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Greyhawk (Tabletop Game)

 Greyhawk (Tabletop Game)
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Greyhawk (Tabletop Game)
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Greyhawk
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One of the earliest and most archetypal Dungeons & Dragons settings... your basic Medieval European Fantasy. Originally developed by co-founder Gary Gygax by amalgamating his and his friends' campaign worlds, it's often thought of as the "default", and has been used to flavor the core edition rulebooks more than once.The setting is named after the great Free City of Greyhawk, a sprawling metropolis of wizards and thieves located next to the legendary dungeon of Castle Greyhawk. These locations are at the heart of "the Flanaess" — the northeast end of Oerik, the largest continent on the world of Oerth. Ravaged by centuries of warfare, contested by dozens of races and organizations, the Flanaess is crawling with monsters to slay, ruins to loot, and vile magicians to foil. A very generic Heroic Fantasy or Sword and Sorcery setting at least on the surface, but one which suits the game's needs perfectly. Greyhawk notably also takes significant inspiration from real-world history, making the setting grittier and more "mud-and-blood" than other settings. In the Planescape and Spelljammer settings, the world of Greyhawk is part of a larger universe that also includes Dragonlance and Forgotten Realms.Greyhawk was published as an optional supplement, Supplement 1: GREYHAWK, by Gary Gygax and Robert J. Kuntz, in 1975. Unlike later setting material, Supplement 1: GREYHAWK focused on optional rules as opposed to towns, monsters, etc. The rules introduced for Greyhawk evolved into Advanced Dungeons & Dragons, and Greyhawk has remained an influence on the core setting ever since. Numerous setting supplements, magazine articles, and adventure booklets have been released, including The Temple of Elemental Evil and Tomb of Horrors.There have been several Greyhawk novels, but the line never reached the same level of success as D&D's Dragonlance and Forgotten Realms franchises. Perhaps the most notable was the "Gord the Rogue" series by Gary Gygax, the tales of a dashing burglar from the City of Greyhawk.Greyhawk has not been the default setting since the 3rd edition of D&D, which borrowed much of Greyhawk's lore and its more prominent deities but otherwise presented itself as a generic setting. It did not appear at all in 4th edition, but the 5th edition still includes material that was once associated with Greyhawk, such as a list of Greyhawk deities for the Cleric class. The setting seems to have inspired some of the fifth edition's "look and feel", such as its treatment of the Paladin class and the Beholder and Dark Elf races.Works that are set in Greyhawk includes:
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Dying Race
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The Rovers of the Barrens, who are a Dying Race struggling to survive while fighting against their hostile neighbors;
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Card-Carrying Villain
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Card-Carrying Villain: Iuz. One of his titles is "The Evil", and his symbol is a human skull.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: The racist, blond- or red-haired Scarlet Brotherhood are basically Nazis.
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Boisterous Bruiser
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Boisterous Bruiser: A number of them appear, both good and evil: the god Kord encourages the attitude among his faithful, and the noted warrior Lord Robilar has remained one regardless of whichever alignment he happens to have.
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Our Elves Are Different
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Our Elves Are Different: Actually, Our Elves Are Pretty Standard, all things considered. But on a related note, this setting was the Trope Codifier for D&D's dark elves. Though much rarer than in the Forgotten Realms, they even display the same tendency towards being redeemable, as proven by characters like Leda and several of the rebellious dark elves in the city of Erelhei-Cinlu. The Unearthed Arcana sourcebook even references the idea of drow being rebels due to their alignment, as well as making all elven sub-races, including drow, eligible for the Ranger character class. And all of this actually precedes the introduction of Drizzt Do'Urden.
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Evil Versus Evil
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Evil Versus Evil: Evil groups like the Horned Society, Iuz, the Scarlet Brotherhood, the Aerdi kingdoms, Stonehold and Turrosh Mak are just as apt to fight and plot against each other as they are the forces of good.
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Star Power
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Star Power: Celestian is the deity of space and the stars. He has a number of space/star related powers, including Aurora Borealis, Comet, Meteors, Space Chill and Starshine.
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Religion of Evil
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Religion of Evil: Kinda comes with the territory when you have a bunch of evil gods active. Fortunately, there's just as many good gods (and just as many neutral gods) with their own churches.
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NeighborhoodFriendlyGangsters
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Neighborhood-Friendly Gangsters: The Greyhawk Thieves' Guild is heavily involved in the city's government. Its assistant guildmaster is the Lord Mayor, and the lead guildmaster is part of the "inner circle" of Greyhawk's ruling council that crafts most major policies.
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Lord British Postulate
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Similarly, in the adventure published in Dragon #100, "The City Beyond the Gate"note Part of the Greyhawk setting by dint of the party's quest to retrieve the Mace of Saint Cuthbert, a random encounter can have the party (having been transported to 1980s London) come across a police box. If they hang around enough, a tall man in a multi-colored scarf, a pretty woman and a robot dog enter in and the box disappears. No stats are provided to try and avoid the Lord British Postulate.
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Our Orcs Are Different
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Our Orcs Are Different: Out of all the D&D settings, the orcs of Greyhawk are probably the worst, if only because they have no notable heroes to show off their Proud Warrior Race Guy side (well, there's Turrosh Mak, but he's clearly too much on the "total asshole" side of things to be seen as admirable). They're very much of the "Tolkienian Orc" model, especially in early editions when they looked like pigs. There is a notable exception to this rule, though; the sultanate of Zeif has a sizable population (10%, or about 140-150,000) of integrated orcs, descendants of mercenaries hired by the ancient Baklunish empire who mostly assimilated into the culture of the survivors over the last thousand years.
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The Brute
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The Brute: Warduke. Originally a D&D action figure from the '80s, an issue of Dungeon retconned Warduke as the martial champion of the Horned Society (an empire of devil-worshippers). A hulking monster of a man, Warduke is presented as the ultimate physical threat in a non-epic campaign. Sevvord Redbeard, ruler of the Hold of Stonefist and later "Rhelt" (King) of Stonehold, is another example. He's the only Epic-level character in the Living Greyhawk Gazetteer who is not a wizard.
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The Horde
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The Hordes of the Tiger and Wolf Nomads, who aren't known for being friendly to outsiders;
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I Own This Town
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I Own This Town: Nerof Gasgal, the Lord Mayor of Greyhawk, is also the assisant master of the Thieves' Guild. The Guildmaster Org Nenshen is also part of Greyhawk's ruling council, including its more powerful "inner circle." Greyhawkers even refer to the Thieves' Guild's headquarters as "City Hall", only half-jokingly. It's somewhat downplayed in the sense that the thieves' control is balanced out by other factions like the merchants, the lawyers and various churches. The thieves also try to restrain themselves from going too far and making the rest of the population turn on them.
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Wizards' War
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Wizards' War: Thousands of years ago, the Suel Imperium and the Baklunish Empire fought a magical war. The Baklunish Imperium destroyed the Suloise with the Rain of Colorless Fire, which turned the lands of the Suloise into ashes and dust.
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Good Is Not Nice
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Good Is Not Nice, verging into Light Is Not Good: The church of ostensibly Lawful Good god Pholtus, who commonly start prayers with the worryingly appropriate "O Blinding Light"; they have a strong streak of intolerance towards any other religion, even other good and lawful ones, considering non-Pholtus worshipers to be misguided, heathens or heretics, and advance a form of proto-monotheism with Pholtus as the sole god worthy of worship; taken up to eleven in the Theocracy of the Pale, where martial law and The Inquisition have been active for 200 years, who considers all other nations to be wretched hives for not worshiping Pholtus exclusively, and which has territorial and religious imperialistic designs on all its neighbors. Their hat is pretty much being Knight Templars. Consequently, they're considered Lawful Neutral as a whole rather than Lawful Good.
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Food God
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Food God: Merikka is the Oeridian demigoddess of farming and agriculture.
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Mayincatec
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The Olmans and the Flan are clearly based on Native Americans — the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially the Maya and Aztecs. The Flan, however, are a bit peculiar about this — they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons. Granted, giving rise to at least two of the setting's greatest evil sorcerers could just be related to said reasons, and the evil wizard-lord Keraptis (a third great evil arcanist) disappeared (and is usually claimed to have been killed) about thirteen hundred years ago. His rise and fall may have been part of a general downward trend that resulted in the collapse of civilization in the region. Records from the time are, to say the least, sketchy. Eventually, several of the more successful Flan groups integrated in or adopted the newcomers' hierarchy, meaning that sizable Flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.
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Artifact Title
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Artifact Title: Gary Gygax's original Greyhawk campaign in the early 1970s was set on a parallel Earth (hence the references in the original Monster Manual to real-life locations such as India, Japan, and Sumatra) and centered on the Great Lakes region of North America. The Free City of Greyhawk was an analog of Chicago, and its name may have been a reference to the Black Hawk War of 1832 that took place nearby. When the setting was revised for commercial release, the existing cities and landmarks were transplanted onto a brand-new map (the Flanaess) along with many others, but some hints of their origins remained; for one example, compare the Nyr Dyv to Lake Superior.
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Fantastic Firearms
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Fantastic Firearms: One issue of Dragon Magazine takes the Greyhawk world a few centuries into the future and postulates jet fighters dogfighting dragons and a gunpowderless magitek rifle: the rifle fires by teleporting the projectile close to the sun, allowing it an hour to accelerate due to the sun's gravity, then teleporting it back combined with a time-travel spell so it returns an instant after it leaves. Gunpowder-using guns are also mentioned as being an outdated technology, still in use by dwarves.
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Fantastic Nuke
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Fantastic Nuke: The ancient Suloise Mages of Power leveled the Baklunish Empire with the Invoked Devastation. The surviving Baklunish mage-priests retaliated with the Rain of Colorless Fire. Collectively known as the Twin Cataclysms, these caused mass-migrations of people into the Flanaess, as the survivors had wastelands where their empires had previously been.
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False Flag Operation
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False Flag Operation: Iuz once disguised himself as Vatun, the main god of the Frost, Ice and Snow Barbarians in order to instigate a war against the Duchy of Tenh.
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Deity of Human Origin
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Deity of Human Origin: This is practically a tradition, and a major reason why Oerth does not have as many epic-level NPC's as the Forgotten Realms. Legendary characters frequently ascend to at least demigod status. Notable examples include Zagyg (very recently), Vecna, Wastri, Zuoken and Al'Akbar. Several characters are currently in the process of divine ascension, including Heward, Kelanen, Keoghtom, Kyuss and Murlynd. St. Cuthbert was allegedly once a mortal, but is said to have become a deity in ancient times.
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Rank Scales with Asskicking
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Rank Scales with Asskicking: The sourcebooks' entries on each Flanaess country lists its ruler's name, class and level. These are almost always at least 11th level, and are usually higher.
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Grim Up North
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Grim Up North: The northern Flanaess contains: The Evil Empires of the Horned Society and Iuz; The Bandit Kingdoms, which are a series of Wretched Hives each held by Bandit Clans; The Barbarian Tribes of the Frost, Ice and Snow Barbarians who constantly fight and raid each other and the humanoids of the mountains; The Hold of Stonefist, whose residents are Barbarian Tribes like the Frost, Ice and Snow Barbarians but are also Ax-Crazy psychopaths that even disgust the other barbarians; The Hordes of the Tiger and Wolf Nomads, who aren't known for being friendly to outsiders; The Theocracy of the Pale, a nation of Knight Templars who persecute any religion except that of Pholtus; The Rovers of the Barrens, who are a Dying Race struggling to survive while fighting against their hostile neighbors; The land of Blackmoor, which is The Remnant of a proud land that's been overrun by the bizarre Egg of Coot and struggles to survive under its despotic tyrant; Perrenland, which was once ruled by the evil sorceress Iggwilv and, while mostly good-aligned still has some evil-aligned clans who support her; The Duchy of Tenh and the Archbarony of Ratik, which are both surrounded by hostile neighbors on almost all sides and struggle to survive. And the northernmost point on the map, the Land of Black Ice, might as well be transplanted from Mysterious Antarctica, only with black-colored ice.
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Defector from Decadence
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comment
Defector from Decadence: Many of the more good-aligned Suel people in the Flanaess are the descendants of people who broke away from the remnants of the Suel Imperium as they fled into the Flanaess. Only the most hardcore devotees of the Imperium continued to the far south of the Flanaess, where they became the modern Scarlet Brotherhood.
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The Man Behind the Man
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The Man Behind the Man: Iggwilv to Iuz, and to a lesser extent, Graz'zt to Iggwilv. Although given the peculiarities of their relationship (both are basically tsundere for each other, and both have Out-Gambitted the other quite a few times), it's hard to say who's the boss at any given time.
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Artifact of Doom
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Artifact of Doom: There are several of these, such as the Crook of Rao (good) and the Scorpion Crown (do not touch!).
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Crown of Power
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Crown of Power: The Black Crown of Aerdy gives +2 Intelligence, +3 Wisdom, and a bonus Character Level in the priest or wizard class. However, over time it also turns you Lawful Evil and insane. If the Crown of Blackmoor is put on the head of a dead evil wizard of at least 18th Character Level, the body is changed into a lich. The Iron Crown of the Bandit Kingdoms gives its wearer immunity to several mind control spells and increases a fighter's Character Level by one. The Silver Crown of Veluna. When worn by a Lawful character, it radiates a Protection from Evil effect. If worn by a Lawful Good or Neutral Good character, it gives +4 to Wisdom.
 Greyhawk (Tabletop Game) / int_3b74cf1c
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 Greyhawk (Tabletop Game) / int_40cbee83
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Wretched Hive
 Greyhawk (Tabletop Game) / int_40cbee83
comment
Wretched Hive: The Vault of the Drow and the village of Nulb. Eastfair, capital of Great Kingdom successor-state North Kingdom is noted as being a reflection of the debauchery of its monarch, Overking Grenell. The City of Greyhawk itself qualifies: although it has many good inhabitants, the city is essentially run by a council of merchant guildmasters and leaders of organized crime. The rich — and/or the magically talented — live in luxury among gardens, fine restaurants and concert halls, while at the other end of town overpopulated slums are so rife with crime and disease that being a member of the Beggar's Guild is a step up. Dorakaa, the capital of the Empire of Iuz, and Molag, the capital of the Horned Society, are infested with demons and devils respectively, and the people who worship them. The Bandit Kingdoms are some of the most resource-poor places in the Flanaess. The residents are described as "criminals and murderers" constantly fighting their neighbors and each other for resources, struggling to survive in a land of "arid plains and sickly woods."
 Greyhawk (Tabletop Game) / int_40cbee83
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Greyhawk (Tabletop Game) / int_40cbee83
 Greyhawk (Tabletop Game) / int_434a6d40
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Evil Sorcerer
 Greyhawk (Tabletop Game) / int_434a6d40
comment
Evil Sorcerer: Quite a multitude. Rary the Traitor, a formerly heroic wizard who turned on his companions, the Circle of Eight. The undead Acererak, a skeletal wizard who's been dead for so long that all that's left of him is his skull. Easily the most sadistic sonuvabitch in the entire history of tabletop gaming, all thanks to his abode: the Tomb of Horrors. Vecna: The ultimate evil sorcerer made good. Er, evil. Star of a series of popular adventures (including the awesomely named Die, Vecna, Die!), Vecna ultimately achieved actual godhood as Oerth's God of Secrets. How powerful is this guy? Two artifact tier items are his gouged-out eye and his hacked-off hand, left behind due to his near-fatal confrontation with Kas. By 3rd edition, Vecna was so iconic that he became one of the gods of Dungeons & Dragons in general, typically holding the post of "God of Secrets, Black Magic and/or Necromancy and Forbidden Lore". So did his Hand and Eye. Following Vecna's apotheosis, one of the most powerful mortal spellcasters on Oerth is the witch Iggwilv, who has enslaved genuine Demon Lords and used one to produce an heir: Iuz. Keraptis, the maniacal overlord of White Plume Mountain. Some interpretations of the Mage of the Valley make him outright evil rather than merely sinister and reclusive. Evard, inventor of D&D's rudest spell, Evard's Black Tentacles. Abi-Dalzim, whose name means "Father of Droughts" in his native Baklunish, worshiper of Incabulos the Black Rider and inventor of another fuzzy-wuzzy spell, Horrid Wilting (which sucks the water from enemies, leaving them withered husks). Iuz offers sanctuary, authority and screaming victims to certain maniacal sorcerers in exchange for the use of their talents: this cabal includes Kermin Mindbender, Null, the mad illusionist Jumper, the vampire Maskaleyne and the unfortunate Vayne.
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 Greyhawk (Tabletop Game) / int_43b6fb56
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Vain Sorceress
 Greyhawk (Tabletop Game) / int_43b6fb56
comment
Vain Sorceress: Iggwilv, the Witch of Perrenland, the mother of Iuz and on-again-off-again consort of the demon Graz'zt. She appears as a stunningly beautiful young woman and sadistically kills anyone who sees her true form—a hideous crone. Wee Jas, the Lawful Neutral goddess of death and magic, is noted for being both beautiful and vain.
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Greyhawk (Tabletop Game) / int_43b6fb56
 Greyhawk (Tabletop Game) / int_4446c4e0
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Dungeon-Based Economy
 Greyhawk (Tabletop Game) / int_4446c4e0
comment
Dungeon-Based Economy: The castle and its vast dungeons bring a lot of adventurers and traders to the city of Greyhawk generating a lot of business, tax and treasure.
 Greyhawk (Tabletop Game) / int_4446c4e0
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Greyhawk (Tabletop Game) / int_4446c4e0
 Greyhawk (Tabletop Game) / int_47fea76b
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Butt-Monkey
 Greyhawk (Tabletop Game) / int_47fea76b
comment
Iuz offers sanctuary, authority and screaming victims to certain maniacal sorcerers in exchange for the use of their talents: this cabal includes Kermin Mindbender, Null, the mad illusionist Jumper, the vampire Maskaleyne and the unfortunate Vayne.
 Greyhawk (Tabletop Game) / int_47fea76b
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 Greyhawk (Tabletop Game) / int_47fea76b
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Greyhawk (Tabletop Game) / int_47fea76b
 Greyhawk (Tabletop Game) / int_485eb589
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Sealed Evil in a Can
 Greyhawk (Tabletop Game) / int_485eb589
comment
Sealed Evil in a Can: Several examples. Iuz (and eight other demigods, including two other evil ones) were trapped beneath Castle Greyhawk by Zagig Yragerne, who siphoned off their power to become a god himself. Fraz-Urb'luu was also trapped in Castle Greyhawk by Zagig, presumably as a practice run for his gambit at godhood. At the beginning of time, the unspeakably powerful and insane Tharizdun was trapped in a remote demiplane by the rest of the gods.
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 Greyhawk (Tabletop Game) / int_4a02a75e
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The Theocracy
 Greyhawk (Tabletop Game) / int_4a02a75e
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The Theocracy of the Pale is ruled by worshippers of the deity Pholtus and takes him as its deity.
 Greyhawk (Tabletop Game) / int_4a02a75e
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Greyhawk (Tabletop Game) / int_4a02a75e
 Greyhawk (Tabletop Game) / int_4c782fb9
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Gods Need Prayer Badly
 Greyhawk (Tabletop Game) / int_4c782fb9
comment
Gods Need Prayer Badly: Averted. While the gods of Oerth can derive extra power from worship, they do not need it to survive or be gods. Boccob, who has the not very reassuring nickname "The Uncaring", is actively worshiped by very few people, yet is still a greater god for example. Many deities with huge followings are less powerful than other deities with smaller ones.
 Greyhawk (Tabletop Game) / int_4c782fb9
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Greyhawk (Tabletop Game) / int_4c782fb9
 Greyhawk (Tabletop Game) / int_4c8a0849
type
Mirror Universe
 Greyhawk (Tabletop Game) / int_4c8a0849
comment
Mirror Universe: Oerth has several parallel worlds, including Aerth, Yarth, and Earth (and possibly Mystara and Nerath). The most notable, though, is Uerth, where everyone's alignment is switched (most notably Bilarro, the evil double of Robilar — though Robilar was already evil; Bilarro is just worse).
 Greyhawk (Tabletop Game) / int_4c8a0849
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Greyhawk (Tabletop Game) / int_4c8a0849
 Greyhawk (Tabletop Game) / int_5281d5b1
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Our Dwarves Are All the Same
 Greyhawk (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: But of course. The evil duergar got their start here, but they're the same kind of evil gray dwarves found on most standard D&D worlds so the point still stands.
 Greyhawk (Tabletop Game) / int_5281d5b1
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 Greyhawk (Tabletop Game) / int_52aa0c4a
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The Caligula
 Greyhawk (Tabletop Game) / int_52aa0c4a
comment
The Caligula: Ivid V, the Overking of the Great Kingdom of Aerdy, is repeatedly described as being demented, but also fiendishly clever. The Ivid Overkings' sadism and insanity has led Aerdy's Malachite Throne to be called the "Fiend-Seeing Throne" due to the belief that the Overkings either consort with or are flat-out possessed by fiends. Iuz is a particularly sadistic example. When he regained control of his realm in the 570s CY, he was unhappy with the changes that happened while he was trapped beneath Castle Greyhawk. He murdered thousands of people to show his anger, and used their remains to construct the ghoulish "Road of Bones" from his capital city Dorakaa to the Howling Hills.
 Greyhawk (Tabletop Game) / int_52aa0c4a
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Greyhawk (Tabletop Game) / int_52aa0c4a
 Greyhawk (Tabletop Game) / int_53f5119f
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The Dragon
 Greyhawk (Tabletop Game) / int_53f5119f
comment
The Dragon: Saint Kargoth to Demogorgon. Also Kas to Vecna.
 Greyhawk (Tabletop Game) / int_53f5119f
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 Greyhawk (Tabletop Game) / int_54547f2e
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Phantom Thief
 Greyhawk (Tabletop Game) / int_54547f2e
comment
Phantom Thief: Gord the Rogue. He steals mainly for the challenge (and because he loves treasure).
 Greyhawk (Tabletop Game) / int_54547f2e
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 Greyhawk (Tabletop Game) / int_556a4e20
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The Empire
 Greyhawk (Tabletop Game) / int_556a4e20
comment
The Empire: Several historical and present-time: The Ancient Suloise and Baklunish Empires, which basically destroyed each other in a magical nuclear war dubbed the Twin Cataclysms. The Great Kingdom of Aerdy, established by Oeridian tribes fleeing the Twin Cataclysms that destroyed the above-mentioned Suel and Baklunish nations. It once spanned most of the Flanaess, although it has since collapsed. Its two most recent successor states, the United Kingdom of Ahlissa and the Great Kingdom of Northern Aerdy, are borderline (especially the former) and both are competing to claim the legacy of their parent empire (earlier splinter nations like Furyondy and Nyrond or the Iron League tend to be considerably nicer though). The Empire of Iuz, spanning a fair chunk of the northern Flanaess and directly ruled by an evil demigod. The Scarlet Brotherhood intends to become one, but its internal struggles and rebellions among its conquered territories have prevented it (it doesn't help that for all their skill at playing The Chessmaster and Diabolical Mastermind, their military capabilities are comparably lacking).
 Greyhawk (Tabletop Game) / int_556a4e20
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Greyhawk (Tabletop Game) / int_556a4e20
 Greyhawk (Tabletop Game) / int_560e8d61
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Deceptive Disciple
 Greyhawk (Tabletop Game) / int_560e8d61
comment
Deceptive Disciple: An early pupil of Mordenkainen's, Natasha, seduced him, learned all that she could from him (even creating a well-known spell of her own, Tasha's Hideous Laughter), then betrayed him, surpassed him in power and went down in history as the Witch-Queen Iggwilv, ruler (for a time) of her own dark kingdom, author of the Demonomicon, one of the most authoritative treatises on demonology in the D&D multiverse, on-and-off lover of the Demon Prince Graz'zt, and mother of his greatest offspring, the demigod Iuz. Not that surprising, in retrospect, for a daughter of Baba Yaga...
 Greyhawk (Tabletop Game) / int_560e8d61
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Greyhawk (Tabletop Game) / int_560e8d61
 Greyhawk (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 Greyhawk (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: Plenty to go around, especially since several groups haven't even shaken off ordinary, intra-species racism.
 Greyhawk (Tabletop Game) / int_57b80b45
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Greyhawk (Tabletop Game) / int_57b80b45
 Greyhawk (Tabletop Game) / int_57d43e40
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Fantasy Counterpart Culture
 Greyhawk (Tabletop Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The Baklunish people are similar to real-world Middle Easterners. It's implied that the Rhenee are Roma, having arrived on Oerth from another place called "Rhop" — possibly Europe. The Great Kingdom of Aerdy had a Holy Roman Empire vibe to it, while Perrenland and the Theocracy of the Pale evoke medieval Switzerland and The Teutonic Knights, respectively, and the barbarians of the Thillronian Peninsula are pretty much Horny Vikings. The Olmans and the Flan are clearly based on Native Americans — the Flan on northern First Nations (Cree, Sioux, Iroquois, etc.), and the Olman on the southern nations, especially the Maya and Aztecs. The Flan, however, are a bit peculiar about this — they once had thriving, advanced kingdoms about two millenia ago or more, from which extremely powerful spellcasters like Vecna and Acererak came; by the time of the the Twin Cataclysms and the Great Migrations a little over a thousand years ago, however, they had reverted to "primitive" tribal enclaves for unknown reasons. Granted, giving rise to at least two of the setting's greatest evil sorcerers could just be related to said reasons, and the evil wizard-lord Keraptis (a third great evil arcanist) disappeared (and is usually claimed to have been killed) about thirteen hundred years ago. His rise and fall may have been part of a general downward trend that resulted in the collapse of civilization in the region. Records from the time are, to say the least, sketchy. Eventually, several of the more successful Flan groups integrated in or adopted the newcomers' hierarchy, meaning that sizable Flan-blooded populations are rather common, and a few nations are dominated by this ethnic group.
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Greyhawk (Tabletop Game) / int_57d43e40
 Greyhawk (Tabletop Game) / int_57dda60c
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The Emperor
 Greyhawk (Tabletop Game) / int_57dda60c
comment
The Emperor: The Overkings of Aerdy.
 Greyhawk (Tabletop Game) / int_57dda60c
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Greyhawk (Tabletop Game) / int_57dda60c
 Greyhawk (Tabletop Game) / int_59fe174d
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Devil, but No God
 Greyhawk (Tabletop Game) / int_59fe174d
comment
Devil, but No God: Tharizdun, an Omnicidal Maniac Eldritch Abomination, is the ultimate force of evil in the cosmology, with the power to force all other evil deities and fiends to do his bidding; there is no corresponding good counterpart. A direct confrontation between Tharizdun and the forces of good would have destroyed the multiverse, so the neutral gods tricked him into sealing himself into a trap. How dangerous is he considered? The pocket dimension he's sealed in has no exit at all, and the only possible area where it could be cracked open again is eternally guarded by an angel of the highest rank, with direct divine orders to vaporize anything and everything within vaporizing distance that tries to approach, without regard to alignment, circumstances, or intentions.
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Greyhawk (Tabletop Game) / int_59fe174d
 Greyhawk (Tabletop Game) / int_6076af84
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ForTheLulz
 Greyhawk (Tabletop Game) / int_6076af84
comment
For the Lulz: The mad archmage Zagig Yragerne created the wacky demiplanes of Dungeonland and the Isle of the Ape pretty much just because he could.
 Greyhawk (Tabletop Game) / int_6076af84
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Greyhawk (Tabletop Game) / int_6076af84
 Greyhawk (Tabletop Game) / int_60fa92ac
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Names to Run Away from Really Fast
 Greyhawk (Tabletop Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Iuz the Evil, Rary the Traitor, Dread Tharizdun, Ivid the Undying...
 Greyhawk (Tabletop Game) / int_60fa92ac
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Greyhawk (Tabletop Game) / int_60fa92ac
 Greyhawk (Tabletop Game) / int_62c1f9a9
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Evil Versus Oblivion
 Greyhawk (Tabletop Game) / int_62c1f9a9
comment
Evil Versus Oblivion: Almost all of the setting's conventional villains (orc warlords, decadent nobility, secret assassin cults and even full-on demon lords) oppose any effort to wake, free, or aid Tharizdun. The Age of Worms Adventure Path could have some villains (especially the churches of Hextor, Vecna and Erythnul, due to a cult of heretical dupes from all three religions) also act against the rise Kyuss and the coming of said Age of Worms (none of the three are particularly keen on the continent being overrun by weird undead spawn and worm-monsters).
 Greyhawk (Tabletop Game) / int_62c1f9a9
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Author Avatar
 Greyhawk (Tabletop Game) / int_66755d29
comment
Author Avatar: Mordenkainen (who you may recognize for being the author of many spells of inconsistent quality) was originally Gary Gygax's player character. Zagyg almost certainly was also an avatar for Gygax. So was Yrag the Lord. Bigby (he of the various "hand" spells) was an NPC henchman played by Gygax.
 Greyhawk (Tabletop Game) / int_66755d29
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 Greyhawk (Tabletop Game) / int_6b59ca9a
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Lady Land
 Greyhawk (Tabletop Game) / int_6b59ca9a
comment
Ladyland: The city of Hardby was founded by a Suel witch as a monument to the superiority of womankind after men caused a great magical war, and is traditionally ruled by an all-female council of gynocrats led by a despotrix. However, in recent years, male-dominated guilds and trade unions have been chipping away at their power.
 Greyhawk (Tabletop Game) / int_6b59ca9a
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Greyhawk (Tabletop Game) / int_6b59ca9a
 Greyhawk (Tabletop Game) / int_6bcfbc7e
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Fantasy Gun Control
 Greyhawk (Tabletop Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Guns are generally accepted not to work on Oerth, although exceptions are made in some cases for the hero-god Murlynd and his paladins.
 Greyhawk (Tabletop Game) / int_6bcfbc7e
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 Greyhawk (Tabletop Game) / int_6c953892
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Henotheistic Society
 Greyhawk (Tabletop Game) / int_6c953892
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Henotheistic Society: Several countries have a specific patron deity: The Theocracy of the Pale is ruled by worshippers of the deity Pholtus and takes him as its deity. In the early years of the game, the Archclericy of Veluna was dedicated to the deity St. Cuthbert.
 Greyhawk (Tabletop Game) / int_6c953892
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 Greyhawk (Tabletop Game) / int_6f398193
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Behemoth Battle
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comment
Behemoth Battle: On level 5 of the module WG7 Castle Greyhawk, a Players observe a battle between an Apparatus of Kwalish and an iron golem piloted by an orc. It's an Affectionate Parody of FASA's BattleTech game (the orc is even named "Fahzah").
 Greyhawk (Tabletop Game) / int_6f398193
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 Greyhawk (Tabletop Game) / int_703b3699
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Came Back Strong
 Greyhawk (Tabletop Game) / int_703b3699
comment
Came Back Strong: Centuries ago in the lands that would become the Great Kingdom, the Sorcerous Overlord Tuerny the Merciless (he of the eponymous Iron Flask) was Hoist by His Own Petard when demon lord Graz'zt broke Tuerny's arcane bindings, took him back to the Abyss through the Flask, and turned him into a dretch (a pathetically weak cannon fodder demon). Skip almost a thousand years, and Tuerny not only manages to return to Oerth, he does so as a mighty nalfeshnee demon (only third in power in the vanilla demonic hierarchy behind mariliths and balors, something which would typically take a dretch millenia or more to achieve), AND has managed to regain most of his arcane prowess (he's now a 17th-level wizard) on top of his demonic power.
 Greyhawk (Tabletop Game) / int_703b3699
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 Greyhawk (Tabletop Game) / int_705f57d0
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Demon Lords and Archdevils
 Greyhawk (Tabletop Game) / int_705f57d0
comment
Following Vecna's apotheosis, one of the most powerful mortal spellcasters on Oerth is the witch Iggwilv, who has enslaved genuine Demon Lords and used one to produce an heir: Iuz.
 Greyhawk (Tabletop Game) / int_705f57d0
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 Greyhawk (Tabletop Game) / int_70c06a09
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The Undead
 Greyhawk (Tabletop Game) / int_70c06a09
comment
The Undead: Notables include the liches Acererak and Vecna, described above. Also the first death knight, Saint Kargoth; the vampire Kas; and the piteous, zombie-like King Ivid the Undying. Ivid's state was a bit of Laser-Guided Karma, though; in his insanity, he arranged to get evil clerics to create a new type of powerful, free-willed undead, the Animus. He then proceeded to give the "gift" of death and reanimation as an animus to scores of lords, generals and priests without bothering to find out if they wanted it. Needless to say, a lot of his supporting hierarchy was either pissed or terrified they would be next; his own animus transformation following his assassination shattered what little lucidity he had left, leaving a paranoid, gibbering and unpredictable wreck, whose only notable accomplishment was completing the ruin of the Great Kingdom, his own realm.
 Greyhawk (Tabletop Game) / int_70c06a09
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Cooked to Death
 Greyhawk (Tabletop Game) / int_71ff7f0d
comment
Cooked to Death: In module WG7 Castle Greyhawk, adventure "Too Many Cooks", Mentu the Mind-Fileter traps the Player Characters in a room with a giant griddle for a floor and tries to bake them to death.
 Greyhawk (Tabletop Game) / int_71ff7f0d
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Combat Tentacles
 Greyhawk (Tabletop Game) / int_77666408
comment
Evard, inventor of D&D's rudest spell, Evard's Black Tentacles.
 Greyhawk (Tabletop Game) / int_77666408
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Greyhawk (Tabletop Game) / int_77666408
 Greyhawk (Tabletop Game) / int_777c0033
type
Technical Pacifist
 Greyhawk (Tabletop Game) / int_777c0033
comment
Technical Pacifist: The clerics of Zodal, god of mercy, are allowed to fight but typically deal nonlethal damage.
 Greyhawk (Tabletop Game) / int_777c0033
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 Greyhawk (Tabletop Game) / int_777c0033
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Greyhawk (Tabletop Game) / int_777c0033
 Greyhawk (Tabletop Game) / int_77aae115
type
Hated by All
 Greyhawk (Tabletop Game) / int_77aae115
comment
Hated by All: Basically every other country on the planet fears and hates the Empire Of Iuz.
 Greyhawk (Tabletop Game) / int_77aae115
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 Greyhawk (Tabletop Game) / int_77aae115
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 Greyhawk (Tabletop Game) / int_77f47fea
type
The Savage South
 Greyhawk (Tabletop Game) / int_77f47fea
comment
The Savage South: Much of the southern Flanaess has elements of this: The Hold of the Sea Princes. Before the Greyhawk Wars, it was a country of decadent, wealthy pirate lords who exploited and sold slaves kidnapped from the southern jungles. After the Wars, it was conquered by the Scarlet Brotherhood, who enjoyed setting the slaves and former slavemasters at each other's throats. Now, it's the center of a bloody civil war between the Brotherhood, various factions of the old regime, escaped slaves, and nihilistic servants of Dread Tharizdun; The homelands of the Scarlet Brotherhood, a group of Nazi-like martial artists who believe that the pale-skinned and fair-haired Suel are the "master race" of the world, and want to conquer that world and make the Suel its rulers; The Lordship of the Isles, which is a haven for pirates, slavers and scalawags. It betrayed the rest of the Iron League during the Greyhawk Wars and threw in with the Scarlet Brotherhood, whose operatives it now shelters. The Lordship is also known for its blood feud with the rival pirates of the Sea Barons; The Spindrift Isles were pleasant places to live...before they were driven out of their homes by the People of the Testing, an organization of elven fundamentalists obsessed with the mysteries of the elven gods but not caring what the impact of their attempting to solve these mysteries has on other races; The County (later Kingdom) of Sunndi is another pleasant place to live, but it has the Vast Swamp on its southern border, a bog inhabited by the bigoted toadlike god Wastri and his hateful followers; The Amedio Jungle and Hepmonaland are filled with dangerous savages, most of which are themselves of Sueloise descent, in addition to many dangerous monsters.
 Greyhawk (Tabletop Game) / int_77f47fea
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Greyhawk (Tabletop Game) / int_77f47fea
 Greyhawk (Tabletop Game) / int_7eaf99d
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Malevolent Architecture
 Greyhawk (Tabletop Game) / int_7eaf99d
comment
Malevolent Architecture: Castle Greyhawk is one big, mile-deep Death Trap. The Tomb of Horrors, meanwhile, makes Castle Greyhawk look like one o' them bouncy castles.
 Greyhawk (Tabletop Game) / int_7eaf99d
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Greyhawk (Tabletop Game) / int_7eaf99d
 Greyhawk (Tabletop Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Greyhawk (Tabletop Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The demon Fraz-Urb'luu was released from his imprisonment by two foolish adventurers. So were Iuz, Zuggtmoy and many many others—mostly by the same band of intrepid adventurers (Gary Gygax's original gaming group).
 Greyhawk (Tabletop Game) / int_7fbb2a3
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Greyhawk (Tabletop Game) / int_7fbb2a3
 Greyhawk (Tabletop Game) / int_80cd1f62
type
God of Evil
 Greyhawk (Tabletop Game) / int_80cd1f62
comment
God of Evil: There are dozens of evil gods, though Tharizdun is the one who most closely embodied pure, destructive evil.
 Greyhawk (Tabletop Game) / int_80cd1f62
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 Greyhawk (Tabletop Game) / int_80cd1f62
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Greyhawk (Tabletop Game) / int_80cd1f62
 Greyhawk (Tabletop Game) / int_81c72ad5
type
Vestigial Empire
 Greyhawk (Tabletop Game) / int_81c72ad5
comment
Vestigial Empire: The fractured Great Kingdom, now split into numerous warring states. The successor-states born from its final collapse are at each other's throats, but those successor-states who'd seceded in the previous centuries (the Great Kingdom's been losing chunks for a long time) get along pretty well for the most part.
 Greyhawk (Tabletop Game) / int_81c72ad5
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Greyhawk (Tabletop Game) / int_81c72ad5
 Greyhawk (Tabletop Game) / int_82d2715f
type
Magitek
 Greyhawk (Tabletop Game) / int_82d2715f
comment
Magitek: The Machine of Lum the Mad, the Mighty Servant of Leuk-o, the Doomgrinder and the Apparatus of Kwalish. The first three are also in the Artifact of Doom category. Rary is fond of creating Clockwork Creatures.
 Greyhawk (Tabletop Game) / int_82d2715f
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Greyhawk (Tabletop Game) / int_82d2715f
 Greyhawk (Tabletop Game) / int_83adb272
type
Crystal Dragon Jesus
 Greyhawk (Tabletop Game) / int_83adb272
comment
Crystal Dragon Jesus: The faith of Al'Akbar, the patron demigod of the Baklunish people, is strongly based on Islam, down to the division between Shiite and Sunni sects. His holy artifacts, the Cup and Talisman of Al'Akbar, were originally published in Strategic Review #7 as fictional Muslim relics. The name is rather revealing — it's a shortened version of "Allah akbar", "God is great", a common Muslim saying.
 Greyhawk (Tabletop Game) / int_83adb272
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Greyhawk (Tabletop Game) / int_83adb272
 Greyhawk (Tabletop Game) / int_8409a385
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Exactly What It Says on the Tin
 Greyhawk (Tabletop Game) / int_8409a385
comment
The County (later Kingdom) of Sunndi is another pleasant place to live, but it has the Vast Swamp on its southern border, a bog inhabited by the bigoted toadlike god Wastri and his hateful followers;
 Greyhawk (Tabletop Game) / int_8409a385
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Greyhawk (Tabletop Game) / int_8409a385
 Greyhawk (Tabletop Game) / int_8774fb47
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Eldritch Abomination
 Greyhawk (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: In addition to the expected D&D aberration races such as mind flayers and aboleths, Oerth has Dread Tharizdun, an Omnicidal Maniac Mad God said to be a swirling spiral of black entropy, who wishes to return all of existence to oblivion. Another would be Kyuss, The Worm That Walks (that's his actual title AND a totally accurate description), an ancient human priest currently in mid-ascent to godhood who's the originator of a number of worm/bug-related undead, aberration, and undead abberation monster species, currently a gigantic, vaguely humanoid mass of wriggling worms attempting to usher in the Age Of Worms, which will mark his ascension (which between that or Tharizdun's end goal would be worse is largely a matter of opinion and semantics).
 Greyhawk (Tabletop Game) / int_8774fb47
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Greyhawk (Tabletop Game) / int_8774fb47
 Greyhawk (Tabletop Game) / int_8967e17f
type
Back from the Dead
 Greyhawk (Tabletop Game) / int_8967e17f
comment
Back from the Dead: After Rary killed him, Tenser was revived through a clone of himself he had hidden away. Of course, this being D&D, there are quite a few ways this can happen.
 Greyhawk (Tabletop Game) / int_8967e17f
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Greyhawk (Tabletop Game) / int_8967e17f
 Greyhawk (Tabletop Game) / int_89a10399
type
Alien Episode
 Greyhawk (Tabletop Game) / int_89a10399
comment
Alien Episode: The legendary module Expedition to the Barrier Peaks pulls a masterful Bait-and-Switch on the players by setting up a search for the cave where several monsters that have been terrorizing the countryside have come from, only to turn out that the "cave" is actually a spaceship that has crashed a long time ago and is still functional enough that it can deploy Attack Drone and Sentry Gun countermeasures against the intruding heroes.
 Greyhawk (Tabletop Game) / int_89a10399
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Greyhawk (Tabletop Game) / int_89a10399
 Greyhawk (Tabletop Game) / int_8f37b
type
Medieval Stasis
 Greyhawk (Tabletop Game) / int_8f37b
comment
Medieval Stasis: It's a D&D setting, so part for the course, really; the technology of centuries past appears more or less on the level of the modern day, and guns are rare to nonexistent. A Dragon article suggests it'll eventually pull itself out of this, though.
 Greyhawk (Tabletop Game) / int_8f37b
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Greyhawk (Tabletop Game) / int_8f37b
 Greyhawk (Tabletop Game) / int_90e31482
type
Laser-Guided Karma
 Greyhawk (Tabletop Game) / int_90e31482
comment
Ivid's state was a bit of Laser-Guided Karma, though; in his insanity, he arranged to get evil clerics to create a new type of powerful, free-willed undead, the Animus. He then proceeded to give the "gift" of death and reanimation as an animus to scores of lords, generals and priests without bothering to find out if they wanted it. Needless to say, a lot of his supporting hierarchy was either pissed or terrified they would be next; his own animus transformation following his assassination shattered what little lucidity he had left, leaving a paranoid, gibbering and unpredictable wreck, whose only notable accomplishment was completing the ruin of the Great Kingdom, his own realm.
 Greyhawk (Tabletop Game) / int_90e31482
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Greyhawk (Tabletop Game) / int_90e31482
 Greyhawk (Tabletop Game) / int_9620c3a1
type
God-Emperor
 Greyhawk (Tabletop Game) / int_9620c3a1
comment
God-Emperor: Iuz is a half-demonic being, head of state, and focus of a Religion of Evil all in one.
 Greyhawk (Tabletop Game) / int_9620c3a1
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Greyhawk (Tabletop Game) / int_9620c3a1
 Greyhawk (Tabletop Game) / int_99155362
type
Healer God
 Greyhawk (Tabletop Game) / int_99155362
comment
Healer God: Pelor was the popular sun god of light, strength and healing.
 Greyhawk (Tabletop Game) / int_99155362
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Greyhawk (Tabletop Game) / int_99155362
 Greyhawk (Tabletop Game) / int_997d5872
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"Ass" in Ambassador
 Greyhawk (Tabletop Game) / int_997d5872
comment
"Ass" in Ambassador: After the Greyhawk Wars, part of the peace treaty required the creation of embassies in the city of Greyhawk to try and prevent such a massive disaster in the future by making sure each power bloc or great power had at least the ability to negotiate in good faith with each other at all times. Iuz, being an evil half-fiend demigod with a massively expanded empire thanks to said war, showed his contempt for the whole thing by sending as his representative the worst possible candidate: one of his clerics named Pyremiel Alexane, who looks like a mummified corpse and has a bevy of odious features and behaviors (he has wracking coughs that make him spit out black phlegm, smells terrible from his nonexistent hygiene, picks his claw-like nails in public specifically to gross people out, eats like a pig in a trough, etc...). And to top it off, the guy is a smug, smarmy jerkass toward everybody. In his game stats writeup, he actually has a Charisma stat of 3 (the absolute human minimum in D&D).
 Greyhawk (Tabletop Game) / int_997d5872
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Greyhawk (Tabletop Game) / int_997d5872
 Greyhawk (Tabletop Game) / int_9cc1a329
type
Upper-Class Twit
 Greyhawk (Tabletop Game) / int_9cc1a329
comment
Upper-Class Twit: One reason the Great Kingdom of Aerdy declined so quickly in The Cycle of Empires was because the Overkings of House Rax were Royal Brats who oversaw Decadent Courts. The Living Greyhawk Gazetteer describes the Overkings of this time as "buffoons and incompetents". They eventually suffered a 0% Approval Rating and were easily overthrown by House Naelax, who seized the Malachite Throne in the Turmoil Between Crowns.
 Greyhawk (Tabletop Game) / int_9cc1a329
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Greyhawk (Tabletop Game) / int_9cc1a329
 Greyhawk (Tabletop Game) / int_9d9a875f
type
Character Alignment
 Greyhawk (Tabletop Game) / int_9d9a875f
comment
Character Alignment: Present as in all D&D settings. True Neutral: invoked In earlier Greyhawk stories and adventures, a lot of emphasis was placed on some characters' obsession with preserving the balance, especially the archmage Mordenkainen. To truly understand Mordenkainen's dedication to neutrality and balance, consider this: Mordenkainen released a sealed evil demigod from beneath Castle Greyhawk, simply because good was "too powerful". Of course, what Mordenkainen thought he was releasing was a demon lord, not a demigod: he's been spending most of his career since then trying to balance the scales in the opposite direction.
 Greyhawk (Tabletop Game) / int_9d9a875f
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Greyhawk (Tabletop Game) / int_9d9a875f
 Greyhawk (Tabletop Game) / int_a32334b4
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Canon Discontinuity
 Greyhawk (Tabletop Game) / int_a32334b4
comment
Canon Discontinuity: It would be a stretch to assume Castle Greyhawk the module is meant to be taken seriously in the first place with its vast number of sketch comedy scenes. Among these being Jubilex and his pet parrot as well as the cast of Star Trek: The Original Series. However, if you did, then Greyhawk Ruins certainly retcons it.
 Greyhawk (Tabletop Game) / int_a32334b4
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 Greyhawk (Tabletop Game) / int_a45ca6ee
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Fantasy Counterpart Map
 Greyhawk (Tabletop Game) / int_a45ca6ee
comment
Fantasy Counterpart Map: Originally had the most literal version of this trope. For his home game, Gary Gygax initially used a map of the Midwestern US for the locations on the Flanaess, with Greyhawk itself mapped to Chicago. For obvious reasons, the map was redone once the world was published as a product, with some callbacks to the original map left, such as the Nyr Dyv looking like Lake Superior.
 Greyhawk (Tabletop Game) / int_a45ca6ee
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Greyhawk (Tabletop Game) / int_a45ca6ee
 Greyhawk (Tabletop Game) / int_a60f7120
type
Physical God
 Greyhawk (Tabletop Game) / int_a60f7120
comment
Physical God: All of the gods are capable of taking material form, but the ones who most often walk the Oerth are Iuz, who rules an Evil Empire as its god-king, and Saint Cuthbert, who often dispatches avatars to fight Iuz.
 Greyhawk (Tabletop Game) / int_a60f7120
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Greyhawk (Tabletop Game) / int_a60f7120
 Greyhawk (Tabletop Game) / int_a75c8dc9
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Left-Justified Fantasy Map
 Greyhawk (Tabletop Game) / int_a75c8dc9
comment
Left-Justified Fantasy Map: Inverted—to the west lies the trackless Sea of Dust, all that remains of the Suel Imperium after the Rain of Colorless Fire burnt it to ashes. The ocean lies to the east and south.
 Greyhawk (Tabletop Game) / int_a75c8dc9
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Greyhawk (Tabletop Game) / int_a75c8dc9
 Greyhawk (Tabletop Game) / int_a7e424c
type
Doctor Whomage
 Greyhawk (Tabletop Game) / int_a7e424c
comment
Doctor Whomage: An oblong blue box appears out of nowhere. Out of it appears a halfling wearing a large floppy hat and a long multicolored scarf around his neck (AKA the Fourth Doctor played by Tom Baker) who calls himself Professor Why. He is accompanied by two beautiful women who appear to have no romantic interest in him (Companions) and an armor-wearing dog called B-9 (K-9). The professor calls the blue box the CURDIS (Chronically Unable to Reach Destination In Silence). If the PCs enter it, they discover that it is Bigger on the Inside. The Professor cannot control the CURDIS's movements. Similarly, in the adventure published in Dragon #100, "The City Beyond the Gate"note Part of the Greyhawk setting by dint of the party's quest to retrieve the Mace of Saint Cuthbert, a random encounter can have the party (having been transported to 1980s London) come across a police box. If they hang around enough, a tall man in a multi-colored scarf, a pretty woman and a robot dog enter in and the box disappears. No stats are provided to try and avoid the Lord British Postulate.
 Greyhawk (Tabletop Game) / int_a7e424c
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 Greyhawk (Tabletop Game) / int_a836c7fb
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Forest of Perpetual Autumn
 Greyhawk (Tabletop Game) / int_a836c7fb
comment
Forest of Perpetual Autumn: In supplement WG7 Castle Greyhawk. Level 4 of the Castle, "There's No Place Like Up", takes place almost entirely in an extradimensional area called "Eternal Autumn Woods". Most of the area consists of a forest with gold, orange and red colored leaves. The ground is covered with things like piles of raked leaves and bushels of apples.
 Greyhawk (Tabletop Game) / int_a836c7fb
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Greyhawk (Tabletop Game) / int_a836c7fb
 Greyhawk (Tabletop Game) / int_a95fc331
type
Mad God
 Greyhawk (Tabletop Game) / int_a95fc331
comment
Mad God: Several evil gods come off as at least sociopaths or psychopaths, but two gods deserve special mention: Zagyg (who prior to ascention was known as the mad archmage, and hasn't become any saner afterwards; not evil, though) and Dread Tharizdun (a monster wanting to unravel the universe).
 Greyhawk (Tabletop Game) / int_a95fc331
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Greyhawk (Tabletop Game) / int_a95fc331
 Greyhawk (Tabletop Game) / int_a971e83c
type
Hidden Elf Village
 Greyhawk (Tabletop Game) / int_a971e83c
comment
Hidden Elf Village: The elven kingdom of Celene, which refused to aid its human allies during the Greyhawk Wars. The elven race as a whole tends to subvert this, as while they will help humans and other races in need, they're just more comfortable living among their own kind. Even within Celene itself, many elves disagreed with their queen's decision to not help their human neighbors, and work to help the humans anyway.
 Greyhawk (Tabletop Game) / int_a971e83c
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Greyhawk (Tabletop Game) / int_a971e83c
 Greyhawk (Tabletop Game) / int_af11866
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Wizarding School
 Greyhawk (Tabletop Game) / int_af11866
comment
Wizarding School: Castle Greyhawk's Tower Of Magic was this in the backstory. Having classrooms, libraries, workshops and dormitories for the wizard Zagyg's apprentices. A more accessible version is the University of Magical Arts in the city of Greyhawk proper.
 Greyhawk (Tabletop Game) / int_af11866
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 Greyhawk (Tabletop Game) / int_af3ea0e3
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Face–Heel Turn
 Greyhawk (Tabletop Game) / int_af3ea0e3
comment
Face–Heel Turn: Rary and Robilar. This was a bit controversial, since they immediately signaled their new priorities by attempting to sabotage a major peace summit, going to unusual lengths to kill a few former associates while they were at it. It would eventually be revealed that it wasn't Robilar.
 Greyhawk (Tabletop Game) / int_af3ea0e3
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Greyhawk (Tabletop Game) / int_af3ea0e3
 Greyhawk (Tabletop Game) / int_b2280b66
type
Retcon
 Greyhawk (Tabletop Game) / int_b2280b66
comment
Retcon: After Gygax and Kuntz both left TSR, in the Greyhawk Wars storyline, Kuntz's character Lord Robilar betrayed his friends, killing some of them; Kuntz was none too happy. Twenty years later, Wizards of the Coast published Expedition to the Ruins of Greyhawk, in which it's retconned that Robilar had been replaced by an evil double from a Mirror Universe.
 Greyhawk (Tabletop Game) / int_b2280b66
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Evil Is Not Well-Lit
 Greyhawk (Tabletop Game) / int_b31c84f9
comment
Evil Is Not Well-Lit: Dorakaa, the Capital city of the Empire Of Iuz, is permanently dark and overcast due to Iuz's Weather Control powers.
 Greyhawk (Tabletop Game) / int_b31c84f9
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 Greyhawk (Tabletop Game) / int_b36123ce
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The Cycle of Empires
 Greyhawk (Tabletop Game) / int_b36123ce
comment
The Cycle of Empires: Zigzagged by the Great Kingdom of Aerdy. When the setting's timeline starts, it's in the Decay phase with Ivid V as Overking, the outer provinces almost independent, most of its other territories being separate states and Decadent Courts and malevolent nobility being the typical order of things. Ironically, it actually reversed itself during the Turmoil Between Crowns, when the Ivid Overkings of House Naelax seized the Malachite Throne from the Upper Class Twits of House Rax. House Rax had almost led the empire to the Long Night phase, but Ivid I actually brought the empire almost back into a Stabilization phase. Unfortunately, it's since gone back into the Decay phase. The sourcebook "Ivid The Undying" depicts Aerdy in the Long Night phase. Ivid V still reigns in the imperial capital of Rauxes, but the provincial nobles hate his guts and nobody outside his immediate domain listens to him.
 Greyhawk (Tabletop Game) / int_b36123ce
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Greyhawk (Tabletop Game) / int_b36123ce
 Greyhawk (Tabletop Game) / int_b38b6147
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Science Fantasy
 Greyhawk (Tabletop Game) / int_b38b6147
comment
Science Fantasy: Expedition to the Barrier Peaks. It concerns a crashed spaceship filled with aliens and robots—in the fantasy world of Greyhawk. The players can even hijack a suit of Powered Armor and take it with them after the adventure ends (though thankfully it has limited fuel). Needless to say, many fans consider it Fanon Discontinuity. However, there have been a number of Shout Outs to it over the years. 4th edition even included stats for the Vegepygmy (an enemy introduced here) and a number of the classical sci-fi weapons.
 Greyhawk (Tabletop Game) / int_b38b6147
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Greyhawk (Tabletop Game) / int_b38b6147
 Greyhawk (Tabletop Game) / int_b4754f84
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The Worm That Walks
 Greyhawk (Tabletop Game) / int_b4754f84
comment
Another would be Kyuss, The Worm That Walks (that's his actual title AND a totally accurate description), an ancient human priest currently in mid-ascent to godhood who's the originator of a number of worm/bug-related undead, aberration, and undead abberation monster species, currently a gigantic, vaguely humanoid mass of wriggling worms attempting to usher in the Age Of Worms, which will mark his ascension (which between that or Tharizdun's end goal would be worse is largely a matter of opinion and semantics).
 Greyhawk (Tabletop Game) / int_b4754f84
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 Greyhawk (Tabletop Game) / int_b53077b3
type
Take That!
 Greyhawk (Tabletop Game) / int_b53077b3
comment
Take That!: The bizarre Egg of Coot, a ruler in the Blackmoor area, was a jab at a certain Greg(g) Scott, a member of the Midwest Military Simulation Association and wargame miniatures manufacturer with whom Dave Arneson had previously clashed. (It's often mistaken for a jab at E. Gary Gygax.) The Castle Greyhawk module had some very heavy ones to Gary Gygax and his style of adventure design. As Gygax had just been kicked out of the company, most people didn't take it in good fun.
 Greyhawk (Tabletop Game) / int_b53077b3
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Greyhawk (Tabletop Game) / int_b53077b3
 Greyhawk (Tabletop Game) / int_b8878bff
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Throne Made of X
 Greyhawk (Tabletop Game) / int_b8878bff
comment
Throne Made of X: The Malachite Throne of the Great Kingdom of Aerdy. The stone was pulled from a cavern called the Cauldron of Night. Also an Artifact of Doom.
 Greyhawk (Tabletop Game) / int_b8878bff
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Greyhawk (Tabletop Game) / int_b8878bff
 Greyhawk (Tabletop Game) / int_b8d3f642
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Illegal Religion
 Greyhawk (Tabletop Game) / int_b8d3f642
comment
Illegal Religion: In the Theocracy of the Pale, the only legal religion is that of Pholtus — all other religions are expressly forbidden. In many areas religions based on evil deities are officially forbidden because of the death and destruction their worshipers tend to cause.
 Greyhawk (Tabletop Game) / int_b8d3f642
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 Greyhawk (Tabletop Game) / int_b8dde2
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Evil Overlord
 Greyhawk (Tabletop Game) / int_b8dde2
comment
Evil Overlord: Iuz is the present holder of that title, but Greyhawk has suffered under many, many others — Lum the Mad, Shattados, Kyuss, Iggwilv, Ivid V and many others.
 Greyhawk (Tabletop Game) / int_b8dde2
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Greyhawk (Tabletop Game) / int_b8dde2
 Greyhawk (Tabletop Game) / int_bbfaa837
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Knight Templar
 Greyhawk (Tabletop Game) / int_bbfaa837
comment
The Theocracy of the Pale, a nation of Knight Templars who persecute any religion except that of Pholtus;
 Greyhawk (Tabletop Game) / int_bbfaa837
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 Greyhawk (Tabletop Game) / int_c1c29f00
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Character Level
 Greyhawk (Tabletop Game) / int_c1c29f00
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The Iron Crown of the Bandit Kingdoms gives its wearer immunity to several mind control spells and increases a fighter's Character Level by one.
 Greyhawk (Tabletop Game) / int_c1c29f00
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Greyhawk (Tabletop Game) / int_c1c29f00
 Greyhawk (Tabletop Game) / int_c2288824
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A Nazi by Any Other Name
 Greyhawk (Tabletop Game) / int_c2288824
comment
A Nazi by Any Other Name: The Scarlet Brotherhood, a group of blond, fair-skinned human supremacists who practice selective breeding amongst themselves, and are devoted to exterminating certain groups of humanoids (like elves and dwarves) and making slaves of others (like goblins and orcs).
 Greyhawk (Tabletop Game) / int_c2288824
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 Greyhawk (Tabletop Game) / int_c335b9ec
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Irony
 Greyhawk (Tabletop Game) / int_c335b9ec
comment
Irony: The toad-like demigod Wastri, whose priests themselves become more toadlike over time, is basically the patron of humano-centric Fantastic Racism, amusingly enough. Lampshaded in The Living Greyhawk Gazetteer:
 Greyhawk (Tabletop Game) / int_c335b9ec
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 Greyhawk (Tabletop Game) / int_c75df49a
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Shout-Out
 Greyhawk (Tabletop Game) / int_c75df49a
comment
However, there have been a number of Shout Outs to it over the years. 4th edition even included stats for the Vegepygmy (an enemy introduced here) and a number of the classical sci-fi weapons.
 Greyhawk (Tabletop Game) / int_c75df49a
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 Greyhawk (Tabletop Game) / int_c8c968c3
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The Alliance
 Greyhawk (Tabletop Game) / int_c8c968c3
comment
The Great Kingdom of Aerdy, established by Oeridian tribes fleeing the Twin Cataclysms that destroyed the above-mentioned Suel and Baklunish nations. It once spanned most of the Flanaess, although it has since collapsed. Its two most recent successor states, the United Kingdom of Ahlissa and the Great Kingdom of Northern Aerdy, are borderline (especially the former) and both are competing to claim the legacy of their parent empire (earlier splinter nations like Furyondy and Nyrond or the Iron League tend to be considerably nicer though).
 Greyhawk (Tabletop Game) / int_c8c968c3
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 Greyhawk (Tabletop Game) / int_cb2d889
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Won the War, Lost the Peace
 Greyhawk (Tabletop Game) / int_cb2d889
comment
Won the War, Lost the Peace: This happened to Nyrond during the Greyhawk Wars. It successfully repulsed the Great Kingdom's invasion, but its economy was devastated and it suffered a staggering loss of life. Much of its infrastructure was in shambles, its treasury nearly bankrupt and most of its leaders blinkered and myopic. King Archbold III stubbornly kept funding a large army on the country's eastern border after the war, even as many citizens were on the verge of starvation and rebellion because of the massive taxes Archbold demanded. Things have gotten better since Crown Prince Lynwerd took the throne, as he cut taxes to reasonable levels and shifted his focus on rebuilding infrastructure, but Nyrond is still a pale shadow of what it was before the Wars.
 Greyhawk (Tabletop Game) / int_cb2d889
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Greyhawk (Tabletop Game) / int_cb2d889
 Greyhawk (Tabletop Game) / int_cbe687ab
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Corrupt Corporate Executive
 Greyhawk (Tabletop Game) / int_cbe687ab
comment
The City of Greyhawk itself qualifies: although it has many good inhabitants, the city is essentially run by a council of merchant guildmasters and leaders of organized crime. The rich — and/or the magically talented — live in luxury among gardens, fine restaurants and concert halls, while at the other end of town overpopulated slums are so rife with crime and disease that being a member of the Beggar's Guild is a step up.
 Greyhawk (Tabletop Game) / int_cbe687ab
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Greyhawk (Tabletop Game) / int_cbe687ab
 Greyhawk (Tabletop Game) / int_d496979d
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Lawful Good
 Greyhawk (Tabletop Game) / int_d496979d
comment
The Silver Crown of Veluna. When worn by a Lawful character, it radiates a Protection from Evil effect. If worn by a Lawful Good or Neutral Good character, it gives +4 to Wisdom.
 Greyhawk (Tabletop Game) / int_d496979d
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Greyhawk (Tabletop Game) / int_d496979d
 Greyhawk (Tabletop Game) / int_d62dd556
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The Chessmaster
 Greyhawk (Tabletop Game) / int_d62dd556
comment
The Scarlet Brotherhood intends to become one, but its internal struggles and rebellions among its conquered territories have prevented it (it doesn't help that for all their skill at playing The Chessmaster and Diabolical Mastermind, their military capabilities are comparably lacking).
 Greyhawk (Tabletop Game) / int_d62dd556
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Greyhawk (Tabletop Game) / int_d62dd556
 Greyhawk (Tabletop Game) / int_d7f4e6e1
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Mysterious Antarctica
 Greyhawk (Tabletop Game) / int_d7f4e6e1
comment
And the northernmost point on the map, the Land of Black Ice, might as well be transplanted from Mysterious Antarctica, only with black-colored ice.
 Greyhawk (Tabletop Game) / int_d7f4e6e1
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Greyhawk (Tabletop Game) / int_d7f4e6e1
 Greyhawk (Tabletop Game) / int_dc1761bd
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A God Am I
 Greyhawk (Tabletop Game) / int_dc1761bd
comment
Vecna: The ultimate evil sorcerer made good. Er, evil. Star of a series of popular adventures (including the awesomely named Die, Vecna, Die!), Vecna ultimately achieved actual godhood as Oerth's God of Secrets. How powerful is this guy? Two artifact tier items are his gouged-out eye and his hacked-off hand, left behind due to his near-fatal confrontation with Kas. By 3rd edition, Vecna was so iconic that he became one of the gods of Dungeons & Dragons in general, typically holding the post of "God of Secrets, Black Magic and/or Necromancy and Forbidden Lore". So did his Hand and Eye.
 Greyhawk (Tabletop Game) / int_dc1761bd
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 Greyhawk (Tabletop Game) / int_dee04580
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Our Gnomes Are Weirder
 Greyhawk (Tabletop Game) / int_dee04580
comment
Our Gnomes Are Weirder: Well, not really in this case; they're completely conventional D&D gnomes with the regular subraces like svirfneblin familiar to most players.
 Greyhawk (Tabletop Game) / int_dee04580
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 Greyhawk (Tabletop Game) / int_e03070b7
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Dystopia Justifies the Means
 Greyhawk (Tabletop Game) / int_e03070b7
comment
Dystopia Justifies the Means: The whole goal of the Empire Of Iuz is pretty much just to spread as much evil and suffering as possible. The Living Greyhawk Gazeteer even notes that the Empire's "chief export is misery"
 Greyhawk (Tabletop Game) / int_e03070b7
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 Greyhawk (Tabletop Game) / int_e46b6d66
type
RagTagBandOfMisfits
 Greyhawk (Tabletop Game) / int_e46b6d66
comment
Ragtag Band of Misfits: Fairly common to any Dungeons & Dragons setting, but Greyhawk can have some particularly odd ones. Mordenkainen used to belong to one that turned out to include the Big Bad Iggwilv when she was starting out, for example. Paul Kidd created one of the oddest adventuring bands this side of Planescape for his Greyhawk stories. How often do you see an adventuring band comprised of a human Ranger with an attitude befitting a Paladin, a still-sentient redeemed and very friendly Hellhound's skin, a fairy sorceress (with a crush on the Ranger), a naive young adventurer-wannabe, a shy and humble sphinx, and a Motor Mouthed merchant (who eventually ends up as a badger), to say nothing of the prissy sentient sword?
 Greyhawk (Tabletop Game) / int_e46b6d66
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Greyhawk (Tabletop Game) / int_e46b6d66
 Greyhawk (Tabletop Game) / int_e543a655
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Light Is Not Good
 Greyhawk (Tabletop Game) / int_e543a655
comment
Light Is Not Good: The ancient, defunct Suel Imperium, whose humans were fair-skinned and -haired, was clearly more wicked than its enemy the Baklunish Empire. Its modern descendants, the Suloise ethnic group, has mostly managed to cast off the attitude and reputation. However, certain secretive racist groups continue to plot.
 Greyhawk (Tabletop Game) / int_e543a655
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 Greyhawk (Tabletop Game) / int_e5c9dde9
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Mechanical Horse
 Greyhawk (Tabletop Game) / int_e5c9dde9
comment
Mechanical Horse: Lord Robilar has one that Rary the Archmage built for him. Actually, Rary is rather fond of building magical automatons generally, including a full-sized dragon.
 Greyhawk (Tabletop Game) / int_e5c9dde9
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 Greyhawk (Tabletop Game) / int_ea0f58c0
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God's Hands Are Tied
 Greyhawk (Tabletop Game) / int_ea0f58c0
comment
God's Hands Are Tied: It's generally accepted that the gods cannot intervene directly on Oerth without starting the Apocalypse, and can only act through their mortal servants. This typically takes the form of granting divine spells, although they can act on a larger scale if their mortal servants meet the right conditions, such as using an Artifact of Doom. Exceptions to the rule are gods who actually dwell on the Prime Material Plane such as Iuz and Wastri (who tend to be among the weakest gods (AKA demigods), though still far more powerful than most mortals). St. Cuthbert has also appeared on the material plane on a couple of occasions, although it's implied that the gods of evil may be able to do the same at some point to restore the balance.
 Greyhawk (Tabletop Game) / int_ea0f58c0
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 Greyhawk (Tabletop Game) / int_ea8168f
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Crossover Cosmology
 Greyhawk (Tabletop Game) / int_ea8168f
comment
Crossover Cosmology: Iuz is the grandson of both Baba Yaga and (maybe) Nyarlathotep.
 Greyhawk (Tabletop Game) / int_ea8168f
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 Greyhawk (Tabletop Game) / int_eb7c34cf
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Crossover
 Greyhawk (Tabletop Game) / int_eb7c34cf
comment
Crossover: Greyhawk has crossed over with numerous other D&D settings, though most of these crossovers are of dubious canon at best. Oerth is one D&D world among many connected through the Spelljammer, Ravenloft, and Planescape campaign settings, at least until 3rd Edition when different settings were given their own cosmologies. Vecna and his traitorous lieutenant, Kas, were briefly imprisoned in the Demiplane of Dread, home of the Ravenloft setting. Azalin Rex, one of the archvillains of Ravenloft, also originally hailed from Oerth. One of the last 2nd edition scenarios, Die, Vecna, Die!, took the players on a tour of many settings, among them Greyhawk, Ravenloft and Planescape to stop said Vecna in his bid for godhood. The canon nature of several events there is hard to doubt considering that Vecna was at least partially successful if 3rd edition is anything to go by. Duke Rowan Darkwood, one of the prime movers in the Planescape setting, was born on Oerth. He later used magic to travel to the world of Forgotten Realms, and from there to the City of Sigil in Planescape. Mordenkainen, along with Elminster from Forgotten Realms and Dalamar from Dragonlance, was one of the "Wizards Three", a trio of archmages who met for friendly get-togethers in a humorous column in Dragon written by Ed Greenwood. The grandson of Khelben "Blackstaff" Arunsun from Forgotten Realms, Khelben the Younger, took up planewalking and settled down on Oerth. Completely canon however is the presence of various spells bearing the name of Greyhawk mages (such as Mordenkainen) in other settings. One would suspect Planewalkers were involved at some point.
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 Greyhawk (Tabletop Game) / int_ee302ebd
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Barbarian Tribe
 Greyhawk (Tabletop Game) / int_ee302ebd
comment
The Hold of Stonefist, whose residents are Barbarian Tribes like the Frost, Ice and Snow Barbarians but are also Ax-Crazy psychopaths that even disgust the other barbarians;
 Greyhawk (Tabletop Game) / int_ee302ebd
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 Greyhawk (Tabletop Game) / int_f19ee38d
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Fantasy Aliens
 Greyhawk (Tabletop Game) / int_f19ee38d
comment
Fantasy Aliens: Expedition to the Barrier Peaks is an adventure module where a group of adventurers from the otherwise firmly fantasy world explore a cavern that turns out to be the long-buried remnants of a crashed starship. Within it, the characters will find themselves battling malfunctioning robots and alien creatures and may be able to scavenge advanced energy weapons and Powered Armor.
 Greyhawk (Tabletop Game) / int_f19ee38d
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 Greyhawk (Tabletop Game) / int_f55e0154
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True Neutral
 Greyhawk (Tabletop Game) / int_f55e0154
comment
True Neutral: invoked In earlier Greyhawk stories and adventures, a lot of emphasis was placed on some characters' obsession with preserving the balance, especially the archmage Mordenkainen. To truly understand Mordenkainen's dedication to neutrality and balance, consider this: Mordenkainen released a sealed evil demigod from beneath Castle Greyhawk, simply because good was "too powerful". Of course, what Mordenkainen thought he was releasing was a demon lord, not a demigod: he's been spending most of his career since then trying to balance the scales in the opposite direction.
 Greyhawk (Tabletop Game) / int_f55e0154
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 Greyhawk (Tabletop Game) / int_f5eb2d5b
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Stern Sun Worshippers
 Greyhawk (Tabletop Game) / int_f5eb2d5b
comment
Stern Sun Worshippers: Nearly all followers of Pholtus are stern traditionalists trying to enforce monotheism in a universe that is very obviously polytheistic. In cosmopolitan areas, the group is just an annoyance (especially to followers of more benevolent gods, like Saint Cuthbert or the rival sun deity Pelor), but wherever they can get away with it, they establish iron-fisted religious dictatorships such as the Theocracy of the Pale. There's a reason Pholtus's main sobriquet is "the Blinding Light".
 Greyhawk (Tabletop Game) / int_f5eb2d5b
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 Greyhawk (Tabletop Game) / int_f6a0872
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Mage Tower
 Greyhawk (Tabletop Game) / int_f6a0872
comment
Mage Tower: Zagyg had two of them in Castle Greyhawk; The Tower Of Magic: Basically a Wizarding School for housing and training apprentices, Magical Libraries, workshops and rooms for creating golems and summoning demigods. The Tower Of Zagig: More personal things such as vaults for collected loot, prisons for deities and crypts for his family.
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 Greyhawk (Tabletop Game) / int_f76842b1
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The Fundamentalist
 Greyhawk (Tabletop Game) / int_f76842b1
comment
The Spindrift Isles were pleasant places to live...before they were driven out of their homes by the People of the Testing, an organization of elven fundamentalists obsessed with the mysteries of the elven gods but not caring what the impact of their attempting to solve these mysteries has on other races;
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 Greyhawk (Tabletop Game) / int_f97ad4fe
type
Standard Fantasy Races
 Greyhawk (Tabletop Game) / int_f97ad4fe
comment
Standard Fantasy Races: The five playable races are humans, dwarves, elves, gnomes and halflings.
 Greyhawk (Tabletop Game) / int_f97ad4fe
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1.0
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type
The Remnant
 Greyhawk (Tabletop Game) / int_f9c17447
comment
The land of Blackmoor, which is The Remnant of a proud land that's been overrun by the bizarre Egg of Coot and struggles to survive under its despotic tyrant;
 Greyhawk (Tabletop Game) / int_f9c17447
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1.0
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Greyhawk (Tabletop Game) / int_f9c17447
 Greyhawk (Tabletop Game) / int_fccd06b6
type
Beware the Nice Ones
 Greyhawk (Tabletop Game) / int_fccd06b6
comment
Beware the Nice Ones: Rary of Ket was always seen as the most reserved and soft-spoken member of the Circle of Eight. After years of failures, reflecting that all the Circle's bickering had done was give the forces of evil a chance to launch a world war, he became He Who Fights Monsters and set out to Take Over the World.
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 Greyhawk (Tabletop Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Greyhawk (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Rary just wants to bring peace to all of Oerth... by crushing it under his heel. Mordenkainen wants to keep balance, even if it means unsealing evil demigods and razing entire kingdoms.
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1.0
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Greyhawk (Tabletop Game) / int_fd4f8299
 Greyhawk (Tabletop Game) / int_fd94c4ac
type
Theme Naming
 Greyhawk (Tabletop Game) / int_fd94c4ac
comment
Theme Naming: Ernest Gary Gygax named a huge number of people and locations after himself, including Yrag, Tenser, Urnst, and of course, Zagyg/Zagig Yragerne. A lot of other people were named after Gygax's players and children, or drawn from other mundane sources: Drawmij, of Drawmij's instant summons fame, is Jim Ward's character. Spell Jim Ward backwards... There's also a Drawmidj Ocean. Melf (of Melf's acid arrow and Melf's minute meteors), a male elf character, was named from what appeared at the top of the character sheet: M Elf.
 Greyhawk (Tabletop Game) / int_fd94c4ac
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1.0
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1.0
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Greyhawk (Tabletop Game) / int_fd94c4ac
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Greyhawk (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 TheKnightsOfTheSilverDragon
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Greyhawk (Tabletop Game)
 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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Bad Powers, Good People / int_fe6dcd31
 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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Devil, but No God / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Evil Sorcerer / int_fe6dcd31
 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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False Innocence Trick / int_fe6dcd31
 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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Fantastic Firearms / int_fe6dcd31
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Fantastic Nuke / int_fe6dcd31
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Forest Ranger / int_fe6dcd31
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Fungus Humongous / int_fe6dcd31
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Greyhawk (Tabletop Game)
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Gender Bender / int_fe6dcd31
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God-Emperor / int_fe6dcd31
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God of Knowledge / int_fe6dcd31
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God of Light / int_fe6dcd31
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Gods Need Prayer Badly / int_fe6dcd31
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Good Weapon, Evil Weapon / int_fe6dcd31
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Great Offscreen War / int_fe6dcd31
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Greyhawk (Tabletop Game)
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Have You Seen My God? / int_fe6dcd31
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Healer God / int_fe6dcd31
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Human Subspecies / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Humiliating Wager / int_fe6dcd31
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In the Back / int_fe6dcd31
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Insert Payment to Use / int_fe6dcd31
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Intercontinuity Crossover / int_fe6dcd31
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Knight Errant / int_fe6dcd31
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Land of One City / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Moral Myopia / int_fe6dcd31
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Multi-Armed and Dangerous / int_fe6dcd31
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Not Helping Your Case / int_fe6dcd31
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Nothing Is the Same Anymore / int_fe6dcd31
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Patchwork Map / int_fe6dcd31
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Phantom Thief / int_fe6dcd31
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Popularity Power / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Purple Is Powerful / int_fe6dcd31
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Quicksand Sucks / int_fe6dcd31
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Roguish Romani / int_fe6dcd31
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Sand Is Water / int_fe6dcd31
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 Greyhawk (Tabletop Game)
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Signature Move / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Slave Race / int_fe6dcd31
 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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Spontaneous Weapon Creation / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Star Power / int_fe6dcd31
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Super Spit / int_fe6dcd31
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 Greyhawk (Tabletop Game)
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Taken for Granite / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Technicolor Fire / int_fe6dcd31
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 Greyhawk (Tabletop Game)
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 Greyhawk (Tabletop Game)
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The Creon / int_fe6dcd31
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 Greyhawk (Tabletop Game)
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The Maker / int_fe6dcd31
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Theme Table / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Throne Made of X / int_fe6dcd31
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Trust Me, I'm an X / int_fe6dcd31
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Weredragon / int_fe6dcd31
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Wizards' War / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Year Outside, Hour Inside / int_fe6dcd31
 Greyhawk (Tabletop Game)
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Your Magic's No Good Here / int_fe6dcd31
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Zombie Apocalypse / int_fe6dcd31
 Forgotten Realms (Tabletop Game)
seeAlso
Greyhawk (Tabletop Game)
 GreyHawk
sameAs
Greyhawk (Tabletop Game)
 Keep on the Borderlands (Tabletop Game)
seeAlso
Greyhawk (Tabletop Game)
 Temple of Elemental Evil (Tabletop Game)
seeAlso
Greyhawk (Tabletop Game)
 Greyhawk / Tabletop Games
seeAlso
Greyhawk (Tabletop Game)