...it's like TV Tropes, but LINKED DATA!
DragonMech (Tabletop Game)
- 33 statements
- 5 feature instances
- 25 referencing feature instances
DragonMech (Tabletop Game) | type |
TVTItem | |
DragonMech (Tabletop Game) | label |
DragonMech (Tabletop Game) | |
DragonMech (Tabletop Game) | page |
DragonMech | |
DragonMech (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Describe DragonMech here.You asked for it. Start with the basic Dungeons & Dragons setting, which contributed to the basic ideas of the High Fantasy genre as we know it today, Dwarves, Elves, Dungeons, Dragons, et cetera. Then something completely unprecedented happens: the moon grows in the night sky, until it is literally falling to the earth, particle by particle, in a series of apocalyptic meteor showers every night. Civilizations crumble as untold numbers of lives are lost in the nightly lunar rains, showers of boulders raining down on the land like some unholy siege. The survivors flee underground as the only effective shelter against the cataclysm.This is where it gets weird. First, it turns out the moon is inhabited. All sorts of alien monsters are brought down to earth, voluntarily or not, as part of the lunar rain. The most feared among these are the Lunar Dragons: all-consuming monstrosities which are, pound for pound, more powerful than any terrestrial dragon. Worse still, Lunar Gods are coming into contact with the earthly deities, and waging war against them. Clerics and Paladins find that they occasionally simply don't receive the magic usually granted by their hosts, as the gods are weakened or at least kept busy by the war. Second, one dwarf mechanic from an ancient guild of mechanics introduces something long-lost to the world: steam-powered Humongous Mecha.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Yes, you read that right.The result is that the safest places on the planet, besides deep underground, are now the City Mechs, obscenely huge, humanoid mechs that carry entire cities on their backs. | |
DragonMech (Tabletop Game) | fetched |
2022-02-02T21:56:04Z | |
DragonMech (Tabletop Game) | parsed |
2022-02-02T21:56:04Z | |
DragonMech (Tabletop Game) | isPartOf |
DBTropes | |
DragonMech (Tabletop Game) / int_18bf4326 | type |
Anti-Magic | |
DragonMech (Tabletop Game) / int_18bf4326 | comment |
Anti-Magic: A limited form of this is what makes the lunar creatures so dangerous. The lunar creatures take only half damage from any element except for earth, from which they take double damage. | |
DragonMech (Tabletop Game) / int_18bf4326 | featureApplicability |
1.0 | |
DragonMech (Tabletop Game) / int_18bf4326 | featureConfidence |
1.0 | |
DragonMech (Tabletop Game) | hasFeature |
DragonMech (Tabletop Game) / int_18bf4326 | |
DragonMech (Tabletop Game) / int_834420aa | type |
BFS | |
DragonMech (Tabletop Game) / int_834420aa | comment |
BFS: Well, any sword used by large scale mech count. The biggest one is the Moonquencher, a sentient magic sword used by Sharlorn, the Necropolis mech. It's mentioned that its creator already has plans for an even larger sword. | |
DragonMech (Tabletop Game) / int_834420aa | featureApplicability |
1.0 | |
DragonMech (Tabletop Game) / int_834420aa | featureConfidence |
1.0 | |
DragonMech (Tabletop Game) | hasFeature |
DragonMech (Tabletop Game) / int_834420aa | |
DragonMech (Tabletop Game) / int_bcc2f921 | type |
An Adventurer Is You | |
DragonMech (Tabletop Game) / int_bcc2f921 | comment |
An Adventurer Is You: It's a D20 setting, you do the math. | |
DragonMech (Tabletop Game) / int_bcc2f921 | featureApplicability |
1.0 | |
DragonMech (Tabletop Game) / int_bcc2f921 | featureConfidence |
1.0 | |
DragonMech (Tabletop Game) | hasFeature |
DragonMech (Tabletop Game) / int_bcc2f921 | |
DragonMech (Tabletop Game) / int_f56aeb67 | type |
Alien Invasion | |
DragonMech (Tabletop Game) / int_f56aeb67 | comment |
Alien Invasion: The things coming down with the chunks of the Moon, killing anything unlucky to be in striking distance once they land. | |
DragonMech (Tabletop Game) / int_f56aeb67 | featureApplicability |
1.0 | |
DragonMech (Tabletop Game) / int_f56aeb67 | featureConfidence |
1.0 | |
DragonMech (Tabletop Game) | hasFeature |
DragonMech (Tabletop Game) / int_f56aeb67 | |
DragonMech (Tabletop Game) / int_name | type |
ItemName | |
DragonMech (Tabletop Game) / int_name | comment |
||
DragonMech (Tabletop Game) / int_name | featureApplicability |
1.0 | |
DragonMech (Tabletop Game) / int_name | featureConfidence |
1.0 | |
DragonMech (Tabletop Game) | hasFeature |
DragonMech (Tabletop Game) / int_name | |
DragonMech (Tabletop Game) / int_name | itemName |
DragonMech (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.