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Vampire: The Eternal Struggle (Tabletop Game)

 Vampire: The Eternal Struggle (Tabletop Game)
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TVTItem
 Vampire: The Eternal Struggle (Tabletop Game)
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Vampire: The Eternal Struggle (Tabletop Game)
 Vampire: The Eternal Struggle (Tabletop Game)
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VampireTheEternalStruggle
 Vampire: The Eternal Struggle (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Vampire: The Eternal Struggle — originally known as Jyhad, but changed to distance the game from the Islamic term "Jihad" — is a Collectible Card Game initially published by Wizards of the Coast and designed by Richard Garfield of Magic: The Gathering fame, released in 1994. Based on Vampire: The Masquerade, players assume the roles of Methuselahs, powerful vampires who are thousands of years old; while not being able to get involved personally, they direct their unwitting vampire minions to get rid of the other players by destroying their influence by "bleeding" the methuselah's "pool".White Wolf took over the development of the game in 2000 after it was dropped by Wizards. Notably, after the Time of Judgement had passed and wiped out the rest of the Old World of Darkness in 2004, the game continued and was the only product of the old World still ongoing; the game was eventually transferred to CCP and finally ended in September 2010. Despite this, the game continues to be played and maintains a strong following, with official new card sets being created by the Elder Kindred Network fan group...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Until April 2018, when Black Chantry Productions licensed the game from Paradox and brought the game back into print with four new Starter Decks.
 Vampire: The Eternal Struggle (Tabletop Game)
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2023-03-19T03:28:55Z
 Vampire: The Eternal Struggle (Tabletop Game)
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2023-03-19T03:28:56Z
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DBTropes
 Vampire: The Eternal Struggle (Tabletop Game) / int_104e61c6
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No Saving Throw
 Vampire: The Eternal Struggle (Tabletop Game) / int_104e61c6
comment
Diablerie. Once you've gotten an opponent's vampire into torpor, you can diablerize them, burning them (sending them to the discard, or ash heap), getting any blood and equipment they have on them, and can search your hand, library (deck), or ash heap for a Discipline card to put on the diablerizing vampire, giving them a new Discipline or increasing the power of a Discipline they already have. Once that's done, the Blood Hunt is called (this is not optional). As it's a normal referendum, vampires with titles or other sources of votes cast their votes normally, for or against the Blood Hunt. If the vote is successful, the diablerizing vampire is burned immediately, No Saving Throw. The player whose vampire you just burned is probably going to take it personally, and most other players probably aren't going to turn down the chance to burn someone's vampire literally for free.
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 Vampire: The Eternal Struggle (Tabletop Game) / int_2bdae2ae
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Awesome, but Impractical
 Vampire: The Eternal Struggle (Tabletop Game) / int_2bdae2ae
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Awesome, but Impractical:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
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 Vampire: The Eternal Struggle (Tabletop Game) / int_3f0310d6
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Magikarp Power
 Vampire: The Eternal Struggle (Tabletop Game) / int_3f0310d6
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Smudge, the Ignored. One of the few Caitiff from the first base set with a beneficial special ability, but he's 1 capacity (the lowest possible) and has no Disciplines. His special ability is to gain +1 strength (normal minion strength is one) the first time he diablerizes an older vampire. Diablerie itself is awesome but impractical, and few players are willing to let Smudge gain his +1 strength that way, considering there are many ways to further pump Smudge's strength as well as give him cool Disciplines to use to become an outright murder machine. Which means that poor Smudge, the Ignored often isn't.
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 Vampire: The Eternal Struggle (Tabletop Game) / int_60f37373
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Attack Reflector
 Vampire: The Eternal Struggle (Tabletop Game) / int_60f37373
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Attack Reflector: Several cards exist to deal with bleeds, not by blocking them, but by aiming the bleeding minion at another player (usually the defending player's prey) and making the incoming bleed their problem.
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Arms Dealer
 Vampire: The Eternal Struggle (Tabletop Game) / int_7aeb0635
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Arms Dealer: One of the cards is named this. While in play, the Arms Dealer can take an action to allow the player to search his deck and place a weapon into his hand. Thus, while the player still has to pay for weapons, he can readily have an arsenal available to him.
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 Vampire: The Eternal Struggle (Tabletop Game) / int_afc52a86
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Ninja Pirate Zombie Robot
 Vampire: The Eternal Struggle (Tabletop Game) / int_afc52a86
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Making Abominations. It's an action at +1 stealth, but plenty of decks can generate a paltry +1 intercept (and the decks that would be interested in making Abominations probably don't have much in the way of additional stealth). The card itself costs 1 pool, and requires you to burn a werewolf ally to put Abomination in play (the ally itself probably cost a not-insubstantial amount of pool, too), making it a rather significant investment of the player's resources. If it does work, you've got a vampiric shapeshifting murder machine that can directly attack any player's minions.
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 Vampire: The Eternal Struggle (Tabletop Game) / int_b7bc7d28
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Attention Deficit... Ooh, Shiny!
 Vampire: The Eternal Struggle (Tabletop Game) / int_b7bc7d28
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Attention Deficit... Ooh, Shiny!: How Infernal vampires work mechanically. You have to pay a pool to untap them at the start of your turn, representing the extra influence required to keep them from running off and serving their evil demonic master (as opposed to you, their evil vampiric master). Many Infernal decks are built on finding creative ways around this problem.
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Vampire: The Eternal Struggle (Tabletop Game)

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 Vampire: The Eternal Struggle (Tabletop Game)
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