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RPGStuck (Tabletop Game)
- 366 statements
- 71 feature instances
- 4 referencing feature instances
RPGStuck (Tabletop Game) | type |
TVTItem | |
RPGStuck (Tabletop Game) | label |
RPGStuck (Tabletop Game) | |
RPGStuck (Tabletop Game) | page |
RPGStuck | |
RPGStuck (Tabletop Game) | comment |
RPGStuck is a heavily modified variant of the fifth edition of Dungeons & Dragons based on the webcomic Homestuck. Unlike most tabletop RPGs, it operates on Reddit and Discord, using comment sections to play the game. The system is aimed at creating stories of Sburb sessions and its players' hijinks.Despite using Sburb as a baseline for the campaigns, most Dungeon Masters (DMs) have expanded upon the lore surrounding it, or even altered aspects of the official canon.The current rulesets can be found here (3e) and here (2.5e).There are five official campaigns, with the fifth having started on October 12, 2019. The subreddit for it can be found here. However, provided that the rules of the main subreddit are followed, anyone can start their own "session".This article talks about the rules itself. For the plot of the official campaigns, go to the Recaps page. | |
RPGStuck (Tabletop Game) | fetched |
2024-02-16T23:16:46Z | |
RPGStuck (Tabletop Game) | parsed |
2024-02-16T23:16:46Z | |
RPGStuck (Tabletop Game) | processingComment |
Dropped link to KingOfTheHill: Not a Feature - ITEM | |
RPGStuck (Tabletop Game) | processingComment |
Dropped link to SkillScoresandPerks: Not a Feature - UNKNOWN | |
RPGStuck (Tabletop Game) | processingUnknown |
SkillScoresandPerks | |
RPGStuck (Tabletop Game) | isPartOf |
DBTropes | |
RPGStuck (Tabletop Game) / int_1117770f | type |
Actually Four Mooks | |
RPGStuck (Tabletop Game) / int_1117770f | comment |
Actually Four Mooks: Part of how hordes are represented, emulating the sorts of many versus one encounters seen in the canon. | |
RPGStuck (Tabletop Game) / int_1117770f | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1117770f | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1117770f | |
RPGStuck (Tabletop Game) / int_1527d90d | type |
Early Game Hell | |
RPGStuck (Tabletop Game) / int_1527d90d | comment |
Early Game Hell: It often takes several levels before a character is really able to function beyond hitting the enemy over and over. Typically levels 7-9* when Proficiency becomes 2, a character earns their Specialization, and a character earns their third Path Feature, respectively mark the upswing in 2e, or levels 5 or 10* when a character receives their first or second Feat in 1e. | |
RPGStuck (Tabletop Game) / int_1527d90d | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1527d90d | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1527d90d | |
RPGStuck (Tabletop Game) / int_17a606bd | type |
Master Swordsman | |
RPGStuck (Tabletop Game) / int_17a606bd | comment |
Battlemaster: Focused on weapon attacks, the Path grants abilities that take advantage of the game's Status Effects, alongside a medley of other Steps to round it out. | |
RPGStuck (Tabletop Game) / int_17a606bd | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_17a606bd | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_17a606bd | |
RPGStuck (Tabletop Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
RPGStuck (Tabletop Game) / int_1a7d9177 | comment |
Dual-World Gameplay: Each player normally has a waking self and a dreamself. The waking self deals with the typical adventures, the dreamself often explores and deals with moon plots in lieu of combat. | |
RPGStuck (Tabletop Game) / int_1a7d9177 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1a7d9177 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1a7d9177 | |
RPGStuck (Tabletop Game) / int_1d364dbd | type |
Heavily Armored Mook | |
RPGStuck (Tabletop Game) / int_1d364dbd | comment |
Heavily Armored Mook: Some creatures have armor as a separate pool of hit points, requiring the player to skill check to bypass it, or bring siege-type damage to bear. A few have active armor that requires constant skill checks. Such creatures are better off being dispatched another way. | |
RPGStuck (Tabletop Game) / int_1d364dbd | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1d364dbd | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1d364dbd | |
RPGStuck (Tabletop Game) / int_1ebbdddb | type |
Power at a Price | |
RPGStuck (Tabletop Game) / int_1ebbdddb | comment |
Courage: Taking advantage of the new Setback condition, this Path allows players to push themselves to finish a battle faster, before their accumulating Setback catches up with them. | |
RPGStuck (Tabletop Game) / int_1ebbdddb | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1ebbdddb | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1ebbdddb | |
RPGStuck (Tabletop Game) / int_1fc8335e | type |
Deal with the Devil | |
RPGStuck (Tabletop Game) / int_1fc8335e | comment |
Thaumaturge: Sporting their well-known Beam Spam as an inherent tool now, these dreamers have Steps to round out their moveset. | |
RPGStuck (Tabletop Game) / int_1fc8335e | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_1fc8335e | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_1fc8335e | |
RPGStuck (Tabletop Game) / int_262a5bfd | type |
A Homeowner Is You | |
RPGStuck (Tabletop Game) / int_262a5bfd | comment |
A Homeowner Is You: As per canon, players must build up their houses to reach their gates. However, their houses can be filled with buildings that provide a variety of services. | |
RPGStuck (Tabletop Game) / int_262a5bfd | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_262a5bfd | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_262a5bfd | |
RPGStuck (Tabletop Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
RPGStuck (Tabletop Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Harpoon Gun specibus has the highest damage in the game, at 3d8 per weapon tier. This means that at full strength, a Harpoon Gun does 30d8 damage. However, taking two standard actions to reload after firing it only once means its actual damage per turn is still somewhat below average. | |
RPGStuck (Tabletop Game) / int_2bdae2ae | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_2bdae2ae | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_2bdae2ae | |
RPGStuck (Tabletop Game) / int_2c18b9a3 | type |
Orphaned Series | |
RPGStuck (Tabletop Game) / int_2c18b9a3 | comment |
Orphaned Series: Happens unfortunately often when sessions shrink down to unsustainable levels. | |
RPGStuck (Tabletop Game) / int_2c18b9a3 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_2c18b9a3 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_2c18b9a3 | |
RPGStuck (Tabletop Game) / int_2f253c94 | type |
Glass Cannon | |
RPGStuck (Tabletop Game) / int_2f253c94 | comment |
Glass Cannon: Major Psion Strikers and Snipers can have insanely high damage output, but they do so by giving up on any durability or sustainability. | |
RPGStuck (Tabletop Game) / int_2f253c94 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_2f253c94 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_2f253c94 | |
RPGStuck (Tabletop Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
RPGStuck (Tabletop Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: The Black Queen counts as this fairly often. | |
RPGStuck (Tabletop Game) / int_2fa6b075 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_2fa6b075 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_2fa6b075 | |
RPGStuck (Tabletop Game) / int_31b9c6aa | type |
Magic or Psychic? | |
RPGStuck (Tabletop Game) / int_31b9c6aa | comment |
Magic or Psychic?: Usually psychic, though up to the DM's wishes. Sometimes they just have both. | |
RPGStuck (Tabletop Game) / int_31b9c6aa | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_31b9c6aa | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_31b9c6aa | |
RPGStuck (Tabletop Game) / int_34875b6b | type |
Aquatic Mook | |
RPGStuck (Tabletop Game) / int_34875b6b | comment |
Aquatic Mook: A few dedicated water-based enemies exist, such as the Crocalii. | |
RPGStuck (Tabletop Game) / int_34875b6b | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_34875b6b | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_34875b6b | |
RPGStuck (Tabletop Game) / int_38047858 | type |
Squishy Wizard | |
RPGStuck (Tabletop Game) / int_38047858 | comment |
Squishy Wizard: Major psions have stronger psionics and can pull off the strongest attacks, but are relatively fragile. | |
RPGStuck (Tabletop Game) / int_38047858 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_38047858 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_38047858 | |
RPGStuck (Tabletop Game) / int_39b8d3d6 | type |
Boring, but Practical | |
RPGStuck (Tabletop Game) / int_39b8d3d6 | comment |
Martial Spirit: This Path settles into its niche as a defensive tank, with Steps for resisting enemy debuffs and more ways to defend for allies. | |
RPGStuck (Tabletop Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_39b8d3d6 | |
RPGStuck (Tabletop Game) / int_3f737576 | type |
Climax Boss | |
RPGStuck (Tabletop Game) / int_3f737576 | comment |
Climax Boss: The Denizen serves as this or as a Puzzle Boss, depending on the circumstances. Sometimes both. | |
RPGStuck (Tabletop Game) / int_3f737576 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_3f737576 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_3f737576 | |
RPGStuck (Tabletop Game) / int_406315e | type |
Shield-Bearing Mook | |
RPGStuck (Tabletop Game) / int_406315e | comment |
Shield-Bearing Mook: With objects being more represented on a creature's stat block, shields were inevitable. They still fill their same function, with the caveat that enough blocking will break the shield. Luckily, players have no such limitations on their own shields. | |
RPGStuck (Tabletop Game) / int_406315e | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_406315e | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_406315e | |
RPGStuck (Tabletop Game) / int_4aa5b8be | type |
Resting Recovery | |
RPGStuck (Tabletop Game) / int_4aa5b8be | comment |
Resting Recovery: Taking an extended rest allows characters to fully recharge their HP. | |
RPGStuck (Tabletop Game) / int_4aa5b8be | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_4aa5b8be | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_4aa5b8be | |
RPGStuck (Tabletop Game) / int_4de1a4f7 | type |
Improvised Weapon | |
RPGStuck (Tabletop Game) / int_4de1a4f7 | comment |
Improvised Weapon: A character can fight using literally anything, albeit sometimes ineffectively — and sometimes very effectively. | |
RPGStuck (Tabletop Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_4de1a4f7 | |
RPGStuck (Tabletop Game) / int_50f66629 | type |
Crazy-Prepared | |
RPGStuck (Tabletop Game) / int_50f66629 | comment |
Strategist takes on what was left of Specialist, settling into its niche as a jack of all trades with emphasis on confounding the enemy, preparing for a strife beforehand, and being the MVP of any team fight. | |
RPGStuck (Tabletop Game) / int_50f66629 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_50f66629 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_50f66629 | |
RPGStuck (Tabletop Game) / int_52ee66c4 | type |
Combat, Diplomacy, Stealth | |
RPGStuck (Tabletop Game) / int_52ee66c4 | comment |
Combat, Diplomacy, Stealth: With the gambit system, Stealth becomes entrenched as yet another way to overcome a challenge, without the all-or-nothing nature of the typical stealth gauntlet. | |
RPGStuck (Tabletop Game) / int_52ee66c4 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_52ee66c4 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_52ee66c4 | |
RPGStuck (Tabletop Game) / int_5432a8a1 | type |
Non-Combat EXP | |
RPGStuck (Tabletop Game) / int_5432a8a1 | comment |
Non-Combat EXP: Besides experience from strifes, gambits and story beats now share center stage. In particular, the story beats aren't connected to some specific game mechanic, like strifes or gambits. These are a tool for the GM to use to reward players for exceptional play. | |
RPGStuck (Tabletop Game) / int_5432a8a1 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_5432a8a1 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_5432a8a1 | |
RPGStuck (Tabletop Game) / int_557a31ce | type |
Actual Pacifist | |
RPGStuck (Tabletop Game) / int_557a31ce | comment |
Actual Pacifist: With the rise of gambits and the dethroning of grist as the sole way by which players can obtain stronger equipment, this playstyle becomes mechanically feasible. | |
RPGStuck (Tabletop Game) / int_557a31ce | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_557a31ce | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_557a31ce | |
RPGStuck (Tabletop Game) / int_58204b95 | type |
Magic Knight | |
RPGStuck (Tabletop Game) / int_58204b95 | comment |
Magic Knight: Minor psions can be proficient in either weapons or psionics, but trades power for versatility. | |
RPGStuck (Tabletop Game) / int_58204b95 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_58204b95 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_58204b95 | |
RPGStuck (Tabletop Game) / int_5c300c3b | type |
The Berserker | |
RPGStuck (Tabletop Game) / int_5c300c3b | comment |
Berserker: The eponymous stance grants Aegis, while other Steps focus on augmenting existing defensive abilities or buffing their damage ouput. | |
RPGStuck (Tabletop Game) / int_5c300c3b | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_5c300c3b | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_5c300c3b | |
RPGStuck (Tabletop Game) / int_5d1eb74d | type |
Dump Stat | |
RPGStuck (Tabletop Game) / int_5d1eb74d | comment |
Dump Stat: Required, with the starting array. | |
RPGStuck (Tabletop Game) / int_5d1eb74d | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_5d1eb74d | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_5d1eb74d | |
RPGStuck (Tabletop Game) / int_5e85d617 | type |
Empty Levels | |
RPGStuck (Tabletop Game) / int_5e85d617 | comment |
Empty Levels: Averted in the core design philosophy. Every single level now offers something new for the player to use. | |
RPGStuck (Tabletop Game) / int_5e85d617 | featureApplicability |
-1.0 | |
RPGStuck (Tabletop Game) / int_5e85d617 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_5e85d617 | |
RPGStuck (Tabletop Game) / int_61b9028c | type |
Sinister Scythe | |
RPGStuck (Tabletop Game) / int_61b9028c | comment |
Sinister Scythe: Scythekind is the only weapon that can Rupture enemies. | |
RPGStuck (Tabletop Game) / int_61b9028c | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_61b9028c | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_61b9028c | |
RPGStuck (Tabletop Game) / int_6ec1f343 | type |
Mook Medic | |
RPGStuck (Tabletop Game) / int_6ec1f343 | comment |
Mook Medic: A few monsters like the Barber and Hive Queen can heal other enemies. | |
RPGStuck (Tabletop Game) / int_6ec1f343 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_6ec1f343 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_6ec1f343 | |
RPGStuck (Tabletop Game) / int_726df893 | type |
Equipment Upgrade | |
RPGStuck (Tabletop Game) / int_726df893 | comment |
Equipment Upgrade: With Boondollars finally seeing official implementation alongside rules for buying alchemy-tier items with them, alchemy is no longer the only way for players to obtain more powerful gear. | |
RPGStuck (Tabletop Game) / int_726df893 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_726df893 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_726df893 | |
RPGStuck (Tabletop Game) / int_72b8af59 | type |
Stealthy Mook | |
RPGStuck (Tabletop Game) / int_72b8af59 | comment |
Stealthy Mook: From the classic Mimics to Sagittas, there is no short supply of monsters with which to ambush hapless players. | |
RPGStuck (Tabletop Game) / int_72b8af59 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_72b8af59 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_72b8af59 | |
RPGStuck (Tabletop Game) / int_73733868 | type |
Awesomeness by Analysis | |
RPGStuck (Tabletop Game) / int_73733868 | comment |
Mastermind: Also mostly unchanged from its previous incarnation, Masterminds use Intelligence to aid their allies and outsmart their enemies. | |
RPGStuck (Tabletop Game) / int_73733868 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_73733868 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_73733868 | |
RPGStuck (Tabletop Game) / int_7febc23b | type |
Establishing Character Moment | |
RPGStuck (Tabletop Game) / int_7febc23b | comment |
Establishing Character Moment: This is the purpose of Day 0, most of the time. | |
RPGStuck (Tabletop Game) / int_7febc23b | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_7febc23b | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_7febc23b | |
RPGStuck (Tabletop Game) / int_80df060c | type |
Mascot Mook | |
RPGStuck (Tabletop Game) / int_80df060c | comment |
Mascot Mook: Imps. At one point in development, half of all new monster ideas were alternate takes on the iconic little bastards. | |
RPGStuck (Tabletop Game) / int_80df060c | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_80df060c | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_80df060c | |
RPGStuck (Tabletop Game) / int_812ee32b | type |
Linear Warriors, Quadratic Wizards | |
RPGStuck (Tabletop Game) / int_812ee32b | comment |
Linear Warriors, Quadratic Wizards: This was originally inverted as opposed to first edition. Psions are widely known for being underpowered compared to their martial counterparts. This was undone as 2nd edition progressed. Psions have been brought back up to par, trading sustainability for burst damage and psionic utility. | |
RPGStuck (Tabletop Game) / int_812ee32b | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_812ee32b | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_812ee32b | |
RPGStuck (Tabletop Game) / int_8485d41a | type |
Interspecies Romance | |
RPGStuck (Tabletop Game) / int_8485d41a | comment |
Interspecies Romance: Considering the availability of both humans and trolls to players, this is far from unheard of. | |
RPGStuck (Tabletop Game) / int_8485d41a | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_8485d41a | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_8485d41a | |
RPGStuck (Tabletop Game) / int_84f4a870 | type |
Puzzle Boss | |
RPGStuck (Tabletop Game) / int_84f4a870 | comment |
Puzzle Boss: Some Adversaries serve as this, defying conventional combat tactics. | |
RPGStuck (Tabletop Game) / int_84f4a870 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_84f4a870 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_84f4a870 | |
RPGStuck (Tabletop Game) / int_874176be | type |
Psychic Powers | |
RPGStuck (Tabletop Game) / int_874176be | comment |
Psychic Powers: An equivalent to magic in other systems, psionics fulfills many of the functions of magic. | |
RPGStuck (Tabletop Game) / int_874176be | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_874176be | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_874176be | |
RPGStuck (Tabletop Game) / int_880ae804 | type |
Multiple Persuasion Modes | |
RPGStuck (Tabletop Game) / int_880ae804 | comment |
Multiple Persuasion Modes: Encouraged with the disposition and decor systems, encouraging players to leverage their decors and know their opponent's dispositions to stack the dice in their favor when dealing with others. | |
RPGStuck (Tabletop Game) / int_880ae804 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_880ae804 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_880ae804 | |
RPGStuck (Tabletop Game) / int_884d7c39 | type |
Magically Inept Fighter | |
RPGStuck (Tabletop Game) / int_884d7c39 | comment |
Magically Inept Fighter: Martials are proficient with multiple weapons and know all special attacks with them, but start with no psionics whatsoever. | |
RPGStuck (Tabletop Game) / int_884d7c39 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_884d7c39 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_884d7c39 | |
RPGStuck (Tabletop Game) / int_892c241c | type |
Massive Race Selection | |
RPGStuck (Tabletop Game) / int_892c241c | comment |
Massive Race Selection: Or perhaps Massive Blood-Color Selection. While the game uses two of Homestuck's prominent races (trolls and humans), the troll hemospectrum is counted as twelve different races, each with different racial bonuses. This is expanded in 3rd Edition, where every caste has at least two choices, with humans having four different racials to choose from. Future updates have promised even more. | |
RPGStuck (Tabletop Game) / int_892c241c | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_892c241c | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_892c241c | |
RPGStuck (Tabletop Game) / int_8b387569 | type |
The Six Stats | |
RPGStuck (Tabletop Game) / int_8b387569 | comment |
The Six Stats: Somewhat of a given, seeing as the system was originally based off of Dungeons & Dragons 5e. | |
RPGStuck (Tabletop Game) / int_8b387569 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_8b387569 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_8b387569 | |
RPGStuck (Tabletop Game) / int_905af87e | type |
Fantasy Character Classes | |
RPGStuck (Tabletop Game) / int_905af87e | comment |
Fantasy Character Classes: Evoked by many of the Paths, though the keystone Paths particularly fit into the niche. Battlemaster: Focused on weapon attacks, the Path grants abilities that take advantage of the game's Status Effects, alongside a medley of other Steps to round it out. Battlemind: With their iconic Ward, Battleminds specialize in soaking up damage while expanding their ability to debilitate enemies and support their allies. Berserker: The eponymous stance grants Aegis, while other Steps focus on augmenting existing defensive abilities or buffing their damage ouput. Courage: Taking advantage of the new Setback condition, this Path allows players to push themselves to finish a battle faster, before their accumulating Setback catches up with them. Harmony: The Wisdom-focused keystone returns mostly intact, updated and rewired to have its Balance Points resource work off each other. In other words, its Steps finally work together in Harmony. Martial Spirit: This Path settles into its niche as a defensive tank, with Steps for resisting enemy debuffs and more ways to defend for allies. Mastermind: Also mostly unchanged from its previous incarnation, Masterminds use Intelligence to aid their allies and outsmart their enemies. Protagonist: All players are protagonists, but some are more important than others, like these players, who exert their force of personality into tangible effects in the game. Thaumaturge: Sporting their well-known Beam Spam as an inherent tool now, these dreamers have Steps to round out their moveset. Tracer: Continuing to sport their trademark Trace, they are second to none in single-target damage. | |
RPGStuck (Tabletop Game) / int_905af87e | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_905af87e | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_905af87e | |
RPGStuck (Tabletop Game) / int_91e3f284 | type |
Military Mage | |
RPGStuck (Tabletop Game) / int_91e3f284 | comment |
Battlemind: With their iconic Ward, Battleminds specialize in soaking up damage while expanding their ability to debilitate enemies and support their allies. | |
RPGStuck (Tabletop Game) / int_91e3f284 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_91e3f284 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_91e3f284 | |
RPGStuck (Tabletop Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
RPGStuck (Tabletop Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Almost every character has the capability to carry an inhuman amount of stuff of any size, and only equipped items are visible, this can be averted by giving limitations to the inventory, but the base inventory is always subjected to this trope. | |
RPGStuck (Tabletop Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
RPGStuck (Tabletop Game) / int_9c7e3137 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_9c7e3137 | |
RPGStuck (Tabletop Game) / int_9edbda07 | type |
Elite Mooks | |
RPGStuck (Tabletop Game) / int_9edbda07 | comment |
Elite Mooks: Carapacians, Undead, Alternian, and Grimdark all come with a warning to the DM that they are tougher than the average underling of the same tier. | |
RPGStuck (Tabletop Game) / int_9edbda07 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_9edbda07 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_9edbda07 | |
RPGStuck (Tabletop Game) / int_a6653039 | type |
Subsystem Damage | |
RPGStuck (Tabletop Game) / int_a6653039 | comment |
Subsystem Damage: A few creatures, notably the Siege Titan, have destructible limbs. | |
RPGStuck (Tabletop Game) / int_a6653039 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_a6653039 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_a6653039 | |
RPGStuck (Tabletop Game) / int_a7caa5b5 | type |
First Contact | |
RPGStuck (Tabletop Game) / int_a7caa5b5 | comment |
First Contact: Any session that includes both humans and trolls will typically need to experience this at some point. | |
RPGStuck (Tabletop Game) / int_a7caa5b5 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_a7caa5b5 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_a7caa5b5 | |
RPGStuck (Tabletop Game) / int_aa30e350 | type |
Sole Survivor | |
RPGStuck (Tabletop Game) / int_aa30e350 | comment |
Sentinel, the sole returning Pillar, remains the durable tank, but with a heavier focus on controlling the battlefield and its combatants. | |
RPGStuck (Tabletop Game) / int_aa30e350 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_aa30e350 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_aa30e350 | |
RPGStuck (Tabletop Game) / int_ad4a45be | type |
Final Boss | |
RPGStuck (Tabletop Game) / int_ad4a45be | comment |
Final Boss: The Black King, fittingly, serves this role as the most powerful Adversary-type creature. | |
RPGStuck (Tabletop Game) / int_ad4a45be | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_ad4a45be | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_ad4a45be | |
RPGStuck (Tabletop Game) / int_afc6df04 | type |
What You Are in the Dark | |
RPGStuck (Tabletop Game) / int_afc6df04 | comment |
What You Are in the Dark: Given mechanical importance with Demeanor, where a player can equalize dire odds by drawing upon themselves. | |
RPGStuck (Tabletop Game) / int_afc6df04 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_afc6df04 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_afc6df04 | |
RPGStuck (Tabletop Game) / int_b162d215 | type |
Mook Commander | |
RPGStuck (Tabletop Game) / int_b162d215 | comment |
Mook Commander: The carapacians have officers to lead their squads into combat. Naturally, such pairings are a formidable challenge for any player. | |
RPGStuck (Tabletop Game) / int_b162d215 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_b162d215 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_b162d215 | |
RPGStuck (Tabletop Game) / int_b37adf1 | type |
Multiple Life Bars | |
RPGStuck (Tabletop Game) / int_b37adf1 | comment |
Multiple Life Bars: A new addition, monsters can have a wide variety of multiple targetable parts, from destructible limbs like eyes and arteries, to various types of armor, and simply destroying their weapons. | |
RPGStuck (Tabletop Game) / int_b37adf1 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_b37adf1 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_b37adf1 | |
RPGStuck (Tabletop Game) / int_b3eecaae | type |
Colony Drop | |
RPGStuck (Tabletop Game) / int_b3eecaae | comment |
Colony Drop: A necessity for most sessions. The first segment of the session requires that the player enters into the Medium quickly so that they won't be killed when the meteor shower of the Reckoning destroys the world. | |
RPGStuck (Tabletop Game) / int_b3eecaae | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_b3eecaae | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_b3eecaae | |
RPGStuck (Tabletop Game) / int_b798d379 | type |
One Stat to Rule Them All | |
RPGStuck (Tabletop Game) / int_b798d379 | comment |
One Stat to Rule Them All: Dexterity, for martial characters. Intelligence for Psions. | |
RPGStuck (Tabletop Game) / int_b798d379 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_b798d379 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_b798d379 | |
RPGStuck (Tabletop Game) / int_bcc2f921 | type |
An Adventurer Is You | |
RPGStuck (Tabletop Game) / int_bcc2f921 | comment |
An Adventurer Is You: The Pillars make their return, revamped and well-defined. Sentinel, the sole returning Pillar, remains the durable tank, but with a heavier focus on controlling the battlefield and its combatants. Slayer combines the Melee and Ranged DPS roles of the fallen Striker and Sniper paths, focused heavily on damage and damage accessories. Strategist takes on what was left of Specialist, settling into its niche as a jack of all trades with emphasis on confounding the enemy, preparing for a strife beforehand, and being the MVP of any team fight. | |
RPGStuck (Tabletop Game) / int_bcc2f921 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_bcc2f921 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_bcc2f921 | |
RPGStuck (Tabletop Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
RPGStuck (Tabletop Game) / int_bcd27e37 | comment |
Tracer: Continuing to sport their trademark Trace, they are second to none in single-target damage. | |
RPGStuck (Tabletop Game) / int_bcd27e37 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_bcd27e37 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_bcd27e37 | |
RPGStuck (Tabletop Game) / int_bd466e0e | type |
Cast Calculus | |
RPGStuck (Tabletop Game) / int_bd466e0e | comment |
Cast Calculus: Most sessions involve between four to twelve players, with only a few exceptions. | |
RPGStuck (Tabletop Game) / int_bd466e0e | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_bd466e0e | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_bd466e0e | |
RPGStuck (Tabletop Game) / int_c36cba70 | type |
Mooks | |
RPGStuck (Tabletop Game) / int_c36cba70 | comment |
Mooks: Unlike 1e, the current edition has a tremendous amount of variety, expanding on underlings, carapacians, and even Alternia far beyond canon, while throwing in undead and grimdark to boot. | |
RPGStuck (Tabletop Game) / int_c36cba70 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_c36cba70 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_c36cba70 | |
RPGStuck (Tabletop Game) / int_c5f2af30 | type |
Three Approach System | |
RPGStuck (Tabletop Game) / int_c5f2af30 | comment |
Three Approach System: The three sets of non-sentient dispositions. The major/minor/martial divide. The damage/utility/summon fields into which fraymotifs can be roughly partitioned. The Intelligence/Wisdom/Charisma divides in Pillars and Paths. | |
RPGStuck (Tabletop Game) / int_c5f2af30 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_c5f2af30 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_c5f2af30 | |
RPGStuck (Tabletop Game) / int_d5a561a0 | type |
After-Combat Recovery | |
RPGStuck (Tabletop Game) / int_d5a561a0 | comment |
After-Combat Recovery: Vitality Gel restores a tiny bit of hit points after each combat. | |
RPGStuck (Tabletop Game) / int_d5a561a0 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_d5a561a0 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_d5a561a0 | |
RPGStuck (Tabletop Game) / int_d73f1bba | type |
Enlightenment Superpowers | |
RPGStuck (Tabletop Game) / int_d73f1bba | comment |
Harmony: The Wisdom-focused keystone returns mostly intact, updated and rewired to have its Balance Points resource work off each other. In other words, its Steps finally work together in Harmony. | |
RPGStuck (Tabletop Game) / int_d73f1bba | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_d73f1bba | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_d73f1bba | |
RPGStuck (Tabletop Game) / int_dbc1f807 | type |
Job System | |
RPGStuck (Tabletop Game) / int_dbc1f807 | comment |
Job System: Players can pick any paths as they level up, and even multiple ones. However, if they choose paths linked to their pillar and gain enough features from them, they will gain Pillar features as well. | |
RPGStuck (Tabletop Game) / int_dbc1f807 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_dbc1f807 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_dbc1f807 | |
RPGStuck (Tabletop Game) / int_dc504936 | type |
Easy Exp | |
RPGStuck (Tabletop Game) / int_dc504936 | comment |
Easy Exp: Entering the Game grants a level by itself. | |
RPGStuck (Tabletop Game) / int_dc504936 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_dc504936 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_dc504936 | |
RPGStuck (Tabletop Game) / int_e39ce9 | type |
The Face | |
RPGStuck (Tabletop Game) / int_e39ce9 | comment |
Protagonist: All players are protagonists, but some are more important than others, like these players, who exert their force of personality into tangible effects in the game. | |
RPGStuck (Tabletop Game) / int_e39ce9 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_e39ce9 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_e39ce9 | |
RPGStuck (Tabletop Game) / int_e5455dac | type |
Mana | |
RPGStuck (Tabletop Game) / int_e5455dac | comment |
Mana: Psionic power points work like this, being a renewable resource used to augment psionic powers to different power levels with every cast. | |
RPGStuck (Tabletop Game) / int_e5455dac | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_e5455dac | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_e5455dac | |
RPGStuck (Tabletop Game) / int_e8dcd1c0 | type |
Four Lines, All Waiting | |
RPGStuck (Tabletop Game) / int_e8dcd1c0 | comment |
Four Lines, All Waiting: There can be up to twelve players in a single session, and each one starts the game alone before they might eventually group up. Sessions of up to twenty-four players have been seen, though these fall apart quickly. | |
RPGStuck (Tabletop Game) / int_e8dcd1c0 | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_e8dcd1c0 | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_e8dcd1c0 | |
RPGStuck (Tabletop Game) / int_edae412c | type |
Fighter, Mage, Thief | |
RPGStuck (Tabletop Game) / int_edae412c | comment |
Fighter, Mage, Thief: Strength, Intelligence, and Dexterity builds, respectively. | |
RPGStuck (Tabletop Game) / int_edae412c | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_edae412c | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_edae412c | |
RPGStuck (Tabletop Game) / int_fb09db1f | type |
Video-Game Lives | |
RPGStuck (Tabletop Game) / int_fb09db1f | comment |
Video-Game Lives: As per canon, a player has their dreamself to fall back on. Once they reach godtier, conditionally infinite. | |
RPGStuck (Tabletop Game) / int_fb09db1f | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_fb09db1f | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_fb09db1f | |
RPGStuck (Tabletop Game) / int_name | type |
ItemName | |
RPGStuck (Tabletop Game) / int_name | comment |
||
RPGStuck (Tabletop Game) / int_name | featureApplicability |
1.0 | |
RPGStuck (Tabletop Game) / int_name | featureConfidence |
1.0 | |
RPGStuck (Tabletop Game) | hasFeature |
RPGStuck (Tabletop Game) / int_name | |
RPGStuck (Tabletop Game) / int_name | itemName |
RPGStuck (Tabletop Game) |
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