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Legend System (Tabletop Game)

 Legend System (Tabletop Game)
type
TVTItem
 Legend System (Tabletop Game)
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Legend System (Tabletop Game)
 Legend System (Tabletop Game)
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LegendSystem
 Legend System (Tabletop Game)
comment
Legend first started on The Order of the Stick forum's Test of Spite arena as a series of house-rules to improve the flaws of Dungeons & Dragons 3.5 Edition. It soon became evident to the arena masters that the amount of house-rules that resulted — nearly 80 pages worth of material — was sufficient to reach a critical density and spawn an entire book. Development on a new game system incorporating their house-rules began shortly afterwards, which eventually culminated in a role-playing game that, while still based on the d20 system, was substantially different from Dungeons & Dragons. It aims to provide a sleek chassis for a wide variety of gaming styles and fantasy archetypes with an emphasis on quick, rules light play.Legend's most obvious defining feature is the Track system. Rather than taking levels in classes, characters are built by combining three or four tracks that each center around a certain ability and gain every ability from these tracks as they level up. Each class consists of three tracks, which center around different abilities — for example, the default Barbarian's abilities center around Raging (Path of Rage), Hitting Lots of Enemies At Once (Path of Destruction), and Blocking Things With Your Chest (Path of the Ancestors). Multiclassing is accomplished by switching out one track with another — to continue the above example, someone wishing to play a technically minded fighter could swap out Path of Rage with the Ranger's Iron Magi track and focus on stringing together precise sequences of blows, or switch Path of the Ancestors with the Rogue's Acrobatic Adept to focus on dodging and weaving through the battlefield. The sheer quantity of tracks (almost 60 and counting) allows for some rather unorthodox but 100% viable builds.There is no default setting in the book, though two settings (Hallow and Chion) are currently in the works. There has also been an adventure released called Osaka Street Stories, set in Japan in the early 1990's, and another called Comfortably Grim is being written.A beta version was officially released on November 25th, 2011 though the charity Child's Play, and updates to the beta came out in May 2012 and January 2013. The 1.0 edition was released on June 17th, 2013. Word of God was that more content was in the works, but in 2016 it was admitted that Legends as a project was dead.Not to be confused with the Mongoose Publishing game Legend, which is a continuation of their second version of RuneQuest after their license to the name expired.
 Legend System (Tabletop Game)
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 Legend System (Tabletop Game)
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DBTropes
 Legend System (Tabletop Game) / int_10908f75
type
Spell Blade
 Legend System (Tabletop Game) / int_10908f75
comment
Spell Blade: The Just Blade track has the ability to summon a weapon that can be imbued with spells and spell-like abilities. Tacticians also get the Arcane Blade spell.
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 Legend System (Tabletop Game) / int_10dafb12
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Flaming Sword
 Legend System (Tabletop Game) / int_10dafb12
comment
Flaming Sword: And freezing, and corrosive, and shocking... Now available as a weapon property alongside the other abilities. Also in multiple flavors: You can have a regular weapon that's enchanted to deal elemental damage on top of what it usually does, a weapon that exclusively deals elemental damage to begin with, or a weapon that deals elemental damage enchanted to deal even more elemental damage, possibly even of a different type.
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 Legend System (Tabletop Game) / int_1110346c
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Kamehame Hadoken
 Legend System (Tabletop Game) / int_1110346c
comment
Kamehamehadoken: Thanks to a quirk of the weapon rules, it is possible for a monk to give an unarmed strike the "Thrown" property. Word of God is that this particular combination is meant to be treated as either this or a Rocket Punch.
 Legend System (Tabletop Game) / int_1110346c
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 Legend System (Tabletop Game) / int_112f8ee1
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Look Behind You
 Legend System (Tabletop Game) / int_112f8ee1
comment
Look Behind You: Clever characters can use the Bluff skill like this during a fight.
 Legend System (Tabletop Game) / int_112f8ee1
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 Legend System (Tabletop Game) / int_12575a9f
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Friendly Sniper
 Legend System (Tabletop Game) / int_12575a9f
comment
Friendly Sniper: En in Osaka Street Stories, who ends a very formally worded letter stating that her contract on the players has expired and inviting them to her house with the following:
 Legend System (Tabletop Game) / int_12575a9f
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 Legend System (Tabletop Game) / int_1440584e
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Heroic RRoD
 Legend System (Tabletop Game) / int_1440584e
comment
Heroic RRoD: Chirurgic Poet, as seen in cast-from-hitpoints.
 Legend System (Tabletop Game) / int_1440584e
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 Legend System (Tabletop Game) / int_16a21271
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Walking Wasteland
 Legend System (Tabletop Game) / int_16a21271
comment
Walking Wasteland: One possible method of fluffing Lurking Terror.
 Legend System (Tabletop Game) / int_16a21271
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 Legend System (Tabletop Game) / int_18bf4326
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Anti-Magic
 Legend System (Tabletop Game) / int_18bf4326
comment
Anti-Magic: The practical upshot of many of Discipline of the Dragon's abilities.
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 Legend System (Tabletop Game) / int_1a303edf
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Our Orcs Are Different
 Legend System (Tabletop Game) / int_1a303edf
comment
Our Orcs Are Different: Hallow Orcs were originally the shock troops of chaos gods, kept stupid and unquestioning to serve their gods' purposes. Once introduced to Hallow, they were freed from their mental shackles and started their own (still militaristic) society, becoming Hallow's most prominent mercenaries.
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 Legend System (Tabletop Game) / int_1ee0948e
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Artificial Human
 Legend System (Tabletop Game) / int_1ee0948e
comment
Artificial Human: Sentient Constructs with the Skinjob feat are either this or Ridiculously Human Robots.
 Legend System (Tabletop Game) / int_1ee0948e
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 Legend System (Tabletop Game) / int_25b5600
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Captain Ersatz
 Legend System (Tabletop Game) / int_25b5600
comment
Captain Ersatz: The Just Blade, Combat Alchemist, and Vigilante tracks look awfully familiar...
 Legend System (Tabletop Game) / int_25b5600
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 Legend System (Tabletop Game) / int_2b726e19
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Ring of Power
 Legend System (Tabletop Game) / int_2b726e19
comment
Ring of Power: Several, whose effects range from making you smarter to making you teleport.
 Legend System (Tabletop Game) / int_2b726e19
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 Legend System (Tabletop Game) / int_334e48a1
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After the End
 Legend System (Tabletop Game) / int_334e48a1
comment
After the End: One of the two official settings, Hallow, is built from the remnants of an entire solar system. It was likely destroyed by some massive catastrophe, and rebuilt by divine powers.
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 Legend System (Tabletop Game) / int_37fcf16
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Death Is Cheap
 Legend System (Tabletop Game) / int_37fcf16
comment
Death Is Cheap: A side effect of having a high-level medic in the party; they can stand a dead person back up between scenes. Also the case for anyone with the seventh circle of Dragon, Undead, or Discipline of the Crane.
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 Legend System (Tabletop Game) / int_38119dcf
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Not the Fall That Kills You
 Legend System (Tabletop Game) / int_38119dcf
comment
Not the Fall That Kills You…: Fall damage is broken up into three categories: Trivial Falls that deal no damage. Hazardous Falls that do up to 30 damage — devastating to low level characters, easily brushed off past level 5 for almost anyone Dramatic Plunges that are very explicitly falls to your doom. The rulebook recommends using them extremely sparingly.
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 Legend System (Tabletop Game) / int_41dd77d
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Zerg Rush
 Legend System (Tabletop Game) / int_41dd77d
comment
Myriads are the odd group out. They have the stats of strikers, but are essentially a collection of bodies that die instantly when hit. The tradeoff is that they don't have to roll for attack and will always do damage.
 Legend System (Tabletop Game) / int_41dd77d
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 Legend System (Tabletop Game) / int_42846e90
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Elemental Powers
 Legend System (Tabletop Game) / int_42846e90
comment
Elemental Powers: In two flavors, the separate Elemental tracks for the classical elements, and the Elementalist track. The Elemental tracks have circle abilities thematically appropriate for the element, while Elementalist provides blasting abilities (such as Shock and Awe, Playing with Fire, and An Ice Person) focused on a single element.
 Legend System (Tabletop Game) / int_42846e90
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 Legend System (Tabletop Game) / int_431b76b5
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Smash Mook
 Legend System (Tabletop Game) / int_431b76b5
comment
Smash Mook: Enemies with the Utter Brute track, which focuses more on granting raw numbers than new abilities.
 Legend System (Tabletop Game) / int_431b76b5
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 Legend System (Tabletop Game) / int_43844bd7
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You Fight Like a Cow
 Legend System (Tabletop Game) / int_43844bd7
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You Fight Like a Cow: Fortune's Friend has this as an ability, although it serves to boost defenses rather than trigger a debuff.
 Legend System (Tabletop Game) / int_43844bd7
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 Legend System (Tabletop Game) / int_43f03c2b
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Power Gives You Wings
 Legend System (Tabletop Game) / int_43f03c2b
comment
Power Gives You Wings: High-level characters are outright expected to fly or have a way of dealing with fliers.
 Legend System (Tabletop Game) / int_43f03c2b
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 Legend System (Tabletop Game) / int_43f2f606
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Annoying Arrows
 Legend System (Tabletop Game) / int_43f2f606
comment
Annoying Arrows: Averted. Arrows are exactly as harmful as sword wounds.
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 Legend System (Tabletop Game) / int_454d9422
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Rocks Fall, Everyone Dies
 Legend System (Tabletop Game) / int_454d9422
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Rocks Fall, Everyone Dies: Averted by the "Rocks Fall" trap, the description of which states that "[r]umors of its lethality have been greatly exaggerated."
 Legend System (Tabletop Game) / int_454d9422
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 Legend System (Tabletop Game) / int_4977559e
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Our Angels Are Different
 Legend System (Tabletop Game) / int_4977559e
comment
Our Angels Are Different: Archons and other fluffy-winged celestial beings exist, and there's even a racial track for players with several options to make each character unique. In Hallow, the Angels are enormous semi-sentient constructs of glass and metal that oversee parts of the world. The only job that is mostly understood by humans is that they handle what happens to people and things that fall off of plates, including turning rainwater back into clouds.
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 Legend System (Tabletop Game) / int_4b96273c
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Monty Haul
 Legend System (Tabletop Game) / int_4b96273c
comment
Monty Haul: The game goes out of its way to make running this kind of campaign physically impossible - there are very strict limits on magic item use, and there is no in game mundane economy. This is all in keeping with the philosophy that characters, not items, should be doing most of the work in the game.
 Legend System (Tabletop Game) / int_4b96273c
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 Legend System (Tabletop Game) / int_4d422f71
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Throw It In!
 Legend System (Tabletop Game) / int_4d422f71
comment
Throw It In: Due to the open nature of the system's development, if a player points out a problem to the devs, they will either fix it ASAP or just say "Sure, why not?" Examples include the aforementioned Kamehame Hadoken ability for Monks.
 Legend System (Tabletop Game) / int_4d422f71
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 Legend System (Tabletop Game) / int_4f23179
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Hit-and-Run Tactics
 Legend System (Tabletop Game) / int_4f23179
comment
Hit-and-Run Tactics: Present, especially at high levels where the archers can fly. However, most melee characters carry a gun or bow with which to shoot back. Or fly themselves. Or get a power that cancels flight. Or-
 Legend System (Tabletop Game) / int_4f23179
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 Legend System (Tabletop Game) / int_519f108a
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Throwing Your Sword Always Works
 Legend System (Tabletop Game) / int_519f108a
comment
Throwing Your Sword Always Works: If the weapon in question has the [Thrown] Property, it does.
 Legend System (Tabletop Game) / int_519f108a
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 Legend System (Tabletop Game) / int_53c37297
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Flash Step
 Legend System (Tabletop Game) / int_53c37297
comment
Flash Step: There are several ways to teleport in combat, but popping up behind you after a series of attacks is the signature move of Iron Magi.
 Legend System (Tabletop Game) / int_53c37297
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 Legend System (Tabletop Game) / int_54cc6b24
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Le Parkour
 Legend System (Tabletop Game) / int_54cc6b24
comment
Le Parkour: Legend's skill game made for chasing enemies or being chased is called "Parkour". Osaka Street Stories has it happen right before the climax, with the players chasing an Oni across rooftops.
 Legend System (Tabletop Game) / int_54cc6b24
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 Legend System (Tabletop Game) / int_57a77ad8
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Grappling with Grappling Rules
 Legend System (Tabletop Game) / int_57a77ad8
comment
Grappling with Grappling Rules: Pointedly averted - the grappling rules cover less than a page.
 Legend System (Tabletop Game) / int_57a77ad8
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 Legend System (Tabletop Game) / int_58204b95
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Magic Knight
 Legend System (Tabletop Game) / int_58204b95
comment
Magic Knight: Present due to multiclassing, and without the trope's normal limitations. Learning spells as a warrior is a versatility trade-off; they choose which of their martial abilities to sacrifice, and the spells themselves are the same. A Red Mage-type build is equally possible with the same trade-off - a melee character (Barbarian, Ranger, Paladin, Rogue, or Monk) with multiclassing and Late Buy In can acquire both spellcasting tracks while maintaining some melee abilities and weaponry. Likewise, a spellcaster can do the same thing to acquire their counterpart's spellcasting track and a melee ability, although the limitations of their base class may cause some problems. Just Blade Sages are this by default, to great effectiveness- they channel curses (or elemental blasts, or necromantic energy, or...) into their "Grim Heritors," which are straight-up Expys of lightsabres, and stab people in the face to unleash the spells.
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 Legend System (Tabletop Game) / int_5bdcc85a
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Disney Villain Death
 Legend System (Tabletop Game) / int_5bdcc85a
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Dramatic Plunges that are very explicitly falls to your doom. The rulebook recommends using them extremely sparingly.
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 Legend System (Tabletop Game) / int_5e85d617
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Empty Levels
 Legend System (Tabletop Game) / int_5e85d617
comment
Empty Levels: Averted. One of the key selling points of the game is that every level gives you a significant power boost.
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 Legend System (Tabletop Game) / int_61ff365d
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Deflector Shields
 Legend System (Tabletop Game) / int_61ff365d
comment
Deflector Shields: The main benefit of having a Mechanist Savant in the party.
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 Legend System (Tabletop Game) / int_659ef759
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Implacable Man
 Legend System (Tabletop Game) / int_659ef759
comment
Implacable Man: The Utter Brute track operates like this. They have one of the highest H.P bonuses in one track, and as they grow in power they gain the ability to take a five foot step at the start and end of each turn, become immune to several conditions, and at their highest level becomes literally unstoppable until they're hit by the Chunky Salsa Rule, after which they can still take one last action before death.
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 Legend System (Tabletop Game) / int_67b0bd0e
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An Ice Person
 Legend System (Tabletop Game) / int_67b0bd0e
comment
An Ice Person: Elementalists who have Cold as their chosen energy type.
 Legend System (Tabletop Game) / int_67b0bd0e
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 Legend System (Tabletop Game) / int_67e9f779
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Teleport Spam
 Legend System (Tabletop Game) / int_67e9f779
comment
Teleport Spam: The Shadow Blink feat enables this, as do a few tracka bilities. Now in horseshoe flavour- your mount can teleport.
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 Legend System (Tabletop Game) / int_6a2ae11f
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Improbable Weapon User
 Legend System (Tabletop Game) / int_6a2ae11f
comment
Improbable Weapon User: All weapons are custom-designed by selecting a number of traits. You can pick up any object and treat it as a weak weapon, choosing whatever traits would be appropriate. The Spectactular Beats feat is for characters who specialise in this fighting style.
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Legend System (Tabletop Game) / int_6a2ae11f
 Legend System (Tabletop Game) / int_6b983bf7
type
Unstoppable Rage
 Legend System (Tabletop Game) / int_6b983bf7
comment
Unstoppable Rage: Still the Barbarian's calling card; available to any class via multiclassing. Notably, it gets legitimately quite unstoppable as the character levels up — a higher-level Barbarian's rage includes features such as counting as one size larger (whether or not the character actually grows in size is left to the player), being able to intimidate enemies in combat, and gaining immunity to mind-affecting attacks. At the highest circle of the track in question, the Barbarian never stops raging.
 Legend System (Tabletop Game) / int_6b983bf7
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1.0
 Legend System (Tabletop Game) / int_6b983bf7
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1.0
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Legend System (Tabletop Game) / int_6b983bf7
 Legend System (Tabletop Game) / int_6edd96b8
type
Making a Splash
 Legend System (Tabletop Game) / int_6edd96b8
comment
Making a Splash: The Water Elemental track
 Legend System (Tabletop Game) / int_6edd96b8
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1.0
 Legend System (Tabletop Game) / int_6edd96b8
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Legend System (Tabletop Game) / int_6edd96b8
 Legend System (Tabletop Game) / int_73e2b4ee
type
Luke Nounverber
 Legend System (Tabletop Game) / int_73e2b4ee
comment
Luke Noun Verber: One of the example dwarf names is "Fistbeard Beardfist".
 Legend System (Tabletop Game) / int_73e2b4ee
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1.0
 Legend System (Tabletop Game) / int_73e2b4ee
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Legend System (Tabletop Game) / int_73e2b4ee
 Legend System (Tabletop Game) / int_74abf030
type
Summon to Hand
 Legend System (Tabletop Game) / int_74abf030
comment
Summon to Hand: The point of the "Extradimensional" weapon property. Just Blade sages have a variation in that it's more along the lines of spontaneously generating a new weapon.
 Legend System (Tabletop Game) / int_74abf030
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1.0
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Legend System (Tabletop Game) / int_74abf030
 Legend System (Tabletop Game) / int_806acfa7
type
Breaking the Bonds
 Legend System (Tabletop Game) / int_806acfa7
comment
Breaking the Bonds: Athletics checks allow you to break free from anything: ropes, chains, even gravity itself.
 Legend System (Tabletop Game) / int_806acfa7
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1.0
 Legend System (Tabletop Game) / int_806acfa7
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Legend System (Tabletop Game) / int_806acfa7
 Legend System (Tabletop Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Legend System (Tabletop Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Averted. Balancing the classes against each other was a key point in Legend's development. The system provides good examples of what Quadratic Warriors look like.
 Legend System (Tabletop Game) / int_812ee32b
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-1.0
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Legend System (Tabletop Game) / int_812ee32b
 Legend System (Tabletop Game) / int_8409a385
type
Exactly What It Says on the Tin
 Legend System (Tabletop Game) / int_8409a385
comment
Grunts are Exactly What It Says on the Tin and get a health and AC bonus.
 Legend System (Tabletop Game) / int_8409a385
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1.0
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Legend System (Tabletop Game) / int_8409a385
 Legend System (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Legend System (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: The traditional Cthulhu-esque variety is present in Hallow, along with the setting's angels.
 Legend System (Tabletop Game) / int_8774fb47
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1.0
 Legend System (Tabletop Game) / int_8774fb47
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1.0
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Legend System (Tabletop Game) / int_8774fb47
 Legend System (Tabletop Game) / int_87f18568
type
Cast from Hit Points
 Legend System (Tabletop Game) / int_87f18568
comment
Cast From Hitpoints: The Chirurgic Poet can do this, reducing his maximum possible hitpoints in order to heal others. Also overlaps with Heroic RRoD, as they receive huge damage resistance and A.C bonuses when they do this, but lose some of their ability to recover from damage.
 Legend System (Tabletop Game) / int_87f18568
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1.0
 Legend System (Tabletop Game) / int_87f18568
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Legend System (Tabletop Game) / int_87f18568
 Legend System (Tabletop Game) / int_8967e17f
type
Back from the Dead
 Legend System (Tabletop Game) / int_8967e17f
comment
Back from the Dead: The "Phoenix Reborn" ability for Discipline of the Crane, and a few similar powers in the Dragon, Celestial, and Undead tracks. Also possible via a medicine check.
 Legend System (Tabletop Game) / int_8967e17f
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1.0
 Legend System (Tabletop Game) / int_8967e17f
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Legend System (Tabletop Game) / int_8967e17f
 Legend System (Tabletop Game) / int_8aaa6f4f
type
Character Customization
 Legend System (Tabletop Game) / int_8aaa6f4f
comment
Character Customization: Pretty much the biggest draw of the system. Not only can you choose class, but each class has a set of three ability tracks it grants. You may swap out one of your class ability tracks for that of another, and may swap a second track with the Guild Initiation feat. Finally, you have the option to take an additional fourth track with the Full Buy In mechanic (though you trade away most of your magic items in exchange). In practice, this means that not only can you build almost any conceivable character, but there are usually several different ways to do it. Even better, the system's focus on balance means that all these builds will be equally viable.
 Legend System (Tabletop Game) / int_8aaa6f4f
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1.0
 Legend System (Tabletop Game) / int_8aaa6f4f
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Legend System (Tabletop Game) / int_8aaa6f4f
 Legend System (Tabletop Game) / int_91edb41e
type
RedMage
 Legend System (Tabletop Game) / int_91edb41e
comment
A Red Mage-type build is equally possible with the same trade-off - a melee character (Barbarian, Ranger, Paladin, Rogue, or Monk) with multiclassing and Late Buy In can acquire both spellcasting tracks while maintaining some melee abilities and weaponry. Likewise, a spellcaster can do the same thing to acquire their counterpart's spellcasting track and a melee ability, although the limitations of their base class may cause some problems.
 Legend System (Tabletop Game) / int_91edb41e
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1.0
 Legend System (Tabletop Game) / int_91edb41e
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Legend System (Tabletop Game) / int_91edb41e
 Legend System (Tabletop Game) / int_950329d8
type
Dynamic Entry
 Legend System (Tabletop Game) / int_950329d8
comment
Dynamic Entry: A benefit of the Vigilante track.
 Legend System (Tabletop Game) / int_950329d8
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1.0
 Legend System (Tabletop Game) / int_950329d8
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Legend System (Tabletop Game) / int_950329d8
 Legend System (Tabletop Game) / int_987be393
type
Gambit Roulette
 Legend System (Tabletop Game) / int_987be393
comment
Gambit Roulette: Can be invoked by a player with the "Arrangements" [Legendary] ability: if they can weave a convincing enough tale of how everything has gone All According to Plan, they outright win the current encounter (with GM approval of course). This can even devolve into a Gambit Pileup if there's another character with this ability: the two characters are forced to exchange counter-plots until the GM decides one is definitively better.
 Legend System (Tabletop Game) / int_987be393
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1.0
 Legend System (Tabletop Game) / int_987be393
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1.0
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Legend System (Tabletop Game) / int_987be393
 Legend System (Tabletop Game) / int_991ae060
type
Henshin Hero
 Legend System (Tabletop Game) / int_991ae060
comment
Henshin Hero: The Vigilante track, which calls down armor, flight, and increased jumping and striking power with a shouted command.
 Legend System (Tabletop Game) / int_991ae060
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1.0
 Legend System (Tabletop Game) / int_991ae060
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Legend System (Tabletop Game) / int_991ae060
 Legend System (Tabletop Game) / int_99a12edd
type
Cyborg
 Legend System (Tabletop Game) / int_99a12edd
comment
Cyborg: Several different flavors: A Sentient Construct with the Skinjob Feat is a robot covered in human skin. The 6th Circle ability of Mechanist Savant, "Scrapheap Hero", makes the Mechanist Savant count as one of his own robots, fluffed as being covered in many different contraptions.
 Legend System (Tabletop Game) / int_99a12edd
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1.0
 Legend System (Tabletop Game) / int_99a12edd
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1.0
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Legend System (Tabletop Game) / int_99a12edd
 Legend System (Tabletop Game) / int_9b0b8109
type
Floating Continent
 Legend System (Tabletop Game) / int_9b0b8109
comment
In Hallow, the Angels are enormous semi-sentient constructs of glass and metal that oversee parts of the world. The only job that is mostly understood by humans is that they handle what happens to people and things that fall off of plates, including turning rainwater back into clouds.
 Legend System (Tabletop Game) / int_9b0b8109
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1.0
 Legend System (Tabletop Game) / int_9b0b8109
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 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_9b0b8109
 Legend System (Tabletop Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Legend System (Tabletop Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: the [Point Blank] weapon property increases damage dealt with ranged weapons to enemies within close range.
 Legend System (Tabletop Game) / int_9b6cc16b
featureApplicability
1.0
 Legend System (Tabletop Game) / int_9b6cc16b
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1.0
 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_9b6cc16b
 Legend System (Tabletop Game) / int_9d17b859
type
Made of Iron
 Legend System (Tabletop Game) / int_9d17b859
comment
Made of Iron: The point of Path of the Ancestors.
 Legend System (Tabletop Game) / int_9d17b859
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1.0
 Legend System (Tabletop Game) / int_9d17b859
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Legend System (Tabletop Game) / int_9d17b859
 Legend System (Tabletop Game) / int_9edbda07
type
Elite Mooks
 Legend System (Tabletop Game) / int_9edbda07
comment
Elites are minions with a track.
 Legend System (Tabletop Game) / int_9edbda07
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1.0
 Legend System (Tabletop Game) / int_9edbda07
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1.0
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Legend System (Tabletop Game) / int_9edbda07
 Legend System (Tabletop Game) / int_a00eb8f9
type
Bare-Fisted Monk
 Legend System (Tabletop Game) / int_a00eb8f9
comment
Bare-Fisted Monk: Monks and other characters with Discipline of the Serpent get a boost that cause their unarmed strikes to gain the same properties as any other weapon(with a few exceptions), except they gain some more properties. This can be used for some...unusual purposes.
 Legend System (Tabletop Game) / int_a00eb8f9
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1.0
 Legend System (Tabletop Game) / int_a00eb8f9
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 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_a00eb8f9
 Legend System (Tabletop Game) / int_a43a691b
type
Finishing Move
 Legend System (Tabletop Game) / int_a43a691b
comment
Finishing Move: A class ability of the Vigilante track — a once-per-Encounter attack with copious bonus damage and temporary hit points.
 Legend System (Tabletop Game) / int_a43a691b
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1.0
 Legend System (Tabletop Game) / int_a43a691b
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Legend System (Tabletop Game) / int_a43a691b
 Legend System (Tabletop Game) / int_a9eb984b
type
Warrior Poet
 Legend System (Tabletop Game) / int_a9eb984b
comment
Warrior Poet: There is an item called Band of the Warrior-Poet.
 Legend System (Tabletop Game) / int_a9eb984b
featureApplicability
1.0
 Legend System (Tabletop Game) / int_a9eb984b
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1.0
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Legend System (Tabletop Game) / int_a9eb984b
 Legend System (Tabletop Game) / int_aa27a981
type
Full-Contact Magic
 Legend System (Tabletop Game) / int_aa27a981
comment
Full-Contact Magic: Shaman incantations are the 'pure' example of the trope, but Just Blade Sages store curses in their weapons and cast them by hitting people.
 Legend System (Tabletop Game) / int_aa27a981
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1.0
 Legend System (Tabletop Game) / int_aa27a981
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Legend System (Tabletop Game) / int_aa27a981
 Legend System (Tabletop Game) / int_abe166cc
type
Bond Creatures
 Legend System (Tabletop Game) / int_abe166cc
comment
Bond Creatures: One of the many potential applications of the Heroica track.
 Legend System (Tabletop Game) / int_abe166cc
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1.0
 Legend System (Tabletop Game) / int_abe166cc
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Legend System (Tabletop Game) / int_abe166cc
 Legend System (Tabletop Game) / int_adf1dcc2
type
Promoted Fanboy
 Legend System (Tabletop Game) / int_adf1dcc2
comment
Promoted Fanboy: Pretty much everyone on the dev team aside from the core members is one.
 Legend System (Tabletop Game) / int_adf1dcc2
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1.0
 Legend System (Tabletop Game) / int_adf1dcc2
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Legend System (Tabletop Game) / int_adf1dcc2
 Legend System (Tabletop Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Legend System (Tabletop Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: One benefit of the track system is that it's possible to construct many of these, up to and including a Ninja Pirate Zombie Kamen Rider. Breakdown  The tracks required for this specific combination are Swashbuckler, I Am Ten Ninjas, Undead, and Vigilante. Furthermore, the system's insistence on letting the players and GM create their own fluff means that there are very few hard limits on what can be assembled. A literal one. Start as a Sentient Construct Shaman. Use Shaman's Path to get Swashbuckler from Rogue. Use your free multiclass to get I Am Ten Ninjas. Then opt for Full Buy-In to take the Undead track with Ghoul. Now you have I Am Ten Ninjas (Ninja), Swashbuckler (Pirate), Sentient Construct (Robot), Undead (Zombie).
 Legend System (Tabletop Game) / int_afc52a86
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1.0
 Legend System (Tabletop Game) / int_afc52a86
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1.0
 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_afc52a86
 Legend System (Tabletop Game) / int_b4d6aa7d
type
Dungeon Bypass
 Legend System (Tabletop Game) / int_b4d6aa7d
comment
Dungeon Bypass: Pretty much the only reason the Earthsmasher Pickaxe exists.
 Legend System (Tabletop Game) / int_b4d6aa7d
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1.0
 Legend System (Tabletop Game) / int_b4d6aa7d
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Legend System (Tabletop Game) / int_b4d6aa7d
 Legend System (Tabletop Game) / int_b9616deb
type
Transformation Is a Free Action
 Legend System (Tabletop Game) / int_b9616deb
comment
Transformation Is a Free Action: It is for the Vigilante Track. For Barbarians, it's technically a swift action.
 Legend System (Tabletop Game) / int_b9616deb
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1.0
 Legend System (Tabletop Game) / int_b9616deb
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Legend System (Tabletop Game) / int_b9616deb
 Legend System (Tabletop Game) / int_bd5e8cd9
type
Urban Fantasy
 Legend System (Tabletop Game) / int_bd5e8cd9
comment
Urban Fantasy: Osaka Street Stories specifically, but any modern-day game with this system pretty much has to be this.
 Legend System (Tabletop Game) / int_bd5e8cd9
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1.0
 Legend System (Tabletop Game) / int_bd5e8cd9
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1.0
 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_bd5e8cd9
 Legend System (Tabletop Game) / int_c1c29f00
type
Character Level
 Legend System (Tabletop Game) / int_c1c29f00
comment
Character Level: There are twenty of them. Character Level is also the only measure of power in the system - all monsters have levels in the same manner as Player Characters, with a monster's challenge rating determined by level.
 Legend System (Tabletop Game) / int_c1c29f00
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1.0
 Legend System (Tabletop Game) / int_c1c29f00
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Legend System (Tabletop Game) / int_c1c29f00
 Legend System (Tabletop Game) / int_c36cba70
type
Mooks
 Legend System (Tabletop Game) / int_c36cba70
comment
Mooks: There's a surprisingly in-depth format for building them on the fly. They also have distinct classes: Grunts are Exactly What It Says on the Tin and get a health and AC bonus. Strikers are slightly more tactical ranged fighters with an increased move speed. Minions get both benefits, and are slightly more competent threats. Elites are minions with a track. Operatives are Elites who get their own unique abilities. You play as one in Comfortably Grim. Minibosses are Minions with a full four tracks and two feats. Myriads are the odd group out. They have the stats of strikers, but are essentially a collection of bodies that die instantly when hit. The tradeoff is that they don't have to roll for attack and will always do damage.
 Legend System (Tabletop Game) / int_c36cba70
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1.0
 Legend System (Tabletop Game) / int_c36cba70
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Legend System (Tabletop Game) / int_c36cba70
 Legend System (Tabletop Game) / int_c75df49a
type
Shout-Out
 Legend System (Tabletop Game) / int_c75df49a
comment
Shout-Out: MANY. One of the suggested orc names in the core rulebook is "Flint Ironstag." Examples of "character concepts" in the core rulebook include "Wizzard on the Run," "Bearer of Stormbringer," "Cheerleader Who Kills Vampires," and "Wizard Detective." Some feats: "To Pierce The Heavens", "Big Damn Hero", "I Am Not Left-handed", and the Mummy track has one to do with fear called "Keep Them In Line". There's also the Obsidian Ring (Black Isle Studios and Obsidian Entertainment) and Vera (Firefly) Monks eventually get an ability called Fists of Fury The aforementioned "Fistbeard Beardfist" is a reference to a popular CharOp build; the original creative lead is a well-known D&D 3.5 optimizer, and the creator of "Fistbeard" was until recently one of the writers. The Unicorn track has circles named after memes - including AwYiss. The Pegasus track has an ability called "Everything's Air-Droppable Once". One of the examples of high-level use of Athletics jumping is to jump onto a skeletal dragon to confront the lich riding it. The abilities granted by the Vigilante track seem awfully familiar. One of the traps is called "Deadly Neurotoxin". The Combat Alchemist track is basically The Witcher in a can. [Precision] damage focuses on "exploiting weak points for massive damage." The Examples given for the custom weapons includes a gaudy shield that you can use to hit your opponent, a flying suit of armor that can blast your foes, and a hammer that can shoot lighting and returns to your hand when thrown.
 Legend System (Tabletop Game) / int_c75df49a
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1.0
 Legend System (Tabletop Game) / int_c75df49a
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1.0
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Legend System (Tabletop Game) / int_c75df49a
 Legend System (Tabletop Game) / int_ca04edd6
type
Charles Atlas Superpower
 Legend System (Tabletop Game) / int_ca04edd6
comment
Charles Atlas Superpower: Several skills have high DC's listed to do things that go beyond what should be possible with them, such as Acrobatics and Athletics allowing you to gain flight for three rounds by virtue of jumping really hard or climbing on air. Several other skills have end-tier abilities that go by a similar vein, to the point of replicating spells.
 Legend System (Tabletop Game) / int_ca04edd6
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1.0
 Legend System (Tabletop Game) / int_ca04edd6
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Legend System (Tabletop Game) / int_ca04edd6
 Legend System (Tabletop Game) / int_ca7f68c4
type
Power Fist
 Legend System (Tabletop Game) / int_ca7f68c4
comment
Power Fist: Possible with the weapon rules. Monks' Discipline of the Serpent can also be fluffed this way.
 Legend System (Tabletop Game) / int_ca7f68c4
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1.0
 Legend System (Tabletop Game) / int_ca7f68c4
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Legend System (Tabletop Game) / int_ca7f68c4
 Legend System (Tabletop Game) / int_d3b02ffb
type
I Know Your True Name
 Legend System (Tabletop Game) / int_d3b02ffb
comment
I Know Your True Name: The Words of Power feat and the Runesong Scholar track both offer versions of this.
 Legend System (Tabletop Game) / int_d3b02ffb
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1.0
 Legend System (Tabletop Game) / int_d3b02ffb
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Legend System (Tabletop Game) / int_d3b02ffb
 Legend System (Tabletop Game) / int_d7866de0
type
Natural Weapon
 Legend System (Tabletop Game) / int_d7866de0
comment
Natural Weapon: Present and accounted for. They gain something of a power boost from the fact that they — and, by extension, their properties — are always active and available even with another weapon drawn. This allows you to have an active weapon loaded to the gills with defensive properties while still having a strong attack freely available. This is an acknowledged tactic, and highly encouraged by the devs.
 Legend System (Tabletop Game) / int_d7866de0
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1.0
 Legend System (Tabletop Game) / int_d7866de0
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1.0
 Legend System (Tabletop Game)
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Legend System (Tabletop Game) / int_d7866de0
 Legend System (Tabletop Game) / int_d9e924a5
type
Weapons Kitchen Sink
 Legend System (Tabletop Game) / int_d9e924a5
comment
Weapons Kitchen Sink: The rules are designed to enable the assembly of quite literally any weapon imaginable simply by putting together three properties and declaring, for example, "This weapon is a chainsaw."
 Legend System (Tabletop Game) / int_d9e924a5
featureApplicability
1.0
 Legend System (Tabletop Game) / int_d9e924a5
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Legend System (Tabletop Game) / int_d9e924a5
 Legend System (Tabletop Game) / int_da484c4a
type
Drunken Master
 Legend System (Tabletop Game) / int_da484c4a
comment
Drunken Master: Fluffwise, this was originally a dwarven martial art, but has been imitiated by barbarians of every race. Mechanics-wise, there is a set of feats based upon Livers Need Not Apply, which gives a ton of bonuses for drinking.
 Legend System (Tabletop Game) / int_da484c4a
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1.0
 Legend System (Tabletop Game) / int_da484c4a
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Legend System (Tabletop Game) / int_da484c4a
 Legend System (Tabletop Game) / int_db6230b7
type
Lightning Bruiser
 Legend System (Tabletop Game) / int_db6230b7
comment
Lightning Bruiser: Due to the track system, making someone who are reasonably good at everthing is easy. As an example, an Utter Brute/Smiting/Crane build has both high defensive capabilities from Brute, high-offense abilities from Smiting and a high mobility from Crane.
 Legend System (Tabletop Game) / int_db6230b7
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1.0
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1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_db6230b7
 Legend System (Tabletop Game) / int_de999021
type
Rage Quit
 Legend System (Tabletop Game) / int_de999021
comment
Rage Quit: The Tell Them, Still Angry feat is essentially an in-character version of this - you explode on death, inflicting damage on everyone in the vicinity. The flavor text reads "No table will remain unflipped."
 Legend System (Tabletop Game) / int_de999021
featureApplicability
1.0
 Legend System (Tabletop Game) / int_de999021
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_de999021
 Legend System (Tabletop Game) / int_dee04580
type
Our Gnomes Are Weirder
 Legend System (Tabletop Game) / int_dee04580
comment
Our Gnomes Are Weirder: Hallow gnomes have low-level mind control and emotion-reading abilities, and like to be ruled by non-gnome monarchs (with the idea being that a ruler without mind control powers, when surrounded all day by creatures with mind control powers, will inevitably be on his or her best behavior). Furthermore, some of their weirdness is in the form of Obfuscating Stupidity - the core book's examples of gnomish technology include a garish set of decorative rainbow armor (that turns into an active camouflage system when one more piece is added) and high-quality opera glasses (that happen to make excellent sniping scopes).
 Legend System (Tabletop Game) / int_dee04580
featureApplicability
1.0
 Legend System (Tabletop Game) / int_dee04580
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_dee04580
 Legend System (Tabletop Game) / int_e4dfd6be
type
OurDwarvesAreDifferent
 Legend System (Tabletop Game) / int_e4dfd6be
comment
Our Dwarves Are Different: Dwarves in Hallow are highly logical beings who often become irritated when dealing with less rational creatures (ie, anyone who is not a dwarf) and come across as rather Vulcan in nature. Then you have a subset of dwarven monks who prefer to get drunk and beat the living daylights out of their enemies.
 Legend System (Tabletop Game) / int_e4dfd6be
featureApplicability
1.0
 Legend System (Tabletop Game) / int_e4dfd6be
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_e4dfd6be
 Legend System (Tabletop Game) / int_e5421161
type
Expy
 Legend System (Tabletop Game) / int_e5421161
comment
Just Blade Sages are this by default, to great effectiveness- they channel curses (or elemental blasts, or necromantic energy, or...) into their "Grim Heritors," which are straight-up Expys of lightsabres, and stab people in the face to unleash the spells.
 Legend System (Tabletop Game) / int_e5421161
featureApplicability
1.0
 Legend System (Tabletop Game) / int_e5421161
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_e5421161
 Legend System (Tabletop Game) / int_e563bf09
type
Insistent Terminology
 Legend System (Tabletop Game) / int_e563bf09
comment
Insistent Terminology: Any word that has a specific definition in the game is written in isolated [Brackets] . This is not a bad thing; in fact, it helps clear up rule confusion when everything has a strict definition.
 Legend System (Tabletop Game) / int_e563bf09
featureApplicability
1.0
 Legend System (Tabletop Game) / int_e563bf09
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_e563bf09
 Legend System (Tabletop Game) / int_eb251937
type
Dirty Cop
 Legend System (Tabletop Game) / int_eb251937
comment
Dirty Cop: Present in Osaka Street Stories.
 Legend System (Tabletop Game) / int_eb251937
featureApplicability
1.0
 Legend System (Tabletop Game) / int_eb251937
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_eb251937
 Legend System (Tabletop Game) / int_ed84457a
type
Consummate Professional
 Legend System (Tabletop Game) / int_ed84457a
comment
Consummate Professional: The Troubleshooter feat — you find trouble and you shoot it.
 Legend System (Tabletop Game) / int_ed84457a
featureApplicability
1.0
 Legend System (Tabletop Game) / int_ed84457a
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_ed84457a
 Legend System (Tabletop Game) / int_f8cddfb2
type
Laser Blade
 Legend System (Tabletop Game) / int_f8cddfb2
comment
Laser Blade: In both item and spell form. Just Blade Sages have it as a track ability.
 Legend System (Tabletop Game) / int_f8cddfb2
featureApplicability
1.0
 Legend System (Tabletop Game) / int_f8cddfb2
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_f8cddfb2
 Legend System (Tabletop Game) / int_fdad625e
type
Was Once a Man
 Legend System (Tabletop Game) / int_fdad625e
comment
Was Once a Man: The transformative races enable a somewhat strange variety of this.
 Legend System (Tabletop Game) / int_fdad625e
featureApplicability
1.0
 Legend System (Tabletop Game) / int_fdad625e
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_fdad625e
 Legend System (Tabletop Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Legend System (Tabletop Game) / int_ff070bbd
comment
Attack! Attack! Attack!: The Kitsune in Osaka Street Stories would rather do this than use their Voluntary Shapeshifting for a detailed, lengthy scheme.
 Legend System (Tabletop Game) / int_ff070bbd
featureApplicability
1.0
 Legend System (Tabletop Game) / int_ff070bbd
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_ff070bbd
 Legend System (Tabletop Game) / int_name
type
ItemName
 Legend System (Tabletop Game) / int_name
comment
 Legend System (Tabletop Game) / int_name
featureApplicability
1.0
 Legend System (Tabletop Game) / int_name
featureConfidence
1.0
 Legend System (Tabletop Game)
hasFeature
Legend System (Tabletop Game) / int_name
 Legend System (Tabletop Game) / int_name
itemName
Legend System (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Legend System (Tabletop Game)
hasFeature
Rule of Cool / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Armored Dragons / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Breaking the Bonds / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Combat Medic / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Everybody Was Kung-Fu Fighting / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Grappling-Hook Pistol / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Job System / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Laser Blade / int_70dc261
 Legend System
seeAlso
Legend System (Tabletop Game)
 Legend System (Tabletop Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Magic Wand / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Natural Weapon / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Our Gnomes Are Weirder / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Our Orcs Are Different / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Perpetual-Motion Monster / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Power Gives You Wings / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Rainbow Pimp Gear / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Smash Mook / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Spell Blade / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Square Race, Round Class / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Stat Sticks / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Swap Teleportation / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Teleport Spam / int_70dc261
 Legend System (Tabletop Game)
hasFeature
The Red Mage / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Throw Down the Bomblet / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Universal System / int_70dc261
 Legend System (Tabletop Game)
hasFeature
Wound That Will Not Heal / int_70dc261
 Legends Of Voronda (Roleplay)
seeAlso
Legend System (Tabletop Game)