Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Dark•Matter (1999) (Tabletop Game)

 Dark•Matter (1999) (Tabletop Game)
type
TVTItem
 Dark•Matter (1999) (Tabletop Game)
label
Dark•Matter (1999) (Tabletop Game)
 Dark•Matter (1999) (Tabletop Game)
page
DarkMatter1999
 Dark•Matter (1999) (Tabletop Game)
comment
The Dark Matter setting, also called Dark•Matternote Following the pattern set by the Star*Drive setting using punctuation in the middle of its title., was first published in 1999 for TSR's Alternity RPG, then recycled for its d20 Modern RPG. This is a world where every lunatic conspiracy theory is true. There really are psychic grey aliens abducting humans and mutilating cattle. Illuminati type groups really are working to bring the entire world under their control. Bigfoot? He's out there too. And The Government is covering it all up. The players are field agents for the shadowy private organization known as the Hoffmann Institute, devoted to investigating the activities of psychics, cultists, and "xenoforms" and protecting humankind from the tide of dark matter seeping into the fabric of the universe that's the ultimate cause of all things paranormal.
 Dark•Matter (1999) (Tabletop Game)
fetched
2024-03-01T05:16:22Z
 Dark•Matter (1999) (Tabletop Game)
parsed
2024-03-01T05:16:22Z
 Dark•Matter (1999) (Tabletop Game)
processingComment
Dropped link to Dungeon: Not a Feature - ITEM
 Dark•Matter (1999) (Tabletop Game)
processingComment
Dropped link to TheMenInBlack: Not a Feature - ITEM
 Dark•Matter (1999) (Tabletop Game)
isPartOf
DBTropes
 Dark•Matter (1999) (Tabletop Game) / int_111ba5f1
type
Banishing Ritual
 Dark•Matter (1999) (Tabletop Game) / int_111ba5f1
comment
Banishing Ritual: The Monotheism Faith FX skill Exorcism can remove a demon or evil spirit from the physical world and return it to its home dimension.
 Dark•Matter (1999) (Tabletop Game) / int_111ba5f1
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_111ba5f1
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_111ba5f1
 Dark•Matter (1999) (Tabletop Game) / int_157c6c4f
type
My Grandson, Myself
 Dark•Matter (1999) (Tabletop Game) / int_157c6c4f
comment
My Grandson, Myself: Nakami pretends to be his own son to transfer the leadership position of Hoffmann Institute without becoming suspicious, being a Grey who uses illusions to appear as a human.
 Dark•Matter (1999) (Tabletop Game) / int_157c6c4f
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_157c6c4f
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_157c6c4f
 Dark•Matter (1999) (Tabletop Game) / int_1ba5dc68
type
The Greys
 Dark•Matter (1999) (Tabletop Game) / int_1ba5dc68
comment
The Greys: A key part of the backstory, having been manipulating human advancement for ages. One disguised as a human called Dr. Itohiro Nakami founded the Hoffmann Institute.
 Dark•Matter (1999) (Tabletop Game) / int_1ba5dc68
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_1ba5dc68
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_1ba5dc68
 Dark•Matter (1999) (Tabletop Game) / int_1f8cdb5c
type
Who Shot JFK?
 Dark•Matter (1999) (Tabletop Game) / int_1f8cdb5c
comment
Who Shot JFK?: It was just Lee Harvey Oswald who shot him, but then the game complicates matters by stating Oswald was under the command of Freemasons, who had Kennedy assassinated as a sacrifice, noting his geographical coordinates were numbers important to Freemason rituals.
 Dark•Matter (1999) (Tabletop Game) / int_1f8cdb5c
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_1f8cdb5c
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_1f8cdb5c
 Dark•Matter (1999) (Tabletop Game) / int_330ef176
type
Our Cryptids Are More Mysterious
 Dark•Matter (1999) (Tabletop Game) / int_330ef176
comment
Our Cryptids Are More Mysterious: Several types of cryptids are addressed in the game.
 Dark•Matter (1999) (Tabletop Game) / int_330ef176
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_330ef176
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_330ef176
 Dark•Matter (1999) (Tabletop Game) / int_3c7ccb69
type
No Body Left Behind
 Dark•Matter (1999) (Tabletop Game) / int_3c7ccb69
comment
No Body Left Behind: Upon death, the nanites within a sandman disassemble the body into dust.
 Dark•Matter (1999) (Tabletop Game) / int_3c7ccb69
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_3c7ccb69
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_3c7ccb69
 Dark•Matter (1999) (Tabletop Game) / int_3ccb50e0
type
No Waterproofing in the Future
 Dark•Matter (1999) (Tabletop Game) / int_3ccb50e0
comment
No Water Proofing In The Future: Despite being an advance fusion of machine and biological material (which would contain water) the sandmen are damaged when immersed in conductive liquids.
 Dark•Matter (1999) (Tabletop Game) / int_3ccb50e0
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_3ccb50e0
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_3ccb50e0
 Dark•Matter (1999) (Tabletop Game) / int_4977559e
type
Our Angels Are Different
 Dark•Matter (1999) (Tabletop Game) / int_4977559e
comment
Our Angels Are Different: The Elohim are speculated to be a race that lived on Earth before they transcended to another dimension. They appear as tall, perfect humans but this seems A Form You Are Comfortable With. Other types have been seen, such as a fiery flying wheel or a pillar of fire, but these still may not be their true forms. They have a bit of a A God Am I complex around other races and they have the tech to back their attitude up. When they speak, every listener understands regardless of what languages they understand, which is rather impressive to the Greys. They also hate the luciferians and arcane magic users with a passion.
 Dark•Matter (1999) (Tabletop Game) / int_4977559e
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_4977559e
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_4977559e
 Dark•Matter (1999) (Tabletop Game) / int_4cb71cf9
type
Unwilling Roboticisation
 Dark•Matter (1999) (Tabletop Game) / int_4cb71cf9
comment
Unwilling Roboticisation: The etoile transform humans into what are called "sandmen," fusing organic and metallic material via nanites. They use the sandmen to infiltrate the industrial centers of Earth and fight their enemies.
 Dark•Matter (1999) (Tabletop Game) / int_4cb71cf9
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_4cb71cf9
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_4cb71cf9
 Dark•Matter (1999) (Tabletop Game) / int_5744f019
type
Lucky Charms Title
 Dark•Matter (1999) (Tabletop Game) / int_5744f019
comment
Lucky Charms Title: Following the pattern set by Star*Drive setting, using punctuation in the middle of its title.
 Dark•Matter (1999) (Tabletop Game) / int_5744f019
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_5744f019
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_5744f019
 Dark•Matter (1999) (Tabletop Game) / int_5fc516bf
type
Mechanical Lifeforms
 Dark•Matter (1999) (Tabletop Game) / int_5fc516bf
comment
Mechanical Lifeforms: The Etoile are writhing mass of wires made of dark matter and exotic metals bearing a faint resemblance to metallic jellyfish.
 Dark•Matter (1999) (Tabletop Game) / int_5fc516bf
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_5fc516bf
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_5fc516bf
 Dark•Matter (1999) (Tabletop Game) / int_617a1d43
type
Conspiracy Kitchen Sink
 Dark•Matter (1999) (Tabletop Game) / int_617a1d43
comment
Conspiracy Kitchen Sink: As befitting a paranormal conspiracy based game, there are whole loads of conspiracies in play and at cross-purposes. The game even gives different options of exactly what the different conspiracies are really up to.
 Dark•Matter (1999) (Tabletop Game) / int_617a1d43
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_617a1d43
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_617a1d43
 Dark•Matter (1999) (Tabletop Game) / int_76d233f9
type
Straw Feminist
 Dark•Matter (1999) (Tabletop Game) / int_76d233f9
comment
Straw Feminist: In the CDC, there's a group called the Gynarchy (the name really says it all). But if you're interested what the Gynarchy is actually doing, they are looking to eliminate the need for sperm in the whole reproductive process because they think men are obsolete and once men are out of the equation, women can Take Over the World.
 Dark•Matter (1999) (Tabletop Game) / int_76d233f9
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_76d233f9
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_76d233f9
 Dark•Matter (1999) (Tabletop Game) / int_7831b670
type
Gaia's Vengeance
 Dark•Matter (1999) (Tabletop Game) / int_7831b670
comment
Gaia's Vengeance: The Litterman is a creature made from a amalgam of garbage, slaying humans who despoil the planet. Capable of disassembling and resembling itself around garbage, Littermen have killed people in situations that mystify the authorities, who believe that the slayings are the work of human Serial Killers.
 Dark•Matter (1999) (Tabletop Game) / int_7831b670
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_7831b670
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_7831b670
 Dark•Matter (1999) (Tabletop Game) / int_801415e6
type
Hand of Glory
 Dark•Matter (1999) (Tabletop Game) / int_801415e6
comment
Hand of Glory: With the added twist that what a hand of glory does depends on what the original owner did, such as a thief's makes people fall asleep, while a magician's hand makes the user smarter and more skilled at magic.
 Dark•Matter (1999) (Tabletop Game) / int_801415e6
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_801415e6
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_801415e6
 Dark•Matter (1999) (Tabletop Game) / int_8a8882bd
type
United Nations Is a Superpower
 Dark•Matter (1999) (Tabletop Game) / int_8a8882bd
comment
United Nations Is A Super Power: True to conspiracy theory lore, the United Nations is working to create a One World Order with a secret army flying around in Black Helicopters. It also started to secretly settle the moon. Untrue to conspiracy theory lore, some of the descriptions paint them as Well Intentioned Extremists with good reasons why they want a One World Order and a rather sympathetic vision of what kind of a state it would be.
 Dark•Matter (1999) (Tabletop Game) / int_8a8882bd
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_8a8882bd
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_8a8882bd
 Dark•Matter (1999) (Tabletop Game) / int_8b682bd5
type
The Magic Comes Back
 Dark•Matter (1999) (Tabletop Game) / int_8b682bd5
comment
The Magic Comes Back: The level of supernatural activity on Earth is directly linked to the amount of dark matter in the universe, which is likened to a tide pool. The rising tide of dark matter, however, is not a good thing: not only are many supernatural beings extremely dangerous, but previous risings of the tide have resulted in mass extinction events, as noted in the Mayan calendar.
 Dark•Matter (1999) (Tabletop Game) / int_8b682bd5
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_8b682bd5
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_8b682bd5
 Dark•Matter (1999) (Tabletop Game) / int_8ce7eec0
type
The Tunguska Event
 Dark•Matter (1999) (Tabletop Game) / int_8ce7eec0
comment
The Tunguska Event: Tunguska was the location of a Grey settlement until it came close to being found. The Greys evacuated and then redirected a comet to destroy any remaining evidence, but used a comet with the wrong composition, which didn't destroy as much as they would have liked.
 Dark•Matter (1999) (Tabletop Game) / int_8ce7eec0
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_8ce7eec0
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_8ce7eec0
 Dark•Matter (1999) (Tabletop Game) / int_9203bf6
type
Arc Number
 Dark•Matter (1999) (Tabletop Game) / int_9203bf6
comment
Arc Number: The number 23.
 Dark•Matter (1999) (Tabletop Game) / int_9203bf6
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_9203bf6
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_9203bf6
 Dark•Matter (1999) (Tabletop Game) / int_95d5fa0e
type
Area 51
 Dark•Matter (1999) (Tabletop Game) / int_95d5fa0e
comment
Area 51 is home to variety of research projects like the Aurora and reverse engineering alien ships including the ship from Roswell.
 Dark•Matter (1999) (Tabletop Game) / int_95d5fa0e
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_95d5fa0e
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_95d5fa0e
 Dark•Matter (1999) (Tabletop Game) / int_97a82530
type
Sewer Gator
 Dark•Matter (1999) (Tabletop Game) / int_97a82530
comment
Sewer Gator: The Hoffmann Institute created the urban legend as a cover story for their eradication of a kinori nest in New York City. Since then, the kinori have used the urban legend as a cover to introduce the real thing.
 Dark•Matter (1999) (Tabletop Game) / int_97a82530
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_97a82530
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_97a82530
 Dark•Matter (1999) (Tabletop Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 Dark•Matter (1999) (Tabletop Game) / int_9c23f3a0
comment
Bigfoot, Sasquatch, and Yeti: Sasquatch are a Servant Race created by the greys from DNA from neanderthals, Gigantopithecus, or some alien species. They have Chameleon Camouflage which explains how they are so hard to catch on camera. Yetis are are a variant of sasquatch found in the Himalayas.
 Dark•Matter (1999) (Tabletop Game) / int_9c23f3a0
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_9c23f3a0
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_9c23f3a0
 Dark•Matter (1999) (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Dark•Matter (1999) (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Ekimmu are puppeteer parasites that control the body through changing its host's body chemistry and genetics until the Ekimmu feels the host weakening, then it transfers to a new host. The host undergoes a number of changes pale skin, bloodshot eyes, receding gumline, fingers becoming clawlike, baldness (they often wear a wig to hide this), antique speaking patterns, wearing old fashion clothes, and of course a hunger for blood and flesh (though hosts that have listened to vampire legends restrict their diet to blood). Some of the hosts have higher body density that causes them to sink like stones (explaining the whole Cannot Cross Running Water thing).
 Dark•Matter (1999) (Tabletop Game) / int_9f63d4f1
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_9f63d4f1
 Dark•Matter (1999) (Tabletop Game) / int_a426ae28
type
Multiple-Choice Past
 Dark•Matter (1999) (Tabletop Game) / int_a426ae28
comment
Multiple-Choice Past: Most of the creatures and conspiracies are given vague or multiple origins to leave open story options.
 Dark•Matter (1999) (Tabletop Game) / int_a426ae28
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_a426ae28
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_a426ae28
 Dark•Matter (1999) (Tabletop Game) / int_a52faac6
type
Benevolent Conspiracy
 Dark•Matter (1999) (Tabletop Game) / int_a52faac6
comment
Benevolent Conspiracy: Several of the conspiracies located in the book can have fairly benevolent aims, as decided by the GM, though the Hoffmann Institute that employs the player is the foremost one. (Unless the GM decides otherwise.)
 Dark•Matter (1999) (Tabletop Game) / int_a52faac6
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_a52faac6
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_a52faac6
 Dark•Matter (1999) (Tabletop Game) / int_a8559a9f
type
RealLife
 Dark•Matter (1999) (Tabletop Game) / int_a8559a9f
comment
The Real Life Aum Shinri Kyo gets a write up.
 Dark•Matter (1999) (Tabletop Game) / int_a8559a9f
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_a8559a9f
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_a8559a9f
 Dark•Matter (1999) (Tabletop Game) / int_ab27d196
type
Apocalypse Cult
 Dark•Matter (1999) (Tabletop Game) / int_ab27d196
comment
Apocalypse Cult: The Final Church has vaguely defined long-term goals beyond widespread murder and sacrifice, but it might qualify as one. The Real Life Aum Shinri Kyo gets a write up.
 Dark•Matter (1999) (Tabletop Game) / int_ab27d196
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_ab27d196
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_ab27d196
 Dark•Matter (1999) (Tabletop Game) / int_c75df49a
type
Shout-Out
 Dark•Matter (1999) (Tabletop Game) / int_c75df49a
comment
Shout-Out: The neural array that created the first Internet Ghost was dubbed in-universe as Hal by a sardonic researcher.
 Dark•Matter (1999) (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_c75df49a
 Dark•Matter (1999) (Tabletop Game) / int_d1814802
type
Big Red Devil
 Dark•Matter (1999) (Tabletop Game) / int_d1814802
comment
Big Red Devil: Luciferans look the part (and are aggressively hated by the elohim), but are generally Enochian practitioners and thoroughly distinct from actual demons. Then again, they're also responsible for introducing the technology for true suitcase nukes during the Cold War, so...
 Dark•Matter (1999) (Tabletop Game) / int_d1814802
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_d1814802
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_d1814802
 Dark•Matter (1999) (Tabletop Game) / int_d2d520f4
type
Our Ghouls Are Creepier
 Dark•Matter (1999) (Tabletop Game) / int_d2d520f4
comment
Our Ghouls Are Creepier: After a few generations, humans who engage in cannibalism degenerate into ghouls. Ghouls have unnaturally sharp fingernails and stink of blood and decay, forced to small pockets on the edge of society and slaking their hunger from morgues or the occasional isolated person.
 Dark•Matter (1999) (Tabletop Game) / int_d2d520f4
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_d2d520f4
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_d2d520f4
 Dark•Matter (1999) (Tabletop Game) / int_d5eec459
type
Xeno Nucleic Acid
 Dark•Matter (1999) (Tabletop Game) / int_d5eec459
comment
Xeno Nucleic Acid: Teroic pseudonucleic acid (TPA) is the unmistakable base of Grey-affiliated biochemistry.
 Dark•Matter (1999) (Tabletop Game) / int_d5eec459
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_d5eec459
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_d5eec459
 Dark•Matter (1999) (Tabletop Game) / int_e390612a
type
Hollywood Satanism
 Dark•Matter (1999) (Tabletop Game) / int_e390612a
comment
Hollywood Satanism: The Final Church, THE worldwide conspiracy for demons and satanists. Basically, pretend that every paranoid rumor regarding Satanism was actually true and you get the gist. There was even a web book devoted solely to the group at the end of the game's run, and the group makes a comeback in the Menace Manual.
 Dark•Matter (1999) (Tabletop Game) / int_e390612a
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_e390612a
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_e390612a
 Dark•Matter (1999) (Tabletop Game) / int_ece27800
type
Kill and Replace
 Dark•Matter (1999) (Tabletop Game) / int_ece27800
comment
Kill and Replace: Doppelgangers do this when deciding to imitate someone long term, usually to enjoy the wealth and perks that living that life may bring.
 Dark•Matter (1999) (Tabletop Game) / int_ece27800
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_ece27800
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_ece27800
 Dark•Matter (1999) (Tabletop Game) / int_ed61457c
type
The Illuminati
 Dark•Matter (1999) (Tabletop Game) / int_ed61457c
comment
The Illuminati: The original Bavarian Illuminati is referenced, but the Illuminati term is used as a blanket term for the many groups that know what's going on and have their own conspiracies, including the Freemasons, CIA, the Bilderbergers, etc.
 Dark•Matter (1999) (Tabletop Game) / int_ed61457c
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_ed61457c
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_ed61457c
 Dark•Matter (1999) (Tabletop Game) / int_ed991026
type
Our Dark Matter Is Mysterious
 Dark•Matter (1999) (Tabletop Game) / int_ed991026
comment
Our Dark Matter Is Mysterious: The basis for the setting is that dark matter is responsible for paranomal phenomenon, and currently the Earth is passing through a high concentration of it. The total amount of magical and psionic energy increases and gates to other dimensions open up, allowing weird monsters to come through.
 Dark•Matter (1999) (Tabletop Game) / int_ed991026
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_ed991026
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_ed991026
 Dark•Matter (1999) (Tabletop Game) / int_f8351d7b
type
Self-Destructing Security
 Dark•Matter (1999) (Tabletop Game) / int_f8351d7b
comment
Self-Destructing Security: Sandmen, the nanite-infused slaves of the etoile, are disassembled at the molecular level after death, making it difficult to learn more about them. One adventure in Dungeon Magazine featured a gunrunner who was somehow able to preserve a Sandman head, and the players having to extract him and keep the head in one piece before the Sandmen came to clean up any loose ends. The equipment manual states that the their portable xenoform data computers (This manual published years before tablets and smartphones) were password locked, and the computer would wipe all data and destroy its internals to protect itself if the incorrect password was entered twice. The entry suggests agents do not attempt to unlock them if they are feeling even slightly out of it.
 Dark•Matter (1999) (Tabletop Game) / int_f8351d7b
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_f8351d7b
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_f8351d7b
 Dark•Matter (1999) (Tabletop Game) / int_f98356f
type
Right-Wing Militia Fanatic
 Dark•Matter (1999) (Tabletop Game) / int_f98356f
comment
Right-Wing Militia Fanatic: The Knights of Unity draw their membership from racist groups like the Aryan Nations, the KKK, and the Posse Comitatus.
 Dark•Matter (1999) (Tabletop Game) / int_f98356f
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_f98356f
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_f98356f
 Dark•Matter (1999) (Tabletop Game) / int_fa4fd288
type
Humanshifting
 Dark•Matter (1999) (Tabletop Game) / int_fa4fd288
comment
Humanshifting: Sandmen have a limited ability to change their appearance. There are also the dopplegangers from the Xenoforms supplement who are of unknown origin even to themselves.
 Dark•Matter (1999) (Tabletop Game) / int_fa4fd288
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_fa4fd288
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_fa4fd288
 Dark•Matter (1999) (Tabletop Game) / int_fc52510
type
Brain Uploading
 Dark•Matter (1999) (Tabletop Game) / int_fc52510
comment
Brain Uploading: The first Internet ghost was created when someone was experimenting with a neural array meant to replicate human thought processes. The process duplicates the conscious rather then changing it to digital form. The game leaves it open if other internet ghosts are duplicating the original experiment or duplicating themselves.
 Dark•Matter (1999) (Tabletop Game) / int_fc52510
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_fc52510
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_fc52510
 Dark•Matter (1999) (Tabletop Game) / int_name
type
ItemName
 Dark•Matter (1999) (Tabletop Game) / int_name
comment
 Dark•Matter (1999) (Tabletop Game) / int_name
featureApplicability
1.0
 Dark•Matter (1999) (Tabletop Game) / int_name
featureConfidence
1.0
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Dark•Matter (1999) (Tabletop Game) / int_name
 Dark•Matter (1999) (Tabletop Game) / int_name
itemName
Dark•Matter (1999) (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Dark•Matter (1999) (Tabletop Game)
hasFeature
Alien Among Us / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Ancient Conspiracy / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Atlantis / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Been There, Shaped History / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
But Thou Must! / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Conspiracy Kitchen Sink / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Conspiracy Theorist / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Everyone Is Satan in Hell / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Exposition of Immortality / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Government Conspiracy / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Maybe Magic, Maybe Mundane / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Mysterious Backer / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
One World Order / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Our Cryptids Are More Mysterious / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Our Dark Matter Is Mysterious / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Our Ghouls Are Creepier / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Paranormal Investigation / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Phlebotinum Killed the Dinosaurs / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
"Stuck at the Airport" Plot / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
The Magic Comes Back / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
The Magic Goes Away / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Urban Fantasy / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Who Shot JFK? / int_8cd4ea24
 Dark•Matter (1999) (Tabletop Game)
hasFeature
Who You Gonna Call? / int_8cd4ea24