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C°ntinuum: roleplaying in The Yet (Tabletop Game)

 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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TVTItem
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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C°ntinuum: roleplaying in The Yet (Tabletop Game)
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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ContinuumRoleplayingInTheYet
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Hello. What time is it?Ah, so you want me to describe Continuum here. You've picked the right chrony to frune with, then. I'll tell you what's what.Cºntinuum: roleplaying in The Yet is a Time Travel Tabletop RPG by the folks at AetherCo. It starts with the question, "If you could learn to span time at will, what sort of civilization would you be entering?" It moves on from there, and the results are very well thought out — but since it requires four-dimensional thinking, it can really mess with your head. This has led to some calling it "The best time-travel game you'll ever read, but never actually play."Basically, all of human history leads up to us inventing time travel; this includes all of the time traveling going on before that, making sure history turns out right. That's the job of the Continuum: to keep history working smoothly.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })If you'd like to join up, always remember to follow the Five Maxims. In particular, information is all; knowing too little or too much of your Yet (your subjective future) can bite you. When meeting yourself, always respect your Elders. Never let the levellers know what's going on. And never, never try to change the known. That's what the Narcissists do, and you don't want the Foxhorns after you.Past that and the list of tropes below, well, the core rulebook and the GM guide have both been out of print for ten years, so further information is not available here.Has nothing to do with Stargate: Continuum besides also being based on time travel. Not to be confused with the webcomic or the TV series of the same name.
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Dropped link to BillAndTedsExcellentAdventure: Not a Feature - ITEM
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Dropped link to TeleFrag: Not a Feature - ITEM
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DBTropes
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_12b045
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Winds of Destiny, Change!
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_12b045
comment
Winds of Destiny, Change!: "Destiny" isn't a force in itself in this world or so the Continuum claims, but there is a system for fate manipulations. Some successes (for spanners) and failures (for crashers) occur as a result of "Graces" or "Jinxes," where some spanner pre-arranges the success or failure through temporal manipulations. (It's stacked this way because the Continuum has effective control of the timeline.)
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Instant Expert
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_13f7da6
comment
Instant Expert: Not exactly, since you have to study for it, but the rules for it are there. To your chronies it just looks like you vanished and came back a second later, and with a few more months of Age and experience.
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Unreliable Narrator
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Unreliable Narrator: Taken together, the Continuum and Narcissist books present the same world with somewhat different time travel rules. Each side has theories and explanations for the other side's time travel rules, but the contradiction means that at least one side is lying.
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Contemporary Caveman
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Contemporary Caveman: Rare, due to population pressures, but not unknown. Most tend to learn English further Down.
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Lord British Postulate
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_1a1ea492
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If the Inheritors decide that they want something to happen, it happens. This does not mean that you can't defeat an Inheritor, or even an Inheritor spacecraft, because you can. But if you defeat them, then they'll know that instantly and respond by bringing a Bigger Stick - and their resources are, as far as everyone else is concerned, infinite. This is part of why they're called "the Swarm" by Narcissists.
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The Greys
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_1ba5dc68
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The Greys: The Inheritors, who are actually post-Singularity humans.
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Total Eclipse of the Plot
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_1dab5333
comment
Total Eclipse of the Plot: One of the major Antedesertium offensives, called The Hunt For The Sun, is a long-running plot over thousands of years to destroy the Sun. This would both have wiped out the Continuum and created a singularity that could be used for even more powerful reality warping.
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Breaking the Fourth Wall
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_1e7487cd
comment
The Narcissists themselves, of course, reject this terminology and accuse the Continuum of being the true narcissists, willing to tolerate any amount of atrocity and suffering in history just to ensure their own existence. (According to them, the reason their own rulebook is titled Narcissist is because that's the only way the Continuum would allow it to be published.) Narcissists tend to call themselves "crashers", a term the Continuum also uses but in a more limited sense. (The Continuum thinks "crashers" means anyone who acquires time travel powers without the Continuum's Invitation, i.e. "party crashers"; Narcissists think of "crashing" as meaning "crashing out" of the Continuum's timeline into The Multiverse.)
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Can't Take Anything with You
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_207c3447
comment
Can't Take Anything with You: 'Darter' Narcissists use old or crippled tech and therefore cannot take anything with them while traveling time. Not even Magic Pants. In the less naked version of the trope, carrying technology Down from its original time zone is frowned upon. Trying to bring powerful nanotech Down before its invention tends to result in a visit by the Engineers or Inheritors before you leave.
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Help Yourself in the Future
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_287865ea
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Help Yourself in the Future: The goal of pretty much any planned Continuum Gemini incident. Remember to respect your Elders. Really, really problematic for Narcissists. Narcissists don't respect their elders at all. Partly because they consider their Yet to be mutable, partly because any supposed elder might be a Continuum plant. Any conversation between an Elder and Junior narcissist effectively has the Elder held hostage by the Junior in a really weird case of Stop, or I Shoot Myself!.
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Psychopomp
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Psychopomp: The role of the Quicker is to take away the fragged dead, or simply those spanners who are too fragged to fix but aren't dead yet.
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Narcissist
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_30d4f2a
comment
Narcissist: The Continuum gives this name to their opponents, referring to any time traveler who rejects the Maxims and chooses to try to deliberately alter history for their own advantage. It's said to have been coined by a Continuum scholar versed in Greek myth based on the tendency for Narcissists to refer to their future selves as "echoes" who aren't really real and wantonly frag them by contradicting what they remember. The Narcissists themselves, of course, reject this terminology and accuse the Continuum of being the true narcissists, willing to tolerate any amount of atrocity and suffering in history just to ensure their own existence. (According to them, the reason their own rulebook is titled Narcissist is because that's the only way the Continuum would allow it to be published.) Narcissists tend to call themselves "crashers", a term the Continuum also uses but in a more limited sense. (The Continuum thinks "crashers" means anyone who acquires time travel powers without the Continuum's Invitation, i.e. "party crashers"; Narcissists think of "crashing" as meaning "crashing out" of the Continuum's timeline into The Multiverse.)
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Power Levels
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Power Levels: For Continuum spanners, Span serves as both power level and rank in the hierarchy, and the two are interrelated; spanners with higher Span can not only span farther and carry more than those with lower Span without having to rest, but they also receive access to better tech, longer lives, the potential for higher attributes, and (most importantly) access to further information. Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware Phlebotinum Breakdown if his spanning tech is too crude).
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Stable Time Loop
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_37690091
comment
The Continuum believes that all of history is a Stable Time Loop — the Inheritor civilization exists for the entirety of space-time before the Continuum (all the way back to the outpost at the Big Bang known as "Cold Storage") and after. Human history needs to exist in order to be the physical origin of the Inheritors, but the information they need to exist — the time travel technology used by the Continuum — has no origin; the Hour of the Inheritance is simply humanity's distant descendants deciding they're ready to learn the secret. It's accepted that there has to have been a first time machine, but further information is not available here and spanners are discouraged from pursuing it. Narcissist claims that this hasn't always been true. The inventor of time travel was Betne Rebu, First King of Yrnë, and turning his timeline into a "metastable state" where the Continuum has always existed is his greatest mistake.
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Properly Paranoid
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_3aec9e5e
comment
Really, really problematic for Narcissists. Narcissists don't respect their elders at all. Partly because they consider their Yet to be mutable, partly because any supposed elder might be a Continuum plant. Any conversation between an Elder and Junior narcissist effectively has the Elder held hostage by the Junior in a really weird case of Stop, or I Shoot Myself!.
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Obstructive Code of Conduct
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_3b0fd855
comment
Obstructive Code of Conduct: The laws of spanner society. These come in two levels of importance. The decisions of the Atlantean Councils. Spanners are expected to abide by these, though most are not relevant to any particular spanner and they ultimately detail the cosmic plan for the world of the Societies. Breaking these may hinder your advancement or invite retribution from spanners, but will not frag you and will usually not attract Inheritor attention. The Five Maxims are The Law. Every spanner knows them by heart, and they are the cornerstones of the Continuum. They explain how a spanner avoids damaging the fabric of space and time, and to reject them is to be a Narcissist, choosing the self over the entire universe. There's actually more flex in the rules than is written down, but only for those high-ranking enough to be trusted with it.
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Curb-Stomp Battle
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_3d699462
comment
Curb-Stomp Battle: If Continuum spanners decide that a Narcissist has to be dealt with, that Narcissist will be fragged into non-sentience before he even knows he's under attack, and that's if he's lucky. Basically, any ongoing fight with a narcissist gets more and more Continuum spanners involved through incidental frag, leading to Serial Escalation. And if it's a major incursion that can't be swept under the rug easily, that's when The Inheritors arrive to put an end to the nonsense.
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Delayed Ripple Effect
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_3e370c5e
comment
Delayed Ripple Effect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag until it's time to deal with the Frag and the Narcissist. The (complicated) explanation is that you have to experience the events that caused the frag in the first place, including your own actions. So until you actually make someone mad they won't decide to go back and frag you, but once they have you'll feel the effects immediately.
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Deus ex Machina
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_3fca462c
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Deus ex Machina: The Inheritors serve this purpose but really only come out to work when things get really, really bad. Since their mere existence back in our time could screw things up, they never want to get involved, ensuring Deus Exit Machina.
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Morton's Fork
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Morton's Fork: Information works like this, especially in combat. On the one hand, acting without information is wasteful and foolish. On the other, once you've learned something you have to stick with it: you can't take frag for something you don't know, and you need to make sure you actually do everything you know you have in your yet.
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Meanwhile, in the Future…
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_42d7e928
comment
Meanwhile, in the Future…: Doesn't apply for levellers or physical combat, but Time Combat sweeps can quite easily involve six spanners in a half-dozen different levels.
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Tricked Out Time
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Tricked Out Time: The only reliable way to cure frag. Simply preventing the fragging event itself generates more frag instead, since the character knows that the fragging event was in their Age or Yet.
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Fish out of Temporal Water
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Fish out of Temporal Water: Unprepared visits to unfamiliar levels are not recommended.
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You Will Be Beethoven
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You Will Be Beethoven - This is par for the course for the Thespians.
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Painting the Medium
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5009999d
comment
Painting the Medium: So much. One of the more subtle cases: several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the GM section, but it's also labeled "Time Travel in the Real World." Use of "further information is not available here" and the warnings about crasher propaganda throughout the rest of the book are less subtle but still very effective. Not to mention that the book also contains Continuum propaganda and Blatant Lies about the goals and capabilites of the Narcissists Further Information is also the name of the game's sole supplement.
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Temporal Paradox
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_501de366
comment
the Quicker in looking into hauntings and strange phenomena and cleaning up after hopeless cases of Frag,
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The Future
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5791e14f
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The Future: Up to AD 2221 is fair game, albeit a little heavy on the nanotech and implied Crystal Spires and Togas. Going past AD 2222 is not advised, and all eras beyond AD 2400 are the realm of the Inheritors and the Exalted. Further information is not available here. The futury contained in the GM section indicates that humans do indeed reach a post scarcity society, but the path is pretty nasty. Included are a third world war that culminates in the mass deployment of psionic weapons and nanites, a period of decadence where immortal proto-Inheritors entertain themselves with gory but nonlethal war and torture, and culminating in those who don't join the group mind and join the Inheritors being rounded up for study in what amount to wildlife preserves.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5791e14f
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5791e14f
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Fantastic Racism
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: There's an era-ist attitude in the Quicker, who are dominated by Early Aquarians (those born from 2000-2400 AD). The Fraternity is seen as Aquarian territory (in large part due to the fact that this Fraternity has the most contact with the Inheritors, but also because even the concept behind their operations is based in Aquarian physics), and downtimers are treated as dogsbodies and face a glass ceiling for advancement.
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The Time Traveller's Dilemma
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5a6182b6
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The Time Traveller's Dilemma: The reason the Inheritors won't let anyone change the future.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5a6182b6
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Scry vs. Scry
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5c53c410
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Scry vs. Scry: Time Combat: zipping around through time trying to either catch someone with a physical kill or frag them into nonexistence, ideally without fragging yourself in the process.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5c53c410
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Muggle Best Friend
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d06468
comment
Muggle Best Friend: The Continuum rulebook explicitly rejects this trope and warns against any bending of the Fourth Maxim. Unlike other "superpowers", Time Travel completely changes the way you think and your view of the universe — it is impossible for a leveller to truly grasp the way a spanner thinks and to join them in that life without becoming a spanner themselves. This is helpfully enforced by the fact that an unaltered human body is incapable of surviving the stresses of spanning — if a spanner tries to carry a leveller with them while time-traveling they'll come out the other side with a corpse. Specialized equipment exists to allow levellers to time travel, but is only available to the Exalted.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d06468
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d06468
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d41eb9
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Figure It Out Yourself
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d41eb9
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Figure It Out Yourself: "Further information not available here" is spanner lingo for this. In a time-travelling civilization, the importance of controlling information is axiomatic, and there are many reasons for not revealing what you know to someone else who might want to know it.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d41eb9
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5d41eb9
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Omniscient Morality License
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5dfa0fde
comment
Omniscient Morality License: The Exalted and Inheritors are not bound by the Five Maxims and can do whatever they need to do to protect the timestream. To look at it another way, they have a different understanding of the Five Maxims. They can be trusted with perfect information of the future because they won't act improperly with it, Gemini incidents are resolved respectfully and without incident, they don't have to keep a span book because they all have perfect memory, they have full discretion when dealing with Masquerade breaches, and if they rehabilitate or execute a badly-fragged spanner, they're not fighting for or against an individual Lost Cause, they're fighting for the Continuum.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5dfa0fde
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Genetic Engineering Is the New Nuke
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5ec15a79
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Genetic Engineering Is the New Nuke: Part of the war with Antedesertium. Mostly not creating supersoldiers and monsters, though this does happen. It's the Dark Secret of the Midwives that they poison Antedesertium's gene pool with numerous defects. In the aftermath of the war, the lingering damage almost wipes out the survivors and creates a genetic bottleneck.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5ec15a79
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_5ec15a79
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60441d9
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Future Slang
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60441d9
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Future Slang: Technically "spanner slang," since past and future are all the same to them... Time travelers are called "spanners," and yes, they know that means "ditz" in British slang. Down from the Industrial Revolution, they call themselves "spinners." Your fellow spanners are your chronies. Spanners that try to change history are Narcissists, since they don't think for anyone beyond themselves (and maybe close friends), relatively speaking. Your Age is your subjective past, and your Yet's what you haven't done yet. Up is further into the external future and Down is further into the external past. (The terms "past" and "future" are not used by spanners because they conflate two separate temporal dimensions.) Meeting yourself is called a Gemini; your Elder is the one who's gone through this before, and your Junior is you the first time around (if we're talking just two of you). Levellers are non-time travelers, since they exist on the same "level" of time. Wherever you call home (in whatever part of time you frequent most) is your corner.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60441d9
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60441d9
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Off the Rails
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60eac4ba
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Off the Rails: One of the creators of Continuum related this story about an early beta Narcissist session: His character had successfully crashed out of the main Universe and was trying to evade Quicker by going further out, but got captured. His crib-mates came to rescue him but found a junior version of him pre-capture near the first crash gate and spirited him to safety. This effectively split one character into two: the one who got captured and the one who was rescued from something that hadn't happened to him yet. It was at that point the group realized there was nothing in the rules preventing this. Take that, causality!
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_60eac4ba
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Nanomachines
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_62f9ee25
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Nanomachines: Used extensively near The Singularity, which may or may not have something to do with time travel. Further information is not available here.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_62f9ee25
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_62f9ee25
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Never the Selves Shall Meet
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6369571f
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Never the Selves Shall Meet: Averted to hell and back. Meeting yourself is called a Gemini incident, and they're expected of spanners. Quite often, actually: fulfilling a randomly determined number of Gemini's is a requirement for increasing span. Joan of Arc is notable even among spanners, since she makes up 98% of the police force of Atlantis.
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Viewers Are Geniuses
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_641cf81d
comment
Viewers Are Geniuses - Running/playing a game that requires 4-dimensional thinking is very hard. And then there's Narcissist...
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_641cf81d
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_641cf81d
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Heroic Sacrifice
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6439de78
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Heroic Sacrifice: According to Crasher mythology, most of their greatest generals sacrificed themselves to create a gate into an alternate timeline where the Inheritors don't rule. Whether this is true or not is deliberately vague.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6439de78
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6439de78
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Our Ghosts Are Different
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66479d0
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Our Ghosts Are Different: Generally, ghost sightings are a result of part of a fragged spanner ending up where he shouldn't be, and they're a good sign that you need to notify the Quicker. There's also methods for really badly fragged Narcissists to do ghost things, but the Continuum doesn't teach them and they're generally seen as stupid tricks. Further information not available here.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66479d0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66479d0
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Fake Memories
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66ce8a39
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Fake Memories: A possible result of telepathy or hypnosis, which can be useful to fix Frag if what people remember and what actually happens don't quite match. However, it's not an ideal solution both because the memories can be restored (along with the frag) and because the Continuum considers it sloppy. Leaning on it will impede your advancement.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_66ce8a39
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Teleport Spam
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_67e9f779
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Teleport Spam: As often pointed out by the creators of the game, starting characters in Continuum are more powerful than most characters in RPGs ever get, with the unlimited ability to "span levelly" (teleport spatially without Time Travel, appearing in a new place exactly one second later) within a one-mile radius. It's already extremely difficult for the GM to think of mundane situations that pose any threat to even a Span One character, much less an experienced player who's achieved Span Three or Four, which is one reason Time Combat is so abstract and is a matter of messing with someone's known timeline from a distance more than it is actual fighting.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_67e9f779
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_67e9f779
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Cosmic Horror Story
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6a1c2a6
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Cosmic Horror Story: Depending on your perspective and goals, the game is either this or Lovecraft Lite. The universe is governed by nigh-omnipotent alien beings operating by rules that have nothing to do with leveller morality, though they're quite interested in Earth and humanity, and their victory is absolutely impossible to stop. While it's not really a bleak universe for Continuum spanners if you ignore the issues with free will, Narcissists are stuck fighting a Hopeless War where destiny itself is out to screw them over.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6a1c2a6
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Direct Line to the Author
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6a3c49f
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Direct Line to the Author: The rulebooks claim that the authors of the game received their information from the spanners (time travelers) whose adventures are the basis for the game. The Atlantean Councils believe that it will assist humanity in acclimating to the time-travelling civilization that they'll enter 224 years later. Any inaccuracies in either history or future predictions are handwaved away in the text by saying the Continuum rulebook was written to be deliberately inaccurate to help prepare levellers for the Hour of Inheritance without actually burdening their Yets with things they're not ready to know.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6a3c49f
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6a3c49f
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Hopeless War
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6b510ace
comment
Hopeless War: From the crasher perspective, the war against the Swarm is this; even the Kings and Gods cannot defeat the Singularity. A crasher's objective is not to win but to escape.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6b510ace
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6b510ace
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Meaningful Name
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6bda9a30
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Meaningful Name: Due to all of the spanner activity in the Geminid Era, there are a lot of Gemini incidents that occur there.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6bda9a30
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6bda9a30
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Retroactive Preparation
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6c05a4f8
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Retroactive Preparation: The game calls it "slipshanking," and while it is useful, it gives you a point of Frag per item slipshanked, which must be cured by actually setting it up after you win the combat. The Continuum has rules about how little frag you can have to be allowed to do this, but the Narcissists don't obey them, and if they think they can win, will Slipshank a LOT more.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6c05a4f8
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Masquerade
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6ef09297
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Masquerade: The whole point of the Fourth Maxim: don't let the levellers know if it's not time yet. Obviously, things happen, and you have to make an Invitation to Dance; this is how new spanners enter the fold. Also, since spanners are not allowed to reproduce with other spanners, such invitations are the only way to get more spanners. Regardless, a breach of this Maxim is likely to require more cleanup than any other, which means even Narcissists try to be circumspect lest the Foxhorns drop some real ugly on them.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_6ef09297
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You Can't Fight Fate
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7241785e
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This game has to examine it thoroughly, both from an in-character and out-of-character standpoint. Because You Can't Fight Fate, polite spanners avoid giving away too much about someone else's future (the number one reason to say "further information is not available here"). The GM, meanwhile, is advised to go out of his way to avoid filling spanners' Yets. The one big exception, however, is with the Yet of the In-Between, where you can be destined to die, betray the Continuum, or become an Exalted because of what you learned while you were first learning to span, which is hypnotically kept from you until you need to know.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7241785e
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Noble Demon
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7360a6b6
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Noble Demon: The Continuum sees Betne Rebu, the First of the Seventy Kings of Antedesertium — and therefore in some sense the "first" of the Narcissists — as the most worthy of their opponents, and the Inheritor fleet that's said to have greeted him when he tried to span Down from the Sagittarian Era greeted him with "the respect due to a king". That said, of course, the Continuum warns against ever truly thinking this of any Narcissist — however principled they may seem, the fundamental basis of their creed is that only they matter and nobody else is real.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7360a6b6
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Arc Words
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7464705c
comment
For Continuum spanners, Span serves as both power level and rank in the hierarchy, and the two are interrelated; spanners with higher Span can not only span farther and carry more than those with lower Span without having to rest, but they also receive access to better tech, longer lives, the potential for higher attributes, and (most importantly) access to further information.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7464705c
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7464705c
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Our Time Machine Is Different
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_74a6d3c
comment
Our Time Machine Is Different: The entire setting is predicated on the idea that the best thing to do with a time machine is to go to the future and get a better time machine. Ultimately, the design is completely internalized: someone can be completely naked, tied up, and still be perfectly capable of spanning. Less cool time machines also exist, but are usually used by Narcissists who can't afford better. However they do offer some advantages, most notably allowing higher span to anyone who can get one. Information on the first time machine (the one you would use to go get a better one) is occluded, and spanners are discouraged from trying to figure it out; way too many things can go wrong and the Inheritors do not want to have to clean it up. The unfinished Narcissist rulebook finally reveals who invented time travel — Betne Rebu, the first of the kings of Antedesertium/Yrnë — although, of course, this may be propaganda, and we're told nothing about how this original time machine worked. We're also told that even though most Narcissists have no choice but to piggyback on the Continuum's nanotech, they don't trust it, and they're always looking for alternatives.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_74a6d3c
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Time-Travel Tense Trouble
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_753a61d4
comment
Time-Travel Tense Trouble: Averted. The past and future only count from your own perspective, so if you've done something or will do it, you say that. For everyone else, you use the present tense, regardless of "when" it's happening (ie: "Bob is in 1945 in Berlin, 1492 in Argentina, and in 2038 with Alice"). This is because for a time traveler at any time you could be on the same level as them, so it's all happening 'now'.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_753a61d4
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_753a61d4
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_753a61d4
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type
All Myths Are True
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_776a06eb
comment
All Myths Are True: Not true, exactly, but the Continuum setting gives an in-universe explanation for stories of Bigfoot, Sasquatch, and Yeti, The Greys, ghost stories and hauntings, and the Western Zodiac. Many stories about supernatural or paranormal events in the past are hinted to be caused by Time Travel — two specific examples given are Joan of Arc and the Comte de Saint-Germain, both of whom were spanners — and Hollywood Dreamtime is both a real place and contains the "gods" and "spirits" of mankind.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_776a06eb
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_776a06eb
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_78314050
type
Unstuck in Time
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_78314050
comment
Unstuck in Time: Possible, but not the worst thing Frag can do.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_78314050
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_78314050
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_78314050
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_79a60aec
type
For Want of a Nail
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_79a60aec
comment
For Want of a Nail: Since more overt actions like killing an opponent's grandfather in Time Combat tend to frag hundreds if not thousands of spanners, most Time Combat mechanics focus on smaller stuff. Stealing an opponent's newspaper three days Down is a surprisingly effective way to frag them into non-sentience, with really ugly long-term effects for every other spanner the now-fragged target had in the Yet.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_79a60aec
featureApplicability
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_79a60aec
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7a7b093d
type
Mana Meter
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7a7b093d
comment
Mana Meter: Your Span denotes how far you can travel through time before you need to sleep. It costs the same to travel Down as to travel Up.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7a7b093d
featureApplicability
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7a7b093d
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dab0a96
type
Wayback Trip
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dab0a96
comment
Wayback Trip: Essentially the goal of the Continuum.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dab0a96
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dab0a96
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dbfa45b
type
Spy Speak
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dbfa45b
comment
Spy Speak: "What time is it?" and other variations are a callsign; other spanners know what you're supposed to respond with. Levellers will just answer how you'd expect. The phrase "Further information is not available here" could count, too. It's considered to be an information-neutral statement; you're simply telling the other person that no further information will be given to them at this place and time. In practice, it usually means that the other person knows something, but is not telling the other person (for any number of reasons).
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dbfa45b
featureApplicability
1.0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_7dbfa45b
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8411ab92
type
Red Oni, Blue Oni
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8411ab92
comment
Red Oni, Blue Oni: The Foxhorns and the Quicker are the two Fraternities closest to Time Police, but they're very different groups. The Foxhorns are a passionate hunting club who like to viscerally murder Narcissists for fun and to terrorize the next bunch. The Quicker, meanwhile, specialize in fixing Frag and cleaning up what's left after someone's fragged into a Lost Cause. They don't get along, as they have very different attitudes toward the meaning of death.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8411ab92
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8411ab92
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1.0
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8411ab92
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_874176be
type
Psychic Powers
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_874176be
comment
Psychic Powers: Telepathy, telekinesis, and a few others are available to those with the right tutors.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_874176be
featureApplicability
1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_874176be
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_874176be
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: Most of the Scorpiod Kings of Antedesertium look like this. One looks like a tear in reality; another looks like a massive dome several kilometers wide. The scary part? All of them started out as human Narcissists. The Inheritors are "good", but match up to the trope as sheer alien, unstoppable, and incomprehensibly more powerful beings.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8774fb47
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8774fb47
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type
Mentors
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a0d674d
comment
Mentors: The job of most mid-rank (Span 3) spanners is to serve as a mentor to fresh spanners.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a0d674d
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a0d674d
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a0d674d
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a2d8868
type
Not Afraid to Die
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a2d8868
comment
Not Afraid to Die: It's expected that a Continuum spanner will accept his fated death with good grace if the information has been revealed to him. Those who do not are of course branded Narcissists.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a2d8868
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a2d8868
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a9eb844
type
Perspective Flip
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a9eb844
comment
Perspective Flip: Narcissist: Crash Free. Don't buy into the propaganda of the Swarm! This Universe may be lost to a joyless, devouring inhuman horde, but it is still possible to make a Gate and crash out of here! Yrne awaits those with the courage to seek it...
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a9eb844
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a9eb844
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1.0
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8a9eb844
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8d23f3a7
type
Timey-Wimey Ball
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8d23f3a7
comment
Timey-Wimey Ball: Averted. The rules of time travel are fairly straightforward and don't deviate. However, the rules for Narcissists are slightly different than the rules for Continuum spanners. This is due to a combination of the main source book being written by an Unreliable Narrator (it's solidly from the Continuum perspective and written in character) and partly due to the fact that the physical 'Laws' of time travel were actually created by the Inheritors in the first place.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8d23f3a7
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_8d23f3a7
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_908ad334
type
Time Master
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_908ad334
comment
Time Master: Spanners are these, especially at higher span levels.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_908ad334
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_908ad334
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_908ad334
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_90965cc7
type
Hive Mind
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_90965cc7
comment
Hive Mind: The Inheritors seem to be this, and certainly act like it. Further information not available here. On a broader scale, the Continuum is the wiki version of this. Frag is cleaned up, history kept on course, and Graces disbursed to spanners through a variety of jobs managed through corners and Fraternities and coordinated by the Exalted and Inheritors.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_90965cc7
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_90965cc7
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_90965cc7
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
type
Phlebotinum Breakdown
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
comment
Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware Phlebotinum Breakdown if his spanning tech is too crude).
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_93ce6293
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_94680696
type
Shaped Like Itself
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_94680696
comment
Shaped Like Itself: The following paragraphs appear in an example of Time Combat:
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_94680696
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_94680696
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_94680696
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_966b4df0
type
Time Police
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_966b4df0
comment
the Foxhorns in Time Policing and taking down Narcissists,
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_966b4df0
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_966b4df0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_966b4df0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c2a8f2
type
Humans Are Cthulhu
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c2a8f2
comment
Humans Are Cthulhu: A weird case of You Will Be Cthulhu. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full Eldritch Abomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c2a8f2
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c2a8f2
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c2a8f2
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c95895
type
Time Crash
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c95895
comment
Time Crash: If you die twice (barring cheats or odd circumstances), you immediately frag out and cause a point of nearly-unfixable Frag for anyone who witnesses both deaths.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c95895
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c95895
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_98c95895
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type
Out of Time, Out of Mind
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9b6f4c4a
comment
Out of Time, Out of Mind: Averted. An Exalted-Span One Gemini incident might have the two looking near identical, but the Exalted's centuries of experience will show up, even if the telekinesis doesn't.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9b6f4c4a
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9b6f4c4a
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 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9b6f4c4a
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9c7e3137
type
Hyperspace Arsenal
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9c7e3137
comment
Hyperspace Arsenal - Spanners can pull a Bill and Ted (in game terms, "Slipshank") and have their future self leave an item just where they need it. Notable in that, while you can suddenly have access to anything, you still have to retrieve it from a place it could logically have been hidden.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9c7e3137
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9c7e3137
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9c7e3137
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce0c3f0
type
WhatMeasureIsANonSuper
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce0c3f0
comment
What Measure Is a Non-Super?: Levellers have no rights that the Continuum respects and are often reduced to pawns in spanner games. Those who find out about the Masquerade get Laser-Guided Amnesia. By the way, humans who were taught to span without Continuum approval, even if they had no choice in the matter, are Killed to Uphold the Masquerade. (They're never Invited to Dance because the risk that their masters may have planted time bombs in their heads is just too great.)
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce0c3f0
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce0c3f0
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1.0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce0c3f0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce7c264
type
Future Badass
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce7c264
comment
Future Badass: The advantages Favored Exalted, All Too Easy, and Death At Span Four all can be earned by Span Threes and mean a known Gemini with a future and extremely powerful version of themselves. To a lesser extent, GMs may elect for a Gemini to come with a higher Span version of the character, but this is rarely done.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce7c264
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce7c264
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9ce7c264
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9d7fa1f7
type
Casual Time Travel
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9d7fa1f7
comment
Casual Time Travel: Every PC is capable of travelling through time at will.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9d7fa1f7
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9d7fa1f7
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1.0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9d7fa1f7
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9dad9e49
type
Western Zodiac
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9dad9e49
comment
Western Zodiac: Continuum gives us a Secret History of the zodiac, which was "leaked" into leveller society as part of the program of preparing humanity for the Inheritance while also giving spanners useful cover for using zodiac signs in their vocabulary. In the Continuum, the division of the solar year into zodiac signs and their use for horoscopes is mostly irrelevant — the true meaning of the signs is the Astrological Ages (called Eras by the Continuum), which are the main way the Continuum divides up history. And yes, true to the meaning of the term "New Age", we in the 21st century are on the cusp of the Aquarian Era, when humanity becomes truly enlightened and transitions to a time-traveling civilization. Each of the zodiac signs has a Meaningful Name related to what was going on in that Era — for instance, "a Gemini" is the general Continuum term for meeting yourself due to Time Travel, and the "Geminid Era" (6000-4000 BC) is an era when Narcissist forces try to invade Continuum spacetime and time-duplicated soldiers become a common sight on the battlefield.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9dad9e49
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 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9dad9e49
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9dad9e49
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9febe8d8
type
ChainOfCommand
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9febe8d8
comment
Chain of Command: Spanners at Span 1 and 2 answer to their mentor, who's at Span 3. Span 3s (Mentors), and 4s to a lesser extentnote A Span 4 is a free agent who can decide how best to serve their Society and the Continuum. Some work for an individual Exalted's staff, others do projects of their own., have two superiors/contacts, both Exalted (Span 5+). Exalted answer to the Inheritors. Exalted and Inheritors also have command authority over all spanners of lesser rank; in principle, one doesn't have to help the Exalted when "asked," but since an Exalted's request concerns the good of all life everywhen, not doing so is at best going to hurt your chances of advancement, and may get you killed.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9febe8d8
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9febe8d8
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1.0
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_9febe8d8
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a0149e0e
type
Clock Roaches
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a0149e0e
comment
Clock Roaches: The Inheritors can act like this sometimes. They look a lot like The Greys and they tend to show up exactly where and when things get really messy.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a0149e0e
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a0149e0e
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a426ae28
type
Multiple-Choice Past
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a426ae28
comment
Multiple-Choice Past: The Scorpiod Kings do this intentionally to protect Antedesertium from the Continuum (as well as for ideological reasons). They know that to spanners, information is all, so they ensure that spanners have access to a lot of possible histories and no way to verify any of them, making spanners prone to fragging themselves when they try to attack.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a426ae28
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hasFeature
C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a426ae28
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type
Muggles
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a4f2570d
comment
Muggles: Call them levellers.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a4f2570d
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a4f2570d
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1.0
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a4f2570d
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a60f7120
type
Physical God
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a60f7120
comment
Physical God: Even the weakest of the Exalted can travel 10,000 years in an instant, is immortal unless killed, and has enough mental powers and Aquarian supertechnology to kill someone or erase their mind with a thought. An individual Inheritor is, at a minimum, orders of magnitude more powerful than that. The same goes for the masters of Antedesertium.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a60f7120
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_a60f7120
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aadcbbe4
type
Close-Enough Timeline
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aadcbbe4
comment
Close-Enough Timeline: All fixes for frag are actually this, since you are changing things back rather than experiencing You Already Changed the Past. Under ideal circumstances the two are indistinguishable, but sometimes repair is impractical and you need to rely on memory alteration instead. The key determinant of "close enough" is whether anyone (any "sentient force") can recognize the difference.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aadcbbe4
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aadcbbe4
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aae68876
type
Hollywood Dreamtime
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aae68876
comment
Hollywood Dreamtime: The "Dreamtime" is, in some sense, a real place that everyone visits when they sleep, that experiences All of Time at Once. Spanners who are trained in the "Dreaming" skill can use it to communicate across time (including with their own past and future selves), along with various gods and spirits.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aae68876
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_aae68876
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad459d78
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Write Back to the Future
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad459d78
comment
Write Back to the Future: This is a common solution to being "stuck" in the past while your Span recovers; the Scribes specialize in this. Also, taken to extremes, a way of "instant messaging" with fellow spanners. Example.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad459d78
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Transhuman Aliens
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad4f656
comment
Transhuman Aliens: The Inheritors are post-Singularity humans.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad4f656
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ad4f656
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_afebbd7
type
And Man Grew Proud
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_afebbd7
comment
And Man Grew Proud: Antedesertium is an entire time span of thousands of years where Africa is ruled by Narcissist kings of time and space, granting Schizo Tech to the population, and performing experiments on causality itself. Eventually, they come to look nothing like humans, and then their whole civilization collapses at Interregnum, a massive Temporal Paradox-laden no man's land, where time travelers instantly Frag out if they try to span. Interregnum caused a massive axial shift that left the Sahara a desert.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_afebbd7
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_afebbd7
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b1346878
type
Fate Worse than Death
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b1346878
comment
Fate Worse than Death: Fragmentation from paradox leaves one looking and interacting with the world like a ghost, so much like a ghost that almost all ghostly phenomena could be attributed to someone with a high level of frag.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b1346878
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The Multiverse
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b9e8ad28
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The Quicker, if you believe the Narcissist rulebook, are aware that pockets and paraverses exist and are fairly conversant in the terminology and theory behind the Narcissists' view of The Multiverse. High-span Quicker are trusted with this knowledge and the task of pursuing Narcissists into Alternate Universes, once they've proven themselves indoctrinated enough to see these other universes as only illusions borne of Frag doomed to eventual collapse.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b9e8ad28
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_b9e8ad28
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ba3454a7
type
Future Me Scares Me
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ba3454a7
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Future Me Scares Me: Most Threes and all Fours or Exalted are not friendly things to encounter as a One's Gemini. At best, they've experienced decades or centuries of the spanning life and count as human only by the loosest definition. And that's ignoring the possibility of a future Narcissist self or of seeing your own demise...
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ba3454a7
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ba3454a7
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_bef696dd
type
Mind Screw
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_bef696dd
comment
Mind Screw: The whole game, some would say; there's plenty of examples here. Thinking in four dimensions can cause massive headaches.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_bef696dd
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1.0
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_bef696dd
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_bef696dd
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type
Time Dissonance
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3743565
comment
Time Dissonance: Exalted tend to start thinking of a century of Age as a few birthdays ago. Late Aquarians and Inheritors don't even think of time linearly in the first place.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3743565
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3743565
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type
Splat
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3c1af5d
comment
Splat: The Fraternities, which all specialize in something specific. The Antiquarians specialize in historical objects, the Engineers in technology, the Midwives in who's born when, the Moneychangers in currency (and making sure all spanners start out rich), the Physicians in medicine, the Scribes in storing knowledge and communication, the Dreamers in communicating through dreams across eras, the Foxhorns in Time Policing and taking down Narcissists, the Quicker in looking into hauntings and strange phenomena and cleaning up after hopeless cases of Frag, and the Thespians in disguise and the replacement of levellers or other time travelers.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3c1af5d
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c3c1af5d
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c41d362e
type
Living on Borrowed Time
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c41d362e
comment
Living on Borrowed Time: If you die, the GM can rule that you spanned out... but you still saw how you died. It's in your Yet. You Can't Fight Fate this time. At some point you have to span back to that moment, close the loop, and die. In game terms, the character can gain one more rank, but eventually they're either going to have to make the trip or be fragged out of existence - there's no escaping it. Unless you engage in shenanigans to reconcile your survival with the information. These tricks are illegal for Continuum spanners - not impossible or against the Maxims, just illegal - but widely practiced by Narcissists. Some of them will leave a corpse of themselves from a parallel universe, which always fools the Foxhorns, and usually even the Quicker.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c41d362e
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c41d362e
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c66b3e9c
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Fashions Never Change
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c66b3e9c
comment
Fashions Never Change: Averted. Ones and Twos can only travel a year and a decade at once, respectively, but most clothing will still attract attention. Threes and higher usually end up running from an angry mob if they aren't careful about keeping with the times.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c66b3e9c
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c66b3e9c
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c75df49a
type
Shout-Out
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c75df49a
comment
Shout-Out: There are many, both overt shout-outs (example character Cynthia Carmichael is a big fan of The Lord of the Rings) and hidden ones: The two fratboy spanners who accidentally frag themselves by drinking the same six-pack of beer twice — in order to introduce the concept of frag — are named "William" and "Theodore" after Bill and Ted's Excellent Adventure, which directly inspired the concept of "slipshanking". The basic concept of frag — where attempting and failing to change known history causes you to be start Fading Away like a ghost as though consumed by metaphysical Clock Roaches — was inspired by the Alfred Bester story "The Men Who Murdered Mohammed".
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c75df49a
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c75df49a
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c7b5445c
type
Cool Starship
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c7b5445c
comment
Cool Starship: The Inheritors zip around in gravity and inertia defying craft, capable of absurd span, with onboard telepathic weapons and unbreakable Deflector Shields that can even stop you from spanning through them.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c7b5445c
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_c7b5445c
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The Isolate stratagem, better known to Narcissists as "the Swarm": a carefully coordinated attack to frag someone multiple times one after another. Spanners take a particular moment to attack, and then step in one at a time to alter it with a sequence of attacks so fleeting the attackers don't learn a dangerous amount of information.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cadf2d2a
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cadf2d2a
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cafdaf4e
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Trust Password
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cafdaf4e
comment
Trust Password: Narcissists try this, although most don't respect their Elders even if they are in the Narc's Yet. Continuum spanners have their versions, as well.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cafdaf4e
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cafdaf4e
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type
Have We Met Yet?
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ccfe1fc7
comment
Have We Met Yet?: While spanners normally ask for the time before talking to even familiar spanners, encounters can sometimes be muddled enough for this to occur.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ccfe1fc7
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ccfe1fc7
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Hitler's Time Travel Exemption Act
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cdc4a218
comment
Hitler's Time Travel Exemption Act: Better known as the Maxims and enforced by entire teams of the protagonists of the Continuum. When killing Hitler risks the vigintillionsnote 10^63s of lives of the Inheritors, the decision of the Atlantean Council seems a lot more relevant. Lampshaded in the rules book: the description of the Thespian fraternity says something like "Please don't ask us how many times we've had to impersonate Hitler." Further information is not available here.
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_cdc4a218
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Screw Destiny
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ce75a983
comment
Screw Destiny: Worse than blasphemy, this is a Narcissist's attitude, going against reality itself. According to the physical laws the Inheritors created, at least. According to the Narcissist previews, Alternate Universes are a bit more lenient.
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ce75a983
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In Spite of a Nail
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d243518d
comment
In Spite of a Nail: Not all fragging actions are successful; span Down a few years and take a book from the library first, and it might not stick if the variation is trivial or if the targeted spanner replaces it. The Narcissists can and do make small changes to their Yet, since the Inheritors only change back rather than change and don't put much emphasis on nonhuman things.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d243518d
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d243518d
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Hunting the Most Dangerous Game
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d2566b32
comment
Hunting the Most Dangerous Game: Foxhorns are essentially a hunting club, not a police force; the stereotypical Foxhorn is a sadist who happens to be on the Continuum's payroll, and many of them take trophies from their kills.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d2566b32
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d2566b32
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type
I'm Mr. [Future Pop Culture Reference]
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d417c53d
comment
I'm Mr. [Future Pop Culture Reference]: Narcissists and Thespians love this.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d417c53d
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d417c53d
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type
Written by the Winners
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d41832cc
comment
Written by the Winners: The Continuum rulebook is unabashedly written from an in-universe perspective taking the Continuum's side of the Continuum-Narcissist war, insulting the Narcissists and calling them evil deluded sociopaths at every opportunity. The never-published Perspective Flip follow-up, Nᵃrcissist: Crash Free, would've done the same to the Continuum.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d41832cc
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d41832cc
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type
I Have Many Names
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d5d976dd
comment
I Have Many Names: Any spanner who makes it above Span One will go through a bunch of pseudonyms while interacting with levellers, but spanners also typically go through multiple actual names they use with their chronies in the Continuum across their Age. The example PC in the book does this step-by-step as she reclaims her Irish-American roots — she was born Cynthia Carmichael, changes her surname to Cynthia Stirling as a Span Two, and becomes Seana Stirling as an Exalted.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d5d976dd
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type
Time and Relative Dimensions in Space
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d732b623
comment
Time and Relative Dimensions in Space: Every spanner can teleport some distance in space, which is treated as time travel with a length of 0, It's "free" as far as their Span is concerned.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d732b623
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d732b623
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type
The Singularity
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d8b3412b
comment
The Singularity: Time travel itself is the end product of one of these, taking place some time in the early Aquarian period — sorry, around AD 2222.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d8b3412b
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type
Reset Button
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d9c4365c
comment
The Midwives guard the secret that spanners breed true — any child born to two spanners will be a spanner from birth. The Seven spend the Scorpiod era creating enough new spanners that they hope that spanners will become the dominant subspecies of Homo sapiens — the Midwives respond by introducing enough genetic diseases in the human population that the species is almost wiped out, leading to the Reset Button and "clean slate" of the Virgin Era. Spanners of the Continuum are aware that spanners having children is banned by a decision of the 2nd Atlantean Council, but not the details of why — or that the Midwives make it their duty to hunt down violators of this law, take their children away and wipe their memory of them.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d9c4365c
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_d9c4365c
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type
Temporal Duplication
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_da317ca7
comment
Temporal Duplication: Any experienced time traveler has the occasional "Gemini incident" and needs to know how to coordinate their Elder and Junior versions to avoid Temporal Paradox. Exaggerated with Joan of Arc, whose temporal duplicates make up 98% of Atlantis's police force.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_da317ca7
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_da317ca7
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type
Hand Wave
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dbb414ed
comment
Hand Wave: Hypnosis gets used a lot when people screw up. Also, the explanation for time travel feels a lot like one of these, due to the bizarre physics. Of course, it could also just be false information, since the book is supposedly meant to help ease levellers into accepting time travel.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dbb414ed
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C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dbb414ed
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type
A God Am I
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dc1761bd
comment
A God Am I: The Scorpiod Kings of Antedesertium indeed call themselves gods, and they have the mastery of time and space to back it up.
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type
Immune to Fate
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_debf324f
comment
Immune to Fate: Partially. Narcissists can be fragged for crossing their Age, but except in limited circumstances, they are not bound to adhere to their Yet even if it's been revealed to them. They are only bound to it if they created the event as a player (Gemini Flush/Slipshank) They can leave the mess for the Continuum to clean up, and if their death is revealed to them, they're not always bound to play nice. They can even warn their junior to undo a deadly time combat by spanning back to an earlier crash point, and giving the warning, fragging their elder selves, but rewinding their character sheet back to what it was, and providing a new possible future.
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type
Historical In-Joke
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dfe57573
comment
Historical In-Joke: Strongly encouraged. See Ki-Kung-Shi's airplane, Joan of Arc, the Count Saint-Germain, most Persons of Note from the fraternities.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_dfe57573
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type
Know When to Fold 'Em
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e16cd24e
comment
Know When to Fold 'Em: The Fifth Maxim states "Never Fight For A Lost Cause." If someone is fragged too badly, step back and let the Quicker handle it. If you are fragged too badly...tough luck, don't try to save yourself. However, the latter rule has more flexibility; if you do manage to survive and fix your frag, then your actions were clearly legal.
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type
Ontological Inertia
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e1d55830
comment
Ontological Inertia: Not actually a physical attribute of the universe, but when the entire future from AD 2400 onward and every habitable planet in the universe wants history to stay the same, it will stay the same. In fact, the knowledge that everything gets fixed is a necessary element of the Narcissist methodology, because it allows them to safely change the known and leave it for Continuum spanners to clean up.
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type
We Need a Distraction
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e43b42ea
comment
We Need a Distraction: There is speculation that the older, more noble era of Antedesertium allowed the rise of the Scorpiod Kings to distract the Continuum while they worked on their own plans to escape reality. Yes, they are supposed to have deliberately created seven godlike eldritch abominations as a distraction for the Inheritors. Now that's a Godzilla Threshold.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e43b42ea
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type
Koan
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e544a7f6
comment
Koan: "The Universe is." This doesn't directly convey any new information, but it's still an important concept with ramifications for time travel. One of the most important ramifications is that it's possible to have a Stable Time Loop without an independent cause, as long as it involves information only.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e544a7f6
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type
Laser-Guided Amnesia
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e7b0229a
comment
Laser-Guided Amnesia: One of the powers of telepathy (and for some reason, hypnosis). A tool used to protect reality and the Continuum. Also, all player characters start with amnesia, since they don't remember what happened during the months of training they had learning to span.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e7b0229a
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type
Blue-and-Orange Morality
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e8e56799
comment
The Inheritors operate on Blue-and-Orange Morality and couldn't care less about something so minor as committing a felony if it's necessary for the timestream. They're usually not actively malevolent towards anyone but Narcissists and Lost Causes, however.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_e8e56799
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type
Screw the Rules, I Have Supernatural Powers!
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_eaa8a7d8
comment
Screw the Rules, I Have Supernatural Powers!: It's mentioned that, since leveller authorities have no hope of constraining a spanner, some spanners decide to abuse them freely, including theft, rape and murder. The Continuum is more or less okay with this, so long as you don't break their laws (which govern social behavior within spanner civilization, not between spanners and levellers or crashers), and if you have a problem with how another spanner is dealing with levelers, do something about it yourself. However, the book also mentions that there's a short step between abandoning social taboos and abandoning the Maxims. The Inheritors operate on Blue-and-Orange Morality and couldn't care less about something so minor as committing a felony if it's necessary for the timestream. They're usually not actively malevolent towards anyone but Narcissists and Lost Causes, however.
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type
Beethoven Was an Alien Spy
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: Joan of Arc is a spanner; you might even get to meet her a good ways from her historical era. Other historical figures might be spanners, or be replaced by spanners if the need arises — the Thespians specialize in this.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ec7da60a
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type
Timeline-Altering MacGuffin
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ec87ed0
comment
Timeline-Altering MacGuffin: A wide variety of possibilities. Oddly, some things that seem to be Almanacs are actually predestined. No one cares about Ki-Kung-Shi getting a working airplane. Just don't let a Narcissist bring more than a quarter tank of gasoline back. Just don't lose your span book.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ec87ed0
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type
Atlantis
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ee19033d
comment
Atlantis: This is a Continuum city and, though chronologically close, is not part of Antedesertium. It's a meeting place where the council decides on all the rules and guidelines of time travel. Strangely enough, after obeying these rules for most of their lives, the player characters might sit on this council and decide on those very same rules.
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type
The Most Dangerous Game
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_ee308b8d
comment
The Most Dangerous Game: The book points out that the idea of Time Police is very much based on a 20th-century model of a centralized, bureaucratic government and is unworkable in the context of the Continuum; the Foxhorn's version of Time Police is based on the "more ancient" social structure of a hunting party, and is openly staffed by Sadists whose preferred form of service to the Continuum is violence and murder.
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Easily Forgiven
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f36c4f98
comment
Easily Forgiven: If a Narcissist who was originally a Continuum spanner isn't killed or fragged out and they're willing to be rehabilitated, they'll usually be freely brought back into the Continuum after some correctional therapy. Incidentally, this does not apply to anyone who didn't start with the Continuum. Those are handed to the Foxhorns for disposal.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f36c4f98
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type
Railroading
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f6f6adeb
comment
Railroading: This game has to examine it thoroughly, both from an in-character and out-of-character standpoint. Because You Can't Fight Fate, polite spanners avoid giving away too much about someone else's future (the number one reason to say "further information is not available here"). The GM, meanwhile, is advised to go out of his way to avoid filling spanners' Yets. The one big exception, however, is with the Yet of the In-Between, where you can be destined to die, betray the Continuum, or become an Exalted because of what you learned while you were first learning to span, which is hypnotically kept from you until you need to know. If the Inheritors decide that they want something to happen, it happens. This does not mean that you can't defeat an Inheritor, or even an Inheritor spacecraft, because you can. But if you defeat them, then they'll know that instantly and respond by bringing a Bigger Stick - and their resources are, as far as everyone else is concerned, infinite. This is part of why they're called "the Swarm" by Narcissists.
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Fading Away
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f79f4e6c
comment
The basic concept of frag — where attempting and failing to change known history causes you to be start Fading Away like a ghost as though consumed by metaphysical Clock Roaches — was inspired by the Alfred Bester story "The Men Who Murdered Mohammed".
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Dark Secret
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f909b16b
comment
Dark Secret: Everyone in the setting has them, hence the frequent use of the Catchphrase "further information is not available here" to discourage asking about them. The GM section of the rulebook lists some — for instance, several of the Fraternities have one: The Antiquarians frequently "borrow" all of the historical treasures they're assigned to guard by yanking them out of the timeline for their own enjoyment as part of the task of "protecting" them. Indeed, the most famous and beautiful creations of the human race spend most of their historical existence in the private collections and pleasure gardens of Antiquarian higher-ups, only popping back into their normal time and place when levellers interact with them in the historical record. The Dreamers believe the Dreamtime to be a wholly separate universe from the Continuum, that follows its own rules and is not subject to the Continuum's laws. The highest-level Dreamers believe that an agreement was made at some point that the Dreamers would teach the Continuum their ways and allow the Continuum to use the Dreamtime for cross-temporal communication in return for the Dreamers being allowed to abandon the physical universe entirely and live in the Dreamtime permanently once their service is complete. The Engineers know that "time machines" that exist outside a spanner's body and allow levellers and inanimate objects to be moved through time exist, and can be used under specific circumstances approved by the Inheritors. They also share a secret with the Physicians — the two Fraternities' debate over the boundary between Body and Tool is as fraught as it is because they know that creating a spanner involves replacing so much of their biological tissue with nanotech that spanners are arguably more machine than human. The Midwives guard the secret that spanners breed true — any child born to two spanners will be a spanner from birth. The Seven spend the Scorpiod era creating enough new spanners that they hope that spanners will become the dominant subspecies of Homo sapiens — the Midwives respond by introducing enough genetic diseases in the human population that the species is almost wiped out, leading to the Reset Button and "clean slate" of the Virgin Era. Spanners of the Continuum are aware that spanners having children is banned by a decision of the 2nd Atlantean Council, but not the details of why — or that the Midwives make it their duty to hunt down violators of this law, take their children away and wipe their memory of them. The Physicians are the ones actually responsible for making and using Invitation Kits to turn levellers into spanners, a process erased from all spanners' memories until they regain their "In-Between" memories at Span Three. They also share a secret with the Engineers — the two Fraternities' debate over the boundary between Body and Tool is as fraught as it is because they know that creating a spanner involves replacing so much of their biological tissue with nanotech that spanners are arguably more machine than human. The Quicker, if you believe the Narcissist rulebook, are aware that pockets and paraverses exist and are fairly conversant in the terminology and theory behind the Narcissists' view of The Multiverse. High-span Quicker are trusted with this knowledge and the task of pursuing Narcissists into Alternate Universes, once they've proven themselves indoctrinated enough to see these other universes as only illusions borne of Frag doomed to eventual collapse.
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Faking the Dead
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_f9876f7e
comment
Faking the Dead: Possible. Most often, this is done at Span 2 to disappear from your pre-spanning life. Using it to Trick Out Time and cheat your actual death is a violation of spanner law, because it would mean that nobody would die. It's not against the Maxims, though, so it won't frag anyone and the Inheritors don't care if you do it.
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Intangibility
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_fc50f82
comment
Intangibility: Fragged Narcissists can use their Frag to become discorporate and see or move through objects, though the Continuum doesn't teach this kind of trick.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_fc50f82
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Death Seeker
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_fff371b4
comment
Death Seeker: Seeking out the information of when and where you die is essentially this, as it locks the event into your Yet. Spanners trying to do this are considered insane.
 C°ntinuum: roleplaying in The Yet (Tabletop Game) / int_fff371b4
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C°ntinuum: roleplaying in The Yet (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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And Man Grew Proud / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Casual Time Travel / int_a8229aa3
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Immortality Immorality / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Intrinsic Vow / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Kill and Replace / int_a8229aa3
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Locked into Strangeness / int_a8229aa3
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Lucky Charms Title / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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No Hero Discount / int_a8229aa3
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Red Pill, Blue Pill / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Retroactive Preparation / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Temporal Duplication / int_a8229aa3
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Time Travel Tales / int_a8229aa3
 C°ntinuum: roleplaying in The Yet (Tabletop Game)
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Western Zodiac / int_a8229aa3
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You Already Changed the Past / int_a8229aa3
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Your Mind Makes It Real / int_a8229aa3