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Invisible Sun (Tabletop Game)

 Invisible Sun (Tabletop Game)
type
TVTItem
 Invisible Sun (Tabletop Game)
label
Invisible Sun (Tabletop Game)
 Invisible Sun (Tabletop Game)
page
InvisibleSun
 Invisible Sun (Tabletop Game)
comment
Invisible Sun is a surreal Fantasy Tabletop Roleplaying Game created by Monte Cook of Dungeons & Dragons and Numenera fame. The game revolves around the Actuality, a dreamlike realm that until recently was hidden away thanks to a great and horrific magic war that caused many to flee to the non-magic world of Shadow. Characters have discovered they are vislae, or magic users, and with that comes access to Actuality, its nine suns note Not so much literal suns as realms representing certain concepts, and the fantastical City of Notions, Satyrine, which is starting to rebuild itself in the post-war period. Vislae work on settling into their new magical lives, which might simply involve intrigue and helping to rebuild the recovering Satyrine and go all the way to an epic journey that takes the PCs to all nine suns.All characters are summed up with a statement consisting of four parts: "I am a [Foundation][Heart] of the Order of [Order] who [Forte]", each of which establishes an important part of the character's nature. The Foundation is the character's background and dictates their physical existence, such as where they live, what they do, and who they know. The Heart dictates which one of temperaments a character roughly falls into and the symbols they use. Order is one of the fournote Five, if you count the excommunicated Apostates Orders of the Invisible Church a vislae can be a member of and rules over how they call on magic. And finally, a Forte grants further talents and abilities that are unique to the character and can reflect how they manifest themselves to the world.Along with its emphasis on an eldritch reflection of our own world, Invisible Sun also experiments in mixing conventional tabletop gaming with modern life; when it can be hard to get a gaming group together for regular sessions, games can continue with missing players and outside of the game table itself through e-mail, phone, or smaller group sessions. The game is ideally supposed to be original and flexible. In addition, supplemental material is further provided by Monte Cook through a concept called Directed Campaign, where plot elements, prompts, and even physical props periodically continue to arrive that can change and alter the direction of play.Note: On this page, spoiler refers to information contained within the Secrets Envelope that comes with all purchases of Invisible Sun. As stated in the file, the information contained within is not for players.
 Invisible Sun (Tabletop Game)
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 Invisible Sun (Tabletop Game) / int_118f2b11
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Counterspell
 Invisible Sun (Tabletop Game) / int_118f2b11
comment
Counterspell: Only Apostates have access to counterspells, allowing them to stand up to the more established and powerful Orders.
 Invisible Sun (Tabletop Game) / int_118f2b11
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 Invisible Sun (Tabletop Game) / int_11ad560b
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Control Freak
 Invisible Sun (Tabletop Game) / int_11ad560b
comment
Control Freak: Empress Xjallad likes to be in control of the door to the Pale, and she doesn't like it when mortals (like vislae) can slip through it on their own whim. To say that she has control issues is really understating her attitude.
 Invisible Sun (Tabletop Game) / int_11ad560b
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 Invisible Sun (Tabletop Game) / int_1373df15
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City on the Water
 Invisible Sun (Tabletop Game) / int_1373df15
comment
City on the Water: The floating city of Vagabar is built upon old ships and long wooden platforms on the Endless Sea under the Blue Sun.
 Invisible Sun (Tabletop Game) / int_1373df15
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 Invisible Sun (Tabletop Game) / int_1527e9ae
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Chaos Architecture
 Invisible Sun (Tabletop Game) / int_1527e9ae
comment
Chaos Architecture: The location of Mollitious Manor shifts across the Gold Sun, as do its exterior and interior.
 Invisible Sun (Tabletop Game) / int_1527e9ae
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 Invisible Sun (Tabletop Game) / int_1599db45
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Ritual Magic
 Invisible Sun (Tabletop Game) / int_1599db45
comment
Ritual Magic: The Order of the Vance are vislae who rely on learned and established spells to cast magic; many actually believe the spells to be intelligent in and of themselves and will only allow themselves to be wielded effectively by one who shows the proper respect to them. Certain kinds of magic, called invocations, are available to any vislae as part of their Ephemera. Even the unstructured Weavers appreciate them since it never hurts to have a reliable spell to call on in a pinch.
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 Invisible Sun (Tabletop Game) / int_16a21271
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Walking Wasteland
 Invisible Sun (Tabletop Game) / int_16a21271
comment
Walking Wasteland: A shend slowly begins to ruin creatures, places and things just by being near them.
 Invisible Sun (Tabletop Game) / int_16a21271
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 Invisible Sun (Tabletop Game) / int_187bddc1
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Religion of Evil
 Invisible Sun (Tabletop Game) / int_187bddc1
comment
Religion of Evil: Among demon worshippers, the Church of Midnight is singular in its rather overt nature. They openly operate and welcome those who might oppose them into their temples so they can share their truths.
 Invisible Sun (Tabletop Game) / int_187bddc1
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 Invisible Sun (Tabletop Game) / int_1bb67d34
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Transflormation
 Invisible Sun (Tabletop Game) / int_1bb67d34
comment
Transflormation: Those who cause widespread harm to trees develop the xyloid plague, an infectious disease which turns victims into trees.
 Invisible Sun (Tabletop Game) / int_1bb67d34
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1.0
 Invisible Sun (Tabletop Game) / int_1bb67d34
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 Invisible Sun (Tabletop Game) / int_1c4e3202
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The Spook
 Invisible Sun (Tabletop Game) / int_1c4e3202
comment
The Spook: A man known only as ???? roams the streets of Satyrine, and is described as such in The Path: ( ), a creature from the Blue, is described as this in Teratology:
 Invisible Sun (Tabletop Game) / int_1c4e3202
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 Invisible Sun (Tabletop Game) / int_1c512c6c
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The Swarm
 Invisible Sun (Tabletop Game) / int_1c512c6c
comment
The Swarm: The swarmstorm is a species of 3 to 6 inches long centipedes that moves in a rapid swarm in the billions, turning the Green black as they cover everything. They feed on everything they come upon until predators thin their numbers enough that the swarm disperses.
 Invisible Sun (Tabletop Game) / int_1c512c6c
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 Invisible Sun (Tabletop Game) / int_1f1248fc
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Vancian Magic
 Invisible Sun (Tabletop Game) / int_1f1248fc
comment
Vancian Magic: A Vancian spell must be prepared and stored in the Vance's mind before being cast, and when it is, it is gone until it is prepared and stored once again, unless the Vance chooses to spend Sorcery points to keep it in their head. The preparation and study process takes a Vance about an hour.
 Invisible Sun (Tabletop Game) / int_1f1248fc
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 Invisible Sun (Tabletop Game) / int_1f80d7be
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Wild Magic
 Invisible Sun (Tabletop Game) / int_1f80d7be
comment
Wild Magic: Vislae of the Order of Weavers consider rituals to use magic too stifling and decide the best way to use it is mix two kinds together and see what happens. Rather than end up with a Random Effect Spell, good Weavers learn which types work best for their purposes and can get a useful effect out of the result.
 Invisible Sun (Tabletop Game) / int_1f80d7be
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 Invisible Sun (Tabletop Game) / int_1fb440a6
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Voluntary Shapeshifting
 Invisible Sun (Tabletop Game) / int_1fb440a6
comment
Voluntary Shapeshifting: Elderbrin and demons have fluid forms and no true appearance. Vislae who Live in a Fluid Form have emulated the elderbrin and learned to use magic to change their form and appearance.
 Invisible Sun (Tabletop Game) / int_1fb440a6
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 Invisible Sun (Tabletop Game) / int_1fc8335e
type
Deal with the Devil
 Invisible Sun (Tabletop Game) / int_1fc8335e
comment
Deal with the Devil: A willingness to interact, trade and consort with demons is part and parcel of walking the Nightside Path. Demons only interact with mortals (particularly vislae, and particularly Goetics) because they see a potential for personal benefit. A demon will always act in its best interest unless truly compelled to do otherwise, and the smarter demons aren't just that—they are deceitful and conniving by their very nature.
 Invisible Sun (Tabletop Game) / int_1fc8335e
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 Invisible Sun (Tabletop Game) / int_2059a430
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The Hedonist
 Invisible Sun (Tabletop Game) / int_2059a430
comment
The Hedonist: Entering Nightside Blue can be an intimidating experience. If Nimragul isn't participating in some debauchery when you arrive, he's clearly just finished. His lust and gluttony are put on display for all who come to his archway. Give him what he wants, though, and he is easily appeased, and he wants almost everything. He'll always want more, but he'll take what he can get and allow you to pass.
 Invisible Sun (Tabletop Game) / int_2059a430
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 Invisible Sun (Tabletop Game) / int_211eedd
type
All Crimes Are Equal
 Invisible Sun (Tabletop Game) / int_211eedd
comment
All Crimes Are Equal: Ienu believes that executions not only punish the guilty but also serve as a deterrent for those tempted to do wrong. Thus armed with that logic, after leaving the Silver Sun, Ienu eventually realised that rather than just punish only the vilest crimes, it made sense to execute any guilty party.
 Invisible Sun (Tabletop Game) / int_211eedd
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 Invisible Sun (Tabletop Game) / int_2221d1fc
type
Invisibility Flicker
 Invisible Sun (Tabletop Game) / int_2221d1fc
comment
Invisibility Flicker: Hidden whales normally cannot be seen, because you exist in moments of time and they swim between them. However, like a whale occasionally needs to surface for air, the hidden whales sometimes need to breathe in actual time. So they surface in a moment and then dive back beneath. Every so often, they even breach, emerging fully into the moment in dramatic fashion before disappearing again.
 Invisible Sun (Tabletop Game) / int_2221d1fc
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 Invisible Sun (Tabletop Game) / int_27636a1
type
Hellish Horse
 Invisible Sun (Tabletop Game) / int_27636a1
comment
Hellish Horse: Bleak horses from the Pale look and often act like a normal horse, except their bite extrudes an inner ghost mouth emerging with such horrific speed and ferocity that it can inflict terrible wounds.
 Invisible Sun (Tabletop Game) / int_27636a1
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 Invisible Sun (Tabletop Game) / int_27ba1b50
type
Skull for a Head
 Invisible Sun (Tabletop Game) / int_27ba1b50
comment
Skull for a Head: The koul is a seven-legged equine-like being with skeletal head and no neck.
 Invisible Sun (Tabletop Game) / int_27ba1b50
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 Invisible Sun (Tabletop Game) / int_28dc96fc
type
Limited-Use Magical Device
 Invisible Sun (Tabletop Game) / int_28dc96fc
comment
Limited-Use Magical Device: Ephemera are items or abilities that have a single use before they are consumed utterly or disappear. Objects of power are more permanent and can potentially be used many times, but have a chance to run out of potency when used.
 Invisible Sun (Tabletop Game) / int_28dc96fc
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 Invisible Sun (Tabletop Game) / int_2973a4d6
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Turtle Island
 Invisible Sun (Tabletop Game) / int_2973a4d6
comment
Turtle Island: Built upon the back of the Cadallish, a mile-long, ten-legged snapping turtle, is a small city of gold and black towers and minarets.
 Invisible Sun (Tabletop Game) / int_2973a4d6
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 Invisible Sun (Tabletop Game) / int_29a39f6
type
Easter Egg
 Invisible Sun (Tabletop Game) / int_29a39f6
comment
Easter Egg: The game has lots of goodies hidden away within the Black Cube and its contents, rewards for those who inspect their sets very carefully or have an eye for detail. Known ones include a bonus spell, an address to a website with a purpose yet to be revealed, a code that needs to be deciphered, and hidden messages and information in the artwork and layout of the books.
 Invisible Sun (Tabletop Game) / int_29a39f6
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 Invisible Sun (Tabletop Game) / int_2b42db02
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The Omniscient Council of Vagueness
 Invisible Sun (Tabletop Game) / int_2b42db02
comment
The Omniscient Council of Vagueness: The Court of Nous secretly controls different groups throughout the Actuality (mostly in the Blue and Indigo), through everything from subtle mental manipulation to outright mind control, to gather vast resources. Most of the time, they use those resources for extremely esoteric research, such as studying very specific emotions.
 Invisible Sun (Tabletop Game) / int_2b42db02
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 Invisible Sun (Tabletop Game) / int_2b42db02
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 Invisible Sun (Tabletop Game) / int_2b7d29e1
type
Artifact Title
 Invisible Sun (Tabletop Game) / int_2b7d29e1
comment
Artifact Title: The history of the Royal Academy of Lifesages says that it originated in a kingdom far to the south that purportedly no longer exists. When the academy moved to Satyrine, it kept the name, even though the word royal has no meaning anymore.
 Invisible Sun (Tabletop Game) / int_2b7d29e1
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 Invisible Sun (Tabletop Game) / int_2bc48235
type
Dream Apocalypse
 Invisible Sun (Tabletop Game) / int_2bc48235
comment
Dream Apocalypse: Those who board the Disintegrating Fuselage say they can see not just into dreams in the seat-back screen, but into the undreamt future of dreams. When dreams end abruptly upon waking, their endings go somewhere, and that somewhere is here.
 Invisible Sun (Tabletop Game) / int_2bc48235
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 Invisible Sun (Tabletop Game) / int_2f94135c
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Thou Shalt Not Kill
 Invisible Sun (Tabletop Game) / int_2f94135c
comment
Thou Shalt Not Kill: A vislae accepting Salliximor's patronage can never kill a living thing, not even a plant. If they do, they lose the granted life force until an Exculpation invocation is performed (having a child automatically grants forgiveness in Salliximor's eyes).
 Invisible Sun (Tabletop Game) / int_2f94135c
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 Invisible Sun (Tabletop Game) / int_30a0067b
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Supervillain Lair
 Invisible Sun (Tabletop Game) / int_30a0067b
comment
Supervillain Lair: Marquis Erevest sits on a comfortable throne in a tower of solidified fire that rises up above a plain of nettles and broken glass in the Red, surrounded by a legion servants who must obey every whim.
 Invisible Sun (Tabletop Game) / int_30a0067b
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 Invisible Sun (Tabletop Game) / int_3142e2b7
type
Artifact of Power
 Invisible Sun (Tabletop Game) / int_3142e2b7
comment
Artifact of Power: The vislae of the Order of Makers are masters of making these, channeling their magic through tools and objects of their own creation. Since this is Invisible Sun, just making items out of simple metal or wood is often too mundane; Makers might prefer to work in anything from living flesh to dreams.
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 Invisible Sun (Tabletop Game) / int_319e4a2f
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Even Evil Has Standards
 Invisible Sun (Tabletop Game) / int_319e4a2f
comment
Even Evil Has Standards: Even demons of the Red would admit that they don't want to destroy everything, if for no other reason than there would be nothing left to destroy. Only the worst among the demons of the Dark, who seek the ultimate annihilation of everything, work alongside the Vespertine. In other words, this group of mortals is too extreme and too evil even for some demons.
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 Invisible Sun (Tabletop Game) / int_37690091
type
Stable Time Loop
 Invisible Sun (Tabletop Game) / int_37690091
comment
Stable Time Loop: The uncreated creator appears at some point in the middle of the timeline, which is still in the future. Without a creation, there is nothing and no creator. Creator must have creation, but creation must have a creator. The world mind creates itself. More precisely, everything with a soul that reaches the center of time collectively contributes to the world's creation.
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 Invisible Sun (Tabletop Game) / int_37f9376a
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Barrier Maiden
 Invisible Sun (Tabletop Game) / int_37f9376a
comment
Barrier Maiden: Nem, warden of the Dark, keeps demons of the Dark from swarming into the realms of the Suns.
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 Invisible Sun (Tabletop Game) / int_39994bd9
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Bazaar of the Bizarre
 Invisible Sun (Tabletop Game) / int_39994bd9
comment
Bazaar of the Bizarre: The Celestial Bazaar is almost certainly the largest, greatest and most extensive marketplace in the Actuality. This being Satyrine, people can shop for ideas, emotions, magical ingredients and materials, ephemera and objects of power. It's difficult to think of anything unavailable in the Bazaar.
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 Invisible Sun (Tabletop Game) / int_3c7ccb69
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No Body Left Behind
 Invisible Sun (Tabletop Game) / int_3c7ccb69
comment
No Body Left Behind: Dead thoughtforms fade away into nothing but the pure thought that created them.
 Invisible Sun (Tabletop Game) / int_3c7ccb69
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 Invisible Sun (Tabletop Game) / int_3e4cb2cc
type
Weird Weather
 Invisible Sun (Tabletop Game) / int_3e4cb2cc
comment
Weird Weather: Satyrine has strange weather systems, but none hold a more significant place in the minds of its inhabitants than the storms that bring keyfalls, where keys rain from the sky.
 Invisible Sun (Tabletop Game) / int_3e4cb2cc
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 Invisible Sun (Tabletop Game) / int_45567321
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Fantastic Ghetto
 Invisible Sun (Tabletop Game) / int_45567321
comment
Fantastic Ghetto: Fartown, a district of Satyrine that exists in its own Pocket Dimension and is dedicated to the vislae. Ostensibly, it's so if the vislae lose control of their magic as they experiment, they don't accidentally blow up the entire city. Although a few vislae have come close, it hasn't happened... yet.
 Invisible Sun (Tabletop Game) / int_45567321
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 Invisible Sun (Tabletop Game) / int_4603ea49
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Mystical Plague
 Invisible Sun (Tabletop Game) / int_4603ea49
comment
Mystical Plague: In addition to familiar diseases from the Shadow, there are stranger diseases in the Actuality that can only be cured by magic.
 Invisible Sun (Tabletop Game) / int_4603ea49
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 Invisible Sun (Tabletop Game) / int_47fa30cf
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Emotion Eater
 Invisible Sun (Tabletop Game) / int_47fa30cf
comment
Emotion Eater: Demons feed on emotion, consuming it in the process. Most of the time, they feed on negative emotions, as these are often easier to create and sustain, particularly for demons. The Nightmare Prince feeds on all negative emotions and feelings—fear, disappointment, unease, anger, frustration, and annoyance. They want nothing more than to foster negativity in the world. An eyri feeds on the fear of those it holds captive.
 Invisible Sun (Tabletop Game) / int_47fa30cf
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_47fa30cf
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_47fa30cf
 Invisible Sun (Tabletop Game) / int_48212bac
type
Weather Manipulation
 Invisible Sun (Tabletop Game) / int_48212bac
comment
Weather Manipulation: After being killed in a storm and returning as a wraith, Belacostra can now command the forces of wind, hail, rain and lightning.
 Invisible Sun (Tabletop Game) / int_48212bac
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_48212bac
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_48212bac
 Invisible Sun (Tabletop Game) / int_4832a3bb
type
Always Chaotic Evil
 Invisible Sun (Tabletop Game) / int_4832a3bb
comment
Always Chaotic Evil: Demons are, by definition, the worst things in the world. Vile, hateful, spiteful things, they revel in pain and corruption. There is no act too hideous and vile for them.
 Invisible Sun (Tabletop Game) / int_4832a3bb
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4832a3bb
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4832a3bb
 Invisible Sun (Tabletop Game) / int_485eb589
type
Sealed Evil in a Can
 Invisible Sun (Tabletop Game) / int_485eb589
comment
Sealed Evil in a Can: The Mute Gods either committed horrific crimes or were wrongfully accused of such. Either way, they dwell in the Nightside of Grey, voiceless and (mostly) powerless, and would like to be restored to their original nature. Tremoc Aliastor (meaning Loosed Ruin) is a giant set of sealed doors on the Nightside of Indigo, said to be created by the Undergod Gulanon to seal his monstrous enemy, Augoral.
 Invisible Sun (Tabletop Game) / int_485eb589
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_485eb589
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_485eb589
 Invisible Sun (Tabletop Game) / int_489c6f13
type
Door of Doom
 Invisible Sun (Tabletop Game) / int_489c6f13
comment
Door of Doom: Threshold lurkers exist only in doorways, but cannot open doors, and can take victims who open the door with them.
 Invisible Sun (Tabletop Game) / int_489c6f13
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_489c6f13
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_489c6f13
 Invisible Sun (Tabletop Game) / int_495bc028
type
Magical Library
 Invisible Sun (Tabletop Game) / int_495bc028
comment
Magical Library: Every book in the Sinistral Athanaeum is possessed by a demon or is a demon in book form, turning it into the preferred library for Goetics and scholars of the Red. The Droning Library is a vast cloud of flying insects, each of which is a book (metaphysically speaking), and the droning of its wings conveys the contents of the book. Understanding the droning is difficult, but anyone who does so can 'read' the book by listening to the insect for ten minutes or so and then letting it go back to the swarm.
 Invisible Sun (Tabletop Game) / int_495bc028
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_495bc028
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_495bc028
 Invisible Sun (Tabletop Game) / int_4977559e
type
Our Angels Are Different
 Invisible Sun (Tabletop Game) / int_4977559e
comment
Our Angels Are Different: Angels are aspects of the Legacy, left in the universe by the Absolute to watch over creation. There are many types of angels that come in many forms, both spiritual and physical. Angels often greatly value honour, benevolence and justice, but sometimes fall to temptation.
 Invisible Sun (Tabletop Game) / int_4977559e
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4977559e
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4977559e
 Invisible Sun (Tabletop Game) / int_4b9f810d
type
Great Big Library of Everything
 Invisible Sun (Tabletop Game) / int_4b9f810d
comment
Great Big Library of Everything: The Sinistral Athenaeum is considered one of the 'Holy Grail' libraries. Hundreds of thousands of tomes, row upon row of shelves filled with books, cover a wide variety of virtually all possible subjects.
 Invisible Sun (Tabletop Game) / int_4b9f810d
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4b9f810d
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4b9f810d
 Invisible Sun (Tabletop Game) / int_4c24a9ed
type
Power Copying
 Invisible Sun (Tabletop Game) / int_4c24a9ed
comment
Power Copying: The grim mimic mimics the appearance and the most dangerous ability of one of a victim's prior opponents, enemies or feared beings, whether that being is alive or dead.
 Invisible Sun (Tabletop Game) / int_4c24a9ed
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4c24a9ed
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4c24a9ed
 Invisible Sun (Tabletop Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Invisible Sun (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: If a memory has existed long enough and powerfully enough to form a part of the Serpentines, it has existed long enough to take on a reality of its own. Stumble into a memory of someone's angry mother and you can (and likely will) interact with their angry mother. Walk in on a time when someone was attacked by a dog, and you’re facing an attack dog. And they will be physical threats able to react to what a visitor might say or do.
 Invisible Sun (Tabletop Game) / int_4dbd3706
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4dbd3706
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4dbd3706
 Invisible Sun (Tabletop Game) / int_4fa65449
type
Dream Land
 Invisible Sun (Tabletop Game) / int_4fa65449
comment
Dream Land: The Deeps of Sleep, a special part of the Noösphere, is a dark, surreal landscape formed from dreams and subconscious thoughts, inaccessible to non-sleepers. Adept sleepers or vislae can access the Deeps of Sleep while they dream, lucidly aware amid people's subconscious thoughts.
 Invisible Sun (Tabletop Game) / int_4fa65449
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_4fa65449
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_4fa65449
 Invisible Sun (Tabletop Game) / int_50b05d30
type
Disproportionate Retribution
 Invisible Sun (Tabletop Game) / int_50b05d30
comment
Disproportionate Retribution: Years ago, the God in the Wine Glass was a god, until it was diminished and trapped as wine in a wine glass by a vislae. If it were to ever be freed, it'd exact its revenge on every mortal it could find: it has suffered at their hands, and this ignominy cannot stand.
 Invisible Sun (Tabletop Game) / int_50b05d30
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_50b05d30
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_50b05d30
 Invisible Sun (Tabletop Game) / int_5456f857
type
Too Important to Walk
 Invisible Sun (Tabletop Game) / int_5456f857
comment
Too Important to Walk: Minister Aug Fullan is unable to walk on her own and rides in a circular sedan chair carried by huge, brutish thoughtforms.
 Invisible Sun (Tabletop Game) / int_5456f857
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_5456f857
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_5456f857
 Invisible Sun (Tabletop Game) / int_563a542f
type
Eating Optional
 Invisible Sun (Tabletop Game) / int_563a542f
comment
Eating Optional: Thoughtforms can eat and sleep, but they don't need to (unless deliberately designed that way).
 Invisible Sun (Tabletop Game) / int_563a542f
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_563a542f
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_563a542f
 Invisible Sun (Tabletop Game) / int_566f3ddd
type
Nature Spirit
 Invisible Sun (Tabletop Game) / int_566f3ddd
comment
Nature Spirit: Hands of the Green are a type of conceptual spirit embodying nature native to the Green, where they are as common as living creatures. They can easily manifest as any physical aspect of life, are wise beyond humans, and scour the Green of unwanted trespassers.
 Invisible Sun (Tabletop Game) / int_566f3ddd
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_566f3ddd
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_566f3ddd
 Invisible Sun (Tabletop Game) / int_571a3c67
type
Power Incontinence
 Invisible Sun (Tabletop Game) / int_571a3c67
comment
Power Incontinence: With just a touch from the Resurrectionist, something that was alive but is now dead is alive once again, even if the wound that killed them is still present. However, this power is uncontrollable: step on a bug and it immediately comes back to life, brush against a dead tree and it's alive again, and the Resurrectionist is not very welcome in grocery stores or mortuaries.
 Invisible Sun (Tabletop Game) / int_571a3c67
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_571a3c67
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_571a3c67
 Invisible Sun (Tabletop Game) / int_575fd5e2
type
Dark Is Not Evil
 Invisible Sun (Tabletop Game) / int_575fd5e2
comment
Dark Is Not Evil: There is an alternate path of the Suns to follow called the Nightside Path, with each Sun reflecting different qualities and even having a different Warden. Most vislae view this path as the "evil" one, but some point out that while Nightside deals in the darker ideas of each Sun, following it in and of itself does not make you evil.
 Invisible Sun (Tabletop Game) / int_575fd5e2
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_575fd5e2
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_575fd5e2
 Invisible Sun (Tabletop Game) / int_57cf76a1
type
Hate Plague
 Invisible Sun (Tabletop Game) / int_57cf76a1
comment
Hate Plague: Those within the Cloud of Hate must resist its influence every round or be gripped with violent hatred for something they can see.
 Invisible Sun (Tabletop Game) / int_57cf76a1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_57cf76a1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_57cf76a1
 Invisible Sun (Tabletop Game) / int_57dda60c
type
The Emperor
 Invisible Sun (Tabletop Game) / int_57dda60c
comment
The Emperor: The Pale and its Nightside are the only realms where the Warden also claims dominion. Empress Xjallad and Queen Fazromir are the only wardens with armies, as well as territory to fight over and upon.
 Invisible Sun (Tabletop Game) / int_57dda60c
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_57dda60c
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_57dda60c
 Invisible Sun (Tabletop Game) / int_586624e5
type
Genius Loci
 Invisible Sun (Tabletop Game) / int_586624e5
comment
Genius Loci: Zero is a powerful, ancient demon who transformed himself into a bar. Divagates are living islands who will host travellers, but only if asked.
 Invisible Sun (Tabletop Game) / int_586624e5
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_586624e5
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_586624e5
 Invisible Sun (Tabletop Game) / int_5a4d64c3
type
Only One Afterlife
 Invisible Sun (Tabletop Game) / int_5a4d64c3
comment
Only One Afterlife: Any living thing with a soul that dies transitions to the Pale.
 Invisible Sun (Tabletop Game) / int_5a4d64c3
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_5a4d64c3
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_5a4d64c3
 Invisible Sun (Tabletop Game) / int_5cd7cf65
type
Perpetually Protean
 Invisible Sun (Tabletop Game) / int_5cd7cf65
comment
Perpetually Protean: Balakaralimus is constantly in flux. Its flesh, shape and even configuration constantly shift and mutate in what appears to be a dangerous and painful way, akin to a series of very rapidly growing tumours.
 Invisible Sun (Tabletop Game) / int_5cd7cf65
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_5cd7cf65
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_5cd7cf65
 Invisible Sun (Tabletop Game) / int_5db59a03
type
Brown Note
 Invisible Sun (Tabletop Game) / int_5db59a03
comment
Brown Note: During the War, there was a play called Beyond the Yellow Door that reportedly drove everyone who saw it violently, murderously insane. The play, performed in the Isabelline Theater in the Palindrome, was never staged again.
 Invisible Sun (Tabletop Game) / int_5db59a03
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_5db59a03
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_5db59a03
 Invisible Sun (Tabletop Game) / int_5e751f8
type
Fallen Angel
 Invisible Sun (Tabletop Game) / int_5e751f8
comment
Fallen Angel: Ienu, the Angel of Executions, used to execute those judged guilty in lawful trials before it developed its own talent at passing judgment, which proved to be far more expedient. It now travels the Path of Suns, executing (read: murdering) anyone who committed any crime. Other angels seek to find and stop Ienu, referring to it as the angel of murder.
 Invisible Sun (Tabletop Game) / int_5e751f8
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_5e751f8
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_5e751f8
 Invisible Sun (Tabletop Game) / int_6116ca8d
type
Hellhole Prison
 Invisible Sun (Tabletop Game) / int_6116ca8d
comment
Hellhole Prison: The most formidable prison in the Actuality lies in the Nightside of Green, ruled by the King of the Oubliette.
 Invisible Sun (Tabletop Game) / int_6116ca8d
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6116ca8d
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6116ca8d
 Invisible Sun (Tabletop Game) / int_634321c5
type
Master of One Magic
 Invisible Sun (Tabletop Game) / int_634321c5
comment
Master of One Magic: Zilats, who are born with an affinity for a single magical talent, do not learn spells or rituals, and instead hone their sole ability to perfection. This makes them very focused and very specialised, but within their one arena, very powerful.
 Invisible Sun (Tabletop Game) / int_634321c5
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_634321c5
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_634321c5
 Invisible Sun (Tabletop Game) / int_65bc92fc
type
Four-Temperament Ensemble
 Invisible Sun (Tabletop Game) / int_65bc92fc
comment
Four-Temperament Ensemble: Invoked with the four types of Heart characters can be: Galants are sanguine, intuitive improvisers who can keep their cool in most situations. Empaths are melancholic, sensitive to the emotions of others and themselves and good listeners to boot. Stoics are phlegmatic, usually contemplative, logical, and hard to shake up even under extreme duress. Ardents are choleric, reactive and often temperamental, and usually prefer power over finesse.
 Invisible Sun (Tabletop Game) / int_65bc92fc
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_65bc92fc
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_65bc92fc
 Invisible Sun (Tabletop Game) / int_66479d0
type
Our Ghosts Are Different
 Invisible Sun (Tabletop Game) / int_66479d0
comment
Our Ghosts Are Different: Ghost is a term for any kind of spirit of something that used to exist. Objects can have ghosts as can creatures. Even slain demons or angels can return as ghosts. In terms of people, though, a ghost is the specific form taken by a dead spirit who remains after the transition period.
 Invisible Sun (Tabletop Game) / int_66479d0
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_66479d0
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_66479d0
 Invisible Sun (Tabletop Game) / int_66c725b6
type
Inconsistent Spelling
 Invisible Sun (Tabletop Game) / int_66c725b6
comment
Inconsistent Spelling: The name of a certain ever-changing group, which might be anything from an altruistic society that helps get exiled vislae back from Shadow to a sinister group with dire ulterior motives, changes on a daily basis: Hendassa, Handasa, Handassa, Handasah, Hendasa, Hindasa, Hendasah, Hindassa, Hindasah.
 Invisible Sun (Tabletop Game) / int_66c725b6
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_66c725b6
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_66c725b6
 Invisible Sun (Tabletop Game) / int_67edaf78
type
Gargle Blaster
 Invisible Sun (Tabletop Game) / int_67edaf78
comment
Gargle Blaster: Red wine is delicious, but it burns. Drink a little and the endorphin rush that accompanies the slight intoxication is interesting. Drink too much, and you'll literally feel the lining of your esophagus disintegrating. Drinking contests with Red wine can be deadly.
 Invisible Sun (Tabletop Game) / int_67edaf78
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_67edaf78
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_67edaf78
 Invisible Sun (Tabletop Game) / int_67fedd35
type
Bizarrchitecture
 Invisible Sun (Tabletop Game) / int_67fedd35
comment
Bizarrchitecture: Satyrine's streets can move or shift. A district might be larger or smaller than the actual space it occupies. Architecture does not conform to expectations or anything resembling physics or engineering needs. Just for starters, Satyrine boasts buildings made of origami or smoke, or held aloft by butterflies. The buildings of Phthisis are organically grown and shaped by the inhabitants, and then infected by the Red. They heal and grow at a rate that more or less matches the decay, and end up looking like huge cysts, tumours, rot and pustulant sores.
 Invisible Sun (Tabletop Game) / int_67fedd35
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_67fedd35
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_67fedd35
 Invisible Sun (Tabletop Game) / int_693cabaf
type
Gladiator Games
 Invisible Sun (Tabletop Game) / int_693cabaf
comment
Gladiator Games: The Sanguinary Campaigns in the Gory Cathedral are an opportunity for the most bloodthirsty, murderous, bitter beings to pit their rage and power against each other in an increasingly difficult set of dangerous games.
 Invisible Sun (Tabletop Game) / int_693cabaf
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_693cabaf
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_693cabaf
 Invisible Sun (Tabletop Game) / int_69a54df1
type
Chest Burster
 Invisible Sun (Tabletop Game) / int_69a54df1
comment
Chest Burster: Larval demons, called urgeborn, can mature and grow when possessing a host. When it matures, the demon bursts forth in a material form, killing its host and feeding on its pain.
 Invisible Sun (Tabletop Game) / int_69a54df1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_69a54df1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_69a54df1
 Invisible Sun (Tabletop Game) / int_6b2b3b59
type
The Reveal
 Invisible Sun (Tabletop Game) / int_6b2b3b59
comment
The Reveal: The Angular Serpentine is the Enemy, and it won the War. History has been rewritten to convince the Actuality that the Enemy was defeated, and that the Serpentine was little more than the Triumvirate's long-vanquished predecessor. While the Deathless Triumvirate rule Satyrine as its puppets, the Serpentine has taken over the Grey Sun as its Demiurge, and plans to expand it across the Actuality until it's caged every last vislae.
 Invisible Sun (Tabletop Game) / int_6b2b3b59
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6b2b3b59
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6b2b3b59
 Invisible Sun (Tabletop Game) / int_6b486b81
type
Revive Kills Zombie
 Invisible Sun (Tabletop Game) / int_6b486b81
comment
Revive Kills Zombie: The scarred sagittary cannot be harmed conventionally—only by healing the wounds it already has can it be destroyed.
 Invisible Sun (Tabletop Game) / int_6b486b81
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6b486b81
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6b486b81
 Invisible Sun (Tabletop Game) / int_6c51e9e1
type
Fisher King
 Invisible Sun (Tabletop Game) / int_6c51e9e1
comment
Fisher King: Each Sun is a reflection of the Warden that reigns over or protects it, often with subtle guidance rather than direct rule. Some vislae theorize the reason the Gray Sun (and Shadow) is a Crapsack Only by Comparison is because it doesn't seem to have a Warden in the first place.
 Invisible Sun (Tabletop Game) / int_6c51e9e1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6c51e9e1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6c51e9e1
 Invisible Sun (Tabletop Game) / int_6d332aea
type
Driven to Suicide
 Invisible Sun (Tabletop Game) / int_6d332aea
comment
Driven to Suicide: If a Xan Weir member is exposed, they cry out in shame, apologise to God for their sin of living, and attempt to kill themselves as expediently as possible.
 Invisible Sun (Tabletop Game) / int_6d332aea
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6d332aea
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6d332aea
 Invisible Sun (Tabletop Game) / int_6de1a09e
type
Non-Human Humanoid Hybrid
 Invisible Sun (Tabletop Game) / int_6de1a09e
comment
Nonhuman Humanoid Hybrid: Viara is the daughter of the Duke of Demons and a truespider. Like her father, she can pass for human, but her flesh and hair are chalk white, and she prefers to dress all in various shades of white.
 Invisible Sun (Tabletop Game) / int_6de1a09e
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6de1a09e
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6de1a09e
 Invisible Sun (Tabletop Game) / int_6ec03ba1
type
Mook Maker
 Invisible Sun (Tabletop Game) / int_6ec03ba1
comment
Mook Maker: Flying maggot-like creatures 60 cm long emerge from a gharramoc to attack and consume other creatures, returning to the gharramoc to transfer the energy and nutrients gained.
 Invisible Sun (Tabletop Game) / int_6ec03ba1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6ec03ba1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6ec03ba1
 Invisible Sun (Tabletop Game) / int_6fb5cb83
type
I Gave My Word
 Invisible Sun (Tabletop Game) / int_6fb5cb83
comment
I Gave My Word: Demons of the Red have a code of ethics. If a vislae makes a deal with a Red demon and holds up their part, the demon will do the same.
 Invisible Sun (Tabletop Game) / int_6fb5cb83
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_6fb5cb83
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_6fb5cb83
 Invisible Sun (Tabletop Game) / int_705f57d0
type
Demon Lords and Archdevils
 Invisible Sun (Tabletop Game) / int_705f57d0
comment
Demon Lords and Archdevils: Some demons of the Red organise themselves like military legions, each led by a commander who has absolute authority and refer to a singular Duke that they all serve, but no one ever names him; if he actually exists, this is an extremely well-kept secret. Demons of the Dark do not organise themselves into legions; instead, demon lords claim a title referring to something they hate or war against, like 'The Enemy of Strength'. Each lord rules over a number of servants, wielding power far beyond theirs.
 Invisible Sun (Tabletop Game) / int_705f57d0
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_705f57d0
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_705f57d0
 Invisible Sun (Tabletop Game) / int_72d31973
type
Surreal Horror
 Invisible Sun (Tabletop Game) / int_72d31973
comment
Surreal Horror: The game plays largely into the concept that things like logic and order are frivolous notions in the Actuality, and anything can go from normal to abnormal in the blink of an eye. Invocations can cause characters to do anything from growing screaming mouths all over their body to coughing up poison or disease into a ball they can then fling at an enemy. The artwork for the vislae signature characters emphasizes this, with a thief that literally twists and melts into the shadows, an armored summoner that has extra arms growing from their own flesh, and a woman whose head is half flesh, half book.
 Invisible Sun (Tabletop Game) / int_72d31973
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_72d31973
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_72d31973
 Invisible Sun (Tabletop Game) / int_7301ae04
type
Serial Killer
 Invisible Sun (Tabletop Game) / int_7301ae04
comment
Serial Killer: Morath, possessed by spirits of murder and at least one powerful demon, stalks the Quiet Lake and murders people.
 Invisible Sun (Tabletop Game) / int_7301ae04
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7301ae04
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7301ae04
 Invisible Sun (Tabletop Game) / int_79631cf
type
Hungry Jungle
 Invisible Sun (Tabletop Game) / int_79631cf
comment
Hungry Jungle: The Green is a realm of verdant, dangerous forests, fields and wilderness. Stand still too long and you might be engulfed by the growth spurt of a copse of trees or a snaking vine.
 Invisible Sun (Tabletop Game) / int_79631cf
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_79631cf
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_79631cf
 Invisible Sun (Tabletop Game) / int_7a143509
type
Shell-Shocked Veteran
 Invisible Sun (Tabletop Game) / int_7a143509
comment
Shell-Shocked Veteran: Lieutenant Fisk is a veteran haunted by the War. Bringing up the War is likely to trigger strange effects in him, and he begins to babble nonsensical things about battles and death.
 Invisible Sun (Tabletop Game) / int_7a143509
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7a143509
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7a143509
 Invisible Sun (Tabletop Game) / int_7abba202
type
The Faceless
 Invisible Sun (Tabletop Game) / int_7abba202
comment
The Faceless: Imitions resemble humans whose features are obscured by a random creature hanging without obvious means of attachment before their face.
 Invisible Sun (Tabletop Game) / int_7abba202
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7abba202
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7abba202
 Invisible Sun (Tabletop Game) / int_7b144404
type
Mental World
 Invisible Sun (Tabletop Game) / int_7b144404
comment
Mental World: The Noösphere is a nonphysical realm created by intelligent thought. Its streets and plazas are made of memory, and its buildings are thoughts and emotions. Everyone with a mind is a part of and (often unknowingly) helps to create and sustain this mental network, but those who understand it can tap into it as a communication or information resource.
 Invisible Sun (Tabletop Game) / int_7b144404
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7b144404
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7b144404
 Invisible Sun (Tabletop Game) / int_7c7ee100
type
Cannot Tell a Lie
 Invisible Sun (Tabletop Game) / int_7c7ee100
comment
Cannot Tell a Lie: The sahira contain the nature of Indigo within them, and are utterly incapable of telling a significant lie.
 Invisible Sun (Tabletop Game) / int_7c7ee100
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7c7ee100
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7c7ee100
 Invisible Sun (Tabletop Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Invisible Sun (Tabletop Game) / int_7ea8f5ce
comment
Knight in Shining Armor: The Knights of the Name dedicate themselves to the ideals of charity, aid and fighting against all kinds of wrongdoing. They stand by their convictions and their principles and let nothing compromise their integrity.
 Invisible Sun (Tabletop Game) / int_7ea8f5ce
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7ea8f5ce
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7ea8f5ce
 Invisible Sun (Tabletop Game) / int_7f8ec449
type
Bold Explorer
 Invisible Sun (Tabletop Game) / int_7f8ec449
comment
Bold Explorer: The Infinite Explorer's Guild is a small group of adventurers and explorers seeking the farthest reaches of the Actuality. They specialise in the exploration of the Unfathomable Archipelago and the half-worlds of Indigo. They keep elaborate maps and records of these places, rating them for how hospitable they are, how easy they are to find and reach, and the potential they have for valuable resources or tourism.
 Invisible Sun (Tabletop Game) / int_7f8ec449
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_7f8ec449
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_7f8ec449
 Invisible Sun (Tabletop Game) / int_82da9d46
type
Mundane Fantastic
 Invisible Sun (Tabletop Game) / int_82da9d46
comment
Mundane Fantastic: Once a vislae makes it into the Actuality, magic is just a way of life.
 Invisible Sun (Tabletop Game) / int_82da9d46
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_82da9d46
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_82da9d46
 Invisible Sun (Tabletop Game) / int_8485d41a
type
Interspecies Romance
 Invisible Sun (Tabletop Game) / int_8485d41a
comment
Interspecies Romance: Ekbal and the Exalted are a couple who don't care that one of them is an angel and the other a demon.
 Invisible Sun (Tabletop Game) / int_8485d41a
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8485d41a
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8485d41a
 Invisible Sun (Tabletop Game) / int_850cbe5c
type
World of Chaos
 Invisible Sun (Tabletop Game) / int_850cbe5c
comment
World of Chaos: Physics doesn't have much meaning in the Actuality, because it implies a single set of inflexible rules governing all of reality, which doesn't exist in the Actuality. Change and variation are as much a part of the Actuality as structure or reliability, if not more so. Gravity pulls you down, unless it doesn't, typically for a reason, but sometimes that reason isn't obvious, or even knowable.
 Invisible Sun (Tabletop Game) / int_850cbe5c
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_850cbe5c
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_850cbe5c
 Invisible Sun (Tabletop Game) / int_87572663
type
Wrong Side of the Tracks
 Invisible Sun (Tabletop Game) / int_87572663
comment
Wrong Side of the Tracks: Rivenhome, home to Satyrine's working lower class, is not generally regarded as a happy place, with its sombre, oppressive, uniformly grey buildings, where crime is commonplace. Tent City is an unofficial section of Catafalque, located outside the wall, and a slum of haphazard, often ramshackle structures, inhabited by impoverished people. Existence in Tent City is difficult and the authorities do not patrol or police it well, if at all.
 Invisible Sun (Tabletop Game) / int_87572663
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_87572663
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_87572663
 Invisible Sun (Tabletop Game) / int_8758ea2e
type
Arboreal Abode
 Invisible Sun (Tabletop Game) / int_8758ea2e
comment
Arboreal Abode: Charringrest is a massive tree that rises impossibly tall into the sky and is big enough around to comfortably house the entire Fearce family inside it.
 Invisible Sun (Tabletop Game) / int_8758ea2e
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8758ea2e
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8758ea2e
 Invisible Sun (Tabletop Game) / int_88a5b2e6
type
Circle of Standing Stones
 Invisible Sun (Tabletop Game) / int_88a5b2e6
comment
Circle of Standing Stones: Canossa is a circle of standing stones beneath the Gold Sun, each 15 m high and covered with glowing runes and inset crystals.
 Invisible Sun (Tabletop Game) / int_88a5b2e6
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_88a5b2e6
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_88a5b2e6
 Invisible Sun (Tabletop Game) / int_88ea13d5
type
Living Dream
 Invisible Sun (Tabletop Game) / int_88ea13d5
comment
Living Dream: Within the Dreamt Menagerie walks one of every creature from every dream. Five-headed sphinxes, spiders as massive as cities, lumbering elephant bodies with faces like family members, and more. Many visit it to catch just one more glimpse of a creature that has long haunted their sleeping hours. The Deeps of Sleep are populated by living, intelligent dreams that seeped down from someone's dream. But they're not being dreamed by someone anymore, and they're in the Deeps, so they've become real. Not all of them can exist outside the Deeps of Sleep, but some can follow you back home.
 Invisible Sun (Tabletop Game) / int_88ea13d5
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_88ea13d5
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_88ea13d5
 Invisible Sun (Tabletop Game) / int_8a2978d1
type
Cool Key
 Invisible Sun (Tabletop Game) / int_8a2978d1
comment
Cool Key: Wicked keys, which players can find or earn to unlock any obstacle in their way. Even things that shouldn't be able to be unlocked with keys, like people.
 Invisible Sun (Tabletop Game) / int_8a2978d1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8a2978d1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8a2978d1
 Invisible Sun (Tabletop Game) / int_8acbc572
type
Fire and Brimstone Hell
 Invisible Sun (Tabletop Game) / int_8acbc572
comment
Fire and Brimstone Hell: In the Nightside of the Red, a few demonic commanders replicated the Hell-like setting sometimes expected from the Red, abducting people from the Pale and subjecting them to nine different venues of torture.
 Invisible Sun (Tabletop Game) / int_8acbc572
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8acbc572
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8acbc572
 Invisible Sun (Tabletop Game) / int_8ba5e417
type
Refugee from TV Land
 Invisible Sun (Tabletop Game) / int_8ba5e417
comment
Refugee from TV Land: Basil Fictorum originated as the protagonist of a massive novel anthology called The 1,000 Grandiloquent Cases of Detective Basil Cotton, until some combination of magic and desire caught him up and he stepped into Satyrine, hot on the tail of his archnemesis, Doctor Roarke, only to discover that neither he nor Roarke existed.
 Invisible Sun (Tabletop Game) / int_8ba5e417
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8ba5e417
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8ba5e417
 Invisible Sun (Tabletop Game) / int_8e20ae0d
type
Child Prodigy
 Invisible Sun (Tabletop Game) / int_8e20ae0d
comment
Child Prodigy: The nine-year old Kwamil is already a skilled vislae and 1st-degree Vance.
 Invisible Sun (Tabletop Game) / int_8e20ae0d
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8e20ae0d
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8e20ae0d
 Invisible Sun (Tabletop Game) / int_8e20b0f7
type
Private Detective
 Invisible Sun (Tabletop Game) / int_8e20b0f7
comment
Private Detective: Basil Fictorum makes a living by offering his detective services to others, as he used to in his stories.
 Invisible Sun (Tabletop Game) / int_8e20b0f7
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8e20b0f7
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8e20b0f7
 Invisible Sun (Tabletop Game) / int_8f788a30
type
Color-Coded Elements
 Invisible Sun (Tabletop Game) / int_8f788a30
comment
Color-Coded Elements: To a degree with the Suns. Most of the Suns seem to represent an element that corresponds to its color as well as concepts and ideals, but it's not known if that's due to the worlds themselves, their Wardens, or just the expectations imparted by the inhabitants or visitors. The most prominent examples are the overgrown and wild Green Sun, the cloudy and airy Blue Sun of dreams, the Gray Sun of lies and a literal shadow of other worlds, and the fire-and-brimstone Red Sun of destruction.
 Invisible Sun (Tabletop Game) / int_8f788a30
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_8f788a30
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_8f788a30
 Invisible Sun (Tabletop Game) / int_906365a2
type
Demonic Possession
 Invisible Sun (Tabletop Game) / int_906365a2
comment
Demonic Possession: A spirit can enter and take control of a physical creature, called the host. Unless specified otherwise, only spirits can possess physical creatures, and only physical creatures can be possessed. Most of the time, the possessing spirit is in complete control of the host. Physical harm that befalls the host does not affect the possessing spirit.
 Invisible Sun (Tabletop Game) / int_906365a2
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_906365a2
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_906365a2
 Invisible Sun (Tabletop Game) / int_90965cc7
type
Hive Mind
 Invisible Sun (Tabletop Game) / int_90965cc7
comment
Hive Mind: All Yashites swallow a capsule containing a barravil which lodges in each person's brain. All barravil are part of the same creature, meaning that all Yashites exist in a sort of hive mind, connecting through the barravil.
 Invisible Sun (Tabletop Game) / int_90965cc7
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_90965cc7
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_90965cc7
 Invisible Sun (Tabletop Game) / int_9141fba3
type
Fountain of Youth
 Invisible Sun (Tabletop Game) / int_9141fba3
comment
Fountain of Youth: The Cicadidae use magical knowledge of the Green Sun to hibernate for seventeen years at a time. At the end of that time, they emerge, their youth and health completely restored.
 Invisible Sun (Tabletop Game) / int_9141fba3
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9141fba3
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9141fba3
 Invisible Sun (Tabletop Game) / int_91e3f284
type
Military Mage
 Invisible Sun (Tabletop Game) / int_91e3f284
comment
Military Mage: Battlemages often have a military or similar background. Cadres and schools of battlemages were once far more common, but today they exist only here and there throughout the realms.
 Invisible Sun (Tabletop Game) / int_91e3f284
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_91e3f284
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_91e3f284
 Invisible Sun (Tabletop Game) / int_92286f7f
type
Precursors
 Invisible Sun (Tabletop Game) / int_92286f7f
comment
Precursors: In a time period best described as 'who knows how long ago', the city now known as Satyrine was founded by people or beings known as the arabast. Eventually, the arabast disappeared, and the human founders of modern Satyrine settled in the abandoned ruins left behind by the arabast.
 Invisible Sun (Tabletop Game) / int_92286f7f
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_92286f7f
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_92286f7f
 Invisible Sun (Tabletop Game) / int_92a61707
type
The Speechless
 Invisible Sun (Tabletop Game) / int_92a61707
comment
The Speechless: For reasons known perhaps only to them, the nomads living on the shores of the Lake of Lost Tongues have lost the power of speech.
 Invisible Sun (Tabletop Game) / int_92a61707
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_92a61707
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_92a61707
 Invisible Sun (Tabletop Game) / int_92cca75b
type
Ret-Gone
 Invisible Sun (Tabletop Game) / int_92cca75b
comment
Ret-Gone: Before the Deathless Triumvirate, Satyrine was ruled by a council of vislae, but they were erased and their role filled by the Angular Serpentine, an Eldritch Abomination summoned by the arabast to be Satyrine's Genius Loci. This is because...
 Invisible Sun (Tabletop Game) / int_92cca75b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_92cca75b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_92cca75b
 Invisible Sun (Tabletop Game) / int_95dfff97
type
Animated Armor
 Invisible Sun (Tabletop Game) / int_95dfff97
comment
Animated Armor: An armor of spite is humanlike figure formed of pieces of armour cast off or lost by demons.
 Invisible Sun (Tabletop Game) / int_95dfff97
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_95dfff97
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_95dfff97
 Invisible Sun (Tabletop Game) / int_966f0c70
type
Enchanted Forest
 Invisible Sun (Tabletop Game) / int_966f0c70
comment
Enchanted Forest: The Ghostwood is a forest that can suddenly appear anywhere, even on a busy Satyrine street. In moments you find yourself lost in a thick tangle of ancient trees, ferns, fallen logs and underbrush. Those unable to find their way begin to hear noises of a Beast of the Ghostwood.
 Invisible Sun (Tabletop Game) / int_966f0c70
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_966f0c70
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_966f0c70
 Invisible Sun (Tabletop Game) / int_99a12edd
type
Cyborg
 Invisible Sun (Tabletop Game) / int_99a12edd
comment
Cyborg: The Angel of the Gears has incorporated huge metal gears and pistons into his own body to give him even greater strength and endurance.
 Invisible Sun (Tabletop Game) / int_99a12edd
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_99a12edd
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_99a12edd
 Invisible Sun (Tabletop Game) / int_9a7f6233
type
Fictional Video Game
 Invisible Sun (Tabletop Game) / int_9a7f6233
comment
Fictional Video Game: The Game Masters of Sharwen use the power and influence of the Silver Sun to create games of all kinds. These board games, roleplaying game books and similar creations are elegant in design and extremely entertaining.
 Invisible Sun (Tabletop Game) / int_9a7f6233
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9a7f6233
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9a7f6233
 Invisible Sun (Tabletop Game) / int_9b0b8109
type
Floating Continent
 Invisible Sun (Tabletop Game) / int_9b0b8109
comment
Floating Continent: The Skytower is a structure 900 m tall that floats another 300 m above the Marquis Quarter of Satyrine. The Syrinx Tower floats above Fartown, with tarborwire threads hanging down from it, and can be seen from much of Fartown.
 Invisible Sun (Tabletop Game) / int_9b0b8109
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9b0b8109
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9b0b8109
 Invisible Sun (Tabletop Game) / int_9c1c527b
type
Hub City
 Invisible Sun (Tabletop Game) / int_9c1c527b
comment
Hub City: Satyrine is the centre of culture and the crossroads of trade in the Actuality. Everyone comes to Satyrine, even the angelic kings and queens, the rulers of the dead, and the demonic lords themselves.
 Invisible Sun (Tabletop Game) / int_9c1c527b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9c1c527b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9c1c527b
 Invisible Sun (Tabletop Game) / int_9e2c893
type
Black Magic
 Invisible Sun (Tabletop Game) / int_9e2c893
comment
Black Magic: Some magic associated with the Nightside is demonstrably dangerous, often in insidious ways. It might begin to corrupt and rot the vislae's spirit, make them look more and more evil in some fashion, or draw the attention of powerful demons and entities that most vislae would probably not want to meet.
 Invisible Sun (Tabletop Game) / int_9e2c893
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9e2c893
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9e2c893
 Invisible Sun (Tabletop Game) / int_9ebd9c33
type
UnPerson
 Invisible Sun (Tabletop Game) / int_9ebd9c33
comment
Un-person: Inverted. The long and venerable history of the Deathless Triumvirate's rule over Satyrine was fabricated by spells cast post-War.
 Invisible Sun (Tabletop Game) / int_9ebd9c33
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9ebd9c33
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9ebd9c33
 Invisible Sun (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Invisible Sun (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Vampire is not a term with a precise definition. You’ll find so-called experts who will say 'vampires are immune to such-and-such' or 'vampires can be killed by such-and-such', but the truth is, it can vary from vampire to vampire. What is true, however, is that the rules that govern a vampire typically pass to anyone they transform into one of their kind.
 Invisible Sun (Tabletop Game) / int_9f63d4f1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_9f63d4f1
 Invisible Sun (Tabletop Game) / int_a04e64a4
type
InvoluntaryShapeshifter
 Invisible Sun (Tabletop Game) / int_a04e64a4
comment
Involuntary Shapeshifter: A rare disease causes elderbrin to change their shape and appearance to match whomever they are talking to at the time.
 Invisible Sun (Tabletop Game) / int_a04e64a4
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a04e64a4
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a04e64a4
 Invisible Sun (Tabletop Game) / int_a0e51cd2
type
Judge, Jury, and Executioner
 Invisible Sun (Tabletop Game) / int_a0e51cd2
comment
Judge, Jury, and Executioner: The Thah are ruthless, relentless servants of Satyrine law. If someone commits a crime worthy of their attention, they doggedly pursue the target and swiftly mete out punishment. More often as not, this is execution. Sometimes, however, if a criminal (they do not use the term suspect) surrenders, the Thah apprehend them and dump them off with the nearest authorities. As it turns out, the reason they're so brutal is because they weren't made to be law enforcers, but soldiers. Specifically, soldiers that fought in the War on the side of the Enemy.
 Invisible Sun (Tabletop Game) / int_a0e51cd2
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a0e51cd2
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a0e51cd2
 Invisible Sun (Tabletop Game) / int_a2b38d3b
type
Eye Scream
 Invisible Sun (Tabletop Game) / int_a2b38d3b
comment
Eye Scream: Theoric hunters eat eyes and infest the victim's eye socket until they are removed or get hungry and leave.
 Invisible Sun (Tabletop Game) / int_a2b38d3b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a2b38d3b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a2b38d3b
 Invisible Sun (Tabletop Game) / int_a3a7c41
type
Black Sheep
 Invisible Sun (Tabletop Game) / int_a3a7c41
comment
Black Sheep: Apostates are vislae who refuse to align themselves with one of the four Orders of the Invisible Church; they can wield magic of any type and make their own discoveries, but lack the refinement or benefits that being a member of an organized Order grants. It can also make it hard for them to get along with dedicated members of an Order.
 Invisible Sun (Tabletop Game) / int_a3a7c41
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a3a7c41
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a3a7c41
 Invisible Sun (Tabletop Game) / int_a6123b72
type
Enfant Terrible
 Invisible Sun (Tabletop Game) / int_a6123b72
comment
Enfant Terrible: Infants born during times of great trauma can turn into horrific monsters called striga. Born fully aware and intelligent, striga can change their form so they resemble human babies for hours at a time, fooling those around them for a while, before a parent catches a brief glimpse of their child in its true form, resembling some sort of toothy, scaly goblin. The striga feeds upon the life force of the mother, but her bond to her 'baby' is difficult to break. She's unlikely to accept the fact that her child is a monster, while the father believes himself mad. The original child is gone, and the only thing to do then is to kill the striga.
 Invisible Sun (Tabletop Game) / int_a6123b72
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a6123b72
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a6123b72
 Invisible Sun (Tabletop Game) / int_a632f7fa
type
Cool Train
 Invisible Sun (Tabletop Game) / int_a632f7fa
comment
Cool Train: The Satyrine Rail runs through the city, with a station in most districts. The train's track is often elevated, and in places it travels around impossible curves, does spirals and loops, and runs on its side or even upside down. Regardless, passengers experience a relatively smooth and flat ride.
 Invisible Sun (Tabletop Game) / int_a632f7fa
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a632f7fa
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a632f7fa
 Invisible Sun (Tabletop Game) / int_a63bb3bd
type
Ascended Demon
 Invisible Sun (Tabletop Game) / int_a63bb3bd
comment
Ascended Demon: Zero was a powerful, ancient demon who eventually transformed himself into a bar. It is said that he either gained a soul, or just had a change of outlook (a pretty fundamental occurrence, if true). Nevertheless, Zero seems to no longer have any interest in the other demons' destructive or corrupting activities.
 Invisible Sun (Tabletop Game) / int_a63bb3bd
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a63bb3bd
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a63bb3bd
 Invisible Sun (Tabletop Game) / int_a7beb2c5
type
Non-Human Head
 Invisible Sun (Tabletop Game) / int_a7beb2c5
comment
Non-Human Head: The Veil Child might look like a young girl, but beneath her dark hood, she wears a moth for a face. Cadaraks are tall humanoids with a broken glass sphere for a head. They spend their time waiting for knowledge of strange secrets to appear unbidden in their mind.
 Invisible Sun (Tabletop Game) / int_a7beb2c5
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a7beb2c5
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a7beb2c5
 Invisible Sun (Tabletop Game) / int_a824628a
type
Midas Touch
 Invisible Sun (Tabletop Game) / int_a824628a
comment
Midas Touch: An arrele temporarily transforms anything she touches to solid, inanimate gold, until the Gold Sun next sets.
 Invisible Sun (Tabletop Game) / int_a824628a
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_a824628a
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_a824628a
 Invisible Sun (Tabletop Game) / int_aa2bd65c
type
Mordor
 Invisible Sun (Tabletop Game) / int_aa2bd65c
comment
Mordor: The landscape beneath the Red Sun is jagged and brittle, like shattered glass, covered in a fine layer of dust. Volcanoes roar, the ground quakes and storms rage, all destroying and reshaping the landscape over and over again.
 Invisible Sun (Tabletop Game) / int_aa2bd65c
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_aa2bd65c
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_aa2bd65c
 Invisible Sun (Tabletop Game) / int_aa8db5e2
type
Mega City
 Invisible Sun (Tabletop Game) / int_aa8db5e2
comment
Mega City: Satyrine is vast, stretching for miles, and used to be the largest city in existence prior to the War. Perhaps its population numbered in the tens of millions. Now it is likely no more than one million, and much of the city is abandoned. Since the War, the largest city in the Actuality is Catafalque, whose population numbers well over ten million and is always growing.
 Invisible Sun (Tabletop Game) / int_aa8db5e2
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_aa8db5e2
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_aa8db5e2
 Invisible Sun (Tabletop Game) / int_aabb956
type
Mirror Monster
 Invisible Sun (Tabletop Game) / int_aabb956
comment
Mirror Monster: Mirrors are a virus that infected reality, and seek to replicate and spread so that they can reflect more and more. Once they have reflected everything that exists, they will invert reality so theirs will become the true universe and ours will become a reflection. Smart people smash every mirror that they see as a service to reality, but sometimes they disappear mysteriously when alone in a room with a mirror.
 Invisible Sun (Tabletop Game) / int_aabb956
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_aabb956
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_aabb956
 Invisible Sun (Tabletop Game) / int_ac0ee347
type
Palatial Sandcastle
 Invisible Sun (Tabletop Game) / int_ac0ee347
comment
Palatial Sandcastle: Along the shores of the Sea of Aeons to Come, the Vardeskaal built sand castles sized for people, and then left once the work was completed. Some are still left empty, waiting for occupants.
 Invisible Sun (Tabletop Game) / int_ac0ee347
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_ac0ee347
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_ac0ee347
 Invisible Sun (Tabletop Game) / int_ac6ecb56
type
Plague Doctor
 Invisible Sun (Tabletop Game) / int_ac6ecb56
comment
Plague Doctor: Doctor Phileth insists on wearing a bird-like plague doctor mask, which also serves as a breathing mask that filters the air, at all times.
 Invisible Sun (Tabletop Game) / int_ac6ecb56
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_ac6ecb56
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_ac6ecb56
 Invisible Sun (Tabletop Game) / int_ae0bbe52
type
Living Statue
 Invisible Sun (Tabletop Game) / int_ae0bbe52
comment
Living Statue: The Gheyal is a statue of stone and urgalic steel that moves around Zardim, always taking the same winding, convoluted path. The people of Zardim climb aboard and ride it like public transportation.
 Invisible Sun (Tabletop Game) / int_ae0bbe52
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_ae0bbe52
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_ae0bbe52
 Invisible Sun (Tabletop Game) / int_ae475b01
type
A True Story in My Universe
 Invisible Sun (Tabletop Game) / int_ae475b01
comment
A True Story in My Universe: Enchiridion of the Path consists of dozens of documents from across Satyrine and beyond, taken from old letters, treatises, arcane notes, and the pages of long-lost books.
 Invisible Sun (Tabletop Game) / int_ae475b01
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_ae475b01
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_ae475b01
 Invisible Sun (Tabletop Game) / int_af11866
type
Wizarding School
 Invisible Sun (Tabletop Game) / int_af11866
comment
Wizarding School: The headquarters of the Order of the Vance is the Vancian Campus, where Vances take or teach classes. Among the hundreds of classes offered are psychology of the living spell, spellbook upkeep, advanced spell mechanics and so on.
 Invisible Sun (Tabletop Game) / int_af11866
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_af11866
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_af11866
 Invisible Sun (Tabletop Game) / int_b1118d5e
type
Bizarre Seasons
 Invisible Sun (Tabletop Game) / int_b1118d5e
comment
Bizarre Seasons: In Fartown, the only season is autumn.
 Invisible Sun (Tabletop Game) / int_b1118d5e
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b1118d5e
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b1118d5e
 Invisible Sun (Tabletop Game) / int_b136ed26
type
Big Fancy Castle
 Invisible Sun (Tabletop Game) / int_b136ed26
comment
Big Fancy Castle: As large as any three palaces anywhere else in the Actuality, Empress Xjallad's home above Catafalque is as impressive as it is grim. It is filled with pools, streams, moats, and waterfalls, all of which are solid or liquid at the Empress's whim.
 Invisible Sun (Tabletop Game) / int_b136ed26
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b136ed26
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b136ed26
 Invisible Sun (Tabletop Game) / int_b1619b3c
type
Omnicidal Maniac
 Invisible Sun (Tabletop Game) / int_b1619b3c
comment
Omnicidal Maniac: The Vespertine are destructive nihilists who seek no less than the extinguishing of all the suns and destruction of all the realms.
 Invisible Sun (Tabletop Game) / int_b1619b3c
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b1619b3c
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b1619b3c
 Invisible Sun (Tabletop Game) / int_b1b5081b
type
Sapient Ship
 Invisible Sun (Tabletop Game) / int_b1b5081b
comment
Sapient Ship: Non-vislae or those who don't want to travel from sun to sun under their own power can board a sunship. Sunships are old, sentient, and very wise.
 Invisible Sun (Tabletop Game) / int_b1b5081b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b1b5081b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b1b5081b
 Invisible Sun (Tabletop Game) / int_b343fa47
type
Feudal Overlord
 Invisible Sun (Tabletop Game) / int_b343fa47
comment
Feudal Overlord: Empress Xjallad rules the Pale through a system reminiscent of feudalism, with landowners governing regions of the realm in independent lands, all subservient to the Empress. These rulers are responsible for providing Xjallad with taxes and levies. In return, she grants them protection from enemy forces as well as other hazards.
 Invisible Sun (Tabletop Game) / int_b343fa47
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b343fa47
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b343fa47
 Invisible Sun (Tabletop Game) / int_b3a332b
type
Take Away Their Name
 Invisible Sun (Tabletop Game) / int_b3a332b
comment
Take Away Their Name: The so-called Nameless Ones have somehow unnamed themselves and survived. They exist without names, even secret soul names.
 Invisible Sun (Tabletop Game) / int_b3a332b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b3a332b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b3a332b
 Invisible Sun (Tabletop Game) / int_b3bdf232
type
Alien Geometries
 Invisible Sun (Tabletop Game) / int_b3bdf232
comment
Alien Geometries: Buildings in Satyrine stretch in impossible directions and streets wrap around themselves like Mobius strips. Structures move, and avenues repeat. Places trail off into seeming nothingness. Until you really know your way around, getting lost in Satyrine is practically a given.
 Invisible Sun (Tabletop Game) / int_b3bdf232
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b3bdf232
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b3bdf232
 Invisible Sun (Tabletop Game) / int_b4754f84
type
The Worm That Walks
 Invisible Sun (Tabletop Game) / int_b4754f84
comment
The Worm That Walks: Slipping Jack is a human shell filled with spiders who control every action with near flawlessness. A mortis mephitis is a cloud of dead moths encased within an airtight leather suit and a gas-mask-like headpiece.
 Invisible Sun (Tabletop Game) / int_b4754f84
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b4754f84
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b4754f84
 Invisible Sun (Tabletop Game) / int_b4a947fa
type
Temporary Online Content
 Invisible Sun (Tabletop Game) / int_b4a947fa
comment
Temporary Online Content: The Essence of Invisible Sun is not for sale and exclusively available to backers of the game's Kickstarter campaign. Other people who want access to this supplement have to buy second-hand copies or resort to piracy.
 Invisible Sun (Tabletop Game) / int_b4a947fa
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b4a947fa
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b4a947fa
 Invisible Sun (Tabletop Game) / int_b6f33a21
type
Rainbow Speak
 Invisible Sun (Tabletop Game) / int_b6f33a21
comment
Rainbow Speak: The word Invisible is always highlighted grey in all publications. In The Threshold, each instance of the word Labyrinth is highlighted in the colour of the sun corresponding to the chapter in which it appears.
 Invisible Sun (Tabletop Game) / int_b6f33a21
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b6f33a21
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b6f33a21
 Invisible Sun (Tabletop Game) / int_b7010108
type
Villain in a White Suit
 Invisible Sun (Tabletop Game) / int_b7010108
comment
Villain in a White Suit: The Duke of Demons is sometimes called the Thin White Duke due to his appearance, as he resembles a human man with chalk-white skin and hair, typically wearing only bright white clothing.
 Invisible Sun (Tabletop Game) / int_b7010108
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b7010108
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b7010108
 Invisible Sun (Tabletop Game) / int_b8cbdffb
type
Celestial Bureaucracy
 Invisible Sun (Tabletop Game) / int_b8cbdffb
comment
Celestial Bureaucracy: In the Pale, a surprisingly byzantine bureaucracy holds sway and strictly regulates everything from construction to marriage.
 Invisible Sun (Tabletop Game) / int_b8cbdffb
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b8cbdffb
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b8cbdffb
 Invisible Sun (Tabletop Game) / int_b905c10c
type
The Alcatraz
 Invisible Sun (Tabletop Game) / int_b905c10c
comment
The Alcatraz: In a nameless prison in the Nightside of Green, a corruption of the lifegiving power of the Green Sun keeps the prisoners from dying, for dying is a form of escape. And no one escapes. No one.
 Invisible Sun (Tabletop Game) / int_b905c10c
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b905c10c
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b905c10c
 Invisible Sun (Tabletop Game) / int_b9085a47
type
Summon Magic
 Invisible Sun (Tabletop Game) / int_b9085a47
comment
Summon Magic: The Order of Goetica summon angels, demons, and other creatures of the abstract to do their bidding.
 Invisible Sun (Tabletop Game) / int_b9085a47
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b9085a47
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b9085a47
 Invisible Sun (Tabletop Game) / int_b983a56b
type
Came Back Wrong
 Invisible Sun (Tabletop Game) / int_b983a56b
comment
Came Back Wrong: If something's been dead for more than a year and a day before being brought back by the Resurrectionist, they typically have lost most of their memories and personality.
 Invisible Sun (Tabletop Game) / int_b983a56b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b983a56b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b983a56b
 Invisible Sun (Tabletop Game) / int_b98a8902
type
Soul Eating
 Invisible Sun (Tabletop Game) / int_b98a8902
comment
Soul Eating: All souls gained by demons are temporary and eventually consumed, so they are always on the lookout for new ones. The Seeker of Souls feeds on souls, drawn toward soul-related magic.
 Invisible Sun (Tabletop Game) / int_b98a8902
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_b98a8902
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_b98a8902
 Invisible Sun (Tabletop Game) / int_baaf641a
type
King Mook
 Invisible Sun (Tabletop Game) / int_baaf641a
comment
King Mook: Each demon lord of the Dark has a number of servants that look exactly like them, but these servants have only a fraction of the power of their master.
 Invisible Sun (Tabletop Game) / int_baaf641a
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_baaf641a
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_baaf641a
 Invisible Sun (Tabletop Game) / int_bb0c6499
type
Plaguemaster
 Invisible Sun (Tabletop Game) / int_bb0c6499
comment
Plague Master: An enemy of health brings sickness wherever it goes.
 Invisible Sun (Tabletop Game) / int_bb0c6499
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_bb0c6499
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_bb0c6499
 Invisible Sun (Tabletop Game) / int_bc1865fb
type
Deader than Dead
 Invisible Sun (Tabletop Game) / int_bc1865fb
comment
Deader than Dead: The Stillness is real. The Dead can die. It is the afterlife after the afterlife. It is permanent, it is calm, and it is peaceful. To know this secret is to be in no position to ever relate anything about it. Once you step across that final threshold, turning back is no longer an option.
 Invisible Sun (Tabletop Game) / int_bc1865fb
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_bc1865fb
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_bc1865fb
 Invisible Sun (Tabletop Game) / int_bc28c269
type
Sizeshifter
 Invisible Sun (Tabletop Game) / int_bc28c269
comment
Sizeshifter: Truespiders can be as big as a house, but spend most of their time the same size as regular spiders.
 Invisible Sun (Tabletop Game) / int_bc28c269
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_bc28c269
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_bc28c269
 Invisible Sun (Tabletop Game) / int_bc3cb7ff
type
Clear My Name
 Invisible Sun (Tabletop Game) / int_bc3cb7ff
comment
Clear My Name: Vral Mendell spends most of The Threshold trying to convince everyone that he did not, in fact, cause the destruction of the Syrinx Tower and the deaths of at least 287 people.
 Invisible Sun (Tabletop Game) / int_bc3cb7ff
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_bc3cb7ff
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_bc3cb7ff
 Invisible Sun (Tabletop Game) / int_bd0415e2
type
Healing Spring
 Invisible Sun (Tabletop Game) / int_bd0415e2
comment
Healing Spring: Any body of water, or a part of a body of water, might take on the qualities of a resurrection pool. As the name suggests, it restores the dead to life, repairing (or providing) bodies to make them fully functioning and living once again.
 Invisible Sun (Tabletop Game) / int_bd0415e2
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_bd0415e2
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_bd0415e2
 Invisible Sun (Tabletop Game) / int_c06bdf26
type
Cannibalism Superpower
 Invisible Sun (Tabletop Game) / int_c06bdf26
comment
Cannibalism Superpower: A fervent is eager to learn the story of beings it encounters, and then if that story is intriguing enough, eat them and gain something of their aspect, appearance, personality and powers.
 Invisible Sun (Tabletop Game) / int_c06bdf26
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c06bdf26
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c06bdf26
 Invisible Sun (Tabletop Game) / int_c0b66f61
type
Invisible Monsters
 Invisible Sun (Tabletop Game) / int_c0b66f61
comment
Invisible Monsters: Shadow lampreys are always invisible. If somehow seen, they appear something like a lamprey made of shadow.
 Invisible Sun (Tabletop Game) / int_c0b66f61
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c0b66f61
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c0b66f61
 Invisible Sun (Tabletop Game) / int_c307bd40
type
Our Spirits Are Different
 Invisible Sun (Tabletop Game) / int_c307bd40
comment
Our Spirits Are Different: Spirits are conceptual entities made from pure qualia who look upon emotions and concepts as fundamental aspects of their reality. Unlike ghosts, they were never physical creatures. Most of the time, spirits are put into one of four categories: angels, demons, dead spirits and conceptual spirits, but these categories can be a bit misleading, because all spirits are conceptual. Spirits that embody noble concepts are called angels, and those more nefarious are demons.
 Invisible Sun (Tabletop Game) / int_c307bd40
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c307bd40
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c307bd40
 Invisible Sun (Tabletop Game) / int_c36365af
type
Rent-a-Zilla
 Invisible Sun (Tabletop Game) / int_c36365af
comment
Rent-a-Zilla: Augoral towers above the surrounding landscape, with iron chains a thousand feet long replacing his hands, and an iron helmet the size and shape of a crenelated tower on his head.
 Invisible Sun (Tabletop Game) / int_c36365af
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c36365af
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c36365af
 Invisible Sun (Tabletop Game) / int_c3648b87
type
Teeth-Clenched Teamwork
 Invisible Sun (Tabletop Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: The six members of the Balefire Sextet hate each other, but also need each other.
 Invisible Sun (Tabletop Game) / int_c3648b87
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c3648b87
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c3648b87
 Invisible Sun (Tabletop Game) / int_c4842ab1
type
Appropriated Appellation
 Invisible Sun (Tabletop Game) / int_c4842ab1
comment
Appropriated Appellation: The name of Satyrine's Hollows district comes from an old slur for the poor in the city. Since then, the people of the Hollows have claimed the term as theirs and sometimes refer to themselves as hollows.
 Invisible Sun (Tabletop Game) / int_c4842ab1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c4842ab1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c4842ab1
 Invisible Sun (Tabletop Game) / int_c547f08d
type
Ghostly Chill
 Invisible Sun (Tabletop Game) / int_c547f08d
comment
Ghostly Chill: The presence of a ghost creates a cold chill in the air perceptible to almost everyone.
 Invisible Sun (Tabletop Game) / int_c547f08d
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c547f08d
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c547f08d
 Invisible Sun (Tabletop Game) / int_c5ee8215
type
Magical Society
 Invisible Sun (Tabletop Game) / int_c5ee8215
comment
Magical Society: The Invisible Church, which is not a religious group so much as an organization overseeing the use of magic in Satyrine. The four Orders correspond to the four types of vislae (Vance, Makers, Goetics, and Weavers) and each Order has its own oversight, rules, and expectations. Those who are rejected by the Orders (or reject the Orders themselves) become Apostates.
 Invisible Sun (Tabletop Game) / int_c5ee8215
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c5ee8215
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c5ee8215
 Invisible Sun (Tabletop Game) / int_c601fc37
type
Professional Killer
 Invisible Sun (Tabletop Game) / int_c601fc37
comment
Professional Killer: If given evidence of true malevolence, a sacred assassin—also known as a silver slayer—will agree to murder a specific wrongdoer anywhere in the Actuality for the right price. The right price often involves some act of significant charity or benevolence, but never of violence.
 Invisible Sun (Tabletop Game) / int_c601fc37
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c601fc37
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c601fc37
 Invisible Sun (Tabletop Game) / int_c6102eb0
type
Grand Theft Me
 Invisible Sun (Tabletop Game) / int_c6102eb0
comment
Grand Theft Me: A noema switches body with a victim with a touch; however, the noema's previous body swiftly dies, killing the mind of the newly switched tenant as well, unless it can somehow regain its own body or halt the degradation.
 Invisible Sun (Tabletop Game) / int_c6102eb0
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c6102eb0
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c6102eb0
 Invisible Sun (Tabletop Game) / int_c7b319ff
type
Rain of Something Unusual
 Invisible Sun (Tabletop Game) / int_c7b319ff
comment
Rain of Something Unusual: Satyrine is prone to keyfalls, or rains of keys. Most of the keys that drop are worthless, but occasionally storms will drop wicked keys, which have the potential to unlock any hindrance.
 Invisible Sun (Tabletop Game) / int_c7b319ff
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c7b319ff
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c7b319ff
 Invisible Sun (Tabletop Game) / int_c8552b9a
type
Elemental Plane
 Invisible Sun (Tabletop Game) / int_c8552b9a
comment
Elemental Plane: Eight of the Nine Suns are actually alternate planes of existence within Actuality that represent fundamental concepts and abstract ideals. For example, the Indigo Sun, where most vislae start out, is the realm of truth and ideas. The Green Sun represents ideals such as life, prosperity, and success, while the Red Sun covers not only destruction and alien natures, but also change as a whole. The one Sun exempt from this is the Invisible Sun itself, which has no world to visit and exists outside the other Suns, yet shines on all of them and connects them. It serves as the source of magic and power.
 Invisible Sun (Tabletop Game) / int_c8552b9a
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c8552b9a
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c8552b9a
 Invisible Sun (Tabletop Game) / int_c8aefffd
type
Magic Eater
 Invisible Sun (Tabletop Game) / int_c8aefffd
comment
Magic Eater: Nautten eat sorcery, live beneath Fartown and other places rich in magic, and are drawn to instances of long-form magic to prey on ritual performers.
 Invisible Sun (Tabletop Game) / int_c8aefffd
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c8aefffd
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c8aefffd
 Invisible Sun (Tabletop Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Invisible Sun (Tabletop Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: The Dark Trinity is a trio of demons of the Dark who, after having spent time in the Actuality, found that they enjoyed the fear, subjugation and despair they invoked among others. In doing so, they turned away from the nihilistic goals of the Dark, which could not compare to the exquisite delights they felt in existing.
 Invisible Sun (Tabletop Game) / int_c8bea4ec
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c8bea4ec
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c8bea4ec
 Invisible Sun (Tabletop Game) / int_c9a33c23
type
Mundane Afterlife
 Invisible Sun (Tabletop Game) / int_c9a33c23
comment
Mundane Afterlife: By the standards of the Actuality. Residents of the Pale carry on the existence they choose, in a society not unlike when they're still living, so a city of the dead ends up being relatively familiar to living travellers.
 Invisible Sun (Tabletop Game) / int_c9a33c23
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_c9a33c23
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_c9a33c23
 Invisible Sun (Tabletop Game) / int_ce6487aa
type
Misery Builds Character
 Invisible Sun (Tabletop Game) / int_ce6487aa
comment
Misery Builds Character: A game mechanic. Characters earn Joy or Despair based on the outcomes of various events and how it impacts them. 1 each of Joy and Despair merge to form a Crux, which is spent for major character advancements. The game downplays the trope in that too much of either Joy or Despair will not get you anywhere.
 Invisible Sun (Tabletop Game) / int_ce6487aa
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_ce6487aa
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_ce6487aa
 Invisible Sun (Tabletop Game) / int_cf7b362
type
Horror Hunger
 Invisible Sun (Tabletop Game) / int_cf7b362
comment
Horror Hunger: Hunger gnaws at Abdominous and drives its every action. It cannot decide if it's a curse or a blessing that it can never be satisfied, that it is always starving. On some days, when Abdominous cannot get enough to eat, it seems a curse.
 Invisible Sun (Tabletop Game) / int_cf7b362
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_cf7b362
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_cf7b362
 Invisible Sun (Tabletop Game) / int_cfdb91e1
type
Gate Guardian
 Invisible Sun (Tabletop Game) / int_cfdb91e1
comment
Gate Guardian: Unlike the other wardens, Ravenol does not merely stand watch at its gate—it actively defends it so that none may pass into the Nightside of Silver.
 Invisible Sun (Tabletop Game) / int_cfdb91e1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_cfdb91e1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_cfdb91e1
 Invisible Sun (Tabletop Game) / int_d2d520f4
type
Our Ghouls Are Creepier
 Invisible Sun (Tabletop Game) / int_d2d520f4
comment
Our Ghouls Are Creepier: Mystic cannibals, or derogatorily ghouls, are vislae who gain power when they eat the fresh flesh of intelligent beings, preferably a creature killed by the mystic cannibal themselves. Their sallow flesh, red eyes and pointed teeth become self-evident when they are about to feed.
 Invisible Sun (Tabletop Game) / int_d2d520f4
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d2d520f4
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d2d520f4
 Invisible Sun (Tabletop Game) / int_d3b02ffb
type
I Know Your True Name
 Invisible Sun (Tabletop Game) / int_d3b02ffb
comment
I Know Your True Name: Knowing a vislae's secret name gives you power over them and them power over you.
 Invisible Sun (Tabletop Game) / int_d3b02ffb
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d3b02ffb
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d3b02ffb
 Invisible Sun (Tabletop Game) / int_d3cd9952
type
Parasite Zombie
 Invisible Sun (Tabletop Game) / int_d3cd9952
comment
Parasite Zombie: The fungi of motion find purchase in the flesh of dead creatures, grow quickly, and use the corpse's own muscles and systems to move and act. Even a small portion of a creature can serve as a host for the fungi of motion.
 Invisible Sun (Tabletop Game) / int_d3cd9952
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d3cd9952
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d3cd9952
 Invisible Sun (Tabletop Game) / int_d7ab4666
type
Skeletons in the Coat Closet
 Invisible Sun (Tabletop Game) / int_d7ab4666
comment
Skeletons in the Coat Closet: The dead adorn themselves and their structures with symbols of death (skulls, bones and so on), out of respect.
 Invisible Sun (Tabletop Game) / int_d7ab4666
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d7ab4666
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d7ab4666
 Invisible Sun (Tabletop Game) / int_d839c530
type
The Unfettered
 Invisible Sun (Tabletop Game) / int_d839c530
comment
The Unfettered: Vislae who walk the Nightside Path do whatever they need to do to get what they want. That doesn't mean they are insane monsters doing whatever mad idea comes into their head at any moment (although there are some), or that they are reckless and have no sense of self-preservation. But it does mean that if they want to accomplish something, they will allow no social mores, authority figure, ethics or morality to stop them.
 Invisible Sun (Tabletop Game) / int_d839c530
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d839c530
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d839c530
 Invisible Sun (Tabletop Game) / int_d8fad039
type
Weird Currency
 Invisible Sun (Tabletop Game) / int_d8fad039
comment
Weird Currency: Orbs are made of literal thoughts, memories, and ideas; fleeting thoughts or easily forgettable memories are worth the least while important secrets and significant ideals made solid are considered extremely valuable. Obtaining the memory used to make these can cause the person who spawned them to lose it. Some vislae avoid certain areas of town where the minor varities are "harvested" to be made into currency for fear they'll have something important taken. Bloodsilver appear to be normal coins, but no normal individual will accept them. That's because every coin is cursed, and the more coins you carry, the more cursed you become. There are some that accept them as payment out of bravado because the more bloodsilver you can hold and still maintain your stability, the more powerful you look. Others use them to test potential assassins they're about to hire; if the assassin refuses to accept the coin as payment, they may be considered too fearful or not enough of a risk taker to suit the task at hand and are subsequently rejected.
 Invisible Sun (Tabletop Game) / int_d8fad039
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d8fad039
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d8fad039
 Invisible Sun (Tabletop Game) / int_d95766ba
type
HalloweenTown
 Invisible Sun (Tabletop Game) / int_d95766ba
comment
Halloween Town: Empress Xjallad has a very macabre sensibility, and it is showcased in Catafalque. Grey and pale white buildings are the norm, with a motif of skulls, bones, and other grim representations of death.
 Invisible Sun (Tabletop Game) / int_d95766ba
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_d95766ba
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_d95766ba
 Invisible Sun (Tabletop Game) / int_da12bcfb
type
You Can't Go Home Again
 Invisible Sun (Tabletop Game) / int_da12bcfb
comment
You Can't Go Home Again: Decuman hails from a faraway island, and he has lost the way back, despite his seamanship. More than anything, he wants to return to home and family, but he has long suspected that there's some kind of magic that prevents him from doing so.
 Invisible Sun (Tabletop Game) / int_da12bcfb
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_da12bcfb
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_da12bcfb
 Invisible Sun (Tabletop Game) / int_dc1c7647
type
Voice of the Legion
 Invisible Sun (Tabletop Game) / int_dc1c7647
comment
Voice of the Legion: Cherulis, warden of the Green Sun, claims to be a multitude given singular form, speaking with many voices at once.
 Invisible Sun (Tabletop Game) / int_dc1c7647
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_dc1c7647
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_dc1c7647
 Invisible Sun (Tabletop Game) / int_dc335a04
type
Ear Worm
 Invisible Sun (Tabletop Game) / int_dc335a04
comment
Ear Worm: The Insidious Song is a disease in musical form that lives in the mind of a thinking being, its simple but catchy tune echoing over and over. It is impossible to get the song out of your head once it takes hold, barring some kind of curse removal magic. The Insidious Song is highly contagious and tries to get those in its grip to hum or sing enough of the tune so it also spreads to other minds.
 Invisible Sun (Tabletop Game) / int_dc335a04
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_dc335a04
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_dc335a04
 Invisible Sun (Tabletop Game) / int_e04ed269
type
Urban Segregation
 Invisible Sun (Tabletop Game) / int_e04ed269
comment
Urban Segregation: Satyrine is a very stratified city, with great distinctions in the lives of the wealthy and the poor. Different classes typically live in different districts or at least different neighbourhoods.
 Invisible Sun (Tabletop Game) / int_e04ed269
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e04ed269
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e04ed269
 Invisible Sun (Tabletop Game) / int_e069fae8
type
Bad Guy Bar
 Invisible Sun (Tabletop Game) / int_e069fae8
comment
Bad Guy Bar: Club Maldoror is a foul, depraved meeting place for those who truly relish what most would refer to as evil. If the suffering of others (or yourself) does not bring you pleasure, this club is very likely not for you. Groups from Satyrine such as the Vespertine and the Church of Midnight sometimes seek out Club Maldoror, using it as a haven or a secret meeting place.
 Invisible Sun (Tabletop Game) / int_e069fae8
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e069fae8
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e069fae8
 Invisible Sun (Tabletop Game) / int_e13156e1
type
Mama Bear
 Invisible Sun (Tabletop Game) / int_e13156e1
comment
Mama Bear: Mother Ingran always says that taking care of her kids is a mother's most important job. She has fought demons, crime lords, living diseases, and things spawned from hate cysts, all to protect her kids.
 Invisible Sun (Tabletop Game) / int_e13156e1
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e13156e1
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e13156e1
 Invisible Sun (Tabletop Game) / int_e1896cff
type
Never Grew Up
 Invisible Sun (Tabletop Game) / int_e1896cff
comment
Never Grew Up: The dead do not age, so children who die in the lands of the living spend their time in the Pale as children as well.
 Invisible Sun (Tabletop Game) / int_e1896cff
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e1896cff
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e1896cff
 Invisible Sun (Tabletop Game) / int_e1ecdac3
type
Our Gods Are Different
 Invisible Sun (Tabletop Game) / int_e1ecdac3
comment
Our Gods Are Different: God is a term without a strict definition. Gods are powerful spirits. Gods are mortals who have achieved immortality. Gods are mighty beings for which we have no other name. And Gods are definitely not to be confused with Wardens, who are extremely powerful, but also only rule over and embody their specific realms. In truth, divinity or godhood is nothing but propaganda spread by the so-called gods themselves. Gods are either simply powerful immortal beings or mortals wearing masks both metaphysical and metaphorical. It is a mantle that is bestowed, and with it comes power, but also responsibility. In some cases, perhaps, the mantle includes a whole new personality that overwrites what existed before. Gods aren't so much distinct beings as they are roles that must be played. There does seem to be some truth to the idea that these roles played by the gods are important and even necessary.
 Invisible Sun (Tabletop Game) / int_e1ecdac3
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e1ecdac3
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e1ecdac3
 Invisible Sun (Tabletop Game) / int_e294a0be
type
Our Souls Are Different
 Invisible Sun (Tabletop Game) / int_e294a0be
comment
Our Souls Are Different: Everything with a consciousness has a soul. With very few exceptions, all living beings are conscious and intelligent. Sometimes, nonliving things gain souls, often because of prolonged exposure to a living being with a soul, but other events can give rise to this as well.
 Invisible Sun (Tabletop Game) / int_e294a0be
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e294a0be
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e294a0be
 Invisible Sun (Tabletop Game) / int_e42d93e0
type
Variant Chess
 Invisible Sun (Tabletop Game) / int_e42d93e0
comment
Variant Chess: The Spider's Game, a vislae version of chess routinely played by members of the Order of Weavers to keep their magic weaving skills sharp. It involves anywhere from four to nine boards and a complex array of pieces and moves that anyone outside the Weavers are likely to find incomprehensible.
 Invisible Sun (Tabletop Game) / int_e42d93e0
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e42d93e0
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e42d93e0
 Invisible Sun (Tabletop Game) / int_e543a655
type
Light Is Not Good
 Invisible Sun (Tabletop Game) / int_e543a655
comment
Light Is Not Good: The mysterious Kaleidoscope Void is supposedly a realm where the light of all the suns comes together. Metaphysically, it is the opposite of the Dark, but it is perhaps just as dangerous, a realm of madness where all the lights of the suns mix, swirl, congeal and tear themselves apart.
 Invisible Sun (Tabletop Game) / int_e543a655
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e543a655
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e543a655
 Invisible Sun (Tabletop Game) / int_e6ce4b
type
The Maze
 Invisible Sun (Tabletop Game) / int_e6ce4b
comment
The Maze: The islands of the eastern portion of Quiet Lake are girded by high stone walls so that the channels between them become passages in a maze. Large sections of the maze are also covered, making the passages dark and claustrophobic. There are many hidden places within the maze, difficult to reach even with patience and a boat.
 Invisible Sun (Tabletop Game) / int_e6ce4b
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e6ce4b
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e6ce4b
 Invisible Sun (Tabletop Game) / int_e794cb54
type
Powered by a Forsaken Child
 Invisible Sun (Tabletop Game) / int_e794cb54
comment
Powered by a Forsaken Child: The plants in the Garden of the Living Soil grow out of the flesh of living people tied to stakes. These wretches are fed just enough to keep them alive so the plants can grow.
 Invisible Sun (Tabletop Game) / int_e794cb54
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e794cb54
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e794cb54
 Invisible Sun (Tabletop Game) / int_e7f9c214
type
Barred from the Afterlife
 Invisible Sun (Tabletop Game) / int_e7f9c214
comment
Barred from the Afterlife: Those that are executed by hanging in the Gallows Forest remain trapped there, unable to pass into the Pale.
 Invisible Sun (Tabletop Game) / int_e7f9c214
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e7f9c214
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e7f9c214
 Invisible Sun (Tabletop Game) / int_e8b0f099
type
Dark Is Evil
 Invisible Sun (Tabletop Game) / int_e8b0f099
comment
Dark Is Evil: The Dark is everywhere not illuminated by a sun, home to hungry, soulless demons that wish nothing more than to corrupt the beings that dwell in the light, and eventually extinguish the light of the suns altogether.
 Invisible Sun (Tabletop Game) / int_e8b0f099
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e8b0f099
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e8b0f099
 Invisible Sun (Tabletop Game) / int_e9d589c5
type
Ingesting Knowledge
 Invisible Sun (Tabletop Game) / int_e9d589c5
comment
Ingesting Knowledge: The ideophage eats ideas, thoughts and memories. When she does so, a visual image relating to the idea appears briefly in the emptiness in her guts. She's always hungry.
 Invisible Sun (Tabletop Game) / int_e9d589c5
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_e9d589c5
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_e9d589c5
 Invisible Sun (Tabletop Game) / int_eb251937
type
Dirty Cop
 Invisible Sun (Tabletop Game) / int_eb251937
comment
Dirty Cop: The gerents of Rivenhome have extensive police forces, who are the epitome of corruption, so crime is commonplace.
 Invisible Sun (Tabletop Game) / int_eb251937
featureApplicability
1.0
 Invisible Sun (Tabletop Game) / int_eb251937
featureConfidence
1.0
 Invisible Sun (Tabletop Game)
hasFeature
Invisible Sun (Tabletop Game) / int_eb251937
 Invisible Sun (Tabletop Game) / int_eddfe7e5
type
Underground City
 Invisible Sun (Tabletop Game) / int_eddfe7e5
comment
Underground City: The Undersling is located beneath the Confederacy of Cloisters and part of the Palindrome in Satyrine. Played with in that rather be in a cavern or sewer system, it is hung from hundred of wires, ropes, and chains beneath the structure of a city and over a deep void. The only way there, other than by specialized magical vehicles, is a very rickety bridge that has to be constantly rebuilt since it keeps collapsing. The majority of the Tumulus is underground, accessible only via elaborate, flexuous tunnels, various secrets, and special spells. Deep within the ice that covers the Glistening Expanse lies an ancient city. Sometimes, in the right light, you can see the very tops of spires and minarets through the ice below your feet.
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Blob Monster
 Invisible Sun (Tabletop Game) / int_ee19d278
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Blob Monster: Liquid dreams are made of liquid congealed from leftover dreams in the Deeps of Sleep.
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 Invisible Sun (Tabletop Game) / int_ee73f471
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Shadow Dictator
 Invisible Sun (Tabletop Game) / int_ee73f471
comment
Shadow Dictator: The Deathless Triumvirate rule over Satyrine and hold absolute power; their word is law. However, they rarely speak. For rulers with limitless authority, they do very little and do not make public appearances. The Triumvirate is distant, entirely unknown, and thought of the way one might think of an indifferent god. And as it turns out, they're nowhere near as important as they'd like you to think.
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 Invisible Sun (Tabletop Game) / int_eece5183
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Have You Seen My God?
 Invisible Sun (Tabletop Game) / int_eece5183
comment
Have You Seen My God?: Quiss, the Warden of the Indigo Sun, went missing sometime before the War; theories abound as to their absence, including everything from them going into hiding to them being killed by some fantastically powerful weapon. Many see Quiss's absence from the realm as alarming and seek to find them and return them as Warden lest something bad happen again.
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 Invisible Sun (Tabletop Game) / int_f16787f7
type
Spider Limbs
 Invisible Sun (Tabletop Game) / int_f16787f7
comment
Spider Limbs: Anything can suddenly contract spidering, causing it to sprout eight spidery legs, become interested in hunting, and develop an arachnid mouth and a venomous bite.
 Invisible Sun (Tabletop Game) / int_f16787f7
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 Invisible Sun (Tabletop Game) / int_f16da697
type
Undying Loyalty
 Invisible Sun (Tabletop Game) / int_f16da697
comment
Undying Loyalty: Queen Frageliva's angelic servitors love her with such intensity and sincerity that a harsh glance from her will kill them, and a kindly nod will send them into ecstasy.
 Invisible Sun (Tabletop Game) / int_f16da697
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Invisible Sun (Tabletop Game) / int_f16da697
 Invisible Sun (Tabletop Game) / int_f3d5d15f
type
Creepy Child
 Invisible Sun (Tabletop Game) / int_f3d5d15f
comment
Creepy Child: Never maturing, the Unseen Children aren't quite ghosts, but they're not quite alive, either. They watch and they listen, which means they know many secrets. Furtive movements creeping at the edge of sight, but never quite entering it: tiny thieving hands, prying eyes, empty candy wrappers on the ground and occasional high-pitched whispers, all are signs of the Unseen Children. It's said that they have their own agenda, but no adult knows what it is; all that is known for certain is that they exist.
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 Invisible Sun (Tabletop Game) / int_f3da74ff
type
Creepy Crows
 Invisible Sun (Tabletop Game) / int_f3da74ff
comment
Creepy Crows: The Intimidating Flock is made up of hundreds of ravens who surround you and focus every black eye upon you. No one is certain what they want, but they stare mercilessly and follow you as you try to get away. Throwing down a few attractive, shiny valuables is usually enough to make them go away; violent displays of power will also drive the flock away, but it will return eventually, often at the worst possible moment.
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 Invisible Sun (Tabletop Game) / int_f4061d83
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Capital Letters Are Magic
 Invisible Sun (Tabletop Game) / int_f4061d83
comment
Capital Letters Are Magic: THE WALL is so significant that it can only be written in all caps.
 Invisible Sun (Tabletop Game) / int_f4061d83
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 Invisible Sun (Tabletop Game) / int_f5eda11
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Mix-and-Match Critters
 Invisible Sun (Tabletop Game) / int_f5eda11
comment
Mix-and-Match Critters: Scalopedes are some kind of intelligent insect things with wasp heads and mantis-like bodies. Serpopades have the body of a leopard and the long neck and head of a serpent. Swarmwolves are wolves with a swarm of wasps for a head. Skerricks seem to combine the worst qualities of a lizard, a badger and perhaps a viperfish.
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 Invisible Sun (Tabletop Game) / int_f6a0872
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Mage Tower
 Invisible Sun (Tabletop Game) / int_f6a0872
comment
Mage Tower: The Goetic Hall of Records has five towers (one of them is a clock tower), each decorated with carvings and statuary of leering demons, noble angels, and other spiritual beings. The Sodality of Vryn is a cabal of sorcerers in the Red with a series of towers built in a pattern of mystical significance.
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 Invisible Sun (Tabletop Game) / int_f722f635
type
Great Offscreen War
 Invisible Sun (Tabletop Game) / int_f722f635
comment
Great Offscreen War: Not long ago, there was a great, long and terrible War that brought death and destruction across the realms, especially Indigo. Many vislae (including the player characters) fled the Actuality into Shadow to escape the War. The War is over, and the Enemy was defeated, and that's about all you'll ever get out of anyone. Except that second-to-last bit isn't quite true.
 Invisible Sun (Tabletop Game) / int_f722f635
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 Invisible Sun (Tabletop Game) / int_f76b8969
type
Anthropomorphic Personification
 Invisible Sun (Tabletop Game) / int_f76b8969
comment
Anthropomorphic Personification: Shrepakti is the embodiment of anguish. The only way to hurt it would be to erase all sorrow from the world, and the being works hard to make sure that will never happen.
 Invisible Sun (Tabletop Game) / int_f76b8969
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 Invisible Sun (Tabletop Game) / int_f821e963
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The Very Definitely Final Dungeon
 Invisible Sun (Tabletop Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Labyrinth represents the pinnacle of magical power, skill, and knowledge. Truly masterful vislae, those at the height of power and understanding, eventually seek the Labyrinth. To enter the Labyrinth is to leave the Actuality forever, and requires the highest mastery of magical power, knowledge and skill. Successfully passing through the Labyrinth allows a vislae to reach a new understanding of reality in ways that are not fully understood. Few vislae can truly aspire to it, and even fewer succeed.
 Invisible Sun (Tabletop Game) / int_f821e963
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 Invisible Sun (Tabletop Game) / int_f9efdf10
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More than Three Dimensions
 Invisible Sun (Tabletop Game) / int_f9efdf10
comment
More than Three Dimensions: Someone fortunate enough to find the Multiphasic Compass will learn that there are six directions, not four. In addition to north, south, east, and west, there are stam and ren. In the same way that a line can be drawn north/south, it can be drawn stam/ren, an entirely different dimension in the truest sense of the word. There are whole sections of Satyrine built stam-ward and ren-ward, on stam/ren streets and locations that can be found and reached only by those who can look in those directions. Learning this secret opens up entirely new sections of the city or of existing structures, perhaps even a vislae's own house.
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 Invisible Sun (Tabletop Game) / int_fa8a26f8
type
Name Amnesia
 Invisible Sun (Tabletop Game) / int_fa8a26f8
comment
Name Amnesia: The God in the Wine Glass no longer remember its actual name. It's been too long since anyone's used it.
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 Invisible Sun (Tabletop Game) / int_fa8a26f8
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 Invisible Sun (Tabletop Game) / int_fab3c1e1
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Weakened by the Light
 Invisible Sun (Tabletop Game) / int_fab3c1e1
comment
Weakened by the Light: The Insidious are physically weak and cannot abide bright light. This makes it almost impossible for them to operate outside during the day, but they are very dangerous inside or at night. They excel at hiding and during the day will do so somewhere inside or underground.
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 Invisible Sun (Tabletop Game) / int_fb17af62
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Rhymes on a Dime
 Invisible Sun (Tabletop Game) / int_fb17af62
comment
Rhymes on a Dime: The Knight of Poetry never stops speaking in verse. Only the type of poem changes, from epic poem to haiku to rhyming couplets and everything in between.
 Invisible Sun (Tabletop Game) / int_fb17af62
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 Invisible Sun (Tabletop Game) / int_fbcaf7b0
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The Watcher
 Invisible Sun (Tabletop Game) / int_fbcaf7b0
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The Watcher: Anmiprestar watches time go by, and ensures that things happen and time passes by bearing witness to cause and effect and the process of time itself.
 Invisible Sun (Tabletop Game) / int_fbcaf7b0
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 Invisible Sun (Tabletop Game) / int_fceae121
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Alternate Self
 Invisible Sun (Tabletop Game) / int_fceae121
comment
Alternate Self: Most believe that vislae (and perhaps other magical beings) unintentionally create other versions of themselves just by the act of existing so utterly steeped in magic. Modalities are not the inhabitants of a parallel universe or some kind of timelost doubles. They are not random doppelgänger (although such things do exist, and they are perhaps similar in some manner). Modalities are unreal beings of pure magic, yet at the same time, they are quite real. Vislae are their modalities as surely as they are themselves. And yet, a vislae's modalities are different from them as well. Through modalities, vislae have versions of themselves that coexist but operate independently on different levels of reality.
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 Invisible Sun (Tabletop Game) / int_fdad625e
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Was Once a Man
 Invisible Sun (Tabletop Game) / int_fdad625e
comment
Was Once a Man: Using Nightside magic might corrupt and rot one's spirit. It won't destroy them, but it might affect them. Given enough dark magic, they could be changed into something no longer truly human.
 Invisible Sun (Tabletop Game) / int_fdad625e
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 Invisible Sun (Tabletop Game) / int_ff055287
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Star Scraper
 Invisible Sun (Tabletop Game) / int_ff055287
comment
Star Scraper: The Temple-Tower of Al Ru Stam rises many hundreds of miles into the sky, disappearing into the clouds. If it has a top, it's not been seen by mortal eyes.
 Invisible Sun (Tabletop Game) / int_ff055287
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 Invisible Sun (Tabletop Game) / int_ff055287
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 Invisible Sun (Tabletop Game) / int_ff0f3915
type
Memory Jar
 Invisible Sun (Tabletop Game) / int_ff0f3915
comment
Memory Jar: Powerful vislae can learn to store a portion of their mind in the Blue; should anything happen to their mental faculties, they would have a backup. Of course, vislae being vislae, most of these mental landscapes are warded and protected against intrusion. But those who can bypass such defences will gain access to that vislae's knowledge, memories and secrets.
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Invisible Sun (Tabletop Game)

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 Invisible Sun (Tabletop Game)
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