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The Witcher: Game of Imagination (Tabletop Game)

 The Witcher: Game of Imagination (Tabletop Game)
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TVTItem
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game)
 The Witcher: Game of Imagination (Tabletop Game)
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TheWitcherGameOfImagination
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Polish Wiedźmin: Gra Wyobraźni) is a Polish Tabletop RPG set in the Witcher universe and released in 2001.During the late 90's, there was some real hype around The Witcher in Poland. The last part of the saga was released and the author had a deal for a TV series and a film. In addition, there was a small project to create a tabletop RPG game based on the saga. The tabletop game was the only one of the three to find success.There was no real competition for the game on the Polish market during that time, as it was the first Polish system to combine a few key elements: it was based on an established media property, it had its own unique mechanics, it had a fantasy setting, and it was helped by hype (as it was faithful to the source material). Its rules and mechanics are also extremely simple and user-friendly, at least when compared with everything else on the contemporary Polish market - it's entirely possible to explain them to a layman in five minutes.The mechanics are based on d6 and derived from it d3 and d2. There are nine stats divided into two sections: six physical (Constitution, Movement, Strength, Perception, Dexterity, and Agility) and three more or less mental (Intellect, Will and Savoir-vivre, the last being a combination of generic Charisma and overall presentation). Each statistic (except Movement) has certain skills attached to it, like Alchemy and Economics being listed under Intellect or Acrobatics being listed under Agility. Both stats and skills range from 1 to 5 (skills can also be at 0). The higher the stat, the more d6 you use, e.g. 3 Strength means you grab 3d6 for rolls based on it.All tests go by the same rule - certain actions have either a set difficulty or a difficulty which is derived from certain parameters. The difficulty ranges from 0 ("no sweat") to 9 ("heroic deed"). Skills lower the difficulty by themselves, e.g. the difficulty of opening a basic lock is 4 and if your character has Cracking at 3 the final difficulty is 1. Then you take the amount of d6 equal to your tested stat (so in case of mentioned Cracking you take d6 equal to your Dexterity) and you must roll a number of successes equal or higher to the difficulty. Success is any outcome higher than 3 on any given dice. This makes for the unintended effect of having high stats matter less - while a high stat makes a success more likely, the higher-difficulty actions scale together with stats or even faster.There are also Fate Dice involved in success tests. If your stat is 1, you only use one Fate Die. Any higher amount adds additional dice. Fate Dice are used as a critical success and failure meter, with 1 being a critical failure and 6 working as a critical success.Certain stats are calculated into sub-stats, like Constitution determining Hit Points, or Strength how much your character can actually carry.These simplistic mechanics, while often criticized by D&D players, were intentional. As the title implies, it is a game of imagination, putting heavy emphasis on story-telling and pure fun, while both the sourcebooks and later additions heavily discourage using mechanics as the sole way of controlling and judging players actions. Also, the GM is called the "story-teller" (bajarz in Polish), to put further emphasis on story instead of dice rolls.And even in combat, the mechanics are still dynamic and fast-paced. Aside from regular attacks, players can use called attacks targeting certain body parts (with increased difficulty) or use special combat maneuvers... if the character knows any. It also happens to be one of the few tabletop RPGs, where even a small skill increase makes your character very visibly stronger in said field, as higher skills means lower difficulty and thus more successes during throws, which can lead to (much) higher damage, lower mana use, or automatic successes in trivial tasks.There are no levels, so the game is basically based on very slow and hard-to-do Stat Grinding. Why is it hard? Thanks to its mechanics, even the strongest character can die after 3 to 4 hits from regular thugs (while being able to kill them in one, which is the trademark of witchers and well-trained rangers), not to mention monsters, powerful magicians and angry mobs. The game designers have taken a lot of pride and pleasure from such balance in fighting mechanics. And to grind your skills and stats you use your Points of Proficiency, which are a mix between Experience Points and Skill Points.There are also no classes nor premade professions, but each race gets certain starting skills (and most of them repeat, since everyone has some basic knowledge about fist fighting or talking) and most of the races have minimal, maximal, or both kinds of caps on their stats, except for humans.The game was first released as a "demo" pocket edition. Being a teaser, it only covers the bare basics of the mechanics and contains a simple example scenario. Then the actual source book arrived, giving detailed descriptions of mechanics, expanded combat maneuvers, a spell and prayers book, massive chapters full of information about the setting, a monster book, and a hefty chapter full of advice for story-tellers. Later, two expansions were released: the first was a description of Nilfgaard and a supplement to the basic rules (covering art of Min-Maxing, new fighting moves, and a new kind of magic based on Psychic Powers), and the second was premade scenario for a Cloak and Dagger campaign with only minor tweaks in the mechanics.After those, a short-lived periodical called "White Wolf" was released. In fact, the whole "periodical" part was a marketing campaign to bring more attention towards the system. "White Wolf" lasted only three issues: one covering dryads and Brokilon, their forest, one about Novigrad, and one about spies, secret agencies, and diplomats. It was never clearly stated if "White Wolf" was canceled because the authors run out of ideas, or because MAG Publishing House, responsible for the whole system, was facing financial problems and was slowly leaving the RPG business. Aside from all those direct expansions, the magazine "Sword and Sorcery" — also owned by MAG — was printing articles even further expanding the game setting, giving handfuls of advice for story-tellers, and providing a few scenarios.There was also a semi-official expansion, which covered the world a century before the Witcher's Saga, as a tie-in to a short story about Geralt's parents. It was intended to be officially published, but after cancellation, it ended up being released for free by its author.Not to be confused with R. Talsorian Games Fuzion RPG, The Witcher Role Playing Game.
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 The Witcher: Game of Imagination (Tabletop Game) / int_1044a759
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Dying Race
 The Witcher: Game of Imagination (Tabletop Game) / int_1044a759
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Elves learned the hard way to never, ever mess with humanity as a whole. While humans are divided, they also have unprecedented racial solidarity, putting their race (or at least country) before anything else. But after the common foe is defeated, they start to wage wars between themselves again.
 The Witcher: Game of Imagination (Tabletop Game) / int_1044a759
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 The Witcher: Game of Imagination (Tabletop Game) / int_104e61c6
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No Saving Throw
 The Witcher: Game of Imagination (Tabletop Game) / int_104e61c6
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No Saving Throw: Zig-Zagged. There are no typical saving throws, but during bleeding or drowning (or more specifically, running out of oxygen) players must roll for their Construction and Vigour. If the throw is failed, their characters will instantly die.
 The Witcher: Game of Imagination (Tabletop Game) / int_104e61c6
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Chunky Salsa Rule
 The Witcher: Game of Imagination (Tabletop Game) / int_11cdfcf7
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Chunky Salsa Rule: Not only present, but hits and shots aimed for the head also deal twice the default damage. Aiming for the eyes multiplies the damage by three, often leading to instant death or at least being incapacitated.
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 The Witcher: Game of Imagination (Tabletop Game) / int_1237828f
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Anyone Can Die
 The Witcher: Game of Imagination (Tabletop Game) / int_1237828f
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Anyone Can Die: This system is a hard punch for anyone who is used to Player Characters being Made of Iron. You. Will. Die. A lot. Most basic weapons in the hands of average enemies can deal enough damage to take a quarter of your hit points with a single blow. In the hands of professionals, the same weapons can kill you on the spot. And that's without even mentioning monsters — they deal enough damage to kill a character even with a mediocre roll.
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I Was Quite a Looker
 The Witcher: Game of Imagination (Tabletop Game) / int_126ce03c
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I Was Quite a Looker: All old priestesses of Freyja, since they are picked as teens by merit of their beauty, and only the most beautiful girls presented during the initiation ceremony are chosen.
 The Witcher: Game of Imagination (Tabletop Game) / int_126ce03c
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Greedy Jew
 The Witcher: Game of Imagination (Tabletop Game) / int_12dc4d97
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The example merchant has entire dialogue lifted from Sęk, a classic Polish skid regarding two Jewish merchants planning to take over someone else debt through a Chain of Deals that quickly spirals into a surreal Zany Scheme.
 The Witcher: Game of Imagination (Tabletop Game) / int_12dc4d97
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Humans by Any Other Name
 The Witcher: Game of Imagination (Tabletop Game) / int_1384ff11
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Humans by Any Other Name: We're dh'oine for the elves and other users of Elder Speech.
 The Witcher: Game of Imagination (Tabletop Game) / int_1384ff11
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 The Witcher: Game of Imagination (Tabletop Game) / int_14beeefd
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Darker and Edgier
 The Witcher: Game of Imagination (Tabletop Game) / int_14beeefd
comment
Darker and Edgier: While the source book and most of expansions are much more optimistic and less crap-sacked than the Witcher's saga, the expansion about Nilfgaard dials everything bad and horrible up to eleven, as it takes place During the War between the Nordlings and Nilfgaard. Scoi'a'tel and marauders rampaging all around, abundant monsters, mages with more political power than ever before, famine, poverty, whole countries reduced into smouldering ruins... just name it.
 The Witcher: Game of Imagination (Tabletop Game) / int_14beeefd
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Early Game Hell
 The Witcher: Game of Imagination (Tabletop Game) / int_1527d90d
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Early Game Hell: The mechanics is intentionally imbalanced vis-a-vis starting characters. In their zone of competence they have about a 50% chance to succeed in easy tasks. The expansions helped a bit, providing material for Min-Maxing and a bunch of easy-to-gain perks, but for a long time your character will remain relatively underpowered outside the specific field picked up at the beginning.
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Boisterous Bruiser
 The Witcher: Game of Imagination (Tabletop Game) / int_153299b4
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Boisterous Bruiser: Dwarves, but only when you are nice to them. People from Skellige are like this as part of their culture.
 The Witcher: Game of Imagination (Tabletop Game) / int_153299b4
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Morphic Resonance
 The Witcher: Game of Imagination (Tabletop Game) / int_15827a31
comment
Morphic Resonance: If Artifact compression is used in its most standard version, the subject of the spell will turn into a tiny, crude figurine made of the material used for compression. Lamias can hide their snake-like body with ease. What will always reveal them is their forked tongue, fangs instead of teeth, and their inability to make sounds other than hissing.
 The Witcher: Game of Imagination (Tabletop Game) / int_15827a31
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 The Witcher: Game of Imagination (Tabletop Game) / int_15fc9fb
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Our Elves Are Different
 The Witcher: Game of Imagination (Tabletop Game) / int_15fc9fb
comment
Our Elves Are Different: They're long-lived, pretty, and skillful, and have developed a sophisticated culture, but they're not that much better in terms of morality. On top of that, they're a Dying Race suffering the fate of Rome, with humans playing the role of barbarians adapting their culture, or perhaps Celts ran over by the Romans (with Boudicca and all). There is a distinction of "free elves" and "the rest". The free ones are living in the wild on stolen scraps (because farming is beneath their dignity), while the rest stay in their ghettoes or try to integrate with other races.
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type
Hulking Out
 The Witcher: Game of Imagination (Tabletop Game) / int_164bd5fd
comment
The spell Triangle within triangle is this, combined with Hulking Out and Power-Upgrading Deformation. It permamently increases its subject's Strength and Construction by 1, while reducing Intellect and Agility. Not to mention changing them into an over-muscled parody of their former body.
 The Witcher: Game of Imagination (Tabletop Game) / int_164bd5fd
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Punctuation Shaker
 The Witcher: Game of Imagination (Tabletop Game) / int_17e530e1
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Punctuation Shaker: Elder Speech, the language of elves, runs on this. It's inherited from the saga, to players' frustration, as it renders any attempt of more deep roleplaying impossible or outright unpronounceable.
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Anti-Magic
 The Witcher: Game of Imagination (Tabletop Game) / int_18bf4326
comment
Anti-Magic: The sign Heliotrop can block any form of offensive magic, as well as concentrated sound-waves. Witchers are advised to use it from a safe distance — it tends to create a small explosion when the spell's energy is deactivated.
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Full-Frontal Assault
 The Witcher: Game of Imagination (Tabletop Game) / int_18ce8f1d
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Full-Frontal Assault: Dryads may or may not wear some sort of camouflage gear. Which is more or less all they wear. Then again, their preferred tactics are ambushes and stealth attacks, so it's not that easy to spot them naked.
 The Witcher: Game of Imagination (Tabletop Game) / int_18ce8f1d
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Feel No Pain
 The Witcher: Game of Imagination (Tabletop Game) / int_19211122
comment
Feel No Pain: Witchers under their elixirs and everyone else under drugs, but it's more dangerous than helpful - characters may exceed their limits and end up with even more wounds. Oh, and pray for anesthesia when drugs start to wear off and your open bone fracture hasn't been treated.
 The Witcher: Game of Imagination (Tabletop Game) / int_19211122
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Ancient Rome
 The Witcher: Game of Imagination (Tabletop Game) / int_19e13868
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Nilfgaard Empire combines both Roman empires with many elements of Nazi Germany. Funnily enough, it's the most liberal country when it comes to race and gender.
 The Witcher: Game of Imagination (Tabletop Game) / int_19e13868
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Order Versus Chaos
 The Witcher: Game of Imagination (Tabletop Game) / int_1a237409
comment
Order Versus Chaos: Since monsters are unnatural creatures that came to this world during a magical event known as the Conjunction of Spheres, they clearly represent Chaos. Witchers are humanity's response to those monstrosities, so nominally they represent Order. Nominally, because Humans Are the Real Monsters and are much worse than all those creatures combined.
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David Versus Goliath
 The Witcher: Game of Imagination (Tabletop Game) / int_1b3b48f3
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David Versus Goliath: While all smaller races can fit, halflings take the cake, since they are cute little gluttons able to smash you into pulp with sneak attacks and slings.
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The Medic
 The Witcher: Game of Imagination (Tabletop Game) / int_1bf47ada
comment
The Medic: While there are no restrictions about skills and anyone can serve this role: Hamadryads, a subspecies of dryads, are very proficient in herbalism and healing, both conventional and magical, as they are exceptionally well connected to nature. They get those skills from their Splat for free, but they can't leave Brokilon. Mages trained in official universities take obligatory courses in alchemy, herbalism and healing. Creating a character with graduation as their background forces player to buy those skills on appropriate levels, seriously lowering the available pool of Skill Points.
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Soft Water
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Soft Water: Present or averted, depending on the height characters fall from and the depth of the water. After a certain height is reached, nothing will help.
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Death from Above
 The Witcher: Game of Imagination (Tabletop Game) / int_1c398324
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Death from Above: If it flies, your character is a good candidate for its dinner.
 The Witcher: Game of Imagination (Tabletop Game) / int_1c398324
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The GM Is a Cheating Bastard
 The Witcher: Game of Imagination (Tabletop Game) / int_1c5096df
comment
The GM Is a Cheating Bastard: That's how Rule Players consider any GM who is actually playing by the book... and the book advises to rarely use mechanics and encourage story-telling instead of rolls - especially when the core rules of the game are mutually exclusive.
 The Witcher: Game of Imagination (Tabletop Game) / int_1c5096df
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_1c5096df
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_1c5096df
 The Witcher: Game of Imagination (Tabletop Game) / int_1d47dc06
type
Alternative Calendar
 The Witcher: Game of Imagination (Tabletop Game) / int_1d47dc06
comment
Alternative Calendar: It's somewhere during the 13th century of the Age of Man... counting from an unspecified event, most likely the Conjunction of Spheres. Humans themselves have no idea why their calendar works this way. The oldest event written down is their arrival to what's now the Northern Kingdoms somewhere during the year 764.
 The Witcher: Game of Imagination (Tabletop Game) / int_1d47dc06
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_1d47dc06
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_1d47dc06
 The Witcher: Game of Imagination (Tabletop Game) / int_1f19f198
type
Back-to-Back Badasses
 The Witcher: Game of Imagination (Tabletop Game) / int_1f19f198
comment
Back-to-Back Badasses: The backstory of the dwarven warrior from example characters has him pulling this with a fellow mercenary when being ambushed during their night camp.
 The Witcher: Game of Imagination (Tabletop Game) / int_1f19f198
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_1f19f198
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_1f19f198
 The Witcher: Game of Imagination (Tabletop Game) / int_1f92e4c6
type
Regenerating Health
 The Witcher: Game of Imagination (Tabletop Game) / int_1f92e4c6
comment
Regenerating Health: One of the main ways to heal is waiting and resting under some basic medical care (for a few days or weeks).
 The Witcher: Game of Imagination (Tabletop Game) / int_1f92e4c6
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_1f92e4c6
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_1f92e4c6
 The Witcher: Game of Imagination (Tabletop Game) / int_1fb440a6
type
Voluntary Shapeshifting
 The Witcher: Game of Imagination (Tabletop Game) / int_1fb440a6
comment
Voluntary Shapeshifting: Golden dragons and doppelgängers can change their form and size as they please. Lamias can turn into Cute Mute girls, while devourers can take the form of young women or harmless old ladies. Some vampires can morph into different creatures. If the character agrees to be turned into something, the difficulty of a spell is much lower.
 The Witcher: Game of Imagination (Tabletop Game) / int_1fb440a6
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_1fb440a6
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_1fb440a6
 The Witcher: Game of Imagination (Tabletop Game) / int_2139c878
type
Church Militant
 The Witcher: Game of Imagination (Tabletop Game) / int_2139c878
comment
Church Militant: Most of the religions tend to lean toward or outright embody this mindset. The elderly priest, one of the example characters, is this and a massive racist, seeing non-humans as a scourge that has to be purged for religious reasons.
 The Witcher: Game of Imagination (Tabletop Game) / int_2139c878
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2139c878
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2139c878
 The Witcher: Game of Imagination (Tabletop Game) / int_21e5b9c7
type
Failed a Spot Check
 The Witcher: Game of Imagination (Tabletop Game) / int_21e5b9c7
comment
Failed a Spot Check: The game tries to avert this by putting emphasis on story-telling and discouraging the use of mechanics. But if you are Rule Playing...
 The Witcher: Game of Imagination (Tabletop Game) / int_21e5b9c7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_21e5b9c7
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_21e5b9c7
 The Witcher: Game of Imagination (Tabletop Game) / int_21f3aa44
type
Good Is Not Nice
 The Witcher: Game of Imagination (Tabletop Game) / int_21f3aa44
comment
Good Is Not Nice: Witchers and Kreve's clergy are this trope personified, since both are dedicated to the eradication of evil with brute force and fire.
 The Witcher: Game of Imagination (Tabletop Game) / int_21f3aa44
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_21f3aa44
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_21f3aa44
 The Witcher: Game of Imagination (Tabletop Game) / int_21f60711
type
Good Is Not Soft
 The Witcher: Game of Imagination (Tabletop Game) / int_21f60711
comment
Good Is Not Soft: Druids, Melitele's clergy and younger witchers tend to be like this. Just remember that while friendly, they can also kill your character without much effort.
 The Witcher: Game of Imagination (Tabletop Game) / int_21f60711
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_21f60711
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_21f60711
 The Witcher: Game of Imagination (Tabletop Game) / int_22f5d1b9
type
Some of My Best Friends Are X
 The Witcher: Game of Imagination (Tabletop Game) / int_22f5d1b9
comment
Some of My Best Friends Are X: More open-minded humans will usually behave like this towards non-humans.
 The Witcher: Game of Imagination (Tabletop Game) / int_22f5d1b9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_22f5d1b9
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_22f5d1b9
 The Witcher: Game of Imagination (Tabletop Game) / int_2346a8ec
type
Metamorphosis
 The Witcher: Game of Imagination (Tabletop Game) / int_2346a8ec
comment
Metamorphosis: The spell Triangle within triangle is this, combined with Hulking Out and Power-Upgrading Deformation. It permamently increases its subject's Strength and Construction by 1, while reducing Intellect and Agility. Not to mention changing them into an over-muscled parody of their former body. If botched or purpousefully failed, Artifact compression will turn someone into an inanimate object with no way to turn back.
 The Witcher: Game of Imagination (Tabletop Game) / int_2346a8ec
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2346a8ec
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_2346a8ec
 The Witcher: Game of Imagination (Tabletop Game) / int_23ca8dff
type
Fantastic Nature Reserve
 The Witcher: Game of Imagination (Tabletop Game) / int_23ca8dff
comment
Fantastic Nature Reserve: Zerrikania, sort of. It's a safe haven for dragons (they are worshipped as deities) and Faithel warriors are dedicated to finding and bringing back dragons from the "barbaric west" - aka the Northern Kingdoms. Since it's a country beyond the known world, there are also no witchers or their equivalent, so monsters tend to be much more numerous. In fact, the mountain passes leading to Zerrikania being so heavily infested by all kinds of monsters is the chief reason why the country is barely known and almost mythical.
 The Witcher: Game of Imagination (Tabletop Game) / int_23ca8dff
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_23ca8dff
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_23ca8dff
 The Witcher: Game of Imagination (Tabletop Game) / int_2484396e
type
Know-Nothing Know-It-All
 The Witcher: Game of Imagination (Tabletop Game) / int_2484396e
comment
Know-Nothing Know-It-All: Free elves (those living away from human settlements) tend to be irritating, because they always think to know better. Especially when they don't.
 The Witcher: Game of Imagination (Tabletop Game) / int_2484396e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2484396e
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_2484396e
 The Witcher: Game of Imagination (Tabletop Game) / int_2639f6eb
type
Status Effects
 The Witcher: Game of Imagination (Tabletop Game) / int_2639f6eb
comment
Status Effects: The main reason why Unarmed combat and all the maneuvers for it are so dangerous. While the basic damage of brawling is almost laughablenote (d3+Strength vs d6+2xStength of weapons), it's perfectly possible to easily disarm someone, break their limbs, tackle them to the ground or retake their weapons mid-swing, while throwing them to the ground. Or just hit them so bad they will see stars for next few rounds. It's also perfectly possible to throw a sudden punch during a sword-fight, and due to the way how defences are counted, it will probably connect easier than the sword attack the enemy is expecting and trained to parry.
 The Witcher: Game of Imagination (Tabletop Game) / int_2639f6eb
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2639f6eb
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2639f6eb
 The Witcher: Game of Imagination (Tabletop Game) / int_26beee71
type
Taught by Experience
 The Witcher: Game of Imagination (Tabletop Game) / int_26beee71
comment
Taught by Experience: Your character can learn new combat maneuvers and spells by observing, analyzing, and then going through trial and error. It still costs you Points of Proficiency, requires a few tests based on different skills and stats, and takes much more time than normal training, but it removes the need for a teacher or manuscript to learn from.
 The Witcher: Game of Imagination (Tabletop Game) / int_26beee71
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_26beee71
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_26beee71
 The Witcher: Game of Imagination (Tabletop Game) / int_2804d516
type
Master of None
 The Witcher: Game of Imagination (Tabletop Game) / int_2804d516
comment
Master of None: Making a character with high Intellect can easily lead to such situation. Players are granted initial skill points divided into two sub-groups: for learning new skills and for increasing skills already known (this also includes combat maneuvers). Each point in Intellect and Will grants 3 skill points for increasing already known skills, but only Intellect grants points for learning skills from a scratch (also 3 per Intellect rank). Thus it's very easy to start with a wide variety of skills, but in the same time hard to increase them beyond starting 1, as for each three new skills, only one of them can be rised to rank 2.
 The Witcher: Game of Imagination (Tabletop Game) / int_2804d516
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2804d516
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2804d516
 The Witcher: Game of Imagination (Tabletop Game) / int_29292e6d
type
Walking the Earth
 The Witcher: Game of Imagination (Tabletop Game) / int_29292e6d
comment
Walking the Earth: Witchers are doing this constantly, looking for monsters and pay.
 The Witcher: Game of Imagination (Tabletop Game) / int_29292e6d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_29292e6d
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_29292e6d
 The Witcher: Game of Imagination (Tabletop Game) / int_2a015a74
type
Beauty Equals Goodness
 The Witcher: Game of Imagination (Tabletop Game) / int_2a015a74
comment
Beauty Equals Goodness: The Cult of Freyja from the Skellige Isles takes this mindset to its logical extreme, since Freyja is the goddess of beauty and fertility. Her clergy is entirely made up of girls chosen for their looks and nothing else. It's assumed that if they are pretty, they must be chosen by Freyja to serve her and thus are good and innocent.
 The Witcher: Game of Imagination (Tabletop Game) / int_2a015a74
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2a015a74
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_2a015a74
 The Witcher: Game of Imagination (Tabletop Game) / int_2a090d00
type
Lampshade Hanging
 The Witcher: Game of Imagination (Tabletop Game) / int_2a090d00
comment
Lampshade Hanging: Together with As You Know, they are advised by authors as a way of cueing players about all the stuff their characters should be aware of thanks to their Stats or skills, regardless of how improbable, ridiculous or simply made up those things are.
 The Witcher: Game of Imagination (Tabletop Game) / int_2a090d00
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2a090d00
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2a090d00
 The Witcher: Game of Imagination (Tabletop Game) / int_2a3006e5
type
State Sec
 The Witcher: Game of Imagination (Tabletop Game) / int_2a3006e5
comment
State Sec: Since Novigrad is run by clergy of the Eternal Fire, town guards are this combined with an inquisition. Very strict and brutal, which makes them universally hated, but at least the streets are safe(ish).
 The Witcher: Game of Imagination (Tabletop Game) / int_2a3006e5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2a3006e5
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2a3006e5
 The Witcher: Game of Imagination (Tabletop Game) / int_2a44899
type
Plot Armor
 The Witcher: Game of Imagination (Tabletop Game) / int_2a44899
comment
Plot Armor: Mechanics are designed in such a way that it's extremely easy to implement or take it off, depenging on the requirements of the scenario. The authors advise to use it to give a heroic feeling, or subvert it for an atmosphere of uncertainity.
 The Witcher: Game of Imagination (Tabletop Game) / int_2a44899
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2a44899
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2a44899
 The Witcher: Game of Imagination (Tabletop Game) / int_2ae29c0d
type
The Dreaded
 The Witcher: Game of Imagination (Tabletop Game) / int_2ae29c0d
comment
Same applies to dryads - they are extremely dangerous, but fully aware that their main advantage is their status of The Dreaded. After all, they are just a handful of young women armed with bows and usually end their lives being hanged by an angry mob or slain by some barely trained mercs.
 The Witcher: Game of Imagination (Tabletop Game) / int_2ae29c0d
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2ae29c0d
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2ae29c0d
 The Witcher: Game of Imagination (Tabletop Game) / int_2b912002
type
Lie to the Beholder
 The Witcher: Game of Imagination (Tabletop Game) / int_2b912002
comment
Lie to the Beholder: Illusions of all sorts work this way, unless it's a dragon or a cat, as they can't be tricked by mere illusion.
 The Witcher: Game of Imagination (Tabletop Game) / int_2b912002
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2b912002
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2b912002
 The Witcher: Game of Imagination (Tabletop Game) / int_2bdae2ae
type
Awesome, but Impractical
 The Witcher: Game of Imagination (Tabletop Game) / int_2bdae2ae
comment
Awesome, but Impractical: Whips can be used for very flashy combat maneuvers like tripping over, disarming and strangling, but over such short distances that it's easier to just draw your sword or shoot your enemy from afar. They are close to useless against armoured enemies, most of animals and monsters. Exotic weapons bypass any armour except plate armor, but they also cost a small fortune and have only d6 damage roll, while normal weapons can be customised for the user to deal additional fixed damage and become easier to wield. Two-handed weapons deal 2d6 + twice the Strength of damage, but they require sufficient Strength and many combat maneuvers are restricted for one-handed weapons. It's more practical to use a one-handed weapon and a shield, as this grants protection and the shield may be weaponized. Subverted in the case of mini-crossbows and lamias (whips with metal spikes all over their length). The former deal relatively little damage and have a very short range, but they can be hidden in wide sleeves and shoot two bolts in a single round — right in the face. The latter has the range limitations of other whips, but deals damage like a two-handed weapon. And unlike other whips, it overcomes the problem with close-quarter fights, since the handle is a mace.
 The Witcher: Game of Imagination (Tabletop Game) / int_2bdae2ae
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-0.3
 The Witcher: Game of Imagination (Tabletop Game) / int_2bdae2ae
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2bdae2ae
 The Witcher: Game of Imagination (Tabletop Game) / int_2c18b9a3
type
Orphaned Series
 The Witcher: Game of Imagination (Tabletop Game) / int_2c18b9a3
comment
Orphaned Series: The second edition was in its early drafts before even all supplements for the first one were released and everything was going smoothly. In early 2003 there was even a small convention held by the team responsible for the game and... the publisher went out of the gaming bussiness soon after.
 The Witcher: Game of Imagination (Tabletop Game) / int_2c18b9a3
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2c18b9a3
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2c18b9a3
 The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
type
Cool, but Inefficient
 The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Most of the combat maneuvers for ranged weapons and some of the signs used by witchers count. But nothing can compare with One-Hit Kill moves - they use more Combat Points than some characters can even have. For a single attack that could miss or be dodged. Since each dodge attept costs 1 Combat Point, the perk allowing to perform two dodges per round can deplete the entire pool in no time, leaving nothing for maneuvers or even a dodge when it's really needed. Averted in the case of spells. At first glance all of them are ridiculously overpriced, often costing more Arcane Points that it's possible to have, turning spellcasting into a highly inefficient playstyle. But if you carefully read the rules, they also show how high skill and additional successes during hit rolls reduce the intake of Arcane Points to almost nothing, or at least to bearable amounts.
 The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2cb9b1a9
 The Witcher: Game of Imagination (Tabletop Game) / int_2d7f0748
type
Raised by Natives
 The Witcher: Game of Imagination (Tabletop Game) / int_2d7f0748
comment
Raised by Natives: Sometimes humans abandon their children in or close to Brokilon. If it's a girl and survives until she's found, the dryads will take her and raise her as one of them. If it's a boy... (Dryads also actively kidnap young girls and teens for their ranks.)
 The Witcher: Game of Imagination (Tabletop Game) / int_2d7f0748
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2d7f0748
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2d7f0748
 The Witcher: Game of Imagination (Tabletop Game) / int_2d9e89f7
type
We Help the Helpless
 The Witcher: Game of Imagination (Tabletop Game) / int_2d9e89f7
comment
We Help the Helpless: Witchers and priests of some religions are this by trade... not all of them for free, to be honest.
 The Witcher: Game of Imagination (Tabletop Game) / int_2d9e89f7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2d9e89f7
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_2d9e89f7
 The Witcher: Game of Imagination (Tabletop Game) / int_2eb94abd
type
Deadly Euphemism
 The Witcher: Game of Imagination (Tabletop Game) / int_2eb94abd
comment
"Fighting" anything that can fly without powerful spells and a few rangers with Improbable Aiming Skills gives you two options - waiting to be caught/swallowed whole/burnt/torned apart/smashed/lifted and then dropped/clawed, or running for your life. (Preferably quickly.)
 The Witcher: Game of Imagination (Tabletop Game) / int_2eb94abd
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2eb94abd
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_2eb94abd
 The Witcher: Game of Imagination (Tabletop Game) / int_2f36d97
type
Older Than They Look
 The Witcher: Game of Imagination (Tabletop Game) / int_2f36d97
comment
Older Than They Look: Elves, witchers, dryads, dwarves, mages...
 The Witcher: Game of Imagination (Tabletop Game) / int_2f36d97
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2f36d97
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2f36d97
 The Witcher: Game of Imagination (Tabletop Game) / int_2f41cac1
type
Our Werebeasts Are Different
 The Witcher: Game of Imagination (Tabletop Game) / int_2f41cac1
comment
Our Werebeasts Are Different: "Lycantropy" is a curse and a disease at the same time. Immunity to normal weapons and the stock weakness to silver are in place, but you still can just hack them to death. They turn into beasts only during the three nights of the full moon and are unaware of their actions during that time, or even of transforming at all. Also, the scent of aconite is said to repel them. While called "lycantropy", it covers many different species spliced with humanoid posture.
 The Witcher: Game of Imagination (Tabletop Game) / int_2f41cac1
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2f41cac1
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2f41cac1
 The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
type
Land of One City
 The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
comment
Land of One City: The Free City Novigrad is Exactly What It Says on the Tin. There are also numerous small states and backward areas that have a single city, resembling the way how Italian city-states worked. The term "city" by itself is often very generous.
 The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_2f6b63aa
 The Witcher: Game of Imagination (Tabletop Game) / int_30509b6d
type
Shapeshifter Baggage
 The Witcher: Game of Imagination (Tabletop Game) / int_30509b6d
comment
Shapeshifter Baggage: Doppelgängers can change their shape and mass as they please, even if their true form is that of a midget. Hell, they can also replicate clothes and equipment. Golden dragons are even more extreme, since they can take any form they wish, while being the size of barn. Lamias in their human guise are about half of their original size. Meanwhile, spells allow you to turn into something smaller or roughly the same size as the original form.
 The Witcher: Game of Imagination (Tabletop Game) / int_30509b6d
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_30509b6d
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The Witcher: Game of Imagination (Tabletop Game) / int_30509b6d
 The Witcher: Game of Imagination (Tabletop Game) / int_309b8806
type
Cursed with Awesome
 The Witcher: Game of Imagination (Tabletop Game) / int_309b8806
comment
Cursed with Awesome/Blessed with Suck: In any other setting, witchers would have it good. Thanks to their mutations they age very slowly, and are always in good health/perfect condition. Said mutations also gave them such inhuman feats as night vision or the ability to control their heart rate, not to mention healing faster than anyone else. On the other hand, those same mutations provide them with often hideous traits (strange eyes and pigmentation, albinism, overgrowing teeth). Their job is the worst possible, with constant risk to their life for inadequate pay and no gratitude. It's hard to measure their life expectancy, since it always ends in desolated ruins or filthy dumping sites, when they are finally overpowered by a stronger monster.
 The Witcher: Game of Imagination (Tabletop Game) / int_309b8806
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_309b8806
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_309b8806
 The Witcher: Game of Imagination (Tabletop Game) / int_315dfcb0
type
Bow and Sword in Accord
 The Witcher: Game of Imagination (Tabletop Game) / int_315dfcb0
comment
Bow and Sword in Accord: Entirely possible, with mechanics designed to help doing so. The better the bow, the more required Statistics. Longbows require 3 points in Agility. Compound bows need that and 3 points in Strength. Each two points in Agility provides character with one more defence, so 3 is the threshold at which it gets harder to hit characters with any physical attack. And melee damage gets a fixed bonus from Strength (two-handed weapons get twice the Strength). So with minor investment in Armed combat, archers can be deadly both at a distance and in close quarters. Humans have it especially easy, since they get 5 bonus points to skills during character creation, which can only be used on skills from their Splat. And Armed combat is one of them.
 The Witcher: Game of Imagination (Tabletop Game) / int_315dfcb0
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_315dfcb0
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_315dfcb0
 The Witcher: Game of Imagination (Tabletop Game) / int_318a8a83
type
Initiation Ceremony
 The Witcher: Game of Imagination (Tabletop Game) / int_318a8a83
comment
Initiation Ceremony: Naturalisation of human girls into dryads can be treated as one, and it's downright horrific: after drinking the Water of Brokilon, they fall into a state of catatonia or convulsions for a few hours, while their memories are wiped out. They experience vivid hallucinations for the duration of the process. It's not entirely clear if their memories are simply removed or are rewritten into those of a dryad.
 The Witcher: Game of Imagination (Tabletop Game) / int_318a8a83
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_318a8a83
 The Witcher: Game of Imagination (Tabletop Game) / int_319cc4d7
type
Low Fantasy
 The Witcher: Game of Imagination (Tabletop Game) / int_319cc4d7
comment
Low Fantasy: The fighting mechanics are firmly Heroic Fantasy, at least when your characters manage to live long enough to raise their Stats and skills at level 4 or beyond. After that, things like catching arrows, blocking numerous attacks with a single move, disintegrating your enemies with a mere look at them, or shooting a rider off a galloping horse against the gale wind become a norm. And it's fun.
 The Witcher: Game of Imagination (Tabletop Game) / int_319cc4d7
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_319cc4d7
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_319cc4d7
 The Witcher: Game of Imagination (Tabletop Game) / int_32341694
type
Humans Are Average
 The Witcher: Game of Imagination (Tabletop Game) / int_32341694
comment
Not counting humans, all other races have a semi-arbitrary cap on their stats. For example, dwarves can't have more than 3 points in Movement, halflings more than 2 in Strength and so on.
 The Witcher: Game of Imagination (Tabletop Game) / int_32341694
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_32341694
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_32341694
 The Witcher: Game of Imagination (Tabletop Game) / int_342c2ebc
type
Longevity Treatment
 The Witcher: Game of Imagination (Tabletop Game) / int_342c2ebc
comment
Longevity Treatment: Mages are able to stave off aging, to the point where the life expectancy of the average human wizard or sorceress is around 200 years. Thanks to their mutations, witchers will still be in their prime well after their 100th birthday, while not even looking half of their age.
 The Witcher: Game of Imagination (Tabletop Game) / int_342c2ebc
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_342c2ebc
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_342c2ebc
 The Witcher: Game of Imagination (Tabletop Game) / int_347fef9a
type
The Coconut Effect
 The Witcher: Game of Imagination (Tabletop Game) / int_347fef9a
comment
The Coconut Effect: The authors openly admitted that this trope is the only reason why armour adds penalties to the wearer the way it does, e.g. plate armor is portrayed as heavy and constricting, in stereotypical RPG fashion. It didn't work - many players of other games still treat the system as "unrealistic" for not following other typical tabletop RPG fighting mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_347fef9a
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_347fef9a
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The Witcher: Game of Imagination (Tabletop Game) / int_347fef9a
 The Witcher: Game of Imagination (Tabletop Game) / int_34bd7be2
type
Super Drowning Skills
 The Witcher: Game of Imagination (Tabletop Game) / int_34bd7be2
comment
Super Drowning Skills: Averted. Lack of the Swimming skill simply makes any attempts very hard. Of course entering deep water in armour is practically suicidal.
 The Witcher: Game of Imagination (Tabletop Game) / int_34bd7be2
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_34bd7be2
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The Witcher: Game of Imagination (Tabletop Game) / int_34bd7be2
 The Witcher: Game of Imagination (Tabletop Game) / int_34dd5f3
type
La Résistance
 The Witcher: Game of Imagination (Tabletop Game) / int_34dd5f3
comment
La Résistance: Scoi'a'tel percieve themselves as such. The truth is complicated. Nordlings' different resistance groups during the war with the Nilfgaard Empire, ranging from thugs posing as such to full-scale guerilla divisions made of remnant armies from conquered countries.
 The Witcher: Game of Imagination (Tabletop Game) / int_34dd5f3
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_34dd5f3
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The Witcher: Game of Imagination (Tabletop Game) / int_34dd5f3
 The Witcher: Game of Imagination (Tabletop Game) / int_35c35a89
type
Dinosaurs Are Dragons
 The Witcher: Game of Imagination (Tabletop Game) / int_35c35a89
comment
Dinosaurs Are Dragons: Draconids in general have many vibes of dinosaur in them, especially those capable of flight. However proper dragons at least look like typical European dragons (they still come with some unique features).
 The Witcher: Game of Imagination (Tabletop Game) / int_35c35a89
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_35c35a89
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_35c35a89
 The Witcher: Game of Imagination (Tabletop Game) / int_35fb9016
type
Gratuitous German
 The Witcher: Game of Imagination (Tabletop Game) / int_35fb9016
comment
Dwarves even speak in quasi-German gibberish and Gratuitous German.
 The Witcher: Game of Imagination (Tabletop Game) / int_35fb9016
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_35fb9016
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 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_35fb9016
 The Witcher: Game of Imagination (Tabletop Game) / int_36249acd
type
Lethal Joke Character
 The Witcher: Game of Imagination (Tabletop Game) / int_36249acd
comment
Lethal Joke Character: Halflings. Small, pudgy humanoids who act somewhat childish and have the well-earned reputation of being gluttons. They've got a severe cap on maximum Strength and Movement. But watch out when they start throwing things. Or use slings. Or dodge.
 The Witcher: Game of Imagination (Tabletop Game) / int_36249acd
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_36249acd
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_36249acd
 The Witcher: Game of Imagination (Tabletop Game) / int_36736927
type
Stat Grinding
 The Witcher: Game of Imagination (Tabletop Game) / int_36736927
comment
Stat Grinding: The only way to improve the skills and statistics of your character is to invest Points of Proficiency into them.
 The Witcher: Game of Imagination (Tabletop Game) / int_36736927
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_36736927
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_36736927
 The Witcher: Game of Imagination (Tabletop Game) / int_3698e0f
type
Class and Level System
 The Witcher: Game of Imagination (Tabletop Game) / int_3698e0f
comment
Class and Level System: Intentionally averted.
 The Witcher: Game of Imagination (Tabletop Game) / int_3698e0f
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3698e0f
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The Witcher: Game of Imagination (Tabletop Game) / int_3698e0f
 The Witcher: Game of Imagination (Tabletop Game) / int_372f29ac
type
One-Handed Zweihänder
 The Witcher: Game of Imagination (Tabletop Game) / int_372f29ac
comment
One-Handed Zweihänder: Averted as a core rules. Two-handed weapons are two-handed weapons, end of topic.
 The Witcher: Game of Imagination (Tabletop Game) / int_372f29ac
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_372f29ac
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_372f29ac
 The Witcher: Game of Imagination (Tabletop Game) / int_37fce466
type
Teleport Interdiction
 The Witcher: Game of Imagination (Tabletop Game) / int_37fce466
comment
Teleport Interdiction: There are many rules about opening a proper and reliable portal. First of all, their maximum safe range is below 100 kilometers - any further distance will hurt the accuracy of the teleportation and in particularly nasty cases will lead to a Tele-Frag. It's better to use "hook" for opening a portal. Hook is any object or person related with the place you want to travel, but if it's poorly chosen you may land in a completely different spot. Portals, even if closed, leave a trace that can be used to reopen the gate.
 The Witcher: Game of Imagination (Tabletop Game) / int_37fce466
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_37fce466
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_37fce466
 The Witcher: Game of Imagination (Tabletop Game) / int_38047858
type
Squishy Wizard
 The Witcher: Game of Imagination (Tabletop Game) / int_38047858
comment
Squishy Wizard: Subverted, unless one intentionally pursuits such character. Spellcasting and Armed combat are both Dexterity-based skills, so being a good mage is an open field for becoming a Magic Knight.
 The Witcher: Game of Imagination (Tabletop Game) / int_38047858
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-0.3
 The Witcher: Game of Imagination (Tabletop Game) / int_38047858
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_38047858
 The Witcher: Game of Imagination (Tabletop Game) / int_38c98481
type
Ranged Emergency Weapon
 The Witcher: Game of Imagination (Tabletop Game) / int_38c98481
comment
Ranged Emergency Weapon: Armed combat is under Dexterity, while Shooting and Throwing are Perception-based skills, so this trope tends to be played very straight with dedicated melee fighters.
 The Witcher: Game of Imagination (Tabletop Game) / int_38c98481
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_38c98481
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_38c98481
 The Witcher: Game of Imagination (Tabletop Game) / int_38f3321
type
Compelling Voice
 The Witcher: Game of Imagination (Tabletop Game) / int_38f3321
comment
Compelling Voice: A starting advantage that players can pick, which lowers the difficulty of every possible test based on talking, from haggle and pillow-talk to diplomacy and leading troops into battle. Costly, but very effective for diplomat-type characters.
 The Witcher: Game of Imagination (Tabletop Game) / int_38f3321
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_38f3321
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_38f3321
 The Witcher: Game of Imagination (Tabletop Game) / int_391e5643
type
Official Game Variant
 The Witcher: Game of Imagination (Tabletop Game) / int_391e5643
comment
Official Game Variant: By a trainload. The game is notorious for offering alternative rules and approaches to situations, always using a characteristic, scroll-like frame for those. They range from a simple flavour to completely reworking how certain aspects of the game operate. If that wasn't enough, it considers certain parts of regular mechanics to be purely optional, offering players to pick the level of granuality of the ruleset that's best suited for them.
 The Witcher: Game of Imagination (Tabletop Game) / int_391e5643
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_391e5643
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_391e5643
 The Witcher: Game of Imagination (Tabletop Game) / int_39441318
type
Horny Vikings
 The Witcher: Game of Imagination (Tabletop Game) / int_39441318
comment
Horny Vikings: Humans who arrived in what's now the Northern Kingdoms were clearly these. The Skellige Isles are a nation that still lives by "the old ways", with means as many references to stereotypical vikings as possible.
 The Witcher: Game of Imagination (Tabletop Game) / int_39441318
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_39441318
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_39441318
 The Witcher: Game of Imagination (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 The Witcher: Game of Imagination (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: Shields. They make their wielders harder to hit with any kind of physical attack, add armour and are not penalized by anything. Oh, and you can bash people with them. Polearms and pikes are very good against mounted enemies and deal crapload of damage in general. Feint is one of the most basic combat maneuvers, requiring almost no skills and being very cheap to use (or even spam). All it does is lowering the defense of target's by a single point, making the hit far more likely. Light crossbow, which has all the advantages of bowsnote Mainly - it can be shot each turn and crossbowsnote It rolls damage from a bigger dice pool than any bow, offering bigger minimum damage and a bigger median of rolls. Thanks to better damage potential, it also doesn't require all the extra effort and Min-Maxing bows take to make them truly dangerous, while still getting the obvious benefits if one decides to go for aimed shots and similar, without the disadvantages of either, being the perfect middle ground between both weapon types. It's also the "default" crossbow type in the game, making it easily the most common ranged weapon to encounter, further reinforcing its boring aspect.
 The Witcher: Game of Imagination (Tabletop Game) / int_39b8d3d6
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_39b8d3d6
 The Witcher: Game of Imagination (Tabletop Game) / int_3af9f8b6
type
Magical Gesture
 The Witcher: Game of Imagination (Tabletop Game) / int_3af9f8b6
comment
Magical Gesture: Almost all spells require gestures, to the point where Spellcasting is a Dexterity-based skill. By contrast, most of them don't need any special component and half of them are wordless.
 The Witcher: Game of Imagination (Tabletop Game) / int_3af9f8b6
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3af9f8b6
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The Witcher: Game of Imagination (Tabletop Game) / int_3af9f8b6
 The Witcher: Game of Imagination (Tabletop Game) / int_3c700857
type
Guys Smash, Girls Shoot
 The Witcher: Game of Imagination (Tabletop Game) / int_3c700857
comment
Guys Smash, Girls Shoot: Dryads get very high starting Shooting skill for free and are one of only two races without any starting melee skill.
 The Witcher: Game of Imagination (Tabletop Game) / int_3c700857
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3c700857
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The Witcher: Game of Imagination (Tabletop Game) / int_3c700857
 The Witcher: Game of Imagination (Tabletop Game) / int_3d1fbeb3
type
Virgin Power
 The Witcher: Game of Imagination (Tabletop Game) / int_3d1fbeb3
comment
Virgin Power: In-universe there is a centuries-long debate if virgins can or can't use magic. Common people believe they can't, while mages neither deny nor confirm the superstition. It's up to players to decide, as the source book left the question open.
 The Witcher: Game of Imagination (Tabletop Game) / int_3d1fbeb3
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3d1fbeb3
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The Witcher: Game of Imagination (Tabletop Game) / int_3d1fbeb3
 The Witcher: Game of Imagination (Tabletop Game) / int_3d4d3dc9
type
Humans Are Bastards
 The Witcher: Game of Imagination (Tabletop Game) / int_3d4d3dc9
comment
Humans Are Bastards: The chapter devoted to describing humanity as a whole nicely sums it up in its title - "Humans: Acquisitive and Brutal".
 The Witcher: Game of Imagination (Tabletop Game) / int_3d4d3dc9
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3d4d3dc9
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The Witcher: Game of Imagination (Tabletop Game) / int_3d4d3dc9
 The Witcher: Game of Imagination (Tabletop Game) / int_3d699462
type
Curb-Stomp Battle
 The Witcher: Game of Imagination (Tabletop Game) / int_3d699462
comment
Curb-Stomp Battle: Being ambushed by dryads is an in-universe example. Monsters the size of an elephant or bigger will stomp (some of them literally) the entire Player Party if no tactical cunning is used by the players. A single dragon can take down a small army with ease.
 The Witcher: Game of Imagination (Tabletop Game) / int_3d699462
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3d699462
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The Witcher: Game of Imagination (Tabletop Game) / int_3d699462
 The Witcher: Game of Imagination (Tabletop Game) / int_3d897748
type
Do Not Go Gentle
 The Witcher: Game of Imagination (Tabletop Game) / int_3d897748
comment
Do Not Go Gentle: Dryads are more or less aware what their chances are against the rest of the world. That doesn't mean they stop shooting down anything that cross what they consider as the borders of Brokilon. And some of those places were deforested years ago... Scoi'a'tel think they are fighting under this trope. The irony comes from the realization that new waves of pogroms agains elves emerged after [the Scoi'a'tel started their so-called revolution - in the source book elves are looked down upon, but treated more or less fair. In the expansion about Nilfgaard, where Scoi'a'tel commandos run all around, elves are treated as third-rate citizens, as a form of collective responsibility.
 The Witcher: Game of Imagination (Tabletop Game) / int_3d897748
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1.0
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_3d897748
 The Witcher: Game of Imagination (Tabletop Game) / int_3f0310d6
type
Magikarp Power
 The Witcher: Game of Imagination (Tabletop Game) / int_3f0310d6
comment
Magikarp Power: All skills work under this principle: The difficulty of rolls is lowered by the skill, so with a single point it's almost good for nothing, while at 4 and 5 standard actions are automatic successes without needing rolls whatsoever. All fighting and magic skills provide 2 Combat or Arcane Points for each level of related skill, which is the easiest way to get more of them. And the Points themselves can be used to further enhance your hit rolls. Melee fighting skills not only allow you to hit your enemies with ease, but also makes it harder for them to hit you. With a measly level 3 of Unarmed or Armed combat your character is virtually immune to the attacks of random mooks. With Alchemy at 1 your character knows that ice, steam and water are all the same. By 5, he or she is one step away from creating the Philosopher's Stone.
 The Witcher: Game of Imagination (Tabletop Game) / int_3f0310d6
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1.0
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_3f0310d6
 The Witcher: Game of Imagination (Tabletop Game) / int_3f6d2c98
type
Cold Sniper
 The Witcher: Game of Imagination (Tabletop Game) / int_3f6d2c98
comment
Cold Sniper: Dryads are an entire race of these armed with bows.
 The Witcher: Game of Imagination (Tabletop Game) / int_3f6d2c98
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_3f6d2c98
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_3f6d2c98
 The Witcher: Game of Imagination (Tabletop Game) / int_4001334d
type
PVP Balanced
 The Witcher: Game of Imagination (Tabletop Game) / int_4001334d
comment
PVP Balanced: Averted, as many aspects of the fighting mechanics (at least before the introduction of unrealistic combat maneuvers from expansions) are Truth in Television. Instant kills, shooting from ambush, fast bleeding, breaking the arms of opponents, cutting them off with your own weapon... the amount of dirty tactics that are actually impossible to block or counter is really long. And all of them are encouraged.
 The Witcher: Game of Imagination (Tabletop Game) / int_4001334d
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-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4001334d
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The Witcher: Game of Imagination (Tabletop Game) / int_4001334d
 The Witcher: Game of Imagination (Tabletop Game) / int_40f90c7c
type
Moody Mount
 The Witcher: Game of Imagination (Tabletop Game) / int_40f90c7c
comment
Moody Mount: Using one makes all rolls based on Riding harder.
 The Witcher: Game of Imagination (Tabletop Game) / int_40f90c7c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_40f90c7c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_40f90c7c
 The Witcher: Game of Imagination (Tabletop Game) / int_416a2a0d
type
Torture Always Works
 The Witcher: Game of Imagination (Tabletop Game) / int_416a2a0d
comment
Torture Always Works: Defied. The effectiveness of tortures is rather low. They take a lot of time, tend to require some specialised equipment, and it's very easy to kill the interrogated person, even for a skilled Torture Technician. Meanwhile, the skill Browbeating allows you to gather the same informations by sheer intimidation.
 The Witcher: Game of Imagination (Tabletop Game) / int_416a2a0d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_416a2a0d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_416a2a0d
 The Witcher: Game of Imagination (Tabletop Game) / int_41d9aaef
type
Brainwashed
 The Witcher: Game of Imagination (Tabletop Game) / int_41d9aaef
comment
Brainwashed: The extent of it and how long it lasts depends on the process used for it: Mages can use Charm and Hypnosis spells. The first one turns its target very friendly towards the caster. The second gives total control over its target. Both can be broken by sudden sound, pain, or strong willpower and can't last for more than an hour. Witchers have the Axii sign, which turns any creature friendly and obedient for a short while. Witchers can also use it on themselves, making them more focused on a given task and lowering the difficulties of actions related to fulfilling it. Axii can be broken by roll of the Concentration skill and lasts for a single turn in the basic version. Naturalised dryads are created by giving normal human girls the Water of Brokilon. The memories of their previous life are erased (some traces may remain) and they think of themselves as dryads. The effect lasts forever and is irreversible. Depending how powerful psychics are and how much they focus, effects may range from a single, simple order to turning someone into a vegetable.
 The Witcher: Game of Imagination (Tabletop Game) / int_41d9aaef
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_41d9aaef
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_41d9aaef
 The Witcher: Game of Imagination (Tabletop Game) / int_421f8eb8
type
Exotic Weapon Supremacy
 The Witcher: Game of Imagination (Tabletop Game) / int_421f8eb8
comment
Exotic Weapon Supremacy: Inverted. While "overseas weapons" bypass any armour exept plate and thus can deal higher damage, customized melee weapons might have a fixed bonus to damage (exotic get only one d6 roll). Not to mention that exotic weapons are extremely rare and cost a small fortune (especially true for bows).
 The Witcher: Game of Imagination (Tabletop Game) / int_421f8eb8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_421f8eb8
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_421f8eb8
 The Witcher: Game of Imagination (Tabletop Game) / int_4252fdf6
type
Hyperactive Metabolism
 The Witcher: Game of Imagination (Tabletop Game) / int_4252fdf6
comment
Hyperactive Metabolism: Averted for anyone who isn't a witcher and Zig-Zagged for them. The healing process takes weeks under professional care and months without it. Eating food won't do you any good aside providing nutrition. The only expeption is witchers' immunity to most known diseases, which allows them to gorge themselves on rotting meat without any bad effects. They can also use their highly toxic elixirs to restore stamina and a very small amount of Arcane Points, but that's all.
 The Witcher: Game of Imagination (Tabletop Game) / int_4252fdf6
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4252fdf6
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_4252fdf6
 The Witcher: Game of Imagination (Tabletop Game) / int_42846e90
type
Elemental Powers
 The Witcher: Game of Imagination (Tabletop Game) / int_42846e90
comment
Elemental Powers: Mages regenerate their Arcane Points from elemental sources of different size. The bigger the source, the easier it is to overcharge - the effects ranges from nausea and nose bleeds to Your Head Asplode. Casting certain spells is easier after drawing from specific elements.
 The Witcher: Game of Imagination (Tabletop Game) / int_42846e90
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_42846e90
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_42846e90
 The Witcher: Game of Imagination (Tabletop Game) / int_43555d33
type
Heroes Prefer Swords
 The Witcher: Game of Imagination (Tabletop Game) / int_43555d33
comment
Heroes Prefer Swords: Averted. Combat mechanics list four groups of melee weapons: knives and daggers, lighter weapons, regular weapons and two-handed weapons, with damage related to each group as a whole. Swords are in "regular weapons" and thus deal d6 damage, but so are cutlasses, axes, maces, heavy clubs, short spears and many other things you can handle with one arm.
 The Witcher: Game of Imagination (Tabletop Game) / int_43555d33
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_43555d33
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_43555d33
 The Witcher: Game of Imagination (Tabletop Game) / int_43e36f2f
type
Acrofatic
 The Witcher: Game of Imagination (Tabletop Game) / int_43e36f2f
comment
Acrofatic: Halflings are pudgy — to put it mildly — and hardly look dangerous, yet their Splat requires players to take at least 3 points in Agility.
 The Witcher: Game of Imagination (Tabletop Game) / int_43e36f2f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_43e36f2f
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_43e36f2f
 The Witcher: Game of Imagination (Tabletop Game) / int_43f2f606
type
Annoying Arrows
 The Witcher: Game of Imagination (Tabletop Game) / int_43f2f606
comment
Annoying Arrows: Averted. After calculating everything, regular weapons deal about the same damage as the weakest type of bows. That makes them even already, without going for more powerful bows and crossbows. It's also far easier to shoot someone - shields, magic barriers, costly fencing moves and bad weather are the only things that can stop arrows, while skill-matched fighters tend to easily parry each other in combat, leading to protracted duels.
 The Witcher: Game of Imagination (Tabletop Game) / int_43f2f606
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_43f2f606
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_43f2f606
 The Witcher: Game of Imagination (Tabletop Game) / int_44e013e4
type
Stance System
 The Witcher: Game of Imagination (Tabletop Game) / int_44e013e4
comment
Stance System: One of optional rules covers offensive and defensive stances for fighters. They have mutually exclusive effects, so defensive rise Defence of your character, but makes attacks harder, while offensive lowers difficulty of Hit Rolls, but unfortunately also for your enemies. If used correctly, they can be completely game-breaking.
 The Witcher: Game of Imagination (Tabletop Game) / int_44e013e4
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_44e013e4
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_44e013e4
 The Witcher: Game of Imagination (Tabletop Game) / int_451db180
type
Player Party
 The Witcher: Game of Imagination (Tabletop Game) / int_451db180
comment
Player Party: The authors advise to never have less than three players. On the other hand, they discourage combining your party by countering the weaknesses and lacks of players' characters.
 The Witcher: Game of Imagination (Tabletop Game) / int_451db180
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_451db180
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_451db180
 The Witcher: Game of Imagination (Tabletop Game) / int_454bda24
type
Ancestral Weapon
 The Witcher: Game of Imagination (Tabletop Game) / int_454bda24
comment
Ancestral Weapon: Self-sharpening swords cost quite a lot, but they also never wear out, so they are usually held by the same family for generations.
 The Witcher: Game of Imagination (Tabletop Game) / int_454bda24
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_454bda24
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_454bda24
 The Witcher: Game of Imagination (Tabletop Game) / int_47a5d089
type
This Banana is Armed
 The Witcher: Game of Imagination (Tabletop Game) / int_47a5d089
comment
This Banana is Armed: For a skilled combatant, anything they can lift turns into a weapon. Actually, for unskilled ones, too.
 The Witcher: Game of Imagination (Tabletop Game) / int_47a5d089
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_47a5d089
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_47a5d089
 The Witcher: Game of Imagination (Tabletop Game) / int_482c31d4
type
No Hugging, No Kissing
 The Witcher: Game of Imagination (Tabletop Game) / int_482c31d4
comment
No Hugging, No Kissing: Dryads don't develop any relationship with the males that impregnate them, treating it as procreation and nothing else. At least some of them outright rape still-alive lumberjacks and hunters.
 The Witcher: Game of Imagination (Tabletop Game) / int_482c31d4
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_482c31d4
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_482c31d4
 The Witcher: Game of Imagination (Tabletop Game) / int_4832a3bb
type
Always Chaotic Evil
 The Witcher: Game of Imagination (Tabletop Game) / int_4832a3bb
comment
For the average human being, dryads are a monstrous race of Always Chaotic Evil women, kidnapping young girls for their ranks and being an obstruction for prosperity. From the point of view of druids, more enlightened people and their own they are the personification of Gaia's Vengeance and the last defense of Brokilon, an eons old forest every neighbourhood kingdom wants to chop down for profit.
 The Witcher: Game of Imagination (Tabletop Game) / int_4832a3bb
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4832a3bb
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4832a3bb
 The Witcher: Game of Imagination (Tabletop Game) / int_4881cda1
type
Ãœberwald
 The Witcher: Game of Imagination (Tabletop Game) / int_4881cda1
comment
Ãœberwald: No, not Brokilon. Sodden, the land now held by Cintra, combines thick forest, infamous Miechun's Morasses and Angren Marshes with infestations of all kinds, types and sizes of man-eating monsters. It's not helping that in the past the region was regularly pillaged by Skellige pirates and now often changes ownership, leaving dozens of ruins - perfect nests and burrows for monsters. The place is seen as so dangerous that even witchers don't want to take "jobs" out there. Oh, and south of Cintra is Erlenwald, which pales in comparison to Sodden, but it doesn't need to be protected by law as a royal forest - people simply don't want to poach there by themselves.
 The Witcher: Game of Imagination (Tabletop Game) / int_4881cda1
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4881cda1
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_4881cda1
 The Witcher: Game of Imagination (Tabletop Game) / int_4971b851
type
Aggressive Categorism
 The Witcher: Game of Imagination (Tabletop Game) / int_4971b851
comment
Aggressive Categorism: Probably the biggest flaw of humanity and elves, as it fuels all of their morally questionable actions.
 The Witcher: Game of Imagination (Tabletop Game) / int_4971b851
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4971b851
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4971b851
 The Witcher: Game of Imagination (Tabletop Game) / int_4a02a75e
type
The Theocracy
 The Witcher: Game of Imagination (Tabletop Game) / int_4a02a75e
comment
The Theocracy: The clergy of the Cult of Eternal Fire in Novigrad is also ruling the city itself. Aside of being portrayed as bunch of greedy racists, their in-game portray is still far, far nicer than in the books or Wild Hunt.
 The Witcher: Game of Imagination (Tabletop Game) / int_4a02a75e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4a02a75e
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4a02a75e
 The Witcher: Game of Imagination (Tabletop Game) / int_4a9c731e
type
When Trees Attack
 The Witcher: Game of Imagination (Tabletop Game) / int_4a9c731e
comment
When Trees Attack: Oak-Creatures are rare, quasi-sentient oaks which are usually peaceful and stationary, but will defend themselves if someone tries to chop them down. And since they look like regular oaks... Inverted with dryads. They are not trees or even plants, but can blend so well with their background that what even a keen observer assumed to be a birch or willow was in fact a stealthed dryad.
 The Witcher: Game of Imagination (Tabletop Game) / int_4a9c731e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4a9c731e
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4a9c731e
 The Witcher: Game of Imagination (Tabletop Game) / int_4d2331fd
type
Silver Has Mystic Powers
 The Witcher: Game of Imagination (Tabletop Game) / int_4d2331fd
comment
Silver Has Mystic Powers: Your best friend against all kinds and types of monsters immune to normal weapons. Some spells and magic artifacts require silver for different purposes. Working defensive charms against curses are made of silver. Shapeshifters lose their powers when in contact with silver. The last one can be exploited whenever character suspect someone to be a shapeshifter - just toss him or her a silver coin.
 The Witcher: Game of Imagination (Tabletop Game) / int_4d2331fd
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4d2331fd
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4d2331fd
 The Witcher: Game of Imagination (Tabletop Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 The Witcher: Game of Imagination (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: All kinds of prayers works this way. And the more people are chanting a prayer, the stronger the effects get. On the other hand, spells don't require any faith and are not only more reliable, but usually also more powerful. Usually.
 The Witcher: Game of Imagination (Tabletop Game) / int_4dbd3706
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4dbd3706
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4dbd3706
 The Witcher: Game of Imagination (Tabletop Game) / int_4de1a4f7
type
Improvised Weapon
 The Witcher: Game of Imagination (Tabletop Game) / int_4de1a4f7
comment
Improvised Weapon: The general rule of improvised weapons is very simple: if your characters can lift something and swing it, it's a weapon. Be it a throwing crossbow, two-handed bench seat, or a nearby dwarf.
 The Witcher: Game of Imagination (Tabletop Game) / int_4de1a4f7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4de1a4f7
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_4de1a4f7
 The Witcher: Game of Imagination (Tabletop Game) / int_4f6cf75
type
Mirroring Factions
 The Witcher: Game of Imagination (Tabletop Game) / int_4f6cf75
comment
Mirroring Factions: Humans and elves. Both races are almost enirely made out of jerks, bastards and monsters. Both treat every other race with a smug smile of superiority, almost always undeserved. First thing both did after arrival to the Continent? Starting a war with the local population. Elves like to use every opportunity to point out how barbaric humans are, glossing over their own equally horrific deeds. Meanwhile, humanity is over-jealous of many elven traits, be it longevity, beauty, or magic powers. Which leads to constant conflicts, pogroms and wars.
 The Witcher: Game of Imagination (Tabletop Game) / int_4f6cf75
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4f6cf75
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_4f6cf75
 The Witcher: Game of Imagination (Tabletop Game) / int_4f76852c
type
Badass on Paper
 The Witcher: Game of Imagination (Tabletop Game) / int_4f76852c
comment
Badass on Paper: Applies to almost any type of character with inherited reputation. Witchers are feared for a reason, but they can die just like anyone else and are covered with countless scars and/or maimed by monsters that were this close to killing them. Still, in most cases their sole presence is enough to scare Mooks away or hold them back without doing more than taking their sword out of the scabbard. Same applies to dryads - they are extremely dangerous, but fully aware that their main advantage is their status of The Dreaded. After all, they are just a handful of young women armed with bows and usually end their lives being hanged by an angry mob or slain by some barely trained mercs. Mages usually don't try doing anything stupid. Even if they can burn the whole town to the ground with a single spell, everyone in the setting is aware that getting trampled by an angry mob is much faster than burning them alive.
 The Witcher: Game of Imagination (Tabletop Game) / int_4f76852c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4f76852c
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_4f76852c
 The Witcher: Game of Imagination (Tabletop Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 The Witcher: Game of Imagination (Tabletop Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Shields are extremely useful. They are the easiest way to get higher physical defense ratings (other ways require either grinding your skill or stat), soak damage and are the only conventional way to block projectiles. They can also block certain spells and the special attacks of monsters (but after the later they are usually destroyed).
 The Witcher: Game of Imagination (Tabletop Game) / int_4ffde1e0
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_4ffde1e0
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_4ffde1e0
 The Witcher: Game of Imagination (Tabletop Game) / int_50166c5d
type
Good Pays Better
 The Witcher: Game of Imagination (Tabletop Game) / int_50166c5d
comment
Good Pays Better: Averted, since the setting is what it is. Creating a racist, bigoted outlaw with a Hair-Trigger Temper and a nasty knack for needless torture not only provides you with lots of additional Stat Points during character creation, but such a character also perfectly fits in to the setting. On the contrast, playing as a goodie-two-shoes other than a Knight in Sour Armor is an almost guaranteed way to get strange looks from NPCs and gives you no advantages.
 The Witcher: Game of Imagination (Tabletop Game) / int_50166c5d
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_50166c5d
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_50166c5d
 The Witcher: Game of Imagination (Tabletop Game) / int_5042eb6e
type
Multishot
 The Witcher: Game of Imagination (Tabletop Game) / int_5042eb6e
comment
Multishot: A somewhat controversial combat move introduced in the expansions. It allowed to shoot two arrows at once and hit targets in a grouping with one meter spread. While it was intended as "hit two guys at once", what most players were doing was "shoot both arrows at the same guy" - even after the debuff to damage was applied, the combined damage was usually still somewhere in the the upper 30s, in a game where 26 Vitality is the most common value for a humanoid. While technically not a multishot, a variant of that move is present for thrown weapons, using the exact same mechanics. It's just as devastating, if not more so. It's outright demanded that both projectiles are aimed at the same target and it's very easy to make target play "catch" with own face.
 The Witcher: Game of Imagination (Tabletop Game) / int_5042eb6e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5042eb6e
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_5042eb6e
 The Witcher: Game of Imagination (Tabletop Game) / int_5105d2a
type
Munchkin
 The Witcher: Game of Imagination (Tabletop Game) / int_5105d2a
comment
Munchkin: The system is designed in such a way to discourage this behaviour. Sure, the rules are simple and easy to abuse, but not without certain consequences or a lot of time and work invested in your character.
 The Witcher: Game of Imagination (Tabletop Game) / int_5105d2a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5105d2a
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_5105d2a
 The Witcher: Game of Imagination (Tabletop Game) / int_51567188
type
Cast from Hit Points
 The Witcher: Game of Imagination (Tabletop Game) / int_51567188
comment
Cast from Hit Points: When mages cast spells beyond their current number of Arcane Points, the difference is taken from Vitality.
 The Witcher: Game of Imagination (Tabletop Game) / int_51567188
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_51567188
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_51567188
 The Witcher: Game of Imagination (Tabletop Game) / int_517ae522
type
Loads and Loads of Rules
 The Witcher: Game of Imagination (Tabletop Game) / int_517ae522
comment
Loads and Loads of Rules: The whole concept for the game came from the idea of averting this trope and making the game as intuitive as possible, with as much story-telling involved as possible. It worked brilliantly.
 The Witcher: Game of Imagination (Tabletop Game) / int_517ae522
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_517ae522
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_517ae522
 The Witcher: Game of Imagination (Tabletop Game) / int_51add02b
type
Damage Typing
 The Witcher: Game of Imagination (Tabletop Game) / int_51add02b
comment
Damage Typing: Sort of. Damage itself is just damage, but during hit rolls, there are two groups of defences with three subgroups in each: physical (hand-to-hand, weapons, and projectiles) and magical (witchers' signs, magic, and prayers).
 The Witcher: Game of Imagination (Tabletop Game) / int_51add02b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_51add02b
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_51add02b
 The Witcher: Game of Imagination (Tabletop Game) / int_51beab21
type
Good Old Fisticuffs
 The Witcher: Game of Imagination (Tabletop Game) / int_51beab21
comment
Good Old Fisticuffs: Most basic hand-to-hand combat boils down to this. Advanced combat maneuvers involve lots of grappling, joint-locks, takedowns and kicking every part of the body that can be easily broken.
 The Witcher: Game of Imagination (Tabletop Game) / int_51beab21
featureApplicability
1.0
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_51beab21
 The Witcher: Game of Imagination (Tabletop Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 The Witcher: Game of Imagination (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: They're also bankers.
 The Witcher: Game of Imagination (Tabletop Game) / int_5281d5b1
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5281d5b1
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The Witcher: Game of Imagination (Tabletop Game) / int_5281d5b1
 The Witcher: Game of Imagination (Tabletop Game) / int_539179db
type
Synchronization
 The Witcher: Game of Imagination (Tabletop Game) / int_539179db
comment
Synchronization: Hamadryads with their trees. If either of them is hurt or killed, so is the other. Oh, and they can't leave Brokilon because of this.
 The Witcher: Game of Imagination (Tabletop Game) / int_539179db
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_539179db
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_539179db
 The Witcher: Game of Imagination (Tabletop Game) / int_5405b144
type
Scratch Damage
 The Witcher: Game of Imagination (Tabletop Game) / int_5405b144
comment
Scratch Damage: Subverted. Armoured humanoids and creatures can simply shrug away some attacks and weapons. In fact, wearing full plate armour with a shield can soak up to 9 damage, while regular weapons have d6 damage roll, so unless attackers are very strong or skilled, they will do nothing.
 The Witcher: Game of Imagination (Tabletop Game) / int_5405b144
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The Witcher: Game of Imagination (Tabletop Game) / int_5405b144
 The Witcher: Game of Imagination (Tabletop Game) / int_547b632
type
Space-Filling Empire
 The Witcher: Game of Imagination (Tabletop Game) / int_547b632
comment
Space-Filling Empire: Kaedven. Since the saga hadn't discussed how big it was, the authors used it to fill a sizable chunk of the map. It's simply big — the population is small, the land is mostly pristine forest and its political power is average. Many areas are under Kaedven rule simply because there is no-one else around to claim them.
 The Witcher: Game of Imagination (Tabletop Game) / int_547b632
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_547b632
 The Witcher: Game of Imagination (Tabletop Game) / int_54ec2f0c
type
Not Completely Useless
 The Witcher: Game of Imagination (Tabletop Game) / int_54ec2f0c
comment
Not Completely Useless: Typical and heavy crossbows deal enough damage to kill a human being twice with a single bolt, after which they take a whole round to reload. But you will be glad to have one (or a dozen) of them when facing dragons or other monsters that can soak "standard" damage without even noticing. Vigour, the only skill listed under Construction, is almost passive. The only thing it does is lower the difficulty for save throws when the character is dying or taking disabling amounts of damage, so you will be grateful for every point of it when facing real threats. Same applies to Cold Blood, which is only for scary and stressful situations - failing rolls of it will send your character into a state of panic or psychotic fits. It's considered as good choice to create a character with at least 2 points in Cold Blood.
 The Witcher: Game of Imagination (Tabletop Game) / int_54ec2f0c
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_54ec2f0c
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The Witcher: Game of Imagination (Tabletop Game) / int_54ec2f0c
 The Witcher: Game of Imagination (Tabletop Game) / int_5539b84f
type
Corrupt Church
 The Witcher: Game of Imagination (Tabletop Game) / int_5539b84f
comment
Corrupt Church: The Cult of Sun Disc has shades of this, but the Cult of the Eternal Fire is this trope. It is a church organization running the biggest trading port in the known world and its city, looking out mostly for its own benefits.
 The Witcher: Game of Imagination (Tabletop Game) / int_5539b84f
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5539b84f
 The Witcher: Game of Imagination (Tabletop Game) / int_556a4e20
type
The Empire
 The Witcher: Game of Imagination (Tabletop Game) / int_556a4e20
comment
Subverted in Nilfgaard, where mages are trained by the state for the state and must pledge their allegiance to the emperor and no-one else. There is no special — not to mention autonomous — governing body for them, so mages are subjects of the same laws and customs as the rest of society.
 The Witcher: Game of Imagination (Tabletop Game) / int_556a4e20
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The Witcher: Game of Imagination (Tabletop Game) / int_556a4e20
 The Witcher: Game of Imagination (Tabletop Game) / int_5573c595
type
Home Field Advantage
 The Witcher: Game of Imagination (Tabletop Game) / int_5573c595
comment
Homefield Advantage: Humans start with Knowledge: Home area, which provides them with additional informations about the surrounding area of their place of origin. This may range from the topography of some woodland to the configuration of streets in the chosen city. The only way to beat dryads in Brokilon is to bring superior numbers of seasoned fighters. And by superior it means at least 10:1 ratio, so your typical hansa is virtually powerless.
 The Witcher: Game of Imagination (Tabletop Game) / int_5573c595
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5573c595
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_5573c595
 The Witcher: Game of Imagination (Tabletop Game) / int_5667d866
type
Critical Failure
 The Witcher: Game of Imagination (Tabletop Game) / int_5667d866
comment
Critical Failure: Authors are advised to be creative with their outcome, but never sadistic. There is no real mechanic for the effect of such failures, so it's all up to the story teller. But there is a special rule allowing to still succeed in whatever the character was trying to do, as long as there were enough successes on the other dice to pull the action and additional two to cover 1 on Fate Die.
 The Witcher: Game of Imagination (Tabletop Game) / int_5667d866
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5667d866
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The Witcher: Game of Imagination (Tabletop Game) / int_5667d866
 The Witcher: Game of Imagination (Tabletop Game) / int_56b8b4f1
type
Lean and Mean
 The Witcher: Game of Imagination (Tabletop Game) / int_56b8b4f1
comment
Lean and Mean: Elves are slim, ephemeral, and tend to be utter jerks or just plain monsters more often than not.
 The Witcher: Game of Imagination (Tabletop Game) / int_56b8b4f1
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_56b8b4f1
 The Witcher: Game of Imagination (Tabletop Game) / int_56d5b88f
type
Divided We Fall
 The Witcher: Game of Imagination (Tabletop Game) / int_56d5b88f
comment
Divided We Fall: Elves in their backstory factionised during the initial contact with humans. It didn't end well for them. The main reason why the Northern Kingdoms get beaten by the Nilfgaard Empire - they are numerous, they hate each other and it's much easier to pick on them one at the time. By the time they realise the implications of a "not my bussiness" policy, a third of them are under Nilfgaardian rule.
 The Witcher: Game of Imagination (Tabletop Game) / int_56d5b88f
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The Witcher: Game of Imagination (Tabletop Game) / int_56d5b88f
 The Witcher: Game of Imagination (Tabletop Game) / int_57a77ad8
type
Grappling with Grappling Rules
 The Witcher: Game of Imagination (Tabletop Game) / int_57a77ad8
comment
Grappling with Grappling Rules: Averted. Grappling is just one of the hand-to-hand maneuvers, so performing one goes under the same rules as any other attack. To get away from it, it only takes a standard check of either Acrobatics, Flexibility or own Unarmed combat. Clean, simple, reliable. Expansion added few other maneuvers that require to grapple your enemy first or automatically apply grappled status if successful.
 The Witcher: Game of Imagination (Tabletop Game) / int_57a77ad8
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-1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_57a77ad8
 The Witcher: Game of Imagination (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 The Witcher: Game of Imagination (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: One of the basic rules for the world is that every race is hated by other races. Humans are the most hated, as they are dominant. The only races not driven by inter-racial hate are gnomes and halflings, but that doesn't stop others from being prejudiced against them.
 The Witcher: Game of Imagination (Tabletop Game) / int_57b80b45
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 The Witcher: Game of Imagination (Tabletop Game) / int_57d43e40
type
Fantasy Counterpart Culture
 The Witcher: Game of Imagination (Tabletop Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Lots, some retroactively made to Sapkowski's canon. It's actally hard to find something which is not one. Many of them border on Culture Chop Suey. Dwarves even speak in quasi-German gibberish and Gratuitous German. Elves are somewhere between Celts run over by Romans and Romans run over by barbarians, with a few dashes of Native Americans. Kaedven is cross of Kievan Rus' and early-medieval Germany, Settling the Frontier for human civilization. It's more clear in remote areas than in civilized parts (as 2/3 of this huge country is covered with dense forest). Kovir-Poviss is something between Britain and Venice - powerful, yet mostly uninterested with the affairs of other countries, an amalgam of small kingdoms and dutchies, with a powerful fleet and merchant marine. Winter capital is Venice with British Weather. Their main goal is to profit on high-sea trade. Nilfgaard Empire combines both Roman empires with many elements of Nazi Germany. Funnily enough, it's the most liberal country when it comes to race and gender. Novigrad is Hanseatic Lübeck combined with Freestate Amsterdam. And run by strict clergy. Mahakam is industrialized Rhineland inhabited by dwarves, placed under the eponymous mountain chain. Redania is Polish–Lithuanian Commonwealth - numerous and equal nobles hold power, their cavalry is the best in the world, the main source of income is exported grain going through semi-autonomous port city and commoners are treated like private property, while halflings play role of foreign settlers in the Commonwealth. Their king has the vaguely Slavic name of Radowid, and he's the son of Queen Hedwig. Even its coat of arms is very similar to Polish from the times of the Commonwealth, while the book only said it's an eagle on a red shield. Skellige Isles are blatant Horny Vikings, with many references to Norse culture and terminology. Toussaint is late-medieval Provence and Piedmont, only without the sea access. Zerrikania is Scythia, but under matriarchy.
 The Witcher: Game of Imagination (Tabletop Game) / int_57d43e40
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The Witcher: Game of Imagination (Tabletop Game) / int_57d43e40
 The Witcher: Game of Imagination (Tabletop Game) / int_58204b95
type
Magic Knight
 The Witcher: Game of Imagination (Tabletop Game) / int_58204b95
comment
Magic Knight: Witchers are these by trade - they are created to fight monsters with swords and simple telekinetic spells known as signs. And any mage who wants to survive in this world should arm himself and learn to use his weapon.
 The Witcher: Game of Imagination (Tabletop Game) / int_58204b95
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1.0
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 The Witcher: Game of Imagination (Tabletop Game) / int_589e54d3
type
Charged Attack
 The Witcher: Game of Imagination (Tabletop Game) / int_589e54d3
comment
Charged Attack: Players can use their Combat Points to enhance the outcome of a hit roll. The same rule applies to spells, prayers, signs and psychic powers, but Arcane Points are used instead. Witchers are unique, since they can spend Arcane Points as Combat Points.
 The Witcher: Game of Imagination (Tabletop Game) / int_589e54d3
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_589e54d3
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The Witcher: Game of Imagination (Tabletop Game) / int_589e54d3
 The Witcher: Game of Imagination (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 The Witcher: Game of Imagination (Tabletop Game) / int_5989e3b6
comment
Enemy Mine: Dryads and Scoi'a'tel against humanity. Dryads are open with the fact that in any other situation they would simply kill the elves, since they are no better than humans when it comes to nature preservation. Dvarves are immune to this, and whenever elves try to pull this against humanity, they coldly reply that elves only started talking about alliance after humans drove them to near-extinction.
 The Witcher: Game of Imagination (Tabletop Game) / int_5989e3b6
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The Witcher: Game of Imagination (Tabletop Game) / int_5989e3b6
 The Witcher: Game of Imagination (Tabletop Game) / int_5b81ca8d
type
Disc-One Nuke
 The Witcher: Game of Imagination (Tabletop Game) / int_5b81ca8d
comment
Disc-One Nuke: Witchers' starting swords. While one-handed, they deal the damage of two handed weapons, and half of it is fixed. Even with the worst possible damage roll they still surpass any regular sword with the maximum damage roll. Combat maneuver Second Attack costs only one point to buy during character creation and is as broken as it sounds. While the second attack comes with a penalty, it can be overcome with sufficiently high Armed combat skill.
 The Witcher: Game of Imagination (Tabletop Game) / int_5b81ca8d
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5b81ca8d
 The Witcher: Game of Imagination (Tabletop Game) / int_5bb02372
type
Inhumanly Beautiful Race
 The Witcher: Game of Imagination (Tabletop Game) / int_5bb02372
comment
Inhumanly Beautiful Race: Elves. There are also dryads and mermaids. A few kinds of monsters are capable of disguising themselves as such. Of those, mermaids are the least vicious ones.
 The Witcher: Game of Imagination (Tabletop Game) / int_5bb02372
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5bb02372
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The Witcher: Game of Imagination (Tabletop Game) / int_5bb02372
 The Witcher: Game of Imagination (Tabletop Game) / int_5c5d0032
type
Eyepatch of Power
 The Witcher: Game of Imagination (Tabletop Game) / int_5c5d0032
comment
Eyepatch of Power: You can create a one-eyed character. While it makes rolls based on visual perception just a tiny bit harder, it also grants 2 additional Stat Points during character creation, making it a really powerful bargain.
 The Witcher: Game of Imagination (Tabletop Game) / int_5c5d0032
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5c5d0032
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The Witcher: Game of Imagination (Tabletop Game) / int_5c5d0032
 The Witcher: Game of Imagination (Tabletop Game) / int_5d1eb74d
type
Dump Stat
 The Witcher: Game of Imagination (Tabletop Game) / int_5d1eb74d
comment
Dump Stat: The only thing Movement is used for is measuring how long a distance a character can travel during a single round of a fight (which is irrevelant, as sooner or later you will end up in melee distance), and while travelling the world (which is irrevelant, as when riding or traveling by any other means than on foot you use the Movement of your mount or vehicle). Resultingly, it is common for groups to derive it from another stat, saving stat points.
 The Witcher: Game of Imagination (Tabletop Game) / int_5d1eb74d
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5d1eb74d
 The Witcher: Game of Imagination (Tabletop Game) / int_5db59a03
type
Brown Note
 The Witcher: Game of Imagination (Tabletop Game) / int_5db59a03
comment
Brown Note: Bruxas can utter a scream strong enough to make your ears bleed. Or knock you to the ground at close distances.
 The Witcher: Game of Imagination (Tabletop Game) / int_5db59a03
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_5db59a03
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The Witcher: Game of Imagination (Tabletop Game) / int_5db59a03
 The Witcher: Game of Imagination (Tabletop Game) / int_5e66f8ca
type
Pro-Human Transhuman
 The Witcher: Game of Imagination (Tabletop Game) / int_5e66f8ca
comment
Pro-Human Transhuman: Witchers are picked as boys, mutated with magic and toxins that could kill the entire population of a small town and then trained and educated for many years into monster hunters. Then they spend the rest of their lives protecting humanity from all kinds of beasts for meager pay and almost no respect...
 The Witcher: Game of Imagination (Tabletop Game) / int_5e66f8ca
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5e66f8ca
 The Witcher: Game of Imagination (Tabletop Game) / int_5e85d617
type
Empty Levels
 The Witcher: Game of Imagination (Tabletop Game) / int_5e85d617
comment
Empty Levels: Both basic Physical and Magical Defenses scale accordingly with Agility and Will, but only increase at level 3 and 5. This makes a big difference during character creation, since defense against projectiles is based only on Agility, meaning characters with 1 and 2 Agility are a free game for all sorts of rangers, even when they carry shields. All remaining Defenses at least scale one-to-one with related skills too.
 The Witcher: Game of Imagination (Tabletop Game) / int_5e85d617
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5e85d617
 The Witcher: Game of Imagination (Tabletop Game) / int_5ed1b6d3
type
Limited Loadout
 The Witcher: Game of Imagination (Tabletop Game) / int_5ed1b6d3
comment
Limited Loadout: Strength is calculated into Carry Weight and Maximum Carry. Taking more than Carry Weight will give you some serious encumbrance penalties and it's impossible to take more than twice the Carry Weight of equipment. Maximum Carry is considered as weight characters can lift above their head without suffering hernia, muscle strains, and other injuries.
 The Witcher: Game of Imagination (Tabletop Game) / int_5ed1b6d3
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5ed1b6d3
 The Witcher: Game of Imagination (Tabletop Game) / int_5fcedca
type
Big Eater
 The Witcher: Game of Imagination (Tabletop Game) / int_5fcedca
comment
Big Eater: Halflings are the friendly and cuddly version of this trope. Then there are bigger monsters. And oversized arthropods.
 The Witcher: Game of Imagination (Tabletop Game) / int_5fcedca
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_5fcedca
 The Witcher: Game of Imagination (Tabletop Game) / int_603b77ec
type
Savage Wolves
 The Witcher: Game of Imagination (Tabletop Game) / int_603b77ec
comment
Savage Wolves: A single wolf is relativelynote When compared with monsters, that is harmless. All things considered, it represents the exact middle ground between truly scary creatures and manageable encounters. On the other hand a pack, even a small one, is perfectly capable of tearing entire party into shreds simply due to their numbers, ability to pin down and all the nasty modifiers they get from those.
 The Witcher: Game of Imagination (Tabletop Game) / int_603b77ec
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_603b77ec
 The Witcher: Game of Imagination (Tabletop Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 The Witcher: Game of Imagination (Tabletop Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Witchers as NPCs. Dryads, especially when stealthed. Most monsters. It's easier to list what you don't necessary run away from.
 The Witcher: Game of Imagination (Tabletop Game) / int_60fa92ac
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_60fa92ac
 The Witcher: Game of Imagination (Tabletop Game) / int_61ff365d
type
Deflector Shields
 The Witcher: Game of Imagination (Tabletop Game) / int_61ff365d
comment
Deflector Shields: There is a spell that stops projectiles. Witchers have two signs that work this way - Quen can block projectiles and even smaller creatures, while Yrden creates an impenetrable and stationary force field.
 The Witcher: Game of Imagination (Tabletop Game) / int_61ff365d
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_61ff365d
 The Witcher: Game of Imagination (Tabletop Game) / int_6243b83b
type
Armor and Magic Don't Mix
 The Witcher: Game of Imagination (Tabletop Game) / int_6243b83b
comment
Armor and Magic Don't Mix: Armor restricts movement, making the complicated gestures needed for sorcery difficulty — doubly so if you're untrained in wearing it. Witchers, by contrast, use rudimentary signs created specifically to overcome this problem.
 The Witcher: Game of Imagination (Tabletop Game) / int_6243b83b
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6243b83b
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The Witcher: Game of Imagination (Tabletop Game) / int_6243b83b
 The Witcher: Game of Imagination (Tabletop Game) / int_638b65bc
type
Armor Is Useless
 The Witcher: Game of Imagination (Tabletop Game) / int_638b65bc
comment
Armor Is Useless: Averted. When facing humans and humanoids, armour can be very useful, going so far as to make a character almost invulnerable. On the other hand, bigger animals and monsters deal so much damage that armour won't even stop the fixed part of it, not to mention the outcome of damage rolls.
 The Witcher: Game of Imagination (Tabletop Game) / int_638b65bc
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-1.0
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hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_638b65bc
 The Witcher: Game of Imagination (Tabletop Game) / int_6411dac8
type
BadassNormal
 The Witcher: Game of Imagination (Tabletop Game) / int_6411dac8
comment
Badass Normal: In a world with powerful magicians utilising Functional Magic, mutated monster hunters, a few different non-human races with physical capabilities beyond those of humans, personified Gaia's Vengeance and tons of monsters who can eat you whole for dinner, playing as a human tends to give this feeling. Because you can and often must stand your ground against all of those. Fluff-wise, humans managed to literally beat the other races into submission while having none of their perks and feats.
 The Witcher: Game of Imagination (Tabletop Game) / int_6411dac8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6411dac8
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6411dac8
 The Witcher: Game of Imagination (Tabletop Game) / int_64720809
type
Tentacle Rope
 The Witcher: Game of Imagination (Tabletop Game) / int_64720809
comment
Tentacle Rope: Kelpies can do one thing to attack - tie and drown or at least strangle their victim.
 The Witcher: Game of Imagination (Tabletop Game) / int_64720809
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_64720809
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_64720809
 The Witcher: Game of Imagination (Tabletop Game) / int_649b0880
type
Background Magic Field
 The Witcher: Game of Imagination (Tabletop Game) / int_649b0880
comment
Background Magic Field: Arcane Points can be recharged just about anywhere, even if by a small amount. Of course some places are better sources than others.
 The Witcher: Game of Imagination (Tabletop Game) / int_649b0880
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_649b0880
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_649b0880
 The Witcher: Game of Imagination (Tabletop Game) / int_64cf3b3f
type
Damage Reduction
 The Witcher: Game of Imagination (Tabletop Game) / int_64cf3b3f
comment
Damage Reduction: Armour, both natural and crafted, works this way. If the target is hit, the damage is reduced by a certain value, depending on the type and/or layers of armour. Can lead to situations when no damage is dealt at all.
 The Witcher: Game of Imagination (Tabletop Game) / int_64cf3b3f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_64cf3b3f
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_64cf3b3f
 The Witcher: Game of Imagination (Tabletop Game) / int_64f0c18c
type
Critical Existence Failure
 The Witcher: Game of Imagination (Tabletop Game) / int_64f0c18c
comment
Critical Existence Failure: Averted in a really painful way. The less Vitality a character has, the more penalties are added, as a way to emulate effects of real injuries. Authors gave players a choice if they want to use this aversion as a rule, as it puts the game into Harder Than Hard territory.
 The Witcher: Game of Imagination (Tabletop Game) / int_64f0c18c
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_64f0c18c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_64f0c18c
 The Witcher: Game of Imagination (Tabletop Game) / int_65331274
type
Flynning
 The Witcher: Game of Imagination (Tabletop Game) / int_65331274
comment
Flynning: Intentionally so, with a nod to The Deluge. One of the maneuvers deliberately sacrifices attack for making a series of extremely humiliating parries, just to piss off the assailant.
 The Witcher: Game of Imagination (Tabletop Game) / int_65331274
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_65331274
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_65331274
 The Witcher: Game of Imagination (Tabletop Game) / int_659ef759
type
Implacable Man
 The Witcher: Game of Imagination (Tabletop Game) / int_659ef759
comment
Implacable Man: Nosferates are practically unstoppable and unkillable. Even if you somehow "kill" them and chop them into pieces, they will still regenerate after a few years or decades. Pray to be dead by that time, because they might come for a visit.
 The Witcher: Game of Imagination (Tabletop Game) / int_659ef759
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_659ef759
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_659ef759
 The Witcher: Game of Imagination (Tabletop Game) / int_661d7909
type
Maligned Mixed Marriage
 The Witcher: Game of Imagination (Tabletop Game) / int_661d7909
comment
Maligned Mixed Marriage: Since the game world's dynamics are based on Fantastic Racism, inter-racial marriages are completely out of the question, being a guaranteed way to get killed by an angry mob during the next pogrom. Or even before a pogrom.
 The Witcher: Game of Imagination (Tabletop Game) / int_661d7909
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_661d7909
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_661d7909
 The Witcher: Game of Imagination (Tabletop Game) / int_680bb6b1
type
Hot-Blooded
 The Witcher: Game of Imagination (Tabletop Game) / int_680bb6b1
comment
Hot-Blooded: A calm dwarf? You mean the one who's too drunk to react?
 The Witcher: Game of Imagination (Tabletop Game) / int_680bb6b1
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_680bb6b1
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_680bb6b1
 The Witcher: Game of Imagination (Tabletop Game) / int_68333a8b
type
Elite Army
 The Witcher: Game of Imagination (Tabletop Game) / int_68333a8b
comment
Elite Army: Temerian Landsknechts - the most disciplined troops from the Northern Kingdoms, armed with BFS and acting like a single body on the battlefield. They are the only troops from the North to be descibed with standard Tactics and Cold Blood skills, so they are unlikely to panic or run away. Troops of Nilfgaard proper are all like this, since they are using a standing army with standarized equipment (including uniform and armour), well-organized logistics and are lead by professional officers, not random nobles.
 The Witcher: Game of Imagination (Tabletop Game) / int_68333a8b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_68333a8b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_68333a8b
 The Witcher: Game of Imagination (Tabletop Game) / int_69391768
type
Expecting Someone Taller
 The Witcher: Game of Imagination (Tabletop Game) / int_69391768
comment
Expecting Someone Taller: A variation. One of the example characters is a druid. An elven druid, who looks young and doesn't have a beard, while everyone present in the gathering was expected an old sage with a beard to his knees.
 The Witcher: Game of Imagination (Tabletop Game) / int_69391768
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_69391768
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_69391768
 The Witcher: Game of Imagination (Tabletop Game) / int_693cabaf
type
Gladiator Games
 The Witcher: Game of Imagination (Tabletop Game) / int_693cabaf
comment
Gladiator Games: A popular form of entertainment in Nilfgaard.
 The Witcher: Game of Imagination (Tabletop Game) / int_693cabaf
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_693cabaf
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_693cabaf
 The Witcher: Game of Imagination (Tabletop Game) / int_6b31f75
type
Scary Scorpions
 The Witcher: Game of Imagination (Tabletop Game) / int_6b31f75
comment
Scary Scorpions: Gigascorpions.
 The Witcher: Game of Imagination (Tabletop Game) / int_6b31f75
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6b31f75
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6b31f75
 The Witcher: Game of Imagination (Tabletop Game) / int_6b4b3eba
type
Lady Land
 The Witcher: Game of Imagination (Tabletop Game) / int_6b4b3eba
comment
Lady Land: Depending who you ask, Zerrikania might fall under this or not. By Nordlings' standards, it's a tyranny of Straw Feminists, but given Nordlings' attitude toward women and anything different than their own culture, it's obvious that they're wrong. From the point of view of other races and Zerrikanians themselves, it's nothing more than a centuries-long tradition, with no opression towards men or gender favourism involved. This subject also divided players. Some of them point out that since the article was written by a woman, it must be Straw Feminism. Other just shake their heads in disbelief of such accusations.
 The Witcher: Game of Imagination (Tabletop Game) / int_6b4b3eba
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6b4b3eba
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6b4b3eba
 The Witcher: Game of Imagination (Tabletop Game) / int_6b510ace
type
Hopeless War
 The Witcher: Game of Imagination (Tabletop Game) / int_6b510ace
comment
Hopeless Fight: Dryads have been waging one with humanity for decades, if not centuries. It's so hopeless that it can't even be called a war. It's clear for everyone how one-sided it is, but that doesn't mean dryads even considered going gently.
 The Witcher: Game of Imagination (Tabletop Game) / int_6b510ace
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6b510ace
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6b510ace
 The Witcher: Game of Imagination (Tabletop Game) / int_6bcfbc7e
type
Fantasy Gun Control
 The Witcher: Game of Imagination (Tabletop Game) / int_6bcfbc7e
comment
Fantasy Gun Control: The expansion about Novigrad introduced the skill Artillery and a Greek Fire-like substance. Players deny it's existence, while authors regret putting it in.
 The Witcher: Game of Imagination (Tabletop Game) / int_6bcfbc7e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6bcfbc7e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6bcfbc7e
 The Witcher: Game of Imagination (Tabletop Game) / int_6c553873
type
Private Military Contractors
 The Witcher: Game of Imagination (Tabletop Game) / int_6c553873
comment
Private Military Contractors: Dwarves have a well-earned reputation of being reliable mercenaries, fighting for humans and/or the highest bidder. Unless it would require from them to fight their own kind.
 The Witcher: Game of Imagination (Tabletop Game) / int_6c553873
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6c553873
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6c553873
 The Witcher: Game of Imagination (Tabletop Game) / int_6f271c2e
type
Fangs Are Evil
 The Witcher: Game of Imagination (Tabletop Game) / int_6f271c2e
comment
Fangs Are Evil: If anything looks humanoid, but with sizable or additional fangs - run like hell. Better not wait for a full analysis what you are facing, because it might be too late.
 The Witcher: Game of Imagination (Tabletop Game) / int_6f271c2e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6f271c2e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6f271c2e
 The Witcher: Game of Imagination (Tabletop Game) / int_6f4abf
type
Lady Legionnaire Wear
 The Witcher: Game of Imagination (Tabletop Game) / int_6f4abf
comment
Lady Legionnaire Wear: The archer drawn in the section devoted to bows wears one. By the game mechanics, they work just like any other leather armour that covers the legs.
 The Witcher: Game of Imagination (Tabletop Game) / int_6f4abf
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6f4abf
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6f4abf
 The Witcher: Game of Imagination (Tabletop Game) / int_6feaf27b
type
Scarily Competent Tracker
 The Witcher: Game of Imagination (Tabletop Game) / int_6feaf27b
comment
Dryads are a race of Scarily Competent Trackers with Stealth Expertise, Improbable Aiming Skills... and nothing more. They are really awesome in their field, but outside of it they are even less competent than the average human child. They have literally No Social Skills, both in-universe and by the game mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_6feaf27b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_6feaf27b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_6feaf27b
 The Witcher: Game of Imagination (Tabletop Game) / int_707ee167
type
Secret Circle of Secrets
 The Witcher: Game of Imagination (Tabletop Game) / int_707ee167
comment
Secret Circle of Secrets: Being a Religion of Evil, The Cult of Coram Agh Ter had to turn into a conspiracy.
 The Witcher: Game of Imagination (Tabletop Game) / int_707ee167
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_707ee167
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_707ee167
 The Witcher: Game of Imagination (Tabletop Game) / int_7131e4c9
type
Rodents of Unusual Size
 The Witcher: Game of Imagination (Tabletop Game) / int_7131e4c9
comment
Rodents of Unusual Size: Quasirats are at least in size of a chicken, are hairless, have huge incisors and tend to eat regular rats for dinner. Or unlucky drunkards. Swarmed, they can overwhelm even a seasoned character.
 The Witcher: Game of Imagination (Tabletop Game) / int_7131e4c9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7131e4c9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7131e4c9
 The Witcher: Game of Imagination (Tabletop Game) / int_7215c26c
type
Man-Eating Plant
 The Witcher: Game of Imagination (Tabletop Game) / int_7215c26c
comment
Man-Eating Plant: Kelpies, which look for an unsuspecting victim like floating seaweed. Their whole body is a mass of fast-moving vines, attacking en mass and drowning or suffocating their prey.
 The Witcher: Game of Imagination (Tabletop Game) / int_7215c26c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7215c26c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7215c26c
 The Witcher: Game of Imagination (Tabletop Game) / int_7241785e
type
You Can't Fight Fate
 The Witcher: Game of Imagination (Tabletop Game) / int_7241785e
comment
You Can't Fight Fate: No matter which type of character creation was used by players, they must roll for characters' Fate. The outcome is checked in a predefined chart and noted in the character sheet. Story-tellers should use the Fates of players' characters during their adventures and to define outcome of different events.
 The Witcher: Game of Imagination (Tabletop Game) / int_7241785e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7241785e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7241785e
 The Witcher: Game of Imagination (Tabletop Game) / int_7270820d
type
Javelin Thrower
 The Witcher: Game of Imagination (Tabletop Game) / int_7270820d
comment
Javelin Thrower: Javelines are relatively weak, dealing the damage of a regular melee weapon and with limited range, but unlike most other ranged weapons they can also be used in melee combat.
 The Witcher: Game of Imagination (Tabletop Game) / int_7270820d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7270820d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7270820d
 The Witcher: Game of Imagination (Tabletop Game) / int_73d4b01a
type
In Case You Forgot Who Wrote It
 The Witcher: Game of Imagination (Tabletop Game) / int_73d4b01a
comment
In Case You Forgot Who Wrote It: The Witcher: Game of Imagination by Andrzej Sapkowski is the full title of the game. Sapkowski's involvement at best was very limited - the only mention of him is the title and a small note after a page full of credits simply stating "Based on the works of Andrzej Sapkowski". On the other hand, he worked with MAG Publishing House for many years and it should be noted that he's a well-know critisizer of Gamebooks for its lack of real freedom, as well as a supporter of the Wide-Open Sandbox approach to Tabletop RPGs instead of folowing stereotypes and archetypes. (Which the game tried to implement as much as possible in it's rules and pre-existing setting.) Sapkowski did write his own small RPG before, published as Eye of Yrrhedes, with very similar mindset as Game of Imagination and rule-light approach to gameplay, also published by MAGnote It's worth to note that various game elements in Game of Imagination are clearly inspired or even directly carried over from Eye of Yrrhedes, despite the games being build on completely different ruleset and mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_73d4b01a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_73d4b01a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_73d4b01a
 The Witcher: Game of Imagination (Tabletop Game) / int_73f7b5a5
type
Total Party Kill
 The Witcher: Game of Imagination (Tabletop Game) / int_73f7b5a5
comment
Total Party Kill: Most of the real-world predators, especially when in packs. Anything bigger than humans. Anything more numerous than your party. Angry peasants tend to be more dangerous than a freaking dragon thanks to sheer numbers.
 The Witcher: Game of Imagination (Tabletop Game) / int_73f7b5a5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_73f7b5a5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_73f7b5a5
 The Witcher: Game of Imagination (Tabletop Game) / int_74150406
type
Depleted Phlebotinum Shells
 The Witcher: Game of Imagination (Tabletop Game) / int_74150406
comment
Depleted Phlebotinum Shells: Weapons coated in or made of silver are extra effective against all kinds of monsters. Sometimes silver is the only thing those creatures can be hurt with.
 The Witcher: Game of Imagination (Tabletop Game) / int_74150406
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_74150406
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_74150406
 The Witcher: Game of Imagination (Tabletop Game) / int_744e3311
type
Police Brutality
 The Witcher: Game of Imagination (Tabletop Game) / int_744e3311
comment
Police Brutality: The aforementioned lamia whip is used by the Guards of the Eternal Fire, the police of Novigrad, as standard equipment for subduing crowds. It's entirely possible to maim or kill with a single strike of it. If that wasn't enough, lamias are illegal all over the world, Novigrad included.
 The Witcher: Game of Imagination (Tabletop Game) / int_744e3311
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_744e3311
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_744e3311
 The Witcher: Game of Imagination (Tabletop Game) / int_74828aea
type
Killer Rabbit
 The Witcher: Game of Imagination (Tabletop Game) / int_74828aea
comment
Killer Rabbit: The cockatrice is a turkey-sized mix of lizard and pheasant, looking mostly like the latter. Doesn't sound intimidating? If you aren't careful, it will sneak up on you and peck your kidney or spine with a single strike. One success more than required, and it will reach a vital organ with its peck, dealing an additional 3d6 damage and another d3 from bleeding each round. That's enough to kill or incapacitate a character. To make matters worse, it has enough Sneaking skill to easily ambush your character, lowering defences to almost nothing and thus making it even easier to strike a killing blow. Echinopses are almost like porcupines. The only difference is that they can shoot a few of their spines for a very short distance. If those spines hit anything, they break and migrate deeper. It's not only painful, but also requires an operation or magic healing to remove them. Untreated, they'll eventually kill your character.
 The Witcher: Game of Imagination (Tabletop Game) / int_74828aea
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_74828aea
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_74828aea
 The Witcher: Game of Imagination (Tabletop Game) / int_7503483d
type
Original Position Fallacy
 The Witcher: Game of Imagination (Tabletop Game) / int_7503483d
comment
Original Position Fallacy: Lower ranks of Coram Agh Ter worshippers tend to fall under this, since they are usually some bored nobles or equally bored rich merchants, looking mostly for a thrill in worshipping a new, exotic deity.
 The Witcher: Game of Imagination (Tabletop Game) / int_7503483d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7503483d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7503483d
 The Witcher: Game of Imagination (Tabletop Game) / int_75402a71
type
Shapeshifting Seducer
 The Witcher: Game of Imagination (Tabletop Game) / int_75402a71
comment
Shapeshifting Seducer: Lamias are capable of turning into Cute Mute girls... then they scale up and eat unlucky adventurers. Devourers (Zjadarki in Polish version) don't have to be mute, and tend to be very beautiful when disguised as young women.
 The Witcher: Game of Imagination (Tabletop Game) / int_75402a71
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_75402a71
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_75402a71
 The Witcher: Game of Imagination (Tabletop Game) / int_768ae1c9
type
Les Collaborateurs
 The Witcher: Game of Imagination (Tabletop Game) / int_768ae1c9
comment
Les Collaborateurs: This is how Scoi'a'tel treat any non-human race]] that peacefully coexists with humans. Because it's better to bully humanity. Not that it previously put elves on brink of extinction or something...
 The Witcher: Game of Imagination (Tabletop Game) / int_768ae1c9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_768ae1c9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_768ae1c9
 The Witcher: Game of Imagination (Tabletop Game) / int_769ad308
type
Hidden Weapons
 The Witcher: Game of Imagination (Tabletop Game) / int_769ad308
comment
Hidden Weapons: The expansion covering espionage added two of them: a mini-crossbow lifted from the saga, and boots with hidden blades.
 The Witcher: Game of Imagination (Tabletop Game) / int_769ad308
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_769ad308
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_769ad308
 The Witcher: Game of Imagination (Tabletop Game) / int_77538ed4
type
Admiring the Abomination
 The Witcher: Game of Imagination (Tabletop Game) / int_77538ed4
comment
Admiring the Abomination: Zig-Zagged and inverted. Zerrikanian religion is a cult of dragons, revered for their power and wisdom. Other countries and most of the intelligent races treat dragons as mindless monsters that raze the countryside and hoard treasures, which are rightfully taken by any noble dragon-slayer. This leads to a serious Culture Clash. And since dragons really are intelligent creatures with no intention for harm, you can guess the rest.
 The Witcher: Game of Imagination (Tabletop Game) / int_77538ed4
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_77538ed4
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_77538ed4
 The Witcher: Game of Imagination (Tabletop Game) / int_77666408
type
Combat Tentacles
 The Witcher: Game of Imagination (Tabletop Game) / int_77666408
comment
Combat Tentacles: Zeulgs have four tentacles with hooks and suction cups, but kelpies are made of sentient tentacles, so there are always more of them than your character can chop down before being strangled.
 The Witcher: Game of Imagination (Tabletop Game) / int_77666408
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_77666408
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_77666408
 The Witcher: Game of Imagination (Tabletop Game) / int_7831b670
type
Gaia's Vengeance
 The Witcher: Game of Imagination (Tabletop Game) / int_7831b670
comment
Gaia's Vengeance: Dryads. Entering Brokilon, their forest, is equal with having a death wish, not to mention trying to cut or burn it down. They also don't shy from kidnapping human female children and raise or outright brain-wash them to bolster their ranks, with separate Splat for a naturalised dryad - and that one is even more extreme in means of defending Brokilon.
 The Witcher: Game of Imagination (Tabletop Game) / int_7831b670
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7831b670
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7831b670
 The Witcher: Game of Imagination (Tabletop Game) / int_7a59a6d6
type
Mass Hypnosis
 The Witcher: Game of Imagination (Tabletop Game) / int_7a59a6d6
comment
Mass Hypnosis: Very hard and costly, but possible to do.
 The Witcher: Game of Imagination (Tabletop Game) / int_7a59a6d6
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7a59a6d6
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7a59a6d6
 The Witcher: Game of Imagination (Tabletop Game) / int_7c0bfb83
type
Obviously Evil
 The Witcher: Game of Imagination (Tabletop Game) / int_7c0bfb83
comment
Obviously Evil: Scoi'a'tel are written in such way to make it clear to just about every player that there is nothing noble about their cause or methods.
 The Witcher: Game of Imagination (Tabletop Game) / int_7c0bfb83
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7c0bfb83
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7c0bfb83
 The Witcher: Game of Imagination (Tabletop Game) / int_7c401ed8
type
Fear Is the Appropriate Response
 The Witcher: Game of Imagination (Tabletop Game) / int_7c401ed8
comment
Fear Is the Appropriate Response: Meta-example. When your hansa lacks a witcher or at least a powerful magician in his place, fighting monsters tends to be like this. Especially those immune to regular weapons.
 The Witcher: Game of Imagination (Tabletop Game) / int_7c401ed8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7c401ed8
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7c401ed8
 The Witcher: Game of Imagination (Tabletop Game) / int_7c46c734
type
Common Tongue
 The Witcher: Game of Imagination (Tabletop Game) / int_7c46c734
comment
Common Tongue: Subverted. While there is a language called "Common", it's simply a language that humans use and not even all of them - people from Skellige use their own dialect, while Nilfgaardians and Zerrikanians use different variants of Elder Speech, language of the elves. Elder Speech itself is used in a few different forms that have as much relation to each other as Romance languages have with Latin. The starting level of any language skill is usually 2 (in 0-5 scale), which means that even if characters use the language as their own, it's the local version and nothing more. It won't cover pronunciation from other countries and regions, not to mention knowing subdialects or understanding more complex words. This issue is constantly stressed in the source book, expansions and articles written for the game to remind players and GMs how suspicious their characters can be by the sole merit of talking in a different way than the locals.
 The Witcher: Game of Imagination (Tabletop Game) / int_7c46c734
featureApplicability
-0.3
 The Witcher: Game of Imagination (Tabletop Game) / int_7c46c734
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7c46c734
 The Witcher: Game of Imagination (Tabletop Game) / int_7c897aaa
type
Psychic Link
 The Witcher: Game of Imagination (Tabletop Game) / int_7c897aaa
comment
Psychic Link: Any character can develop one with a horse thanks to Mundane Utility. Psychics tend to develop such links with people they know, met, or like. Or just random strangers.
 The Witcher: Game of Imagination (Tabletop Game) / int_7c897aaa
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7c897aaa
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7c897aaa
 The Witcher: Game of Imagination (Tabletop Game) / int_7c8a4602
type
Horsing Around
 The Witcher: Game of Imagination (Tabletop Game) / int_7c8a4602
comment
Horsing Around: Skill Riding is not about the ability to ride - it's assumed that everyone in the setting can do that. Instead, it's used every time the rider forces the mount to do something special, stupid or outright suicidal.
 The Witcher: Game of Imagination (Tabletop Game) / int_7c8a4602
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7c8a4602
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7c8a4602
 The Witcher: Game of Imagination (Tabletop Game) / int_7dbd52b8
type
Light Is Good
 The Witcher: Game of Imagination (Tabletop Game) / int_7dbd52b8
comment
Light Is Good: Or at least it repels some monsters and wild animals.
 The Witcher: Game of Imagination (Tabletop Game) / int_7dbd52b8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7dbd52b8
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_7dbd52b8
 The Witcher: Game of Imagination (Tabletop Game) / int_7ef9fa03
type
Expanded Universe
 The Witcher: Game of Imagination (Tabletop Game) / int_7ef9fa03
comment
Expanded Universe: The source book is this towards the short stories and saga. Then there are expansions for the source book, dealing with more detailed subjects.
 The Witcher: Game of Imagination (Tabletop Game) / int_7ef9fa03
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7ef9fa03
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7ef9fa03
 The Witcher: Game of Imagination (Tabletop Game) / int_7f152e56
type
Our Mermaids Are Different
 The Witcher: Game of Imagination (Tabletop Game) / int_7f152e56
comment
Our Mermaids Are Different: Thanks to a few dashes of Slavic folklore, aside from typical western mermaids (human torso with fish tail) and nymphs (who dwell in the sea), there are also rusalki (think of sweet-water nymphs), vodniki (think of impish tricksters with a knack for drowning pranks) and utopce (think of ghoulish creatures drowning anything they catch). Not counting utopce, all the rest are intelligent races with friendly and playful natures.
 The Witcher: Game of Imagination (Tabletop Game) / int_7f152e56
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_7f152e56
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_7f152e56
 The Witcher: Game of Imagination (Tabletop Game) / int_806acfa7
type
Breaking the Bonds
 The Witcher: Game of Imagination (Tabletop Game) / int_806acfa7
comment
Breaking the Bonds: Inverted to the point of a deconstruction. The spell Fire net binds its target and that's about all it does. Any attempt of movement will deal d3 damage. Breaking free? That's 2d6 damage - almost half of the maximum possible Vitality the average character will have.
 The Witcher: Game of Imagination (Tabletop Game) / int_806acfa7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_806acfa7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_806acfa7
 The Witcher: Game of Imagination (Tabletop Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 The Witcher: Game of Imagination (Tabletop Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Averted. Part of it comes from the setting, part from game mechanics, but the most important factor were the authors' annoyance with such mechanics. In a sense, everyone is quadratic, since the difference of a single point in any skill is well beyond linear profit.
 The Witcher: Game of Imagination (Tabletop Game) / int_812ee32b
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_812ee32b
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_812ee32b
 The Witcher: Game of Imagination (Tabletop Game) / int_8159411a
type
Extreme Omnisexual
 The Witcher: Game of Imagination (Tabletop Game) / int_8159411a
comment
Extreme Omnisexual: As a result of being a Dying Race, elven sexuality descended into having as much procreation and conception as possible. When given a choice, they prefer going to bed or raping humans and getting half-elves in the process than not having children at all. Because the aim is to get kids, homosexuality and purely romantic relationships are treated as Too Dumb to Live among elves.
 The Witcher: Game of Imagination (Tabletop Game) / int_8159411a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8159411a
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8159411a
 The Witcher: Game of Imagination (Tabletop Game) / int_82108e3d
type
Attack Its Weak Point
 The Witcher: Game of Imagination (Tabletop Game) / int_82108e3d
comment
Attack Its Weak Point: The only way to beat armoured opponents and bigger monsters. Dragons are extremely hard to take down, since the only body parts that can be effectively attacked are their eyes and the insides of their mouths. The skill Knowledge: Monsters is dedicated to figuring out the weak points of the monsters your character is facing.
 The Witcher: Game of Imagination (Tabletop Game) / int_82108e3d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_82108e3d
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_82108e3d
 The Witcher: Game of Imagination (Tabletop Game) / int_823c6e3e
type
Large Ham
 The Witcher: Game of Imagination (Tabletop Game) / int_823c6e3e
comment
Large Ham: Dwarves have it as their hat.
 The Witcher: Game of Imagination (Tabletop Game) / int_823c6e3e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_823c6e3e
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_823c6e3e
 The Witcher: Game of Imagination (Tabletop Game) / int_82d2715f
type
Magitek
 The Witcher: Game of Imagination (Tabletop Game) / int_82d2715f
comment
Magitek: To the point where things as mundane as weatherproof capes are created with magic.
 The Witcher: Game of Imagination (Tabletop Game) / int_82d2715f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_82d2715f
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_82d2715f
 The Witcher: Game of Imagination (Tabletop Game) / int_82ebf026
type
Minmaxer's Delight
 The Witcher: Game of Imagination (Tabletop Game) / int_82ebf026
comment
Minmaxer's Delight: Introduced in the first expansion, as you can now raise the amount of Stat Points during character creation by picking disadvantages raging from obesity to going berserk for no real reason, or buy powerful buffs by lowering the amount of Stat Points you get. Or do both.
 The Witcher: Game of Imagination (Tabletop Game) / int_82ebf026
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_82ebf026
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_82ebf026
 The Witcher: Game of Imagination (Tabletop Game) / int_834420aa
type
BFS
 The Witcher: Game of Imagination (Tabletop Game) / int_834420aa
comment
Temerian Landsknechts - the most disciplined troops from the Northern Kingdoms, armed with BFS and acting like a single body on the battlefield. They are the only troops from the North to be descibed with standard Tactics and Cold Blood skills, so they are unlikely to panic or run away.
 The Witcher: Game of Imagination (Tabletop Game) / int_834420aa
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_834420aa
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_834420aa
 The Witcher: Game of Imagination (Tabletop Game) / int_834427cd
type
Cap
 The Witcher: Game of Imagination (Tabletop Game) / int_834427cd
comment
Cap: Three varieties of them Not counting humans, all other races have a semi-arbitrary cap on their stats. For example, dwarves can't have more than 3 points in Movement, halflings more than 2 in Strength and so on. Certain disadvantages put caps on specific stats, skills or both. Player characters can't exceed 5 points in neither skills and stats, even if they don't have any other caps. And said 5 is already labelled as "Legendary", being technically the upper limit. Cue some monsters having more than one stat at 6.
 The Witcher: Game of Imagination (Tabletop Game) / int_834427cd
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_834427cd
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_834427cd
 The Witcher: Game of Imagination (Tabletop Game) / int_83b464fb
type
Straight Man
 The Witcher: Game of Imagination (Tabletop Game) / int_83b464fb
comment
Almost all examples of mechanics in action are made using three recurring characters: Straight Man-type mercenary Svarte, Quirky Bard Jezkier and Gentleman Wizard/Inept Mage Perignon. Sometimes they are joined by priest Groam and witcher Cormac.
 The Witcher: Game of Imagination (Tabletop Game) / int_83b464fb
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_83b464fb
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_83b464fb
 The Witcher: Game of Imagination (Tabletop Game) / int_8409a385
type
Exactly What It Says on the Tin
 The Witcher: Game of Imagination (Tabletop Game) / int_8409a385
comment
Oak-Creatures are rare, quasi-sentient oaks which are usually peaceful and stationary, but will defend themselves if someone tries to chop them down. And since they look like regular oaks...
 The Witcher: Game of Imagination (Tabletop Game) / int_8409a385
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8409a385
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8409a385
 The Witcher: Game of Imagination (Tabletop Game) / int_8437cb10
type
Made a Slave
 The Witcher: Game of Imagination (Tabletop Game) / int_8437cb10
comment
Made a Slave: Nilfgaard uses slaves on a regular basis, so even debtors can end up being sold on the slave market, Gladiator Games included.
 The Witcher: Game of Imagination (Tabletop Game) / int_8437cb10
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8437cb10
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8437cb10
 The Witcher: Game of Imagination (Tabletop Game) / int_8485d41a
type
Interspecies Romance
 The Witcher: Game of Imagination (Tabletop Game) / int_8485d41a
comment
Interspecies Romance: Half-elves that were not concived by rape came from these. Subverted with dryads: they use human, elven and half-elven males for reproduction, but it's just for procreation and without any feelings.
 The Witcher: Game of Imagination (Tabletop Game) / int_8485d41a
featureApplicability
-0.3
 The Witcher: Game of Imagination (Tabletop Game) / int_8485d41a
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8485d41a
 The Witcher: Game of Imagination (Tabletop Game) / int_85557b38
type
Reality Is Unrealistic
 The Witcher: Game of Imagination (Tabletop Game) / int_85557b38
comment
Reality Is Unrealistic: Players of different systems often criticize the Witcher's fighting mechanics for being unrealistic. Obviously, there is no way you can die after just two chops from a battle axe, or by having a crossbow bolt shot right in your face! That's totally unrealistic!
 The Witcher: Game of Imagination (Tabletop Game) / int_85557b38
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_85557b38
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_85557b38
 The Witcher: Game of Imagination (Tabletop Game) / int_874176be
type
Psychic Powers
 The Witcher: Game of Imagination (Tabletop Game) / int_874176be
comment
Psychic Powers: They don't look that strong... until someone mind rapes your character.
 The Witcher: Game of Imagination (Tabletop Game) / int_874176be
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_874176be
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_874176be
 The Witcher: Game of Imagination (Tabletop Game) / int_884df77f
type
Instant Waking Skills
 The Witcher: Game of Imagination (Tabletop Game) / int_884df77f
comment
Instant Waking Skills: The trait Light sleep allows the player to roll against a very easy test of Perception whenever something produces conspicuous sound, and a single success is enough to wake up instantly.
 The Witcher: Game of Imagination (Tabletop Game) / int_884df77f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_884df77f
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_884df77f
 The Witcher: Game of Imagination (Tabletop Game) / int_885a5be7
type
Suffer the Slings
 The Witcher: Game of Imagination (Tabletop Game) / int_885a5be7
comment
Suffer the Slings: Slings are on the weak side of damage - they use d3+1 for their damage roll (for comparison, next are javelines with d6 and short bows with 3d3+1). Which is at the same time balanced with being the only ranged weapon dealing fixed damage equal to twice the Strength of the slinger, making it the ideal choice for Unskilled, but Strong characters. Slings also surpass the ranges of all throwing weapons and smaller crossbows.
 The Witcher: Game of Imagination (Tabletop Game) / int_885a5be7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_885a5be7
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_885a5be7
 The Witcher: Game of Imagination (Tabletop Game) / int_890d778
type
Wizards Live Longer
 The Witcher: Game of Imagination (Tabletop Game) / int_890d778
comment
Wizards Live Longer: Or at least they preserve their bodies in their mid-twenties or early fifties.
 The Witcher: Game of Imagination (Tabletop Game) / int_890d778
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_890d778
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_890d778
 The Witcher: Game of Imagination (Tabletop Game) / int_8aaa6f4f
type
Character Customization
 The Witcher: Game of Imagination (Tabletop Game) / int_8aaa6f4f
comment
Character Customization: While the source book only discussed it, it wasn't until the expansions that there were any mechanics for traits, perks and other special feats.
 The Witcher: Game of Imagination (Tabletop Game) / int_8aaa6f4f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8aaa6f4f
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8aaa6f4f
 The Witcher: Game of Imagination (Tabletop Game) / int_8aebbc74
type
Evil Pays Better
 The Witcher: Game of Imagination (Tabletop Game) / int_8aebbc74
comment
Evil Pays Better: The most profitable disadvantages — those giving the most Stat Points and those not crippling a character - require the player to pick some criminal or outright psychopatic background. It starts with having a Hair-Trigger Temper, advances through things like Revenge Before Reason or going into an Unstoppable Rage whenever someone wrongs your character, and ends with being a wanted outlaw chased in the whole country or having the urge to kill everything around you after drawing blood.
 The Witcher: Game of Imagination (Tabletop Game) / int_8aebbc74
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8aebbc74
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8aebbc74
 The Witcher: Game of Imagination (Tabletop Game) / int_8b387569
type
The Six Stats
 The Witcher: Game of Imagination (Tabletop Game) / int_8b387569
comment
The Nine Stats
 The Witcher: Game of Imagination (Tabletop Game) / int_8b387569
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8b387569
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8b387569
 The Witcher: Game of Imagination (Tabletop Game) / int_8b606a51
type
There Is No Kill Like Overkill
 The Witcher: Game of Imagination (Tabletop Game) / int_8b606a51
comment
Typical and heavy crossbows deal enough damage to kill a human being twice with a single bolt, after which they take a whole round to reload. But you will be glad to have one (or a dozen) of them when facing dragons or other monsters that can soak "standard" damage without even noticing.
 The Witcher: Game of Imagination (Tabletop Game) / int_8b606a51
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8b606a51
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8b606a51
 The Witcher: Game of Imagination (Tabletop Game) / int_8c4bafff
type
Holy Burns Evil
 The Witcher: Game of Imagination (Tabletop Game) / int_8c4bafff
comment
Holy Burns Evil: Not counting superstitions and what some priests believes, holy symbols do nothing to monsters. Unless they are made of silver and the monster in question is hit with them repeatively.
 The Witcher: Game of Imagination (Tabletop Game) / int_8c4bafff
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8c4bafff
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8c4bafff
 The Witcher: Game of Imagination (Tabletop Game) / int_8cb259f4
type
Overshadowed by Awesome
 The Witcher: Game of Imagination (Tabletop Game) / int_8cb259f4
comment
Overshadowed by Awesome: Averted. Real-life predators are as dangerous as fantastic monsters. And bears are only aced by dragons and higher vampires.
 The Witcher: Game of Imagination (Tabletop Game) / int_8cb259f4
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8cb259f4
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8cb259f4
 The Witcher: Game of Imagination (Tabletop Game) / int_8d718b9e
type
Bears Are Bad News
 The Witcher: Game of Imagination (Tabletop Game) / int_8d718b9e
comment
Bears Are Bad News: You really, really, really don't want to fight them. They are the strongest of normal animals... and stronger than most of the monsters. A single bear can tear a Player Party composed entirely of grizzled veterans apart, one character per round. It says something when aside from flying dragons and high vampires, bears are the toughest creatures you may fight against. And they are much, much more common than the other two.
 The Witcher: Game of Imagination (Tabletop Game) / int_8d718b9e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8d718b9e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8d718b9e
 The Witcher: Game of Imagination (Tabletop Game) / int_8e3567ad
type
Menstrual Menace
 The Witcher: Game of Imagination (Tabletop Game) / int_8e3567ad
comment
Menstrual Menace: While Virgin Powers are not an entirely clear subject (check below), it's at least agreed upon in-universe that one can't use magic before "gaining an adult body".
 The Witcher: Game of Imagination (Tabletop Game) / int_8e3567ad
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8e3567ad
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8e3567ad
 The Witcher: Game of Imagination (Tabletop Game) / int_8f1450ba
type
Pint-Sized Powerhouse
 The Witcher: Game of Imagination (Tabletop Game) / int_8f1450ba
comment
Pintsized Powerhouse: Novigrad is a city-state of immense wealt, that holds half of the world's economy in its grip. But after all, it's just a single city with a comparably small population.
 The Witcher: Game of Imagination (Tabletop Game) / int_8f1450ba
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8f1450ba
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8f1450ba
 The Witcher: Game of Imagination (Tabletop Game) / int_8f233b1b
type
Sorting Algorithm of Weapon Effectiveness
 The Witcher: Game of Imagination (Tabletop Game) / int_8f233b1b
comment
Sorting Algorithm of Weapon Effectiveness: Subverted. Witchers and dryads start with one of the best weapons. Nothing stops other characters from buying exeptional stuff whenever they have money for that, or getting it by any other means. Or just crafting it by themselves.
 The Witcher: Game of Imagination (Tabletop Game) / int_8f233b1b
featureApplicability
-0.3
 The Witcher: Game of Imagination (Tabletop Game) / int_8f233b1b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8f233b1b
 The Witcher: Game of Imagination (Tabletop Game) / int_8f628fb7
type
Forest Ranger
 The Witcher: Game of Imagination (Tabletop Game) / int_8f628fb7
comment
Forest Ranger: An entire race of them, in archer flavour.
 The Witcher: Game of Imagination (Tabletop Game) / int_8f628fb7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_8f628fb7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_8f628fb7
 The Witcher: Game of Imagination (Tabletop Game) / int_905af87e
type
Fantasy Character Classes
 The Witcher: Game of Imagination (Tabletop Game) / int_905af87e
comment
Fantasy Character Classes: Mostly averted. There are no classes and your character can end up as a Bunny-Ears Lawyer or a Jack of All Trades and actually master them all. The only exception is the witcher/mage/priest combo, but it mostly comes from how those trades work in the setting, not actual game mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_905af87e
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_905af87e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_905af87e
 The Witcher: Game of Imagination (Tabletop Game) / int_90984c54
type
Glamour Failure
 The Witcher: Game of Imagination (Tabletop Game) / int_90984c54
comment
Glamour Failure: Applying silver to natural shapeshifters usually reverts them to their true form, which tends to be butt-ugly. Or at least it will give them a severe allergic reaction, which doesn't look good either.
 The Witcher: Game of Imagination (Tabletop Game) / int_90984c54
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_90984c54
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_90984c54
 The Witcher: Game of Imagination (Tabletop Game) / int_91c651a1
type
Guilt-Free Extermination War
 The Witcher: Game of Imagination (Tabletop Game) / int_91c651a1
comment
Guilt-Free Extermination War: Humanity versus dryads. Since dryads are not human, protect a primeval forest that can be cashed in on, and tend to kidnap girls to fill their ranks, humans treat them as monsters and gleefully kill them whenever possible.
 The Witcher: Game of Imagination (Tabletop Game) / int_91c651a1
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_91c651a1
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_91c651a1
 The Witcher: Game of Imagination (Tabletop Game) / int_91ed563c
type
Hobbits
 The Witcher: Game of Imagination (Tabletop Game) / int_91ed563c
comment
Hobbits: You mean halflings? The race has traits both of Tolkien's hobbits and Dungeons & Dragons' halflings. It's not helping that halflings and hobbits can be referred to with the same word in Polish (niziołki) and that's how they are adressed.
 The Witcher: Game of Imagination (Tabletop Game) / int_91ed563c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_91ed563c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_91ed563c
 The Witcher: Game of Imagination (Tabletop Game) / int_92248a9
type
Rule Zero
 The Witcher: Game of Imagination (Tabletop Game) / int_92248a9
comment
Rule Zero: This is the only rule authors insist on following. The authors point out that their game and rules can and sometimes even should be changed to enhance the gameplay. They also discourage doing everything by the book, since it can kill the creativity of both players and the GM.
 The Witcher: Game of Imagination (Tabletop Game) / int_92248a9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_92248a9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_92248a9
 The Witcher: Game of Imagination (Tabletop Game) / int_9333df94
type
Kidnapping Bird of Prey
 The Witcher: Game of Imagination (Tabletop Game) / int_9333df94
comment
Kidnapping Bird of Prey: Exaggerated. What makes all the Giant Flyers so dangerous both fluff- and crunch-wise is their ability to snatch their victim from the ground and lift them. Smaller ones will then drop their prey to kill it. Bigger ones will bring the live prey to their nest, to feed it to hatchlings.
 The Witcher: Game of Imagination (Tabletop Game) / int_9333df94
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9333df94
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9333df94
 The Witcher: Game of Imagination (Tabletop Game) / int_933576c8
type
Mighty Glacier
 The Witcher: Game of Imagination (Tabletop Game) / int_933576c8
comment
Mighty Glacier: Dwarven Splat requires the player to take at least 3 points in Construction, while their Movement is capped at 3.
 The Witcher: Game of Imagination (Tabletop Game) / int_933576c8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_933576c8
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_933576c8
 The Witcher: Game of Imagination (Tabletop Game) / int_944eb8fb
type
All Deaths Final
 The Witcher: Game of Imagination (Tabletop Game) / int_944eb8fb
comment
All Deaths Final: Just like in the books and short stories, dead is dead — you can't resurrect anyone.
 The Witcher: Game of Imagination (Tabletop Game) / int_944eb8fb
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_944eb8fb
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_944eb8fb
 The Witcher: Game of Imagination (Tabletop Game) / int_94eb5311
type
Geometric Magic
 The Witcher: Game of Imagination (Tabletop Game) / int_94eb5311
comment
Geometric Magic: The most powerful spells are in the form of a ritual and they require a lot of diagrams to be drawn on the ground.
 The Witcher: Game of Imagination (Tabletop Game) / int_94eb5311
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_94eb5311
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_94eb5311
 The Witcher: Game of Imagination (Tabletop Game) / int_9502bbf5
type
All Swords Are the Same
 The Witcher: Game of Imagination (Tabletop Game) / int_9502bbf5
comment
All Swords Are the Same: Due to the simplified way of how weapons are grouped, it doesn't make much difference what kind of sword is used. Hell, not just swords, but all sort of weapon in the same category deal the same d6+2xStrength damage, be they swords, maces, sabres, rapiers, spears or javelins. The only exceptions are custom-made weapons (they all come with the same -1 to difficulty of attacks), witchers' swords (they all come with +6 to damage by default) and oversea blades (they all bypass any armour other than plate) — and all of them still using d6 die. However, certain combat maneuvers are restricted to specific type of weapon, despite them being otherwise in the same broad category.
 The Witcher: Game of Imagination (Tabletop Game) / int_9502bbf5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9502bbf5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9502bbf5
 The Witcher: Game of Imagination (Tabletop Game) / int_950bbfa7
type
Take a Third Option
 The Witcher: Game of Imagination (Tabletop Game) / int_950bbfa7
comment
Druids' powers were vaguely defined in the game proper and never standardised. Up too the point it takes a lot of careful reading to learn from the context they use prayers like priests and not spells like wizards. Made further complicated, as the second option is supported by lore and some mentions in the very same texts. And since there is no dedicated skill, it's all up to players and their story-tellers, really.
 The Witcher: Game of Imagination (Tabletop Game) / int_950bbfa7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_950bbfa7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_950bbfa7
 The Witcher: Game of Imagination (Tabletop Game) / int_976b0368
type
Invulnerable Horses
 The Witcher: Game of Imagination (Tabletop Game) / int_976b0368
comment
Invulnerable Horses: Averted, which is very important when fighting mounted enemies. Any rider gets +2 to defenses to what he normally has when the horse is moving, meaning at least 6 defense in total and usually only legs of the rider can be attacked. The horse, on the other hand, is locked at 4 Physical Defense, no matter what, so targetting it is the only sane way to brough the rider down. Horses that aren't provided with proper care in turn give their riders +1 to difficulty of all tasks. If they are tired, it comes with another +1 (and +2 if it's charging). If they are pushed too hard, they might start to resist at best. At worst, they will die out of exhaustion.
 The Witcher: Game of Imagination (Tabletop Game) / int_976b0368
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_976b0368
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_976b0368
 The Witcher: Game of Imagination (Tabletop Game) / int_97d97c28
type
Revenge Before Reason
 The Witcher: Game of Imagination (Tabletop Game) / int_97d97c28
comment
Revenge Before Reason: The Trait Vengeful forces player to act like this. Unlike other temper-related traits, there is No Saving Throw against such antics.
 The Witcher: Game of Imagination (Tabletop Game) / int_97d97c28
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_97d97c28
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_97d97c28
 The Witcher: Game of Imagination (Tabletop Game) / int_9885d4ab
type
Min-Maxing
 The Witcher: Game of Imagination (Tabletop Game) / int_9885d4ab
comment
Min-Maxing: Leading directly into Crippling Overspecialization and Glass Cannon characters. You can either create characters just above average, or badasses in a single stat and skill.
 The Witcher: Game of Imagination (Tabletop Game) / int_9885d4ab
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9885d4ab
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9885d4ab
 The Witcher: Game of Imagination (Tabletop Game) / int_99390db0
type
Saintly Church
 The Witcher: Game of Imagination (Tabletop Game) / int_99390db0
comment
Saintly Church: The cult of Melitele. The whole church and its priests are an Expy of the Red Cross, and the only outright good religion in the whole setting. The Cult of Freyja can be also noted, but it's rather small (limited to a single archipelago), and in many aspects similar to that of Melitele.
 The Witcher: Game of Imagination (Tabletop Game) / int_99390db0
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_99390db0
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_99390db0
 The Witcher: Game of Imagination (Tabletop Game) / int_99db72ee
type
Immune to Bullets
 The Witcher: Game of Imagination (Tabletop Game) / int_99db72ee
comment
Immune to Arrows: If some monster is immune to regular weapons, it's automatically immune to all kinds of physical projectiles. Arrows won't even scratch dragons, unless aimed for softer bodyparts.
 The Witcher: Game of Imagination (Tabletop Game) / int_99db72ee
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_99db72ee
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_99db72ee
 The Witcher: Game of Imagination (Tabletop Game) / int_9a08517a
type
Elves Versus Dwarves
 The Witcher: Game of Imagination (Tabletop Game) / int_9a08517a
comment
Elves Versus Dwarves: In the backstory, the first thing elves did after landing on the Continent was declaring dwarves not worth living and starting a genocidal war with them. This equally maimed both sides and paved the road for being conquered by humans. Both races still hold grudges against each other. Dwarves also like to remind everyone how elves started talking about "us, older races" only after humanity decided that there was no room for elves.
 The Witcher: Game of Imagination (Tabletop Game) / int_9a08517a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9a08517a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9a08517a
 The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The difficulty of rolls is not only scaled, but also listed with appropriate names, ranging from "no sweat" through things like "for kids" or "serious" and ending with "heroic deed".
 The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9a117348
 The Witcher: Game of Imagination (Tabletop Game) / int_9a5ae2a2
type
More Teeth than the Osmond Family
 The Witcher: Game of Imagination (Tabletop Game) / int_9a5ae2a2
comment
More Teeth than the Osmond Family: Strigas have three sets of them. If that wasn't enough, zeulgs are a bulbous piece of meat that hosts tentacles and a huge mouth equipped with dozens of sharp teeth. Said tentacles have hooks that look conspicuously similar to teeth.
 The Witcher: Game of Imagination (Tabletop Game) / int_9a5ae2a2
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9a5ae2a2
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9a5ae2a2
 The Witcher: Game of Imagination (Tabletop Game) / int_9a7d4472
type
Stock Ness Monster
 The Witcher: Game of Imagination (Tabletop Game) / int_9a7d4472
comment
Stock Ness Monster: Turtledragons are big turtle-like creatures with very long necks. When they are swimming, usually only the top of their shell and head is above the water's surface, giving them the characteristic silhouette.
 The Witcher: Game of Imagination (Tabletop Game) / int_9a7d4472
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9a7d4472
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9a7d4472
 The Witcher: Game of Imagination (Tabletop Game) / int_9aaf8eca
type
Crippling Overspecialization
 The Witcher: Game of Imagination (Tabletop Game) / int_9aaf8eca
comment
Crippling Overspecialization: Diminishing Returns for Balance strikes in its finest during character creation. Not counting race-related skills, rising anything beyond 3 points will cost you dearly, leaving almost no points for other skills. Rising too many things to level 3 will cost you dearly as well. So it's players choice if they want the characters to be really good at a certain thing and virtually nothing else or being more balanced, but without any distinctive abilities.
 The Witcher: Game of Imagination (Tabletop Game) / int_9aaf8eca
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9aaf8eca
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9aaf8eca
 The Witcher: Game of Imagination (Tabletop Game) / int_9b1e50bd
type
During the War
 The Witcher: Game of Imagination (Tabletop Game) / int_9b1e50bd
comment
During the War: Expansion about Nilfgaard is set in times of the saga, with sizable part of it devoted to explaining the new political situation and how war affected known world.
 The Witcher: Game of Imagination (Tabletop Game) / int_9b1e50bd
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9b1e50bd
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9b1e50bd
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfa1697
type
Eye of Newt
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfa1697
comment
Eye of Newt: Components are rarely used, mostly for more ritualistic spells.
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfa1697
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfa1697
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9bfa1697
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfbf9f3
type
Chainmail Bikini
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfbf9f3
comment
Chainmail Bikini: Defied. Source book treats armour as unisex. If some part of body is not covered by armour, it doesn't gain any protection. Even the pictures in the chapter about the fighting mechanics have a few Action Girls in proper, functional sets of armour, and they still look awesome.
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfbf9f3
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9bfbf9f3
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9bfbf9f3
 The Witcher: Game of Imagination (Tabletop Game) / int_9c1f758a
type
Kill It with Fire
 The Witcher: Game of Imagination (Tabletop Game) / int_9c1f758a
comment
Kill It with Fire: Excluding some dragons and vampires, there is not a single creature in this world who's resistant to fire. And even they don't like being set on fire.
 The Witcher: Game of Imagination (Tabletop Game) / int_9c1f758a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9c1f758a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9c1f758a
 The Witcher: Game of Imagination (Tabletop Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 The Witcher: Game of Imagination (Tabletop Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?
 The Witcher: Game of Imagination (Tabletop Game) / int_9c45b5a2
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9c45b5a2
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_9c45b5a2
 The Witcher: Game of Imagination (Tabletop Game) / int_9cbf01d6
type
Stay in the Kitchen
 The Witcher: Game of Imagination (Tabletop Game) / int_9cbf01d6
comment
Stay in the Kitchen: Sexism is something of a norm, but the extent of it ranges from race to race. Almost all of the women in human and dwarven (but then it's a forge, not kitchen) societies are expected to stay in the shadow, doing gender-related roles of their race. Other races treat genders more equally, while dryads are a One-Gender Race of Action Girls. Mages have it much easier, since their trade is far more important and respected than their sex. Action Girl characters, particularly those non-human, will raise a lot of interest in rural and backward areas.
 The Witcher: Game of Imagination (Tabletop Game) / int_9cbf01d6
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9cbf01d6
 The Witcher: Game of Imagination (Tabletop Game) / int_9d17b859
type
Made of Iron
 The Witcher: Game of Imagination (Tabletop Game) / int_9d17b859
comment
Made of Iron: Witchers in their fluff. Technically speaking, they must start with at least 3 points in Construction, giving them extra Vitality and having more points than many players would usually put in this stat.
 The Witcher: Game of Imagination (Tabletop Game) / int_9d17b859
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9d17b859
 The Witcher: Game of Imagination (Tabletop Game) / int_9d723582
type
Shield Bash
 The Witcher: Game of Imagination (Tabletop Game) / int_9d723582
comment
Shield Bash: If learned how to do, it's as efficient as using a regular weapon, dealing d6 damage and with a chance to knock over your enemy. When combined with a perk allowing a second attack, it's devastating.
 The Witcher: Game of Imagination (Tabletop Game) / int_9d723582
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9d723582
 The Witcher: Game of Imagination (Tabletop Game) / int_9d90e013
type
Heel–Face Brainwashing
 The Witcher: Game of Imagination (Tabletop Game) / int_9d90e013
comment
Heel–Face Brainwashing: Naturalised dryads are human women in their teens or almost an adult when conditioned with the Water of Brokilon and bam, they are dryads, with almost no recollection of their former lives. Then you realise they were kidnapped from some village or lumberjack camp right next to the Brokilon, so they will shoot down their own family at the first chance... that is, if their family wasn't killed already.
 The Witcher: Game of Imagination (Tabletop Game) / int_9d90e013
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9d90e013
 The Witcher: Game of Imagination (Tabletop Game) / int_9d9a875f
type
Character Alignment
 The Witcher: Game of Imagination (Tabletop Game) / int_9d9a875f
comment
Character Alignment: Inverted. There are no typical alignments, but there is an Honor/Reputation/Adventure triangle in which players must put their characters. They are treated more like a compass for the players and a way to judge their actions by the story-teller than any actual mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_9d9a875f
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9d9a875f
 The Witcher: Game of Imagination (Tabletop Game) / int_9e236a98
type
Sliding Scale of Gameplay and Story Integration
 The Witcher: Game of Imagination (Tabletop Game) / int_9e236a98
comment
Sliding Scale of Gameplay and Story Integration: Deliberate Integration. Some things (like witchers' capabilities) would end up as completely game-breaking if Perfect Integration would be used.
 The Witcher: Game of Imagination (Tabletop Game) / int_9e236a98
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9e236a98
 The Witcher: Game of Imagination (Tabletop Game) / int_9e8aa11e
type
Friendly Fireproof
 The Witcher: Game of Imagination (Tabletop Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted. Projectiles, spells and signs will hit, hurt and kill whatever ended up as their final target.
 The Witcher: Game of Imagination (Tabletop Game) / int_9e8aa11e
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9e8aa11e
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The Witcher: Game of Imagination (Tabletop Game) / int_9e8aa11e
 The Witcher: Game of Imagination (Tabletop Game) / int_9e943076
type
One-Man Army
 The Witcher: Game of Imagination (Tabletop Game) / int_9e943076
comment
One-Man Army: Stats of NPC witchers sum up at around 80-90 Stat Points. Meanwhile, with all possible Min-Maxing you can't start with more than 44 Stat Points, and raising them takes forever.
 The Witcher: Game of Imagination (Tabletop Game) / int_9e943076
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9e943076
 The Witcher: Game of Imagination (Tabletop Game) / int_9eb11fac
type
Weak, but Skilled
 The Witcher: Game of Imagination (Tabletop Game) / int_9eb11fac
comment
Weak, but Skilled: With higher fighting skills comes lower difficulty, allowing you to get more surplus successes. Each of them can be translated into a fixed 3 points of additional damage. High skills allow to automatically pass most checks without having to roll for them or make the check trivial to pass. This in turn allows to bypass low Stats. One of the example characters, a dwarven warrior, has only 2 points in Dexterity and just 1 point in Perception, but in the same time boast 4 points in Armed combat and 3 in Shooting, allowing him to still be a highly competent fighter. Characters created with high Intellect are a meta-example. Higher Intellect provides more Skill Points during character's creation, allowing them to buy and train higher levels of more skills, but to rise Intellect you must first take those Stat Points from other Statistics.
 The Witcher: Game of Imagination (Tabletop Game) / int_9eb11fac
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_9eb11fac
 The Witcher: Game of Imagination (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 The Witcher: Game of Imagination (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Where to start with? First of all, blood is like alcohol for them. There is also a clear difference between the 'low' and 'high' vampires. The lowly ones are no different from monsters and basically look like giant humanoid bats, while the high ones are the more familiar vampires, who can happen to be quite nice and friendly folks. Religious symbols do nothing to them and most of the 'high' vampires easily tolerate sunlight. They don't need blood to survive; it's simply tasty and strengthens them. There is some sort of middle ground, as creatures like the Bruxa are intelligent, but concentrate on sucking blood. Either way, when facing anything other than the low ones, run like hell, as they will No-Sell most anything and will drink your party dry in no time.
 The Witcher: Game of Imagination (Tabletop Game) / int_9f63d4f1
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The Witcher: Game of Imagination (Tabletop Game) / int_9f63d4f1
 The Witcher: Game of Imagination (Tabletop Game) / int_9fd18130
type
Animals Hate Him
 The Witcher: Game of Imagination (Tabletop Game) / int_9fd18130
comment
Cats Hate Him: Witchers make cats angry, for unspecified reasons.
 The Witcher: Game of Imagination (Tabletop Game) / int_9fd18130
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_9fd18130
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The Witcher: Game of Imagination (Tabletop Game) / int_9fd18130
 The Witcher: Game of Imagination (Tabletop Game) / int_a0375969
type
Whoring
 The Witcher: Game of Imagination (Tabletop Game) / int_a0375969
comment
Whoring: With the supplementary material from expansions, it's entirely possible to create starting characters able to take down anything on their way without the need for any Stat Grinding or effort. That includes taking down a dragon in one strike with a starting schmuck. The source book goes on considerable explaination why it's bad, breaks all the fun for the rest of the players, and how it will derail any kind of scenario beyond repair or will to continue.
 The Witcher: Game of Imagination (Tabletop Game) / int_a0375969
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The Witcher: Game of Imagination (Tabletop Game) / int_a0375969
 The Witcher: Game of Imagination (Tabletop Game) / int_a04e64a4
type
InvoluntaryShapeshifter
 The Witcher: Game of Imagination (Tabletop Game) / int_a04e64a4
comment
Involuntary Shapeshifter: For starters, lycantropy works this way, with a bad case of The Mind Is a Plaything of the Body. There are also spells dedicated to turning someone into another living being (albeit never bigger than the original form... but smaller ones are somehow possible), or packing them into an inanimate object.
 The Witcher: Game of Imagination (Tabletop Game) / int_a04e64a4
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The Witcher: Game of Imagination (Tabletop Game) / int_a04e64a4
 The Witcher: Game of Imagination (Tabletop Game) / int_a0c55654
type
The Revolution Will Not Be Civilized
 The Witcher: Game of Imagination (Tabletop Game) / int_a0c55654
comment
The Revolution Will Not Be Civilized: Scoi'a'tel show up in the expansion about Nilfgaard. True to their other appearances, they are Always Chaotic Evil elven supremacists, whose official agenda is the total genocide of humans and any non-human race that wants to coexist peacefully. Unlike dryads, they are portrayed without any pity or remorse.
 The Witcher: Game of Imagination (Tabletop Game) / int_a0c55654
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The Witcher: Game of Imagination (Tabletop Game) / int_a0c55654
 The Witcher: Game of Imagination (Tabletop Game) / int_a18fda9c
type
Dumb Muscle
 The Witcher: Game of Imagination (Tabletop Game) / int_a18fda9c
comment
Dumb Muscle: One of the example characters, a dwarven warrior, has all his mental stats on 1, but 4 points in Strength.
 The Witcher: Game of Imagination (Tabletop Game) / int_a18fda9c
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_a18fda9c
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The Witcher: Game of Imagination (Tabletop Game) / int_a18fda9c
 The Witcher: Game of Imagination (Tabletop Game) / int_a2cbad1
type
Half-Human Hybrid
 The Witcher: Game of Imagination (Tabletop Game) / int_a2cbad1
comment
Half-Human Hybrid: Half-elves are the most obvious case. Dryads use human, elven and half-elven males for fertilisation, but the offspring is always a dryad girl.
 The Witcher: Game of Imagination (Tabletop Game) / int_a2cbad1
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The Witcher: Game of Imagination (Tabletop Game) / int_a2cbad1
 The Witcher: Game of Imagination (Tabletop Game) / int_a414c3f0
type
One-Hit Kill
 The Witcher: Game of Imagination (Tabletop Game) / int_a414c3f0
comment
Most of the combat maneuvers for ranged weapons and some of the signs used by witchers count. But nothing can compare with One-Hit Kill moves - they use more Combat Points than some characters can even have. For a single attack that could miss or be dodged.
 The Witcher: Game of Imagination (Tabletop Game) / int_a414c3f0
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The Witcher: Game of Imagination (Tabletop Game) / int_a414c3f0
 The Witcher: Game of Imagination (Tabletop Game) / int_a5155fa
type
Spectator Casualty
 The Witcher: Game of Imagination (Tabletop Game) / int_a5155fa
comment
Spectator Casualty: Targeting anyone in a fighting group leaves plenty of room for friendly fire or accidental hits - such shots and throws are not only harder than normal, but scoring fewer successes than needed means the projecticle still hits, only someone else.
 The Witcher: Game of Imagination (Tabletop Game) / int_a5155fa
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_a5155fa
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The Witcher: Game of Imagination (Tabletop Game) / int_a5155fa
 The Witcher: Game of Imagination (Tabletop Game) / int_a52f8fdf
type
Bolt of Divine Retribution
 The Witcher: Game of Imagination (Tabletop Game) / int_a52f8fdf
comment
Bolt of Divine Retribution: You really don't want to piss off Coram Agh Ter or his worshippers.
 The Witcher: Game of Imagination (Tabletop Game) / int_a52f8fdf
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_a52f8fdf
 The Witcher: Game of Imagination (Tabletop Game) / int_a5c29c9c
type
Persecuted Intellectuals
 The Witcher: Game of Imagination (Tabletop Game) / int_a5c29c9c
comment
Persecuted Intellectuals: Since all kinds of intellectuals - be they scientists, mages, well-trained priests or druids - usually preach such silly things as gender equality, democratic rule, protection of the environment, or that all races are equal and should work together, they are treated as lunatics at best. If they don't have good connections or wield some power themselves, things usually end up nasty for them, with exile being the least concerning.
 The Witcher: Game of Imagination (Tabletop Game) / int_a5c29c9c
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The Witcher: Game of Imagination (Tabletop Game) / int_a5c29c9c
 The Witcher: Game of Imagination (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 The Witcher: Game of Imagination (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: Downplayed, but still present for witchers. They don't magically heal on site nor regrown cut limbs, but as part of their mutations they can, in certain circumstances or with proper care, heal three times faster than normally. Given that the healing system runs on a mostly realistic level and going back to full health can take months, this is quite a feat.
 The Witcher: Game of Imagination (Tabletop Game) / int_a5fb0d24
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The Witcher: Game of Imagination (Tabletop Game) / int_a5fb0d24
 The Witcher: Game of Imagination (Tabletop Game) / int_a6275bef
type
Cool Sword
 The Witcher: Game of Imagination (Tabletop Game) / int_a6275bef
comment
Cool Sword: Overseas blades, witcher's swords (both types), and those customized for the user.
 The Witcher: Game of Imagination (Tabletop Game) / int_a6275bef
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_a6275bef
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The Witcher: Game of Imagination (Tabletop Game) / int_a6275bef
 The Witcher: Game of Imagination (Tabletop Game) / int_a627a930
type
Gender Is No Object
 The Witcher: Game of Imagination (Tabletop Game) / int_a627a930
comment
Gender Is No Object: Wizards and sorceress have the same rights and are treated equally, but they are trained in two gender-separated schools, themselves apart by hundreds of miles. As you may notice, this only covers mages. Meanwhile, women are clearly subjugated in society as a whole.
 The Witcher: Game of Imagination (Tabletop Game) / int_a627a930
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_a627a930
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The Witcher: Game of Imagination (Tabletop Game) / int_a627a930
 The Witcher: Game of Imagination (Tabletop Game) / int_a65288e2
type
Ascended Extra
 The Witcher: Game of Imagination (Tabletop Game) / int_a65288e2
comment
Ascended Extra: Every single monster ever mentioned (even if just by name) in the short stories or the saga is present in the source book, with description, stats, attacks, and most with a picture.
 The Witcher: Game of Imagination (Tabletop Game) / int_a65288e2
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_a65288e2
 The Witcher: Game of Imagination (Tabletop Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 The Witcher: Game of Imagination (Tabletop Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Averted. Not counting most basic mooks, dedicated rangers should have a high enough Perception stat, Shooting skill, or both, allowing them to effectively use their weapons. And don't forget about dryads.
 The Witcher: Game of Imagination (Tabletop Game) / int_a796d2a6
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The Witcher: Game of Imagination (Tabletop Game) / int_a796d2a6
 The Witcher: Game of Imagination (Tabletop Game) / int_a7b8ba72
type
Point Build System
 The Witcher: Game of Imagination (Tabletop Game) / int_a7b8ba72
comment
Point Build System: This or random-generated stats. It's players choice which one they want to use. In the point-buy system the near-to useless Movement costs the same as the most powerful stat - Intellect. The first expansion added disadvantages and advantages directly influencing the amount of Stat Points players have on their disposal.
 The Witcher: Game of Imagination (Tabletop Game) / int_a7b8ba72
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The Witcher: Game of Imagination (Tabletop Game) / int_a7b8ba72
 The Witcher: Game of Imagination (Tabletop Game) / int_a971e83c
type
Hidden Elf Village
 The Witcher: Game of Imagination (Tabletop Game) / int_a971e83c
comment
Hidden Elf Village: Duén Canell, known also as the Place of the Oak. Heart of the Brokilon, "capital" of dryads. Getting there without their permission and escort is simply impossible.
 The Witcher: Game of Imagination (Tabletop Game) / int_a971e83c
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The Witcher: Game of Imagination (Tabletop Game) / int_a971e83c
 The Witcher: Game of Imagination (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 The Witcher: Game of Imagination (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: You don't want to get 1 on a Fate Die, no matter what. On the other hand, critical success is sometimes the only way to actually do certain things if your character stats or skills are low. There is a small insurance during fights in case of critical failures or to enhance critical hit chance, but outside of a fight you can't do anything to prevent such failures. All you need to do is declare using Combat/Arcane Point during your Hit Roll and you can add it to the outcome to chosen dice, one point per dice. This may prevent getting 1 on Fate Die, may give additional successes, or turn the attack into critical. Traits Lucky and Jinx are all about this trope. Lucky makes every 5 on Fate Die to work as a critical success, while Jinx makes every 2 a critical failure. They are not mutually exclusive and take or give the same amount of points during character creation, allowing you to effortlessly pick both if you feel giddy. In short, what Stats you have don't really matter after level 3 or so - what matters are the Fate Dice.
 The Witcher: Game of Imagination (Tabletop Game) / int_aaaca277
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_aaaca277
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The Witcher: Game of Imagination (Tabletop Game) / int_aaaca277
 The Witcher: Game of Imagination (Tabletop Game) / int_aab97c75
type
Super Weapon, Average Joe
 The Witcher: Game of Imagination (Tabletop Game) / int_aab97c75
comment
Super Weapon, Average Joe: Crossbows work this way for anyone not blind and with just basic Shooting skill. If you are lucky or aim well, you can take down anything human-sized with a single bolt.
 The Witcher: Game of Imagination (Tabletop Game) / int_aab97c75
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_aab97c75
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The Witcher: Game of Imagination (Tabletop Game) / int_aab97c75
 The Witcher: Game of Imagination (Tabletop Game) / int_aabe2fb
type
Deliberate Values Dissonance
 The Witcher: Game of Imagination (Tabletop Game) / int_aabe2fb
comment
Dryads and Scoi'a'tel against humanity. Dryads are open with the fact that in any other situation they would simply kill the elves, since they are no better than humans when it comes to nature preservation.
 The Witcher: Game of Imagination (Tabletop Game) / int_aabe2fb
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 The Witcher: Game of Imagination (Tabletop Game) / int_aabe2fb
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The Witcher: Game of Imagination (Tabletop Game) / int_aabe2fb
 The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
comment
You All Meet in an Inn: The starter scenarios of pocket version of the game opens with this premise: the party is at this point bunch of strangers that simply stopped in the same inn.
 The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
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The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
 The Witcher: Game of Imagination (Tabletop Game) / int_aba8065b
type
Fatal Flaw
 The Witcher: Game of Imagination (Tabletop Game) / int_aba8065b
comment
Fatal Flaw: On race level: Dryads are Vengeful Dwarves tend to be Petty and Wrathful Elves are Proud Hypocrites Humans are Greedy and Cruel
 The Witcher: Game of Imagination (Tabletop Game) / int_aba8065b
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_aba8065b
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The Witcher: Game of Imagination (Tabletop Game) / int_aba8065b
 The Witcher: Game of Imagination (Tabletop Game) / int_abd29ad8
type
No-Sell
 The Witcher: Game of Imagination (Tabletop Game) / int_abd29ad8
comment
No-Sell: While wearing three layers of armour is heavily penalized, hardly anything remotely human can deal damage to such a target. On the other hand, most monsters and even normal predators don't have this problem, tearing or squishing the armour with its wearer inside. Some monsters themselves are big and strong enough to simply shrug away attacks.
 The Witcher: Game of Imagination (Tabletop Game) / int_abd29ad8
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1.0
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hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_abd29ad8
 The Witcher: Game of Imagination (Tabletop Game) / int_ac9f78d9
type
Jack of All Stats
 The Witcher: Game of Imagination (Tabletop Game) / int_ac9f78d9
comment
Jack of All Stats: Humans, thanks to Humans Are Average being firmly in place.
 The Witcher: Game of Imagination (Tabletop Game) / int_ac9f78d9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ac9f78d9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ac9f78d9
 The Witcher: Game of Imagination (Tabletop Game) / int_acb01a17
type
Nothing Up My Sleeve
 The Witcher: Game of Imagination (Tabletop Game) / int_acb01a17
comment
Nothing Up My Sleeve: The mini-crossbow is designed to be used like this.
 The Witcher: Game of Imagination (Tabletop Game) / int_acb01a17
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_acb01a17
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_acb01a17
 The Witcher: Game of Imagination (Tabletop Game) / int_af11866
type
Wizarding School
 The Witcher: Game of Imagination (Tabletop Game) / int_af11866
comment
Wizarding School: There are at least three such institutions: the girls-only Aretuza in Redania, the boys-only Ban Ard in Kaedwen (half the known world away), and an unspecified university somewhere in Nilfgaard, probably coeducational.
 The Witcher: Game of Imagination (Tabletop Game) / int_af11866
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_af11866
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_af11866
 The Witcher: Game of Imagination (Tabletop Game) / int_af19229b
type
Plant Person
 The Witcher: Game of Imagination (Tabletop Game) / int_af19229b
comment
Hamadryads, a subspecies of dryads, are very proficient in herbalism and healing, both conventional and magical, as they are exceptionally well connected to nature. They get those skills from their Splat for free, but they can't leave Brokilon.
 The Witcher: Game of Imagination (Tabletop Game) / int_af19229b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_af19229b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_af19229b
 The Witcher: Game of Imagination (Tabletop Game) / int_afc8ddc7
type
Armor-Piercing Attack
 The Witcher: Game of Imagination (Tabletop Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Overseas weapons bypass anything less than plate armor, while there is a combat manoeuvre allowing a character to bypass plate armor with any weapon. However this works only on crafted armour, not the natural armour of monsters. Spells dealing direct damage by default bypass half of the target's armour, rounded down.
 The Witcher: Game of Imagination (Tabletop Game) / int_afc8ddc7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_afc8ddc7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_afc8ddc7
 The Witcher: Game of Imagination (Tabletop Game) / int_b09c818
type
"Blackmail" Is Such an Ugly Word
 The Witcher: Game of Imagination (Tabletop Game) / int_b09c818
comment
"Blackmail" Is Such an Ugly Word: The example druid is outright extorting a local duke and threatening him with a plague of mice, but does so using veiled terms.
 The Witcher: Game of Imagination (Tabletop Game) / int_b09c818
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b09c818
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b09c818
 The Witcher: Game of Imagination (Tabletop Game) / int_b0fb2427
type
Bread and Circuses
 The Witcher: Game of Imagination (Tabletop Game) / int_b0fb2427
comment
Bread and Circuses: The Nilfgaard Empire is literally using this over its population, with Gladiator Games, doing everything on time, and providing basic consumer products in reasonable prices. Who cares that half of those things came from pillage of the far North?
 The Witcher: Game of Imagination (Tabletop Game) / int_b0fb2427
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b0fb2427
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b0fb2427
 The Witcher: Game of Imagination (Tabletop Game) / int_b1619b3c
type
Omnicidal Maniac
 The Witcher: Game of Imagination (Tabletop Game) / int_b1619b3c
comment
Scoi'a'tel percieve themselves as such. The truth is complicated.
 The Witcher: Game of Imagination (Tabletop Game) / int_b1619b3c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b1619b3c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b1619b3c
 The Witcher: Game of Imagination (Tabletop Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 The Witcher: Game of Imagination (Tabletop Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: You can't throw a rock further than 10 meters. You can't use bows or slings at a range of under two meters, while javelins and spears are no longer considered ranged weapons. Note how crossbows aren't included on this list.
 The Witcher: Game of Imagination (Tabletop Game) / int_b1c4bc94
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b1c4bc94
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b1c4bc94
 The Witcher: Game of Imagination (Tabletop Game) / int_b21ed2d2
type
Experience Points
 The Witcher: Game of Imagination (Tabletop Game) / int_b21ed2d2
comment
Experience Points: Points of Proficiency.
 The Witcher: Game of Imagination (Tabletop Game) / int_b21ed2d2
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b21ed2d2
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b21ed2d2
 The Witcher: Game of Imagination (Tabletop Game) / int_b229059d
type
Tail Slap
 The Witcher: Game of Imagination (Tabletop Game) / int_b229059d
comment
Tail Slap: Often combined with a natural kind of Beware My Stinger Tail.
 The Witcher: Game of Imagination (Tabletop Game) / int_b229059d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b229059d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b229059d
 The Witcher: Game of Imagination (Tabletop Game) / int_b42b7e7b
type
Moral Myopia
 The Witcher: Game of Imagination (Tabletop Game) / int_b42b7e7b
comment
Moral Myopia: Just about every race has its version of What Measure Is a Non-My-Own-Race.
 The Witcher: Game of Imagination (Tabletop Game) / int_b42b7e7b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b42b7e7b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b42b7e7b
 The Witcher: Game of Imagination (Tabletop Game) / int_b6060b7
type
Run or Die
 The Witcher: Game of Imagination (Tabletop Game) / int_b6060b7
comment
Run or Die: "Fighting" anything that can fly without powerful spells and a few rangers with Improbable Aiming Skills gives you two options - waiting to be caught/swallowed whole/burnt/torned apart/smashed/lifted and then dropped/clawed, or running for your life. (Preferably quickly.) In the case of dryads' ambush, running is as good as standing your ground, because you're toast, anyway.
 The Witcher: Game of Imagination (Tabletop Game) / int_b6060b7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b6060b7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b6060b7
 The Witcher: Game of Imagination (Tabletop Game) / int_b6b58f
type
Sacrificed Basic Skill for Awesome Training
 The Witcher: Game of Imagination (Tabletop Game) / int_b6b58f
comment
Sacrificed Basic Skill for Awesome Training: Depending on their choice, players can pick various disadvantages during character creation for additional Stat Points. Those disadvantages include things like Forrest Gump idiocy, inability to talk, or having a Motor Mouth. Then there are starting advantages, which cost you your Stat Points, so your overall pool of Points will be lower after picking things like Hawk-eye or Nerves of Steel. Inverted with Uneducated trait — it gives you 2 more Stat Points... for a sizable amount of Skill Points. Dryads are a race of Scarily Competent Trackers with Stealth Expertise, Improbable Aiming Skills... and nothing more. They are really awesome in their field, but outside of it they are even less competent than the average human child. They have literally No Social Skills, both in-universe and by the game mechanics.
 The Witcher: Game of Imagination (Tabletop Game) / int_b6b58f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b6b58f
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b6b58f
 The Witcher: Game of Imagination (Tabletop Game) / int_b7042372
type
Cycle of Revenge
 The Witcher: Game of Imagination (Tabletop Game) / int_b7042372
comment
Cycle of Revenge: All racial problems are fuelled by this, but nothing can be compared to the conflict between humans and dryads. Humans cut trees. Dryads scared them away. Humans cut more trees and hanged a few dryads. Dryads killed all hunters in the forest. Humans went on a small war with dryads. Dryads retaliated by killing everyone coming even close to Brokilon. Humans decided to burn down part of the forest. Dryads started kidnapping and brainwashing human girls for their ranks... On the other hand, races that decided to break the cycle and simply live together have it much easier.
 The Witcher: Game of Imagination (Tabletop Game) / int_b7042372
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b7042372
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b7042372
 The Witcher: Game of Imagination (Tabletop Game) / int_b7248073
type
My Country, Right or Wrong
 The Witcher: Game of Imagination (Tabletop Game) / int_b7248073
comment
My Country, Right or Wrong: The standard behaviour of humans, which the other races have a hard time understanding.
 The Witcher: Game of Imagination (Tabletop Game) / int_b7248073
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b7248073
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b7248073
 The Witcher: Game of Imagination (Tabletop Game) / int_b798d379
type
One Stat to Rule Them All
 The Witcher: Game of Imagination (Tabletop Game) / int_b798d379
comment
One Stat to Rule Them All: Intellect, hands down. In a skill-based system it controls your starting poll of Skill Points - including the ones you'd spend for your fighting skills. If you want to play as a melee, hand-to-hand fighter or use magic of any kind, Dexterity is this. On the other hand, Perception is used during shooting, to determine who attacks first, to spot and hear things, for dodging, and crossbows by themselves are the most powerful weapons in the game. Unlike the later editions of GURPS, all Stats cost the same.
 The Witcher: Game of Imagination (Tabletop Game) / int_b798d379
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b798d379
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b798d379
 The Witcher: Game of Imagination (Tabletop Game) / int_b8d3f642
type
Illegal Religion
 The Witcher: Game of Imagination (Tabletop Game) / int_b8d3f642
comment
Illegal Religion: The Cult of Coram Agh Ter. Expected, given the nature of the religion and its deity. Within the small area under Novigrad's rule, the Cult of the Eternal Fire is the only legal religion. Praising any other deity or preaching any other religion is forbidden, or the local inqisition will get you.
 The Witcher: Game of Imagination (Tabletop Game) / int_b8d3f642
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b8d3f642
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b8d3f642
 The Witcher: Game of Imagination (Tabletop Game) / int_b937a16f
type
Break Meter
 The Witcher: Game of Imagination (Tabletop Game) / int_b937a16f
comment
Break Meter: Played every possible way. Combat maneuvers, especially those in melee, can affect the defences of both the target and the user of that move. Most often, using combat maneuvers exposes the user in the next round (because they end up in a bad position for blocking incoming hits or to avoid being surrounded by enemies). They can also increase the defence of their target, making it harder to hit (try to reach two people with a single slash of sword). Usually, more powerful moves do both. There are also defensive moves - they make it harder to hit your character, often exposing the enemy in the process.
 The Witcher: Game of Imagination (Tabletop Game) / int_b937a16f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b937a16f
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b937a16f
 The Witcher: Game of Imagination (Tabletop Game) / int_b9616deb
type
Transformation Is a Free Action
 The Witcher: Game of Imagination (Tabletop Game) / int_b9616deb
comment
Transformation Is a Free Action: Averted. Transformations of any type always take enough time to react and sometimes even interrupt, even if it will be a single round. The problem usually arises if you are noticing it from a first-person perspective.
 The Witcher: Game of Imagination (Tabletop Game) / int_b9616deb
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b9616deb
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b9616deb
 The Witcher: Game of Imagination (Tabletop Game) / int_b9d334b2
type
Aerith and Bob
 The Witcher: Game of Imagination (Tabletop Game) / int_b9d334b2
comment
Aerith and Bob: The names of some settlements and landmarks are in Polish, some sound like they fit into a generic Medieval European Fantasy setting, others are Gratuitous Foreign Language, and a few are all of those at the same time.
 The Witcher: Game of Imagination (Tabletop Game) / int_b9d334b2
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b9d334b2
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b9d334b2
 The Witcher: Game of Imagination (Tabletop Game) / int_b9e8ad28
type
The Multiverse
 The Witcher: Game of Imagination (Tabletop Game) / int_b9e8ad28
comment
The Multiverse: The Conjunction of Spheres, a magical event that happened around 1300-1400 years before the setting, suddenly placed in this world monsters, magic... and humans. It's not entirely clear if elves arrived during the Conjunction or not.
 The Witcher: Game of Imagination (Tabletop Game) / int_b9e8ad28
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_b9e8ad28
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_b9e8ad28
 The Witcher: Game of Imagination (Tabletop Game) / int_ba0e3912
type
Power Nullifier
 The Witcher: Game of Imagination (Tabletop Game) / int_ba0e3912
comment
Power Nullifier: Dvimerite, lifted from the saga. A rare metal which nullifies any kind of magic and harms magic users. Mages are advised to stay as far as possible from it when casting spells - side effects range from severe nausea to painful death. Silver is this for any form of shapeshifting. Depending on whom and how it is used, effects range from spell protection to offensive applications.
 The Witcher: Game of Imagination (Tabletop Game) / int_ba0e3912
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ba0e3912
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ba0e3912
 The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Vitality is divided into four stages: Healthy, Beaten, Wounded and Dying, each corresponding to a quarter of total Hit Points. Healthy and Beaten represent situations when the character is out of a fight or has sustained some minor bruises during a fist fight and are rather harmless. Wounded makes your rolls progressively harder, while Dying seriously lowers your stats and skills and requires medical attention in a short time or the character will die. Reaching 0 Vitality or below it is an instant death. Armour soaks damage, so it technically gives you additional points of Vitality for the body parts covered by it.
 The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ba7c20be
 The Witcher: Game of Imagination (Tabletop Game) / int_bba34b82
type
Humans Are Divided
 The Witcher: Game of Imagination (Tabletop Game) / int_bba34b82
comment
Humans Are Divided: Not counting two (or three if you ask dryads) exeptions, all countries are made and mostly populated by humans. Said countries tend to wage wars between themselves more often than not and hate each other's guts. Then there is society as a whole, with nobles playing their own games of particularism and political deals are always under the shadow of Capitule, pulling strings to achieve more profit for mages. When Nilfgaard soldiers reached the borders of the Northern Kingdoms, things only get worse. Elves learned the hard way to never, ever mess with humanity as a whole. While humans are divided, they also have unprecedented racial solidarity, putting their race (or at least country) before anything else. But after the common foe is defeated, they start to wage wars between themselves again.
 The Witcher: Game of Imagination (Tabletop Game) / int_bba34b82
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bba34b82
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bba34b82
 The Witcher: Game of Imagination (Tabletop Game) / int_bbb6c059
type
I Shall Taunt You
 The Witcher: Game of Imagination (Tabletop Game) / int_bbb6c059
comment
I Shall Taunt You: One combat maneuver in Unarmed combat is a special kind of dodge. When it's successful, you make your opponent look like a clumsy and pathetic wimp.
 The Witcher: Game of Imagination (Tabletop Game) / int_bbb6c059
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bbb6c059
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bbb6c059
 The Witcher: Game of Imagination (Tabletop Game) / int_bbcdd673
type
One-Gender Race
 The Witcher: Game of Imagination (Tabletop Game) / int_bbcdd673
comment
One-Gender Race: Dryads — a race of hot Action Girls. Their offspring is always female thanks to bizarre genetics.
 The Witcher: Game of Imagination (Tabletop Game) / int_bbcdd673
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bbcdd673
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bbcdd673
 The Witcher: Game of Imagination (Tabletop Game) / int_bbfaa837
type
Knight Templar
 The Witcher: Game of Imagination (Tabletop Game) / int_bbfaa837
comment
Knight Templar: More militant priests of Kreve are like this.
 The Witcher: Game of Imagination (Tabletop Game) / int_bbfaa837
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bbfaa837
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bbfaa837
 The Witcher: Game of Imagination (Tabletop Game) / int_bc502e4b
type
You Are What You Hate
 The Witcher: Game of Imagination (Tabletop Game) / int_bc502e4b
comment
You Are What You Hate: Naturalized dryads will fight humanity to the death... while being brainwashed human girls and women.
 The Witcher: Game of Imagination (Tabletop Game) / int_bc502e4b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bc502e4b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bc502e4b
 The Witcher: Game of Imagination (Tabletop Game) / int_bc74ef27
type
Berserk Button
 The Witcher: Game of Imagination (Tabletop Game) / int_bc74ef27
comment
Berserk Button: Some of the disadvantages you can pick during character creation are these. Your character can be vengeful beyond reason, be extremely racist towards a certain race, or just become Ax-Crazy whenever blood is drawn.
 The Witcher: Game of Imagination (Tabletop Game) / int_bc74ef27
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bc74ef27
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bc74ef27
 The Witcher: Game of Imagination (Tabletop Game) / int_bcd27e37
type
Improbable Aiming Skills
 The Witcher: Game of Imagination (Tabletop Game) / int_bcd27e37
comment
Improbable Aiming Skills: 5 points in the Shooting skill, combined with a few traits and perks, leads to this. All you have to do is live long enough to get it all... Starting trait "Hawk-eye" alone grants such skills. Not only do all rolls based on Perception (including Shooting) have lowered difficulty, but distance penalties are halved.
 The Witcher: Game of Imagination (Tabletop Game) / int_bcd27e37
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_bcd27e37
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_bcd27e37
 The Witcher: Game of Imagination (Tabletop Game) / int_be8416ea
type
Shrouded in Myth
 The Witcher: Game of Imagination (Tabletop Game) / int_be8416ea
comment
Golden dragons are a Shrouded in Myth species able to shapeshift as they please.
 The Witcher: Game of Imagination (Tabletop Game) / int_be8416ea
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_be8416ea
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_be8416ea
 The Witcher: Game of Imagination (Tabletop Game) / int_c011cd29
type
Path of Inspiration
 The Witcher: Game of Imagination (Tabletop Game) / int_c011cd29
comment
Path of Inspiration: The Cult of Sun Disc from Nilfgaard. Being a state religion of The Empire has a lot to do with this.
 The Witcher: Game of Imagination (Tabletop Game) / int_c011cd29
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c011cd29
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c011cd29
 The Witcher: Game of Imagination (Tabletop Game) / int_c0ccf45c
type
Metagame
 The Witcher: Game of Imagination (Tabletop Game) / int_c0ccf45c
comment
Metagame: Since the fighting mechanics are so transparent, players may deduce the Stats and Skills of their enemies without trying to or even wanting to.
 The Witcher: Game of Imagination (Tabletop Game) / int_c0ccf45c
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c0ccf45c
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c0ccf45c
 The Witcher: Game of Imagination (Tabletop Game) / int_c145f69b
type
Subverted Trope
 The Witcher: Game of Imagination (Tabletop Game) / int_c145f69b
comment
In the case of dryads' ambush, running is as good as standing your ground, because you're toast, anyway.
 The Witcher: Game of Imagination (Tabletop Game) / int_c145f69b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c145f69b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c145f69b
 The Witcher: Game of Imagination (Tabletop Game) / int_c1c29f00
type
Character Level
 The Witcher: Game of Imagination (Tabletop Game) / int_c1c29f00
comment
Character Level: The game is built on an aversion to such system, being more about Stat Grinding.
 The Witcher: Game of Imagination (Tabletop Game) / int_c1c29f00
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c1c29f00
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c1c29f00
 The Witcher: Game of Imagination (Tabletop Game) / int_c241adec
type
Supernatural Sensitivity
 The Witcher: Game of Imagination (Tabletop Game) / int_c241adec
comment
Supernatural Sensitivity: Witchers' medallions detect magic and thus monsters when they are around. Cats can be used to find otherwise too-weak-to-detect Places of Power.
 The Witcher: Game of Imagination (Tabletop Game) / int_c241adec
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c241adec
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c241adec
 The Witcher: Game of Imagination (Tabletop Game) / int_c2ef5a3d
type
Druid
 The Witcher: Game of Imagination (Tabletop Game) / int_c2ef5a3d
comment
Druid: Druidism is one of the religions, with serious eco-balance preaching. Druids themselves have only a few traits typical to other fantasy versions and are more closely to the real-life version. Sure, they take women to their ranks, choose new candidates from magic-sensitive people and the environmental message is added, but that's about all. No shapeshifting, no special orientation in healing, no Animal Talk and especially no control over nature, since they consider it a sin. Think about it more like fantasy-counterpart Taoism than anything else. Oh, and they are usually nice to people. Unless said people are not nice to nature. Druids' powers were vaguely defined in the game proper and never standardised. Up too the point it takes a lot of careful reading to learn from the context they use prayers like priests and not spells like wizards. Made further complicated, as the second option is supported by lore and some mentions in the very same texts. And since there is no dedicated skill, it's all up to players and their story-tellers, really.
 The Witcher: Game of Imagination (Tabletop Game) / int_c2ef5a3d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c2ef5a3d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c2ef5a3d
 The Witcher: Game of Imagination (Tabletop Game) / int_c335b9ec
type
Irony
 The Witcher: Game of Imagination (Tabletop Game) / int_c335b9ec
comment
Scoi'a'tel think they are fighting under this trope. The irony comes from the realization that new waves of pogroms agains elves emerged after [the Scoi'a'tel started their so-called revolution - in the source book elves are looked down upon, but treated more or less fair. In the expansion about Nilfgaard, where Scoi'a'tel commandos run all around, elves are treated as third-rate citizens, as a form of collective responsibility.
 The Witcher: Game of Imagination (Tabletop Game) / int_c335b9ec
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c335b9ec
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c335b9ec
 The Witcher: Game of Imagination (Tabletop Game) / int_c36cba70
type
Mooks
 The Witcher: Game of Imagination (Tabletop Game) / int_c36cba70
comment
Witchers are feared for a reason, but they can die just like anyone else and are covered with countless scars and/or maimed by monsters that were this close to killing them. Still, in most cases their sole presence is enough to scare Mooks away or hold them back without doing more than taking their sword out of the scabbard.
 The Witcher: Game of Imagination (Tabletop Game) / int_c36cba70
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c36cba70
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c36cba70
 The Witcher: Game of Imagination (Tabletop Game) / int_c39846a3
type
Pride
 The Witcher: Game of Imagination (Tabletop Game) / int_c39846a3
comment
Elves are Proud Hypocrites
 The Witcher: Game of Imagination (Tabletop Game) / int_c39846a3
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c39846a3
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c39846a3
 The Witcher: Game of Imagination (Tabletop Game) / int_c3a1e89b
type
Cats Are Magic
 The Witcher: Game of Imagination (Tabletop Game) / int_c3a1e89b
comment
Cats Are Magic: They can't be fooled by illusions. And their favourite spots to lie on? Places of Power.
 The Witcher: Game of Imagination (Tabletop Game) / int_c3a1e89b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c3a1e89b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c3a1e89b
 The Witcher: Game of Imagination (Tabletop Game) / int_c3c1af5d
type
Splat
 The Witcher: Game of Imagination (Tabletop Game) / int_c3c1af5d
comment
Splat: Races are close to this. Each gets its own starting skills. Some of them are the same for all races (like 1 point in Unarmed combat or Throwing), while some are race-specific (like dryads' 3 points in Shooting or witchers' 2 points in Knowledge: Monsters)
 The Witcher: Game of Imagination (Tabletop Game) / int_c3c1af5d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c3c1af5d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c3c1af5d
 The Witcher: Game of Imagination (Tabletop Game) / int_c41d362e
type
Living on Borrowed Time
 The Witcher: Game of Imagination (Tabletop Game) / int_c41d362e
comment
Living on Borrowed Time: Sufficiently high Construction and Vigour allows you to live a few rounds longer in certain situations. If your characters are really lucky, the mage in the party will be still alive and with enough Arcane Points to patch things up, allowing you to survive the whole thing.
 The Witcher: Game of Imagination (Tabletop Game) / int_c41d362e
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c41d362e
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c41d362e
 The Witcher: Game of Imagination (Tabletop Game) / int_c4835ce7
type
Ape Shall Never Kill Ape
 The Witcher: Game of Imagination (Tabletop Game) / int_c4835ce7
comment
Ape Shall Never Kill Ape: Elves insist that they don't fight nor kill their own kin. The fact that the Scoi'a'tel kill without the blink of an eye every elf they arbitrarily label as a Race Traitor is only a tip of the iceberg of hypocrisy.
 The Witcher: Game of Imagination (Tabletop Game) / int_c4835ce7
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c4835ce7
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c4835ce7
 The Witcher: Game of Imagination (Tabletop Game) / int_c4b09e97
type
Doppelgänger
 The Witcher: Game of Imagination (Tabletop Game) / int_c4b09e97
comment
Doppelgänger: An intelligent race of them. Pretty nice folks, at least when they don't have to kill you to take your place.
 The Witcher: Game of Imagination (Tabletop Game) / int_c4b09e97
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c4b09e97
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c4b09e97
 The Witcher: Game of Imagination (Tabletop Game) / int_c4bb17a1
type
Pet-Peeve Trope
 The Witcher: Game of Imagination (Tabletop Game) / int_c4bb17a1
comment
Pet-Peeve Trope: The authors have Armor Is Useless, Shields Are Useless, Linear Warriors, Quadratic Wizards, and Good Is Dumb as pet peeves. Especially Shields Are Useless. The entire game mechanics and setting are aimed at averting those tropes.
 The Witcher: Game of Imagination (Tabletop Game) / int_c4bb17a1
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c4bb17a1
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c4bb17a1
 The Witcher: Game of Imagination (Tabletop Game) / int_c54d752a
type
DualWield
 The Witcher: Game of Imagination (Tabletop Game) / int_c54d752a
comment
Dual Wield: Penalized, but possible. With the proper perks character can wield two regular weapons (without them, the weaker hand can only hold knives and lighter weapons), and the penalties are removed.
 The Witcher: Game of Imagination (Tabletop Game) / int_c54d752a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c54d752a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c54d752a
 The Witcher: Game of Imagination (Tabletop Game) / int_c57b21f9
type
Global Currency
 The Witcher: Game of Imagination (Tabletop Game) / int_c57b21f9
comment
Global Currency: Inverted. Every nation is issuing its own currency, often with different scales and sub-units made of different materials of different purity. Which leads to a serious mess when travelling between them. Banks are evaluating everything in denars - a unit of pure silver of a certain weight, which is used as currency in international trade and to cover travelling cheques in local currency. That said, it's possible to pay bills in the currency of another country, but requires someone to do the Math... or overpay.
 The Witcher: Game of Imagination (Tabletop Game) / int_c57b21f9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c57b21f9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c57b21f9
 The Witcher: Game of Imagination (Tabletop Game) / int_c59d9a4b
type
Half-Breed Discrimination
 The Witcher: Game of Imagination (Tabletop Game) / int_c59d9a4b
comment
Half-Breed Discrimination: Half-elves have it really hard, almost always between a rock and a hard place. Depending on their mother's race, they are treated badly by either humans or elves. The latter are more pragmatic, as they seek as much offspring as possible and thus accept half-elves. Meanwhile humans treat them as yet another race of non-human freaks, especially when elven heritage is highly visible.
 The Witcher: Game of Imagination (Tabletop Game) / int_c59d9a4b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c59d9a4b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c59d9a4b
 The Witcher: Game of Imagination (Tabletop Game) / int_c660bc15
type
Fan Disservice
 The Witcher: Game of Imagination (Tabletop Game) / int_c660bc15
comment
Fan Disservice: Vicious and/or unintelligent humanoid monsters are not only described as butt-ugly, but all of them also get an appropriate pictures.
 The Witcher: Game of Imagination (Tabletop Game) / int_c660bc15
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c660bc15
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c660bc15
 The Witcher: Game of Imagination (Tabletop Game) / int_c66cb5a9
type
Human Sacrifice
 The Witcher: Game of Imagination (Tabletop Game) / int_c66cb5a9
comment
The Cult of Coram Agh Ter. Expected, given the nature of the religion and its deity.
 The Witcher: Game of Imagination (Tabletop Game) / int_c66cb5a9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c66cb5a9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c66cb5a9
 The Witcher: Game of Imagination (Tabletop Game) / int_c6898a73
type
Ret-Canon
 The Witcher: Game of Imagination (Tabletop Game) / int_c6898a73
comment
Ret-Canon: Since Zerrikania is barely mentioned in the saga, let alone described, the article about it takes all the aesthetics (and their implications) from the TV series, where they were introduced for more exotic flavour.
 The Witcher: Game of Imagination (Tabletop Game) / int_c6898a73
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c6898a73
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c6898a73
 The Witcher: Game of Imagination (Tabletop Game) / int_c6d11745
type
Telepathy
 The Witcher: Game of Imagination (Tabletop Game) / int_c6d11745
comment
Telepathy: Possible by magic of different kinds.
 The Witcher: Game of Imagination (Tabletop Game) / int_c6d11745
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c6d11745
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c6d11745
 The Witcher: Game of Imagination (Tabletop Game) / int_c75df49a
type
Shout-Out
 The Witcher: Game of Imagination (Tabletop Game) / int_c75df49a
comment
Shout-Out: In the description of the priest archetype, Adso and Wihem are mentioned as friends. Th example thief makes various nods toward Vabank. The example merchant has entire dialogue lifted from Sęk, a classic Polish skid regarding two Jewish merchants planning to take over someone else debt through a Chain of Deals that quickly spirals into a surreal Zany Scheme. Pretty much every single Bond movie up until Die Another Day (still unrelesed at the time of publication) is referenced one way or another, usually with a pun-laced twist, in On Their Majesties Secret Service expansion, dealing with spies, secret clubs and plotting. The expansion concludes with a pre-made module titled Spy Who Never Was.
 The Witcher: Game of Imagination (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c75df49a
 The Witcher: Game of Imagination (Tabletop Game) / int_c87660d5
type
Get a Hold of Yourself, Man!
 The Witcher: Game of Imagination (Tabletop Game) / int_c87660d5
comment
Mages can use Charm and Hypnosis spells. The first one turns its target very friendly towards the caster. The second gives total control over its target. Both can be broken by sudden sound, pain, or strong willpower and can't last for more than an hour.
 The Witcher: Game of Imagination (Tabletop Game) / int_c87660d5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c87660d5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c87660d5
 The Witcher: Game of Imagination (Tabletop Game) / int_c89f0472
type
Troperiffic
 The Witcher: Game of Imagination (Tabletop Game) / int_c89f0472
comment
Troperiffic: Just look on this list. And tropes exclusive to saga are not included.
 The Witcher: Game of Imagination (Tabletop Game) / int_c89f0472
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c89f0472
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c89f0472
 The Witcher: Game of Imagination (Tabletop Game) / int_c9c756a8
type
Child Soldiers
 The Witcher: Game of Imagination (Tabletop Game) / int_c9c756a8
comment
Child Soldiers: Since dryads don't shy away from kidnapping young girls and brainwashing them, this can happen. Then again, the "adult" age for humans in this setting is 16.
 The Witcher: Game of Imagination (Tabletop Game) / int_c9c756a8
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c9c756a8
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c9c756a8
 The Witcher: Game of Imagination (Tabletop Game) / int_c9cab11
type
Falling Damage
 The Witcher: Game of Imagination (Tabletop Game) / int_c9cab11
comment
Falling Damage: The safe height your character can jump or fall from is not only listed, but also influenced by the Acrobatics skill. Of course, after a certain point, it will be instant death for everyone. Soft Water is also affected, so not even it will reliably save a character.
 The Witcher: Game of Imagination (Tabletop Game) / int_c9cab11
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_c9cab11
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_c9cab11
 The Witcher: Game of Imagination (Tabletop Game) / int_ca87e3ec
type
No Name Given
 The Witcher: Game of Imagination (Tabletop Game) / int_ca87e3ec
comment
No Name Given: As in the books, the actual landmass the whole game is set on is not referred to by name in-game. For convenience, it's called "the Continent" in the source book rules.
 The Witcher: Game of Imagination (Tabletop Game) / int_ca87e3ec
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ca87e3ec
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ca87e3ec
 The Witcher: Game of Imagination (Tabletop Game) / int_cab5085a
type
Rain of Arrows
 The Witcher: Game of Imagination (Tabletop Game) / int_cab5085a
comment
Rain of Arrows: The first thing that will inform you of being ambushed by dryads and probably the last thing your character will see. It's also possible to loose a few arrows in a single round using special combat maneuvers. With proper perks you can target them all as you wish.
 The Witcher: Game of Imagination (Tabletop Game) / int_cab5085a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cab5085a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_cab5085a
 The Witcher: Game of Imagination (Tabletop Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 The Witcher: Game of Imagination (Tabletop Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: If your character can withstand counterattacks, it's entirely possible to beat someone or something to death with just your bare hands or a stick. Or at least when the enemy is unarmoured and/or small enough.
 The Witcher: Game of Imagination (Tabletop Game) / int_cadf2d2a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cadf2d2a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_cadf2d2a
 The Witcher: Game of Imagination (Tabletop Game) / int_cb12c416
type
The Man Makes the Weapon
 The Witcher: Game of Imagination (Tabletop Game) / int_cb12c416
comment
The Man Makes the Weapon: The main theme of the fighting mechanics In general, damage done by weapons (both rolls and the fixed part of it) is relatively low when compared to the bonus damage coming from higher Stats and skills. For example, a witcher or a professional soldier will deal about twice as much damage as a random mook, using exactly the same sword. And that's by just whacking someone with the sword, without any finess or purposefully-aimed attacks. It's entirely possible to single-handedly beat a small pack of heavily armed thugs with a stick (not a staff, but a stick), as long as your character is good in Armed combat and has enough Agility to naturally dodge incoming blows. Projectile-based weapons deal puny damage... unless shots are aimed for the head, unarmoured body parts or other weak points, which of course requires being a well-trained ranger in the first place.
 The Witcher: Game of Imagination (Tabletop Game) / int_cb12c416
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cb12c416
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_cb12c416
 The Witcher: Game of Imagination (Tabletop Game) / int_cb243ede
type
Teleporters and Transporters
 The Witcher: Game of Imagination (Tabletop Game) / int_cb243ede
comment
Teleporters and Transporters: A magical version of them, ranging from unreliable ancient artifacts, to very stable links created by specialized mages.
 The Witcher: Game of Imagination (Tabletop Game) / int_cb243ede
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cb243ede
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_cb243ede
 The Witcher: Game of Imagination (Tabletop Game) / int_cb42ed9f
type
Counter-Attack
 The Witcher: Game of Imagination (Tabletop Game) / int_cb42ed9f
comment
Counter-Attack: Riposte, probably the most powerful combat maneuver for melee weapons in basic game, is described as such. But you can declare using it whenever you want. Rebound weapon, added in first expansion, follows the trope to the T, both within the fluff and actual mechanics. It is performed instead of the standard dodge. If successful, it allows to not only get pass the incoming attack, but also gives a free hit on the enemy. And it of course takes the crown of being the most powerful combat maneuver for Armed combat.
 The Witcher: Game of Imagination (Tabletop Game) / int_cb42ed9f
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cb42ed9f
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_cb42ed9f
 The Witcher: Game of Imagination (Tabletop Game) / int_ce25dff9
type
Amulet of Dependency
 The Witcher: Game of Imagination (Tabletop Game) / int_ce25dff9
comment
Amulet of Dependency: Witchers' medallions. They are the only source of Arcane Points for witchers and, not counting emergency meditations, they can't be recharged instantly. If they are depleted, witchers can't cast their signs until a recharge.
 The Witcher: Game of Imagination (Tabletop Game) / int_ce25dff9
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ce25dff9
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ce25dff9
 The Witcher: Game of Imagination (Tabletop Game) / int_ce6555f0
type
Lighter and Softer
 The Witcher: Game of Imagination (Tabletop Game) / int_ce6555f0
comment
Lighter and Softer: The source book and most of the setting is like this towards the saga. Many things are toned down, while others are turned up to create more a adventure-friendly environment. But there is also the expansion about Nilfgaard. It's players' choice which version they prefer. The adventures, obviously, were patterned after Sapkowski's short stories, often being deconstructions of fairy tales.
 The Witcher: Game of Imagination (Tabletop Game) / int_ce6555f0
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ce6555f0
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_ce6555f0
 The Witcher: Game of Imagination (Tabletop Game) / int_cec7dac0
type
The Magocracy
 The Witcher: Game of Imagination (Tabletop Game) / int_cec7dac0
comment
The Magocracy: In the Northern Kingdoms, all adepts of Aretuza and Ban Ard pledge their allegiance to the Council and Capitule. The Council is a parliament-like institution, while the Capitule is made from the most prominent mages, leading and governing the rest. Wizards and sorceress are expected to be completely loyal. Council and mages as individuals have very strong ties with politics, local courts, and the precious stones industry. Bigger towns and cities are almost guaranteed to hold a resident mage as part of its governing body. Subverted in Nilfgaard, where mages are trained by the state for the state and must pledge their allegiance to the emperor and no-one else. There is no special — not to mention autonomous — governing body for them, so mages are subjects of the same laws and customs as the rest of society.
 The Witcher: Game of Imagination (Tabletop Game) / int_cec7dac0
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 The Witcher: Game of Imagination (Tabletop Game) / int_cec7dac0
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_cec7dac0
 The Witcher: Game of Imagination (Tabletop Game) / int_cf4d770
type
Nightmare Fuel
 The Witcher: Game of Imagination (Tabletop Game) / int_cf4d770
comment
If botched or purpousefully failed, Artifact compression will turn someone into an inanimate object with no way to turn back.
 The Witcher: Game of Imagination (Tabletop Game) / int_cf4d770
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_cf4d770
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_cf4d770
 The Witcher: Game of Imagination (Tabletop Game) / int_d03fc3f1
type
Good Shepherd
 The Witcher: Game of Imagination (Tabletop Game) / int_d03fc3f1
comment
Good Shepherd: Priestesses of Melitele and Freyja are these by default, as their religions emphasis compassion and goodness. Less militant priest of Kreve can also count.
 The Witcher: Game of Imagination (Tabletop Game) / int_d03fc3f1
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d03fc3f1
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d03fc3f1
 The Witcher: Game of Imagination (Tabletop Game) / int_d0a09849
type
Feeling Oppressed by Their Existence
 The Witcher: Game of Imagination (Tabletop Game) / int_d0a09849
comment
Feeling Oppressed by Their Existence: The trait Race hater makes the player's character like this. Unless a test of Cold Blood is passed, characters with this trait will lash, sometimes violently, against the chosen race.
 The Witcher: Game of Imagination (Tabletop Game) / int_d0a09849
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d0a09849
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d0a09849
 The Witcher: Game of Imagination (Tabletop Game) / int_d0c5fb3
type
Impossibly Cool Weapon
 The Witcher: Game of Imagination (Tabletop Game) / int_d0c5fb3
comment
Impossibly Cool Weapon: Whips, both those made by dryads from vines, and those with spikes.
 The Witcher: Game of Imagination (Tabletop Game) / int_d0c5fb3
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d0c5fb3
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d0c5fb3
 The Witcher: Game of Imagination (Tabletop Game) / int_d0f5cc90
type
Flavor Text
 The Witcher: Game of Imagination (Tabletop Game) / int_d0f5cc90
comment
Flavor Text: There are many quotes lifted from the short stories and saga, often as an explanation from where the authors got their idea. Some monsters were only mentioned in the saga, which led to the brilliant description of "ornitodrakon" - "This could've been an ornitodrakon(...)". There are also flavour examples in expansions, all of them being Shout Outs toward politics, history and pop-culture, both international and Polish. Almost all examples of mechanics in action are made using three recurring characters: Straight Man-type mercenary Svarte, Quirky Bard Jezkier and Gentleman Wizard/Inept Mage Perignon. Sometimes they are joined by priest Groam and witcher Cormac.
 The Witcher: Game of Imagination (Tabletop Game) / int_d0f5cc90
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d0f5cc90
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d0f5cc90
 The Witcher: Game of Imagination (Tabletop Game) / int_d148b019
type
Mundane Made Awesome
 The Witcher: Game of Imagination (Tabletop Game) / int_d148b019
comment
Mundane Made Awesome: When combined with aiming and sufficiently high skill, basic attacks of any form allow you to pull things so spectacular that special combat maneuvers look drab and boring in comparison. Then there is the shield & weapon combination, which looks dull and hardly creative, yet thanks to a (more or less) realistic approach to combat maneuvers it's both practical and really spectacular in action.
 The Witcher: Game of Imagination (Tabletop Game) / int_d148b019
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d148b019
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d148b019
 The Witcher: Game of Imagination (Tabletop Game) / int_d155515c
type
Thunderbolt Iron
 The Witcher: Game of Imagination (Tabletop Game) / int_d155515c
comment
Thunderbolt Iron: Witchers' swords (those meant to kill humans) are made of meteorite iron and are in Infinity -1 Sword territory.
 The Witcher: Game of Imagination (Tabletop Game) / int_d155515c
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d155515c
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d155515c
 The Witcher: Game of Imagination (Tabletop Game) / int_d24ed873
type
Developer's Foresight
 The Witcher: Game of Imagination (Tabletop Game) / int_d24ed873
comment
Developer's Foresight: More than a quarter of the source book is dedicated to giving different solutions and sugestions for story-tellers, ranging from things like "Organising campaigns for dummies" to exploring many of the high concepts of the game's world and their implications for players. This is very helpful for novice players, not only those starting with The Witcher, but with tabletop RPG in general. Numerous elements of mechanics have alternative rules, ready for both players looking for simple solutions and those aiming for highly-detailed calculation of different factors. There is a lengthy but light-hearted (and not condemning anyone) chapter discussing different types of players and how their behaviour can enchance or spoil fun for the rest of the team. As mentioned below, there is a whole chapter about solving problems with the amount of witchers - going by one of interviews, devs started writing that chapter before they even fully decided to create the game, to be sure the problem could be solved.
 The Witcher: Game of Imagination (Tabletop Game) / int_d24ed873
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d24ed873
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d24ed873
 The Witcher: Game of Imagination (Tabletop Game) / int_d279adbb
type
Read the Freaking Manual
 The Witcher: Game of Imagination (Tabletop Game) / int_d279adbb
comment
Read the Freaking Manual: A constant battle in the Polish RPG community around this system and its approach to mechanics and probability basically boils down to people who did read the manual and those who skipped everything besides the basic fighting rules.
 The Witcher: Game of Imagination (Tabletop Game) / int_d279adbb
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d279adbb
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_d279adbb
 The Witcher: Game of Imagination (Tabletop Game) / int_d2f577a1
type
Lead the Target
 The Witcher: Game of Imagination (Tabletop Game) / int_d2f577a1
comment
Lead the Target: Not doing so provides an absurdly high penalty for hitting running creatures (humanoid or not) and cavalry. There is even a special combat maneuver designed for leading your targets, which nulls all possible penalties but takes a round to use.
 The Witcher: Game of Imagination (Tabletop Game) / int_d2f577a1
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d2f577a1
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The Witcher: Game of Imagination (Tabletop Game) / int_d2f577a1
 The Witcher: Game of Imagination (Tabletop Game) / int_d30dfd1c
type
Ridiculous Exchange Rates
 The Witcher: Game of Imagination (Tabletop Game) / int_d30dfd1c
comment
Ridiculous Exchange Rates: Stat Grinding is heavily affected by Diminishing Returns for Balance. For starters, you can't earn more than a grand total of thirty Points per whole scenario (which is a prize for the best player in the party - usually you end up with around 20 or even below) and you must pay everything up-front, which doesn't sound that bad. But: Stats take fifty times your desired level and all previous levels in Points of Proficiency. So upgrading something from 1 (and you can't have less than 1 in statistics) to 2 is 100 Points. Hoarding any higher numer of Points is simply inefficient and wasteful, so rising your stats beyond 2 (remember that the scale for Stats is 1-5) is pretty much impossible. More - you can't rise them by more than a single point at a time and you must find an excuse why your character became better in that field, which is progressively harder to do with higher Stats. It's handwaved in the rules that it takes a really long time and lots of training to actually improve your body or mind, hence the price and justification. Nothing beats combat maneuvers and high-end spells. Combat maneuvers cost ten times their usage price in Combat Points, so learning some basic stuff is around 20-30 Points of Proficiency, while all high-end moves and flashy actions are as far as 150 Points - that's right, the cost of upgrading your Statistics. Spells get fixed prices in Points of Proficiency, with basic spells around 25 and high-end ones at 100. In both cases you must first find an NPC or some form of manual that will teach you new stuff, which is not as easy as it sounds in this setting and usually costs a lot of money. During character creation, each subsequent level of skill or Statistic costs more, in similar fashion to later Stat Grinding. It's generally considered more reasonable to start with more skills on lower levels than land directly in the middle of Crippling Overspecialization territory.
 The Witcher: Game of Imagination (Tabletop Game) / int_d30dfd1c
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The Witcher: Game of Imagination (Tabletop Game) / int_d30dfd1c
 The Witcher: Game of Imagination (Tabletop Game) / int_d311b60a
type
Monster Compendium
 The Witcher: Game of Imagination (Tabletop Game) / int_d311b60a
comment
Monster Compendium: It spans almost 1/5 of the whole source book.
 The Witcher: Game of Imagination (Tabletop Game) / int_d311b60a
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d311b60a
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The Witcher: Game of Imagination (Tabletop Game) / int_d311b60a
 The Witcher: Game of Imagination (Tabletop Game) / int_d46e1d62
type
Philosopher's Stone
 The Witcher: Game of Imagination (Tabletop Game) / int_d46e1d62
comment
With Alchemy at 1 your character knows that ice, steam and water are all the same. By 5, he or she is one step away from creating the Philosopher's Stone.
 The Witcher: Game of Imagination (Tabletop Game) / int_d46e1d62
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d46e1d62
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The Witcher: Game of Imagination (Tabletop Game) / int_d46e1d62
 The Witcher: Game of Imagination (Tabletop Game) / int_d4fb3e83
type
Sword and Fist
 The Witcher: Game of Imagination (Tabletop Game) / int_d4fb3e83
comment
Sword and Fist: A very potent combination. Armed and Unarmed skills offer access to different attacks, different manoeuvres  and, most importantly, have separate defense ratings. Facing a great swordsman? Sucker-punch him. Chances are, he isn't that good of a brawler as he's a fencer. A few combinations of Unarmed and Armed manoeuvres done in a row offer game-breakingly powerful attacks, some even more broken than those combining one-handed weapons with Shield Bash.
 The Witcher: Game of Imagination (Tabletop Game) / int_d4fb3e83
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The Witcher: Game of Imagination (Tabletop Game) / int_d4fb3e83
 The Witcher: Game of Imagination (Tabletop Game) / int_d5656fbe
type
The Unpronounceable
 The Witcher: Game of Imagination (Tabletop Game) / int_d5656fbe
comment
The Unpronounceable: Deliberately invoked with the names of Zerrikanians for laughs. But there is also a very simple principle of shorting them into three-letter long forms, containing a single consonant and the suffix "ea", so Alreaenerle becomes Rea and Alveaenerle will be Vea. Yes, they are not only nigh-unpronounceable, but very similar.
 The Witcher: Game of Imagination (Tabletop Game) / int_d5656fbe
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The Witcher: Game of Imagination (Tabletop Game) / int_d5656fbe
 The Witcher: Game of Imagination (Tabletop Game) / int_d5ccaec3
type
Anti-Cavalry
 The Witcher: Game of Imagination (Tabletop Game) / int_d5ccaec3
comment
Anti-Cavalry: Pikes and polearms by default. Magic barriers and some signs may be used to create invisible force-fields, breaking any possible charge and scaring horses in the process. The combat maneuver Break charge may be used to stop any kind of charge, including that of cavalry.
 The Witcher: Game of Imagination (Tabletop Game) / int_d5ccaec3
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 The Witcher: Game of Imagination (Tabletop Game) / int_d5ccaec3
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The Witcher: Game of Imagination (Tabletop Game) / int_d5ccaec3
 The Witcher: Game of Imagination (Tabletop Game) / int_d66cd0e6
type
Training from Hell
 The Witcher: Game of Imagination (Tabletop Game) / int_d66cd0e6
comment
Training from Hell: Witchers spend many years in excruciating training before they leave Kaer Morhen. It's not even clear if an unmutated human could survive that ordeal.
 The Witcher: Game of Imagination (Tabletop Game) / int_d66cd0e6
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 The Witcher: Game of Imagination (Tabletop Game) / int_d66cd0e6
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The Witcher: Game of Imagination (Tabletop Game) / int_d66cd0e6
 The Witcher: Game of Imagination (Tabletop Game) / int_d86071cf
type
Special Snowflake Syndrome
 The Witcher: Game of Imagination (Tabletop Game) / int_d86071cf
comment
Special Snowflake Syndrome: Witchers are supposed to be rare. Even more rare than dryads out of their forest. Cue fights between players who should be witchers in their party — there is a whole section in the chapter on storytelling devoted to solving this problem.
 The Witcher: Game of Imagination (Tabletop Game) / int_d86071cf
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 The Witcher: Game of Imagination (Tabletop Game) / int_d86071cf
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The Witcher: Game of Imagination (Tabletop Game) / int_d86071cf
 The Witcher: Game of Imagination (Tabletop Game) / int_d88e125e
type
Our Dragons Are Different
 The Witcher: Game of Imagination (Tabletop Game) / int_d88e125e
comment
Our Dragons Are Different: There are dozens of dragon-like creatures and then there are actual dragons (more than 5 different species of them). They like to hoard treasures in their caves. Dragons are intelligent creatures and ignore humans and other races, but will get aggressive when they want to get some riches. All of them will No-Sell when in combat and are able to rip a whole party in an amount of rounds equal to the number of party members. Or one, if they stand too close. Aside from conventional attacks they can use magic to different degrees and all utilise telepathy (hence the superstitions that dragons know all languages). White dragons from the Far North breath ice instead of fire. Black dragons are native to marshlands and like to lounge in the mud, hence their coloration. They spit acid able to corrode any known metal. Red dragons are the closest thing to "classic" Western dragons. Rock dragons live, as the name implies, in rocky crags and hills. They are the smallest of all dragons and don't breath anything, but can turn invisible. Green dragons are the most popular species. They breath stream of chlorine, so its effectiveness can be affected by wind and topography. Getting inside their lairs is an almost guaranteed way to suffocate. Golden dragons are a Shrouded in Myth species able to shapeshift as they please.
 The Witcher: Game of Imagination (Tabletop Game) / int_d88e125e
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 The Witcher: Game of Imagination (Tabletop Game) / int_d88e125e
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The Witcher: Game of Imagination (Tabletop Game) / int_d88e125e
 The Witcher: Game of Imagination (Tabletop Game) / int_d9d2c40b
type
Amazon Brigade
 The Witcher: Game of Imagination (Tabletop Game) / int_d9d2c40b
comment
Amazon Brigade: Since dryads are a One-Gender Race of Cold Snipers devoted to protecting their forest, this is the basic way of organizing their ranks.
 The Witcher: Game of Imagination (Tabletop Game) / int_d9d2c40b
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d9d2c40b
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The Witcher: Game of Imagination (Tabletop Game) / int_d9d2c40b
 The Witcher: Game of Imagination (Tabletop Game) / int_d9e946ae
type
Cute Monster Girl
 The Witcher: Game of Imagination (Tabletop Game) / int_d9e946ae
comment
Cute Monster Girl: Mermaids, nymphs and rusalki can easily qualify. They not only look human, but are also friendly and easy-going in their nature. Gender-flipped with tritons (mermen), as they are Cute Monster Guys.
 The Witcher: Game of Imagination (Tabletop Game) / int_d9e946ae
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_d9e946ae
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The Witcher: Game of Imagination (Tabletop Game) / int_d9e946ae
 The Witcher: Game of Imagination (Tabletop Game) / int_da4f8f0
type
The Blacksmith
 The Witcher: Game of Imagination (Tabletop Game) / int_da4f8f0
comment
The Blacksmith: Dwarven Splat gives players a choice to pick one of a few Craft skills as their starting. They include: Armourer, Blacksmith, Goldsmith, Weaponsmith and... Stonemason.
 The Witcher: Game of Imagination (Tabletop Game) / int_da4f8f0
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 The Witcher: Game of Imagination (Tabletop Game) / int_da4f8f0
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The Witcher: Game of Imagination (Tabletop Game) / int_da4f8f0
 The Witcher: Game of Imagination (Tabletop Game) / int_da91a25f
type
Mana Potion
 The Witcher: Game of Imagination (Tabletop Game) / int_da91a25f
comment
Mana Potion: Inverted. Only witchers have access to anything remotely close to such potions, allowing them to regenerate part of their Arcane Points in no time. It's only a secondary purpose of those elixirs and they are extremely poisonous for anyone not mutated to withstand their toxic effects.
 The Witcher: Game of Imagination (Tabletop Game) / int_da91a25f
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_da91a25f
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The Witcher: Game of Imagination (Tabletop Game) / int_da91a25f
 The Witcher: Game of Imagination (Tabletop Game) / int_dae5c997
type
Action Girl
 The Witcher: Game of Imagination (Tabletop Game) / int_dae5c997
comment
Action Girl: By default, dryads and Zerrikanian Faithel warriors. The latter were introduced directly as a result of complaints about all the limitations of playing as a dryad and their lacking flexibility.
 The Witcher: Game of Imagination (Tabletop Game) / int_dae5c997
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1.0
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The Witcher: Game of Imagination (Tabletop Game) / int_dae5c997
 The Witcher: Game of Imagination (Tabletop Game) / int_db6230b7
type
Lightning Bruiser
 The Witcher: Game of Imagination (Tabletop Game) / int_db6230b7
comment
Lightning Bruiser: Witchers' Splat requires that the player take many Statistics on minimal level, creating a durable, fast and able fighter in the process. Combined with skills granted for free, they land in the Purposely Overpowered category.
 The Witcher: Game of Imagination (Tabletop Game) / int_db6230b7
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The Witcher: Game of Imagination (Tabletop Game) / int_db6230b7
 The Witcher: Game of Imagination (Tabletop Game) / int_db9dd05
type
Magic Misfire
 The Witcher: Game of Imagination (Tabletop Game) / int_db9dd05
comment
Magic Misfire: Effects of failed spells may vary.
 The Witcher: Game of Imagination (Tabletop Game) / int_db9dd05
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_db9dd05
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The Witcher: Game of Imagination (Tabletop Game) / int_db9dd05
 The Witcher: Game of Imagination (Tabletop Game) / int_dbd43caa
type
Power Equals Rarity
 The Witcher: Game of Imagination (Tabletop Game) / int_dbd43caa
comment
Power Equals Rarity: Witchers' swords and any kind of overseas weapons.
 The Witcher: Game of Imagination (Tabletop Game) / int_dbd43caa
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dbd43caa
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 The Witcher: Game of Imagination (Tabletop Game)
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The Witcher: Game of Imagination (Tabletop Game) / int_dbd43caa
 The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
type
Quantity vs. Quality
 The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
comment
Quantity vs. Quality: Superior numbers are much more important than skills and gear most of the time, as being attacked by 3 or more enemies provides a hefty -2 debuff to defense, allowing even the most pathetic fighter to still stand a chance to land a blow on a master swordsman. For the same reason fighting weak creatures that tend to live in packs is much more risky than facing a single, powerful one.
 The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
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The Witcher: Game of Imagination (Tabletop Game) / int_dd09e7f2
 The Witcher: Game of Imagination (Tabletop Game) / int_dd8c255
type
Hunter of Monsters
 The Witcher: Game of Imagination (Tabletop Game) / int_dd8c255
comment
Hunter of Monsters: Witchers. They are rised and trained for only one purpose: track, find and kill monsters that are dangerous to humans. That's also their actual job.
 The Witcher: Game of Imagination (Tabletop Game) / int_dd8c255
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1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dd8c255
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The Witcher: Game of Imagination (Tabletop Game) / int_dd8c255
 The Witcher: Game of Imagination (Tabletop Game) / int_ddc4f035
type
Heroic Second Wind
 The Witcher: Game of Imagination (Tabletop Game) / int_ddc4f035
comment
Vigour, the only skill listed under Construction, is almost passive. The only thing it does is lower the difficulty for save throws when the character is dying or taking disabling amounts of damage, so you will be grateful for every point of it when facing real threats. Same applies to Cold Blood, which is only for scary and stressful situations - failing rolls of it will send your character into a state of panic or psychotic fits. It's considered as good choice to create a character with at least 2 points in Cold Blood.
 The Witcher: Game of Imagination (Tabletop Game) / int_ddc4f035
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ddc4f035
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ddc4f035
 The Witcher: Game of Imagination (Tabletop Game) / int_de143e97
type
Psychic Nosebleed
 The Witcher: Game of Imagination (Tabletop Game) / int_de143e97
comment
Psychic Nosebleed: If someone is lucky during a psychic attack.
 The Witcher: Game of Imagination (Tabletop Game) / int_de143e97
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_de143e97
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_de143e97
 The Witcher: Game of Imagination (Tabletop Game) / int_de306ba6
type
Worst Aid
 The Witcher: Game of Imagination (Tabletop Game) / int_de306ba6
comment
Worst Aid: Healing difficulty is proportional to the amount of Vitality the patient is lacking. If unsuccessful, the attempt will harm the character for d3 damage, to show the incompetence of the healer. So at below 4 points in Healing, it's often better to do nothing besides dressing the wounds (which can be botched too), rather than risk killing the character or undoing the last day of treatment.
 The Witcher: Game of Imagination (Tabletop Game) / int_de306ba6
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_de306ba6
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_de306ba6
 The Witcher: Game of Imagination (Tabletop Game) / int_dee04580
type
Our Gnomes Are Weirder
 The Witcher: Game of Imagination (Tabletop Game) / int_dee04580
comment
Our Gnomes Are Weirder: They're good craftsmen, possibly better than dwarves at certain precise and complicated tasks, or those requiring theoretical expertise. Dwarves make excellent swords, but the best swords in the world were gnomish. They are said to be the aboriginal species.
 The Witcher: Game of Imagination (Tabletop Game) / int_dee04580
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dee04580
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_dee04580
 The Witcher: Game of Imagination (Tabletop Game) / int_dfa1ee91
type
Changeling Tale
 The Witcher: Game of Imagination (Tabletop Game) / int_dfa1ee91
comment
Changeling Tale: The basic premise of the starter scenario from the pocket edition of the game. Muriel, the fair maiden the party has been escorting and defending, is in fact a changeling, who got switched when she was 5 and whatever is the thing in her place, it is malicious and out for blood. She is alive solely because the family kept deluding themselves they will get the real child back. The scenario can even end with the party siding with that creature, leading to a most definitely bad ending.
 The Witcher: Game of Imagination (Tabletop Game) / int_dfa1ee91
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dfa1ee91
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_dfa1ee91
 The Witcher: Game of Imagination (Tabletop Game) / int_dfc3e10a
type
The Dung Ages
 The Witcher: Game of Imagination (Tabletop Game) / int_dfc3e10a
comment
Part of the fluff about Nordlings discusses many stereotypes associated with The Dung Ages. On the other hand, it was ripped from a book about this subject.
 The Witcher: Game of Imagination (Tabletop Game) / int_dfc3e10a
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dfc3e10a
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_dfc3e10a
 The Witcher: Game of Imagination (Tabletop Game) / int_dfe120e5
type
Functional Magic
 The Witcher: Game of Imagination (Tabletop Game) / int_dfe120e5
comment
Functional Magic: Magic is described as operating on scientifically explorable principles, with reliable and repeatable effects of every action. Which gives many opportunities for Mundane Utilities. Even if the spell is cast in the wrong way, the mistake will have roughtly the same result every time it's made. Rules like no resurrection or no time-travel are also in place. On the other hand, priestly prayers were poorly defined, and in essence were just a supplication to the deity — who could agree or not.
 The Witcher: Game of Imagination (Tabletop Game) / int_dfe120e5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_dfe120e5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_dfe120e5
 The Witcher: Game of Imagination (Tabletop Game) / int_e04ed269
type
Urban Segregation
 The Witcher: Game of Imagination (Tabletop Game) / int_e04ed269
comment
Urban Segregation: Novigrad is divided into few quarters. The segregation is quite strict and enforced by the ruling clergy, thus the Red Quarter holds everything immoral: brothels, banks... and non-human citizens.
 The Witcher: Game of Imagination (Tabletop Game) / int_e04ed269
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e04ed269
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e04ed269
 The Witcher: Game of Imagination (Tabletop Game) / int_e062bcc4
type
Sink or Swim Mentor
 The Witcher: Game of Imagination (Tabletop Game) / int_e062bcc4
comment
Sink or Swim Mentor: The master thief in the backstory of the rogue character displays this mentality. He's only interested in getting the prize, but it's his student job to evade being caught. If he fails, well, he wasn't good enough to continue the training.
 The Witcher: Game of Imagination (Tabletop Game) / int_e062bcc4
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e062bcc4
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e062bcc4
 The Witcher: Game of Imagination (Tabletop Game) / int_e0c3f8bf
type
Punch-Clock Hero
 The Witcher: Game of Imagination (Tabletop Game) / int_e0c3f8bf
comment
Punch-Clock Hero: Witchering boils down to this. They are hired by people in danger - sometimes very, very direct one - to sort the problem out. And the problem is usually some sort of monster or a curse. If payment in cash is not possible, witchers might get really creative with what should be given in return. Sometimes it might be your prized possession. Sometimes it might be your firstborn son. Witcher themselves by default won't just rush to help people or mindlessly side with this or another group, usually carefully picking their jobs, as if being bountry hunters. Players are repeatedly advised to always first and foremost be neutral and minding being able to pay rent for their witcher PCs, rather than trying to be Knight in Shining Armor.
 The Witcher: Game of Imagination (Tabletop Game) / int_e0c3f8bf
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e0c3f8bf
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e0c3f8bf
 The Witcher: Game of Imagination (Tabletop Game) / int_e12307f0
type
Sliding Scale of Turn Realism
 The Witcher: Game of Imagination (Tabletop Game) / int_e12307f0
comment
Sliding Scale of Turn Realism: Round by Round. There is also a clear distinction between rounds (no longer than 10 seconds) and turns (six rounds), which becomes very important when the duration of special effects is given.
 The Witcher: Game of Imagination (Tabletop Game) / int_e12307f0
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e12307f0
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e12307f0
 The Witcher: Game of Imagination (Tabletop Game) / int_e154ff08
type
Jack Bauer Interrogation Technique
 The Witcher: Game of Imagination (Tabletop Game) / int_e154ff08
comment
Jack Bauer Interrogation Technique: Averted. Hastily used tortures are almost guaranteed to kill the interrogated person, not to mention provide barely any information.
 The Witcher: Game of Imagination (Tabletop Game) / int_e154ff08
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e154ff08
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e154ff08
 The Witcher: Game of Imagination (Tabletop Game) / int_e3613529
type
Protective Charm
 The Witcher: Game of Imagination (Tabletop Game) / int_e3613529
comment
Protective Charm: Amulets and charms are one of few ways to increase defences against magic. Witchers' medallions may also count, since they can detect magic and monsters, alerting he wearer in advance.
 The Witcher: Game of Imagination (Tabletop Game) / int_e3613529
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e3613529
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e3613529
 The Witcher: Game of Imagination (Tabletop Game) / int_e377c24b
type
Surplus Damage Bonus
 The Witcher: Game of Imagination (Tabletop Game) / int_e377c24b
comment
With higher fighting skills comes lower difficulty, allowing you to get more surplus successes. Each of them can be translated into a fixed 3 points of additional damage.
 The Witcher: Game of Imagination (Tabletop Game) / int_e377c24b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e377c24b
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e377c24b
 The Witcher: Game of Imagination (Tabletop Game) / int_e4d1b37d
type
Load-Bearing Hero
 The Witcher: Game of Imagination (Tabletop Game) / int_e4d1b37d
comment
Load-Bearing Hero: The picture neatly placed next to the paragraph on how Maximum Weight works contains a human male holding a collapsing cave roof, while an elven maiden is crawling between his legs to retrieve a fancy-looking cane from the rubble.
 The Witcher: Game of Imagination (Tabletop Game) / int_e4d1b37d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e4d1b37d
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e4d1b37d
 The Witcher: Game of Imagination (Tabletop Game) / int_e4f5affb
type
The Chew Toy
 The Witcher: Game of Imagination (Tabletop Game) / int_e4f5affb
comment
The Chew Toy: Mercenary Svarte and wizard Perignon, example characters used to show the mechanics in action, are treated almost like crash-test dummies, suffering Amusing Injuries in every single case that can end with something going wrong.
 The Witcher: Game of Imagination (Tabletop Game) / int_e4f5affb
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e4f5affb
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e4f5affb
 The Witcher: Game of Imagination (Tabletop Game) / int_e5411cdf
type
Cult
 The Witcher: Game of Imagination (Tabletop Game) / int_e5411cdf
comment
Cult: Not counting druidism, none of the religions or church organization have any official name, so they are referred as "cult of [Place Name Of Your Deity Here]". Said that, Coram Agh Ter has The Cult, with all the nasty things you can imagine about worshipping an Eldritch Abomination. Not to mention being persecuted by law in all countries.
 The Witcher: Game of Imagination (Tabletop Game) / int_e5411cdf
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e5411cdf
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e5411cdf
 The Witcher: Game of Imagination (Tabletop Game) / int_e5421161
type
Expy
 The Witcher: Game of Imagination (Tabletop Game) / int_e5421161
comment
The cult of Melitele. The whole church and its priests are an Expy of the Red Cross, and the only outright good religion in the whole setting.
 The Witcher: Game of Imagination (Tabletop Game) / int_e5421161
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e5421161
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e5421161
 The Witcher: Game of Imagination (Tabletop Game) / int_e5455dac
type
Mana
 The Witcher: Game of Imagination (Tabletop Game) / int_e5455dac
comment
Nothing beats combat maneuvers and high-end spells. Combat maneuvers cost ten times their usage price in Combat Points, so learning some basic stuff is around 20-30 Points of Proficiency, while all high-end moves and flashy actions are as far as 150 Points - that's right, the cost of upgrading your Statistics. Spells get fixed prices in Points of Proficiency, with basic spells around 25 and high-end ones at 100. In both cases you must first find an NPC or some form of manual that will teach you new stuff, which is not as easy as it sounds in this setting and usually costs a lot of money.
 The Witcher: Game of Imagination (Tabletop Game) / int_e5455dac
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e5455dac
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e5455dac
 The Witcher: Game of Imagination (Tabletop Game) / int_e563bf09
type
Insistent Terminology
 The Witcher: Game of Imagination (Tabletop Game) / int_e563bf09
comment
Insistent Terminology: Many. To name a few: story-teller, Vitality, Points of Proficiency, Arcane Points, hansa and many, many other, as was the custom in the 90s and still is in any Polish tabletop RPG.
 The Witcher: Game of Imagination (Tabletop Game) / int_e563bf09
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e563bf09
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e563bf09
 The Witcher: Game of Imagination (Tabletop Game) / int_e567510d
type
Determinator
 The Witcher: Game of Imagination (Tabletop Game) / int_e567510d
comment
Determinator: Starting advantage Tough guy allows a character to ignore half of the penalties added for lacking Vitality. Characters with the Berserker trait ignore all Vitality-related penalties for the duration of their killing frenzies. A powerful enough Hypnosis spell may force people to do things otherwise unthinkable for them, but after doing so the spell is broken.
 The Witcher: Game of Imagination (Tabletop Game) / int_e567510d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e567510d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e567510d
 The Witcher: Game of Imagination (Tabletop Game) / int_e5ccbfd5
type
Universal System
 The Witcher: Game of Imagination (Tabletop Game) / int_e5ccbfd5
comment
Universal System: As long as the setting is low-tech or with really primitive firearms, The Witcher is just about perfect.
 The Witcher: Game of Imagination (Tabletop Game) / int_e5ccbfd5
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e5ccbfd5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e5ccbfd5
 The Witcher: Game of Imagination (Tabletop Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 The Witcher: Game of Imagination (Tabletop Game) / int_e6630c8b
comment
Rebound weapon, added in first expansion, follows the trope to the T, both within the fluff and actual mechanics. It is performed instead of the standard dodge. If successful, it allows to not only get pass the incoming attack, but also gives a free hit on the enemy. And it of course takes the crown of being the most powerful combat maneuver for Armed combat.
 The Witcher: Game of Imagination (Tabletop Game) / int_e6630c8b
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e6630c8b
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e6630c8b
 The Witcher: Game of Imagination (Tabletop Game) / int_e663d3ef
type
Only a Flesh Wound
 The Witcher: Game of Imagination (Tabletop Game) / int_e663d3ef
comment
Only a Flesh Wound: Averted in normal situations and played with while under drugs. Going below half of your maximum Vitality starts to pile up more and more penalties. If that wasn't enough, taking sufficiently high damage to the limbs may render them limp or broken. Take too much and they are bite/cut/torn off or smashed into pulp.
 The Witcher: Game of Imagination (Tabletop Game) / int_e663d3ef
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e663d3ef
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e663d3ef
 The Witcher: Game of Imagination (Tabletop Game) / int_e794cb54
type
Powered by a Forsaken Child
 The Witcher: Game of Imagination (Tabletop Game) / int_e794cb54
comment
Powered by a Forsaken Child: There is an old technique of using children who are magic-sensitive but unable to cast spells as Sources - basically a living amulet full of easy-to-access magical power. It's rarely practiced in the time of the game setting. Not because of moral impact - it's simply not that effective. You must first find that special child, drag them with you all the time and they won't live very long. Not to mention that most Sources have no control over magic, but can accidently use it...
 The Witcher: Game of Imagination (Tabletop Game) / int_e794cb54
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e794cb54
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e794cb54
 The Witcher: Game of Imagination (Tabletop Game) / int_e83fc5
type
No "Arc" in "Archery"
 The Witcher: Game of Imagination (Tabletop Game) / int_e83fc5
comment
No "Arc" in "Archery": Averted. It gets progressively harder to hit even a stationary target with increasing distance. A few combat maneuvers for bows use the arc actively for the advantage of the archer.
 The Witcher: Game of Imagination (Tabletop Game) / int_e83fc5
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e83fc5
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e83fc5
 The Witcher: Game of Imagination (Tabletop Game) / int_e87dcc7d
type
Emotion Suppression
 The Witcher: Game of Imagination (Tabletop Game) / int_e87dcc7d
comment
Emotion Suppression: Witchers after meditation or under the effects of some of their elixirs completely repress feelings. Not that they have a vivid emotional life to begin with.
 The Witcher: Game of Imagination (Tabletop Game) / int_e87dcc7d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e87dcc7d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e87dcc7d
 The Witcher: Game of Imagination (Tabletop Game) / int_e8e56799
type
Blue-and-Orange Morality
 The Witcher: Game of Imagination (Tabletop Game) / int_e8e56799
comment
Blue-and-Orange Morality: Humanity is the only race that has any form of (often misguided and exploited) patriotism. Other races barely comprehend why some oppressed villagers are more willing to die for their king and the political interest of their country than to just mind their own bussiness, especially since Humans Are Divided.
 The Witcher: Game of Imagination (Tabletop Game) / int_e8e56799
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e8e56799
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e8e56799
 The Witcher: Game of Imagination (Tabletop Game) / int_e96fe76d
type
Hobbes Was Right
 The Witcher: Game of Imagination (Tabletop Game) / int_e96fe76d
comment
Hobbes Was Right: Only countries ruled by tyrants (benevolent or not) seem to avoid problems with infrastructure, fiscal system or governing in general. Whenever nobles are granted privileges, mages gain new rights or simply some political freedom exists, things spiral into feudal anarchy or worse.
 The Witcher: Game of Imagination (Tabletop Game) / int_e96fe76d
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_e96fe76d
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_e96fe76d
 The Witcher: Game of Imagination (Tabletop Game) / int_ea480f92
type
Simple, yet Awesome
 The Witcher: Game of Imagination (Tabletop Game) / int_ea480f92
comment
Simple, yet Awesome: The game comes with few notable examples Any type of more advanced bows, be them compound (adding Strength to damage), overseas (ignoring sizable part of armour) or those carried by dryads (not requiring specific level of any Stat). Each of them has some cool aspect about them in-universe too, usually about their origin or being outright custom made, but after all, they are just bows. Fire Bolt, the most basic offensive spell. It just sends a bolt of fire toward target and usually is the starting offensive spell any magic users will get, but it's still magic and it still can kill a target in single shot. In similar vein, Aard sign used by witchers has amazing utility for something that can be described as a "Force push" and requires nothing else than proper hand gesture from just about anyone able to access magic power. Most of combat maneuvers are just basic hand-to-hand moves or fencing, often bordering on Combat Pragmatism. They combine simplicity, effectiveness and yet are still flashy. Highlights include: Painful stike makes target wince in pain for few rounds after being hit and is perfectly capable of finishing a fight without the need to cause any actual damage. Combination of blows is up to three hits performed in single, quick sequence. Perfect for those who always wanted to be a boxing champ and even better for decking some tough guy during a brawl. It also adds +1 to a single dice of choice during Hit Roll, making it impossible to get critical failure and much more likely to get critical hit or at least some extra damage from the roll. Disarm and Seize weapon are exactly what they sound to be. Suddenly very dangerous enemies can be rendered defenseless or with their own weapons pointed at them. Intercept blow allows to dodge the blow and use the inertia of the attack against the attacker, instantly applying grapple. Feint makes it much easier to land a hit, thus allowing to aim them without standard penalty. Or just overcoming defenses of superior foe, giving every underdog a chance. It's also the simplest fencing move in the game. Both Rebound weapon and Rebound attack allow to intercept an incoming blow, send it off (which is what inate defenses and dodging do) and leaves the would-be-attacker open for counter-attack, without a way to block it now.
 The Witcher: Game of Imagination (Tabletop Game) / int_ea480f92
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ea480f92
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ea480f92
 The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
type
Concealment Equals Cover
 The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
comment
Concealment Equals Cover: Averted. Bolts from crossbows may have enough force to stick out the other side of their target, after passing through cover.
 The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
featureApplicability
-1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
featureConfidence
1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
 The Witcher: Game of Imagination (Tabletop Game) / int_eaf5a1ac
type
Groin Attack
 The Witcher: Game of Imagination (Tabletop Game) / int_eaf5a1ac
comment
Groin Attack: As a combat maneuver for Unarmed combat. Not only does it deal bonus damage, but the unlucky enemy must pass a test of Vigour or he will be knocked out for one round. Of course it works only on male opponents.
 The Witcher: Game of Imagination (Tabletop Game) / int_eaf5a1ac
featureApplicability
1.0
 The Witcher: Game of Imagination (Tabletop Game) / int_eaf5a1ac
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1.0
 The Witcher: Game of Imagination (Tabletop Game)
hasFeature
The Witcher: Game of Imagination (Tabletop Game) / int_eaf5a1ac
 The Witcher: Game of Imagination (Tabletop Game) / int_eb28ab57
type
Bound and Gagged
 The Witcher: Game of Imagination (Tabletop Game) / int_eb28ab57
comment
Bound and Gagged: The best way to deal with magic users when you don't have to kill them. Or at least a cost-efficient one, since dvimerite handcuffs cost a fortune. This can badly backfire if the mage in question is good enough to cast spells without gestures or words.
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Big Creepy-Crawlies
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Big Creepy-Crawlies: Just to name few out of a rather big bunch there are gigascorpions in size of a cow, crab-spiders able to chop your leg with their pinclers and ygherns, centripedes measured in meters. All of them are as dangerous as hell, as they have strong carapacse, most of them are poisonous and all of them are always hungry. Oh, and they are the only creatures immune to the Chunky Salsa Rule.
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Martial Pacifist
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Martial Pacifist: You probably expect that the people from the Skellige Isles, as Expies of vikings, will have an Expy of some warrior god from Norse Mythology? Wrong. They worship the goddess of beauty and fertility, while kicking asses left and right.
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Species Loyalty
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Species Loyalty: Humans' hat, which is their main power and reason why they are dominant - whenever someone or something is threatening them, they put all their issues aside and band together to face the dangers. To a lesser extent it also covers dwarves - they might be your best Private Military Contractors, Only in It for the Money, but don't expect from them to fight their own kind.
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Mundane Utility
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Mundane Utility: Self-sharpening swords, weatherproof capes, bracelets that makes horse come to you no matter how far away you are, flying brooms and carpets, hats of invisibility...
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War Is Hell
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War Is Hell: The conflict between the Northern Kingdoms and Nilfgaard looks like a competition for the most horrible war atrocity between Nordlings, imperial forces, and elven commandos. Whole regions are razed to the ground, sizable parts of the known world are turned into no man's land, summary executions are the only form of justice in place and most of the armies scavenge and/or pillage for food.
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Unskilled, but Strong
 The Witcher: Game of Imagination (Tabletop Game) / int_f25b1ae6
comment
Unskilled, but Strong: Strength is calculated into bonus melee damage - flat for unarmed combat and twice the Stat for weapons. In the case of weapons, the sheer force of impact is usually more dangerous than where it hits. Most common weapons deal d6 damage, so it only takes 3 Strength to also deal 6 damage, but as fixed value of each attack.
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Your Terrorists Are Our Freedom Fighters
 The Witcher: Game of Imagination (Tabletop Game) / int_f2c895f
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Your Terrorists Are Our Freedom Fighters: For the average human being, dryads are a monstrous race of Always Chaotic Evil women, kidnapping young girls for their ranks and being an obstruction for prosperity. From the point of view of druids, more enlightened people and their own they are the personification of Gaia's Vengeance and the last defense of Brokilon, an eons old forest every neighbourhood kingdom wants to chop down for profit. Averted with the Scoi'a'tel. Their open goal is the total eradication of humanity (the dominant race) and every other race that is not supporting their "effort". The brutal and sadistic methods that they apply aren't helping their cause either. Non-humans hate them as much as humans, especially since the actions of Scoi'a'tel often lead to retribution in the form of pogroms on completely innocent non-humans.
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The Assimilator
 The Witcher: Game of Imagination (Tabletop Game) / int_f4d8ac92
comment
The Assimilator: The Nilfgaard Empire, with a political system designed to hold the vast empire together both by force and cultural means. Being very tolerant (for the setting) helps immensely.
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Shapeshifting
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Silver is this for any form of shapeshifting. Depending on whom and how it is used, effects range from spell protection to offensive applications.
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Fictional Holiday
 The Witcher: Game of Imagination (Tabletop Game) / int_f609fcfe
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Fictional Holiday: They are related, either with important days in history, or are religious events related with solstices, while there is no equivalent of free Sunday.
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Railroading
 The Witcher: Game of Imagination (Tabletop Game) / int_f6f6adeb
comment
Railroading: ALL of the official modules and scenarios written for this game suffer from a very bad case of assuming reactions and actions of players, while also fully hinging on them doing the assumed thing - and some even outright enforce the outcome, regardless of actions taken. The GM running them faces a choice: either double down on already linear narrative or the whole adventure falls apart the second at any given moment players do something else than assumed. The worst offender is the original scenario provided in the pocket edition of the game. The entire premise falls apart in the very opening, simply if the party lets the group of armed soldiers to take the young woman that cries for help, or, even worse, talk with them instead of getting into a fight or simply intimidate them into leaving. Starter from the full version of the game isn't better in this regard, as its premise hinges entirely on one thing: the party won't decide to attack the bandits in the opening and let them go with their antics. At least this one can be easily fixed by simply skipping the opening encounter and turn it into a tale of an NPC instead. The ones printed in the Sword and Sorcery RPG magazine are the least guilty of railroading, being more ideas for scenarios than solid scripts, but they still advice following a pre-planned plot and pre-definied reactions from players, once again without suggestions what to do if things turn out differently.
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Matriarchy
 The Witcher: Game of Imagination (Tabletop Game) / int_f7057d51
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Zerrikania is Scythia, but under matriarchy.
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The Roleplayer
 The Witcher: Game of Imagination (Tabletop Game) / int_f7a31863
comment
The Roleplayer: True to its subtitle, the game is written in such a way as to encourage this type of behaviour. Many actions require the players to act like their characters in a given situation or to give a demonstration (like casting spells). First expansion introduced Points of Personality, granted for deep roleplaying, that are the only way to get perks.
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Medieval European Fantasy
 The Witcher: Game of Imagination (Tabletop Game) / int_f8173bd9
comment
Medieval European Fantasy: Shamelessly deconstructed, just like in the source material. The deconstruction is at it's highest in ''On Their Majesties' Secret Service" expansion, which deals with espionage in Bond-esque style.
 The Witcher: Game of Imagination (Tabletop Game) / int_f8173bd9
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Detect Evil
 The Witcher: Game of Imagination (Tabletop Game) / int_f88bba7c
comment
Detect Evil: More in form of Detect Magic - witchers' medallions will start to vibrate when close to magic of any sort. Since all monsters are magic-related, it can detect their presence.
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Purposely Overpowered
 The Witcher: Game of Imagination (Tabletop Game) / int_f89f164a
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Purposely Overpowered: Witchers. They get almost twice the starting skills of other races. One of their skills, Knowledge: Monsters, allow them to fight all non-natural creatures with better results. They start with one of the most powerful melee weapons. They get innate defences against all kinds of magic attacks. They can use Combat and Arcane points interchangeably. Happens when you are a mutant created and trained to kill monsters capable of smashing you into pulp with a single strike. The authors encourage the "one witcher in a team" approach, or at least "one at a single time". To a lesser extent, dryads. Just like in the books, they are capable of stealth in almost any situation and get absurdly high starting Shooting skill - just for the fact that they are dryads. They will also track you even faster than witchers. Oh, and their starting bow is the ultimate weapon for rangers. Sure, the damage and range are just above average, but unlike other high-damaging bows it doesn't require any level of Dexterity or Strength to be used, thus no Min-Maxing is needed.
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Standard Fantasy Races
 The Witcher: Game of Imagination (Tabletop Game) / int_f97ad4fe
comment
Standard Fantasy Races: The game has humans, elves, half-elves, dwarves, dryads, halflings and gnomes.
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The Remnant
 The Witcher: Game of Imagination (Tabletop Game) / int_f9c17447
comment
Nordlings' different resistance groups during the war with the Nilfgaard Empire, ranging from thugs posing as such to full-scale guerilla divisions made of remnant armies from conquered countries.
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Rules Conversions
 The Witcher: Game of Imagination (Tabletop Game) / int_fa0eb48b
comment
Rules Conversions: Many players of systems based on d20 tried this, some of them even on an official level. None of these conversions are even remotely close to being playable, thanks to Loads and Loads of Rules, which the original game is averting by default. There were also many attempts to change fighting mechanics, with similar outcomes.
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Bows Versus Crossbows
 The Witcher: Game of Imagination (Tabletop Game) / int_fb3b6acd
comment
Bows Versus Crossbows: While both weapon types are by default under a catch-all Shooting skill, they still are distinctively different and often very literally at odds with each other. Example NPCs that are soldiers, mercenaries and thugs of all sorts, if armed with ranged weapons, will be carrying crossbows (usually the light variant). Meanwhile, elves, dryads and dedicated rangers come with not only bows, but also significantly higher Shooting skill. Mechanically speaking, crossbows by default have far better damage output (the strongest bow is 2d6+1, the weakest crossbow is 3d6), but a shorter range (roughly 2/3 of that of corresponding bow types). The main distinction comes from the fact that any heavier crossbow than the light variant (3d6 damage) takes a turn to reload. The actual damage output is still, however, comparable with bows and lighter crossbows, as even with the turn "wasted" on reloading, they just deal so much more raw damage thanks to the bell curve spread of their damage rolls and the fact they can't deal less damage than the average outcome of bows.
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Loan Shark
 The Witcher: Game of Imagination (Tabletop Game) / int_fb5ab090
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Loan Shark: The general rule of doing bussiness in Novigrad is to never, ever take a loan, unless it's from a certified dwarven bank. Or Pastry Credit Union "Torte".
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Weapon Specialization
 The Witcher: Game of Imagination (Tabletop Game) / int_fc148c2c
comment
Weapon Specialization: Specialisation, one of the perks, allows player to choose a single type of weapon (swords, axes, daggers, bare fists, short bows etc.) as their weapon of choice. Such weapons always deal 2 points more damage, difficulty during attacks is lowered, and combat maneuvers are less costly to use.
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Red-Light District
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Red Light District: Novigrad has one, fashionably called the Red Quarter.
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Evil Is Petty
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Dwarves tend to be Petty and Wrathful
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Shown Their Work
 The Witcher: Game of Imagination (Tabletop Game) / int_ffad4e9f
comment
Shown Their Work: When discussing armour and how it works by the game mechanics, a subchapter is dedicated into explaining how armour should be worn and how much time and work it may take to put it on or off. It even notes how coats of arms are fitted on armour. Part of the fluff about Nordlings discusses many stereotypes associated with The Dung Ages. On the other hand, it was ripped from a book about this subject.
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Perpetual Poverty
 The Witcher: Game of Imagination (Tabletop Game) / int_ffb1df90
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Perpetual Poverty: Witchers tend to barely get paid enough to sustain themselves for a while.
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The Witcher: Game of Imagination (Tabletop Game)

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Fighter, Mage, Thief / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Global Currency / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Guys Smash, Girls Shoot / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Luckily, My Shield Will Protect Me / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Man-Eating Plant / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Mirroring Factions / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Morphic Resonance / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Pet-Peeve Trope / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Popular Game Variant / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Savage Wolves / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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Super Weapon, Average Joe / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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The Role-Playing Game / int_dd30f115
 The Witcher: Game of Imagination (Tabletop Game)
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You Are What You Hate / int_dd30f115