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Hearts (Tabletop Game)
- 174 statements
- 33 feature instances
- 7 referencing feature instances
Hearts (Tabletop Game) | type |
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Hearts (Tabletop Game) | label |
Hearts (Tabletop Game) | |
Hearts (Tabletop Game) | page |
Hearts | |
Hearts (Tabletop Game) | comment |
A Trick-Taking Card Game, with a major quirk. As with most such games, the winner of the last trick puts down a card, and everyone else must put down a card of the same suit (unless he has none, in which case he puts down any card he wants) and the player with the highest card of the original suit wins. However, the number of tricks won is irrelevant, what matters is the cards you win. Every heart you win counts for one point, and the queen of spades (a.k.a. "The Black Lady", "Black Maria", or "Calamity Jane")note More obscene names exist. counts for 13 points. The first player to go over 100 points loses, and the player with the fewest points at this point wins. An extra quirk happens if one player manages to capture all the hearts AND the queen of spades, called "Shooting the Moon" — each other player gets 26 points if this happens.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Originally popular only amongst persons of a military persuasion and a few fanatical civilians, the game quickly became first more and then less popular. In recent times it has experienced something of a revival, largely because Microsoft now installs an electronic version as standard on all of its operating systems. Hearts has a reputation for being very cutthroat, as you might expect for a game whose aim is basically trying to shovel off a bag of flaming crap on your opponents.A variant of the game, Dirty Hearts, uses two decks (and is often used for games involving more than four players); in the case of a tie, the first card played of a given rank takes the trick. In addition, the jacks of diamonds are each worth 11 points. This makes for a total of 72 points per hand—and makes Shooting the Moon (see below) nigh-impossible.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })A second two-deck variant, Cancellation Hearts, has a different "tie" rule; two identical cards played in the same hand "cancel" each other and cannot take the trick (but their points still count for the person who takes the trick). The highest un-cancelled card in the led suit takes the trick. If all the eligible cards in a trick are cancelled, the cards go to the winner of the next trick; if all the eligible cards in the final trick are cancelled, the cards go to the last person who won a trick. If an entire hand is not won, no points are scored and the cards are shuffled and dealt again.There also exists a Chinese variant known as Gong Zhu ("Chase the Pig") which modifies the point values of the cards, giving the Hearts individual point values (50 for the Ace, 40 for the King, 30 for the Queen, 20 for the Jack, 0 for the 4, 3, and 2note they are still counted for shooting the moon and for the 10 of Clubs (see below), and 10 for everything else) and nerfs the Queen of Spades in comparison to the Hearts (100 points, half the combined value of the Hearts), with the score limit adjusted accordingly to 1000 points. It also adds other special cards (the Jack of Diamonds gives -100 points, and the 10 of Clubs doubles any points you won this hand or is worth -50 if you won no other scoring cards) and the rule of "selling" special cards by laying them face-up on the table to double their point valuesnote The Jack of Diamonds and Queen of Spades become -200 and +200 respectively, the 10 of Clubs quadruples your score for the hand, and the Ace of Hearts doubles every Heart card at the cost of not being able to play them during the first trick led by their suit.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Hearts (Tabletop Game) | fetched |
2022-09-18T14:58:04Z | |
Hearts (Tabletop Game) | parsed |
2022-09-18T14:58:04Z | |
Hearts (Tabletop Game) | processingComment |
Dropped link to AceOfSpades: Not a Feature - ITEM | |
Hearts (Tabletop Game) | isPartOf |
DBTropes | |
Hearts (Tabletop Game) / int_1206d299 | type |
Can't Kill You, Still Need You | |
Hearts (Tabletop Game) / int_1206d299 | comment |
Can't Kill You, Still Need You / Enemy Mine: If one player is very close to losing, the players in second and third place will often try to make sure they don't take any points in order to build up the winning player's score. | |
Hearts (Tabletop Game) / int_1206d299 | featureApplicability |
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Hearts (Tabletop Game) / int_1206d299 | featureConfidence |
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Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_1206d299 | |
Hearts (Tabletop Game) / int_266ab93b | type |
That One Player | |
Hearts (Tabletop Game) / int_266ab93b | comment |
That One Player: If you're trying to shoot the moon, it's the guy who takes away that moment. If you're seeing somebody else try to shoot the moon, it's that player. That guy who goes last... and plays the queen of spades on you once he knows you'll get her - it's that player. | |
Hearts (Tabletop Game) / int_266ab93b | featureApplicability |
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Hearts (Tabletop Game) / int_266ab93b | featureConfidence |
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Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_266ab93b | |
Hearts (Tabletop Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Hearts (Tabletop Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Shooting the moon is an alternate way to win a round. Achieved by essentially doing everything you don't want to normally do - winning all the hearts cards and the Queen of Spades. All 26 accumulated points will be passed onto all your opponents instead, but it's incredibly risky. Any savvy player will see through the ruse the minute you lead tricks "recklessly", and can spite you by derailing the attempt. Not to mention, there will be instances where the hearts suit is prematurely broken, before you can prepare and sometimes you may not even get to lead that opening trick you need. | |
Hearts (Tabletop Game) / int_2bdae2ae | featureApplicability |
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Hearts (Tabletop Game) / int_2bdae2ae | featureConfidence |
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Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_2bdae2ae | |
Hearts (Tabletop Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
Hearts (Tabletop Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: Specifically, the Queen of Spades, who gives 13 points, a very bad thing. | |
Hearts (Tabletop Game) / int_2fa6b075 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_2fa6b075 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_2fa6b075 | |
Hearts (Tabletop Game) / int_34bd972d | type |
One-Man Party | |
Hearts (Tabletop Game) / int_34bd972d | comment |
One-Man Party: The queen of spades counts for exactly as many points as all the other cards put together. | |
Hearts (Tabletop Game) / int_34bd972d | featureApplicability |
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Hearts (Tabletop Game) / int_34bd972d | featureConfidence |
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Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_34bd972d | |
Hearts (Tabletop Game) / int_34e2157 | type |
Deliberate Injury Gambit | |
Hearts (Tabletop Game) / int_34e2157 | comment |
Deliberate Injury Gambit: Sometimes, you need to take a trick you could otherwise avoid to prevent someone from shooting the moon or to get rid of a high card early on before it becomes a major liability. Sure, you might be taking at least a few points, but it's better than being stuck with the lead late in the hand or being forced to eat the queen of spades. | |
Hearts (Tabletop Game) / int_34e2157 | featureApplicability |
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Hearts (Tabletop Game) / int_34e2157 | featureConfidence |
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Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_34e2157 | |
Hearts (Tabletop Game) / int_38d02d44 | type |
Batman Gambit | |
Hearts (Tabletop Game) / int_38d02d44 | comment |
Batman Gambit: Much of the game depends on being able to judge when to put out which cards to ensure that everyone else wins the tricks which would give points. Trouble is, everyone else is thinking the same thing... Even more so when trying to Shoot the Moon, where you basically have to trick all the other players into handing you over all their point cards. | |
Hearts (Tabletop Game) / int_38d02d44 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_38d02d44 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_38d02d44 | |
Hearts (Tabletop Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Hearts (Tabletop Game) / int_39b8d3d6 | comment |
Boring, but Practical: Whoever has the two of clubs must make the opening lead into the first trick. If House Rules permits passing three cards onto your opponent on the left at the round's beginning, you'll want get rid of this card, so you're free to get rid of your highest club card thereafter with no penalty. | |
Hearts (Tabletop Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_39b8d3d6 | |
Hearts (Tabletop Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Hearts (Tabletop Game) / int_3d699462 | comment |
Curb-Stomp Battle: Expect at least one per game, after one player is dealt a particularly good or bad hand. | |
Hearts (Tabletop Game) / int_3d699462 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_3d699462 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_3d699462 | |
Hearts (Tabletop Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Hearts (Tabletop Game) / int_527fc5fe | comment |
Gotta Catch Them All: Inverted and played straight. Collecting all of the points cards, or Shooting the Moon, is the most devastating attack strategy possible, but collecting none of them (as long as no one else shoots the moon) is a better and safer strategy for most hands. | |
Hearts (Tabletop Game) / int_527fc5fe | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_527fc5fe | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_527fc5fe | |
Hearts (Tabletop Game) / int_5fcb3c79 | type |
Golden Snitch | |
Hearts (Tabletop Game) / int_5fcb3c79 | comment |
Golden Snitch: Shooting the Moon counts: difficult to achieve, and doing so gives 26 points to other players. | |
Hearts (Tabletop Game) / int_5fcb3c79 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_5fcb3c79 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_5fcb3c79 | |
Hearts (Tabletop Game) / int_6fb7e88f | type |
No, You Go First | |
Hearts (Tabletop Game) / int_6fb7e88f | comment |
No, You Go First: Whoever has the two of clubs must make the opening lead into the first trick. Depending on House Rules that permits passing three cards onto your opponent on the left, it's usually advisable to get rid of this card as it's a wasted turn otherwise. | |
Hearts (Tabletop Game) / int_6fb7e88f | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_6fb7e88f | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_6fb7e88f | |
Hearts (Tabletop Game) / int_73641290 | type |
The Strategist | |
Hearts (Tabletop Game) / int_73641290 | comment |
The Strategist: To outlast your opponents with the fewest penalty points, a player is expected to become this for almost every single trick. If House Rules permits passing 3 cards off, they may have to resist the temptation to purge their hand of any given suit they have the least number of. Especially if that suit is spades, because they could end up getting stuck with the Queen of Spades as their only card of that suit and be unable to avoid winning her in a spade-leading trick. Another common tactic is to constantly lead with low numbered spades, in an attempt to "flush out" and safely avoid whoever has the Queen. | |
Hearts (Tabletop Game) / int_73641290 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_73641290 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_73641290 | |
Hearts (Tabletop Game) / int_7bfa91bf | type |
Failure Gambit | |
Hearts (Tabletop Game) / int_7bfa91bf | comment |
Failure Gambit: With the right (or wrong) hand, a player will often set out to take all the point cards. The queen is worth thirteen and the remaining point cards also total up to thirteen, but grab them all and it's everyone else who has to suffer the consequences. Of course, everyone knows about this, meaning you can also seem like you're trying to shoot the moon when you're really just getting rid of your high cards when nobody is sure if they should be using theirs. | |
Hearts (Tabletop Game) / int_7bfa91bf | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_7bfa91bf | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_7bfa91bf | |
Hearts (Tabletop Game) / int_870bbf64 | type |
Show, Don't Tell | |
Hearts (Tabletop Game) / int_870bbf64 | comment |
Show, Don't Tell: Players must use clubs on the first trick, and if they don't have any, are forbidden to play any card with penalty points. Any opponent that puts a diamond or spade down on the first trick deserves extra wariness, because leading a trick with a club again leaves them free to dispose of the Queen of Spades (if they have her). | |
Hearts (Tabletop Game) / int_870bbf64 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_870bbf64 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_870bbf64 | |
Hearts (Tabletop Game) / int_8bb6d274 | type |
Comeback Mechanic | |
Hearts (Tabletop Game) / int_8bb6d274 | comment |
Comeback Mechanic: Some players use a House Rule that makes the Jack of Diamonds subtract ten points from your score, potentially getting -10 points if you get it and nothing else. On one hand, a player who is in the 90s and thus has no pretty much no chance of winning otherwise is still in the game; however, it can potentially cause a player's score to go into the negatives. | |
Hearts (Tabletop Game) / int_8bb6d274 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_8bb6d274 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_8bb6d274 | |
Hearts (Tabletop Game) / int_8d4e3278 | type |
Kingmaker Scenario | |
Hearts (Tabletop Game) / int_8d4e3278 | comment |
Kingmaker Scenario: Defied. Shooting the moon normally adds 26 to everyone's score; but on the rare occasion that this would end the game and make the shooter lose, that is a problem. If this happens, shooting the moon will instead subtract 26 points from the shooter's score. | |
Hearts (Tabletop Game) / int_8d4e3278 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_8d4e3278 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_8d4e3278 | |
Hearts (Tabletop Game) / int_9446f847 | type |
Death or Glory Attack | |
Hearts (Tabletop Game) / int_9446f847 | comment |
Death or Glory Attack: A true attempt at Shooting The Moon will result in succeeding and dealing out 26 points to the other players or failing and eating up to 25 points. | |
Hearts (Tabletop Game) / int_9446f847 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_9446f847 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_9446f847 | |
Hearts (Tabletop Game) / int_94d2506d | type |
Can't Catch Up | |
Hearts (Tabletop Game) / int_94d2506d | comment |
Can't Catch Up: If you unluckily keep winning the high-penalty Queen of Spades card in several tricks involving her, you'll accumulate so many points you're unable to win the game, no matter how well you play. | |
Hearts (Tabletop Game) / int_94d2506d | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_94d2506d | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_94d2506d | |
Hearts (Tabletop Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Hearts (Tabletop Game) / int_98b1dc8f | comment |
Luck-Based Mission: With some hands, you just can't win. Too many high cards yet not quite enough, or perhaps ending up with the queen in your hand but not enough spades to keep you from having to play it. Other times you can't lose because there's no way for anyone to make you take a trick you don't want to. Very rarely, there are also hands where someone can shoot the moon without needing to bother with any sort of tricks. | |
Hearts (Tabletop Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_98b1dc8f | |
Hearts (Tabletop Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Hearts (Tabletop Game) / int_9a1f23bf | comment |
Controllable Helplessness: You may have the means to easily shoot the moon, but having nearly every card from a suit does nothing for you, if you can't lead an opening trick to attempt it before hearts are played. Holding the King or Ace of Spades and not many other Spade cards often results in a player squirming for a few tricks before inevitably taking the Queen, unless they get lucky and somehow no one plays Spades for a while. This is especially the case if the person in front of you keeps playing Spades, meaning they have no baggage whatsoever and whoever has the Queen is after you. | |
Hearts (Tabletop Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_9a1f23bf | |
Hearts (Tabletop Game) / int_9a692ae9 | type |
13 Is Unlucky | |
Hearts (Tabletop Game) / int_9a692ae9 | comment |
13 Is Unlucky: Winning the Queen of Spades card on a trick will earn you 13 penalty points. | |
Hearts (Tabletop Game) / int_9a692ae9 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_9a692ae9 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_9a692ae9 | |
Hearts (Tabletop Game) / int_9c4a7090 | type |
Springtime for Hitler | |
Hearts (Tabletop Game) / int_9c4a7090 | comment |
Springtime for Hitler: An unsuccessful attempt to shoot the moon "awards" a large number of points to the losing player - up to 25, or one-fourth of the points required to end the game - and nearly guarantees that you will lose. | |
Hearts (Tabletop Game) / int_9c4a7090 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_9c4a7090 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_9c4a7090 | |
Hearts (Tabletop Game) / int_9ce6492a | type |
Taking the Bullet | |
Hearts (Tabletop Game) / int_9ce6492a | comment |
Taking the Bullet: Sometimes, you may have to take a heart or even the queen to prevent another player from taking it and losing the game (or shooting the moon). Just because you didn't hit 100 yourself doesn't mean you won. | |
Hearts (Tabletop Game) / int_9ce6492a | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_9ce6492a | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_9ce6492a | |
Hearts (Tabletop Game) / int_a77d7ef4 | type |
Trick-Taking Card Game | |
Hearts (Tabletop Game) / int_a77d7ef4 | comment |
Trick-Taking Card Game: The highest card of the suit lead takes each trick, starting off the next hand. Players seek to avoid taking hearts (1 pt. each) or the Queen of Spades (13 pts.), unless one of the players Shoots the Moon by collecting the entire set. Whoever has the lowest score when someone breaks 100 points wins the game. | |
Hearts (Tabletop Game) / int_a77d7ef4 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_a77d7ef4 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_a77d7ef4 | |
Hearts (Tabletop Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Hearts (Tabletop Game) / int_b89ed08a | comment |
One such house rule acts as an Obvious Rule Patch: if you shoot the moon, you can choose to subtract 26 points from your own score instead of adding 26 points to everyone else's score. This is to prevent a case where shooting the moon puts someone over 100 points, but the lowest score does not belong to the one who shot the moon. | |
Hearts (Tabletop Game) / int_b89ed08a | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_b89ed08a | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_b89ed08a | |
Hearts (Tabletop Game) / int_bad20f4e | type |
Whammy | |
Hearts (Tabletop Game) / int_bad20f4e | comment |
Whammy: While the hearts certainly sting when you have to collect them, the queen of spades is definitely this trope, since it's the point value of all the heart cards totaled. | |
Hearts (Tabletop Game) / int_bad20f4e | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_bad20f4e | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_bad20f4e | |
Hearts (Tabletop Game) / int_c121be7b | type |
Cycle of Hurting | |
Hearts (Tabletop Game) / int_c121be7b | comment |
Cycle of Hurting: Towards the end of a match, a player may suddenly find they're leading tricks with a suit no one else has, and therefore unable to stop winning the remaining hearts left in play, or worse, the Queen of Spades. | |
Hearts (Tabletop Game) / int_c121be7b | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_c121be7b | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_c121be7b | |
Hearts (Tabletop Game) / int_c6b2fdd1 | type |
Fixing the Game | |
Hearts (Tabletop Game) / int_c6b2fdd1 | comment |
Fixing the Game: A good player will try to count the number of spades or hearts and perhaps their values. Better players will keep track of both and the best will keep track of them all. | |
Hearts (Tabletop Game) / int_c6b2fdd1 | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_c6b2fdd1 | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_c6b2fdd1 | |
Hearts (Tabletop Game) / int_dfa40c1b | type |
Didn't See That Coming | |
Hearts (Tabletop Game) / int_dfa40c1b | comment |
Didn't See That Coming: Even the most cautious player can end up accidentally winning the dreaded Queen of Spades on a random trick, simply because their opponent didn't have any card of the suit they lead with, allowing them to dump her on them without warning. | |
Hearts (Tabletop Game) / int_dfa40c1b | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_dfa40c1b | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_dfa40c1b | |
Hearts (Tabletop Game) / int_e2767d5c | type |
House Rules | |
Hearts (Tabletop Game) / int_e2767d5c | comment |
House Rules: There are many variants. The jack of diamonds (or sometimes the ten) is worth minus 10 points; anyone managing to Shoot the Moon and get the jack of diamonds gets his choice of whether to take a minus 36 to his score, a minus 10 to his score and plus 26 to everyone else, or a plus 36 to everyone else. Another is Shooting the Sun, in which you take every trick, which is worth twice as much but otherwise identical to Shooting the Moon. Even the queen of spades as a penalty card wasn't part of the original rules (it used to be that the only penalty cards were the hearts). Omnibus Hearts codified several house rules, including the Queen of Spades as the 13-point penalty, the Jack of Diamonds as -10 points, Shoot the Moon, card passing, and opening with the 2 of clubs. The Microsoft game is basically Omnibus on the computer. One such house rule acts as an Obvious Rule Patch: if you shoot the moon, you can choose to subtract 26 points from your own score instead of adding 26 points to everyone else's score. This is to prevent a case where shooting the moon puts someone over 100 points, but the lowest score does not belong to the one who shot the moon. Parker Brothers released a deck of cards called "Royal Hearts" that marked the 2 of Clubs as "Must lead first", used "Shoot the Moon"note but note that the alternate Queens could change the value of doing such and had 4 alternate Queen Cards which could be substituted for the standard Queen cardsnote what's more, you didn't have to use all 4— as seen, using Queen of Spades and Queen of Hearts only would tend to speed games way up!: Queen of Spades, "Most Evil": Worth 26 points instead of 13 if taken! Queen of Clubs, "Most Kind": Taking the Queen of Clubs and the Queen of Spades in the same trick let them cancel each other out (0 points for taking Spades); Queen of Diamonds, "Best Friend": -10 points, basically standing in for the Jack of Diamonds (which is not a special card in this deck); Queen of Hearts, "Broken Hearted": The person who takes the Queen of Hearts doubles the point score of all hearts they have taken (but not the Queen of Spades in either form). Yes, that means Shooting the Moon with this Queen and the Most Evil Queen of Spades is 52 points if you don't play with (or don't take) the Kind Queen of Clubs and the Best Friend Queen of Diamonds. | |
Hearts (Tabletop Game) / int_e2767d5c | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_e2767d5c | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_e2767d5c | |
Hearts (Tabletop Game) / int_e431c24c | type |
Not Quite Dead | |
Hearts (Tabletop Game) / int_e431c24c | comment |
Not Quite Dead: Your opponent can be on 99 points and you can still lose if he Shoots the Moon successfully a couple of times. | |
Hearts (Tabletop Game) / int_e431c24c | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_e431c24c | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_e431c24c | |
Hearts (Tabletop Game) / int_name | type |
ItemName | |
Hearts (Tabletop Game) / int_name | comment |
||
Hearts (Tabletop Game) / int_name | featureApplicability |
1.0 | |
Hearts (Tabletop Game) / int_name | featureConfidence |
1.0 | |
Hearts (Tabletop Game) | hasFeature |
Hearts (Tabletop Game) / int_name | |
Hearts (Tabletop Game) / int_name | itemName |
Hearts (Tabletop Game) |
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