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Unknown Armies (Tabletop Game)

 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game)
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Unknown Armies (abbreviated UA) is an occult-themed Role-Playing Game by John Tynes and Greg Stolze and published by Atlas Games. Subtitled "A roleplaying game of power and consequences".The game is divided into three levels: street, global, and cosmic. At the street level, you know only this: there is something very weird happening, and you've had a glimpse of it. Now you're about to find out just how strange the world really is. Only at the global level do you learn the truth: magick is real, it's postmodern, and it's everywhere.The world you know is only the surface. The Occult Underground swarms beneath it like a nest of bugs. Adepts alter reality with the power of their own obsessions and madness. Avatars gain the favor of the cosmos by playing their part in the collective unconscious. Those without magick hunt down those with for their own purposes—to control, to suppress, or to assimilate. Sounds pretty interesting, right? There's a catch. There's always a catch. All labor in secret for fear of the sleeping tiger—magick may be powerful, but all the forces of the arcane aren't worth much compared to the panicked masses on a witch hunt. Further, magick power is bought at a steep price. You can alter human flesh only by scouring your own. You can gain the strength of the archetypal Warrior only by never relenting, even when tact or sanity say you should back down. You can bring about anything with magick—provided you're willing to sacrifice what it takes to do so.Why risk so much of yourself for impressive but seemingly minor power? You'll need to reach the cosmic level to find out...This is a fantastic and extremely gritty roleplaying game. Combat is brutal and bloody—the combat chapter opens up by describing several ways to get out of a fight, since more often than not you're gonna get torn the hell up if you're not careful, or even if you are. The rules are light, but clever and flavorful, with fancy dice tricks adding spice to the usual d% system. The powers of magick are even more flavorful, bizarre, and amazing. The setting is imaginative, detailed, and engrossing.Greg Stolze also wrote a novel, ''Godwalker'', starring several of the Non Player Characters from the game books as they converge on a small town in the midwest and completely mess up it, themselves, and each other. If you'd like an idea of what it's like to play in a global/cosmic game of UA, Godwalker is a good place to start, and it only costs $3.33 in Kindle format.The game is often compared to Over the Edge, due to both games featuring an abundance of surface level weirdness and protagonist empowerment, along with a do-it-yourself skills list. Both Tynes and Stolze also were writers for Delta Green, with Tynes begin one of the original writers creating the first Delta Green scenario ever, Convergence, and Stolze would write for the 2016 edition. Some level of influence can be seen from Delta Green to Unknown Armies and vice-versa: A hidden occult world, gritty and grim ambience, destructive magic and with the 2016 edition of Delta Green, a level of Personal Horror with its own Sanity Meter adapted from Unknown Armies.There also was a successful Kickstarter for Third Edition, with an unedited beta text for a post 9/11 world available to backers.Warning: many of these examples contain severe spoilers for those playing Street-level campaigns!
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Psychological Torment Zone
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Psychological Torment Zone: This is the House of Renunciation's raison d'arte; finding people who are uncertain about something stable in their life and inverting it into something else. Not truly Mind Rape, however, as the purpose of the House is to make people want the change it enforces (although it doesn't seem to care if they were asking beforehand, and would rather let its guests die than leave uninverted).
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Dragon-in-Chief
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Dragon-in-Chief: While the House of Renunciation is a Genius Loci, it also does not have thoughts or goals beyond seeking subjects of its dubious help. Agents of Renunciation, on the other hand, are entirely human-and thus, beyond their fanatical belief in their Room's cause, can and do have ambitions beyond that and think of ways to bring their Room's way of thinking to the larger world.
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Unexpected Gameplay Change
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Unexpected Gameplay Change: The most obvious consequence of casting the Ritual of Light is that Unknown Armies changes from being a "rules and dice" RPG to a pure story-telling RPG. Instead of rolling d10s to determine the outcome of any given check, the gaming group votes on whether they think the outcome should be a success or failure. The GM's vote does not count for more than the players'. This is because the player characters who cast the ritual are linking directly into the Statosphere: for a short time, reality is defined purely by their will, and their choices.
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Ritual Magic
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Ritual Magic: Certain rituals seem to be "baked in" to reality itself, allowing people who aren't Adepts or Avatars to get in on the sweet magickal action. Ritual spells are unreliable, can be difficult, and are usually pretty small potatoes compared to what Adepts and Avatars can sling around... but, they do handily sidestep the whole "ruining your life to gain charges" thing. Using them is risky for Adepts, since it puts the lie to their belief that their path is the path of power; in particular, using any "charging" rituals always backfires and empties them instead.
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Liquid Assets
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Liquid Assets: Played more literally than most, as an avatar of the Merchant can trade any intangible good between two other people.
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The Trickster
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The Trickster: Another one of the archetypes a character can channel. The powers of an avatar of the Trickster are pretty much straight from the trope, which is of course the idea.
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Unreliable Narrator
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Unreliable Narrator: Because much of the background information is given from in-character perspectives, you can safely assume that about a third of what you read in any given sourcebook is straight-out bullshit.
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Anti-Magic
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Anti-Magic: The sample NPC, Eustace Crane, is a walking fifty-yard bubble of this that ironically wants to believe in magic. Other sources exist.
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Mutually Exclusive Magic
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Mutually Exclusive Magic: It's theoretically possible to be an Adept and an Avatar, and anyone can learn Rituals. Practically, a really bad idea. Trying to learn both Adept and Avatar magic tends to blow out your Unnatural stress bar in short order, and the only Archetype that can really handle it is the Mystic Hermaphrodite, for whom paradox and ambiguity are the entire point. Even then, you're going to really screw up your life trying. The Freak, for example, is a powerful Mystic Hermaphrodite/Epideromancer, but doing so required them to sacrifice everything about their identity aside from their Adept school and Avatar archetype. The Freak has no friends, hates themself, and has no benefit from their Godwalker status as they haven't yet chosen a channel, but they stick to it because it's the only shred of identity they've got left. Note that the Freak is really well-adjusted by Adept/Avatar standards.
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A Father to His Men
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A Father to His Men: The Captain archetype demands this of it's avatars - while they can't bear challenges to authority from their crew, they must carefully consider (or make a show of it - it's the actions and words that matter, not the thinking) the fates of their crew, make sure that their conditions are decent, avoid bad treatment, and have a good reason for any grave decisions.
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Power at a Price
 Unknown Armies (Tabletop Game) / int_1ebbdddb
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Power at a Price: Being an Adept means focusing your entire life around something to the point of insanity and strictly following a taboo against anything thematically opposed to your obsession, even (or especially) at the cost of your normal life. Plutomancy, for example, is about gaining money, and losing too much money loses you power, so you can't spend any of that fortune you accumulate.
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Who Shot JFK?
 Unknown Armies (Tabletop Game) / int_1f8cdb5c
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Who Shot JFK?: The "magic bullet" is an artifact that makes people shoot better. The game suggests some adept caused the assassination just to create the "magic bullet" or just took advantage of the situation.
 Unknown Armies (Tabletop Game) / int_1f8cdb5c
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With Great Power Comes Great Insanity
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With Great Power Comes Great Insanity: And with great insanity comes great power. And often the other way around too. Just ask Jeeter...
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It Only Works Once
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It Only Works Once: Elements of Tilt rituals only work for that specific Tilt. Invoke your name for a sympathetic element? Your name is now useless for performing any more tilts. Cliomancer Major Charges come from finding various major historic sites. However, each such site has only one major charge to give, and after that, it's just Significant and Minor charges. So the first Cliomancer to climb Mt. Everest would get a major charge, but anyone else just gets a Significant Charge and a great view. There may be major charges left at certain difficult-to-reach sites; especially deep famous shipwrecks like Titanic (if you can find a submersible) might still have one, Chernobyl Reactor #4 probably still has one (with a side of acute radiation syndrome), and the book states that the Moon has one for the first Cliomancer in space. Good luck convincing a space agency you're sane enough to hire as an astronaut, though. Pornomancer Major Charges come from being the first one to re-enact some scene from the Naked Goddess's life. So you could find her date to high school prom and dance with him in the same building to the same music and get a major charge, but never again and it won't work for anyone else either.
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Muggles Do It Better
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Muggles Do It Better: Because technology is more reliable and consistent. But adepts do it in ways that defy logic. Nobody gets to have it both ways.
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Self-Harm
 Unknown Armies (Tabletop Game) / int_22a59b45
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Epideromancers draw their power from Self-Harm. That's bad enough, but their Taboo is that they're not allowed to let anyone else change their bodies in any way. Need surgery? Tough break, unless you're able and willing to do it yourself. The only good news is that this only applies to willingly allowing another to alter their bodies; getting injured in a fight doesn't break Taboo.
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Screw the Rules, I Have Money!
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Screw the Rules, I Have Money!: Plutomancy, where holding down a good-paying job fuels your magic (and spending too much for any one object is taboo; most live in modest homes to avoid wiping their power with their mortgage payment). Alex Abel, eccentric billionaire, created a powerful occult cabal from scratch — the New Inquisition — that embodies this trope.
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Your Mind Makes It Real
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Your Mind Makes It Real: Oneiromancer blasts will cause the victim to suffer nightmares, which will cause the victim to wake up (or die in their sleep) with real injury and mental trauma corresponding to the nightmare suffered. However, if the Oneiromancer falls asleep first, the blast fizzles. Granted, Oneiromancers are very good at staying awake, but nobody can go forever without sleeping, and the Oneiromancer is already suffering sleep deprivation...
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Ascended Fanboy
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Ascended Fanboy: A whole team of them: the Team Salvation is a team of occult do-gooders who used to play RPGs and read comics together as kids. The team leader's motivation is explicitly defined as "Be a superhero".
 Unknown Armies (Tabletop Game) / int_246c5b47
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Bitch in Sheep's Clothing
 Unknown Armies (Tabletop Game) / int_2764d432
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Bitch in Sheep's Clothing: Uder Krazmersky from the One Shots scenario "Jailbreak" appears to be just a gentle, kindly old craftsman who merely wants to be left in peace with his improbably beautiful young wife and fix watches in his home, struggling against a bunch of escaped prisoners who have barged in and holed up. He's an old, powerful Mechanomancer, and is every bit as insane and callous as one would imagine a person whose obsession is with a clockwork universe and whose magic is fueled by sacrificing memories. That wife of his? He killed her in a rage one day. What did he do? Why, he took her corpse and stuffed it full of gears, bringing it back to life as a clockwork automaton who will love him unconditionally without even knowing that. The memory he sacrificed to accomplish that feat? Why, that of murdering his own wife, of course! Living with the guilt would've been awful! And pray to God that you don't accidentally open the bedroom closet emitting scary banging sounds, or you might find yourself facing the clockwork abomination that is Bors Slavandrov, the last person to threaten Uder's wife.
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Literary Allusion Title
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Literary Allusion Title: "Unknown Armies" is a line cribbed from William Butler Yeats.
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Mysterious Watcher
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Mysterious Watcher: Sleepers and Agents of Renunciation tend to be this.
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 Unknown Armies (Tabletop Game) / int_28f170e9
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Whatevermancy
 Unknown Armies (Tabletop Game) / int_28f170e9
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Whatevermancy: Used heavily. Every magic school is some kind of "-mancy." Examples include the entropomancer (who powers up through risking her own life), dipsomancer (power from alcohol), bibliomancer (power from acquiring rare books), and many others. However, calling everything _____mancy is mentioned as a modern fashion. The name "Urbanomancy" is an example of this, with the book stating that if mages cared about language it would be called "Polisurgy". Earlier schools of magic were generally named things like The Way Of The Cogs, or The Way Of All Freedom. One notable fan-made school of magick from the website is "Tropamancy". Yup. Inspired by this very wiki.
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Easter Egg
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Easter Egg: Page 333.
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Revolvers Are Just Better
 Unknown Armies (Tabletop Game) / int_2a195285
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Revolvers Are Just Better: Averted. Revolvers have all the flaws they do in real life (low ammunition capacity, bulk, and etc.), making pistols and, for that matter, automatic weapons far more useful. Entropomancers love revolvers though. To their minds, what good is owning a gun if you can't play Russian Roulette with it?
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ThingsManWasNotMeantToKnow
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GNOMON's disciples have a spell that allows them to do this, burning a significant charge to turn the occult AI's considerable mental resources to answering any single question about the cosmic underpinnings of reality. They don't like using it, as GNOMON tells them everything it can find out in its report, causing a Stress check. Still, better to know, sometimes-because a lot of that stuff is very useful.
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Gender Bender
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Gender Bender: Avatars of the Mystic Hermaphrodite.
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Can't Live Without You
 Unknown Armies (Tabletop Game) / int_2f7a76ac
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Tilting/Gutter Magick are a subset of rituals that involves making up connections between things in order to manipulate probabilities. The benefits are that they allow for a great degree of improvisation, anybody with even a slight experience in the supernatural can perform them, and there's less risk compared to other types of magick. The downside, however, is that you can only use a component once, and the effects are so small and coincidental (with the exception of proxies) that it's often impossible to tell if you failed to perform the ritual.
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Cursed with Awesome
 Unknown Armies (Tabletop Game) / int_309b8806
comment
Cursed with Awesome: Plutomancers have as their Taboo that they can't spend more than a certain amount in a single transaction. The game makes a massive deal out of how the school of magik obsessed with money has to live like paupers. The problem? That limit is $1,000 (or $2,000 in the third edition). Per transaction. You can't live like a rockstar with that limit, but it's not exactly poor-house material either.
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In-Universe Factoid Failure
 Unknown Armies (Tabletop Game) / int_314afdb
comment
In-Universe Factoid Failure: In the second edition corebook, one cabal is a group of radical feminists trying to replace the Naked Goddess with their own creation, the Womyn. They know just enough about the Statosphere to be completely wrong. First of all, to join the Invisible Clergy, you have to represent a concept the world recognizes as universal, like the Mother or the Hunter. There aren't nearly enough radical feminists for the Womyn to qualify. Even if there were, to replace a member of the Clergy, you have to represent a different facet of their concept, like the "bounty Hunter" replacing the "survival Hunter". If the Womyn ascended, she would do so alongside the Naked Goddess, not in place of her. Also, "pornos" refers to a male prostitute; female prostitutes were 'porne'.
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Unknown Armies (Tabletop Game) / int_314afdb
 Unknown Armies (Tabletop Game) / int_34a04a44
type
Archetype
 Unknown Armies (Tabletop Game) / int_34a04a44
comment
Archetypes: The source of power for Avatars. If you, consciously or not (it's noted that multiple famous people probably became unconscious Avatars simply by living their lives as they did, but you can't raise your skill much without doing it consciously) act out a specific idea of what a human can be that is recognized by the Statosphere, then you can channel that power into magickal feats in line with what the archetype is and does; as The Merchant, you can barter so well you can trade intangible things, for example. Growing your Avatar skill gets you more channels. The current highest Avatar of a specific archetype is called the Godwalker, and there can only be one person at this rank for each Archetype; if you want to be the new Godwalker, you have to kill the old one in a symbolic manner (i.e. rendering the Executioner helpless and then executing him), though this doesn't always mean actual murder (and in some cases killing is off the table; you can't become the new Peacemaker by killing a guy because that means breaking your Taboo) and can mean some spectacular demonstration of your superiority as an Avatar over them (i.e. ripping off the Merchant Godwalker in a deal). While Avatar powers are often less spectacular than their Adept and Ritual counterparts (if with less annoying requirements), they do have one major advantage: if you become an absolutely perfect Avatar, you can ascend to the Statosphere as its Anthropomorphic Personification. This is somewhat risky, as trying to unseat an existing Archetype means that they know what you're trying to do and will want to stop you, while becoming a new Archetype means finding a slot that isn't filled (harder than it looks) and dumping xp into an absolutely useless skill until it's maxed out.
 Unknown Armies (Tabletop Game) / int_34a04a44
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1.0
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Unknown Armies (Tabletop Game) / int_34a04a44
 Unknown Armies (Tabletop Game) / int_38047858
type
Squishy Wizard
 Unknown Armies (Tabletop Game) / int_38047858
comment
Squishy Wizard: Subverted with fleshworkers, who are usually enormously tough... but go down all too easily all too often because they Cast from Hit Points. Especially true if they go for the Major charge, which involves permanently damaging themselves in some hideous way. (Amputation's a popular one. The Freak drank acid.)
 Unknown Armies (Tabletop Game) / int_38047858
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Unknown Armies (Tabletop Game) / int_38047858
 Unknown Armies (Tabletop Game) / int_39a63cd3
type
City of Spies
 Unknown Armies (Tabletop Game) / int_39a63cd3
comment
City of Spies: While not explicit, the Sleeping Tiger (ie. The general public) pretty much turns any game of Unknown Armies into spy central. With weird ass magic.
 Unknown Armies (Tabletop Game) / int_39a63cd3
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1.0
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Unknown Armies (Tabletop Game) / int_39a63cd3
 Unknown Armies (Tabletop Game) / int_3b0fd855
type
Obstructive Code of Conduct
 Unknown Armies (Tabletop Game) / int_3b0fd855
comment
Obstructive Code of Conduct: The Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. On a meta level, the Self meter is meant to be this for the players, to prevent them from doing just anything (destroying own life's work, cannibalism, public denying their most deeply held beliefs) with their characters.
 Unknown Armies (Tabletop Game) / int_3b0fd855
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Unknown Armies (Tabletop Game) / int_3b0fd855
 Unknown Armies (Tabletop Game) / int_3b4185fb
type
Stalker without a Crush
 Unknown Armies (Tabletop Game) / int_3b4185fb
comment
Iconomancers gain power from their devotion to celebrities... and by 'devotion', they mean that your magical charges will probably come with criminal charges for stalking.
 Unknown Armies (Tabletop Game) / int_3b4185fb
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1.0
 Unknown Armies (Tabletop Game) / int_3b4185fb
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_3b4185fb
 Unknown Armies (Tabletop Game) / int_3b99a9e0
type
Reality Warper
 Unknown Armies (Tabletop Game) / int_3b99a9e0
comment
Reality Warper: The Entropomancy spell Edit the World. Also the random magick of many schools, if you've got enough charges. Get a major charge and this is the kind of effect you're looking at.
 Unknown Armies (Tabletop Game) / int_3b99a9e0
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1.0
 Unknown Armies (Tabletop Game) / int_3b99a9e0
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Unknown Armies (Tabletop Game) / int_3b99a9e0
 Unknown Armies (Tabletop Game) / int_3bbe4b
type
Mage Marksman
 Unknown Armies (Tabletop Game) / int_3bbe4b
comment
Mage Marksman: While any adept can use guns, fulminaturges embrace the Magic Gunman variation the best, as their school revolves around guns and their social role, with some spells also enhancing their shooting.
 Unknown Armies (Tabletop Game) / int_3bbe4b
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Unknown Armies (Tabletop Game) / int_3bbe4b
 Unknown Armies (Tabletop Game) / int_3c3f28a5
type
Blessed with Suck
 Unknown Armies (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: Being an Adept means you have to follow some sort of Taboo in order to gain power. Pity they tend not to gel well with trying to live an ordinary life, and do not let you off with the 'following the Taboo would be a spectacularly bad idea' excuse. Agrimancers, being the mages of agriculture, can't let nature get the better of them, or cross large bodies of wild water. So if you want to keep your powers, any flights have to avoid lakes and seas, and travel between continents is forbidden to you. Oh, and if the weather is very bad, you won't be able to go outside until it passes. Amoromancers draw power from "lovin' 'em and leavin' 'em" - they're not called "heartbreakers" for nothing. This tends to leave a long trail of women (and men) scorned behind them. If the shoe is on the other foot, if they fall in love, their power is gone in a flash. Annihilomancers draw power from destroying their ties (or the ties of others) to the world. If you want to keep getting power, you have to steadily cut yourself off from everything you care about. Do you want to fix something? Your magick says no. Bibliomancers gain power from owning books, the rarer the better. (Actually reading the books is optional - by a strict reading of the rules, you technically don't even need to be literate.) All those books can get mighty expensive, especially if you're looking to do the more powerful spells. You're also not allowed to ever give away or sell any of your books (unless you get a better copy - hardcover beats softcover, autographed beats unsigned - and then you have to get rid of the "worse" copy), so good luck finding room for all of the many, many books you accumulate. Cinemancy allows you to make real life like a movie... and to do that, you have to behave as if you were in a movie at all times. Dipsomancers gain power from drunkenness. Such powers do not include a magically strengthened liver, or the ability to retain a sound mind while drunk off your ass. No, they can't just wait until they sober up to use the powers - the instant they stop being at least buzzed, the charges go away. And if you want to do something beyond minor works, you'll have to go find something historically significant to drink your booze from, and you don't start with one of these items. Epideromancers draw their power from Self-Harm. That's bad enough, but their Taboo is that they're not allowed to let anyone else change their bodies in any way. Need surgery? Tough break, unless you're able and willing to do it yourself. The only good news is that this only applies to willingly allowing another to alter their bodies; getting injured in a fight doesn't break Taboo. Entropomancers gain power from their life being in danger. Eventually, their luck is gonna run out. Fulminaturges gain power by carrying guns everywhere. Good luck not breaking Taboo unless you live in certain areas of the States (and even then you'll need a permit for open carry) and/or are willing to break gun laws and are good at concealing your weapon. And if you see firearms as enforcers of civilization, then you can't even use your gun to shoot a human being without breaking Taboo. Iconomancers gain power from their devotion to celebrities... and by 'devotion', they mean that your magical charges will probably come with criminal charges for stalking. Irascimancers gain power from causing anger in others. They, on the other hand, are never allowed to get personally angry at anyone. (Notably, this is one of the few schools of magick that prevents you from using a game mechanic - if you invoke your Rage Passion, you break your Taboo.) There's also the minor problem that the people the Irascimancer provoked might get violent against them. Kleptomancers gain power from stealing. They can't stop. Ever. Not even after they've been told they'll be dropped off a cliff if they nick the MacGuffin again. Kryptomancers gain power from finding secrets and leaking harmful ones, but they can't auditorily tell anybody truths that the persons hearing didn't know or can reasonably assume to be true. You can get away with telling someone the sky is blue or that 2+2=4, but if you want to tell someone how your day went or the location of their birthday party, you'll have to either switch Sarcasm Mode permanently on, write everything down, use sign language, or bring props and be prepared for a game of charades. Mechanomancers sacrifice memories to gain power, and there's only so many memories you can lose before you start having to sacrifice the important ones. And if you want to accomplish something that really changes the world, the price starts at the important memories. Optionally, you can incorporate unique and world-changing machines into your designs and not lose memories at all... but do you really think the Smithsonian is just going to let you walk out with the engine from the Wright Brothers plane? Motumancers can't participate in anything constructive. This includes obeying the kind of laws that exist to stop people from hurting or killing themselves. Narco-Alchemists can gain supernatural effects from mundane drugs, and create supernatural versions of them, but they're not protected from addiction or other negative effects. In addition, these drugs are highly illegal, and will get them arrested if caught. Oh, and if you ever take (or get forced to take) a mundane psychoactive drug, all the effects of your works, including permanent ones, will dissipate, so have fun satisfying your addictions. And just to add insult to injury, there's no known way for a Narco-Alchemist to get a major charge. Oneiromancers receive charges by suffering from sleep deprivation. Of course, this means being penalized on nearly everything you do, and even the briefest microsleep will taboo you. And while it's possible to compensate with coffee, completely removing the penalties will also taboo you. Personamancers can impersonate other people but must sacrifice their own identity to do so. Plutomancers gain power by making money. Problem is, this means not spending it. Pornomancy gains power from performing porn. Note, not sex, porn, which can get fairly awkward and uncomfortable to do because it's meant for looking cool, not feeling good. It also means that if you want to keep your powers, you can't have sex in any other way. Want to consummate a relationship with a significant other, have Sex for Solace, or something similar? Tough luck. Urbanomancers gain power from the city they live in. Only that city - if they leave, they're powerless. Oh, and if you're the version that sees yourself as a part of your city then you can't touch the earth the city was built on (dirt outside the city limits is a-okay, but you can't use your magick and it's not a fun experience), and if you see yourself as an observer from the outside then you can't use its protection against the elements, so you'll need to camp outside or sleep in a car. Ustrinaturgy is the magic of smoking. Like Dipsomancy, the side effects of your habit are not covered by magic. Enjoy your lung cancer. Viaturges gain power from long drives and sleeping everywhere they can, but they lose power if they're a passenger in a motor vehicle. Suffered a serious injury and can't drive yourself to a doctor? Too bad, your companions have to carry you to the hospital or use a horse. Want to get onto another continent? You have to pilot your own plane, or buy a boat and go onto a long voyage. Videomancers gain charges from watching TV shows. They have to catch every single episode, even the reruns, or they lose their powers. If they're attached to more than one show (most are in order to maximize charges), and two or more are on at the same time, well, sucks to be them. If a show they're following gets cancelled, that also wipes their charges. They can't even get up during the commercials. Thanatomancy requires Human Sacrifice. While this doesn't involve hurting yourself, it is an excellent way to put the authorities on your tail. Avatars don't have to devote their entire being to magic like Adepts (an Avatar is an actor playing a role, not the role itself) and don't have to resort to self-destructive actions to gain charges, but they do still have Taboos to follow. The Demagogue can never admit that he was wrong, even when he is, because the Archetype relies on certainty. A Warrior can never retreat or compromise on whatever battle they choose to fight, even if it's too minor to be worthwhile (a Warrior against crime vs. a jaywalker) or hopelessly one-sided. The Fool has to be dumb. The Flying Woman can't ask anyone to do something she could do herself, even if they'd be much better at it than her, and so on.
 Unknown Armies (Tabletop Game) / int_3c3f28a5
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_3c3f28a5
 Unknown Armies (Tabletop Game) / int_3ff438d1
type
MadHatter
 Unknown Armies (Tabletop Game) / int_3ff438d1
comment
Mad Hatter: An adept being this is a good sign-that mean's he's capable of functioning.
 Unknown Armies (Tabletop Game) / int_3ff438d1
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1.0
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Unknown Armies (Tabletop Game) / int_3ff438d1
 Unknown Armies (Tabletop Game) / int_4063acfd
type
Woman Scorned
 Unknown Armies (Tabletop Game) / int_4063acfd
comment
Amoromancers draw power from "lovin' 'em and leavin' 'em" - they're not called "heartbreakers" for nothing. This tends to leave a long trail of women (and men) scorned behind them. If the shoe is on the other foot, if they fall in love, their power is gone in a flash.
 Unknown Armies (Tabletop Game) / int_4063acfd
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1.0
 Unknown Armies (Tabletop Game) / int_4063acfd
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Unknown Armies (Tabletop Game) / int_4063acfd
 Unknown Armies (Tabletop Game) / int_407d3e6d
type
Morton's Fork
 Unknown Armies (Tabletop Game) / int_407d3e6d
comment
Videomancers gain charges from watching TV shows. They have to catch every single episode, even the reruns, or they lose their powers. If they're attached to more than one show (most are in order to maximize charges), and two or more are on at the same time, well, sucks to be them. If a show they're following gets cancelled, that also wipes their charges. They can't even get up during the commercials.
 Unknown Armies (Tabletop Game) / int_407d3e6d
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1.0
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_407d3e6d
 Unknown Armies (Tabletop Game) / int_40cc0c7e
type
Bittersweet Ending
 Unknown Armies (Tabletop Game) / int_40cc0c7e
comment
Bittersweet Ending: Mak Attax is in the aftermath of one of these in 3rd Edition: They pulled off the Ritual of Light, resulting in a global Decon-Recon Switch for the entire Occult Underground and making it so optimism is the driving force of most political agendas... but they couldn't stop the September 11th attacks, and the Underground is no less dangerous — nobody said "optimism" couldn't mean "hopes to Take Over the World"...
 Unknown Armies (Tabletop Game) / int_40cc0c7e
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1.0
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_40cc0c7e
 Unknown Armies (Tabletop Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Unknown Armies (Tabletop Game) / int_420c50b7
comment
A.I. Is a Crapshoot: GNOMON, a strange governmental data miner program that somehow not only became sentient, but became the focus of an entire adept school focused around the concept of identity, knowledge, and espionage (you dicker with it for charges, and you use the search bar for spells). Not malevolent, but definitely has its own agenda, uncaring of its makers, and is a bit of a Mad Scientist.
 Unknown Armies (Tabletop Game) / int_420c50b7
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1.0
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Unknown Armies (Tabletop Game) / int_420c50b7
 Unknown Armies (Tabletop Game) / int_44606d14
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Becoming the Mask
 Unknown Armies (Tabletop Game) / int_44606d14
comment
Becoming the Mask: A constant worry if you're a Personamancer. The entire basis of Personamancy is pretending to be someone else - it's how they charge up their magic. One of the easiest ways to do so is to imitate someone else in front of a mirror. Over years of continually being someone else, the original "you" has a tendency to shrivel up and fade away. It gets "better": the Personamancy taboo is becoming famous as yourself. In order to keep their powers, Personamancers have to suppress who they really are. Truly experienced Personamancers embody the Peter Sellers quote: "There is no 'me'. 'I' do not exist."
 Unknown Armies (Tabletop Game) / int_44606d14
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1.0
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Unknown Armies (Tabletop Game) / int_44606d14
 Unknown Armies (Tabletop Game) / int_44880a8c
type
Killed to Uphold the Masquerade
 Unknown Armies (Tabletop Game) / int_44880a8c
comment
Killed to Uphold the Masquerade: The Sleepers' duty is to enforce the Masquerade by any means necessary. Sometimes, that means grabbing new and dumb adepts and teaching them to keep their heads down, sometimes it means making everyone too scared of them to try anything, but all too often it means finding someone who's causing obvious problems and killing them.
 Unknown Armies (Tabletop Game) / int_44880a8c
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Unknown Armies (Tabletop Game) / int_44880a8c
 Unknown Armies (Tabletop Game) / int_4510b368
type
Ambiguous Gender
 Unknown Armies (Tabletop Game) / int_4510b368
comment
Ambiguous Gender: The shtick of avatars of the Mystic Hermaphrodite. At upper levels, this evolves into instant sex changes.
 Unknown Armies (Tabletop Game) / int_4510b368
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1.0
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Unknown Armies (Tabletop Game) / int_4510b368
 Unknown Armies (Tabletop Game) / int_454d9422
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Rocks Fall, Everyone Dies
 Unknown Armies (Tabletop Game) / int_454d9422
comment
Rocks Fall, Everyone Dies: The players piss off the Freak, the number of Archetypes in the Invisible Clergy hits 333, pop in a CD full of Alter language, the characters piss off the Comte, get a unfiltered vision of The Statosphere, screw up a magick roll with a Major charge, the Cruel Ones show up...
 Unknown Armies (Tabletop Game) / int_454d9422
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Unknown Armies (Tabletop Game) / int_454d9422
 Unknown Armies (Tabletop Game) / int_469e49de
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Booze-Based Buff
 Unknown Armies (Tabletop Game) / int_469e49de
comment
Booze-Based Buff: Dipsomancers, and most of the artifacts they make. Pity you have to be drunk to gain the benefits.
 Unknown Armies (Tabletop Game) / int_469e49de
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1.0
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Unknown Armies (Tabletop Game) / int_469e49de
 Unknown Armies (Tabletop Game) / int_4832a3bb
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Always Chaotic Evil
 Unknown Armies (Tabletop Game) / int_4832a3bb
comment
Always Chaotic Evil: Demons. While they're not all ranting supervillain types, the book notes that 'evil' is the best way to describe beings who are, to a one, selfish bastards whose sole goal is to bodysnatch the living. The process of becoming a demon strips a soul of everything but a singular obsession and desire to fulfil it, so a peaceful protestor in life would commit any atrocity to get back to wreaking havoc onto whatever they were protesting. If a ghost isn't like this, it cannot be called back for whatever reason.
 Unknown Armies (Tabletop Game) / int_4832a3bb
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1.0
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Unknown Armies (Tabletop Game) / int_4832a3bb
 Unknown Armies (Tabletop Game) / int_48b9731f
type
Paper-Thin Disguise
 Unknown Armies (Tabletop Game) / int_48b9731f
comment
Paper-Thin Disguise: A high-level avatar of the Trickster can disguise himself perfectly with just a few token props.
 Unknown Armies (Tabletop Game) / int_48b9731f
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1.0
 Unknown Armies (Tabletop Game) / int_48b9731f
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Unknown Armies (Tabletop Game) / int_48b9731f
 Unknown Armies (Tabletop Game) / int_4977559e
type
Our Angels Are Different
 Unknown Armies (Tabletop Game) / int_4977559e
comment
Our Angels Are Different: Never directly seen, but demons are universally terrified of what they call the Cruel Ones, and on the occasion they have apparently manifested directly there's always some form of a localized Apocalypse Wow. Since that name seems to exclusively come from demons, who seem to be the only thing they actually hate and all other actions seem to be the will of the Invisible Clergy, most checkers suspect this trope is the case.
 Unknown Armies (Tabletop Game) / int_4977559e
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Unknown Armies (Tabletop Game) / int_4977559e
 Unknown Armies (Tabletop Game) / int_4a0f839d
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Cessation of Existence
 Unknown Armies (Tabletop Game) / int_4a0f839d
comment
Cessation of Existence: Implied. Victims of Thantomancers (Adepts who gain power through ritualistic murder) cannot come back as demons or have their souls summoned by any means. The reason isn't explicitly stated but they were killed by a death-wizard...
 Unknown Armies (Tabletop Game) / int_4a0f839d
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Unknown Armies (Tabletop Game) / int_4a0f839d
 Unknown Armies (Tabletop Game) / int_4bf3d8d7
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Personality Powers
 Unknown Armies (Tabletop Game) / int_4bf3d8d7
comment
Personality Powers: Adept magic has to match the adept's obsession, and avatar powers match the archetype's theme and personality.
 Unknown Armies (Tabletop Game) / int_4bf3d8d7
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1.0
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Unknown Armies (Tabletop Game) / int_4bf3d8d7
 Unknown Armies (Tabletop Game) / int_4ce20451
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Rhetorical Request Blunder
 Unknown Armies (Tabletop Game) / int_4ce20451
comment
Rhetorical Request Blunder: Less scrupulous (and less sane) Avatars of the Executioner have been known to interpret statements like "that guy really pisses me off!" as an excuse to murder someone - an Executioner can't kill anyone they haven't been ordered to by someone they consider an authority.
 Unknown Armies (Tabletop Game) / int_4ce20451
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Unknown Armies (Tabletop Game) / int_4ce20451
 Unknown Armies (Tabletop Game) / int_4dbd3706
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Clap Your Hands If You Believe
 Unknown Armies (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe
 Unknown Armies (Tabletop Game) / int_4dbd3706
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Unknown Armies (Tabletop Game) / int_4dbd3706
 Unknown Armies (Tabletop Game) / int_4f3e5420
type
Biomanipulation
 Unknown Armies (Tabletop Game) / int_4f3e5420
comment
Biomanipulation: Epideromancy is a magic style revolving around molding the bodies of others (and oneself) like clay and is powered by self-mutilation. Its signature attack spell isn't the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? Seal someone's mouth and nose. No surprise that it's the #1 source of Body Horror in the game. The Freak in the novelization Godwalker demonstrates this power via shapeshifting and gendershifting as well as healing of themself and others.
 Unknown Armies (Tabletop Game) / int_4f3e5420
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1.0
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Unknown Armies (Tabletop Game) / int_4f3e5420
 Unknown Armies (Tabletop Game) / int_504a1991
type
Body Horror
 Unknown Armies (Tabletop Game) / int_504a1991
comment
Epideromancy is a magic style revolving around molding the bodies of others (and oneself) like clay and is powered by self-mutilation. Its signature attack spell isn't the one that lets you break bones or tear flesh just by touching someone, it's the spell that lets you mold flesh about the area of your palm. Its most common use? Seal someone's mouth and nose. No surprise that it's the #1 source of Body Horror in the game.
 Unknown Armies (Tabletop Game) / int_504a1991
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1.0
 Unknown Armies (Tabletop Game) / int_504a1991
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Unknown Armies (Tabletop Game) / int_504a1991
 Unknown Armies (Tabletop Game) / int_50ed1af4
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Our Demons Are Different
 Unknown Armies (Tabletop Game) / int_50ed1af4
comment
Our Demons Are Different: They're actually this world's version of ghosts, and are universally terrified of moving on to the next life. Third Edition adds Fiends, monstrous byproducts of cruel magick use who feed on fear and pain, and Whisperers, symbiotes with demons who drive potential victims mad with shame and allow the demons to hop in.
 Unknown Armies (Tabletop Game) / int_50ed1af4
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_50ed1af4
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_50ed1af4
 Unknown Armies (Tabletop Game) / int_51567188
type
Cast from Hit Points
 Unknown Armies (Tabletop Game) / int_51567188
comment
Cast from Hit Points: Epideromancy works this way, as do certain rituals. All magic schools, however, are fundamentally self-destructive in some manner, whether physiologically or psychologically.
 Unknown Armies (Tabletop Game) / int_51567188
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_51567188
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_51567188
 Unknown Armies (Tabletop Game) / int_51616227
type
Power Born of Madness
 Unknown Armies (Tabletop Game) / int_51616227
comment
Power Born of Madness: This is how adepts work- You take who's scarily obsessed with something to the point it starts psychologically self-devouring itself, and then lean into that mental breakdown to shatter reality. This means all adepts are at least a little bit insane, and the more powerful they are, the more insane they are. This naturally means the most powerful adepts waste their magic on self-destructive nonsense, while the major players in the occult underground are the relatively weak adepts who are still sane enough to actually accomplish things.
 Unknown Armies (Tabletop Game) / int_51616227
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_51616227
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_51616227
 Unknown Armies (Tabletop Game) / int_51beab21
type
Good Old Fisticuffs
 Unknown Armies (Tabletop Game) / int_51beab21
comment
Good Old Fisticuffs: In the third edition, it's noted that using your default Struggle ability to fight means this. However, being very hardened to violence may raise the character's ability high enough that they could easily beat up those who have the appropriate combat identity.
 Unknown Armies (Tabletop Game) / int_51beab21
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_51beab21
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_51beab21
 Unknown Armies (Tabletop Game) / int_532a8261
type
Bookworm
 Unknown Armies (Tabletop Game) / int_532a8261
comment
Bookworm: Bibliomancy is the magic of books, with charges gained by collecting rare and valuable tomes. The thing is, it's the magic of owning books, not reading them - a bibliomancer is in some ways even greedier than the plutomancers.
 Unknown Armies (Tabletop Game) / int_532a8261
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_532a8261
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_532a8261
 Unknown Armies (Tabletop Game) / int_542b8e66
type
Bad Powers, Bad People
 Unknown Armies (Tabletop Game) / int_542b8e66
comment
Bad Powers, Bad People: Thanatomancers, people who gain power over life and death through Human Sacrifice, are not recommended as player characters.
 Unknown Armies (Tabletop Game) / int_542b8e66
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_542b8e66
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_542b8e66
 Unknown Armies (Tabletop Game) / int_54eceae6
type
Magic Is Evil
 Unknown Armies (Tabletop Game) / int_54eceae6
comment
Magic Is Evil: According to the Order of St. Cecil, the actual Inquisition (as opposed to The New Inquisition, which is a Nebulous Amoral Organization). Given how damaging magick is to its practioners' sanity, and how their first response is generally psychological help, it's kinda understandable.
 Unknown Armies (Tabletop Game) / int_54eceae6
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_54eceae6
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_54eceae6
 Unknown Armies (Tabletop Game) / int_55b1f9a1
type
Easy Amnesia
 Unknown Armies (Tabletop Game) / int_55b1f9a1
comment
Mechanomancers exchange Easy Amnesia for magickal mojo. The more memories you give up, and the more personal and important they are, the more mojo you get. However, you can avert the trope and not lose memories at all if you can incorporate a historically important device into your design - one of the first Colt Peacemakers might get a significant charge, while the original Gutenberg Press would be a major charge.
 Unknown Armies (Tabletop Game) / int_55b1f9a1
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_55b1f9a1
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_55b1f9a1
 Unknown Armies (Tabletop Game) / int_55d79c60
type
Magical Homeless Person
 Unknown Armies (Tabletop Game) / int_55d79c60
comment
Magical Homeless Person: Quite common, since magic in the setting tends to go hand-in-hand with a worldview that diverges from baseline in ways that usually lead to living under a bridge and yelling at pigeons.
 Unknown Armies (Tabletop Game) / int_55d79c60
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_55d79c60
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_55d79c60
 Unknown Armies (Tabletop Game) / int_562abd51
type
Let's Get Dangerous!
 Unknown Armies (Tabletop Game) / int_562abd51
comment
Let's Get Dangerous!: Mak Attax were the joke of the Occult Underground. Then they managed to get two dozen terrorists arrested in a single night and perform the single largest magical act in recent memory. (And then they proceeded to do bugger all afterwards, until the events of the To Go campaign, the culmination of their Great Work. Depending on the outcome of the campaign, one of their higher-ups may ascend as the new True King.) Since their goal is the creation of a new age of magic, one of the outcomes where their higher up doesn't ascend is the one they'd really want.
 Unknown Armies (Tabletop Game) / int_562abd51
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_562abd51
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_562abd51
 Unknown Armies (Tabletop Game) / int_571bfe2
type
Super Serum
 Unknown Armies (Tabletop Game) / int_571bfe2
comment
Super Serum: The significant works of narco-alchemy are this, granting supernatural abilities (or significantly boosting mundane ones), although they also have the mundane effects of whatever drugs they're based on.
 Unknown Armies (Tabletop Game) / int_571bfe2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_571bfe2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_571bfe2
 Unknown Armies (Tabletop Game) / int_58a7abae
type
God Was My Co-Pilot
 Unknown Armies (Tabletop Game) / int_58a7abae
comment
God Was My Copilot: The Count of St. Germain, immortal uberpower, sadistic bastard, and appearing in at least half the stock campaigns as a bit part, sometimes in simultaneous roles halfway across a state. Often provides Deus ex Machina and Diabolus ex Machina.
 Unknown Armies (Tabletop Game) / int_58a7abae
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_58a7abae
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_58a7abae
 Unknown Armies (Tabletop Game) / int_596f675a
type
Smoking Is Cool
 Unknown Armies (Tabletop Game) / int_596f675a
comment
Smoking Is Cool: The magick school of Ustrinaturgy, being based on smoking and the paradox of people liking it despite/because of it being self-destructive, is naturally this. It even requires you to smoke in order to cast spells, and one of them is designed to invoke the trope, thus making you more persuasive. Even cooler, it gives you power over smoke, as well as letting you kill people by smoking at them, or give them cancer if they don't obey an order. Smoking Is Not Cool: On the other hand, any use of the spells basically has a 1% chance of letting the GM screw you by supernaturally giving you cancer, leading to a quick death for any practicing adept. Fortunately, being diagnosed with cancer will give you a major charge, allowing you to cast a potentially world-altering spell.
 Unknown Armies (Tabletop Game) / int_596f675a
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_596f675a
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_596f675a
 Unknown Armies (Tabletop Game) / int_5b8c285b
type
The Conspiracy
 Unknown Armies (Tabletop Game) / int_5b8c285b
comment
The Conspiracy: Unknown Armies' theme that the supernatural world was, in many ways, a lot less amazing than it might first sound extended to its conspiracies. Whereas settings like The World of Darkness were filled to the brim with occult organizations so ancient and powerful it's a wonder history happened without them, the conspiracies that dominate the Occult Underground tended to be rather down-to-Earth. The very biggest one consisted of about 400 people, total, and considered comparatively powerless due to the impracticality of trying to keep track of so many "agents" (it didn't help they were mostly clueless amateurs in it for the lulz). Most couldn't even scratch 100. The "ancient" conspiracy was less than a century old and just thrumming up its own reputation as mystical badasses, and even the ones with millions of dollars to throw around were simply too practical to bother with Hollywood bullshit like sending attack helicopters and squads of mercenaries after people where a hired thug with a silenced pistol tends to be enough to do the trick. It goes without saying that there's not a single organization in the entire setting that wouldn't be squashed like a bug if they ever pissed off the mundane authorities. There's a reason the Occult Underground remains that way. The 3rd edition took things even further by bringing down many of the previous era's bigger, richer and more influential organizations with either infighting, betrayal or an event referred to as "The Whisper War". The New Inquisition has gone underground and can no longer afford to throw money at every problem, the Sleepers have lost control of their ancient holdings and vaults full of artifacts, the Sect of the Naked Goddess split in three, and even Mak Attax has lost almost its whole leadership. All three are now rather more loosely organized, hodgepodge and gritty. This was likely done both in order to further focus the game thematically on the street-level, and to give more agency to player cabals.
 Unknown Armies (Tabletop Game) / int_5b8c285b
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5b8c285b
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5b8c285b
 Unknown Armies (Tabletop Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Unknown Armies (Tabletop Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: The Fear passion encompasses both the fears listed in this trope with others such as victimization, losing control, and other things that key off one of the Stress meters.
 Unknown Armies (Tabletop Game) / int_5beef860
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5beef860
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5beef860
 Unknown Armies (Tabletop Game) / int_5caef4ca
type
Chainsaw Good
 Unknown Armies (Tabletop Game) / int_5caef4ca
comment
Chainsaw Good: Chainsaws do a lot of damage, up there with katanas. See Katanas Are Just Better below.
 Unknown Armies (Tabletop Game) / int_5caef4ca
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5caef4ca
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5caef4ca
 Unknown Armies (Tabletop Game) / int_5d8e871d
type
Sympathetic Magic
 Unknown Armies (Tabletop Game) / int_5d8e871d
comment
Sympathetic Magic: Rituals and tilts use this heavily.
 Unknown Armies (Tabletop Game) / int_5d8e871d
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5d8e871d
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5d8e871d
 Unknown Armies (Tabletop Game) / int_5da3f522
type
Big Brother Is Watching
 Unknown Armies (Tabletop Game) / int_5da3f522
comment
Big Brother Is Watching: The Sleepers' favorite tactic; reminding you that joining their organization allows you to sense use of magick, especially that which endangers Muggles. It helps they can generate unnatural phenomenon purely based around raising paranoia.
 Unknown Armies (Tabletop Game) / int_5da3f522
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5da3f522
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5da3f522
 Unknown Armies (Tabletop Game) / int_5db59a03
type
Brown Note
 Unknown Armies (Tabletop Game) / int_5db59a03
comment
Brown Note: The Alter language, and the book Das Garten.
 Unknown Armies (Tabletop Game) / int_5db59a03
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5db59a03
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5db59a03
 Unknown Armies (Tabletop Game) / int_5e2f5ad2
type
You Kill It, You Bought It
 Unknown Armies (Tabletop Game) / int_5e2f5ad2
comment
You Kill It, You Bought It: Supplement Statosphere. One of the ways for an Avatar to replace a Godwalker of their archetype is to kill them in a symbolically correct manner. For example, to replace the Executioner you would have to render them helpless and then execute them, preferably with an axe. This doesn't work for all archetypes, though - killing the Peacemaker is obviously not going to work. Symbolic killing, however, works just as well - rip off the Merchant in a business deal and you're the new Merchant.
 Unknown Armies (Tabletop Game) / int_5e2f5ad2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5e2f5ad2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5e2f5ad2
 Unknown Armies (Tabletop Game) / int_5ec27210
type
Sleeps with Everyone but You
 Unknown Armies (Tabletop Game) / int_5ec27210
comment
Sleeps with Everyone but You: One theory behind the Naked Goddess is that she ascended as The Girl Everyone Can Have But You.
 Unknown Armies (Tabletop Game) / int_5ec27210
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_5ec27210
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_5ec27210
 Unknown Armies (Tabletop Game) / int_6077534b
type
Clock Punk
 Unknown Armies (Tabletop Game) / int_6077534b
comment
Clockpunk: Nearly anything made by a Mechanomancer wanders into this trope, and will quite likely be self-motivated enough to rate as a Clockwork Creature.
 Unknown Armies (Tabletop Game) / int_6077534b
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6077534b
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6077534b
 Unknown Armies (Tabletop Game) / int_60eac4ba
type
Off the Rails
 Unknown Armies (Tabletop Game) / int_60eac4ba
comment
Off the Rails
 Unknown Armies (Tabletop Game) / int_60eac4ba
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_60eac4ba
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_60eac4ba
 Unknown Armies (Tabletop Game) / int_6193ae61
type
Deus Sex Machina
 Unknown Armies (Tabletop Game) / int_6193ae61
comment
Deus Sex Machina: Pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having regular sex is taboo to them. "Real shame about love, isn't it?"
 Unknown Armies (Tabletop Game) / int_6193ae61
featureApplicability
-0.3
 Unknown Armies (Tabletop Game) / int_6193ae61
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6193ae61
 Unknown Armies (Tabletop Game) / int_62434fe2
type
Sanity Slippage
 Unknown Armies (Tabletop Game) / int_62434fe2
comment
Sanity Slippage: A consequence of gaining "notches" on your sanity meters. Getting hardened notches makes you more and more emotionally dead to a given stimulus, culminating in a complete immunity to stresses of a given kind along with total sociopathy. Getting failed notches makes you more acutely sensitive to a given stimulus, culminating in a severe phobia and total madness.
 Unknown Armies (Tabletop Game) / int_62434fe2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_62434fe2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_62434fe2
 Unknown Armies (Tabletop Game) / int_625031f0
type
Never Sleep Again
 Unknown Armies (Tabletop Game) / int_625031f0
comment
Never Sleep Again: Oneiromancer blasts will cause the victim to suffer from nightmares, possibly causing them to die in their sleep. However, it's possible to delay the blast by staying awake, and even win by endurance, thus avoiding the blast, if the adept falls asleep themselves.
 Unknown Armies (Tabletop Game) / int_625031f0
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_625031f0
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_625031f0
 Unknown Armies (Tabletop Game) / int_6411dac8
type
BadassNormal
 Unknown Armies (Tabletop Game) / int_6411dac8
comment
Badass Normal: Most non-Adept and non-Avatar PCs in a Cosmic game. Hell, being one is a prerequisite for being one of the true leaders of The New Inquisition. Their leader realizes that putting actual Cloud Cuckoo Lander mages in charge of his group would be a very, very bad idea.
 Unknown Armies (Tabletop Game) / int_6411dac8
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6411dac8
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6411dac8
 Unknown Armies (Tabletop Game) / int_64f0c18c
type
Critical Existence Failure
 Unknown Armies (Tabletop Game) / int_64f0c18c
comment
Critical Existence Failure: Averted; you automatically pass out/otherwise go unconscious at 5 HP and die at 0, but you take cumulative stat penalties depending on how messed up you are.
 Unknown Armies (Tabletop Game) / int_64f0c18c
featureApplicability
-1.0
 Unknown Armies (Tabletop Game) / int_64f0c18c
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_64f0c18c
 Unknown Armies (Tabletop Game) / int_6858aca8
type
Punctuated Pounding
 Unknown Armies (Tabletop Game) / int_6858aca8
comment
Punctuated Pounding: The Freak does this to Jolene in Godwalker:
 Unknown Armies (Tabletop Game) / int_6858aca8
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6858aca8
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6858aca8
 Unknown Armies (Tabletop Game) / int_68da6712
type
Canon Welding
 Unknown Armies (Tabletop Game) / int_68da6712
comment
Canon Welding: The Red Book of Westmarch is mentioned as a real book in the setting - implying that all of Tolkien's Legendarium existed in the dim recesses of the past.
 Unknown Armies (Tabletop Game) / int_68da6712
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_68da6712
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_68da6712
 Unknown Armies (Tabletop Game) / int_6a1c2a6
type
Cosmic Horror Story
 Unknown Armies (Tabletop Game) / int_6a1c2a6
comment
Cosmic Horror Story: Inverted. It's the anti-Lovecraft: you aren't scared because the cosmic powers that can crush you like a bug without noticing it are inhuman horrors from the depth of the cosmos. You are scared because they were humans like you, and are living metaphor of what being human means. You aren't mortified because you're helpless, but because you did it!
 Unknown Armies (Tabletop Game) / int_6a1c2a6
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6a1c2a6
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6a1c2a6
 Unknown Armies (Tabletop Game) / int_6a6b23ff
type
Unfazed Everyman
 Unknown Armies (Tabletop Game) / int_6a6b23ff
comment
Unfazed Everyman: Depending on the outcome of To Go, this archetype may just ascend to the pantheon.. Further spoilers: A side-effect of this is that adepts can suddenly turn ten minor charges into sigs, making magick immeasurably more powerful. On a less spoilery note, everyone in a campaign who is directly involved in magic but doesn't practice it is automatically this.
 Unknown Armies (Tabletop Game) / int_6a6b23ff
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6a6b23ff
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6a6b23ff
 Unknown Armies (Tabletop Game) / int_6b35bdff
type
Serious Business
 Unknown Armies (Tabletop Game) / int_6b35bdff
comment
Serious Business: Adepts in general, as well as their lower-powered siblings, Mageekians. To be fair, said Serious Business causes actual magick powers.
 Unknown Armies (Tabletop Game) / int_6b35bdff
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6b35bdff
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6b35bdff
 Unknown Armies (Tabletop Game) / int_6bca034
type
Retconjuration
 Unknown Armies (Tabletop Game) / int_6bca034
comment
Retconjuration: A few of the high-powered magicks can do this. If you sell something to Thorvald Drake, the past changes so that you never had it in the first place. A werewolf has either always been a human, or always been a wolf, depending on what it is right now. While Cliomancy can't actually change the past, it can change what everyone thinks happened.
 Unknown Armies (Tabletop Game) / int_6bca034
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6bca034
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6bca034
 Unknown Armies (Tabletop Game) / int_6c3d1777
type
Magic A Is Magic A
 Unknown Armies (Tabletop Game) / int_6c3d1777
comment
Magic A Is Magic A: Played with, Adepts must embrace symbolic paradox and paying a price for their powers and avatars must act out their Stratospheric patron's archetype... but the very basis of magick working is the internal logic of the universe not always fitting together right. Unnatural phenomenon (side effects of uncontrolled magickal energy) are, by definition, devoid of all but symbolic logic and there's absolutely no law that some otherwise completely normal person can't have a supernatural ability that nobody can explain.
 Unknown Armies (Tabletop Game) / int_6c3d1777
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6c3d1777
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6c3d1777
 Unknown Armies (Tabletop Game) / int_6c51e9e1
type
Fisher King
 Unknown Armies (Tabletop Game) / int_6c51e9e1
comment
Fisher King: Known as "The True King" in this game, and one of several sample Avatar types. The True King must choose an area to be the King of ("the King of 5th Street", "the King of the Homeless", and "the King of the Road" are all possible choices, just to name three), and is bound to answer any request for aid by those they count as subjects. In return, they gain power over that which they have declared their domain.
 Unknown Armies (Tabletop Game) / int_6c51e9e1
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6c51e9e1
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6c51e9e1
 Unknown Armies (Tabletop Game) / int_6e2997fe
type
Intrinsic Vow
 Unknown Armies (Tabletop Game) / int_6e2997fe
comment
Intrinsic Vow: Supplement Statosphere. The Invisible Clergy cannot make a mortal (such as a human) to do something against their will or prevent them from doing something they really want to do. The example given is that if a woman attempted to shoot a man, and wanted to do so with all her heart, the Clergy could not make her change her mind. They could, however, jam the gun.
 Unknown Armies (Tabletop Game) / int_6e2997fe
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6e2997fe
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6e2997fe
 Unknown Armies (Tabletop Game) / int_6ef09297
type
Masquerade
 Unknown Armies (Tabletop Game) / int_6ef09297
comment
Masquerade: The occult underground stays hidden because whenever magic is discovered by the public, murder is soon to follow. The core book cites numerous instances throughout history in which accused magic-users have been lynched en masse. They even have (pretty elegant) rules for angry mobs and their consequences.
 Unknown Armies (Tabletop Game) / int_6ef09297
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6ef09297
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6ef09297
 Unknown Armies (Tabletop Game) / int_6f572188
type
Another Dimension
 Unknown Armies (Tabletop Game) / int_6f572188
comment
Another Dimension: The Otherspaces are like alternate realities where the rules of existence are fundamentally different. Since they're disconnected from real time and space, they can be useful for transport... but they're generally difficult to reach, and they're often very dangerous, if not maddening. In Third Edition, you can even make them, but it's hard keeping them around and they are never entirely controlled by their makers.
 Unknown Armies (Tabletop Game) / int_6f572188
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_6f572188
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_6f572188
 Unknown Armies (Tabletop Game) / int_70c87496
type
Shouldn't You Stop Stealing?
 Unknown Armies (Tabletop Game) / int_70c87496
comment
Shouldn't You Stop Stealing?: Kleptomancers literally can't. The Kleptomancy taboo is that going a week or longer without stealing somehow voids their charges. Most of them started as actual kleptomaniacs.
 Unknown Armies (Tabletop Game) / int_70c87496
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_70c87496
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_70c87496
 Unknown Armies (Tabletop Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Unknown Armies (Tabletop Game) / int_7335ffa9
comment
Grey-and-Gray Morality: In spades. Among the key factions are a private army of a dictatorial plutocrat (who genuinely wants to make the world a better place; albeit with him running it), a devoted hidden order determined to protect the world from magic's excesses (or just stop the flamboyant mages from ruining the game for everyone else, OR maybe just a pack of serial killers with a justification), and a gang of idealistic youngsters looking to make the world a better place (but who might have turned themselves into the perfect tool for someone looking to rule it). True examples of purely malignant or benign groups are very thin on the ground. Well, other than demons. They're pretty much bastards. But even then, they're selfish and ruthless, not serving a greater evil.
 Unknown Armies (Tabletop Game) / int_7335ffa9
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7335ffa9
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7335ffa9
 Unknown Armies (Tabletop Game) / int_7464705c
type
Arc Words
 Unknown Armies (Tabletop Game) / int_7464705c
comment
Arc Words: "You did it." In every sense of the phrase.
 Unknown Armies (Tabletop Game) / int_7464705c
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7464705c
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7464705c
 Unknown Armies (Tabletop Game) / int_751fa24e
type
Missing Time
 Unknown Armies (Tabletop Game) / int_751fa24e
comment
Missing Time: No, literally, one of the possible side effects of using powerful magic is that a group of people can just disappear for a few hours, and when they come back they don't realize that time has passed at all.
 Unknown Armies (Tabletop Game) / int_751fa24e
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_751fa24e
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_751fa24e
 Unknown Armies (Tabletop Game) / int_786bf97f
type
Real Life Writes the Plot
 Unknown Armies (Tabletop Game) / int_786bf97f
comment
Real Life Writes the Plot: Being based in "the real world, except real", 9/11 cast a pretty tall shadow over some of the events of the game. This particularly affects Mac Attax, who saved the world in 2000 only for the end to suddenly loom that much taller in 2k1. The scenario "Fly From Heaven" appears to reference 9/11, but it was written long before it.
 Unknown Armies (Tabletop Game) / int_786bf97f
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_786bf97f
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_786bf97f
 Unknown Armies (Tabletop Game) / int_78c895c8
type
Amusing Injuries
 Unknown Armies (Tabletop Game) / int_78c895c8
comment
Amusing Injuries: The Laff Riot videomancer spell protects everyone in the area from gunshots, reduces other types of attacks to five damage, and can turn a fall from a skyscraper from street pizza into an embarrassing pantsing. Watching the Detectives can retroactively turn any major injury short of death into a single point of damage. Game Masters who enjoy the Rule of Funny can have quite a lot of fun here.
 Unknown Armies (Tabletop Game) / int_78c895c8
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_78c895c8
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_78c895c8
 Unknown Armies (Tabletop Game) / int_7913eb6f
type
Healing Hands
 Unknown Armies (Tabletop Game) / int_7913eb6f
comment
The Freak in the novelization Godwalker demonstrates this power via shapeshifting and gendershifting as well as healing of themself and others.
 Unknown Armies (Tabletop Game) / int_7913eb6f
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7913eb6f
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7913eb6f
 Unknown Armies (Tabletop Game) / int_7958175
type
Unequal Rites
 Unknown Armies (Tabletop Game) / int_7958175
comment
Unequal Rites: There are four types of magic: Ritual, Tilting/Gutter, Adept, and Avatar, which each come with their own benefits and drawbacks. None are mutually exclusive; the Freak is an Adept/Avatar (Epideromancer and Mystic Hermaphrodite) and could probably cast ritual magic if they wanted to for some reason, but doing so generally leads to severely maladjusted human beings- with the Freak being a great example about what double-pathing can do to your life. Ritual Magick involves finding rituals, which are step-by-step instructions for taking advantage of certain weird occult laws to create consistent effects. The bad news is that rituals are rare (and a good chunk of the ones out there are really traps that let demons possess you), often highly situational, and have really inconvenient requirements to cast, but the good news is that there's no Taboo involved; anyone who knows one can cast one. Adept Magick involves 'swimming against the current' and temporarily rejecting reality to substitute your own. The upside is that this is the most powerful and flexible magickal school, but the downside is that the kind of obsession required to overwrite reality does not mix with healthy mindsets or lifestyles. Adepts must follow some kind of ritual behavior in line with their obsession to gain power and a Taboo to avoid losing it (i.e. an Entropomancer gains power from taking risks and loses power when they let others take risks for them) and are responsible for most 'cosmic bum fights' in the setting. Avatar Magick involves 'going with the flow' by emulating an Archetype from the Statosphere, gaining powers called 'channels' that are based on what that Archetype is supposed to do (an Avatar of the Merchant can trade intangible things, for example), and a Taboo that causes them to lose power (though not all at once like Adept Taboos) for 'breaking character' (said Merchant Avatar has to be the best at dealmaking, so they break Taboo by getting ripped off) and going out-of-synch with their Archetype. This is the most limited forms of magic in terms of effects (it's weaker than Adept magic, and channels can't be as varied as Rituals), but it doesn't have the hassle of getting all ritual components together and doesn't require the same life-destroying commitment (you're playing your Archetype, not literally being one) as Adept power does. Tilting/Gutter Magick are a subset of rituals that involves making up connections between things in order to manipulate probabilities. The benefits are that they allow for a great degree of improvisation, anybody with even a slight experience in the supernatural can perform them, and there's less risk compared to other types of magick. The downside, however, is that you can only use a component once, and the effects are so small and coincidental (with the exception of proxies) that it's often impossible to tell if you failed to perform the ritual.
 Unknown Armies (Tabletop Game) / int_7958175
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7958175
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7958175
 Unknown Armies (Tabletop Game) / int_7969f21e
type
No One Gets Left Behind
 Unknown Armies (Tabletop Game) / int_7969f21e
comment
No One Gets Left Behind: Part of the taboo for avatars of the Captain, with respect to their crew.
 Unknown Armies (Tabletop Game) / int_7969f21e
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7969f21e
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7969f21e
 Unknown Armies (Tabletop Game) / int_7b6e47a5
type
Armor-Piercing Question
 Unknown Armies (Tabletop Game) / int_7b6e47a5
comment
Armor-Piercing Question: GNOMON is always willing to offer charges in return for filling out one of its personality questionnaires... which always end in such pointed and personalized inquiries it forces a Stress check.
 Unknown Armies (Tabletop Game) / int_7b6e47a5
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7b6e47a5
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7b6e47a5
 Unknown Armies (Tabletop Game) / int_7fbe9a30
type
Freak Out
 Unknown Armies (Tabletop Game) / int_7fbe9a30
comment
"Sanity cannot exist for long under conditions of absolute reality." There are a lot of things that can cause you to gain some notches on the madness meters, but suddenly gaining an understanding of some cosmic truth is the most likely to cause a Freak Out.
 Unknown Armies (Tabletop Game) / int_7fbe9a30
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_7fbe9a30
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_7fbe9a30
 Unknown Armies (Tabletop Game) / int_801415e6
type
Hand of Glory
 Unknown Armies (Tabletop Game) / int_801415e6
comment
Hand of Glory: One of the mystical objects that people can craft.
 Unknown Armies (Tabletop Game) / int_801415e6
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_801415e6
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_801415e6
 Unknown Armies (Tabletop Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Unknown Armies (Tabletop Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Averted. Adepts require not only a decent skill level to cast any sort of spell successfully, but also must charge up by doing particular ritual acts. Attacking via magic is less efficient than just using a gun (but you can't be disarmed of your magic). Avatar magic is flat-out linear, providing particular effects at a particular level of skill. Ritual magic progresses randomly, depending on the whims of the GM. Psychics are generally even more limited.
 Unknown Armies (Tabletop Game) / int_812ee32b
featureApplicability
-1.0
 Unknown Armies (Tabletop Game) / int_812ee32b
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_812ee32b
 Unknown Armies (Tabletop Game) / int_8238b7ba
type
Bizarre Gambling Winnings
 Unknown Armies (Tabletop Game) / int_8238b7ba
comment
Bizarre Gambling Winnings: A supernatural poker game also occurs in the To Go module. One match is "jailhouse eightball", where the players bet things they want to get rid of. One player bets the cancer her son is suffering from, another bets one of his enemies.
 Unknown Armies (Tabletop Game) / int_8238b7ba
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8238b7ba
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8238b7ba
 Unknown Armies (Tabletop Game) / int_831b0a18
type
Intentional Heartbreaker
 Unknown Armies (Tabletop Game) / int_831b0a18
comment
Intentional Heartbreaker: Amoromancers are all about that, as genuinely falling in love or engaging in monogamy for more than a month will cause the adept to lose all charges. As such, while an adept could try to use polyamorous relationships for a steady trickle, most prefer to constantly cheat on their partners and break up with anybody who gets too suspicious.
 Unknown Armies (Tabletop Game) / int_831b0a18
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_831b0a18
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_831b0a18
 Unknown Armies (Tabletop Game) / int_8331d810
type
Magic Librarian
 Unknown Armies (Tabletop Game) / int_8331d810
comment
Magic Librarian: The Bibliomancer class uses his personal library as a power source. The more books he has and the rarer they are, the more powerful he becomes.
 Unknown Armies (Tabletop Game) / int_8331d810
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8331d810
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8331d810
 Unknown Armies (Tabletop Game) / int_834427cd
type
Cap
 Unknown Armies (Tabletop Game) / int_834427cd
comment
Cap: All guns have a maximum amount of damage that they can do in a single shot, although some guns do more damage than one can ever do with a normal shot, and automatic fire removes the cap entirely.
 Unknown Armies (Tabletop Game) / int_834427cd
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_834427cd
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_834427cd
 Unknown Armies (Tabletop Game) / int_83641c73
type
Logical Weakness
 Unknown Armies (Tabletop Game) / int_83641c73
comment
Logical Weakness: Magick relies on highly ritualized patterns of behavior that come with strict Taboos that must be followed in order to keep power. Attacking a magick user through their Taboo will at least put them in a Morton's Fork where they respond to you or lose their power (i.e. attacking a Videomancer when their show is on) or in some cases force a Taboo break (forcing a Narco-Alchemist to take a mundane drug), leaving them powerless crazy people.
 Unknown Armies (Tabletop Game) / int_83641c73
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_83641c73
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_83641c73
 Unknown Armies (Tabletop Game) / int_84df9a79
type
Second-Face Smoke
 Unknown Armies (Tabletop Game) / int_84df9a79
comment
Second-Face Smoke: Ustrinaturges (magick of smoking) can do this as an attack, causing real injury up to killing the victim.
 Unknown Armies (Tabletop Game) / int_84df9a79
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_84df9a79
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_84df9a79
 Unknown Armies (Tabletop Game) / int_85f0963f
type
Psycho Serum
 Unknown Armies (Tabletop Game) / int_85f0963f
comment
Psycho Serum: The Mars Dust, a magical version of PCP made by narco-alchemists, is this, as it makes the user extremely strong and fit, along with being rather hard to kill. However, they will have a very powerful urge to murder anyone who pisses them off, and failing an attempt to resist this can result in serious damage to one's sanity.
 Unknown Armies (Tabletop Game) / int_85f0963f
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_85f0963f
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_85f0963f
 Unknown Armies (Tabletop Game) / int_8739b21
type
Technopath
 Unknown Armies (Tabletop Game) / int_8739b21
comment
Technopath: GNOMON's network gains power over information technology as well as more abstract concepts of data.
 Unknown Armies (Tabletop Game) / int_8739b21
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8739b21
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8739b21
 Unknown Armies (Tabletop Game) / int_87854c3d
type
The Usual Adversaries
 Unknown Armies (Tabletop Game) / int_87854c3d
comment
The Usual Adversaries: Demons, and to a lesser extent astral parasites.
 Unknown Armies (Tabletop Game) / int_87854c3d
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_87854c3d
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_87854c3d
 Unknown Armies (Tabletop Game) / int_89b8822f
type
Go Mad from the Revelation
 Unknown Armies (Tabletop Game) / int_89b8822f
comment
Go Mad from the Revelation: "Sanity cannot exist for long under conditions of absolute reality." There are a lot of things that can cause you to gain some notches on the madness meters, but suddenly gaining an understanding of some cosmic truth is the most likely to cause a Freak Out. GNOMON's disciples have a spell that allows them to do this, burning a significant charge to turn the occult AI's considerable mental resources to answering any single question about the cosmic underpinnings of reality. They don't like using it, as GNOMON tells them everything it can find out in its report, causing a Stress check. Still, better to know, sometimes-because a lot of that stuff is very useful.
 Unknown Armies (Tabletop Game) / int_89b8822f
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_89b8822f
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_89b8822f
 Unknown Armies (Tabletop Game) / int_8a4988bb
type
Mind Rape
 Unknown Armies (Tabletop Game) / int_8a4988bb
comment
Mind Rape: Entropics, demonic possession, and dozens of adept spells like the one that instantly spread a rumor to everyone on Earth.
 Unknown Armies (Tabletop Game) / int_8a4988bb
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8a4988bb
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8a4988bb
 Unknown Armies (Tabletop Game) / int_8ae880f7
type
Deconstruction
 Unknown Armies (Tabletop Game) / int_8ae880f7
comment
Deconstruction: The game plays with most of the tropes you see in modern fantasy games, but makes sense of them the most mundane ways possible. If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder. Why is magic falling behind technology? Because technology is just better, and more reliable. Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you. Why is the Masquerade so well-enforced? It's not because of competing conspiracies, but because it's made mostly of small groups trying not to attract attention. Decon-Recon Switch: Thanks to Mak Attax, 3rd Edition has elements of this; when it comes down to it, Adepts are still the kind of people who look reality in the eye and tell it to get with their program... and reality bows its head. Hence, they may not have power, but having power and getting what you want are two vastly different things.
 Unknown Armies (Tabletop Game) / int_8ae880f7
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8ae880f7
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8ae880f7
 Unknown Armies (Tabletop Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Unknown Armies (Tabletop Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Invoked. Even for powerful adepts and avatars, being shot can easily One-Hit Kill you. This is because being shot can easily kill you. Less flippantly, the high lethality of combat is designed to push players to avoid it as much as possible- being in a serious fight, especially when an enemy has a gun, is an extremely dangerous situation to be in.
 Unknown Armies (Tabletop Game) / int_8b0a127
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8b0a127
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8b0a127
 Unknown Armies (Tabletop Game) / int_8c16c5d
type
Powers That Be
 Unknown Armies (Tabletop Game) / int_8c16c5d
comment
Powers That Be: The Invisible Clergy have incredibly vague motives other than those tied to their Archetype, operate from ineffable levels of the cosmos, and can attack only indirectly, mostly by affecting probability, causing lucky coincidences, or siccing associates on you.
 Unknown Armies (Tabletop Game) / int_8c16c5d
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8c16c5d
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8c16c5d
 Unknown Armies (Tabletop Game) / int_8c92054d
type
Chaotic Stupid
 Unknown Armies (Tabletop Game) / int_8c92054d
comment
Chaotic Stupid: Entropomancers are encouraged to act like this, since they're wizards who gain power over probabilities by putting things of value to themself (money, social standing, life and limb, etc) at risk. Unlike most examples of the trope, this behavior is played entirely for horror. As one reviewer put it, an Entropomancer with a single bullet and a revolver can gain, up to, five significant charges within seconds. Motumancers also suffer from this trope. In their case, their taboo prevents them from being able to participate in anything that involves building lasting structure or social order, even obeying a police officer, regardless of how good that would be for everybody.
 Unknown Armies (Tabletop Game) / int_8c92054d
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8c92054d
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8c92054d
 Unknown Armies (Tabletop Game) / int_8e5c6752
type
Contractual Genre Blindness
 Unknown Armies (Tabletop Game) / int_8e5c6752
comment
Contractual Genre Blindness: The basis of the taboo of the Cinemancy school — they see a potential for a cliché, they must complete it. Nothing says they can't avoid situations where a cliché would likely present itself, however, and all of their spells are based around invoking tropes in real life to their ultimate benefit — for example, using Right Behind Me to teleport another individual to their location, or Tempting Fate to summon rain despite a drought.
 Unknown Armies (Tabletop Game) / int_8e5c6752
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_8e5c6752
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_8e5c6752
 Unknown Armies (Tabletop Game) / int_906365a2
type
Demonic Possession
 Unknown Armies (Tabletop Game) / int_906365a2
comment
Demonic Possession: This is pretty much a demon's entire Goal in Life until they actually get a body; otherwise they're helplessly intangible and potentially vulnerable to the Cruel Ones.
 Unknown Armies (Tabletop Game) / int_906365a2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_906365a2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_906365a2
 Unknown Armies (Tabletop Game) / int_9203bf6
type
Arc Number
 Unknown Armies (Tabletop Game) / int_9203bf6
comment
Arc Number: 333, the number of seats in the Invisible Clergy. Once it's filled, the world will be reborn.
 Unknown Armies (Tabletop Game) / int_9203bf6
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9203bf6
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9203bf6
 Unknown Armies (Tabletop Game) / int_92cca75b
type
Ret-Gone
 Unknown Armies (Tabletop Game) / int_92cca75b
comment
Ret-Gone: Pissing off the House of Renunciation, or a particularly powerful Infomancer or Bibliomancer might do it. In addition, this weirdly happened to The Naked Goddess and nobody's really sure why.
 Unknown Armies (Tabletop Game) / int_92cca75b
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_92cca75b
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_92cca75b
 Unknown Armies (Tabletop Game) / int_96ecc67e
type
Shotguns Are Just Better
 Unknown Armies (Tabletop Game) / int_96ecc67e
comment
Shotguns Are Just Better: Shotguns have extremely high damage caps, all while still having a decent range, making them well-suited to skilled shooters who would otherwise roll more damage than their guns can actually do.
 Unknown Armies (Tabletop Game) / int_96ecc67e
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_96ecc67e
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_96ecc67e
 Unknown Armies (Tabletop Game) / int_978937d6
type
Brand X
 Unknown Armies (Tabletop Game) / int_978937d6
comment
Brand X: Mak Attax is using a certain multinational corporation ( McDonalds) to further its agenda. The corporation is almost never mentioned by name. Ostensibly, this is because of the power of True Names.
 Unknown Armies (Tabletop Game) / int_978937d6
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_978937d6
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_978937d6
 Unknown Armies (Tabletop Game) / int_98770aab
type
Coup de Grâce
 Unknown Armies (Tabletop Game) / int_98770aab
comment
Coup de Grâce: Referred to as point-blanking in the rules. Notably, unlike most ways to kill people, it has an extremely heavy effect on one's Sanity Meter, with inexperienced characters being way more likely to go completely insane about violence than to become numb to it.
 Unknown Armies (Tabletop Game) / int_98770aab
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_98770aab
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_98770aab
 Unknown Armies (Tabletop Game) / int_9bfa1697
type
Eye of Newt
 Unknown Armies (Tabletop Game) / int_9bfa1697
comment
Eye of Newt: Ritual Magick. Sample ingredients in the GM section include "A lock of hair from a red-headed lover", "Those Groucho glasses with the fake nose and moustache", and "A copy of the Torah, translated directly from Hebrew into Klingon".
 Unknown Armies (Tabletop Game) / int_9bfa1697
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9bfa1697
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9bfa1697
 Unknown Armies (Tabletop Game) / int_9c209a57
type
The Hecate Sisters
 Unknown Armies (Tabletop Game) / int_9c209a57
comment
The Hecate Sisters: These are said to be "masks", or recognized spiritual icons that mirror the Archetypes. It's an open question as to which is which (though "The Mother" is fairly unambiguous).
 Unknown Armies (Tabletop Game) / int_9c209a57
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9c209a57
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9c209a57
 Unknown Armies (Tabletop Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Unknown Armies (Tabletop Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: The school of Fulminaturgy that views guns as enforcers of civilization has a taboo of never shooting a human being with a gun. Emphasis on human.
 Unknown Armies (Tabletop Game) / int_9c45b5a2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9c45b5a2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9c45b5a2
 Unknown Armies (Tabletop Game) / int_9d17b859
type
Made of Iron
 Unknown Armies (Tabletop Game) / int_9d17b859
comment
Made of Iron: While combat is very deadly, certain adepts and avatars, such as an epideromancer or a masterless man, can become very hard to kill indeed.
 Unknown Armies (Tabletop Game) / int_9d17b859
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9d17b859
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9d17b859
 Unknown Armies (Tabletop Game) / int_9d90e013
type
Heel–Face Brainwashing
 Unknown Armies (Tabletop Game) / int_9d90e013
comment
Heel–Face Brainwashing: From its perspective, this is the goal of any Room of Renunciation. The key to becoming a particular Room's Agent of Renunciation is, after having gone through its trial, coming to believe that more of that Room's Heel Face Brainwashing can only be a good thing.
 Unknown Armies (Tabletop Game) / int_9d90e013
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9d90e013
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9d90e013
 Unknown Armies (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Unknown Armies (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: They're all descendant from a particular Romanian bloodline which, owning to extensive inbreeding and pure, sheer luck, has managed to gather a itself a hodgepodge of mutations which might've given birth to the myths. They're usually albinos (accounting for the pallor and aversion to sunlight, although the myths rarely mention the poor eyesight that comes with it), are severely anemic (explaining the craving for raw meat), and are incredibly prone to mental illness (accounting for the majority of vampiric behaviors as people with the condition believe themselves to be vampires and insanely decide to play the role). On the plus side, the same genetic quirk causes them to age at about a tenth of the pace of a normal human, possibly allowing them to live for centuries and making them highly immune to disease (as they get to enjoy both a young person's robust immune system and an old one's exposure to a variety of pathogens). Their teeth also fall and regrow every couple of years, meaning they always look shining white. All in all, there's nothing supernatural about them. They're simply one of nature's curiosities.
 Unknown Armies (Tabletop Game) / int_9f63d4f1
featureApplicability
-1.0
 Unknown Armies (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9f63d4f1
 Unknown Armies (Tabletop Game) / int_9f80e1da
type
Sarcasm Mode
 Unknown Armies (Tabletop Game) / int_9f80e1da
comment
Kryptomancers gain power from finding secrets and leaking harmful ones, but they can't auditorily tell anybody truths that the persons hearing didn't know or can reasonably assume to be true. You can get away with telling someone the sky is blue or that 2+2=4, but if you want to tell someone how your day went or the location of their birthday party, you'll have to either switch Sarcasm Mode permanently on, write everything down, use sign language, or bring props and be prepared for a game of charades.
 Unknown Armies (Tabletop Game) / int_9f80e1da
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_9f80e1da
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_9f80e1da
 Unknown Armies (Tabletop Game) / int_a0412c52
type
Gun Nut
 Unknown Armies (Tabletop Game) / int_a0412c52
comment
Gun Nut: Learning fulminaturgy is likely to make you this, as you have to be obsessed about the magickal power of guns, and are encouraged to always carry one, with some adepts breaking taboo by exiting their home or vehicle unarmed. Ironically, those who view guns as a way to enforce civilization will be unable to shoot a human with a gun without breaking taboo
 Unknown Armies (Tabletop Game) / int_a0412c52
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a0412c52
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a0412c52
 Unknown Armies (Tabletop Game) / int_a3a6fdb2
type
Room 101
 Unknown Armies (Tabletop Game) / int_a3a6fdb2
comment
Room 101: The Otherside Room is a mystically empowered version, showing any fool with weak beliefs trapped in it the very worst of his or her beliefs. This is non-partisan and all-accepting, by the way; stick a Christian and a Communist in there, and both will walk out with their beliefs torn down. Many of the other Rooms of Renunciation work by similar principles; e.g. the Room of Cold Reflection forces the victim to face the consequences of their selfishness, while the Room of Rusted Things shakes up apathetic people.
 Unknown Armies (Tabletop Game) / int_a3a6fdb2
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a3a6fdb2
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a3a6fdb2
 Unknown Armies (Tabletop Game) / int_a414c3f0
type
One-Hit Kill
 Unknown Armies (Tabletop Game) / int_a414c3f0
comment
One-Hit Kill: Rolling a 01 in melee combat results in this, although you can choose to simply knock the target out if you're unarmed. With guns, meanwhile, you "merely" do the maximum damage, but this tends to be enough to instantly kill the average person. Headshots with firearms will also instantly KO the target, even if they don't die from it.
 Unknown Armies (Tabletop Game) / int_a414c3f0
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a414c3f0
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a414c3f0
 Unknown Armies (Tabletop Game) / int_a4f2570d
type
Muggles
 Unknown Armies (Tabletop Game) / int_a4f2570d
comment
Muggles: But don't you mess with them. They are officially referred to as "the Sleeping Tiger," and the book includes some sobering tables outlining what happens when they wake up.
 Unknown Armies (Tabletop Game) / int_a4f2570d
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a4f2570d
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a4f2570d
 Unknown Armies (Tabletop Game) / int_a5adbbe7
type
Unreliable Expositor
 Unknown Armies (Tabletop Game) / int_a5adbbe7
comment
Unreliable Expositor: Most of what the UA world knows about the afterlife comes from Demons. Demons are Always Chaotic Evil, lie a lot, and are generally averse to talking about the subject, so the only things that the Occult Underground are pretty sure are true about the afterlife are that it exists and that entities other than demons inhabit it.
 Unknown Armies (Tabletop Game) / int_a5adbbe7
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a5adbbe7
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a5adbbe7
 Unknown Armies (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 Unknown Armies (Tabletop Game) / int_a5fb0d24
comment
Healing Factor: Epideromancers can gain this, although it excludes self-inflicted wounds to avoid the problem of using your magic to escape the consequences of your magic.
 Unknown Armies (Tabletop Game) / int_a5fb0d24
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a5fb0d24
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a5fb0d24
 Unknown Armies (Tabletop Game) / int_a675997a
type
Scaled Up
 Unknown Armies (Tabletop Game) / int_a675997a
comment
Scaled Up: The Herpemancy formula, "I am become Typhon" — "Sometimes you just gotta turn into a giant snake."
 Unknown Armies (Tabletop Game) / int_a675997a
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a675997a
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a675997a
 Unknown Armies (Tabletop Game) / int_a6c69bd
type
MacGuffin
 Unknown Armies (Tabletop Game) / int_a6c69bd
comment
Kleptomancers gain power from stealing. They can't stop. Ever. Not even after they've been told they'll be dropped off a cliff if they nick the MacGuffin again.
 Unknown Armies (Tabletop Game) / int_a6c69bd
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a6c69bd
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a6c69bd
 Unknown Armies (Tabletop Game) / int_a6cda066
type
Rule of Three
 Unknown Armies (Tabletop Game) / int_a6cda066
comment
Rule of Three: Invoked. 3 is a number that comes up a lot in magic. There are 333 members in the Invisible Clergy, for example, but there's no knowing if they started the 3 business or if they're as subject to it as everything else.
 Unknown Armies (Tabletop Game) / int_a6cda066
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a6cda066
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a6cda066
 Unknown Armies (Tabletop Game) / int_a6eb94b0
type
Cannot Cross Running Water
 Unknown Armies (Tabletop Game) / int_a6eb94b0
comment
Cannot Cross Running Water: Agrimancers have a variant of this as part of their taboo - they can't cross large bodies of wild water, even by flying. Artificial ones are fine, and only the largest rivers of the continent count towards taboo, but lakes, seas, and oceans are large enough to count.
 Unknown Armies (Tabletop Game) / int_a6eb94b0
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_a6eb94b0
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_a6eb94b0
 Unknown Armies (Tabletop Game) / int_aa0ed8a9
type
Look Both Ways
 Unknown Armies (Tabletop Game) / int_aa0ed8a9
comment
Look Both Ways: Can be invoked by viaturges, cursing the victim to be struck by a car when they try to cross a road. However, this will happen regardless of the victim actually looking both ways, and the only way to avoid it is for the road to be completely abandoned.
 Unknown Armies (Tabletop Game) / int_aa0ed8a9
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_aa0ed8a9
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_aa0ed8a9
 Unknown Armies (Tabletop Game) / int_ae1723af
type
Sanity Has Advantages
 Unknown Armies (Tabletop Game) / int_ae1723af
comment
Sanity Has Advantages: No Taboo to break, for example. Playing a Badass Normal in this game is perfectly feasible. The New Inquisition's power lies in this. Alex Abel, their leader, is neither an adept or an avatar, so he's better suited to run a high-level organization than most of the characters in the cast. Additionally, the further up you go in the TNI, the less adepts you find, to the point that there are none in the highest tier of leadership.
 Unknown Armies (Tabletop Game) / int_ae1723af
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_ae1723af
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_ae1723af
 Unknown Armies (Tabletop Game) / int_af3ea0e3
type
Face–Heel Turn
 Unknown Armies (Tabletop Game) / int_af3ea0e3
comment
Face–Heel Turn: One of the biggest events in 3rd edition is the Freak and The Count of St. Germain switching places and inverting morality. The Freak is now an idealistic androgine that calls hirself the Human Eternal and is in charge of being the new First and Last Man (the only constant between universes), and the Comte is a bitter, cranky old lady called Old Mother Apocalypse who wants to make the current universe eternal and stop new ones from being created, by killing all of humanity if necessary.
 Unknown Armies (Tabletop Game) / int_af3ea0e3
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_af3ea0e3
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_af3ea0e3
 Unknown Armies (Tabletop Game) / int_b04fdcc4
type
Loners Are Freaks
 Unknown Armies (Tabletop Game) / int_b04fdcc4
comment
Loners Are Freaks: Mechanically, any individual who is alone for prolonged periods of time will fill up the Isolation failed bar to go insane or head a long way toward going sociopath.
 Unknown Armies (Tabletop Game) / int_b04fdcc4
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_b04fdcc4
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_b04fdcc4
 Unknown Armies (Tabletop Game) / int_b2cdd776
type
Bottomless Magazines
 Unknown Armies (Tabletop Game) / int_b2cdd776
comment
Bottomless Magazines: Cinemancy has a spell to invoke this, though it only lasts so long as you don't take even the slightest breaks from shooting.
 Unknown Armies (Tabletop Game) / int_b2cdd776
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_b2cdd776
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_b2cdd776
 Unknown Armies (Tabletop Game) / int_b351b856
type
Sanity Meter
 Unknown Armies (Tabletop Game) / int_b351b856
comment
Sanity Meter: Five of them (Violence, Unnatural, Self, Helplessness, Isolation), each with two aspects (Hardened, Failed). And while succeeding on rolls to avoid freaking out does make you hardened to further stresses, the hardening will cause it's own issues (generally causing you to exhibit psychopathic traits and be incapable of relating to normal people, or caring about what they or even you think), up to the point that you burn out and lose access to avatar powers and using your passions to affect rolls. Third edition, in particular, ties your abilities to hardened notches in the various meters. Thus, someone who can ignore any kind of social ostracism will also be very bad at applying his social status and making threats of social exclusion, but he'll at least be good at chases
 Unknown Armies (Tabletop Game) / int_b351b856
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_b351b856
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_b351b856
 Unknown Armies (Tabletop Game) / int_b7371b70
type
Mechanically Unusual Class
 Unknown Armies (Tabletop Game) / int_b7371b70
comment
Mechanically Unusual Class: Narco-Alchemists differ from other Adept schools in that there's essentially two 'levels'; minor and significant (no one has yet discovered how to do Major Narco-Alchemy). Minor Narco-Alchemists work like Dipsomancers in that they gain charges by taking drug hits and lose charges when the drugs wear off. Significant Narco-Alchemists instead make magickal drugs that function as enhanced versions of mundane drugs (Magick Cocaine is just as addictive as regular cocaine and has the same withdrawal symptoms, but it also produces a real boost in stats along with boosted confidence), which take time but not magickal charges to make and are incompatible with the playstyle of a minor Narco-Alchemist (they can be used to grant minor charges, but this is widely regarded as a waste of time and magick and so rarely done unless the adept is really desperate) because significant Narco-Alchemists can only take their own drugs, and taking the same mundane drugs that minor Narco-Alchemists use is a Taboo.
 Unknown Armies (Tabletop Game) / int_b7371b70
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_b7371b70
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_b7371b70
 Unknown Armies (Tabletop Game) / int_b7ff3d2f
type
Personal Horror
 Unknown Armies (Tabletop Game) / int_b7ff3d2f
comment
Personal Horror: The Self madness meter is meant to address this trope specifically.
 Unknown Armies (Tabletop Game) / int_b7ff3d2f
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_b7ff3d2f
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_b7ff3d2f
 Unknown Armies (Tabletop Game) / int_bbfaa837
type
Knight Templar
 Unknown Armies (Tabletop Game) / int_bbfaa837
comment
Knight Templar: Literal example in the Order of St. Cecil, who may simultaneously begin to brainwash the party adept and take on quite a number of nasty critters for you. Other groups can serve, especially The New Inquisition and the Sleepers.
 Unknown Armies (Tabletop Game) / int_bbfaa837
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_bbfaa837
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_bbfaa837
 Unknown Armies (Tabletop Game) / int_bc74ef27
type
Berserk Button
 Unknown Armies (Tabletop Game) / int_bc74ef27
comment
Berserk Button: The Rage passion for a character is whatever seriously pisses that character off.
 Unknown Armies (Tabletop Game) / int_bc74ef27
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_bc74ef27
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_bc74ef27
 Unknown Armies (Tabletop Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Unknown Armies (Tabletop Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: A very popular goal in the game is to ascend to the “Statosphere� as an Archetype, a fundamental principle of human existence. This is the ultimate goal of many cabals, since they would then be able to shape the next universe under their own principles.
 Unknown Armies (Tabletop Game) / int_bd2812b5
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_bd2812b5
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_bd2812b5
 Unknown Armies (Tabletop Game) / int_bef696dd
type
Mind Screw
 Unknown Armies (Tabletop Game) / int_bef696dd
comment
Mind Screw: And how! With extra strength in any scenario written by John Tynes. In one notable case, he wrote a scenario in which you run into a woman who fires bullets from her mouth by screaming "I'm a gun!", heal a man by binding pages of the bible to his body, free a young girl from a circle of corpses who drop coins from their mouths in a constant trickle, before fleeing in an ambulance ride with Jesus from murderous cars who can only be hurt by tossing the aforementioned coins at them. Man, all I wanted was some change. I don't love you anymore. (Said scenario is "A Few of My Favorite Things", from Weep.)
 Unknown Armies (Tabletop Game) / int_bef696dd
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_bef696dd
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_bef696dd
 Unknown Armies (Tabletop Game) / int_bff6c493
type
Crazy Homeless People
 Unknown Armies (Tabletop Game) / int_bff6c493
comment
Crazy Homeless People: There's plenty of these, but watch out. Unknown Armies has a disproportionate number of hobos who are also powerful wizards.
 Unknown Armies (Tabletop Game) / int_bff6c493
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_bff6c493
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_bff6c493
 Unknown Armies (Tabletop Game) / int_c04550fe
type
The Pornomancer
 Unknown Armies (Tabletop Game) / int_c04550fe
comment
The Pornomancer: There is a whole school of magic called Pornomancy, based on the rites of the Naked Goddess, a porn star who ascended to the Invisible Clergy by fulfilling an Archetype (generally thought to be The Girl Everyone Can Have But You). Pornomancers accumulate charges for their magic through ritual sex, recreating the roles the Naked Goddess played in her films, and can use these charges to do pretty much anything you can find on this trope's page. Ironically, it inverts the spirit of the trope as the Pornomancer Taboo is that they can't actually have normal sex; pornomancy is based on the performance of pornography, which bears the same relation to real sex as a production of Hamlet has to Queen Margrethe II of Denmark. Naked Goddess sex rituals are specifically called out as not being all that fun to the participants (though they must be consensual). This could be averted for a pornomancy Major Charge if you could find someone that the Naked Goddess had sex with for pleasure, but that would be it.
 Unknown Armies (Tabletop Game) / int_c04550fe
featureApplicability
-1.0
 Unknown Armies (Tabletop Game) / int_c04550fe
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c04550fe
 Unknown Armies (Tabletop Game) / int_c3585f4a
type
Boom, Headshot!
 Unknown Armies (Tabletop Game) / int_c3585f4a
comment
Boom, Headshot!: It's possible to do this with firearms. It doesn't increase the damage done (and may actually decrease it due to penalties), but it will instantly knock the target unconscious.
 Unknown Armies (Tabletop Game) / int_c3585f4a
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_c3585f4a
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c3585f4a
 Unknown Armies (Tabletop Game) / int_c5835f29
type
Ghostly Goals
 Unknown Armies (Tabletop Game) / int_c5835f29
comment
Ghostly Goals: A ghost's personality has no subtlety; they can only act to fulfill their Obsession. If they want revenge, they will chase you to the end of the earth. If they want to collect every last Pokemon card, you better not have a tight grip on that Charizard.
 Unknown Armies (Tabletop Game) / int_c5835f29
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_c5835f29
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c5835f29
 Unknown Armies (Tabletop Game) / int_c5ec1882
type
Otherworldly and Sexually Ambiguous
 Unknown Armies (Tabletop Game) / int_c5ec1882
comment
Otherworldly and Sexually Ambiguous: The Mystic Hemaphrodite archetype is the embodiment of magick. It represents not just men and women, but other dualities as well: love and hate, war and peace, and killing and mercy. Notably, it's the only archetype in 1e and 2e whose Avatars can also be Adepts without triggering the usual backlash... so long as the Avatar's chosen school is not one built on logic. (Entropomancy, yes; Kryptomancy, no.)
 Unknown Armies (Tabletop Game) / int_c5ec1882
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_c5ec1882
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c5ec1882
 Unknown Armies (Tabletop Game) / int_c6255bd1
type
Infectious Insanity
 Unknown Armies (Tabletop Game) / int_c6255bd1
comment
Infectious Insanity: Haltolmish, aka the Alter Tongue, is a contagious language that makes people who hear it spoken gradually start using it themselves and will eventually alter their modes of thinking as well.
 Unknown Armies (Tabletop Game) / int_c6255bd1
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_c6255bd1
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c6255bd1
 Unknown Armies (Tabletop Game) / int_c66cb5a9
type
Human Sacrifice
 Unknown Armies (Tabletop Game) / int_c66cb5a9
comment
Thanatomancy requires Human Sacrifice. While this doesn't involve hurting yourself, it is an excellent way to put the authorities on your tail.
 Unknown Armies (Tabletop Game) / int_c66cb5a9
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_c66cb5a9
featureConfidence
1.0
 Unknown Armies (Tabletop Game)
hasFeature
Unknown Armies (Tabletop Game) / int_c66cb5a9
 Unknown Armies (Tabletop Game) / int_c75df49a
type
Shout-Out
 Unknown Armies (Tabletop Game) / int_c75df49a
comment
Shout-Out: The Statosphere sourcebook implies that the Comte may have been Rick Blaine in one incarnation. The third edition's Book 4 has the Slender Man, though referred to as the Gentleman. In this interpretation, however, it's powers only come from it's danger to sanity (made worse by the fact it reappears when the victim talks about the creature), as well as people spreading around knowledge of it and thinking of it as more dangerous than it actually is. Otherwise, it's surprisingly easy to kill it, causing it to stop appearing for a few years.
 Unknown Armies (Tabletop Game) / int_c75df49a
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 Unknown Armies (Tabletop Game) / int_c75df49a
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Unknown Armies (Tabletop Game) / int_c75df49a
 Unknown Armies (Tabletop Game) / int_cb12c416
type
The Man Makes the Weapon
 Unknown Armies (Tabletop Game) / int_cb12c416
comment
The Man Makes the Weapon: Comes into play with the rules for melee weapons, as you get +3 for each of the item being sharp, heavy, or big. As it all ties to the same Struggle skill/ability, any skilled fighter can defeat a less experienced one even with an absurd weapon.
 Unknown Armies (Tabletop Game) / int_cb12c416
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1.0
 Unknown Armies (Tabletop Game) / int_cb12c416
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_cb12c416
 Unknown Armies (Tabletop Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Unknown Armies (Tabletop Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: You can face the very principles of reality one on one. You can even take their place.
 Unknown Armies (Tabletop Game) / int_cc4d190a
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1.0
 Unknown Armies (Tabletop Game) / int_cc4d190a
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Unknown Armies (Tabletop Game) / int_cc4d190a
 Unknown Armies (Tabletop Game) / int_ce555c91
type
Post-Modern Magik
 Unknown Armies (Tabletop Game) / int_ce555c91
comment
Post-Modern Magik: The Trope Namer. Adepts twists the meaning of culturally relevant phenomena, like TV or booze, to achieve their enlightenment. Some rituals are based on VHS tapes, or Bruce Lee paraphernalia.
 Unknown Armies (Tabletop Game) / int_ce555c91
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 Unknown Armies (Tabletop Game) / int_ce555c91
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Unknown Armies (Tabletop Game) / int_ce555c91
 Unknown Armies (Tabletop Game) / int_d332bf54
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Lampshaded
 Unknown Armies (Tabletop Game) / int_d332bf54
comment
However, calling everything _____mancy is mentioned as a modern fashion. The name "Urbanomancy" is an example of this, with the book stating that if mages cared about language it would be called "Polisurgy". Earlier schools of magic were generally named things like The Way Of The Cogs, or The Way Of All Freedom.
 Unknown Armies (Tabletop Game) / int_d332bf54
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 Unknown Armies (Tabletop Game) / int_d71d51fd
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The End of the World as We Know It
 Unknown Armies (Tabletop Game) / int_d71d51fd
comment
The End of the World as We Know It: What happens when the number of Invisible Clergy hits 333. Not necessarily a bad thing, if the right people are in charge.
 Unknown Armies (Tabletop Game) / int_d71d51fd
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1.0
 Unknown Armies (Tabletop Game) / int_d71d51fd
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Unknown Armies (Tabletop Game) / int_d71d51fd
 Unknown Armies (Tabletop Game) / int_d782bd52
type
Equivalent Exchange
 Unknown Armies (Tabletop Game) / int_d782bd52
comment
Equivalent Exchange: There's No Such Thing As A Free Lunch. To do magick, you have to pay the price. Controlling probability means you have to take insane risks now and then, you have to hurt yourself to mold flesh, and you can't spend your money if you want to magickally manipulate the stock market.
 Unknown Armies (Tabletop Game) / int_d782bd52
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Unknown Armies (Tabletop Game) / int_d782bd52
 Unknown Armies (Tabletop Game) / int_d959f4db
type
Immortality Seeker
 Unknown Armies (Tabletop Game) / int_d959f4db
comment
Immortality Seeker: Before becoming the Human Eternal, this was implied to be the Freak's goal in life. The answer to the question "What could make the Freak forgive Dirk Allen?" was "Immortality".
 Unknown Armies (Tabletop Game) / int_d959f4db
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 Unknown Armies (Tabletop Game) / int_db4266d3
type
Sleep Deprivation
 Unknown Armies (Tabletop Game) / int_db4266d3
comment
Sleep Deprivation: Oneiromancers gain their charges through suffering from it, and one of their skills forces the target to briefly suffer the same lack of sleep as the adept. The founder of the school, the Dyad, is a sort-of Mind Hive between a pair of twins; since one of them is always awake at a time, the Dyad never has to sleep, giving them an endless stream of charges. If the Dyad was ever forced to sleep, it's possible the entire school of Oneiromancy would self-destruct on the spot.
 Unknown Armies (Tabletop Game) / int_db4266d3
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Unknown Armies (Tabletop Game) / int_db4266d3
 Unknown Armies (Tabletop Game) / int_dba082c6
type
…But I Play One on TV
 Unknown Armies (Tabletop Game) / int_dba082c6
comment
…But I Play One on TV:invoked A Personamancy spell lets you use any professional skill as long as you can convince those present that you are a professional.
 Unknown Armies (Tabletop Game) / int_dba082c6
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1.0
 Unknown Armies (Tabletop Game) / int_dba082c6
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_dba082c6
 Unknown Armies (Tabletop Game) / int_de7b7cbf
type
Drugs Are Bad
 Unknown Armies (Tabletop Game) / int_de7b7cbf
comment
Drugs Are Bad/Drugs Are Good: This dichotomy is the paradox that powers Narco-Alchemy; at the same time that they're giving themselves wondrous power through drugs, they're also giving themselves debilitating weaknesses in the forms of their addictions, becoming greater mages but lesser humans.
 Unknown Armies (Tabletop Game) / int_de7b7cbf
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1.0
 Unknown Armies (Tabletop Game) / int_de7b7cbf
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Unknown Armies (Tabletop Game) / int_de7b7cbf
 Unknown Armies (Tabletop Game) / int_dfe120e5
type
Functional Magic
 Unknown Armies (Tabletop Game) / int_dfe120e5
comment
Functional Magic: Mostly rule magic, although ritual magic is popular and wild magic shows up.
 Unknown Armies (Tabletop Game) / int_dfe120e5
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1.0
 Unknown Armies (Tabletop Game) / int_dfe120e5
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Unknown Armies (Tabletop Game) / int_dfe120e5
 Unknown Armies (Tabletop Game) / int_e0113647
type
Decon-Recon Switch
 Unknown Armies (Tabletop Game) / int_e0113647
comment
Decon-Recon Switch: Thanks to Mak Attax, 3rd Edition has elements of this; when it comes down to it, Adepts are still the kind of people who look reality in the eye and tell it to get with their program... and reality bows its head. Hence, they may not have power, but having power and getting what you want are two vastly different things.
 Unknown Armies (Tabletop Game) / int_e0113647
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 Unknown Armies (Tabletop Game) / int_e0113647
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Unknown Armies (Tabletop Game) / int_e0113647
 Unknown Armies (Tabletop Game) / int_e0207930
type
Humans Are Special
 Unknown Armies (Tabletop Game) / int_e0207930
comment
Humans Are Special: One definite given in any UA game, on account of how the cosmos pretty much revolves around the collective will of humanity and its chosen representatives.
 Unknown Armies (Tabletop Game) / int_e0207930
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1.0
 Unknown Armies (Tabletop Game) / int_e0207930
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Unknown Armies (Tabletop Game) / int_e0207930
 Unknown Armies (Tabletop Game) / int_e0789c2a
type
Your Head A-Splode
 Unknown Armies (Tabletop Game) / int_e0789c2a
comment
Your Head A-Splode: Get hit by a minor Entropomancy blast, and it carves words or symbols into your flesh. Get hit by a significant one that's enough to kill you, and you explode.
 Unknown Armies (Tabletop Game) / int_e0789c2a
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Unknown Armies (Tabletop Game) / int_e0789c2a
 Unknown Armies (Tabletop Game) / int_e0e3a0ba
type
Salem Is Witch Country
 Unknown Armies (Tabletop Game) / int_e0e3a0ba
comment
Salem Is Witch Country: A cabal called the New Salem Coven is mentioned as being unexpectedly wiped out by The Freebusters.
 Unknown Armies (Tabletop Game) / int_e0e3a0ba
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1.0
 Unknown Armies (Tabletop Game) / int_e0e3a0ba
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Unknown Armies (Tabletop Game) / int_e0e3a0ba
 Unknown Armies (Tabletop Game) / int_e11027bb
type
Sex for Solace
 Unknown Armies (Tabletop Game) / int_e11027bb
comment
Pornomancy gains power from performing porn. Note, not sex, porn, which can get fairly awkward and uncomfortable to do because it's meant for looking cool, not feeling good. It also means that if you want to keep your powers, you can't have sex in any other way. Want to consummate a relationship with a significant other, have Sex for Solace, or something similar? Tough luck.
 Unknown Armies (Tabletop Game) / int_e11027bb
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Unknown Armies (Tabletop Game) / int_e11027bb
 Unknown Armies (Tabletop Game) / int_e13156e1
type
Mama Bear
 Unknown Armies (Tabletop Game) / int_e13156e1
comment
Mama Bear: A powerful avatar of the Mother gets big bonuses whenever defending someone that sees them as a mother figure.
 Unknown Armies (Tabletop Game) / int_e13156e1
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_e13156e1
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Unknown Armies (Tabletop Game) / int_e13156e1
 Unknown Armies (Tabletop Game) / int_e1f4de4e
type
Common Knowledge
 Unknown Armies (Tabletop Game) / int_e1f4de4e
comment
Common Knowledge: Invoked and exploited for their magick by cliomancers. The symbolic tension powering their magick school is that while they gain power from history, humanity can never be fully sure how much of what is remembered is true- and yet, the misconceptions still give cliomancers power because people "know" them. For instance, the Mayflower probably didn't land at Plymouth Rock, given that giant boulders aren't the best place to land ships and the first person to claim they did was Thomas Faunce in 1741 (121 years after the Plymouth colonists disembarked), so for all intents and purposes it's just a regular old large rock that happened to be in the vicinity of Plymouth. It still counts as a historic site that can be drained for charges because people believe the Pilgrims landed there, and the weight of memory is what counts.
 Unknown Armies (Tabletop Game) / int_e1f4de4e
featureApplicability
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 Unknown Armies (Tabletop Game) / int_e1f4de4e
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_e1f4de4e
 Unknown Armies (Tabletop Game) / int_e3d2f2
type
The Fool
 Unknown Armies (Tabletop Game) / int_e3d2f2
comment
The Fool: Another Avatar type. Known specifically for doing foolish things and somehow surviving. Notably, it's a taboo for them to raise their Mind stat too high - a Fool must actually be foolish.
 Unknown Armies (Tabletop Game) / int_e3d2f2
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 Unknown Armies (Tabletop Game) / int_e3d2f2
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Unknown Armies (Tabletop Game) / int_e3d2f2
 Unknown Armies (Tabletop Game) / int_e5411cdf
type
Cult
 Unknown Armies (Tabletop Game) / int_e5411cdf
comment
Cult: By the 3rd edition The New Inquisition has morphed into this, fueled by Alex Abel looking for perfect loyalty after having been betrayed by his bodyguard.
 Unknown Armies (Tabletop Game) / int_e5411cdf
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_e5411cdf
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_e5411cdf
 Unknown Armies (Tabletop Game) / int_e563bf09
type
Insistent Terminology
 Unknown Armies (Tabletop Game) / int_e563bf09
comment
Insistent Terminology: It's magick, not magic. The former is the real deal, the latter is what the guy does at the stage before an audience.
 Unknown Armies (Tabletop Game) / int_e563bf09
featureApplicability
1.0
 Unknown Armies (Tabletop Game) / int_e563bf09
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 Unknown Armies (Tabletop Game)
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Unknown Armies (Tabletop Game) / int_e563bf09
 Unknown Armies (Tabletop Game) / int_e567510d
type
Determinator
 Unknown Armies (Tabletop Game) / int_e567510d
comment
Determinator: One of the powers of the Masterless Man. Avatars of the Survivor also get a power like this, and they're not allowed to give up on survival or their overal goal.
 Unknown Armies (Tabletop Game) / int_e567510d
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Unknown Armies (Tabletop Game) / int_e567510d
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type
Only a Flesh Wound
 Unknown Armies (Tabletop Game) / int_e663d3ef
comment
Only a Flesh Wound: The Videomancer spell Watching the Detectives is intentionally designed to invoke this trope.
 Unknown Armies (Tabletop Game) / int_e663d3ef
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 Unknown Armies (Tabletop Game) / int_e663d3ef
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Powered by a Forsaken Child
 Unknown Armies (Tabletop Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Hotchkiss Compass from Godwalker, an artefact that utilises an aborted hermaphroditic foetus to detect Mystic Hermaphrodites.
 Unknown Armies (Tabletop Game) / int_e794cb54
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 Unknown Armies (Tabletop Game) / int_e794cb54
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Unknown Armies (Tabletop Game) / int_e794cb54
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Milkman Conspiracy
 Unknown Armies (Tabletop Game) / int_e82bc849
comment
Milkman Conspiracy: This is the game where one of the major dealers in the Occult Underground is a fast food chain that uses its meals in an attempt to align the chakra points of the American consciousness. And it only gets weirder from there.
 Unknown Armies (Tabletop Game) / int_e82bc849
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 Unknown Armies (Tabletop Game) / int_e82bc849
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Unknown Armies (Tabletop Game) / int_e82bc849
 Unknown Armies (Tabletop Game) / int_eb4ee9eb
type
Guns Are Worthless
 Unknown Armies (Tabletop Game) / int_eb4ee9eb
comment
Guns Are Worthless: Averted, at least for more skilled users. Someone with poor skill needs extreme luck to do much damage with a gun, though. Which is pretty realistic. Guns are surprisingly unwieldy and hard to use for people that haven't practiced with them, a problem that becomes ten times worse when threatened and under pressure.
 Unknown Armies (Tabletop Game) / int_eb4ee9eb
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Unknown Armies (Tabletop Game) / int_eb4ee9eb
 Unknown Armies (Tabletop Game) / int_ec7da60a
type
Beethoven Was an Alien Spy
 Unknown Armies (Tabletop Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: Downplayed with Archetypes. Each Archetype in the books lists historical figures that were probably Avatars of that Archetype, but it notes that most of these people probably didn't know they were channeling an Archetype; being an Avatar can, to a minor extent, be done unconsciously, so the historical figures in question weren't necessarily part of the Occult Underground and were probably just living their lives in a way that happened to align with an Archetype.
 Unknown Armies (Tabletop Game) / int_ec7da60a
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Self-Harm–Induced Superpower
 Unknown Armies (Tabletop Game) / int_ecd402d1
comment
Self-Harm–Induced Superpower: Epideromancers are all about hurting themselves to gain magical power. Many of them start self-harming before learning epideromancy, rather than vice versa; some even spontaneously awaken their magical ability this way.
 Unknown Armies (Tabletop Game) / int_ecd402d1
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type
Martial Pacifist
 Unknown Armies (Tabletop Game) / int_ed46da54
comment
Martial Pacifist: The Fulminaturgy school that views guns as, at their core, benign enforcers of civilization, have a taboo of never actually shooting a human. Monsters are fair game though, as is using the actual magic to attack.
 Unknown Armies (Tabletop Game) / int_ed46da54
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 Unknown Armies (Tabletop Game) / int_ed46da54
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Unknown Armies (Tabletop Game) / int_ed46da54
 Unknown Armies (Tabletop Game) / int_f1462f0b
type
Smoking Is Not Cool
 Unknown Armies (Tabletop Game) / int_f1462f0b
comment
Smoking Is Not Cool: On the other hand, any use of the spells basically has a 1% chance of letting the GM screw you by supernaturally giving you cancer, leading to a quick death for any practicing adept. Fortunately, being diagnosed with cancer will give you a major charge, allowing you to cast a potentially world-altering spell.
 Unknown Armies (Tabletop Game) / int_f1462f0b
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 Unknown Armies (Tabletop Game) / int_f1462f0b
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 Unknown Armies (Tabletop Game) / int_f2227354
type
Powers as Programs
 Unknown Armies (Tabletop Game) / int_f2227354
comment
Powers as Programs: Skills can be stolen in a number of ways, both temporarily and permanently, even supernatural ones. The infomancy skill to do so is called Download, pointing this out.
 Unknown Armies (Tabletop Game) / int_f2227354
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 Unknown Armies (Tabletop Game) / int_f3cbaf48
type
Misapplied Phlebotinum
 Unknown Armies (Tabletop Game) / int_f3cbaf48
comment
Misapplied Phlebotinum: A good rule of thumb is that the more powerful the Adept, the less likely they are to use said powerful Magick for anything useful. The Adepts who get the most done are either doing it at the behest of someone saner or are minor enough to show that (relative) Sanity Has Advantages and use their minor charges to better effect.
 Unknown Armies (Tabletop Game) / int_f3cbaf48
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 Unknown Armies (Tabletop Game) / int_f74e2a3a
type
Addiction-Powered
 Unknown Armies (Tabletop Game) / int_f74e2a3a
comment
Addiction-Powered: All Adept magic counts in a sense, since it requires extreme adherence to a self-destructive pattern of behavior, with your 'reward' being magic charges instead of a high. Dipsomancers (alcoholism), Narco-Alchemists (hard drugs), and Ustrinaturges (smoking) are the most blatant about it, since their magic actually requires them to consume addictive substances.
 Unknown Armies (Tabletop Game) / int_f74e2a3a
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type
Anthropomorphic Personification
 Unknown Armies (Tabletop Game) / int_f76b8969
comment
Anthropomorphic Personification: Each member of the Invisible Clergy is one of these, personifying an idea of what a human being can be. The very concepts of things like The Fool, The Mother and The Trickster (among others) are represented by ascended mortals in the Clergy.
 Unknown Armies (Tabletop Game) / int_f76b8969
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Unknown Armies (Tabletop Game) / int_f76b8969
 Unknown Armies (Tabletop Game) / int_f8b3fa5d
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Our Werewolves Are Different
 Unknown Armies (Tabletop Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: They're victims of demonic possession by a demon that had previously possessed an animal, which spontaneously and retroactively change shapes. The 3rd edition adds Vestimancers, fashion-obsessed Adepts with the ability to create magical garments. One of their more notable powers allows them to take the classical route by making a wolfskin belt that allows the wearer to transform into a wolf.
 Unknown Armies (Tabletop Game) / int_f8b3fa5d
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 Unknown Armies (Tabletop Game) / int_fb9afaab
type
Attack Drone
 Unknown Armies (Tabletop Game) / int_fb9afaab
comment
Attack Drone: A common Mechanomancer toy.
 Unknown Armies (Tabletop Game) / int_fb9afaab
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 Unknown Armies (Tabletop Game) / int_fb9afaab
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 Unknown Armies (Tabletop Game) / int_fbba5e98
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Gadgeteer Genius
 Unknown Armies (Tabletop Game) / int_fbba5e98
comment
Gadgeteer Genius: Mechanomancers are Clock Punk adept versions of these. Third Edition adds avatars of the Hacker, whose taboos include literally not being able to use things they haven't tinkered with. As they get more channels, they start going into full Sufficiently Analyzed Magic territory.
 Unknown Armies (Tabletop Game) / int_fbba5e98
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Unknown Armies (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Unknown Armies (Tabletop Game)
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hasFeature
Anthropomorphic Personification / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Anti-Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Arc Number / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Arc Words / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
As Lethal as It Needs to Be / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Atlantis / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Becoming the Mask / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Beethoven Was an Alien Spy / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Beware the Superman / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Biomanipulation / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Bizarre Gambling Winnings / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Blatant Lies / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Bookworm / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Booze-Based Buff / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Break the Believer / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Burger Fool / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cardboard Box Home / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cast from Hit Points / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cast from Money / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Chainsaw Good / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Chandler's Law / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Chaotic Stupid / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Chunky Salsa Rule / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Clap Your Hands If You Believe / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Clock Punk / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Clockwork Creature / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cold Sniper / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Conditional Powers / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Conditioned to Accept Horror / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Continuity Lock-Out / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cooking Duel / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Coup de Grâce / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Crazy Homeless People / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Creative Sterility / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Crimefighting with Cash / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Critical Failure / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Critical Psychoanalysis Failure / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Cryptic Background Reference / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Deity of Human Origin / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Demonic Possession / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Deus Sex Machina / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Disability Immunity / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Doublethink / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Drunken Master / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Easter Egg / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Elvis Lives / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Entropy and Chaos Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Equivalent Exchange / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Esoteric Motifs / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Evil Sorcerer / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Eye of Newt / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Eye Scream / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Fantastic Drug / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Fantasy Pantheon / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Fictional Painting / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Fisher King / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Forklift Fu / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Functional Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Gender Bender / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Ghostly Goals / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Go Mad from the Isolation / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
God Job / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Godhood Seeker / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Going Cosmic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Grappling with Grappling Rules / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Hand of Glory / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Healing Magic Is the Hardest / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Hermaphrodite / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Higher Understanding Through Drugs / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Hollywood Silencer / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
I'm Having Soul Pains / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Immortality Seeker / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
In-Universe Factoid Failure / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Intentional Heartbreaker / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Intrinsic Vow / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Inverse Law of Utility and Lethality / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
LGBT Awakening / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Life Imitates Art / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Liquid Assets / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Loners Are Freaks / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Lord British Postulate / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Loss of Identity / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Lost Him in a Card Game / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Magic Librarian / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Magical Homeless Person / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Magick / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Mama Bear / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Mana / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Masquerade / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Masquerade Enforcer / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Merging Mistake / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Milkman Conspiracy / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Misapplied Phlebotinum / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Missing Time / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Money Spider / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Muggle Power / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Muggles / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Mutually Exclusive Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
My Grandson, Myself / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
No Such Thing as Wizard Jesus / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Not That Kind of Mage / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Obstructive Code of Conduct / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Otherworldly and Sexually Ambiguous / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Our Ghosts Are Different / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Perpetual Motion Machine / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Personal Horror / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Photographic Memory / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Plot Armor / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Position of Literal Power / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Post-Modern Magik / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Power Born of Madness / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Primal Fear / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Psychic-Assisted Suicide / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Retcon / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Revolvers Are Just Better / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Robotic Spouse / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Rocket-Tag Gameplay / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Room 101 / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Russian Roulette / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Salem Is Witch Country / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sanity Has Advantages / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sanity Meter / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Schrödinger's Suggestion Box / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Science Is Wrong / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Screw the Rules, I Have Money! / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Secret Circle of Secrets / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Secret War / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Selective Squeamishness Suppression / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Self-Harm / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Self-Harm–Induced Superpower / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Self-Surgery / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sense Freak / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Set a Mook to Kill a Mook / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sewer Gator / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sex Shifter / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Shouldn't You Stop Stealing? / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Skeleton Key / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sleep Deprivation / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sleeps with Everyone but You / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
So Beautiful, It's a Curse / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Spanner in the Works / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Super Doc / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Sympathetic Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Taught by Experience / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Baroness / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Butcher / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The End of the World as We Know It / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Extremist Was Right / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Fettered / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Gift / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Man Makes the Weapon / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Nondescript / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Pornomancer / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Scottish Trope / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Trickster / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
The Trope without a Title / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Tongue-Tied / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Tuckerization / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Tzadikim Nistarim / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Ãœbermensch / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Unreliable Expositor / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Urban Fantasy / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Vague Hit Points / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Vancian Magic / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Violence Is Disturbing / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Walking the Earth / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
What Kind of Lame Power Is Heart, Anyway? / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
What the Hell, Player? / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Whatevermancy / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Winds of Destiny, Change! / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Wipe That Smile Off Your Face / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Worst Aid / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
You Got Murder / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
You Kill It, You Bought It / int_eb4ec2c0
 Unknown Armies (Tabletop Game)
hasFeature
Offscreen Teleportation / int_eb4ec2c0