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Chrononauts (Tabletop Game)

 Chrononauts (Tabletop Game)
type
TVTItem
 Chrononauts (Tabletop Game)
label
Chrononauts (Tabletop Game)
 Chrononauts (Tabletop Game)
page
Chrononauts
 Chrononauts (Tabletop Game)
comment
Chrononauts, created by Looney Labs (creators of Fluxx), is a card game about Time Travel.You play as one of several folks from alternate timelines that have suddenly found that history as they know it is gone. Completely. Instead, they get thrown into a timeline completely different than the one they knew - namely, the one we actually saw in Real Life. So, you're a time traveler with the ability to alter time, bounce about as needed, and even fix a Temporal Paradox. So, what do you want to do?Chrononauts is a bit different in that there are three ways to win. You can have your character (you're given a unique character ID, hidden from all others at the start of the game) recreate their own timeline, at which point they go home. You can also have your character become an expert at preventing paradoxes, thereby being hired by the game's Time Police (symbolized by hand size). Finally, you can use your time machine to acquire stuff for some fabulously wealthy individual, and retire to whatever era is pleasant enough for you.That said, there's also a Rocks Fall, Everyone Dies scenario - if there are at least thirteen unpatched paradoxes at the same time, the entire universe collapses. Good luck with all that.There's also Early American Chrononauts that focuses purely on early US history; the two games can be combined to make what the developers call ÜberChrononauts. They also released a small expansion set called The Gore Years that focuses on more recent events, and can be added on to the base game or the über version, and another one called Lost Identities which adds more ID cards. In 2019, a crossover version with Star Trek was released called Chrono-Trek using the Star Trek timeline, characters and alternate universes as a basis for the game.
 Chrononauts (Tabletop Game)
fetched
2023-10-26T05:16:03Z
 Chrononauts (Tabletop Game)
parsed
2023-10-26T05:16:03Z
 Chrononauts (Tabletop Game)
processingComment
Dropped link to BackToTheFuture: Not a Feature - ITEM
 Chrononauts (Tabletop Game)
processingComment
Dropped link to Prequel: Not a Feature - ITEM
 Chrononauts (Tabletop Game)
isPartOf
DBTropes
 Chrononauts (Tabletop Game) / int_1104ca3f
type
Cure for Cancer
 Chrononauts (Tabletop Game) / int_1104ca3f
comment
Cure for Cancer: One of the artifacts.
 Chrononauts (Tabletop Game) / int_1104ca3f
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1.0
 Chrononauts (Tabletop Game) / int_1104ca3f
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_1104ca3f
 Chrononauts (Tabletop Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Chrononauts (Tabletop Game) / int_1282bf4f
comment
No Celebrities Were Harmed: Averted, except with Jesus. The Crown of Thorns card simply states "Worn by You Know Who".
 Chrononauts (Tabletop Game) / int_1282bf4f
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-1.0
 Chrononauts (Tabletop Game) / int_1282bf4f
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_1282bf4f
 Chrononauts (Tabletop Game) / int_17ce80aa
type
All There in the Manual
 Chrononauts (Tabletop Game) / int_17ce80aa
comment
All There in the Manual: The Mysteries of the Timeline section the website explains some of the weirder changes to the timeline, like how stopping the Hindenburg disaster averts the Korean War or legalizing pot prevents the Challenger disaster.
 Chrononauts (Tabletop Game) / int_17ce80aa
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1.0
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1.0
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Chrononauts (Tabletop Game) / int_17ce80aa
 Chrononauts (Tabletop Game) / int_19df659c
type
Gone Horribly Wrong
 Chrononauts (Tabletop Game) / int_19df659c
comment
Gone Horribly Wrong: Ginohn's backstory.
 Chrononauts (Tabletop Game) / int_19df659c
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1.0
 Chrononauts (Tabletop Game) / int_19df659c
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_19df659c
 Chrononauts (Tabletop Game) / int_1aa08f77
type
Multiple Endings
 Chrononauts (Tabletop Game) / int_1aa08f77
comment
Multiple Endings: Interestingly, every victory condition has a different justification, and as such what happens to you depends on how you win; Getting ten cards by playing patches means you get hired by the Time Police for all your work. Completing your mission by getting artifacts means an eccentric billionaire or somesuch pays you a lot of money and you can retire to a timeline of your choosing Getting the timeline to match your own means you can return home and finish your life. This also applies to the four different patches that can be used to fix a paradoxed 1945 (the end of World War II): either the Allied forces invade Japan, Tokyo is nuked, world peace is achieved or the Nazis win.
 Chrononauts (Tabletop Game) / int_1aa08f77
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1.0
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_1aa08f77
 Chrononauts (Tabletop Game) / int_1e7c47ab
type
Stealth Pun
 Chrononauts (Tabletop Game) / int_1e7c47ab
comment
The brontosaurus is named "Emily"note after Emily Brontë.
 Chrononauts (Tabletop Game) / int_1e7c47ab
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1.0
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Chrononauts (Tabletop Game) / int_1e7c47ab
 Chrononauts (Tabletop Game) / int_211c82f5
type
Don't Make Me Take My Belt Off!
 Chrononauts (Tabletop Game) / int_211c82f5
comment
Don't Make Me Take My Belt Off!: The character Timmy's backstory sees him playing around with musical history and annoys his father. He gets up from his chair and asks his wife "Where's my whipping belt?"
 Chrononauts (Tabletop Game) / int_211c82f5
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1.0
 Chrononauts (Tabletop Game) / int_211c82f5
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_211c82f5
 Chrononauts (Tabletop Game) / int_21d5918a
type
Rubber-Band History
 Chrononauts (Tabletop Game) / int_21d5918a
comment
Rubber-Band History: You can always, with enough appropriate cards to revert events, recreate the starting timeline.
 Chrononauts (Tabletop Game) / int_21d5918a
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1.0
 Chrononauts (Tabletop Game) / int_21d5918a
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_21d5918a
 Chrononauts (Tabletop Game) / int_2ec219ee
type
Butterfly of Doom
 Chrononauts (Tabletop Game) / int_2ec219ee
comment
Butterfly of Doom: Most of the linchpins have direct effects within a few years. The one that has the longest delay is saving Abraham Lincoln from assassination. Lincoln abolishes the Jim Crow laws if he lives, which kicks off the black civil rights movement en masse a century early, which eventually leads to Martin Luther King Jr. (if he's also saved from assassination, indirectly as a result of preventing John F. Kennedy's — thus falling under this trope on two separate levels) becoming Richard Nixon's Vice President 100 years later, and then the first black president of the US after Nixon is impeached.
 Chrononauts (Tabletop Game) / int_2ec219ee
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1.0
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_2ec219ee
 Chrononauts (Tabletop Game) / int_3149c4b0
type
It Will Never Catch On
 Chrononauts (Tabletop Game) / int_3149c4b0
comment
It Will Never Catch On: You can actually ensure whether or not zeppelins do catch on.
 Chrononauts (Tabletop Game) / int_3149c4b0
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1.0
 Chrononauts (Tabletop Game) / int_3149c4b0
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Chrononauts (Tabletop Game) / int_3149c4b0
 Chrononauts (Tabletop Game) / int_447d9e50
type
Xanatos Speed Chess
 Chrononauts (Tabletop Game) / int_447d9e50
comment
Xanatos Speed Chess: Inevitable in a game with multiple players trying to reach one of several possible goals.
 Chrononauts (Tabletop Game) / int_447d9e50
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1.0
 Chrononauts (Tabletop Game) / int_447d9e50
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_447d9e50
 Chrononauts (Tabletop Game) / int_454d9422
type
Rocks Fall, Everyone Dies
 Chrononauts (Tabletop Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: If 13 paradoxes are active, then the Universe is destroyed, meaning everyone dies and loses (unless you have Crazy Joe from the expansion pack, who wins in this scenario). In ÜberChrononauts, this kicks in if any block of four adjacent rows has 13 paradoxes.
 Chrononauts (Tabletop Game) / int_454d9422
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1.0
 Chrononauts (Tabletop Game) / int_454d9422
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_454d9422
 Chrononauts (Tabletop Game) / int_501de366
type
Temporal Paradox
 Chrononauts (Tabletop Game) / int_501de366
comment
Temporal Paradox: The paradox rules are thus. The timeline can only be directly affected at certain points, called linchpins. If a linchpin is affected without the appropriate temporal patch on hand, it creates a paradox. If you do have the proper patch, though, the paradox is resolved. And never let 13 paradoxes exist at the same time.
 Chrononauts (Tabletop Game) / int_501de366
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1.0
 Chrononauts (Tabletop Game) / int_501de366
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Chrononauts (Tabletop Game) / int_501de366
 Chrononauts (Tabletop Game) / int_527fc5fe
type
Gotta Catch Them All
 Chrononauts (Tabletop Game) / int_527fc5fe
comment
Gotta Catch Them All: There are four dinosaurs in the game and one mission is to collect all of them.
 Chrononauts (Tabletop Game) / int_527fc5fe
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1.0
 Chrononauts (Tabletop Game) / int_527fc5fe
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_527fc5fe
 Chrononauts (Tabletop Game) / int_549a7152
type
Godwin's Law of Time Travel
 Chrononauts (Tabletop Game) / int_549a7152
comment
Godwin's Law of Time Travel: Zig Zagged. If Hitler's alive and Pearl Harbor is canceled, you can patch 1945 so the Nazis win.
 Chrononauts (Tabletop Game) / int_549a7152
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1.0
 Chrononauts (Tabletop Game) / int_549a7152
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_549a7152
 Chrononauts (Tabletop Game) / int_56515a39
type
Artistic License – History
 Chrononauts (Tabletop Game) / int_56515a39
comment
JFK's survival preventing the Vietnam War is nothing but one of these, since the "Mysteries of the Timeline" section on it is loaded with Artistic License – History.
 Chrononauts (Tabletop Game) / int_56515a39
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1.0
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_56515a39
 Chrononauts (Tabletop Game) / int_5ea9e6f3
type
Edutainment Game
 Chrononauts (Tabletop Game) / int_5ea9e6f3
comment
Edutainment Game: The game is apparently very popular among history teachers for "sneaking in learning", especially the Early American Chrononauts spinoff, which covers a very specific timeframe.
 Chrononauts (Tabletop Game) / int_5ea9e6f3
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1.0
 Chrononauts (Tabletop Game) / int_5ea9e6f3
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_5ea9e6f3
 Chrononauts (Tabletop Game) / int_6320eced
type
Gameplay and Story Segregation
 Chrononauts (Tabletop Game) / int_6320eced
comment
Gameplay and Story Segregation: For some identities, it's quite possible for both to win via the "restore your timeline" patch at the same time (for example, both Yuri and Betty can hit this win condition simultaneously if the 1969 paradox is patched after both 1968 and 1991 paradoxes are patched). By the rough story in the rules, both should get to go home and be happy (and thus, the players for both Yuri and Betty should tie). However, in the rules, the game is to continue until someone has more win conditions than the other (which could result in a third player completing their mission, resulting in even more competition to complete another goal).
 Chrononauts (Tabletop Game) / int_6320eced
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1.0
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6320eced
 Chrononauts (Tabletop Game) / int_6454966e
type
World War III
 Chrononauts (Tabletop Game) / int_6454966e
comment
World War III: The one patch you don't want to play (unless you're a specific character), in this scenario, it's caused when the Cuban Missile Crisis turns the Cold War hot. When this happens, human history comes to a swift and dramatic halt - everything after it on the timeline is locked out until it's undone.
 Chrononauts (Tabletop Game) / int_6454966e
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1.0
 Chrononauts (Tabletop Game) / int_6454966e
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6454966e
 Chrononauts (Tabletop Game) / int_6627695f
type
Author Appeal
 Chrononauts (Tabletop Game) / int_6627695f
comment
Author Appeal: Some of the ways the timeline shifts. Two of the most notable: handguns becoming illegal in 1999 and marijuana becoming legal in 1986. The "Purple Submarine" Beatles Reunion CD can only be played if John Lennon survives, but if he dies again (making it super-rare) then it can be used as a substitute for any artifact toward fulfilling your mission. A bit of Player Appeal is mentioned on the Looney Labs website, with certain players going out of their way to kill Ronald Reagan or save John Lennon, even if they have nothing to gain from it. JFK's survival preventing the Vietnam War is nothing but one of these, since the "Mysteries of the Timeline" section on it is loaded with Artistic License – History.
 Chrononauts (Tabletop Game) / int_6627695f
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1.0
 Chrononauts (Tabletop Game) / int_6627695f
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6627695f
 Chrononauts (Tabletop Game) / int_66755d29
type
Author Avatar
 Chrononauts (Tabletop Game) / int_66755d29
comment
Author Avatar: Andy, one of the player IDs, is named after the game's creator.
 Chrononauts (Tabletop Game) / int_66755d29
featureApplicability
1.0
 Chrononauts (Tabletop Game) / int_66755d29
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_66755d29
 Chrononauts (Tabletop Game) / int_6b4f4350
type
Zeppelins from Another World
 Chrononauts (Tabletop Game) / int_6b4f4350
comment
Zeppelins from Another World: If you prevent the Hindenburg disaster, you can cause a timeline with these.
 Chrononauts (Tabletop Game) / int_6b4f4350
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1.0
 Chrononauts (Tabletop Game) / int_6b4f4350
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6b4f4350
 Chrononauts (Tabletop Game) / int_6c05a4f8
type
Retroactive Preparation
 Chrononauts (Tabletop Game) / int_6c05a4f8
comment
Retroactive Preparation: The "Memo From Your Future Self" card effectively works like this, instantly negating the last card another player played. The German Chocolate Cake artifact can also be used as a Memo and the image on the card shows it having a postcard attached. Though, Word of God says that it is not the postcard but the cake itself, and that the cake is just so good that it distracts the other player from causing you problems.
 Chrononauts (Tabletop Game) / int_6c05a4f8
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1.0
 Chrononauts (Tabletop Game) / int_6c05a4f8
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6c05a4f8
 Chrononauts (Tabletop Game) / int_6d7026fa
type
Punny Name
 Chrononauts (Tabletop Game) / int_6d7026fa
comment
Punny Name: Most of the dinosaur's names are puns. The triceratops is named "Sarah". The tyrannosaurus is named "Rex". The brontosaurus is named "Emily"note after Emily Brontë. The stegosaurus is named "Steggy".
 Chrononauts (Tabletop Game) / int_6d7026fa
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1.0
 Chrononauts (Tabletop Game) / int_6d7026fa
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_6d7026fa
 Chrononauts (Tabletop Game) / int_704d7e91
type
No Ontological Inertia
 Chrononauts (Tabletop Game) / int_704d7e91
comment
No Ontological Inertia: Played with - for the most part, you constantly continue to exist, as do all items you currently have. However, it is possible for items to be destroyed by making them never exist to begin with, and you can even have your identity destroyed by anyone playing the "Your Parents Never Met" card. That said, you continue to exist - but you get a new identity.
 Chrononauts (Tabletop Game) / int_704d7e91
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1.0
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_704d7e91
 Chrononauts (Tabletop Game) / int_79a60aec
type
For Want of a Nail
 Chrononauts (Tabletop Game) / int_79a60aec
comment
For Want Of A Nail: A single flipped linchpin can cause a half-dozen paradoxes.
 Chrononauts (Tabletop Game) / int_79a60aec
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1.0
 Chrononauts (Tabletop Game) / int_79a60aec
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_79a60aec
 Chrononauts (Tabletop Game) / int_7fe8b5b5
type
Time Machine
 Chrononauts (Tabletop Game) / int_7fe8b5b5
comment
Time Machine: Two you can get, with different bonuses. One is tiny, the size of a pocket watch. The other is very fast, which in context presumably means you spend less subjective time in hyperspace and more rushing about history altering things.
 Chrononauts (Tabletop Game) / int_7fe8b5b5
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1.0
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_7fe8b5b5
 Chrononauts (Tabletop Game) / int_8b221a63
type
Reed Richards Is Useless
 Chrononauts (Tabletop Game) / int_8b221a63
comment
Reed Richards Is Useless: Averted; among the future artifacts you can acquire are a cure for cancer, a matter duplicator, and Infinite Duration brand super-batteries.
 Chrononauts (Tabletop Game) / int_8b221a63
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 Chrononauts (Tabletop Game) / int_8b74d7ec
type
Something-Nauts
 Chrononauts (Tabletop Game) / int_8b74d7ec
comment
Something-Nauts: The titular time travelers.
 Chrononauts (Tabletop Game) / int_8b74d7ec
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1.0
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Chrononauts (Tabletop Game) / int_8b74d7ec
 Chrononauts (Tabletop Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Chrononauts (Tabletop Game) / int_8d23f3a7
comment
Timey-Wimey Ball: Mostly averted; time travel works on fairly defined terms. That said, it isn't quite clear why patches are destroyed if the timeline flips twice, and the arbitrary number of paradoxes that cause universal destruction isn't quite explained either.
 Chrononauts (Tabletop Game) / int_8d23f3a7
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 Chrononauts (Tabletop Game) / int_91e894b4
type
Apocalypse How
 Chrononauts (Tabletop Game) / int_91e894b4
comment
Apocalypse How: Planetary Mass Extinction (including humanity) in the alternate 1962; Omniversal Physical Annihilation if too many paradoxes go unpatched.
 Chrononauts (Tabletop Game) / int_91e894b4
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1.0
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Chrononauts (Tabletop Game) / int_91e894b4
 Chrononauts (Tabletop Game) / int_92cca75b
type
Ret-Gone
 Chrononauts (Tabletop Game) / int_92cca75b
comment
As does Your Parents Never Met. It's a Ret-Gone on the identity an opponent is currently playing, and therefore messes up their strategy.
 Chrononauts (Tabletop Game) / int_92cca75b
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1.0
 Chrononauts (Tabletop Game) / int_92cca75b
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_92cca75b
 Chrononauts (Tabletop Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Chrononauts (Tabletop Game) / int_93ed8515
comment
Set Right What Once Went Wrong: Every player has the option of reverting the timeline to its "correct" form and returning to their home time. The complicating factor is that each character's home timeline is different; what "Went Wrong" in one might be something that "Went Right" in another.
 Chrononauts (Tabletop Game) / int_93ed8515
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1.0
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Chrononauts (Tabletop Game) / int_93ed8515
 Chrononauts (Tabletop Game) / int_966b4df0
type
Time Police
 Chrononauts (Tabletop Game) / int_966b4df0
comment
Time Police: Though they don't have a lot of direct effects on the game, they do justify several tropes.
 Chrononauts (Tabletop Game) / int_966b4df0
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1.0
 Chrononauts (Tabletop Game) / int_966b4df0
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_966b4df0
 Chrononauts (Tabletop Game) / int_98c95895
type
Time Crash
 Chrononauts (Tabletop Game) / int_98c95895
comment
Time Crash: If there are ever 13 unresolved paradoxes on the timeline, then the universe implodes in a Puff of Logic and everyone loses. (Unless you're Crazy Joe from the Lost Identities expansion, who comes from a post-Time Crash future. In that case, you win.)
 Chrononauts (Tabletop Game) / int_98c95895
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1.0
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_98c95895
 Chrononauts (Tabletop Game) / int_9a692ae9
type
13 Is Unlucky
 Chrononauts (Tabletop Game) / int_9a692ae9
comment
13 Is Unlucky: See Time Crash below.
 Chrononauts (Tabletop Game) / int_9a692ae9
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1.0
 Chrononauts (Tabletop Game) / int_9a692ae9
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_9a692ae9
 Chrononauts (Tabletop Game) / int_a0eeac39
type
Odd Name Out
 Chrononauts (Tabletop Game) / int_a0eeac39
comment
The stegosaurus is named "Steggy".
 Chrononauts (Tabletop Game) / int_a0eeac39
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1.0
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Chrononauts (Tabletop Game) / int_a0eeac39
 Chrononauts (Tabletop Game) / int_a32334b4
type
Canon Discontinuity
 Chrononauts (Tabletop Game) / int_a32334b4
comment
Canon Discontinuity: Used In-Universe by the card Discontinuity — all players switch hands (though not identities, missions, or played items) with each other. Beyond simply the effects of potentially getting other players' patches or the like, you also effectively make it that you, and not someone else, patched the timeline so many times.
 Chrononauts (Tabletop Game) / int_a32334b4
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_a32334b4
 Chrononauts (Tabletop Game) / int_a7c904c3
type
America Won World War II
 Chrononauts (Tabletop Game) / int_a7c904c3
comment
America Won World War II: Averted. If the US don't enter WWII, D-Day still happens and the Nazis winning the war is only one of the possible outcomes.
 Chrononauts (Tabletop Game) / int_a7c904c3
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-1.0
 Chrononauts (Tabletop Game) / int_a7c904c3
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Chrononauts (Tabletop Game) / int_a7c904c3
 Chrononauts (Tabletop Game) / int_a86069f
type
Alternate History
 Chrononauts (Tabletop Game) / int_a86069f
comment
Alternate History: Every identity comes from one; one way to win is to get back to your own.
 Chrononauts (Tabletop Game) / int_a86069f
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1.0
 Chrononauts (Tabletop Game) / int_a86069f
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Chrononauts (Tabletop Game) / int_a86069f
 Chrononauts (Tabletop Game) / int_ad459d78
type
Write Back to the Future
 Chrononauts (Tabletop Game) / int_ad459d78
comment
Write Back to the Future: The card "Memo From Your Future Self," which counters any card potentially used. It can even counter a "Memo" used by another player.
 Chrononauts (Tabletop Game) / int_ad459d78
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1.0
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Chrononauts (Tabletop Game) / int_ad459d78
 Chrononauts (Tabletop Game) / int_b1619b3c
type
Omnicidal Maniac
 Chrononauts (Tabletop Game) / int_b1619b3c
comment
Omnicidal Maniac: Crazy Joe wants to cause a Time Crash and wipe out the universe. If that happens, he gets to run a Tiki-Hut in the ruins.
 Chrononauts (Tabletop Game) / int_b1619b3c
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1.0
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Chrononauts (Tabletop Game) / int_b1619b3c
 Chrononauts (Tabletop Game) / int_b6034ac5
type
Cockroaches Will Rule the Earth
 Chrononauts (Tabletop Game) / int_b6034ac5
comment
Cockroaches Will Rule the Earth: One of the character cards come from a timeline where humanity has died out, leaving intelligent cockroaches to inherit the planet. In order for him to get "home", you have to trigger World War III.
 Chrononauts (Tabletop Game) / int_b6034ac5
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Chrononauts (Tabletop Game) / int_b6034ac5
 Chrononauts (Tabletop Game) / int_c32ff031
type
Xanatos Gambit
 Chrononauts (Tabletop Game) / int_c32ff031
comment
Xanatos Gambit: With multiple ways to win, you could be in a situation where if, for example, someone sets back your character's goal, it could allow you to play more patches, increasing your chance to win by having a hand of ten.
 Chrononauts (Tabletop Game) / int_c32ff031
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1.0
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Chrononauts (Tabletop Game) / int_c32ff031
 Chrononauts (Tabletop Game) / int_c75df49a
type
Shout-Out
 Chrononauts (Tabletop Game) / int_c75df49a
comment
Shout-Out: To several other time travel stories, including Back to the Future Part II ("Grey's Sports Almanac") and, of course, H. G. Wells' "The Time Machine." Most are found on the identities (like Crazy Joe's post-time line restaurant). The creator keeps a (somewhat incomplete) list here. There's now a licensed Back to the Future version of the game, with different rules for changing time linchpins and a new rule for winning: you change the timeline and then stop Doc Brown from inventing time travel in the first place, thereby locking the timeline into YOUR version. Word of God is that the three Mona Lisas (Genuine, passable fake and obvious fake) are not a Shout-Out to "City of Death", as the game's creator is not really a fan of Doctor Who, though he acknowledges the plot of the serial in notes on the game.
 Chrononauts (Tabletop Game) / int_c75df49a
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1.0
 Chrononauts (Tabletop Game) / int_c75df49a
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Chrononauts (Tabletop Game) / int_c75df49a
 Chrononauts (Tabletop Game) / int_c9b7f3e
type
Variable Player Goals
 Chrononauts (Tabletop Game) / int_c9b7f3e
comment
Variable Player Goals: as noted in the description, every player has a unique ID and Mission, and the generic hand size goal. There's also one ID (Crazy Joe) that makes the "all lose" scenario "you win" instead.
 Chrononauts (Tabletop Game) / int_c9b7f3e
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1.0
 Chrononauts (Tabletop Game) / int_c9b7f3e
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_c9b7f3e
 Chrononauts (Tabletop Game) / int_ca9e3345
type
Temporal Mutability
 Chrononauts (Tabletop Game) / int_ca9e3345
comment
Temporal Mutability: You can change history as much as you like provided you keep an eye on the number of unresolved paradoxes.
 Chrononauts (Tabletop Game) / int_ca9e3345
featureApplicability
1.0
 Chrononauts (Tabletop Game) / int_ca9e3345
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_ca9e3345
 Chrononauts (Tabletop Game) / int_cc4b45f6
type
Word of God
 Chrononauts (Tabletop Game) / int_cc4b45f6
comment
Word of God is that the three Mona Lisas (Genuine, passable fake and obvious fake) are not a Shout-Out to "City of Death", as the game's creator is not really a fan of Doctor Who, though he acknowledges the plot of the serial in notes on the game.
 Chrononauts (Tabletop Game) / int_cc4b45f6
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1.0
 Chrononauts (Tabletop Game) / int_cc4b45f6
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Chrononauts (Tabletop Game) / int_cc4b45f6
 Chrononauts (Tabletop Game) / int_cdc4a218
type
Hitler's Time Travel Exemption Act
 Chrononauts (Tabletop Game) / int_cdc4a218
comment
Hitler's Time Travel Exemption Act: Averted - Hitler is extremely vulnerable during the 1936 Olympics, and his death triggers five different potential paradoxes. If two different players are both trying to win via the "return to your timeline" goal and they each involve different quantum states of Hitler's existence, expect to see Hitler assassinated and saved from assassination repeatedly.
 Chrononauts (Tabletop Game) / int_cdc4a218
featureApplicability
-1.0
 Chrononauts (Tabletop Game) / int_cdc4a218
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_cdc4a218
 Chrononauts (Tabletop Game) / int_d2ccb43e
type
Delicious Distraction
 Chrononauts (Tabletop Game) / int_d2ccb43e
comment
Delicious Distraction: The German Cake artifact card, when in play, can be used just like a Memo From Your Future Self in order to cancel another player's action. It's just that good, apparently.
 Chrononauts (Tabletop Game) / int_d2ccb43e
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1.0
 Chrononauts (Tabletop Game) / int_d2ccb43e
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Chrononauts (Tabletop Game) / int_d2ccb43e
 Chrononauts (Tabletop Game) / int_d71d51fd
type
The End of the World as We Know It
 Chrononauts (Tabletop Game) / int_d71d51fd
comment
The End of the World as We Know It: The patch for 1962 is World War III: the Cuban Missile Crisis escalates into global war, and humanity is wiped out. This creates what the game calls Überparadox - as long as it's active, no events afterwards can be affected (though it and all potential issues after it count as a single paradox for the "all lose" scenario) and no artifacts from The Future can be played (artifacts already in play are unaffected). Only two characters look to have this patch active - a hyper-evolved cockroach and a Space Alien exploring the past of the destroyed Earth.
 Chrononauts (Tabletop Game) / int_d71d51fd
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1.0
 Chrononauts (Tabletop Game) / int_d71d51fd
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 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_d71d51fd
 Chrononauts (Tabletop Game) / int_de9047ac
type
Gambit Pileup
 Chrononauts (Tabletop Game) / int_de9047ac
comment
Gambit Pileup: That patch that you're playing to draw an extra card might be just the one someone else needs to get home, but then someone else renders the whole thing moot by killing Hitler again because they want to play the German cake...
 Chrononauts (Tabletop Game) / int_de9047ac
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1.0
 Chrononauts (Tabletop Game) / int_de9047ac
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_de9047ac
 Chrononauts (Tabletop Game) / int_ec87ed0
type
Timeline-Altering MacGuffin
 Chrononauts (Tabletop Game) / int_ec87ed0
comment
Timeline-Altering MacGuffin: Grey's Sport's Almanac, in a Shout-Out to the former Trope Namer and possible ur-example.
 Chrononauts (Tabletop Game) / int_ec87ed0
featureApplicability
1.0
 Chrononauts (Tabletop Game) / int_ec87ed0
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1.0
 Chrononauts (Tabletop Game)
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Chrononauts (Tabletop Game) / int_ec87ed0
 Chrononauts (Tabletop Game) / int_f364de89
type
Make Wrong What Once Went Right
 Chrononauts (Tabletop Game) / int_f364de89
comment
Make Wrong What Once Went Right: See "Set Right What Once Went Wrong" below; this is what happens from the other guy's perspective when your "Went Right" is their "Went Wrong." The biggest example, though, is probably Squa Tront, who has to ensure that World War III kills off humanity to allow his race of superintelligent cockroaches to evolve in the far future so he can return home.
 Chrononauts (Tabletop Game) / int_f364de89
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1.0
 Chrononauts (Tabletop Game) / int_f364de89
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Chrononauts (Tabletop Game) / int_f364de89
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Chrononauts (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Chrononauts
seeAlso
Chrononauts (Tabletop Game)
 Chrononauts (Tabletop Game)
hasFeature
Cockroaches Will Rule the Earth / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Cure for Cancer / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Death Seeker / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Delicious Distraction / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Extrinsic Go-First Rule / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
I Was Told There Would Be Cake / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
In Spite of a Nail / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Instant-Win Condition / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Make Wrong What Once Went Right / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Mona Lisa Smile / int_1abda7f9
 Chrononauts (Tabletop Game)
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Non-Standard Game Over / int_1abda7f9
 Chrononauts (Tabletop Game)
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Note to Self / int_1abda7f9
 Chrononauts (Tabletop Game)
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Paradox Person / int_1abda7f9
 Chrononauts (Tabletop Game)
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Popular Game Variant / int_1abda7f9
 Chrononauts (Tabletop Game)
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Public Domain Artifact / int_1abda7f9
 Chrononauts (Tabletop Game)
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Ret-Gone / int_1abda7f9
 Chrononauts (Tabletop Game)
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Retroactive Preparation / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Richard Nixon, the Used Car Salesman / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Ripple-Effect-Proof Memory / int_1abda7f9
 Chrononauts (Tabletop Game)
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Something-Nauts / int_1abda7f9
 Chrononauts (Tabletop Game)
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Spanner in the Works / int_1abda7f9
 Chrononauts (Tabletop Game)
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13 Is Unlucky / int_1abda7f9
 Chrononauts (Tabletop Game)
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Three Approach System / int_1abda7f9
 Chrononauts (Tabletop Game)
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Time Crash / int_1abda7f9
 Chrononauts (Tabletop Game)
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Time Police / int_1abda7f9
 Chrononauts (Tabletop Game)
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Time Travel Tales / int_1abda7f9
 Chrononauts (Tabletop Game)
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Timey-Wimey Ball / int_1abda7f9
 Chrononauts (Tabletop Game)
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Variable Player Goals / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
World War III / int_1abda7f9
 Chrononauts (Tabletop Game)
hasFeature
Write Back to the Future / int_1abda7f9