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Princess: The Hopeful (Tabletop Game)

 Princess: The Hopeful (Tabletop Game)
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 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game)
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PrincessTheHopeful
 Princess: The Hopeful (Tabletop Game)
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A Storytelling Game of Fighting Fear.Fan supplements for the Chronicles of Darkness have always been a popular pastime among forum denizens of RPGnet. However, Princess: The Hopeful is unique in that it originated as a parody. Combining World of Darkness with the trappings and glitter of Magical Girl anime? Surely no one would be able to take it seriously.Or so the original authors thought. The idea was deemed to have genuine merit, and after a Cerebus Retcon or two, ultimately Blossomed into a fan line with popularity rivaling that of Genius: The Transgression—a tale of what it means to be a living avatar of Hope and Light in a world where Despair and Darkness have essentially won. (World Of Darkness being what it is, there is little surprise in that the resulting concept resembles Sailor Nothing much more than Sailor Moon.)It is also noted for being heavily inspired by Second Edition Exalted (the titular characters are both Reincarnations of heroes from long past yet separate people, Grey-and-Gray Morality, the general thematic of A World Half Full, social combat, etc).Due to creative differences between the writers, there are actually two different complete versions of the game, respectively referred to as the Dream and Vocation versions, and another two in-progress, respectively referred to as the Royalty and Crystal versions. Aside from differences in tone and mechanics, the Dream and Vocation versions mostly remain the same in concept and story, while the Crystal and Royalty versions diverge more significantly. Notably, the Royalty version is currently the only one designed for the old World of Darkness, though the author has stated an intent to convert it to Chronicles of Darkness once it is completed.The extremely out-of-date wiki can be found here There is now a downloads page for some of the most complete supplements, as well as the Dream and Vocation corebooks, and the Crystal Version and a collection of fan-materials, which can be found here. There also is a Hunter-related supplement whose trope page is here.There is a Discord server here, which services the Dream, Vocation, and Crystal versions. Royalty has its own server here
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And Then John Was a Zombie
 Princess: The Hopeful (Tabletop Game) / int_115d318
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And Then John Was a Zombie: Hitting Belief 0 can ultimately drive a Princess to this.
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Winds of Destiny, Change!
 Princess: The Hopeful (Tabletop Game) / int_12b045
comment
Winds of Destiny, Change!: Pentacles' Practical Magic plays this straight. A Princess may spend a wisp and turn one of her Aspirations, Dreams or Vocation into a Destiny. She selects how she's going to fulfill it and she gains bonuses whenever she acts in favor of her Destiny. However, she also receives Penalties whenever she tries any other ways to fulfill it! For example, if the Princess wanted to "Arrest Al Capone for the murder of Luigi", she's shut herself off from all attempts to "arrest Al Capone for Tax Evasion". The Charms of Entwined Destiny allow a Princess to give herself a destined role related to another person. The Tears and Mirrors Charms of Entwined Destiny (The Old Allegiance and Standing On A Pedestal), meanwhile, allow the Princess to give others destinies related to her.
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Phantom Zone
 Princess: The Hopeful (Tabletop Game) / int_133f5d54
comment
Phantom Zone: The Closed Space charm is a high level Appear charm allows a Noble to send all combatants that fail to resist to an illusionary copy of the original battlefield, allowing them to avoid collateral damage.
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DeflectorShield
 Princess: The Hopeful (Tabletop Game) / int_13ad64d6
comment
Deflector Shield: The Princesses' substitute to most Supernaturals' Healing Factor, Holy Shield. While it doesn't allow them to regenerate, it instead lets them spend Wisp to create a small shield around them that will deflect or weaken the impact of attacks as a reflexive action. Gameplay-wise, this allows them to downgrade the damages inflicted to them, turning Aggravated into Lethal, Lethal into Bashing, and flat-out cancelling Bashing.
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Recursive Fanfiction
 Princess: The Hopeful (Tabletop Game) / int_13f1c46e
comment
Recursive Fanfiction: Princess: the Hopeful has inspired multiple fan works, such as a supplement about the origins of the Twilight Queens based on advice from the developers, a Hunter: The Vigil crossover supplement, and the fan made Courts of Melodies and Brass. Sparks Of Light can be considered a more idealistic, and financially expensive, version of the game (it explicitly name-drops Princess: the Hopeful as an inspiration).
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Hidden Agenda Villain
 Princess: The Hopeful (Tabletop Game) / int_161fa3b8
comment
Hidden Agenda Villain: Nobody knows what's up with the Queen of Mirrors, but her Invocation is generally seen as a bad thing, and her Princesses as useless jerks.
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Evil Versus Evil
 Princess: The Hopeful (Tabletop Game) / int_1645005b
comment
Evil Versus Evil: Besides Darkness vs. Everyone Else, the Seraphim (Storms' faction) really, really, hate Alhambra for running and hiding from the war. For their part, Alhambrans just wish they wouldn't be shot at. Tempesta is the most reliable way to destroy the Darkness. While fighting the Darkness for a virtuous reason usually cleanses Taint and restores Light to the world, killing creatures of the Darkness selfishly doesn't purify anything, and even virtuous violence can end up creating more Darkness than it destroys. Tempesta, however, purges and destroys Darkness regardless of its user's reasons. (Which is a good thing, because there's nothing virtuous about Storms' rage and destruction.)
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Internalized Categorism
 Princess: The Hopeful (Tabletop Game) / int_17dbe19a
comment
Internalized Categorism: The Specchio Charm "I Like Boys" lets the user "control [their] own emotions" to make sure they fall for the right boy, in case they have a crush on the wrong guy or a girl. In other words, it's internalized homophobia in magic form.
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I Am Very British
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I Am Very British: Averted, British Princesses are said to use their natural accents in contrast to American Princesses, who are known to adopt an upper class English accent to sound more regal. British princesses occasionally parody the Americans by adopting thick regional British accents.
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Defeat Means Friendship
 Princess: The Hopeful (Tabletop Game) / int_19769f50
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Defeat Means Friendship: This is invoked by a Specchio Charm called befriending.
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Gone Horribly Right
 Princess: The Hopeful (Tabletop Game) / int_1994ba0b
comment
Gone Horribly Right: In a way, the Trap as constructed in the Dreamlands had gone perfectly well for the Darkness. It soon grew to not only work on Nobles, but it was also able to draw in Sworn and Beacons too. The "Horribly Right" part kicks in when the Earth shines with more hope than the Trap can gain with the moon landings, showing all trapped Nobles and Queens that they're in a Lotus-Eater Machine, curbstomping their captors and proceeding to reincarnate on Earth again and bring hope back into the world.
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Lord British Postulate
 Princess: The Hopeful (Tabletop Game) / int_1a1ea492
comment
Lord British Postulate: The dream version of the game does not give the Queens' exact stats, but does give an overview of how a princess can become a queen and how their abilities work. The vocation version on the other hand leaves the Queens as a vague mystery to discourage players from trying to kill them.
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The High Queen
 Princess: The Hopeful (Tabletop Game) / int_1b8cef9c
comment
The High Queen: The Queen of Hearts, although the Queen of Diamonds tries to be a particularly intellectual one in public. The other Queens avert it, only the Queen of Tears shows any interest in formality and she has other problems.
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Playing with Fire
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Playing with Fire: The Fuoco Invocation, which also involves manipulating the flames of the heart, is favoured by the Queen of Swords.
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Pay Evil unto Evil
 Princess: The Hopeful (Tabletop Game) / int_1d18887f
comment
Pay Evil unto Evil: The Karma Meter in this game is much more forgiving if you're doing bad things to bad people than it is if you're doing bad things to good people.
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Everything Is an iPod in the Future
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comment
Everything Is An I Pod In The Future: The dominant look for Ambassadors to the Machine is the "iPrincess" look; sleek, hard and white clothing, Technicolor Eyes, hair and skin. Older Ambassadors to the Machine tend to use a variety of Zeerust instead. Steampunk Wrench Wenches, however, are timeless, and found in young and old Princesses alike.
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Royals Who Actually Do Something
 Princess: The Hopeful (Tabletop Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: It's arguable if Princesses are actually royalty, either way they certainly do stuff. The Queen of Mirrors was in part deliberately intended to sponge up all the tropes about royalty only looking pretty and being superior to keep them away from the PCs. The philosophy of the Queen of Hearts insists on this. "Authority Must Be Earned," so a Princess of Hearts must act in such a way as to deserve her Nation's trust.
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Deal with the Devil
 Princess: The Hopeful (Tabletop Game) / int_1fc8335e
comment
Deal with the Devil: One unconfirmed legend claims that the Twilight Queens fell by making desperate pacts with the Darkness. The Queen of Tears offered the world's hope and the lives of the very Kings and Queens who had come to her for aid in return for protecting Alhambra from the Darkness. The Queen of Storms made a deal to rage against it forever without losing herself to the Darkness. The Queen of Mirrors bargained for safety with the catch of all of her followers being destined to fail. This pact is said to have caused drawbacks in their magic and to have possibly created Dark Queens as avatars of their flaws. Were this theory to be proven true, it is believed that Loophole Abuse in the Pacts' terms or the destruction of these avatars would be required to redeem them.
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Wrong Genre Savvy
 Princess: The Hopeful (Tabletop Game) / int_20a14df0
comment
Wrong Genre Savvy: Yes, go ahead, help the nice psychiatrist deal with the evil body-hopping spirit haunting him. Or rather, help the Cataphract wearing Ishmael Goldstein's body get rid of the ghost of the actual Ishmael Goldstein, who stuck around after his suicide to warn people not to trust the being inside his body. The Storytelling Hints section for them specifically recommends playing on the players expectations for how a ghost story works.
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In the Name of the Moon
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comment
In the Name of the Moon: If a Princess is collapsing too badly due to Belief transgressions, she may need to use this to psych herself up enough to Transform.
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It Never Gets Any Easier
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comment
It Never Gets Any Easier: A fundamental unit of horror in Princess is that Sensitivity means the Nobles can never build up emotional armour to the suffering they witness. Every heartbreak, every innocent victim lost, every atrocity seen hurts just as bad as the first. However the flip side is just as true, in that every special time with friends and loved ones, every bond made, be it friendship or love, every moment of happiness feels just as euphoric as the first time. This bulwark of positivity and hope is what allows Nobles to bear the immense emotional weight of their duty.
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Alpha Bitch
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Alpha Bitch: A distinct possibility for a Princess of Mirrors.
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Kryptonite Factor
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Kryptonite Factor: Jade is this to creatures of the Darkness; to reflect this in-game, they take one lethal damage per turn as long as a piece of jade is in contact with their body.
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Mythology Gag
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comment
Mythology Gag: The moon landing helping to bring a tide of hope and inspiration into the world is also featured in Changeling: The Dreaming.
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Third-Party Deal Breaker
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comment
Third-Party Deal Breaker: The Charm "Forced Vows are No Vows" lets a princess renegotiate or negate a Magically-Binding Contract. The main intent is to free mortals from Leonine Contracts, but it's by no means limited to such cases.
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Karma Meter
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comment
Karma Meter: Belief, the measure of how closely a Princess adheres to the ideals of the Light as she understands them. While it uses the Integrity system from God-Machine Chronicle, Belief is still lost through compromising one's own morality rather than through being shocked by supernatural things.
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ChildSoldier
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comment
Child Soldier: Nothing except their own moral code is forcing Princesses to fight, but you still have young children fighting very real and very dangerous monsters. This is a major reasons why a lot of hunters still disapprove of the Hopeful.
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Incorruptible Pure Pureness
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comment
Incorruptible Pure Pureness: One of the ideals of the Court of Mirrors; the True Heir does not choose the least evil option! She will save everyone without sacrificing anything at all! This is reflected in game mechanics: anyone who invokes Specchio and dings their Karma Meter in the same scene is far more likely to go insane as a result of the disconnect between their ideals and reality.
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Dark World
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comment
Dark World: The Dark World, where the Darkness makes its home. It resembles a rotting version of the normal world, due to the light the Darkness has been sapping and digesting. The Dark World is implied to function as a Genius Loci and the terrain itself will attempt to collapse on any Noble who enters it.
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The Dreaded
 Princess: The Hopeful (Tabletop Game) / int_2ae29c0d
comment
The Dreaded: The Dethroned—Princesses who attempted to transform at Belief 0 and became completely corrupted by the Darkness—are this to both the Nobility (as overwhelmingly powerful monsters, and a horrifying reminder of what happens when a Princess fails to keep her Belief) and the forces of the Darkness themselves (creatures of the Darkness can be psychically enslaved by Dethroned, and new Dethroned are only knowingly created by especially desperate individuals). The Leviathans are apparently this as well, as almost every stereotype towards them is undisguised fear and horror:
 Princess: The Hopeful (Tabletop Game) / int_2ae29c0d
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type
OffscreenVillainDarkMatter
 Princess: The Hopeful (Tabletop Game) / int_2bdfcf74
comment
Offscreen Villain Dark Matter: Alhambra gets its raw materials by putting a chunk of material they need copied into a furnace, extinguish the light and wait a few moments for the darkness to surge up and over it. Then they light the lights again, causing the shadows to solidify in a larger amount of what it just tried to eat.
 Princess: The Hopeful (Tabletop Game) / int_2bdfcf74
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Shining City
 Princess: The Hopeful (Tabletop Game) / int_2c1871ee
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Hearts rules a land of Shining Cities and Arcadias where people follow the Good Old Ways.
 Princess: The Hopeful (Tabletop Game) / int_2c1871ee
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He Who Fights Monsters
 Princess: The Hopeful (Tabletop Game) / int_2c1f1138
comment
The Queen of Mirrors is publically in this place as well, constantly testing Hopeful to determine whether or not they are the Kingdoms' True Heir. Most don't measure up and break. Those that don't measure up in the most spectacular ways break worse.
 Princess: The Hopeful (Tabletop Game) / int_2c1f1138
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Darkness Equals Death
 Princess: The Hopeful (Tabletop Game) / int_2c77fae3
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Darkness Equals Death: Very much so, especially for Alhambra—if they don't keep the lanterns burning, any particularly dark area begins to be eaten by the All-Consuming Darkness, even spawning monsters to put out the lanterns.
 Princess: The Hopeful (Tabletop Game) / int_2c77fae3
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type
Hostile Weather
 Princess: The Hopeful (Tabletop Game) / int_2ddddebf
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Hostile Weather: Remember what we said about Storms being a living tempest of anger? That's not merely a metaphor, it's literal.
 Princess: The Hopeful (Tabletop Game) / int_2ddddebf
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You Didn't Ask
 Princess: The Hopeful (Tabletop Game) / int_2f226fee
comment
"I must not lie for personal gain" is the First Oath of Nobles with the Seeker calling. Unlike with Acqua, this accommodates lying for the greater good, and has wiggle room for half-truths and You Didn't Ask, but violating such an Oath will force a fairly nasty Compromise roll.
 Princess: The Hopeful (Tabletop Game) / int_2f226fee
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Glass Cannon
 Princess: The Hopeful (Tabletop Game) / int_2f253c94
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Glass Cannon: Best Defense boosts your strength by your ranks in Tempesta at the cost of disabling your Barrier Jacket.
 Princess: The Hopeful (Tabletop Game) / int_2f253c94
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Thou Shalt Not Kill
 Princess: The Hopeful (Tabletop Game) / int_2f94135c
comment
Thou Shalt Not Kill: While Princesses have more leeway than Muggles in this department, a Princess who has abandoned this rule has descended into a fairly gray area of Belief and is suffering penalties for it. If they've abandoned it without replacing it with some kind of Fictional Geneva Conventions, then they're on the fast track to Dethronement.
 Princess: The Hopeful (Tabletop Game) / int_2f94135c
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Gratuitous Foreign Language
 Princess: The Hopeful (Tabletop Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: More or less up to the various developers' fancy. Gratuitous Italian is used in naming the Invocations, Shikigami, Nakama, and Amanojaku are the terms used for the Animal Companion, the PC group, and a type of Monster of the Week, while the Darkness gets esoteric-sounding for the monsters and their powers. Interestingly enough, it's all explained as actually being gratuitous In-Universe. The Italian was chosen by an early Princess who loved Italy and spread through the early forums; the Japanese came from fans of magical girl anime; and the Greek and Latin are actually a result of internal debate with the Diamonds, the Court that studies and categorizes the Darkness the most. The Greek comes from their Queen's own belief that it is "the language of scholars and doctors" and so many rush to classify them as such. The Latin comes from those who are influenced by modern scientific practices. It notes that particularly geeky Diamonds have memorized the Greek to Latin or vice versa translations so they don't have to mix languages.
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HalfTruth
 Princess: The Hopeful (Tabletop Game) / int_344935b3
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Anyone who channels Acqua, the Invocation of Diamonds, must adhere to this or temporarily lose their ability to channel the Invocation. They also cannot deliberately tell Half Truths or use Exact Words; intentionally deceiving someone goes against the philosophy. The Princess is however allowed to be untruthful if it is to keep someone's confidences or to shield innocents from harm.
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Romanticism Versus Enlightenment
 Princess: The Hopeful (Tabletop Game) / int_351e7cf9
comment
Romanticism Versus Enlightenment: The philosophy of the Queen of Diamonds is the Enlightenment in its purest form, while Hearts is rather Romantic (though an idealistic variant). The other Radiant Queens' followers have mixed positions on the subject. The Kingdom of Alhambra is unabashedly Romantic and backward-looking, but that's because of how it's structured; the philosophy of Lacrima itself passes no judgment on the issue. Specchio is as purely Romantic as it gets. The True Heir to the fallen Kingdom will be The Chosen One by destiny and divine right, and she will put the world right and rule over it because that's how things are meant to be.
 Princess: The Hopeful (Tabletop Game) / int_351e7cf9
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First Law of Gender Bending
 Princess: The Hopeful (Tabletop Game) / int_352b9aba
comment
First Law of Gender Bending: Averted. A Princess' transformation is temporary. Only the Court of Mirrors are an exception, and they can still revert their transformation if they chose too do so.
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Rule of Cool
 Princess: The Hopeful (Tabletop Game) / int_36e63b81
comment
More or less up to the various developers' fancy. Gratuitous Italian is used in naming the Invocations, Shikigami, Nakama, and Amanojaku are the terms used for the Animal Companion, the PC group, and a type of Monster of the Week, while the Darkness gets esoteric-sounding for the monsters and their powers.
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Totally Not a Werewolf
 Princess: The Hopeful (Tabletop Game) / int_3800c1ad
comment
Totally Not a Werewolf: Many Hunters have a bad habit of lumping Princesses in with the Mages as "witches", resulting in the attitude you'd expect.
 Princess: The Hopeful (Tabletop Game) / int_3800c1ad
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Zeerust
 Princess: The Hopeful (Tabletop Game) / int_393ec3f9
comment
Older Ambassadors to the Machine tend to use a variety of Zeerust instead. Steampunk Wrench Wenches, however, are timeless, and found in young and old Princesses alike.
 Princess: The Hopeful (Tabletop Game) / int_393ec3f9
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Bazaar of the Bizarre
 Princess: The Hopeful (Tabletop Game) / int_39994bd9
comment
Spades rules an nation sized anarchistic Bazaar of the Bizarre high in the mountains filled with Loveable Rogues.
 Princess: The Hopeful (Tabletop Game) / int_39994bd9
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Power of the Void
 Princess: The Hopeful (Tabletop Game) / int_3b78896e
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Power of the Void: The Invocation of Vuoto, utilized by the Court of Pentacles. A case of Dark Is Not Evil, as it's supposed to symbolically be linked to clarity.
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Born-Again Immortality
 Princess: The Hopeful (Tabletop Game) / int_3c02aa69
comment
Born-Again Immortality: All Princesses have this. However their memories of past lives are a bit hazy, and the nurture side of the nature/nurture split means different lives can have very different personalities. In canon, this means you might owe allegiance to different courts in different lifetimes, and can even be different races and genders. Naturally all Enlightened had to have a first life, and Onceborn are still on that first life. They are people who radiated such goodness that they were elevated to a higher state of being and begin play with a higher Karma Meter.
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Blessed with Suck
 Princess: The Hopeful (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: Since this is the Chronicles of Darkness, this par for the course. You are a Magical Girl with the ability to smite the darkness with the Power of Love but now, the evil and corruption of the world is a source of literal pain and suffering for you. The forces of Darkness, are extremely dangerous adversaries who are not above targeting your friends of loved ones if they ever found about them. The inevitable double life that comes from being a Princess is exhausting, and makes any semblance of stability all but impossible. Last but not least, you are just as likely to be targeted by Tears and Storms as you are by the Darkness.
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Blithe Spirit
 Princess: The Hopeful (Tabletop Game) / int_3db71fa8
comment
Blithe Spirit: Troubadours of Swords, though they're even more likely to introduce a little verity into a normal culture as they are to shake up a repressed one.
 Princess: The Hopeful (Tabletop Game) / int_3db71fa8
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Elemental Nation
 Princess: The Hopeful (Tabletop Game) / int_3e5425c9
comment
Elemental Nation: All of the Queendoms have access to the invocations of the other Queendoms. But each has an affinity for their own, which in turn are associated with a specific element.
 Princess: The Hopeful (Tabletop Game) / int_3e5425c9
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Because Destiny Says So
 Princess: The Hopeful (Tabletop Game) / int_3f70415
comment
Because Destiny Says So: Mirrors' philosophy, appropriately, is a twisted version of this. The True Heir will be chosen by destiny, and Princesses of Mirrors all believe that they're the one. Except that in this case, the alleged destiny is just a delusion, and no Princess of Mirrors is the True Heir because there is no such thing.
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Love Freak
 Princess: The Hopeful (Tabletop Game) / int_422f566c
comment
Love Freak: Princesses of Swords are most commonly like this, though almost any of the Radiant courts can draw in a few of this sort.
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Elemental Powers
 Princess: The Hopeful (Tabletop Game) / int_42846e90
comment
Elemental Powers: Charms are mostly generic energy effects, but by using an Invocation or an Invoked Charm Princesses give a certain elemental theme to their magics. Blow You Away: Aria is strongly associated with wind and speed and the Invocation favoured by the Queen of Spades. Casting a Shadow: Lacrima is the Invocation that has most to do with manipulating shadow, darkness and death. The Darkness' own minions make use of Caligene, their own magic system that draws strongly on the themes of Darkness, Decay and Corruption. Dishing Out Dirt: The Terra Invocation, favoured by the Queen of Hearts. Green Thumb: The Invocation of Legno is this, and the favourite of the Queen of Clubs. Light 'em Up: Specchio attacks take the form of pure light, in a world where Light Is Good this only feeds their arrogance further. It's downplayed though, Specchio's real "element" is actually time and space. Making a Splash / An Ice Person: The Aqua Invocation, and by extension, the servants of the Queen of Diamonds. Playing with Fire: The Fuoco Invocation, which also involves manipulating the flames of the heart, is favoured by the Queen of Swords. Universal Poison: Tempesta, the very point of Tempesta is to be destructive, to the enemy, to your allies, to yourself and to everyone and everything around. And not necessarily in that order. The Queen of Storms' servants find this Invocation most easily used, and use it to great effect. There is some work being done with Cups, Wands and Pentacles (the precursors of Tears, Storms, and Mirrors respectively) on the RPG.net boards. Extra-ore-dinary: The Invocation of Metallo, utilized by the Court of Wands. Power of the Void: The Invocation of Vuoto, utilized by the Court of Pentacles. A case of Dark Is Not Evil, as it's supposed to symbolically be linked to clarity. Shock and Awe: The Invocation of Fulmine, utilized by the Court of Cups.
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Downplayed Trope
 Princess: The Hopeful (Tabletop Game) / int_42c9f1ec
comment
According to the conventional position, the Invocations of the Twilight Queens should not be practiced by a Radiant Princess. However, this is a downplayed example, as the Queens and most of their followers won't go Burn the Witch! on you simply because you're dabbling in these Invocations. On the other hand, each Twilight Invocation embodies an extreme and rather dangerous philosophy, and most followers of these philosophies are dangerously corrupt.
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Frills of Justice
 Princess: The Hopeful (Tabletop Game) / int_43e573ad
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Frills of Justice: A Downplayed Trope. Princesses have enormous variety in their outfits, so Frills of Justice are a possibility but far from universal.
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Manic Pixie Dream Girl
 Princess: The Hopeful (Tabletop Game) / int_46290b93
comment
Manic Pixie Dream Girl: Princesses of Spades have the power to destine themselves to serve this role for someone else. The power is even called "Manic Pixie Dust." Making the world better is the job of every Princess, and the Knaves in particular enjoy making people laugh. Unlike most pixies, however, Princesses don't have an inexplicable attraction to the strait-laced.
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In-Universe
 Princess: The Hopeful (Tabletop Game) / int_469e3e2f
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Interestingly enough, it's all explained as actually being gratuitous In-Universe. The Italian was chosen by an early Princess who loved Italy and spread through the early forums; the Japanese came from fans of magical girl anime; and the Greek and Latin are actually a result of internal debate with the Diamonds, the Court that studies and categorizes the Darkness the most. The Greek comes from their Queen's own belief that it is "the language of scholars and doctors" and so many rush to classify them as such. The Latin comes from those who are influenced by modern scientific practices. It notes that particularly geeky Diamonds have memorized the Greek to Latin or vice versa translations so they don't have to mix languages.
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Cast from Sanity
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comment
Cast from Sanity: Usage of both Lacrima and Specchio has this cost, though in different ways. Use of Lacrima forces you to make more and more Belief Compromises that can lower your Karma Meter, while use of Specchio penalises you with solipsistic, self-centred Conditions that can literally drive you insane.
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Personality Powers
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comment
Personality Powers: In addition to being linked to the elements, the Invocations resonate with certain philosophies and worldviews. For example, Acqua calls to those who believe that truth and reason will build a better world, while Lacrima will only work for someone who will do whatever is necessary to protect the ones she loves.
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Gods Need Prayer Badly
 Princess: The Hopeful (Tabletop Game) / int_4c782fb9
comment
Gods Need Prayer Badly: In the Dream version, Queens are basically princesses who have successfully formed a nation of people who believe in them and their ideals and have forged those ideals into an invocation. If their nation is destroyed, or if they lose their nation's admiration, then they fade into a stronger than average princess, retaining their increased stat Caps, but losing all other benefits of Queendom. Nevertheless, the Radiant Queens still have power in the Dreamlands since the deceased souls of their nations also reside there, though they have little power over the waking world beyond sharing their invocation. The Queen of Storms has transcended the need for a nation and can draw power from humanity's collective hatred. No one knows how the Queen of Mirrors maintains her power. In the Vocation version, Queens are an inherently unknowable mystery, but invocations are still based on the same principle. By having light attuned beings join a group of people into the same cause, their collective beliefs and goal forms into a Nation with its own custom invocation based on those beliefs.
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 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4c782fb9
 Princess: The Hopeful (Tabletop Game) / int_4c798fd5
type
Shock and Awe
 Princess: The Hopeful (Tabletop Game) / int_4c798fd5
comment
Shock and Awe: The Invocation of Fulmine, utilized by the Court of Cups.
 Princess: The Hopeful (Tabletop Game) / int_4c798fd5
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4c798fd5
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4c798fd5
 Princess: The Hopeful (Tabletop Game) / int_4cccd2a9
type
Mad Oracle
 Princess: The Hopeful (Tabletop Game) / int_4cccd2a9
comment
Mad Oracle: All the best scrying and prophecy Charms require Specchio so using them means you're more vulnerable to gaining Derangements. This might seem odd given the Princesses of Mirrors' usual shallow attitudes but remember that the Queen of Mirrors used to be the Hierophant Queen before The Fall.
 Princess: The Hopeful (Tabletop Game) / int_4cccd2a9
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4cccd2a9
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4cccd2a9
 Princess: The Hopeful (Tabletop Game) / int_4d070ee3
type
Power Perversion Potential
 Princess: The Hopeful (Tabletop Game) / int_4d070ee3
comment
Power Perversion Potential: Some Inspire Charms that also use Specchio are specifically made to aide in Seduction.
 Princess: The Hopeful (Tabletop Game) / int_4d070ee3
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4d070ee3
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4d070ee3
 Princess: The Hopeful (Tabletop Game) / int_4de061b6
type
Extra-ore-dinary
 Princess: The Hopeful (Tabletop Game) / int_4de061b6
comment
Extra-ore-dinary: The Invocation of Metallo, utilized by the Court of Wands.
 Princess: The Hopeful (Tabletop Game) / int_4de061b6
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4de061b6
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4de061b6
 Princess: The Hopeful (Tabletop Game) / int_4f58b966
type
Magical Girl Genre Deconstruction
 Princess: The Hopeful (Tabletop Game) / int_4f58b966
comment
Magical Girl Genre Deconstruction: Averted. While Sailor Nothing was a major inspiration, Princess is a Decon-Recon Switch of the genre, showing how magical girls can still be effective heroes in a more realistic world.
 Princess: The Hopeful (Tabletop Game) / int_4f58b966
featureApplicability
-1.0
 Princess: The Hopeful (Tabletop Game) / int_4f58b966
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4f58b966
 Princess: The Hopeful (Tabletop Game) / int_4f88342a
type
Smug Super
 Princess: The Hopeful (Tabletop Game) / int_4f88342a
comment
Smug Super: Princesses of Mirrors are required to be smug to some extent by their Invocation, while Princesses of Tears tend to lord it over Earthlings for cultural reasons.
 Princess: The Hopeful (Tabletop Game) / int_4f88342a
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4f88342a
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_4f88342a
 Princess: The Hopeful (Tabletop Game) / int_4fa65449
type
Dream Land
 Princess: The Hopeful (Tabletop Game) / int_4fa65449
comment
Dream Land: The Dreamlands, appropriately enough.
 Princess: The Hopeful (Tabletop Game) / int_4fa65449
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4fa65449
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_4fa65449
 Princess: The Hopeful (Tabletop Game) / int_4fdf21ad
type
Magical Girlfriend
 Princess: The Hopeful (Tabletop Game) / int_4fdf21ad
comment
Magical Girlfriend: It's entirely possible for this to be the relationship between a Princess and a Sworn or Beacon, or even a regular mortal, especially with the Entwined Destiny Merit.
 Princess: The Hopeful (Tabletop Game) / int_4fdf21ad
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_4fdf21ad
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_4fdf21ad
 Princess: The Hopeful (Tabletop Game) / int_50f99b8c
type
Older Sidekick
 Princess: The Hopeful (Tabletop Game) / int_50f99b8c
comment
Older Sidekick: This is mentioned as a possibility for a Princess' family.
 Princess: The Hopeful (Tabletop Game) / int_50f99b8c
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_50f99b8c
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_50f99b8c
 Princess: The Hopeful (Tabletop Game) / int_51567188
type
Cast from Hit Points
 Princess: The Hopeful (Tabletop Game) / int_51567188
comment
Cast from Hit Points: Tempesta Charms. Storms attitude as a whole could arguably be described by this trope. They favour strong attacks, Tempesta punishes retreating, and many Furies want to die and become part of the Queen of Storms. The Storms' lieutenants, the Goalenu, can use abilities called Reprisals, which also damage the material vessel their spirits inhabit. The more damage taken, the more inhuman they appear, and enough of it eventually destroy the vessel entirely.
 Princess: The Hopeful (Tabletop Game) / int_51567188
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1.0
 Princess: The Hopeful (Tabletop Game) / int_51567188
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_51567188
 Princess: The Hopeful (Tabletop Game) / int_519c6fd3
type
The Heartless
 Princess: The Hopeful (Tabletop Game) / int_519c6fd3
comment
The Heartless: At least some Darkspawn (it's implied more than a few are created directly from the Darkness) and Mnemosyne.
 Princess: The Hopeful (Tabletop Game) / int_519c6fd3
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_519c6fd3
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_519c6fd3
 Princess: The Hopeful (Tabletop Game) / int_53f86e84
type
Down the Rabbit Hole
 Princess: The Hopeful (Tabletop Game) / int_53f86e84
comment
Down the Rabbit Hole: The Dreamlands has many of the associated tropes, however it is Beacons who tend to go through the standard narrative.
 Princess: The Hopeful (Tabletop Game) / int_53f86e84
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_53f86e84
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_53f86e84
 Princess: The Hopeful (Tabletop Game) / int_5541da8c
type
Lotus-Eater Machine
 Princess: The Hopeful (Tabletop Game) / int_5541da8c
comment
Lotus-Eater Machine: The Dreamlands is far from a perfect prison anymore, but its original purpose is still intact—spend too long there, and it's possible to forget it's not the real world, and that the physical world is nothing but a horrible nightmare. By the way, what makes it such an effective trap isn't that it's a Utopia; It's that the rules of the place means evil always loses sooner or later, without irreplaceable sacrifice or damning yourself in the process. Think about what that says about the World of Darkness for a second.
 Princess: The Hopeful (Tabletop Game) / int_5541da8c
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1.0
 Princess: The Hopeful (Tabletop Game) / int_5541da8c
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5541da8c
 Princess: The Hopeful (Tabletop Game) / int_564c1500
type
Red String of Fate
 Princess: The Hopeful (Tabletop Game) / int_564c1500
comment
Red String of Fate: Invoked by a Fuoco power that allows a Princess to become someone's destined lover. It can also happen naturally with the Entwined Destiny merit. The natural destinies also come with compatible personalities. Both forms of entwined destiny are one-way and only affect the character with the destiny (though there's nothing stopping both partners from taking the merit), so the individual who the Princess has chosen to love is not bound to her and may freely reject her affections. A more advanced version of the Fuoco charm does allow the Princess to bind someone else to her as a destined lover, though it automatically fails unless the target grants informed consent. More disturbingly, Specchio can be used to do the same thing without the requirement for informed consent.
 Princess: The Hopeful (Tabletop Game) / int_564c1500
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1.0
 Princess: The Hopeful (Tabletop Game) / int_564c1500
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_564c1500
 Princess: The Hopeful (Tabletop Game) / int_575fd5e2
type
Dark Is Not Evil
 Princess: The Hopeful (Tabletop Game) / int_575fd5e2
comment
Dark Is Not Evil: Very rare. However, there's technically nothing that prevents a good Princess from taking the Lacrima Invocation; it's a frighteningly potent tool for defending one's own Nation, and there's nothing more powerful when the Godzilla Threshold has been crossed. In addition, there are Diamonds who use Lacrima to study the dead and the Underworld, with the blessing of their Queen, and take vows to never use the Invocation against mortals-and indeed, the ghost-manipulation Charms of Lacrima are the usually the ones that aren't Belief compromises. A less debatable case is Vuoto, Pentacles'/Pre-Fall Mirrors' signature Invocation. It may be The Power of the Void, but it's primarily about the emptiness that allows one to see things unobscured.
 Princess: The Hopeful (Tabletop Game) / int_575fd5e2
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_575fd5e2
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_575fd5e2
 Princess: The Hopeful (Tabletop Game) / int_57c25438
type
Green Thumb
 Princess: The Hopeful (Tabletop Game) / int_57c25438
comment
Green Thumb: The Invocation of Legno is this, and the favourite of the Queen of Clubs.
 Princess: The Hopeful (Tabletop Game) / int_57c25438
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_57c25438
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_57c25438
 Princess: The Hopeful (Tabletop Game) / int_58962105
type
White-and-Grey Morality
 Princess: The Hopeful (Tabletop Game) / int_58962105
comment
White-and-Grey Morality: The Radiant Princesses vs the Twilight Princesses. The Twilight Courts have understandable goals but really terrible methods. The Radiant Princesses don't find it easy to be good, they don't always succeed, but they try so hard.
 Princess: The Hopeful (Tabletop Game) / int_58962105
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1.0
 Princess: The Hopeful (Tabletop Game) / int_58962105
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_58962105
 Princess: The Hopeful (Tabletop Game) / int_5937a87c
type
No Honor Among Thieves
 Princess: The Hopeful (Tabletop Game) / int_5937a87c
comment
No Honor Among Thieves: Princesses of Mirrors HATE each other, as There Can Be Only One True Heir.
 Princess: The Hopeful (Tabletop Game) / int_5937a87c
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5937a87c
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5937a87c
 Princess: The Hopeful (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 Princess: The Hopeful (Tabletop Game) / int_5989e3b6
comment
Enemy Mine: The appearance of an extremely powerful force of The Darkness will cause all the Princesses in the area (including those that serve the Twilight Queens) to team up to stop it.
 Princess: The Hopeful (Tabletop Game) / int_5989e3b6
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5989e3b6
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5989e3b6
 Princess: The Hopeful (Tabletop Game) / int_59907e4f
type
Police Are Useless
 Princess: The Hopeful (Tabletop Game) / int_59907e4f
comment
Police Are Useless: Averted. It's mentioned that most Dark Cults are broken by the police, and the section on Tainted Places mentions that the real life practice of completely stripping down and power hosing the homes of serial killers cleanses taint.
 Princess: The Hopeful (Tabletop Game) / int_59907e4f
featureApplicability
-1.0
 Princess: The Hopeful (Tabletop Game) / int_59907e4f
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_59907e4f
 Princess: The Hopeful (Tabletop Game) / int_5b965319
type
Language of Magic
 Princess: The Hopeful (Tabletop Game) / int_5b965319
comment
Language of Magic: The Royal Tongue is this, perfectly comprehensible to the Hopeful but not anyone else. It's not recordable, but boosts Charms. Actually speaking it requires a Merit. Amusingly it usually translates into friendship speeches.
 Princess: The Hopeful (Tabletop Game) / int_5b965319
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5b965319
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5b965319
 Princess: The Hopeful (Tabletop Game) / int_5ce7dbb9
type
Central Theme
 Princess: The Hopeful (Tabletop Game) / int_5ce7dbb9
comment
Central Theme: Succeeding in the face of all hardships; hope.
 Princess: The Hopeful (Tabletop Game) / int_5ce7dbb9
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5ce7dbb9
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5ce7dbb9
 Princess: The Hopeful (Tabletop Game) / int_5db59a03
type
Brown Note
 Princess: The Hopeful (Tabletop Game) / int_5db59a03
comment
Brown Note: The Inspire Charm "Living Image" lets Princesses create art that performs magic on the people who view it. The Court of Storms is noted to make artwork that causes Dark creatures to feel so bad they explode.
 Princess: The Hopeful (Tabletop Game) / int_5db59a03
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5db59a03
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5db59a03
 Princess: The Hopeful (Tabletop Game) / int_5e3c35bd
type
Badass Bureaucrat
 Princess: The Hopeful (Tabletop Game) / int_5e3c35bd
comment
The Embassy to the Economy are masters of magical accounting and magical economic forecasting. They use it to fight white collar crime.
 Princess: The Hopeful (Tabletop Game) / int_5e3c35bd
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_5e3c35bd
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_5e3c35bd
 Princess: The Hopeful (Tabletop Game) / int_6114a875
type
Lost Technology
 Princess: The Hopeful (Tabletop Game) / int_6114a875
comment
The Invocation of Bastoni was all about this, but the Invocation is dead. Alhambra still owns pre-fall Bastoni Bequests. In the Supplement, this is the Metallo Invocation.
 Princess: The Hopeful (Tabletop Game) / int_6114a875
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6114a875
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6114a875
 Princess: The Hopeful (Tabletop Game) / int_6269a4b3
type
Psycho Psychologist
 Princess: The Hopeful (Tabletop Game) / int_6269a4b3
comment
Psycho Psychologist: Dr. Ishmael Goldstein, one of the example Cataphracts. He just wants you to get over your relationship difficulties...many of which his minions caused...so he's quite willing to push you over the Despair Event Horizon to break you and your significant other down into something he can work with. Averted with the real Dr. Ishmael Goldstein, who was a good man that did his best to help people despite his own problemsnote Depression, wife cheating on him, daughter growing distant from him that evetually drove him to suicide. And even after he died, his spirit has stuck around, and he does his best to save people from the Cataphract that took over his dead body.
 Princess: The Hopeful (Tabletop Game) / int_6269a4b3
featureApplicability
-1.0
 Princess: The Hopeful (Tabletop Game) / int_6269a4b3
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6269a4b3
 Princess: The Hopeful (Tabletop Game) / int_634fba64
type
Prohibited Hero Saves the Day
 Princess: The Hopeful (Tabletop Game) / int_634fba64
comment
Prohibited Hero Saves the Day: Averted by the Queens. They've seen so many pre-teen Princesses ignore their orders and attempt to be heroes that they can recognise this trope aproaching and when it does they don't bother setting out prohibitions any more, and skip straight to the training.
 Princess: The Hopeful (Tabletop Game) / int_634fba64
featureApplicability
-1.0
 Princess: The Hopeful (Tabletop Game) / int_634fba64
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_634fba64
 Princess: The Hopeful (Tabletop Game) / int_64d3ffd8
type
The Extremist Was Right
 Princess: The Hopeful (Tabletop Game) / int_64d3ffd8
comment
The Extremist Was Right: One undeniable fact about Storms is that it will annihilate the Darkness (and Alhambrans, for that matter). It's hard to make things right in a Tainted place, but just burning everything with green flame and acid will erase the Taint, and it won't bring more Darkness to the world (at least not directly). The question is whether it's worth it to find a better way.
 Princess: The Hopeful (Tabletop Game) / int_64d3ffd8
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_64d3ffd8
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_64d3ffd8
 Princess: The Hopeful (Tabletop Game) / int_64edb99c
type
Always Save the Girl
 Princess: The Hopeful (Tabletop Game) / int_64edb99c
comment
The Last Empress wants to save her city, the last remnants of the Kingdom, and all their loved ones in it, and damn the consequences for the rest of the world.
 Princess: The Hopeful (Tabletop Game) / int_64edb99c
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_64edb99c
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_64edb99c
 Princess: The Hopeful (Tabletop Game) / int_66835c91
type
The One Guy
 Princess: The Hopeful (Tabletop Game) / int_66835c91
comment
The One Guy: It is up to individual groups to decide how true they want to remain to the source but male Royals do show up. (The Embassy to the Economy's iconic Matthew Sheppard for instance).
 Princess: The Hopeful (Tabletop Game) / int_66835c91
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_66835c91
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_66835c91
 Princess: The Hopeful (Tabletop Game) / int_6977c45e
type
Purple Prose
 Princess: The Hopeful (Tabletop Game) / int_6977c45e
comment
Purple Prose: Anything said in the Royal Tongue is very deep purple due to the structure of the language; a one syllable "thanks" translates to a two-paragraph dissertation on the magic of friendship. The Queen of Hearts sees this as a feature, not a bug, while the Queen of Diamonds prefers to speak Earth languages for this reason.
 Princess: The Hopeful (Tabletop Game) / int_6977c45e
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6977c45e
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6977c45e
 Princess: The Hopeful (Tabletop Game) / int_6a6760fa
type
The Power of Hate
 Princess: The Hopeful (Tabletop Game) / int_6a6760fa
comment
The Power of Hate: The invocation of Tempesta is powered by hate and rage, though it is usually pointed at the Darkness.
 Princess: The Hopeful (Tabletop Game) / int_6a6760fa
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6a6760fa
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6a6760fa
 Princess: The Hopeful (Tabletop Game) / int_6a696742
type
The Power of Love
 Princess: The Hopeful (Tabletop Game) / int_6a696742
comment
The Power of Love: Any Princess can use it, but the Court of Swords use it most of all. The Court of Mirrors specialize in inducing this in others, for when the Princess wants to be the perfect lady fair instead of the perfect hero. (Specchio isn't good at helping the Princess use this herself, as that would require her power to depend on her relationships with others.) And the Court of Tears will do whatever it takes to protect the ones they love, thus drawing this trope through a glass darkly.
 Princess: The Hopeful (Tabletop Game) / int_6a696742
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6a696742
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6a696742
 Princess: The Hopeful (Tabletop Game) / int_6b8b122b
type
The Good, the Bad, and the Evil
 Princess: The Hopeful (Tabletop Game) / int_6b8b122b
comment
The Good, the Bad, and the Evil: This game has the Radiant Courts (the Good), the Darkness and its assorted minions (the Evil), and the Twilight Courts (the Slightly Less Good/Bad).
 Princess: The Hopeful (Tabletop Game) / int_6b8b122b
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6b8b122b
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6b8b122b
 Princess: The Hopeful (Tabletop Game) / int_6d332aea
type
Driven to Suicide
 Princess: The Hopeful (Tabletop Game) / int_6d332aea
comment
Averted with the real Dr. Ishmael Goldstein, who was a good man that did his best to help people despite his own problemsnote Depression, wife cheating on him, daughter growing distant from him that evetually drove him to suicide. And even after he died, his spirit has stuck around, and he does his best to save people from the Cataphract that took over his dead body.
 Princess: The Hopeful (Tabletop Game) / int_6d332aea
featureApplicability
-1.0
 Princess: The Hopeful (Tabletop Game) / int_6d332aea
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6d332aea
 Princess: The Hopeful (Tabletop Game) / int_6edd96b8
type
Making a Splash
 Princess: The Hopeful (Tabletop Game) / int_6edd96b8
comment
Making a Splash / An Ice Person: The Aqua Invocation, and by extension, the servants of the Queen of Diamonds.
 Princess: The Hopeful (Tabletop Game) / int_6edd96b8
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_6edd96b8
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_6edd96b8
 Princess: The Hopeful (Tabletop Game) / int_7086b98
type
Port Town
 Princess: The Hopeful (Tabletop Game) / int_7086b98
comment
Cups' Kingdom was a Port Town with a mix-mash of the other Kingdoms styles.
 Princess: The Hopeful (Tabletop Game) / int_7086b98
featureApplicability
1.0
 Princess: The Hopeful (Tabletop Game) / int_7086b98
featureConfidence
1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_7086b98
 Princess: The Hopeful (Tabletop Game) / int_7095c87e
type
TheMasquerade
 Princess: The Hopeful (Tabletop Game) / int_7095c87e
comment
The Masquerade: Not enforced, but necessary. There isn't any rule against revealing the Light to individual Muggles (though magic, in the World of Darkness, is inherently terrifying to people not in the know, so being careless can hurt people's brains). But using magic in public means that the Darkness can track you more easily, which may end in a very nasty creature finding out your identity (or simply your mundane allies) and going after your loved ones.
 Princess: The Hopeful (Tabletop Game) / int_7095c87e
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 Princess: The Hopeful (Tabletop Game) / int_70eb91d4
type
Romantic Vampire Boy
 Princess: The Hopeful (Tabletop Game) / int_70eb91d4
comment
Romantic Vampire Boy: Stereotypically, Princesses of Mirrors divide vampires into two kinds: the evil (and ugly) fiends and "the hot ones I can save." Naturally, this is the precise opposite of the reality going by Vampire: The Requiem (the pretty Daeva are Vice-addicted Stepford Smilers with a marked tendency towards emotional abuse, while ugly Nosferatu tie with the Mekhet for least evil vampire clan).
 Princess: The Hopeful (Tabletop Game) / int_70eb91d4
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 Princess: The Hopeful (Tabletop Game) / int_7175cb16
type
Clark Kenting
 Princess: The Hopeful (Tabletop Game) / int_7175cb16
comment
Clark Kenting: Transformation conceals a Princess' identity, and it's difficult (but not impossible) to put the two together. The only 100% effective method of verifying a Princess' identity is to personally witness the transformation process with your own eyes.
 Princess: The Hopeful (Tabletop Game) / int_7175cb16
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 Princess: The Hopeful (Tabletop Game) / int_71bd62b9
type
Calling Your Attacks
 Princess: The Hopeful (Tabletop Game) / int_71bd62b9
comment
Calling Your Attacks: Justified by the Royal Tongue merit, which grants a bonus if you spend a turn announcing and describing the Charm you are going to use.
 Princess: The Hopeful (Tabletop Game) / int_71bd62b9
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 Princess: The Hopeful (Tabletop Game) / int_72856b70
type
Godzilla Threshold
 Princess: The Hopeful (Tabletop Game) / int_72856b70
comment
Godzilla Threshold: Lacrima can always be used without cost if the situation is truly desperate.
 Princess: The Hopeful (Tabletop Game) / int_72856b70
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 Princess: The Hopeful (Tabletop Game) / int_7609e3f3
type
Magical Girl Warrior
 Princess: The Hopeful (Tabletop Game) / int_7609e3f3
comment
Magical Girl Warrior: The War of Hope makes it a sad necessity for every Noble to have at least some combat capability.
 Princess: The Hopeful (Tabletop Game) / int_7609e3f3
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type
Will Not Tell a Lie
 Princess: The Hopeful (Tabletop Game) / int_76c30df4
comment
Will Not Tell a Lie: Anyone who channels Acqua, the Invocation of Diamonds, must adhere to this or temporarily lose their ability to channel the Invocation. They also cannot deliberately tell Half Truths or use Exact Words; intentionally deceiving someone goes against the philosophy. The Princess is however allowed to be untruthful if it is to keep someone's confidences or to shield innocents from harm. "I must not lie for personal gain" is the First Oath of Nobles with the Seeker calling. Unlike with Acqua, this accommodates lying for the greater good, and has wiggle room for half-truths and You Didn't Ask, but violating such an Oath will force a fairly nasty Compromise roll.
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type
Lovecraftian Superpower
 Princess: The Hopeful (Tabletop Game) / int_77a5657
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Lovecraftian Superpower: Umbrae, deformities possessed by most Darkened and Darkspawn that enhance physical and supernatural ability at the cost of sanity and social ability.
 Princess: The Hopeful (Tabletop Game) / int_77a5657
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 Princess: The Hopeful (Tabletop Game) / int_7836c43
type
Casting a Shadow
 Princess: The Hopeful (Tabletop Game) / int_7836c43
comment
Casting a Shadow: Lacrima is the Invocation that has most to do with manipulating shadow, darkness and death. The Darkness' own minions make use of Caligene, their own magic system that draws strongly on the themes of Darkness, Decay and Corruption.
 Princess: The Hopeful (Tabletop Game) / int_7836c43
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 Princess: The Hopeful (Tabletop Game) / int_7958175
type
Unequal Rites
 Princess: The Hopeful (Tabletop Game) / int_7958175
comment
Unequal Rites: The various Callings don't always get along, but pretty much everyone looks down on Troubadours, since they seem more concerned with art and song than directly helping people.
 Princess: The Hopeful (Tabletop Game) / int_7958175
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type
The Ageless
 Princess: The Hopeful (Tabletop Game) / int_796fa10c
comment
The Ageless: The Queens are not this by default, but can become so through royal magic. However, it is still considered ideal for a Queen to go through Reincarnation once every few centuries to avoid psychological problems.
 Princess: The Hopeful (Tabletop Game) / int_796fa10c
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type
Girly Bruiser
 Princess: The Hopeful (Tabletop Game) / int_79995944
comment
Girly Bruiser: A distinct possibility for any Champion, especially the Court of Hearts.
 Princess: The Hopeful (Tabletop Game) / int_79995944
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type
Emotional Powers
 Princess: The Hopeful (Tabletop Game) / int_799da0ef
comment
Emotional Powers: All Princess magic comes from their emotions, however their magic is not controlled by their emotions. A healing spell could just as easily be powered by compassion, worry or a feeling of personal responsibility. What really matters is that the Princess can channel her emotions and use them to drive herself to action. In addition each Court has signature emotions. Clubs: Harmony and tranquility. Diamonds: Curiosity and wonder. Hearts: Trust and duty. Spades: Laughter and surprise. Swords: Love. Tears: Depression and resolve. Cups: Enlightenment and identity Storms: Rage and hatred. Wands: Humility and resiliance Mirrors: vanity and solipsism. Pentacles: Wisdom and maturity
 Princess: The Hopeful (Tabletop Game) / int_799da0ef
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type
Magical Girl
 Princess: The Hopeful (Tabletop Game) / int_7d7f4e4f
comment
Magical Girl: All Princesses generally act as this.
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 Princess: The Hopeful (Tabletop Game) / int_7dbd52b8
type
Light Is Good
 Princess: The Hopeful (Tabletop Game) / int_7dbd52b8
comment
Light Is Good: Princesses draw their power from "the Light," a force created (and presumably generated) by love, friendship, virtue and the desire to help others. Every act of love or kindness brings more Light into the world. Accordingly, Princesses have some of the best benefits for keeping their Karma Meter high, are inherently driven to prevent suffering or bring joy (and can build power by doing so), and the mysterious processes that cause Blossomings select from among the best of humanity.
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type
Black Eyes of Evil
 Princess: The Hopeful (Tabletop Game) / int_806b07e7
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Black Eyes of Evil: A Lacrima Charm which temporarily makes you a Creature of the Darkness does this.
 Princess: The Hopeful (Tabletop Game) / int_806b07e7
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 Princess: The Hopeful (Tabletop Game) / int_80a282ea
type
Monster Lord
 Princess: The Hopeful (Tabletop Game) / int_80a282ea
comment
Monster Lord: Both Mnemosyne (people who embraced the Darkness without becoming physical monsters) and Cataphractoi (the Darkspawn occasionally born from suicides) count for the Darkspawn.
 Princess: The Hopeful (Tabletop Game) / int_80a282ea
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 Princess: The Hopeful (Tabletop Game) / int_817693fa
type
Combined Energy Attack
 Princess: The Hopeful (Tabletop Game) / int_817693fa
comment
Combined Energy Attack: The Terra Charm Strength of Ten uses tactical coordination to strengthen one attack. The Specchio Charm One Perfect Woman is a much more powerful and purer form of Combined Energy Attack, but also deconstructs it, since drawing her followers energy leaves them drained of Willpower. It's the sort of Charm you'd create if you really did believe it's all up to you.
 Princess: The Hopeful (Tabletop Game) / int_817693fa
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 Princess: The Hopeful (Tabletop Game) / int_81c72ad5
type
Vestigial Empire
 Princess: The Hopeful (Tabletop Game) / int_81c72ad5
comment
Vestigial Empire: Alhambra is the last remnant of the Kingdom that wasn't trapped in the Dreamlands, and they believe the Queen of Tears to be the rightful ruler of the entire world.
 Princess: The Hopeful (Tabletop Game) / int_81c72ad5
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 Princess: The Hopeful (Tabletop Game) / int_81f909f2
type
Dishing Out Dirt
 Princess: The Hopeful (Tabletop Game) / int_81f909f2
comment
Dishing Out Dirt: The Terra Invocation, favoured by the Queen of Hearts.
 Princess: The Hopeful (Tabletop Game) / int_81f909f2
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 Princess: The Hopeful (Tabletop Game) / int_823c6e3e
type
Large Ham
 Princess: The Hopeful (Tabletop Game) / int_823c6e3e
comment
There's also the smart, pragmatic Court of Diamonds towards the Large Ham Court of Swords, the traditionally aligned Court of Hearts towards the whimsical Court of Spades, the calm and harmonious Court of Clubs to the hateful and chaotic Court of Storms.
 Princess: The Hopeful (Tabletop Game) / int_823c6e3e
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 Princess: The Hopeful (Tabletop Game) / int_82ebf026
type
Minmaxer's Delight
 Princess: The Hopeful (Tabletop Game) / int_82ebf026
comment
Minmaxer's Delight: Specchio charms are horrendously useful for self-buffing. Take a few charms they use, such as Beauty is Talented (adds Striking Looks bonus to any dice rolls for a few turns), Gems from Enduring Beauty (gives equipment bonuses when added to Bequests or you can crush them to add their resources/availability as a number of automatic successes to any roll that's in line with Specchio), and ANY skill enchancing charm by invoking the Specchio Invocation (it can be invoked for free if the target of the charm is the using Princess, in which case all Skill Enhancer charms target the Princess), and you have at minimum a +2 bonus with an automatic single success (if the gem was crushed) or a +3 bonus instead (if used in a Bequest). At maximum aka Specchio 5? It's a +7 Bonus and Five automatic successes (if the gem was crushed) or a +12 Bonus (if used in a bequest). Really, Specchio could easily reach levels of broken if it didn't cause insanity and (on the part of the Gems) require Human Resources to get them from. This makes sense when you realize this is exactly what a Princess of Mirrors would want to be—the brave Princess who is always strong enough to save the day on her own, because they're The Chosen One while everybody else is just a helpful secondary character.
 Princess: The Hopeful (Tabletop Game) / int_82ebf026
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 Princess: The Hopeful (Tabletop Game) / int_834427cd
type
Cap
 Princess: The Hopeful (Tabletop Game) / int_834427cd
comment
In the Dream version, Queens are basically princesses who have successfully formed a nation of people who believe in them and their ideals and have forged those ideals into an invocation. If their nation is destroyed, or if they lose their nation's admiration, then they fade into a stronger than average princess, retaining their increased stat Caps, but losing all other benefits of Queendom. Nevertheless, the Radiant Queens still have power in the Dreamlands since the deceased souls of their nations also reside there, though they have little power over the waking world beyond sharing their invocation. The Queen of Storms has transcended the need for a nation and can draw power from humanity's collective hatred. No one knows how the Queen of Mirrors maintains her power.
 Princess: The Hopeful (Tabletop Game) / int_834427cd
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type
Interspecies Romance
 Princess: The Hopeful (Tabletop Game) / int_8485d41a
comment
Interspecies Romance: While Princesses usually despise the Unchained and are disturbed by their creepy fascination toward them, there is an exception when it comes to the ones following the Queen of Tears, due to both of them being similar. Because of this, Demons and Princesses of Tears actually get along pretty well, and it's not uncommon for them to fall in love; in fact, at least one Handmaiden has been confirmed to have a half-demon daughter.
 Princess: The Hopeful (Tabletop Game) / int_8485d41a
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 Princess: The Hopeful (Tabletop Game) / int_89631688
type
The Chosen One
 Princess: The Hopeful (Tabletop Game) / int_89631688
comment
Specchio is as purely Romantic as it gets. The True Heir to the fallen Kingdom will be The Chosen One by destiny and divine right, and she will put the world right and rule over it because that's how things are meant to be.
 Princess: The Hopeful (Tabletop Game) / int_89631688
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 Princess: The Hopeful (Tabletop Game) / int_89b3adb1
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Third Law of Gender-Bending
 Princess: The Hopeful (Tabletop Game) / int_89b3adb1
comment
Third Law of Gender-Bending: Since Princess is a role playing game each player will decide for themselves how stereotypical their character will be.
 Princess: The Hopeful (Tabletop Game) / int_89b3adb1
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 Princess: The Hopeful (Tabletop Game) / int_8aa0f76
type
Deconstructed Trope
 Princess: The Hopeful (Tabletop Game) / int_8aa0f76
comment
The Specchio Charm One Perfect Woman is a much more powerful and purer form of Combined Energy Attack, but also deconstructs it, since drawing her followers energy leaves them drained of Willpower. It's the sort of Charm you'd create if you really did believe it's all up to you.
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 Princess: The Hopeful (Tabletop Game) / int_8de7402d
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Measuring the Marigolds
 Princess: The Hopeful (Tabletop Game) / int_8de7402d
comment
Measuring the Marigolds: Subverted by the Queen of Diamonds, who acts something like a Vulcan while performing her royal duties but reverts into a technology-obsessed Genki Girl in private. Her court tend to simply avert rather than subvert the trope, being a group who proudly fuel their often intellectually and technologically focused emotional magic with scientific curiosity and a love of learning.
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Crystal Spires and Togas
 Princess: The Hopeful (Tabletop Game) / int_8e5c28c
comment
Pentacles' Kingdom was a Castle with crystal towers settled in the plains.
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Ancient Conspiracy
 Princess: The Hopeful (Tabletop Game) / int_8e5c862
comment
Ancient Conspiracy: The Queen of Tears has more than a few of these going to advance her agenda on Earth.
 Princess: The Hopeful (Tabletop Game) / int_8e5c862
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Dangerous Forbidden Technique
 Princess: The Hopeful (Tabletop Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: The Twilight Invocations all carry a certain measure of risk to them. Using Lacrima is almost always a compromise of Belief and requires a degeneration check, Tempesta inflicts wounds as price of its use, and Specchio causes madness.
 Princess: The Hopeful (Tabletop Game) / int_8f0dc93c
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Color-Coded Elements
 Princess: The Hopeful (Tabletop Game) / int_8f788a30
comment
Color-Coded Elements: The Queens are linked to colours, and to elements; for example, the Queen of Swords, linked to Fire, is also Red.
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type
Child Mage
 Princess: The Hopeful (Tabletop Game) / int_92760069
comment
Child Mage: Princesses can Blossom at any age. Unfortunately, younger Princesses are often drawn to the Court of Mirrors.
 Princess: The Hopeful (Tabletop Game) / int_92760069
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 Princess: The Hopeful (Tabletop Game) / int_932da128
type
Monster Clown
 Princess: The Hopeful (Tabletop Game) / int_932da128
comment
Monster Clown: The Fools Upon the Summit, Alhambra's official jesters. Due to the extremely formalized society the city possesses, any one who survives for a significant period of time is a master Manipulative Bastard who knows just how to get under your skin without openly insulting you...and if you do react to them, you will discover the hard way that they're the public face of the Ghost Owls, whose explicit job is to weed out people who are more easily tempted by the Darkness. Such as, for example, people who react to the guys whose explicit job it is to satirize you.
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type
Utility Magic
 Princess: The Hopeful (Tabletop Game) / int_952e4e06
comment
Utility Magic: The Embassy to the Economy are masters of magical accounting and magical economic forecasting. They use it to fight white collar crime. The Invocation of Bastoni was all about this, but the Invocation is dead. Alhambra still owns pre-fall Bastoni Bequests. In the Supplement, this is the Metallo Invocation.
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Arrested for Heroism
 Princess: The Hopeful (Tabletop Game) / int_97b88de9
comment
Arrested for Heroism: Yes girls, you are warriors of Light and Hope, battling the Darkness, but Division Six and Task Force VALKYRIE still want you dead. As the introduction of the Rule book says when discussing the themes of the game, in many ways an angel is just another type of monster.
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 Princess: The Hopeful (Tabletop Game) / int_97b88de9
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1.0
 Princess: The Hopeful (Tabletop Game)
hasFeature
Princess: The Hopeful (Tabletop Game) / int_97b88de9
 Princess: The Hopeful (Tabletop Game) / int_9b54d536
type
Evil Counterpart
 Princess: The Hopeful (Tabletop Game) / int_9b54d536
comment
Evil Counterpart: Princesses tend to view Unchained as this, particularly how a curious demons tends to become a Stalker without a Crush, because they find the Inner Light...fascinating. Also the Begotten, as they bring fear and nightmares into the world whereas the Nobility bring hope. The stereotypes imply that the Princesses don't buy into the "teaching through fear" ideal.
 Princess: The Hopeful (Tabletop Game) / int_9b54d536
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1.0
 Princess: The Hopeful (Tabletop Game) / int_9b54d536
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_9b54d536
 Princess: The Hopeful (Tabletop Game) / int_9d6879e8
type
Second Law of Gender-Bending
 Princess: The Hopeful (Tabletop Game) / int_9d6879e8
comment
Second Law of Gender-Bending: Due to the way Transformation works a Princess basically has to be Transgender if her Transformed self is to be of the opposite sex. So naturally they consider their new form a blessing.
 Princess: The Hopeful (Tabletop Game) / int_9d6879e8
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1.0
 Princess: The Hopeful (Tabletop Game) / int_9d6879e8
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_9d6879e8
 Princess: The Hopeful (Tabletop Game) / int_9de7a5d0
type
Fix Fic
 Princess: The Hopeful (Tabletop Game) / int_9de7a5d0
comment
Fix Fic: An in universe example. The Embassy to Stories opens with a Fix Fic where Santa Claus marries The Little Mermaid to The Little Match Girl and they all live Happily Ever After. Since the Embassy believes the world runs on stories they tend to do this a lot, mostly to people's lives. Might be another Shout-Out to Madoka, considering how there are definite Fairytale Motifs of Andersen's tales behind the tragic fates of both Kyoko and Sayaka, who are all but an Official Couple.
 Princess: The Hopeful (Tabletop Game) / int_9de7a5d0
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1.0
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1.0
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Princess: The Hopeful (Tabletop Game) / int_9de7a5d0
 Princess: The Hopeful (Tabletop Game) / int_9e8db99d
type
Super Gender-Bender
 Princess: The Hopeful (Tabletop Game) / int_9e8db99d
comment
Super Gender-Bender: It's possible to have your transformed self be the opposite sex. First Law of Gender Bending: Averted. A Princess' transformation is temporary. Only the Court of Mirrors are an exception, and they can still revert their transformation if they chose too do so. Second Law of Gender-Bending: Due to the way Transformation works a Princess basically has to be Transgender if her Transformed self is to be of the opposite sex. So naturally they consider their new form a blessing. Third Law of Gender-Bending: Since Princess is a role playing game each player will decide for themselves how stereotypical their character will be.
 Princess: The Hopeful (Tabletop Game) / int_9e8db99d
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_9e8db99d
 Princess: The Hopeful (Tabletop Game) / int_9fb2452d
type
Evil Is Not a Toy
 Princess: The Hopeful (Tabletop Game) / int_9fb2452d
comment
Evil Is Not a Toy: Alhambran legend claims that the kingdom fell when several Kings and Queens were tempted by the Darkness's power, waged war against one another, and were betrayed or corrupted by the very power they sought to control, devouring their nations to use against the rest.
 Princess: The Hopeful (Tabletop Game) / int_9fb2452d
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Princess: The Hopeful (Tabletop Game) / int_9fb2452d
 Princess: The Hopeful (Tabletop Game) / int_9fc04a54
type
Have I Mentioned I Am Heterosexual Today?
 Princess: The Hopeful (Tabletop Game) / int_9fc04a54
comment
Have I Mentioned I Am Heterosexual Today?: The I Like Boys charm, available to the Court of Mirrors, is magical internalized homophobia, allowing a Brat to suppress her feelings should she start to feel a bit too attached to anothe girl. Every other court thinks this is ridiculous.
 Princess: The Hopeful (Tabletop Game) / int_9fc04a54
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Princess: The Hopeful (Tabletop Game) / int_9fc04a54
 Princess: The Hopeful (Tabletop Game) / int_a2484b0e
type
The Beautiful Elite
 Princess: The Hopeful (Tabletop Game) / int_a2484b0e
comment
The Beautiful Elite: Princesses of Mirrors come with a power that allows them to be better at everything because they're pretty. They also fit the "don't have to work hard" part of the trope; since being the True Heir is a matter of destiny rather than hard work, a Princess of Mirrors can work at her own pace.
 Princess: The Hopeful (Tabletop Game) / int_a2484b0e
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1.0
 Princess: The Hopeful (Tabletop Game) / int_a2484b0e
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Princess: The Hopeful (Tabletop Game) / int_a2484b0e
 Princess: The Hopeful (Tabletop Game) / int_a40b753
type
Releasing from the Promise
 Princess: The Hopeful (Tabletop Game) / int_a40b753
comment
Releasing from the Promise: Forced Vows Are No Vows allows a Princess to break a Magically-Binding Contract, defying the concept of The Oath-Breaker in the process. According to the Light, abuse of a contractual relationship is just plain abuse.
 Princess: The Hopeful (Tabletop Game) / int_a40b753
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1.0
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Princess: The Hopeful (Tabletop Game) / int_a40b753
 Princess: The Hopeful (Tabletop Game) / int_a426ae28
type
Multiple-Choice Past
 Princess: The Hopeful (Tabletop Game) / int_a426ae28
comment
Multiple-Choice Past: What the Kingdom was before the Fall, and what specifically happened to it, is unclear; the only ones whom have might have any records of this are Alhambra, and the Queen of Tears is an Unreliable Narrator at best. The Radiant Queens have confused memories from being dead, the Queen of Storms only cares that Alhambra and the Darkness were responsible somehow, and the Queen of Mirrors isn't talking.
 Princess: The Hopeful (Tabletop Game) / int_a426ae28
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1.0
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1.0
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Princess: The Hopeful (Tabletop Game) / int_a426ae28
 Princess: The Hopeful (Tabletop Game) / int_a70223
type
Karma Houdini
 Princess: The Hopeful (Tabletop Game) / int_a70223
comment
Karma Houdini: Storms and Mirrors both offer ways around sensitivity, Storms burn their shadows with rage, at the cost of being burned by those same flames. Mirrors just erase any memories that don't support their fantasy of invincibility and righteousness.
 Princess: The Hopeful (Tabletop Game) / int_a70223
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1.0
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Princess: The Hopeful (Tabletop Game) / int_a70223
 Princess: The Hopeful (Tabletop Game) / int_a7bb930
type
Prestige Class
 Princess: The Hopeful (Tabletop Game) / int_a7bb930
comment
Prestige Class: Embassies and Protectorates. The former grant power through ties and agreements between regular Princesses and the supernatural world, while the latter allow Alhambran Princesses (and Sworn) to assert authority over the supernatural.
 Princess: The Hopeful (Tabletop Game) / int_a7bb930
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1.0
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Princess: The Hopeful (Tabletop Game) / int_a7bb930
 Princess: The Hopeful (Tabletop Game) / int_a86069f
type
Alternate History
 Princess: The Hopeful (Tabletop Game) / int_a86069f
comment
Alternate History: For the in-universe backstory, no less. While the game uses the Apollo 11 mission of 1969 as the basic date of the Queens breaking out of their prison, the Dream sourcebook suggests a number of other significant dates, mostly from the US, Europe, and Asia: The enlightenment of Sidharta Gautama, later known as Buddha, either 528 or 445 BCE. This one in particular suggest that Nobles might encounter Buddha himself. The end of the Black Death in 1350, ushering in a wave of social change that Nobles could partake in or encourage. The Reformation of 1517, a time of religious extremism and political powerplays in Europe that really needed some light and hope. The coronation of Tokegawa Ieyasu of 1603, leading to a period of prospertiy, arts, and strict social order that princesses might have helped bring about. The 13th Amendment of the US Constitution in 1865, the end of slavery and beginning of a long march of progress princesses could support. The battle of Shiroyama in 1877, the beginning of the conflict between traditionalists and progressives in the Meiji era, which princesses could end up on either side of. The Victory in Europe of 1945, the end of a long war but beginning of the cold war and radical social change any princess would be at home in. The eradication of smallpox of 1980, closer to the present and a source of great hope for the world.
 Princess: The Hopeful (Tabletop Game) / int_a86069f
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Princess: The Hopeful (Tabletop Game) / int_a86069f
 Princess: The Hopeful (Tabletop Game) / int_a94eaaa4
type
Odd Friendship
 Princess: The Hopeful (Tabletop Game) / int_a94eaaa4
comment
Odd Friendship: Princesses actually get along quite well with werewolves, Prometheans, and changelings.
 Princess: The Hopeful (Tabletop Game) / int_a94eaaa4
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1.0
 Princess: The Hopeful (Tabletop Game) / int_a94eaaa4
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1.0
 Princess: The Hopeful (Tabletop Game)
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Princess: The Hopeful (Tabletop Game) / int_a94eaaa4
 Princess: The Hopeful (Tabletop Game) / int_a971e83c
type
Hidden Elf Village
 Princess: The Hopeful (Tabletop Game) / int_a971e83c
comment
Clubs rules a kingdom of not so Hidden Elf Villages populated by Noble Savages.
 Princess: The Hopeful (Tabletop Game) / int_a971e83c
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1.0
 Princess: The Hopeful (Tabletop Game) / int_a971e83c
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Princess: The Hopeful (Tabletop Game) / int_a971e83c
 Princess: The Hopeful (Tabletop Game) / int_aa7b6e26
type
Muggle
 Princess: The Hopeful (Tabletop Game) / int_aa7b6e26
comment
Muggles have an attribute and skill cap of 5.
 Princess: The Hopeful (Tabletop Game) / int_aa7b6e26
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 Princess: The Hopeful (Tabletop Game) / int_aa7b6e26
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Princess: The Hopeful (Tabletop Game) / int_aa7b6e26
 Princess: The Hopeful (Tabletop Game) / int_ab27d196
type
Apocalypse Cult
 Princess: The Hopeful (Tabletop Game) / int_ab27d196
comment
Apocalypse Cult: Among the antagonists available in the rulebook are the Cults of Darkness, which are basically various human sects used by the Darkness to corrupt more people.
 Princess: The Hopeful (Tabletop Game) / int_ab27d196
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Princess: The Hopeful (Tabletop Game) / int_ab27d196
 Princess: The Hopeful (Tabletop Game) / int_ad4578de
type
Hollow World
 Princess: The Hopeful (Tabletop Game) / int_ad4578de
comment
Hollow World: The city of Alhambra is a rain-drenched bubble world inside the Darkness, only kept real by Light stolen from the outside world. The city is around the inside of a sphere, broken up by lakes and canals which provide its food.
 Princess: The Hopeful (Tabletop Game) / int_ad4578de
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Princess: The Hopeful (Tabletop Game) / int_ad4578de
 Princess: The Hopeful (Tabletop Game) / int_afebbd7
type
And Man Grew Proud
 Princess: The Hopeful (Tabletop Game) / int_afebbd7
comment
And Man Grew Proud: The Kingdom(s) fell when the Queens grew arrogant and narrow-minded, allowing the Dark to grow within the cracks in their society. Alhambra is the only surviving remnant of the Kingdom.
 Princess: The Hopeful (Tabletop Game) / int_afebbd7
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Princess: The Hopeful (Tabletop Game) / int_afebbd7
 Princess: The Hopeful (Tabletop Game) / int_affcdc91
type
Evil Is Sterile
 Princess: The Hopeful (Tabletop Game) / int_affcdc91
comment
Evil Is Sterile: It is said that the Darkness's greatest weakness is its inability to create or develop. Instead, it must corrupt and consume.
 Princess: The Hopeful (Tabletop Game) / int_affcdc91
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1.0
 Princess: The Hopeful (Tabletop Game) / int_affcdc91
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Princess: The Hopeful (Tabletop Game) / int_affcdc91
 Princess: The Hopeful (Tabletop Game) / int_b17f6a27
type
I Did What I Had to Do
 Princess: The Hopeful (Tabletop Game) / int_b17f6a27
comment
Tears: Depression and resolve. Cups: Enlightenment and identity
 Princess: The Hopeful (Tabletop Game) / int_b17f6a27
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Princess: The Hopeful (Tabletop Game) / int_b17f6a27
 Princess: The Hopeful (Tabletop Game) / int_b31c84f9
type
Evil Is Not Well-Lit
 Princess: The Hopeful (Tabletop Game) / int_b31c84f9
comment
Evil Is Not Well-Lit: As a city in the heart of the Darkness, Alhambra lacks a true sun, and is only illuminated by the lanterns which burn stolen hope.
 Princess: The Hopeful (Tabletop Game) / int_b31c84f9
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Princess: The Hopeful (Tabletop Game) / int_b31c84f9
 Princess: The Hopeful (Tabletop Game) / int_b33d17a0
type
Sickly Green Glow
 Princess: The Hopeful (Tabletop Game) / int_b33d17a0
comment
Sickly Green Glow: A common feature of the Tempesta Invocation, belonging to the Queen of Storms. Comes in both glowing green radioactivity, and glowing green acid variants, too.
 Princess: The Hopeful (Tabletop Game) / int_b33d17a0
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Princess: The Hopeful (Tabletop Game) / int_b33d17a0
 Princess: The Hopeful (Tabletop Game) / int_b408c009
type
City of Adventure
 Princess: The Hopeful (Tabletop Game) / int_b408c009
comment
City of Adventure: An official supplement covers the Princesses fighting to reclaim Detroit from the Darkness.
 Princess: The Hopeful (Tabletop Game) / int_b408c009
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1.0
 Princess: The Hopeful (Tabletop Game) / int_b408c009
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Princess: The Hopeful (Tabletop Game) / int_b408c009
 Princess: The Hopeful (Tabletop Game) / int_b42b7e7b
type
Moral Myopia
 Princess: The Hopeful (Tabletop Game) / int_b42b7e7b
comment
Moral Myopia: Alhambrans believe in moral behavior... toward other Alhambrans. Taking what they want from the Rebellious Provinces (a.k.a. the Earth) is only just and proper.
 Princess: The Hopeful (Tabletop Game) / int_b42b7e7b
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Princess: The Hopeful (Tabletop Game) / int_b42b7e7b
 Princess: The Hopeful (Tabletop Game) / int_b4c406a6
type
Death by Despair
 Princess: The Hopeful (Tabletop Game) / int_b4c406a6
comment
Death by Despair: The least-bad thing that can happen if a Princess hits Belief 0, in the Dream version. For Muggles, often what causes them to rise as a Cataphract.
 Princess: The Hopeful (Tabletop Game) / int_b4c406a6
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Princess: The Hopeful (Tabletop Game) / int_b4c406a6
 Princess: The Hopeful (Tabletop Game) / int_b77a6d82
type
Evil Is Deathly Cold
 Princess: The Hopeful (Tabletop Game) / int_b77a6d82
comment
Evil Is Deathly Cold: Beyond the area reflecting a Tainted Place, which is warmed by the Light bleeding out of the world through the taint, the Dark World is supernaturally cold. The only way to completely protect against it is the Tempesta charm 'Warmed by Hate Alone'. Even Darkspawn are forced into frozen stasis.
 Princess: The Hopeful (Tabletop Game) / int_b77a6d82
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 Princess: The Hopeful (Tabletop Game) / int_b77a6d82
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Princess: The Hopeful (Tabletop Game) / int_b77a6d82
 Princess: The Hopeful (Tabletop Game) / int_b7d41084
type
You Rebel Scum!
 Princess: The Hopeful (Tabletop Game) / int_b7d41084
comment
You Rebel Scum!: A common attitude of the followers of Tears towards everybody else, judging by their stereotypical views. The even call Earth "The Rebellious Provinces."
 Princess: The Hopeful (Tabletop Game) / int_b7d41084
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Princess: The Hopeful (Tabletop Game) / int_b7d41084
 Princess: The Hopeful (Tabletop Game) / int_b7e1dcc8
type
Empathic Weapon
 Princess: The Hopeful (Tabletop Game) / int_b7e1dcc8
comment
Empathic Weapon: Averted. A Princess' magical weapon is a physical manifestation of her emotions, but it behaves like an inanimate object.
 Princess: The Hopeful (Tabletop Game) / int_b7e1dcc8
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-1.0
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 Princess: The Hopeful (Tabletop Game) / int_b983a56b
type
Came Back Wrong
 Princess: The Hopeful (Tabletop Game) / int_b983a56b
comment
Came Back Wrong: On occasion, a person never touched by the Darkness and who died after crossing the Despair Event Horizon (usually after being Driven to Suicide, though they can also lose the will to live) will have their corpse reanimated by the Dark, creating a special kind of Darkspawn called a Cataphractoi. They retain some memories from their human lives, but Cataphractoi are incredibly bad at pretending to be as such, only going through the motions their memories tell them to. And then there's what happens when they get pissed off...
 Princess: The Hopeful (Tabletop Game) / int_b983a56b
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Princess: The Hopeful (Tabletop Game) / int_b983a56b
 Princess: The Hopeful (Tabletop Game) / int_babfa939
type
Sacred Language
 Princess: The Hopeful (Tabletop Game) / int_babfa939
comment
Sacred Language: The Royal Tongue's nature as utterly incomprehensible to even other supernaturals in the World of Darkness turns it effectively into this.
 Princess: The Hopeful (Tabletop Game) / int_babfa939
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1.0
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Princess: The Hopeful (Tabletop Game) / int_babfa939
 Princess: The Hopeful (Tabletop Game) / int_bb18a227
type
It's All About Me
 Princess: The Hopeful (Tabletop Game) / int_bb18a227
comment
It's All About Me: The Specchio Invocation reinforces this kind of thinking. For example: Specchio ceases to work if you show any form of humility or try to play down your actions or allow yourself to be taken down a peg by someone else. The latter can easily be undone by publicly humiliating who ever made you look bad.
 Princess: The Hopeful (Tabletop Game) / int_bb18a227
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Princess: The Hopeful (Tabletop Game) / int_bb18a227
 Princess: The Hopeful (Tabletop Game) / int_bbfaa837
type
Knight Templar
 Princess: The Hopeful (Tabletop Game) / int_bbfaa837
comment
The Seraphic General will burn the world to defeat the Darkness, if that's what it takes.
 Princess: The Hopeful (Tabletop Game) / int_bbfaa837
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 Princess: The Hopeful (Tabletop Game) / int_bbfaa837
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Princess: The Hopeful (Tabletop Game) / int_bbfaa837
 Princess: The Hopeful (Tabletop Game) / int_bc28c269
type
Sizeshifter
 Princess: The Hopeful (Tabletop Game) / int_bc28c269
comment
Sizeshifter: The benefit of the 3-dot Perfect charm Royal Stature, as well as the Darkspawned Caligines Diminutive Size and Grotesque Bulk.
 Princess: The Hopeful (Tabletop Game) / int_bc28c269
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 Princess: The Hopeful (Tabletop Game) / int_bf1255fa
type
Really Gets Around
 Princess: The Hopeful (Tabletop Game) / int_bf1255fa
comment
Really Gets Around: The Queen of Swords has a lot of consorts, and deeply loves every one of them. To a lesser extent, the Queen of Diamonds, who has a lot of one-night-stands, but no permanent consorts.
 Princess: The Hopeful (Tabletop Game) / int_bf1255fa
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Princess: The Hopeful (Tabletop Game) / int_bf1255fa
 Princess: The Hopeful (Tabletop Game) / int_bf5fc089
type
Tarot Motifs
 Princess: The Hopeful (Tabletop Game) / int_bf5fc089
comment
Tarot Motifs: The pre-Fall names of the Twilight Queens correspond to suits of the Minor Arcana. The Queen of Tears was known as the Queen of Cups, the Queen of Storms was once the Queen of Wands and Mirrors was Pentacles. The uncorrupted Queen of Swords rounds out the quartet. The other four Queens are named for the modern playing card suits that evolved from the Minor Arcana suits; see Playing Card Motifs above.
 Princess: The Hopeful (Tabletop Game) / int_bf5fc089
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 Princess: The Hopeful (Tabletop Game) / int_c0fd3b54
type
Light 'em Up
 Princess: The Hopeful (Tabletop Game) / int_c0fd3b54
comment
Light 'em Up: Specchio attacks take the form of pure light, in a world where Light Is Good this only feeds their arrogance further. It's downplayed though, Specchio's real "element" is actually time and space.
 Princess: The Hopeful (Tabletop Game) / int_c0fd3b54
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Martyrdom Culture
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Martyrdom Culture: Both Alhambrans and Stormite cultists, to different extents — Alhambrans believe that there is no price too high, including their lives, to protect the city, and Stormites simply don't care if they die, only that they take the Dark with them.
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Never Gets Drunk
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Never Gets Drunk: An Aria charm allows a Princess to get as drunk or high as she wants and always keep her poise and composure. However, it just masks the symptoms. It doesn't actually stop the drugs' effects.
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Playing Card Motifs
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Playing Card Motifs: Four of the five Radiant Queens correspond to the four traditional suits. The remaining one is Swords.
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Badass Bookworm
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Badass Bookworm: A possibility for Diamonds, but a certainty for Alhambra's Order of the Tortoise—librarians and archivists who're trained to fight to the death in protection of their collection, and who archive Alhambra's best Bequests.
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Flesh Golem
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The Storms' lieutenants, the Goalenu, can use abilities called Reprisals, which also damage the material vessel their spirits inhabit. The more damage taken, the more inhuman they appear, and enough of it eventually destroy the vessel entirely.
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The Dark Arts
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The Dark Arts: According to the conventional position, the Invocations of the Twilight Queens should not be practiced by a Radiant Princess. However, this is a downplayed example, as the Queens and most of their followers won't go Burn the Witch! on you simply because you're dabbling in these Invocations. On the other hand, each Twilight Invocation embodies an extreme and rather dangerous philosophy, and most followers of these philosophies are dangerously corrupt. It's debated whether Specchio (the power of Mirrors) counts as this, as it draws upon solipsism and vanity. Some Princesses consider the Queen of Mirrors to be a Radiant Queen to be honored with the others, while others believe that any Princess who even dabbles in Specchio is hopelessly corrupt. It doesn't help that this branch of magic can make one temporarily insane with things such as superiority complexes, delusions of grandeur, solipsism, and self-justifying morality ("I did it, so it is right"). In fact the stronger you are with this branch of magic, the greater your risk of insanity is! Tempesta, the Invocation of Storms, is also debated, as its destructive force is highly tempting to use in situations where a powerful enemy needs to be destroyed, and its cost of self injury is considered by many to be a better price to pay than a compromise of beliefs or the risk of insanity. A large number of Champions dabble in it if only for this reason, an open secret nobody talks about. Isolated Nobles also tend to dabble in it if only to be able to handle more dangerous goes on their own. However, Tempesta also obliges its user to show no mercy when destroying the Darkness or Tears and to prioritize the destruction of evil over the lives of innocents. Any Princess who would rather not burn the world and forget about saving it is likely to come into conflict with the Furies. Lacrima, the Invocation of Tears, is very rarely debated; most Princesses who have the Invocation are loyal to Alhambra, and the Invocation won't work if you won't sacrifice absolutely anything for whatever you love. In fact, many of the Charms of the Invocation are inherently sins against Belief and the Light. With that said, many veteran Nobles have been known to dabble in Lacrima, because it's at its most applicable when you've passed the Godzilla Threshold, and these particular Princesses are often much better at justifying moral compromise when (they think) victory is more important than their life or soul. Also, there's a special group of Princesses of Diamonds who study Lacrima because the Invocation also has power over ghosts and the dead, and take strict vows to never use Lacrima for any other purpose. However, while the Queen of Diamonds is okay with this, there are a lot of Princesses who think that once these Diamonds have the power, they're going to be tempted to use it.
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Fallen Hero
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Fallen Hero: The Dethroned, a possible fate for Princesses that hit Belief 0. Unlike most Magical Girl versions, however, they're mostly passive — most are content to wallow in their own misery in the Dark World until more driven Darkspawn sense the Godzilla Threshold has been passed, and provoke them into awakening (the reason they generally don't do this is because most also have the ability to overwrite Darkspawn into their servants, destroying any mind they have in the process). Then there's the factor of the Twilight Queens who were once Radiant...
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Enemy Without
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comment
Enemy Without: Done interestingly (and with moral alignments inverted) for Ishmael Goldstein — his soul actually remained on Earth as a dybukk even as his body reanimated as a Cataphract. He uses his powers to great effect when saving people from his body, and it is suggested that the Cataphract attempt to use the troupe as Unwitting Pawns to get rid of him.
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Shout-Out
 Princess: The Hopeful (Tabletop Game) / int_c75df49a
comment
Shout-Out: The Dreamlands section has lots to Girls Underground stories. For example the sample entrances are references to Coraline, Alice's Adventures in Wonderland, The Lives of Christopher Chant and Peter Pan in Scarlet. The Clubs philosophy "Things Change My Dear" references a line from the Tori Amos song Winter. The section for the Queen of Spades opens with an in charachter speech by someone who is very clearly based on Pinkie Pie. The Swords Philosophy "Specialisation is for Insects" references a Robert A. Heinlein quote, the Philosophy also begins with a Long List like the quote. The Embassy to the Dreamland's powers are mostly named after characters form Girls Underground novels. The sample Dethroned is called the Witch in the Woods. Calling it a witch is an obvious reference to Madoka, less obviously it's heavily based on the witch from No Rest for the Wicked. One of the sample Tainted Places seems to be based on Desperate Housewives. The initial defensive Perfect Charm, which provides bonus armor to the Princess invoking it, is called "Barrier Jacket". There is also another charm called befriending. Two Hearts, One Soul was explicitly made as a shout out to Futari wa Pretty Cure. Most of the Inspire Charms are named after song lyrics. The quote at the front of "The Outer Darkness" section of the main rulebook is very similar to something G'kar once said The rules for emotionally bullying a Princess to weaken her powers are in a section titled Mean Girls The Court of Tears and the Court of Cups share one. Cups' Kingdom was called "Calat" and its capital is "Alhambra". Calat Alahambra is a real life place. Child Princess' whose Transformations turn them into adults are called Creamy, while those who's Transformed Selves are Wise Beyond Their Years are called Nahonas. The power that lets a Dethroned travel to Earth is called Walpurgisnacht after the Witch in Madoka who attacked outside her barrier.
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Unspoken Plan Guarantee
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Unspoken Plan Guarantee: Diamonds' current Practical Magic allows its Nobles to invoke this. After spending at least an hour researching and planning for a broad goal (e.g. "uncover proof of a Corrupt Corporate Executive's crimes"), a Princess can then, in pursuit of that goal, spend a Wisp to respond to new developments with a declaration of "ah, I planned for this". For example, upon finding a fingerprint lock in a mansion, she may that declare she has already acquired a copy of the necessary fingerprints, making rolls for the actions required where necessary. She cannot Retcon events that have already happened, though (if a burglar alarm goes off, she can't have disabled it); she can only expound upon them (she can have been sure to jam the alarm so that it wouldn't get a signal to the police).
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Alternate Show Interpretation
 Princess: The Hopeful (Tabletop Game) / int_c9df837a
comment
Alternate Show Interpretation: The Gameline has four different versions, Dream, Vocation, Royal & Crystal: Dream envisions Princesses as deeply connected to mundane society, and is envisioned as a toolbox that can create any magical girl story (at least in theme and styles) and could be used for a something like Creamy Mami, the Magic Angel as easily as a something like Sailor Nothing. Vocation envisions the Princesses as more connected to supernatural society, and is also supposed to be a game for war stories, with even combat-free games being set against the backdrop of the War of Hope and resembling something like M*A*S*H. Royal envisions Princesses as they would be in the Old/Classic World of Darkness. Crystal envisions Princesses as more in line with their central Magical Girl inspiration, such as the Light & Darkness being supernatural forces based on Hope & Fear respectively, & the Dethroned (Nobles who gave in to despair, & were thus corrupted) with the Enthroned (Nobles who took the Darkness' 'Bargain' & started spreading fear themselves).
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Vigilante Man
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Vigilante Man: One of the sample Darkened are the Deluded Vigilante, people with a genuine desire to serve justice who were given powers by the Darkness. While their actions and intentions may start out heroic, over time their dark powers will corrupt them until they're little more than violent thugs dealing out disproportionate punishment. The sourcebook suggests that, since these Darkened are more misguided than truly malicious, they are easier to talk reason with, and may even renounce their dark powers if a Noble offers them to become Sworn instead.
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The Magocracy
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The Magocracy: The magical girls are refereed to Princesses, Princes and Nobles for a reason. Though the differences between a Magical Girl and a Wizard Classic means that many of the magocracy stereotypes do not apply, as does the presence of six different magocracies and thus the need to make them distinct from each other.
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The Corruption
 Princess: The Hopeful (Tabletop Game) / int_cf168867
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The Corruption: Taint, the metaphysical presence of the All-Consuming Darkness—it can infest locations where evils great or mundane are committed, and can infect people who stay in it too long. These 'Darkened' develop Villain Teleportation and the ability to draw power from the pain of other people. Their moral compass inverts, making their Vice far more emotionally rewarding than their Virtue (i.e. indulging it restores all Willpower rather than just one point). Those who lose further Integrity will often develop Umbrae as the Darkness warps them physically. A Darkened who hits Integrity 0 with at least one Umbra dies in their sleep and becomes a Darkspawn, a monster whose only impulse is to serve the Dark. Darkened who hit zero without having acquired Umbrae (usually nasty or unstable people before becoming Tainted) become Mnemosyne, which retain their bodies and intellects and nothing else.
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Hope Bringer
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Hope Bringer: Every Princess is supposed to be one. Not all are.
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Wonder Twin Powers
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Wonder Twin Powers: Anyone who has the Two Hearts, One Soul Flaw.
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Villainous Badland, Heroic Arcadia
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Villainous Badland, Heroic Arcadia: The Radiant Queens's Kingdoms are currently utopic places in a literal Dream Land, while the All-Consuming Darkness' plane of origin, the Dark World, is Exactly What It Says on the Tin- a warped, wasteland-looking version of the real world where everything alive freezes. Interestingly, there is a justification for the Dreamlands being like this- they were originally created by minions of the Darkness as a Lotus-Eater Machine where they could trap the Radiants, so it'd make sense they designed the place to be as pleasant as possible.
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In Harmony with Nature
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In Harmony with Nature: The Court of Club's core ideal is to promote harmony. It doesn't have to be between man and nature, but that is a very common manifestation.
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Technicolor Eyes
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The dominant look for Ambassadors to the Machine is the "iPrincess" look; sleek, hard and white clothing, Technicolor Eyes, hair and skin.
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The Unfettered
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The Unfettered: The Invocation of Lacrima requires this. In service to your Nation (which is either Alhambra, or else the people you've chosen to protect), you must be willing to commit absolutely any sin if that's the best way to go about it. However, this state is also impossible for any Princess to really achieve, because Princesses cannot wall themselves off from the suffering of others.
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Transformation Trinket
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Transformation Trinket: It's an RPG about Magical Girls, of course it has these. Each Princess has a Phylactery, a physical item which symbolizes her title as one of the Hopeful and which she must activate, open, touch, or otherwise interact with in order to assume her Transformed state. Fortunately, if a Princess's Phylactery is lost or destroyed she can summon or recreate it with a little concentration.
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Dark Magical Girl
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Dark Magical Girl: You'll likely find at least some in service of the Twilight Queens.
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Reasonable Authority Figure
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Reasonable Authority Figure: All of the Radiant Queens, but most intensely embodied by the Queen of Hearts, who strongly encourages her Nobles to follow this trope as well.
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A Mind Is a Terrible Thing to Read
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A Mind Is a Terrible Thing to Read: The Tempesta and Lacrima upgrades to the Valiant Mind Charm, the former outright calling it "A Terrible Thing". With Tempesta, you can terrorize your enemy with your burning hatred. With Lacrima, you drown your opponent with your grief.
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Triple Shifter
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Triple Shifter: The Fighting Evil By Moonlight Charm is used for pushing fatigue back, and it's designed to help those Princesses who can't fit a few hours of sleep into their busy schedules.
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Decon-Recon Switch
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comment
Decon-Recon Switch: This game takes advantage of the darker setting to deconstruct the Magical Girl genre, by pointing out all the consequences fighting evil would have on young girls (trauma from battle, exhaustion caused by the workload of a double-life, confrontation with sometimes horrifying opponents), acknowledging that not all the problems in the world can be fixed by a speech on friendship, that good and evil aren't always clear-cut and that sometimes, evil winning and death are very real possibilities. It also doesn't shy away from how difficult it would be to be a genuinely good person in a place as dangerous and rotted as the Chronicles of Darkness. However, it also justifies a lot of the abilities Magical Girls have, encourages players to follow strategies outside the genre such as training mortals into monster hunters, gives the protagonists very real power, and acknowledges that, for all the hardship, they can still win.
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Universal Poison
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Universal Poison: Tempesta, the very point of Tempesta is to be destructive, to the enemy, to your allies, to yourself and to everyone and everything around. And not necessarily in that order. The Queen of Storms' servants find this Invocation most easily used, and use it to great effect.
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Rightful King Returns
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Rightful King Returns: The True Heir to the Kingdom is supposed to be this, according to the Queen of Mirrors.
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Mama Bear
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Mama Bear: Any Princess of Tears is this towards Alhambra. Non-Alhambrans who use Lacrima instead substitute loyalty to their family, True Companions and followers.
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Advanced Ancient Acropolis
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Swords' kingdom has the aesthetic of an Advanced Ancient Acropolis without the isolationism. The population tend towards Hot-Blooded heroes.
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Bag of Holding
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comment
Bag of Holding: The entire point of the "Miss Poppins' Bottomless Bag" charm.
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type
Expy
 Princess: The Hopeful (Tabletop Game) / int_e5421161
comment
Expy: The Darkspawn are pretty much The Heartless (as in the trope namer) while the Dethroned are immediately recognizable to anyone who watched Puella Magi Madoka Magica and their powers also resemble the Dark Queen from Sailor Nothing. The Darkened and Mnemosyne also have no small resemblance to the Yamiko, too.
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type
Light Is Not Good
 Princess: The Hopeful (Tabletop Game) / int_e543a655
comment
Light Is Not Good: Princesses that follow the Queen of Mirrors believe that being a Princess says more about their morality than their deeds. They tend to use the brightest, most obvious colour schemes and powers. Their Invocation also strongly promotes being self-absorbed Jerkasses
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type
Powered by a Forsaken Child
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comment
Powered by a Forsaken Child: To fuel the lamps that are critical to Alhambra's survival the Princesses of Tears drain mortals on Earth of their hope.
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type
Dark Is Evil
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comment
Dark Is Evil: The Darkness is Evil with a capital E. Moreover, the Lacrima Invocation used by the Queen of Tears is linked to the element of Void, and can be used to drain Light from the world. More importantly, it won't work for you if you won't compromise your beliefs to protect what you love, which inevitably leads to becoming just as much of a Well-Intentioned Extremist as Tears is.
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type
Monster of the Week
 Princess: The Hopeful (Tabletop Game) / int_e9604359
comment
Monster of the Week: While many monsters can of course be used, Darkspawn are explicitly created for this. They're highly customizable and introduce no moral of philosophical questions to the setting that might get in the way of a simple action scene.
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type
Who Wants to Live Forever?
 Princess: The Hopeful (Tabletop Game) / int_ea39d156
comment
Who Wants to Live Forever?: Downplayed. Living forever is said to by psychologically unhealthy, but living for a few centuries is fine and nobody says anything bad about having Born-Again Immortality.
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type
Princess Protagonist
 Princess: The Hopeful (Tabletop Game) / int_eb01d70
comment
Princess Protagonist: Taken up to 11. There are legions of magical girls who all call themselves Princesses.
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Take Over the World
 Princess: The Hopeful (Tabletop Game) / int_ec0bf4a1
comment
Take Over the World: A key tenet of Lacrima is that Alhambra must "Subdue the Rebellious Provinces." However, as a matter of policy, Alhambra doesn't go conquering, because the City must be protected above all else. The tension between ideology and policy has led to a growing faction who say that it's time to take back Earth.
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type
Blow You Away
 Princess: The Hopeful (Tabletop Game) / int_eea93c96
comment
Blow You Away: Aria is strongly associated with wind and speed and the Invocation favoured by the Queen of Spades.
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type
Princesses Rule
 Princess: The Hopeful (Tabletop Game) / int_eede3c98
comment
Princesses Rule: Averted in the Dreamlands; Princesses are subjects of the Queens. However, on Earth, it's entirely possible for them to establish their own Nation.
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type
Mundane Utility
 Princess: The Hopeful (Tabletop Game) / int_eff83d77
comment
Mundane Utility: Many early charms add a piece of equipment to a Princess' regalia. Not only do these come in handy when the need arises for a little "extra-legal" work (it is often difficult or dangerous for a Princess to carry an assault rifle, broadsword or a set of lockpicks in her civilian life all the time) they can be used for many mundane tasks such as a first aid kit or portable computer. The magic in them can allow them to function as top of the line gear in addition to certain special properties.
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type
Abstract Apotheosis
 Princess: The Hopeful (Tabletop Game) / int_f03c046
comment
Abstract Apotheosis: The Queen of Storms has transcended her body to become her Invocation: A part of the Queen exists within every soul that feels hate and anger, if they feel it strongly enough they can meet the Queen within their dreams, becoming fanatical soldiers of Storms. This is an autonomic process, the Queen isn't even aware of it. So far The Queen of Storms is the only Queen known to have become her Invocation. Some believe that she has reached a theoretical rank of Empress. But she has lost her humanity in the process, leading them to wonder if she is an empress gone wrong, or if becoming an empress is fundamentally wrong to begin with.
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Sailor Earth
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comment
Sailor Earth: The 8 Invocations (11 if you include the pre-Twilight Courts) are not the only Invocations that existed, merely the ones that are active/have any semi-public surviving records of them existing. In addition to Invocations that may exist in Alhambra's Vaults or survived the Fall by more unconventional means, Dream allows players of sufficient power to develop their own. The Court of Melodies was a fan-created Court thematically associated with Harmony and Friendship that was added to the downloads page.
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type
Redemption Equals Death
 Princess: The Hopeful (Tabletop Game) / int_f1492605
comment
Redemption Equals Death: In the Dream version, a Princess fallen to Belief 0 is too far gone to be saved in this life. If her Belief is restored to 1, then she'll die peacefully in her sleep and move on to the cycle of reincarnation, which is probably the best she can hope for. Averted in the Vocation version, though-a Princess who is caught early enough in the slide into irreparable despair can be talked out of it, and from there they can reform their Phylactery-though it's not easy. Even then, a Dethroned really has gone too far to fix; saving her means returning her soul to the Light, and it's not even guaranteed that she'll reincarnate.
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Tortured Monster
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comment
Tortured Monster: Generally speaking, Dethroned were not nice individuals before they bottomed out the Karma Meter, and the transformation into a full Darkspawn turned them into powerful, insane monsters if they weren't already. At the same time, they also literally do not have the ability to feel hope, and now they just exist to be pushed into doing whatever more driven Darkspawn want. At this point, death is a Mercy Kill. Except that it doesn't work; the Dethroned will just reincarnate if slain.
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type
Allergic to Evil
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comment
Allergic to Evil: Princesses have a form of enhanced empathy known as Sensitivity, which causes pain, suffering and cruelty to literally hurt them when they witness it, with the effects ranging from the pain turning physical to turning them into justice-seeking berserks.
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Cute Bruiser
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comment
Cute Bruiser: Just about any Princess with well-developed Fight and Perfect charms.
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Stone Wall
 Princess: The Hopeful (Tabletop Game) / int_f62cc38a
comment
Stone Wall: Best Offense from the Road of Dawn supplement boosts your dexterity by your ranks in Metallo and allows you to use the higher of wits and dexterity for calculating defense, but you can't use damage-boosting upgrades to your Kensai/Levinbolt/Empty Hands charms.
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Well-Intentioned Extremist
 Princess: The Hopeful (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Both Tears and Storms fall under this. The Last Empress wants to save her city, the last remnants of the Kingdom, and all their loved ones in it, and damn the consequences for the rest of the world. The Seraphic General will burn the world to defeat the Darkness, if that's what it takes. The Queen of Mirrors is publically in this place as well, constantly testing Hopeful to determine whether or not they are the Kingdoms' True Heir. Most don't measure up and break. Those that don't measure up in the most spectacular ways break worse.
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Theme Naming
 Princess: The Hopeful (Tabletop Game) / int_fd94c4ac
comment
Theme Naming: 4 of the Radiant Queens and their courts are each named after one of the playing card suits most often used in the English speaking world. The odd woman out is the Queen of Swords, whom uses an archaic name for the suit of Spades, which is still used by Italian tarot as a suit of minor arcana. One of the sections refers to bequests of lost invocations: Coppe, Bastoni, and Pentacolo (Cups, Wands and Pentacles).
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Beauty Is Never Tarnished
 Princess: The Hopeful (Tabletop Game) / int_fe614133
comment
Beauty Is Never Tarnished: The Persistently Peachy Pretty Perfect charm lets you shrug off dirtying effects. Composed Come What May, meanwhile, allows you to remain beautiful even when you're covered in mud. It doesn't protect you from the other issues, though, so although at level 5, you could crawl through a mile of raw sewage without a drop getting on you, you're still probably going to become sick.
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Talking Is a Free Action
 Princess: The Hopeful (Tabletop Game) / int_ff5a74c8
comment
Talking Is a Free Action: The Royal Tongue can compress entire speeches into a few words, making mid-battle speeches practical if spoken in said language, and thus making this a Justified Trope.
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Princess: The Hopeful (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

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Abstract Apotheosis / int_ad6a095e
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Alpha Bitch / int_ad6a095e
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Appendage Assimilation / int_ad6a095e
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As Lethal as It Needs to Be / int_ad6a095e
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Autocannibalism / int_ad6a095e
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Bargain with Heaven / int_ad6a095e
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Barrier-Busting Blow / int_ad6a095e
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Casting a Shadow / int_ad6a095e
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Citadel City / int_ad6a095e
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Clark Kenting / int_ad6a095e
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Comeback Mechanic / int_ad6a095e
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Critical Status Buff / int_ad6a095e
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Cult / int_ad6a095e
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Dark Magical Girl / int_ad6a095e
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Dark World / int_ad6a095e
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Decon-Recon Switch / int_ad6a095e
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Deflector Shields / int_ad6a095e
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Did You Just Scam Cthulhu? / int_ad6a095e
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Dirt Forcefield / int_ad6a095e
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Disability-Negating Superpower / int_ad6a095e
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Dishing Out Dirt / int_ad6a095e
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Down the Rabbit Hole / int_ad6a095e
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Dream Land / int_ad6a095e
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Druid / int_ad6a095e
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Eating Optional / int_ad6a095e
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Embarrassing but Empowering Outfit / int_ad6a095e
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Epiphanic Prison / int_ad6a095e
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Equal-Opportunity Evil / int_ad6a095e
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Everything Is an iPod in the Future / int_ad6a095e
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Evil Feels Good / int_ad6a095e
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Evil Is Deathly Cold / int_ad6a095e
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Evil Is Easy / int_ad6a095e
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Evil Makes You Monstrous / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Evil Makes You Ugly / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Evil Tainted the Place / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Evil Will Fail / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Extra-Dimensional Shortcut / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Extra-Strength Masquerade / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Fake–Real Turn / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Fallen Hero / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Fate Drives Us Together / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Feel No Pain / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Fire Purifies / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Five Stages of Grief / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Flames of Love / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Flaming Sword / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Flesh Golem / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
General Ripper / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
God Save Us from the Queen! / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Good Hurts Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Good Is Not Dumb / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Greater-Scope Paragon / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Heal It With Fire / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Healing Hands / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Heel–Face Door-Slam / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Henshin Hero / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Heroic Fatigue / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Heroic Second Wind / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Hidden Agenda Villain / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Holy Ground / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Holy Hand Grenade / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Hope Crusher / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Human Popsicle / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Human Resources / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Human Sacrifice / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Humanoid Abomination / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Humans Are Special / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Hunter of Monsters / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Hyperspace Arsenal / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
I Believe I Can Fly / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
I Work Alone / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Immortality Immorality / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
In Harmony with Nature / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
In the Name of the Moon / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Inconvenient Hippocratic Oath / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Innate Night Vision / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
It Is Beyond Saving / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
It Never Gets Any Easier / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Karma Meter / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Karmic Trickster / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Kicking Ass in All Her Finery / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Kid Hero / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Knight in Sour Armor / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Kryptonite Factor / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Last Bastion / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Leonine Contract / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Light Is Good / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Lightning/Fire Juxtaposition / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Living Shadow / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Lotus-Eater Machine / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Love Makes You Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Lovecraftian Superpower / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Loyal Phlebotinum / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Made of Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic by Any Other Name / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic Fire / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic Idol Singer / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic Mirror / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic Music / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magic-Powered Pseudoscience / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magical Girl / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magical Girl Genre Deconstruction / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magical Girl Genre Index / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magical Girl Warrior / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Magnetic Hero / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Maker of Monsters / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Man of Kryptonite / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mana / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mana Potion / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Martial Pacifist / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mary Suetopia / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mask of Sanity / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Masquerade / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Measuring the Marigolds / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mentor Mascot / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Meta Power / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Might as Well Not Be in Prison at All / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Monster Lord / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
More Powered Protégé / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mr. Fixit / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Muggles Do It Better / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
My Country, Right or Wrong / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mystery Cult / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Mystical Jade / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Narm Charm / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Nature Lover / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Necromancer / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Nerf Arm / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
No Self-Buffs / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Non-Elemental / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Not-So-Harmless Villain / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Not Using the "Z" Word / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Nothing but Skin and Bones / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Oathbound Power / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Occult Detective / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Older Alter Ego / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Omniscient Morality License / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Only a Flesh Wound / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Past-Life Memories / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Pinball Projectile / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Playing Card Motifs / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Playing with Fire / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Poe's Law / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Poke in the Third Eye / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Possession Burnout / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Power Crystal / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Power Degeneration / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Power Perversion Potential / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Power-Upgrading Deformation / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Psycho Electro / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Psychosomatic Superpower Outage / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Puberty Superpower / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Purple Prose / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Reasonable Authority Figure / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Red Right Hand / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Regret Eating Me / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Reincarnation Romance / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Reinforce Field / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Releasing from the Promise / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Religion of Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Renaissance Man / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Right Makes Might / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Ring of Fire / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Romantic Vampire Boy / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sacred Flames / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sanity Has Advantages / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Saving the World With Art / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Science Hero / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Science Is Good / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sealed Good in a Can / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Secret Circle of Secrets / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Secret Identity / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Secret-Identity Identity / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sentient Cosmic Force / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Set Swords to "Stun" / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sexier Alter Ego / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Shadow Pin / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Shadow Walker / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Shapeshifter Mode Lock / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
She Is the King / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sickly Green Glow / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Silly Rabbit, Idealism Is for Kids! / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sizeshifter / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Sleepyhead / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Smug Super / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Special Snowflake Syndrome / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Spontaneous Weapon Creation / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Stone Wall / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Super-Empowering / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Super Gender-Bender / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Super Mode / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Super Supremacist / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Supernaturally Delicious and Nutritious / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Supernaturally-Validated Trans Person / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Superpower Disability / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Superpowered Mooks / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Tagline / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Taking You with Me / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Targeted Human Sacrifice / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Technicolor Fire / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Technopath / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Terminally Dependent Society / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Bard / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Chosen Many / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Chosen One / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Dark Arts / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Dark Side Will Make You Forget / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Extremist Was Right / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Farmer and the Viper / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Four Loves / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Heartless / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The High Queen / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Jailer / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Last DJ / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Man Behind the Monsters / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Medic / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Needless / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Paragon / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Penance / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Power of Glass / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Power of Hate / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Power of Love / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Shrink / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Social Expert / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
The Woman Wearing the Queenly Mask / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
They Look Just Like Everyone Else! / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
This Is Your Brain on Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Tortured Monster / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Totally Not a Werewolf / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Tough Leader Façade / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Transformation Is a Free Action / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Transformation Trinket / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Translation: "Yes" / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Treachery Is a Special Kind of Evil / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Trickster Mentor / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Triple Shifter / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
True Companions / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Underestimating Badassery / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Unholy Ground / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Universal Driver's License / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Unkempt Beauty / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Unpopular Popular Character / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Unwanted Assistance / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Urban Fantasy / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Vampire Refugee / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Van Helsing Hate Crimes / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Video Game Cruelty Punishment / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Villain World / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Villainous Badland, Heroic Arcadia / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Water Is Womanly / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Waxing Lyrical / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
We Help the Helpless / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Weirdness Censor / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
When All You Have Is a Hammer… / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
White Mage / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
White Magic / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Wide-Eyed Idealist / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
You Are Better Than You Think You Are / int_ad6a095e
 Princess: The Hopeful (Tabletop Game)
hasFeature
Youkai / int_ad6a095e