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Cyberpunk (Tabletop Game)

 Cyberpunk (Tabletop Game)
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TVTItem
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game)
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Cyberpunk
 Cyberpunk (Tabletop Game)
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Cyberpunk is a tabletop roleplaying game created by Mike Pondsmith and published by R. Talsorian Games. The game, as the title might indicate, is based heavily on the Cyberpunk genre, to the point where William Gibson is often referred to as "Saint Willie" in sourcebooks.Set in 2013 / 2020 / 2027 / 2032 / 2045, the players are mercenaries, criminals, and vagabonds in the street culture of the time. Society has broken down, the government is ineffectual, and anything resembling a good life must be obtained by doing dirty work for one of the mega-corps that control the world. It's common to modify one's body with cybernetic augmentations, whether it's designer eyes, replacement limbs, or combat-ready military gear, but stacking up too much "cyberware" causes a person to go insane with "cyber-psychosis". The game's lore revolves around the fictional Night City in California, but GMs are encouraged to set campaigns in their hometown to make the future seem strange yet familiar.The first edition, retroactively titled Cyberpunk 2013, was published in 1988. Cyberpunk 2020 was released in 1990 and gained much more success. The non-canon Gaiden Game Cybergeneration, centered around kids with strange superpowers, came out in 1993. Cyberpunk V3.0 was published in 2005 and took the setting into more Post-Cyberpunk & transhumanist themes, but received heavy criticism and has been declared non-canon. The most recent edition, Cyberpunk Red, was published in 2020 and seems to have gotten the series back on track with good reception, releasing not only traditional paid splatbooks but also free monthly "DLC" PDFs that add new and reworked content & mechanics.As the games are a very deliberate, self-aware attempt to capture the feel of the then-burgeoning cyberpunk genre, it can be comfortably assumed that any trope from that particular genre that isn't mentioned will fit neatly in this game. Supplement books allow you to play in specific author's 'verses, such as George Alec Effinger's Marîd Audran.A videogame set in the Cyberpunk setting was created by CD Projekt RED, known as Cyberpunk 2077 and appropriately released in 2020. An anime by Studio TRIGGER in collaboration with CDPR, called Cyberpunk: Edgerunners, was released in 2022. For the franchise as a whole, see here.
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Creator Cameo
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Creator Cameo: The cover art of Listen Up, You Primitive Screwheads! Polish edition, itself a touched-up version of one of black-and-white illustrations, depicts a man very similar to the game's creator, Mike Pondsmith◊.
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Super-Reflexes
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Super-Reflexes: Combat in the setting is set up to be won by whoever gets to go first in a turn, due to its overwhelming lethality. As such, a number of augmentations exist to improve a character's initiative roll and you would have to be crazy not to take them.
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City on the Water
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City on the Water: Raft-Cities, also known as The Drift Nations, are floating communities that exist off the coasts of many cities and islands. These range from ramshackle settlements put together by Nomads out of everythin from old watercraft to abandoned oil rigs, to picturesque cities built as havens for the super wealthy.
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Gaia's Lament
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Gaia's Lament: The world's in pretty rough shape in the near future. A good chunk of the American Midwest is undergoing desertification and the rain is more acidic than not. Meanwhile loss of the ozone layer is so serious that cities in Scandinavian countries had to be placed under plastic domes to protect people from the Sun's UV rays and trees in Europe have to be sprayed to protect them from acid rain. The world's fauna also took a major hit, thanks to the aforementioned environmental devastation and several wildlife-borne diseases that not only further reduced the population but also resulted in several human pandemics which were met with sanctioned exterminations in an attempt to stem the tide. As a result, by 2077, several previously common species of wildlife in the former United States are all but extinct.
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Transferable Memory
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Transferable Memory: Through the use of an Alternative Reality Process (colloquially referred to as "braindancing") people can record, edit and distribute tactile experiences to others - including the sensation of death. Those who experience a braindance of death can have their own heart stop from just the visceral reaction.
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Unreliable Narrator
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Johnny Silverhand's death was also changed in Cyberpunk 2077, though this may be Unreliable Narrator.
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The Sociopath
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The Sociopath: Low Empathy characters are assumed to be this or something similar. Low Humanity characters are this, either temporarily or permanently.
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A Lighter Shade of Black
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A Lighter Shade of Black: Militech was considered this compared to Arasaka, being a corrupt and evil megacorporation but having higher ideals.
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Post-Peak Oil
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Post-Peak Oil: Subverted. Demand for petroleum sank as CHOOH-2 replaced gasoline and diesel as the fuels of choice. However, petroleum is still a valuable raw material for producing all manner of chemicals and pharmaceuticals, and SovOil is considered a MegaCorp pretty much on the size and value of its untapped oil deposits alone.
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The Fixer
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Fixers are the go-to people to get in touch with people in the underbelly of society, arrange for a bit of smuggling or both. With Streetdeal, they can learn what's the word on the streets or be the word.
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Squad Nickname
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Squad Nickname: The C-SWAT,note Cybernetic Special Weapons & Tactical Squad PSYCHE-DIV, CYBEnforcement, and MAX-TAC note Maximum Force Tactical Division are all colloquially known as "(Cyber) Psycho Squads" as they are special police squads who capture rogue cyberpsychos and who are just barely cyberpsychotic themselves, some of whom are rehabilitated cyberpsychos.
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Artificial Limbs
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Artificial Limbs: All over the place and often used to replace lost limbs, though cloned (or possibly stolen) limbs may also be used. The prosthetics are also presented somewhat more realistically than usual, with the guide correctly noting that a pair of cyber-arms would not give you Super-Strength, as just because your arms are strong, doesn't mean your spine is.
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Long-Runners
 Cyberpunk (Tabletop Game) / int_21c05222
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Long-Runners: Cyberpunk was first published in 1988, and the most recent edition, Cyberpunk Red, was published in 2020 (and there are still supplements coming out as of 2023).
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Crapsack World
 Cyberpunk (Tabletop Game) / int_21d70919
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Crapsack World: A cyberpunk hallmark. Life is cheap, corporations run everything, and violence is a fact of everyday life.
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Post-Cyberpunk
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Post-Cyberpunk: The setting was meant to follow the destruction of the Arasaka Corporation and the recovery of the world rather than the bleaker, more cynical Cyberpunk Red and later Cyberpunk 2077.
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Arbitrary Augmentation Limit
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Arbitrary Augmentation Limit: Cybernetic augmentations decrease a character's Humanity score, running the risk of "Cyber-Psychosis", though unlike other games, it is possible to restore lost humanity (usually through expensive and long-term therapy, which neatly averts There Are No Therapists. If you're too far gone, however, the therapy comes with the drawback of disabling your augmentations or outright removing them).
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Regional Redecoration
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Regional Redecoration: After a nuclear war in 1997, most of the Middle East was reduced to radioactive glass-like fields.
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I Meant to Do That
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I Meant to Do That: Explicitly mentioned as part of the attitude edgerunners need to have: anyone can walk into a bar with a gun, but a true Cyberpunk needs to walk in with a gun and an attitude that says "don't fuck with me" to survive. Cool is a stat in this game, and represents how you handle yourself in good and bad situations.
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Forced Euthanasia
 Cyberpunk (Tabletop Game) / int_2b7ae239
comment
Forced Euthanasia: At the end of "Never Fade Away" (a short flavor story featured in the rulebook), Johnny Silverhand finds his kidnapped girlfriend Alt apparently brain-dead and, assuming she is gone, disconnects her from Arasaka's machine that's keeping her body alive. What he doesn't know (nor bothers to find out) is that Alt's consciousness was only temporarily transferred to a nearby server, so she was just fine (if unable to voice her protest) until he decided to unplug her, which is what actually killed her. In Cyberpunk 2077, Alt is still very much pissed at him for this, even after having long Ascended to a Higher Plane of Existence as a disembodied quasi-AI.
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Fantastic Firearms
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Fantastic Firearms: Some guns fire using what's called "electro-thermal enhancement". A bullet has a cartridge full of water, a capacitor turns that to plasma and that fires the round. The guns hit harder but now need batteries.
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Ax-Crazy
 Cyberpunk (Tabletop Game) / int_2d4fa515
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Each item you install comes with a cost to your humanity. It's not hard to skirt that restriction, and some degree of augmentation is absolutely necessary to compete, but too much of it and you go Ax-Crazy and turn you into a "Cyber Psycho". This is typically guaranteed to end in a showdown with heavily armed, very paranoid cops (several of whom may be on the edge of aug-induced craziness themselves, if they weren't Cyber Psychos themselves before they became cops [Which is also very likely]). The good news, however, is that humanity lost can be regained by shelling out cash for therapy (which is mandatory for Full Conversion Borgs). One sourcebook for 2020 gave optional additional rules that cyberpsychosis can actually land a character somewhere in a wide spectrum of severe mental health problems. It also provided an explanation that the popular image of cyberpsychos being violent maniacs would still hold, as naturally someone whose cyberpsychosis manifests in a catatonic state isn't going to make news the way someone does who goes on a killing spree because they suspect anyone and everyone might be an agent of "them".
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The City Narrows
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comment
The City Narrows: "Combat Zones," run-down, crime-ridden districts that exist in every major urban sprawl, where gangs hold sway and the cops only enter in force (if at all). Overlaps with Gateless Ghetto in some cities, where the areas are walled off and the inhabitants are left to their own devices.
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Japan Takes Over the World
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Japan Takes Over the World: Played with, surprisingly enough. Many of the megacorporations are wholly or partially owned by the Japanese, but the European Union has become the dominant superpower, with euros in use as the new global currency. Played Straight in Night City as a setting where the Arasaka Corporation's grip tightens after the 4th Corporate War, until 2077 where they literally have a whole section of the city dedicated to their facilities. Though depending on the video game's ending this may shift away from them.
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After the End
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After the End: The Collapse is a localized version of this for the United States, resulting in the deaths of over a hundred million people as well as the disintegration of the United States into feuding city-states. This is brought about by plague, civil war, and the collapse of infrastructure. By Cyberpunk Red the United States has somewhat gotten back on its feet, albeit in a vastly diminished state.
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Good-Guy Bar
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Good-Guy Bar: The Forlorn Hope is a base of operations for player characters as well as similar antiheroes. The Atlantis also serves as a base of operations for Edgerunners.
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Magnetic Weapons
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Magnetic Weapons: The ESA has a mass driver on the moon which they use to "keep the peace".
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Zeerust
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Zeerust: Many of the elements depicted in Cyberpunk 2020 or even 2013 have yet to become reality, while others aged like milk, for example 2020 still has fax machines as a common form of communication.
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Crapsaccharine World
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Crapsaccharine World: The European Community according to the EurosourcePlus splatbook. If you're poor you can get free housing, food, healthcare, entertainment, and more but among other problems food is just good enough to support your body, healthcare is practiced by Medicine students will all that entails, and you're fed with EU-sourced propaganda about how great is life there (which is not very far away from the truth given the sorry state of Eastern Europe).
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Pocket Rocket Launcher
 Cyberpunk (Tabletop Game) / int_3cb3772f
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Pocket Rocket Launcher: In Cyberpunk Red, mini-missile launchers are a ubiquitous heavy weapon of the setting, available both as a regular weapon and as an option for cybernetic limbs.
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Powered Armor
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Powered Armor: Two types in the form of ACPA and Hardsuits (Heavy armor with an exoskeleton for support.) Linear Frames are essentially unarmored powered exoskeletons that are clunky to operate without a man-machine interface port.
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Cowboy Cop
 Cyberpunk (Tabletop Game) / int_3dd3951e
comment
Cops / Lawman are, well, beat cops and detectives who try their best to uphold the law and protect citizens from gang violence and cyberpsychos. Their Authority makes them extra intimidating for criminals of all kinds. Expanded in Red to Lawman , in order include the private security of corporations and security contractors hired by private individuals, they also now use Backup to call in companion chharacters that will fight on their side.
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Surprisingly Realistic Outcome
 Cyberpunk (Tabletop Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Cyberpunk Red does this for the nuclear destruction of Arasaka Tower that was originally treated as a big action setpiece's ending with minimal collateral damage. In the revised timeline, a quarter of a million people die from radiation poisoning as well as follow up deaths from the blasts that result in much of Night City being rendered uninhabitable. It also permanently poisons the public against the NuUSA due to them lying about it being the work of Arasaka Corporation.
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Captain Obvious
 Cyberpunk (Tabletop Game) / int_3eee0728
comment
This is downplayed if you have your Cyberware installed in a Scandinavian cyber clinic. Due to specialist therapies, you roll humanity loss twice, and take the value of the second away from the first, with the possible result of no humanity loss at all. Although this is costly, as to get access to these clinics, as well as having to be in Scandinavia, it takes one day per maximum humanity loss, at a cost of 1000 eurobucks per day plus operation costs, and to even get into the clinic requires a six month wait (which can be reduced by 1D6 months by paying an extra 10%). And illegal cyberware isn't available.
 Cyberpunk (Tabletop Game) / int_3eee0728
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1.0
 Cyberpunk (Tabletop Game) / int_3eee0728
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_3eee0728
 Cyberpunk (Tabletop Game) / int_4033e213
type
Crack Pairing
 Cyberpunk (Tabletop Game) / int_4033e213
comment
Crack Pairing: In-universe, this is what Adam Smasher and Michiko Arasaka's brief romance was considered.
 Cyberpunk (Tabletop Game) / int_4033e213
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_4033e213
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_4033e213
 Cyberpunk (Tabletop Game) / int_403c6dbf
type
Neural Implanting
 Cyberpunk (Tabletop Game) / int_403c6dbf
comment
Neural Implanting: This is possible in the setting using brain implants and Soulkiller technology.
 Cyberpunk (Tabletop Game) / int_403c6dbf
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_403c6dbf
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_403c6dbf
 Cyberpunk (Tabletop Game) / int_40b308f3
type
Biotech Is Better
 Cyberpunk (Tabletop Game) / int_40b308f3
comment
Biotech Is Better: Downplayed. The only real upshot of bioware over cyberware is partially side-stepping Cybernetics Eat Your Soul, since having polymers and metal woven through your flesh and bones by nanosurgeons is less mentally taxing than having your arms lopped off and replaced with mechanical substitutes. Though, some of the biotech option are still rather practical. (Have a gland implanted that secretes non-toxic antifreeze making you immune to frostbite; get a bunch of nanoids injected that style your hair, brush your teeth, and clear up your acne for you; have the left and right sides of your brain routed together so you become naturally ambidextrous. The list goes on.)
 Cyberpunk (Tabletop Game) / int_40b308f3
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_40b308f3
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_40b308f3
 Cyberpunk (Tabletop Game) / int_40bb59d0
type
Blatant Lies
 Cyberpunk (Tabletop Game) / int_40bb59d0
comment
Blatant Lies: Elizabeth Kress blamed Arasaka for the nuclear destruction of Night City and used it to aid in their plan to reconstitute the United States.
 Cyberpunk (Tabletop Game) / int_40bb59d0
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_40bb59d0
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_40bb59d0
 Cyberpunk (Tabletop Game) / int_41914bb3
type
Blade Below the Shoulder
 Cyberpunk (Tabletop Game) / int_41914bb3
comment
Blade Below the Shoulder: In several different varieties, from Molly Millions-style finger razors, to Adam Jensen-esque arm swords, to a knuckle-deploying blade trio subtly named "Wolvers".
 Cyberpunk (Tabletop Game) / int_41914bb3
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_41914bb3
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_41914bb3
 Cyberpunk (Tabletop Game) / int_41c6c75d
type
Alcohol Is Gasoline
 Cyberpunk (Tabletop Game) / int_41c6c75d
comment
Alcohol Is Gasoline: Justified example: because of energy crisis issues, many vehicles in the setting utilize a blend of high-powered alcohol named CHOOH-2 as fuel.
 Cyberpunk (Tabletop Game) / int_41c6c75d
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_41c6c75d
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_41c6c75d
 Cyberpunk (Tabletop Game) / int_43a045de
type
Dropped a Bridge on Him
 Cyberpunk (Tabletop Game) / int_43a045de
comment
Dropped a Bridge on Him: Sort of for the megacorps EBM, InfoComp and IEC. Word of God states the first tried a coup in the time between both games and was wiped out of the face of Earth as a result while the second one, being dedicated to trafficking with information, was bankrupted by the DataKrash virus and the third one caught in the crossfire of the war between Arasaka and Militech and destroyed.
 Cyberpunk (Tabletop Game) / int_43a045de
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_43a045de
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_43a045de
 Cyberpunk (Tabletop Game) / int_4482e1ef
type
Divided States of America
 Cyberpunk (Tabletop Game) / int_4482e1ef
comment
Divided States of America: The west coast is in a loose federation, the south is a bunch of independent states, and the corporate enclaves are de facto ruled by their corps. During the late 2060s, a puppet US government controlled by Militech attempted to reconquer the old American territory, but failed and ended up galvanizing the new countries against the idea of unification even more.
 Cyberpunk (Tabletop Game) / int_4482e1ef
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_4482e1ef
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_4482e1ef
 Cyberpunk (Tabletop Game) / int_450c5a85
type
Alternate Continuity
 Cyberpunk (Tabletop Game) / int_450c5a85
comment
Alternate Continuity: Cyberpunk V3.0 has since become one of these due to the Retcon that the Fourth Corporate War did not result in the destruction of the Arasaka Corporation and rise of a more Post-Cyberpunk Transhumanism society. Instead, Cyberpunk Red is now the "official" timeline leading to Cyberpunk 2077.
 Cyberpunk (Tabletop Game) / int_450c5a85
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_450c5a85
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_450c5a85
 Cyberpunk (Tabletop Game) / int_4a59e6f7
type
One Nation Under Copyright
 Cyberpunk (Tabletop Game) / int_4a59e6f7
comment
One Nation Under Copyright: Militech was nationalized by the United States but this only resulted in the two becoming indistinguishable.
 Cyberpunk (Tabletop Game) / int_4a59e6f7
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_4a59e6f7
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_4a59e6f7
 Cyberpunk (Tabletop Game) / int_4a84e5be
type
Wandering Culture
 Cyberpunk (Tabletop Game) / int_4a84e5be
comment
Wandering Culture: The Nomads are descendants of the US citizens who chose not to reintegrate into the NUSA after the collapse of the original United States. Instead, they band together in large clans and rove the wastelands that span the space between megacities of North America in heavily-customized cars and trailers. Others went to sea and established some of the world's Raft-Cities.
 Cyberpunk (Tabletop Game) / int_4a84e5be
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_4a84e5be
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_4a84e5be
 Cyberpunk (Tabletop Game) / int_4f325546
type
Futuristic Jet Injector
 Cyberpunk (Tabletop Game) / int_4f325546
comment
Futuristic Jet Injector: The jet injection technology is directly inspired by Star Trek to the point that the injection devices have the street nickname of "Bones McCoy".
 Cyberpunk (Tabletop Game) / int_4f325546
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_4f325546
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_4f325546
 Cyberpunk (Tabletop Game) / int_533bc7ae
type
Cybernetics Eat Your Soul
 Cyberpunk (Tabletop Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: The game was the Trope Codifier for this idea, but also explored the reasons and ramifications far more than alter imitators. Each item you install comes with a cost to your humanity. It's not hard to skirt that restriction, and some degree of augmentation is absolutely necessary to compete, but too much of it and you go Ax-Crazy and turn you into a "Cyber Psycho". This is typically guaranteed to end in a showdown with heavily armed, very paranoid cops (several of whom may be on the edge of aug-induced craziness themselves, if they weren't Cyber Psychos themselves before they became cops [Which is also very likely]). The good news, however, is that humanity lost can be regained by shelling out cash for therapy (which is mandatory for Full Conversion Borgs). One sourcebook for 2020 gave optional additional rules that cyberpsychosis can actually land a character somewhere in a wide spectrum of severe mental health problems. It also provided an explanation that the popular image of cyberpsychos being violent maniacs would still hold, as naturally someone whose cyberpsychosis manifests in a catatonic state isn't going to make news the way someone does who goes on a killing spree because they suspect anyone and everyone might be an agent of "them". This is downplayed if you have your Cyberware installed in a Scandinavian cyber clinic. Due to specialist therapies, you roll humanity loss twice, and take the value of the second away from the first, with the possible result of no humanity loss at all. Although this is costly, as to get access to these clinics, as well as having to be in Scandinavia, it takes one day per maximum humanity loss, at a cost of 1000 eurobucks per day plus operation costs, and to even get into the clinic requires a six month wait (which can be reduced by 1D6 months by paying an extra 10%). And illegal cyberware isn't available. Similar to the above are therapy programs which can potentially be associated with any cyberware, and available much more widely. The downsides are (aside from cost) that they can only mitigate humanity loss up to 50%, and they are realistically intensive and long-term. At worst (and best) you will be spending several months at a facility you are not allowed to leave. One of the major selling points or bioware is actively side-stepping this as much as possible. That muscle and bone lace may not make you as strong as cyberlimbs will, nor will that nanooptical reconstruction surgery give you as good of sight as a cybereye, but they are still your limbs and your eyes, which means you'll be less likely to disassociate from humanity and thus less likely to go on a killing spree. Some of the ramifications are related to how those toys often require maintenance. It is quite helpful to have under the skin some sort of Kevlar until you awake one morning, find you're sweating black -such thing decomposing- and have to eat a nanoid supplement in order to stop that. Cyberpunk Red built on the concept as its original version could come off as somewhat ableist due to modern understandings of prosthetics and the like. The humanity loss is not just from getting the chrome but when that chrome is meant to go beyond the flesh it's replacing. In a practical sense, this means that you can replace that arm that got shot off last job with a medical-grade cyberarm without any humanity loss, just that it'll function exactly like the flesh-and-blood one some poor sap's probably had to clean up. But if you go installing a concealed weapon into that cyberarm, that's when the humanity loss kicks in as you're going beyond what a "baseline" human body is capable of. Likewise you could start with medical-grade 'ware to replace limbs your character was born lacking entirely with no cost in humanity or starting cash (all but one of the edgerunners in the Black Dog short story at the end of the RED corebook were born with absent body parts that were replaced with cyberware).
 Cyberpunk (Tabletop Game) / int_533bc7ae
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1.0
 Cyberpunk (Tabletop Game) / int_533bc7ae
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_533bc7ae
 Cyberpunk (Tabletop Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Cyberpunk (Tabletop Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": Cyberpunk RED introduces Agents, which are smartphones. This is because of the original game's Zeerust where nothing similar to a smartphone existed in the year 2020.
 Cyberpunk (Tabletop Game) / int_5ac34441
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_5ac34441
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_5ac34441
 Cyberpunk (Tabletop Game) / int_5b0eaf89
type
Upgrade Artifact
 Cyberpunk (Tabletop Game) / int_5b0eaf89
comment
Upgrade Artifact: Skillsofts, chips with software that conveys skill in certain areas as long as they're plugged in. There's two variants: skill chips and knowledge chips. Skill chips give you a bonus as long as they're slotted, but they override any actual skill you have and have a hard cap: the best (and most expensive) chips give a +3 bonus to a skill, but if you have a +4 or higher bonus naturally, the chip forces you back down to +3 at best. Knowledge chips give you a bonus to any non-physical skill (such as special lore or important history) and do stack with your natural skill, acting more like having an encyclopedia in your head that you can access at will.
 Cyberpunk (Tabletop Game) / int_5b0eaf89
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1.0
 Cyberpunk (Tabletop Game) / int_5b0eaf89
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_5b0eaf89
 Cyberpunk (Tabletop Game) / int_5bf69547
type
Gang of Hats
 Cyberpunk (Tabletop Game) / int_5bf69547
comment
Gang of Hats: Gangbook reveals that Night City is now dominated by them and they range from the Daughters of Hippolyta to Reagan's Rangers.
 Cyberpunk (Tabletop Game) / int_5bf69547
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_5bf69547
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_5bf69547
 Cyberpunk (Tabletop Game) / int_5ce7dbb9
type
Central Theme
 Cyberpunk (Tabletop Game) / int_5ce7dbb9
comment
Central Theme: The unreliability of information and the flexibility of the truth when recorded data is no longer preserved.
 Cyberpunk (Tabletop Game) / int_5ce7dbb9
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_5ce7dbb9
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_5ce7dbb9
 Cyberpunk (Tabletop Game) / int_5f52cfcf
type
Intrepid Reporter
 Cyberpunk (Tabletop Game) / int_5f52cfcf
comment
Medias are investigative journalists set out to reveal the corporations' dirty laundry and show it to the world, consequences be damned. Their Credibility makes their stories more popular towards the common folk and the powers that be.
 Cyberpunk (Tabletop Game) / int_5f52cfcf
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_5f52cfcf
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_5f52cfcf
 Cyberpunk (Tabletop Game) / int_638b65bc
type
Armor Is Useless
 Cyberpunk (Tabletop Game) / int_638b65bc
comment
Armor Is Useless: Averted. Body armor is a necessity to survive even a weak holdout pistol without a lengthy trip to a hospital/medtech, even if AP bullets reduce its effectiveness.
 Cyberpunk (Tabletop Game) / int_638b65bc
featureApplicability
-1.0
 Cyberpunk (Tabletop Game) / int_638b65bc
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_638b65bc
 Cyberpunk (Tabletop Game) / int_65163c3a
type
Evil Tower of Ominousness
 Cyberpunk (Tabletop Game) / int_65163c3a
comment
Evil Tower of Ominousness: The skyscrapers of the different MegaCorps and especially those of Arasaka, that are designed to look as intimidating as possible being black and usually the tallest buildings of the cities they're located on.
 Cyberpunk (Tabletop Game) / int_65163c3a
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_65163c3a
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_65163c3a
 Cyberpunk (Tabletop Game) / int_6563a3f2
type
Cyberspace
 Cyberpunk (Tabletop Game) / int_6563a3f2
comment
Cyberspace: Being heavily influenced by William Gibson's writings, this is how computer hacking works in-game.
 Cyberpunk (Tabletop Game) / int_6563a3f2
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6563a3f2
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_6563a3f2
 Cyberpunk (Tabletop Game) / int_6651bba7
type
Bio-Augmentation
 Cyberpunk (Tabletop Game) / int_6651bba7
comment
One of the major selling points or bioware is actively side-stepping this as much as possible. That muscle and bone lace may not make you as strong as cyberlimbs will, nor will that nanooptical reconstruction surgery give you as good of sight as a cybereye, but they are still your limbs and your eyes, which means you'll be less likely to disassociate from humanity and thus less likely to go on a killing spree.
 Cyberpunk (Tabletop Game) / int_6651bba7
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6651bba7
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_6651bba7
 Cyberpunk (Tabletop Game) / int_67c0ef1a
type
Hidden Backup Prince
 Cyberpunk (Tabletop Game) / int_67c0ef1a
comment
Hidden Backup Prince: Queen Victoria II of the UK, known in real life as Princess Beatrice, was the ninth successor to the throne before the country went under martial rule following an armed rebellion by Scotland, an opportunity used by the military rulers to assasinate the royal family. Victoria and her sister survived by being sent to the USA before things went sour.
 Cyberpunk (Tabletop Game) / int_67c0ef1a
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_67c0ef1a
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_67c0ef1a
 Cyberpunk (Tabletop Game) / int_6a6c1f35
type
The Power of Rock
 Cyberpunk (Tabletop Game) / int_6a6c1f35
comment
Rockerboys are both underground musicians and political agitators, using their music or rhetoric to challenge corporate authority and rile up people. They can commandeer crowds with their Charismatic Leadership.
 Cyberpunk (Tabletop Game) / int_6a6c1f35
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6a6c1f35
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_6a6c1f35
 Cyberpunk (Tabletop Game) / int_6c553873
type
Private Military Contractors
 Cyberpunk (Tabletop Game) / int_6c553873
comment
Private Military Contractors: Militech, Arasaka and a bunch of others, with the Lazarus Group even being a full-fledged private army.
 Cyberpunk (Tabletop Game) / int_6c553873
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6c553873
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_6c553873
 Cyberpunk (Tabletop Game) / int_6cd2fb82
type
Full-Conversion Cyborg
 Cyberpunk (Tabletop Game) / int_6cd2fb82
comment
Full-Conversion Cyborg: Adam Smasher debuted in the RPG Cyberpunk 2020, but he was one of many "full conversion" or "full 'borgs". There was the Gemini that was made to look like a human, several that looked robotic, an aircraft and the fearsome Dragoon. The Dragoon was a 7-8 foot tall killing machine barely controlled by cyberware and drugs, the only organic part was human brain that controlled it. Many "full 'borgs" opted for a Brain in a Jar system where they could swap bodies.
 Cyberpunk (Tabletop Game) / int_6cd2fb82
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6cd2fb82
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_6cd2fb82
 Cyberpunk (Tabletop Game) / int_6d332aea
type
Driven to Suicide
 Cyberpunk (Tabletop Game) / int_6d332aea
comment
Driven to Suicide: The final fate of Kei Arasaka at the end of Firestorm: Shockwave.
 Cyberpunk (Tabletop Game) / int_6d332aea
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_6d332aea
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_6d332aea
 Cyberpunk (Tabletop Game) / int_71687bca
type
Stalker with a Test Tube
 Cyberpunk (Tabletop Game) / int_71687bca
comment
Stalker with a Test Tube: One if the Tales of the Red stories involves a man who kidnaps women in hopes of assembling her parts into a new woman that resembles a local television personality. He's also a (cybernetic) vampire.
 Cyberpunk (Tabletop Game) / int_71687bca
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_71687bca
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_71687bca
 Cyberpunk (Tabletop Game) / int_74e9a5b1
type
Scavenger World
 Cyberpunk (Tabletop Game) / int_74e9a5b1
comment
Scavenger World: A Downplayed Trope example but so much wealth is leftover from the United States' glory days and Fourth Corporate War that it is entirely possible to live off of the refuse or make a fortune via salvage.
 Cyberpunk (Tabletop Game) / int_74e9a5b1
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1.0
 Cyberpunk (Tabletop Game) / int_74e9a5b1
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_74e9a5b1
 Cyberpunk (Tabletop Game) / int_7a19a69b
type
Not Quite the Right Thing
 Cyberpunk (Tabletop Game) / int_7a19a69b
comment
Not Quite the Right Thing: In "Never Fade Away", Johnny Silverhand accidentally kills his girlfriend, Alt Cunningham, when he disconnects her early from cyberspace.
 Cyberpunk (Tabletop Game) / int_7a19a69b
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_7a19a69b
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_7a19a69b
 Cyberpunk (Tabletop Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Cyberpunk (Tabletop Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: The nuclear explosion in Night City, conventional destruction from the Fourth Corporate War, orbital weapon strikes and massive wildfires sent so much debris into the atmosphere that it stained the skies an eerie red for two years. This came with sticky blood-red downpours and eventually died down to just brilliant crimson sunrises and sunsets for the next decade, all of which became the namesake for The Time of the Red.
 Cyberpunk (Tabletop Game) / int_7c4ba0e0
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_7c4ba0e0
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_7c4ba0e0
 Cyberpunk (Tabletop Game) / int_85f0963f
type
Psycho Serum
 Cyberpunk (Tabletop Game) / int_85f0963f
comment
Psycho Serum: A wide variety of ones to choose from, ranging from relatively mild ones like Slammer (temporarily increases speed and reduces intelligence) to really nasty stuff like Black Lace (turns you into a super-fast berserker and causes permanent mental damage, potentially driving you crazy.)
 Cyberpunk (Tabletop Game) / int_85f0963f
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_85f0963f
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_85f0963f
 Cyberpunk (Tabletop Game) / int_8767b1f3
type
Black-and-Gray Morality
 Cyberpunk (Tabletop Game) / int_8767b1f3
comment
Black-and-Gray Morality: The Arasaka Corporation is the worst of the world's megacorps by a longshot with Militech being considered A Lighter Shade of Black by comparison.
 Cyberpunk (Tabletop Game) / int_8767b1f3
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_8767b1f3
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1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_8767b1f3
 Cyberpunk (Tabletop Game) / int_8a8afdce
type
Mini-Game
 Cyberpunk (Tabletop Game) / int_8a8afdce
comment
Mini-Game: Cyberpunk Red introduced for April Fools 2021 Elflines Online, an in-universe VR MMORPG with it's own rulebook on how to create characters and have MMO-style adventures.
 Cyberpunk (Tabletop Game) / int_8a8afdce
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_8a8afdce
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1.0
 Cyberpunk (Tabletop Game)
hasFeature
Cyberpunk (Tabletop Game) / int_8a8afdce
 Cyberpunk (Tabletop Game) / int_8e20b0f7
type
Private Detective
 Cyberpunk (Tabletop Game) / int_8e20b0f7
comment
Private Detective: Danger Gal is a corporation of Cat Girl Private Detectives operated by Michiko Arasaka, granddaughter of Saburo Arasaka.
 Cyberpunk (Tabletop Game) / int_8e20b0f7
featureApplicability
1.0
 Cyberpunk (Tabletop Game) / int_8e20b0f7
featureConfidence
1.0
 Cyberpunk (Tabletop Game)
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Cyberpunk (Tabletop Game) / int_8e20b0f7
 Cyberpunk (Tabletop Game) / int_8ed5c6e4
type
Asshole Victim
 Cyberpunk (Tabletop Game) / int_8ed5c6e4
comment
Asshole Victim: Arasaka was revoked of all charters, its members declared terrorists, and its resources seized after the nuclear bombing of Arasaka Towers. They won't be invited back to Night City for another fifty years. It couldn't have happened to a nicer group of people.
 Cyberpunk (Tabletop Game) / int_8ed5c6e4
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1.0
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Cyberpunk (Tabletop Game) / int_8ed5c6e4
 Cyberpunk (Tabletop Game) / int_904530eb
type
Recycled IN SPACE!
 Cyberpunk (Tabletop Game) / int_904530eb
comment
Recycled In SPACE: The supplement Deep Space allows adventures to be run on the final frontier. It's a hard science fiction with almost all the technologies featured there either existing in Real Life (chemical and ionic drives) or having been researched but cancelled (nuclear propulsion), and touching issues as the effects of microgravity on the human body and the finiteness of the speed of light (read: radio communications) among others. It also mentions some elements have been simplified for game purposes.
 Cyberpunk (Tabletop Game) / int_904530eb
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1.0
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Cyberpunk (Tabletop Game) / int_904530eb
 Cyberpunk (Tabletop Game) / int_91e894b4
type
Apocalypse How
 Cyberpunk (Tabletop Game) / int_91e894b4
comment
Apocalypse How: The Fourth Corporate War between Militech and Arasaka together with the DataKrash destroying the NET led to a Class 1 disaster. The war destroyed the majority of shipping lanes so global supply lines became obstructed, making goods and people harder to move across the globe. Major economic crash, lawlessness and violence rose after the immediate years of the war. Night City in specific was hit with a Class 0, as the Corporate District was hit by a nuclear bomb while the rest of the city fell into anarchy until the Nomads saved the city. By Cyberpunk RED the city is still recovering from the aftermath and many parts of the city are still destroyed or affected.
 Cyberpunk (Tabletop Game) / int_91e894b4
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Cyberpunk (Tabletop Game) / int_91e894b4
 Cyberpunk (Tabletop Game) / int_93c04c8a
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Future Food Is Artificial
 Cyberpunk (Tabletop Game) / int_93c04c8a
comment
Future Food Is Artificial: Downplayed. Food comes in three varieties, "kibble", "prepack" and "fresh". Kibble is described as having the appearance smell, and flavor of the dog food from which it takes its name, and only the truly destitute and desperate reduce themselves to actually eating it. "Prepack" is generally based around soy- and insect-based meat substitutes and artificially textured "vegetables", and varies in quality from "edible" to "actually quite good". "Fresh" is real food, fresh fruit and veg, naturally grown grains and real (though quite likely vat- or aquarium-grown) meat and fish. "Fresh" is a near-unattainable luxury to most of the world's population, and cooking "fresh" is an artform few people bother to master.
 Cyberpunk (Tabletop Game) / int_93c04c8a
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Cyberpunk (Tabletop Game) / int_93c04c8a
 Cyberpunk (Tabletop Game) / int_970c790a
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Big Bad
 Cyberpunk (Tabletop Game) / int_970c790a
comment
Big Bad: Saburo Arasaka serves as this for the setting, until he's replaced by his son, Kei.
 Cyberpunk (Tabletop Game) / int_970c790a
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Cyberpunk (Tabletop Game) / int_970c790a
 Cyberpunk (Tabletop Game) / int_9885d4ab
type
Min-Maxing
 Cyberpunk (Tabletop Game) / int_9885d4ab
comment
Min-Maxing: A common fan criticism is that the game's "Character Role" class system (which gives certain starting skill sets and unique abilities to characters of a certain class) leads to balance issues, the most frequent being that Solos (aka: mercenaries) are the only viable character types for combat situations (thanks to their special ability which gives bonuses to their spot checks and initiative rolls), and that consequently most Solo builds end up looking very similar (high Reflex attributes & combat skills + low social skills + reflex boosting augmentations). As a result, a number of fan-made rule modifications exist that remove the Character Roles entirely and allow players to build characters from scratch, similar to Cyberpunk's chief rival, Shadowrun. However, the sourcebook explicitly states that an adventure should be less about combat and more about story, and the Referee should make everyone in an adventure feel like they are contributing. That being said, Solos are intended to be combat masters, likely cyber'd up to the gills with low humanity and a literal hair-trigger temper, so it can be argued that they're actually shoehorned into the role, rather than dominating the gameplay. It's worth noting that Solos are experts at combat and everything to do with fighting— so while they're dangerous in combat, they suck at everything else. This means that while Solos can start and finish fights, they are poor at avoiding them, pushing situations away from combat, and dealing with the (often messy) aftermath. In the fluff, Morgan Blackhand argues against this trope, pointing out that while most solos believe that all they need to be able to do is push violence, and that they can just bully the nerds into dealing with the technical stuff, not knowing how your cybernetics, i.e. your body works and exactly what you've put into it is a Bad Thing, and no solo is going to intimidate anyone when that super-reflex-boosting cybernetic spine of theirs decides to seize up.
 Cyberpunk (Tabletop Game) / int_9885d4ab
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Cyberpunk (Tabletop Game) / int_9885d4ab
 Cyberpunk (Tabletop Game) / int_99a12edd
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Cyborg
 Cyberpunk (Tabletop Game) / int_99a12edd
comment
Cyborg: Very easy for people to become one to some extent, and many people are already this.
 Cyberpunk (Tabletop Game) / int_99a12edd
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1.0
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Cyberpunk (Tabletop Game) / int_99a12edd
 Cyberpunk (Tabletop Game) / int_9b06e314
type
Greater-Scope Villain
 Cyberpunk (Tabletop Game) / int_9b06e314
comment
Greater-Scope Villain: Elizabeth Kress is the President of the United States and determined to conquer all of its former territories by whatever means necessary.
 Cyberpunk (Tabletop Game) / int_9b06e314
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1.0
 Cyberpunk (Tabletop Game) / int_9b06e314
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Cyberpunk (Tabletop Game) / int_9b06e314
 Cyberpunk (Tabletop Game) / int_9cde2df1
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Hand Cannon
 Cyberpunk (Tabletop Game) / int_9cde2df1
comment
Hand Cannon: Pretty much every gun in the setting. The sourcebooks mention that with the enhancements everyone and their moms has, .357 Magnum is considered too anemic to be a credible self-defense round.
 Cyberpunk (Tabletop Game) / int_9cde2df1
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Cyberpunk (Tabletop Game) / int_9cde2df1
 Cyberpunk (Tabletop Game) / int_9dd2cbc2
type
CloudCuckooLander
 Cyberpunk (Tabletop Game) / int_9dd2cbc2
comment
Cloud Cuckoo Lander: Rache Bartmoss, one of the most brilliant Netrunners of the setting. Also, he's far less harmless than most examples of this trope, if he is to be believed. In Cyberpunk Red it's revealed he died in a corporate raid but in his wisdom, he had set a Dead Man's Switch that triggered the DataKrash virus to be unleashed on the whole internet two weeks after he died. It crippled 78.2% of the internet as it stood in 2022 and the world in universe never fully recovered as of 2077's opening with the Blackwall representing a barrier from the wider web and local networks in Night City.
 Cyberpunk (Tabletop Game) / int_9dd2cbc2
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Cyberpunk (Tabletop Game) / int_9dd2cbc2
 Cyberpunk (Tabletop Game) / int_9f619ad6
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Corporate Warfare
 Cyberpunk (Tabletop Game) / int_9f619ad6
comment
Corporate Warfare: The Fourth Corporate War between two of the biggest companies in the world, Arasaka and Militech, is a major background event. This results in the end of Cyberpunk 2020 and the beginning of V3 and later Cyberpunk Red. Earlier on there were others, starting with the one between Petrochem and SovOil.
 Cyberpunk (Tabletop Game) / int_9f619ad6
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Cyberpunk (Tabletop Game) / int_9f619ad6
 Cyberpunk (Tabletop Game) / int_a3460119
type
Transhumanism
 Cyberpunk (Tabletop Game) / int_a3460119
comment
Transhumanism: NuCybe is modular and removable cyberware that is dramatically less dangerous as well as more useful than traditional cyberware.
 Cyberpunk (Tabletop Game) / int_a3460119
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1.0
 Cyberpunk (Tabletop Game) / int_a3460119
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Cyberpunk (Tabletop Game) / int_a3460119
 Cyberpunk (Tabletop Game) / int_a65288e2
type
Ascended Extra
 Cyberpunk (Tabletop Game) / int_a65288e2
comment
Ascended Extra: China and the megacorporation Kang Tao are now superpowers on the world stage.
 Cyberpunk (Tabletop Game) / int_a65288e2
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Cyberpunk (Tabletop Game) / int_a65288e2
 Cyberpunk (Tabletop Game) / int_a8559a9f
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RealLife
 Cyberpunk (Tabletop Game) / int_a8559a9f
comment
Likewise Saburo Arasaka's backstory mimics in part the one of Real Life World War II Japanese ace Saburo Sakai, the former having also fought in said conflict piloting a Zero and having also to fly several hundreds miles over the ocean badly wounded before arriving to his base. His family name, Arasaka, is also inspired by Arisaka Nariakira, one of the weapon designers of Imperial Japan.
 Cyberpunk (Tabletop Game) / int_a8559a9f
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Cyberpunk (Tabletop Game) / int_a8559a9f
 Cyberpunk (Tabletop Game) / int_a86069f
type
Alternate History
 Cyberpunk (Tabletop Game) / int_a86069f
comment
Alternate History: Courtesy of a late 80s/early 90s vision of the future. Notable features include the Soviet Union never falling, Japan as a perpetual economic superpower, moon colonies by 1997, and the Divided States of America.
 Cyberpunk (Tabletop Game) / int_a86069f
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Cyberpunk (Tabletop Game) / int_a86069f
 Cyberpunk (Tabletop Game) / int_a8739d3e
type
Urban Ruins
 Cyberpunk (Tabletop Game) / int_a8739d3e
comment
Urban Ruins: As a result of the aforementioned nuke, the central part of Night City, now known as the Hot Zone, is in ruins.
 Cyberpunk (Tabletop Game) / int_a8739d3e
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1.0
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Cyberpunk (Tabletop Game) / int_a8739d3e
 Cyberpunk (Tabletop Game) / int_a8e5bc60
type
All Hail the Great God Mickey!
 Cyberpunk (Tabletop Game) / int_a8e5bc60
comment
All Hail the Great God Mickey!: In V3.0, one of the Alternate Cultures or "AltCults" is the Desnai, a tribe of Humongous Mecha pilots who rule "Desnai World."
 Cyberpunk (Tabletop Game) / int_a8e5bc60
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Cyberpunk (Tabletop Game) / int_a8e5bc60
 Cyberpunk (Tabletop Game) / int_a98abeda
type
Roguish Romani
 Cyberpunk (Tabletop Game) / int_a98abeda
comment
Roguish Romani: The Nomads are those who took to the open road after the Collapse (of U.S. society). Over time they took on a number of stereotypical Romani traits because of their situation. They are hated, feared, distrusted and misunderstood by "statics" (those who don't travel around), they're divided up into clans, and two ways they make money are criminal acts (including con games and theft) and entertaining the "statics" with carnivals. The Romani themselves are one of the major components of Nomad culture, and the other Nomads have adopted many of their ways.
 Cyberpunk (Tabletop Game) / int_a98abeda
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1.0
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Cyberpunk (Tabletop Game) / int_a98abeda
 Cyberpunk (Tabletop Game) / int_aa483bdc
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DesertPunk
 Cyberpunk (Tabletop Game) / int_aa483bdc
comment
Nomads are wanderers who live on the roads in what's left outside of the cities, part scavengers, part traders and part bandits. Like Corporates above, they can use their Family resources to help them. In Red, slightly reworked to focus more on the vehicles your Family has with one expansion sourcebook giving them Moto Access which allows a character with Nomad ranks to be able to access any combination of vehicles equal to rank via their family.
 Cyberpunk (Tabletop Game) / int_aa483bdc
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Cyberpunk (Tabletop Game) / int_aa483bdc
 Cyberpunk (Tabletop Game) / int_aa8dcc21
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MegaCorp
 Cyberpunk (Tabletop Game) / int_aa8dcc21
comment
MegaCorp: Plenty; This IS Cyberpunk after all. One of (if not the) largest has to be Arasaka, who unfortunately is also quite evil. Others MegaCorp's include Militech, the International Electric Corporation, the Lazarus Group, Petrochem and SovOil.
 Cyberpunk (Tabletop Game) / int_aa8dcc21
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Cyberpunk (Tabletop Game) / int_aa8dcc21
 Cyberpunk (Tabletop Game) / int_ab5eea65
type
Dramatic Irony
 Cyberpunk (Tabletop Game) / int_ab5eea65
comment
Dramatic Irony: Despite having one of the most powerful megacorporations in the world in its territory that is devoted to creating a renewed Japanese Empire, Japan is every bit as impoverished and crime ridden as Night City. According to Word of God, Mike Pondsmith notably did this to avoid Unfortunate Implications.
 Cyberpunk (Tabletop Game) / int_ab5eea65
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Cyberpunk (Tabletop Game) / int_ab5eea65
 Cyberpunk (Tabletop Game) / int_ac0f4761
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Future Imperfect
 Cyberpunk (Tabletop Game) / int_ac0f4761
comment
Future Imperfect: The destruction of the Net by Rache Bartmoss has resulted in large amounts of disinformation spread as well as the eradication of whole swaths of human history. It is commonly taught that Nixon committed suicide on camera, for instance.
 Cyberpunk (Tabletop Game) / int_ac0f4761
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Cyberpunk (Tabletop Game) / int_ac0f4761
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Nuke 'em
 Cyberpunk (Tabletop Game) / int_ac320c0e
comment
Nuke 'em: The plan of Firestorm: Shockwave was to use one of these on Arasaka Tower to destroy the company forever.
 Cyberpunk (Tabletop Game) / int_ac320c0e
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1.0
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Cyberpunk (Tabletop Game) / int_ac320c0e
 Cyberpunk (Tabletop Game) / int_ad8d3c2e
type
Mechanical Muscles
 Cyberpunk (Tabletop Game) / int_ad8d3c2e
comment
Mechanical Muscles: "Fleshweave" cyberlimbs are disturbing prosthetics designed to look like the obviously mechanical parts are growing out of the user's natural limbs. The "full conversion" cyborg the Gemini had the entire body replaced except for the brain. The artwork was a cut-away with the metal parts made to resemble a normal human's muscles.
 Cyberpunk (Tabletop Game) / int_ad8d3c2e
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Cyberpunk (Tabletop Game) / int_ad8d3c2e
 Cyberpunk (Tabletop Game) / int_aec13030
type
Space People
 Cyberpunk (Tabletop Game) / int_aec13030
comment
Space People: People who were either born in or who spend most of their lives in space are referred to as "highriders." These were workers in space who live aboard space stations and gradually developed a unique shared culture, dialect customs and traditions, mostly derived from East Africa. In 2022, during the Fourth Corporate War, they declared independence from all Earthside governments and corporations as the Highrider Confederation, seizing control of all orbital stations and the two lunar colonies from the ESA. Since then, they've remained neutral toward all affairs on Earth.
 Cyberpunk (Tabletop Game) / int_aec13030
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Cyberpunk (Tabletop Game) / int_aec13030
 Cyberpunk (Tabletop Game) / int_afd112fe
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Hired Guns
 Cyberpunk (Tabletop Game) / int_afd112fe
comment
Solos are guns/swords for hire, selling their combat skills and cyberware-enhanced bodies to the highest bidder, no questions asked. They can strike first in battle with their Combat Sense.
 Cyberpunk (Tabletop Game) / int_afd112fe
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Cyberpunk (Tabletop Game) / int_afd112fe
 Cyberpunk (Tabletop Game) / int_b14836af
type
JustAFleshWound
 Cyberpunk (Tabletop Game) / int_b14836af
comment
Just a Flesh Wound: Averted. Combat is deadly, and every time a character takes damage, they have to determine if they succumb to shock and black out or find the willpower to keep going. The best armor in the world will only protect you so long: eventually, a shot is getting through, and if you're not ready for it with the appropriate stats and some lucky rolls, you're down and out. Even the most basic pistol can trigger shock with a single bullet. Played close to straight in the Red ruleset. While there are penalties to all actions when a character loses half of their HP, an ordinary hit won't do anything other than just do damage to HP - and those are plenty enough that, especially with armor, an average character can usually take a few hits from 9mm bullets with no big problems. Though any hit that rolls two or more sixes for damage (a chance for all but the lightest melee weapons) does risk taking a body part out of commission until someone with medical training can get to it.
 Cyberpunk (Tabletop Game) / int_b14836af
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Cyberpunk (Tabletop Game) / int_b14836af
 Cyberpunk (Tabletop Game) / int_b2280b66
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Retcon
 Cyberpunk (Tabletop Game) / int_b2280b66
comment
Retcon: Cyberpunk Red is full of these. Red removes Cyberpunk v3 and its apocalyptic setting in favor of creating a prequel to Cyberpunk 2077. However, it will reintroduce some of the technology that was previously established in Cyberpunk v3's rulebook as well as new technology from the real world that's been developed since then such as 3D printed pistols. Originally, the destruction of Arasaka Tower by Morgan Blackhand, Militech, and Johnny Silverhand resulted in the destruction of the Arasaka Corporation and the end of the Fourth Corporate War. It also was reasonably well contained. Instead, the Cyberpunk Red supplements describe the FCW going on for two more years and Arasaka being weakened but eventually resurging. Morgan Blackhand was originally killed in Firestorm: Shockwave, survived in the non-canon Cybergeneration set after it, and then survived for real in both Cyberpunk Red and Cyberpunk 2077. Johnny Silverhand's death was also changed in Cyberpunk 2077, though this may be Unreliable Narrator.
 Cyberpunk (Tabletop Game) / int_b2280b66
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Cyberpunk (Tabletop Game) / int_b2280b66
 Cyberpunk (Tabletop Game) / int_b3563c07
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Reversible Roboticizing
 Cyberpunk (Tabletop Game) / int_b3563c07
comment
Reversible Roboticizing: "Fleshing out" is a possible operation, whether by Brain Uploading in a clone or grafting the brain (who was usualy conserved during the Full Body Conversion) in a human body, though it might be dangerous if the brain is rejected.
 Cyberpunk (Tabletop Game) / int_b3563c07
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 Cyberpunk (Tabletop Game) / int_b3eecaae
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Colony Drop
 Cyberpunk (Tabletop Game) / int_b3eecaae
comment
Colony Drop: Cyberpunk RED backstory mentions more lunar rocks having been lobbed that way and other strikes from orbit, Rache Bartmoss having been killed that way by Arasaka.
 Cyberpunk (Tabletop Game) / int_b3eecaae
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Cyberpunk (Tabletop Game) / int_b3eecaae
 Cyberpunk (Tabletop Game) / int_b798d379
type
One Stat to Rule Them All
 Cyberpunk (Tabletop Game) / int_b798d379
comment
One Stat to Rule Them All: Reflex and Empathy. Reflex so that you can shoot first, faster, and more accurately than anyone else, and Empathy because that increases the amount of cyberware you can install which can make you great at everything else. Solos have a profession skill which is added on top of reflexes for combat initiative. Combat rounds usually go "solos first, then everyone else".
 Cyberpunk (Tabletop Game) / int_b798d379
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1.0
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Cyberpunk (Tabletop Game) / int_b798d379
 Cyberpunk (Tabletop Game) / int_ba9073e6
type
Land Downunder
 Cyberpunk (Tabletop Game) / int_ba9073e6
comment
Land Down Under: Australia is very much a confused and divided country in 2020. Not only is it physically divided between the Federal Republic and the Republic of West Australia, but divided between foreign-owned investments and the slums. Feuding gangs are also divided along ethnic lines.
 Cyberpunk (Tabletop Game) / int_ba9073e6
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Cyberpunk (Tabletop Game) / int_ba9073e6
 Cyberpunk (Tabletop Game) / int_bb40e7e0
type
Failed Future Forecast
 Cyberpunk (Tabletop Game) / int_bb40e7e0
comment
Failed Future Forecast: The original setting had Japan becoming global superpower and USSR surviving up to the game's timeline while China declined into insignificant power similarly to the USA before they were treated as Alternate History.
 Cyberpunk (Tabletop Game) / int_bb40e7e0
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CharacterClass
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Character Class: Unlike Shadowrun, Cyberpunk characters have dedicated classes, the main difference between them being their unique skill and different stat priorities: Rockerboys are both underground musicians and political agitators, using their music or rhetoric to challenge corporate authority and rile up people. They can commandeer crowds with their Charismatic Leadership. Solos are guns/swords for hire, selling their combat skills and cyberware-enhanced bodies to the highest bidder, no questions asked. They can strike first in battle with their Combat Sense. Netrunners are hackers who enjoy cracking online countermeasures and facing other hackers, while making cash in the process. They can use the Menu while browsing the Net to perform their hacks. Techies are tinkerers and builders who make a living by fixing items or, in the case of Medtechies, people. They can use their Jury Rig or Medical Tech to patch up things or people. In Red split into two distinct Roles with Techs focusing solely on fabrication and repair of mechanical devices while Medtechs focus on medical related technology and including ability to save and revive an otherwise dying character without a trauma team membership. Medias are investigative journalists set out to reveal the corporations' dirty laundry and show it to the world, consequences be damned. Their Credibility makes their stories more popular towards the common folk and the powers that be. Cops / Lawman are, well, beat cops and detectives who try their best to uphold the law and protect citizens from gang violence and cyberpsychos. Their Authority makes them extra intimidating for criminals of all kinds. Expanded in Red to Lawman , in order include the private security of corporations and security contractors hired by private individuals, they also now use Backup to call in companion chharacters that will fight on their side. Corporates are executives who juggle between climbing the company ladder and work on more or less legal "department projects". The corporation's assets can be requisitioned for their use with their Resources. Renamed in Red to Exec with slight rework more focus on corporate mobility and team building (literally you can have a team under you of companions). Fixers are the go-to people to get in touch with people in the underbelly of society, arrange for a bit of smuggling or both. With Streetdeal, they can learn what's the word on the streets or be the word. Nomads are wanderers who live on the roads in what's left outside of the cities, part scavengers, part traders and part bandits. Like Corporates above, they can use their Family resources to help them. In Red, slightly reworked to focus more on the vehicles your Family has with one expansion sourcebook giving them Moto Access which allows a character with Nomad ranks to be able to access any combination of vehicles equal to rank via their family.
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Irony: The genetically engineered grain that is the foundation of CHOOH-2 production is actually not only more nutritious than nearly all other grains, but is also very tasty and makes excellent bread. However, the demand for CHOOH-2 means that no-one, not even corporate heads, can actually afford to eat itnote That said, the splatbook (Corpbook 3) that details PetroChem, the megacorporation that produces most of it at worldwide scale, mentions that harvest surplusses are donated to poor, starving countries for PR purposes.
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Shout-Out
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Shout-Out: There is a book of GM advice titled "Listen Up, You Primitive Screwheads!", referencing a famous line from Army of Darkness. Two of Petrochem's top dogs are the Australian brothers Angus Youngblood and Malcolm Youngblood. The UK sourcebook is full of shout-outs. Del Boy Trotter (under his full name of Derek) is the head of the Tourist Board, for instance. And Alastair Lethbridge-Stewart is the military governor of Northern Ireland. The setting of Cyberpunk, Night City, takes its name from William Gibson's Sprawl Trilogy, where it's the name of the de facto foreigner's district in Chiba City, Japan, and serves as a central location in Neuromancer.
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Corrupt Corporate Executive
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Corrupt Corporate Executive: All over the setting with special mentions going to Saburo Arasaka, CEO of the corporation of the same name, and Colin Powers who works for IEC.
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Lighter and Softer
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Lighter and Softer: Cyberpunk Red compared to Cyberpunk 2077 despite them coming together around the same time. Cyberpunk 2077 emphasizes Night City as a Wretched Hive with no social safety net and the uncaring omnipresent power of the corporations. Cyberpunk Red highlights that the Fourth Corporate War actually ended in both Arasaka as well as Militech being weakened as well as the reconstitution of the United States. Which, compared to the Mad Max-esque post-Collapse world, was a major improvement for most citizens. The fact both are canon means that much of this progress is Doomed by Canon.
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Action Girl: Rogue and Spider Murphy are both seasoned female Edgerunners.
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Horrible Housing: Fitting the feel of the dystopic setting, the rulebook has a guide for the PCs living conditions. The poorest entries are sleeping in the street or sleeping in your car, both of which are particularly unpleasant and force rolls just to get a decent night's rest. (And the player is still likely to get robbed.) The next two steps up are a cube hotel, described as a closet with delusions of grandeur with the furniture folding out from the walls, and a shipping container converted into an apartment. Both have shared facilities, and cube hotel bathrooms are frequently occupied by gangs who demand 'protection money.'
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Drugs Are Bad: Though the option for characters to use drugs is there (wouldn't be cyberpunk if it wasn't), doing so is strongly discouraged (as in the writers directly tell players that it's a very good way to kill their characters, side effects being also particularly nasty). To be fair, the game was released during the height of the Moral Guardians crusade against roleplaying games, when the idea that Dungeons & Dragons led to witchcraft and Satanism was actually taken seriously.
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Underwater City
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Underwater City: These are collectively referred to as The Deepdown. Consisting of domes and facilities located on the continental shelves, these were built by various corporations and mostly engage in farming phytoplankton, fishing and undersea mining. During the chaos of the Fourth Corporate War, they severed ties with their corporate founders and cut off all contact with the surface, going so far as to build powerful cloaking devices that prevent any radar systems from finding them. The only contact they have now is through the Drift Nations that occasionally trade with them.
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History Repeats
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History Repeats: For anyone who is knowledgeable in regards to Japanese history, then they will see very stark parallels between the Empire of Japan and the Arasaka Corporation. Both were created as a counter to Western aggression; both saw massive industrial and technological growth in a short hundred years; both became a dominate super power in the same regions of the world; and both of them started a war with America which they had little hope of winning.Japan was also completely dependent on the Arasaka Corporation for their economic stability. In V3.0, after Arasaka was destroyed, Japan fell into a total recession. Which has basically turned Japan from a relatively prosperous First World country, to a Third World one in less than a year. What makes this worse however, is that Japan has no reliable outside assistance to help rebuild their economy this time. Meaning that Japan was effectively kicked right back into the Dark Ages without any safety net. The overthrow of the British government and monarchy is deliberately patterned after the Wars of the Three Kingdoms that resulted in Oliver Cromwell becoming Lord Protector before a restoration of the British Monarchy. In this case; a radical Anti-Monarchist government comes to power after overthrowing the previous state, establishes a bleak fascist state with its Lord Protector basically acting as the de-facto ruler, until the government is overthown and the Monarchy is re-established once again.
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Absurdly Sharp Blade
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Absurdly Sharp Blade: Monoswords, which, as their name suggests, are Sharpened to a Single Atom. In 2077 they're joined by the Mantis blades & Thermal Katana, both of which can dismember with ease.
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Poverty Food
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Poverty Food: Kibble. Kibble is a foodstuff that takes its name from having the exact smell, taste and texture of the dog food with the same name even if Cyberpunk RED suggests it has other tastes. Kibble is nutritionally complete, and it is possible to live on it indefintely, but everything about it makes you wish you hadn't. Most people who aren't utterly destitute opt for the more palatable low-end "prepacks". They might consist of a food paste that resembles instant ramen-flavored sealing foam, but at least they aren't kibble.
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Cult
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Cult: The AltCults are a bunch of weird groups that have largely replaced the megacorporations as villains.
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Expy
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Expy: Kissy and Roxxi are this for the Dirty Pair's Kei and Yuri.
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Recursive Adaptation
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Recursive Adaptation: There will be an RPG starter box based on Cyberpunk: Edgerunners, which was based on Cyberpunk 2077, which was based on Cyberpunk.
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Mobile City
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Mobile City: The Rolling State or Rollers, an evolution of the old Nomads, have developed "self-contained urban zone[s] on treads, supporting factories, trade-centers, defense bases and living modules ... [which] can amass enough firepower to obliterate a small county." They also use smaller, more traditional vehicles like motorbikes and RVs to operate in crowded or uneven terrain.
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20 Minutes into the Future
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20 Minutes into the Future: The original tabletop game took place in 2013, the second and most well known version takes place in 2020, which both seemed to be quite far away back in 1988 & 1990 when they were written. To avoid zeerust with the videogame adaptation that was released in the real world year 2020, things were fast-forwarded the year to 2077. Alongside the video game adaption, the new tabletop version simply known as Cyberpunk RED was announced and released, taking place during the period of 2035 to 2049 known in universe as the Time of the Red. Red is meant to give context to 2077 as well as explain developments in the universe and update technology with inventions made in our world between the early 90s and 2020 to not become zeerust on that front.
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Nondescript, Nasty, Nutritious
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Nondescript, Nasty, Nutritious: Kibble is a mass-produced nutrient mix that satisfies most requirements for sustenance, but tends to look, smell, and taste like the dry pet food it takes its name from. As such, it's primarily eaten by those who can't afford better (which is quite a lot of people in this Crapsack World).
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Everyone Is Armed
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Everyone Is Armed: It's basically required for anyone who wants to survive in the Cyberpunk world. From fixers to solos, gangs to police, adults to teenagers, to even children and the elderly; everyone has something to protect themselves from someone else. The only ones who don't carry around guns are the wealthy elites and celebrities, who hire bodyguards to protect them instead.
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The Cracker
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Netrunners are hackers who enjoy cracking online countermeasures and facing other hackers, while making cash in the process. They can use the Menu while browsing the Net to perform their hacks.
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Organ Theft
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Organ Theft: There are rules for selling organs to organ banks and there is mention of an organ lottery. Officially, you need a deceased donor card to donate organs and get a reward, but this can be faked rather easily.
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Everything Is Online
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Everything Is Online: Played with; while there's plenty of stuff kept off the wider 'net, Rache Bartmoss' Guide to the Net notes some things that shouldn't be online are. This includes the environmental systems of the space colonies and the ESA's lunar mass driver controls. (Rache's commentary notes that he routinely runs the ESA's security on the mass driver to make sure it's up to his standards, implying he keeps an eye on it as well.)
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Cyberpunk
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Cyberpunk: It's even in the title!
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Gadgeteer Genius
 Cyberpunk (Tabletop Game) / int_fbba5e98
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Techies are tinkerers and builders who make a living by fixing items or, in the case of Medtechies, people. They can use their Jury Rig or Medical Tech to patch up things or people. In Red split into two distinct Roles with Techs focusing solely on fabrication and repair of mechanical devices while Medtechs focus on medical related technology and including ability to save and revive an otherwise dying character without a trauma team membership.
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 Cyberpunk (Tabletop Game) / int_fd4f8299
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Well-Intentioned Extremist
 Cyberpunk (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Elizabeth Kress' desire to rebuild the United States by any means necessary is due to what an utter pit it's become.
 Cyberpunk (Tabletop Game) / int_fd4f8299
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Badass Preacher
 Cyberpunk (Tabletop Game) / int_fea42091
comment
Badass Preacher: Father Kevin of the Holy Angels Catholic Church is a military veteran who enforces his church as a Truce Zone for people to talk out disputes. Also an option if you choose a church focused Rockerboy hybrid with either Solo or Nomad.
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Talking Is a Free Action
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Talking Is a Free Action: Starting combat by delivering your character’s Catchphrase or a (potential) Pre-Mortem One-Liner under the Friday Night Firefight rules doesn’t end your round.
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Cyberpunk (Tabletop Game)

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 Cyberpunk (Tabletop Game)
hasFeature
Enfant Terrible / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Enhance Button / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Epileptic Flashing Lights / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Everyone Is Armed / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Everything Is Online / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Extreme Speculative Stratification / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Failed Future Forecast / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Fair for Its Day / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Family Business / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Famous, Famous, Fictional / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Fan Community Nicknames / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Fantastic Drug / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Fictional Currency / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Flesh Versus Steel / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
From Camouflage to Criminal / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Full-Conversion Cyborg / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Future Food Is Artificial / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Future Imperfect / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Future Slang / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Futuristic Jet Injector / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Gaia's Lament / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Gaiden Game / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Global Currency / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Glorious Mother Russia / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Goggles Do Something Unusual / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Hand Cannon / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Hero Killer / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Hollywood Voodoo / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Hopeless Boss Fight / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Horrible Housing / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
House System / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Insane Equals Violent / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Insanity Immunity / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Inside a Computer System / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Instant Death Bullet / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Instant Emergency Response / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Internet Incorporated / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Japan Takes Over the World / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Kaleidoscope Eyes / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Lack of Empathy / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Land Mine Goes "Click!" / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Living Program / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Magic Plastic Surgery / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Mechanical Muscles / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Mega City / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
MegaCorp / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Metaplot / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Mirror Character / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Mobile City / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Morality Chip / int_9513e2d6
 Cyberpunk (Tabletop Game)
hasFeature
Nanomachines / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Nazi Grandpa / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Nerds Are Sexy / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Neural Implanting / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
No New Fashions in the Future / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
No-Paper Future / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Nondescript, Nasty, Nutritious / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
108 / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
One Nation Under Copyright / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Only Electric Sheep Are Cheap / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Phlebotinum Overdose / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Playful Hacker / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Post-Peak Oil / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Poverty Food / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Power Perversion Potential / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Powered Armor / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Private Intelligence Agency / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Privately Owned Society / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Psycho for Hire / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Razor Floss / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Readings Are Off the Scale / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Rebel Prince / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Red China / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Red Sky, Take Warning / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Regional Redecoration / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Reversible Roboticizing / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Rocket-Tag Gameplay / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Roguish Romani / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Scale of Scientific Sins / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sentry Gun / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sequel Displacement / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sequel Gap / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sequel in Another Medium / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sharpened to a Single Atom / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Shotguns Are Just Better / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Smoke Out / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Space People / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Squad Nickname / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Static Stun Gun / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Street Samurai / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Stun Guns / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Stupid Jetpack Hitler / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Success Through Insanity / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Super-Reflexes / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Super-Senses / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Sword Cane / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Bard / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Fixer / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Great Politics Mess-Up / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Paralyzer / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Rock Star / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Sacred Darkness / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Stateless / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
The Tape Knew You Would Say That / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Transferable Memory / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Unbreakable Bones / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Unbuilt Trope / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Underwater City / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
United Europe / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Universal Driver's License / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Unknown Rival / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Unusual Weapon Mounting / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Urban Ruins / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Vibroweapon / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Viral Transformation / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Wandering Culture / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Wetware CPU / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Wolverine Claws / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Wrong Genre Savvy / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
You Don't Look Like You / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Zeerust / int_95226eb6
 CyberPunk
sameAs
Cyberpunk (Tabletop Game)
 Cyberpunk (Tabletop Game)
hasFeature
Coca-Pepsi, Inc. / int_95226eb6
 Cyberpunk (Tabletop Game)
hasFeature
Dark Age of Supernames / int_95226eb6