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Don't Rest Your Head (Tabletop Game)

 Don't Rest Your Head (Tabletop Game)
type
TVTItem
 Don't Rest Your Head (Tabletop Game)
label
Don't Rest Your Head (Tabletop Game)
 Don't Rest Your Head (Tabletop Game)
page
DontRestYourHead
 Don't Rest Your Head (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Don't Rest Your Head is an Urban Fantasy and Horror Tabletop RPG created by Fred Hicks and produced by Evil Hat Productions.The premise of the game is that the Protagonists are people who, for various reasons, have been unable to sleep for a long time, and they begin to see the extra doors and windows that lead to the Mad City. The Mad City is a strange, twisted place where Nightmares walk in the ever present night and lost things end up. The Protagonists must deal with these Nightmares, most of whom would love to taste their Awakened flesh and souls, to complete their personal journeys.While often compared to an extremely creepy Alice in Wonderland, the specifics of the game, particularly some of its Nightmares, are probably closer to a deranged version of The Phantom Tollbooth. The author himself notes strong influences from and similarities to Neverwhere and Dark City.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game heavily emphasizes role playing over mechanics, encouraging to roll only for conflicts and to settle them in a single roll when possible. This is largely because almost any roll has a chance of influencing the Protagonist's few stats and leading to self destruction.The game mechanics use a dice pool system that incorporates three different colored dice for the protagonists to represent their three stats: Discipline, Madness and Exhaustion. The Game Master uses only a single color of dice for the only stat of all Nightmares and obstacles: Pain. Any dice rolled three or under counts as a success, which are added up, but whichever color comes up highest dominates the scene, creating separate effects (which are almost always bad) depending on which color is dominant. The two effects are separate and have separate effects, almost always bad. This leads to Protagonists slowly wearing themselves down to the point of death, collapse (a Fate Worse than Death), or becoming a Nightmare (a fate even worse) even as they become more powerful.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Protagonists also have two special abilities: Exhaustion abilities, which describe some mundane action they can do exceptionally well and Madness abilities, which let them do something literally impossible.Protagonists are encouraged to take narrative control over how they succeed and what they do.As of yet one supplement to the game exists: Don't Lose Your Mind, which describes in more depth how to use Madness powers and a great deal of examples to use. It also has some suggestions and alternate rules to crank it up to eleven. There is also a tie-in fiction anthology, Don't Read This Book.
 Don't Rest Your Head (Tabletop Game)
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2022-08-28T23:42:36Z
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2022-08-28T23:42:36Z
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DBTropes
 Don't Rest Your Head (Tabletop Game) / int_1994ba0b
type
Gone Horribly Right
 Don't Rest Your Head (Tabletop Game) / int_1994ba0b
comment
Gone Horribly Right: The dice rolling system can result in this sometimes. For instance, if the player's dice pools gets the highest amount of successes (getting 1-3 in a D6 dice), but the GM's dice pool (the Pain pool) gets the highest numbers overall, it means that the player's character is able to do what he intended, but it will not be efficient as he thought or it will have some bad and unexpected consequences.
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 Don't Rest Your Head (Tabletop Game) / int_1b5c9c48
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The Blank
 Don't Rest Your Head (Tabletop Game) / int_1b5c9c48
comment
The Blank: The Smothered Folk have their entire bodies, head to toe, covered in wax, with no facial features to be seen. The same goes for the Wax Knights, with the exception that they still have eye sockets, with lit candles in each socket.
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type
With Great Power Comes Great Insanity
 Don't Rest Your Head (Tabletop Game) / int_208c4494
comment
With Great Power Comes Great Insanity: Possibly the other way around. The more the Awake use their Madness talents, the more they risk falling deeper into madness. Whether their power comes from madness, or their madness comes from power, using their power definitely makes the madness worse.
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Hurricane of Puns
 Don't Rest Your Head (Tabletop Game) / int_2937826d
comment
Hurricane of Puns: Every single Nightmare, and some things besides. Go ahead and laugh if you think the names are funny, because their description will wipe away that smile from your face.
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Dark World
 Don't Rest Your Head (Tabletop Game) / int_294df577
comment
Dark World: The Mad City, which is usually the entire setting of a campaign.
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Lampshade Hanging
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comment
The aforementioned Bizarre Bazaar.
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The Dreaded
 Don't Rest Your Head (Tabletop Game) / int_2ae29c0d
comment
The Dreaded: Don't Lose Your Mind notes that if you've recovered from Permanent Madness, many Nightmares will be terrified by you. It means you have seen the abyss and come back whole, which is exactly what they failed and why they become Nightmares.
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Empty Shell
 Don't Rest Your Head (Tabletop Game) / int_2cbaa888
comment
Empty Shell: The human civilians of the Mad City. If one of them is an accountant, then he is an accountant all the time, and nothing else. The book specifically notes that this does not mean you can't establish relationships with them; it's just that they have no concept of "off-time" unless it's built into their persona.
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Cluster F-Bomb
 Don't Rest Your Head (Tabletop Game) / int_35a858b3
comment
Cluster F-Bomb: One of the sample Madness Talents described in the Don't Lose Your Mind supplement is a weaponized form of this. Whenever you say fuck, it intensifies things (If you say that there is a fucking fast car it could outspeed a racecar, if a dude is fucking huge he becomes a giant, etc.). Overuse of this power turns you into a perpetually swearing Nightmare known as a Fuckwit.
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Does Not Know His Own Strength
 Don't Rest Your Head (Tabletop Game) / int_38291355
comment
Does Not Know His Own Strength: One of the possible results when Madness talents fail: they do what you asked from them and more, but the excessive results make you fail your immediate objective or hurt you in the process.
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 Don't Rest Your Head (Tabletop Game) / int_39994bd9
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Bazaar of the Bizarre
 Don't Rest Your Head (Tabletop Game) / int_39994bd9
comment
Bazaar of the Bizarre: Welcome to the Bizarre Bazaar, where dreams and memories, as well as other oddities can be exchanged for goods and services! Strangely, while those at the Bazaar tend to be at truce, the gathering is illegal. It only occurs at 13 o'clock, when the Mad City is at its most deadly, and can be considered one of the "safer" places to be at the time.
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Reality Warper
 Don't Rest Your Head (Tabletop Game) / int_3b99a9e0
comment
Reality Warper: Madness Talents can take this form, such as a sample one that lets you alter reality by speaking the language God used to create the universe. The Nightmare for this one is a mindless disembodied voice that warps and perverts things by describing them, known as the Omnipotent Third Person. To a degree, any Madness Power is an example of this, even ones that don't obviously seem like it, since they work on dream logic. Someone with Super Strength can lift cars, smash concrete, and bend steel bars like anyone else with such powers, sure... but they can probably also lift someone's spirits, smash injustice, and bend the truth. And yes, this will likely involve their muscles straining and veins bulging while they cheer someone up or spin a convincing half-truth. Anything the Paper Boys publish in their paper comes true. This is a very bad thing if they decide to publish a story about your death (the Pain rating for avoiding it is only two points down from Mother When). However, if the story is prevented from circulating, it has no effect. The Wax King spends most of his time shutting down branches of the Paper Boys that are trying to kill him this way.
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Super-Powered Evil Side
 Don't Rest Your Head (Tabletop Game) / int_3cb17a19
comment
Superpowered Evil Side: Getting carried away with their Madness talents will cause a person to transform into a terrifying Nightmare. Unlike most instances of this trope, the transformation is not reversible.
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To Hell and Back
 Don't Rest Your Head (Tabletop Game) / int_3ff34221
comment
To Hell and Back: The whole point of the Orpheus power from Don't Lose Your Mind.
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Zerg Rush
 Don't Rest Your Head (Tabletop Game) / int_41dd77d
comment
Zerg Rush: The higher-end application of the Ninja power. They're laughably weak individually, but there's strength in numbers, and the sourcebook itself puts it best: 'Call forth so many ninja that even Zatoichi would have trouble.'
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 Don't Rest Your Head (Tabletop Game) / int_44e6fde4
type
The Sleepless
 Don't Rest Your Head (Tabletop Game) / int_44e6fde4
comment
The Sleepless: The player characters, by definition. You can only find the door to the Mad City by not sleeping for a long time.
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Shock and Awe
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comment
Shock and Awe: The Zap sample power from Don't Lose Your Mind.
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Body Horror
 Don't Rest Your Head (Tabletop Game) / int_504a1991
comment
Body Horror: Fill up your Madness quota, and *whoosh* — you're a Nightmare. They are invariably extremely bizarre fusions of Victorian citizenry and the art of Salvador Dali. It doesn't help that they're suffering as much as everyone else. This can happen even before becoming a Nightmare with some of the freakier Madness talents in Don't Lose Your Mind. Who wants the ability to open up their ribcage and imprison people inside of it?
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Cast from Hit Points
 Don't Rest Your Head (Tabletop Game) / int_51567188
comment
Cast from Hit Points: An Awake can boost is Exhaustion talent if he takes one Exhaustion point, which equals as sacrificing some health.
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Power Born of Madness
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comment
Power Born of Madness: Madness Talents come from this.
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The Heartless
 Don't Rest Your Head (Tabletop Game) / int_519c6fd3
comment
The Heartless: Nightmares tend to embody the worst aspects of humanity — hatred, sleazy journalism, police brutality and incompetence, heartless psychology, gluttony and greed, etc.
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type
You Cannot Kill an Idea
 Don't Rest Your Head (Tabletop Game) / int_5b6fe35f
comment
You Cannot Kill An Idea: Oh you definitely can, when you are using the Knife Madness Talent, as the knife can kill anything. There's a ritualistic quality to the deed, dubbed memeticide, but once it's done (for example, slashing Fidel Castro's throat to kill Communism in Cuba), the idea stops being credible, loses all political momentum, and will become a joke of an idea that will never be taken seriously anymore. That being said, the knife can also cut off flaws, sever unhealthy relationships, and kill personal demons.
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ForTheLulz
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comment
For the Lulz: If Tacks Man hunts you down by himself, then he's in it for pleasure, not business.
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 Don't Rest Your Head (Tabletop Game) / int_625031f0
type
Never Sleep Again
 Don't Rest Your Head (Tabletop Game) / int_625031f0
comment
Never Sleep Again: The player characters. It's even on the title.
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Sinister Subway
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comment
Sinister Subway: The Underground power from Don't Lose Your Mind lets you visit some very peculiar subway stations.
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Organ Autonomy
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comment
Organ Autonomy: Lose control of the Innards power and your stomach decides it doesn't need the rest of the meat and bones, crawling out of you and becoming the Nightmare known as Mister Greedyguts.
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Brought Down to Normal
 Don't Rest Your Head (Tabletop Game) / int_66ea7e5c
comment
Brought Down to Normal: If you survive falling asleep despite having turned into a Nightmare magnet, you're Brought Down to Normal when you wake up. And still a Nightmare magnet until you regain your powers. Have fun. The rulebook actually suggests you might want to have your character Killed Off for Real instead of falling asleep when they crash, because it's not as bad.
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The Hidden Hour
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comment
The Hidden Hour: The Thirteenth Hour, which exists only in the Mad City. For those in the City Slumbering, it seems that the Mad City has gone forward by an hour. For those in the Mad City, it has been an hour where they couldn't escape back to reality and every Nightmare takes advantage of this. Somebody actually managed to pry a door open during this period. That's when Mother When entered the Mad City.
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type
Punny Name
 Don't Rest Your Head (Tabletop Game) / int_6d7026fa
comment
Punny Name: Seem to be standard for the Nightmares. Examples including Officer Tock, Tacks Man, Ladies in Hating, Paper Boys, Agony Ant, Handyman, and so on. They're Exactly What It Says on the Tin mixed with Black Comedy.
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type
Killer Game Master
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comment
Killer Game Master: Encouraged or even required, as every Despair coin the GM uses to fuck you over will turn into Hope coin, which can be used to turn things into the players' favor, most vital of which is regaining Discipline.
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type
Extreme Omnivore
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comment
Extreme Omnivore: One of the perks of the Innards power from Don't Lose Your Mind is that you can live on anything small enough to swallow, regardless of how harmful it would be to anyone else.
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The Grim Reaper
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comment
The Grim Reaper: Mother When is believed to be an incarnation of Death, released into the Mad City the one and only time that someone managed to open one of the doors during the 13th hour.
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Dark Fantasy
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comment
Dark Fantasy: Of the non-standard variety.
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type
Surreal Horror
 Don't Rest Your Head (Tabletop Game) / int_72d31973
comment
Surreal Horror: The whole setting, from the nature of the Mad City and the Nightmares and even to the powers of the protagonists themselves.
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type
Noble Demon
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comment
Noble Demon: The Wax King may be trying to drown the city in wax, but he is very nice compared to the other faction leaders. This is to the point that there's some debate over whether he's actually a Nightmare at all — some suggest his similarities to a Nightmare are superficial and he's actually one of the Awake. A remarkably old and powerful example, and a bit changed by his time in the Mad City, but certainly not a Nightmare.
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 Don't Rest Your Head (Tabletop Game) / int_7360a6b6
featureConfidence
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 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_7360a6b6
 Don't Rest Your Head (Tabletop Game) / int_7bc90010
type
Hearing Voices
 Don't Rest Your Head (Tabletop Game) / int_7bc90010
comment
Hearing Voices: The Ears talent from Don't Lose Your Mind has you being advised by a group of often creepy voices which only you can hear. Lose control over it and the voices drown out your own thoughts - your head erupts into a mass of mouths, all of them constantly talking and talking, turning you into a Nightmare known as a Talking Head.
 Don't Rest Your Head (Tabletop Game) / int_7bc90010
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_7bc90010
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_7bc90010
 Don't Rest Your Head (Tabletop Game) / int_826ffcc8
type
Demonic Dummy
 Don't Rest Your Head (Tabletop Game) / int_826ffcc8
comment
Demonic Dummy: Overuse the Ventriloquist power from Don't Lose Your Mind, and the dummy into which you've been projecting your consciousness will kill you and go on to become a Nightmare.
 Don't Rest Your Head (Tabletop Game) / int_826ffcc8
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_826ffcc8
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_826ffcc8
 Don't Rest Your Head (Tabletop Game) / int_8409a385
type
Exactly What It Says on the Tin
 Don't Rest Your Head (Tabletop Game) / int_8409a385
comment
Exactly What It Says on the Tin: Don't Rest Your Head. If you rest, you die. Or worse... Also, Don't Lose Your Mind. The aforementioned Bizarre Bazaar.
 Don't Rest Your Head (Tabletop Game) / int_8409a385
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_8409a385
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_8409a385
 Don't Rest Your Head (Tabletop Game) / int_851dda8f
type
Humanoid Abomination
 Don't Rest Your Head (Tabletop Game) / int_851dda8f
comment
Humanoid Abomination: Almost all the Nightmares are human-like, except for some characteristics that give the impression that they all came from a surrealistic painting.
 Don't Rest Your Head (Tabletop Game) / int_851dda8f
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_851dda8f
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_851dda8f
 Don't Rest Your Head (Tabletop Game) / int_8a553d83
type
InverseNinjaLaw
 Don't Rest Your Head (Tabletop Game) / int_8a553d83
comment
Inverse Ninja Law: Another sample Madness Talent described in Don't Lose Your Mind plays with this. You can summon a legion of ninjas to do your bidding, but being a legion of ninjas, they are all Made of Plasticine — their usefulness is mainly in their ability to Zerg Rush anything. Playing the trope a bit straighter, you can instead summon a single, highly competent ninja specializing in anything from explosives to dancing.
 Don't Rest Your Head (Tabletop Game) / int_8a553d83
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_8a553d83
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_8a553d83
 Don't Rest Your Head (Tabletop Game) / int_963e36bd
type
Boarding School of Horrors
 Don't Rest Your Head (Tabletop Game) / int_963e36bd
comment
Boarding School of Horrors: Mother When runs one of these. It's also the only school in the Mad City. Girls who graduate become Mother When's handmaidens, the Ladies in Hating. Boys... don't graduate. And are never seen again.
 Don't Rest Your Head (Tabletop Game) / int_963e36bd
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_963e36bd
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_963e36bd
 Don't Rest Your Head (Tabletop Game) / int_9a692ae9
type
13 Is Unlucky
 Don't Rest Your Head (Tabletop Game) / int_9a692ae9
comment
13 Is Unlucky: Every 12 hours, there is a 13th hour. Where you cannot escape from Mad City. And every Nightmare is out for hunting. Good luck. There is also District 13. This is where the local police station sits... and the entire district is under the control of Officer Tock.
 Don't Rest Your Head (Tabletop Game) / int_9a692ae9
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1.0
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1.0
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hasFeature
Don't Rest Your Head (Tabletop Game) / int_9a692ae9
 Don't Rest Your Head (Tabletop Game) / int_9e943076
type
One-Man Army
 Don't Rest Your Head (Tabletop Game) / int_9e943076
comment
One-Man Army: Any one of the Awake can easily bring a terrifying amount of destruction to the table with their Madness Talent. Even a failed roll can have game-changing results. Furthermore, a fully maxed-out (and possibly suicidal) Awakened brings 15 dice to the table: this is enough to overpower the strongest Nightmares described in the book by a fair margin. Of course, bringing all 15 dice to the table is just as bad for the player as for any enemy...
 Don't Rest Your Head (Tabletop Game) / int_9e943076
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_9e943076
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_9e943076
 Don't Rest Your Head (Tabletop Game) / int_a05522e3
type
Alien Abduction
 Don't Rest Your Head (Tabletop Game) / int_a05522e3
comment
Alien Abduction: The Xenophile power from Don't Lose Your Mind causes these to happen to you.
 Don't Rest Your Head (Tabletop Game) / int_a05522e3
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_a05522e3
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a05522e3
 Don't Rest Your Head (Tabletop Game) / int_a11f8240
type
Bad Cop/Incompetent Cop
 Don't Rest Your Head (Tabletop Game) / int_a11f8240
comment
Bad Cop/Incompetent Cop: Say hello to Officer Tock and his Clockwork Cops. The Cops are weak and ineffective. Tock on the other hand...
 Don't Rest Your Head (Tabletop Game) / int_a11f8240
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_a11f8240
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a11f8240
 Don't Rest Your Head (Tabletop Game) / int_a19135a6
type
Mind Control
 Don't Rest Your Head (Tabletop Game) / int_a19135a6
comment
Mind Control: The Yes power from Don't Lose Your Mind means that you can make people say yes to you and mean it.
 Don't Rest Your Head (Tabletop Game) / int_a19135a6
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_a19135a6
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a19135a6
 Don't Rest Your Head (Tabletop Game) / int_a7544a0f
type
Beneath the Earth
 Don't Rest Your Head (Tabletop Game) / int_a7544a0f
comment
Beneath the Earth: Underneath the Mad City is a system of caves, caverns, and twisting tunnels known as the Warrens. While many known and unknown things live down below, the Warrens are most famous for the Kingdom of Wax, the domain of the Wax King.
 Don't Rest Your Head (Tabletop Game) / int_a7544a0f
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_a7544a0f
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a7544a0f
 Don't Rest Your Head (Tabletop Game) / int_a7beb2c5
type
Non-Human Head
 Don't Rest Your Head (Tabletop Game) / int_a7beb2c5
comment
Non-Human Head: Some Nightmares, such as Officer Tock and the Tacks Man, have this characteristic.
 Don't Rest Your Head (Tabletop Game) / int_a7beb2c5
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_a7beb2c5
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a7beb2c5
 Don't Rest Your Head (Tabletop Game) / int_a8a04f6f
type
And I Must Scream
 Don't Rest Your Head (Tabletop Game) / int_a8a04f6f
comment
And I Must Scream: Lose your mind with the Goblins power, and the goblins come up when you're at your most vulnerable and hollow you out, running your body like a Mobile-Suit Human. Except, they leave the brain fully intact - it's just not in charge anymore. You better believe they won't let you scream.
 Don't Rest Your Head (Tabletop Game) / int_a8a04f6f
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1.0
 Don't Rest Your Head (Tabletop Game) / int_a8a04f6f
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 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_a8a04f6f
 Don't Rest Your Head (Tabletop Game) / int_a8c6a317
type
Super-Strength
 Don't Rest Your Head (Tabletop Game) / int_a8c6a317
comment
To a degree, any Madness Power is an example of this, even ones that don't obviously seem like it, since they work on dream logic. Someone with Super Strength can lift cars, smash concrete, and bend steel bars like anyone else with such powers, sure... but they can probably also lift someone's spirits, smash injustice, and bend the truth. And yes, this will likely involve their muscles straining and veins bulging while they cheer someone up or spin a convincing half-truth.
 Don't Rest Your Head (Tabletop Game) / int_a8c6a317
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 Don't Rest Your Head (Tabletop Game) / int_a8d6bd1f
type
Reality-Breaking Paradox
 Don't Rest Your Head (Tabletop Game) / int_a8d6bd1f
comment
Reality-Breaking Paradox: The Pinheads report what they find to the Tacks Man, making damn sure to only tell him the truth (and if the truth isn't what he wants to hear, they'll do whatever they have to in order to make it what he wants to hear), while the Paper Boys print stories that come true in their paper. Nobody is sure what would happen if the Paper Boys printed a story that contradicted what the Pinheads told the Tacks Man, but most people believe it would be rather spectacular and have one hell of a body count.
 Don't Rest Your Head (Tabletop Game) / int_a8d6bd1f
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1.0
 Don't Rest Your Head (Tabletop Game) / int_a8d6bd1f
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1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_a8d6bd1f
 Don't Rest Your Head (Tabletop Game) / int_abdf7d09
type
Weirdness Censor
 Don't Rest Your Head (Tabletop Game) / int_abdf7d09
comment
Weirdness Censor: Anything related to the Mad City has this effect on normal people. If someone enters the Mad City through one of its many strange doors in full view of a normal person, that person will remember them leaving by some other mundane means. When an entire district was pulled into the city, everyone remembered the district being destroyed by a freak fire. It's implied to be an actual defense against the Nightmare, making it an Achievement in Ignorance. Just not foolproof.
 Don't Rest Your Head (Tabletop Game) / int_abdf7d09
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_abdf7d09
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_abdf7d09
 Don't Rest Your Head (Tabletop Game) / int_b1346878
type
Fate Worse than Death
 Don't Rest Your Head (Tabletop Game) / int_b1346878
comment
Don't Rest Your Head. If you rest, you die. Or worse...
 Don't Rest Your Head (Tabletop Game) / int_b1346878
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_b1346878
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
hasFeature
Don't Rest Your Head (Tabletop Game) / int_b1346878
 Don't Rest Your Head (Tabletop Game) / int_be192f18
type
Yes-Man
 Don't Rest Your Head (Tabletop Game) / int_be192f18
comment
Yes-Man: The Pinheads are explicitly described as the yes-men of the Tacks Man. When they tell him the word on the street, they always tell him what he wants to hear. He's very good at catching lies, though, so before they tell him anything, they make sure the situation matches what he wants to hear.
 Don't Rest Your Head (Tabletop Game) / int_be192f18
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_be192f18
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_be192f18
 Don't Rest Your Head (Tabletop Game) / int_c4525c1d
type
Intangible Theft
 Don't Rest Your Head (Tabletop Game) / int_c4525c1d
comment
Intangible Theft: The Tacks Man attacks his victims and steals intangible concepts from them, like their names or their heartbeats, then later adds those "stolen goods" to his private collection.
 Don't Rest Your Head (Tabletop Game) / int_c4525c1d
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_c4525c1d
featureConfidence
1.0
 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_c4525c1d
 Don't Rest Your Head (Tabletop Game) / int_c8490cbe
type
Voodoo Doll
 Don't Rest Your Head (Tabletop Game) / int_c8490cbe
comment
Voodoo Doll: The Teddy sample power from Don't Lose Your Mind is a variation on this. If the user damages the teddy bear, the environment takes a proportional effect. Shake it, and a small earthquake happens; set it on fire, and a city block explodes.
 Don't Rest Your Head (Tabletop Game) / int_c8490cbe
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_c8490cbe
featureConfidence
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 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_c8490cbe
 Don't Rest Your Head (Tabletop Game) / int_d355ba37
type
Turned Against Their Masters
 Don't Rest Your Head (Tabletop Game) / int_d355ba37
comment
Turned Against Their Masters: If a Madness Talent involves summoning or controlling something, nine times out of ten, succumbing to Permanent Madness flips who's the "master" and who's the "servant" in that equation - assuming it doesn't just kill you outright and take your place...
 Don't Rest Your Head (Tabletop Game) / int_d355ba37
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_d355ba37
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 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_d355ba37
 Don't Rest Your Head (Tabletop Game) / int_ef8ee709
type
Critical Status Buff
 Don't Rest Your Head (Tabletop Game) / int_ef8ee709
comment
Critical Status Buff: Two versions: Exhaustion: if a player gets tired, they gets a minimal amount of successes when he acts on his Exhaustion talent. Also, voluntarily increasing your Exhaustion score to boost said talent gives you a bonus proportional to your new level of Exhaustion. Madness: as a player goes insane, its Discipline gets converted into Permanent Madness, which don't count for the "6 Madness dice" limit. Since the amount of Madness required is proportional to the effect you want, Permanent Madness can push your talent to great heights.
 Don't Rest Your Head (Tabletop Game) / int_ef8ee709
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_ef8ee709
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 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_ef8ee709
 Don't Rest Your Head (Tabletop Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Don't Rest Your Head (Tabletop Game) / int_f64a9cf7
comment
Earn Your Happy Ending: It is possible for one of the Awake to defeat their inner demons and external foes, accomplish their goals, and return to City Slumbering without the constant threat of death or worse than the Awake always face. Possible and easy are not the same thing, however — and the Mad City is full of people that failed or gave up. Worse, it's Bittersweet Ending at best. Once ones become the Awake, they will find the City Slumbering has become dulled and as strange as Mad City was, it's hard to enjoy their normal life afterward.
 Don't Rest Your Head (Tabletop Game) / int_f64a9cf7
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1.0
 Don't Rest Your Head (Tabletop Game) / int_f64a9cf7
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Don't Rest Your Head (Tabletop Game) / int_f64a9cf7
 Don't Rest Your Head (Tabletop Game) / int_faea698a
type
Emergency Taxi
 Don't Rest Your Head (Tabletop Game) / int_faea698a
comment
Emergency Taxi: An anywhere-anytime taxi is one of the Madness Powers a character can develop. There's just always a cabbie nearby who will take you anywhere, getting you out of harm's way — for a bizarre, arbitrary, and more often than not abstract fare.
 Don't Rest Your Head (Tabletop Game) / int_faea698a
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_faea698a
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Don't Rest Your Head (Tabletop Game) / int_faea698a
 Don't Rest Your Head (Tabletop Game) / int_fc33ff16
type
One-Winged Angel
 Don't Rest Your Head (Tabletop Game) / int_fc33ff16
comment
One-Winged Angel: Officer Tock is normally a medium-high difficulty opponent. Normally, because he has three situational modifiers that increase the difficulty of facing him — having a warrant against the players (the manual suggests it can be obtained either by making the player themselves sign it in exchange for some favour, or by the player making a real mess in Mad City); being in the 13th District; and the 13th hour activating. If all three modifiers are active simultaneously, Tock is tied with Mother When as the most powerful Nightmare in Mad City.
 Don't Rest Your Head (Tabletop Game) / int_fc33ff16
featureApplicability
1.0
 Don't Rest Your Head (Tabletop Game) / int_fc33ff16
featureConfidence
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 Don't Rest Your Head (Tabletop Game)
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Don't Rest Your Head (Tabletop Game) / int_fc33ff16
 Don't Rest Your Head (Tabletop Game) / int_fdad625e
type
Was Once a Man
 Don't Rest Your Head (Tabletop Game) / int_fdad625e
comment
Was Once a Man: Many Nightmares and denizens of the city. More to the point, the "regular" denizens are people who fell into the city by some odd chance and were gradually reduced to their key points; the Nightmares, for the most part, are Awake who lost all control of themselves and were overwhelmed by their madness.
 Don't Rest Your Head (Tabletop Game) / int_fdad625e
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1.0
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ItemName
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Don't Rest Your Head (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Don't Rest Your Head (Tabletop Game)
hasFeature
Achievements in Ignorance / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Always Night / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Anthropomorphic Personification / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Badass Unintentional / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Bazaar of the Bizarre / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Brought Down to Normal / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Cluster F-Bomb / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Critical Status Buff / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Dark Fantasy / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Emergency Taxi / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Fear Is the Appropriate Response / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Fisher Kingdom / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Frankenstein's Monster / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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GMPC / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Heart Is an Awesome Power / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Hurricane of Puns / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Immortal Breaker / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Insubstantial Ingredients / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Killer Game Master / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Non-Human Head / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Personality Powers / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
Power Born of Madness / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
Rescued from the Underworld / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Rule of Scary / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Sanity Meter / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Semantic Superpower / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Serial Escalation / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Sleep Deprivation / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Surreal Horror / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
Teleport Spam / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
The Heartless / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
The Hidden Hour / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
The Insomniac / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
13 Is Unlucky / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
Through the Eyes of Madness / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
To Hell and Back / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Wainscot Society / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
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Weirdness Censor / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
You Cannot Kill an Idea / int_f01be61d
 Don't Rest Your Head (Tabletop Game)
hasFeature
You Can't Thwart Stage One / int_f01be61d