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The One Ring (Tabletop Game)

 The One Ring (Tabletop Game)
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TVTItem
 The One Ring (Tabletop Game)
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The One Ring (Tabletop Game)
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TheOneRing
 The One Ring (Tabletop Game)
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A tabletop role-playing game based on The Lord of the Rings and The Hobbit. It has now published two editions, both designed by Sophisticated Games. The first edition was published by Cubicle 7 from 2011-2020, the second published by Swedish publisher Free League Publishing and released in 2022.The One Ring 1E was initially set in the TA 2940s, shortly after Bilbo returns from his adventure to the Lonely Mountain and approximately seventy years before Frodo leaves the Shire in The Lord of the Rings. The Second Edition jumps forward to TA 2965, with Sauron back in Mordor, his Nazgûl reoccupying Dol Guldur and the Shadow on the rise once more. In 1E, most of the focus is on the lands of The Hobbit, though over time maps and setting information were published for other areas. Second Edition moves the focus west to Eriador, to the lands around the Shire and Bree all the way north to the old haunts of the Witch-King.The game uses custom dice, but is completely playable with regular d12s and d6s. The basic game mechanic is to roll the d12 "fate die" and a number of d6 "skill dice" equal to the skill you are using to beat a given target number, usually 14 for average tasks. A 12 on the fate die is an automatic success, indicated by the Gandalf rune on the custom dice. Roll an 11, however, and you get the Eye of Sauron instead, which isn't an automatic failure but usually means that bad things happen if you did fail the roll. If you succeed, the number of 6s you rolled on the skill dice indicates if you had a great or extraordinary success. This is indicated by a "tengwar" rune on the six face of the custom dice. If you fail a roll, you can spend a Hope point to add the appropriate attribute rating to the final result, possibly turning failure to success. Spending too many Hope points, however, leaves you open to becoming miserable or the corruption of darker powers. The second edition changed the basic mechanic so that the target number is based on the character's attributes, and spending a Hope point grants an additional skill die. Difficulty is adjusted by adding or subtracting skill dice.Another notable game mechanic is the travel system. The maps of Middle-earth show the difficulty of traveling through given areas, and long days of travel slowly drain a character's endurance until they are fatigued and half their skill dice stop working. Even worse, traveling through areas under the influence of the Shadow can give characters shadow points that slowly corrupt them. Recovery from long journeys requires staying in a sanctuary - places like Rivendell or the House of Beorn. There are no spellcasting player characters. Player characters can learn some talents that are obviously magical, but there are no spells or spell lists. Some NPCs are spellcasters, though.Both editions have had sister titles, using much of the same art, but running on Dungeons & Dragons 5th Edition rules. The first edition's conversion was titled Adventures in Middle-earth, and the second edition conversion is titled The Lord Of The Rings Roleplaying. Both have had some of the same adventures that first appeared in the parent game adapted to it.See also Middle-Earth Role Playing, the 1981 game from Iron Crown Enterprises that is mechanically very different.
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Dashed Plot Line
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Dashed Plot Line: Each story is broken up into Adventuring Phases of active gameplay and off-screen Fellowship Phases where Player Characters use a few months of downtime to do things like visit their homelands, recover from a strenuous journey, research obscure lore, undertake minor Sidequests, and so on.
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Dirty Coward
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Dirty Coward: Creatures with the "Craven" ability, like some orc Mooks, try to flee the scene as soon as they run out of Hate points.
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Our Elves Are Different
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Our Elves Are Different: High Elves, from the Rivendell supplement, really are better mechanically, as are Rangers of the North. They attract more attention from the forces of evil as a result. Wood-elves, on the other hand, are comparable to the other player types.
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Non-Health Damage
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Non-Health Damage: Adventurers can replace a normal attack with an attempt to intimidate their enemy, reducing its Hate points. This can make the enemy unable to use its special abilities, make an otherwise unkillable enemy vulnerable, or force a Craven enemy to flee immediately.
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Lord British Postulate
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Lord British Postulate: Gandalf notably has no stats in the game, though he appears often as a player patron. Neither Sauron nor the Balrog known as Durin's Bane have received stats either. Smaug the Golden doesn't have stats, but as most campaigns are set after The Hobbit he doesn't need them anymore.
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Non-Standard Skill Learning
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Non-Standard Skill Learning: Adventurers who win the trust of certain tutors, like Gandalf, Saruman, or the Ents, can spend a Fellowship Phase with them to learn specific Specialties with no need to swap out one of their existing ones.
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Adaptation Expansion
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Adaptation Expansion: As might be expected. The Woodsmen of Mirkwood and the followers of Beorn, who receive a passing mention in The Hobbit come into their own here, with entire campaigns centered around them. The Darkening of Mirkwood also goes into Bard the Bowman's story, covering his entire reign and the continuation of his dynasty, another area barely mentioned by Tolkien. Radagast the Brown becomes a major patron of the players, and is one of the only important NPCs fully statted-out in the core rulebook. King Thengel and the problems of his court are the subjects of Horse Lords of Rohan and Oaths of the Riddermark. Théoden appears as a boy of 12. In the second edition Starter Set is a series of adventures in the Shire featuring the parents of Frodo, Merry, and Pippin as the player characters. Plus Lobelia Sackville-Baggins when she was Lobelia Bracegirdle. The Ruins of the Lost Realm campaign setting for the Second Edition centers on Tharbad, a ruined city not far from the Shire barely mentioned in The Lord of the Rings.
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Ability Depletion Penalty
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Ability Depletion Penalty: An adventurer who has spent all their Hope points is completely emotionally drained and will automatically flee any struggle or conflict until they can regain a point.
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Karma Meter
 The One Ring (Tabletop Game) / int_276ad49e
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Karma Meter: Shadow points are used to track despicable acts by characters or the influence of Sauron. Get enough of them and your character will have a bout of madness and acquire a new flaw. Get too many flaws and your character finally gives in to despair and becomes an NPC.
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Bilingual Bonus
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Bilingual Bonus: Each page of the books features a line from the rhyme on the One Ring, in the Dwarven runes of The Hobbit. The maps in the core rulebook feature lines from the song the Dwarves sing in Beorn's house in The Hobbit written in dwarven runes along the edges.
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 The One Ring (Tabletop Game) / int_2a44899
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Plot Armor
 The One Ring (Tabletop Game) / int_2a44899
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Plot Armor: Equipment that costs Experience Points, like cultural Rewards, is supposed to be safe from loss or destruction, as it's an important part of the character. The rules in the Starter Set for the Second Edition do not allow the player characters to die. A pc wounded a second time is knocked unconscious rather than killed. A sidebar explains that this is to better fit the mood of the included starter adventures which all take place in the Shire with Hobbits as the primary characters. Since the pre-generated characters are Bilbo, Balin, Lobellia, or the parents of Frodo, Merry, and Pippin before they were married, having any of them killed in an adventure would also break Lord of the Rings cannon.
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Sourcebook
 The One Ring (Tabletop Game) / int_2a519529
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Sourcebook: So far we have books for Laketown, Rivendell, the Lonely Mountain, Rohan, and Bree. A Moria book is on the way.
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Death as Game Mechanic
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Death as Game Mechanic: If an experienced adventurer dies (or retires), the player's next character starts with bonus XP proportional to the old one's, as they're assumed to have been mentored by the deceased. A Barding character with the cultural virtue "Birthright" also passes it down to their successor as a bonus.
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Ring of Power
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Ring of Power: High Elves of Rivendell can own a Lesser Ring, which boosts one of their attributes at the cost of a permanent Shadow point. The Bree adventure includes the Ring of Seven Jewels, a potent artifact forged shortly before the Great Rings. It dramatically boosts the wearer's abilities and lets them achieve outright supernatural effects, but carries two powerful curses. The current bearer tries to use it to heal the sick, albeit not without major complications. The One Ring is of course naturally mentioned in the rules, but Loremasters are generally discouraged from letting players have access to it, except in adventures where Bilbo Baggins is a playable character, due to it being a major part of the canon lore and protected by predestination (see also Arbitrary Equipment Restriction and Plot Armor on this page).note Not to mention all of the many ways such an attempt to take the Ring would lead to a major source of Shadow points, let alone being made outlaws or Persona Non Grata of the Shire However, should for any reason a character have possession of the Ring, they can gain several powers, but the Loremaster has free rein to have the Ring curse and betray the bearer at the worst time possible.
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Loyal Animal Companion
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Loyal Animal Companion: Several player cultures can acquire these. The woodmen of Mirkwood can have a hound of Mirkwood, which is very handy in hunting or fighting. Dwarves of the Lonely Mountain can summon ravens to use as messengers or scouts.
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Helmets Are Hardly Heroic
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Helmets Are Hardly Heroic: Downplayed. Wearing helmets increases your fatigue, like any other armour or weapons you care to carry. Unlike other gear, though, you can cast aside your helmet during battle to undo some of that increase, which is most useful if your Endurance is getting low and you can't cope with as much fatigue without getting weary. So you might see adventurers start off wearing helmets, but then taking them off when things start getting really dangerous.
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Heart Is an Awesome Power
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Heart Is an Awesome Power: The Heart attribute governs your endurance and is also your store of Hope points, which is the major game mechanic for turning failure into success. Hobbits, with their high Heart rating, tend to have more Hope points than anyone else.
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Onesie Armor
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Onesie Armor: Body armor counts as a single unit, with five different types offering scaling levels of protection against becoming Wounded. Downplayed as adventurers can also wear a helmet for a minor bonus.
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Player Headquarters
 The One Ring (Tabletop Game) / int_3f0494d
comment
Player Headquarters: A company of adventurers can use their downtime to establish a "Sanctuary" where they can spend future downtime periods for certain mechanical advantages, such as a bonus dice roll to heal Shadow points. Sanctuaries can be anything from a remote outpost to an existing tavern in the middle of town.
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Power-Up Food
 The One Ring (Tabletop Game) / int_422f23f9
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Power-Up Food: As a cultural virtue, Beornings can cook honey cakes that reduce the difficulty of Fatigue tests and boost the Company's Fellowship score.
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World's Most Beautiful Woman
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World's Most Beautiful Woman: As in The Lord of the Rings, Arwen's beauty is unsurpassed, even among the Inhumanly Beautiful elves. It's so striking that people who see her for the first time recover a Hope point or gain an Experience Point.
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Stance System
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On its turn, the company fights in order of Combat Stance: heroes in Forward Stance first, then Open, then Defensive, then Ranged.
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Cast from Sanity
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Cast from Sanity: A major game mechanic is the use of Hope points to turn a failure into a success or power other abilities. Spend too many Hope points, however, and your character risks bouts of madness, despair, or even eventually becoming an NPC.
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Resting Recovery
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Resting Recovery: Adventurers recover some of their Endurance Points when they can take a half-hour's rest after combat and with every subsequent long rest, such as a night's sleep. If they've suffered a life-threatening Wound, they regain a more limited amount, and only with long rests. The Fatigue score represents long-term strain of adventuring, so adventurers recover one point by taking a prolonged rest in a safe refuge like a town — not by resting on the road.
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Reduced-Downtime Features
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Reduced-Downtime Features: Traveling Gear is kept abstract and is assumed to include anything that makes sense for a traveling adventurer to have, as well as anything appropriate to the Player Character's profession and wealth level. Gear is assumed to be replenished whenever the characters visit a settlement.
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Early-Installment Weirdness
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Early-Installment Weirdness: The game was first released as a pair of softcover books in a slipcase with room for the custom dice, but it was fairly quickly replaced by a more standard hardcover revised version.
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Non-Combat EXP
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Non-Combat EXP: Combat skills and all others have different "experience tracks". Non-combat skills are improved by succeeding at skill use. Combat skills are improved by achieving adventure goals, which may or may not involve actual combat.
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Reports of My Death Were Greatly Exaggerated
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Reports of My Death Were Greatly Exaggerated: Bardings with the "Birthright" cultural Virtue get a single-use Unexplained Recovery from otherwise certain death, but their Standing score is reset to zero because they're presumed dead.
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Critical Failure
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Critical Failure: All rolls include a twelve-sided Fate Die, which includes an "Eye of Sauron" face. If a failed roll includes an Eye, it goes badly wrong somehow, such as by leaving a combatant open to an automatic called shot from an enemy. Also, Eyes get tallied up; once enough Eyes are accumulated, something goes awfully wrong at the worst possible time.
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Fantastic Racism
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Fantastic Racism: This is a mechanic for social encounters — if an NPC is prejudiced against an adventurer's home culture, they'll accept fewer failed social skill checks before cutting off conversation entirely. In particular, elves and dwarves dislike each other, and Beornings have a one-sided prejudice for dwarves.
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Reduced Resource Cost
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Reduced Resource Cost: If an adventurer gets the privilege of studying a skill with certain renowned tutors, they can buy their next dot at half the usual XP cost — Lore from Saruman, Lore or Travel from Gandalf, Lore or Explore from Radagast, or Craft from a Master of Erebor. Woodmen who distinguish themselves on the Field of Heroes in a fellowship phase can improve their Standing at a reduced treasure cost.
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Cursed Item
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The Bree adventure includes the Ring of Seven Jewels, a potent artifact forged shortly before the Great Rings. It dramatically boosts the wearer's abilities and lets them achieve outright supernatural effects, but carries two powerful curses. The current bearer tries to use it to heal the sick, albeit not without major complications.
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Critical Existence Failure
 The One Ring (Tabletop Game) / int_64f0c18c
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Critical Existence Failure: Averted for player Adventurers: Adventurers become Weary when their Endurance total falls below their current Fatigue score, causing all rolls of 1, 2, and 3 on any of their six-sided skill dice to count as zero. At zero Endurance, adventurers are only unconscious unless they've also become Wounded from a Critical Hit or similarly serious harm, in which case they will die within hours but can still be saved with prompt medical treatment.
 The One Ring (Tabletop Game) / int_64f0c18c
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 The One Ring (Tabletop Game)
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The One Ring (Tabletop Game) / int_64f0c18c
 The One Ring (Tabletop Game) / int_64fa0ea8
type
Random Encounters
 The One Ring (Tabletop Game) / int_64fa0ea8
comment
Random Encounters: The travel rules include the possibility of random hazards when a player rolls the Eye of Sauron on their custom twelve-sided die. Also when the party builds up enough "Eye Awareness", the Loremaster is instructed to make something bad happen.
 The One Ring (Tabletop Game) / int_64fa0ea8
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 The One Ring (Tabletop Game) / int_64fa0ea8
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The One Ring (Tabletop Game) / int_64fa0ea8
 The One Ring (Tabletop Game) / int_66583b22
type
Weapons Breaking Weapons
 The One Ring (Tabletop Game) / int_66583b22
comment
Weapons Breaking Weapons: A successful called shot with an axe or mattock smashes the target's shield in addition to its usual damage. If a player suffers this, they're generally stuck without the shield until they can visit a settlement to have it repaired.
 The One Ring (Tabletop Game) / int_66583b22
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1.0
 The One Ring (Tabletop Game) / int_66583b22
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 The One Ring (Tabletop Game)
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The One Ring (Tabletop Game) / int_66583b22
 The One Ring (Tabletop Game) / int_6a6760fa
type
The Power of Hate
 The One Ring (Tabletop Game) / int_6a6760fa
comment
The Power of Hate: Creatures of darkness have a Hate score instead of a Hope score, and many have special powers that are fueled by Hate points, ranging from unique attacks to outright Black Magic. Some, like Wraiths, can ignore being reduced to zero Endurance as long as they still have Hate.
 The One Ring (Tabletop Game) / int_6a6760fa
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 The One Ring (Tabletop Game) / int_6a6760fa
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 The One Ring (Tabletop Game)
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The One Ring (Tabletop Game) / int_6a6760fa
 The One Ring (Tabletop Game) / int_726df893
type
Equipment Upgrade
 The One Ring (Tabletop Game) / int_726df893
comment
Equipment Upgrade: Adventurers can spend Experience Points to add special qualities to their equipment, like reducing its encumbrance or increasing a weapon's damage, to a maximum of three qualities. A rare few adventures, like specially trained High Elves or dwarves with access to the Forges of Erebor, can spend downtime to add enchantments to items, like enabling a sword to harm ghosts.
 The One Ring (Tabletop Game) / int_726df893
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 The One Ring (Tabletop Game) / int_726df893
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The One Ring (Tabletop Game) / int_726df893
 The One Ring (Tabletop Game) / int_745a226c
type
Easy Logistics
 The One Ring (Tabletop Game) / int_745a226c
comment
Easy Logistics: Zig-zagged. Adventurers' traveling gear is assumed to include anything that would make sense for a long journey, as well as anything appropriate for their career and wealth level. However, there are detailed mechanics to plan and execute a journey, and any trip through the wild longer than a week needs to be supplemented by hunting for food.
 The One Ring (Tabletop Game) / int_745a226c
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 The One Ring (Tabletop Game) / int_745a226c
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The One Ring (Tabletop Game) / int_745a226c
 The One Ring (Tabletop Game) / int_7621a56b
type
Poison Is Evil
 The One Ring (Tabletop Game) / int_7621a56b
comment
Poison Is Evil: Many creatures of Shadow have poisonous attacks or Poisoned Weapons, but adventurers aren't allowed the option.
 The One Ring (Tabletop Game) / int_7621a56b
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1.0
 The One Ring (Tabletop Game) / int_7621a56b
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The One Ring (Tabletop Game) / int_7621a56b
 The One Ring (Tabletop Game) / int_76c72a08
type
Schrödinger's Gun
 The One Ring (Tabletop Game) / int_76c72a08
comment
Schrödinger's Gun: At the end of each in-game year, the Storyteller narrates changes that have occurred offscreen in the world at large; heroes with a Standing score can intervene and explain how they would have influenced events, within the limits of their rank and abilities. Traveling Gear is kept abstract, so the player can argue that it would make sense for an adventurer of their character's profession and wealth level to have had a given item on hand.
 The One Ring (Tabletop Game) / int_76c72a08
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 The One Ring (Tabletop Game) / int_76c72a08
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The One Ring (Tabletop Game) / int_76c72a08
 The One Ring (Tabletop Game) / int_7aa989ea
type
Token Evil Teammate
 The One Ring (Tabletop Game) / int_7aa989ea
comment
Token Evil Teammate: Downplayed, since adventurers aren't allowed to be evil, but Dunlendings have some shady abilities and come from a people that sides with Sauron in The Lord of the Rings. In particular, one of their cultural Virtues lets them engage socially with creatures of the Shadow.
 The One Ring (Tabletop Game) / int_7aa989ea
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1.0
 The One Ring (Tabletop Game) / int_7aa989ea
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The One Ring (Tabletop Game) / int_7aa989ea
 The One Ring (Tabletop Game) / int_7b7f1657
type
Canine Companion
 The One Ring (Tabletop Game) / int_7b7f1657
comment
Canine Companion: Woodmen of Wilderland can acquire a Hound of Mirkwood, which is faithful enough to Take the Bullet for them and can be trained to help out in other roles.
 The One Ring (Tabletop Game) / int_7b7f1657
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1.0
 The One Ring (Tabletop Game) / int_7b7f1657
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The One Ring (Tabletop Game) / int_7b7f1657
 The One Ring (Tabletop Game) / int_7c46c734
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Common Tongue
 The One Ring (Tabletop Game) / int_7c46c734
comment
Common Tongue: As in Tolkien's Legendarium, everyone (even Ents and Orcs) is assumed to have at least a working grasp of the Westron lingua franca. Most cultures have at least one local language, but the game recommends hand-waving any strong language barrier unless the players want the challenge.
 The One Ring (Tabletop Game) / int_7c46c734
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1.0
 The One Ring (Tabletop Game) / int_7c46c734
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The One Ring (Tabletop Game) / int_7c46c734
 The One Ring (Tabletop Game) / int_835f53f3
type
Pals with Jesus
 The One Ring (Tabletop Game) / int_835f53f3
comment
Pals with Jesus: It's entirely possible for the company to gain Saruman the White, Gandalf the Grey, and Radagast the Brown as Patrons. Whether they realize that they're dealing with angelic spirits clothed in flesh is another matter.
 The One Ring (Tabletop Game) / int_835f53f3
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 The One Ring (Tabletop Game) / int_835f53f3
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The One Ring (Tabletop Game) / int_835f53f3
 The One Ring (Tabletop Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 The One Ring (Tabletop Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: Player characters can be drawn to adventure for many and varied reasons, from Revenge to wanderlust, but start the game with no Standing in their home culture and often attract suspicion for not leading a more respectable life. This can be zig-zagged if they gain renown, lands, and titles in their adventures.
 The One Ring (Tabletop Game) / int_8ad43dc9
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 The One Ring (Tabletop Game) / int_8ad43dc9
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The One Ring (Tabletop Game) / int_8ad43dc9
 The One Ring (Tabletop Game) / int_8b92d7d5
type
Magic Is a Monster Magnet
 The One Ring (Tabletop Game) / int_8b92d7d5
comment
Magic Is a Monster Magnet: Under the Eye Awareness rules, using magical abilities and traveling with powerfully supernatural beings like High Elves draws the attention of evil forces, which can cause creatures of Shadow to seek out the adventurers or the land itself to turn against them somehow.
 The One Ring (Tabletop Game) / int_8b92d7d5
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1.0
 The One Ring (Tabletop Game) / int_8b92d7d5
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The One Ring (Tabletop Game) / int_8b92d7d5
 The One Ring (Tabletop Game) / int_8dbec56b
type
Cast Speciation
 The One Ring (Tabletop Game) / int_8dbec56b
comment
Cast Speciation: Downplayed in that the rules for journeys (which tend to be a major component of an adventure) have four different party roles for player characters to fill: the guide, scouts, hunters, and lookouts. Duplicate and unfilled roles are allowed, but the latter gives the company no chance to avoid related hazards.
 The One Ring (Tabletop Game) / int_8dbec56b
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 The One Ring (Tabletop Game) / int_8dbec56b
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The One Ring (Tabletop Game) / int_8dbec56b
 The One Ring (Tabletop Game) / int_8e971de4
type
Tournament Arc
 The One Ring (Tabletop Game) / int_8e971de4
comment
Woodmen who distinguish themselves on the Field of Heroes in a fellowship phase can improve their Standing at a reduced treasure cost.
 The One Ring (Tabletop Game) / int_8e971de4
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1.0
 The One Ring (Tabletop Game) / int_8e971de4
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The One Ring (Tabletop Game) / int_8e971de4
 The One Ring (Tabletop Game) / int_8fe12ab
type
Arbitrary Equipment Restriction
 The One Ring (Tabletop Game) / int_8fe12ab
comment
The One Ring is of course naturally mentioned in the rules, but Loremasters are generally discouraged from letting players have access to it, except in adventures where Bilbo Baggins is a playable character, due to it being a major part of the canon lore and protected by predestination (see also Arbitrary Equipment Restriction and Plot Armor on this page).note Not to mention all of the many ways such an attempt to take the Ring would lead to a major source of Shadow points, let alone being made outlaws or Persona Non Grata of the Shire However, should for any reason a character have possession of the Ring, they can gain several powers, but the Loremaster has free rein to have the Ring curse and betray the bearer at the worst time possible.
 The One Ring (Tabletop Game) / int_8fe12ab
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 The One Ring (Tabletop Game) / int_8fe12ab
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The One Ring (Tabletop Game) / int_8fe12ab
 The One Ring (Tabletop Game) / int_91ed563c
type
Hobbits
 The One Ring (Tabletop Game) / int_91ed563c
comment
Hobbits: One of the major player cultures. Hobbits give any group they are in extra Fellowship Points and they are resistant to dark magics and fear.
 The One Ring (Tabletop Game) / int_91ed563c
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 The One Ring (Tabletop Game) / int_91ed563c
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The One Ring (Tabletop Game) / int_91ed563c
 The One Ring (Tabletop Game) / int_955aba87
type
Mook Chivalry
 The One Ring (Tabletop Game) / int_955aba87
comment
Mook Chivalry: Combatants engage each other one-on-one when possible. They only gang up if one side has more combatants than the other, and even then, a maximum of three enemies can engage a human-sized combatant.
 The One Ring (Tabletop Game) / int_955aba87
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 The One Ring (Tabletop Game) / int_955aba87
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The One Ring (Tabletop Game) / int_955aba87
 The One Ring (Tabletop Game) / int_98770aab
type
Coup de Grâce
 The One Ring (Tabletop Game) / int_98770aab
comment
Coup de Grâce: An enemy can kill an unconscious or helpless hero if it has a full combat turn and a means of doing so efficiently.
 The One Ring (Tabletop Game) / int_98770aab
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1.0
 The One Ring (Tabletop Game) / int_98770aab
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The One Ring (Tabletop Game) / int_98770aab
 The One Ring (Tabletop Game) / int_9ab3da1a
type
Evil Mentor
 The One Ring (Tabletop Game) / int_9ab3da1a
comment
Evil Mentor: Although Saruman hasn't yet fallen to the Shadow, characters can gain a bonus proficiency in Shadow Lore from him at the cost of a permanent Shadow Point.
 The One Ring (Tabletop Game) / int_9ab3da1a
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1.0
 The One Ring (Tabletop Game) / int_9ab3da1a
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The One Ring (Tabletop Game) / int_9ab3da1a
 The One Ring (Tabletop Game) / int_9b06e314
type
Greater-Scope Villain
 The One Ring (Tabletop Game) / int_9b06e314
comment
Greater-Scope Villain: As the overarching force of evil in Middle-Earth, Sauron operates beyond the scope of any adventuring company, but his servants are nearly always the opposition to the players.
 The One Ring (Tabletop Game) / int_9b06e314
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 The One Ring (Tabletop Game) / int_9b06e314
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The One Ring (Tabletop Game) / int_9b06e314
 The One Ring (Tabletop Game) / int_9bfe4c17
type
Supernatural Fear Inducer
 The One Ring (Tabletop Game) / int_9bfe4c17
comment
Supernatural Fear Inducer: The Ringwraiths and several other creatures of Shadow have this power, which can have such effects as rendering adventurers unable to use Hope. Hobbits and Shieldmaidens of Rohan are particularly resistant to fear effects.
 The One Ring (Tabletop Game) / int_9bfe4c17
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1.0
 The One Ring (Tabletop Game) / int_9bfe4c17
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The One Ring (Tabletop Game) / int_9bfe4c17
 The One Ring (Tabletop Game) / int_9c5e8006
type
Unknown Item Identification
 The One Ring (Tabletop Game) / int_9c5e8006
comment
Unknown Item Identification: Some properties of wondrous items can be deduced by Player Characters. Others, such as the nature of a Cursed Item, can only be determined by spending downtime to consult an NPC Loremaster like Elrond or Gandalf.
 The One Ring (Tabletop Game) / int_9c5e8006
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 The One Ring (Tabletop Game) / int_9c5e8006
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The One Ring (Tabletop Game) / int_9c5e8006
 The One Ring (Tabletop Game) / int_9ce6492a
type
Taking the Bullet
 The One Ring (Tabletop Game) / int_9ce6492a
comment
Taking the Bullet: A hero in defensive stance can choose to intercept a hit against another hero and become its target instead. If the original attack roll isn't high enough to strike them, it misses entirely.
 The One Ring (Tabletop Game) / int_9ce6492a
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1.0
 The One Ring (Tabletop Game) / int_9ce6492a
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The One Ring (Tabletop Game) / int_9ce6492a
 The One Ring (Tabletop Game) / int_9d49a7cd
type
Alliance Meter
 The One Ring (Tabletop Game) / int_9d49a7cd
comment
At the end of each in-game year, the Storyteller narrates changes that have occurred offscreen in the world at large; heroes with a Standing score can intervene and explain how they would have influenced events, within the limits of their rank and abilities.
 The One Ring (Tabletop Game) / int_9d49a7cd
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 The One Ring (Tabletop Game) / int_9d49a7cd
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The One Ring (Tabletop Game) / int_9d49a7cd
 The One Ring (Tabletop Game) / int_a1acc347
type
Wise Tree
 The One Ring (Tabletop Game) / int_a1acc347
comment
Wise Tree: The Ents of Fangorn will instruct trusted adventurers in the lore of nature and history. Each lesson takes multiple Fellowship Phases, as they're as long-winded as they are long-lived.
 The One Ring (Tabletop Game) / int_a1acc347
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 The One Ring (Tabletop Game) / int_a1acc347
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The One Ring (Tabletop Game) / int_a1acc347
 The One Ring (Tabletop Game) / int_a588c1cf
type
Cool Horse
 The One Ring (Tabletop Game) / int_a588c1cf
comment
Cool Horse: Riders of Rohan begin the game with a palfrey and can learn to teach horses new abilities. The Rohan supplement contains a variety of breeds and rules for training your horses to do new tricks.
 The One Ring (Tabletop Game) / int_a588c1cf
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1.0
 The One Ring (Tabletop Game) / int_a588c1cf
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The One Ring (Tabletop Game) / int_a588c1cf
 The One Ring (Tabletop Game) / int_a60b5f05
type
Resource Reimbursement
 The One Ring (Tabletop Game) / int_a60b5f05
comment
Resource Reimbursement: When an adventurer spends a Hope point to protect their Fellowship Focus — their dearest companion in the Player Party — from immediate danger, the Hope point is refunded.
 The One Ring (Tabletop Game) / int_a60b5f05
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 The One Ring (Tabletop Game) / int_a60b5f05
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The One Ring (Tabletop Game) / int_a60b5f05
 The One Ring (Tabletop Game) / int_a7b8ba72
type
Point Build System
 The One Ring (Tabletop Game) / int_a7b8ba72
comment
Point Build System: Two of them. Advancement Points are earned by performing well on skill rolls (e.g.: Stealth) and are spent on training in skills, while Experience Points are gained by advancing the story and are spent on training in weapons proficiencies, Equipment Upgrades, and unique personal abilities called "Virtues".
 The One Ring (Tabletop Game) / int_a7b8ba72
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 The One Ring (Tabletop Game) / int_a7b8ba72
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The One Ring (Tabletop Game) / int_a7b8ba72
 The One Ring (Tabletop Game) / int_a971e83c
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Hidden Elf Village
 The One Ring (Tabletop Game) / int_a971e83c
comment
Hidden Elf Village: Rivendell, of course, along with a few others. To enter Rivendell you must either have Elrond's invitation, or a sufficiently skilled guide who knows the elves.
 The One Ring (Tabletop Game) / int_a971e83c
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 The One Ring (Tabletop Game) / int_a971e83c
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The One Ring (Tabletop Game) / int_a971e83c
 The One Ring (Tabletop Game) / int_abd29ad8
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No-Sell
 The One Ring (Tabletop Game) / int_abd29ad8
comment
No-Sell: Dunlendings have the unique cultural ability to negate an Endurance loss that would render them Weary or unconscious, at the cost of a point of Shadow.
 The One Ring (Tabletop Game) / int_abd29ad8
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1.0
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The One Ring (Tabletop Game) / int_abd29ad8
 The One Ring (Tabletop Game) / int_abda7226
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There Are No Tents
 The One Ring (Tabletop Game) / int_abda7226
comment
There Are No Tents: A night's rest out on the road is sufficient to begin recovering Endurance loss, but long-term Fatigue can only be reduced by resting in a safe refuge like an inn — sleeping rough in unsafe locations is part of the hardship of a journey, not a respite from it.
 The One Ring (Tabletop Game) / int_abda7226
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 The One Ring (Tabletop Game) / int_abda7226
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The One Ring (Tabletop Game) / int_abda7226
 The One Ring (Tabletop Game) / int_acdc4c5d
type
Anti-Hoarding
 The One Ring (Tabletop Game) / int_acdc4c5d
comment
Anti-Hoarding: Your armor and weapon are the main part of your encumbrance rating, but treasure weighs a lot in this game as well, making it difficult to carry a large amount.
 The One Ring (Tabletop Game) / int_acdc4c5d
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1.0
 The One Ring (Tabletop Game) / int_acdc4c5d
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The One Ring (Tabletop Game) / int_acdc4c5d
 The One Ring (Tabletop Game) / int_afc8ddc7
type
Armor-Piercing Attack
 The One Ring (Tabletop Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Dunlendings' unique "Heart-Seeker" spears deal an automatic Wound against a human enemy on a Gandalf roll, with no chance for the human to resist. This is usually a One-Hit Kill.
 The One Ring (Tabletop Game) / int_afc8ddc7
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 The One Ring (Tabletop Game) / int_afc8ddc7
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The One Ring (Tabletop Game) / int_afc8ddc7
 The One Ring (Tabletop Game) / int_b8236bb2
type
Double Weapon
 The One Ring (Tabletop Game) / int_b8236bb2
comment
Double Weapon: High Elves have access to a unique double-ended great spear, which allows them to make a bonus attack at the cost of a Hope point whenever they make a Great success with an attack.
 The One Ring (Tabletop Game) / int_b8236bb2
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 The One Ring (Tabletop Game) / int_b8236bb2
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The One Ring (Tabletop Game) / int_b8236bb2
 The One Ring (Tabletop Game) / int_ba3c18e6
type
Fixed Damage Attack
 The One Ring (Tabletop Game) / int_ba3c18e6
comment
Fixed Damage Attack: Attacks deal a fixed amount of Endurance damage that's determined by the weapon, while a Great or Extraordinary success on an attack roll also adds one or two times the attacker's Damage Rating to the damage. Damage Rating is typically the character's Body score, but some Virtues can improve this.
 The One Ring (Tabletop Game) / int_ba3c18e6
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1.0
 The One Ring (Tabletop Game) / int_ba3c18e6
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The One Ring (Tabletop Game) / int_ba3c18e6
 The One Ring (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The One Ring (Tabletop Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Technically, Endurance is both Hit Points and Stamina at the same time, given its interaction with Fatigue: Attacks other than Critical Hits only drain Endurance; characters take heavy penalties if their Endurance falls below their Fatigue score and fall unconscious at zero Endurance.
 The One Ring (Tabletop Game) / int_ba7c20be
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 The One Ring (Tabletop Game) / int_ba7c20be
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The One Ring (Tabletop Game) / int_ba7c20be
 The One Ring (Tabletop Game) / int_beaac07c
type
Brown Note Being
 The One Ring (Tabletop Game) / int_beaac07c
comment
Brown Note Being: The Nazgûl's presence forces everyone nearby to pass a Corruption test or pass out and gain a Shadow Point. On a Critical Failure, the unconsciousness lasts for days and can be fatal.
 The One Ring (Tabletop Game) / int_beaac07c
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 The One Ring (Tabletop Game) / int_beaac07c
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The One Ring (Tabletop Game) / int_beaac07c
 The One Ring (Tabletop Game) / int_c313d43a
type
True Companions
 The One Ring (Tabletop Game) / int_c313d43a
comment
True Companions: Much like the Fellowship of the Ring, players are expected to form a company of adventurers that can rely on each other. Fellowship points generated by the company can be traded for Hope points to help individual characters succeed at their tasks.
 The One Ring (Tabletop Game) / int_c313d43a
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The One Ring (Tabletop Game) / int_c313d43a
 The One Ring (Tabletop Game) / int_c3d60914
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Continuing is Painful
 The One Ring (Tabletop Game) / int_c3d60914
comment
Continuing is Painful: Unlike any other culture, High Elves can't reduce their Shadow score without permanent cost. Every time they do, they need to mark off a skill; from then on, every Eye roll (a 1/12 chance) with that skill is an automatic Critical Failure and incurs a Shadow Point. It's both a balance feature and a representation of the malaise driving the Elves away from Middle-earth. Each stage of a Shadow Path in general can cause this. The first stage is usually something that can be carefully managed and only mildly obtrusive in normal cases, the second stage starts to have certain common social interactions or expectations become sources of unprovoked ire or forgotten, stage three often provokes feelings and responses of resentment or disdain of the character's self or others. By stage four, a character is barely in control of a base impulses, and committing certain types of Misdeeds becomes second nature to them, almost certainly sending the character to the madness Shadow point threshold the final time in quick fashion, leaving the party for good if their actions somehow don't bring about severe and permanent repercussions to them beforehand.
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 The One Ring (Tabletop Game) / int_c62aee4c
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From Zero to Hero
 The One Ring (Tabletop Game) / int_c62aee4c
comment
From Zero to Hero: Adventurers begin as nobodies and might have extra hardships in their Backgrounds, but if they distinguish themselves in deed, they can end their career as high-ranking, well-respected public figures who are recognized far beyond their homelands.
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 The One Ring (Tabletop Game) / int_c71f715c
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Three-Stat System
 The One Ring (Tabletop Game) / int_c71f715c
comment
Three-Stat System: Characters have three stats - Body, Wits, and Heart that range from 2 to 7. There are three important secondary stats as well - Valour, Wisdom, and Shadow.
 The One Ring (Tabletop Game) / int_c71f715c
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 The One Ring (Tabletop Game) / int_cb73b96
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Cope by Creating
 The One Ring (Tabletop Game) / int_cb73b96
comment
Cope by Creating: A game mechanic to heal the Shadow Points that Player Characters accumulate through misdeeds or traumatic events. The character spends a few months of downtime on a Craft or Song skill check, which represents them rebalancing themselves through creative work.
 The One Ring (Tabletop Game) / int_cb73b96
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The One Ring (Tabletop Game) / int_cb73b96
 The One Ring (Tabletop Game) / int_d1b5efb5
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Combat Exclusive Healing
 The One Ring (Tabletop Game) / int_d1b5efb5
comment
Combat Exclusive Healing: The action "Rally Comrades" restores allies' Endurance Points with an Inspire or Song roll, but can only be performed in combat. Presumably other situations are insufficiently inspirational.
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No Campaign for the Wicked
 The One Ring (Tabletop Game) / int_d291ea97
comment
No Campaign for the Wicked: Player characters who act evil too often will succumb to bouts of madness and eventually become NPCs.
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 The One Ring (Tabletop Game) / int_d5a561a0
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After-Combat Recovery
 The One Ring (Tabletop Game) / int_d5a561a0
comment
After-Combat Recovery: Downplayed as non-Wounded adventurers can take a half-hour's rest after a combat to regain Endurance Points equal to their Heart score.
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 The One Ring (Tabletop Game) / int_da6264c7
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Action Initiative
 The One Ring (Tabletop Game) / int_da6264c7
comment
Action Initiative: a three-tiered version: The defending side goes first unless the company collectively succeeds on a skill test to ambush the enemy (if possible) or to detect an enemy ambush (if applicable). Combat then alternates between sides. On its turn, the company fights in order of Combat Stance: heroes in Forward Stance first, then Open, then Defensive, then Ranged. Within each Stance, characters go in order of highest to lowest Wits score.
 The One Ring (Tabletop Game) / int_da6264c7
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 The One Ring (Tabletop Game) / int_dab2f3ee
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Good Smoking, Evil Smoking
 The One Ring (Tabletop Game) / int_dab2f3ee
comment
Good Smoking, Evil Smoking: Adventurers, who are heroic by definition, can apply a skill specialty in Smoking to relax, concentrate, or enhance a social encounter with a nice bit of pipe-weed.
 The One Ring (Tabletop Game) / int_dab2f3ee
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 The One Ring (Tabletop Game) / int_dd5faec5
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Only Mostly Dead
 The One Ring (Tabletop Game) / int_dd5faec5
comment
Only Mostly Dead: A hero who falls to zero Endurance or suffers two major Wounds is merely unconscious. A hero with zero Endurance and a Wound will die within hours unless they receive proper medical care.
 The One Ring (Tabletop Game) / int_dd5faec5
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 The One Ring (Tabletop Game) / int_eec07277
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Artificial Insolence
 The One Ring (Tabletop Game) / int_eec07277
comment
Artificial Insolence: Shadow corruption gives characters permanent Flaws, such as "Brutal" or "Thieving". The Game Master can invoke a Flaw to increase the chance of a roll failing or aggravate the effects of a failure, representing the character's darker impulses taking over.
 The One Ring (Tabletop Game) / int_eec07277
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 The One Ring (Tabletop Game) / int_ef42ca88
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Emergency Weapon
 The One Ring (Tabletop Game) / int_ef42ca88
comment
Emergency Weapon: Daggers have the worst stats of any weapon, but have no Encumbrance cost to carry. Every adventurer begins with a dagger and one point of proficiency, as well as their specialized weapons.
 The One Ring (Tabletop Game) / int_ef42ca88
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 The One Ring (Tabletop Game) / int_f005700f
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Conspicuous Consumption
 The One Ring (Tabletop Game) / int_f005700f
comment
Conspicuous Consumption: Adventurers raise their Standing score by spending huge amounts of Treasure in their homelands "as a demonstration of their worth, affluence and loyalty to their culture".
 The One Ring (Tabletop Game) / int_f005700f
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 The One Ring (Tabletop Game) / int_f1356f5e
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Speaks Fluent Animal
 The One Ring (Tabletop Game) / int_f1356f5e
comment
Speaks Fluent Animal: Beorn the Skinchanger can teach a trusted adventurer to speak to some types of animals, one type (e.g.: birds) per lesson. It's not quite "fluent" though, requiring a skill check to understand the animal.
 The One Ring (Tabletop Game) / int_f1356f5e
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 The One Ring (Tabletop Game) / int_f210d3d7
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Magnum Opus
 The One Ring (Tabletop Game) / int_f210d3d7
comment
Magnum Opus: A skilled dwarf with access to the Forges of Erebor can create an enchanted item, replicating some small fraction of the great works of old. It takes years of work, often with an additional cost in experience points and permanent Shadow Points, and can only ever be done once in a dwarf's lifetime.
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Hit Points
 The One Ring (Tabletop Game) / int_f6722211
comment
Adventurers recover some of their Endurance Points when they can take a half-hour's rest after combat and with every subsequent long rest, such as a night's sleep. If they've suffered a life-threatening Wound, they regain a more limited amount, and only with long rests.
 The One Ring (Tabletop Game) / int_f6722211
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 The One Ring (Tabletop Game) / int_f78a0ffa
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Role-Playing Endgame
 The One Ring (Tabletop Game) / int_f78a0ffa
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Role-Playing Endgame: If an experienced adventurer retires from play, the player's next character starts with bonus experience points, as they're assumed to have been mentored by the retiree.
 The One Ring (Tabletop Game) / int_f78a0ffa
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 The One Ring (Tabletop Game) / int_fb0fa76d
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Runic Magic
 The One Ring (Tabletop Game) / int_fb0fa76d
comment
Runic Magic: Dwarves can learn fragments of old magic through a cultural Virtue, including runic inscriptions to conceal objects or set a silent alarm.
 The One Ring (Tabletop Game) / int_fb0fa76d
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1.0
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 The One Ring (Tabletop Game) / int_fe48cea2
type
Lady of War
 The One Ring (Tabletop Game) / int_fe48cea2
comment
Lady of War: Several of the sample characters, such as The Bride of the woodmen or Frida, daughter of Finnulf from Laketown, are female adventurers.
 The One Ring (Tabletop Game) / int_fe48cea2
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1.0
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 The One Ring (Tabletop Game) / int_ff34c05a
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Item Crafting
 The One Ring (Tabletop Game) / int_ff34c05a
comment
Item Crafting: A rare few player characters, like High Elves with the correct cultural Virtues and dwarves with access to the Forges of Erebor, can create their own magic items, although doing so risks calling the attention of the Shadow.
 The One Ring (Tabletop Game) / int_ff34c05a
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 The One Ring (Tabletop Game) / int_ffb1df90
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Perpetual Poverty
 The One Ring (Tabletop Game) / int_ffb1df90
comment
Perpetual Poverty: Characters from cultures with a Frugal standard of living, like Woodmen of Wilderland, can generally see to their needs as traveling adventurers, but can't afford amenities like upscale inn rooms without a more affluent comrade's support. They can invest Treasure to raise their standard of living temporarily, but this requires a precious Downtime phase to do.
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The One Ring (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 The One Ring (Tabletop Game)
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Ability Depletion Penalty / int_13dc9b0a
 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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Hidden Elf Village / int_13dc9b0a
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Hit Points / int_13dc9b0a
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 The One Ring (Tabletop Game)
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Magnum Opus / int_13dc9b0a
 The One Ring (Tabletop Game)
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Mook Chivalry / int_13dc9b0a
 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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Non-Combat EXP / int_13dc9b0a
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Non-Health Damage / int_13dc9b0a
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1-Up / int_13dc9b0a
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Onesie Armor / int_13dc9b0a
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Only Mostly Dead / int_13dc9b0a
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Pals with Jesus / int_13dc9b0a
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Passing the Torch / int_13dc9b0a
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Player Headquarters / int_13dc9b0a
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Point Build System / int_13dc9b0a
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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Ring of Power / int_13dc9b0a
 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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True Companions / int_13dc9b0a
 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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 The One Ring (Tabletop Game)
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Wise Tree / int_13dc9b0a