can already make themselves win at Casinos, observe anyone from a distance, give themselves a Gender Bender, see the future and cure cancer. Later on Master Mages can trap souls in ashtrays, move between dimensions, make themselves supernaturally lucky or time travel amongst many other things. Ultimately though, this gets Reconstructed. The Pentacle Order (who make up the majority of Mages) are the 'good' Mage faction because they want to share magic with mortals by making them Mages too. The subversion of this trope gets taken to the point of practically being a Cosmic Horror Story in the Imperial Mysteries supplement. Anything mortals have accomplished can be undone at the whims of a single Archmage. That's not a theoretical example, it already happened as Christianity in the World of Darkness is only the dominant religion in Europe because an Archmage made it that way, accidentally. And after he did it only he could remember it was ever any different. The only reason Archmages (and the tiny number of beings who can challenge them like the strongest Kerberoi) don't directly control reality is because they have a noninteference pact since last time they fought each other they literally broke the universe creating the Abyss. Note that despite this Archmages still have human drives, personalities and emotions.
 Chronicles of Darkness (Tabletop Game) / int_21eb1793
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_21eb1793
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_21eb1793
 Chronicles of Darkness (Tabletop Game) / int_24cdd048
type
Arcadia
 Chronicles of Darkness (Tabletop Game) / int_24cdd048
comment
Arcadia: 1 — One of the five Realms Supernal from which the Mages draw their power, associated with the arcana of Fate and Time. Said to be a beautiful, terrifying place of emotional extremes and ever-present glamour, home to the myriad forms of faeries. 2 — The nightmarish, ever-shifting domains of The Fair Folk, the terrible hell-realms from which the Changelings have escaped. Whether the two realms are one and the same is intentionally left nebulous so that Storytellers can choose whichever configuration makes for a better story.
 Chronicles of Darkness (Tabletop Game) / int_24cdd048
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_24cdd048
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_24cdd048
 Chronicles of Darkness (Tabletop Game) / int_2512a9d2
type
Ability Depletion Penalty
 Chronicles of Darkness (Tabletop Game) / int_2512a9d2
comment
Ability Depletion Penalty: Spirits have a pool of Essence points that they spend to fuel their supernatural abilities. If they run out completely, they fall into slumber until they somehow regain a point. A spirit at zero Essence also suffers Permadeath if its Hit Points are exhausted. Changelings are physiologically dependent on Glamour, to the point that their digestive systems shut down if they run out. Satiety measures how well-fed a Beast's supernatural half is. A ravenous Beast suffers the physical symptoms of starvation and cannot use their Mind Rape powers. Starvation also cripples a Beast's ability to feed; only the greatest effort on the Beast's part will restore even a single point of Satiety to a Beast without any.
 Chronicles of Darkness (Tabletop Game) / int_2512a9d2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2512a9d2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2512a9d2
 Chronicles of Darkness (Tabletop Game) / int_251bce7c
type
Cardboard Prison
 Chronicles of Darkness (Tabletop Game) / int_251bce7c
comment
Cardboard Prison: Subverted. With all the superpowers the characters, both player and non, have, keeping them confined should be ridiculously impossible. So the FBI built their own Superjail and called it the Lansing Facility. It's actually very effective at keeping its prisoners in- the real issue is that, thanks to many supernaturals being either immortal or Long-Lived, they are starting to run out of cells, and the president doesn't take VASCU's job quite serious enough to finance the construction of a new one...
 Chronicles of Darkness (Tabletop Game) / int_251bce7c
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_251bce7c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_251bce7c
 Chronicles of Darkness (Tabletop Game) / int_26efe7dc
type
Third-Party Deal Breaker
 Chronicles of Darkness (Tabletop Game) / int_26efe7dc
comment
Third-Party Deal Breaker: Changelings are very nervous of Awakened mages and their Wrong Context Magic, especially Fate spells that can modify or negate the Magically Binding Contracts that Changeling society is built on.
 Chronicles of Darkness (Tabletop Game) / int_26efe7dc
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_26efe7dc
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_26efe7dc
 Chronicles of Darkness (Tabletop Game) / int_276ad49e
type
Karma Meter
 Chronicles of Darkness (Tabletop Game) / int_276ad49e
comment
With the new rules in God-Machine Chronicle, humans' Karma Meter (Morality) has been replaced with Integrity, which is this...kinda. Unlike most sanity meters, it doesn't go down when exposed to most supernatural events, only things that the character would find genuinely traumatic (watching a monster kidnap a human when the character had that same thing happen when she was a child would ding it, seeing a zombie after being informed of their existence, especially if the necromancer controlling it is friendly, would not). That, and many of the things that ding it would, in fact, be Karma Meter violations (again, you're encouraged to customize it), and derangements are no longer a thing, meaning an Integrity 1 Stepford Smiler is just as functional in daily life as someone with Integrity 10-and it's actually impossible to slip any lower.
 Chronicles of Darkness (Tabletop Game) / int_276ad49e
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_276ad49e
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_276ad49e
 Chronicles of Darkness (Tabletop Game) / int_294df577
type
Dark World
 Chronicles of Darkness (Tabletop Game) / int_294df577
comment
The Underworld: A Dark World (or perhaps a specifically focused form of Spirit World) that is the resting place of all human souls. Ever wonder why human spirits don't show up in the Shadow? It's because they go down here. Also visited or partially inhabited by animistic death spirits — geister are technically magath (unnatural hybrid spirits) formed of a fusion between a human ghost and a death spirit.
 Chronicles of Darkness (Tabletop Game) / int_294df577
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_294df577
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_294df577
 Chronicles of Darkness (Tabletop Game) / int_2a519529
type
Sourcebook
 Chronicles of Darkness (Tabletop Game) / int_2a519529
comment
Sourcebook
 Chronicles of Darkness (Tabletop Game) / int_2a519529
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2a519529
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2a519529
 Chronicles of Darkness (Tabletop Game) / int_2ab73660
type
Beast Man
 Chronicles of Darkness (Tabletop Game) / int_2ab73660
comment
Beast Man: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's less Beast Man and more Eldritch Abomination.)
 Chronicles of Darkness (Tabletop Game) / int_2ab73660
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2ab73660
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2ab73660
 Chronicles of Darkness (Tabletop Game) / int_2b1b2877
type
Death as Game Mechanic
 Chronicles of Darkness (Tabletop Game) / int_2b1b2877
comment
Death as Game Mechanic: The Purified are a rare variety of immortal who specialize in Astral Projection. Physical death merely forces them out of their bodies temporarily; they can repair any physical damage with enough Essence, and many learn a Merit to teleport the corpse to a safe location.
 Chronicles of Darkness (Tabletop Game) / int_2b1b2877
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2b1b2877
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2b1b2877
 Chronicles of Darkness (Tabletop Game) / int_2cbaa888
type
Empty Shell
 Chronicles of Darkness (Tabletop Game) / int_2cbaa888
comment
Empty Shell: Soul loss turns a person into this over a period of time.
 Chronicles of Darkness (Tabletop Game) / int_2cbaa888
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2cbaa888
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2cbaa888
 Chronicles of Darkness (Tabletop Game) / int_2f253c94
type
Glass Cannon
 Chronicles of Darkness (Tabletop Game) / int_2f253c94
comment
Glass Cannon: Both Mages and Hunters are incredibly scary when attacking. Prepared mage is commonly considered "the perfect assassin" of the setting, and for hunters, unlike most other splats who generally go about their business, killing supernaturals is explicitly their business. Both are also physically human (or the closest to one among splats) with little to none supernatural capability to withstand assault, which makes them quite squishy compared to hardened, regenerating and sometimes outright nigh-indestructible creatures which other players are. Demons are one of the truest examples of this trope in all of table-top gaming. On one hand, a Demon in human form is just that - human. They don't have the regenerating powers of Werewolves or the resilience of Vampires but still have to face off against creatures that can override reality to a limited degree. While they can get an edge by manifesting abilities from their mechanical form these tend towards masquerade breaking, and this is far worse for a Demon then it is for a character from one of each of the the other lines combined. On the other hand, a Demon can punch you so hard the last action you took is erased from the timeline.
 Chronicles of Darkness (Tabletop Game) / int_2f253c94
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2f253c94
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2f253c94
 Chronicles of Darkness (Tabletop Game) / int_2f94135c
type
Thou Shalt Not Kill
 Chronicles of Darkness (Tabletop Game) / int_2f94135c
comment
Thou Shalt Not Kill: Since God-Machine Chronicle, this is now an inherent part of the human condition; it is always an Integrity check to kill other human beings, even for soldiers, police and other "hardened" individuals.
 Chronicles of Darkness (Tabletop Game) / int_2f94135c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_2f94135c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_2f94135c
 Chronicles of Darkness (Tabletop Game) / int_32e279c4
type
Humans Are Flawed
 Chronicles of Darkness (Tabletop Game) / int_32e279c4
comment
Humans Are Flawed: In a change of pace from the Classic WoD, humans in general (especially in 2nd Edition) are portrayed as well-intentioned and meaning, but prone to very stupid or callous behavior because they at least subconsciously suspect what kind of world they live in and are scared out of their minds.
 Chronicles of Darkness (Tabletop Game) / int_32e279c4
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_32e279c4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_32e279c4
 Chronicles of Darkness (Tabletop Game) / int_3300f2be
type
Extra-Strength Masquerade
 Chronicles of Darkness (Tabletop Game) / int_3300f2be
comment
Extra-Strength Masquerade: Deconstructed. With certain gamelines, you may wonder why anything is still secret given the amount of weirdness and destruction supernaturals can cause. Answer: it really isn't, but supernaturals have created such a climate of fear that the average mortal gives it the widest berth possible. Certainly enough to not know anything concrete.
 Chronicles of Darkness (Tabletop Game) / int_3300f2be
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3300f2be
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3300f2be
 Chronicles of Darkness (Tabletop Game) / int_35d7be67
type
Hermetic Magic
 Chronicles of Darkness (Tabletop Game) / int_35d7be67
comment
Hermetic Magic Of special note are the hunters of the Ascending Ones, who accept Hermes Trismegistus as one of their patrons.
 Chronicles of Darkness (Tabletop Game) / int_35d7be67
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_35d7be67
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_35d7be67
 Chronicles of Darkness (Tabletop Game) / int_372bc105
type
Sliding Scale of Idealism Versus Cynicism
 Chronicles of Darkness (Tabletop Game) / int_372bc105
comment
Sliding Scale of Idealism Versus Cynicism: Quite far on the cynical end of the scale. Power is fundamentally corrupting and usually comes at a too high price (especially in capacity for free will and choice), there are problems in the world nobody can fix, and moral purity is usually a weakness, and a privilege enjoyed by those who don't have to do anything of importance any more. You can make it better-somewhat-but you may hate yourself getting there, if you hope for a decent chance at winning.
 Chronicles of Darkness (Tabletop Game) / int_372bc105
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_372bc105
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_372bc105
 Chronicles of Darkness (Tabletop Game) / int_375bb8f2
type
Good Is Dumb
 Chronicles of Darkness (Tabletop Game) / int_375bb8f2
comment
Good Is Dumb: For spirits of negative emotions, even the stupidest ones cause downward spirals in their victims that exacerbate the spirit's emotion and feed it more and more. For spirits of positive emotions, they're so stupid, shortsighted, and ignorant of human culture and morality that they're just as likely to cause horrible tragedies which only end up starving the spirit. No wonder positive spirits are so rare and weak. For example, a toy spirit in an abandoned toymaker's store only wants children to have fun playing with handmade toys, so instead of teaching people about keeping traditions alive or a lesson in anti-commercialism, it teaches children to murder anyone who tries to bulldoze the store.
 Chronicles of Darkness (Tabletop Game) / int_375bb8f2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_375bb8f2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_375bb8f2
 Chronicles of Darkness (Tabletop Game) / int_39982bc
type
Literary Work of Magic
 Chronicles of Darkness (Tabletop Game) / int_39982bc
comment
Literary Work of Magic: In the sourcebook Reliquary Shakespeare's lost play The Witches serves as a summoning ritual that opens a portal to... well, it's not a very nice place. The backstory says Shakespeare got the entire audience together after the first performance to promise that it would never be used again.
 Chronicles of Darkness (Tabletop Game) / int_39982bc
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_39982bc
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_39982bc
 Chronicles of Darkness (Tabletop Game) / int_39de664a
type
Mad Doctor
 Chronicles of Darkness (Tabletop Game) / int_39de664a
comment
One of the many, many dangers of traveling the roads is the risk of running into Gremlins, which are one half this, one half Mad Doctor, and all Body Horror. They want to fix things... cars, machines, people, they don't care what. They live to fix things. But they aren't very smart: if something moves, it's working, if it's not moving, it's broken. If you stop near a gremlin's lair, be it consciously or not (say, you have a crash), then the gremlin will come to fix you. Or use you to fix something else. They'll just keep tampering and tinkering until you die, all in the name of trying to get you to "work". Then they'll take you apart and keep the best bits for future "repair jobs".
 Chronicles of Darkness (Tabletop Game) / int_39de664a
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_39de664a
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_39de664a
 Chronicles of Darkness (Tabletop Game) / int_3c02aa69
type
Born-Again Immortality
 Chronicles of Darkness (Tabletop Game) / int_3c02aa69
comment
The Reborn are often examples of this; though their Born-Again Immortality makes them a bit on the squishy side compared to other immortals in the book, their past-life memories allow them to retain vast knowledge and experience. A common trait suggested for them is a mastery of human psychology, on the grounds of having interacted with human beings for so long that the Reborn know how to play them like puppets. They also possess the supernatural ability to access the Akashic Records, allowing them to temporarily buff their knowledge traits in almost every conceivable field.
 Chronicles of Darkness (Tabletop Game) / int_3c02aa69
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3c02aa69
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3c02aa69
 Chronicles of Darkness (Tabletop Game) / int_3c3f28a5
type
Blessed with Suck
 Chronicles of Darkness (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: It is not fun to be a supernatural being in the new WOD. In theory.
 Chronicles of Darkness (Tabletop Game) / int_3c3f28a5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3c3f28a5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3c3f28a5
 Chronicles of Darkness (Tabletop Game) / int_3e06b5c7
type
Your Vampires Suck
 Chronicles of Darkness (Tabletop Game) / int_3e06b5c7
comment
Your Vampires Suck: Like the previous setting, the vampire book includes a section clarifying which facts are true or false about vampires. Toned down in the second edition, where almost all the stories about vampires have some truth to them—it's just that they apply to vampires individually rather than as a whole.
 Chronicles of Darkness (Tabletop Game) / int_3e06b5c7
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3e06b5c7
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3e06b5c7
 Chronicles of Darkness (Tabletop Game) / int_3ea7916d
type
Immortality Immorality
 Chronicles of Darkness (Tabletop Game) / int_3ea7916d
comment
Immortality Immorality — Oh, where to begin: Firstly, vampires. While it is possible to live by drinking the blood of animals and to only drain humans of minute amounts, most are so greedy for Vitae that they don't really care. And the older and more powerful they get, the harder it is to get sustenance from animals. Then harder to survive off of humans. Until eventually they can only feed from other Kindred. From Immortals, we have Blood Bathers, who have to kill people to fuel their life, but the "curse" aspect rings hollow when you realize that they choose this on purpose. It is actually possible — although not terribly common — to have a Blood Bathing ritual that doesn't require you to kill the subject... but generally, that only means you're guilty of Serial Assault and Mutilation, rather than Serial Killing. It's still one of the explicitly recommended options for Player Character Blood Bathers so they don't fly screaming off the "Unplayable" end of the Karma Meter in a handful of sessions. Also from Immortals, we have Harvesters, who extend their lives by killing other immortals. Another Immortal splat, the Patchwork People. Super rich people buying new bodies from a secretive network of unethical doctors who do their job by forcibly taking the body parts from unwilling victims, and stealing the Spark of Life from Prometheans. Geist: The Sin-Eaters gives us abmortals, highly ritualized serial killers that live forever as long as they can shunt the death off somewhere else. Naturally, their existence generates hordes of angry ghosts, putting them at odds with Sin-Eaters. Unfortunately, they can be extremely difficult to kill, as they can only be truly finished off by their Weaksauce Weakness, which tend to be extraordinarily specific. Typically, the weakness is tied to their mythology and method of killing people (an abmortal that shoves people off a specific bridge every full moon might only be truly killed by being pushed off the bridge himself during a full moon, for example). And finally, Tremere Liches. With Soul Eaters. By the time a Tremere is old enough for immortality to be useful (Age 100+), they are eating a soul every month.
 Chronicles of Darkness (Tabletop Game) / int_3ea7916d
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3ea7916d
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3ea7916d
 Chronicles of Darkness (Tabletop Game) / int_3f28ec84
type
The Wall Around the World
 Chronicles of Darkness (Tabletop Game) / int_3f28ec84
comment
The Wall Around the World: The borders between the physical realm and the spirit worlds.
 Chronicles of Darkness (Tabletop Game) / int_3f28ec84
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3f28ec84
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3f28ec84
 Chronicles of Darkness (Tabletop Game) / int_3ff156fa
type
Nay-Theist
 Chronicles of Darkness (Tabletop Game) / int_3ff156fa
comment
Demons have their perceptions of divinity tied in with the God-Machine, and tend to view it and the Judeo-Christian as synonymous. Most are also Nay Theists, though Integrators, who want to rejoin it on their own terms, tend to be quite religious.
 Chronicles of Darkness (Tabletop Game) / int_3ff156fa
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_3ff156fa
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_3ff156fa
 Chronicles of Darkness (Tabletop Game) / int_40c57041
type
Manipulative Bastard
 Chronicles of Darkness (Tabletop Game) / int_40c57041
comment
Manipulative Bastard: In some gamelines, being this is almost a requirement for obtaining any power within your supernatural society.
 Chronicles of Darkness (Tabletop Game) / int_40c57041
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_40c57041
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_40c57041
 Chronicles of Darkness (Tabletop Game) / int_411a35bd
type
Body Surf
 Chronicles of Darkness (Tabletop Game) / int_411a35bd
comment
One faction of immortals known as the Seekers of Knowledge specifically devotes themselves to gathering occult secrets over the centuries; as such, their immortality - achieved via Body Surf - is acquired specifically for the purposes of preserving rare information.
 Chronicles of Darkness (Tabletop Game) / int_411a35bd
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_411a35bd
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_411a35bd
 Chronicles of Darkness (Tabletop Game) / int_41ed3f50
type
Narrative Beats
 Chronicles of Darkness (Tabletop Game) / int_41ed3f50
comment
Narrative Beats: The GMC rules update redefined Experience points to be comprised of these. 'Beats' are gained when a character accomplishes player-defined goals, has a mental breakdown, or suffers a Dramatic Failure on a dice roll, among other things...
 Chronicles of Darkness (Tabletop Game) / int_41ed3f50
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_41ed3f50
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_41ed3f50
 Chronicles of Darkness (Tabletop Game) / int_43273c71
type
LongRunner
 Chronicles of Darkness (Tabletop Game) / int_43273c71
comment
Long Runner: 2012 was the 20th Anniversary for the World of Darkness as a whole. The New World of Darkness had been running pretty strongly for about 8 years by then.
 Chronicles of Darkness (Tabletop Game) / int_43273c71
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_43273c71
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_43273c71
 Chronicles of Darkness (Tabletop Game) / int_44880a8c
type
Killed to Uphold the Masquerade
 Chronicles of Darkness (Tabletop Game) / int_44880a8c
comment
Killed to Uphold the Masquerade: As usual, most supernatural have no qualm about killing mortals who know too much about them so their existence will remain a secret.
 Chronicles of Darkness (Tabletop Game) / int_44880a8c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_44880a8c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_44880a8c
 Chronicles of Darkness (Tabletop Game) / int_454e6cf5
type
Hypnotic Eyes
 Chronicles of Darkness (Tabletop Game) / int_454e6cf5
comment
Hypnotic Eyes — The vampire discipline of Dominate works entirely via eye contact.
 Chronicles of Darkness (Tabletop Game) / int_454e6cf5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_454e6cf5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_454e6cf5
 Chronicles of Darkness (Tabletop Game) / int_45a177f1
type
Touched by Vorlons
 Chronicles of Darkness (Tabletop Game) / int_45a177f1
comment
Touched by Vorlons: The origins of Changelings in Changeling: The Lost, Only they were touched in the worst way possible. Imagine experiencing a combination of kidnapping, sexual abuse, Mind Rape and some terrors humans don't even have words for. As a result of this, you are horribly mutated and in many ways no longer essentially human. The only plus side is that you MIGHT have enough power to keep yourself from getting taken back after you escape (if you even manage to escape; the escape rate is fairly abysmal). Deviant: The Renegades has aspects of this as well.
 Chronicles of Darkness (Tabletop Game) / int_45a177f1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_45a177f1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_45a177f1
 Chronicles of Darkness (Tabletop Game) / int_481996bd
type
Gothic Punk
 Chronicles of Darkness (Tabletop Game) / int_481996bd
comment
Gothic Punk: Toned down significantly from the original. The constant grimdark angst is gone, and even the bleakest gamelines have hope for their protagonists. Humans are also every bit as dangerous as the supernatural creatures that feed on them. The "punk" side is also out, as the anti-authoritarian politics of the original gameline weren't ported over.
 Chronicles of Darkness (Tabletop Game) / int_481996bd
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_481996bd
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_481996bd
 Chronicles of Darkness (Tabletop Game) / int_4aa3c552
type
Animorphism
 Chronicles of Darkness (Tabletop Game) / int_4aa3c552
comment
Animorphism: Werewolves, skinchangers, vampire Clan Gangrel, the Orphans of Proteus from Mage, Changelings of the Beast Seeming, and the various other changing breeds introduced in War Against the Pure.
 Chronicles of Darkness (Tabletop Game) / int_4aa3c552
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4aa3c552
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4aa3c552
 Chronicles of Darkness (Tabletop Game) / int_4bad4a5b
type
Students' Secret Society
 Chronicles of Darkness (Tabletop Game) / int_4bad4a5b
comment
Students' Secret Society: In the gamebook Immortals, several highly exclusive private schools around the world play host to a network of student-run secret societies; known simply as "The Club," it's populated by students who have made themselves immortal through psychic power. Addicted to a life without adult consequences, the members use their abilities to destroy the lives of select students outside the club, eventually driving them to suicide... whereupon the club member responsible enacts a Grand Theft Me on the target, patches their new body up, and goes on with their life until an attractive "new model" catches their eye. By now, some of its members are centuries old, and the Club itself has become legendarily depraved: on top of gleefully indulging in corruption and date rape, they've also turned the search for new bodies into a sickening breed of sport, even offering prizes for the best-engineered suicide.
 Chronicles of Darkness (Tabletop Game) / int_4bad4a5b
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4bad4a5b
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4bad4a5b
 Chronicles of Darkness (Tabletop Game) / int_4d070ee3
type
Power Perversion Potential
 Chronicles of Darkness (Tabletop Game) / int_4d070ee3
comment
Power Perversion Potential: White Wolf's willing to acknowledge it sometimes. There's at least one supernatural power per major splat specifically aimed for this.
 Chronicles of Darkness (Tabletop Game) / int_4d070ee3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4d070ee3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4d070ee3
 Chronicles of Darkness (Tabletop Game) / int_4d7df5e2
type
Bringing Running Shoes to a Car Chase
 Chronicles of Darkness (Tabletop Game) / int_4d7df5e2
comment
Bringing Running Shoes to a Car Chase: A character on foot can attempt to catch up to a vehicle that's passing right by them or starting from a dead stop. It requires a difficult skill test, plus a second test to jump on board or attack, and the game acknowledges that only characters with Super-Speed have much chance.
 Chronicles of Darkness (Tabletop Game) / int_4d7df5e2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4d7df5e2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4d7df5e2
 Chronicles of Darkness (Tabletop Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Chronicles of Darkness (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: In Mage: the Awakening, Paradox was changed from being caused by the subconscious disbelief of non-mage humans to merely being aggravated by it, and is ultimately caused by a flaw in the structure of the universe, and the fact that reality is actually a lie. In Changeling: the Lost, the changelings who were originally humans can become more like the fae they are attempting to escape if they lose their grip on the true world, called "Clarity."
 Chronicles of Darkness (Tabletop Game) / int_4dbd3706
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4dbd3706
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4dbd3706
 Chronicles of Darkness (Tabletop Game) / int_4fa65449
type
Dream Land
 Chronicles of Darkness (Tabletop Game) / int_4fa65449
comment
The infinite black ocean Oroboros at the furthest edge of Astral Space represents the end of reality. Anything that enters it ceases to be; anything that crawls out of it is an Eldritch Abomination trying to become real.
 Chronicles of Darkness (Tabletop Game) / int_4fa65449
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_4fa65449
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_4fa65449
 Chronicles of Darkness (Tabletop Game) / int_504a1991
type
Body Horror
 Chronicles of Darkness (Tabletop Game) / int_504a1991
comment
Body Horror: Everything in the cult section of the Second Sight supplement. See Lovecraftian Superpower for more.
 Chronicles of Darkness (Tabletop Game) / int_504a1991
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_504a1991
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_504a1991
 Chronicles of Darkness (Tabletop Game) / int_50f66629
type
Crazy-Prepared
 Chronicles of Darkness (Tabletop Game) / int_50f66629
comment
Crazy-Prepared: The God-Machine's most characteristic ability is that it arranges for events to happen using Rube Goldberg methods so subtle that they are the equivalent of a butterfly flapping its wings, except that the God-Machine knows what butterfly wings need to get flapped. In one story, the God-Machine manipulated one of its agents into changing single digits in legal records or losing seemingly unimportant documents that would later result in a bridge collapse. It makes Batman and Xanatos look absent-minded.
 Chronicles of Darkness (Tabletop Game) / int_50f66629
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_50f66629
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_50f66629
 Chronicles of Darkness (Tabletop Game) / int_513a8e7
type
Super Loser
 Chronicles of Darkness (Tabletop Game) / int_513a8e7
comment
Super Loser: The default for a player character.
 Chronicles of Darkness (Tabletop Game) / int_513a8e7
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_513a8e7
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_513a8e7
 Chronicles of Darkness (Tabletop Game) / int_519c6fd3
type
The Heartless
 Chronicles of Darkness (Tabletop Game) / int_519c6fd3
comment
The Heartless: Inferno demons are like this...Sort of. They either begin as nameless, formless creatures called Whisperers or corrupted versions of spirits and ghosts until they gain enough power through tempting sinners that they gain a True Name and become Dominions, which then do whatever they please.
 Chronicles of Darkness (Tabletop Game) / int_519c6fd3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_519c6fd3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_519c6fd3
 Chronicles of Darkness (Tabletop Game) / int_53c8d46
type
The Underworld
 Chronicles of Darkness (Tabletop Game) / int_53c8d46
comment
The Ocean of Fragments is an endless expanse at the bottom of The Underworld. Creatures who enter can breathe and see unimpeded, but slowly lose their memories as they sink deeper and deeper, ultimately disappearing to an unknown fate when everything is gone. Its only denizen is the Leviathan, a titanic, inscrutable Undead Abomination.
 Chronicles of Darkness (Tabletop Game) / int_53c8d46
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_53c8d46
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_53c8d46
 Chronicles of Darkness (Tabletop Game) / int_55d919f7
type
Lovecraft Lite
 Chronicles of Darkness (Tabletop Game) / int_55d919f7
comment
Played with in God-Machine Chronicle: The God-Machine is an alien, utterly amoral supercomputer which views humans as useful but unnecessary tools or meaningless obstacles to its obscure goals...and it also screws up its own plans on a regular basis, is strapped for resources, bound by time constraints for its plans, and has to work extremely subtly in order to get anything done, often with human cultists which it rewards generously if they prove successful. It's ST prerogative if the world is actually Lovecraft Lite or not, and it recommends that you should at least be able to Earn Your Happy Ending for people you actually care about.
 Chronicles of Darkness (Tabletop Game) / int_55d919f7
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_55d919f7
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_55d919f7
 Chronicles of Darkness (Tabletop Game) / int_575fd5e2
type
Dark Is Not Evil
 Chronicles of Darkness (Tabletop Game) / int_575fd5e2
comment
Dark Is Not Evil: The Moros "Necromancer" mages, who have the capacity to be as good or evil as any other mage. That said, there's a Moros-only Legacy of Black Magicians (Tremere Liches), but that's because of what they do to sustain their immortality - they eat souls. Yes, you read that right, they eat souls. If that doesn't fall under Immortality Immorality, nothing will. Similarly with the Mastigos warlocks: You would think a guy whose entire schtick is the "Mind Control" half of Psychic Powers and deals with The Heartless on a regular basis would be a Manipulative Bastard, but their Awakening actually helps counteract that, and they have the unique distinction of having a Mastigos-only Legacy of Good Black Magicians (the Fangs of Mara), who enter the nightmares of Abyssal beings to find what they fear and use it against them. Same thing with the Darklings from Changeling: the Lost. They've been shaped to be nightmares, but that doesn't mean they're necessarily bad guys (although having the ability to, for example, heal yourself by sucking the life out of others certainly does make it easier.) Lucifuge in Hunter: The Vigil, explicitly stated to be Demon-blooded Hunters who use their powers to fight and bring down other Demons. Beasts are Eldritch Abominations that have to cause fear or destruction in order to survive, but most of them try to use fear as a teaching tool, not a weapon. And they are *very* protective of their family, whether they be mortal or supernatural.
 Chronicles of Darkness (Tabletop Game) / int_575fd5e2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_575fd5e2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_575fd5e2
 Chronicles of Darkness (Tabletop Game) / int_57df9056
type
Glamour
 Chronicles of Darkness (Tabletop Game) / int_57df9056
comment
Glamour: Many supernaturals can make themselves seem beautiful, trustworthy, desirable and invincible to onlookers.
 Chronicles of Darkness (Tabletop Game) / int_57df9056
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_57df9056
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_57df9056
 Chronicles of Darkness (Tabletop Game) / int_594bbf48
type
Blue Is Calm
 Chronicles of Darkness (Tabletop Game) / int_594bbf48
comment
Blue Is Calm: Calmness appears as a pale blue light to people with emotional Aura Vision powers.
 Chronicles of Darkness (Tabletop Game) / int_594bbf48
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_594bbf48
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_594bbf48
 Chronicles of Darkness (Tabletop Game) / int_5963b221
type
Eviler than Thou
 Chronicles of Darkness (Tabletop Game) / int_5963b221
comment
Eviler than Thou — Default playable factions in both Worlds of Darkness tend to be morally dubious at best and outright evil at worst. Then there are the Outside Context Problems. Requiem had VII and Belial's Brood, Mage has the Seers of the Throne and Scelesti, Werewolf has the Pure and Bale Hounds, and Promethean had the Centimani. Some Seers aren't even EVIL, they just think the Exarchs can't be defeated, and sign up to be on the winning side and get advantage of all the assorted Swag that comes with serving the Exarchs. If you have to pick a side, why not go with the winning one that gives you shittons of cash? They may be opportunist assholes, but they just don't want to die horribly when the Exarchs eventually crush the Pentacle Orders. Changeling: The Lost tends to avoid this on the large scale. The 'society' of the Freehold is based around 4 Seasonal Courts who differ in general approach to governance and how one should deal with the threat of the Others, but aren't outright malevolent (Autumn Court notwithstanding). The 'other' factions are depicted as individuals or tiny groups of loyalists still beholden to their True Fae abductors or privateers out for themselves. There is no large scale 'Court of Evil' for the setting. One can point to the Gentry as the darker side of the coin, but they aren't a faction per se, unless one wants to argue that the Wyrm of Apocalypse or the Antediluvians of Vampire: The Masquerade were a 'faction' of their respective gamelines. Also true for the Sin-Eaters. The Archetypes describe how a Sin-Eater approaches their second chance at life, but again, none are outright malevolent. A krewe may go off the reservation, but there's no evil Sin-Eater wide group. True of the demons, too. The Agendas generally relate to what a given demon intends to do with their existence, but aren't necessarily malevolent. Even the Integrators, who seek reconnection with the God-Machine on their terms, aren't antagonistic to their fellow Unchained. If a demon goes against their kind, it's going to be for their own reasons. Centimani are also usually not 'evil'. They're often just Prometheans who are tired of being hurt by the world, and decide to hurt it back.
 Chronicles of Darkness (Tabletop Game) / int_5963b221
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5963b221
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5963b221
 Chronicles of Darkness (Tabletop Game) / int_5c47ec4
type
Eldritch Ocean Abyss
 Chronicles of Darkness (Tabletop Game) / int_5c47ec4
comment
Eldritch Ocean Abyss: The infinite black ocean Oroboros at the furthest edge of Astral Space represents the end of reality. Anything that enters it ceases to be; anything that crawls out of it is an Eldritch Abomination trying to become real. The Ocean of Fragments is an endless expanse at the bottom of The Underworld. Creatures who enter can breathe and see unimpeded, but slowly lose their memories as they sink deeper and deeper, ultimately disappearing to an unknown fate when everything is gone. Its only denizen is the Leviathan, a titanic, inscrutable Undead Abomination.
 Chronicles of Darkness (Tabletop Game) / int_5c47ec4
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5c47ec4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5c47ec4
 Chronicles of Darkness (Tabletop Game) / int_5cbb67eb
type
Pocket Dimension
 Chronicles of Darkness (Tabletop Game) / int_5cbb67eb
comment
Beasts make this a major facet of their gameplay in the form of a Lair, a Pocket Dimension within the Primordial Dream. A place where the beast is the mind behind the Genius Loci, it serves not only as a refuge and base of operations, but in areas resembling the beast's domain, can be called on to impose Reality Bleed on an area to create Geo Effects or turn existing effects to their advantage. If they can open a full gateway to their Lair, they can drag the whole area into their domain, gaining massive Home Field Advantage and merging with their Horror in the material world. Someone making the mistake of chasing a beast into a delapidated backalley might find themselves lost in a twisting urban hellscape with a very pissed off dragon, for instance.
 Chronicles of Darkness (Tabletop Game) / int_5cbb67eb
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5cbb67eb
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5cbb67eb
 Chronicles of Darkness (Tabletop Game) / int_5d86966a
type
Man on Fire
 Chronicles of Darkness (Tabletop Game) / int_5d86966a
comment
Subverted in Changeling: the Lost. Fire is not a common weakness among changelings. It might work fine on most of them, only sometimes it doesn't. But things might get more drastic. Instead of just shrugging it off, the changeling might throw it back or end it all with a true Infernal Retaliation. Of course, these powers have a short duration.
 Chronicles of Darkness (Tabletop Game) / int_5d86966a
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_5d86966a
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5d86966a
 Chronicles of Darkness (Tabletop Game) / int_5dda1915
type
Evil Makes You Monstrous
 Chronicles of Darkness (Tabletop Game) / int_5dda1915
comment
Evil Makes You Monstrous: Slashers.
 Chronicles of Darkness (Tabletop Game) / int_5dda1915
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5dda1915
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5dda1915
 Chronicles of Darkness (Tabletop Game) / int_5e1b0f72
type
Evil Tastes Good
 Chronicles of Darkness (Tabletop Game) / int_5e1b0f72
comment
Evil Tastes Good: Vampires and blood.
 Chronicles of Darkness (Tabletop Game) / int_5e1b0f72
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5e1b0f72
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5e1b0f72
 Chronicles of Darkness (Tabletop Game) / int_5fe81fea
type
Cursed Item
 Chronicles of Darkness (Tabletop Game) / int_5fe81fea
comment
Cursed Item: Many artifacts are also cursed, tempering the benefits with terrible drawbacks.
 Chronicles of Darkness (Tabletop Game) / int_5fe81fea
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_5fe81fea
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_5fe81fea
 Chronicles of Darkness (Tabletop Game) / int_617a1d43
type
Conspiracy Kitchen Sink
 Chronicles of Darkness (Tabletop Game) / int_617a1d43
comment
Conspiracy Kitchen Sink: Like the previous one but replaces a few world-dominating conspiracies with dozens of little ones.
 Chronicles of Darkness (Tabletop Game) / int_617a1d43
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_617a1d43
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_617a1d43
 Chronicles of Darkness (Tabletop Game) / int_6411dac8
type
BadassNormal
 Chronicles of Darkness (Tabletop Game) / int_6411dac8
comment
Badass Normal: Rippers from the Slasher supplement deserve a mention- most of them are ordinary humans who can be just as dangerous and terrifying, if not more so, than the inhuman horrors that inhabit the World of Darkness... until they get powerful enough, at which point Ripper becomes Scourge and displays powers that stretch the bounds of "normal". Honestly pretty much any mortal played as a character instead of an NPC will fit this trope. Experience points invested in skills tend to exist on roughly the same "power level" as experience points invested in crazy supernatural powers, and mortals lack the usually relatively obvious supernatural weaknesses as well as powers, if you've actually annoyed them enough to make them figure out what you are and come for you. Also, mortals can outright banish ghosts by force of will (with sufficient humanity) and dispel the powers of Mages just by thinking about them too hard. Mirrors provides a template named "Extraordinary Mortals", allowing to play characters who technically are entirely humans, but have skills impressive enough that they can go toe to toe with supernaturals.
 Chronicles of Darkness (Tabletop Game) / int_6411dac8
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_6411dac8
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_6411dac8
 Chronicles of Darkness (Tabletop Game) / int_65dce6a5
type
Virtue/Vice Codification
 Chronicles of Darkness (Tabletop Game) / int_65dce6a5
comment
Virtue/Vice Codification: The first edition used this, based off the Seven Deadly Sins and Seven Heavenly Virtues: Charity, Faith, Fortitude, Hope, Justice, Prudence, and Temperance for the Virtues, Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath for the Vices. Indulging in either grants Willpower. Vices can be indulged more often, but offer a lesser benefit. The 2nd edition removed the codification, allowing players to define their own Virtues and Vices.
 Chronicles of Darkness (Tabletop Game) / int_65dce6a5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_65dce6a5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_65dce6a5
 Chronicles of Darkness (Tabletop Game) / int_66181568
type
Outgrown Such Silly Superstitions
 Chronicles of Darkness (Tabletop Game) / int_66181568
comment
Outgrown Such Silly Superstitions: Zigzagged. Becoming a member of the supernatural races often does a number on a person's faith, but sometimes it doesn't, and the general attitudes towards "human" religions varies widely throughout the NWoD even going by "race". With vampires, not only is there the Lancea Sanctum, which is essentially a vampiric take on the Abrahamic religions — most obviously Christianity, though references are made to Islamic and Judaic-based sects — complete with Crystal Dragon Jesus in the form of Longinus, their "first vampire", but many vampires believe God exists — and hates them, personally. One splat even presents an alternate mythos (which may or may not be true) that vampires are literally the sons and daughters of Eve's bastard offspring by the Snake in the Garden of Eden. On the other hand, they also have, among other things, the Circle of the Crone (vampire Wicca with a heavy emphasis on Blood Magic) faction, and minor/optional beliefs like the Blood Gods cult (vampires are literally gods that have lost their power due to growing corrupt) and Mithraism (a claim by vampires they are descended from the "God of Darkness", Ahriman, of Zoroastrianism). Werewolves have a very hard time holding on to Abrahamic beliefs they held before their First Change — constantly travelling to the spirit world and interacting with the animistic spirits that are the reality of the World of Darkness tends to erode such beliefs. "Blood of the Wolf" even implies that the tendency for new werewolves to violently argue with and break away from their former church is something that Hunters can take advantage of. Indeed, many werewolves are Naytheists, though some do come to worship spirits in their own right (particularly those who used to adhere to more "compatible" religions beforehand). However, some do retain their old beliefs; the most notable mention of these, though, is that they have actually led hunters to their "heathen" kin more than once. Many Mages break with their old religions upon awakening, others don't. Notably, despite it being an obvious choice, White Wolf didn't go with the angle that those who were strong believers or The Fundamentalist before are more likely to become Banishers (mad mages who seek to kill all magic users). Admittedly, two of the most notable Christian mages mentioned are a somewhat-unwitting founder of an Abyssal cult and a Holier Than Thou type who actually used his powers to become an inquisitor and hunt down other mages — he failed to realise what his spirit-infused axe was learning from his actions and ending up being beheaded with his own weapon after being condemned as a witch himself. Some Mages, most notably those who Awaken as Obrimos, even become more devout as a result, seeing their powers as a gift from God - although they're advised not to let either the Long Night or the Malleus Maleficarum find out about it. Changelings may or may not experience religious changes as a result of their trauma. Many do become Naytheists, though — especially those who believe the Gentry are angels that, abandoned by God, have gone mad. Prometheans provide an interesting inversion: most spend at least some time exploring religion as part of their attempts to understand what it means to be human. While they may or may not formally adopt a faith or come to believe in a higher power, many find lessons in observing faith communities, and resonance in humanity's own existential musings. Sin-Eaters, surprisingly, are the least-likely to lose faith, even though the Underworld looks absolutely nothing like heaven or hell. On the other hand, they are very, very willing to create their own new belief-systems, mixing and matching whatever details and ideas sound good to them. Also subverted in general for the mundane parts, in contrast to the Classic version: While mortals generally claim to not believe in monsters, the books often emphasize that this is, in general, complete hogwash. They know perfectly well that something goes bump in the night (despite what they may tell themselves), but (a) don't want to be seen as eccentric or crazy, and (b) suspect (probably correctly), that if they talk about it, they make themselves targets. Thus, the general response to suspected supernatural activity is to very loudly ignore it. As a side note, this is also noted as one of the main differences between Real Life and the World of Darkness-people are more deceptive and paranoid in the setting, which is probably the main reason why it's a Crapsack World. Hunters zigzag all over the place, with multiple groups that are explicitly religiously motivated (in particular the Long Night and Malleus Maleficarum), but Null Mysteriis is a third dominated by extreme rationalists who hold no stock in religion anymore. Mummies typically had their belief in the gods of Irem validated with the Rite of Return; meeting the judges of the afterlife will do that. Demons have their perceptions of divinity tied in with the God-Machine, and tend to view it and the Judeo-Christian as synonymous. Most are also Nay Theists, though Integrators, who want to rejoin it on their own terms, tend to be quite religious.
 Chronicles of Darkness (Tabletop Game) / int_66181568
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_66181568
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_66181568
 Chronicles of Darkness (Tabletop Game) / int_671681af
type
Jackass Genie
 Chronicles of Darkness (Tabletop Game) / int_671681af
comment
Jackass Genie: The Swimming Hole, featured in both the Mysterius Places supplement and the 2E revised corebook, is a wishing well allowing anyone who bleeds inside it to get their wish granted. Unfortunately, said wish always comes at a price, usually in the form of a cruel twist allowing you to get it. Exemples include a man who wished for his ex-girlfriend to come back and be with him forever- only for her to come back as a seemingly immortal super-strong being who punishes him whenever he tells other people about her, forces him to get raw meat to feed her (and tries to eat him we he can't get it), and just won't leave, and a man who asked a million dollars, only to get them from insurance money after his entire house burnt with his entire family inside it.
 Chronicles of Darkness (Tabletop Game) / int_671681af
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_671681af
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_671681af
 Chronicles of Darkness (Tabletop Game) / int_682c066c
type
Horrifying Hero
 Chronicles of Darkness (Tabletop Game) / int_682c066c
comment
Horrifying Hero: Due to playing as a horror monster, any PC from any gameline (with the possible exception of Hunter: The Vigil and Mage: The Awakening) is one of these. Yes, you may be working for good, but you`re still a supernatural murder machine Made of Iron.
 Chronicles of Darkness (Tabletop Game) / int_682c066c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_682c066c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_682c066c
 Chronicles of Darkness (Tabletop Game) / int_68da6712
type
Canon Welding
 Chronicles of Darkness (Tabletop Game) / int_68da6712
comment
Canon Welding: White Wolf is releasing "translation guides" which give guidelines for mixing-and-matching New and Old World of Darkness material. The 2e books also increasingly consider tables running crossover games where even the players might be running mixed parties of supernaturals. Beasts are one of the strongest examples so far: according to their monomyth, all supernatural entities other than Demons are kin, if sometimes adopted siblings or distant cousins, and their lore attempts to bridge concepts like the Mages' Supernal Realms and the Changlings' Hedge with the Beast's own Primordial Dream. They are frequently shown acting as intermediaries, mercenaries, and Wild Cards in supernatural society, reflected mechanically by abilities allowing them to pass between realms and factions with ease, and to act as an integrating component in a mixed party.
 Chronicles of Darkness (Tabletop Game) / int_68da6712
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_68da6712
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_68da6712
 Chronicles of Darkness (Tabletop Game) / int_699a6c87
type
Masquerade Enforcer
 Chronicles of Darkness (Tabletop Game) / int_699a6c87
comment
Masquerade Enforcer: There are various forces and entities in each game-line that force the various supernatural entities to hide themselves from the world. For Mages, there is Paradox, the Abyss and the Exarchs. For Demons, it is the God-Machine. And so on.
 Chronicles of Darkness (Tabletop Game) / int_699a6c87
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_699a6c87
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_699a6c87
 Chronicles of Darkness (Tabletop Game) / int_6a1c2a6
type
Cosmic Horror Story
 Chronicles of Darkness (Tabletop Game) / int_6a1c2a6
comment
The subversion of this trope gets taken to the point of practically being a Cosmic Horror Story in the Imperial Mysteries supplement. Anything mortals have accomplished can be undone at the whims of a single Archmage. That's not a theoretical example, it already happened as Christianity in the World of Darkness is only the dominant religion in Europe because an Archmage made it that way, accidentally. And after he did it only he could remember it was ever any different. The only reason Archmages (and the tiny number of beings who can challenge them like the strongest Kerberoi) don't directly control reality is because they have a noninteference pact since last time they fought each other they literally broke the universe creating the Abyss. Note that despite this Archmages still have human drives, personalities and emotions.
 Chronicles of Darkness (Tabletop Game) / int_6a1c2a6
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_6a1c2a6
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_6a1c2a6
 Chronicles of Darkness (Tabletop Game) / int_6b983bf7
type
Unstoppable Rage
 Chronicles of Darkness (Tabletop Game) / int_6b983bf7
comment
Unstoppable Rage: Vampires when they frenzy, Werewolves in frenzy/Death Rage, and certain Prometheans (mostly Frankensteins) in Torment. Werewolf's crossover rules lampshade this by mentioning that mages do not quantifiably explode in Rage.
 Chronicles of Darkness (Tabletop Game) / int_6b983bf7
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_6b983bf7
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_6b983bf7
 Chronicles of Darkness (Tabletop Game) / int_6ef09297
type
Masquerade
 Chronicles of Darkness (Tabletop Game) / int_6ef09297
comment
Masquerade: Each supernatural enforces their own, but vampires and mages are typically first to do clean up. Still, sometimes the ability of supernatural beings to maintain it stretches the suspension of disbelief, considering their penchant for superpowered violence. When they don't maintain it - storytellers were suggested to use hunters in response to Masquerade breaches.
 Chronicles of Darkness (Tabletop Game) / int_6ef09297
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_6ef09297
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_6ef09297
 Chronicles of Darkness (Tabletop Game) / int_6fb07cc4
type
Science Is Wrong
 Chronicles of Darkness (Tabletop Game) / int_6fb07cc4
comment
Science Is Wrong: Subverted it in ''Awakening''. While other books did hint that science might have been a device of the Exarchs to keep humanity in line, the book about their servants makes it explicitly clear that they actually hate it, since as science helps humanity grow into the truth, the better chance they have of Awakening, something the Exarchs do not want. Well, actually it's their servants who hate it, but the odds of their masters not sharing their opinion are slim at best (to Luddites). Additionally, the Free Council - the Pentacle order with the closest alignment to modern Western values - generally loves science and thinks it, like all mortal works, contains magical secrets. In general, science gets a far better shake in the New WoD than the old... with the painful exception of Second Sight.
 Chronicles of Darkness (Tabletop Game) / int_6fb07cc4
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_6fb07cc4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_6fb07cc4
 Chronicles of Darkness (Tabletop Game) / int_71a069f1
type
Attack Failure Chance
 Chronicles of Darkness (Tabletop Game) / int_71a069f1
comment
Attack Failure Chance: To attack you roll a number of d10s equal to Strength + Brawl - the opponent's Defense (if it's an unarmed attack), Strength + Weaponry - the opponent's Defense (if it's a melee attack with a weapon), Dexterity + Athletics - the opponent's Defense (for thrown weapons) or Dexterity + Firearms (for ranged weapons like guns and bows)note You don't subtract Defense from your roll in this case because normally one can't dodge bullets. Some powers such as Fate, Space or Time Mage Armor let you dodge bullets and thus subtract your Defense from ranged attacks performed against you, or, in the case of the Celerity Discipline, subtract dice from the attack pool to represent supernatural speed. This represents, for the most part, the attack's chance to miss — partially or completely No Selling an attack is represented by Armor (which, once an attack hits, reduces the amount of damage you take).
 Chronicles of Darkness (Tabletop Game) / int_71a069f1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_71a069f1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_71a069f1
 Chronicles of Darkness (Tabletop Game) / int_72246a54
type
Game Face
 Chronicles of Darkness (Tabletop Game) / int_72246a54
comment
Game Face: A number of supernaturals have this, especially werewolves. Beasts somewhat avert it, in that they appear as completely normal humans to mortals, even when they are breathing fire or throwing cars. Other supernaturals, though, see an overlay of the Beast's monstrous aspect when they use their powers, and a Beast in it's Lair is the monster they have the soul of.
 Chronicles of Darkness (Tabletop Game) / int_72246a54
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_72246a54
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_72246a54
 Chronicles of Darkness (Tabletop Game) / int_72b0dfd2
type
Being Good Sucks
 Chronicles of Darkness (Tabletop Game) / int_72b0dfd2
comment
Being Good Sucks: Basically, trying to adhere to a higher level of benevolence is extremely difficult, to the point it's incredibly easy to lose those high level dots in Morality or equivalent with incredibly minor effort. To put this in perspective, if you boost your Morality to 10, you can then lose it by virtue of having to take (and fail) a Morality check if you have a selfish thought.
 Chronicles of Darkness (Tabletop Game) / int_72b0dfd2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_72b0dfd2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_72b0dfd2
 Chronicles of Darkness (Tabletop Game) / int_7301ae04
type
Serial Killer
 Chronicles of Darkness (Tabletop Game) / int_7301ae04
comment
Serial Killer: Any old person or supernatural can be one. Special mention goes to the Slashers from the source book of the same name.
 Chronicles of Darkness (Tabletop Game) / int_7301ae04
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_7301ae04
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_7301ae04
 Chronicles of Darkness (Tabletop Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Chronicles of Darkness (Tabletop Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, Vampire is Red, Werewolf is Brown/Orange, Mage is Aqua, Promethean is White, Changeling is Green, Hunter is Teal, Geist is Dark Blue, Mummy is Sandy Brown, Demon is Grey, Beast is Purple, and Deviant is Maroon.
 Chronicles of Darkness (Tabletop Game) / int_735b4101
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_735b4101
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_735b4101
 Chronicles of Darkness (Tabletop Game) / int_77473d35
type
God Is Evil
 Chronicles of Darkness (Tabletop Game) / int_77473d35
comment
God Is Evil: It is unknown if the God-Machine is either a Ditzy Genius with regular bad intel from glitches and errors in its Infrastructure, a master of the backup plan which doesn't care if a scheme fails if it has more in the oven, or both. Either way, Mr. Deus Est Machina is not your friend, and probably not the worst enemy in the divine realm you could have in a horror setting (though it's still damned scary).
 Chronicles of Darkness (Tabletop Game) / int_77473d35
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_77473d35
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_77473d35
 Chronicles of Darkness (Tabletop Game) / int_77586b1c
type
Spirit World
 Chronicles of Darkness (Tabletop Game) / int_77586b1c
comment
The Shadow: A Spirit World that resembles a Dark World in form, inhabited by the animistic spirits of the world. Spirits of elements, objects, concepts, animals, places, everything, all have their home here. Referred to by werewolves as the Hisil.
 Chronicles of Darkness (Tabletop Game) / int_77586b1c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_77586b1c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_77586b1c
 Chronicles of Darkness (Tabletop Game) / int_77644ae3
type
Fantastic Fragility
 Chronicles of Darkness (Tabletop Game) / int_77644ae3
comment
Fantastic Fragility: Most supernaturals can get all the new powers they want, and more cheaply and quickly than working honestly would bring... at the downside of getting loaded down with (usually permanent) potentially crippling weaknesses. Have we mentioned being a supernatural is Blessed with Suck?
 Chronicles of Darkness (Tabletop Game) / int_77644ae3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_77644ae3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_77644ae3
 Chronicles of Darkness (Tabletop Game) / int_79b5990c
type
Mr. Vice Guy
 Chronicles of Darkness (Tabletop Game) / int_79b5990c
comment
Mr. Vice Guy: Potentially any and every player and character.
 Chronicles of Darkness (Tabletop Game) / int_79b5990c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_79b5990c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_79b5990c
 Chronicles of Darkness (Tabletop Game) / int_7cc8c8c4
type
Villain World
 Chronicles of Darkness (Tabletop Game) / int_7cc8c8c4
comment
Villain World: The world of darkness is controlled by two evil powers, the God-Machine and the Exarchs. While neither is unassailable and resistance against them is possible, no one has figured out how to break their hold on humanity. (Yet. It's up to you.)
 Chronicles of Darkness (Tabletop Game) / int_7cc8c8c4
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_7cc8c8c4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_7cc8c8c4
 Chronicles of Darkness (Tabletop Game) / int_7e3b6bb6
type
Stages of Monster Grief
 Chronicles of Darkness (Tabletop Game) / int_7e3b6bb6
comment
Stages of Monster Grief: Just about every splat has members who deny, love, hate, or go off the deep end after changing from mere human. Except Prometheans, who weren't human but still feel the effects of their inhumanity, and Demons, who likewise aren't human, and instead react to their newfound independence from the God-Machine.
 Chronicles of Darkness (Tabletop Game) / int_7e3b6bb6
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_7e3b6bb6
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_7e3b6bb6
 Chronicles of Darkness (Tabletop Game) / int_7e675d95
type
Unequal Rites
 Chronicles of Darkness (Tabletop Game) / int_7e675d95
comment
Unequal Rites: The feelings between the Lancea Sanctum and Circle of the Crone in Requiem.
 Chronicles of Darkness (Tabletop Game) / int_7e675d95
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_7e675d95
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_7e675d95
 Chronicles of Darkness (Tabletop Game) / int_80a282ea
type
Monster Lord
 Chronicles of Darkness (Tabletop Game) / int_80a282ea
comment
Monster Lord: Vampire bloodlines, or just plain elders above Blood Potency 6. Changelings with Entitlements, at least in the eyes of the Gentry. Beasts actually use this idea as a mechanic, with the most powerful/feared monster in a given area, known as the Apex, influencing the local Primordial Dream to reflect it's nature.
 Chronicles of Darkness (Tabletop Game) / int_80a282ea
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_80a282ea
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_80a282ea
 Chronicles of Darkness (Tabletop Game) / int_80a2c2de
type
Monster Mash
 Chronicles of Darkness (Tabletop Game) / int_80a2c2de
comment
Monster Mash: Just like Old World of Darkness. You've got vampires, magic using humans, werewolves, Frankenstein's monsters, mummies and demons. Then there's more exotic stuff like Sin-Eaters (those who came back from death's gate with a hitchhiking ghost in tow), Slashers (slasher film villains, natch), and Beasts (any mythical creature that doesn't fit into the above, especially ones connected to Jungian archetypes and primal fears).
 Chronicles of Darkness (Tabletop Game) / int_80a2c2de
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_80a2c2de
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_80a2c2de
 Chronicles of Darkness (Tabletop Game) / int_83adb272
type
Crystal Dragon Jesus
 Chronicles of Darkness (Tabletop Game) / int_83adb272
comment
Look closely and you'll see this happening all over the NWOD. Werewolf: The Forsaken's 'Hosts' are essentially two of the changing breed races with completely monstrous personalities. The Lancea Sanctum is most certainly a latter day Sabbat (tweaked to be a little less 'evil by evil's standards', of course, and given a Crystal Dragon Jesus touch). And then there's the pinnacle of this trope: Mage: The Awakening has their 'Supernal Realms', which amongst other things are pretty blatant shout outs to Changeling: The Dreaming, Wraith: The Oblivion, Demon: The Fallen and arguably Werewolf: The Apocalypse.
 Chronicles of Darkness (Tabletop Game) / int_83adb272
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_83adb272
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_83adb272
 Chronicles of Darkness (Tabletop Game) / int_84545521
type
Sapient House
 Chronicles of Darkness (Tabletop Game) / int_84545521
comment
Sapient House: From the second edition core book, the House That Hates. This horror feeds on the trauma of its victims, keeping its central victim alive for as long as possible to extract its meal. Once a victim's Integrity reaches zero, he is consumed entirely, never to be seen again.
 Chronicles of Darkness (Tabletop Game) / int_84545521
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_84545521
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_84545521
 Chronicles of Darkness (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Chronicles of Darkness (Tabletop Game) / int_8774fb47
comment
Beasts take this to a whole new level: Their ''souls' are actually extra-planer Eldritch Abominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes to the Beast.
 Chronicles of Darkness (Tabletop Game) / int_8774fb47
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_8774fb47
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_8774fb47
 Chronicles of Darkness (Tabletop Game) / int_87854c3d
type
The Usual Adversaries
 Chronicles of Darkness (Tabletop Game) / int_87854c3d
comment
The Usual Adversaries: Humans!
 Chronicles of Darkness (Tabletop Game) / int_87854c3d
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_87854c3d
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_87854c3d
 Chronicles of Darkness (Tabletop Game) / int_8967e17f
type
Back from the Dead
 Chronicles of Darkness (Tabletop Game) / int_8967e17f
comment
Back from the Dead: A few gamelines feature this for the player characters, most notably Prometheans and Sin-Eaters. Compared with Old World of Darkness, there are several options for resurrection, although these come with side-effects such as coming back slightly insane, turns you Stigmatic, or temporary. Finally, Book of the Dead gave one possibility of true resurrection: you can try providing a body for a soul taken from the Underworld. That said, getting the soul involves entreating the favor of a certain Kerberoi, a task that is downright herculean, but by all means not impossible.
 Chronicles of Darkness (Tabletop Game) / int_8967e17f
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_8967e17f
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_8967e17f
 Chronicles of Darkness (Tabletop Game) / int_8e5c862
type
Ancient Conspiracy
 Chronicles of Darkness (Tabletop Game) / int_8e5c862
comment
Ancient Conspiracy: The Seers of the Throne. While the exact power they wield over ordinary humans varies between stories, every human institution is being manipulated by them to an extent to keep the setting a Crapsack World. Depending on the Seer in question this is either out of a selfish desire for power or to stop an evil Mage Species from destroying each other.
 Chronicles of Darkness (Tabletop Game) / int_8e5c862
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_8e5c862
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_8e5c862
 Chronicles of Darkness (Tabletop Game) / int_8ffcdaf6
type
Sealed Cast in a Multipack
 Chronicles of Darkness (Tabletop Game) / int_8ffcdaf6
comment
Sealed Cast in a Multipack: Ubiquitous. In Vampire: The Requiem, this is usually some kind of elder vampire in torpor. The awakening of just one of them is enough to change the power dynamic in a town. In Promethean: The Created, these are the Pandorans, failed Promethean creations that lay dormant until a Promethean gets near them. They are not nice. They are less characters and more like (extremely nasty) forces of un-nature.
 Chronicles of Darkness (Tabletop Game) / int_8ffcdaf6
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_8ffcdaf6
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_8ffcdaf6
 Chronicles of Darkness (Tabletop Game) / int_905438eb
type
Recycled IN SPACE!
 Chronicles of Darkness (Tabletop Game) / int_905438eb
comment
Recycled In Space: Or rather, Recycled IN ANCIENT ROME! in the case of Requiem. The historical settings and 'world shards' are basically this. New Wave Requiem transplants Vampire to the 1980s (whilst the earlier "Requiem for Rome" and "Fall of the Camarilla" splats allowed one to play Roman Empire-era games). Mage Noir is Mage post-World War II. Victorian Lost is Changeling in Victorian Britain. Bleeding Edge is the World of Darkness as Cyberpunk. And Infinite Macabre does this literally, making the WOD Space Opera.
 Chronicles of Darkness (Tabletop Game) / int_905438eb
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_905438eb
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_905438eb
 Chronicles of Darkness (Tabletop Game) / int_906365a2
type
Demonic Possession
 Chronicles of Darkness (Tabletop Game) / int_906365a2
comment
Demonic Possession: World of Darkness: Inferno has a very very nasty form of possession which might as well be a Trope Namer.
 Chronicles of Darkness (Tabletop Game) / int_906365a2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_906365a2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_906365a2
 Chronicles of Darkness (Tabletop Game) / int_91672d3e
type
Children Are Innocent
 Chronicles of Darkness (Tabletop Game) / int_91672d3e
comment
Children Are Innocent: Can be averted or played straight. There may be a sourcebook about playing children "called" Innocents, but the innocence in the title refers to a lack of experience rather than a lack of evil. Child PCs have "Faults" instead of Vices, but these include "Cruel" and "Greedy". Played straight if the character has the "Kind" Asset.
 Chronicles of Darkness (Tabletop Game) / int_91672d3e
featureApplicability
-1.0
 Chronicles of Darkness (Tabletop Game) / int_91672d3e
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_91672d3e
 Chronicles of Darkness (Tabletop Game) / int_91e894b4
type
Apocalypse How
 Chronicles of Darkness (Tabletop Game) / int_91e894b4
comment
Apocalypse How: The Sourcebook "Mirrors" presents numerous scenarios for catastrophic events, even using the scale on the page.
 Chronicles of Darkness (Tabletop Game) / int_91e894b4
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_91e894b4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_91e894b4
 Chronicles of Darkness (Tabletop Game) / int_9381f239
type
Clockwork Creature
 Chronicles of Darkness (Tabletop Game) / int_9381f239
comment
Clockwork Creature / Human Resources: The Patchwork People of Immortals have clockwork hearts that can keep them going indefinitely without sleep, and maintain their immortality by stealing the organs and other body parts of unwilling victims.
 Chronicles of Darkness (Tabletop Game) / int_9381f239
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9381f239
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9381f239
 Chronicles of Darkness (Tabletop Game) / int_95a4c6df
type
Wild Card
 Chronicles of Darkness (Tabletop Game) / int_95a4c6df
comment
Beasts are one of the strongest examples so far: according to their monomyth, all supernatural entities other than Demons are kin, if sometimes adopted siblings or distant cousins, and their lore attempts to bridge concepts like the Mages' Supernal Realms and the Changlings' Hedge with the Beast's own Primordial Dream. They are frequently shown acting as intermediaries, mercenaries, and Wild Cards in supernatural society, reflected mechanically by abilities allowing them to pass between realms and factions with ease, and to act as an integrating component in a mixed party.
 Chronicles of Darkness (Tabletop Game) / int_95a4c6df
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_95a4c6df
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_95a4c6df
 Chronicles of Darkness (Tabletop Game) / int_9885d4ab
type
Min-Maxing
 Chronicles of Darkness (Tabletop Game) / int_9885d4ab
comment
Min-Maxing: With enough XP and tricky manipulation of game mechanics, supernaturals can be capable of some pretty insane stuff. Examples include golems so heavily armored they can survive nuclear blasts, vampires that can jump 13 stories in a single bound, waterborn Changelings that swim at 1569 MPH, Immortals that can pump their stats up using money and Mages possessed by their own sins that can attack ten times in a row with 27 dice worth of lethal damage without even skirting Paradox.
 Chronicles of Darkness (Tabletop Game) / int_9885d4ab
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9885d4ab
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9885d4ab
 Chronicles of Darkness (Tabletop Game) / int_99a7aa94
type
Seven Deadly Sins
 Chronicles of Darkness (Tabletop Game) / int_99a7aa94
comment
Seven Deadly Sins: By fulfilling their Vice, the character can gain a point of Willpower due to gratifying their ego. However acts that fulfill Vices are usually going to damage the Karma Meter.
 Chronicles of Darkness (Tabletop Game) / int_99a7aa94
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_99a7aa94
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_99a7aa94
 Chronicles of Darkness (Tabletop Game) / int_99db72ee
type
Immune to Bullets
 Chronicles of Darkness (Tabletop Game) / int_99db72ee
comment
Immune to Bullets — Vampires tend to take less damage from gunfire than some other forms of attack. Werewolves can easily shrug off most non-aggravated damage, including gunfire, except when faced with silver bullets. Every Mage Arcanum has a protective shield that fits this trope to a lesser (Mind: people just miss) or greater (Death: your bullets just get tired and give up, then fall laconically from the target after giving him a light tap) degree. Several of Taskforce: VALKYRIE's Endowments are specialized rounds made to avert this, ranging from silver bullets, to bullets made of wood that splinter to act like stakes, to bullets that can hurt ghosts, and bullets that have a little bit of everything in them, allowing them to be more effective against all threats but not as effective as the specialized rounds.
 Chronicles of Darkness (Tabletop Game) / int_99db72ee
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_99db72ee
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_99db72ee
 Chronicles of Darkness (Tabletop Game) / int_9aa3d869
type
Creative Sterility
 Chronicles of Darkness (Tabletop Game) / int_9aa3d869
comment
Creative Sterility: Vampires, Prometheans, True Fae, and assorted others. Inverted for Mages, for whom 99 in 100 crises are the result of someone accidentally being more creative than they intended to be.
 Chronicles of Darkness (Tabletop Game) / int_9aa3d869
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9aa3d869
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9aa3d869
 Chronicles of Darkness (Tabletop Game) / int_9b06e314
type
Greater-Scope Villain
 Chronicles of Darkness (Tabletop Game) / int_9b06e314
comment
Greater-Scope Villain: The God-Machine (often abbreviated as G-M) is one over the entire setting. An entity so large it occupies multiple planes of reality, with such mastery over mundane and occult physics to bring forth effects that even reality warpers would find impossible to recreate, so pervasive and powerful that it's best described as 'an ecosystem' with the goal of maintaining the status quo. To this end, it sends its Angels to manipulate mortals and other supernaturals it has an eye on. Even its ex-servants who hate it with a passion know to keep a low profile, as openly challenging it is not going to end well.
 Chronicles of Darkness (Tabletop Game) / int_9b06e314
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9b06e314
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9b06e314
 Chronicles of Darkness (Tabletop Game) / int_9b3c14cb
type
Van Helsing Hate Crimes
 Chronicles of Darkness (Tabletop Game) / int_9b3c14cb
comment
Van Helsing Hate Crimes: Hunters generally don't know the difference between the good supernaturals and the bad. Can't really blame them.
 Chronicles of Darkness (Tabletop Game) / int_9b3c14cb
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9b3c14cb
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9b3c14cb
 Chronicles of Darkness (Tabletop Game) / int_9bd92eef
type
Astral Projection
 Chronicles of Darkness (Tabletop Game) / int_9bd92eef
comment
Astral Projection: The Auspex discipline for vampires, some mortal merits from Second Sight, and a mage ability.
 Chronicles of Darkness (Tabletop Game) / int_9bd92eef
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9bd92eef
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9bd92eef
 Chronicles of Darkness (Tabletop Game) / int_9c1f758a
type
Kill It with Fire
 Chronicles of Darkness (Tabletop Game) / int_9c1f758a
comment
Kill It with Fire — Overall, much less true in the NWOD than the old; now only three splats have it as a real weakness. Vampires are specifically burned and blighted by fire as much as they are by sunlight. Prometheans also take aggravated damage from fire. Being instantaneously healed by electricity is a nice trade-off, though. Mummies take aggravated damage from fire and relic weaponry. Other supernaturals have their own banes, of course. Werewolves don't like silver. Fae don't like Iron. Mages don't like....reality. Fire itself specifically only harms vampires and Prometheans more than, say, getting stabbed in the chest does. Subverted in Changeling: the Lost. Fire is not a common weakness among changelings. It might work fine on most of them, only sometimes it doesn't. But things might get more drastic. Instead of just shrugging it off, the changeling might throw it back or end it all with a true Infernal Retaliation. Of course, these powers have a short duration. Some of the Anathemas that a Hero can inflict on a Beast make them vulnerable to a specific thing, even if they would be otherwise immune to it. Yes, this means a Beast that is otherwise immune to fire can be harmed by a burning torch in the hands of a Hero that has caused it to be vulnerable to such.
 Chronicles of Darkness (Tabletop Game) / int_9c1f758a
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_9c1f758a
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9c1f758a
 Chronicles of Darkness (Tabletop Game) / int_9dc46ce8
type
Otherworldly Communication Failure
 Chronicles of Darkness (Tabletop Game) / int_9dc46ce8
comment
Otherworldly Communication Failure: This happens to ghosts all the time in Chronicles of Darkness. The nature of ghostly existence means that they need specific, special powers to communicate with living people at all. Even using gestures or mouthing words gets increasingly more difficult as a ghost ages and loses its connection to its mortal life. One of the abilities of Sin-Eaters is that they can actually talk coherently with the dead without any extra work.
 Chronicles of Darkness (Tabletop Game) / int_9dc46ce8
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9dc46ce8
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9dc46ce8
 Chronicles of Darkness (Tabletop Game) / int_9e2c893
type
Black Magic
 Chronicles of Darkness (Tabletop Game) / int_9e2c893
comment
The Moros "Necromancer" mages, who have the capacity to be as good or evil as any other mage. That said, there's a Moros-only Legacy of Black Magicians (Tremere Liches), but that's because of what they do to sustain their immortality - they eat souls. Yes, you read that right, they eat souls. If that doesn't fall under Immortality Immorality, nothing will.
 Chronicles of Darkness (Tabletop Game) / int_9e2c893
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9e2c893
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9e2c893
 Chronicles of Darkness (Tabletop Game) / int_9f4a47f2
type
Competitive Balance
 Chronicles of Darkness (Tabletop Game) / int_9f4a47f2
comment
Competitive Balance: While it was something of a problem with the Old World, the New World is a bit better, but given the very different nature of each variety of supernatural and their abilities, 'balance' can be a hard thing to define. It's generally agreed that a Mage with prep time can smoke everyone. Justified in that it's hard to compete with someone who can change reality with their mind, and also by the fact that a Mage without prep time is as squishy as any other human. Actually, mortals, similar to Mages, can take apart pretty much anything in the setting if they have decent willpower and occult knowledge, even if you don't take into account their usual numbers advantage. While this was initially changed in order to prevent the supernaturals from ceasing to care about the masquerade, it has actually made "not supernatural at all" a completely viable choice for a player.
 Chronicles of Darkness (Tabletop Game) / int_9f4a47f2
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9f4a47f2
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9f4a47f2
 Chronicles of Darkness (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Chronicles of Darkness (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Five clans' worth of "Different" in the new setting, which is less than the thirteen featured in the old setting (though there are both lost clans and newly forming clans as well). However, the differences between political views and origins are much more pronounced in the new WoD. All vampires share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one.
 Chronicles of Darkness (Tabletop Game) / int_9f63d4f1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_9f63d4f1
 Chronicles of Darkness (Tabletop Game) / int_a10f3840
type
Heaven
 Chronicles of Darkness (Tabletop Game) / int_a10f3840
comment
Archmages are this as well. In this version of Mage an Archmage isn't a Mage who's mastered magic, that's Master level Mages, an Archmage is a Mage who's visited the Supernal Realm a second time to become a Physical God who lives inside their own soul and can Retcon reality accidentally.
 Chronicles of Darkness (Tabletop Game) / int_a10f3840
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a10f3840
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a10f3840
 Chronicles of Darkness (Tabletop Game) / int_a19135a6
type
Mind Control
 Chronicles of Darkness (Tabletop Game) / int_a19135a6
comment
Mind Control: Almost everyone can potentially do this, including mortals, but vampires and mages are particularly notorious for this.
 Chronicles of Darkness (Tabletop Game) / int_a19135a6
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a19135a6
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a19135a6
 Chronicles of Darkness (Tabletop Game) / int_a2484b0e
type
The Beautiful Elite
 Chronicles of Darkness (Tabletop Game) / int_a2484b0e
comment
The Beautiful Elite (and/or heavy subversion of Beauty Equals Goodness): Requiem's Daeva and Lost's Fairest are typically supernaturally gorgeous and get powers to match - but have trouble resisting their Vice or staying on top of their Karma Meter. Arguably Promethean's Galateids also deserve a mention here, though subverted in that their beauty is artificial and ends up inspiring hate or jealousy in mortals courtesy of Disquiet.
 Chronicles of Darkness (Tabletop Game) / int_a2484b0e
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_a2484b0e
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a2484b0e
 Chronicles of Darkness (Tabletop Game) / int_a2cbad1
type
Half-Human Hybrid
 Chronicles of Darkness (Tabletop Game) / int_a2cbad1
comment
Half-Human Hybrid — Every game has at least one sub-class of mortals who have some of the parent supernaturals' strengths, but none of their weaknesses. It's worth noting that one can only have one template on a character at a time to prevent some of the oWoD wonkiness. Hunter: the Vigil has the conspiracy known as "the Lucifuge," who are humans that have demon blood in their family trees but have chosen to turn their heritage to good ends. Inferno gives us their dark counterparts, "L'Enfants Diabolique," who embrace their heritage.
 Chronicles of Darkness (Tabletop Game) / int_a2cbad1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a2cbad1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a2cbad1
 Chronicles of Darkness (Tabletop Game) / int_a4f2570d
type
Muggles
 Chronicles of Darkness (Tabletop Game) / int_a4f2570d
comment
Also subverted in general for the mundane parts, in contrast to the Classic version: While mortals generally claim to not believe in monsters, the books often emphasize that this is, in general, complete hogwash. They know perfectly well that something goes bump in the night (despite what they may tell themselves), but (a) don't want to be seen as eccentric or crazy, and (b) suspect (probably correctly), that if they talk about it, they make themselves targets. Thus, the general response to suspected supernatural activity is to very loudly ignore it. As a side note, this is also noted as one of the main differences between Real Life and the World of Darkness-people are more deceptive and paranoid in the setting, which is probably the main reason why it's a Crapsack World.
 Chronicles of Darkness (Tabletop Game) / int_a4f2570d
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_a4f2570d
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a4f2570d
 Chronicles of Darkness (Tabletop Game) / int_a6327754
type
Touch the Intangible
 Chronicles of Darkness (Tabletop Game) / int_a6327754
comment
Touch the Intangible: Ghosts and spirits in the physical world exist in a "Twilight" state where they're usually invisible and intangible, but they will always be vulnerable to their Bane. Blessed objects allow mortals to harm ghosts and spirits. Each playable gameline (Vampire, Werewolf, Mage, Changeling, etc.) also has a few spells that allow the user to enter Twilight themselves to interact with what lives there — if a denizen of the physical world is brave/foolish/unlucky enough to enter the Underworld (for ghosts) and the Shadow (for spirits), those ethereal beings are tangible there all the time.
 Chronicles of Darkness (Tabletop Game) / int_a6327754
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a6327754
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a6327754
 Chronicles of Darkness (Tabletop Game) / int_a7b8ba72
type
Point Build System
 Chronicles of Darkness (Tabletop Game) / int_a7b8ba72
comment
Point Build System
 Chronicles of Darkness (Tabletop Game) / int_a7b8ba72
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a7b8ba72
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a7b8ba72
 Chronicles of Darkness (Tabletop Game) / int_a7bb930
type
Prestige Class
 Chronicles of Darkness (Tabletop Game) / int_a7bb930
comment
Prestige Class: Each game has a set, used to further specialize or develop a character. Vampire has Bloodlines, Mage has Legacies, Werewolf has Lodges, etc.
 Chronicles of Darkness (Tabletop Game) / int_a7bb930
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a7bb930
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a7bb930
 Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
comment
Mage Species: The Diamond Orders claim that all humans naturally can use magic and accuse the Seers of the Throne and their godlike masters of breaking reality to stop most humans from doing so.
 Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_a8d9ac65
 Chronicles of Darkness (Tabletop Game) / int_aa4fa3d5
type
Ancient Astronauts
 Chronicles of Darkness (Tabletop Game) / int_aa4fa3d5
comment
Ancient Astronauts: Implied in the corebook.note In "Voice of the Angel", the story that first mentions the God-Machine
 Chronicles of Darkness (Tabletop Game) / int_aa4fa3d5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_aa4fa3d5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_aa4fa3d5
 Chronicles of Darkness (Tabletop Game) / int_ab173bb0
type
Permafusion
 Chronicles of Darkness (Tabletop Game) / int_ab173bb0
comment
Permafusion: Spirit-claimed are rare gestalt entities that form when a Spirit merges with a mortal, body and soul, rather than simply possess their body. A Claimed is a single person with aspects of both their components, and can only separate in a long, difficult, excruciating process that irrevocably changes both mortal and spirit.
 Chronicles of Darkness (Tabletop Game) / int_ab173bb0
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_ab173bb0
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ab173bb0
 Chronicles of Darkness (Tabletop Game) / int_abf92023
type
Wolf Man
 Chronicles of Darkness (Tabletop Game) / int_abf92023
comment
Wolf Man: The Uratha, naturally. They actually have a sliding scale of forms; human, wolf, "dire wolf" (really big wolf), "near-man" (this trope), and "war form" (the form modernly associated with werewolves; essentially an anthropomorphic wolf... only very muscular and stuck in a berserk rage that can easily lose focus on the werewolf's enemies).
 Chronicles of Darkness (Tabletop Game) / int_abf92023
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_abf92023
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_abf92023
 Chronicles of Darkness (Tabletop Game) / int_aff29d6f
type
Beauty, Brains and Brawn
 Chronicles of Darkness (Tabletop Game) / int_aff29d6f
comment
Beauty, Brains, and Brawn: This is how the various statistics are organized in the new world of darkness: Social (beauty), Mental (brains), and Physical (brawn).
 Chronicles of Darkness (Tabletop Game) / int_aff29d6f
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_aff29d6f
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_aff29d6f
 Chronicles of Darkness (Tabletop Game) / int_b0b0f9c3
type
ProtagonistCentredMorality
 Chronicles of Darkness (Tabletop Game) / int_b0b0f9c3
comment
Protagonist-Centred Morality: The ethics by which spirits abide consist of "increases my area of influence= good" and "decreases my area of influence= bad". Thus, a fire spirit regards spreading fire as good regardless of the death and destruction caused by the flames and a love spirit may force someone to stay with a Domestic Abuser because their separation would lead to a decrease in love.
 Chronicles of Darkness (Tabletop Game) / int_b0b0f9c3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b0b0f9c3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b0b0f9c3
 Chronicles of Darkness (Tabletop Game) / int_b1619b3c
type
Omnicidal Maniac
 Chronicles of Darkness (Tabletop Game) / int_b1619b3c
comment
Omnicidal Maniac: One of the possible motivations for worshipping an Eldritch Abomination in Second Sight.
 Chronicles of Darkness (Tabletop Game) / int_b1619b3c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b1619b3c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b1619b3c
 Chronicles of Darkness (Tabletop Game) / int_b351b856
type
Sanity Meter
 Chronicles of Darkness (Tabletop Game) / int_b351b856
comment
Sanity Meter: An option presented in Mirrors allows for human characters to learn Things Man Was Not Meant to Know, gaining power at a price. Clarity in Changeling is quite literally this, though it also doubles as a Karma Meter. With the new rules in God-Machine Chronicle, humans' Karma Meter (Morality) has been replaced with Integrity, which is this...kinda. Unlike most sanity meters, it doesn't go down when exposed to most supernatural events, only things that the character would find genuinely traumatic (watching a monster kidnap a human when the character had that same thing happen when she was a child would ding it, seeing a zombie after being informed of their existence, especially if the necromancer controlling it is friendly, would not). That, and many of the things that ding it would, in fact, be Karma Meter violations (again, you're encouraged to customize it), and derangements are no longer a thing, meaning an Integrity 1 Stepford Smiler is just as functional in daily life as someone with Integrity 10-and it's actually impossible to slip any lower.
 Chronicles of Darkness (Tabletop Game) / int_b351b856
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b351b856
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b351b856
 Chronicles of Darkness (Tabletop Game) / int_b53077b3
type
Take That!
 Chronicles of Darkness (Tabletop Game) / int_b53077b3
comment
Take That!: Lots of little tidbits around, but Dudes of Legend is an entire book of take thats.
 Chronicles of Darkness (Tabletop Game) / int_b53077b3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b53077b3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b53077b3
 Chronicles of Darkness (Tabletop Game) / int_b6c6e9ed
type
Violence Is Disturbing
 Chronicles of Darkness (Tabletop Game) / int_b6c6e9ed
comment
Violence Is Disturbing: 2E takes a very cynical view of violence and people who resort to it as a first option. Hurt Locker is all about how hurting people weaker than you ends up creating more problems than it solves, and the fundamentally self-destructive nature of hate. It does admit up front that violence is still pretty cool to watch, though.
 Chronicles of Darkness (Tabletop Game) / int_b6c6e9ed
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b6c6e9ed
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b6c6e9ed
 Chronicles of Darkness (Tabletop Game) / int_b8ac17e5
type
Children's Covert Coterie
 Chronicles of Darkness (Tabletop Game) / int_b8ac17e5
comment
Children's Covert Coterie: Innocents may result in the player characters establishing these as a result of their experiences, forming secret groups to pool supernatural knowledge and resist further attempts to prey on them. One example in the gamebook, "The Forever Club," starts out as a disorganized study group of junior anime fans - only to find themselves having to delve into the occult when a life-drinking old lady targets one of their number as a means of extending her lifespan.
 Chronicles of Darkness (Tabletop Game) / int_b8ac17e5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b8ac17e5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b8ac17e5
 Chronicles of Darkness (Tabletop Game) / int_b9e8ad28
type
The Multiverse
 Chronicles of Darkness (Tabletop Game) / int_b9e8ad28
comment
The Multiverse: In the New World of Darkness, though the full picture only emerges if you piece together Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost, Geist: The Sin-Eaters, and Beast: The Primordial. The various planes of existence are... The World Of Flesh/The Real World: The mundane world in which humanity lives. Referred to as the Gurihal by werewolves. Twilight: Partially a state of being and partially a plane in its own right, people and things that are "in Twilight" are intangible and, usually, invisible. It serves as a kind of border-realm between the Underworld and/or Shadow and the World proper; thronged by ghosts that have yet to truly pass into the Underworld and Spirits who have crossed over from the Shadow. It's basically the job of Sin-Eaters and werewolves to clear it out and ship them on to their proper places. The Shadow: A Spirit World that resembles a Dark World in form, inhabited by the animistic spirits of the world. Spirits of elements, objects, concepts, animals, places, everything, all have their home here. Referred to by werewolves as the Hisil. The Gauntlet: Less of a plane and more of a planar phenomenon, a kind of barrier between the World and the Shadow. When it's too weak, spirits can more easily slip through — this is not a good thing. When it's too strong, though, the spiritual disconnection negatively affects the world, so it's just as bad. The Underworld: A Dark World (or perhaps a specifically focused form of Spirit World) that is the resting place of all human souls. Ever wonder why human spirits don't show up in the Shadow? It's because they go down here. Also visited or partially inhabited by animistic death spirits — geister are technically magath (unnatural hybrid spirits) formed of a fusion between a human ghost and a death spirit. The Hedge: The twisting, treacherous border plane between the second Arcadia and the World proper, earning its name because it most commonly takes the form of a great field of thorny, soul-tearing brambles. It does take other forms too, mimicking the mortal world it is entered through, but it's always labyrinthine and dangerous to body, mind and soul. The previously-listed planes of existence are collectively known, in Mage, as the "Fallen World." The planes listed below are known as the "Supernal Realms" (well, maybe. See Arcadia below regarding some uncertainty on that point). Arcadia: 1 — One of the five Realms Supernal from which the Mages draw their power, associated with the arcana of Fate and Time. Said to be a beautiful, terrifying place of emotional extremes and ever-present glamour, home to the myriad forms of faeries. 2 — The nightmarish, ever-shifting domains of The Fair Folk, the terrible hell-realms from which the Changelings have escaped. Whether the two realms are one and the same is intentionally left nebulous so that Storytellers can choose whichever configuration makes for a better story. Pandemonium: A twisted, purgatorial plane also known as the Realm of Nightmares, as it is infested with entities that resemble fear come to life and often resemble various forms of demons. One of the five Realms Supernal, associated with the arcana of Mind and Space. Stygia: A dark, gloomy, plane of barren wastes and decaying ruins and moaning spectres. One of the five Realms Supernal, associated with the arcana of Death and Matter. Possibly connected to or part of the Underworld. Aether: A plane that calls to mind the heavens, both in the terms of stars and celestial bodies and its portrayals in various religions. A world of crackling energy and pure magic, it is one of the five Realms Supernal, associated with the arcana of Forces and Prime. Primal Wild: One of the five Realms Supernal, associated with the arcana of Life and Spirit. As the name suggests, an iconic wilderness, untamed and vibrant with emotions and life. Possibly connected / part of the Shadow. The Abyss is an anti-existence between the aforementioned Supernal Realms and the Fallen world, filled with cosmic horrors and embodiments of nihilism galore. It taints the magic from the Supernal, and corrupts the people in the Fallen just by (un)existing. The Lower Depths, a canonically mentioned but less developed realm supposedly "below" the Underworld, which may or may not be related to... The Pit/Inferno/Hell in the classical sense, which has a mentioned-but-underdescribed Empyrean/Heaven counterpart, either of which may or may not be related to the Pyros of the Qashmallim. The Primordial Dream, where the Horrors of Beasts have their Lairs. It touches most of the other planes, and Beasts are able to use it to access any other plane they can find a portal to. There are also a range of optional "Outside" or "Other" realms, which range from generic homes for homebrew Lovecraftian horrors to more specific "places" populated by undead sandworms and the Men in Black.
 Chronicles of Darkness (Tabletop Game) / int_b9e8ad28
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_b9e8ad28
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_b9e8ad28
 Chronicles of Darkness (Tabletop Game) / int_bbf11c0
type
Genius Bruiser
 Chronicles of Darkness (Tabletop Game) / int_bbf11c0
comment
Genius Bruiser: Mirrors has the wargaz, the purely fleshy descendants of Father Wolf. As one might expect, they're viking berserkers...who also have a vested interest in having high Mental stats, since their pack-forming abilities depend on Intelligence. "Brilliant and savage warrior" is the main keyword here. In Vampire: The Requiem, we have two Gangrel Bloodlines: the Mystykoi, whose Personality Power lets them gain insight from the Beast, and the Maghreb Taifa scholars.
 Chronicles of Darkness (Tabletop Game) / int_bbf11c0
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_bbf11c0
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_bbf11c0
 Chronicles of Darkness (Tabletop Game) / int_bd3b726e
type
Bad Is Good and Good Is Bad
 Chronicles of Darkness (Tabletop Game) / int_bd3b726e
comment
For everyone else though, losing your soul sucks. Your Virtues and Vices invert due the delirium of losing an important component of your psyche, but it's harder to get Willpower from Vice and it eats your Integrity until you start losing the will to live, and from there eventually devolve into a Thrall until someone attaches a soul back to you.
 Chronicles of Darkness (Tabletop Game) / int_bd3b726e
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_bd3b726e
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_bd3b726e
 Chronicles of Darkness (Tabletop Game) / int_bd5e8cd9
type
Urban Fantasy
 Chronicles of Darkness (Tabletop Game) / int_bd5e8cd9
comment
Urban Fantasy: Authors prefer to define the genre for most World of Darkness games as Horror, but WoD actually fits this trope.
 Chronicles of Darkness (Tabletop Game) / int_bd5e8cd9
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_bd5e8cd9
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_bd5e8cd9
 Chronicles of Darkness (Tabletop Game) / int_bfa7a7e7
type
God of the Dead
 Chronicles of Darkness (Tabletop Game) / int_bfa7a7e7
comment
God of the Dead: The mysterious Kerberoi who rule over regions of The Underworld appear to be powerful Fisher King-like spirits and/or avatars of their domains. One of them, Mictlantecuhtli Polydegmon, might be a true god, as he's a Domain Holder with the truly unique power to return the soul of anyone who's ever died, no matter how much Deader than Dead they ended up.
 Chronicles of Darkness (Tabletop Game) / int_bfa7a7e7
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_bfa7a7e7
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_bfa7a7e7
 Chronicles of Darkness (Tabletop Game) / int_bfaabcfe
type
Parabolic Power Curve
 Chronicles of Darkness (Tabletop Game) / int_bfaabcfe
comment
Parabolic Power Curve: All supernatural characters have a "Power" stat that determines how much Mana they can store and impacts the power of their abilities. Raising it above 5 usually starts to incur drawbacks: Mages have to roll more dice for Paradox (and successes = bad stuff), Werewolves lose Essence over time, Sin-Eaters start having to spend a part of each month in the Underworld, and so on. Balanced with the exclusive advantages: raising supernatural advantage ("Power") over five is the only way to permanently raise attributes over five, and the amount of supernatural "mana" you can hold at one time increases exponentially. (At advantage 1 you can hold 10, advantage 5 you can hold 14, advantage 8 you can hold 30, advantage 10 you can hold 100) Supernatural advantage is also used to resist other supernatural powers, and each race has their own perks for raising their advantage over five.
 Chronicles of Darkness (Tabletop Game) / int_bfaabcfe
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_bfaabcfe
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_bfaabcfe
 Chronicles of Darkness (Tabletop Game) / int_c25b1a4
type
Life Drinker
 Chronicles of Darkness (Tabletop Game) / int_c25b1a4
comment
Life Drinker: The supplement Immortals details a number of types of people who have managed to overcome the limitations of age—generally through this trope.
 Chronicles of Darkness (Tabletop Game) / int_c25b1a4
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c25b1a4
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c25b1a4
 Chronicles of Darkness (Tabletop Game) / int_c307bd40
type
Our Spirits Are Different
 Chronicles of Darkness (Tabletop Game) / int_c307bd40
comment
Spirits, although sometimes for very loose definitions of "Anthropomorphic."
 Chronicles of Darkness (Tabletop Game) / int_c307bd40
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c307bd40
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c307bd40
 Chronicles of Darkness (Tabletop Game) / int_c39846a3
type
Pride
 Chronicles of Darkness (Tabletop Game) / int_c39846a3
comment
Cannot be defeated as long as he lives? The quickstart begs to differ on that count, with a character who has the listed Vice "None" because he beat it. Granted, if it was originally Pride, it may have come back with a vengeance...
 Chronicles of Darkness (Tabletop Game) / int_c39846a3
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c39846a3
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c39846a3
 Chronicles of Darkness (Tabletop Game) / int_c3ab9165
type
Tuneless Song of Madness
 Chronicles of Darkness (Tabletop Game) / int_c3ab9165
comment
Tuneless Song of Madness: Crops up twice in Innocents. The main villain of the sample scenario "With A Song In My Heart" is John Clerk, an immortal serial killer driven by the need to amplify the music he hears in his head via murder. As such, singing is one of his Character Tics, but since he's the player characters' mild-mannered music teacher, nobody finds anything particularly unusual about this habit... right up until the characters find themselves stranded in the middle of nowhere, at night, with the corpse of Mr Clerk's latest victim in front of them, and that song slowly closing in... The eponymous villain in the scenario "Mountain Mother" is also prone to this: an ancient subterranean being believed to be the last of her kind, she's taken to kidnapping children in an effort to raise them as her own, and her most recognizable lines are described as "eerie singing in a language that hasn't been spoken in tens of thousands of years" - an indication of just how lonely she's become over the eons.
 Chronicles of Darkness (Tabletop Game) / int_c3ab9165
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c3ab9165
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c3ab9165
 Chronicles of Darkness (Tabletop Game) / int_c3c1af5d
type
Splat
 Chronicles of Darkness (Tabletop Game) / int_c3c1af5d
comment
Splat: Essentially the Trope Namer, more or less.
 Chronicles of Darkness (Tabletop Game) / int_c3c1af5d
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c3c1af5d
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c3c1af5d
 Chronicles of Darkness (Tabletop Game) / int_c4db3679
type
The Dark Side
 Chronicles of Darkness (Tabletop Game) / int_c4db3679
comment
Furthermore, low-Clarity Changelings may expect some drawbacks, e.g. in dealing with mortals, but some rolls regarding fae magic actually benefit from this. Come to The Dark Side, indeed.
 Chronicles of Darkness (Tabletop Game) / int_c4db3679
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c4db3679
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c4db3679
 Chronicles of Darkness (Tabletop Game) / int_c4dc0698
type
The Soulless
 Chronicles of Darkness (Tabletop Game) / int_c4dc0698
comment
The Soulless: notable examples in Mage: The Awakening, Changeling: The Lost, and Promethean: The Created. The Created are a rare positive example, in that their life goal is to learn enough about humanity to forge their own souls and become humans. For everyone else though, losing your soul sucks. Your Virtues and Vices invert due the delirium of losing an important component of your psyche, but it's harder to get Willpower from Vice and it eats your Integrity until you start losing the will to live, and from there eventually devolve into a Thrall until someone attaches a soul back to you.
 Chronicles of Darkness (Tabletop Game) / int_c4dc0698
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c4dc0698
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c4dc0698
 Chronicles of Darkness (Tabletop Game) / int_c5594984
type
Tokyo Is the Center of the Universe
 Chronicles of Darkness (Tabletop Game) / int_c5594984
comment
Tokyo Is the Center of the Universe: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, Beast: the Primordial establishes that the most supernaturally influential creature, or Apex, in the city is an independent ghoul.
 Chronicles of Darkness (Tabletop Game) / int_c5594984
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c5594984
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c5594984
 Chronicles of Darkness (Tabletop Game) / int_c75df49a
type
Shout-Out
 Chronicles of Darkness (Tabletop Game) / int_c75df49a
comment
Shout-Out: The new World of Darkness has several that border on Mythology Gag or Continuity Nod, in the form of references to the Old World of Darkness. Division Six and Panopticon are both nods to the Technocracy from Mage: The Ascension, while the Cainite Heresy, which is portrayed here as a Hunter faction, is a nod to vampire history in Vampire: The Masquerade. In fact there are a fair amount of nods to the Technocracy in Hunter: The Vigil, up to and including arguably the entirety of Task Force VALKYRIE and the entire Cheiron Group. Look closely and you'll see this happening all over the NWOD. Werewolf: The Forsaken's 'Hosts' are essentially two of the changing breed races with completely monstrous personalities. The Lancea Sanctum is most certainly a latter day Sabbat (tweaked to be a little less 'evil by evil's standards', of course, and given a Crystal Dragon Jesus touch). And then there's the pinnacle of this trope: Mage: The Awakening has their 'Supernal Realms', which amongst other things are pretty blatant shout outs to Changeling: The Dreaming, Wraith: The Oblivion, Demon: The Fallen and arguably Werewolf: The Apocalypse. A very specific one in Armory Reloaded: the legend of Black Dawn incorporates elements from a famously unpublished issue of Hellblazer by Warren Ellis.
 Chronicles of Darkness (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c75df49a
 Chronicles of Darkness (Tabletop Game) / int_c9790040
type
Decadent Court
 Chronicles of Darkness (Tabletop Game) / int_c9790040
comment
Decadent Court: Most of them, though Requiem's Invictus fit the stereotype best. And Lost's Gentry.
 Chronicles of Darkness (Tabletop Game) / int_c9790040
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_c9790040
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_c9790040
 Chronicles of Darkness (Tabletop Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Chronicles of Darkness (Tabletop Game) / int_cbe687ab
comment
Some of the True Fae can possibly be seen as this. Baron Fairweather, for example, personifies corporate greed.
 Chronicles of Darkness (Tabletop Game) / int_cbe687ab
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_cbe687ab
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_cbe687ab
 Chronicles of Darkness (Tabletop Game) / int_ce6555f0
type
Lighter and Softer
 Chronicles of Darkness (Tabletop Game) / int_ce6555f0
comment
The New is Lighter and Softer in a critical way, though; it's assumed in most games that there is no unchangable reason why things are oppressive, things are just hard all around. This also means there's nothing that says things can't change, or things can't have a happy or Bittersweet Ending. Just don't expect it to be easy.
 Chronicles of Darkness (Tabletop Game) / int_ce6555f0
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_ce6555f0
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ce6555f0
 Chronicles of Darkness (Tabletop Game) / int_d3b02ffb
type
I Know Your True Name
 Chronicles of Darkness (Tabletop Game) / int_d3b02ffb
comment
I Know Your True Name — Shows up in Mage (where knowing someone's true name makes magic easier to use on them), Changeling (where swearing Pledges on your True Name has specific effects, and many Storytellers expand the concept considerably in keeping with its importance in fairy tales), and Mummy (where knowing a true name gives you power over someone, and true name magic is the speciality of the Lost Guild).
 Chronicles of Darkness (Tabletop Game) / int_d3b02ffb
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d3b02ffb
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d3b02ffb
 Chronicles of Darkness (Tabletop Game) / int_d5cdf8ae
type
Infernal Fugitives
 Chronicles of Darkness (Tabletop Game) / int_d5cdf8ae
comment
Infernal Fugitives: Living and dead escapees from The Underworld's Lowgate Prison become the quarry of unique, powerful ghosts called Judges. They can sense their target's location, conjure up Supernormal Bindings, and - almost unheard of among ghosts - operate freely in the physical world.
 Chronicles of Darkness (Tabletop Game) / int_d5cdf8ae
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d5cdf8ae
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d5cdf8ae
 Chronicles of Darkness (Tabletop Game) / int_d71d51fd
type
The End of the World as We Know It
 Chronicles of Darkness (Tabletop Game) / int_d71d51fd
comment
The End of the World as We Know It: The New WoD sourcebook "Mirrors" presents various scenarios in which the world might end (and what might come after).
 Chronicles of Darkness (Tabletop Game) / int_d71d51fd
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d71d51fd
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d71d51fd
 Chronicles of Darkness (Tabletop Game) / int_d72a4480
type
Romanticized Abuse
 Chronicles of Darkness (Tabletop Game) / int_d72a4480
comment
Romanticized Abuse: Common in the relation between vampires and their ghouls, among other things. Also, in the book Inferno, you can build a character with superpowers based on one of the Seven Deadly Sins. The "lust" ones pretty much run on this trope. Averted in Changeling, which focuses entirely on the "abuse" part.
 Chronicles of Darkness (Tabletop Game) / int_d72a4480
featureApplicability
-1.0
 Chronicles of Darkness (Tabletop Game) / int_d72a4480
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d72a4480
 Chronicles of Darkness (Tabletop Game) / int_d8463201
type
Quieting the Unquiet Dead
 Chronicles of Darkness (Tabletop Game) / int_d8463201
comment
Quieting the Unquiet Dead: Every ghost stayed behind due to something, from its unsolved murder to simply wanting to experience more of life. If that's resolved, the ghost peacefully vanishes forever, no matter whether it's an earthbound poltergeist or an Undead Abomination in the depths of The Underworld.
 Chronicles of Darkness (Tabletop Game) / int_d8463201
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d8463201
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d8463201
 Chronicles of Darkness (Tabletop Game) / int_d86071cf
type
Special Snowflake Syndrome
 Chronicles of Darkness (Tabletop Game) / int_d86071cf
comment
Special Snowflake Syndrome: Almost every game has several smaller splats mentioned in the various sourcebooks. Vampire has Bloodlines, Werewolf has Lodges, Mage has Legacies, Changeling has Entitlements, etc.
 Chronicles of Darkness (Tabletop Game) / int_d86071cf
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d86071cf
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d86071cf
 Chronicles of Darkness (Tabletop Game) / int_d92f1f2f
type
Immortal Genius
 Chronicles of Darkness (Tabletop Game) / int_d92f1f2f
comment
Immortal Genius: One faction of immortals known as the Seekers of Knowledge specifically devotes themselves to gathering occult secrets over the centuries; as such, their immortality - achieved via Body Surf - is acquired specifically for the purposes of preserving rare information. The Reborn are often examples of this; though their Born-Again Immortality makes them a bit on the squishy side compared to other immortals in the book, their past-life memories allow them to retain vast knowledge and experience. A common trait suggested for them is a mastery of human psychology, on the grounds of having interacted with human beings for so long that the Reborn know how to play them like puppets. They also possess the supernatural ability to access the Akashic Records, allowing them to temporarily buff their knowledge traits in almost every conceivable field.
 Chronicles of Darkness (Tabletop Game) / int_d92f1f2f
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_d92f1f2f
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_d92f1f2f
 Chronicles of Darkness (Tabletop Game) / int_dc5e5427
type
Renovating the Player Headquarters
 Chronicles of Darkness (Tabletop Game) / int_dc5e5427
comment
Renovating the Player Headquarters: Most games in the series have a Player Headquarters option with attributes like "Security" and "Amenities" that can be improved through gameplay and the Point Build System: Changeling: The Lost: Changelings make Hollows in the Eldritch Location around Arcadia and can improve them with projects like growing Extradimensional Shortcuts, assembling a Magical Library, building an Item Crafting workshop, or planting a Goblin fruit garden. Mage: The Awakening: Mages can keep purely mundane Sanctums, but can also add features like magical wards, servitor ghosts, Summoning circles, and personalized Field Power Effects. Hunter: The Vigil: Hunters keep Safehouses that they can improve with Survivalist Stashes and Booby Traps. Beasts make this a major facet of their gameplay in the form of a Lair, a Pocket Dimension within the Primordial Dream. A place where the beast is the mind behind the Genius Loci, it serves not only as a refuge and base of operations, but in areas resembling the beast's domain, can be called on to impose Reality Bleed on an area to create Geo Effects or turn existing effects to their advantage. If they can open a full gateway to their Lair, they can drag the whole area into their domain, gaining massive Home Field Advantage and merging with their Horror in the material world. Someone making the mistake of chasing a beast into a delapidated backalley might find themselves lost in a twisting urban hellscape with a very pissed off dragon, for instance.
 Chronicles of Darkness (Tabletop Game) / int_dc5e5427
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_dc5e5427
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_dc5e5427
 Chronicles of Darkness (Tabletop Game) / int_dfe120e5
type
Functional Magic
 Chronicles of Darkness (Tabletop Game) / int_dfe120e5
comment
Functional Magic: Each supernatural has its own form of "magic" with its own rules and origins. Vampires have Disciplines, Werewolves have Gifts, Mages have... well, magic, Changelings have Contracts, Beasts have Nightmares.
 Chronicles of Darkness (Tabletop Game) / int_dfe120e5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_dfe120e5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_dfe120e5
 Chronicles of Darkness (Tabletop Game) / int_e03533c8
type
Blood Bath
 Chronicles of Darkness (Tabletop Game) / int_e03533c8
comment
It is actually possible — although not terribly common — to have a Blood Bathing ritual that doesn't require you to kill the subject... but generally, that only means you're guilty of Serial Assault and Mutilation, rather than Serial Killing. It's still one of the explicitly recommended options for Player Character Blood Bathers so they don't fly screaming off the "Unplayable" end of the Karma Meter in a handful of sessions.
 Chronicles of Darkness (Tabletop Game) / int_e03533c8
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e03533c8
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e03533c8
 Chronicles of Darkness (Tabletop Game) / int_e12307f0
type
Sliding Scale of Turn Realism
 Chronicles of Darkness (Tabletop Game) / int_e12307f0
comment
Sliding Scale of Turn Realism: Action by Action.
 Chronicles of Darkness (Tabletop Game) / int_e12307f0
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e12307f0
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e12307f0
 Chronicles of Darkness (Tabletop Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Chronicles of Darkness (Tabletop Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: Each game line in the original was incredibly insular, Vampires could go centuries never meeting a werewolf. The new one made the setting modular to help "write in or out" other supernaturals as the ST needs.
 Chronicles of Darkness (Tabletop Game) / int_e1ff8ff6
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e1ff8ff6
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e1ff8ff6
 Chronicles of Darkness (Tabletop Game) / int_e294a0be
type
Our Souls Are Different
 Chronicles of Darkness (Tabletop Game) / int_e294a0be
comment
Our Souls Are Different: Souls can be affected by powerful magic, and every supernatural race has different troubles involving theirs. It is not, strictly speaking, necessary to survive...but losing one is a delayed Fate Worse than Death. See The Soulless. Beasts take this to a whole new level: Their ''souls' are actually extra-planer Eldritch Abominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes to the Beast.
 Chronicles of Darkness (Tabletop Game) / int_e294a0be
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e294a0be
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e294a0be
 Chronicles of Darkness (Tabletop Game) / int_e34ada78
type
Authority Equals Asskicking
 Chronicles of Darkness (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: Well, the vast majority of roleplaying games use this trope at least sometimes, to rein in possible sociopathic behavior of Player Characters, but in the World of Darkness it is particularly prominent. Movers and shakers of the setting tend to be on a completely different level of power than normal starting characters and the main reason this is less noticeable in the new WOD is general downgrading of supernatural abilities, which makes the scale of abilities less steep.
 Chronicles of Darkness (Tabletop Game) / int_e34ada78
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e34ada78
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e34ada78
 Chronicles of Darkness (Tabletop Game) / int_e5421161
type
Expy
 Chronicles of Darkness (Tabletop Game) / int_e5421161
comment
Expy: The "Lost Boys" from Chronicles of Darkness are specifically, and rather unapologetically, inspired by Adam Jensen from Deus Ex: Human Revolution, being soldiers-forcibly-turned-cyborgs whose augmentations rely on regular intake of a particular chemical and whose arsenal contains several of his disntictive signature moves, like spraying tiny bombs around, his cloaking device, and his wrist blades.
 Chronicles of Darkness (Tabletop Game) / int_e5421161
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e5421161
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e5421161
 Chronicles of Darkness (Tabletop Game) / int_e543a655
type
Light Is Not Good
 Chronicles of Darkness (Tabletop Game) / int_e543a655
comment
Light Is Not Good: Most shown in Hunter. Sure, you're trying to make the world a safer place against the uncountable monsters for humanity's sake, but the sacrifices weigh on the soul, and you might just become... Heroes from Beast are even worse, as whereas Hunters might end up becoming Knight Templars obsessed with killing monsters and with little regard for human life, Heroes start out like this.
 Chronicles of Darkness (Tabletop Game) / int_e543a655
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e543a655
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e543a655
 Chronicles of Darkness (Tabletop Game) / int_e8e56799
type
Blue-and-Orange Morality
 Chronicles of Darkness (Tabletop Game) / int_e8e56799
comment
Blue-and-Orange Morality: Bogstandard for spirits, as given particular attention in Werewolf: The Forsaken. Even the most intelligent spirits is fundamentally alien, with a viewpoint that can be summarized as "promotes my area of influence = good" and "denies my area of influence = bad". This is why spirits can never truly be reasoned with, and certainly not trusted; a fire spirit has to burn things, and simply cannot care about anyone it maims or kills, while a spirit of love may well force someone who is experiencing Domestic Abuse to stay with their abuser, simply because "they still love each other", and thusly the pain the abuser inflicts is unimportant compared to the diminishing of love that would be caused by separating them. As beings that are fundamentally part spirit, werewolves themselves are like this; Harmony focuses on promoting and understanding their nature as lupine spirit-beings, and so it is drastically different to Morality. Killing humans is only bad if it is done for no reason, and even then it bothers werewolves far less than murder does for humans, whilst betraying one's comrades-in-arms is a sin of the kind that humans reserve for mass-murder. The second edition of Forsaken takes the concept further, to the point of playing 'blue and orange morality' more or less straight. The Harmony track no longer tracks any sort of moral compass of the werewolf, but measures how balanced they are. Ideally, the 1-10 track should be around 5. The lower you are, the more spirit-like you are. The higher you are, the more human-like you are. The further you stray from balance, the harder time you have keeping control of yourself, and you suffer difficulties to cross the barrier between the physical and spiritual worlds in one direction or another. In fact, if you drift too far in one direction, it's actually in your best to act in extreme ways to even yourself back out (like killing humans if you lean too far towards 'flesh,' and refusing to perform certain rituals if you lean too far towards 'spirit'). The True Fae of Changeling: The Lost have this explicitly stated as part of their psyches. Changelings, however, don't have this; even though "Clarity" is supposed to be a Sanity Meter, it still functions as a near-replica of Morality. In Second Edition, it functions much less like a Karma Meter and fluctuates much more easily, though it should be noted that heinous crimes like murder, torture, and kidnapping are still all high-dice Clarity attacks. Ghosts develop this bad as a part of their descent into undeath. Geists, being strongly implied to be ghost/spirit hybrids, naturally get a double dose of this. Sin-eaters, meanwhile, are similar to werewolves in that their Karma Meter, Synergy, focuses on their nature as walking geist-human hybrids and thusly they are far removed from the ordinary concerns of human morality. Demons zigzag on this; their "Morality" meter actually measures how well they can disguise themselves as humans, and thusly it is not only based on the Integrity mechanic (making it very different to the old Morality mechanic), but it also has no ill-effects on their minds as it drops low, as it instead makes them easier for the God-Machine to track. At the same time, their own personal morals are alien enough that they can actually reverse the meanings of virtues and vices. Beasts don't even have a Morality meter as the other game lines would know it. Their equivalent, "Satiety", measures how well fed they are instead. In order to keep it up, the Beast's Hunger almost always requires them to commit various acts that would ding the Karma Meter of an ordinary person. Beasts are fully aware that, by definition, they are monsters that have to hurt people to survive, and any given Beast may or may not attempt to justify this to themselves somehow.
 Chronicles of Darkness (Tabletop Game) / int_e8e56799
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_e8e56799
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_e8e56799
 Chronicles of Darkness (Tabletop Game) / int_ea8168f
type
Crossover Cosmology
 Chronicles of Darkness (Tabletop Game) / int_ea8168f
comment
Crossover Cosmology: Though mostly averted, the core gamelines reference each other, and a semblance of an interconnected setting can be found in many sourcebooks. Individual ST's can decide to create one wholesale or cobble it together as a Schrödinger's Gun. Easing the possibility of having crossover games was also attempted by downgrading and equalizing powers and installing Karma Meters in every game line. The Morality systems hilariously backfired in this regard: they were supposed to punish the character for committing certain evils, but what actually ended up happening was players having a mechanical point at which their characters stop caring about committing mass murder. By the time Geist rolled around, White Wolf seems to have said "Who are we kidding?" and points out that Sin-Eaters will likely find the suggestion of Supernatural Angst hilarious. The Dark Eras series of books are explicitly devoted to historical crossovers ranging from the Stone Age to the Twentieth Century. Every setting is about the interaction of two or three of the various game lines.
 Chronicles of Darkness (Tabletop Game) / int_ea8168f
featureApplicability
-1.0
 Chronicles of Darkness (Tabletop Game) / int_ea8168f
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ea8168f
 Chronicles of Darkness (Tabletop Game) / int_ebcf99b5
type
The Unmasqued World
 Chronicles of Darkness (Tabletop Game) / int_ebcf99b5
comment
The Unmasqued World: Mirrors gives you several suggestions on doing this and the possible consequences thereof. Scenarios range from simply the Internet making it impossible to hide anything anymore, to all-out warfare between the supernatural factions.
 Chronicles of Darkness (Tabletop Game) / int_ebcf99b5
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_ebcf99b5
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ebcf99b5
 Chronicles of Darkness (Tabletop Game) / int_ece27800
type
Kill and Replace
 Chronicles of Darkness (Tabletop Game) / int_ece27800
comment
Kill and Replace: Subverted, in Hurt Locker; the metro station in Shinjuku has a ghostly platform that replaces people who get on its train with impulsive cyborgs called kishimono...to fill the occult vacuum caused by the platform's actual purpose, creating a brand new life for people who were borderline suicidal due to the circumstances of their current one. The original person is still out and about, just wearing a different face.
 Chronicles of Darkness (Tabletop Game) / int_ece27800
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_ece27800
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ece27800
 Chronicles of Darkness (Tabletop Game) / int_ee7a60e9
type
One-Steve Limit
 Chronicles of Darkness (Tabletop Game) / int_ee7a60e9
comment
One-Steve Limit: Averted; this setting has no issue using the same term to design completely different things. Among other things, the term "Beast" might refer to a vampire's Enemy Within, a Changeling Seeming, and an entire species of nightmares made into flesh.
 Chronicles of Darkness (Tabletop Game) / int_ee7a60e9
featureApplicability
-1.0
 Chronicles of Darkness (Tabletop Game) / int_ee7a60e9
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ee7a60e9
 Chronicles of Darkness (Tabletop Game) / int_eff83d77
type
Mundane Utility
 Chronicles of Darkness (Tabletop Game) / int_eff83d77
comment
Mundane Utility: Subverted in Mage: The Awakening: while it's possible to use magic for everyday chores, doing so is considered an (extremely minor) act of hubris and dings the Karma Meter.
 Chronicles of Darkness (Tabletop Game) / int_eff83d77
featureApplicability
-0.3
 Chronicles of Darkness (Tabletop Game) / int_eff83d77
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_eff83d77
 Chronicles of Darkness (Tabletop Game) / int_f01a54f1
type
Evil Feels Good
 Chronicles of Darkness (Tabletop Game) / int_f01a54f1
comment
Evil Feels Good: Morality is lost by not showing remorse for misdeeds. You also can lose it anyway, if the dice screw you.
 Chronicles of Darkness (Tabletop Game) / int_f01a54f1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f01a54f1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f01a54f1
 Chronicles of Darkness (Tabletop Game) / int_f2dadf81
type
Evil Twin
 Chronicles of Darkness (Tabletop Game) / int_f2dadf81
comment
Evil Twin: Entire race of 'em, the Enemy Within/Without (it depends on the spell used to summon them) Goetia in Mage, who are literally the emotions a person hates about himself given a form similar to his own and a mind. The minor ones just annoy people while they're in the Oneros, while the big ones personify his Vice and cannot truly be defeated as long as he lives. Cannot be defeated as long as he lives? The quickstart begs to differ on that count, with a character who has the listed Vice "None" because he beat it. Granted, if it was originally Pride, it may have come back with a vengeance... And then there are Changeling: The Lost's Fetches, who are created to be replacements for those taken by the True Fae. These can either reinforce or subvert the Trope, depending on how aware and how moral the Fetch is... and how moral the Changeling they replace is when they get back.
 Chronicles of Darkness (Tabletop Game) / int_f2dadf81
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f2dadf81
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f2dadf81
 Chronicles of Darkness (Tabletop Game) / int_f506d08c
type
Broken Masquerade
 Chronicles of Darkness (Tabletop Game) / int_f506d08c
comment
Broken Masquerade: Exemplified by at least three minor templates; "Ghouls" are humans who have been fed vampire blood to become super-powered minions to vampires, "Sleepwalkers" have partially Awakened enough they can interact with mages and magic without stuffing it up like humans do, and "Ensorcelled" (or their 2e equivalent, "Fae-Touched") have been granted the ability to see through the illusions shielding Changelings. A hunter's raison d'être. Wolf-blooded also count, as they can see past the lunacy most other humans suffer on seeing a full-blown werewolf.
 Chronicles of Darkness (Tabletop Game) / int_f506d08c
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f506d08c
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f506d08c
 Chronicles of Darkness (Tabletop Game) / int_f76842b1
type
The Fundamentalist
 Chronicles of Darkness (Tabletop Game) / int_f76842b1
comment
Many Mages break with their old religions upon awakening, others don't. Notably, despite it being an obvious choice, White Wolf didn't go with the angle that those who were strong believers or The Fundamentalist before are more likely to become Banishers (mad mages who seek to kill all magic users). Admittedly, two of the most notable Christian mages mentioned are a somewhat-unwitting founder of an Abyssal cult and a Holier Than Thou type who actually used his powers to become an inquisitor and hunt down other mages — he failed to realise what his spirit-infused axe was learning from his actions and ending up being beheaded with his own weapon after being condemned as a witch himself. Some Mages, most notably those who Awaken as Obrimos, even become more devout as a result, seeing their powers as a gift from God - although they're advised not to let either the Long Night or the Malleus Maleficarum find out about it.
 Chronicles of Darkness (Tabletop Game) / int_f76842b1
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f76842b1
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f76842b1
 Chronicles of Darkness (Tabletop Game) / int_f76b8969
type
Anthropomorphic Personification
 Chronicles of Darkness (Tabletop Game) / int_f76b8969
comment
Anthropomorphic Personification: Spirits, although sometimes for very loose definitions of "Anthropomorphic." Geists have become, in part, Anthropomorphic Personifications of aspects of Death in order to overcome some of the limitations ghosts normally have. This causes them to overlap with spirits, which are (often much less) Anthropomorphic Personifications of things. The possible causes of this are briefly discussed, but ultimately discarded as unimportant to this particular game line. Some of the True Fae can possibly be seen as this. Baron Fairweather, for example, personifies corporate greed.
 Chronicles of Darkness (Tabletop Game) / int_f76b8969
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f76b8969
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f76b8969
 Chronicles of Darkness (Tabletop Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Chronicles of Darkness (Tabletop Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: Moreso in Werewolf: The Apocalypse than in Werewolf: The Forsaken. The nWOD also provides werewolf options beyond the Forsaken.
 Chronicles of Darkness (Tabletop Game) / int_f8b3fa5d
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f8b3fa5d
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f8b3fa5d
 Chronicles of Darkness (Tabletop Game) / int_f8e010ce
type
Evil Cannot Comprehend Good
 Chronicles of Darkness (Tabletop Game) / int_f8e010ce
comment
Evil Cannot Comprehend Good: Quite possibly the only thing that saves the World of Darkness from total annihilation is that the various forces aligned against its continued existence literally cannot understand that not everything is as twisted, nihilistic and spiteful as they are. Particularly true of things like the Fae, who are so alienated from human compassion that committing acts of genuine altruism can actually kill them.
 Chronicles of Darkness (Tabletop Game) / int_f8e010ce
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_f8e010ce
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_f8e010ce
 Chronicles of Darkness (Tabletop Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Chronicles of Darkness (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Hunters in general are at risk of this. They want to protect humanity against monsters, but their lack of information on the supernatural means they frequently end up making the situation worse without even realizing it. One of the many, many dangers of traveling the roads is the risk of running into Gremlins, which are one half this, one half Mad Doctor, and all Body Horror. They want to fix things... cars, machines, people, they don't care what. They live to fix things. But they aren't very smart: if something moves, it's working, if it's not moving, it's broken. If you stop near a gremlin's lair, be it consciously or not (say, you have a crash), then the gremlin will come to fix you. Or use you to fix something else. They'll just keep tampering and tinkering until you die, all in the name of trying to get you to "work". Then they'll take you apart and keep the best bits for future "repair jobs". Also, be careful around hobgoblins. They mean well, but sometimes...
 Chronicles of Darkness (Tabletop Game) / int_fd4f8299
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_fd4f8299
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_fd4f8299
 Chronicles of Darkness (Tabletop Game) / int_fe374b99
type
Gloomy Gray
 Chronicles of Darkness (Tabletop Game) / int_fe374b99
comment
Gloomy Gray: Depression shows as a grey glow to emotional Aura Vision powers.
 Chronicles of Darkness (Tabletop Game) / int_fe374b99
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_fe374b99
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_fe374b99
 Chronicles of Darkness (Tabletop Game) / int_ff769d04
type
Thin Dimensional Barrier
 Chronicles of Darkness (Tabletop Game) / int_ff769d04
comment
Thin Dimensional Barrier: Verges are sites where the barrier between the physical world and Shadow Realm has been worn away completely. Some only open when a particular condition is met; others allow anyone to wander between worlds, usually with very bad results.
 Chronicles of Darkness (Tabletop Game) / int_ff769d04
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_ff769d04
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ff769d04
 Chronicles of Darkness (Tabletop Game) / int_ffb1df90
type
Perpetual Poverty
 Chronicles of Darkness (Tabletop Game) / int_ffb1df90
comment
Perpetual Poverty: Player characters are assumed to have the means to meet their basic needs. The "Resources" Merit represents disposable income and assets, so a PC without any points in Resources isn't necessarily destitute, just unable to make any significant expenses in gameplay.
 Chronicles of Darkness (Tabletop Game) / int_ffb1df90
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_ffb1df90
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_ffb1df90
 Chronicles of Darkness (Tabletop Game) / int_name
type
ItemName
 Chronicles of Darkness (Tabletop Game) / int_name
comment
 Chronicles of Darkness (Tabletop Game) / int_name
featureApplicability
1.0
 Chronicles of Darkness (Tabletop Game) / int_name
featureConfidence
1.0
 Chronicles of Darkness (Tabletop Game)
hasFeature
Chronicles of Darkness (Tabletop Game) / int_name
 Chronicles of Darkness (Tabletop Game) / int_name
itemName
Chronicles of Darkness (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Chronicles of Darkness (Tabletop Game)
hasFeature
A Mythology Is True / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Ability Depletion Penalty / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Actual Pacifist / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Advanced Ancient Humans / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Aliens in Cardiff / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Ancient Conspiracy / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Angelic Abomination / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Angels, Devils and Squid / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Appendage Assimilation / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Artificial Human / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Artificial Insolence / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Ascended Extra / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Asian Fox Spirit / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Attack Failure Chance / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Be Careful What You Wish For / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Becoming the Mask / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Being Tortured Makes You Evil / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Bio-Augmentation / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Blood Countess / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Blue Is Calm / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Break Them by Talking / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Bringing Running Shoes to a Car Chase / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Cape Busters / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Capitalism Is Bad / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Characterization Marches On / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Children's Covert Coterie / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Clandestine Chemist / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Clap Your Hands If You Believe / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Cleanup Crew / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Continuity Reboot / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Corporate Dragon / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Crossover Cosmology / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Cyberpunk for Flavor / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Damaged Soul / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Deflector Shields / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Demonic Possession / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Differently Powered Individual / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Digitized Hacker / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Dimensional Traveler / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Discard and Draw / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Dodge the Bullet / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Domain Holder / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Eat the Summoner / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Eldritch Ocean Abyss / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Electroconvulsive Therapy Is Torture / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Emotion Bomb / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Empty Shell / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil-Detecting Dog / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil Hero / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil Is Easy / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil Living Flames / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil Makes You Monstrous / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Evil Will Fail / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Extra-Dimensional Shortcut / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Fantastic Time Management / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Feel No Pain / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Frankenstein's Monster / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
From a Single Cell / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Glamour Failure / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Gloomy Gray / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
God Is Inept / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Head-Turning Beauty / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Hidden Agenda Villain / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Historical In-Joke / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Home Field Advantage / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Hook Hand / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Horror Hates a Rulebreaker / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
House System / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Human Resources / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Humanity Ensues / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Humans Are the Real Monsters / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Hybrids Are a Crapshoot / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Ideal Illness Immunity / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
If You're So Evil, Eat This Kitten! / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
I'm Having Soul Pains / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Immortal Genius / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Immortality Begins at Twenty / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Immortality Immorality / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Immortality Works / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Inappropriate Role Model / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Infernal Fugitives / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Justified Extra Lives / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Kill and Replace / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Living Bodysuit / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Loony Laws / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Love Sacrificed for Power / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Mad Doctor / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Magical Star Symbols / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Masquerade Enforcer / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Meta Power / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Metaplot / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Mistaken for Insane / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Monster Mash / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Monster Progenitor / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Muggles / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Mutual Masquerade / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Mutually Exclusive Magic / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Nay-Theist / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Nebulous Evil Organisation / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Nice Job Fixing It, Villain / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
No Biological Sex / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
No Party Like a Donner Party / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Non-Standard Skill Learning / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Not Right in the Bed / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Not-So-Omniscient Council of Bickering / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Not That Kind of Mage / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Not Wearing Tights / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Occult Detective / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Otherworldly Communication Failure / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Ouija Board / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Our Homunculi Are Different / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Our Slashers Are Different / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Paradox Person / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Permafusion / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Phlebotinum Rebel / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Place Worse Than Death / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Possessing a Dead Body / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Professional Killer / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Purposely Overpowered / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Quick Draw / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Quieting the Unquiet Dead / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Readings Are Off the Scale / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Real Event, Fictional Cause / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Reduced Resource Cost / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Replicant Snatching / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Rescued from the Underworld / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Resistant to Magic / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Role-Playing Endgame / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Rule of Scary / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sanity Has Advantages / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sanity Meter / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sapient House / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Science Hero / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Science-Related Memetic Disorder / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Self-Inflicted Hell / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Seven Deadly Sins / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sewer Gator / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sex Is Evil, and I Am Horny / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Shapeshifting Excludes Clothing / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Sinister Whistling / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Slowly Slipping Into Evil / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Strategy Versus Tactics / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Students' Secret Society / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Supernatural Angst / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Taken from a Dream / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Takes One to Kill One / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Targeted Human Sacrifice / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Technopath / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Terminal Transformation / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Igor / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Infested / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Magic Comes Back / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Magic Touch / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Sleepless / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Titling / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
The Unpronounceable / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Thematic Series / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Totally Not a Werewolf / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Translator Microbes / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Tuneless Song of Madness / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Underestimating Badassery / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Urban Fantasy / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Vampires Hate Garlic / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Villainous Underdog / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Woobie Species / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
Xenofiction / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
You Are What You Hate / int_b2afdc9d
 Chronicles of Darkness (Tabletop Game)
hasFeature
You Are Who You Eat / int_b2afdc9d
 ChroniclesOfDarkness
sameAs
Chronicles of Darkness (Tabletop Game)