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F.A.T.A.L. (Tabletop Game)

 F.A.T.A.L. (Tabletop Game)
type
TVTItem
 F.A.T.A.L. (Tabletop Game)
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F.A.T.A.L. (Tabletop Game)
 F.A.T.A.L. (Tabletop Game)
page
FATAL
 F.A.T.A.L. (Tabletop Game)
comment
FATAL: "From Another Time, Another Land" (formerly known as "Fantasy Adventure To Adult Lechery") is a tabletop Role-Playing Game published by Fatal Games in 2004. It quickly gained a hefty amount of infamy due to its content and rules, which feature: Extremely complicated and math-intensive mechanics and charts governing character stats, in-game actions, gaining experience and leveling, and combat. These can lead to results that are anywhere from questionable to outright self-contradictory. Many game mechanics relating to body parts and orifices which are better left un-elaborated. Themes of rape-fantasy, racism, misogyny, and LGBT hatred; lots of Toilet Humor; and generalized perversity. Even the cover art for the rulebook is NSFW. The original name is another blatant hint at its content. Gratuitous spelling and grammar errors.The game is best known because of a savage MST-styled review of the rulebook by Darren MacLennan and Jason Sartin on RPGnet. This led to a rebuttal by the creator and one of his contributors. There is also a TV Tropes liveblog.The game even has an official theme song.
 F.A.T.A.L. (Tabletop Game)
fetched
2023-06-08T13:43:47Z
 F.A.T.A.L. (Tabletop Game)
parsed
2023-06-08T13:43:47Z
 F.A.T.A.L. (Tabletop Game)
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Dropped link to DisabilitySuperpower: Not a Feature - IGNORE
 F.A.T.A.L. (Tabletop Game)
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Dropped link to GameMaster: Not a Feature - ITEM
 F.A.T.A.L. (Tabletop Game)
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Dropped link to ImplausibleFencingPowers: Not a Feature - ITEM
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 F.A.T.A.L. (Tabletop Game) / int_1467a30c
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Unexpected Gameplay Change
 F.A.T.A.L. (Tabletop Game) / int_1467a30c
comment
Unexpected Gameplay Change: There is a section on warfare in an otherwise character-focused game. Yes, warfare, as in army-on-army, not individual combat.
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Godiva Hair
 F.A.T.A.L. (Tabletop Game) / int_14fbe67f
comment
Godiva Hair: The cover for the second edition rules features a man rescuing a woman from her Kobold captors; she is naked but her breasts are covered by her hair.
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Virgin Sacrifice
 F.A.T.A.L. (Tabletop Game) / int_174b85df
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Virgin Sacrifice: A virgin tied to an altar is cited as a possible spell ingredient, with her death being guaranteed upon casting the spell.
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 F.A.T.A.L. (Tabletop Game) / int_18aff462
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Artistic License – Biology
 F.A.T.A.L. (Tabletop Game) / int_18aff462
comment
Artistic License – Biology: The rules and character creation process allow for many examples of completely out-of-whack character biology: Many bodily features are determined by die rolls, which can lead to outrageously oversized body parts and orifices with negative circumferences. It's possible to damage specific internal organs with attacks that have no business being so precise, as one review quotes: Having your heart torn out kills you in two rounds, which is slower than having your testicles cut off, which with a failed save will kill you instantly. A slash to the abdomen that misses all "critical" organs has a 70% chance of causing your small intestine to spill out. This isn't considered a particularly life-threatening wound. The cardiac notch is a small dent in the left lung wherein the heart rests. The author took this to mean that "the left lung is smaller than the right", and made it so a lung crit is twice as likely to hit the right lung as to hit the left. Childbirth never takes more than fourteen hours. The Urination stat, if high enough, allows the player to project their urine stream for impossible lengths. A character with 20 Urination, for instance, can send their urine 16 feet.
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Grotesque Gallery
 F.A.T.A.L. (Tabletop Game) / int_19c85474
comment
Grotesque Gallery: One of the playable races, the "Anakim", are the children of demons and mortal women. As a result they have a chance of gaining random negative attributes like Black Eyes of Evil, becoming a Walking Wasteland, or smelling of rotten meat.
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 F.A.T.A.L. (Tabletop Game) / int_1dd12556
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We All Die Someday
 F.A.T.A.L. (Tabletop Game) / int_1dd12556
comment
We All Die Someday: "Memento mori"note Latin for "remember that you will die" is one of the Gratuitous Latin phrases peppering the rulebook, and yelling it is a possible spell ingredient.
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 F.A.T.A.L. (Tabletop Game) / int_217a1adf
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I Love the Dead
 F.A.T.A.L. (Tabletop Game) / int_217a1adf
comment
I Love the Dead: One of the available spells is "Have Her Cadaver", which causes a female corpse to appear to be a living, unconscious woman; the spell's description notes that "the most common reason for casting is copulation." According to Burnout, this was "included purely for comic effect".
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Hollywood Tourette's
 F.A.T.A.L. (Tabletop Game) / int_227f74e1
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Hollywood Tourette's: While the rules do note physical tics, the verbal tic is always to blurt obscenities, and the more likely it is to cause a social faux pas, the more likely the sufferer is to voice them.
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 F.A.T.A.L. (Tabletop Game) / int_28f170e9
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Whatevermancy
 F.A.T.A.L. (Tabletop Game) / int_28f170e9
comment
Whatevermancy: All of the Divination skills, with one exception, are some form of -mancy, with options including Anthropomancynote reading entrails, Chiromancynote palm reading, Libanomancynote reading movements of incense smoke, Ornithomancynote reading the movements of birds, and Stychomancynote selecting a random passage from a book and drawing meaning from it.
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 F.A.T.A.L. (Tabletop Game) / int_33ba37ca
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Out with a Bang
 F.A.T.A.L. (Tabletop Game) / int_33ba37ca
comment
Out with a Bang: Played with by the spell Perpetual Orgasm, which causes the target to start orgasming over and over again. After a short time, the target has to start rolling Health checks with an increasing chance of failure; the inevitable result is that the target dies from a heart attack due to the stress on their body.
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Class and Level System
 F.A.T.A.L. (Tabletop Game) / int_3698e0f
comment
Class and Level System: The Professions system, essentially. There's well over 100 professions with possibilities for multi-classing, but the multi-class system is broken. Each level taken doubles the experience point cost of the next level, but only for that one class. At level ten, you can level up a new class to level 5 in less time it takes you to level up your current class to level 11.
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Blessed with Suck
 F.A.T.A.L. (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: The Anakim have the chance to gain many useful powers randomly at character creation (such as the ability to cast certain spells once per day at will), but the chart these are rolled on also contains disadvantages (mainly physical alterations that lower the physical or facial charisma stats), things that prevent the character from interacting with society (such as emitting odors), or things which make the character downright unplayable (such as traits which force the character to make Drive checks to resist the urge to kill members of a certain race on sight.)
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You Have Researched Breathing
 F.A.T.A.L. (Tabletop Game) / int_4a10e526
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You Have Researched Breathing: There are skills for Sitting, Spitting and Tasting.
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Animorphism
 F.A.T.A.L. (Tabletop Game) / int_4aa3c552
comment
Animorphism: Dwarves and elves have natural shapeshifting abilities, allowing them to transform into certain animals.
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 F.A.T.A.L. (Tabletop Game) / int_517ae522
type
Loads and Loads of Rules
 F.A.T.A.L. (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: Along with the 900+ page rulebook, a character "sheet" consists of 11 (single-sided) sheets of paper, all of which are loaded with potential stats.
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Our Dwarves Are All the Same
 F.A.T.A.L. (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Averted. White Dwarves are pretty much the same, but Black Dwarves have a strong influence of The Fair Folk in them and Brown Dwarves resemble the tamer, post-Fair Folk fairy tales.
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Non-Combat EXP
 F.A.T.A.L. (Tabletop Game) / int_5432a8a1
comment
Non-Combat EXP: Each class has a specific action that grants it EXP. All classes have the same EXP requirement to reach new levels, but the actual EXP gained varies tremendously by class: an accountant gains EXP for each month they work, but must work for 80 years to gain a level.
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Doorstopper
 F.A.T.A.L. (Tabletop Game) / int_55940b68
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Doorstopper: The official rulebook is 977 pages.
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 F.A.T.A.L. (Tabletop Game) / int_56240281
type
Country Matters
 F.A.T.A.L. (Tabletop Game) / int_56240281
comment
The constant euphemisms/dysphemisms for reproductive organs, most of which are very vulgar, including liberal use of Country Matters.
 F.A.T.A.L. (Tabletop Game) / int_56240281
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 F.A.T.A.L. (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 F.A.T.A.L. (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: The rules include a page for Racial Hatred, with two separate tables which lay out how each race views the others and how a character's racial hatred is determined based on the previous table. In either case, the tables heavily favor most races either disliking or completely hating almost everyone.
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type
Glamour
 F.A.T.A.L. (Tabletop Game) / int_57df9056
comment
Glamour: Dark elves are repulsively ugly and rely on illusion spells to seduce other races.
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Empty Levels
 F.A.T.A.L. (Tabletop Game) / int_5e85d617
comment
Empty Levels: The only benefit to advancing in most professions is additional skill points to spend on class skills, which means (due to the fact that experience required for each successive level doubles every level), one is best off advancing in several closely-related classes, rather than focusing on one and trying to max it out.
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type
Claimed by the Supernatural
 F.A.T.A.L. (Tabletop Game) / int_63004c52
comment
Claimed by the Supernatural: This is one possible result of a Magic Misfire, in which the character is branded all over their body with the mark of a (completely randomly-chosen) god.
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Armor Is Useless
 F.A.T.A.L. (Tabletop Game) / int_638b65bc
comment
Armor Is Useless: Armor's defense bonus is determined by die rolls. Low rolls can actually subtract from the character's defense, and magical armor comes with a 7% chance of that magical effect killing the character.
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Gag Penis
 F.A.T.A.L. (Tabletop Game) / int_66cdb21b
comment
Humans have gendered slurs for Anakim. Male Anakim are called Raptors by men and Skinloaf or Stove-pipers by women, while female Anakim are called Hourglasses by men and Demon-whores by women.
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Artistic License – Statistics
 F.A.T.A.L. (Tabletop Game) / int_6b261d5e
comment
Artistic License – Statistics: Some events are "(1d100)% likely" to happen. To determine this, you roll two percentile dicenote That's a 100-sided die, or more commonly two 10-sided dice with one representing the tens digit, for non-gamers, and if the second one is equal to or greater than the first, you succeed. That means that everything has a flat 50.5% chance of happening. And yes, you're supposed to do this for anything that doesn't have a specific rule for it.
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type
Fantastic Slurs
 F.A.T.A.L. (Tabletop Game) / int_6e429667
comment
Fantastic Slurs: The rules regarding race relations include a list of slurs. For instance: Humans are called "poople" (a corruption of "people") by Bugbears, Corruptians by Dwarves and Elves, Slavs (a corruption of "slaves") by Kobolds, and Ribbers by Ogres (since their ribs are very tasty). Humans have gendered slurs for Anakim. Male Anakim are called Raptors by men and Skinloaf or Stove-pipers by women, while female Anakim are called Hourglasses by men and Demon-whores by women.
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type
Total Party Kill
 F.A.T.A.L. (Tabletop Game) / int_73f7b5a5
comment
Total Party Kill: Exaggerated. One of the many, many magical fumbles results in killing off the entire planet via casting Fatal.
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type
Potty Failure
 F.A.T.A.L. (Tabletop Game) / int_7cd98af5
comment
Potty Failure: One random magical effect causes a spellcaster to soil themself every time they cast a spell.
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type
Lethal Klutz
 F.A.T.A.L. (Tabletop Game) / int_8091a5fd
comment
Lethal Klutz: Rolling a Critical Failure while attempting Slapstick can result in damage to bystanders.
 F.A.T.A.L. (Tabletop Game) / int_8091a5fd
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Mind Rape
 F.A.T.A.L. (Tabletop Game) / int_8a4988bb
comment
Mind Rape: Many magical spells, items, and random magical effects cause the wearer, caster, or target to have aspects of their minds or personalities overwritten, usually in negative ways. For instance, armor with the suffix "of Cruelty" causes the wearer to gain sadistic urges, drinking from the Well of Wickedness causes a permanent 1d100 loss of Moral Points, and magical effects on a spellcaster include turning them narcissistic, making them obsessive-compulsive about washing, and causing them to permanently refuse to trim their nails.
 F.A.T.A.L. (Tabletop Game) / int_8a4988bb
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_8a4988bb
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_8a4988bb
 F.A.T.A.L. (Tabletop Game) / int_91e894b4
type
Apocalypse How
 F.A.T.A.L. (Tabletop Game) / int_91e894b4
comment
Apocalypse How: Class 6: The titular spell Fatal takes a week to cast (or can be randomly activated by fumbling any spell) and "causes all life to die instantly on the current world of the caster."
 F.A.T.A.L. (Tabletop Game) / int_91e894b4
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_91e894b4
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_91e894b4
 F.A.T.A.L. (Tabletop Game) / int_98b1dc8f
type
Luck-Based Mission
 F.A.T.A.L. (Tabletop Game) / int_98b1dc8f
comment
Luck-Based Mission: Spellcasters. There's a nontrivial chance they'll kill or grievously wound themselves or a party member with every spell they cast, or even lead to the Fatal spell being cast, and skill has nothing to do with it.
 F.A.T.A.L. (Tabletop Game) / int_98b1dc8f
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_98b1dc8f
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_98b1dc8f
 F.A.T.A.L. (Tabletop Game) / int_9d9a875f
type
Character Alignment
 F.A.T.A.L. (Tabletop Game) / int_9d9a875f
comment
invokedCharacter Alignment: Two axes, "ethical" and "moral", which are exactly the same as Dungeons & Dragons' "lawful/chaotic" and "good/evil" respectively, just with different names. The "ethical" characteristics are described as being taken from Democritus of Abdera, Plato, and Aristotle, while the "moral" characteristics are said to be taken from Aristotle’s Nicomachean Ethics.
 F.A.T.A.L. (Tabletop Game) / int_9d9a875f
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_9d9a875f
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_9d9a875f
 F.A.T.A.L. (Tabletop Game) / int_a448674
type
Gratuitous Latin
 F.A.T.A.L. (Tabletop Game) / int_a448674
comment
Gratuitous Latin: The rulebook has Latin phrases scattered throughout as flavor text. Many are scatological, some are grammatically incorrect, and one seems to be making a reference to Catulli Carmen 16.
 F.A.T.A.L. (Tabletop Game) / int_a448674
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_a448674
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_a448674
 F.A.T.A.L. (Tabletop Game) / int_a4dca67
type
Game-Favored Gender
 F.A.T.A.L. (Tabletop Game) / int_a4dca67
comment
Game-Favored Gender: This is part of the more problematic aspects of the game. There is basically no reason to play as a woman (unless you do as the game suggests and roll for your gender)—women have worse stats, cannot access several classes, are discriminated against socially, and multiple spells (including Mind Rape ones) are explicitly meant to work on women.
 F.A.T.A.L. (Tabletop Game) / int_a4dca67
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_a4dca67
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_a4dca67
 F.A.T.A.L. (Tabletop Game) / int_a6653039
type
Subsystem Damage
 F.A.T.A.L. (Tabletop Game) / int_a6653039
comment
Subsystem Damage: Both types are covered in the rules: The Graphic Gore section consists of multiple pages of tables for attacks on the extremities, pubic area, torso, and head with hacking, pounding, and stabbing strikes. A lot of spells and wounds from magical weapons have cumulative negative effects on their targets. For instance, a weapon with the suffix "of Festering" causes a festering wound; each time the victim messes with it, it increases in size and causes a 10% LP loss.
 F.A.T.A.L. (Tabletop Game) / int_a6653039
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_a6653039
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_a6653039
 F.A.T.A.L. (Tabletop Game) / int_a8357dc2
type
No Woman's Land
 F.A.T.A.L. (Tabletop Game) / int_a8357dc2
comment
No Woman's Land: The setting and rules are horribly misogynistic, to the point that a woman who doesn't keep up with housework well enough can be punished more harshly than male characters who commit actual, monstrous crimes.
 F.A.T.A.L. (Tabletop Game) / int_a8357dc2
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_a8357dc2
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_a8357dc2
 F.A.T.A.L. (Tabletop Game) / int_aa55cd25
type
Brawn Hilda
 F.A.T.A.L. (Tabletop Game) / int_aa55cd25
comment
Brawn Hilda: Enforced. Female characters with high strength stats suffer inversely scaling penalties to their charisma stats—the stronger a female character is, the uglier she is.
 F.A.T.A.L. (Tabletop Game) / int_aa55cd25
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_aa55cd25
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_aa55cd25
 F.A.T.A.L. (Tabletop Game) / int_aebae11c
type
Viewers Are Morons
 F.A.T.A.L. (Tabletop Game) / int_aebae11c
comment
Viewers Are Morons: The book contains paragraphs describing to the reader what things like salt and cheese are.
 F.A.T.A.L. (Tabletop Game) / int_aebae11c
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_aebae11c
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_aebae11c
 F.A.T.A.L. (Tabletop Game) / int_b0b0cc9e
type
Call a Hit Point a "Smeerp"
 F.A.T.A.L. (Tabletop Game) / int_b0b0cc9e
comment
Call A Hitpoint A Smeerp: Characters have two different health systems, Life Points (LP) and Body Part Points (BPP). LP determines how much damage a character can take before they die, while BPP determines how much damage a body part can take before it becomes completely useless.
 F.A.T.A.L. (Tabletop Game) / int_b0b0cc9e
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b0b0cc9e
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b0b0cc9e
 F.A.T.A.L. (Tabletop Game) / int_b21ed2d2
type
Experience Points
 F.A.T.A.L. (Tabletop Game) / int_b21ed2d2
comment
Experience Points: You gain very small amounts of experience for jobs associated with that profession. They're all mostly mundane activities, so gaining experience can be very tedious. For instance, Warriors gain 10-20 EXP per swing of their sword, while basket weavers gain maybe 1 EXP per basket. XP is also counted per class, meaning that if you have three classes that gain damage XP, you can be getting 60 XP per swing.
 F.A.T.A.L. (Tabletop Game) / int_b21ed2d2
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b21ed2d2
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b21ed2d2
 F.A.T.A.L. (Tabletop Game) / int_b25df244
type
Jesus Taboo
 F.A.T.A.L. (Tabletop Game) / int_b25df244
comment
Jesus Taboo: The alleged setting is "like medieval Europenote "Neveria", the official setting, is described in a supplemental PDF, only with no Christianity" ...which is the cultural equivalent of "the Atlantic Ocean, only without water".
 F.A.T.A.L. (Tabletop Game) / int_b25df244
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b25df244
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b25df244
 F.A.T.A.L. (Tabletop Game) / int_b41c411e
type
Toilet Humour
 F.A.T.A.L. (Tabletop Game) / int_b41c411e
comment
Toilet Humour: The rules are loaded with scatological material. For instance, along with the aforementioned potential to have a urine stream that's as long as most modern cars, there's a spell that causes the target to fart and random magical effects that, among other things, can cause the spellcaster to defecate gems or bricks, believe that their urine is liquid gold (and attempt to sell it) or that their penis has turned to steel (and try to use it as a weapon), or repeatedly carve "My name is George...I eat shit for breakfast!" on a tree. Also, Ogres have "Shit-" as possible parts of their names.
 F.A.T.A.L. (Tabletop Game) / int_b41c411e
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b41c411e
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b41c411e
 F.A.T.A.L. (Tabletop Game) / int_b9d334b2
type
Aerith and Bob
 F.A.T.A.L. (Tabletop Game) / int_b9d334b2
comment
Aerith and Bob: The name list for humans is composed of standard European names, and the name lists for other races are comprised of fantastic names...except for Kobolds, which use common Indonesian names.
 F.A.T.A.L. (Tabletop Game) / int_b9d334b2
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b9d334b2
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b9d334b2
 F.A.T.A.L. (Tabletop Game) / int_b9fc31d3
type
Victoria's Secret Compartment
 F.A.T.A.L. (Tabletop Game) / int_b9fc31d3
comment
Victoria's Secret Compartment: The Dress of Concealment allows a woman to store items in her cleavage regardless of how well she's endowed, provided the item(s) meet a size requirement.
 F.A.T.A.L. (Tabletop Game) / int_b9fc31d3
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_b9fc31d3
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_b9fc31d3
 F.A.T.A.L. (Tabletop Game) / int_bd8b2b0b
type
To Serve Man
 F.A.T.A.L. (Tabletop Game) / int_bd8b2b0b
comment
To Serve Man: Ogres and trolls eat other races, with a particular fondness for human flesh. One ogre species specifically eats human children.
 F.A.T.A.L. (Tabletop Game) / int_bd8b2b0b
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_bd8b2b0b
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_bd8b2b0b
 F.A.T.A.L. (Tabletop Game) / int_be009bbc
type
Alliterative Name
 F.A.T.A.L. (Tabletop Game) / int_be009bbc
comment
Alliterative Name: Many of the magical items have alliterative "X of Y" names, such as Boots of Beorgan, Chalice of Charm, Dice of Deceit, Goblet of God, Mirror of Many, Oil of Ontendan, Robe of Rudeness, and Well of Wickedness.
 F.A.T.A.L. (Tabletop Game) / int_be009bbc
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_be009bbc
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_be009bbc
 F.A.T.A.L. (Tabletop Game) / int_c2e1777
type
Conveniently Common Kink
 F.A.T.A.L. (Tabletop Game) / int_c2e1777
comment
Conveniently Common Kink: The rules include Debauchery tables for both genders which determine the acts a character is willing to engage in based on a 1d100 roll. Whatever result is rolled, the character is game for all results less than that but refuses all results over that.
 F.A.T.A.L. (Tabletop Game) / int_c2e1777
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_c2e1777
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_c2e1777
 F.A.T.A.L. (Tabletop Game) / int_c70aa6d
type
Animal Sweet on Object
 F.A.T.A.L. (Tabletop Game) / int_c70aa6d
comment
Animal Sweet on Object: This can happen accidentally as a consequence of the rules for magic. When a magical item is used to cast a spell, the item is considered the "caster" for game-mechanical purposes. Thus, a miscast spell result can lead to your weapon and a creature or inanimate object thoroughly enjoying each other's company for a round or few.
 F.A.T.A.L. (Tabletop Game) / int_c70aa6d
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_c70aa6d
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_c70aa6d
 F.A.T.A.L. (Tabletop Game) / int_d080f396
type
The Napoleon
 F.A.T.A.L. (Tabletop Game) / int_d080f396
comment
The Napoleon: Kobolds are quite short, averaging around 4.5' for males. Because of this, they force adult human slaves to do all their tasks on their knees and crawl around on their hands and knees, even when hauling heavy loads, so they're always shorter than their captors.
 F.A.T.A.L. (Tabletop Game) / int_d080f396
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_d080f396
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_d080f396
 F.A.T.A.L. (Tabletop Game) / int_d7a92919
type
Indecisive Parody
 F.A.T.A.L. (Tabletop Game) / int_d7a92919
comment
Indecisive Parody: The comments of the game's creators are ambiguous as to whether it's supposed to be a work of "historically and mythologically accurate scholarship" or "controversial humour".
 F.A.T.A.L. (Tabletop Game) / int_d7a92919
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_d7a92919
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_d7a92919
 F.A.T.A.L. (Tabletop Game) / int_da38c13f
type
Lamarck Was Right
 F.A.T.A.L. (Tabletop Game) / int_da38c13f
comment
Lamarck Was Right: The stats of a child are determined by applying a percentage modification to the average of their parents' stats.
 F.A.T.A.L. (Tabletop Game) / int_da38c13f
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_da38c13f
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_da38c13f
 F.A.T.A.L. (Tabletop Game) / int_db9dd05
type
Magic Misfire
 F.A.T.A.L. (Tabletop Game) / int_db9dd05
comment
Magic Misfire: Every spell cast has the potential to go awry, with a pool of 2000 possible resulting effects rolled by the Aedile.
 F.A.T.A.L. (Tabletop Game) / int_db9dd05
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_db9dd05
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_db9dd05
 F.A.T.A.L. (Tabletop Game) / int_de958eee
type
Antidisestablishmentarianism
 F.A.T.A.L. (Tabletop Game) / int_de958eee
comment
Antidisestablishmentarianism: Invoked in a weird way. Character stats include a chart for intelligence as it applies to languages, including limits on the vocabulary a character is capable of. The highest vocabulary limit is exemplified with "Antidisestablishmentarianism".
 F.A.T.A.L. (Tabletop Game) / int_de958eee
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_de958eee
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_de958eee
 F.A.T.A.L. (Tabletop Game) / int_dfe120e5
type
Functional Magic
 F.A.T.A.L. (Tabletop Game) / int_dfe120e5
comment
Functional Magic: Ch. 13 of the rulebook is dedicated to magical items, giving a table with extensive options such as armor, weapons, common household items, wands, rods, and staves, and even torture devices that have magical properties and cause magical effects when used.
 F.A.T.A.L. (Tabletop Game) / int_dfe120e5
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_dfe120e5
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_dfe120e5
 F.A.T.A.L. (Tabletop Game) / int_e0309d03
type
Slave Race
 F.A.T.A.L. (Tabletop Game) / int_e0309d03
comment
Slave Race: Inverted by kobolds, who are a slaver race. They enslave people from every other race whenever they can, using children to dig mines and adults for heavy labor.
 F.A.T.A.L. (Tabletop Game) / int_e0309d03
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e0309d03
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e0309d03
 F.A.T.A.L. (Tabletop Game) / int_e0789c2a
type
Your Head A-Splode
 F.A.T.A.L. (Tabletop Game) / int_e0789c2a
comment
Your Head A-Splode: One random magical effect causes the nearest enemy's head to explode, which is fatal unless they can regenerate.
 F.A.T.A.L. (Tabletop Game) / int_e0789c2a
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e0789c2a
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e0789c2a
 F.A.T.A.L. (Tabletop Game) / int_e16d7741
type
No Immortal Inertia
 F.A.T.A.L. (Tabletop Game) / int_e16d7741
comment
No Immortal Inertia: Armor of Agelessness slows the wearer's aging by a factor of 10, but if it's removed, the character will immediately change to what their actual age should be.
 F.A.T.A.L. (Tabletop Game) / int_e16d7741
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e16d7741
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e16d7741
 F.A.T.A.L. (Tabletop Game) / int_e2700306
type
Ethnic Scrappy
 F.A.T.A.L. (Tabletop Game) / int_e2700306
comment
Ethnic Scrappy: The first edition of the rules featured a magical suit of armor that would, to put it gently, cause the wearer to take on physical and mental characteristics embodying the worst stereotypes of black people. The second edition wisely did away with this.
 F.A.T.A.L. (Tabletop Game) / int_e2700306
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e2700306
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e2700306
 F.A.T.A.L. (Tabletop Game) / int_e3a5d345
type
Fartillery
 F.A.T.A.L. (Tabletop Game) / int_e3a5d345
comment
Fartillery: Anakim Trait for a roll of 72:
 F.A.T.A.L. (Tabletop Game) / int_e3a5d345
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e3a5d345
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e3a5d345
 F.A.T.A.L. (Tabletop Game) / int_e563bf09
type
Insistent Terminology
 F.A.T.A.L. (Tabletop Game) / int_e563bf09
comment
Insistent Terminology: Loads. Among others: The constant euphemisms/dysphemisms for reproductive organs, most of which are very vulgar, including liberal use of Country Matters. The GM is referred to as the Aedile, or the MM (Maim Master) in the original version of the rules. That isn't the character sheet, it's the character sheets...all 11 pages of them.
 F.A.T.A.L. (Tabletop Game) / int_e563bf09
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_e563bf09
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_e563bf09
 F.A.T.A.L. (Tabletop Game) / int_eaf5a1ac
type
Groin Attack
 F.A.T.A.L. (Tabletop Game) / int_eaf5a1ac
comment
Having your heart torn out kills you in two rounds, which is slower than having your testicles cut off, which with a failed save will kill you instantly.
 F.A.T.A.L. (Tabletop Game) / int_eaf5a1ac
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_eaf5a1ac
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_eaf5a1ac
 F.A.T.A.L. (Tabletop Game) / int_fb17af62
type
Rhymes on a Dime
 F.A.T.A.L. (Tabletop Game) / int_fb17af62
comment
Rhymes on a Dime: Enforced by a random magical effect.
 F.A.T.A.L. (Tabletop Game) / int_fb17af62
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_fb17af62
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_fb17af62
 F.A.T.A.L. (Tabletop Game) / int_fc23757
type
Honest Rolls Character
 F.A.T.A.L. (Tabletop Game) / int_fc23757
comment
Honest Rolls Character: Stats have to be determined this way. Additionally, the rulebook suggests that everything except gender (ie. race, class, etc) be determined this way, but gives the Aedile the freedom to decide whether or not to enforce this rule. The honest-rolls method does result in possible oddities such as a character being at opposite ends of the spectrum in two stats that you would think would be related. Stats may be rerolled, at the cost of acquiring a random physical or mental disability.
 F.A.T.A.L. (Tabletop Game) / int_fc23757
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_fc23757
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_fc23757
 F.A.T.A.L. (Tabletop Game) / int_name
type
ItemName
 F.A.T.A.L. (Tabletop Game) / int_name
comment
 F.A.T.A.L. (Tabletop Game) / int_name
featureApplicability
1.0
 F.A.T.A.L. (Tabletop Game) / int_name
featureConfidence
1.0
 F.A.T.A.L. (Tabletop Game)
hasFeature
F.A.T.A.L. (Tabletop Game) / int_name
 F.A.T.A.L. (Tabletop Game) / int_name
itemName
F.A.T.A.L. (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 F.A.T.A.L. (Tabletop Game)
hasFeature
Alien Geometries / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Amazonian Beauty / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Antidisestablishmentarianism / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Armor Is Useless / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Artifact of Death / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Artistic License – History / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
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Artistic License – Statistics / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Author Vocabulary Calendar / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
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Bigger Is Better in Bed / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
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Bile Fascination / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Black Is Bigger in Bed / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Brawn Hilda / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Broke the Rating Scale / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Cargo Ship / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Character Alignment / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Character Level / int_e5bd9adf
 F.A.T.A.L. (Tabletop Game)
hasFeature
Country Matters / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Critical Failure / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Death by Childbirth / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Deliberate Values Dissonance / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Developer's Foresight / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Did You Just Romance Cthulhu? / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Don't Try This at Home / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Double Standard: Rape, Sci-Fi / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Ethnic Scrappy / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
"Everybody Dies" Ending / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Experience Points / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Exploitation Film / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Falsely Advertised Accuracy / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Fantastic Nuke / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Fetus Terrible / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Game-Favored Gender / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Gratuitous Latin / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Gross-Out Show / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Heart in the Wrong Place / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Honest Rolls Character / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
IKEA Erotica / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
I Love the Dead / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
I Take Offense to That Last One / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Indecisive Parody / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Insult to Rocks / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Kill It with Fire / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Lethal Klutz / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Loads and Loads of Rules / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Magic Misfire / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Mainstream Obscurity / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Marital Rape License / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Mercy Kill / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Misaimed "Realism" / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
No Immortal Inertia / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
No Woman's Land / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Non-Combat EXP / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Not the Intended Use / int_e5bd9adf
 F.A.T.A.L. (Tabletop Game)
hasFeature
Obvious Beta / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Only a Flesh Wound / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Order Versus Chaos / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Our Dwarves Are All the Same / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Out with a Bang / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Power Perversion Potential / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Quote Mine / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Rape Is a Special Kind of Evil / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Rocks Fall, Everyone Dies / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
STD Immunity / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Serial Escalation / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Sick and Wrong / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Sophisticated as Hell / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Spiritual Adaptation / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Subsystem Damage / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Talking Is a Free Action / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Talks Like a Simile / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
The Law of Conservation of Detail / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Too Much Information / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Total Party Kill / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Unpredictable Results / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Unusual Dysphemism / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Virgin Sacrifice / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Vulgar Humor / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
Whatevermancy / int_e5ae92df
 F.A.T.A.L. (Tabletop Game)
hasFeature
You Have Researched Breathing / int_e5ae92df
 FATAL
sameAs
F.A.T.A.L. (Tabletop Game)
 Fatal
sameAs
F.A.T.A.L. (Tabletop Game)
 FATAL / Tabletop Games
seeAlso
F.A.T.A.L. (Tabletop Game)
 F.A.T.A.L. (Tabletop Game)
hasFeature
Godiva Hair / int_e5ae92df