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Ticket to Ride (Tabletop Game)

 Ticket to Ride (Tabletop Game)
type
TVTItem
 Ticket to Ride (Tabletop Game)
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Ticket to Ride (Tabletop Game)
 Ticket to Ride (Tabletop Game)
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TicketToRide
 Ticket to Ride (Tabletop Game)
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Ticket to Ride is a Eurogame produced by Days of Wonder. The premise is that you are travelling the United States by rail as part of a wager. All five players are in competition to claim the most and longest railroad tracks, and visit the most cities.The board has several major cities and hubs as railroad destinations. Each player draws 3 ticket cards at the beginning of the game. Each ticket depicts two (or more) map destinations which needs to be connected at the end of the game. Gameplay is accomplished by doing one of three things, drawing up to two train cards, drawing new tickets, or playing train cards. When you play a set of train cards, you may then place a number of your wagons on the board on a route of the same color and length as the set of train cards you played. On gray routes, cards of any one color may be used. Locomotives may be used as wild cards instead of any color. Some maps limit the use of locomotives, and some of them require you to use locomotives on certain routes. When you place wagons on the map, you receive a number of points depending on the length of the route. When a player has used up their allocated 45 wagons (for most large maps, but variations exist including 15 vehicles for the mini games), the game is over.At the end of the game, the tickets are added up. Each ticket is worth a certain amount of points based on the distance between the destinations on the card if the player has managed to build an unbroken line of wagons on the board between the destinations. Failing to complete a ticket in the above manner results in the ticket being worth negative points instead. Bonuses can also be gained, depending on the game, for making the longest train or having the most completed ticket cards. Some expansions also have other types of bonuses at the end. The person with the most points at the end is the winner.There are Expansion Packs for the game. These include new boards and gameplay mechanics for Europe, Germany, Switzerland, the Nordic countries, India, Asia, and Africa, as well as card and mechanic expansions for the USA and Europe editions.
 Ticket to Ride (Tabletop Game)
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2023-08-12T07:01:23Z
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2023-08-12T07:01:23Z
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DBTropes
 Ticket to Ride (Tabletop Game) / int_137ef87b
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Yodel Land
 Ticket to Ride (Tabletop Game) / int_137ef87b
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Yodel Land: Unsurprisingly, Switzerland is depicted this way. The electronic version even has a bit of yodeling in the soundtrack.
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Unexpected Gameplay Change
 Ticket to Ride (Tabletop Game) / int_1467a30c
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Unexpected Gameplay Change: Every expansion has some sort of additional cards, tokens, and/or rule tweaks to make it stand out. The "tunnel cards" in Switzerland, which function like the "locomotive" wild cards in other games, but have slightly different rules concerning their use. You are allowed to draw two of them in one turn (Yay!), but you can only use them in tunnels (Boo!). Nordic Countries follows this rule as well, while also allowing locomotives on the ferry routes. It also allows players to substitute any three cards for a locomotive only on the ferry routes. Then there's the 9-train route at the top of the map, on which any four cards can substitute for one of the color needed. Team play in the Asia expansion and the passengers in Marklin are among some of the more unusual gameplay changes in other editions.
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Darkest Africa
 Ticket to Ride (Tabletop Game) / int_19d8d325
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Darkest Africa: This is implied by the time period in which the Africa expansion takes place (which is the early 20th century as in the rest of the series), the separation of route colors into different types of terrain (Jungle, desert, mountains), and the presence of nameless outposts on the map that allow routes to branch while illustrating the vast and wild nature of the continent's interior.
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Anti-Rage Quitting
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Anti-Rage Quitting: The electronic versions use a karma system where finishing a game raises your karma by 1 point and leaving a game early or timing out lowers it by 1 point. When you create a game, you can set a minimum karma level, meaning that people who rage quit (or regularly idle during games) will have a smaller pool of games to choose from.
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Awesome, but Impractical
 Ticket to Ride (Tabletop Game) / int_2bdae2ae
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Awesome, but Impractical: The gigantic eight-train tunnel in Europe. It's worth an epic twenty-one points, but you need anywhere from eight to eleven matching resource cards or wild cards to build it, a prospect that can be tricky if your chosen color stops showing up. The iPhone version of the TTR Europe actually has an achievement for building a 45-train, non-branching route that uses this tunnel. Nordic Countries has a nine-train route. It's a bit out of the way for most tickets, but it's worth 27 points. It has a special rule: any four cards can substitute for one card of the needed color. In United Kingdom, the Right of Way card allows you to build on any route you have the technology for, even if it's already fully occupied. However, it costs a whopping four locomotives to purchase, and in addition, you have to pay the resource cost for the route you wish to build on immediately. Unless you desperately need to complete a ticket that's been rendered impossible due to other players blocking you off, it's generally not worth the exorbitant price.
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Snowy Sleigh Bells
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Snowy Sleigh Bells: Very prominently featured in the Nordic Countries music in the digital app.
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The Computer Is a Cheating Bastard
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The Computer Is a Cheating Bastard: In the IOS version of Switzerland, Escherbot can use wild cards wherever he wants, even though the rules state that they may only be used in the tunnels.
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Digital Tabletop Game Adaptation
 Ticket to Ride (Tabletop Game) / int_6ca6e5bf
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Digital Tabletop Game Adaptation: An official dedicated version is available on Steam and mobile app stores, with many of the extra maps available as Downloadable Content. An official dedicated version of First Journey is also available.
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Christmas Episode
 Ticket to Ride (Tabletop Game) / int_6ef9d3fe
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Christmas Episode: The artwork in Nordic Countries has a Christmas-y feel to it, with snow-covered train illustrations on the cards and the words "Father Christmas Tour" on the back of the ticket. One of the characters on the box bears a strong resemblance to Santa Claus (possibly as a nod to these countries' tradition of claiming he lives within their borders).
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Excuse Plot
 Ticket to Ride (Tabletop Game) / int_70d8269d
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The Excuse Plot references the wager from Around the World in Eighty Days.
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Chokepoint Geography
 Ticket to Ride (Tabletop Game) / int_8f166a4b
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Chokepoint Geography: Most boards have a few areas that can get blocked of easily. Workarounds, if any, will take a lot of trains to complete. On the USA Board, the closely-set northeast cities are a prime example, and it's common for players, as their first move, to snag the short New Orleans to Houston, Nashville to Atlanta, or Los Angeles to Las Vegas routes to ensure they can get through there later on. The single-train routes from Vancouver to Seattle and Seattle to Portland, in two-player games where double routes are treated as singles. One player can can quickly snag both of those, making it an incredibly long way around for the other player if they need to make a run up the West Coast. Europe has its share of these. Cadiz and Lisboa only connect to each other and Madrid, which itself only connects elsewhere through Pamplona and Barcelona. If the ferries from Essen to Kobenhavn is blocked, the only other way into Scandanavia is a long tunnel top-right corner of the map. Not to mention, Edinburgh only connects to London, which only has two connections to mainland. Nordic Countries pretty much runs on this trope. Two players getting in each other's way along the Norwegian coast or up in the Arctic can pretty much guarantee Mutually Assured Destruction, due to how difficult and costly it will be to navigate around each others' obstacles.
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Artificial Stupidity
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Artificial Stupidity: Bots in the Digital Tabletop Game Adaptation will not place their train stations on the Europe board, even if it's the only way to complete their routes.
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Luck-Based Mission
 Ticket to Ride (Tabletop Game) / int_98b1dc8f
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Luck-Based Mission: Any route that is significantly tunnel-heavy in Europe and especially Switzerland. Until you try to claim a tunnel segment, you don't know how many cards it will cost you. If it's a 3-train tunnel and you only have three cards of the designated color, you could get it on the first try, or waste several turns trying to complete the tunnel. Collecting one more card than necessary seems like the best way to mitigate this risk, but it's still a crapshoot. Drawing tickets late in the game can be this. A player could either get a ticket they've already completed or draw a route that cannot possibly be finished due to lack of trains or blocked routes.
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Difficult, but Awesome
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Difficult, but Awesome: United Kingdom has the Southampton to New York route. Completing it requires three locomotives, along with seven more matching cards, thus gobbling up anywhere from ten to nineteen cards. However, if you can pull it off, it's worth a gargantuan 40 points, essentially winning you the game outright as long as you didn't completely botch everything else. As an added bonus, it doesn't require any technology to build, meaning that a player can theoretically hoard cards and build it before anything else if they really want.
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Time for Plan B
 Ticket to Ride (Tabletop Game) / int_a2e4af42
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Time for Plan B: Happens in nearly every game. Your Plan A will almost always go wrong, and the game is often determined by who can think on their feet and work around a blocked route that seemed crucial to completing a ticket, or even decide when to abandon a ticket and take the penalty for it, in order to avoid wasting the time it would now take to get there.
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French Accordion
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French Accordion: When playing on the digital version of the France map, of course.
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Obvious Rule Patch
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Obvious Rule Patch: New rules introduced in the expansion games can come across this way, especially if you're familiar with game-breaking elements of previous versions. As an example, there's a rule unique to the Switzerland expansion that states rejected tickets gets discarded outright, rather than returned to the bottom of the deck. Because the tickets in Switzerland have a great deal of redundancy (including outright duplicates of the country-to-country tickets), this exhausts the deck sooner, preventing the game from dragging out forever due to everyone scrambling to draw as many tickets as possible once they've completed their initial set.
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Market-Based Title
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Market-Based Title: Zug um Zug (Train by train / Turn by turnnote "Zug" means both train and move/turn) in German, Les Aventuriers du Rail (Adventures of the Rail) in French, and Aventureros al Tren (Train Adventures) in Spanish, among others.
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Non-Player Character
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Non-Player Character: The Nederland expansion introduces one in the 2-player version. This character takes routes randomly according to the text on the bottom of ticket cards drawn from the deck, and can either block routes needed by the two human players, or repay them for routes they managed to build first.
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Mutually Assured Destruction
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Nordic Countries pretty much runs on this trope. Two players getting in each other's way along the Norwegian coast or up in the Arctic can pretty much guarantee Mutually Assured Destruction, due to how difficult and costly it will be to navigate around each others' obstacles.
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Shout-Out
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Shout-Out: The Excuse Plot references the wager from Around the World in Eighty Days. Not to mention the (English) name of the game comes from The Beatles song of the same name. On the cover of Ticket to Ride United Kingdom, one of the people depicted is Sherlock Holmes, in period dress (including deerstalker and cape) but with the face of Benedict Cumberbatch. The cover of Ticket to Ride London, built around bus routes in 1960s London, depicts various stereotypical '60s English people, including a man in a bowler hat who bears a striking resemblance to John Steed.
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Variable Player Goals
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Variable Player Goals: No two players have the same route (each one is unique). However, there can be competition for overlapping routes.
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Euro Game
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Euro Game: It's considered one even though Days of Wonder is based in America. (Alan R. Moon, who designed the game and most of its expansions, is a Brit.)
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Steampunk
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Steampunk: The USA game board has a decorative steampunk Verne-ish submarine on it, thus nudging it into this genre by the thinnest of technicalities.
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Developer's Foresight
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Developer's Foresight: On the rare occasion where players hoard enough cards that every combination of face-up cards has three or more locomotives, the game will stop shuffling after a few loops to prevent a Soft Lock.
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Literal Wild Card
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Literal Wild Card: All variants of Ticket to Ride require matching cards equal to the length of the railroad be played in order to build on that stretch - with some routes requiring one color in particular. However, locomotives, which are gold on a rainbow background, may be substituted for any other color. However, if a player claims a face-up locomotive on their turn, they may only take one card, instead of the typical two.
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The Unpronounceable
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The Unpronounceable: You're dealing with the names of foreign cities, in some cases as they were spelled in the country's native language, roughly a hundred years ago. Chances are someone, if not everyone, in your gaming group is going to mangle names like "København", "Nijmegen" or "Ngaoundéré". Even in the original game, "Sault Ste. Marie" is bound to trip up a lot of Americans.
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Anti-Frustration Features
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Anti-Frustration Features: The train stations in Europe ensure that it's almost impossible to get blocked out of a destination city by other players, which can be a problem in other versions, especially when playing with cutthroat opponents who deliberately try to sabotage your plans. This is especially notable, due to Edinburgh only connecting to the rest of the cities via London.note Per official rules, double routes may only be claimed by the first taker in 2-3 player games. With one train station allowed per route, this doubles the amount of players who can connect to Edinburg in a 2-3 player game, and multiplies it by 1.5 in a 4-5 player game.
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Lethal Joke Item
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Lethal Joke Item: This can happen with some of the shorter routes. Not terribly valuable from a scoring perspective, but completing them sooner than other players complete their initial routes makes it less of a gamble to draw more tickets from the deck. Often, those shorter routes allow you to quickly get those first points, and then use the short routes to complete the much longer trans-continental route that you have inevitably drawn. They also come in handy when you draw a shorter route from the deck after already having connected those cities to complete longer routes. The 1910 Expansion for USA introduces several of these, but two variants of the game (1910 and Mega) include a 15-point bonus for most tickets completed. This can make that measly 2-point route from Vancouver to Portland a deciding factor in a close game. Switzerland is full of these short tickets, to the point where if you've connected the major cities on the board to at least 3 of the 4 international boundaries, there's a high likelihood of drawing tickets you've already completed.
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Artistic License – Geography
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Artistic License – Geography: Some cities, especially on the US east coast, are very creatively placed to fit them on the board. Boston is all the way up in Maine, which is apparently part of Canada. Washington, D.C. is now located in Virginia. Las Vegas is located in Arizona. El Paso is now a part of New Mexico instead of Texas. New York City is no longer located in New York State, but instead on the border between Pennsylvania and New Jersey. Raleigh is located ninety miles to the west in Greensboro. Chicago is part of Indiana instead of Illinois. Long Island and Vancouver Island are connected to the mainland. Duluth is placed in the vicinity of Minneapolis/St. Paul, rather than at the edge of Lake Superior. There seems to be a massive bridge spanning Lake Michigan and Lake Huron. The other maps aren't immune to this either - the Europe map places Vilnius in Belarus.
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Istanbul (Not Constantinople)
 Ticket to Ride (Tabletop Game) / int_eb2eb10f
comment
Istanbul (Not Constantinople): In the European game, cities (including the Trope Namer) are referred to by the names they had in the early 20th century, in the country's native language (or at least pronunciation). This can cause confusion for players familiar with modern European cities but not their historical names, who might have to look around the board for a bit before realizing that Wien is Vienna, Smyrna is Izmir, Petrograd is St. Petersburg (which was called Leningrad in between), etc. Also used for the Africa map, which uses colonial names for cities. The Asian maps also qualify, especially India, which renamed of several of its cities (Madras to Chennai, Bombay to Mumbai, etc.) in 1995.
 Ticket to Ride (Tabletop Game) / int_eb2eb10f
featureApplicability
1.0
 Ticket to Ride (Tabletop Game) / int_eb2eb10f
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 Ticket to Ride (Tabletop Game)
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Ticket to Ride (Tabletop Game) / int_eb2eb10f
 Ticket to Ride (Tabletop Game) / int_eb7c34cf
type
Crossover
 Ticket to Ride (Tabletop Game) / int_eb7c34cf
comment
Crossover: The 'Marklin' edition of the game is one with the German model railway maker.
 Ticket to Ride (Tabletop Game) / int_eb7c34cf
featureApplicability
1.0
 Ticket to Ride (Tabletop Game) / int_eb7c34cf
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1.0
 Ticket to Ride (Tabletop Game)
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Ticket to Ride (Tabletop Game) / int_eb7c34cf
 Ticket to Ride (Tabletop Game) / int_fba863ae
type
Here There Be Dragons
 Ticket to Ride (Tabletop Game) / int_fba863ae
comment
Here There Be Dragons: There are various early 20th century vehicles drawn on the maps, such as ships, airships etc. There are also land vehicles, such as a troika in Russia on the Europe map.
 Ticket to Ride (Tabletop Game) / int_fba863ae
featureApplicability
1.0
 Ticket to Ride (Tabletop Game) / int_fba863ae
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1.0
 Ticket to Ride (Tabletop Game)
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Ticket to Ride (Tabletop Game) / int_fba863ae
 Ticket to Ride (Tabletop Game) / int_name
type
ItemName
 Ticket to Ride (Tabletop Game) / int_name
comment
 Ticket to Ride (Tabletop Game) / int_name
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1.0
 Ticket to Ride (Tabletop Game) / int_name
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 Ticket to Ride (Tabletop Game)
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Ticket to Ride (Tabletop Game) / int_name
 Ticket to Ride (Tabletop Game) / int_name
itemName
Ticket to Ride (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Ticket to Ride (Tabletop Game)
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Anti-Rage Quitting / int_e9347204
 Ticket to Ride (Tabletop Game)
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Artistic License – Geography / int_e9347204
 Ticket to Ride (Tabletop Game)
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Big Applesauce / int_e9347204
 Ticket to Ride (Tabletop Game)
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Construction and Management Games / int_e9347204
 Ticket to Ride (Tabletop Game)
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Digital Tabletop Game Adaptation / int_e9347204
 Ticket to Ride (Tabletop Game)
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Euro Game / int_e9347204
 Ticket to Ride (Tabletop Game)
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Extrinsic Go-First Rule / int_e9347204
 Ticket to Ride (Tabletop Game)
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French Accordion / int_e9347204
 Ticket to Ride (Tabletop Game)
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Here There Be Dragons / int_e9347204
 Ticket to Ride (Tabletop Game)
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Junior Variant / int_e9347204
 Ticket to Ride (Tabletop Game)
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 Ticket to Ride (Tabletop Game)
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 Ticket to Ride (Tabletop Game)
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Snowy Sleigh Bells / int_e9347204
 Ticket to Ride (Tabletop Game)
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That One Level / int_e9347204
 Ticket to Ride (Tabletop Game)
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Metagame / int_e9347204