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Eberron (Tabletop Game)

 Eberron (Tabletop Game)
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Eberron (Tabletop Game)
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Eberron
 Eberron (Tabletop Game)
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Eberron is an official setting for Dungeons & Dragons. It was originally created by Keith Baker, and released in 2004 after winning a "setting search" competition conducted by Wizards of the Coast. It can be described as a Dungeon Punk world influenced by pulp serials, Indiana Jones, and Film Noir rather than the more usual High Fantasy. It strives to avoid tropes common to D&D worlds, such as Always Chaotic Evil, Color-Coded for Your Convenience, and Medieval Stasis.The setting focuses on the continent of Khorvaire, which has just concluded a hundred-year long war between five nations that has left a once-unified kingdom shattered. But even though the articles of peace have been signed, everyone knows that the enmity still lingers, and a new Cold War is being fought in the shadows of the four remaining thrones. The world of Eberron is full of Chessmasters, from the lowly mob boss that wants to rule the underworld of his city to an entire race of extraplanar Eldritch Abominations that have used a century-long plan to effectively bring an entire continent under their control. And above of all this is the mysterious Draconic Prophecy and those who seek to control it; and by extension, the very fate of Eberron itself. Cue the Big Damn Heroes.Keith Baker's blog provides a lot of extra setting details and adventure ideas that are not in any of the rulebooks. Notably, many of these ideas have evolved over time via collaboration with the fanbase, leading to many cases of Writer Conflicts with Canon. The same passionate fanbase have put forward several well-regarded fan supplements; these are considered Word of Dante in some cases. Keith encourages alternate interpretations, coining the phrase "In My Eberron" to describe them.The following works taking place in the Eberron setting have pages of their own.
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Spell Blade
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Spell Blade: The hero's blade spell literally exists to invoke this trope, channeling an ancient elven hero into the blade and turn it into a super-charged weapon that is ultra-effective against evil creatures, the undead, and fiends.
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Abusive Precursors
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Abusive Precursors: The demon Overlords were the first lords of the world, and some of their ruins still dot the world to this day. They were also immortal, inescapable Anthropomorphic Personifications of all the worst aspects of mortality, like endless war and a winter that kills all things. The only reason why mortals managed to survive at all is because most Overlords wanted to keep them around to give some meaning to their existences—the Rage of War could send his demons against other demons, but they were all immortal so it wasn't real. They were bound by the sacrifice of the couatls, aided by the dragons. The dragons of Argonnessen might also be. Oh, they claim everything they've ever done is for the good of the world, but they've caused more than a few genocides that seem to be focused more on keeping their own power, and even on a good day they tend to treat mortal races as interesting animals to be preserved for environmental reasons than people with their own civilization.
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Stereotype Flip
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Stereotype Flip: Very common due to Character Alignment rules being a lot looser than in most settings. The best example is probably in the Demon Wastes: the border is guarded by a bunch of Lawful Good orcs worshiping the Silver Flame, while the Wastes themselves are mainly inhabited by Chaotic Evil human Carrion Tribes
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Far East
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Far East: Sarlona in general and Riedra in particular Riedra might resemble North Korea combined with Cosmic Horror Story.
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Starfish Language
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Starfish Language: Daelkyr, obviously, is as bizarre as the creatures that speak it.
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Applied Phlebotinum
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Applied Phlebotinum: Dragonshards, chunks of magic crystal used to power everything.
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Empire with a Dark Secret
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Empire with a Dark Secret: Riedra, kingdom of the Inspired, exists solely to maintain Dal Quor in its present state as a realm of nightmare and prevent the Turning of the Wheel that will end that.
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Noble Savage
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Noble Savage: The Talenta halflings have this as their hat, being a primal society of dinosaur-riding nomads from the plains of Khorvaire.
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Bio-Armor
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Bio-Armor: The living breastplate is a daelkyr symbiont which bonds to a host creature and acts as a suit of armor. It grants its host benefits which vary by edition but usually include Damage Reduction and a higher Armor Class bonus than armor of its type would normally provide. However, it also has nasty drawbacks like being difficult to remove and drinking the host's blood.
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Darker and Edgier
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Darker and Edgier: Ultimately averted. Despite the myriad ways things could go wrong, there is still hope.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: Rising from the Last War includes a number of paper clippings. One in particular, from the Voice of Breland, accuses the many refugees from Cyre of being secret spies and soldiers planning to conquer Breland from within, very reminiscent of real-life Islamophobic conspiracy theories.
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Emergent Human
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Emergent Human: The warforged have this as their racial hat. They were made to be mass-producible, expendable soldiers. Then they turned out to be fully sapient, with souls, the works. Now the war they were made to fight is over. So what do they do now?
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My Grandson, Myself
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My Grandson, Myself: King Kaius III (aka King Kaius I), who poses as his great-grandson to avoid uncomfortable questions about his lack of aging.
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Our Elves Are Different
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Our Elves Are Different: A lot. The high elves of Aerenal, called Aereni are long-lived, traditionalist, a bit isolationist and very arrogant, like elves usually are. They are also avid practitioners of necromancy, and their society is ruled by the Undying Court consisting of their most honored dead. Wood Elves, or Tairnadal, also stem from Aerenal, but a lot of them have recently migrated to Valenar in Khorvaire. They form a bond with one of their ancestors, but are otherwise very warlike, organizing into warbands and frequently making unprovoked attacks into their neighboring countries. The Drow live on the continent of Xen'drik. Unlike traditional drow, they worship scorpions rather than spiders, and their society is somewhat inspired by the Viet Kong.
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Item Caddy
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Item Caddy: The artificer relies heavily on empowering, creating, recharging and using magical items. So, they tend to be given all the excess magical junk the party can find.
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Dungeon Punk
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Dungeon Punk: Almost defines this trope, and is certainly one of the earlier examples.
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Cool Old Guy
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Cool Old Guy: King Boranel of Breland. Not only is he a retired adventurer, he is a Reasonable Authority Figure who combines a lot of the best elements of Aurala (popular and benevolent) and Kaius (does not want another war). He is also, surprisingly, a proponent for democracy, and is likely to be the last king of Breland before it transitions into a republic. Did we mention that he's based on Theodore Roosevelt?
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All There in the Manual
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All There in the Manual: Common to all D&D settings. In fact, everything not in the manuals is explicitly not canon (though the novels generally don't contradict each other too much).
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Punctuation Shaker
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Punctuation Shaker: Xen'drik, Zharash'ak, Q'Barra... the list goes on. Subverted in that the ' is explicitly stated to represent a glottal stop... it's not just thrown in to make the word look all exotic-y, it's actually supposed to be pronounced.
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Religion of Evil
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Religion of Evil: The Dark Six. Though the 4E campaign guide points out that they're really more like the Greek gods (i.e., still epic Jerk Asses, but really more the embodiments of destructive nature than truly malicious). Even before then, one of them wasn't really evil, just... mysterious. Terribly mysterious. In Droaam they're the dominant religion, and while that tends to stress more positive aspects, they're still not nice people - e.g. the Fury governs uncontrolled emotion in both, but in the Five Nations it's seen as socially responsible not to attack the people who make you angry, while in Droaam if you piss off someone and they kill you it's mostly seen as your own fault. The cults of the Dragon Below, especially as seen in the Dragon Below trilogy. The Blood of Vol zigzags this. Although it certainly has the trappings of an evil religion such as bloodletting rituals, use of necromancy, and overall spooky aesthetics, they are essentially atheistic anti-nihilists that focus on self-improvement, community, and generally living the best life you possibly can, because everyone is headed towards Dolurrh anyway, and Dolurrh sucks. Erandis Vol is currently trying to take over the Blood of Vol, but how successful she is in this is ultimately up to the DM - her claim of being the head of a highly decentralized religion will certainly have many, if not most, priests respond with "and who the hell are you?" The Lord of Blades seems to be working towards this, what with his "destroy all non-warforged" policies.
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Gone Horribly Right
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Gone Horribly Right: The elves of house Vol thought that they could end the war between elves and dragons by making a true hybrid of the two races. They were kinda right. In that the elves and dragons both agreed that the child was an abomination, and that house Vol had to be wiped out.
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Our Orcs Are Different
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Our Orcs Are Different: In Eberron, one of the oldest druidic traditions is orcish. Commentary from Keith Baker on his blog indicates that he conceptualizes Eberron orcs as being essentially more primal and chaotic than the lawful-leaning Dhakaani - which meant that they were an awkward fit for the hobgoblin empire, leading to them being driven to less promising areas like the Shadow Marches and Ironroot Mountains, but were also much more receptive to the lessons of Vvaraak.
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Underestimating Badassery
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Underestimating Badassery: Ashtakala, the Demon City, is a sentient location and the only overlord that was never bound and can rip out the soul of any dragon that tries to glass the place and replace it with dust. Humanoids won't even register as a threat, and will even be given a complimentary wardrobe change upon entering the city. Of course, the denizens of the city are much more hostile. Capable humanoid spies are the best means the dragons have of infiltrating the city and gathering intel on the Lords of Dust, but the city itself doesn't even care.
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Either/Or Prophecy
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Either/Or Prophecy: The Draconic Prophecy works this way. If X then Y, with various groups attempting to cause X. The cause and effect will rarely be obvious; "if the Lord of Blood injures the Prince of Creation, the First Storm will fall" might mean that if Kaius III physically attacks Merrix d'Cannith, Esravash d'Lyrandar will get eaten by a kraken.
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The High Queen
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The High Queen: Queen Aurala, a somewhat unconventional representative of the trope. She certainly has the looks down, and is both popular and benevolent to her people. She is also a believer that War Is Glorious, and is so convinced that Aundair would've won the last war that her goal is to restart the Last War so she can conquer all of Khorvaire.
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End of an Age
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End of an Age: This is a recurring theme in Eberron's history. Once mighty demons ruled the world... Once the giants built a mighty empire... Once, goblinoids claimed all of Khorvaire... Once, Galifar was a mighty kingdom...
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The Order
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The Order: Several of the nations have knightly orders, although they're mostly associated with Karrnath. The most well-known is the Renegade Splinter Faction of the Order of the Emerald Claw, with the Order of the Ebon Skull as their Good Counterpart, but others exist, ranging from specialist light cavalry to alchemical weaponcrafters.
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The Place
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The Place: Also a One-Word Title. Eberron is the name of the world.
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Alternative Calendar
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Alternative Calendar: 13 minus 1 months. They share their names with the moons.
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Stealth Pun
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Stealth Pun: One of the recurring themes in the setting is groups of 13 sans one, or a Baker's dozen missing one.
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White Man's Burden
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White Man's Burden: The Chamber is essentially a Fantastic Racism version of this: a group of dragons who see it as their duty to "guide" the "lesser" races (i.e almost everyone else). Unfortunately, such "guidance" typically involves secretly meddling in the other races societies using shapeshifting and the like.
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Artificial Limbs
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comment
Artificial Limbs: Grafts are magical prostheses used to replace missing limbs.
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Discard and Draw
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Discard and Draw: In 5e, dragonmarks act as a replacement for some or all of your racial traits if you're a human, half-elf or half-orc. For example, a half-orc with the Mark of Finding gives up their normal +2 Strength, proficiency with Intimidation, and Relentless Endurance and Savage Attacks features in exchange for a +2 to Wisdom, the ability to add a d4 roll to certain skill checks, the ability to cast Hunter's Mark (and later Locate Object) once per long rest, and an expanded spell list (which only benefits them if they take a spellcasting class).
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type
Wild Magic
 Eberron (Tabletop Game) / int_1f80d7be
comment
Wild Magic: The living spells in the Mournland are perfect examples of this trope, being spells that literally came to life after being cast and are now self-perpetuating and uncontrollable.
 Eberron (Tabletop Game) / int_1f80d7be
featureApplicability
1.0
 Eberron (Tabletop Game) / int_1f80d7be
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_1f80d7be
 Eberron (Tabletop Game) / int_2139c878
type
Church Militant
 Eberron (Tabletop Game) / int_2139c878
comment
Church Militant: The Church of the Silver Flame and orders of Dol Arrah both believe that war in the name of one's faith is a holy calling. The Silver Flame in particular believes it has a holy duty to seek out and destroy supernatural evil. The Aundairian offshoot of the Silver Flame, known as the Pure Flame, is even more extreme; the Thranic sect of the Flame sees it as a shield that protects the innocent, but the Flame truly came to Aundair during the lycanthropic purge, and as a result the Pure Flame sees it more as a flame of vengeance.
 Eberron (Tabletop Game) / int_2139c878
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2139c878
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2139c878
 Eberron (Tabletop Game) / int_21d41a5b
type
Praetorian Guard
 Eberron (Tabletop Game) / int_21d41a5b
comment
Praetorian Guard: There are a lot of examples of these.
 Eberron (Tabletop Game) / int_21d41a5b
featureApplicability
1.0
 Eberron (Tabletop Game) / int_21d41a5b
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_21d41a5b
 Eberron (Tabletop Game) / int_21d70919
type
Crapsack World
 Eberron (Tabletop Game) / int_21d70919
comment
Crapsack World: To make sure there were plenty of varied threats to keep characters of all levels busy and to keep every campaign from being the same battle against the same villains, the world seems on the verge of being wiped out by all manner of ultrapowerful threats. Not to mention the chaos of the world meant to make it Adventure Friendly. The main continent for humans, Khorvaire, has just got out of a hundred years war. A kingdom was torn apart, its constituent provinces becoming countries of their own, one of which was destroyed entirely, and many other countries split off from them, which have been further divided up by various groups vying for independence, leading to a once-great empire being a shadow of its former self. Daelkyr, Lovecraftian lords of madness, want to rule everything that is above the ocean. Although they are a Sealed Evil in a Can, they are just waiting for the seal to get loose for them go after everything. And the organization that keeps them sealed is in decline. The Quori, the omnipotent lords of the dreamworld, already control one entire continent, using their psionic powers to keep everyone content. Now they want to extend their control over the rest of the planet. They already have spies in every nation of the world, and their control grows by the day. The Lords of Dust scheme to free the demonic rakshasa rajahs (beings that would be considered gods in most other D&D settings) from their imprisonment. They've been working at this for tens of thousands of years. Many other organizations conspire and manipulate events, including the Aurum, the Chamber, The Blood of Vol, and The Order of the Emerald Claw, to name a few. Death is no release. In 3.5, it's confirmed that people who die end up wasting away to Oblivion in the afterlife that is Dolurrh. 4E is a bit nicer, leaving a few exit strategies (one of which requires one to side with the Silver Flame, which unwittingly BEARS AN OVERLORD). So ya see, even if you die, you're still doomed. Creates the idea that the Blood of Vol and the Undying Court are right. However, Keith Baker states in the appendices of ''The City of Towers" that most religions are aware of how Dolurrh works. They believe that their concepts of an afterlife will "kick in" only after the soul has faded from the plane, making it more like a variation of Purgatory or an Afterlife Antechamber, or indeed the Fugue Plane in Forgotten Realms. Some sects of the Sovereign Host also believe that their deities will purify Dolurrh into a golden realm one day. Per Word of God, the overall theme of the world is that evil starts out with an advantage, but mortal will and sacrifice can make up the difference.
 Eberron (Tabletop Game) / int_21d70919
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1.0
 Eberron (Tabletop Game) / int_21d70919
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_21d70919
 Eberron (Tabletop Game) / int_23015320
type
Proud Scholar Race
 Eberron (Tabletop Game) / int_23015320
comment
Proud Scholar Race: The gnomes of Zilargo possess a big love for knowledge and dislike both physical work and violence, preferring more intrigue and scheming.
 Eberron (Tabletop Game) / int_23015320
featureApplicability
1.0
 Eberron (Tabletop Game) / int_23015320
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_23015320
 Eberron (Tabletop Game) / int_24115bb4
type
Pass Fail
 Eberron (Tabletop Game) / int_24115bb4
comment
Pass Fail: This is something changelings want to avoid.
 Eberron (Tabletop Game) / int_24115bb4
featureApplicability
1.0
 Eberron (Tabletop Game) / int_24115bb4
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_24115bb4
 Eberron (Tabletop Game) / int_24383e9b
type
First Church of Mecha
 Eberron (Tabletop Game) / int_24383e9b
comment
First Church of Mecha: What the Becoming God will be, once the Warforged — a species of mechanical humanoids — finish building him.
 Eberron (Tabletop Game) / int_24383e9b
featureApplicability
1.0
 Eberron (Tabletop Game) / int_24383e9b
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_24383e9b
 Eberron (Tabletop Game) / int_24feb95d
type
Fantastic Fallout
 Eberron (Tabletop Game) / int_24feb95d
comment
Fantastic Fallout: Towards the end of the Last War, the nation of Cyre was covered in a strange mist out to its borders (at the time) which killed everything in it. While the mist no longer kills instantly, it does produce strange magical effects such as blocking all healing abilities.
 Eberron (Tabletop Game) / int_24feb95d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_24feb95d
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_24feb95d
 Eberron (Tabletop Game) / int_258a59e9
type
Our Centaurs Are Different
 Eberron (Tabletop Game) / int_258a59e9
comment
Our Centaurs Are Different: Scorrow, drow torso on scorpion body.
 Eberron (Tabletop Game) / int_258a59e9
featureApplicability
1.0
 Eberron (Tabletop Game) / int_258a59e9
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1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_258a59e9
 Eberron (Tabletop Game) / int_2717a55e
type
Bizarre Alien Psychology
 Eberron (Tabletop Game) / int_2717a55e
comment
Bizarre Alien Psychology: The Daelkyr are so alien in their way of thinking that in 4th edition any psychic attack against them deals damage to the attacker.
 Eberron (Tabletop Game) / int_2717a55e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2717a55e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2717a55e
 Eberron (Tabletop Game) / int_2847a9f9
type
Mother Nature, Father Science
 Eberron (Tabletop Game) / int_2847a9f9
comment
Mother Nature, Father Science: Played straight. In the Sovereign Host, Aureon the god of Lore and Onatar the god of Craftsmen are both males. Arawai is the goddess of Life, and is female.
 Eberron (Tabletop Game) / int_2847a9f9
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2847a9f9
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1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2847a9f9
 Eberron (Tabletop Game) / int_28bbbe24
type
Hereditary Curse
 Eberron (Tabletop Game) / int_28bbbe24
comment
Hereditary Curse: The Gyrderi elves and all their descendants were cursed into animal forms after they helped their fellow elves rebel against the giants.
 Eberron (Tabletop Game) / int_28bbbe24
featureApplicability
1.0
 Eberron (Tabletop Game) / int_28bbbe24
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1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_28bbbe24
 Eberron (Tabletop Game) / int_295087bf
type
Non-Indicative Name
 Eberron (Tabletop Game) / int_295087bf
comment
Non-Indicative Name: The "Cults of the Dragon Below" do not, in general, worship Khyber. They mostly worship overlords and the Daelkyr.
 Eberron (Tabletop Game) / int_295087bf
featureApplicability
1.0
 Eberron (Tabletop Game) / int_295087bf
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_295087bf
 Eberron (Tabletop Game) / int_2ab73660
type
Beast Man
 Eberron (Tabletop Game) / int_2ab73660
comment
Beast Man: Shifters have lycanthropic blood, but only partially inherited the taint. As such, whilst they can partially shapeshift into a more bestial version of themselves, the resultant Game Face is more human-like with some animalistic traits, in contrast to the more humanoid animal appearance of a lycanthrope in hybrid form.
 Eberron (Tabletop Game) / int_2ab73660
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1.0
 Eberron (Tabletop Game) / int_2ab73660
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2ab73660
 Eberron (Tabletop Game) / int_2af0378f
type
Mayincatec
 Eberron (Tabletop Game) / int_2af0378f
comment
Mayincatec: The architecture and cultures of Xen'drik draw from a range of Southern American cultures.
 Eberron (Tabletop Game) / int_2af0378f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2af0378f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2af0378f
 Eberron (Tabletop Game) / int_2b42db02
type
The Omniscient Council of Vagueness
 Eberron (Tabletop Game) / int_2b42db02
comment
The Omniscient Council of Vagueness: Numerous. The Trust of Zilargo is a small-scale one, while the Aurum supposedly has power over the economy of a whole continent. The Lords of Dust take it up a step further as the secret rakshasa masters of the world, matched by the Chamber who fancy themselves the secret dragon masters of the world. The Dreaming Dark cross this with State Sec in Riedra, officially serving the Inspired Lords but actually being the quori's more direct agents in the world.
 Eberron (Tabletop Game) / int_2b42db02
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2b42db02
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2b42db02
 Eberron (Tabletop Game) / int_2bdae2ae
type
Awesome, but Impractical
 Eberron (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: There's an assassin's dagger that traps the target's soul in a Khyber shard, preventing resurrection. Except even the weakest spells for bringing back the dead are exceptionally rare. The dagger's description notes that paranoid people usually just order an assassin to mutilate the corpse as a cheaper alternative, since the corpse has to be intact for raise dead to work.
 Eberron (Tabletop Game) / int_2bdae2ae
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2bdae2ae
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2bdae2ae
 Eberron (Tabletop Game) / int_2c7905cf
type
Spikes of Villainy
 Eberron (Tabletop Game) / int_2c7905cf
comment
Spikes of Villainy: The Lord of Blades. Erdis Cai in the Blade of the Flame books also has very spiky armor that drains your soul if you touch it. The Demon city Ashtakala has every building covered in spikes
 Eberron (Tabletop Game) / int_2c7905cf
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2c7905cf
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2c7905cf
 Eberron (Tabletop Game) / int_2cd69f80
type
Fantastic Noir
 Eberron (Tabletop Game) / int_2cd69f80
comment
Fantastic Noir: Eberron is geared towards this, especially if the PC's are based out of someplace like Sharn and are Inquisitives (by general profession) or especially Master Inquisitives (the prestige class in 3.5). This can result in classic detective story adventures, only set in a world where magic is a part of everyday life and the criminals can range from ordinary humans to Eldritch Abominations.
 Eberron (Tabletop Game) / int_2cd69f80
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2cd69f80
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2cd69f80
 Eberron (Tabletop Game) / int_2cd6b637
type
Fantastic Nuke
 Eberron (Tabletop Game) / int_2cd6b637
comment
Fantastic Nuke: Cyre was destroyed by one of these. Maybe. There are some indications that it was a new Cannith superweapon that got out of control, or an enemy attack, or an awakening Overlord, or maybe it was just a once in an Age conjunction of planes. One thing that is hammered in over and over is that no one knows for sure, no one is taking credit for it, and it actually ruined quite a few existing plans as everyone was so terrified that they needed to end the war immediately.
 Eberron (Tabletop Game) / int_2cd6b637
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2cd6b637
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2cd6b637
 Eberron (Tabletop Game) / int_2d768e2d
type
Succession Crisis
 Eberron (Tabletop Game) / int_2d768e2d
comment
Succession Crisis: What set off the Last War. The former king of Khorvaire died, and nobody could agree on which of his children, who maintained their own individual nation-states, should become the next ruler of all Khorvaire. So they started fighting for the throne, and plunged it into their first world war.
 Eberron (Tabletop Game) / int_2d768e2d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2d768e2d
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2d768e2d
 Eberron (Tabletop Game) / int_2d88e42c
type
Gender Bender
 Eberron (Tabletop Game) / int_2d88e42c
comment
Gender Bender: Changelings, once they hit puberty, can freely swap genders as part of their humanshifting racial ability. They're fully functional in both genders, as well.
 Eberron (Tabletop Game) / int_2d88e42c
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2d88e42c
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2d88e42c
 Eberron (Tabletop Game) / int_2df4fa08
type
Omniglot
 Eberron (Tabletop Game) / int_2df4fa08
comment
Omniglot: Changelings are capable of becoming this easily—in 3.5 terms, Speak Language is always a class skill. And in fourth edition, the Mark of Scribing makes one close to this.
 Eberron (Tabletop Game) / int_2df4fa08
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2df4fa08
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2df4fa08
 Eberron (Tabletop Game) / int_2e206837
type
Bed Trick
 Eberron (Tabletop Game) / int_2e206837
comment
Bed Trick: Because Gender Bendering is part and parcel of the changeling race's Humanshifting power, taking on the form of somebody's lover to deceive them is well within a changeling's abilities. This is one of the reasons why the changelings are so distrusted.
 Eberron (Tabletop Game) / int_2e206837
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2e206837
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_2e206837
 Eberron (Tabletop Game) / int_2e7ed49f
type
The Right Hand of Doom
 Eberron (Tabletop Game) / int_2e7ed49f
comment
The Right Hand of Doom: The battlefist, a warforged component which replaces a warforged's hand with an oversized, reinforced version, used to augment their ability to literally beat things to death.
 Eberron (Tabletop Game) / int_2e7ed49f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2e7ed49f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2e7ed49f
 Eberron (Tabletop Game) / int_2ee576b6
type
Fictional Zodiac
 Eberron (Tabletop Game) / int_2ee576b6
comment
Fictional Zodiac: The Dragonmarked Houses, with 12 Dragonmarks between them (Phiarlan and Thuranni both use the same Dragonmark, The Mark of Shadow) and the 12 Moons.
 Eberron (Tabletop Game) / int_2ee576b6
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2ee576b6
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2ee576b6
 Eberron (Tabletop Game) / int_2fa6b075
type
God Save Us from the Queen!
 Eberron (Tabletop Game) / int_2fa6b075
comment
God Save Us from the Queen!: Queen Aurala of Aundair seems like The High Queen... but wants to reignite the Last War so that she can claim the Throne of Khorvaire for herself.
 Eberron (Tabletop Game) / int_2fa6b075
featureApplicability
1.0
 Eberron (Tabletop Game) / int_2fa6b075
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_2fa6b075
 Eberron (Tabletop Game) / int_3033b958
type
Giant Enemy Crab
 Eberron (Tabletop Game) / int_3033b958
comment
Giant Enemy Crab: The carcass crab and the siege crab are both crabs big enough to tear down buildings.
 Eberron (Tabletop Game) / int_3033b958
featureApplicability
1.0
 Eberron (Tabletop Game) / int_3033b958
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_3033b958
 Eberron (Tabletop Game) / int_30d71ee
type
Flaying Alive
 Eberron (Tabletop Game) / int_30d71ee
comment
Flaying Alive: "Excoriation" or what Dragonmarked Houses used to do to when one of their own made them angry. Exile is still called excoriation, though they don't actually flay the mark off your skin any more (and even when they did, it didn't prevent the person from using their mark). The Flayed Hand, worshipers of The Mockery, do this to themselves over a long period of time, without using healing magic, so they can make magic cloaks that only work if when worn by the 'donor'.
 Eberron (Tabletop Game) / int_30d71ee
featureApplicability
1.0
 Eberron (Tabletop Game) / int_30d71ee
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_30d71ee
 Eberron (Tabletop Game) / int_319cc4d7
type
Low Fantasy
 Eberron (Tabletop Game) / int_319cc4d7
comment
Low Fantasy: Compared to other D&D settings, though only in the sense that it isn't High Fantasy. It is often stated that magic is weaker but significantly more common in Eberron than standard settings (to the point that nearly every blacksmith and baker can cast at least a couple spells), not to mention the flying ships, lightning train, intelligent Magitek robots. High-level and Epic magic are possible on Eberron, but fewer characters are of levels capable of using them.
 Eberron (Tabletop Game) / int_319cc4d7
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1.0
 Eberron (Tabletop Game) / int_319cc4d7
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_319cc4d7
 Eberron (Tabletop Game) / int_326a44a1
type
Create Your Own Villain
 Eberron (Tabletop Game) / int_326a44a1
comment
Create Your Own Villain: Lady Erandis d'Vol was a prodigy necromancer and the pride of the Vol/dragon breeding program, and became the first person in history to manifest an apex dragonmark. By all indications, she was a kind, studious girl. And then when she manifested her epic-level mark, before she had a chance to do anything with it, the elves and the dragons banded together to exterminate her entire line. She only "survived" because her mother used her own dragonmark to turn her into a lich. Now, Vol hates both the Aerenal elves and the dragons of Argonnessen with a passion, and if she ever regains her power they will be first on her hit list.
 Eberron (Tabletop Game) / int_326a44a1
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1.0
 Eberron (Tabletop Game) / int_326a44a1
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_326a44a1
 Eberron (Tabletop Game) / int_33179374
type
Deity of Human Origin
 Eberron (Tabletop Game) / int_33179374
comment
Deity of Human Origin: In a rather roundabout way. The goal of the Godforged is to build their own god(s), and the warforged were built by humans.
 Eberron (Tabletop Game) / int_33179374
featureApplicability
1.0
 Eberron (Tabletop Game) / int_33179374
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_33179374
 Eberron (Tabletop Game) / int_3502f0ce
type
Someday This Will Come in Handy
 Eberron (Tabletop Game) / int_3502f0ce
comment
Someday This Will Come in Handy: Gnomes like to collect information. Just in case.
 Eberron (Tabletop Game) / int_3502f0ce
featureApplicability
1.0
 Eberron (Tabletop Game) / int_3502f0ce
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_3502f0ce
 Eberron (Tabletop Game) / int_36e63b81
type
Rule of Cool
 Eberron (Tabletop Game) / int_36e63b81
comment
Rule of Cool: Warforged and halflings that ride dinosaurs. Bedouin elves with double-ended scimitars. Viet Cong drow who worship scorpions. Elementals making longships fly. Half the setting is based on the Rule of Cool, for Flame's sake!
 Eberron (Tabletop Game) / int_36e63b81
featureApplicability
1.0
 Eberron (Tabletop Game) / int_36e63b81
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_36e63b81
 Eberron (Tabletop Game) / int_36fa3e83
type
Garnishing the Story
 Eberron (Tabletop Game) / int_36fa3e83
comment
Garnishing the Story: Dinoriding halflings!
 Eberron (Tabletop Game) / int_36fa3e83
featureApplicability
1.0
 Eberron (Tabletop Game) / int_36fa3e83
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1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_36fa3e83
 Eberron (Tabletop Game) / int_38e4b69d
type
Mister Seahorse
 Eberron (Tabletop Game) / int_38e4b69d
comment
Mister Seahorse: Changelings, thanks to their doppelganger heritage, can assume fully functional female forms, even if their "natural" form is male. It does render them stuck in female gender until they give birth, though.
 Eberron (Tabletop Game) / int_38e4b69d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_38e4b69d
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_38e4b69d
 Eberron (Tabletop Game) / int_38f1a7ed
type
Defector from Decadence
 Eberron (Tabletop Game) / int_38f1a7ed
comment
Defector from Decadence: The quori who merged with human hosts to create the first kalashtar rejected their status as nightmare spirits and sought to bring about a time of light. Vvaraak rejected the Chamber's indifference to the "lesser" races to bring druidic secrets to the orcs and thereby save Khorvaire from the daelkyr.
 Eberron (Tabletop Game) / int_38f1a7ed
featureApplicability
1.0
 Eberron (Tabletop Game) / int_38f1a7ed
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_38f1a7ed
 Eberron (Tabletop Game) / int_39688852
type
Shapeshifter Default Form
 Eberron (Tabletop Game) / int_39688852
comment
Shapeshifter Default Form: Changelings have one. And, despite how easily they can change it, they actually do have default genders as well; a changeling is born a gender-neuter, then takes on one gender at around 6 years of age, not gaining the ability to use the Gender Bender aspect of its shapeshifting powers until early puberty. This first gender is the changeling's "true gender".
 Eberron (Tabletop Game) / int_39688852
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1.0
 Eberron (Tabletop Game) / int_39688852
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_39688852
 Eberron (Tabletop Game) / int_39a63cd3
type
City of Spies
 Eberron (Tabletop Game) / int_39a63cd3
comment
Zilargo. Happy, safe, orderly, and with free speech... and filled to the brim with a race of born Manipulative Bastards who regard Gambit Roulette as a fun pastime, and with a devastatingly effective Secret Police to maintain said order in spite of that. Or very possibly because of it. Gnomes think it's a fair trade.
 Eberron (Tabletop Game) / int_39a63cd3
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 Eberron (Tabletop Game) / int_39a63cd3
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_39a63cd3
 Eberron (Tabletop Game) / int_39b35d2b
type
Privateer
 Eberron (Tabletop Game) / int_39b35d2b
comment
Privateer: Breland hired privateers during the Last War. But now that the war's over letters of marque have been repurposed as Adventurer Archaeologist licenses.
 Eberron (Tabletop Game) / int_39b35d2b
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1.0
 Eberron (Tabletop Game) / int_39b35d2b
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_39b35d2b
 Eberron (Tabletop Game) / int_39de664a
type
Mad Doctor
 Eberron (Tabletop Game) / int_39de664a
comment
Mad Doctor: The Nosomantic Chiurgeons are a secret group within House Jorasco that seeks to twist their house's innate healing abilities into the exact opposite.
 Eberron (Tabletop Game) / int_39de664a
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1.0
 Eberron (Tabletop Game) / int_39de664a
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Eberron (Tabletop Game) / int_39de664a
 Eberron (Tabletop Game) / int_3c0a4666
type
Noodle Incident
 Eberron (Tabletop Game) / int_3c0a4666
comment
Noodle Incident: What exactly caused the Mourning is shrouded in mystery, and most likely meant to be up to the DM.
 Eberron (Tabletop Game) / int_3c0a4666
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1.0
 Eberron (Tabletop Game) / int_3c0a4666
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Eberron (Tabletop Game) / int_3c0a4666
 Eberron (Tabletop Game) / int_3c5ae1a1
type
Schizo Tech
 Eberron (Tabletop Game) / int_3c5ae1a1
comment
Schizo Tech: Because Eberron's technology is based on magitek of the "industrialized magic" variety, the actual "tech level" of the setting can zigzag a lot. In general, it's around roughly a 1920s level of tech.
 Eberron (Tabletop Game) / int_3c5ae1a1
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 Eberron (Tabletop Game) / int_3c5ae1a1
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Eberron (Tabletop Game) / int_3c5ae1a1
 Eberron (Tabletop Game) / int_3e8d3ea5
type
Escaped from Hell
 Eberron (Tabletop Game) / int_3e8d3ea5
comment
Escaped from Hell: It's quite possible to escape Dolurrh.
 Eberron (Tabletop Game) / int_3e8d3ea5
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1.0
 Eberron (Tabletop Game) / int_3e8d3ea5
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Eberron (Tabletop Game) / int_3e8d3ea5
 Eberron (Tabletop Game) / int_3ea7916d
type
Immortality Immorality
 Eberron (Tabletop Game) / int_3ea7916d
comment
Immortality Immorality: Averted with the deathless, which are positive-energy-charged elven undead who function as spiritual counselors to their still-living descendants.
 Eberron (Tabletop Game) / int_3ea7916d
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 Eberron (Tabletop Game) / int_3ea7916d
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_3ea7916d
 Eberron (Tabletop Game) / int_3ee7b8b2
type
Concept Art Gallery
 Eberron (Tabletop Game) / int_3ee7b8b2
comment
Concept Art Gallery: The Comprehensive Eberron Art Thread and Wiki are not quite this, but it comes close. Still, they have a near complete collection of Eberron related art.
 Eberron (Tabletop Game) / int_3ee7b8b2
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1.0
 Eberron (Tabletop Game) / int_3ee7b8b2
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Eberron (Tabletop Game) / int_3ee7b8b2
 Eberron (Tabletop Game) / int_3fbbe6ad
type
Power Tattoo
 Eberron (Tabletop Game) / int_3fbbe6ad
comment
Power Tattoo: The dragonmarks. Which are really more like birthmarks that appear later in life.
 Eberron (Tabletop Game) / int_3fbbe6ad
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1.0
 Eberron (Tabletop Game) / int_3fbbe6ad
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Eberron (Tabletop Game) / int_3fbbe6ad
 Eberron (Tabletop Game) / int_3ff156fa
type
Nay-Theist
 Eberron (Tabletop Game) / int_3ff156fa
comment
Nay-Theist: The Blood of Vol rejects the gods. In fairness, unlike other D&D settings, there is no certainty that the gods actually exist.
 Eberron (Tabletop Game) / int_3ff156fa
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1.0
 Eberron (Tabletop Game) / int_3ff156fa
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_3ff156fa
 Eberron (Tabletop Game) / int_40cbee83
type
Wretched Hive
 Eberron (Tabletop Game) / int_40cbee83
comment
Wretched Hive: Stormreach, and many of the lower levels of Sharn.
 Eberron (Tabletop Game) / int_40cbee83
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1.0
 Eberron (Tabletop Game) / int_40cbee83
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_40cbee83
 Eberron (Tabletop Game) / int_413e6726
type
Deliberately Cute Child
 Eberron (Tabletop Game) / int_413e6726
comment
Deliberately Cute Child: A goblin girl plays this role in City of Towers.
 Eberron (Tabletop Game) / int_413e6726
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1.0
 Eberron (Tabletop Game) / int_413e6726
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_413e6726
 Eberron (Tabletop Game) / int_41914bb3
type
Blade Below the Shoulder
 Eberron (Tabletop Game) / int_41914bb3
comment
Blade Below the Shoulder: The armblade warforged component. For that matter, warforged can do it with any weapon, even if it's not actually a sword.
 Eberron (Tabletop Game) / int_41914bb3
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1.0
 Eberron (Tabletop Game) / int_41914bb3
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_41914bb3
 Eberron (Tabletop Game) / int_41d5f145
type
Fluffy the Terrible
 Eberron (Tabletop Game) / int_41d5f145
comment
Fluffy the Terrible: One Blood of Vol sect is called "Cult of Life".
 Eberron (Tabletop Game) / int_41d5f145
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1.0
 Eberron (Tabletop Game) / int_41d5f145
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_41d5f145
 Eberron (Tabletop Game) / int_41d8a845
type
Sufficiently Analyzed Magic
 Eberron (Tabletop Game) / int_41d8a845
comment
Sufficiently Analyzed Magic: One of the cornerstones of the setting is the way that magic has literally been industrialized. A non-player character class, the Magewright, literally exists to fill the niche of "magical engineer/craftsman", and minor magic is everywhere. Color-changing cloth, street lamps based on triggered light spells... every single "technological" item in the setting is based on the ubiquitous and widely applied magic.
 Eberron (Tabletop Game) / int_41d8a845
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1.0
 Eberron (Tabletop Game) / int_41d8a845
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Eberron (Tabletop Game) / int_41d8a845
 Eberron (Tabletop Game) / int_420081bf
type
Alien Sky
 Eberron (Tabletop Game) / int_420081bf
comment
Alien Sky: 13 minus 1 moons and a ring composed of Siberys dragonshards. Which makes this a Crapsack World if you're a lycanthrope, since there's at least one full moon every couple of days.
 Eberron (Tabletop Game) / int_420081bf
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1.0
 Eberron (Tabletop Game) / int_420081bf
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_420081bf
 Eberron (Tabletop Game) / int_434a6d40
type
Evil Sorcerer
 Eberron (Tabletop Game) / int_434a6d40
comment
Evil Sorcerer: Erandis Vol is one of the highest level arcane spellcasters in the base game, and a peerless necromancer lich. Her goal is, at minimum, revenge against the elves and dragons who exterminated her family, but she might have upgraded to world domination. Then there's Mordain the Fleshweaver, who is worse. Than everyone. This is a guy who stole secrets from the Daelkyr and then turned around to start doing the exact same things they did.
 Eberron (Tabletop Game) / int_434a6d40
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 Eberron (Tabletop Game) / int_434a6d40
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Eberron (Tabletop Game) / int_434a6d40
 Eberron (Tabletop Game) / int_44606d14
type
Becoming the Mask
 Eberron (Tabletop Game) / int_44606d14
comment
Becoming the Mask: The Passer philosophy for Changelings, which revolves around creating a single identity and sticking to it, forsaking their normal shapeshifting powers.
 Eberron (Tabletop Game) / int_44606d14
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1.0
 Eberron (Tabletop Game) / int_44606d14
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_44606d14
 Eberron (Tabletop Game) / int_44e6fde4
type
The Sleepless
 Eberron (Tabletop Game) / int_44e6fde4
comment
The Sleepless: Warforged have no physical need to sleep, and can keep operating indefinitely — one of the things they use to find employment since the Last War. Warforged spellcasters do need to spend time in a quiet, contemplative state in order to replenish or change their spells, though.
 Eberron (Tabletop Game) / int_44e6fde4
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1.0
 Eberron (Tabletop Game) / int_44e6fde4
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_44e6fde4
 Eberron (Tabletop Game) / int_45a177f1
type
Touched by Vorlons
 Eberron (Tabletop Game) / int_45a177f1
comment
Touched by Vorlons: The kalashtar origin story, which involves a group of human monks willingly allowing Ascended Demons to escape their non-redeemed kin to possess them and spiritually merge with them. Every kalashtar in existence is now a partial host for one of a small number of these Ascended Demons, which have been spread across their collective subconsciousness. A sect of the faith of the Sovereign Host believes in this as a hallmark of their religion. The Church of the Wyrm Ascendant teaches that the Sovereigns were/are actually dragons who occasionally assumed humanoid forms. They also believe that sufficiently devoted worshipers can assume the mantle of a given Sovereign. Usually, they believe this will occur after death, but some of these Vassals believe they can be transformed into dragons while alive.
 Eberron (Tabletop Game) / int_45a177f1
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1.0
 Eberron (Tabletop Game) / int_45a177f1
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Eberron (Tabletop Game) / int_45a177f1
 Eberron (Tabletop Game) / int_4832a3bb
type
Always Chaotic Evil
 Eberron (Tabletop Game) / int_4832a3bb
comment
Commentary from Keith Baker indicates that Always Chaotic Evil is only in force for creatures where that alignment is supernaturally imposed, and even then it's only 100% binding if the story is better that way. Fiends are evil because they embody evil interpretations of the core concept of whatever plane they hail from (Fernian fiends being "evil fire", Shavarathi fiends being "evil war" etc), while with werebeasts the "always" alignment is imposed by the lycanthropic curse and even a good werebeast will fundamentally lose their original personality.
 Eberron (Tabletop Game) / int_4832a3bb
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1.0
 Eberron (Tabletop Game) / int_4832a3bb
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4832a3bb
 Eberron (Tabletop Game) / int_485eb589
type
Sealed Evil in a Can
 Eberron (Tabletop Game) / int_485eb589
comment
Sealed Evil in a Can: Rakshasa Rajahsnote sealed in specific prisons in Khyber, mostly in suspended animation, though a couple- Bel Shalor being the most notable- are awake enough to influence the world very subtly, quorinote trapped on their own home plane, which is metaphysically turned on its side; they can only enter the material plane by hijacking mortal bodies, daelkyrnote like the Rajahs, trapped in Khyber, but are awake and with greater freedom to move around- they just can't go home, or come to the surface... and the list goes on.
 Eberron (Tabletop Game) / int_485eb589
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1.0
 Eberron (Tabletop Game) / int_485eb589
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_485eb589
 Eberron (Tabletop Game) / int_4881cda1
type
Ãœberwald
 Eberron (Tabletop Game) / int_4881cda1
comment
Ãœberwald: With its distinctly Transylvanian geography and abundance of undead, Karrnath used to be this. Still is in some places.
 Eberron (Tabletop Game) / int_4881cda1
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1.0
 Eberron (Tabletop Game) / int_4881cda1
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4881cda1
 Eberron (Tabletop Game) / int_495fdddf
type
No Biological Sex
 Eberron (Tabletop Game) / int_495fdddf
comment
No Biological Sex: Warforged are sexless. Gender identity is something they may pick up. A changeling's "natural" sex can be meaningless outside of high level magic that ignores their shapeshifting.
 Eberron (Tabletop Game) / int_495fdddf
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1.0
 Eberron (Tabletop Game) / int_495fdddf
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_495fdddf
 Eberron (Tabletop Game) / int_4977559e
type
Our Angels Are Different
 Eberron (Tabletop Game) / int_4977559e
comment
Our Angels Are Different: They're just as clueless as the rest of us about the true nature of the gods or the purpose of life.
 Eberron (Tabletop Game) / int_4977559e
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1.0
 Eberron (Tabletop Game) / int_4977559e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4977559e
 Eberron (Tabletop Game) / int_49bde8a
type
Traintop Battle
 Eberron (Tabletop Game) / int_49bde8a
comment
Traintop Battle: One of the reasons why the Lightning Rail exists.
 Eberron (Tabletop Game) / int_49bde8a
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1.0
 Eberron (Tabletop Game) / int_49bde8a
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_49bde8a
 Eberron (Tabletop Game) / int_4a852458
type
Big Good
 Eberron (Tabletop Game) / int_4a852458
comment
Big Good: None for the entire setting, but a lot of characters can be used as this for individual adventures. The strangest is perhaps Kaius III, a vampire monarch of a nation reminiscent of Imperial Germany, who desperately wants to avert another war. Not for any greater scheme either, he just wants to prevent the countless deaths that would result from a new war.
 Eberron (Tabletop Game) / int_4a852458
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1.0
 Eberron (Tabletop Game) / int_4a852458
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4a852458
 Eberron (Tabletop Game) / int_4a9c731e
type
When Trees Attack
 Eberron (Tabletop Game) / int_4a9c731e
comment
When Trees Attack: Oalian, the strongest known NPC, is a tree. Not a treant, just a tree. Awakened by druids into sapience, to be more specific.
 Eberron (Tabletop Game) / int_4a9c731e
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1.0
 Eberron (Tabletop Game) / int_4a9c731e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4a9c731e
 Eberron (Tabletop Game) / int_4c782fb9
type
Gods Need Prayer Badly
 Eberron (Tabletop Game) / int_4c782fb9
comment
The Undying Court are undead elves who are the de facto rulers of the Elves of Aerenal, providing guidance and wisdom in exchange for the ancestor worship that sustains them. They're also canonically Neutral Good In-Universe.
 Eberron (Tabletop Game) / int_4c782fb9
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1.0
 Eberron (Tabletop Game) / int_4c782fb9
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4c782fb9
 Eberron (Tabletop Game) / int_4ce7d3b2
type
Electric Joybuzzer
 Eberron (Tabletop Game) / int_4ce7d3b2
comment
Electric Joybuzzer: Warforged with a Wand Sheath and a wand of shocking grasp.
 Eberron (Tabletop Game) / int_4ce7d3b2
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1.0
 Eberron (Tabletop Game) / int_4ce7d3b2
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4ce7d3b2
 Eberron (Tabletop Game) / int_4cf04991
type
SocialDarwinist
 Eberron (Tabletop Game) / int_4cf04991
comment
The Children of Winter are Social Darwinists who believe that civilization's "coddling" must be corrected, or else the sapient races will be too weak to survive the apocalyptic era that they believe is approaching Eberron.
 Eberron (Tabletop Game) / int_4cf04991
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1.0
 Eberron (Tabletop Game) / int_4cf04991
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4cf04991
 Eberron (Tabletop Game) / int_4d070ee3
type
Power Perversion Potential
 Eberron (Tabletop Game) / int_4d070ee3
comment
Power Perversion Potential: The sexual potential of Changeling lovers with their shapeshifting powers is often nodded to, in-universe and out. The changeling-run Tyrants crime syndicate is also noted to control most of Sharn's prostitution.
 Eberron (Tabletop Game) / int_4d070ee3
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1.0
 Eberron (Tabletop Game) / int_4d070ee3
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4d070ee3
 Eberron (Tabletop Game) / int_4d3ce8de
type
ShapeShiftersDoItForAChange
 Eberron (Tabletop Game) / int_4d3ce8de
comment
Shape Shifters Do It For A Change: This is a common stereotype, in-universe and out, about Changelings. Since they have the ability to become whatever gender they prefer, and fully function as their chosen gender, it's an easy leap for non-Changelings to make. And in fairness, it's implied a lot of Changelings who don't belong to the Passer philosophy often do use their power to experiment.
 Eberron (Tabletop Game) / int_4d3ce8de
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 Eberron (Tabletop Game) / int_4d3ce8de
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4d3ce8de
 Eberron (Tabletop Game) / int_4e11940e
type
Mythical Motifs
 Eberron (Tabletop Game) / int_4e11940e
comment
Mythical Motifs: The Dragonmarked Houses all have magical monsters, like a chimera, gorgon, hydra, etc, as their house emblem.
 Eberron (Tabletop Game) / int_4e11940e
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1.0
 Eberron (Tabletop Game) / int_4e11940e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4e11940e
 Eberron (Tabletop Game) / int_4e6e9b64
type
A Child Shall Lead Them
 Eberron (Tabletop Game) / int_4e6e9b64
comment
A Child Shall Lead Them: Jaela Daran, high priestess of the Silver Flame and one of the most powerful clerics on Khorvaire.
 Eberron (Tabletop Game) / int_4e6e9b64
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1.0
 Eberron (Tabletop Game) / int_4e6e9b64
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4e6e9b64
 Eberron (Tabletop Game) / int_4ed7b30d
type
Physical Religion
 Eberron (Tabletop Game) / int_4ed7b30d
comment
Physical Religion: Eberron mainly averts this. There are legends and myths, but nothing solid for the Sovereigns and the Dark Six. The Undying Court are the actual deathless ancestors of the elven people. Some Warforged revere Lord of Blades. The Lizard Folk of Q'Barra revere the Dragon Rhashaak, who rules over them as a god. The Silver Flame has a physical presence in Flamekeep, the capital of Thrane.
 Eberron (Tabletop Game) / int_4ed7b30d
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1.0
 Eberron (Tabletop Game) / int_4ed7b30d
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4ed7b30d
 Eberron (Tabletop Game) / int_4f4372e9
type
Early-Installment Weirdness
 Eberron (Tabletop Game) / int_4f4372e9
comment
Early-Installment Weirdness: The Aberrant Dragonmarks seem to get progressively more evil with every update. In 3.5 many (but not all) of their spells were offensive, unlike other Dragonmarks, but they were otherwise still just a Dragonmark. In 4e they were rewritten to give penalties to anyone you hit in combat, making them more clearly offensive. In 5e they were given horrifying side effects, like constant pain and mood swings. The Blood of Vol in the 3.5 setting is an open Religion of Evil that reveres undeath; everything published about it since then has portrayed it as a religion for The Anti-Nihilist.
 Eberron (Tabletop Game) / int_4f4372e9
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 Eberron (Tabletop Game) / int_4f4372e9
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4f4372e9
 Eberron (Tabletop Game) / int_4fa65449
type
Dream Land
 Eberron (Tabletop Game) / int_4fa65449
comment
Dream Land: This is literally the role of Dal Quor, the Plane of Dreams.
 Eberron (Tabletop Game) / int_4fa65449
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1.0
 Eberron (Tabletop Game) / int_4fa65449
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_4fa65449
 Eberron (Tabletop Game) / int_509769e7
type
Numerological Motif
 Eberron (Tabletop Game) / int_509769e7
comment
Numerological Motif: The aforementioned 13-1, or "Baker's Dozen": Of 13 Dragonmarked Houses, one (House Thuranni) split off from another one (House Phiarlan), Of 13 Dragonmarks, one (the Mark of Death) has been eradicated, Of the 13 nations recognized under the treaty of Thronehold, one was destroyed (Cyre) Of 13 dwarven clans, one (Clan Noldrun) was lost Of 13 moons, one (Crya) was destroyed, resulting one of 13 planes (Dal Quor) being inaccessible.
 Eberron (Tabletop Game) / int_509769e7
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1.0
 Eberron (Tabletop Game) / int_509769e7
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_509769e7
 Eberron (Tabletop Game) / int_50d71a78
type
Dual Wielding
 Eberron (Tabletop Game) / int_50d71a78
comment
Dual Wielding: The aforementioned Double-Scimitar, as well as the Xen'drik drow habit of dual-wielding short swords balanced for throwing.
 Eberron (Tabletop Game) / int_50d71a78
featureApplicability
1.0
 Eberron (Tabletop Game) / int_50d71a78
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_50d71a78
 Eberron (Tabletop Game) / int_50ed1af4
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Our Demons Are Different
 Eberron (Tabletop Game) / int_50ed1af4
comment
Our Demons Are Different: Demons and devils are actually native inhabitants of the world rather than extraplanar beings, and they ruled the planet for millions of years before being ousted from power by an alliance of dragons and couatl. Also, "demon" is a term that can is applied to either Chaotic Evil fiends specifically or all fiends in general (true demons, devils, rakshasas, yugoloths, etc.). The most common fiends (on the surface of Eberron, at least) are actually the tiger-headed rakshasas.
 Eberron (Tabletop Game) / int_50ed1af4
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Eberron (Tabletop Game) / int_50ed1af4
 Eberron (Tabletop Game) / int_50f5dabe
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Reincarnation
 Eberron (Tabletop Game) / int_50f5dabe
comment
Reincarnation: The reincarnation spell is available as in most D&D settings, but is not the natural destiny for souls, most of which go to the plane of Dolurrh after death. In Riedra, though, the citizens are indoctrinated in the Path of Inspiration, which tells them that they will be reincarnated in a higher caste after death, which helps them accept their lot in this life and keeps them from rebelling against the Inspired.
 Eberron (Tabletop Game) / int_50f5dabe
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Eberron (Tabletop Game) / int_50f5dabe
 Eberron (Tabletop Game) / int_5103ab7b
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Sexy Backless Outfit
 Eberron (Tabletop Game) / int_5103ab7b
comment
Sexy Backless Outfit: Worn by the example member of the Dragonmarked Heir Prestige Class from the 3.5 Eberron Campaign Setting book.
 Eberron (Tabletop Game) / int_5103ab7b
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1.0
 Eberron (Tabletop Game) / int_5103ab7b
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Eberron (Tabletop Game) / int_5103ab7b
 Eberron (Tabletop Game) / int_51616227
type
Power Born of Madness
 Eberron (Tabletop Game) / int_51616227
comment
Power Born of Madness: One proposal from Keith Baker is that instead of doppelgangers being a parent species to changelings, doppelgangers are changelings, just ones that have unlocked their superior shapeshifting through their different mental state. Unfortunately, this also means that for your player character to unlock those powers, they would need to adopt the very inhuman mindset of a doppelganger...
 Eberron (Tabletop Game) / int_51616227
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Eberron (Tabletop Game) / int_51616227
 Eberron (Tabletop Game) / int_51f65a3e
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Immortal Ruler
 Eberron (Tabletop Game) / int_51f65a3e
comment
Immortal Ruler: The Undying Court are undead elves who are the de facto rulers of the Elves of Aerenal, providing guidance and wisdom in exchange for the ancestor worship that sustains them. They're also canonically Neutral Good In-Universe. King Kaius of Karrnath is a secret example, having pulled a My Grandson, Myself and reclaimed his throne after becoming a Vampire. As of the time of the setting, he's over 125 years old.
 Eberron (Tabletop Game) / int_51f65a3e
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Eberron (Tabletop Game) / int_51f65a3e
 Eberron (Tabletop Game) / int_5281d5b1
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Our Dwarves Are All the Same
 Eberron (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: A common criticism when the setting was first introduced. Eberron changed up a lot when it came to classic races and monsters, but dwarves were barely modified from the Tolkien mold. An attempt was made to mix things up a bit come 5th edition, as greater emphasis was placed on them having Dug Too Deep and their conflict with the warped and symbiotic creations of the daelkyr.
 Eberron (Tabletop Game) / int_5281d5b1
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 Eberron (Tabletop Game) / int_5281d5b1
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Eberron (Tabletop Game) / int_5281d5b1
 Eberron (Tabletop Game) / int_5321053
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In the Doldrums
 Eberron (Tabletop Game) / int_5321053
comment
In the Doldrums: Dolurrh. While only some evil people (and the occasional adventuring party) wind up in Hades, everybody winds up in Dolurrh.
 Eberron (Tabletop Game) / int_5321053
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1.0
 Eberron (Tabletop Game) / int_5321053
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Eberron (Tabletop Game) / int_5321053
 Eberron (Tabletop Game) / int_533bc7ae
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Cybernetics Eat Your Soul
 Eberron (Tabletop Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: Grafts. Some of them are biological symbiotes that try to take control of your body. Or make you go evil and Ax-Crazy.
 Eberron (Tabletop Game) / int_533bc7ae
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 Eberron (Tabletop Game) / int_533bc7ae
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Eberron (Tabletop Game) / int_533bc7ae
 Eberron (Tabletop Game) / int_542b8e66
type
Bad Powers, Bad People
 Eberron (Tabletop Game) / int_542b8e66
comment
Bad Powers, Bad People: People with aberrant dragonmarks, to some extent. The powers they gain vary widely, but on the whole tend to be associated with madness, fear, anger, illness, plague, and fire; and their bearers are hunted ruthlessly by all of the dragonmarked houses, which basically form the basis of industry on Khorvaire... so perhaps it's not surprising that they turn out to be villains, madmen, pyromaniacs, and members of aberrant-founded House Tarkanan. The books point out that Tarkanan has a good point however, and the founders were pretty nice people.
 Eberron (Tabletop Game) / int_542b8e66
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Eberron (Tabletop Game) / int_542b8e66
 Eberron (Tabletop Game) / int_54f999c
type
AlternateCharacterInterpretation
 Eberron (Tabletop Game) / int_54f999c
comment
The dragons of Argonnessen might also be. Oh, they claim everything they've ever done is for the good of the world, but they've caused more than a few genocides that seem to be focused more on keeping their own power, and even on a good day they tend to treat mortal races as interesting animals to be preserved for environmental reasons than people with their own civilization.
 Eberron (Tabletop Game) / int_54f999c
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Eberron (Tabletop Game) / int_54f999c
 Eberron (Tabletop Game) / int_5530e11b
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Founder of the Kingdom
 Eberron (Tabletop Game) / int_5530e11b
comment
Founder of the Kingdom: Galifar I founded the Kingdom of Galifar and set his five children as rulers of the Five Nations he had conquered. Lesh Haruuc for Darguun. The Daughters of Sora Kell for Droaam. Ven ir'Kesslan for Q'Barra.
 Eberron (Tabletop Game) / int_5530e11b
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Eberron (Tabletop Game) / int_5530e11b
 Eberron (Tabletop Game) / int_5539b84f
type
Corrupt Church
 Eberron (Tabletop Game) / int_5539b84f
comment
Corrupt Church: Zigzagged. The Silver Flame is a fundamentally good church, but it has a notable problem with its members going too far in the name of their faith. Such as the near-genocide of the shifter race as a side-effect of the crusade against lycanthropes, which the shifters are notably still bitter about, even if the lycanthrope plague got really bad near the end.
 Eberron (Tabletop Game) / int_5539b84f
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Eberron (Tabletop Game) / int_5539b84f
 Eberron (Tabletop Game) / int_56075763
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Damaged Soul
 Eberron (Tabletop Game) / int_56075763
comment
Damaged Soul: When Dolurrh is coterminous, this might happen.
 Eberron (Tabletop Game) / int_56075763
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 Eberron (Tabletop Game) / int_56075763
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Eberron (Tabletop Game) / int_56075763
 Eberron (Tabletop Game) / int_568974fd
type
Single-Species Nations
 Eberron (Tabletop Game) / int_568974fd
comment
Single-Species Nations: The continent of Khorvaire was unified under the human-ruled kingdom of Galifar before the Last War. During the war many of the non-human races reclaimed their ancestral homelands: Dwarves took the Mror Holds, Gnomes took Zilargo, Halflings took the Talenta Plains, Goblinoids got Darguun, and Elven mercenaries from the island continent of Aerenal seized a chunk of land and named it Valenar. Humans originated on a different continent that has fallen under the control of extraplanar entities, and the Warforged and half-human races lack homelands entirely.
 Eberron (Tabletop Game) / int_568974fd
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Eberron (Tabletop Game) / int_568974fd
 Eberron (Tabletop Game) / int_56c52c50
type
Custom-Built Host
 Eberron (Tabletop Game) / int_56c52c50
comment
Custom-Built Host: the Inspired are a Human Subspecies bred specifically to serve as Willing Channelers for the quori nightmare spirits.
 Eberron (Tabletop Game) / int_56c52c50
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Eberron (Tabletop Game) / int_56c52c50
 Eberron (Tabletop Game) / int_575fd5e2
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Dark Is Not Evil
 Eberron (Tabletop Game) / int_575fd5e2
comment
Dark Is Not Evil: What in most settings would be a "monster" is in Eberron a "tax payer". And the goblin nation is quite similar to the elf nation on the main continent. In the elven homeland of Aerenal, the elves have a culture that revolves around death, produce the most skilled necromancers, and are both ruled by and worship their reanimated ancestors. They also tend toward Neutral Good.
 Eberron (Tabletop Game) / int_575fd5e2
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Eberron (Tabletop Game) / int_575fd5e2
 Eberron (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 Eberron (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: There is hatred against warforged, changelings, and shifters. And against goblins, partially because of the events that led to the formation of Darguun. And against all the nasty things that live in Droaam, but that's to be expected. And the lizardfolk/common races conflicts going on in Q'barra. And the dragons against everyone else, the Inspired against anyone else, the Qualitar drow against everyone else... actually, name a canon character or a faction in this setting, there is a good chance it has racist tendencies.
 Eberron (Tabletop Game) / int_57b80b45
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Eberron (Tabletop Game) / int_57b80b45
 Eberron (Tabletop Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Eberron (Tabletop Game) / int_57d43e40
comment
Fantasy Counterpart Culture - Averted. There are no direct equivalents to real world cultures. Though if you examine the nations closely you might come up with Breland = England, Karrnath = Pre-WWI Germany, and Cyre = someplace that just got nuked. Xen'drik might be India, the Lhazaar Principalities as the East Indies (albeit with a colder climate and a much, much smaller Australia), Riedra and Aerenal could be pre-open trade China and Japan... you have to dig a bit, but they are there. Khorvaire is roughly our world post-WW 2. Cyre was nuked and that was the end of WW 2. Breland (USA) escaped WW 2 relatively intact as the most technological and richest nation. Post-war, warforged fought for their civil rights much like the post-WW 2 Civil Rights era of the USA. Breland is known for being "constitutional". Karrnath (People's Republic of China, PRC) is dirt poor. It couldn't afford warforged like Breland, and relied on undead for that war, and still relies on undead to bolster its economic recovery. This is symbolic of the questionable strategies and morals of the government as it engineers the economic recovery of the country. It's ruled by a relatively benevolent Lawful Evil King (A vampire who faked his own death to fight the influence of the Blood of Vol in his nation, then resumed the throne by stealing his grandson's identity). This king is, despite his flaws, sincerely concerned with his country and being undermined by people in Karrnath's government (Blood of Vol and its pet Order of the Emerald Claw) is analogous to the lack of control within the not-so-monolithic single Party state. Aundair appears to be a mishmash of European countries if we look at their exports, style of education (especially their [floating] ivory towers). However, the world in general averts Istanbul (Not Constantinople) - there's nothing specifically German about Karrnath culture, for example, it just evokes Prussian militarist stereotypes. Most notably, Sarlona is a distant, exotic land, but it's not 'fantasy Asia' - Samurai are defenders of the noble families of the Five Nations.
 Eberron (Tabletop Game) / int_57d43e40
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 Eberron (Tabletop Game) / int_586624e5
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Genius Loci
 Eberron (Tabletop Game) / int_586624e5
comment
Genius Loci: According to Keith Baker, Ashtakala, the city where the Lords of Dust gather, is this. In his canon, the city itself in an overlord embodying the concept of a fortress of evil. The only reason the dragons haven't tried to glass the place yet is because when they tried, the city ripped out the souls of the attacking force and animated their corpses. Lesser mortals can enter relatively safely (aside from all of the demons, of course), but their wardrobe will be magically transformed to conform to the fashion of whatever time period the city itself prefers at the moment.
 Eberron (Tabletop Game) / int_586624e5
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Eberron (Tabletop Game) / int_586624e5
 Eberron (Tabletop Game) / int_586c6d7e
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Evil Is Visceral
 Eberron (Tabletop Game) / int_586c6d7e
comment
Evil Is Visceral: The Daelkyr have this as their Hat, to distinguish them from the Quori and the fiends. Their forces are made up of hideously mutated organisms, and they even reshape the world around themselves to look more... "fleshy".
 Eberron (Tabletop Game) / int_586c6d7e
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Eberron (Tabletop Game) / int_586c6d7e
 Eberron (Tabletop Game) / int_5874eb12
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Organic Technology
 Eberron (Tabletop Game) / int_5874eb12
comment
Organic Technology: Daelkyr and their fleshcrafting, which revolves around taking living creatures and mutating them into clothing, armor, weapons, transport, soldiers or, really, just for the fun of it.
 Eberron (Tabletop Game) / int_5874eb12
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Eberron (Tabletop Game) / int_5874eb12
 Eberron (Tabletop Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Eberron (Tabletop Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": The dinosaur names — "clawfoot" for raptors, for instance. In a world where Latin and Greek don't exist, and science has a lot more mysticism in it, it's no wonder that no-one calls a dinosaur a Tyrannosaurus rex. Inquisitives (detectives) and chronicles (newspapers) also qualify.
 Eberron (Tabletop Game) / int_5ac34441
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 Eberron (Tabletop Game) / int_5ac34441
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Eberron (Tabletop Game) / int_5ac34441
 Eberron (Tabletop Game) / int_5aebe5bb
type
Cannot Dream
 Eberron (Tabletop Game) / int_5aebe5bb
comment
Cannot Dream: Kalashtar can't dream because their subconscious is bound up inside the consciousness of an Ascended Demon Quori (dream spirit). Instead, when they sleep, their conscious minds immerse themselves into the consciousness of their ancestral Quori. This also has the added benefit of making them immune to Dream spells, the Night Hag's Nightmare Haunting, or similar effects.
 Eberron (Tabletop Game) / int_5aebe5bb
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Eberron (Tabletop Game) / int_5aebe5bb
 Eberron (Tabletop Game) / int_5bb02372
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Inhumanly Beautiful Race
 Eberron (Tabletop Game) / int_5bb02372
comment
Inhumanly Beautiful Race: Kalashtar and Inspired. The latter were deliberately bred for this by their Quori creators.
 Eberron (Tabletop Game) / int_5bb02372
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 Eberron (Tabletop Game) / int_5bb02372
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Eberron (Tabletop Game) / int_5bb02372
 Eberron (Tabletop Game) / int_5d47a59b
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God of Darkness
 Eberron (Tabletop Game) / int_5d47a59b
comment
God of Darkness: The Shadow is a member of the evil pantheon The Dark Six. He is associated with Black Magic and corruption, and is believed to be the rejected Living Shadow of the god of magic and knowledge.
 Eberron (Tabletop Game) / int_5d47a59b
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Eberron (Tabletop Game) / int_5d47a59b
 Eberron (Tabletop Game) / int_5dff009d
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As Long as There Is Evil
 Eberron (Tabletop Game) / int_5dff009d
comment
As Long as There Is Evil: The Overlords personify the darker sides of mortal nature, and even if slain they will reform in time. In fact, by all accounts they don't need mortals at all except in an abstract sense; the Rage of War wants mortals around to keep his wars interesting, but if all mortals died he would be fine. The Heart of Winter doesn't even have that, and if freed would actively try to kill literally everything and happily rule over a dead iceball.
 Eberron (Tabletop Game) / int_5dff009d
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 Eberron (Tabletop Game) / int_5e7eb915
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Clarke's Third Law
 Eberron (Tabletop Game) / int_5e7eb915
comment
Clarke's Third Law: Inverted; in Eberron, technology is magic.
 Eberron (Tabletop Game) / int_5e7eb915
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 Eberron (Tabletop Game) / int_5e7eb915
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Eberron (Tabletop Game) / int_5e7eb915
 Eberron (Tabletop Game) / int_5f45ab38
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Space Jews
 Eberron (Tabletop Game) / int_5f45ab38
comment
Space Jews: Dwarves control the banks. Or rather, House Kundarak does. And House Kundarak is composed of dwarves. (And dwarves also happen to rule a sinister organization of bankers and financiers, secretly pulling the strings of Khorvaire's economy...)
 Eberron (Tabletop Game) / int_5f45ab38
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 Eberron (Tabletop Game) / int_5f45ab38
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Eberron (Tabletop Game) / int_5f45ab38
 Eberron (Tabletop Game) / int_5f8ddb2c
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Corpse Land
 Eberron (Tabletop Game) / int_5f8ddb2c
comment
Corpse Land: The Mournland's more notable features includes battlefields still littered with corpses which haven't decayed in the slightest despite years of exposure to the elements.
 Eberron (Tabletop Game) / int_5f8ddb2c
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Eberron (Tabletop Game) / int_5f8ddb2c
 Eberron (Tabletop Game) / int_5fc516bf
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Mechanical Lifeforms
 Eberron (Tabletop Game) / int_5fc516bf
comment
Mechanical Lifeforms: Warforged, which are artificial beings made of wood, stone, and metal, but which have souls (or something close enough to souls that healing magic works on them), and the capacity for free will. They pioneered the "Living Construct" creature type, since they combine elements of both golems and living beings.
 Eberron (Tabletop Game) / int_5fc516bf
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 Eberron (Tabletop Game) / int_5fc516bf
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Eberron (Tabletop Game) / int_5fc516bf
 Eberron (Tabletop Game) / int_60fb6e02
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I Am Not a Gun
 Eberron (Tabletop Game) / int_60fb6e02
comment
I Am Not a Gun: The warforged. Unless, of course, they embrace it. Which some, like warforged juggernauts, do.
 Eberron (Tabletop Game) / int_60fb6e02
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Eberron (Tabletop Game) / int_60fb6e02
 Eberron (Tabletop Game) / int_620475f4
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Tastes Like Purple
 Eberron (Tabletop Game) / int_620475f4
comment
Tastes Like Purple: Dal Quor might cause this, and kalashtar might have memories of this.
 Eberron (Tabletop Game) / int_620475f4
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 Eberron (Tabletop Game) / int_620475f4
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Eberron (Tabletop Game) / int_620475f4
 Eberron (Tabletop Game) / int_626b202b
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The Necrocracy
 Eberron (Tabletop Game) / int_626b202b
comment
The Necrocracy: Aerenal and the Blood of Vol.
 Eberron (Tabletop Game) / int_626b202b
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 Eberron (Tabletop Game) / int_626b202b
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Eberron (Tabletop Game) / int_626b202b
 Eberron (Tabletop Game) / int_62c365d5
type
Emotions vs. Stoicism
 Eberron (Tabletop Game) / int_62c365d5
comment
Emotions vs. Stoicism: The Fury is very much on the side of emotion.
 Eberron (Tabletop Game) / int_62c365d5
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 Eberron (Tabletop Game) / int_62c365d5
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Eberron (Tabletop Game) / int_62c365d5
 Eberron (Tabletop Game) / int_63557923
type
Death World
 Eberron (Tabletop Game) / int_63557923
comment
Death World: Let's just say that some places are not tourist attractions. At least half the planes of existence will kill an unprotected mortal in a matter of moments.
 Eberron (Tabletop Game) / int_63557923
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1.0
 Eberron (Tabletop Game) / int_63557923
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Eberron (Tabletop Game) / int_63557923
 Eberron (Tabletop Game) / int_63be4131
type
Pretty Boy
 Eberron (Tabletop Game) / int_63be4131
comment
Pretty Boy: Many, if not most, male kalashtar and their evil counterparts, the Inspired, who have been deliberately bred to be Bishounen.
 Eberron (Tabletop Game) / int_63be4131
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1.0
 Eberron (Tabletop Game) / int_63be4131
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Eberron (Tabletop Game) / int_63be4131
 Eberron (Tabletop Game) / int_6400a34
type
Arm Cannon
 Eberron (Tabletop Game) / int_6400a34
comment
Arm Cannon: Warforged have friends they call "Armbows". They also have the Wand Sheath, which might fit the trope even better, depending on the wand. Though you could put some supplements to work and create an infinite-ammo armbow that shoots explosive crossbow bolts to really have some fun with it...
 Eberron (Tabletop Game) / int_6400a34
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Eberron (Tabletop Game) / int_6400a34
 Eberron (Tabletop Game) / int_649b0880
type
Background Magic Field
 Eberron (Tabletop Game) / int_649b0880
comment
Manifest Zones are places where the borders between Eberron and one of the other planes of reality are unusually thin, leading to a distinctive Background Magic Field unique to that area. For example, Sharn is constructed in a Manifest Zone tied to the plane of Syrania, the plane of air. As a result, magic spells relating to flying or levitating are more powerful, and the closer one gets to the "bleed over", the lighter things are. This is how Sharn has been able to build itself up into a city of impossibly tall skyscrapers; the Background Magic Field helps keep them up.
 Eberron (Tabletop Game) / int_649b0880
featureApplicability
1.0
 Eberron (Tabletop Game) / int_649b0880
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_649b0880
 Eberron (Tabletop Game) / int_64d3ffd8
type
The Extremist Was Right
 Eberron (Tabletop Game) / int_64d3ffd8
comment
The Extremist Was Right: Whoever came up with the Trust of Zilargo may have been on to something—despite the below trope, it's a genuinely nice place to live if you don't mind intrigue.
 Eberron (Tabletop Game) / int_64d3ffd8
featureApplicability
1.0
 Eberron (Tabletop Game) / int_64d3ffd8
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_64d3ffd8
 Eberron (Tabletop Game) / int_661a66d8
type
Animal Wrongs Group
 Eberron (Tabletop Game) / int_661a66d8
comment
Animal Wrongs Group: The Ashbound, who seek to destroy all arcane magic sources and users in the name of protecting nature.
 Eberron (Tabletop Game) / int_661a66d8
featureApplicability
1.0
 Eberron (Tabletop Game) / int_661a66d8
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_661a66d8
 Eberron (Tabletop Game) / int_67c0ef1a
type
Hidden Backup Prince
 Eberron (Tabletop Game) / int_67c0ef1a
comment
Hidden Backup Prince: Karrnath was apparently in the habit of doing this during the Last War, with the most recent being Kaius III. Except that this is a flat-out lie intended to conceal that Kaius III is a vampire and was once Kaius I.
 Eberron (Tabletop Game) / int_67c0ef1a
featureApplicability
1.0
 Eberron (Tabletop Game) / int_67c0ef1a
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_67c0ef1a
 Eberron (Tabletop Game) / int_686c9ad7
type
Only the Pure of Heart
 Eberron (Tabletop Game) / int_686c9ad7
comment
Only the Pure of Heart: Averted. There are no restrictions in using Good, Evil, Lawful, or Chaotic spells.
 Eberron (Tabletop Game) / int_686c9ad7
featureApplicability
-1.0
 Eberron (Tabletop Game) / int_686c9ad7
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_686c9ad7
 Eberron (Tabletop Game) / int_68da6712
type
Canon Welding
 Eberron (Tabletop Game) / int_68da6712
comment
Canon Welding: You can connect Eberron to other settings via the World Serpent Inn. The 5e "Rising from the Last War" sourcebook also places Eberron firmly in the Great Wheel cosmology used by that edition, but describes it as "cut of" from the usual multiverse.
 Eberron (Tabletop Game) / int_68da6712
featureApplicability
1.0
 Eberron (Tabletop Game) / int_68da6712
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_68da6712
 Eberron (Tabletop Game) / int_6a61050e
type
The Only One
 Eberron (Tabletop Game) / int_6a61050e
comment
The Only One: Most NPCs are low-level characters with NPC classes. Thus the PCs are the only ones capable of handling any major disasters.
 Eberron (Tabletop Game) / int_6a61050e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_6a61050e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_6a61050e
 Eberron (Tabletop Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Eberron (Tabletop Game) / int_6bcfbc7e
comment
Fantasy Gun Control: The world is far more advanced than Medieval European Fantasy standards, but no guns. The use of magic wands acts as a substitute for them.
 Eberron (Tabletop Game) / int_6bcfbc7e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_6bcfbc7e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_6bcfbc7e
 Eberron (Tabletop Game) / int_6c553873
type
Private Military Contractors
 Eberron (Tabletop Game) / int_6c553873
comment
Private Military Contractors: Various. House Deneith is the most famous, while House Tharashk is challenging their monopoly in order to .
 Eberron (Tabletop Game) / int_6c553873
featureApplicability
1.0
 Eberron (Tabletop Game) / int_6c553873
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_6c553873
 Eberron (Tabletop Game) / int_6c953892
type
Henotheistic Society
 Eberron (Tabletop Game) / int_6c953892
comment
Henotheistic Society: The Church of the Silver Flame accepts the existence of other deities but only worships the Silver Flame, through which and only through which the Purified believe the world can be rid of evil and made perfect.
 Eberron (Tabletop Game) / int_6c953892
featureApplicability
1.0
 Eberron (Tabletop Game) / int_6c953892
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_6c953892
 Eberron (Tabletop Game) / int_6fd3c176
type
Shapeshifting Squick
 Eberron (Tabletop Game) / int_6fd3c176
comment
Shapeshifting Squick: This is one of the negative stereotypes frequently invoked about Changelings, in counterpoint to the Shapeshifting Seducer trope. The idea that you slept with a female prostitute only to learn "she" was actually a male changeling is a frequent joke, especially amongst fans.
 Eberron (Tabletop Game) / int_6fd3c176
featureApplicability
1.0
 Eberron (Tabletop Game) / int_6fd3c176
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_6fd3c176
 Eberron (Tabletop Game) / int_703ab38d
type
Base on Wheels
 Eberron (Tabletop Game) / int_703ab38d
comment
Base on Wheels: Argonth, a hovering fortress. Apparently there are two, but the other one, Dejarn, is a mystery even in-universe.
 Eberron (Tabletop Game) / int_703ab38d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_703ab38d
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_703ab38d
 Eberron (Tabletop Game) / int_705f57d0
type
Demon Lords and Archdevils
 Eberron (Tabletop Game) / int_705f57d0
comment
Demon Lords and Archdevils: The rakshasa rajahs They're not actually rakshasas any more than gods are humans—rakshasas are just the most common fiends on the surface of Eberron, so the name stuck. The rajahs are the most powerful fiends, which also includes demons and devils. In 5e, they have a challenge rating of 28, making them stronger than every creature in the game except for the Tarrasque and actual-goddess Tiamat.
 Eberron (Tabletop Game) / int_705f57d0
featureApplicability
1.0
 Eberron (Tabletop Game) / int_705f57d0
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_705f57d0
 Eberron (Tabletop Game) / int_72246a54
type
Game Face
 Eberron (Tabletop Game) / int_72246a54
comment
Game Face: Invoked; Shifters have the racial ability "shifting", in which they call upon their lycanthropic heritage to unleash bestial powers, such as a Healing Factor or natural weaponry. The side-effect is that their body physically mutates into a more animalistic state.
 Eberron (Tabletop Game) / int_72246a54
featureApplicability
1.0
 Eberron (Tabletop Game) / int_72246a54
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_72246a54
 Eberron (Tabletop Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Eberron (Tabletop Game) / int_7335ffa9
comment
Grey-and-Gray Morality: The Lawful Evil Vampire King? He works for world peace. The Neutral Good Queen? She's planning world domination. The supplemental material unfortunately backpedals a bit on this moral ambiguity and seemingly goes out of its way to excuse or outright Retcon statements made in the campaign book, with Kaius, the vampire king, coming across as considerably less well-intentioned and focusing disproportionately on the corruption in the Church of the Silver Flame, when the original campaign setting book only points out that even an altruistic organization like the Church has some corruption, and the creator of the setting clarifying that the Church has no more corruption than any other religion in the setting, merely that some exists (and it's primarily in the Brelish arm, while the Church is headquartered in Thrane)
 Eberron (Tabletop Game) / int_7335ffa9
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7335ffa9
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7335ffa9
 Eberron (Tabletop Game) / int_733e007a
type
Unwitting Pawn
 Eberron (Tabletop Game) / int_733e007a
comment
Unwitting Pawn: You're in a world full of competing Chessmasters and Magnificent Bastards. Expect to get the short end of the stick every single time.
 Eberron (Tabletop Game) / int_733e007a
featureApplicability
1.0
 Eberron (Tabletop Game) / int_733e007a
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_733e007a
 Eberron (Tabletop Game) / int_73f79f91
type
Released to Elsewhere
 Eberron (Tabletop Game) / int_73f79f91
comment
Released to Elsewhere: You live in Riedra? Don't go around saying bad things about the Inspired.
 Eberron (Tabletop Game) / int_73f79f91
featureApplicability
1.0
 Eberron (Tabletop Game) / int_73f79f91
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_73f79f91
 Eberron (Tabletop Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Eberron (Tabletop Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Averted. Unlike in almost all other D&D settings, dragons can be of any alignment rather than having their personality and moral outlook determined by their scale color.
 Eberron (Tabletop Game) / int_740f59b4
featureApplicability
-1.0
 Eberron (Tabletop Game) / int_740f59b4
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_740f59b4
 Eberron (Tabletop Game) / int_74150406
type
Depleted Phlebotinum Shells
 Eberron (Tabletop Game) / int_74150406
comment
Depleted Phlebotinum Shells: Byeshk, targath, and crysteel weapons don't exist in all settings. Take care when borrowing Eberron monsters, fellow DM.
 Eberron (Tabletop Game) / int_74150406
featureApplicability
1.0
 Eberron (Tabletop Game) / int_74150406
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_74150406
 Eberron (Tabletop Game) / int_7506ec90
type
Fashionable Asymmetry
 Eberron (Tabletop Game) / int_7506ec90
comment
Fashionable Asymmetry: Emerald Claw agents use helmets that cover one side of the face.
 Eberron (Tabletop Game) / int_7506ec90
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7506ec90
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7506ec90
 Eberron (Tabletop Game) / int_75402a71
type
Shapeshifting Seducer
 Eberron (Tabletop Game) / int_75402a71
comment
Shapeshifting Seducer: It's a common negative stereotype about Changelings that they will readily use their shapeshifting power to take on attractive forms to manipulate others. It's not entirely baseless, as it's noted that their shapeshifting power makes changeling prostitutes relatively common and wealthy.
 Eberron (Tabletop Game) / int_75402a71
featureApplicability
1.0
 Eberron (Tabletop Game) / int_75402a71
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_75402a71
 Eberron (Tabletop Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Eberron (Tabletop Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Invoked with the Mournland, the magically devastated ruins of one of the former nation-states of Khorvaire.
 Eberron (Tabletop Game) / int_76d6c3df
featureApplicability
1.0
 Eberron (Tabletop Game) / int_76d6c3df
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_76d6c3df
 Eberron (Tabletop Game) / int_77948f9e
type
Global Airship
 Eberron (Tabletop Game) / int_77948f9e
comment
Global Airship: Elemental airships are one of the most iconic aspects of the setting.
 Eberron (Tabletop Game) / int_77948f9e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_77948f9e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_77948f9e
 Eberron (Tabletop Game) / int_77aedc5c
type
Horse of a Different Color
 Eberron (Tabletop Game) / int_77aedc5c
comment
Horse of a Different Color: The halflings of the Talenta plains are famous for riding dinosaurs. Breland fields an elite cavalry of fighters mounted on magebred bears.
 Eberron (Tabletop Game) / int_77aedc5c
featureApplicability
1.0
 Eberron (Tabletop Game) / int_77aedc5c
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_77aedc5c
 Eberron (Tabletop Game) / int_77f47fea
type
The Savage South
 Eberron (Tabletop Game) / int_77f47fea
comment
The Savage South: Xen'drik and Argonnessen, which lie to the south of Khorvaire. Xen'drik plays it straight, being a savage tropical hellhole of primitive tribal cultures and ancient ruins. Argonnessen subverts it by actually having a thriving civilization, centered around the dragons who reign over it.
 Eberron (Tabletop Game) / int_77f47fea
featureApplicability
1.0
 Eberron (Tabletop Game) / int_77f47fea
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_77f47fea
 Eberron (Tabletop Game) / int_79cce27b
type
Law Enforcement, Inc.
 Eberron (Tabletop Game) / int_79cce27b
comment
Law Enforcement, Inc.: House Medani and in certain areas, House Deneith.
 Eberron (Tabletop Game) / int_79cce27b
featureApplicability
1.0
 Eberron (Tabletop Game) / int_79cce27b
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_79cce27b
 Eberron (Tabletop Game) / int_79ceeeb
type
Demon Slaying
 Eberron (Tabletop Game) / int_79ceeeb
comment
Demon Slaying: The Church of the Silver Flame, the Gatekeepers, and the Chamber.
 Eberron (Tabletop Game) / int_79ceeeb
featureApplicability
1.0
 Eberron (Tabletop Game) / int_79ceeeb
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_79ceeeb
 Eberron (Tabletop Game) / int_7a6fc5ab
type
Man in the Iron Mask
 Eberron (Tabletop Game) / int_7a6fc5ab
comment
Man in the Iron Mask: The real king of Karrnath is one of these. The current king, er, was the real king, but technically died two generations ago.
 Eberron (Tabletop Game) / int_7a6fc5ab
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7a6fc5ab
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7a6fc5ab
 Eberron (Tabletop Game) / int_7abd339f
type
Black-and-White Morality
 Eberron (Tabletop Game) / int_7abd339f
comment
Black-and-White Morality: Subverted as often as possible. About the only clear example is Sarlona, where Riedra is The Empire and the people of Adar are peaceful monastic communities trained by noble kalashtar.
 Eberron (Tabletop Game) / int_7abd339f
featureApplicability
-0.3
 Eberron (Tabletop Game) / int_7abd339f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7abd339f
 Eberron (Tabletop Game) / int_7cb3c6c1
type
Ancestor Veneration
 Eberron (Tabletop Game) / int_7cb3c6c1
comment
Ancestor Veneration: The Mongol-esque elves of Valenar worship the spirits of ancient heroes, and have spells which can channel them into their bodies, weapons or steeds. Their uniquely powerful warhorses also tie into this, as legend says that they're descended from elven druids who became Mode Locked in the form of horses. This is in contrast to the elves of Aerenal, who transform their elders into Energy Beings called "deathless" which make up the Undying Court.
 Eberron (Tabletop Game) / int_7cb3c6c1
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7cb3c6c1
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7cb3c6c1
 Eberron (Tabletop Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Eberron (Tabletop Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: Erandis Vol. She was created during a war between elves and dragons as a combination of elf and dragon as sort of a peace offering. Unfortunately, both races hated and rejected her. Is it any wonder she turned evil?
 Eberron (Tabletop Game) / int_7ec94d53
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7ec94d53
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7ec94d53
 Eberron (Tabletop Game) / int_7ed7b58c
type
Sentient Cosmic Force
 Eberron (Tabletop Game) / int_7ed7b58c
comment
Sentient Cosmic Force: The Draconic Prophecy is believed to be this in-universe, which is why the dragons are so obsessed with studying it. It manifests itself in bizarre areas of magic and strange markings that have prophetic insight, so it's not unjustified.
 Eberron (Tabletop Game) / int_7ed7b58c
featureApplicability
1.0
 Eberron (Tabletop Game) / int_7ed7b58c
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_7ed7b58c
 Eberron (Tabletop Game) / int_80a62687
type
Monster Town
 Eberron (Tabletop Game) / int_80a62687
comment
Monster Town: Entire "monster" nations, like Droaam and Darguun, are inhabited by species that are traditionally antagonistic in D&D, like goblins and orcs.
 Eberron (Tabletop Game) / int_80a62687
featureApplicability
1.0
 Eberron (Tabletop Game) / int_80a62687
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_80a62687
 Eberron (Tabletop Game) / int_80cd1f62
type
God of Evil
 Eberron (Tabletop Game) / int_80cd1f62
comment
God of Evil: The Dark Six is a pantheon of these, with each god being associated with some negative force of the world — savage animals, natural disasters, deception, etc.. Then there are the Rakshasa Rajahs, which are the setting's epic-leveled Demon Lords And Arch Devils...
 Eberron (Tabletop Game) / int_80cd1f62
featureApplicability
1.0
 Eberron (Tabletop Game) / int_80cd1f62
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_80cd1f62
 Eberron (Tabletop Game) / int_81c72ad5
type
Vestigial Empire
 Eberron (Tabletop Game) / int_81c72ad5
comment
Vestigial Empire: The Dhakaani Empire and the giant empire of Xen'Drik. Both ruled over significant portions of the world. Now they're nothing but tiny, frail echoes of their former self.
 Eberron (Tabletop Game) / int_81c72ad5
featureApplicability
1.0
 Eberron (Tabletop Game) / int_81c72ad5
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_81c72ad5
 Eberron (Tabletop Game) / int_82a4fadc
type
Our Liches Are Different
 Eberron (Tabletop Game) / int_82a4fadc
comment
Our Liches Are Different: The deathless are powered by Positive Energy and good-aligned.
 Eberron (Tabletop Game) / int_82a4fadc
featureApplicability
1.0
 Eberron (Tabletop Game) / int_82a4fadc
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_82a4fadc
 Eberron (Tabletop Game) / int_82d2715f
type
Magitek
 Eberron (Tabletop Game) / int_82d2715f
comment
Magitek: Eberron has widespread use of magic, to the point where it is used as technology.
 Eberron (Tabletop Game) / int_82d2715f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_82d2715f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_82d2715f
 Eberron (Tabletop Game) / int_83adb272
type
Crystal Dragon Jesus
 Eberron (Tabletop Game) / int_83adb272
comment
Crystal Dragon Jesus: The Silver Flame, led by Jaela Daran, is based strongly on the Roman Catholic Church. They also bear some similarities to Mormonism, having left the other nations to found their own state/nation and believing their religion was started by someone who met an angel (well, a couatl, but close enough) The Sovereign Host are a pretty basic pantheon of graeco-roman-ish gods.
 Eberron (Tabletop Game) / int_83adb272
featureApplicability
1.0
 Eberron (Tabletop Game) / int_83adb272
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_83adb272
 Eberron (Tabletop Game) / int_8409a385
type
Exactly What It Says on the Tin
 Eberron (Tabletop Game) / int_8409a385
comment
Exactly What It Says on the Tin: Everice (the perpetually frozen north), Flamekeep (where the Silver Flame is kept), Thronehold (the original seat of the Galifar throne), the Demon Wastes (the last wastes from the Age of Demons)...
 Eberron (Tabletop Game) / int_8409a385
featureApplicability
1.0
 Eberron (Tabletop Game) / int_8409a385
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_8409a385
 Eberron (Tabletop Game) / int_8485d41a
type
Interspecies Romance
 Eberron (Tabletop Game) / int_8485d41a
comment
Interspecies Romance: Changelings and shifters are the result of this. Less pleasantly, so is Vol. The novels seem to really like playing with this: Blade of the Flame has a half-orc/elven and human/vampire relationship. The Draconic Prophecies has a warforged/human relationship. Yes, it's treated as just as taboo as you would expect. The Dreaming Dark also has a warforged/human relationship, though it's not revealed that Lei d'Cannith is a Ridiculously Human Robot until the third book. The Dragon Below has a kalashtar/human relationship. The kicker has to be The Thorn of Breland though, with a rakshasa that's been in (mostly unrequited) love with a dragon ever since the Age of Demons.
 Eberron (Tabletop Game) / int_8485d41a
featureApplicability
1.0
 Eberron (Tabletop Game) / int_8485d41a
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_8485d41a
 Eberron (Tabletop Game) / int_84a1984d
type
Legacy Immortality
 Eberron (Tabletop Game) / int_84a1984d
comment
Legacy Immortality: King Kaius I poses as his descendants.
 Eberron (Tabletop Game) / int_84a1984d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_84a1984d
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_84a1984d
 Eberron (Tabletop Game) / int_851dda8f
type
Humanoid Abomination
 Eberron (Tabletop Game) / int_851dda8f
comment
Humanoid Abomination: The daelkyr, evil, insane beings from a plane of utter madness, happen to look like extremely handsome people. Because they are screwing with us.
 Eberron (Tabletop Game) / int_851dda8f
featureApplicability
1.0
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1.0
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Eberron (Tabletop Game) / int_851dda8f
 Eberron (Tabletop Game) / int_85474aa1
type
Power Creep
 Eberron (Tabletop Game) / int_85474aa1
comment
Power Creep: In Khorvaire, there is one 18th-level character and she's a major special case. A 12th-level warforged fighter-artificer with a Prestige Class is one of the greatest and most horrifying threats to civilization around. Move over to Sarlona, and any of the quori leaders of the Path of Inspiration would quickly reduce the Lord of Blades to scrap; some are level 20.
 Eberron (Tabletop Game) / int_85474aa1
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1.0
 Eberron (Tabletop Game) / int_85474aa1
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_85474aa1
 Eberron (Tabletop Game) / int_85e9c342
type
Kung-Fu Wizard
 Eberron (Tabletop Game) / int_85e9c342
comment
Kung-Fu Wizard: The kalashtar practice kung fu psionics. Some of them. Others are just Squishy Psions.
 Eberron (Tabletop Game) / int_85e9c342
featureApplicability
1.0
 Eberron (Tabletop Game) / int_85e9c342
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_85e9c342
 Eberron (Tabletop Game) / int_867f9f5c
type
Alien Non-Interference Clause
 Eberron (Tabletop Game) / int_867f9f5c
comment
Alien Non-Interference Clause: While the dragons of Argonnessen interfere constantly, it's mostly in subtle and deniable ways in accordance with the Prophecy; they don't conquer mortal nations because that empowers an Overlord known as the Daughter of Khyber, and they don't teach magic to "lesser" species because when they gave the giants magical secrets, the giants risked destroying the world to shut down a rebellion of their elven slaves. Vvaraak had to break with the Chamber to bring druidic magic to the orcs.
 Eberron (Tabletop Game) / int_867f9f5c
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1.0
 Eberron (Tabletop Game) / int_867f9f5c
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1.0
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Eberron (Tabletop Game) / int_867f9f5c
 Eberron (Tabletop Game) / int_874176be
type
Psychic Powers
 Eberron (Tabletop Game) / int_874176be
comment
Psychic Powers: Psionic powers are more common than magic on the continent of Sarlona due to the influence of the quori (psychic spirits from the dimension of dreams).
 Eberron (Tabletop Game) / int_874176be
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1.0
 Eberron (Tabletop Game) / int_874176be
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_874176be
 Eberron (Tabletop Game) / int_874c712f
type
Dug Too Deep
 Eberron (Tabletop Game) / int_874c712f
comment
Dug Too Deep: One way the Mror dwarves were refined for fifth edition was to have them break through into the ruins of the old dwarven empire, only to learn that it was also home to a stable portal to the prison demiplane of Dyrrn the Corruptor, and as such the entire place is swarming with aberrations, derro (who may be the disappeared dwarves of a mysteriously abandoned hold, it's not clear) and other daelkyr monstrosities. Some clans have firm anti-aberration stances, led by Mroranon, while others, most notably the Soldorak, view daelkyr magic and symbiotes as more opportunity than threat.
 Eberron (Tabletop Game) / int_874c712f
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1.0
 Eberron (Tabletop Game) / int_874c712f
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_874c712f
 Eberron (Tabletop Game) / int_8767b1f3
type
Black-and-Gray Morality
 Eberron (Tabletop Game) / int_8767b1f3
comment
Black-and-Gray Morality: Your PCs are one of the few things people can count on. If that.
 Eberron (Tabletop Game) / int_8767b1f3
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1.0
 Eberron (Tabletop Game) / int_8767b1f3
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1.0
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Eberron (Tabletop Game) / int_8767b1f3
 Eberron (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Eberron (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: The daelkyr and their creations, the quori, and the rakshasa Overlords. The former two are invaders from Another Dimension, they warp flesh and mind alike, corrupting mortal dreams while straining to break into our world and turn it into a mirror of their own bizarre reality—while their true forms are incomprehensible. The Rakshasas by contrast are somewhat less bizarre, but no less dangerous beings of ancient power who seek to enslave or eliminate mortals in pursuit of their own decadent power and pleasure.
 Eberron (Tabletop Game) / int_8774fb47
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1.0
 Eberron (Tabletop Game) / int_8774fb47
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8774fb47
 Eberron (Tabletop Game) / int_87ce0385
type
Series Mascot
 Eberron (Tabletop Game) / int_87ce0385
comment
Series Mascot: Warforged are the most iconic race of the setting, as a race of sapient, playable golems had never been seen in D&D before, and their nature meshes perfectly with Eberron's dungeonpunk motif. They featured prominently in early teaser art, and are still the first race to come to mind whenever the setting is discussed.
 Eberron (Tabletop Game) / int_87ce0385
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1.0
 Eberron (Tabletop Game) / int_87ce0385
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_87ce0385
 Eberron (Tabletop Game) / int_87e61eb8
type
Germanic Depressives
 Eberron (Tabletop Game) / int_87e61eb8
comment
Germanic Depressives: Karrnath has this as their overarching motif.
 Eberron (Tabletop Game) / int_87e61eb8
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1.0
 Eberron (Tabletop Game) / int_87e61eb8
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1.0
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Eberron (Tabletop Game) / int_87e61eb8
 Eberron (Tabletop Game) / int_892c241c
type
Massive Race Selection
 Eberron (Tabletop Game) / int_892c241c
comment
Massive Race Selection: Everything in D&D has a place in Eberron.
 Eberron (Tabletop Game) / int_892c241c
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1.0
 Eberron (Tabletop Game) / int_892c241c
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Eberron (Tabletop Game) / int_892c241c
 Eberron (Tabletop Game) / int_8a27f768
type
Space Whale
 Eberron (Tabletop Game) / int_8a27f768
comment
Space Whale: Seen in the Dreaming Dark trilogy.
 Eberron (Tabletop Game) / int_8a27f768
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1.0
 Eberron (Tabletop Game) / int_8a27f768
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8a27f768
 Eberron (Tabletop Game) / int_8a336276
type
Propaganda Piece
 Eberron (Tabletop Game) / int_8a336276
comment
Propaganda Piece: Rising from the Last War quotes a lot of different newspapers. The so-called "Five Voices" - papers with names like "Voice of Thrane" or "Voice of Breland" - are very obviously intended as propaganda by chest-thumping nationalists, so you get things like the Voice of Thrane reminding loyal Thranes that Brelish soldiers might be secret cultists of the Dark Six, or the Voice of Karrnath demanding the reconquest of the Mror Holds.
 Eberron (Tabletop Game) / int_8a336276
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1.0
 Eberron (Tabletop Game) / int_8a336276
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Eberron (Tabletop Game) / int_8a336276
 Eberron (Tabletop Game) / int_8ae880f7
type
Deconstruction
 Eberron (Tabletop Game) / int_8ae880f7
comment
Deconstruction: The classic D&D good alignments are cheerfully subverted here and most of the evil ones, aside from the Always Chaotic Evil types, as well. Fits the setting, considering that it's a fantasy equivalent of the modern era up to the first two decades of the 20th century.
 Eberron (Tabletop Game) / int_8ae880f7
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-0.3
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8ae880f7
 Eberron (Tabletop Game) / int_8b221a63
type
Reed Richards Is Useless
 Eberron (Tabletop Game) / int_8b221a63
comment
Reed Richards Is Useless: Averted. There is a lot of public use of magic.
 Eberron (Tabletop Game) / int_8b221a63
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-1.0
 Eberron (Tabletop Game) / int_8b221a63
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Eberron (Tabletop Game) / int_8b221a63
 Eberron (Tabletop Game) / int_8b6de1eb
type
Airborne Aircraft Carrier
 Eberron (Tabletop Game) / int_8b6de1eb
comment
Airborne Aircraft Carrier: Argonth, a floating castle, has docking towers for airships.
 Eberron (Tabletop Game) / int_8b6de1eb
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1.0
 Eberron (Tabletop Game) / int_8b6de1eb
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Eberron (Tabletop Game) / int_8b6de1eb
 Eberron (Tabletop Game) / int_8c18fdf
type
Scorpion People
 Eberron (Tabletop Game) / int_8c18fdf
comment
Scorpion People: As scorpions replace spiders as the Drow's animal obsession in this setting, the traditional driders are replaced by the nomadic, savage scorrow, who are dark elves from the waist up and giant scorpions from the waist down.
 Eberron (Tabletop Game) / int_8c18fdf
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1.0
 Eberron (Tabletop Game) / int_8c18fdf
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8c18fdf
 Eberron (Tabletop Game) / int_8c49c29e
type
Zig-Zagging Trope
 Eberron (Tabletop Game) / int_8c49c29e
comment
The Blood of Vol zigzags this. Although it certainly has the trappings of an evil religion such as bloodletting rituals, use of necromancy, and overall spooky aesthetics, they are essentially atheistic anti-nihilists that focus on self-improvement, community, and generally living the best life you possibly can, because everyone is headed towards Dolurrh anyway, and Dolurrh sucks. Erandis Vol is currently trying to take over the Blood of Vol, but how successful she is in this is ultimately up to the DM - her claim of being the head of a highly decentralized religion will certainly have many, if not most, priests respond with "and who the hell are you?"
 Eberron (Tabletop Game) / int_8c49c29e
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1.0
 Eberron (Tabletop Game) / int_8c49c29e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8c49c29e
 Eberron (Tabletop Game) / int_8c9cad1e
type
Psychic Static
 Eberron (Tabletop Game) / int_8c9cad1e
comment
Psychic Static: Trying to telepathically contact the daelkyr through the haze of their insane minds is not recommended.
 Eberron (Tabletop Game) / int_8c9cad1e
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1.0
 Eberron (Tabletop Game) / int_8c9cad1e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8c9cad1e
 Eberron (Tabletop Game) / int_8d12bb8d
type
Doomsday Device
 Eberron (Tabletop Game) / int_8d12bb8d
comment
Doomsday Device: Many Eldritch Machines are this.
 Eberron (Tabletop Game) / int_8d12bb8d
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1.0
 Eberron (Tabletop Game) / int_8d12bb8d
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8d12bb8d
 Eberron (Tabletop Game) / int_8e27e5ac
type
Our Homunculi Are Different
 Eberron (Tabletop Game) / int_8e27e5ac
comment
Our Homunculi Are Different: The artificer can create homunculi sooner than other classes. Eberron also introduces a few specialized homunculi.
 Eberron (Tabletop Game) / int_8e27e5ac
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1.0
 Eberron (Tabletop Game) / int_8e27e5ac
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8e27e5ac
 Eberron (Tabletop Game) / int_8e5c862
type
Ancient Conspiracy
 Eberron (Tabletop Game) / int_8e5c862
comment
The Lords of Dust scheme to free the demonic rakshasa rajahs (beings that would be considered gods in most other D&D settings) from their imprisonment. They've been working at this for tens of thousands of years.
 Eberron (Tabletop Game) / int_8e5c862
featureApplicability
1.0
 Eberron (Tabletop Game) / int_8e5c862
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8e5c862
 Eberron (Tabletop Game) / int_8ef5ae81
type
Lethally Stupid
 Eberron (Tabletop Game) / int_8ef5ae81
comment
Lethally Stupid: King Jarot, the last king before the war, in a roundabout way. Like the first world war in real life, the Great War was entirely caused by stupidity. Unlike real life, it was caused entirely by this one king who spent his reign building up military force for an invasion that never came and encouraging his children to compete against each other. Needless to say, the moment he kicked the bucket the war started.
 Eberron (Tabletop Game) / int_8ef5ae81
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1.0
 Eberron (Tabletop Game) / int_8ef5ae81
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8ef5ae81
 Eberron (Tabletop Game) / int_8f37b
type
Medieval Stasis
 Eberron (Tabletop Game) / int_8f37b
comment
Medieval Stasis: Averted. Society advances in Eberron, which is described as "post-medieval". Things like the Lightning Rail and elemental airships are fairly recent innovations, and House Cannith continues with R&D to develop new and better Magitek.
 Eberron (Tabletop Game) / int_8f37b
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-1.0
 Eberron (Tabletop Game) / int_8f37b
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Eberron (Tabletop Game) / int_8f37b
 Eberron (Tabletop Game) / int_8f72541f
type
Neutral Good
 Eberron (Tabletop Game) / int_8f72541f
comment
Some of the listed alignments for certain NPCs can be... unexpected. Queen Aurala of Aundair is actively preparing to start a war to unite the continent under her rule. Her alignment? Neutral Good, because she's not willing to use underhanded tactics like assassination to win, and few of the countries have rulers even close to as benevolent as she is—her winning would be a step up for most of the continent. On the flip side, King Kaius of Karrnath was the primary proponent of the peace treaty that ended the Last War and is trying to fix the mistakes made during his younger years that cost his people so much. His alignment is Lawful Evil, since he's willing to perform all manner of immoral acts to maintain peace and order (and his own power).
 Eberron (Tabletop Game) / int_8f72541f
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1.0
 Eberron (Tabletop Game) / int_8f72541f
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_8f72541f
 Eberron (Tabletop Game) / int_906365a2
type
Demonic Possession
 Eberron (Tabletop Game) / int_906365a2
comment
Demonic Possession: Possession by extraplanar entities is quite common. Hell, the aforementioned Quori actually designed a drug which sends the user on out-of-body highs—so that they can steal the user's body.
 Eberron (Tabletop Game) / int_906365a2
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1.0
 Eberron (Tabletop Game) / int_906365a2
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_906365a2
 Eberron (Tabletop Game) / int_9080e641
type
Diabolical Mastermind
 Eberron (Tabletop Game) / int_9080e641
comment
Diabolical Mastermind: The Aurum is a club for Diabolical Masterminds to trade schemes, hatch plots, and drink dwarven beer. The Lords of Dust are literally diabolical!
 Eberron (Tabletop Game) / int_9080e641
featureApplicability
1.0
 Eberron (Tabletop Game) / int_9080e641
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9080e641
 Eberron (Tabletop Game) / int_90965cc7
type
Hive Mind
 Eberron (Tabletop Game) / int_90965cc7
comment
Hive Mind: A rare good example: The Silver Flame is said to work like this: after worshipers die they merge with the flame and, while still conscious in a way, lose their individuality. Which may sound scary but is likely better than going to Dolurrh.
 Eberron (Tabletop Game) / int_90965cc7
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1.0
 Eberron (Tabletop Game) / int_90965cc7
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_90965cc7
 Eberron (Tabletop Game) / int_90984c54
type
Glamour Failure
 Eberron (Tabletop Game) / int_90984c54
comment
Glamour Failure: Changelings need to be careful with their disguises. Something as simple as wrong clothing can give them away, not to mention things like bad accents.
 Eberron (Tabletop Game) / int_90984c54
featureApplicability
1.0
 Eberron (Tabletop Game) / int_90984c54
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_90984c54
 Eberron (Tabletop Game) / int_9136471a
type
Our Goblins Are Different
 Eberron (Tabletop Game) / int_9136471a
comment
Our Goblins Are Different: Goblins used to control most of Khorvaire. Now they're either tribal barbarians or city dwellers working lower class jobs and whatnot, which doesn't stop them from Cultural Posturing about how their empire lasted ten times longer than Galifar.
 Eberron (Tabletop Game) / int_9136471a
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1.0
 Eberron (Tabletop Game) / int_9136471a
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9136471a
 Eberron (Tabletop Game) / int_91ed563c
type
Hobbits
 Eberron (Tabletop Game) / int_91ed563c
comment
Hobbits: Some halflings ride dinosaurs. Others are more urbanized, or even corporate - although Houses Ghallanda and Jorasco are at least among the nicer dragonmarked houses.
 Eberron (Tabletop Game) / int_91ed563c
featureApplicability
1.0
 Eberron (Tabletop Game) / int_91ed563c
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_91ed563c
 Eberron (Tabletop Game) / int_9203bf6
type
Arc Number
 Eberron (Tabletop Game) / int_9203bf6
comment
Arc Number: Everything important follows the pattern of there being 13 of them with one lost/evil/destroyed. By Word of God, the pun on Baker's Dozen was pure coincidence — they'd just independently set two things in groups of (13-1) and thought it would be cool to run with it. Keith Baker didn't even notice the pun until someone pointed it out. There were thirteen moons/alternate planes, but one had its connection severed. There were thirteen dragonmarks, but one was wiped out. There are thirteen regions in the modern Khorvaire, but one is the Mournland. There's even thirteen kinds of halfling tea (called "tal"), and the knowledge of making one of them was lost in the Xoriat incursion. Faiths of Eberron (a sourcebook on religion in Khorvaire) makes the pun much more obvious and blatant with the 13 holy days of the Silver Flame, one of which is on its way out as minor and seemingly pointless - "Baker's Night," ostensibly an excuse to celebrate and eat pastries. In an amazing coincidence, the Artificer class for 5e was released in the Eberron: Rising from the Last War sourcebook. This is the first class released outside the 12 core classes in the Player's Handbook, making the total number of classes for 5e 12+1. There are 12 kar'lassa, miles-long immortal sea serpents, sleeping deep beneath the ocean, each one tied to a plane of existence. Dal Quor does not have a corresponding kar'lassa, so it's not a stretch to wonder if there might have once been a 13th kar'lassa. Made blatant by Cyre 1313: The Mourning Rail. On the Day of Mourning, before Metrol was fully engulfed, thirteen lightning rail trains were loaded up to evacuate as many people as possible. The thirteenth was delayed from leaving by a nameless VIP, which resulted in it being engulfed. Everyone aboard died, and the VIP was transformed into a Darklord of Ravenloft. Even now, the other passengers fear to enter their cabin, and the train hurtles through the Mists with everyone oblivious to the fact that they are already dead. Thirteen immortal night hags were created at the dawn of time by the progenitors. Word of God says the hobgoblin artificers of Dhakaan were able to permanently kill one, albeit not without backlash. Acknowledged in universe with the Twelve, the alliance between the dragonmarked houses. It was created, and named, before all of the dragonmarks were discovered. The houses that existed at the time correctly believed that there had to be more dragonmarks in the world.
 Eberron (Tabletop Game) / int_9203bf6
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1.0
 Eberron (Tabletop Game) / int_9203bf6
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9203bf6
 Eberron (Tabletop Game) / int_9245d989
type
Sinister Minister
 Eberron (Tabletop Game) / int_9245d989
comment
Sinister Minister: Cardinal Krozen, a high priest in the Church of the Silver Flame, who has conservative/fundamentalist beliefs and who believes that the Silver Flame should be gearing itself up to launch a great crusade to convert the whole of Khorvaire to its faith — by the sword, if need be.
 Eberron (Tabletop Game) / int_9245d989
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1.0
 Eberron (Tabletop Game) / int_9245d989
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9245d989
 Eberron (Tabletop Game) / int_92760069
type
Child Mage
 Eberron (Tabletop Game) / int_92760069
comment
Child Mage: Jaela Daran, the current head of the Church of the Silver Flame, is eleven years old... and, due to her spiritual bond with the Silver Flame itself, has the powers of an 18th level Cleric. Well, when she's in the Vatican-equivalent for her Crystal Dragon Jesus faith; outside of it, she's just a 3rd level Cleric.
 Eberron (Tabletop Game) / int_92760069
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1.0
 Eberron (Tabletop Game) / int_92760069
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_92760069
 Eberron (Tabletop Game) / int_934eb07f
type
Resurrective Immortality
 Eberron (Tabletop Game) / int_934eb07f
comment
Resurrective Immortality: According to Keith Baker's Blog [1], all truly immortal spirits, i.e. rakshasa, devils, and quori, will eventually reform after being destroyed. This is also why the Dreaming Dark want to wipe out the Kalashtar, their quori spirits can be re-integrated when they return. Certain circumstances can prevent the resurrection for a while, however.
 Eberron (Tabletop Game) / int_934eb07f
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1.0
 Eberron (Tabletop Game) / int_934eb07f
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_934eb07f
 Eberron (Tabletop Game) / int_9381f239
type
Clockwork Creature
 Eberron (Tabletop Game) / int_9381f239
comment
Clockwork Creature: Many constructs in Eberron have clockwork innards. Subverted, surprisingly, for warforged; they consist of wooden fibre "muscles" with "skin" of stone or metal plates.
 Eberron (Tabletop Game) / int_9381f239
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-0.3
 Eberron (Tabletop Game) / int_9381f239
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9381f239
 Eberron (Tabletop Game) / int_93deab19
type
Ominous Fog
 Eberron (Tabletop Game) / int_93deab19
comment
Ominous Fog: The "dead-gray mist" surrounding the Mournland.
 Eberron (Tabletop Game) / int_93deab19
featureApplicability
1.0
 Eberron (Tabletop Game) / int_93deab19
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_93deab19
 Eberron (Tabletop Game) / int_952e4e06
type
Utility Magic
 Eberron (Tabletop Game) / int_952e4e06
comment
Utility Magic: One of the more notable examples, magic is used for everything from airships to architecture.
 Eberron (Tabletop Game) / int_952e4e06
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1.0
 Eberron (Tabletop Game) / int_952e4e06
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Eberron (Tabletop Game) / int_952e4e06
 Eberron (Tabletop Game) / int_953045d9
type
Stamina Burn
 Eberron (Tabletop Game) / int_953045d9
comment
Stamina Burn: The Battleshifter Training feat lets Shifters fatigue enemies by repeatedly dodging their attacks (and also grants a damage bonus against enemies who are tired or dazed in some way).
 Eberron (Tabletop Game) / int_953045d9
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1.0
 Eberron (Tabletop Game) / int_953045d9
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Eberron (Tabletop Game) / int_953045d9
 Eberron (Tabletop Game) / int_9620c3a1
type
God-Emperor
 Eberron (Tabletop Game) / int_9620c3a1
comment
God-Emperor: The Lord of Blades is trying to set itself up as this to the entire Warforged race. Because of the way divine magic works on Eberron, his priests actually do have the ability to cast spells.
 Eberron (Tabletop Game) / int_9620c3a1
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1.0
 Eberron (Tabletop Game) / int_9620c3a1
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Eberron (Tabletop Game) / int_9620c3a1
 Eberron (Tabletop Game) / int_970c790a
type
Big Bad
 Eberron (Tabletop Game) / int_970c790a
comment
Big Bad: The Dreaming Dark, the Daelkyr, the rakshasa Rajahs, and Vol are some of the most common, but there are a lot of forces out there that can be story-spanning antagonists if rubbed wrong. Even some of the supposedly nice ones, as Secrets of Argonnessen tells us.
 Eberron (Tabletop Game) / int_970c790a
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1.0
 Eberron (Tabletop Game) / int_970c790a
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Eberron (Tabletop Game) / int_970c790a
 Eberron (Tabletop Game) / int_975a5be8
type
Adventure Guild
 Eberron (Tabletop Game) / int_975a5be8
comment
Adventure Guild: There are a few, such as the Clifftop and Deathsgate guilds in Sharn.
 Eberron (Tabletop Game) / int_975a5be8
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1.0
 Eberron (Tabletop Game) / int_975a5be8
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Eberron (Tabletop Game) / int_975a5be8
 Eberron (Tabletop Game) / int_978b5f6d
type
Screw You, Elves!
 Eberron (Tabletop Game) / int_978b5f6d
comment
Screw You, Elves!: The elves in Eberron can be argued with quite... "eloquently" by almost every race known in the world. Some, like the Valenar and House Phiarlan, will need more impolite methods.
 Eberron (Tabletop Game) / int_978b5f6d
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1.0
 Eberron (Tabletop Game) / int_978b5f6d
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Eberron (Tabletop Game) / int_978b5f6d
 Eberron (Tabletop Game) / int_97d97c28
type
Revenge Before Reason
 Eberron (Tabletop Game) / int_97d97c28
comment
Revenge Before Reason: Part of the Fury's portfolio is the desire for vengeance at all costs. One ritual associated with the Fury is lighting a red candle in your window; this is a prayer that whatever wrong you've suffered be avenged regardless of collateral damage. This is never done lightly in the Five Nations, and if you find a town where multiple houses are lit with red candles, something really bad must have gone down.
 Eberron (Tabletop Game) / int_97d97c28
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 Eberron (Tabletop Game) / int_97d97c28
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Eberron (Tabletop Game) / int_97d97c28
 Eberron (Tabletop Game) / int_9823f7c
type
ProudWarriorRace
 Eberron (Tabletop Game) / int_9823f7c
comment
Proud Warrior Race: The Valenar elves and the hobgoblins both have this as their hat. Indeed, Valenar elves take the role of "war-loving marauding psychos" normally taken by orcs in other settings, because their entire culture revolves around living up to the example of deified warrior-ancestors.
 Eberron (Tabletop Game) / int_9823f7c
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 Eberron (Tabletop Game) / int_9823f7c
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Eberron (Tabletop Game) / int_9823f7c
 Eberron (Tabletop Game) / int_98412467
type
Getting Smilies Painted on Your Soul
 Eberron (Tabletop Game) / int_98412467
comment
Getting Smilies Painted on Your Soul: This is standard policy in Riedra, where all citizens are indoctrinated and emotionally controlled through dreams. Being unhappy outside of specific times and places is a sign of demonic influence.
 Eberron (Tabletop Game) / int_98412467
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1.0
 Eberron (Tabletop Game) / int_98412467
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Eberron (Tabletop Game) / int_98412467
 Eberron (Tabletop Game) / int_99390db0
type
Saintly Church
 Eberron (Tabletop Game) / int_99390db0
comment
Saintly Church: Despite the corrupt clergy and atrocities associated with the Church of the Silver Flame, it's still a powerful force of good. The Sovereign Host is a straighter example of this trope. At least it tries.
 Eberron (Tabletop Game) / int_99390db0
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1.0
 Eberron (Tabletop Game) / int_99390db0
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Eberron (Tabletop Game) / int_99390db0
 Eberron (Tabletop Game) / int_9a692ae9
type
13 Is Unlucky
 Eberron (Tabletop Game) / int_9a692ae9
comment
13 Is Unlucky: Eberron used to have thirteen moons, thirteen Dragonmarks (with associated lineages), thirteen coterminous planes, thirteen dwarven clans, and the continent of Khorvaire had thirteen regions. One of the moons has vanished, one of the dragonmarks had the entire line who had it exterminated by dragons and angry elves (though it lives on in one person; however, that person - being undead – can't use her mark), two dragonmarked houses now share a mark, contact with one of the planes was severed forever (when its horrific inhabitants tried to invade), one of the dwarven clans mysteriously disappeared, and one region in Khorvaire was rendered a wasteland.
 Eberron (Tabletop Game) / int_9a692ae9
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1.0
 Eberron (Tabletop Game) / int_9a692ae9
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Eberron (Tabletop Game) / int_9a692ae9
 Eberron (Tabletop Game) / int_9ae0ead1
type
Villains Out Shopping
 Eberron (Tabletop Game) / int_9ae0ead1
comment
Villains Out Shopping: Erandis Vol also practices knitting.
 Eberron (Tabletop Game) / int_9ae0ead1
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1.0
 Eberron (Tabletop Game) / int_9ae0ead1
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9ae0ead1
 Eberron (Tabletop Game) / int_9b06e314
type
Greater-Scope Villain
 Eberron (Tabletop Game) / int_9b06e314
comment
Greater-Scope Villain: Khyber, the Dragon Below. Of the three most powerful, evil factions - the Lords of Dust, the Dreaming Dark and the daelkyr - the Lords of Dust are directly spawned from Khyber itself and the other two likely wouldn't exist without Khyber's influence on the creation of the planes. Oh, and lest we forget, Khyber is still alive, just bound in Eberron's coils; this is why there are so many more demons on the Material Plane than angels. Khyber is the reason that the first age of the world was the Age of Demons, why the coatl had to sacrifice themselves to create the Silver Flame, and why the dragons have to spend all their time skirmishing with fiends rather than doing anything more productive.
 Eberron (Tabletop Game) / int_9b06e314
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1.0
 Eberron (Tabletop Game) / int_9b06e314
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9b06e314
 Eberron (Tabletop Game) / int_9b54d536
type
Evil Counterpart
 Eberron (Tabletop Game) / int_9b54d536
comment
Evil Counterpart: The Blood of Vol is remarkably similar to the Undying Court, except for being less patient about it. This is partly because the Vol herself, is, well, an elf, so it is in many ways an offshoot of the Undying Court.
 Eberron (Tabletop Game) / int_9b54d536
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1.0
 Eberron (Tabletop Game) / int_9b54d536
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9b54d536
 Eberron (Tabletop Game) / int_9bcd82c0
type
Took a Level in Badass
 Eberron (Tabletop Game) / int_9bcd82c0
comment
Took a Level in Badass: A few prestige classes, like the Extreme Explorer or the Heir of Siberys. Manifesting a dragonmark can also lead to this.
 Eberron (Tabletop Game) / int_9bcd82c0
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1.0
 Eberron (Tabletop Game) / int_9bcd82c0
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9bcd82c0
 Eberron (Tabletop Game) / int_9bee1a7f
type
Eldritch Location
 Eberron (Tabletop Game) / int_9bee1a7f
comment
Eldritch Location: All of the planes are weird, but Xoriat is the weirdest. It's not called the Plane of Madness for yuks; it has areas where people turn into sapient gas clouds, areas where illusions are impossible, areas where everyone can read minds and areas where size changes at random. Manifest zones are places where the energies of the planes seep into Eberron, and things can get weird. Wild zones are where the planes themselves seep into Eberron, including full portals. Khyber is both a physical underworld and a baffling nexus of demiplanes, most of them horrible in some way. You can walk into a hideous forest laden with Xen'drik is marked by ancient draconic curses that render it, for example, almost impossible to map or effectively navigate. You can go down the same path twice, and the first time, you'll find an ancient giant citadel in the depths of the jungle, while the second, you'll find the Menechtarun Desert.
 Eberron (Tabletop Game) / int_9bee1a7f
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1.0
 Eberron (Tabletop Game) / int_9bee1a7f
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9bee1a7f
 Eberron (Tabletop Game) / int_9c1c527b
type
Hub City
 Eberron (Tabletop Game) / int_9c1c527b
comment
Hub City: Sharn and Stormreach are the two primary hubs on their respective continents. Sharn is the largest and most cosmopolitan city on Khorvaire, while Stormreach is basically the only city of note on Xen'drik at all.
 Eberron (Tabletop Game) / int_9c1c527b
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1.0
 Eberron (Tabletop Game) / int_9c1c527b
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9c1c527b
 Eberron (Tabletop Game) / int_9c1d1e31
type
Black Box
 Eberron (Tabletop Game) / int_9c1d1e31
comment
Black Box: Warforged are based on Magitek used by quori, and while they function as if they have souls, those souls don't go to Dolurrh like everyone else's. On a meta level, Divine magic is a Black Box that works for any Cleric who believes strongly enough in whatever it is that they're praying to, even though nobody in the setting has ever actually seen or talked to a (confirmed) god. Some people claim to have done so, but canonically the veracity of this is left deliberately ambiguous and it's possible they were just delusional. Others have spoken to things claiming or assumed to be gods, but these things range from a flame that may or may not actually be a devil in disguise to an admittedly powerful but nevertheless once-mortal lich with no hint that it's possible for one to ascend to divinity.
 Eberron (Tabletop Game) / int_9c1d1e31
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 Eberron (Tabletop Game) / int_9c1d1e31
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9c1d1e31
 Eberron (Tabletop Game) / int_9d17b859
type
Made of Iron
 Eberron (Tabletop Game) / int_9d17b859
comment
Made of Iron: Warforged. Literally (though they can mod themselves to remove the plating, as it can interfere with spellcasting and keeps them from wearing armour or magic robes). They can have plating upgrades at first level that cause them to be made of mithril or adamantine. Both are much stronger than normal iron.
 Eberron (Tabletop Game) / int_9d17b859
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1.0
 Eberron (Tabletop Game) / int_9d17b859
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9d17b859
 Eberron (Tabletop Game) / int_9d29321a
type
Can't Argue with Elves
 Eberron (Tabletop Game) / int_9d29321a
comment
Can't Argue with Elves: Averted. Some Elves, however, such as the Valaes Tairn, might get violent about it. The Undying Court is still a good source of information and obscure lore, even if they do mostly have a non-interference directive and don't really care about the rest of the world.
 Eberron (Tabletop Game) / int_9d29321a
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9d29321a
 Eberron (Tabletop Game) / int_9d9a875f
type
Character Alignment
 Eberron (Tabletop Game) / int_9d9a875f
comment
Character Alignment: As hinted above in Always Chaotic Evil, Eberron plays with this a lot. Corrupt Clerics of good religions and Good Clerics of evil religions can still cast spells as long their faith is strong enough, unlike normal D&D, which has a "one-step rule" for clerics. While the Church of the Silver Flame is based on noble ideals and the binding of evil supernatural beings, the powerful rakshasa rajah bound under Flamekeep is said to whisper ideas into the minds of the faithful, misguiding them to do evil in the name of good. Keith Baker has even hinted that Bel Shalor, the Shadow in the Flame and the Overlord whose portfolio governs good people driven to do wrong, let himself be bound in this way as part of a greater scheme. The setting does not believe in "racial alignments" for monsters (except for demons and other creatures with an alignment subtype, who are the living embodiment of such an alignment, or cases like werewolves where it's supernaturally imposed). One can't guess a dragon's alignment from their color. A silver dragon—in most settings known to be noble and chivalrous and who have the most respect for non-dragons—might in Eberron be a villain of the worst kind, while the usually tyrannical red dragon might instead selflessly fight for the lesser races. Vvaraak, the dragon who turned her back on the Chamber to stop the daelkyr invasion, was a black dragon, one of the cruelest types of dragon in most other D&D settings. Some of the listed alignments for certain NPCs can be... unexpected. Queen Aurala of Aundair is actively preparing to start a war to unite the continent under her rule. Her alignment? Neutral Good, because she's not willing to use underhanded tactics like assassination to win, and few of the countries have rulers even close to as benevolent as she is—her winning would be a step up for most of the continent. On the flip side, King Kaius of Karrnath was the primary proponent of the peace treaty that ended the Last War and is trying to fix the mistakes made during his younger years that cost his people so much. His alignment is Lawful Evil, since he's willing to perform all manner of immoral acts to maintain peace and order (and his own power).
 Eberron (Tabletop Game) / int_9d9a875f
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 Eberron (Tabletop Game) / int_9d9a875f
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9d9a875f
 Eberron (Tabletop Game) / int_9daab19e
type
Fembot
 Eberron (Tabletop Game) / int_9daab19e
comment
Fembot: Warforged that strongly identify as female sometimes mod themselves to resemble humanoid women.
 Eberron (Tabletop Game) / int_9daab19e
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1.0
 Eberron (Tabletop Game) / int_9daab19e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9daab19e
 Eberron (Tabletop Game) / int_9dbb9688
type
Fantastic Honorifics
 Eberron (Tabletop Game) / int_9dbb9688
comment
Fantastic Honorifics: The hereditary aristocracy of Galifar all use the ir' prefix before their surnames (e.g. the royal family is ir'Wynarn). Members of the dragonmarked houses use the d' prefix (e.g. d'Cannith).
 Eberron (Tabletop Game) / int_9dbb9688
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 Eberron (Tabletop Game) / int_9dbb9688
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9dbb9688
 Eberron (Tabletop Game) / int_9dd0f9bf
type
Acid-Trip Dimension
 Eberron (Tabletop Game) / int_9dd0f9bf
comment
Acid-Trip Dimension: Xoriat has red clouds everywhere, and space seems to be rippling. Dal Quor has buildings floating in the air.
 Eberron (Tabletop Game) / int_9dd0f9bf
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1.0
 Eberron (Tabletop Game) / int_9dd0f9bf
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9dd0f9bf
 Eberron (Tabletop Game) / int_9e08a5c2
type
What Measure Is a Non-Human?
 Eberron (Tabletop Game) / int_9e08a5c2
comment
What Measure Is A Nonhuman: Warforged, who were literally created to be expendable soldiers and still get a lot of Fantastic Racism because of it — a common in-universe view is that an elf, dwarf, orc, or goblin is at least a living, breathing creature, but a warforged is a bundle of wood and stone that "thinks" it's a person.
 Eberron (Tabletop Game) / int_9e08a5c2
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 Eberron (Tabletop Game) / int_9e08a5c2
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9e08a5c2
 Eberron (Tabletop Game) / int_9e943076
type
One-Man Army
 Eberron (Tabletop Game) / int_9e943076
comment
One-Man Army: By the time you're 5th level, you've seen more than a city guard will have seen a lifetime.
 Eberron (Tabletop Game) / int_9e943076
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1.0
 Eberron (Tabletop Game) / int_9e943076
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_9e943076
 Eberron (Tabletop Game) / int_9f88a80a
type
NightmareDreams
 Eberron (Tabletop Game) / int_9f88a80a
comment
Nightmare Dreams: The quori are this, and like to do this to others.
 Eberron (Tabletop Game) / int_9f88a80a
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1.0
 Eberron (Tabletop Game) / int_9f88a80a
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Eberron (Tabletop Game) / int_9f88a80a
 Eberron (Tabletop Game) / int_a04eb363
type
Lizard Folk
 Eberron (Tabletop Game) / int_a04eb363
comment
The Lizard Folk of Q'Barra revere the Dragon Rhashaak, who rules over them as a god.
 Eberron (Tabletop Game) / int_a04eb363
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1.0
 Eberron (Tabletop Game) / int_a04eb363
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a04eb363
 Eberron (Tabletop Game) / int_a16aeb99
type
Genuine Human Hide
 Eberron (Tabletop Game) / int_a16aeb99
comment
The Flayed Hand, worshipers of The Mockery, do this to themselves over a long period of time, without using healing magic, so they can make magic cloaks that only work if when worn by the 'donor'.
 Eberron (Tabletop Game) / int_a16aeb99
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 Eberron (Tabletop Game) / int_a16aeb99
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Eberron (Tabletop Game) / int_a16aeb99
 Eberron (Tabletop Game) / int_a1acc347
type
Wise Tree
 Eberron (Tabletop Game) / int_a1acc347
comment
Wise Tree: You don't get much wiser than Oalian the druid, a tree given sapience and who attained such spiritual enlightenment that he has the spellcasting powers of a level 20 druid... in a world where reaching 3rd or 4th level in any player character class is a Big Deal.
 Eberron (Tabletop Game) / int_a1acc347
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1.0
 Eberron (Tabletop Game) / int_a1acc347
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a1acc347
 Eberron (Tabletop Game) / int_a2ffc7ac
type
Interpretative Character
 Eberron (Tabletop Game) / int_a2ffc7ac
comment
Interpretative Character: Most major NPCs are deliberately written as this, in order to keep plots fresh and prevent metagaming from players who know their established personality (eg. Cardinal Krozen handles a lot of church business behind Jaela's back, but is he trying to use her as a figurehead or to stop others from doing so? It depends on the DM). Even their official statblocks are based on hearsay, with some NPCs having different stats in different books.
 Eberron (Tabletop Game) / int_a2ffc7ac
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1.0
 Eberron (Tabletop Game) / int_a2ffc7ac
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a2ffc7ac
 Eberron (Tabletop Game) / int_a371a459
type
Fighting for a Homeland
 Eberron (Tabletop Game) / int_a371a459
comment
Fighting for a Homeland: The people of Cyre. The Eladrin in 4E are allegedly this, too.
 Eberron (Tabletop Game) / int_a371a459
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1.0
 Eberron (Tabletop Game) / int_a371a459
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Eberron (Tabletop Game) / int_a371a459
 Eberron (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 Eberron (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: A shifter racial feat by the same name kicks in if a shifter remains in their bestial form for six consecutive rounds, at which point it heals them for their level.
 Eberron (Tabletop Game) / int_a5fb0d24
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1.0
 Eberron (Tabletop Game) / int_a5fb0d24
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a5fb0d24
 Eberron (Tabletop Game) / int_a60f7120
type
Physical God
 Eberron (Tabletop Game) / int_a60f7120
comment
Physical God: All the actual gods do not have physical forms, unlike most other settings. There are legends of how they used to walk among mortals (and supposedly the Traveler still does), but no one expects to actually be able to find Balinor out on a hunt. The setting does, however, have extremely powerful entities which would probably be called gods in any other setting. The demonic Overlords who once ruled Eberron are immortal creatures that represent specific concepts and shape the world around them just by their presence. Thankfully, they were all bound by the Silver Flame long ago. It seems that every plane has its own "Overlords," one or more immortal creatures that are the most powerful thing on their plane. Dal Quor has il-Lashtavar, Lammania has the Totem beasts, Thelanis has the Archfey, and so on. It appears that entities of this level can't leave their plane of origin, which is why if they have designs on other planes they have to send out lesser agents. As noted, the Overlords are the strongest entities on the Prime Material Plane, but they are all inevitably evil. The Silver Flame and the Undying Court are both artificial attempts to create "good Overlords;" the Silver Flame is limited in what it is personally capable of but can empower a huge number of mortals, while the Undying Court are capable of great things in their domain but are geographically limited and must also rely on mortal agents outside of Aerenal.
 Eberron (Tabletop Game) / int_a60f7120
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1.0
 Eberron (Tabletop Game) / int_a60f7120
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a60f7120
 Eberron (Tabletop Game) / int_a62dca03
type
Year Inside, Hour Outside
 Eberron (Tabletop Game) / int_a62dca03
comment
Year Inside, Hour Outside: Dal Quor and Thelanis both have significantly different rates at which time flows relative to Eberron. This allows the Quori to get quite a bit of plotting done while their Inspired vessels are asleep. Thelanis has the classic mythological problem of mortals spending time there having yet more time "catch up" with them when they return to Eberron.
 Eberron (Tabletop Game) / int_a62dca03
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1.0
 Eberron (Tabletop Game) / int_a62dca03
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_a62dca03
 Eberron (Tabletop Game) / int_a632f7fa
type
Cool Train
 Eberron (Tabletop Game) / int_a632f7fa
comment
Cool Train: The Lightning Rail, which is literally a monorail trail that runs on a bed of lightning provided by a bound storm elemental.
 Eberron (Tabletop Game) / int_a632f7fa
featureApplicability
1.0
 Eberron (Tabletop Game) / int_a632f7fa
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Eberron (Tabletop Game) / int_a632f7fa
 Eberron (Tabletop Game) / int_a63bb3bd
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Ascended Demon
 Eberron (Tabletop Game) / int_a63bb3bd
comment
The kalashtar origin story, which involves a group of human monks willingly allowing Ascended Demons to escape their non-redeemed kin to possess them and spiritually merge with them. Every kalashtar in existence is now a partial host for one of a small number of these Ascended Demons, which have been spread across their collective subconsciousness.
 Eberron (Tabletop Game) / int_a63bb3bd
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Eberron (Tabletop Game) / int_a63bb3bd
 Eberron (Tabletop Game) / int_a6e8221e
type
Status Quo Is God
 Eberron (Tabletop Game) / int_a6e8221e
comment
From 4e player's guide, the Orcs passed from being a druidic/shamanistic neutral race ready to protect the world from nameless horrors and occasional bounty hunters... into becoming the run of the mill evil monsters from the last thirty years. Quite the let down. And then changed right back to hunter druids in the DM guide. Indeed, part of the subtext of the guide is that the PCs don't know everything.
 Eberron (Tabletop Game) / int_a6e8221e
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 Eberron (Tabletop Game) / int_a7544a0f
type
Beneath the Earth
 Eberron (Tabletop Game) / int_a7544a0f
comment
Beneath the Earth: The region of Khyber, which is Eberron's analogue to the Underdark. It's an enormous maze of fiend and aberration-infested tunnels that sprawls beneath the surface of the earth.
 Eberron (Tabletop Game) / int_a7544a0f
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 Eberron (Tabletop Game) / int_a75c8dc9
type
Left-Justified Fantasy Map
 Eberron (Tabletop Game) / int_a75c8dc9
comment
Left-Justified Fantasy Map: Averted. Both coasts are shown.
 Eberron (Tabletop Game) / int_a75c8dc9
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Eberron (Tabletop Game) / int_a75c8dc9
 Eberron (Tabletop Game) / int_a7bb930
type
Prestige Class
 Eberron (Tabletop Game) / int_a7bb930
comment
The Prestige Class Extreme Explorer is based on this.
 Eberron (Tabletop Game) / int_a7bb930
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Eberron (Tabletop Game) / int_a7bb930
 Eberron (Tabletop Game) / int_a8af3e53
type
Secret Police
 Eberron (Tabletop Game) / int_a8af3e53
comment
Secret Police: Fun fact — the registered crime rate in Zilargo is suspiciously low.
 Eberron (Tabletop Game) / int_a8af3e53
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1.0
 Eberron (Tabletop Game) / int_a8af3e53
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 Eberron (Tabletop Game) / int_a90e72a7
type
Divine Punishment
 Eberron (Tabletop Game) / int_a90e72a7
comment
Divine Punishment: Some sects of the Blood of Vol claim that mortality is a curse by the gods. Everyone has the spark of the divine in them and can ascend to godhood if given enough time, so jealous gods cursed the world to make sure no one could live long enough to challenge them. This isn't a mainstream belief, though (and the Blood of Vol not a mainstream religion).
 Eberron (Tabletop Game) / int_a90e72a7
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 Eberron (Tabletop Game) / int_a969c74a
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Final Solution
 Eberron (Tabletop Game) / int_a969c74a
comment
Final Solution: The Church of the Silver Flame executed the "Lycanthropic Inquisition," AKA the Purge, just before the Last War, where they hunted down and executed every were-creature they could find, and took a number of innocents (especially shifters) with them until some shifters turned informant and someone else produced reliable detection magics. Unfortunately, the purge was entirely necessary. The lycanthropes in the setting all came under the influence of the demon Overlord known as the Wild Heart, and banded together to destroy civilization. The setting has 13 moons, which means every few days there is a full moon. Every single afflicted individual would immediately become irrevocably evil and intent on murdering and spreading the curse. The creator of the setting described it as "28 days later with werewolves". It decimated the Reaches and Aundair, and threatened to completely destroy those nations and spread to others. The purge just barely beat back the lycanthropes, with the Templars from Thrane sacrificing themselves to save the locals. Once the curse was contained though, the Templars pulled back and allowed the local converts to mop it up. However, locals in that region wanted revenge, and started going overboard and were responsible for the bulk of the atrocities. The locals pogroms weren't stopped until a reliable way to detect the lycanthropes was discovered. Most people educated on what happened accept it was entirely necessary and saved the continent, but ultimately it's a black mark on the Church's reputation and history with others because of ill informed people in-universe focusing on the atrocities perpetrated by the locals and not realizing the extent of the threat posed by the curse.
 Eberron (Tabletop Game) / int_a969c74a
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 Eberron (Tabletop Game) / int_a998ce5c
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Medusa
 Eberron (Tabletop Game) / int_a998ce5c
comment
Medusa: They have a culture of their own and various customs relating to the eyes. Most live in Droaam.
 Eberron (Tabletop Game) / int_a998ce5c
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 Eberron (Tabletop Game) / int_a9ea3c3c
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Warrior Monk
 Eberron (Tabletop Game) / int_a9ea3c3c
comment
Warrior Monk: Kalashtar have this as their racial hat. Being literally born into a monastic order that has dedicated itself to battling body-snatching fiends from the realm of nightmares tends to do that to a person. There are also monastic orders dotted around Khorvaire, ranging from positive forces in the world like the Way of the Broken Blade to cults of cryptic, sadistic weirdos who revere the Mockery.
 Eberron (Tabletop Game) / int_a9ea3c3c
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 Eberron (Tabletop Game) / int_aa2bd65c
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Mordor
 Eberron (Tabletop Game) / int_aa2bd65c
comment
Mordor: The Mournland fits this, being a cursed and tainted land that is shunned as a realm of evil and corruption. For an aquatic version, there's the Barren Sea, which is hypersaline to the point of lifelessness and dotted with manifest zones tied to Mabar, the Endless Night.
 Eberron (Tabletop Game) / int_aa2bd65c
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 Eberron (Tabletop Game) / int_aa8dcc21
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MegaCorp
 Eberron (Tabletop Game) / int_aa8dcc21
comment
MegaCorp: The Dragonmarked Houses are a Dungeonpunk equivalent, each holding a monopoly over a particular field due to the powers their Dragonmark grants them.
 Eberron (Tabletop Game) / int_aa8dcc21
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Eberron (Tabletop Game) / int_aa8dcc21
 Eberron (Tabletop Game) / int_aaaca277
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Luck Manipulation Mechanic
 Eberron (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: In 4th Edition Eberron, the Dragonmark of Detection allows one to roll twice on perception checks and pick the best result.
 Eberron (Tabletop Game) / int_aaaca277
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1.0
 Eberron (Tabletop Game) / int_aaaca277
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Eberron (Tabletop Game) / int_aaaca277
 Eberron (Tabletop Game) / int_aabe2fb
type
Deliberate Values Dissonance
 Eberron (Tabletop Game) / int_aabe2fb
comment
Deliberate Values Dissonance: A lot of the newspaper clippings in Eberron: Rising from the Last War. Most of them are not all that shocking, although not exactly objective journalism, but at least one accuses the Cyran refugees of secretly trying to take over Breland in a conspiracy theory that wouldn't seem out of place in post-WWI Germany.
 Eberron (Tabletop Game) / int_aabe2fb
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 Eberron (Tabletop Game) / int_ab7b9269
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You All Meet in an Inn
 Eberron (Tabletop Game) / int_ab7b9269
comment
You All Meet in an Inn: This old trope is actually honored in supplemental rules. Sharn has at least one inn in one of its Adventurer's Quarters that knowingly services this trope. It was created by a retired adventurer...
 Eberron (Tabletop Game) / int_ab7b9269
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Eberron (Tabletop Game) / int_ab7b9269
 Eberron (Tabletop Game) / int_abe166cc
type
Bond Creatures
 Eberron (Tabletop Game) / int_abe166cc
comment
Bond Creatures: Kalashtar, who are each bonded with a psionic spirit called a quori. In a twist, all kalashtar of a single bloodline are bonded to a single quori—meaning the spirit is stretched across hundreds if not thousands of people. Many kalashtar meditation techniques focus on quieting their own mind in an attempt to listen to their quori.
 Eberron (Tabletop Game) / int_abe166cc
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Eberron (Tabletop Game) / int_abe166cc
 Eberron (Tabletop Game) / int_aeb62a57
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No Delays for the Wicked
 Eberron (Tabletop Game) / int_aeb62a57
comment
No Delays for the Wicked: Riedra keeps things running smoothly.
 Eberron (Tabletop Game) / int_aeb62a57
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1.0
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Eberron (Tabletop Game) / int_aeb62a57
 Eberron (Tabletop Game) / int_af11866
type
Wizarding School
 Eberron (Tabletop Game) / int_af11866
comment
Wizarding School: A lot of these exist. The school at Arcanix even has floating castles.
 Eberron (Tabletop Game) / int_af11866
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1.0
 Eberron (Tabletop Game) / int_af11866
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 Eberron (Tabletop Game) / int_b060856d
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Big Book of War
 Eberron (Tabletop Game) / int_b060856d
comment
Big Book of War: Karrn the Conqueror's Analects of War.
 Eberron (Tabletop Game) / int_b060856d
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 Eberron (Tabletop Game) / int_b0fb2427
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Bread and Circuses
 Eberron (Tabletop Game) / int_b0fb2427
comment
Bread and Circuses: One modus operandi of the Dreaming Dark. They started a continent-spanning war on Sarlona, then stopped it and created a society dedicated to absolutely nothing but providing services and producing goods for the Inspired. The people are safe, well-fed, and content, but they have little free time and barely understand the concept of entertainment.
 Eberron (Tabletop Game) / int_b0fb2427
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Eberron (Tabletop Game) / int_b0fb2427
 Eberron (Tabletop Game) / int_b1c7f430
type
Sea Monster
 Eberron (Tabletop Game) / int_b1c7f430
comment
Sea Monster: The kar'lassa from Exploring Eberron definitely qualify as this. There are 12 of these massive, immortal creatures sleeping on the ocean floor. Even the dragons don't know what they are. Each one is tied to one of the planes of existence (Dal Quor doesn't have one, unless it did and was killed) and generate a manifest zone to their plane within a 13 mile radius. Furthermore, anyone who sleeps within this manifest zone does not dream in Dal Quor, as they otherwise would, but in the plane associated with the kar'lassa. The sahuaguin have set up cities around them, so any adventurers looking for a free trip to Irian will need to be wary.
 Eberron (Tabletop Game) / int_b1c7f430
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1.0
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Eberron (Tabletop Game) / int_b1c7f430
 Eberron (Tabletop Game) / int_b2279346
type
RetCon
 Eberron (Tabletop Game) / int_b2279346
comment
The supplemental material unfortunately backpedals a bit on this moral ambiguity and seemingly goes out of its way to excuse or outright Retcon statements made in the campaign book, with Kaius, the vampire king, coming across as considerably less well-intentioned and focusing disproportionately on the corruption in the Church of the Silver Flame, when the original campaign setting book only points out that even an altruistic organization like the Church has some corruption, and the creator of the setting clarifying that the Church has no more corruption than any other religion in the setting, merely that some exists (and it's primarily in the Brelish arm, while the Church is headquartered in Thrane)
 Eberron (Tabletop Game) / int_b2279346
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Eberron (Tabletop Game) / int_b2279346
 Eberron (Tabletop Game) / int_b26001e6
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Incapable of Disobeying
 Eberron (Tabletop Game) / int_b26001e6
comment
Incapable of Disobeying: Chief among the quori's servants in the Path of Inspiration are the "Empty Vessels" - the product of a eugenics programme which imbued humans with traces of elven and demonic blood, they possess both beauty and psionic potential, but also a mental backdoor which allows quori to possess them with No Saving Throw. Before the construction of the Monoliths (which weaken the boundary between the waking world and Dal Quor), Empty Vessels were the only beings vulnerable to quori possession.
 Eberron (Tabletop Game) / int_b26001e6
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 Eberron (Tabletop Game) / int_b36123ce
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The Cycle of Empires
 Eberron (Tabletop Game) / int_b36123ce
comment
The Cycle of Empires: A theme in Eberron. Not counting the other continents, Khorvaire was first ruled by great demons, until they collapsed, leading into a dark age before the goblinoids took over, until they collapsed thanks in part due to a Daelkyr incursion. Galifar was in its stabilization phase until the beginning of the last war, at which point it entered decline, and whether it's entered the long night depends on who you ask. Mordenkainen theorizes that orcs will be the next empire to rise.
 Eberron (Tabletop Game) / int_b36123ce
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Eberron (Tabletop Game) / int_b36123ce
 Eberron (Tabletop Game) / int_b408c009
type
City of Adventure
 Eberron (Tabletop Game) / int_b408c009
comment
City of Adventure: Sharn, the City of Towers, home to countless competing guilds and gangs, a steady flow of refugees seeking a better life, and still reeling from the aftermath of the Last War. The city is even home to two noteworthy adventurer's guilds, Clifftop and Deathsgate. Stormreach is the only real outpost on Xen'drik, and is therefore built pretty much entirely around the Adventurer Archaeologist profession.
 Eberron (Tabletop Game) / int_b408c009
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 Eberron (Tabletop Game) / int_b43217a5
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Battle Boomerang
 Eberron (Tabletop Game) / int_b43217a5
comment
Battle Boomerang: Eberron has more boomerangs and goodies than other settings.
 Eberron (Tabletop Game) / int_b43217a5
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1.0
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 Eberron (Tabletop Game) / int_b535a9d6
type
False Utopia
 Eberron (Tabletop Game) / int_b535a9d6
comment
False Utopia: Zilargo. Happy, safe, orderly, and with free speech... and filled to the brim with a race of born Manipulative Bastards who regard Gambit Roulette as a fun pastime, and with a devastatingly effective Secret Police to maintain said order in spite of that. Or very possibly because of it. Gnomes think it's a fair trade. The Inspired have eliminated all war, hunger, and need in Riedra. They have also eliminated all dissent, choice, and entertainment. You don't even get to have your own dreams. And that's not getting into the reason they're building all those monoliths...
 Eberron (Tabletop Game) / int_b535a9d6
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 Eberron (Tabletop Game) / int_b55e8979
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Science Hero
 Eberron (Tabletop Game) / int_b55e8979
comment
Science Hero: The artificer player character class is a Magitek version of this, as their contributions revolve around their abilities to create magical "juryrigged" devices to solve problems, whether those problems are "heal my companion before he bleeds out" or "blow up a squad of skeleton warriors".
 Eberron (Tabletop Game) / int_b55e8979
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 Eberron (Tabletop Game) / int_b6de94d1
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Executive Meddling
 Eberron (Tabletop Game) / int_b6de94d1
comment
Jaela Daran, normally a 3rd level character — gains the powers of an 18th level Cleric within the walls of Flamekeep simply by virtue of being the head of the Silver Flame church standing on their holy ground. To top it off, she is eleven years old. Of course about the only reason she has these powers is Executive Meddling - Baker eventually conceded that this world needs at least one person who could cast True Resurrection.
 Eberron (Tabletop Game) / int_b6de94d1
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 Eberron (Tabletop Game) / int_b6e465a2
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Universe Chronology
 Eberron (Tabletop Game) / int_b6e465a2
comment
Universe Chronology: From the birth of the world to present time.
 Eberron (Tabletop Game) / int_b6e465a2
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 Eberron (Tabletop Game) / int_b749f89d
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Our Ogres Are Hungrier
 Eberron (Tabletop Game) / int_b749f89d
comment
Our Ogres Are Hungrier: Most ogres in Eberron follow the D&D standard, but the ogres of Sarlona are mostly peaceful and docile, having been pacified by centuries of occupation by the Inspired.
 Eberron (Tabletop Game) / int_b749f89d
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 Eberron (Tabletop Game) / int_b7c53a22
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Blood Knight
 Eberron (Tabletop Game) / int_b7c53a22
comment
Blood Knight: The Valenar Elves, who live for battle, so much that some of them are considering starting another World War simply to get more fighting.
 Eberron (Tabletop Game) / int_b7c53a22
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1.0
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 Eberron (Tabletop Game) / int_b8236bb2
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Double Weapon
 Eberron (Tabletop Game) / int_b8236bb2
comment
Double Weapon: The Double-Scimitar of the Valenar.
 Eberron (Tabletop Game) / int_b8236bb2
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Eberron (Tabletop Game) / int_b8236bb2
 Eberron (Tabletop Game) / int_b8c61b01
type
Archaeological Arms Race
 Eberron (Tabletop Game) / int_b8c61b01
comment
Archaeological Arms Race: Eberron provides the page quote, and the setting is a fantastic environment for it. However this trope isn't given any note-worthy attention in canon. It is worth noting that the house of Cannith may have learned how to create creation forges from the ruins of Xen'drik, and indeed did according to a sample adventure in the book "Secrets of Xen'drik". Creation forges create warforged. Warforged were used as soldiers toward the end of The Last War. However, Cannith was an arms dealer that did not discriminate who it sold to, so it wasn't really an arms race, and as such it doesn't count. Despite the lack of its presence in canon, this trope can be incorporated into the game with little effort.
 Eberron (Tabletop Game) / int_b8c61b01
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 Eberron (Tabletop Game) / int_b8d3f642
type
Illegal Religion
 Eberron (Tabletop Game) / int_b8d3f642
comment
Illegal Religion: The Church of the Silver Flame rules Thrane as a theocratic state, and while religions like the Sovereign Host are allowed within its borders, their adherents find life less comfortable, and few other religions, particularly the Blood of Vol whose association with the undead is utterly abhorrent to the Church, survive for long. The only religion allowed within the confines of Riedra is the Path of Inspiration. The Blood of Vol is also seriously disapproved of within Aerenal - which has a strong cultural opposition to negative energy undead - and Karrnath — because Kaius did not enjoy Vol coming there to shaft him in person. Cults of the Dragon Below are generally considered adventurer fodder wherever they spring up. Subverted with Droaam. Although the Dark Six, the Shadow in particular, is the official religion, most faiths are tolerated, even the Sovereign Host which specifically calls out the Dark Six as deities to be shunned. The one exception is the Silver Flame. The Church is based on defending innocents against supernatural threats, and most worshipers of the Silver Flame consider pretty much everyone in Droaam to be a "supernatural threat". Droaamites respond as you would expect.
 Eberron (Tabletop Game) / int_b8d3f642
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 Eberron (Tabletop Game) / int_b905c10c
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The Alcatraz
 Eberron (Tabletop Game) / int_b905c10c
comment
The Alcatraz: Dreadhold, a prison isle set up for the most dangerous and fearsome prisoners Khorvaire has. Prisoners are petrified and sealed between impossible wards.
 Eberron (Tabletop Game) / int_b905c10c
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1.0
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 Eberron (Tabletop Game) / int_b983a56b
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Came Back Wrong
 Eberron (Tabletop Game) / int_b983a56b
comment
Came Back Wrong: When Dolurrh is coterminous, resurrection spells might give you unexpected results...
 Eberron (Tabletop Game) / int_b983a56b
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1.0
 Eberron (Tabletop Game) / int_b983a56b
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Eberron (Tabletop Game) / int_b983a56b
 Eberron (Tabletop Game) / int_b9e8ad28
type
The Multiverse
 Eberron (Tabletop Game) / int_b9e8ad28
comment
The Multiverse: Thirteen planes, one of which has been severed from the rest and remains unreachable through conventional magic. And for good reason, as it is currently the plane of nightmares. Another is going to be out of close contact with the main world for the next twenty thousand years, which is also good, as it is the plane of insanity and non-Euclidean geometries and the sort of place Cthulhu might fit in very well.
 Eberron (Tabletop Game) / int_b9e8ad28
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1.0
 Eberron (Tabletop Game) / int_b9e8ad28
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Eberron (Tabletop Game) / int_b9e8ad28
 Eberron (Tabletop Game) / int_bb01ad0e
type
Cool Boat
 Eberron (Tabletop Game) / int_bb01ad0e
comment
Cool Boat: Elemental galleons are driven not by sails, but by a bound water elemental, forming a ring around it.
 Eberron (Tabletop Game) / int_bb01ad0e
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1.0
 Eberron (Tabletop Game) / int_bb01ad0e
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Eberron (Tabletop Game) / int_bb01ad0e
 Eberron (Tabletop Game) / int_bb44f503
type
Robot War
 Eberron (Tabletop Game) / int_bb44f503
comment
Robot War: The Lord of Blades is trying to start one of these.
 Eberron (Tabletop Game) / int_bb44f503
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1.0
 Eberron (Tabletop Game) / int_bb44f503
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Eberron (Tabletop Game) / int_bb44f503
 Eberron (Tabletop Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Eberron (Tabletop Game) / int_bbd8d3f4
comment
Stormreach is the only real outpost on Xen'drik, and is therefore built pretty much entirely around the Adventurer Archaeologist profession.
 Eberron (Tabletop Game) / int_bbd8d3f4
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1.0
 Eberron (Tabletop Game) / int_bbd8d3f4
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Eberron (Tabletop Game) / int_bbd8d3f4
 Eberron (Tabletop Game) / int_bbfaa837
type
Knight Templar
 Eberron (Tabletop Game) / int_bbfaa837
comment
Knight Templar: Many of the followers of the Silver Flame, especially in their anti-lycanthrope inquisition, which killed thousands.
 Eberron (Tabletop Game) / int_bbfaa837
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1.0
 Eberron (Tabletop Game) / int_bbfaa837
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Eberron (Tabletop Game) / int_bbfaa837
 Eberron (Tabletop Game) / int_bc74ef27
type
Berserk Button
 Eberron (Tabletop Game) / int_bc74ef27
comment
Berserk Button: Vadis nia, meaning "disgracer of the blood," is THE worst insult in the culture of the Valenar elves. A human in one of the tie-in novels who is enslaved by a particularly nasty clan of Valenar uses this to get the clan's leader to go apeshit on him before killing him with his own blades.
 Eberron (Tabletop Game) / int_bc74ef27
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 Eberron (Tabletop Game) / int_bc74ef27
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Eberron (Tabletop Game) / int_bc74ef27
 Eberron (Tabletop Game) / int_bd88000
type
High-Speed Hijack
 Eberron (Tabletop Game) / int_bd88000
comment
High-Speed Hijack: While not explicitly given rules in the sourcebook, lots of promotional art and related fiction describes hijacking airships, or the Lightning Rail. It's also one of the encounters in the published adventure "Voyage of the Golden Dragon".
 Eberron (Tabletop Game) / int_bd88000
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 Eberron (Tabletop Game) / int_bd88000
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Eberron (Tabletop Game) / int_bd88000
 Eberron (Tabletop Game) / int_be122170
type
Robot Wizard
 Eberron (Tabletop Game) / int_be122170
comment
Robot Wizard: Warforged can be wizards and psions just as easily as their meatsack companions. This is accomplished with the use of special Power Crystals inserted during their Creation, so it's kinda hard for them to multiclass into a mage later.
 Eberron (Tabletop Game) / int_be122170
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1.0
 Eberron (Tabletop Game) / int_be122170
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Eberron (Tabletop Game) / int_be122170
 Eberron (Tabletop Game) / int_be8416ea
type
Shrouded in Myth
 Eberron (Tabletop Game) / int_be8416ea
comment
Shrouded in Myth: Xen'drik. Partially because of the Traveler's Curse (things will never be in the same place twice).
 Eberron (Tabletop Game) / int_be8416ea
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1.0
 Eberron (Tabletop Game) / int_be8416ea
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Eberron (Tabletop Game) / int_be8416ea
 Eberron (Tabletop Game) / int_bebf0356
type
Mission Control
 Eberron (Tabletop Game) / int_bebf0356
comment
Mission Control: Steel, an intelligent (albeit unimaginatively named) dagger, wielded by the Dark Lanterns.
 Eberron (Tabletop Game) / int_bebf0356
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1.0
 Eberron (Tabletop Game) / int_bebf0356
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Eberron (Tabletop Game) / int_bebf0356
 Eberron (Tabletop Game) / int_c011cd29
type
Path of Inspiration
 Eberron (Tabletop Game) / int_c011cd29
comment
Path of Inspiration: Eberron is the Trope Namer. The Path of Inspiration is the state religion of Riedra.
 Eberron (Tabletop Game) / int_c011cd29
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1.0
 Eberron (Tabletop Game) / int_c011cd29
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Eberron (Tabletop Game) / int_c011cd29
 Eberron (Tabletop Game) / int_c0d1354b
type
Metaplot
 Eberron (Tabletop Game) / int_c0d1354b
comment
Metaplot: Averted. The setting does not advance with adventures, novels, or new sourcebooks. Some executives tried to impose this on the setting for 4e, but they backed off when the fans strongly indicated their displeasure.
 Eberron (Tabletop Game) / int_c0d1354b
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Eberron (Tabletop Game) / int_c0d1354b
 Eberron (Tabletop Game) / int_c3182167
type
Golem
 Eberron (Tabletop Game) / int_c3182167
comment
Golem: The warforged race are what happens when you try to engineer mass producible, cheap, intelligent golems, and basically succeed.
 Eberron (Tabletop Game) / int_c3182167
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 Eberron (Tabletop Game) / int_c3182167
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Eberron (Tabletop Game) / int_c3182167
 Eberron (Tabletop Game) / int_c3fc7139
type
Wutai
 Eberron (Tabletop Game) / int_c3fc7139
comment
Wutai: Sarlona and the country of Riedra, as the "Oriental" continent of Eberron, have this as their Hat.
 Eberron (Tabletop Game) / int_c3fc7139
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1.0
 Eberron (Tabletop Game) / int_c3fc7139
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Eberron (Tabletop Game) / int_c3fc7139
 Eberron (Tabletop Game) / int_c72eea14
type
Religious Robot
 Eberron (Tabletop Game) / int_c72eea14
comment
Religious Robot: Many warforged adhere to the faiths of other races, such as the Sovereign Host and the Silver Flame. In addition, some warforged have their own Robot Religion in the form of the Lord of Blades.
 Eberron (Tabletop Game) / int_c72eea14
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 Eberron (Tabletop Game) / int_c72eea14
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Eberron (Tabletop Game) / int_c72eea14
 Eberron (Tabletop Game) / int_c75df49a
type
Shout-Out
 Eberron (Tabletop Game) / int_c75df49a
comment
Shout-Out: Random street events in Sharn in the fifth edition book include a gnome with a sign reading "BRELAND WOULD HAVE WON THE LAST WAR, CHANGE MY MIND" and someone offering to sell all the answers in the universe for 42 gold pieces.
 Eberron (Tabletop Game) / int_c75df49a
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1.0
 Eberron (Tabletop Game) / int_c75df49a
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Eberron (Tabletop Game) / int_c75df49a
 Eberron (Tabletop Game) / int_c81e2bba
type
Necromancer
 Eberron (Tabletop Game) / int_c81e2bba
comment
Necromancer: Bone Knights can take control of nearby undead creatures and bolster them against being turned. They also have the power to animate the dead and summon undead steeds in 3rd edition, but not in 5th edition.
 Eberron (Tabletop Game) / int_c81e2bba
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1.0
 Eberron (Tabletop Game) / int_c81e2bba
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Eberron (Tabletop Game) / int_c81e2bba
 Eberron (Tabletop Game) / int_c96e8bb5
type
Rocket Punch
 Eberron (Tabletop Game) / int_c96e8bb5
comment
Rocket Punch: A battlefist with the Returning enchantment can be fired at foes from across the room, and then magically returns to their wrist. In 4th edition, the Self-Forged paragon path for artificers includes upgrading themselves with a mechanical prosthetic arm that can deploy a magitek rocket punch.
 Eberron (Tabletop Game) / int_c96e8bb5
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 Eberron (Tabletop Game) / int_c96e8bb5
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Eberron (Tabletop Game) / int_c96e8bb5
 Eberron (Tabletop Game) / int_c98c5622
type
Non-Human Undead
 Eberron (Tabletop Game) / int_c98c5622
comment
Non-Human Undead: The Deathless of Aerenal are an entire sub-society of positive-energy-powered undead elves.
 Eberron (Tabletop Game) / int_c98c5622
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1.0
 Eberron (Tabletop Game) / int_c98c5622
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Eberron (Tabletop Game) / int_c98c5622
 Eberron (Tabletop Game) / int_c9981efb
type
The Engineer
 Eberron (Tabletop Game) / int_c9981efb
comment
The Engineer: This is the basic class role of Artificers, albeit they are magic ones rather than dealing with science. Crafting magical items is literally their primary class function.
 Eberron (Tabletop Game) / int_c9981efb
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1.0
 Eberron (Tabletop Game) / int_c9981efb
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Eberron (Tabletop Game) / int_c9981efb
 Eberron (Tabletop Game) / int_ca7f68c4
type
Power Fist
 Eberron (Tabletop Game) / int_ca7f68c4
comment
Power Fist: The battlefist warforged component.
 Eberron (Tabletop Game) / int_ca7f68c4
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1.0
 Eberron (Tabletop Game) / int_ca7f68c4
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Eberron (Tabletop Game) / int_ca7f68c4
 Eberron (Tabletop Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Eberron (Tabletop Game) / int_cbe687ab
comment
Many other organizations conspire and manipulate events, including the Aurum, the Chamber, The Blood of Vol, and The Order of the Emerald Claw, to name a few.
 Eberron (Tabletop Game) / int_cbe687ab
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1.0
 Eberron (Tabletop Game) / int_cbe687ab
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Eberron (Tabletop Game) / int_cbe687ab
 Eberron (Tabletop Game) / int_cc4b45f6
type
Word of God
 Eberron (Tabletop Game) / int_cc4b45f6
comment
Per Word of God, the overall theme of the world is that evil starts out with an advantage, but mortal will and sacrifice can make up the difference.
 Eberron (Tabletop Game) / int_cc4b45f6
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1.0
 Eberron (Tabletop Game) / int_cc4b45f6
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Eberron (Tabletop Game) / int_cc4b45f6
 Eberron (Tabletop Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Eberron (Tabletop Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Daelkyr are in the main Eberron book for this purpose. Though, being CR 20, they would give Vol or Jaela Daran within the Cathedral of the Silver Flame pause...
 Eberron (Tabletop Game) / int_cc4d190a
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 Eberron (Tabletop Game) / int_cc4d190a
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Eberron (Tabletop Game) / int_cc4d190a
 Eberron (Tabletop Game) / int_cc7fae30
type
Outside-Context Problem
 Eberron (Tabletop Game) / int_cc7fae30
comment
Outside-Context Problem: Rising from the Last War suggests a campaign where whatever has cut Eberron off from the Great Wheel has ended, and now the powers of the Wheel are turning their eyes toward this new playing field.
 Eberron (Tabletop Game) / int_cc7fae30
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1.0
 Eberron (Tabletop Game) / int_cc7fae30
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Eberron (Tabletop Game) / int_cc7fae30
 Eberron (Tabletop Game) / int_cf1b706e
type
Flat-Earth Atheist
 Eberron (Tabletop Game) / int_cf1b706e
comment
Flat-Earth Atheist: Averted. Religion works differently in Eberron. Nobody knows if the Gods actually exist.
 Eberron (Tabletop Game) / int_cf1b706e
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-1.0
 Eberron (Tabletop Game) / int_cf1b706e
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Eberron (Tabletop Game) / int_cf1b706e
 Eberron (Tabletop Game) / int_d038afba
type
Creating Life
 Eberron (Tabletop Game) / int_d038afba
comment
Creating Life: House Cannith did this and created the Warforged. Things went better than expected. (Until, depending on your interpretation of why Cyre was destroyed, they didn't.)
 Eberron (Tabletop Game) / int_d038afba
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1.0
 Eberron (Tabletop Game) / int_d038afba
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_d038afba
 Eberron (Tabletop Game) / int_d0c5fb3
type
Impossibly Cool Weapon
 Eberron (Tabletop Game) / int_d0c5fb3
comment
Impossibly Cool Weapon: The double-bladed scimitar of the Valaes Tairn elves. Drow also get kick-ass chains that are used like scorpion stingers. And three-pronged boomerangs and short swords that can be used like massive throwing knives. Warforged have an option to graft one-handed crossbows into their bodies. Yuan-ti in Xen'drik have the serpent bow. It is a longbow with a shortsword blade built into one end. Just imagine Legolas with one of those! Goblinoids have various chain weapons. And spikes. And chains with spikes on them.
 Eberron (Tabletop Game) / int_d0c5fb3
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1.0
 Eberron (Tabletop Game) / int_d0c5fb3
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_d0c5fb3
 Eberron (Tabletop Game) / int_d0f0a80d
type
One-Word Title
 Eberron (Tabletop Game) / int_d0f0a80d
comment
One-Word Title: Also The Place, because Eberron is the name of the world.
 Eberron (Tabletop Game) / int_d0f0a80d
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1.0
 Eberron (Tabletop Game) / int_d0f0a80d
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Eberron (Tabletop Game) / int_d0f0a80d
 Eberron (Tabletop Game) / int_d24b61a8
type
Patchwork Map
 Eberron (Tabletop Game) / int_d24b61a8
comment
Patchwork Map: The geography can sometimes be a bit odd. Xen'drik, despite being just one continent, is stated to be large enough to contain at least one of every possible biome and/or temperature zone; that being said, Xen'drik is also so heavily enchanted that the same path can lead to two very different locations on different days.
 Eberron (Tabletop Game) / int_d24b61a8
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1.0
 Eberron (Tabletop Game) / int_d24b61a8
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Eberron (Tabletop Game) / int_d24b61a8
 Eberron (Tabletop Game) / int_d250df04
type
Creation Myth
 Eberron (Tabletop Game) / int_d250df04
comment
Creation Myth: The myth of how Eberron came to be tells of the three creator dragons, Eberron, Siberys, and Khyber. Khyber killed Siberys for reasons that vary depending on who tells the story. In retaliation, Eberron defeated Khyber and bound them using their own body. Thus, Eberron, the Dragon Between, became the surface world. Khyber, the Dragon Below, became the underworld, where monsters and demons dwell. What remained of Siberys, the Dragon Above, became the planetary ring.
 Eberron (Tabletop Game) / int_d250df04
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 Eberron (Tabletop Game) / int_d250df04
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Eberron (Tabletop Game) / int_d250df04
 Eberron (Tabletop Game) / int_d2e98fd5
type
Die or Fly
 Eberron (Tabletop Game) / int_d2e98fd5
comment
Die or Fly: The Test of Siberys for the Dragonmarked Houses.
 Eberron (Tabletop Game) / int_d2e98fd5
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 Eberron (Tabletop Game) / int_d2e98fd5
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Eberron (Tabletop Game) / int_d2e98fd5
 Eberron (Tabletop Game) / int_d41832cc
type
Written by the Winners
 Eberron (Tabletop Game) / int_d41832cc
comment
Written by the Winners: The War of the Mark; and the Lycanthropic Inquisition, aka the Purge (though most non-Flame scholars are now getting on the Church's case about it).
 Eberron (Tabletop Game) / int_d41832cc
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 Eberron (Tabletop Game) / int_d41832cc
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Eberron (Tabletop Game) / int_d41832cc
 Eberron (Tabletop Game) / int_d4b013c1
type
Does Not Like Magic
 Eberron (Tabletop Game) / int_d4b013c1
comment
Does Not Like Magic: The Ashbound druids believe that arcane and divine magic, which both come from Siberys, are unnatural and must be purged from the world. Primal druidic magic, which comes from Eberron, is fine.
 Eberron (Tabletop Game) / int_d4b013c1
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Eberron (Tabletop Game) / int_d4b013c1
 Eberron (Tabletop Game) / int_d50f42d
type
Skyscraper City
 Eberron (Tabletop Game) / int_d50f42d
comment
Skyscraper City: Sharn, the city of towers, is built in a manifest zone that enhances anti-gravity magic. This has been capitalized on to construct impossibly tall towers that could not stand elsewhere.
 Eberron (Tabletop Game) / int_d50f42d
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1.0
 Eberron (Tabletop Game) / int_d50f42d
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Eberron (Tabletop Game) / int_d50f42d
 Eberron (Tabletop Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Eberron (Tabletop Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: Zigzagged. Wizards of the Coast multiplied most distances and dates in the setting by a factor of ten, to give it a more "epic" feel. This results in such oddities as traveling by rail across Khorvaire costing some 10,000 GP, and the Goblin-controlled Dhakaani empire of the distant backstory lasting longer than the entire history of human civilization on earth.
 Eberron (Tabletop Game) / int_d525f857
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1.0
 Eberron (Tabletop Game) / int_d525f857
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Eberron (Tabletop Game) / int_d525f857
 Eberron (Tabletop Game) / int_d57f4a99
type
The Nothing After Death
 Eberron (Tabletop Game) / int_d57f4a99
comment
The Nothing After Death: Dolurrh. It's a realm where everything fades to gray and the only beings other than the souls of the dead are their keepers. It's the afterlife, known to many people on Eberron as the only place that the souls of the dead go where they slowly fade into oblivion. The Sovereign Host is the only religion that accepts it as just what is, choosing to emphasize having a good life (although some forms do treat it as a stopover on the way to a better afterlife). Every other religion tries to attract new followers by promising some form of escape, be it union with a transcendent force or simply cheating with undeath, except the Path of Light (which is more interested in Dal Quor than Dolurrh) and the druids of the Eldeen Reaches (who mostly just don't care and prefer to focus on Eberron itself — or Thelanis, for the Greensingers).
 Eberron (Tabletop Game) / int_d57f4a99
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1.0
 Eberron (Tabletop Game) / int_d57f4a99
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Eberron (Tabletop Game) / int_d57f4a99
 Eberron (Tabletop Game) / int_d62dd556
type
The Chessmaster
 Eberron (Tabletop Game) / int_d62dd556
comment
The Chessmaster: So, so many. There's an entire nation of chessmasters! To say that trying to outwit their Secret Police is akin to robbing a police station is somewhat of an understatement. In a Dragon magazine article, it said that if you asked a member of the Lords of Dust why, if they've been manipulating events for hundreds of thousands of years, they don't rule the world yet, their reply is likely to be, "Don't we?" The Chamber as well. Sometimes. Other times they just are watching, but given that they are dragons, that isn't much comfort. As a general rule of thumb, any creature that has a lifespan greater than that of an average half-elf is a Chessmaster. To wit, the Lords Of Dust, the Dreaming Dark, and the Draconic Chamber are organizations full of Chessmasters... and naturally, they tend not to get along. The Dwarves might be an exception to this rule, as despite being long-lived by human standards they're considered fairly trustworthy. On the other hand, in the Banking Guild of House Kundarak they have managed to figure out a way to mine gold, trade it to other races for goods, then (and this is the brilliant part) get the other races to hand it back over for safekeeping. Along with various other valuable items. And pay for the privilege of doing so.
 Eberron (Tabletop Game) / int_d62dd556
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1.0
 Eberron (Tabletop Game) / int_d62dd556
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_d62dd556
 Eberron (Tabletop Game) / int_d699d264
type
The Dark Times
 Eberron (Tabletop Game) / int_d699d264
comment
The Dark Times: The Age of Demons, the first age of the world, was ruled by the demon Overlords. Immortal Anthropomorphic Personifications of various sins and calamities, they unleashed terrors and demons across the world for fun. They were only sealed away by the sacrifice of the couatls and the strength of the dragons.
 Eberron (Tabletop Game) / int_d699d264
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 Eberron (Tabletop Game) / int_d699d264
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_d699d264
 Eberron (Tabletop Game) / int_d72929ed
type
Afterlife Antechamber
 Eberron (Tabletop Game) / int_d72929ed
comment
However, Keith Baker states in the appendices of ''The City of Towers" that most religions are aware of how Dolurrh works. They believe that their concepts of an afterlife will "kick in" only after the soul has faded from the plane, making it more like a variation of Purgatory or an Afterlife Antechamber, or indeed the Fugue Plane in Forgotten Realms. Some sects of the Sovereign Host also believe that their deities will purify Dolurrh into a golden realm one day.
 Eberron (Tabletop Game) / int_d72929ed
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 Eberron (Tabletop Game) / int_d72929ed
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Eberron (Tabletop Game) / int_d72929ed
 Eberron (Tabletop Game) / int_d72b162f
type
Technicolor Eyes
 Eberron (Tabletop Game) / int_d72b162f
comment
Technicolor Eyes: Because Changelings can change their appearance at will, they can easily give themselves whatever color eyes they want. Unusual eye colors can be something of a vice for them.
 Eberron (Tabletop Game) / int_d72b162f
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1.0
 Eberron (Tabletop Game) / int_d72b162f
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Eberron (Tabletop Game) / int_d72b162f
 Eberron (Tabletop Game) / int_d7ab4666
type
Skeletons in the Coat Closet
 Eberron (Tabletop Game) / int_d7ab4666
comment
Skeletons in the Coat Closet: The bone knight prestige class literally revolves around draping itself in bones and channeling magic into them to make them function as magical armor.
 Eberron (Tabletop Game) / int_d7ab4666
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1.0
 Eberron (Tabletop Game) / int_d7ab4666
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Eberron (Tabletop Game) / int_d7ab4666
 Eberron (Tabletop Game) / int_d7ebf1ce
type
Fantastic Science
 Eberron (Tabletop Game) / int_d7ebf1ce
comment
Fantastic Science: Thanks to artificers and forward-looking wizards and others, we get this.
 Eberron (Tabletop Game) / int_d7ebf1ce
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1.0
 Eberron (Tabletop Game) / int_d7ebf1ce
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Eberron (Tabletop Game) / int_d7ebf1ce
 Eberron (Tabletop Game) / int_d86071cf
type
Special Snowflake Syndrome
 Eberron (Tabletop Game) / int_d86071cf
comment
Special Snowflake Syndrome: Might become a bit tempting.
 Eberron (Tabletop Game) / int_d86071cf
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1.0
 Eberron (Tabletop Game) / int_d86071cf
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Eberron (Tabletop Game) / int_d86071cf
 Eberron (Tabletop Game) / int_d88e125e
type
Our Dragons Are Different
 Eberron (Tabletop Game) / int_d88e125e
comment
Our Dragons Are Different: Unlike dragons in other D&D settings, the color of Eberron's dragons is not linked to their alignment — you can have Chaotic Evil gold dragons and Lawful Good red dragons as easily as the more traditional combinations. They live on their own in the continent of Argonnessen and spend their time studying the Draconic Prophecy, a worldwide natural phenomenon that can be used to predict and manipulate the future.
 Eberron (Tabletop Game) / int_d88e125e
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1.0
 Eberron (Tabletop Game) / int_d88e125e
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Eberron (Tabletop Game) / int_d88e125e
 Eberron (Tabletop Game) / int_d8a18364
type
Human Subspecies
 Eberron (Tabletop Game) / int_d8a18364
comment
Human Sub Species: There are at least two of these worth noting: Kalashtar, which are humans subconsciously merged with a redeemed Quori (demonic dream spirit). They can interbreed with humans and half-elves, in which case Gender Equals Breed. Inspired are much closer to the letter of the trope, having been selectively bred by the Quori from carefully controlled crossbreeding of humans, elves, and fiends to create a race specifically designed to serve as their agents and hosts.
 Eberron (Tabletop Game) / int_d8a18364
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1.0
 Eberron (Tabletop Game) / int_d8a18364
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Eberron (Tabletop Game) / int_d8a18364
 Eberron (Tabletop Game) / int_d8f3dc8
type
Eternal Recurrence
 Eberron (Tabletop Game) / int_d8f3dc8
comment
Eternal Recurrence: The Turning of the Wheel for the quori and Dal Quor. Currently, the plane is in an Age of Darkness, but it was once in an Age of Light, and it will be again. The kalashtar are trying to accelerate this, while the quori are trying to stop it.
 Eberron (Tabletop Game) / int_d8f3dc8
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 Eberron (Tabletop Game) / int_d8f3dc8
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Eberron (Tabletop Game) / int_d8f3dc8
 Eberron (Tabletop Game) / int_d95027ed
type
Forgot He Was a Robot
 Eberron (Tabletop Game) / int_d95027ed
comment
Forgot He Was a Robot: Warforged don't have all the features of full constructs, which leads to this trope.
 Eberron (Tabletop Game) / int_d95027ed
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1.0
 Eberron (Tabletop Game) / int_d95027ed
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1.0
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Eberron (Tabletop Game) / int_d95027ed
 Eberron (Tabletop Game) / int_da8c447e
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Unobtainium
 Eberron (Tabletop Game) / int_da8c447e
comment
Unobtainium: Dragonshards, which are the Mineral MacGuffin of the setting. They are key components in powerful magical items, and impossible to artificially engineer, forcing people to prospect for them the old-fashioned way.
 Eberron (Tabletop Game) / int_da8c447e
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1.0
 Eberron (Tabletop Game) / int_da8c447e
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Eberron (Tabletop Game) / int_da8c447e
 Eberron (Tabletop Game) / int_dc121769
type
Elephant Graveyard
 Eberron (Tabletop Game) / int_dc121769
comment
Elephant Graveyard: Dragons have one in the Talenta Plains.
 Eberron (Tabletop Game) / int_dc121769
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1.0
 Eberron (Tabletop Game) / int_dc121769
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1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_dc121769
 Eberron (Tabletop Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 Eberron (Tabletop Game) / int_dc1a6b76
comment
Reality Is Out to Lunch: The Mournland was left alien and twisted as a result of... well, whatever the hell the Mourning actually was. Fields of bodies that haven't even started to decay after years of exposure to the elements and the fact that neither natural nor magical healing works here are some of the lesser ways in which the Mournland is screwed up.
 Eberron (Tabletop Game) / int_dc1a6b76
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1.0
 Eberron (Tabletop Game) / int_dc1a6b76
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Eberron (Tabletop Game) / int_dc1a6b76
 Eberron (Tabletop Game) / int_dca70c44
type
Reasonable Authority Figure
 Eberron (Tabletop Game) / int_dca70c44
comment
Reasonable Authority Figure: Many of the leaders of the Five Nations are intelligent, rational, and responsible beings. If only because the warmongers and lunatics were killed off during the Last War.
 Eberron (Tabletop Game) / int_dca70c44
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1.0
 Eberron (Tabletop Game) / int_dca70c44
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_dca70c44
 Eberron (Tabletop Game) / int_dd3969b
type
Hijacked by Jesus
 Eberron (Tabletop Game) / int_dd3969b
comment
Hijacked by Jesus: The priests of the Sovereign Host use this tactic, by saying when they encounter a culture that's monotheistic (or even polytheistic) that those gods are aspects of some vaguely similar god in the Host.
 Eberron (Tabletop Game) / int_dd3969b
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 Eberron (Tabletop Game) / int_dd3969b
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Eberron (Tabletop Game) / int_dd3969b
 Eberron (Tabletop Game) / int_dd963bd3
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Our Giants Are Bigger
 Eberron (Tabletop Game) / int_dd963bd3
comment
Our Giants Are Bigger: Giants used to be a unified race, but a magical cataclysm changed them.
 Eberron (Tabletop Game) / int_dd963bd3
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1.0
 Eberron (Tabletop Game) / int_dd963bd3
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Eberron (Tabletop Game) / int_dd963bd3
 Eberron (Tabletop Game) / int_ddbf2ebf
type
Lilliputian Warriors
 Eberron (Tabletop Game) / int_ddbf2ebf
comment
Lilliputian Warriors: The halflings of the Talenta Plains.
 Eberron (Tabletop Game) / int_ddbf2ebf
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1.0
 Eberron (Tabletop Game) / int_ddbf2ebf
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Eberron (Tabletop Game) / int_ddbf2ebf
 Eberron (Tabletop Game) / int_de9047ac
type
Gambit Pileup
 Eberron (Tabletop Game) / int_de9047ac
comment
Gambit Pileup: The raw amount of Magnificent Bastards and Chessmasters both mortal and immortal has an expected result.
 Eberron (Tabletop Game) / int_de9047ac
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1.0
 Eberron (Tabletop Game) / int_de9047ac
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Eberron (Tabletop Game) / int_de9047ac
 Eberron (Tabletop Game) / int_de98d218
type
Poke in the Third Eye
 Eberron (Tabletop Game) / int_de98d218
comment
Poke in the Third Eye: Daelkyr can do this to those who try to read their minds.
 Eberron (Tabletop Game) / int_de98d218
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1.0
 Eberron (Tabletop Game) / int_de98d218
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Eberron (Tabletop Game) / int_de98d218
 Eberron (Tabletop Game) / int_dea715d
type
True-Breeding Hybrid
 Eberron (Tabletop Game) / int_dea715d
comment
True-Breeding Hybrid: Half-elves are considered a distinct race, as in most cases their purebred human and elf ancestors were several generations ago, and they prefer to call themselves "Khoravar". There are even two Dragonmarked Houses composed of half-elves, and a significant number of regular aristocratic families besides, who just keep marrying other upper class half-elves generation after generation. Changelings are the descendants of cross-breeding between humans and doppelgangers. They are now considered distinct from their parent races and have developed their own culture and even religious beliefs. (Although Keith Baker's blog proposes an alternate origin where changelings were magebred in ancient Sarlona and doppelgangers are what changelings become if they're somehow stripped of their humanity.) Shifters are descendants of humans who passed on a trace of lycanthropy. Shifters themselves are not true lycanthropes (most of whom were killed or driven off-plane by the Church of the Silver Flame during a brutal crusade) but can partially assume bestial characteristics. As with the other cases of this trope on Eberron, they also continue to breed in the absence of their lycanthrope ancestors. 5e introduces a new possibility for the origins of shifters, as speculation by some characters in canon and heavily endorsed by Keith Baker in Exploring Eberron. Many shifters assert that they existed before the curse of lycanthropy, and that the curse was created by some unknown power corrupting the gifts of shifters. The daelkyr and the overlords are potential candidates for the creator of lycanthropes. The children of Kalashtar inherit the race of the parent of their gender—a male Kalashtar's sons will be Kalashtar, but his daughters will not be unless their mother is too.
 Eberron (Tabletop Game) / int_dea715d
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 Eberron (Tabletop Game) / int_dea715d
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Eberron (Tabletop Game) / int_dea715d
 Eberron (Tabletop Game) / int_debf324f
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Immune to Fate
 Eberron (Tabletop Game) / int_debf324f
comment
Immune to Fate: Sarlona is not mentioned anywhere in the Draconic Prophecy, probably due to a dragoncraft artifact that's protecting the land of Adar. This scares the crap out of the dragons, and as a result they generally try to pretend that the continent doesn't exist.
 Eberron (Tabletop Game) / int_debf324f
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1.0
 Eberron (Tabletop Game) / int_debf324f
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_debf324f
 Eberron (Tabletop Game) / int_dee04580
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Our Gnomes Are Weirder
 Eberron (Tabletop Game) / int_dee04580
comment
Our Gnomes Are Weirder: They might have evolved from rodents.
 Eberron (Tabletop Game) / int_dee04580
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1.0
 Eberron (Tabletop Game) / int_dee04580
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Eberron (Tabletop Game) / int_dee04580
 Eberron (Tabletop Game) / int_df02a97f
type
City of Canals
 Eberron (Tabletop Game) / int_df02a97f
comment
City of Canals: Zarash'ak, the City of Stilts, built over a swamp.
 Eberron (Tabletop Game) / int_df02a97f
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1.0
 Eberron (Tabletop Game) / int_df02a97f
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Eberron (Tabletop Game) / int_df02a97f
 Eberron (Tabletop Game) / int_df1a0454
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Fantasy Pantheon
 Eberron (Tabletop Game) / int_df1a0454
comment
Fantasy Pantheon: The Sovereign Host and the Dark Six. The Rakshasa Overlords arguably qualify, being a group of ~30 beings that would be considered deities in other D&D settings. Some believe that there might be some overlap between these groups, i.e. there are those that say that the Overlord Bel Shalor, The Shadow in the Flame, and the Shadow of the Dark Six are the same being.
 Eberron (Tabletop Game) / int_df1a0454
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1.0
 Eberron (Tabletop Game) / int_df1a0454
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Eberron (Tabletop Game) / int_df1a0454
 Eberron (Tabletop Game) / int_e04ed269
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Urban Segregation
 Eberron (Tabletop Game) / int_e04ed269
comment
Urban Segregation: Sharn. The lower you go the tougher things get.
 Eberron (Tabletop Game) / int_e04ed269
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1.0
 Eberron (Tabletop Game) / int_e04ed269
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Eberron (Tabletop Game) / int_e04ed269
 Eberron (Tabletop Game) / int_e27e757e
type
Trauma Inn
 Eberron (Tabletop Game) / int_e27e757e
comment
Trauma Inn: The "Last Chance", a co-operation by Ghallanda and Jorasco. Situated in Xen'drik
 Eberron (Tabletop Game) / int_e27e757e
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1.0
 Eberron (Tabletop Game) / int_e27e757e
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e27e757e
 Eberron (Tabletop Game) / int_e34ada78
type
Authority Equals Asskicking
 Eberron (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: Mostly averted. Keith Baker himself claims that "The general premise in Eberron is that influence does not equal personal physical power. Typically, the king won't be the mightiest warrior in the kingdom (Boranel aside)." Many groups like the Aurum have their power based on money and influence rather than personal power. However, the trope is played straight in the following instances: Jaela Daran, normally a 3rd level character — gains the powers of an 18th level Cleric within the walls of Flamekeep simply by virtue of being the head of the Silver Flame church standing on their holy ground. To top it off, she is eleven years old. Of course about the only reason she has these powers is Executive Meddling - Baker eventually conceded that this world needs at least one person who could cast True Resurrection. The talking tree Oalian is the leader of the Druid sect called "The Wardens of The Woods" and is a level 20 Druid, making him the highest level character whose level is explicitly revealed in the campaign guide (Erandis Vol has templates that give her a higher effective character level, but that only matters for XP). It's notable that he's still a tree, not a treant, making him immobile unless he uses a spell to make himself otherwise. Interesting how most of these characters are bound to a specific place... In 4E, the Lord of Blades is now level 21. They also retained the whole "level 11 is legendary status" thing, so that makes him even more awesome. In fifth edition he's got a challenge rating of 18. An article in Dragon Magazine had statistics for one of the rakshasa rajahs, the fiends the Lords of Dust hope to free (or siphon power from). In a campaign setting where level 10 is considered masterful and level 15+ legendary, the rajahs are level 60. Make note that 20 is the traditional level cap of the system (though the epic level handbook lets you reach any level). This puts them on par with gods in other settings (the gods of Eberron not even having direct evidence for their existence), who rarely have more than 60 levels, and only a few are even that high (and though gods also have special abilities related to their being divine beings of ridiculous power, so do the rajahs). The fifth edition stats for Sul Khatesh and Rak Tulkhesh are relatively tame; their challenge ratings are only 28, meaning that the only creature in the game to pose a challenge to them is an avatar of the goddess Tiamat. And let us not go without mentioning the city of Io'lokar in Argonnessen. A city built of five tiers, each tier with more and more powerful residents. The lowest level tier has an average level for its resident (in 3.5e) of between 8 and 11. That's right. The Lord of Blades in 3.5 was level 12, and the lower to lowest residents of this city can make him sweat. That doesn't even get into the next tiers, which go from 12-15, 15-17, 18-19, and 20+. And the high council that runs the city ranges from high level to epic level in scope. One of the NPCs on the council has twenty-nine levels to his name. 29. He may just be the highest-level character around, short of the Rakshasa Rajahs themselves. Woe betide the adventurer, or party of adventurers, who thinks they can attack this city. It's perhaps best for everybody else in Eberron that the residents have little to no interest in the outside world. (For those wondering... Argonnessen is the home continent of the dragons... but not everyone in Io'lokar is a dragon.) 5e mostly does away with the system of NPCs having player levels, but remnants of it is seen in NPC spellcasters. The Lord of Blades is thus a 20th level Artificer (which limits him to 5th level spells) and Illmarrow is a 20th level Wizard. Sul Khatesh also has some 9th level spells, but she has the Innate Spellcasting feature instead. Sarlona also generally plays this straight, with all of the High Ministers orbiting between levels 13-20. Per Word of God, it was intended as the opposite of Khorvaire; Khorvaire is low-level magic very widely spread, while Sarlona is high-level psionics concentrated all the way at the top. The vast majority of Riedrans have no psionics, they just make use of it through the systems the Inspired have set up.
 Eberron (Tabletop Game) / int_e34ada78
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 Eberron (Tabletop Game) / int_e34ada78
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 Eberron (Tabletop Game) / int_e3ada02f
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Gender Equals Breed
 Eberron (Tabletop Game) / int_e3ada02f
comment
Kalashtar, which are humans subconsciously merged with a redeemed Quori (demonic dream spirit). They can interbreed with humans and half-elves, in which case Gender Equals Breed.
 Eberron (Tabletop Game) / int_e3ada02f
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 Eberron (Tabletop Game) / int_e3ada02f
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Eberron (Tabletop Game) / int_e3ada02f
 Eberron (Tabletop Game) / int_e5411cdf
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Cult
 Eberron (Tabletop Game) / int_e5411cdf
comment
Cult: The Blood of Vol tends to exist like this in most civilized nations, and it's right in the name of the Cults of the Dragon Below. There are also weirder examples; the Sharn chapter of House Deneith, for example, has developed a cult affiliated with the Dreaming Dark.
 Eberron (Tabletop Game) / int_e5411cdf
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 Eberron (Tabletop Game) / int_e5411cdf
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Eberron (Tabletop Game) / int_e5411cdf
 Eberron (Tabletop Game) / int_e542d80a
type
Gonk
 Eberron (Tabletop Game) / int_e542d80a
comment
Gonk: Shifters are quite notorious for how hideous their original artwork was in 3rd edition. For reference, female Shifters originally looked like this◊.
 Eberron (Tabletop Game) / int_e542d80a
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1.0
 Eberron (Tabletop Game) / int_e542d80a
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Eberron (Tabletop Game) / int_e542d80a
 Eberron (Tabletop Game) / int_e5e07b2d
type
You Cannot Grasp the True Form
 Eberron (Tabletop Game) / int_e5e07b2d
comment
You Cannot Grasp the True Form: While Daelkyr in 3.5 simply looked like androgynous human males, Fifth Edition goes this route, with no two observers seeing the same form of a Daelkyr.
 Eberron (Tabletop Game) / int_e5e07b2d
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 Eberron (Tabletop Game) / int_e5e07b2d
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Eberron (Tabletop Game) / int_e5e07b2d
 Eberron (Tabletop Game) / int_e5e6640b
type
Flanderization
 Eberron (Tabletop Game) / int_e5e6640b
comment
Flanderization: Some writers and fans have focused disproportionately on the Church of the Silver Flame's corruption, while it's no more corrupt than any other religion in the setting. Also, the Blood of Vol is often portrayed by fans as a religion of evil that worships undead - the religion is closer to The Bleak Cabal in Planescape than anything else (charity, focus on community, focus on making the world a better place), and Seekers do not worship the undead, they see FAITHFUL intelligent undead as martyrs for sacrificing their spark of divinity, intelligent undead that aren't members of the Church as threats like everyone else, and simply see mindless undead as tools to be taken advantage of, like fire.
 Eberron (Tabletop Game) / int_e5e6640b
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 Eberron (Tabletop Game) / int_e5e6640b
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Eberron (Tabletop Game) / int_e5e6640b
 Eberron (Tabletop Game) / int_e6f18344
type
Humongous Mecha
 Eberron (Tabletop Game) / int_e6f18344
comment
Humongous Mecha: Warforged titans, which are basically golems more than three times the size of a man. Warforged Colossi are even bigger, the size of small skyscrapers and requiring a full crew to operate at full capacity.
 Eberron (Tabletop Game) / int_e6f18344
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1.0
 Eberron (Tabletop Game) / int_e6f18344
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e6f18344
 Eberron (Tabletop Game) / int_e7bfbb3b
type
Clingy Costume
 Eberron (Tabletop Game) / int_e7bfbb3b
comment
Clingy Costume: The Bone Knights of the Order of the Emerald Claw wear special bonecraft armor, which cannot be removed once it has been put on.
 Eberron (Tabletop Game) / int_e7bfbb3b
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1.0
 Eberron (Tabletop Game) / int_e7bfbb3b
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e7bfbb3b
 Eberron (Tabletop Game) / int_e851b5
type
The Plan
 Eberron (Tabletop Game) / int_e851b5
comment
The Plan: The gnomes of Zilargo do this as a hobby. The dragons make them look like amateurs, though.
 Eberron (Tabletop Game) / int_e851b5
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1.0
 Eberron (Tabletop Game) / int_e851b5
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e851b5
 Eberron (Tabletop Game) / int_e85d2182
type
Made of Phlebotinum
 Eberron (Tabletop Game) / int_e85d2182
comment
Made of Phlebotinum: Eberron's Dungeon Punk world comes to mind as an especially obvious example of this trope. Without that magical-flavored Phlebotinum, everything in that world would fall apart hard.
 Eberron (Tabletop Game) / int_e85d2182
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1.0
 Eberron (Tabletop Game) / int_e85d2182
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e85d2182
 Eberron (Tabletop Game) / int_e905c892
type
The Heretic
 Eberron (Tabletop Game) / int_e905c892
comment
The Heretic: Quite common for a D&D setting.
 Eberron (Tabletop Game) / int_e905c892
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1.0
 Eberron (Tabletop Game) / int_e905c892
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e905c892
 Eberron (Tabletop Game) / int_e9d6eff8
type
Cool Airship
 Eberron (Tabletop Game) / int_e9d6eff8
comment
Cool Airship: Elemental airships, which are powered by Elementals. The iconic Eberron airship powered by an imprisoned fire elemental, forming a large ring of fire around it is one of the most iconic staples of Eberron.
 Eberron (Tabletop Game) / int_e9d6eff8
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1.0
 Eberron (Tabletop Game) / int_e9d6eff8
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_e9d6eff8
 Eberron (Tabletop Game) / int_e9e35e8f
type
Exact Words
 Eberron (Tabletop Game) / int_e9e35e8f
comment
Exact Words: The campaign setting guide says "No living thing on Khorvaire bears [the 13th dragonmark]". Turns out someone does have it... but she's undead and as a consequence the Mark doesn't work anymore. This is also suggested as a solution for keeping the conspiracies secret in a world with lie-detection magic. When the Inspired explain that the kalashtar are criminals driven by otherworldly spirits to attack Riedra, this is completely true.
 Eberron (Tabletop Game) / int_e9e35e8f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_e9e35e8f
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_e9e35e8f
 Eberron (Tabletop Game) / int_ea39d156
type
Who Wants to Live Forever?
 Eberron (Tabletop Game) / int_ea39d156
comment
Who Wants to Live Forever?: Erandis Vol would really like her undead existence to end, but her phylactery is hidden and she can't find it. It's up to the DM is she actually wants to die properly to join her family, or if she'd be fine with immortality if she was just alive to enjoy it (and could use her dragonmark).
 Eberron (Tabletop Game) / int_ea39d156
featureApplicability
1.0
 Eberron (Tabletop Game) / int_ea39d156
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_ea39d156
 Eberron (Tabletop Game) / int_ea6f361f
type
You Are Number 6
 Eberron (Tabletop Game) / int_ea6f361f
comment
You Are Number 6: Some warforged are known by numbers instead of names.
 Eberron (Tabletop Game) / int_ea6f361f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_ea6f361f
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_ea6f361f
 Eberron (Tabletop Game) / int_ea8168f
type
Crossover Cosmology
 Eberron (Tabletop Game) / int_ea8168f
comment
Crossover Cosmology: Averted until 5th edition. The planar system of Eberron was largely considered entirely separate from the Great Wheel, World Tree, or World Axis of standard D&D. In 5th edition, it was stated that Eberron and its planes is on the Great Wheel, but somehow cut off from the rest of the planes.
 Eberron (Tabletop Game) / int_ea8168f
featureApplicability
-1.0
 Eberron (Tabletop Game) / int_ea8168f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_ea8168f
 Eberron (Tabletop Game) / int_eb2eb10f
type
Istanbul (Not Constantinople)
 Eberron (Tabletop Game) / int_eb2eb10f
comment
However, the world in general averts Istanbul (Not Constantinople) - there's nothing specifically German about Karrnath culture, for example, it just evokes Prussian militarist stereotypes. Most notably, Sarlona is a distant, exotic land, but it's not 'fantasy Asia' - Samurai are defenders of the noble families of the Five Nations.
 Eberron (Tabletop Game) / int_eb2eb10f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_eb2eb10f
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_eb2eb10f
 Eberron (Tabletop Game) / int_eb8e4fa8
type
Jerkass
 Eberron (Tabletop Game) / int_eb8e4fa8
comment
The Dark Six. Though the 4E campaign guide points out that they're really more like the Greek gods (i.e., still epic Jerk Asses, but really more the embodiments of destructive nature than truly malicious). Even before then, one of them wasn't really evil, just... mysterious. Terribly mysterious. In Droaam they're the dominant religion, and while that tends to stress more positive aspects, they're still not nice people - e.g. the Fury governs uncontrolled emotion in both, but in the Five Nations it's seen as socially responsible not to attack the people who make you angry, while in Droaam if you piss off someone and they kill you it's mostly seen as your own fault.
 Eberron (Tabletop Game) / int_eb8e4fa8
featureApplicability
1.0
 Eberron (Tabletop Game) / int_eb8e4fa8
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_eb8e4fa8
 Eberron (Tabletop Game) / int_eece5183
type
Have You Seen My God?
 Eberron (Tabletop Game) / int_eece5183
comment
Have You Seen My God?: The existence of the gods is not known for certain, even by beings such as angels.
 Eberron (Tabletop Game) / int_eece5183
featureApplicability
1.0
 Eberron (Tabletop Game) / int_eece5183
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_eece5183
 Eberron (Tabletop Game) / int_ef30788d
type
Boobs-and-Butt Pose
 Eberron (Tabletop Game) / int_ef30788d
comment
Boobs-and-Butt Pose: The Dragonmarked Heir drawing◊, showing of the Dragonmark on her back.
 Eberron (Tabletop Game) / int_ef30788d
featureApplicability
1.0
 Eberron (Tabletop Game) / int_ef30788d
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_ef30788d
 Eberron (Tabletop Game) / int_eff83d77
type
Mundane Utility
 Eberron (Tabletop Game) / int_eff83d77
comment
Mundane Utility: The Magewright NPC class, which is a kind of Blue-Collar Warlock who only uses utilitarian spells.
 Eberron (Tabletop Game) / int_eff83d77
featureApplicability
1.0
 Eberron (Tabletop Game) / int_eff83d77
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_eff83d77
 Eberron (Tabletop Game) / int_f1716087
type
Goggles Do Something Unusual
 Eberron (Tabletop Game) / int_f1716087
comment
Goggles Do Something Unusual: Cannith goggles help in magic item creation.
 Eberron (Tabletop Game) / int_f1716087
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f1716087
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f1716087
 Eberron (Tabletop Game) / int_f2877d9e
type
IncrediblyLamePun
 Eberron (Tabletop Game) / int_f2877d9e
comment
Incredibly Lame Pun: The (almost) extinct House of Vol bore the Mark of Death. Using the pseudo-French naming conventions prevalent in Eberron, this would make it House Vol d'Morte.
 Eberron (Tabletop Game) / int_f2877d9e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f2877d9e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f2877d9e
 Eberron (Tabletop Game) / int_f4558ec1
type
Shapeshifter Mode Lock
 Eberron (Tabletop Game) / int_f4558ec1
comment
Shape Shifter Mode Lock: When the elves, most of which were the slaves of the giants, rebelled, the Gyrderi, who were the free elves, decided to help their kin. Being druids, they had an ability called wild shape, which lets them shape shift into animals. "The giants enacted a terrible curse that forever bound them in the wild shapes they were wearing, trapping them and their descendants in the forms of animals."
 Eberron (Tabletop Game) / int_f4558ec1
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f4558ec1
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f4558ec1
 Eberron (Tabletop Game) / int_f6db5b1e
type
RidiculouslyHumanRobot
 Eberron (Tabletop Game) / int_f6db5b1e
comment
The Dreaming Dark also has a warforged/human relationship, though it's not revealed that Lei d'Cannith is a Ridiculously Human Robot until the third book.
 Eberron (Tabletop Game) / int_f6db5b1e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f6db5b1e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f6db5b1e
 Eberron (Tabletop Game) / int_f76b8969
type
Anthropomorphic Personification
 Eberron (Tabletop Game) / int_f76b8969
comment
Anthropomorphic Personification: The Overlords personify the darkest sides of us and our actions. Rak Tulkhesh, for instance, represents the violence and horrors of war, while Sul Khatesh represents the fear and superstition connected to magic.
 Eberron (Tabletop Game) / int_f76b8969
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f76b8969
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_f76b8969
 Eberron (Tabletop Game) / int_f85b870f
type
Barrier Change Boss
 Eberron (Tabletop Game) / int_f85b870f
comment
Barrier Change Boss: In 5th edition, Mordakhesh the Shadowsword can use a legendary action to give himself temporary resistance to one of the five damage types commonly used by chromatic and metallic dragons.
 Eberron (Tabletop Game) / int_f85b870f
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f85b870f
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f85b870f
 Eberron (Tabletop Game) / int_f9636192
type
Prophecies Are Always Right
 Eberron (Tabletop Game) / int_f9636192
comment
Prophecies Are Always Right: The Draconic Prophecy foretells every single possible event that has happened or can happen... with the twist that they tend to take the form of "If X happens, then Y will happen" instead of, "X, Y and Z will happen in exactly that order". This means that you can manipulate fate to a certain extent: if you want Y to happen, then you'd better make sure X happens. (This is a fact that has not escaped the attention of the various Chessmasters of the world.)
 Eberron (Tabletop Game) / int_f9636192
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f9636192
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_f9636192
 Eberron (Tabletop Game) / int_f9c17447
type
The Remnant
 Eberron (Tabletop Game) / int_f9c17447
comment
The Remnant: Warforged are sometimes this. Darguun is the remnant of the ancient empire of Dhakaan (sort of). Cyre has a lot of dispossessed citizens wandering around.
 Eberron (Tabletop Game) / int_f9c17447
featureApplicability
1.0
 Eberron (Tabletop Game) / int_f9c17447
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_f9c17447
 Eberron (Tabletop Game) / int_fa4fd288
type
Humanshifting
 Eberron (Tabletop Game) / int_fa4fd288
comment
Humanshifting: Changelings can change their bodies at will, but not their clothes. A natural choice for Rogue and natural choice of angst, as they are seen by suspicion by the rest of the population and might even have identity issues.
 Eberron (Tabletop Game) / int_fa4fd288
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fa4fd288
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fa4fd288
 Eberron (Tabletop Game) / int_fa686f29
type
Weird Moon
 Eberron (Tabletop Game) / int_fa686f29
comment
Weird Moon: 13 minus 1 moons. Each is connected to one of the other planes of Eberron, and the one connected to Dal Quor was lost when its connection to Eberron was severed.
 Eberron (Tabletop Game) / int_fa686f29
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fa686f29
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fa686f29
 Eberron (Tabletop Game) / int_fba863ae
type
Here There Be Dragons
 Eberron (Tabletop Game) / int_fba863ae
comment
Here There Be Dragons: The continent of Argonnessen houses 99% of all the dragons in the world.
 Eberron (Tabletop Game) / int_fba863ae
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fba863ae
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fba863ae
 Eberron (Tabletop Game) / int_fbba5e98
type
Gadgeteer Genius
 Eberron (Tabletop Game) / int_fbba5e98
comment
Gadgeteer Genius: Artificers are a magical equivalent of this.
 Eberron (Tabletop Game) / int_fbba5e98
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fbba5e98
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fbba5e98
 Eberron (Tabletop Game) / int_fcd46998
type
Red-Light District
 Eberron (Tabletop Game) / int_fcd46998
comment
Red Light District: Sharn has three of these.
 Eberron (Tabletop Game) / int_fcd46998
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fcd46998
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fcd46998
 Eberron (Tabletop Game) / int_fcf4a4bb
type
Portal Endpoint Resemblance
 Eberron (Tabletop Game) / int_fcf4a4bb
comment
Portal Endpoint Resemblance: There are Manifest Zones where the material world is strongly touched by another Plane, opening natural planar portals and causing the traits of that Plane to bleed through into the surroundings.
 Eberron (Tabletop Game) / int_fcf4a4bb
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fcf4a4bb
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fcf4a4bb
 Eberron (Tabletop Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Eberron (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Quite a few groups have benevolent goals, but are willing to do horrible things in order to bring them to pass. The Ashbound druids believe that to preserve nature, they have to destroy arcane magic... in a world where civilization has grown dependent on industrialized arcane magic. The Children of Winter are Social Darwinists who believe that civilization's "coddling" must be corrected, or else the sapient races will be too weak to survive the apocalyptic era that they believe is approaching Eberron. Kaius III will do anything to keep the war from reigniting, from persecuting a mostly innocent religion to arranging for the occasional murder. Queen Aurala is at the opposite extreme from Kaius: her belief that she would make the best queen of Galifar and lead to a better overall result than the current awkward kludge of a treaty mean that she's the only ruler actively trying to restart the war, despite the human cost and the risks of dead-gray mist killing everyone. Commentary from Keith Baker on his blog indicates that this is how the majority of evil worshipers of the Silver Flame (as opposed to the Shadow in the Flame, Bel Shalor) tend to end up. Baker's image of High Cardinal Krozen, for example, has him as a man who genuinely believes that he's following the Flame's dictates to protect the innocent...it's just that he tends to treat only believers in the Flame as truly innocent, and is willing to dirty his hands a lot to "protect" them.
 Eberron (Tabletop Game) / int_fd4f8299
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fd4f8299
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fd4f8299
 Eberron (Tabletop Game) / int_fe374b99
type
Gloomy Gray
 Eberron (Tabletop Game) / int_fe374b99
comment
Gloomy Gray: Dolurrh, the Realm of the Dead, is a gray wasteland that leeches the color and emotion out of everything that enters. Shades and incautious visitors soon succumb to complete apathy.
 Eberron (Tabletop Game) / int_fe374b99
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fe374b99
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fe374b99
 Eberron (Tabletop Game) / int_fe6c146e
type
The Corrupter
 Eberron (Tabletop Game) / int_fe6c146e
comment
The Corrupter: Bel Shalor, the Shadow in the Flame, is specifically the Overlord governing good people driven to do evil. It's implied that he may have deliberately allowed himself to be bound by Tira Miron's sacrifice so he'd have a huge church full of well-intentioned people to manipulate.
 Eberron (Tabletop Game) / int_fe6c146e
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fe6c146e
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_fe6c146e
 Eberron (Tabletop Game) / int_ff055287
type
Star Scraper
 Eberron (Tabletop Game) / int_ff055287
comment
Star Scraper: Sharn, the city of towers, is made up of these.
 Eberron (Tabletop Game) / int_ff055287
featureApplicability
1.0
 Eberron (Tabletop Game) / int_ff055287
featureConfidence
1.0
 Eberron (Tabletop Game)
hasFeature
Eberron (Tabletop Game) / int_ff055287
 Eberron (Tabletop Game) / int_fff371b4
type
Death Seeker
 Eberron (Tabletop Game) / int_fff371b4
comment
Death Seeker: A possible interpretation of Erandis Vol is that she's gone insane and only seeks to join her family in death. Unfortunately, her phylactery was hidden and enchanted by her mother, so that any time she dies she's resurrected somewhere random. Even she can't kill herself permanently.
 Eberron (Tabletop Game) / int_fff371b4
featureApplicability
1.0
 Eberron (Tabletop Game) / int_fff371b4
featureConfidence
1.0
 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_fff371b4
 Eberron (Tabletop Game) / int_name
type
ItemName
 Eberron (Tabletop Game) / int_name
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 Eberron (Tabletop Game) / int_name
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 Eberron (Tabletop Game) / int_name
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 Eberron (Tabletop Game)
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Eberron (Tabletop Game) / int_name
 Eberron (Tabletop Game) / int_name
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Eberron (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Eberron
seeAlso
Eberron (Tabletop Game)
 HeirsOfAsh
processingCategory1
Eberron (Tabletop Game)
 TheBladeOfTheFlame
processingCategory1
Eberron (Tabletop Game)
 TheDragonBelow
processingCategory1
Eberron (Tabletop Game)
 TheLegacyOfDhakaan
processingCategory1
Eberron (Tabletop Game)
 TheLostMark
processingCategory1
Eberron (Tabletop Game)
 Eberron (Tabletop Game)
hasFeature
Rule of Cool / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
A Child Shall Lead Them / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
A Million Is a Statistic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
A World Half Full / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Absurdly Cool City / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Abusive Precursors / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Acid-Trip Dimension / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Action Bomb / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Adventure-Friendly World / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Adventure Guild / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Adventurer Archaeologist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Aerith and Bob / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Airborne Aircraft Carrier / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Alchemy Is Magic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Alien Sky / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
All Myths Are True / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Alternative Calendar / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Always Chaotic Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Always Lawful Good / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Always Night / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ambiguous Situation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ancestor Veneration / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ancient Conspiracy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Animal Wrongs Group / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Anthropomorphic Personification / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Arbitrary Augmentation Limit / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Arc Number / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
As Long as There Is Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ascended Demon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ascended Fanon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Background Magic Field / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Bad Powers, Bad People / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Badass Army / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Badass Longcoat / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Balance Between Good and Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Balkanize Me / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Barrier Change Boss / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Base on Wheels / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Beast Man / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Become a Real Boy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Becoming the Mask / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Belief Makes You Stupid / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Beneath the Earth / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Big Book of War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Big Brother Is Watching / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Bio-Armor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Biomanipulation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Bizarre Alien Psychology / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Blade Below the Shoulder / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Blood Knight / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Body of Bodies / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Bond Creatures / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Boobs-and-Butt Pose / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Born in the Saddle / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Bounty Hunter / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Broken Angel / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cadre of Foreign Bodyguards / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Call a Rabbit a "Smeerp" / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Came Back Wrong / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cannot Dream / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Canon Immigrant / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Captain Ersatz / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Casting a Shadow / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cataclysm Backstory / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cephalothorax / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Chaotic Good / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Child Mage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Church Militant / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
City of Adventure / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
City of Spies / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Civil War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Civilization Destroyer / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Clap Your Hands If You Believe / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Clarke's Third Law / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Clingy Costume / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cloak and Dagger / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Clone by Conversion / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Conveniently Unverifiable Cover Story / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cool Airship / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cool Horse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cool Old Guy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cool Versus Awesome / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Corpse Land / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Corrupt Church / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Corrupt Corporate Executive / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Creating Life Is Unforeseen / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Creation Myth / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Creepy Good / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cryo-Prison / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Crystal Dragon Jesus / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cult / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cultural Posturing / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Culture Clash / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Culture Justifies Anything / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Custom-Built Host / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cute Monster Girl / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Cybernetics Eat Your Soul / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Damaged Soul / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Data Crystal / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Deader than Dead / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Deadly Doctor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Death of Personality / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Death of the Old Gods / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Death Seeker / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Death World / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Deity of Human Origin / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Deity of Mortal Creation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dem Bones / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Demon Lords and Archdevils / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Demon Slaying / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Demonic Possession / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Demonization / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Depraved Bisexual / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Design-It-Yourself Equipment / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Devil, but No God / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Die or Fly / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Diesel Punk / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dire Beast / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Divine Punishment / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Does Not Like Magic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Domesticated Dinosaurs / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dominant Species Genes / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Doomsday Device / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Double Weapon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Draconic Abomination / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dragons Are Divine / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dream Land / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dream Weaver / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dreams vs. Nightmares / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Driving Question / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dug Too Deep / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dungeon-Based Economy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Dungeon Punk / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Durable Deathtrap / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Eating Optional / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Egopolis / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Either/Or Prophecy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Elemental Punch / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Elephant Graveyard / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Elves Versus Dwarves / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Emergent Human / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Empire with a Dark Secret / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
End of an Age / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Equal-Opportunity Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Escaped from Hell / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Eternal Recurrence / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Everyone Is a Super / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Evil Is Visceral / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Evil Luddite / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Evil Only Has to Win Once / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Evil Sorcerer / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Extradimensional Power Source / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fake King / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
False Utopia / int_fd583282
 Eberron (Tabletop Game)
hasFeature
Fantastic Fallout / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantastic Legal Weirdness / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantastic Naming Convention / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantastic Noir / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantastic Nuke / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantastic Science / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantasy Conflict Counterpart / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantasy Metals / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fantasy Pantheon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Far East / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fashionable Asymmetry / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fembot / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fertility God / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Feuding Families / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fictional Zodiac / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fighting for a Homeland / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fisher Kingdom / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Flawed Prototype / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Flaying Alive / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Fluffy the Terrible / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
For Science! / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Foreign Ruling Class / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Forensic Accounting / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Forever War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Founder of the Kingdom / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gadgeteer Genius / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gambit Roulette / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Game Face / int_38c57aa2
 GaryGygax
seeAlso
Eberron (Tabletop Game)
 Eberron (Tabletop Game)
hasFeature
Gelatinous Encasement / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gender Bender / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gender Equals Breed / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Giant Enemy Crab / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gloomy Gray / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God Does Not Own This World / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God-Emperor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God in Human Form / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God of Darkness / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God of Fire / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God of Knowledge / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
God Save Us from the Queen! / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Godhood Seeker / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Goggles Do Something Unusual / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gold Digger / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Gold–Silver–Copper Standard / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Good Colors, Evil Colors / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Good Weapon, Evil Weapon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Great Offscreen War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Grim Up North / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Guarding The Portal / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Guilt-Free Extermination War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Had to Be Sharp / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Half-Breed Discrimination / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Have You Seen My God? / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Heel–Face Brainwashing / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Heinous Hyena / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Henotheistic Society / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Here There Be Dragons / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hereditary Curse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Heroic Suicide / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hidden Backup Prince / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hidden Elf Village / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
High-Speed Hijack / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hijacked by Jesus / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hobbits / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Holy City / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Home Field Advantage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Horse of a Different Color / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hub City / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Human Subspecies / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Humanoid Abomination / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Humans Are Not the Dominant Species / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Humans Are Special / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Humanshifting / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Humongous Mecha / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Hybrid-Overkill Avoidance / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
I Am Not a Gun / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
I Don't Like the Sound of That Place / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Immortal Ruler / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Immortality Seeker / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Immortals Fear Death / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Impossibly Cool Weapon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Impostor-Exposing Test / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Impoverished Patrician / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
In the Doldrums / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Inadequate Inheritor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Incapable of Disobeying / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Inhumanable Alien Rights / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Inhumanly Beautiful Race / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Invisible Writing / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Item Caddy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Item Crafting / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Job-Stealing Robot / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Joker Immunity / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Just a Machine / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Knight in Sour Armor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Know When to Fold 'Em / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Land of Faerie / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Late-Arrival Spoiler / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Lawful Stupid / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Layered Metropolis / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Leaking Can of Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Lesser of Two Evils / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Loophole Abuse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Lord British Postulate / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Lovable Lizard / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Love Goddess / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Machine Worship / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mad Artist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Made of Phlebotinum / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mage Tower / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Magic Versus Science / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Maker of Monsters / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Maligned Mixed Marriage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Man in the Iron Mask / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mark of the Supernatural / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Massive Race Selection / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Master of None / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Maybe Magic, Maybe Mundane / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mecha-Mooks / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mechanical Horse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mechanical Lifeforms / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Medieval European Fantasy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Medusa / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
MegaCorp / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Metaplot / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Military Academy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Military Mage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mineral MacGuffin / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Misapplied Phlebotinum / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mission Control / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mister Seahorse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Moe / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Monster Adventurers / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Monster from Beyond the Veil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Monster-Shaped Mountain / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Monster Town / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mordor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mother Nature, Father Science / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mouth of Sauron / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Multicultural Alien Planet / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mutual Disadvantage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mutually Assured Destruction / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
My Grandson, Myself / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
My Skull Runneth Over / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
My Species Doth Protest Too Much / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Mysterious Antarctica / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
N.G.O. Superpower / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
National Weapon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Nay-Theist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Nebulous Evil Organisation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Neutrals, Critters, and Creeps / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Never Hurt an Innocent / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
New Weird / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Night of the Living Mooks / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Nightmare Face / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
No Biological Sex / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
No Immortal Inertia / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
No Place for a Warrior / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Noble Savage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Non-Human Undead / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Noodle Incident / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Numerological Motif / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Omnidisciplinary Scientist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
One Nation Under Copyright / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
One True Faith / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Orcus on His Throne / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Organic Technology / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Orphaned Etymology / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Otherworldly and Sexually Ambiguous / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Centaurs Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Dark Elves Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Dwarves Are All the Same / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Fairies Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Giants Are Bigger / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Gnomes Are Weirder / int_fd583282
 Eberron (Tabletop Game)
hasFeature
Our Gryphons Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Homunculi Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Orcs Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Our Souls Are Different / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Outgrown Such Silly Superstitions / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Outside-Context Problem / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Partial Transformation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Pass Fail / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Patchwork Map / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Path of Inspiration / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Peace Conference / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Perpetually Protean / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Physical God / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Physical Religion / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Pick Your Human Half / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Poison Is Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Portal Endpoint Resemblance / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Power Fist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Power Perversion Potential / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Power Tattoo / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Prevent the War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Private Eye Monologue / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Privateer / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Progressively Prettier / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Projectile Webbing / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Propaganda Piece / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Prophecies Are Always Right / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Proud Scholar Race / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Proud Warrior Race Guy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Quirky Bard / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Rage Against the Heavens / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Railroad Baron / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Raised as a Host / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Reality Is Out to Lunch / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Realpolitik / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Reasonable Authority Figure / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Recursive Precursors / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Red-Light District / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Reed Richards Is Useless / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Reincarnation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Reinforce Field / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Released to Elsewhere / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Religion is Magic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Religion of Evil / int_fd583282
 Eberron (Tabletop Game)
hasFeature
Religious Robot / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Renegade Splinter Faction / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Resurrective Immortality / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Returning War Vet / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Riddle for the Ages / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot and A.I. Works / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot Dog / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot Religion / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot Soldier / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot War / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Robot Wizard / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Rocket Punch / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Royal Harem / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sacred Bow and Arrows / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Saint-Bernard Rescue / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Saintly Church / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Satanic Archetype / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Scam Religion / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Science Fantasy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Scorpion People / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sealed Evil in a Can / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sealed Evil in a Duel / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sealed Inside a Person-Shaped Can / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Self-Fanservice / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sentient Cosmic Force / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Set Right What Once Went Wrong / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sex Shifter / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sexy Backless Outfit / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifter Swan Song / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifter Baggage / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifter Default Form / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifter Mode Lock / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifters Do It for a Change / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifting Seducer / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shapeshifting Squick / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shared Dream / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Shrug of God / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Single-Species Nations / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sinister Minister / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sinister Scimitar / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Skeletal Musician / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Skeletons in the Coat Closet / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sketchy Successor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Skyscraper City / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Slave Race / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sliding Scale of Free Will vs. Fate / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sneaky Spy Species / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Socketed Equipment / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Some Call Me "Tim" / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Someday This Will Come in Handy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Soul-Cutting Blade / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Spell Blade / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Spiritual Antithesis / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Square Race, Round Class / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Stamina Burn / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Standard Fantasy Setting / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Star Scraper / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Storm of Blades / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Strawman News Media / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Succession Crisis / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Sufficiently Analyzed Magic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Super Prototype / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Swiss Bank Account / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Tastes Like Purple / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Technopath / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Thank the Maker / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Ageless / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Alcatraz / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Almighty Dollar / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Anti-Nihilist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The City Narrows / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Clan / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Extremist Was Right / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Fog of Ages / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Gods Must Be Lazy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Grim Reaper / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Heretic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The High Queen / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Man They Couldn't Hang / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Missing Faction / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Multiverse / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Necrocracy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Nothing After Death / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Old Gods / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Only One / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Patriarch / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Pretty Guys Are Stronger / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Remnant / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Right Hand of Doom / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Sleepless / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Social Darwinist / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Symbiote / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Theocracy / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Trope without a Title / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Underworld / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The War Just Before / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The War to End All Wars / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Thieves' Guild / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
13 Is Unlucky / int_38c57aa2
 ThornOfBreland
processingCategory1
Eberron (Tabletop Game)
 Eberron (Tabletop Game)
hasFeature
Tiger Versus Dragon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Touched by Vorlons / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Translator Microbes / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Trauma Inn / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Trickster Mentor / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
True-Breeding Hybrid / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ãœberwald / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Ultimate Blacksmith / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Undead Laborers / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Undeath Always Ends / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Uneven Hybrid / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Unobtainium / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Unseen Evil / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Unsettling Gender-Reveal / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Urban Segregation / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Utility Magic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Van Helsing Hate Crimes / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Vigilante Man / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Villain Has a Point / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Villains Out Shopping / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Vindicated by History / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Walk, Don't Swim / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
War Is Hell / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Weird Moon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Weredragon / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Whateversaurus / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
When Dimensions Collide / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
When Trees Attack / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Willing Channeler / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Wise Tree / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Witch Species / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Wizarding School / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Won the War, Lost the Peace / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Word of God / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Written by the Winners / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Wutai / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Xenomorph Xerox / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Year Inside, Hour Outside / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Year Outside, Hour Inside / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
You Are Number 6 / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Zeppelins from Another World / int_38c57aa2
 Eberron
sameAs
Eberron (Tabletop Game)
 Eberron
sameAs
Eberron (Tabletop Game)
 Eberron (Tabletop Game)
hasFeature
Anti-True Sight / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
Luck Manipulation Mechanic / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Horde / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
The Order / int_38c57aa2
 Eberron (Tabletop Game)
hasFeature
You All Meet in an Inn / int_38c57aa2
 eberron
sameAs
Eberron (Tabletop Game)