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DC Heroes (Tabletop Game)

 DC Heroes (Tabletop Game)
type
TVTItem
 DC Heroes (Tabletop Game)
label
DC Heroes (Tabletop Game)
 DC Heroes (Tabletop Game)
page
DCHeroes
 DC Heroes (Tabletop Game)
comment
DC Heroes was a superhero-themed role-playing game by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's Massive Multiplayer Crossover Crisis on Infinite Earths campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.The next important change came when Mayfair sold the rights to the game to upstart company Pulsar Games sometime in The '90s, which continued publishing the game under the title Blood Of Heroes. However, since Pulsar did not also acquire the licensing rights to the DC Universe, Blood of Heroes retained the existing game engine but featured original characters placed within their own superhero world. As it was a product of the Nineties, it should come as little surprise that Blood of Heroes had a Darker and Edgier setting. Finally, Blood of Heroes: Special Edition is the latest revamp of the game, published in 2000; among other tweaks, it includes rules for making sidekicks and villains into Player Characters.Mechanics:The game's central conceit, aside from the superhero trappings (similar to the earlier game Champions) is that it eschews the classic Class and Level System in favor of a Point Build System (again, similar to Champions) which hinges on the fact that everything — character abilities, powers, skills and even real-world measurements like distance and weight — is measured in Attribute Points, or APs. Since APs are entirely interchangeable, it's easy to gauge a Character's abilities by looking at the numbers; for instance, a Character with a Strength rating of 10 can lift up to 10 APs of weight; with a speed of 4, can travel 4 APs of distance in one combat phase, and so on.Further, the APs are exponential in nature (hence the name of the underlying engine, Mayfair Exponential Gaming System), meaning that each additional AP doubles the value of the preceding. That is to say, 2 APs is twice as much as 1; but also, 3 is twice as much as 2, 4 is twice as much as 3, 57 is twice as much as 56, etc. This logarithmic scale was devised to provide less-powerful characters a fighting chance against more-powerful ones*in theory, at least.Future:Pulsar Games was sold in late 2003 and publishing of the game in any form has ceased; however, the new owners continued to promise new material as late as 2007, citing merely the need to iron out ownership issues (it appears that the original license with DC Comics was poorly worded, making it sound as though DC would continue to own any material published not only with its own characters but also with the game engine, in perpetuity). The game and company have been in permanent hiatus since 2009, with no further word on future projects.Compare Champions, Mutants & Masterminds. See also GURPS.Legacy:The game remains unofficially supported on Writeups.org. This site has thousands of character writeups, extensive new rules and clarifications, technical discussion, etc.
 DC Heroes (Tabletop Game)
fetched
2024-04-10T21:47:15Z
 DC Heroes (Tabletop Game)
parsed
2024-04-10T21:47:15Z
 DC Heroes (Tabletop Game)
isPartOf
DBTropes
 DC Heroes (Tabletop Game) / int_14beeefd
type
Darker and Edgier
 DC Heroes (Tabletop Game) / int_14beeefd
comment
Darker and Edgier: Attempts to include the look and feel of the Golden Age, Silver Age and Dark Age of comic books in one package. But mostly the Dark Age.
 DC Heroes (Tabletop Game) / int_14beeefd
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DC Heroes (Tabletop Game) / int_14beeefd
 DC Heroes (Tabletop Game) / int_212f1548
type
Make Them Rot
 DC Heroes (Tabletop Game) / int_212f1548
comment
Make Them Rot: The Cell Rot power, which can cause any living or formerly living substance to decompose. If used on a living creature, it's treated as a normal Physical attack. The Batman villain Clayface III (Preston Payne) had this power.
 DC Heroes (Tabletop Game) / int_212f1548
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DC Heroes (Tabletop Game) / int_212f1548
 DC Heroes (Tabletop Game) / int_22ecc839
type
Kryptonite Factor
 DC Heroes (Tabletop Game) / int_22ecc839
comment
Kryptonite Factor: The "Vulnerability" Drawback. Can range from Unobtanium to Weaksauce Weakness.
 DC Heroes (Tabletop Game) / int_22ecc839
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1.0
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DC Heroes (Tabletop Game) / int_22ecc839
 DC Heroes (Tabletop Game) / int_2463f1a8
type
Anti-True Sight
 DC Heroes (Tabletop Game) / int_2463f1a8
comment
Anti-True Sight: A Character with the Power of X-Ray Vision is required to select a common substance through which the Power can't see. True Sight itself won't work against "natural" forms of concealment such as costumes or camouflage.
 DC Heroes (Tabletop Game) / int_2463f1a8
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DC Heroes (Tabletop Game) / int_2463f1a8
 DC Heroes (Tabletop Game) / int_2536f695
type
Game-Breaker
 DC Heroes (Tabletop Game) / int_2536f695
comment
Downplayed with the "Sharp Eye" Advantage. It's not a Game-Breaker, but it helps.
 DC Heroes (Tabletop Game) / int_2536f695
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DC Heroes (Tabletop Game) / int_2536f695
 DC Heroes (Tabletop Game) / int_25b5600
type
Captain Ersatz
 DC Heroes (Tabletop Game) / int_25b5600
comment
Captain Ersatz: Anarchy Man for Batman. Also, his semi-antagonistic relationship with a patriotic colleague might recall Batman's feuds with another pseudo-patriotic super.
 DC Heroes (Tabletop Game) / int_25b5600
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 DC Heroes (Tabletop Game) / int_2cac8d77
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Rooting for the Empire
 DC Heroes (Tabletop Game) / int_2cac8d77
comment
Rooting for the Empireinvoked: ...or a full-fledged villain, previously the domain of the Non-Player Character.
 DC Heroes (Tabletop Game) / int_2cac8d77
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DC Heroes (Tabletop Game) / int_2cac8d77
 DC Heroes (Tabletop Game) / int_3698e0f
type
Class and Level System
 DC Heroes (Tabletop Game) / int_3698e0f
comment
Class and Level System: Avoided entirely. Upgrading your character is simply a matter of buying more points for his/her abilities.
 DC Heroes (Tabletop Game) / int_3698e0f
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 DC Heroes (Tabletop Game) / int_39db6c28
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Dark Age of Supernames
 DC Heroes (Tabletop Game) / int_39db6c28
comment
Dark Age of Supernames: Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
 DC Heroes (Tabletop Game) / int_39db6c28
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 DC Heroes (Tabletop Game) / int_3ce9c9fa
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Fortune Teller
 DC Heroes (Tabletop Game) / int_3ce9c9fa
comment
Fortune Teller: Adventure When a Stranger Calls. While in Romania, the PCs will meet an old Gypsy fortune teller named Madame Sosostris, who will offer to read their fortunes.
 DC Heroes (Tabletop Game) / int_3ce9c9fa
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 DC Heroes (Tabletop Game) / int_43e36f2f
type
Acrofatic
 DC Heroes (Tabletop Game) / int_43e36f2f
comment
Acrofatic: Implicit; there are absolutely no rules stating that a character's appearance (i.e., physical bearing) has to have any logical connection to his/her abilities, so it is quite easy to create an obese character with a very high agility score or a wafer-thin character who could bench-press André the Giant.
 DC Heroes (Tabletop Game) / int_43e36f2f
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DC Heroes (Tabletop Game) / int_43e36f2f
 DC Heroes (Tabletop Game) / int_44618b9f
type
Small Steps Hero
 DC Heroes (Tabletop Game) / int_44618b9f
comment
Small Steps Hero: A hero is expected to save civilians even if it means the villain makes a clean getaway.
 DC Heroes (Tabletop Game) / int_44618b9f
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 DC Heroes (Tabletop Game) / int_447f9fa5
type
Remote yet Vulnerable
 DC Heroes (Tabletop Game) / int_447f9fa5
comment
Remote, Yet Vulnerable: Any character using the Spirit Travel power.
 DC Heroes (Tabletop Game) / int_447f9fa5
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 DC Heroes (Tabletop Game) / int_453b3c67
type
Imperfect Ritual
 DC Heroes (Tabletop Game) / int_453b3c67
comment
Imperfect Ritual: A character with the Occultist skill can perform Ritual Magic which requires specific Necessary Components to be performed properly. If an Occultist tries to perform a ritual without all of the Necessary Components, the chance to succeed in the ritual is penalized for each missing component. If the Occultist makes their success roll then the ritual works anyway.
 DC Heroes (Tabletop Game) / int_453b3c67
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 DC Heroes (Tabletop Game) / int_47fa30cf
type
Emotion Eater
 DC Heroes (Tabletop Game) / int_47fa30cf
comment
Emotion Eater: It's an actual Power.
 DC Heroes (Tabletop Game) / int_47fa30cf
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 DC Heroes (Tabletop Game) / int_4a0ec526
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Harmless Freezing
 DC Heroes (Tabletop Game) / int_4a0ec526
comment
Harmless Freezing: If the Ice Production power is used to encase an opponent in ice, the victim isn't harmed and is fine after getting out. Although there is an optional rule to make it Not So Harmless.
 DC Heroes (Tabletop Game) / int_4a0ec526
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 DC Heroes (Tabletop Game) / int_519c2e3a
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Trashcan Bonfire
 DC Heroes (Tabletop Game) / int_519c2e3a
comment
Trashcan Bonfire: In the sample solo adventure, the first scene is the hero and some street people huddled around a fire in a rusty metal drum.
 DC Heroes (Tabletop Game) / int_519c2e3a
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 DC Heroes (Tabletop Game) / int_5432a8a1
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Non-Combat EXP
 DC Heroes (Tabletop Game) / int_5432a8a1
comment
Non-Combat EXP: PCs can receive Hero Points for participating in the adventure, roleplaying well, saving innocent bystanders and subplots.
 DC Heroes (Tabletop Game) / int_5432a8a1
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DC Heroes (Tabletop Game) / int_5432a8a1
 DC Heroes (Tabletop Game) / int_60f37373
type
Attack Reflector
 DC Heroes (Tabletop Game) / int_60f37373
comment
Attack Reflector: The "Deflect/Reflect" Power.
 DC Heroes (Tabletop Game) / int_60f37373
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 DC Heroes (Tabletop Game) / int_60f37373
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DC Heroes (Tabletop Game) / int_60f37373
 DC Heroes (Tabletop Game) / int_60fa92ac
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Names to Run Away from Really Fast
 DC Heroes (Tabletop Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Death, Demise, Dehumanizer (no, they are not nice guys).
 DC Heroes (Tabletop Game) / int_60fa92ac
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DC Heroes (Tabletop Game) / int_60fa92ac
 DC Heroes (Tabletop Game) / int_64f0c18c
type
Critical Existence Failure
 DC Heroes (Tabletop Game) / int_64f0c18c
comment
Critical Existence Failure: Any Gadget or object with the Hardened Defenses advantage cannot be damaged by any attack unless that attack scores enough damage points to completely obliterate the item in a single blow; otherwise, it's a No-Sell.
 DC Heroes (Tabletop Game) / int_64f0c18c
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 DC Heroes (Tabletop Game) / int_6e2997fe
type
Intrinsic Vow
 DC Heroes (Tabletop Game) / int_6e2997fe
comment
Intrinsic Vow: The Hypnotism power allows the user to implant suggestions in the target's mind. A suggestion will not be carried out if it is something completely against the target's Motivation or belief. However, a clever hypnotist can get around this restriction by implanting suggestions that circumvent the target's beliefs. For example, if the hypnotist wants Superman to attack Jimmy Olsen, he can first implant a suggestion that Jimmy is actually Darkseid. If this suggestion works, Superman will follow a subsequent suggestion to attack Jimmy because he [Superman] will believe that Jimmy is Darkseid.
 DC Heroes (Tabletop Game) / int_6e2997fe
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 DC Heroes (Tabletop Game) / int_704d7e91
type
No Ontological Inertia
 DC Heroes (Tabletop Game) / int_704d7e91
comment
No Ontological Inertia: Most Powers' effects will vanish if the caster dies or is incapacitated. Justified by the fact that Powers operate on basically the same principle as spell-casting in other RPGs.
 DC Heroes (Tabletop Game) / int_704d7e91
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 DC Heroes (Tabletop Game) / int_7142b38a
type
The Grim Reaper
 DC Heroes (Tabletop Game) / int_7142b38a
comment
The Grim Reaper: Death not only resembles it in appearance, but he actually is an ancient killing demon.
 DC Heroes (Tabletop Game) / int_7142b38a
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 DC Heroes (Tabletop Game) / int_77666408
type
Combat Tentacles
 DC Heroes (Tabletop Game) / int_77666408
comment
Combat Tentacles: Adventure When a Stranger Calls. While in Antarctica the PCs will be attacked by a sluggoth, an eight foot long creature with long poisonous tentacles.
 DC Heroes (Tabletop Game) / int_77666408
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 DC Heroes (Tabletop Game) / int_787c6068
type
My Significance Sense Is Tingling
 DC Heroes (Tabletop Game) / int_787c6068
comment
My Significance Sense Is Tingling: The cosmic "Awareness" Power.
 DC Heroes (Tabletop Game) / int_787c6068
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 DC Heroes (Tabletop Game) / int_801afa78
type
PC
 DC Heroes (Tabletop Game) / int_801afa78
comment
If a player doesn't roleplay their PC properly (e.g. violating their character's Motivations or displaying sudden personality shifts) then the PC will forfeit the standard Role-Playing Hero Point award.
 DC Heroes (Tabletop Game) / int_801afa78
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DC Heroes (Tabletop Game) / int_801afa78
 DC Heroes (Tabletop Game) / int_80eb807a
type
Experience Penalty
 DC Heroes (Tabletop Game) / int_80eb807a
comment
Experience Penalty: Hero Points are the game's version of Experience Points (they can be used to improve the character). If a PC initiates Killing Combat (tries to kill an opponent), they lose all Hero Points they normally would receive for the adventure. If they enter Killing Combat only after an opponent initiates Killing Combat with them, they only lose half of the possible Hero Points. If a player doesn't roleplay their PC properly (e.g. violating their character's Motivations or displaying sudden personality shifts) then the PC will forfeit the standard Role-Playing Hero Point award.
 DC Heroes (Tabletop Game) / int_80eb807a
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DC Heroes (Tabletop Game) / int_80eb807a
 DC Heroes (Tabletop Game) / int_8844a843
type
Seeing Through Another's Eyes
 DC Heroes (Tabletop Game) / int_8844a843
comment
Seeing Through Another's Eyes: The Eye of the Cat power allows the user to see through the eyes of any animal within range. If there is more than one animal within range, the user decides which animal is affected. The user gains the benefit of any special visual powers the animal has.
 DC Heroes (Tabletop Game) / int_8844a843
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 DC Heroes (Tabletop Game) / int_92159f81
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In the Future, We Still Have Roombas
 DC Heroes (Tabletop Game) / int_92159f81
comment
In the Future, We Still Have Roombas: A Clyde is a light-duty robot that is controlled by the equivalent of a home computer. It has automatic systems installed that allow it to act as an average housekeeper (sweeping, dusting, etc.). It has a voice synthesizer with the vocabulary of a twelve year old and the speaking ability of a six year old.
 DC Heroes (Tabletop Game) / int_92159f81
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 DC Heroes (Tabletop Game) / int_99816a5d
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Standard Super-Hero Setting
 DC Heroes (Tabletop Game) / int_99816a5d
comment
Standard Superhero Setting: The DC Universe in the Mayfair Games editions.
 DC Heroes (Tabletop Game) / int_99816a5d
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 DC Heroes (Tabletop Game) / int_9abe931d
type
Quicksand Sucks
 DC Heroes (Tabletop Game) / int_9abe931d
comment
Quicksand Sucks: Adventure When a Stranger Calls. While traveling through a Central American rain forest, a hero can fall into a pit of quicksand. When the hero sinks beneath the surface of the pit they will drown.
 DC Heroes (Tabletop Game) / int_9abe931d
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DC Heroes (Tabletop Game) / int_9abe931d
 DC Heroes (Tabletop Game) / int_9d184483
type
Changing Clothes Is a Free Action
 DC Heroes (Tabletop Game) / int_9d184483
comment
Changing Clothes Is a Free Action: The "Insta-Change" Advantage. Downplayed, as the costume change does actually cost the Player a Combat Action; but without it, the Player must spend an entire Combat Phase changing clothes (costing three Actions).
 DC Heroes (Tabletop Game) / int_9d184483
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DC Heroes (Tabletop Game) / int_9d184483
 DC Heroes (Tabletop Game) / int_9dfa1169
type
Unconventional Alignment
 DC Heroes (Tabletop Game) / int_9dfa1169
comment
Unconventional Alignment: The system is called "Motivation", and includes over a dozen different alignments for characters. Upholding the Good, Seeking Justice, Responsibility of Power, Thrill of Adventure and Unwanted Power for Heroes. On the Villains' side, we have Mercenary, Nihilist, Power Lust, Psychopath and Thrill Seeker. There are also anti-heroic versions of all these which blur the good/evil lines a bit.
 DC Heroes (Tabletop Game) / int_9dfa1169
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 DC Heroes (Tabletop Game) / int_9ebff4b2
type
Devolution Device
 DC Heroes (Tabletop Game) / int_9ebff4b2
comment
Devolution Device: The Mutation power in the Mayfair Games version.
 DC Heroes (Tabletop Game) / int_9ebff4b2
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 DC Heroes (Tabletop Game) / int_9fbf8969
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Cut Lex Luthor a Check
 DC Heroes (Tabletop Game) / int_9fbf8969
comment
Cut Lex Luthor a Check: In the Superman Sourcebook it's revealed that Lex Luthor has made millions through patents filled under assumed names. However all that money is used for his goal of defeating Superman.
 DC Heroes (Tabletop Game) / int_9fbf8969
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 DC Heroes (Tabletop Game) / int_a7b8ba72
type
Point Build System
 DC Heroes (Tabletop Game) / int_a7b8ba72
comment
Point Build System: Taken to its logical extreme; there are no Levels and no Classes. Everything is Points. Everything.
 DC Heroes (Tabletop Game) / int_a7b8ba72
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 DC Heroes (Tabletop Game) / int_a939a527
type
Red Eyes, Take Warning
 DC Heroes (Tabletop Game) / int_a939a527
comment
Red Eyes, Take Warning: Both the supervillain Lord Bane and his horse, Hell's Mount, have glowing red eyes.
 DC Heroes (Tabletop Game) / int_a939a527
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DC Heroes (Tabletop Game) / int_a939a527
 DC Heroes (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 DC Heroes (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: The "Luck" and "Ultra Luck" Advantages (and the inverse "Unluck" Disadvanatge), as well as the more direct "Probability Control" Power.
 DC Heroes (Tabletop Game) / int_aaaca277
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DC Heroes (Tabletop Game) / int_aaaca277
 DC Heroes (Tabletop Game) / int_ad551ef4
type
Robot Maid
 DC Heroes (Tabletop Game) / int_ad551ef4
comment
Robot Maid: The Clyde in the Mayfair Games editions, a maintenance robot with mediocre housekeeping abilities.
 DC Heroes (Tabletop Game) / int_ad551ef4
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 DC Heroes (Tabletop Game) / int_b1c2112
type
Tracking Device
 DC Heroes (Tabletop Game) / int_b1c2112
comment
Tracking Device: One piece of equipment characters could buy was a "tracer", a small radio transmitter that sent out a steady signal that could be picked up by a receiver. It had a maximum range of 5 miles.
 DC Heroes (Tabletop Game) / int_b1c2112
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_b1c2112
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_b1c2112
 DC Heroes (Tabletop Game) / int_c26e2b1
type
New Powers as the Plot Demands
 DC Heroes (Tabletop Game) / int_c26e2b1
comment
New Powers as the Plot Demands: "Omni-Power" allows a Character, for a fee, to duplicate any other existing Power, just this once. There's also "Omni-Scholar" (you seem to know everything) and "Omni-Connection" (you seem to know everyone).
 DC Heroes (Tabletop Game) / int_c26e2b1
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_c26e2b1
featureConfidence
1.0
 DC Heroes (Tabletop Game)
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DC Heroes (Tabletop Game) / int_c26e2b1
 DC Heroes (Tabletop Game) / int_c6ac7901
type
Having a Blast
 DC Heroes (Tabletop Game) / int_c6ac7901
comment
Having a Blast: A character with the Bomb power could make objects explode.
 DC Heroes (Tabletop Game) / int_c6ac7901
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_c6ac7901
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_c6ac7901
 DC Heroes (Tabletop Game) / int_d2cf1dce
type
Hyper-Awareness
 DC Heroes (Tabletop Game) / int_d2cf1dce
comment
Hyper-Awareness Downplayed with the "Sharp Eye" Advantage. It's not a Game-Breaker, but it helps. There's also the "Hypersensitive Touch" Power.
 DC Heroes (Tabletop Game) / int_d2cf1dce
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_d2cf1dce
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_d2cf1dce
 DC Heroes (Tabletop Game) / int_da9d2f16
type
'90s Anti-Hero
 DC Heroes (Tabletop Game) / int_da9d2f16
comment
'90s Anti-Hero: There are specific rules for playing an Anti-Hero as a Player Character... Rooting for the Empireinvoked: ...or a full-fledged villain, previously the domain of the Non-Player Character.
 DC Heroes (Tabletop Game) / int_da9d2f16
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_da9d2f16
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_da9d2f16
 DC Heroes (Tabletop Game) / int_dae3999d
type
Action Bomb
 DC Heroes (Tabletop Game) / int_dae3999d
comment
Action Bomb: Anyone who has the Bomb power modified with the Self Link power.
 DC Heroes (Tabletop Game) / int_dae3999d
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_dae3999d
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_dae3999d
 DC Heroes (Tabletop Game) / int_e316fa51
type
Magnetism Manipulation
 DC Heroes (Tabletop Game) / int_e316fa51
comment
Magnetism Manipulation: Introduced in the 3rd Edition. The Mental power Magnetic Control allowed the Character to create and manipulate magnetic fields. This allowed hurling metal objects at an opponent to cause Physical damage, defending against attacks by metallic objects (swords, bullets, robots etc.), and simply moving metal objects around.
 DC Heroes (Tabletop Game) / int_e316fa51
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_e316fa51
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_e316fa51
 DC Heroes (Tabletop Game) / int_e5421161
type
Expy
 DC Heroes (Tabletop Game) / int_e5421161
comment
Expy: There's a foreign ruler who is a scientific genius, an expert occultist and possesses an empowered armor that he uses to fight and hides his face. And I bet "the Baron" was not the name most of you were thinking.
 DC Heroes (Tabletop Game) / int_e5421161
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_e5421161
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_e5421161
 DC Heroes (Tabletop Game) / int_e5507f60
type
Truce Zone
 DC Heroes (Tabletop Game) / int_e5507f60
comment
Truce Zone: In the Manchester district of Gotham City, the Manchester Viaduct race track was neutral ground for the street gangs of the district.
 DC Heroes (Tabletop Game) / int_e5507f60
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_e5507f60
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_e5507f60
 DC Heroes (Tabletop Game) / int_e7c33c6a
type
True Sight
 DC Heroes (Tabletop Game) / int_e7c33c6a
comment
True Sight: Another stock power.
 DC Heroes (Tabletop Game) / int_e7c33c6a
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_e7c33c6a
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_e7c33c6a
 DC Heroes (Tabletop Game) / int_eb9eaecd
type
Jet Pack
 DC Heroes (Tabletop Game) / int_eb9eaecd
comment
Jet Pack: Has one that can fly at 100 m.p.h.
 DC Heroes (Tabletop Game) / int_eb9eaecd
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_eb9eaecd
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_eb9eaecd
 DC Heroes (Tabletop Game) / int_f3d9aa5b
type
All-Accessible Magic
 DC Heroes (Tabletop Game) / int_f3d9aa5b
comment
All-Accessible Magic: The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Hellblazer – John Constantine are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like Zatanna and Doctor Fate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.
 DC Heroes (Tabletop Game) / int_f3d9aa5b
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_f3d9aa5b
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_f3d9aa5b
 DC Heroes (Tabletop Game) / int_fab3c1e1
type
Weakened by the Light
 DC Heroes (Tabletop Game) / int_fab3c1e1
comment
Weakened by the Light: Neon Knight and his mount, Knight Mayre, lose all of their super powers in sunlight.
 DC Heroes (Tabletop Game) / int_fab3c1e1
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_fab3c1e1
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_fab3c1e1
 DC Heroes (Tabletop Game) / int_ff5a74c8
type
Talking Is a Free Action
 DC Heroes (Tabletop Game) / int_ff5a74c8
comment
Talking Is a Free Action: Partial; short conversations, combat quips and the like are freely allowed, but if the talking goes on long enough it can cost the Player a combat Action.
 DC Heroes (Tabletop Game) / int_ff5a74c8
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_ff5a74c8
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_ff5a74c8
 DC Heroes (Tabletop Game) / int_ff6ae1f6
type
Evil-Detecting Dog
 DC Heroes (Tabletop Game) / int_ff6ae1f6
comment
Evil-Detecting Dog: Clint, one of the sample characters, has a dog that can detect evil.
 DC Heroes (Tabletop Game) / int_ff6ae1f6
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_ff6ae1f6
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_ff6ae1f6
 DC Heroes (Tabletop Game) / int_name
type
ItemName
 DC Heroes (Tabletop Game) / int_name
comment
 DC Heroes (Tabletop Game) / int_name
featureApplicability
1.0
 DC Heroes (Tabletop Game) / int_name
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
DC Heroes (Tabletop Game) / int_name
 DC Heroes (Tabletop Game) / int_name
itemName
DC Heroes (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 DC Heroes (Tabletop Game)
hasFeature
Action Bomb / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
All-Accessible Magic / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Animal Eye Spy / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Attack Reflector / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Cloning Splits Attributes / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Combat Parkour / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Combat Tentacles / int_ddf3c3ac
 DCHeroes
seeAlso
DC Heroes (Tabletop Game)
 DC Heroes (Tabletop Game)
hasFeature
Experience Penalty / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Forgot About His Powers / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Good Old Fisticuffs / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Harmless Freezing / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Having a Blast / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Imperfect Ritual / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Intrinsic Vow / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Jet Pack / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Keystone Superpower / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Lovecraft Country / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Magic Versus Science / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Magnetism Manipulation / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Make Them Rot / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
New Powers as the Plot Demands / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
No Campaign for the Wicked / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
No Communities Were Harmed / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Non-Combat EXP / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Power Parasite / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Quicksand Sucks / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Remote yet Vulnerable / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Robot Maid / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Schrödinger's Gun / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Schrödinger's Suggestion Box / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Scrapbook Story / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Seeing Through Another's Eyes / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Self-Duplication / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Set Swords to "Stun" / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Super-Speed / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Superhero Stories / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Supernatural Fear Inducer / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Talking Is a Free Action / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
The Role-Playing Game / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Tracking Device / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Truce Zone / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
Unconventional Alignment / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
When the Clock Strikes Twelve / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
You Will Not Evade Me / int_ddf3c3ac
 DC Heroes (Tabletop Game)
hasFeature
In the Future, We Still Have Roombas / int_ddf3c3ac
 dcheroes
sameAs
DC Heroes (Tabletop Game)