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2300 AD (Tabletop Game)

 2300 AD (Tabletop Game)
type
TVTItem
 2300 AD (Tabletop Game)
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2300 AD (Tabletop Game)
 2300 AD (Tabletop Game)
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TwentyThreeHundredAD
 2300 AD (Tabletop Game)
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2300 AD is a science-fiction role-playing game first published by Game Designers Workshop (GDW) in 1986 as Traveller: 2300. The game in fact had little to nothing to do with GDW's popular Traveller RPG, and when the system was revised in 1988 it was also re-branded as 2300 AD.The setting is an extension of the background of GDW's Twilight: 2000 game, effectively showing what happened during the next 300 years. Mankind has started to spread into space, and faces its first major competition in the form of the Kafer.2300 AD was intended to be more "hard science-fiction" than GDW's Traveller. Apart from FTL travel the typical trappings of Space Opera are mostly absent, and the game boasted a "Near Star Map" based on real stellar catalogues.The basic rules mechanic was a variation of the "Task" system originally developed for Traveller, using a d10 instead of 2d6, but most of the other mechanics were original to this game. Traveller and Twilight 2000 received later editions using GDW's House System. A sourcebook to convert 2300 to the rules system was planned, but GDW closed down before it was written. The character generation system was similar to Traveller's, with a "life path" system. Only human characters were playable. The core book also included pages of detailed tables to generate new star systems to explore.The space combat system was its own game, with a basic version in the core rules and a greatly-expanded version in the boxed set Star Cruiser. Scenarios for Star Cruiser were also included in several of the rpg adventrues.The entire original line is available on CD in .pdf format from Far Future Enterprises, the current copyright holder for Traveller.A d20 version called 2320 AD was released in late 2007 as a campaign setting for the T20 system.Moongoose Publishing, a current producer of Traveller material, has also produced a set of sourcebooks that use the Mongoose version of Traveller as their core ruleset. Most of their material is revisions of the original game line, but there are some original items as well. With Mongoose's second edition of Traveller they have released new 2300 AD books using this ruleset.
 2300 AD (Tabletop Game)
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Bizarre Alien Biology
 2300 AD (Tabletop Game) / int_1161fb48
comment
Bizarre Alien Biology: In keeping with their Starfish Aliens status, all of the alien races have unusual biology when compared to humans: The Kafer analog to adrenaline makes them smarter. It also means that regular violence is necessary to keep their civilization from falling apart when they get too stupid from lack of stimulation. The Eber have very narrow connections between the different specialized lobes of their brains, giving them all a case of Split Personality when they switch their consciousness between lobes. The Klaxun are Plant Aliens who hibernate during the long winter on their planet, and sight is a new evolutionary development that hasn't yet spread through the whole population. Their thought processes are quite slow by human standards. The Pentapods have no sense of individuality and don't differentiate between themselves and their biological technology. It's because the Pentapods humanity knows are actually the sentient biological robots of vast underwater organisms who use them to explore the galaxy The Sung are perhaps the most human-like in their outlook on life, but they are a Winged Humanoid species with four eyes, half of which see into the infrared, and they believe they have a moral duty to enslave lesser species. The lobster-like Xiang change sex as they age, and are all tied to a symbiotic plant called a "dirt mother" for a good portion of their lives, and therefore can't travel much until they reach the adult male stage. They have no desire for advanced technology, prefering to pursue artistic expression.
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No Biochemical Barriers
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No Biochemical Barriers: Carnivorous life on Aurore finds Earth life to be dangerously poisonous, and vice versa. Unfortunately it usually finds out that humans are deadly only after it has taken a large bite out of one. Many other colony worlds have similar incompatibility with Earth life.
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The Metric System Is Here to Stay
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The Metric System Is Here to Stay: The game uses metric units exclusively.
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Earth Is the Center of the Universe
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Earth Is the Center of the Universe: Earth is the center of human-controlled space, and the Kafer are the only other race known to control more than a handful of planets.
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Terraform
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Terraform: Several human colony worlds are being terraformed to something a little more earthlike. It's going to take a long time.
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Space Fighter
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Space Fighter: Handy in battle as launch platforms for missiles. All Earth nations and the Kafer use them.
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White Man's Burden
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White Man's Burden: The Sung believe that advanced civilizations have a moral duty to dominate lesser civilizations and then educate them up to their level... and that the lesser civilizations have a corresponding moral duty to serve their educators. It wasn't their fault that the Xiang didn't want the advanced education and technology they were offering in exchange for their enslavement. They also don't understand why the humans are so reluctant, now that they have submitted to human authority, to share the secret of stutterwarp. To them, humans have Blue-and-Orange Morality.
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Earth That Was
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Earth That Was: a variant in one of the many little alien secrets known only to the GM: the Ebers' mysterious "lost colony" is actually their original (nuked) homeworld.
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Winged Humanoid
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Winged Humanoid: The Sung. Their wings are fully functional on their homeworld.
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Title by Year
 2300 AD (Tabletop Game) / int_26ce6ea7
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Title by Year: This game is also known as Traveller 2300. 2300 AD is the default year in which the game takes place.
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Hufflepuff House
 2300 AD (Tabletop Game) / int_27b83210
comment
Hufflepuff House: The French Arm was the main focus of the published materials and was the center of the Kafer War meta-plot. The Chinese Arm has three alien races in it, one of which is featured and further detailed in Ranger. The American Arm, on the other hand, has one interesting high gravity planet and...not much else. It's just a dead end nobody else wants. Until the adventure in Challenge magazine where a brown dwarf gives humanity a back door into Kafer space.
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Faster-Than-Light Travel
 2300 AD (Tabletop Game) / int_2af7961
comment
Faster-Than-Light Travel: The stutterwarp drive "jumps" the ship instantly a few hundred meters, and does it hundreds of thousands of times per second to reach faster-than-light speeds. It also has two built-in limitations. The drive rapidly loses efficiency in a gravity well; taking off from the surface of a planet or even maintaining orbit below a certain altitude via stutterwarp alone is impossible. In addition, ships must "discharge" their drives in a gravity well every 7.7 light years, or the drive will break down and produce large amounts of lethal radiation, killing the crew and stranding the ship.
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Hostile Weather
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Hostile Weather: Present on many human colonies, and a theme in the adventure Energy Curve.
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 2300 AD (Tabletop Game) / int_2ec71371
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Mexico Called; They Want Texas Back
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comment
Mexico Called; They Want Texas Back: During the Twilight War Mexico invaded the southern states and captured the southern portions of Arizona, New Mexico, and California (including Phoenix, Tucson, and Los Angeles). In 2300 they are still part of Mexico. Texas was conquered by Mexico too but successfully rebelled in 2099, becoming independent. Mexico also annexed all of the central American nations north of Panama during the 22nd century.
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Naming Your Colony World
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Naming Your Colony World: Earth's colonies include just about all the variations.
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Starfish Aliens
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Starfish Aliens: All of the aliens in the setting are designed to be these.
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After the End
 2300 AD (Tabletop Game) / int_334e48a1
comment
The entire game is After the End for the earlier Twilight: 2000 game. 300 years After the End. Earth has recovered from the nuclear war, but the current balance of power between Earth's nations had its beginning in the Twilight War.
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Split Personality
 2300 AD (Tabletop Game) / int_370aad9
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Split Personality: The Ebers have a "compartmentalized" mind, which effectively gives them all split personalities.
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Binary Suns
 2300 AD (Tabletop Game) / int_38101aed
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Binary Suns: A large portion of the systems on the Near Star List are double systems, and many human colony worlds therefore have two suns.
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 2300 AD (Tabletop Game) / int_393a1e86
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But What About the Astronauts?
 2300 AD (Tabletop Game) / int_393a1e86
comment
On its trip the the Pleilades, the Bayern encounters a planet with a civilization that destroyed itself in a nuclear war about a hundred years earlier. The only survivors are on a moonbase. Also a case of But What About the Astronauts? and I Will Fight Some More Forever. The survivors are still fighting the robots of the other faction, and it's up to the crew of the Bayern to defeat the robots and possibly help the survivors re-colonize their planet.
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 2300 AD (Tabletop Game) / int_3a90dc63
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Aliens Are Bastards
 2300 AD (Tabletop Game) / int_3a90dc63
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Aliens Are Bastards: The aliens have very good reasons for acting as they do, even when they act like brutal psychopaths.
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Powered Armor
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Powered Armor: The major nations all have their own designs (with a few crossing over to the Mini-Mecha end of the scale).
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Curb-Stomp Battle
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comment
Curb-Stomp Battle: The Slaver War - humanity's first space war against an alien race. The Sung had solar sails and ion drives. Manchuria and Canada had stutterwarp ships. The Sung capitulated rather quickly. The War of German Reunification - France, already exhausted by the Central Asian War (2282 to 2287) got curb stomped by the Germans, with France itself nearly invaded, and were forced to allow German reunification. Until then France was pretty much the undisputed world leader.
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Determined Homesteader
 2300 AD (Tabletop Game) / int_4252627f
comment
Determined Homesteader: Many of Earth's colonists are these.
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Reporting Names
 2300 AD (Tabletop Game) / int_4b1eeadf
comment
Reporting Names: All of the Kafer technology encountered by humans have reporting names, since very few humans even know any Kafer words, let alone the names of their gear. Alpha, Beta, and Delta are Kafer battleships. ''Golf'' and ''Foxtrot'' are fighters, while Whiskey and X-Ray are missiles. Kafer vehicles are called things like "Crawler", "Bugbus", and "Deathsled". Even Kafer gear has descriptive names like "Flashlight" for a laser rifle and "Thud Gun" for an assault rifle, or "Worry Thing" for what turns out to be the equivalent of a Kafer toothbrush. Amusingly, the Kafer Sourcebook reveals that the actual Kafer names for their technology are just about as inane as the human reporting names for them, with samples being "big explosion maker" or "latest thing made by vah'ech*".
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Asteroid Thicket
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comment
Asteroid Thicket: Nyotekundu features one in the cover art, although it's actually a gas giant ring. In the actual supplement the ring is described more realistically - you might see as many as three chunks of ice close enough to be more than a shiny dot.
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The Empire
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The Empire: France inaugurated the Third French Empire in 2298 (just 2 years before the setting), but France has really been the major power on Earth since the Twilight War. They're not necessarily evil, however.
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Casual Interstellar Travel
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comment
Casual Interstellar Travel: This one is averted only in comparison to Traveller or other less "hard" settings. Starships are expensive enough to be mostly owned by large companies and nations rather than individuals, and it's a little more expensive and a little less routine to travel than booking an airplane would be today. Nevertheless millions of humans have left Earth for other worlds and thousands of ships ply the spacelanes.
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United Space of America
 2300 AD (Tabletop Game) / int_56cc0339
comment
United Space of America: Earth and its colonies are still divided between nations. The major arms of exploration are the French Arm (France, Britain, Germany, and other European nations), the Chinese Arm (Manchuria, Canada, Brazil and other South American nations), and the American Arm (America and Australia).
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Fantastic Racism
 2300 AD (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: Between humans and aliens. Humans are viewed as boogeymen by the Kafer, while humans see Kafers essentially as space orcs. The Slaver War fought between Manchuria and Canada and the Sung was caused because the Sung believed they had a moral duty to enslave the more primative Xiang.
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Organic Technology
 2300 AD (Tabletop Game) / int_5874eb12
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Organic Technology: The Pentapods are big on it, since their species evolved underwater and never had the option of using metal or fire in their industrial development. This leads to a good deal of human-Pentapod trade, as each species is fascinated by the other's way of doing things.
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Space Navy
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Space Navy: Also several. The board game Star Cruiser is all about space battles between them, usually involving humans fighting other humans.
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Deflector Shields
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Deflector Shields: Some starships have magnetic fields holding ablative particles in suspension that work like these, to protect against incoming lasers or particle weapons.
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Death World
 2300 AD (Tabletop Game) / int_63557923
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Death World: Several of humanity's colony worlds are quite dangerous, and most of the outposts are on worlds without breathable atmospheres.
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World War III
 2300 AD (Tabletop Game) / int_6454966e
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World War III: A major part of the backstory.
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We Will Wear Armor in the Future
 2300 AD (Tabletop Game) / int_66ff4a54
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We Will Wear Armor in the Future: High-tech materials have made armor useful again.
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Poison Is Corrosive
 2300 AD (Tabletop Game) / int_69aa26d1
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Poison Is Corrosive: The animal life on Aurore (and some of the plants) make use of acids in attacking their prey. Because of incompatible biology these acids are also poisonous to humans.
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featureApplicability
1.0
 2300 AD (Tabletop Game) / int_69aa26d1
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_69aa26d1
 2300 AD (Tabletop Game) / int_758cb30a
type
United Europe
 2300 AD (Tabletop Game) / int_758cb30a
comment
United Europe: Europe's nations still can't get along with each other, although they have more or less cooperated in colonizing the French Arm.
 2300 AD (Tabletop Game) / int_758cb30a
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_758cb30a
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_758cb30a
 2300 AD (Tabletop Game) / int_7913833c
type
Balkanize Me
 2300 AD (Tabletop Game) / int_7913833c
comment
Balkanize Me: Many nations of the 20th century didn't survive the Twilight War intact: Catalan became independent of Spain in 2013. China broke up into China, Canton, and Manchuria after the war and hasn't reunified. By 2050, India was 8 seperate nations: India, Rajasthan, Bombay, Mysore, Madras, Bengal, Bihar, and the Punjab. They haven't gotten back together and often war over territorial and religious differences. Texas is an independent nation and even has colonies on other planets. On the flip side of the trope, Germany wasn't re-unified until 2292, about 300 years after it happened in the real world.
 2300 AD (Tabletop Game) / int_7913833c
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_7913833c
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_7913833c
 2300 AD (Tabletop Game) / int_7976e429
type
2-D Space
 2300 AD (Tabletop Game) / int_7976e429
comment
2-D Space: Both averted and played straight. The map of human space is thoroughly and sometimes confusingly three-dimensional, but starship combat uses a flat map.
 2300 AD (Tabletop Game) / int_7976e429
featureApplicability
-1.0
 2300 AD (Tabletop Game) / int_7976e429
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_7976e429
 2300 AD (Tabletop Game) / int_7b5f8699
type
Corralled Cosmos
 2300 AD (Tabletop Game) / int_7b5f8699
comment
Corralled Cosmos: The limitations on the Stutterwarp drive mean that if systems are more than 7.7 light years apart there is no way to travel directly between them. The American Arm is a dead-end because of this.
 2300 AD (Tabletop Game) / int_7b5f8699
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_7b5f8699
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_7b5f8699
 2300 AD (Tabletop Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 2300 AD (Tabletop Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: Most human ships are indeed blocky, gray, utilitarian vessels, often with large spinning sections for gravity. In a possible subversion, Kafer ships are generally like this too.
 2300 AD (Tabletop Game) / int_7cf3fe52
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_7cf3fe52
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_7cf3fe52
 2300 AD (Tabletop Game) / int_8252652c
type
All Planets Are Earth-Like
 2300 AD (Tabletop Game) / int_8252652c
comment
All Planets Are Earthlike: Most of them are actually quite a bit less hospitable than Earth.
 2300 AD (Tabletop Game) / int_8252652c
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_8252652c
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_8252652c
 2300 AD (Tabletop Game) / int_83364794
type
Asteroid Miners
 2300 AD (Tabletop Game) / int_83364794
comment
Asteroid Miners: The Nyotekundu sourcebook/adventure is all about asteroid miners. Well, gas giant ring miners.
 2300 AD (Tabletop Game) / int_83364794
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_83364794
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_83364794
 2300 AD (Tabletop Game) / int_8344209e
type
BFG
 2300 AD (Tabletop Game) / int_8344209e
comment
BFG: Plasma guns.
 2300 AD (Tabletop Game) / int_8344209e
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_8344209e
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_8344209e
 2300 AD (Tabletop Game) / int_85e47320
type
Mirror Chemistry
 2300 AD (Tabletop Game) / int_85e47320
comment
Mirror Chemistry: Many garden worlds have dextro-based biospheres, rendering their plants and animals inedible if not poisonous to humans. Colonists get around this by importing "pay dirt" from Earth; they isolate and sterilize patches of ground, mix in the pay dirt, wait for the flora, fauna, and fungi that came with it to establish themselves, and start planting vegetables. Until the crops start coming in, however, it's food packs for breakfast, lunch, and dinner. In the Bayern module, characters who enter the cluster nodes created by the AGRA Intelligence may end up mirrored due to accidentally being rotated through the fourth dimension; fortunately, the Bayern's labs can provide dextro food to sustain them.
 2300 AD (Tabletop Game) / int_85e47320
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_85e47320
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_85e47320
 2300 AD (Tabletop Game) / int_874176be
type
Psychic Powers
 2300 AD (Tabletop Game) / int_874176be
comment
Psychic Powers: Humans don't have them (apparently), but some of the aliens in the adventures do.
 2300 AD (Tabletop Game) / int_874176be
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_874176be
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_874176be
 2300 AD (Tabletop Game) / int_89c7249b
type
Space Plane
 2300 AD (Tabletop Game) / int_89c7249b
comment
Space Plane: Quite common, since the Stutterwarp drive can't be used too close to a gravity well.
 2300 AD (Tabletop Game) / int_89c7249b
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_89c7249b
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_89c7249b
 2300 AD (Tabletop Game) / int_8a8c7344
type
Plasma Cannon
 2300 AD (Tabletop Game) / int_8a8c7344
comment
Plasma Cannon: The BFGs of the game.
 2300 AD (Tabletop Game) / int_8a8c7344
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_8a8c7344
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_8a8c7344
 2300 AD (Tabletop Game) / int_8bb156ec
type
Rancher
 2300 AD (Tabletop Game) / int_8bb156ec
comment
Rancher: Many colonists are this.
 2300 AD (Tabletop Game) / int_8bb156ec
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_8bb156ec
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_8bb156ec
 2300 AD (Tabletop Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 2300 AD (Tabletop Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The Kafer only really feel alive when they are in combat, and it actually makes them smarter. Their whole society is constructed around giving their citizens regular adrenaline jolts.
 2300 AD (Tabletop Game) / int_8c1ad82f
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_8c1ad82f
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_8c1ad82f
 2300 AD (Tabletop Game) / int_95bac90d
type
Subspace Ansible
 2300 AD (Tabletop Game) / int_95bac90d
comment
Subspace Ansible: There is no means of communication faster than a stutterwarp ship.
 2300 AD (Tabletop Game) / int_95bac90d
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_95bac90d
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_95bac90d
 2300 AD (Tabletop Game) / int_95dec9d2
type
Plant Aliens
 2300 AD (Tabletop Game) / int_95dec9d2
comment
Plant Aliens: The Klaxun of Energy Curve.
 2300 AD (Tabletop Game) / int_95dec9d2
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_95dec9d2
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_95dec9d2
 2300 AD (Tabletop Game) / int_96a74e59
type
Space Battle
 2300 AD (Tabletop Game) / int_96a74e59
comment
Space Battle: Until the Kafer war humans had only ever fought each other in space, except for that curbstomp of the Sung.
 2300 AD (Tabletop Game) / int_96a74e59
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_96a74e59
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_96a74e59
 2300 AD (Tabletop Game) / int_a1588c2a
type
Living Ship
 2300 AD (Tabletop Game) / int_a1588c2a
comment
Living Ship: The Pentapods have these.
 2300 AD (Tabletop Game) / int_a1588c2a
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_a1588c2a
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_a1588c2a
 2300 AD (Tabletop Game) / int_a7caa5b5
type
First Contact
 2300 AD (Tabletop Game) / int_a7caa5b5
comment
First Contact: This has already happened a few times, and there was even a war fought (and won) against the Sung, but most of the races humans have met to this point are more primitive than they are. Some of the published adventures involve first contacts as well.
 2300 AD (Tabletop Game) / int_a7caa5b5
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_a7caa5b5
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_a7caa5b5
 2300 AD (Tabletop Game) / int_a86069f
type
Alternate History
 2300 AD (Tabletop Game) / int_a86069f
comment
Alternate History: Since we didn't in fact have a nuclear war in the late '90s, 2300 AD is an alternate history.
 2300 AD (Tabletop Game) / int_a86069f
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_a86069f
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_a86069f
 2300 AD (Tabletop Game) / int_a96b8b63
type
Space Marine
 2300 AD (Tabletop Game) / int_a96b8b63
comment
Space Marine: Most nations have some, and the movie Aliens was an obvious influence on the game. American space marines are especially prominent in the adventure Mission Arcturus.
 2300 AD (Tabletop Game) / int_a96b8b63
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_a96b8b63
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_a96b8b63
 2300 AD (Tabletop Game) / int_aa8dcc21
type
MegaCorp
 2300 AD (Tabletop Game) / int_aa8dcc21
comment
MegaCorp: Several are in the game, and some are more or less beneavolent.
 2300 AD (Tabletop Game) / int_aa8dcc21
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_aa8dcc21
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_aa8dcc21
 2300 AD (Tabletop Game) / int_ade69f7d
type
Heavyworlder
 2300 AD (Tabletop Game) / int_ade69f7d
comment
Heavyworlder: The colonists on King have been genetically modified to survive in the heavy gravity there, and need rebreathers to survive in more earthlike (thinner) atmospheres. They are also short and immensely strong.
 2300 AD (Tabletop Game) / int_ade69f7d
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_ade69f7d
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_ade69f7d
 2300 AD (Tabletop Game) / int_ae69516f
type
Artificial Gravity
 2300 AD (Tabletop Game) / int_ae69516f
comment
Artificial Gravity: Human-built ships have spinning sections to simulate gravity, and no known species has anything different.
 2300 AD (Tabletop Game) / int_ae69516f
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_ae69516f
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_ae69516f
 2300 AD (Tabletop Game) / int_b162d215
type
Mook Commander
 2300 AD (Tabletop Game) / int_b162d215
comment
Mook Commander: Most of the alien Kafers have a low IQ and are just about worthless in a fight. In order to engage in combat they must be physically abused, which stimulates them into increased intelligence and combat ability. This abuse is provided by the Kafer officers who are more intelligent, usually by hitting their men with clubs, whips, or cattle-prods.
 2300 AD (Tabletop Game) / int_b162d215
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_b162d215
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_b162d215
 2300 AD (Tabletop Game) / int_b2d8059f
type
Innocent Aliens
 2300 AD (Tabletop Game) / int_b2d8059f
comment
Innocent Aliens: The Xiang and the Klaxun are both stone-age primatives and relatively peaceful. The Xiang were enslaved by the Sung until the humans fought a war on their behalf and the Klaxun world is being scouted by the Kafer when humans first meet them. The Ylii in the Kafer sourcebook and Challenge magazine, technically several related races and species forming a society together, have made themselves almost incapable of aggression after having nearly wiped themselves out in a genocidal war. It's this pacifism that has saved them from being completely eradicated by the Kafer. Kafer find it literally mind-numbingly boring to kill them and therefore find no urgency in killing or subjugating them.
 2300 AD (Tabletop Game) / int_b2d8059f
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_b2d8059f
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_b2d8059f
 2300 AD (Tabletop Game) / int_b578811d
type
Scary Dogmatic Aliens
 2300 AD (Tabletop Game) / int_b578811d
comment
Scary Dogmatic Aliens: The Kafer believe in using violence and pain to reach enlightenment, and it actually works for them. Unfortunately they think it works for everyone else too. The Sung believe that more developed cultures have a moral duty to enslave lower-tech ones for their own good - and conversely, that once you've subjugated a culture you have to share all your knowledge with them.
 2300 AD (Tabletop Game) / int_b578811d
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_b578811d
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_b578811d
 2300 AD (Tabletop Game) / int_b8e8fa85
type
Military Alphabet
 2300 AD (Tabletop Game) / int_b8e8fa85
comment
Alpha, Beta, and Delta are Kafer battleships. ''Golf'' and ''Foxtrot'' are fighters, while Whiskey and X-Ray are missiles.
 2300 AD (Tabletop Game) / int_b8e8fa85
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_b8e8fa85
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_b8e8fa85
 2300 AD (Tabletop Game) / int_c0974135
type
Science Fiction
 2300 AD (Tabletop Game) / int_c0974135
comment
Science Fiction: Intended to be on the hard side.
 2300 AD (Tabletop Game) / int_c0974135
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_c0974135
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_c0974135
 2300 AD (Tabletop Game) / int_c0c2a96b
type
Metaplot
 2300 AD (Tabletop Game) / int_c0c2a96b
comment
Meta Plot: The Kafer war.
 2300 AD (Tabletop Game) / int_c0c2a96b
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_c0c2a96b
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_c0c2a96b
 2300 AD (Tabletop Game) / int_c57b21f9
type
Global Currency
 2300 AD (Tabletop Game) / int_c57b21f9
comment
Global Currency: The French Livre is the unit used in the books, but each nation still has its own currency.
 2300 AD (Tabletop Game) / int_c57b21f9
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_c57b21f9
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_c57b21f9
 2300 AD (Tabletop Game) / int_c75df49a
type
Shout-Out
 2300 AD (Tabletop Game) / int_c75df49a
comment
Shout-Out: Two in the Aurore sourcebook to Robert A. Heinlein: Taanstaafl (the name of the free colony on Aurore) is from The Moon Is a Harsh Mistress and "pay dirt" is from Farmer in the Sky.
 2300 AD (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_c75df49a
 2300 AD (Tabletop Game) / int_c7b5445c
type
Cool Starship
 2300 AD (Tabletop Game) / int_c7b5445c
comment
Cool Starship: The American Kennedy class cruisers are the fastest ships in space and well-armed to boot. The French Suffren class cruiser that plays a central role in Mission: Arcturus and the Astronomischen Rechen-Institut's Bayern in its namesake module might qualify as well.
 2300 AD (Tabletop Game) / int_c7b5445c
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_c7b5445c
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_c7b5445c
 2300 AD (Tabletop Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 2300 AD (Tabletop Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Most of the nations of Earth use high-tech assault rifles as their primary weapons, though they also have lasers.
 2300 AD (Tabletop Game) / int_ccab244d
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_ccab244d
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_ccab244d
 2300 AD (Tabletop Game) / int_ccc0d531
type
Settling the Frontier
 2300 AD (Tabletop Game) / int_ccc0d531
comment
Settling the Frontier: A major theme of the game, with a lot of new frontier to settle.
 2300 AD (Tabletop Game) / int_ccc0d531
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_ccc0d531
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_ccc0d531
 2300 AD (Tabletop Game) / int_cd809603
type
Tank Goodness
 2300 AD (Tabletop Game) / int_cd809603
comment
Tank Goodness: The Vehicle Guide seems to focus more on military hover tanks than civilian vehicles. Awesome, but Impractical?
 2300 AD (Tabletop Game) / int_cd809603
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_cd809603
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_cd809603
 2300 AD (Tabletop Game) / int_da8c447e
type
Unobtainium
 2300 AD (Tabletop Game) / int_da8c447e
comment
Unobtainium: The stutterwarp drive makes use of Tantalum, and wars have been fought over Tantalum deposits.
 2300 AD (Tabletop Game) / int_da8c447e
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_da8c447e
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_da8c447e
 2300 AD (Tabletop Game) / int_dcac10e4
type
Tidally Locked Planet
 2300 AD (Tabletop Game) / int_dcac10e4
comment
Tidally Locked Planet: There are several of these in human space, the most prominent of which is probably Aurore.
 2300 AD (Tabletop Game) / int_dcac10e4
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_dcac10e4
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_dcac10e4
 2300 AD (Tabletop Game) / int_e0207930
type
Humans Are Special
 2300 AD (Tabletop Game) / int_e0207930
comment
Humans Are Special: Humans are one of the first races to develop the Stutterwarp drive in our part of space. Most of the other alien races encountered in the printed adventures and background are more primitive, like the Sung, or have regressed to a pre-spaceflight technology, like the Eber. Humans also control the largest number of worlds of all the races they've encountered. Humanity isn't too special though: the Kafer and Pentapods have also developed Stutterwarp and the Kafer control a small interstellar empire.
 2300 AD (Tabletop Game) / int_e0207930
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_e0207930
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_e0207930
 2300 AD (Tabletop Game) / int_e0309d03
type
Slave Race
 2300 AD (Tabletop Game) / int_e0309d03
comment
Slave Race: Until we straightened them out, the Xiang to the Sung. And the Ylii, to the Kafer.
 2300 AD (Tabletop Game) / int_e0309d03
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_e0309d03
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_e0309d03
 2300 AD (Tabletop Game) / int_e0e3579a
type
Fungus Humongous
 2300 AD (Tabletop Game) / int_e0e3579a
comment
Fungus Humongous: Aurore features mushrooms that grow up to four meters high.
 2300 AD (Tabletop Game) / int_e0e3579a
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_e0e3579a
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_e0e3579a
 2300 AD (Tabletop Game) / int_e0ecb7b3
type
Space Station
 2300 AD (Tabletop Game) / int_e0ecb7b3
comment
Space Station: There are several of these too, around most of the major colonies and Earth.
 2300 AD (Tabletop Game) / int_e0ecb7b3
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_e0ecb7b3
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_e0ecb7b3
 2300 AD (Tabletop Game) / int_e34541d
type
One World Order
 2300 AD (Tabletop Game) / int_e34541d
comment
One World Order: Earth still has about as many nations as it does today, and several worlds have the colonies of more than one nation on them. The Sung have multiple nation-states as well; at the time of first contact with humanity, "Akcheektoon" held primacy.
 2300 AD (Tabletop Game) / int_e34541d
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_e34541d
featureConfidence
1.0
 2300 AD (Tabletop Game)
hasFeature
2300 AD (Tabletop Game) / int_e34541d
 2300 AD (Tabletop Game) / int_e7117c09
type
Backstory
 2300 AD (Tabletop Game) / int_e7117c09
comment
Back Story: The history between Twilight: 2000 and 2300 AD was created by the designers by playing what they called "The Game" - a socio-political military simulation where each of the players took three or more nations and ran them at 5 or 10 year turns from 2000 to 2300.
 2300 AD (Tabletop Game) / int_e7117c09
featureApplicability
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 2300 AD (Tabletop Game)
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2300 AD (Tabletop Game) / int_e7117c09
 2300 AD (Tabletop Game) / int_e9d6eff8
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Cool Airship
 2300 AD (Tabletop Game) / int_e9d6eff8
comment
Cool Airship: Blimps and zepplins have made a comeback, being used for cargo and passenger transport.
 2300 AD (Tabletop Game) / int_e9d6eff8
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 2300 AD (Tabletop Game) / int_e9d6eff8
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2300 AD (Tabletop Game) / int_e9d6eff8
 2300 AD (Tabletop Game) / int_eb4086e3
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Big Creepy-Crawlies
 2300 AD (Tabletop Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Kafer have some insectoid traits, hence the human name for them (German for "beetle"). The Xiang are also vaguely lobster-like.
 2300 AD (Tabletop Game) / int_eb4086e3
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 2300 AD (Tabletop Game)
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2300 AD (Tabletop Game) / int_eb4086e3
 2300 AD (Tabletop Game) / int_ee13f24f
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Space Elevator
 2300 AD (Tabletop Game) / int_ee13f24f
comment
Space Elevator: Two of them - one on Earth and one at Beta Canum Venaticorum, which features in the adventure Beanstalk. The Beta Canum elevator is the prototype which proved it could be safely done on Earth.
 2300 AD (Tabletop Game) / int_ee13f24f
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1.0
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2300 AD (Tabletop Game) / int_ee13f24f
 2300 AD (Tabletop Game) / int_ee6fc4e0
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No Warping Zone
 2300 AD (Tabletop Game) / int_ee6fc4e0
comment
No Warping Zone: The stutterwarp's efficiency drops off greatly in a gravity well, meaning stutterwarp ships are still going really fast within a solar system, but no longer exceed the speed of light. They can just barely maintain orbit around a world.
 2300 AD (Tabletop Game) / int_ee6fc4e0
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 2300 AD (Tabletop Game) / int_ee6fc4e0
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game) / int_f2e4d683
type
Stealth in Space
 2300 AD (Tabletop Game) / int_f2e4d683
comment
Stealth in Space: You can't hide a ship in space, but a major tactic in the space combat system is keeping your ships unidentified in order to confuse your opponent as to which is which. Once they light up their sensors or get too close the jig is up.
 2300 AD (Tabletop Game) / int_f2e4d683
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 2300 AD (Tabletop Game) / int_f2e4d683
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2300 AD (Tabletop Game) / int_f2e4d683
 2300 AD (Tabletop Game) / int_fb01ee16
type
Cyberpunk
 2300 AD (Tabletop Game) / int_fb01ee16
comment
Cyberpunk: The Earth/Cybertech sourcebook introduced this into the setting, somewhat jarringly.
 2300 AD (Tabletop Game) / int_fb01ee16
featureApplicability
1.0
 2300 AD (Tabletop Game) / int_fb01ee16
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 2300 AD (Tabletop Game) / int_feb0e2fe
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SufficientlyAdvancedAliens
 2300 AD (Tabletop Game) / int_feb0e2fe
comment
Sufficiently Advanced Aliens: The AGRA Intelligence in the module Bayern. It's also alien enough that it can do major harm to the humans without intending it.
 2300 AD (Tabletop Game) / int_feb0e2fe
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1.0
 2300 AD (Tabletop Game) / int_feb0e2fe
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2300 AD (Tabletop Game) / int_feb0e2fe
 2300 AD (Tabletop Game) / int_ffd816e7
type
Everything Trying to Kill You
 2300 AD (Tabletop Game) / int_ffd816e7
comment
Everything Trying to Kill You: Some of the planets humans have colonized are quite dangerous. Aurore in particular has acid-spewing crawling shag carpets and tree-sized mushrooms with foot-long claws that will try to eat humans even though we are deadly poisonous to them. Cold Mountain has flying blinds and burrowing rigatoni that try to kill you. Not to mention the flying hollow sharks full of glass knives...
 2300 AD (Tabletop Game) / int_ffd816e7
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2300 AD (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 2300 AD (Tabletop Game)
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 Twenty Three Hundred AD
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2300 AD (Tabletop Game)
 TwentyThreeHundredAd
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2300 AD (Tabletop Game)