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Cosmic Encounter (Tabletop Game)
- 28 statements
- 4 feature instances
- 12 referencing feature instances
Cosmic Encounter (Tabletop Game) | type |
TVTItem | |
Cosmic Encounter (Tabletop Game) | label |
Cosmic Encounter (Tabletop Game) | |
Cosmic Encounter (Tabletop Game) | page |
CosmicEncounter | |
Cosmic Encounter (Tabletop Game) | comment |
Cosmic Encounter is a board/card game in which each player takes on the role of one (or sometimes more) alien races. The goal of the game is to establish colonies on planets in other player's home systems. Combat takes place through the use of ships and cards which add to the power of the ships involved. The game actively encourages "wheeling and dealing" between players to form temporary offensive and defensive alliances, or even resolve "combat" situations without actual combat (you can, for example, offer to exchange a colony in your system for a colony in your opponent's system).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })One of the distinctive features of the game is that in addition to the base rules, each alien species has the ability to "break" the rules in some unique way. This adds an additional strategic layer to the game beyond the part-luck-part-strategy aspect of the battles themselves, as the powers of the different aliens interact in different ways, leading to vastly different games each time.Originally designed by Future Pastimes, Cosmic Encounter has been around for a considerable time and gone through several different publishers: Eon Games in 1977, West End Games (in the US) and Games Workshop (in the UK) in 1986, Mayfair Games in 1991, Avalon Hill in 2000, and Fantasy Flight Games in 2008. Many of these publishers also published expansions to and/or variations on the base game. Most of these are distinct enough that expansions from one publisher are not compatible with the base game from another publisher (without some modifications), though people familiar with any version should be able to play any other after some explanation of the differences (especially in the case of rules which are present in some versions but not others). In particular, interactions between the powers may cause some races to be either wildly overpowered or effectively worthless if mismatched bases/expansions are used (though this is occasionally true of pairings even within a single publisher; Zombie's power is all but useless against Void, for example).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })There is also an online version playable via Tabletop Simulator on Steam. | |
Cosmic Encounter (Tabletop Game) | fetched |
2021-06-29T18:10:07Z | |
Cosmic Encounter (Tabletop Game) | parsed |
2021-06-29T18:10:07Z | |
Cosmic Encounter (Tabletop Game) | isPartOf |
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Cosmic Encounter (Tabletop Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Cosmic Encounter (Tabletop Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Locust has the power to devour an opponent's planet if it's the only player who has ships on that planet, which removes it from the game and guarantees that no opponent will be able to take it back from them. However, it's so difficult for the Locust to actually get an opponent's planet all to itself because all other players will be extra careful to never leave it alone on foreign planets that a proposed house rule is to let each planet that the Locust devours count as two for it. The Masochist has the power of winning the game if they get all their ships sent to the warp or removed from the game. Doing so is a lot easier said than done, though, especially since all the progress a Masochist makes toward their alternate win condition can be instantly undone by the Mobius Tubes artifact that sends all ships in the warp back to their players. | |
Cosmic Encounter (Tabletop Game) / int_2bdae2ae | featureApplicability |
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Cosmic Encounter (Tabletop Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Cosmic Encounter (Tabletop Game) | hasFeature |
Cosmic Encounter (Tabletop Game) / int_2bdae2ae | |
Cosmic Encounter (Tabletop Game) / int_3c3f28a5 | type |
Blessed with Suck | |
Cosmic Encounter (Tabletop Game) / int_3c3f28a5 | comment |
Blessed with Suck: Some races' powers are more useful than others, though this partially depends on the playstyle of the player in question, and a race that's effectively terrible for one player may be terribly effective in the hands of another.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Cosmic Encounter (Tabletop Game) / int_3c3f28a5 | featureApplicability |
1.0 | |
Cosmic Encounter (Tabletop Game) / int_3c3f28a5 | featureConfidence |
1.0 | |
Cosmic Encounter (Tabletop Game) | hasFeature |
Cosmic Encounter (Tabletop Game) / int_3c3f28a5 | |
Cosmic Encounter (Tabletop Game) / int_d13f7848 | type |
Planet Eater | |
Cosmic Encounter (Tabletop Game) / int_d13f7848 | comment |
The Locust has the power to devour an opponent's planet if it's the only player who has ships on that planet, which removes it from the game and guarantees that no opponent will be able to take it back from them. However, it's so difficult for the Locust to actually get an opponent's planet all to itself because all other players will be extra careful to never leave it alone on foreign planets that a proposed house rule is to let each planet that the Locust devours count as two for it. | |
Cosmic Encounter (Tabletop Game) / int_d13f7848 | featureApplicability |
1.0 | |
Cosmic Encounter (Tabletop Game) / int_d13f7848 | featureConfidence |
1.0 | |
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Cosmic Encounter (Tabletop Game) / int_d13f7848 | |
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Cosmic Encounter (Tabletop Game) / int_name | featureApplicability |
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Cosmic Encounter (Tabletop Game) / int_name | featureConfidence |
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Cosmic Encounter (Tabletop Game) / int_name | itemName |
Cosmic Encounter (Tabletop Game) |
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