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Vampire: The Masquerade (Tabletop Game)

 Vampire: The Masquerade (Tabletop Game)
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TVTItem
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
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VampireTheMasquerade
 Vampire: The Masquerade (Tabletop Game)
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The tabletop roleplaying game that started the Old World of Darkness line. White Wolf, the game's publishers, subverted many tropes of roleplaying games from the late 80s by making the player characters monsters (as opposed to heroes who hunt them) and installing a Karma Meter that makes violence a dubious solution in many situations. In this game, players take the roles of vampires (aka the Kindred, aka the Damned), undead beings gifted with eternal (un)life and superhuman power, but forced to endure compulsive bloodlust and the manipulations and predations of seemingly all-powerful elder vampires.The game presents the players with a finicky moral puzzle: committing too many evil acts feeds the Enemy Within (the animalistic urge that vampires call the Beast), endangering your Karma Meter and threatening to transform you into an unthinking monster, but the nature of vampirism and vampire society makes being a saintly do-gooder not only difficult but dangerous, and in that precarious balancing act — "Beasts we are, lest Beasts we become" — lies much of the challenge of the game.Vampires are divided up into clans (loose "families" of related vampires with similar habits and traits), who in turn congregate in sects (broad — and warring — political parties of vampires who don't see eye-to-eye on a vampire's place in the world). The Camarilla, the status quo power holders of the setting who emphasize secrecy and indirect control of the human world, initially boast seven clans in their ranks: the rabble-rousing, independent minded Brujah; the aloof and wild Gangrel; the bugshit insane Malkavians; the disfigured and shadowy Nosferatu; the artsy and passionate Toreador; the magic-wielding Tremere; and the refined but power-hungry Ventrue.At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): the wickedly stylish Lasombra and the cold, alien-minded Tzimisce. There are four clans who fancy themselves independent: the Banu Haqim, Middle Eastern vampire assassins; the Followers of Set, vice-peddling schemers from Egypt; the Giovanni, an inbred family of Italian vampire aristos; and the Ravnos, nomadic, illusionist thieves.There are also endless numbers of Bloodlines (lesser "sub-clans" with only a few members) ranging from vampires who look like gargoyles to pacifist healer vampires to vampires who can kill you by singing (really). Also critical to the game is the concept of Generation: Older vampires with lower Generation scores (that is to say, more closely "related" to the mythical first vampire) are the status quo power structure, while younger, high-generation vampires (like the players) are the low-men on the totem pole. Critical to the game's mythology are the dreaded, mysterious Third Generation, vampires so ancient and powerful they may well be Eldritch Abominations.Masquerade is famous both for the huge wealth of creative material it presents to players...and the stranglingly convoluted metaplot and Byzantine internal contradictions that's made it a bit of a mess much of the time. Chicago By Night stands out as by far the most iconic of the game's supplements. In the early 2000s, White Wolf canned Masquerade (along with all their other World of Darkness games), replacing it with the very similar but more streamlined and thematically broad Vampire: The Requiem, but the old game was resurrected in a 20th anniversary edition in 2011, published first by White Wolf, then by Onyx Path Publishing.By Night Studios put out a new edition of the game's LARP version in 2013 under the title Mind's Eye Theatre: Vampire The Masquerade, following its own metaplot.A new edition of Masquerade was announced by Onyx Path at GenCon 2015, following on from where the original run had left off at cancellation, treating the anniversary edition as a "nostalgia edition" that commemorated Masquerade's previous history. However, that got dropped when Paradox Interactive bought White Wolf later in 2015 and announced Vampire: The Masquerade 5th Edition, which was released a few years later in 2018. Vampire: The Masquerade Novels — Novels set in the world of the game. Kindred: The Embraced — The television adaptation.Comic Books Vampire The Masquerade Moonstone (2001-2003) — Comics published by Moonstone Books. Vampire: The Masquerade (Vault) (2020-Ongoing) — Comic book series published by Vault Comics.Tabletop Games Chicago By Night (1991) — Its first setting. Kindred of the East — The Far East spinoff. Vampire: The Eternal Struggle (1994) — The Card Game. Vampire: The Masquerade 5th Edition (2018) Princes Gambit (2018) Vampire The Masquerade Blood Feud (2019) — A Board Game funded by Everything Epic through Kickstarter. Vampire The Masquerade Vendetta (2020) — A Card Game funded by Horrible Guild through Kickstarter. Vampire The Masquerade Heritage (2020) — A Board Game funded by Nice Game Publishing through Kickstarter. Vampire The Masquerade Rivals (2020) — A Card Game funded by Renegade Game Studios through Kickstarter. Vampire The Masquerade Chapters (2021) — A Board Game funded by Flyos Games through Kickstarter.Video Games Vampire: The Masquerade – Redemption (2000) Vampire: The Masquerade - Bloodlines (2004) A MMORPG adaptation was announced in 2006, and spent several years in Development Hell before being canceled in 2014. Vampire: The Masquerade – Coteries of New York (2019), a Visual Novel in the V5 setting developed by Draw Distance. Vampire: The Masquerade – Shadows of New York (2020), a stand-alone expansion/sequel to the above. An ongoing series of text-based adventure games developed by Choice of Games: Vampire: The Masquerade — Night Road (2020) Vampire: The Masquerade — Out for Blood (2021) Vampire: The Masquerade — Parliament of Knives (2021) Vampire: The Masquerade — Sins of the Sires (2022) Vampire: The Masquerade — Bloodhunt (2021) A Battle Royale Game developed by Swedish studio Sharkmob. Vampire: The Masquerade — Swansong (2022) A narrative, tabletop rules-based RPG by Big Bad Wolf the developers of The Council, which will have the player taking on three separate viewpoints of three different protagonists. Vampire The Masquerade Justice (2024) A VR game about a Banu Haqim assassin out to avenge his lost sire. Vampire: The Masquerade – Bloodlines 2 (TBA, tentatively December 2023)It also has a number of official Web Video playthroughs: LA By Night hosted by Jason Carl New York By Night hosted by Jason Carl Seattle By Night hosted by Jason Carl Chicago By Night The Sacrifice by Klara Horskjær Herbøl
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No Saving Throw
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No Saving Throw: Unless you have Fortitude, you cannot soak aggravated damage (fire, sunlight, vampire claws, supernatural effects).
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Undeathly Pallor
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Undeathly Pallor: Gets worse as a vampire ages (except for the Banu Haqim, who grow darker, at least until 5e). The Blush of Life is a vampiric ability that allows a vampire to look hale and healthy, but the cost in blood points is tied to Humanity. Humanity of 8 and above can do it for free; each level lower than 8 costs an extra point. There is a flaw that prevents Blush of Life from being used, making this enforced; the Cappadocians universally had it as a clan flaw.
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Playing Sick
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Playing Sick: "Schere's Disease" was created to mimic vampire symptoms and to be used as a cover story, explaining why someone burns in sunlight and needs to drink blood from a medical perspective. The Schere Foundation was likewise created to give out false information about the disorder and provide medical credentials for individual vampires who might need them.
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Card-Carrying Villain
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Card-Carrying Villain: The Sabbat don't even pretend that they're anything other than monsters, but those on the Path of Evil Revelations really take the cake, here. In fact, it's literally a sin on the Path of Evil Revelations to feel compassion or remorse.
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The Artifact
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The Artifact: Clan Gangrel was created to tie "werewolf" legends into vampires back before Werewolf: The Apocalypse was thought up. Nowadays their "hat" is a more generic Shapeshifter nature. Clan Tremere was originally tied to Ars Magica (which has a House Tremere in its version of the Order of Hermes). Later re-purposed into Mage: The Ascension, with its version of the Order of Hermes. In general, most of the bloodlines and independent clans were "one trick ponies" to show off cool new vampire powers and then became an albatross around the setting's neck. Probably most notable with the True Brujah bloodline, whose signature Discipline revolved around time travel.
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Darker and Edgier
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Darker and Edgier: One of the founding principles for the game when compared to its then-competitors, aka D&D.
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Big, Screwed-Up Family
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Big, Screwed-Up Family: The Giovanni in a nutshell. They sire exclusively from the extended family; incest, necrophilia and domestic abuse are just the tip of the iceberg. All the revenant families to some extent. On a sliding scale, the Grimaldis are the "best", in that they're on the level of a "normal" family of selfish, backstabbing political schemers, while the Bratovitches are the worst, a clan of violent, incestuous cannibals straight out of a hillbilly horror flick who disgust even their Sabbat masters. All kindred to an extent. The Embrace doubles as both an adoption and a rebirth into a new family (with the fresh vampire becoming a 'childe' to their vampiric 'sire'), lineage and familial relations are valued highly and vampire society is basically structured around a mix of feudalism and familial-tribal politics.
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Evil Versus Evil
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Evil Versus Evil: The default type of conflicts in this game, as vampire factions, with few exceptions, range from "deeply corrupt" to "demonically evil."
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Brainwashed and Crazy
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Any vampire in a frenzy is a mixture of this and Brainwashed and Crazy, due to the influence of the Enemy Within.
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Shattered Sanity
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Shattered Sanity: The emblem of Clan Malkavian is a shattered mirror, symbolising both their fractured minds and the fragments of deeper truths they see.
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Maximum HP Reduction
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Maximum HP Reduction: Vampires can regenerate from most forms of damage with ease, but aggravated damage (sustained from fire, sunlight, supernatural attacks, and holy relics) is another matter. It takes both time and harrowing amounts of blood points to heal aggravated damage.
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Swarm of Rats
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Swarm of Rats: A tactic commonly used by the Nosferatu; other users of Animalism can also pull it off.
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Religion of Evil
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Religion of Evil: The Followers of Set. Their whole faith revolves around corrupting others, including each other. Their special Karma Meter includes options like the Path of Ecstasy (sample moral precept: "To resist temptation is a great wrong") and the Path of the Warrior (sample moral precept: "You are a warrior; do not hesitate to kill").
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Too Good to be True
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Too Good to Be True: The Salubri were easily demonized by Tremere propaganda because Kindred believed they were too nice.
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The Sociopath
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The Sociopath: There's a Nature/Demeanor literally called Sociopath a player character can have. It basically means that the character believes that only the strong survive, and the weak deserve whatever harm they get.
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Darkest Africa
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Darkest Africa: The Kindred of the Ebony Kingdom supplement paints unlife in Africa as quite different.
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Hypocrite Has a Point
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Camarilla elders will punish diablerists with horrible deaths and ban the practice in strongest terms — but quite a few of them got to where they are the very same way. In general, elder vampires don't tend to have any moral objections against diablerie. They're trying to discourage it because they don't like competition from younger vampires getting ideas, and because they don't want to be the ones becoming food. Although, younger, high-generation vampires diablerizing older, low-generation ones tends to result in the elder taking control of the diablerist's body, so younger vampires should be discouraged from trying anyway.
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Ancient Evil
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Beneath New York, once lay a horror more terrifying than any Nosferatu. It was thought by the Nosferatu to be a Nictuku, a childe of Absimilard, the Nosferatu Antediluvian. Only Lambach Ruthven knew the truth. It was the Tzimisce Antediluvian. He tried to tell people what was in there, but no one believed him... Then it pulled itself together... and left to meet with its "siblings".
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A Lighter Shade of Black
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A Lighter Shade of Black: The best you can hope to be as an undead bloodsucker. On an organisational level the Camarilla are so far from "the good guys" it's almost funny but the rules they enforce on their members for reasons of Pragmatic Villainy does make things significantly easier on humans in their territory than in Sabbat held cities. In most characterisations of the oldest of the vampires Caine is a selfish wretch who invented murder and whose stubbornness led to vampires existing to begin with (and in Demon: The Fallen his invention of murder was what led to the Fall going from essentially an impassioned debate to an all out cosmic war) but most of the harm he's caused after killing Abel was unintentional, making him the lighter shade to his much more actively malevolent Antediluvian grandchilder.
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Lord British Postulate
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Lord British Postulate: Most famously found in the Rules for Fighting Caine: "You lose." However, this isn't limited to Caine; Antediluvians and Methuselahs are, in general, not given stats because any coterie of random PCs has no chance against living gods with Disciplines in the 8-10 range, and the game designers don't give them stats for precisely this reason. Such characters only die when the plot demands it.
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Conditioned to Accept Horror
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Conditioned to Accept Horror: Natural for most vampires. Although it might take a few centuries, this eventually leads to loss of Humanity. Vampires with high Humanity are better off avoiding contact with others for this reason.
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Dead All Along
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Dead All Along: Some of the Antediluvians turn out to be this in Gehenna: Veddhartha (Ventrue), Set, Troile (Brujah), not exactly dead but trapped in salted earth at Carthage, unable to rise.
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End of an Age
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End of an Age: One of the main themes of Vampire: The Dark Ages is the end of the Long Night, the rule of vampires over humans. The Inquisition and the Anarch Revolt are foreshadowed, and will together drive vampires into the Masquerade.
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The Spock
 Vampire: The Masquerade (Tabletop Game) / int_1c4e308e
comment
The Spock: The True Brujah value education above all else, but are also cripplingly unemotional.
 Vampire: The Masquerade (Tabletop Game) / int_1c4e308e
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_1c4e308e
 Vampire: The Masquerade (Tabletop Game) / int_1cc527d7
type
Asskicking Leads to Leadership
 Vampire: The Masquerade (Tabletop Game) / int_1cc527d7
comment
Asskicking Leads to Leadership: Vampires don't really elect their leaders, and any ambitious vampire needs to be proficient in several disciplines and have combat experience to stay undead. Asskicking is the only thing equal to authority in the more combative clans such as the Brujah and Gangrel, and in the Sabbat.
 Vampire: The Masquerade (Tabletop Game) / int_1cc527d7
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_1cc527d7
 Vampire: The Masquerade (Tabletop Game) / int_1d029135
type
Fictional Document
 Vampire: The Masquerade (Tabletop Game) / int_1d029135
comment
Fictional Document: The Book of Nod, The Ericyes Fragments, The Prince's Primer and Revelations of the Dark Mother, which all underwent Defictionalization. All were referenced and dwarfed by the Encyclopædia Vampirica.
 Vampire: The Masquerade (Tabletop Game) / int_1d029135
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_1d029135
 Vampire: The Masquerade (Tabletop Game) / int_1d5786ff
type
Looks Like Orlok
 Vampire: The Masquerade (Tabletop Game) / int_1d5786ff
comment
Looks Like Orlok: Nosferatu have a tendency to take on the "Orlok" look in official artwork (especially since the concept of the clan is inspired by him). Tzimisce who screw up using Vicissitude on themselves (or who just have the desire to look that way) also can end up looking like this.
 Vampire: The Masquerade (Tabletop Game) / int_1d5786ff
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_1d5786ff
 Vampire: The Masquerade (Tabletop Game) / int_1ed9ea93
type
Skin-Tone Disguise
 Vampire: The Masquerade (Tabletop Game) / int_1ed9ea93
comment
Skin-Tone Disguise: Vampires (with the exception of the Nosferatu) look completely human except for their skin being as pale as the corpses they technically are. A basic vampiric ability common to all vampire clans is to expend blood to make them appear like living humans (also warming their otherwise room temperature bodies as a bonus).
 Vampire: The Masquerade (Tabletop Game) / int_1ed9ea93
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Vampire: The Masquerade (Tabletop Game) / int_1ed9ea93
 Vampire: The Masquerade (Tabletop Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Vampire: The Masquerade (Tabletop Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: Varies on an individual basis, however the two "kingly" Clans, Ventrue and Lasombra, do pride themselves on this, with the Ventrue being noblesse oblige types, while the Lasombra are extreme meritocrats who are all about Asskicking Leads to Leadership.
 Vampire: The Masquerade (Tabletop Game) / int_1edfa2c7
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Vampire: The Masquerade (Tabletop Game) / int_1edfa2c7
 Vampire: The Masquerade (Tabletop Game) / int_1fc8335e
type
Deal with the Devil
 Vampire: The Masquerade (Tabletop Game) / int_1fc8335e
comment
Deal with the Devil: Sometimes this is what makes you a vampire in the first place. Sometimes it's what happens when you try to make deals with older (smarter) vampires. A ghoul's relationship to his or her master often takes this form too. Literal deals with actual devils are possible, and they usually turn out about as well as can be expected (Revised strongly discouraged the use of literal demons since it added an element of Black-and-White Morality that undermined the game's central themes).
 Vampire: The Masquerade (Tabletop Game) / int_1fc8335e
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Vampire: The Masquerade (Tabletop Game) / int_1fc8335e
 Vampire: The Masquerade (Tabletop Game) / int_1fdc1aa
type
See the Invisible
 Vampire: The Masquerade (Tabletop Game) / int_1fdc1aa
comment
See the Invisible: To pierce through Obfuscate, a vampire needs an Auspex level greater than or equal to the level of the Obfuscate power. Low-level Obfuscate powers fall to careful observation and some logical thinking.
 Vampire: The Masquerade (Tabletop Game) / int_1fdc1aa
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Vampire: The Masquerade (Tabletop Game) / int_1fdc1aa
 Vampire: The Masquerade (Tabletop Game) / int_218b2ee8
type
Ancient Egypt
 Vampire: The Masquerade (Tabletop Game) / int_218b2ee8
comment
Setite/Ministry: Egypt, both Ancient Egypt and the modern one, again parts of the Arabian Peninsula and North Africa.
 Vampire: The Masquerade (Tabletop Game) / int_218b2ee8
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_218b2ee8
 Vampire: The Masquerade (Tabletop Game) / int_21d70919
type
Crapsack World
 Vampire: The Masquerade (Tabletop Game) / int_21d70919
comment
Crapsack World: The World of Darkness in general is one of these in a nutshell. There are some small glimmers of hope, but you must work hard just to keep yourself from sinking into ever-greater depravity.
 Vampire: The Masquerade (Tabletop Game) / int_21d70919
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Vampire: The Masquerade (Tabletop Game) / int_21d70919
 Vampire: The Masquerade (Tabletop Game) / int_21eb1793
type
Muggles Do It Better
 Vampire: The Masquerade (Tabletop Game) / int_21eb1793
comment
Muggles Do It Better: Individual humans ignorant of the existence of vampires are all but helpless if they find themselves confronting one, but humans in very large numbers, humans with powerful modern weapons, and humans educated in the ways of the undead can pose quite a danger to the average vampire indeed. This, of course, is why the Masquerade exists in the first place.
 Vampire: The Masquerade (Tabletop Game) / int_21eb1793
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Vampire: The Masquerade (Tabletop Game) / int_21eb1793
 Vampire: The Masquerade (Tabletop Game) / int_21f3aa44
type
Good Is Not Nice
 Vampire: The Masquerade (Tabletop Game) / int_21f3aa44
comment
Good is Not Nice: Standard characterization for any Friendly Neighborhood Vampire who manages to survive for longer than a few weeks, except maybe the Salubri.
 Vampire: The Masquerade (Tabletop Game) / int_21f3aa44
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Vampire: The Masquerade (Tabletop Game) / int_21f3aa44
 Vampire: The Masquerade (Tabletop Game) / int_22071825
type
I'm a Humanitarian
 Vampire: The Masquerade (Tabletop Game) / int_22071825
comment
I'm a Humanitarian: The curse of the Nagaraja bloodline. They have to consume human flesh along with blood to gain nourishment.
 Vampire: The Masquerade (Tabletop Game) / int_22071825
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 Vampire: The Masquerade (Tabletop Game) / int_222dc873
type
Black Comedy
 Vampire: The Masquerade (Tabletop Game) / int_222dc873
comment
Black Comedy: The Sabbat's hyper-violent tendencies are occasionally played in a Comedic Sociopathic manner. For instance, there is spinoff material saying they like to host D&D campaigns... using real mortals under Mind Control as their player characters and Tzimisce-made Body Horror creatures as the monsters, needless to say with actual combat to the death.
 Vampire: The Masquerade (Tabletop Game) / int_222dc873
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 Vampire: The Masquerade (Tabletop Game) / int_231e8193
type
Mistaken Identity
 Vampire: The Masquerade (Tabletop Game) / int_231e8193
comment
Mistaken Identity: It's possible to take several clan weaknesses as flaws, which can result in other vampires misidentifying another's clan. Depending on the situation, this could be a boon or a severe drawback — if you're a Camarilla vampire that has the Lasombra clan weakness, be ready to explain. A lot.
 Vampire: The Masquerade (Tabletop Game) / int_231e8193
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Vampire: The Masquerade (Tabletop Game) / int_231e8193
 Vampire: The Masquerade (Tabletop Game) / int_234bd900
type
For Science!
 Vampire: The Masquerade (Tabletop Game) / int_234bd900
comment
For Science!: The stated motivation of many of the Tzimisce. And the stuff they're willing to do For Science curls the hair of other vampires. Only really true of some Tzimisce — their motivation is more often toward a greater understanding of their Body Horror discipline Vicissitude, the Path of Metamorphosis or both. Metamorphosis regards sharing information as a sin — if you aren't able to find out a secret then you aren't entitled to be given it. Dr. Netchurch's motivation. By inflicting the same injury every time to test subjects and measuring their need for blood, he has discovered the blood point, which he terms VEU (vitae effectiveness unit). Netchurch responds to allegations of unethical practices by stating that every test subject has signed a disclaimer and is happy to participate. What the Malkavian doctor does not realize is that he unknowingly Dominates others to become test subjects.
 Vampire: The Masquerade (Tabletop Game) / int_234bd900
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Vampire: The Masquerade (Tabletop Game) / int_234bd900
 Vampire: The Masquerade (Tabletop Game) / int_242b7b18
type
First Time in the Sun
 Vampire: The Masquerade (Tabletop Game) / int_242b7b18
comment
First Time in the Sun: A possible ending for your repentant character in the Gehenna scenario "Wormwood" has you confront the sun as a human once again. This is an example of Cue the Sun as well.
 Vampire: The Masquerade (Tabletop Game) / int_242b7b18
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Vampire: The Masquerade (Tabletop Game) / int_242b7b18
 Vampire: The Masquerade (Tabletop Game) / int_24321e44
type
Only Sane Man
 Vampire: The Masquerade (Tabletop Game) / int_24321e44
comment
Only Sane Man: Beckett, the Kindred historian and archaeologist. Too bad he's wrong about Caine and the Antediluvians being just a myth.
 Vampire: The Masquerade (Tabletop Game) / int_24321e44
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_24321e44
 Vampire: The Masquerade (Tabletop Game) / int_24d05c2f
type
Third Eye
 Vampire: The Masquerade (Tabletop Game) / int_24d05c2f
comment
Third Eye: The Salubri. It's linked to their special Discipline so much that any other vampire who manages to learn more than the first level will start growing one, too.
 Vampire: The Masquerade (Tabletop Game) / int_24d05c2f
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Vampire: The Masquerade (Tabletop Game) / int_24d05c2f
 Vampire: The Masquerade (Tabletop Game) / int_270c1778
type
Blood Magic
 Vampire: The Masquerade (Tabletop Game) / int_270c1778
comment
Blood Magic: Thaumaturgy, the most flexible discipline, and the foundation of Clan Tremere's power.
 Vampire: The Masquerade (Tabletop Game) / int_270c1778
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Vampire: The Masquerade (Tabletop Game) / int_270c1778
 Vampire: The Masquerade (Tabletop Game) / int_276ad49e
type
Karma Meter
 Vampire: The Masquerade (Tabletop Game) / int_276ad49e
comment
Karma Meter: One of the major sources of angst is the fact that you will lose points on your Humanity Karma Meter. It's practically the entire point of the game in many ways.
 Vampire: The Masquerade (Tabletop Game) / int_276ad49e
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 Vampire: The Masquerade (Tabletop Game) / int_294ed981
type
Bilingual Bonus
 Vampire: The Masquerade (Tabletop Game) / int_294ed981
comment
Bilingual Bonus: Lots of words have origins in other languages. The shadowy clan is called Lasombra, which means shadow. Also, "Bruja" (that is, Brujah) is Spanish for witch. There's also the Toreador, which is Spanish for bullfighter. The game also pilfers old French words: Diablerie ("devilry") and Ventrue ("potbellied").
 Vampire: The Masquerade (Tabletop Game) / int_294ed981
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Vampire: The Masquerade (Tabletop Game) / int_294ed981
 Vampire: The Masquerade (Tabletop Game) / int_2a024ee6
type
Vampires Are Rich
 Vampire: The Masquerade (Tabletop Game) / int_2a024ee6
comment
Vampires Are Rich: Many of them are. As the corebook points out, between being Really 700 Years Old and having Mind Control powers, it's not that hard for a vampire to accumulate lots of cash. The Ventrue and the Giovanni also tend to recruit people who are already very wealthy into their clans.
 Vampire: The Masquerade (Tabletop Game) / int_2a024ee6
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Vampire: The Masquerade (Tabletop Game) / int_2a024ee6
 Vampire: The Masquerade (Tabletop Game) / int_2aef934d
type
Attack Speed Buff
 Vampire: The Masquerade (Tabletop Game) / int_2aef934d
comment
Attack Speed Buff: Celerity grants the vampire extra actions per turn to attack, move, and perform physical tasks.
 Vampire: The Masquerade (Tabletop Game) / int_2aef934d
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_2aef934d
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_2aef934d
 Vampire: The Masquerade (Tabletop Game) / int_2cd22076
type
Fantastic Drug
 Vampire: The Masquerade (Tabletop Game) / int_2cd22076
comment
Fantastic Drug: Vampire blood. In humans, it induces feelings of ecstasy, super strength and speed, and eternal youth. After three tastes, a human is "blood bound," becoming hopelessly addicted and usually falling in love with the vampire supplying it. Vampires who are fed three tastes of another vampire's blood become "thralls," utterly unable to resist the will of the supplier. Also, the blood of other supernaturals — particularly fae and "mystic" mages — supposedly work this way for vampires. Results... vary. The blood of the Technocrats augmented by mad science, and their cybernetic minions the HIT-Marks, however... it has the same effect on vampires as drinking battery acid has on humans.
 Vampire: The Masquerade (Tabletop Game) / int_2cd22076
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 Vampire: The Masquerade (Tabletop Game) / int_2d407620
type
Undead Tax Exemption
 Vampire: The Masquerade (Tabletop Game) / int_2d407620
comment
Undead Tax Exemption: Discussed and justified, in vampires frequently using their powers of mind control and their own skills at politicking to set these up. One preferred method of Passive-Aggressive Kombat involves finding ways to revoke your rival's Undead Tax Exemption. Lampshaded in The Book of Nod, where one of Caine's proverbs is "in all times there is a Caesar, pay him his due," and the annotation notes that one of the biggest modern threats to the Masquerade is the IRS and tax evasion by vampires. This is part of the reason why the Ventrue are in charge of the Camarilla as they have all the business and government influence needed to handle this type of problem.
 Vampire: The Masquerade (Tabletop Game) / int_2d407620
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 Vampire: The Masquerade (Tabletop Game) / int_2d4fa515
type
Ax-Crazy
 Vampire: The Masquerade (Tabletop Game) / int_2d4fa515
comment
The Sabbat vampire sect is infamous for being full of Ax-Crazy young vampires who off humans (and often other vamps) for fun. Older Sabbat members are generally those vampires who lived long enough to grow out of this and into calm and calculated monstrosity.
 Vampire: The Masquerade (Tabletop Game) / int_2d4fa515
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Vampire: The Masquerade (Tabletop Game) / int_2d4fa515
 Vampire: The Masquerade (Tabletop Game) / int_2dddd99d
type
False Flag Operation
 Vampire: The Masquerade (Tabletop Game) / int_2dddd99d
comment
False Flag Operation: Sabbat packs operating in Camarilla territory often pretend to be Anarchs. Baali infiltrators also conduct false flag operations to pit Camarilla and Sabbat against each other — canon states that they fan the flames whenever sect violence dies down.
 Vampire: The Masquerade (Tabletop Game) / int_2dddd99d
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Vampire: The Masquerade (Tabletop Game) / int_2dddd99d
 Vampire: The Masquerade (Tabletop Game) / int_2f94135c
type
Thou Shalt Not Kill
 Vampire: The Masquerade (Tabletop Game) / int_2f94135c
comment
Thou Shalt Not Kill: A chapter in Sins of the Blood advises a vampire seeking Golconda to refuse to kill humans for any reason. This is less strict with vampires, however: The section mentions that wights (whose Karma Meter has zeroed and who have become no more than animals) are best given a Mercy Kill, and it also includes a letter (implied to be from the viewpoint character's mentor) advising him that he shouldn't feel guilty about killing a bunch of Sabbat to protect the mortals they were attacking, because the shovelheads chose their path.
 Vampire: The Masquerade (Tabletop Game) / int_2f94135c
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Vampire: The Masquerade (Tabletop Game) / int_2f94135c
 Vampire: The Masquerade (Tabletop Game) / int_2fb3170e
type
Enemy Within
 Vampire: The Masquerade (Tabletop Game) / int_2fb3170e
comment
Enemy Within: All vampires suffer from the Beast, an animalistic, id-like force with a hint of supernatural malice, that attempts to compel them into immediately satisfying their instinctive urges, such as consuming blood, fleeing fire and sunlight, or fighting at the slightest provocation, no matter the circumstances. On the other hand, complete removal of the Beast (possible if you suffer a botch with a couple of disciplines) also robs a Kindred of all willpower and self-motivation.
 Vampire: The Masquerade (Tabletop Game) / int_2fb3170e
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 Vampire: The Masquerade (Tabletop Game) / int_309b8806
type
Cursed with Awesome
 Vampire: The Masquerade (Tabletop Game) / int_309b8806
comment
Cursed with Awesome: Much of the game's lore and writing emphasize the horror of being a vampire who must cling to their humanity, lest they become a mindless Beast. Quite a few player groups, however, downplayed (or outright ignored) this, because vampirism also means being nigh-immortal and having cool powers!
 Vampire: The Masquerade (Tabletop Game) / int_309b8806
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Vampire: The Masquerade (Tabletop Game) / int_309b8806
 Vampire: The Masquerade (Tabletop Game) / int_309f770a
type
Mistaken Age
 Vampire: The Masquerade (Tabletop Game) / int_309f770a
comment
Mistaken Age: You should NEVER try to judge a vampire's power by their looks; that teenage girl might just be an elder. This is one of the reasons why vampires don't simply attack each other on sight: they have no way of knowing how old or experienced the other is.
 Vampire: The Masquerade (Tabletop Game) / int_309f770a
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_309f770a
 Vampire: The Masquerade (Tabletop Game) / int_30f16d3f
type
The Punishment
 Vampire: The Masquerade (Tabletop Game) / int_30f16d3f
comment
The Punishment: Vampires came into existence as a result of God's curse on Caine, presumably aimed at making Caine repent. As you can guess, this worked about as well as most examples of The Punishment.
 Vampire: The Masquerade (Tabletop Game) / int_30f16d3f
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_30f16d3f
 Vampire: The Masquerade (Tabletop Game) / int_313e9485
type
Hero with Bad Publicity
 Vampire: The Masquerade (Tabletop Game) / int_313e9485
comment
Hero with Bad Publicity: The six surviving Salubri healers (if you believe they actually exist). The Tremere want them dead, so they convinced the Camarilla of the supposed horrible crimes committed by the "soul eaters".
 Vampire: The Masquerade (Tabletop Game) / int_313e9485
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Vampire: The Masquerade (Tabletop Game) / int_313e9485
 Vampire: The Masquerade (Tabletop Game) / int_319e4a2f
type
Even Evil Has Standards
 Vampire: The Masquerade (Tabletop Game) / int_319e4a2f
comment
Even Evil Has Standards: The Sabbat may be ruthless cold-hearted bastards, but they loathe demon worshipers as much as anyone, and will kill any they find. There are some Baali who loathe infernalists too, not least their own kin — they keep various cosmic horrors asleep by performing atrocities, and the last damn thing they need is some idiot trying to wake the horrors up.
 Vampire: The Masquerade (Tabletop Game) / int_319e4a2f
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_319e4a2f
 Vampire: The Masquerade (Tabletop Game) / int_32abc97e
type
Feral Vampires
 Vampire: The Masquerade (Tabletop Game) / int_32abc97e
comment
In keeping with the Gangrel Clan's image as animalistic and borderline-Feral Vampires, their revised Clanbook features several images of them naked, usually while caught in the act of fighting, feeding, or just looking really creepy. One of the most notable is an image of the clan's Antediluvian, Ennoia: she's nude except for a few vague Censor Shadows around her breasts and groin, and of all the disrobed Gangrel in the book, she at first appears to be the most human... except for the fact that she's flanked by two huge wolves and her face is so hidden by shadows that it appears almost featureless, making her come across as a Humanoid Abomination - which she is.
 Vampire: The Masquerade (Tabletop Game) / int_32abc97e
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_32abc97e
 Vampire: The Masquerade (Tabletop Game) / int_3441859b
type
Rank Scales with Asskicking
 Vampire: The Masquerade (Tabletop Game) / int_3441859b
comment
Rank Scales with Asskicking: Vampires' supernatural powers, as a rule, grow and develop with age, and positions of authority are usually occupied by old vampires. It also bears mentioning that Princes (and other vampire overlords) who can't kick ass tend not to remain in authority for long.
 Vampire: The Masquerade (Tabletop Game) / int_3441859b
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3441859b
 Vampire: The Masquerade (Tabletop Game) / int_34dcfc96
type
Kick the Dog
 Vampire: The Masquerade (Tabletop Game) / int_34dcfc96
comment
Kick the Dog: The Nosferatu sometimes take Cleopatras, their term for beautiful humans they think are too arrogant, and make them Nosferatu, something which inevitably makes the victim horribly deformed. This is slightly surprising as the Nosferatu are noted to be on average one of the nicer Clans.
 Vampire: The Masquerade (Tabletop Game) / int_34dcfc96
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_34dcfc96
 Vampire: The Masquerade (Tabletop Game) / int_35e2fb78
type
The Mirror Shows Your True Self
 Vampire: The Masquerade (Tabletop Game) / int_35e2fb78
comment
The Mirror Shows Your True Self: An ancient's tomb in the "Diablerie: Britain" chronicle has, among other traps, a mirror enchanted to reflect the Beast's true form. Vampires with high Self-Control can overcome the shock and avoid Rotschreck; but since diablerists already have low Humanity and Self-Control, the mirror is quite effective.
 Vampire: The Masquerade (Tabletop Game) / int_35e2fb78
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_35e2fb78
 Vampire: The Masquerade (Tabletop Game) / int_35e9f6f8
type
Executive Excess
 Vampire: The Masquerade (Tabletop Game) / int_35e9f6f8
comment
Executive Excess: The "Mystic Artist" character template started out like this. A wealthy businessman, he was originally a straightforward Work Hard, Play Hard type who liked to drink a little after work to relax. Then he started doing cocaine for an edge at work. Then, despite being married, he started hiring prostitutes to deal with more exotic sexual appetites. Eventually, indulgence became more important to him than work — or his wife and children, for that matter — and his pursuit of bigger thrills led him to the Followers of Set; they got him so addicted to vampire blood that he was willing to abase himself in troughs of human shit just for another taste of vitae. In the end, his excesses cost him his job, his money, his family and his self-respect, exactly as the Setites intended. Having been broken of his obsession with worldly pleasures and allowed to see the true nature of the universe, the character has been Embraced into the Followers of Set, and now works as an artist. The "Degenerate" character template of the Giovanni Clan. Though born into wealth and power, members of the Giovanni family have to distinguish themselves in the eyes of their elders if they want to be made vampires — often in business. However, the Degenerate wanted to make a bigger spectacle of himself, and once he'd earned the proxy kiss and became a ghoul, he started indulging in progressively more grotesque acts of hedonism — mainly because he enjoyed the attention he gained as a result. By now, nobody in the family can remember the corporate feats that made him worthy of the Embrace; all they can remember are his acts of depravity, from injecting cocaine into his penis to getting his sister and his daughter pregnant. These days, the Degenerate spends his days in a whirl of parties and revels, kept afloat by the family money, unlikely to do anything worthwhile — corporate or otherwise. For this reason, he's regarded as a failure and an embarrassment. One of the most powerful vampires in Chicago is Horatio Ballard, a 19th-century robber baron notorious for his ludicrously expensive twelve-course meals, regular indulgence in gallons of booze, and morbid obesity. For good measure, his fortune was only secured through a mixture of extremely shady deals and the murder of his uncle; unfortunately for Ballard, his excesses eventually led him to two near-fatal heart attacks before he finally met with Prince Lodin of the Ventrue clan. Even now that he's a vampire and no longer needs to eat, Ballard still enjoys gorging himself on food and alcohol at every opportunity — especially if it means grossing out his fellow Ventrue. Of course, by this time, Ballard has the advantage of supernatural powers to guarantee his success in spite of his apparent indolence. Maria Kenyon, a minor character from one of the clanbook prologues. A hardworking, well-educated employee well on the way to the upper echelons of management, the long workdays and highly-competitive atmosphere forced her to seek out something that could give her an edge — namely cocaine. Unfortunately, Maria skipped the Work Hard, Play Hard phase and descended straight into flat-out excess when took her addiction home... and started using crystal meth. Her increasingly erratic behavior led to her being investigated and found out: Maria was fired to avoid a scandal and eventually reduced to being prostituted by her scummy drug dealer. Her story does end on a disturbingly happy note, as she ends up being "taken in" by the Followers of Set and reborn as a vampire — with the added bonus of keeping her ex-pimp as a slave.
 Vampire: The Masquerade (Tabletop Game) / int_35e9f6f8
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_35e9f6f8
 Vampire: The Masquerade (Tabletop Game) / int_37ad8d62
type
Heavy Sleeper
 Vampire: The Masquerade (Tabletop Game) / int_37ad8d62
comment
Heavy Sleeper: A consequence of low Humanity. Some Sabbat vampires cannot bring themselves to rise from sleep even if their haven is on fire.
 Vampire: The Masquerade (Tabletop Game) / int_37ad8d62
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_37ad8d62
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_37ad8d62
 Vampire: The Masquerade (Tabletop Game) / int_38f1a7ed
type
Defector from Decadence
 Vampire: The Masquerade (Tabletop Game) / int_38f1a7ed
comment
Defector from Decadence: Inverted. The Salubri turned their backs on the violent lives of vampires, and as a result were largely obliterated. The Salubri antitribu are defectors to decadence — Adonai, their founder, got so pissed off by Salubri pacifism that he stormed out of the bloodline and joined the Sabbat. This is technically one of the reasons why many vampires go Anarch, particularly Lasombra who believe that the Sabbat has become everything the original Anarchs were trying to resist in the first place, only much worse. In general, this is the attitude of any vampire that doesn't fall in line with the bulk of their clan, with the general term antitribu used to describe them. It cuts both ways — just as a Ventrue in the Sabbat is considered antitribu, so is the rare Tzimisce in the Camarilla. The only in-game exception are the Lasombra: While out-game descriptions mark the Camarilla part of the clan as antitribu, in-game they resent the appellation and consider themselves the "true" clan.
 Vampire: The Masquerade (Tabletop Game) / int_38f1a7ed
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire: The Masquerade (Tabletop Game) / int_38f1a7ed
 Vampire: The Masquerade (Tabletop Game) / int_39441318
type
Horny Vikings
 Vampire: The Masquerade (Tabletop Game) / int_39441318
comment
Gangrel: During the Middle Ages best known for being Horny Vikings from Scandinavia, plus generally ancient and medieval peoples viewed as "barbarian", such as the Celts and Mongols. In the modern day, expect a lot of Magical Native Americans.
 Vampire: The Masquerade (Tabletop Game) / int_39441318
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_39441318
 Vampire: The Masquerade (Tabletop Game) / int_39982bc
type
Literary Work of Magic
 Vampire: The Masquerade (Tabletop Game) / int_39982bc
comment
Literary Work of Magic: Dracula influenced Stoker's writing as a "parting gesture" to Kindred society. In Vampire: The Requiem, meanwhile, the Ordo Dracul, a vampire society Dracula founded, are suspicious of the book's origins—it seems too much of a Contrived Coincidence—but ultimately don't know what's up with it.
 Vampire: The Masquerade (Tabletop Game) / int_39982bc
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_39982bc
 Vampire: The Masquerade (Tabletop Game) / int_39ed1c8a
type
Conspiracy Theorist
 Vampire: The Masquerade (Tabletop Game) / int_39ed1c8a
comment
Conspiracy Theorist: Many of them turn out to be right after all, in essence if not in details.
 Vampire: The Masquerade (Tabletop Game) / int_39ed1c8a
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_39ed1c8a
 Vampire: The Masquerade (Tabletop Game) / int_3c3f28a5
type
Blessed with Suck
 Vampire: The Masquerade (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: This seems to be the general idea: Incredible power at the cost of your humanity. This is very much true for characters with the True Faith skill. Characters with even a single dot of True Faith can ward off or injure vampires with holy symbols. Characters with five dots can reduce a vampire to ash simply by walking into a room. However, the game specifically states that even one dot of True Faith is the kind of bone-deep, life-defining belief that permeates everything you do, and gets you fast-tracked for either sainthood or a burning at the stake. This, in turn, means that your world view can very easily come across as Blue-and-Orange Morality to those who don't share your beliefs, and makes interacting with you a chore to all but the most tolerant.
 Vampire: The Masquerade (Tabletop Game) / int_3c3f28a5
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3c3f28a5
 Vampire: The Masquerade (Tabletop Game) / int_3cb17a19
type
Super-Powered Evil Side
 Vampire: The Masquerade (Tabletop Game) / int_3cb17a19
comment
Superpowered Evil Side: Subverted. Losing control to the Beast does not make you meaningfully stronger (as you can already buff your physical stats with blood points whenever you want) and the mindless frenzy associated with that is a major disadvantage more often than not.
 Vampire: The Masquerade (Tabletop Game) / int_3cb17a19
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3cb17a19
 Vampire: The Masquerade (Tabletop Game) / int_3cb1d38d
type
Bad Boss
 Vampire: The Masquerade (Tabletop Game) / int_3cb1d38d
comment
Bad Boss: More abstract parts of fluff, such as descriptions of vampire society in core rulebooks, imply that most vampire elders treat their progeny and other underlings like this. Specific examples of elders provided by city books are usually much more rational and prefer to mix carrots with sticks.
 Vampire: The Masquerade (Tabletop Game) / int_3cb1d38d
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3cb1d38d
 Vampire: The Masquerade (Tabletop Game) / int_3d699462
type
Curb-Stomp Battle
 Vampire: The Masquerade (Tabletop Game) / int_3d699462
comment
Curb-Stomp Battle: Trying to fight Ur-Shulgi or the Ravnos impersonating Caine from Berlin By Night. The text essentially says "you lose" without any dice rolls if you try to fight them.
 Vampire: The Masquerade (Tabletop Game) / int_3d699462
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_3d699462
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3d699462
 Vampire: The Masquerade (Tabletop Game) / int_3f2f9d48
type
Permadeath
 Vampire: The Masquerade (Tabletop Game) / int_3f2f9d48
comment
Camarilla vampires have codified this into an explicit Tradition, with Permadeath penalty for violating it. Other vampires also maintain it, even if some of them are very vocal about their hatred for it.
 Vampire: The Masquerade (Tabletop Game) / int_3f2f9d48
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3f2f9d48
 Vampire: The Masquerade (Tabletop Game) / int_3fca462c
type
Deus ex Machina
 Vampire: The Masquerade (Tabletop Game) / int_3fca462c
comment
Deus ex Machina: In Nightshade, the PCs are just witnesses in the endgame episode — that's all solved by Antediluvians, divine intervention, and prophecy.
 Vampire: The Masquerade (Tabletop Game) / int_3fca462c
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_3fca462c
 Vampire: The Masquerade (Tabletop Game) / int_40c57041
type
Manipulative Bastard
 Vampire: The Masquerade (Tabletop Game) / int_40c57041
comment
Manipulative Bastard: Vampires are very prone to Manipulative Bastardry. Easily available Mind Control powers, the demands of the Masquerade, and the endless manipulative struggles of the Jyhad all help to push them further in this direction. The richest clans with the greatest influence over mortals are the Ventrue, Tremere, Giovanni, and Lasombra. Guess which of the 13 clans have Dominate as a clan discipline.
 Vampire: The Masquerade (Tabletop Game) / int_40c57041
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_40c57041
 Vampire: The Masquerade (Tabletop Game) / int_40cbee83
type
Wretched Hive
 Vampire: The Masquerade (Tabletop Game) / int_40cbee83
comment
Wretched Hive: Many cities in the setting, especially those controlled by the Sabbat. This makes a city or neighborhood much easier to defend for them, since they have a practically inexhaustible supply of shock troops in the local hoodlums. Camarilla attacks often make use of shock and awe tactics for a speedy victory, since they have no other means of forcing out mass-embracing Sabbat. Inverted when the Camarilla writes a city off. The prince's last acts before retreating consist of letting mortal reformers and anti-corruption types loose. With the city's new Sabbat overlords deprived of resources and blood in the safer, cleaner city, it is ripe for a counter-attack.
 Vampire: The Masquerade (Tabletop Game) / int_40cbee83
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire: The Masquerade (Tabletop Game) / int_40cbee83
 Vampire: The Masquerade (Tabletop Game) / int_41a48472
type
Bat Out of Hell
 Vampire: The Masquerade (Tabletop Game) / int_41a48472
comment
Bat Out of Hell: The fourth level of Protean allows a vampire to turn either into bat or wolf form.
 Vampire: The Masquerade (Tabletop Game) / int_41a48472
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_41a48472
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_41a48472
 Vampire: The Masquerade (Tabletop Game) / int_41dd77d
type
Zerg Rush
 Vampire: The Masquerade (Tabletop Game) / int_41dd77d
comment
Zerg Rush: The standard tactic of the Sabbat is to mass-embrace lots of people and throw them at the Camarilla. While these poor shovelheads are slaughtered by the enemy, they also help pin them down while more experienced Sabbat packs wipe them out. Rushes are also the best way to take down a lonely elder, who could easily solo an inexperienced coterie. The Ravnos practicing this in their battles with the Kuei-jin is what caused the Week of Nightmares. Long story short, the Ravnos would mass embrace childer, and send them into battle against their enemies. These increasingly weaker childer would die quickly. The increasing amount of deaths of these descendants is what eventually caused their Antediluvian to wake up.
 Vampire: The Masquerade (Tabletop Game) / int_41dd77d
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_41dd77d
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_41dd77d
 Vampire: The Masquerade (Tabletop Game) / int_42d3be0b
type
Population Control
 Vampire: The Masquerade (Tabletop Game) / int_42d3be0b
comment
Population Control: The Camarilla is usually very strict with the population of Kindred, so every Kindred must always ask permission from a prince if they want to Embrace someone. The punishment for Embracing someone without permission is death for the illegal childe and their sire.
 Vampire: The Masquerade (Tabletop Game) / int_42d3be0b
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_42d3be0b
 Vampire: The Masquerade (Tabletop Game) / int_434a6d40
type
Evil Sorcerer
 Vampire: The Masquerade (Tabletop Game) / int_434a6d40
comment
Evil Sorcerer: The Tremere are an entire clan of evil sorcerers. While their Blood Sorcery is nothing but a pale shadow of the true magick their Clan founders had while alive, they still wield strange mystical powers beyond the Disciplines all vampires have. They also come off as somehow even more evil than the rest of the Camarilla having attempted to genocide one group of vampires and creating another to be their Slave Race.
 Vampire: The Masquerade (Tabletop Game) / int_434a6d40
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Vampire: The Masquerade (Tabletop Game) / int_434a6d40
 Vampire: The Masquerade (Tabletop Game) / int_4415efaf
type
Serial-Killer Killer
 Vampire: The Masquerade (Tabletop Game) / int_4415efaf
comment
Adherents to the Dark Ages Road of Heaven Path of Enlightenment, where there are rules specifically for punishing evil and against causing harm to the innocent, sometimes play like this, with the more active ones becoming a Serial-Killer Killer. Not surprisingly, Saulot, founder of the above-mentioned Salubri clan, was said to be the founder of this Path.
 Vampire: The Masquerade (Tabletop Game) / int_4415efaf
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Vampire: The Masquerade (Tabletop Game) / int_4415efaf
 Vampire: The Masquerade (Tabletop Game) / int_44880a8c
type
Killed to Uphold the Masquerade
 Vampire: The Masquerade (Tabletop Game) / int_44880a8c
comment
Killed to Uphold the Masquerade: Standard operating policy for every sect (albeit a bit more reluctantly in the Sabbat's case).
 Vampire: The Masquerade (Tabletop Game) / int_44880a8c
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_44880a8c
 Vampire: The Masquerade (Tabletop Game) / int_44fc28e8
type
Honor Before Reason
 Vampire: The Masquerade (Tabletop Game) / int_44fc28e8
comment
Honor Before Reason: The Path of Honorable Accord is a vampire code much akin to that of a samurai or medieval knight... with all the challenges this would impose in a modern environment full of backstabbing conspiracies and ancient monsters.
 Vampire: The Masquerade (Tabletop Game) / int_44fc28e8
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_44fc28e8
 Vampire: The Masquerade (Tabletop Game) / int_454e6cf5
type
Hypnotic Eyes
 Vampire: The Masquerade (Tabletop Game) / int_454e6cf5
comment
Hypnotic Eyes: Dominate powers. Also the first level of the Setites' special magic, which is called "The Eyes of the Serpent."
 Vampire: The Masquerade (Tabletop Game) / int_454e6cf5
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_454e6cf5
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_454e6cf5
 Vampire: The Masquerade (Tabletop Game) / int_45cec696
type
God Guise
 Vampire: The Masquerade (Tabletop Game) / int_45cec696
comment
God Guise: A chronicle in Berlin By Night revolves around the appearance of an extremely powerful vampire who claims to be Caine. Investigation by the player coterie reveals that he is actually a 5th generation Ravnos being controlled by the Setites, who uses his level 8 Chimerstry to become a Reality Warper performing miracles.
 Vampire: The Masquerade (Tabletop Game) / int_45cec696
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1.0
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1.0
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire: The Masquerade (Tabletop Game) / int_45cec696
 Vampire: The Masquerade (Tabletop Game) / int_471a505f
type
Four Is Death
 Vampire: The Masquerade (Tabletop Game) / int_471a505f
comment
Four Is Death: Cappadocius was diablerised on the fourth of April, 1444: 4/4/1444.
 Vampire: The Masquerade (Tabletop Game) / int_471a505f
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_471a505f
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1.0
 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_471a505f
 Vampire: The Masquerade (Tabletop Game) / int_474e3977
type
You Have Failed Me
 Vampire: The Masquerade (Tabletop Game) / int_474e3977
comment
You Have Failed Me: Camarilla Lasombra do not brook failure of any sort, and punish it with death.
 Vampire: The Masquerade (Tabletop Game) / int_474e3977
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1.0
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Butt-Monkey
 Vampire: The Masquerade (Tabletop Game) / int_47fea76b
comment
Butt-Monkey: The Caitiff, a "clan" of thin-blooded vampires who have no actual clan. They're considered trash by other vampires.
 Vampire: The Masquerade (Tabletop Game) / int_47fea76b
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type
Gothic Punk
 Vampire: The Masquerade (Tabletop Game) / int_481996bd
comment
Gothic Punk: Pretty much the Ur-Example and the Trope Namer.
 Vampire: The Masquerade (Tabletop Game) / int_481996bd
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type
Always Chaotic Evil
 Vampire: The Masquerade (Tabletop Game) / int_4832a3bb
comment
Always Chaotic Evil: Played straight with the Baali, who are basically all Satan-worshipping psychos (and aren't even available as player characters). Usually subverted with the Sabbat, who tend to run on Blue-and-Orange Morality.
 Vampire: The Masquerade (Tabletop Game) / int_4832a3bb
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 Vampire: The Masquerade (Tabletop Game) / int_485eb589
type
Sealed Evil in a Can
 Vampire: The Masquerade (Tabletop Game) / int_485eb589
comment
Sealed Evil in a Can: The level 5 Serpentis power allows a vampire to take out its own heart so that they are immune to staking and some other forms of attack; powerful Setites usually keep them in canopic jars. The Children of the Outer Dark are Eldritch Abominations the Baali are supposed to keep asleep by performing monstrous atrocities. Problem is, there's the occasional Baali (or other infernalist) who gets it in their head to wake them up, or risks doing so by accident...
 Vampire: The Masquerade (Tabletop Game) / int_485eb589
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Ãœberwald
 Vampire: The Masquerade (Tabletop Game) / int_4881cda1
comment
Ãœberwald: Transylvania in the World of Darkness, of course.
 Vampire: The Masquerade (Tabletop Game) / int_4881cda1
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 Vampire: The Masquerade (Tabletop Game) / int_4aa3c552
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Animorphism
 Vampire: The Masquerade (Tabletop Game) / int_4aa3c552
comment
Animorphism: Shapeshifting into animals is a specialty of Clan Gangrel, but any vampire can learn to do it if they want to invest the time and effort.
 Vampire: The Masquerade (Tabletop Game) / int_4aa3c552
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 Vampire: The Masquerade (Tabletop Game) / int_4aa98555
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Evil All Along
 Vampire: The Masquerade (Tabletop Game) / int_4aa98555
comment
Evil All Along: Saulot thanks to the plethora of Retcons since first edition. According to rumours, he was basically a saint who helped the poor, healed the sick, and farted fairy dust, who may or may not have reached a state where he didn't even drink blood anymore. This was all just part of the plan to take over the world and he might have created the Baali. Further complicated in Gehenna, in which he is the key to saving the world and mankind and he very rarely survives the apocalypse; he is either destroyed or makes a heroic sacrifice to destroy his fellow Antediluvians. Listening to elder Brujah, you would think that the Ventrue destroyed their beautiful Carthage out of spite. Turns out that the Brujah had let Baali into the city, leading to its corruption. The Brujah Antediluvian Troile herself, who had lost her Humanity by this time, took up one of the three original Baali (4th generation) as her lover, and attended the Baali's organ pit ceremonies. Turns out that the Roman vampires had very good reason to attack Carthage.
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Personality Powers
 Vampire: The Masquerade (Tabletop Game) / int_4bf3d8d7
comment
The richest clans with the greatest influence over mortals are the Ventrue, Tremere, Giovanni, and Lasombra. Guess which of the 13 clans have Dominate as a clan discipline.
 Vampire: The Masquerade (Tabletop Game) / int_4bf3d8d7
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Elderly Immortal
 Vampire: The Masquerade (Tabletop Game) / int_4c191a65
comment
Elderly Immortal: Those vampires Embraced at an old age. One example in vampire history is the Lasombra Narses, Archbishop of Nod and leader of the Cainite Heresy, embraced at 98 years old.
 Vampire: The Masquerade (Tabletop Game) / int_4c191a65
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Power Perversion Potential
 Vampire: The Masquerade (Tabletop Game) / int_4d070ee3
comment
Power Perversion Potential: This game does not stop at "potential". In-universe, the most common uses of Dominate, Presence, and Blood Bonds are to essentially make sex slaves (blood slaves, really, but the difference is largely academic). There was even an official erotic novel. It may not be canonical, but White Wolf did publish one.
 Vampire: The Masquerade (Tabletop Game) / int_4d070ee3
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 Vampire: The Masquerade (Tabletop Game) / int_4dbd3706
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Clap Your Hands If You Believe
 Vampire: The Masquerade (Tabletop Game) / int_4dbd3706
comment
The clandestine Society of Leopold has been the longest standing organisation, enjoying varying degrees of unofficial backing from the Vatican and even the Pope himself through the centuries. Although the Society has its blind spots, such as not being entirely knowledgeable about vampires, and holding belief in quite a few of the myths about them, they are still a massive pain in the butt for any vampires whose activity they investigate, as their members tend to have True Faith, which gives them quite an advantage against vampires.
 Vampire: The Masquerade (Tabletop Game) / int_4dbd3706
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Full-Circle Revolution
 Vampire: The Masquerade (Tabletop Game) / int_4ef62a4d
comment
The Anarchs. They tend to be popular amongst younger Kindred for their ideals of fighting against the oppressive Camarilla. However, they prove to be just as oppressive if not more so as the elders they claim to combating. Also, their leadership tends to boil down to whoever is the oldest and has the most power and influence, just like the Camarilla.
 Vampire: The Masquerade (Tabletop Game) / int_4ef62a4d
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Thematic Sequel Logo Change
 Vampire: The Masquerade (Tabletop Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The stylized logo of the first edition remained unchanged all the way to the 20th Anniversary version of the game. This finally changed with the announcement of the fifth edition, which added damage to the font and the frame around the word vampire as a way to emphasize the changes in the status quo of the setting, like the rise of the Second Inquisition.
 Vampire: The Masquerade (Tabletop Game) / int_4efce9e6
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type
Mirroring Factions
 Vampire: The Masquerade (Tabletop Game) / int_4f6cf75
comment
Mirroring Factions: For all of the Camarilla's Civility and the Sabbat's "You're a monster, ACT like it" mentality, much of the rules that govern the Camarilla also govern the Sabbat, they just come about it from different angles. For instance, the Camarilla's masquerade is in place to keep mortals from finding out about vampires and mobilizing accordingly. The Sabbat employs a similar law, but with the justification that they're better than mortals anyway and don't need to associate with such rabble.
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Primal Polymorphs
 Vampire: The Masquerade (Tabletop Game) / int_4fceaf4d
comment
Primal Polymorphs: Efrain Sortano (AKA the Zookeeper) of Mexico City By Night is a surprising case of this, given the Tzimisce clan's reputation for Old World nobility and scholarly pursuits. One of the few non-Gangrel to have learned Protean, his mastery of both the Discipline and Vicissitude allows him to become almost any animal imaginable. These days, he prefers to live exclusively in animal form and doesn't even remember what he looked like in life; in fact, he's so enamored with animal life that his territory is the zoo in Chapultepec Park - hence his alias. In the Gehenna scenario "Fair Is Foul," one of the seven Apostates serving Lilith is a master shapeshifter by the name of Ikopabe. Believed to be either a Gangrel Methuselah, the forefather of the Akunanse legacy, or even the Monster Progenitor of the Laibon, he's not only mastered Protean but an African shapeshifting Discipline, Abombwe. And as his profile reveals, he's very primal: he loves to hunt, struggles to comprehend lying, abides by a strict code of honour, and almost never speaks... and when he does, it's in an ancient African dialect that only Lilith and the other Apostates are old enough to remember.
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 Vampire: The Masquerade (Tabletop Game) / int_504a1991
type
Body Horror
 Vampire: The Masquerade (Tabletop Game) / int_504a1991
comment
Only really true of some Tzimisce — their motivation is more often toward a greater understanding of their Body Horror discipline Vicissitude, the Path of Metamorphosis or both. Metamorphosis regards sharing information as a sin — if you aren't able to find out a secret then you aren't entitled to be given it.
 Vampire: The Masquerade (Tabletop Game) / int_504a1991
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 Vampire: The Masquerade (Tabletop Game) / int_5067fd81
type
Everyone Is Bi
 Vampire: The Masquerade (Tabletop Game) / int_5067fd81
comment
Everyone Is Bi: Well, not absolutely everyone, and it's not mechanically enforced, but according to the lore, bisexual behavior is extremely common among vampires, especially older ones, both because their massive lifespans lead them to experiment and because their entire sexuality in time tends to coalesce solely around blood. As befitting the trope, it's not penalized or stigmatized despite the generally Old Testament-style conservative and dog-eat-dog nature of the kindred world and is rarely ever questioned or viewed as unusual.
 Vampire: The Masquerade (Tabletop Game) / int_5067fd81
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 Vampire: The Masquerade (Tabletop Game) / int_50f66629
type
Crazy-Prepared
 Vampire: The Masquerade (Tabletop Game) / int_50f66629
comment
Crazy-Prepared: The best way a Tremere or Tzimisce neonate can survive fights (except for avoiding them altogether) with challenging enemies. Advanced Vicissitude turns a Tzimisce into a close-combat monster and Thaumaturgy can be used to set enemies on fire, but until then both clans lack any straightforward combat disciplines. Unless the right body alterations are made or rituals prepared beforehand, the vampire will be dusted.
 Vampire: The Masquerade (Tabletop Game) / int_50f66629
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Fantastic Underclass
 Vampire: The Masquerade (Tabletop Game) / int_5115e5f6
comment
Fantastic Underclass: Vampires that show no sign of clan lineage are constantly on the bottom rung of Kindred society: called "Caitiff", they are often abandoned by their sires and forced to eke out a living without the protection of a clan. Most end up dying young due to lack of guidance or anti-Caitiff prejudice, and those who survive are mostly treated as pariahs unless they manage some nigh-impossible feat of heroism for the Camarilla. Among the Sabbat, a lucky few known as Panders have been grudgingly accepted and united as a clan; however, even Panders are still treated shabbily, regarded as mutts, and given only the dirtiest jobs their masters can think of. Even lower than Caitiff are the Thin-Bloods: essentially vampires of the 14th generation, they are the weakest of all vampires — and barely qualify as this in the eyes of some. Though they may be blessed with the ability to eat food, produce living children or even walk in sunlight, they rarely get to enjoy these advantages: the Sabbat kill them on sight, believing them to be harbingers of Gehenna. Meanwhile, even vampires who tolerate Thin-Bloods offer them no place in society, and allow them within Camrilla dominions only if they stick to the fringes. Lesser example: During the Dark Ages, vampires were divided into the well-respected and aristocratic "High Clans" and the vampire rabble, the "Low Clans".
 Vampire: The Masquerade (Tabletop Game) / int_5115e5f6
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 Vampire: The Masquerade (Tabletop Game) / int_51616227
type
Power Born of Madness
 Vampire: The Masquerade (Tabletop Game) / int_51616227
comment
Power Born of Madness: Clan Malkavian and their Dementation Discipline.
 Vampire: The Masquerade (Tabletop Game) / int_51616227
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 Vampire: The Masquerade (Tabletop Game) / int_51805c03
type
Treasure Chest Cavity
 Vampire: The Masquerade (Tabletop Game) / int_51805c03
comment
Treasure Chest Cavity: Tzimisce with fleshcrafting can do this.
 Vampire: The Masquerade (Tabletop Game) / int_51805c03
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type
Demonic Vampires
 Vampire: The Masquerade (Tabletop Game) / int_5216ae05
comment
Demonic Vampires: Not long after Caine was banished and branded by God, he met Lilith who taught him magic. After partaking in a ceremony in which he drank Lilith's blood from a bowl, he was met by three angels. One by one, each angel offered Caine a chance for redemption and each time he rejected it. With each rejection both Caine and his children are given a curse by a particular angel: Michael curses Caine to fear his living flame, Raphael cursed Caine to fear and to be burned by the sun, and Uriel curses Caine to drink only blood, eat only ash, cling to the dark and to have a body so cold it freezes to the touch.
 Vampire: The Masquerade (Tabletop Game) / int_5216ae05
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Vampire: The Masquerade (Tabletop Game) / int_5216ae05
 Vampire: The Masquerade (Tabletop Game) / int_535865be
type
I Resemble That Remark!
 Vampire: The Masquerade (Tabletop Game) / int_535865be
comment
I Resemble That Remark!: Clan Brujah's weakness is being more susceptible to frenzy. When other vampires mention this weakness, it often makes them mad enough that they go into a frenzy.
 Vampire: The Masquerade (Tabletop Game) / int_535865be
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 Vampire: The Masquerade (Tabletop Game) / int_537dd8fe
type
Affably Evil
 Vampire: The Masquerade (Tabletop Game) / int_537dd8fe
comment
Affably Evil: The Tzimisce are often the nicest, most personable vampires one will meet — but in reality, they use it as a trap, and are actually the most sadistic of any vampire clan. When called out on Body Horror, they'll chuckle and reply "You ain't seen nothing yet", and demonstrate.
 Vampire: The Masquerade (Tabletop Game) / int_537dd8fe
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 Vampire: The Masquerade (Tabletop Game) / int_5401e7ac
type
Daywalking Vampire
 Vampire: The Masquerade (Tabletop Game) / int_5401e7ac
comment
Daywalking Vampire: Sunlight is deadly to vampires, with some exceptions: The maxed-out Protean discipline can resist it for short periods of time. The Gangrel Beckett, for instance, is known for having once ran the length of a football field under scorching sun. The Children of Osiris also have an ability called Ra's Blessing at high levels of Bardo which allow them to walk in sunlight for a short time. High enough fortitude could theoretically allow a vampire to resist the sun for an indefinite period of time, though mechanically the player would eventually make enough bad rolls throughout the day that the vampire would eventually die. The Ravnos Antediluvian had such high Fortitude that he had to be destroyed by sunlight focused using orbital mirrors (this comes after surviving a nuke and three very old eastern vampires). Thin-Bloods with High Humanity get the Blush of Life and can be up one hour before sunset and one hour after sunrise. Borderline example: Some powerful vampires can achieve this by temporarily suspending their vampirism. For instance, there is an insanely costly Necromancy ritual which turns them back into a human for a day, and high levels of Dominate let them possess and live through the bodies of their human servitors.
 Vampire: The Masquerade (Tabletop Game) / int_5401e7ac
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 Vampire: The Masquerade (Tabletop Game) / int_546e23f6
type
Evilutionary Biologist
 Vampire: The Masquerade (Tabletop Game) / int_546e23f6
comment
Evilutionary Biologist: Tzimisce on the Path of Metamorphosis not only think that vampires are an evolutionary step above humans, but that the vampiric state is the precursor to a 'perfect' life-form. Their aspiration is to turn into a planet-wide organism through Vicissitude, and they experiment constantly for this goal. The results are not pretty, to say the least.
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 Vampire: The Masquerade (Tabletop Game) / int_5539b84f
type
Corrupt Church
 Vampire: The Masquerade (Tabletop Game) / int_5539b84f
comment
The Lasombra were heavily involved with the Catholic Church and used it to advance their schemes, most notably the Spanish Inquisition to root out rival factions. One of the most well-known examples of this trope is Archbishop Ambrosious Luis Moçada, who viewed legitimately viewed vampirism as a gift and saw himself as God's instrument.
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 Vampire: The Masquerade (Tabletop Game) / int_553cbdc2
type
Eyeless Face
 Vampire: The Masquerade (Tabletop Game) / int_553cbdc2
comment
Eyeless Face: A Transylvanian Fiend called Noritz has mouths instead of eyes. This is one of the many ways Tzimisce go for the grand effect.
 Vampire: The Masquerade (Tabletop Game) / int_553cbdc2
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 Vampire: The Masquerade (Tabletop Game) / int_557a31ce
type
Actual Pacifist
 Vampire: The Masquerade (Tabletop Game) / int_557a31ce
comment
Actual Pacifist: Obviously varies from character to character, but the Salubri healer caste's Disciplines are all geared toward healing and they can only drink blood from willing victims, so your archetypal Salubri will probably be one of these.
 Vampire: The Masquerade (Tabletop Game) / int_557a31ce
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type
Magical Homeless Person
 Vampire: The Masquerade (Tabletop Game) / int_55d79c60
comment
Magical Homeless Person: The Nosferatu Clan often has connections to the poor and homeless of any city they have a toehold in, often recruiting vagrants as Ghouls by getting them addicted to Nosferatu blood, blessing them with vampire Disciplines and immortality while also cursing them with a hint of the distinctive Nosferatu ugliness. In a few cases, some homeless folk are Nosferatu, having been Embraced in accordance with the Clan's attachment to outcasts; the "Vet" and "Derelict" character templates are prime examples of this. In the Gehenna scenario "Fair Is Foul," the sixteen-year-old homeless girl Lyta is soon revealed to be a Dhampyr, having been born with limited vampire powers; ever since she was unofficially adopted by Lilith, she's also been experiencing nightmarish prophetic episodes. Furthermore, she's being safeguarded by seven homeless beggars, all of whom turn out to be incredibly powerful vampires working for Lilith, including a master shapeshifter, the greatest blood mage in history, Malkav's reality-warping sister, and the original Brujah Antediluvian. Any character with 0 Resources qualifies too. 0 Resources means the character has no home, vehicle or other assets; they own 20$, whatever clothes they are wearing, and, if the Storyteller is kind, a weapon or small item of sentimental value.
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Divided We Fall
 Vampire: The Masquerade (Tabletop Game) / int_56d5b88f
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Divided We Fall: Deliberately taken advantage of by elder vampires in order to keep the powerful in power and the younger vampires in their place. While this applies to all kindred to an extent, "every vampire for himself" is primarily a Camarilla philosophy. The packs of the Sabbat and gangs of the Anarchs represent an attempt to defy this, as facing down vampire elders with numerical superiority in combat has shown at least a small measure of success. Just don't allow them to start Talking the Monster to Death on you, or they'll show their The Social Expert cred and pull a Divide and Conquer.
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Fantastic Racism
 Vampire: The Masquerade (Tabletop Game) / int_57b80b45
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Fantastic Racism: The linchpin of the Sabbat's ideology. As openly ruling "human cattle" is beyond their ability, they often make up for this with random atrocities. Caitiff (rare vampires who do not exhibit blood traits of a specific Clan) are treated as sub-vampire mongrels by almost everyone, but they're lucky compared to thin-blooded vampires that did not completely transform into undead — those are hunted and killed as supposed harbingers of The End of the World as We Know It. One of the major selling points of the Sabbat is that their caitiff are actually recognized as their own clan, the Panders — and even they stick the poor bastards with the work nobody else wants to do.
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 Vampire: The Masquerade (Tabletop Game) / int_57d43e40
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Fantasy Counterpart Culture
 Vampire: The Masquerade (Tabletop Game) / int_57d43e40
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Fantasy Counterpart Culture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each of the different breeds of vampire has one or two countries/cultures they're obviously heavily inspired by and tend to use as their traditional homeland if possible: Brujah: Carthage and Ancient Greece. Toreador: France, especially the medieval France of Chivalric Romance. Ventrue: Ancient Rome, Germany (particularly the Holy Roman Empire). Tremere: Roughly the territory of the Austro-Hungarian Empire. Gangrel: During the Middle Ages best known for being Horny Vikings from Scandinavia, plus generally ancient and medieval peoples viewed as "barbarian", such as the Celts and Mongols. In the modern day, expect a lot of Magical Native Americans. Nosferatu: Russia. Which is kinda amusing as modern idea of vampires (and even the word itself) came from Slavic mythology yet the Nosferatu in the World of Darkness have pretty much nothing in common with Russian mythological vampires. Well, other than being blood-drinkng undead. Lasombra: Iberia and by extension Latin America. Tzimisce: The Balkans and Eastern Europe generally, excluding Russia. Hecata: The Giovanni dominate Italy, while the original Cappadocians were from Anatolia. Ravnos: India, the Romani. Banu Haqim: Persia, parts of the Arabian Peninsula and North Africa. Setite/Ministry: Egypt, both Ancient Egypt and the modern one, again parts of the Arabian Peninsula and North Africa. Salubri: Israel/Hebrew civilization, complete with persecution and diaspora. Baali: Canaanite civilization, as the name implies, also Mesopotamia. Malkavian: The odd one out, other than that they were powerful as oracles in ancient Rome and Greece.
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Sexy Packaging
 Vampire: The Masquerade (Tabletop Game) / int_58510e2b
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Sexy Packaging: The cover of the first Tzimisce splatbook combines this with Covers Always Lie. It displays a voluptuous and scantily clad blonde woman in a sexy pose. Fitting the horrifying nature of the Tzimisce, the back cover shows something much less sensual.
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Picky People Eater
 Vampire: The Masquerade (Tabletop Game) / int_585ecd03
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Picky People Eater: Ventrue are inherently limited to only feeding on a limited group of potential victims as a clan flaw; other vampires can take the flaw at character creation.
 Vampire: The Masquerade (Tabletop Game) / int_585ecd03
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Genius Loci
 Vampire: The Masquerade (Tabletop Game) / int_586624e5
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Genius Loci: A particularly horrifying version: many Tzimisce use their fleshcrafting power to create lairs that are at least partially made out of the still-living flesh of their hapless ghouls. And then there's the Tzimisce Antediluvian, who figured the ghouls were hogging all the fun and became the bedrock of one of the biggest cities in the world. Poor New York.
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BlackAndGreyMorality
 Vampire: The Masquerade (Tabletop Game) / int_588d766f
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Black-and-Grey Morality: To be expected with a game about a Villain Protagonist. The developer of Swansong explicitly says the player will have to make Grey-and-Grey Morality choices.
 Vampire: The Masquerade (Tabletop Game) / int_588d766f
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Eviler than Thou
 Vampire: The Masquerade (Tabletop Game) / int_5963b221
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Eviler than Thou: Many Tzimisce, Lasombra and Followers of Set actually take pride at being Eviler than Thou monsters, more often than not of the Straw Nihilists variety.
 Vampire: The Masquerade (Tabletop Game) / int_5963b221
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Enemy Mine
 Vampire: The Masquerade (Tabletop Game) / int_5989e3b6
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Enemy Mine: Enemy sects and clans will team up to fight the Baali, who are one of the unambiguously evil factions of the setting.
 Vampire: The Masquerade (Tabletop Game) / int_5989e3b6
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Sinister Nudity
 Vampire: The Masquerade (Tabletop Game) / int_5a24baf5
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Sinister Nudity: Ur-Shulgi of the Banu Haqim is a terrifyingly powerful Methuselah of the Clan who likes to emphasize just how inhuman he's become over the course of his millennia-long unlife by refusing to wear clothes except on special occasions. For added horror and revulsion, ur-Shulgi is an eyeless Undead Child Covered with Scars. The Baali Clanbook kicks off with a Baalite child vampire brutally torturing a Pedophile Priest he hopes to recruit, beginning with an Orifice Invasion of live maggots and rapidly escalating to Body Horror. In both the narration and the accompanying images, the kid is completely naked (groin out of view, thankfully) and covered in scuttling insects that routinely crawl in and out of the boy's orifices. In the same Clanbook, Baalite vampires from various points in their history are occasionally depicted nude in the accompanying images, usually while committing atrocities and made to seem as inhuman as possible. In keeping with the Gangrel Clan's image as animalistic and borderline-Feral Vampires, their revised Clanbook features several images of them naked, usually while caught in the act of fighting, feeding, or just looking really creepy. One of the most notable is an image of the clan's Antediluvian, Ennoia: she's nude except for a few vague Censor Shadows around her breasts and groin, and of all the disrobed Gangrel in the book, she at first appears to be the most human... except for the fact that she's flanked by two huge wolves and her face is so hidden by shadows that it appears almost featureless, making her come across as a Humanoid Abomination - which she is. In the revised Lasombra Clanbook, the character template "Angry Young Man" note also the book's viewpoint character, Andrew Emory is depicted naked except for the mass of Living Shadows pooling around his groin; as a dedicated member of the Sabbat, his nudity is meant to demonstrate his increasing distance from humanity. Tzimisce are not above casual nudity, in keeping with their nature as terrifying vampiric posthumans. As such, their Revised Clanbook features an image of a lone Tzimisce wading through the mud of a WWI-era battlefield, surrounded by corpses, completely naked except for a few shadows... and looking right at the reader.
 Vampire: The Masquerade (Tabletop Game) / int_5a24baf5
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Vampire Bites Suck
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Vampire Bites Suck: The clan curse of the Giovanni, the Lamia bloodline in Dark Ages, and also a Flaw that can be taken by other Kindred. Also a natural side consequence of the Nagaraja clan weakness (needing to devour actual flesh as well as blood).
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Really 700 Years Old
 Vampire: The Masquerade (Tabletop Game) / int_5c5ac0e2
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Really 700 Years Old: Vampires stop aging at the moment of their transformation, which leads to this trope. And often to invokedSquick.
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Pragmatic Villainy
 Vampire: The Masquerade (Tabletop Game) / int_5ca80293
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Pragmatic Villainy: The main difference between the Sabbat and the Camarilla is that the Sabbat use their vampire abilities to be the biggest dicks they can. The Camarilla favor a lower profile; not because they're not also dicks, but because it's easier to manipulate others if you're not a raging dick. The Camarilla don't pursue the Path of Humanity because it's the morally right thing to do, but because it's the only Path which brings with it the ability to convincingly pass as human. That it makes it really easy for them to present themselves as the good guys that way, especially to impressionable neonates, is just a nice bonus. Additionally, because Humanity is somewhat pacifistic in nature, it inhibits the violently rebellious sentiments of a Prince's subjects, making it easier for a ruler to stay in power.
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Chainsaw Good
 Vampire: The Masquerade (Tabletop Game) / int_5caef4ca
comment
Chainsaw Good: Talbot's Chainsaw is a legendary and very powerful weapon. The chainsaw is also present in the card game and quite devastating. Sabbat members enjoy regular old chainsaw mayhem as well.
 Vampire: The Masquerade (Tabletop Game) / int_5caef4ca
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Dump Stat
 Vampire: The Masquerade (Tabletop Game) / int_5d1eb74d
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Dump Stat: Appearance is generally the least useful attribute, since unless you have a high Appearance, you're probably not going to do anything that hinges on it to begin with. There are a number of skills that will also come in handy in fewer circumstances than others, such as Music and Animal Ken. However, this all depends on the type of campaign you're in.
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WarmBloodBagsAreEverywhere
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Warm Blood Bags Are Everywhere: When vampires are hungry, this can lead to frenzy.
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Evil Tastes Good
 Vampire: The Masquerade (Tabletop Game) / int_5e1b0f72
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Evil Tastes Good: The act of drinking blood is described as incredibly addictive and tempting to vampires. To further the analogy, vampires who are low on blood risk losing self-control and attacking people on sight to get a "quick fix" right now.
 Vampire: The Masquerade (Tabletop Game) / int_5e1b0f72
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Good All Along
 Vampire: The Masquerade (Tabletop Game) / int_5f611b7e
comment
Good All Along: The Banu Haqim were originally portrayed as blood-thirsty monsters hated and feared by the other clans, but the revised clanbook put a much more nuanced spin on them as warriors against evil. Although later books tried to tone this down a bit, the Banu Haqim are still the clan with the healthiest attitude towards humans, mostly ignoring them altogether. Their Path of Blood has avoiding killing mortals as a main tenet, so most of the clan's violence is directed towards other vampires.
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Objectshifting
 Vampire: The Masquerade (Tabletop Game) / int_60c0d584
comment
Objectshifting: The Tzimisce possess the clan-unique Discipline of Vicissitude, allowing them to shape flesh like clay; given that the clan has a rather shaky grasp of morality, it's not unknown for their servants to end up getting sculpted into furniture, decorations or even wallpaper — all while still alive and fully conscious. One Tzimisce fleshcrafter boasts that, even after losing all traces of humanity, his fainting couch is still capable of crying when sat on.
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Nintendo Hard
 Vampire: The Masquerade (Tabletop Game) / int_62259825
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Nintendo Hard: In terms of the sheer number of dice-rolling and prep work needed to pull off, "Open the Way," the level 10 ability of Daimonion introduced in Clanbook Baali, may just be the hardest thing in the game to attempt, assuming the Storyteller is generous enough to even allow a player to try. First, you need to be a Baali (the clan every other clan considers kill-on-sight). Then, you need to be third generation, or somehow able to use a ten dot ability some other way. That's right, you need to somehow become the equivalent of an Antediluvian, usually only seen during Gehenna scenarios. Then, your character needs to chant, uninterrupted, for forty-eight hours. Keep in mind, that's forty-eight hours straight, meaning you're going to need to make several willpower rolls to not fall asleep during the daylight hours. Once the prep work is complete, the ritual itself involves a sacrifice of invokedone hundred innocents, with untainted souls; have fun using Sense the Sin on all of them to make sure one of them doesn't have any skeletons in their closet that can mess up your ritual. Oh, and they all must have at least four points of Conscience. And for the grand finale? Spend nine points of permanent Willpower against a Willpower roll with a difficulty of ten — meaning, you've got one shot at this — in an attempt to summon an Eldritch Abomination into the world. During all of this time, if anyone else at the table has any sanity, they should be going all out to try to stop you. If you succeed, congratulations, your character is no longer playable due to Demonic Possession, and you've probably just started something even worse than Gehenna, something the Clanbook itself lampshades.
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Hair-Trigger Temper
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Hair-Trigger Temper: The Brujah's clan weakness. Also true for any low-Humanity vampire, and a possible flaw that can be taken at character creation.
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False Innocence Trick
 Vampire: The Masquerade (Tabletop Game) / int_64f55e69
comment
False Innocence Trick: The modus operandi of a Samedi who used to be on the Camarilla's Red List. She used Obfuscate and Chimerstry to conceal her corpselike appearance and looked like a small girl to her prey (both vampires and humans).
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Fighting from the Inside
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Fighting from the Inside: Possession, Presence and Dominate can be resisted and even overcome, but this takes a lot of Willpower and some serious creativity.
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type
Biblical Bad Guy
 Vampire: The Masquerade (Tabletop Game) / int_66dc50e1
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Biblical Bad Guy: Most prominently Cain(e), the first vampire, but Lilith shows up as part of his backstory, and Elimelech (a minor character from the Book of Ruth) is one of the leaders of the Sabbat.
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type
Curse That Cures
 Vampire: The Masquerade (Tabletop Game) / int_6808f23a
comment
Curse That Cures: When you are turned into a vampire all injuries, illnesses and disabilities disappear. However, now you are at the bottom of the pecking order surrounded by vampires who want to use you as a pawn and aren't shy about killing you if it helps them, must prey on humans to survive, can be smelled out by werewolves who will hunt you with prejudice and have to pretend you're human while dealing with the "burns in sunlight" thing.
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type
Horrifying Hero
 Vampire: The Masquerade (Tabletop Game) / int_682c066c
comment
Horrifying Hero: The nicest player characters can at best become this. The sourcebooks make it clear that, even in Golconda or at very high Humanity, a vampire is still an undead monstrosity.
 Vampire: The Masquerade (Tabletop Game) / int_682c066c
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Flies Equals Evil
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comment
Flies Equals Evil: The hallmark of the Baali. Some of them worship Lords of Disease, and most of them can use swarms of flies to do their bidding. Attracting insects is also available as a Flaw.
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Vampire: The Masquerade (Tabletop Game) / int_686cac9f
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type
Guns vs. Swords
 Vampire: The Masquerade (Tabletop Game) / int_688bddeb
comment
Guns vs. Swords: Definitely in favor of swords, which can inflict lethal damage, while vampires are very resilient to gunfire. A competent swordsman is a much more serious threat to a vampire than a sharpshooter.
 Vampire: The Masquerade (Tabletop Game) / int_688bddeb
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type
I Am a Monster
 Vampire: The Masquerade (Tabletop Game) / int_6b750ec9
comment
I Am a Monster: Really evil (or just inhuman) vampire factions tend to use alternate Karma Meters based on this trope, so that they may wreck shit and do invokedSquicky stuff without the degeneration that traditional Humanity-based vampires would face.
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Beware the Silly Ones
 Vampire: The Masquerade (Tabletop Game) / int_6c75e0e4
comment
Beware the Silly Ones: The Malkavians can sometimes be childish or amusing, but messing with them is a very bad idea, as causing insanity is only one of the many tools at their disposal.
 Vampire: The Masquerade (Tabletop Game) / int_6c75e0e4
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 Vampire: The Masquerade (Tabletop Game) / int_6ca52003
type
Master of All
 Vampire: The Masquerade (Tabletop Game) / int_6ca52003
comment
Encouraged because vampires are generally solitary creatures and trust is hard to come by, so you may not always have a coterie-mate to depend on for a particular skill. Elders and Methuselahs, while they still have recognizable specialties, tend to lean towards Master of Allnote Expect the average Elder to at least be capable of handling themselves in a fight, well-educated in various fields (particularly the vampiric condition), comfortable in twisting a social situation to their advantage, in possession of high-level Disciplines (including some not of their own Clan), aligned with some powerful allies, contacts and/or underlings, and in possession of a steady source of income or two, because of their absurdly long lifespans and because you can't preserve your existence that long if you don't have access to multiple alternative ways of solving problems so you never are without at least some solution.
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type
Gangbangers
 Vampire: The Masquerade (Tabletop Game) / int_6cbcd596
comment
Gangbangers: A very common starting enemy in most chronicles. Good as expendable Mooks, and little else. They are to VTM what Orcs and Goblins are to D&D.
 Vampire: The Masquerade (Tabletop Game) / int_6cbcd596
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Vampire: The Masquerade (Tabletop Game) / int_6cbcd596
 Vampire: The Masquerade (Tabletop Game) / int_6d7cd3e
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Dead Person Impersonation
 Vampire: The Masquerade (Tabletop Game) / int_6d7cd3e
comment
Dead Person Impersonation: Thanks to Obfuscate, Vicissitude and the secluded unlifestyles of most elders, this is common in the Jyhad. The Sabbat once managed to hit a member of the Camarilla's inner circle and replace him with an impostor; and though the other members noticed immediately, they did not move against him for some time to feed the Sabbat false information. Kemintiri, a Setite Methuselah on the Red List, impersonated the Ventrue justicar for decades. There are also other critical secrets: Melinda Galbraith, Regent of the Sabbat, has been assassinated. The Tzimisce who discovered the body took her form to avoid being killed as a scapegoat; it's only a matter of time before he is discovered. Hardestadt, the 5th generation Ventrue instrumental in the Camarilla's founding, was successfully diablerized by Tyler during the Anarch Revolt. His childe secretly replaced him to prevent the project's collapse. Beckett is one of the few privy to this secret, which is why 'Hardestadt' tries to hunt him down.
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Vampire: The Masquerade (Tabletop Game) / int_6d7cd3e
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Intrinsic Vow
 Vampire: The Masquerade (Tabletop Game) / int_6e2997fe
comment
Intrinsic Vow: A creature under the effect of a Blood Bond tries to obey its Regnant's wishes, but will not follow orders that violate its core principles.
 Vampire: The Masquerade (Tabletop Game) / int_6e2997fe
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1.0
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Fantastic Slurs
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comment
Fantastic Slurs: A lot. The books provide us with derogatory nicknames for every single clan. (Sewer Rat is a rude way to talk about the Nosferatu, Usurper is what you call a Tremere you're mad at, and Lasombra neonates are shovelheads to the impolite.)
 Vampire: The Masquerade (Tabletop Game) / int_6e429667
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type
Masquerade
 Vampire: The Masquerade (Tabletop Game) / int_6ef09297
comment
The Camarilla actually suppresses this mindset, as it is detrimental to the Masquerade. The Sabbat and some other groups embrace it.
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Creatures by Many Other Names
 Vampire: The Masquerade (Tabletop Game) / int_70122ffd
comment
Creatures by Many Other Names: The titular vampires call are called various things, the most common being "the Kindred", "Cainites", "Licks", and "the Damned".
 Vampire: The Masquerade (Tabletop Game) / int_70122ffd
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Rodents of Unusual Size
 Vampire: The Masquerade (Tabletop Game) / int_7131e4c9
comment
Rodents of Unusual Size: Vampire blood allows animals to grow far beyond normal size; naturally, the Nosferatu use giant ghoul rats (and even alligators) to defend their sewer lairs.
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Villain Has a Point
 Vampire: The Masquerade (Tabletop Game) / int_723be11b
comment
Villain Has a Point: The Sabbat monologue about fighting the Antediluvians when they're not torturing people. Turns out that having your Antediluvian destroyed in the past is the one thing that gives you a shot at surviving Gehenna. Unfortunately, the Sabbat are too busy being Always Chaotic Evil to have any kind of functional system for fighting or even finding Antediluvians. When the actual Ravnos Antediluvian showed up, the Sabbat was absolutely worthless in opposing him. Same thing in the Gehenna scenarios, where, upon realizing the End Times they have been preparing for all this time have actually begun, the Sabbat almost immediately manage to completely destroy themselves in yet another self-cannibalizing civil war.
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type
Mugging the Monster
 Vampire: The Masquerade (Tabletop Game) / int_7276d0de
comment
Mugging the Monster: Mugging a vampire is generally a bad, bad mistake. Vampires themselves can have their short Oh, Crap! moment when their own victim turns out to be an urban werewolf. Attempting to diablerize an Antediluvian is a very bad idea, because even if you somehow succeed, there's a good chance that they will simply take over your body. When a vampire publicly announces the successful diablerie of an Antediluvian and then disappears or goes into torpor, it generally means something very bad has happened to them. Unless you are already 4th Generation (one step below the Antediluvians); Troile, the 4th Generation Brujah, apparently managed to pull the "eat the vampire dad" successfully. Shame that the Brujah Antediluvian knows Temporis...
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type
Godzilla Threshold
 Vampire: The Masquerade (Tabletop Game) / int_72856b70
comment
Godzilla Threshold: The Ravnos antediluvian awakening and going on a rampage is this for...pretty much everybody. The Technocracy throws everything they have at it, and orders their people to make no attempt to limit casualties, either their own or civilian—the only thing that matters is taking down Zapathasura, and if everybody involved dies, so be it. (For context, the normal amount of acceptable civilian casualties for a Technocrat operation is 0.)
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Food Chain of Evil
 Vampire: The Masquerade (Tabletop Game) / int_7337ba69
comment
Food Chain of Evil: Some of the really old low Humanity vampires can only find nourishment from vampiric vitae, and since drinking it without killing the victim creates a blood bond, they go all the way. Those vampires who believe in Gehenna fear the day when the Antediluvians arise to consume their childer.
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type
Noble Demon
 Vampire: The Masquerade (Tabletop Game) / int_7360a6b6
comment
Noble Demon: Vampires on the Path of Honorable Accord are in contrast to their brethren in the Sabbat. They place honor and chivalry foremost, never betray allies, and never go back on their word. Background books state that they prevented the Sabbat from disintegrating in its early days and drafted its only 'laws', the Code of Milan. Of course, their chivalry does not mean that they are any nicer to humans, but it bears mentioning that (unlike many other Paths of Enlightenment) they view killing needlessly as a terrible sin.
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type
Religious Vampire
 Vampire: The Masquerade (Tabletop Game) / int_736d2538
comment
Religious Vampire: Not counting the Followers of Set (who worship Set) and the Baali (who worship demons), there are a few vampires that practice traditional mortal religions: Saulot was one of the Antediluvians and regarded as the most faithful Cainite to God. He established the Road to Heaven (known as "Via Caelis" among Christians and "Tariq-el-Sama" among Muslims), a path that teaches vampires to control their Beast through religious devotion. The Lasombra were heavily involved with the Catholic Church and used it to advance their schemes, most notably the Spanish Inquisition to root out rival factions. One of the most well-known examples of this trope is Archbishop Ambrosious Luis Moçada, who viewed legitimately viewed vampirism as a gift and saw himself as God's instrument. Played with the Giovanni, who are nominally Catholic, but all they do is pay lip service to the faith. Still, because of their strict traditions, atheism is considered grounds for excommunication. The Ashirra, the dominant Middle Eastern sect, is based on adapting Islam to the vampiric condition, although it does accept (and respect) members from the other Abrahamic faiths.
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Sticky Fingers
 Vampire: The Masquerade (Tabletop Game) / int_7390323c
comment
Sticky Fingers: Each Ravnos has an irresistible vice as their clan weakness. Kleptomania is a very common choice among players.
 Vampire: The Masquerade (Tabletop Game) / int_7390323c
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type
Almighty Janitor
 Vampire: The Masquerade (Tabletop Game) / int_73ef9ef3
comment
Almighty Janitor: Caine. The thirteen Antediluvians are sleeping Eldritch Abomination entites, each possessing tenth-tier powers of their three clan disciplines that are all capable of causing The End of the World as We Know It. It is pretty clear that, should these malicious beings ever awaken, they will immediately take over and/or destroy the world. Meanwhile, their creator, Caine, possesses tenth rank in every single one of their disciplines at once, plus the unique ability to spontaneously invent entirely new disciplines, but he has been harmlessly Wandering the Earth for millenia, apparently completely disinterested in acquiring any sort of worldly power, unlike more or less any other kindred, who all sooner or later crave to claim a smaller or larger part of the world as their domain.
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type
Hell on Earth
 Vampire: The Masquerade (Tabletop Game) / int_754004a9
comment
Hell on Earth: What would happen if an Omnicidal Maniac Baali vampire managed to succeed in using the "Open the Way" power. Fortunately, this ritual is so complex, costly and likely to fail that it never worked in the few times in which it was attemptednote When Clanbook: Baali laid the actual mechanics for attempting the ritual out... well, let's just say it may be the hardest thing in the entire game to pull off. And those who tried it got what was coming to them.
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type
Vampire Monarch
 Vampire: The Masquerade (Tabletop Game) / int_75735299
comment
Vampire Monarch: Caine, though he's not particularly interested in ruling his vampiric descendants. That task falls to the Antediluvians.
 Vampire: The Masquerade (Tabletop Game) / int_75735299
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type
Chinese Vampire
 Vampire: The Masquerade (Tabletop Game) / int_764e0f86
comment
Chinese Vampire: The Kuei-jin. They are a different species of monster with relatively little in common with Cainites.
 Vampire: The Masquerade (Tabletop Game) / int_764e0f86
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Vampire: The Masquerade (Tabletop Game) / int_764e0f86
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Slobs Versus Snobs
 Vampire: The Masquerade (Tabletop Game) / int_76db0ef5
comment
Slobs Versus Snobs: The Toreadors (Snobs) and the Nosferatu (Slobs).
 Vampire: The Masquerade (Tabletop Game) / int_76db0ef5
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Brother–Sister Incest
 Vampire: The Masquerade (Tabletop Game) / int_771f6307
comment
The "Degenerate" was an absurdly depraved individual even before being Embraced; quite apart from injecting cocaine into his penis, he not only got his sister pregnant but got the resulting daughter pregnant as well. Even as an vampire, the Degenerate still exists in a meaningless whirl of parties, vice, and sex — not because he actually feels pleasure, but because the Degenerate wants to make himself the centre of attention via taboo.
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type
Level Drain
 Vampire: The Masquerade (Tabletop Game) / int_7764f879
comment
Level Drain: There is a Thaumaturgical ritual called Quenching the Lambent Flame which raises a vampire's Generation to 13. Elder Baali have a Daimonion power that lowers Humanity or Path rating.
 Vampire: The Masquerade (Tabletop Game) / int_7764f879
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Your Soul Is Mine!
 Vampire: The Masquerade (Tabletop Game) / int_77c9a628
comment
Your Soul Is Mine!: How Diablerie generally works. The twist is that it's mostly "evil" because it's inefficient, not because of the soul-consumption itself (regular feeding on mortals is thought to involve some soul-nibbling in itself). The feeding vampire gains a maximum of one age category, and the victim must be two higher for the practice to reliably result in any gains. So thousands of years of valuable life experience are being lost, with most of the soul 'escaping', and the loss to the community and more importantly your prince's court is often crippling.
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type
The Missing Faction
 Vampire: The Masquerade (Tabletop Game) / int_783ff962
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The Missing Faction: The lost/extinct vampire clans: the Cappadocians and the Salubri. The Giovanni and the Tremere filled in the power vacuum they left behind in the Final Nights. Coincidentally, they both usurped the previous clans' positions.
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type
From Bad to Worse
 Vampire: The Masquerade (Tabletop Game) / int_7870735b
comment
From Bad to Worse: And then From Bad To Worse again. With The End of the World as We Know It on the horizon, that's the most logical direction of plot development, really.
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The Descendants of Cain
 Vampire: The Masquerade (Tabletop Game) / int_793e4c24
comment
The Descendants of Cain: Here, Cain's curse was actually vampirism, so the modern (Western) vampires are all descended from him by transmission of the curse. For this reason, one name that's used for them is "Cainites".
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type
Humanity Ensues
 Vampire: The Masquerade (Tabletop Game) / int_7950239f
comment
Humanity Ensues: One theoretical possibility for a vampire that achieves Golconda is to become human again. Canonically, it's never been known to happen; whether a player could achieve it is left to the Storyteller's discretion. The climax of the "Wormwood" Gehenna scenario, if your vampire was "good" enough. Poor Ferox...
 Vampire: The Masquerade (Tabletop Game) / int_7950239f
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type
Horrifying the Horror
 Vampire: The Masquerade (Tabletop Game) / int_79f9249
comment
Horrifying the Horror: Even the most depraved vampires fear the Tzimisce, sadistic flesh crafters whose atrocities cannot be cured, and the Baali, demon worshippers who can re-embrace vampires into their bloodline.
 Vampire: The Masquerade (Tabletop Game) / int_79f9249
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Reviving Enemy
 Vampire: The Masquerade (Tabletop Game) / int_7a292811
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Reviving Enemy: A tried-and-true combat tactic of the Ravnos and Ventrue. They can survive massive damage thanks to Fortitude, but like to play dead until their foe thinks he or she is done and walks away...
 Vampire: The Masquerade (Tabletop Game) / int_7a292811
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Real Men Wear Pink
 Vampire: The Masquerade (Tabletop Game) / int_7a3dd888
comment
Real Men Wear Pink: The Brujah antitribu wear purple as a sign of clan affiliation. Mind you, they are generally considered the Sabbat's shock troops. Badass indeed.
 Vampire: The Masquerade (Tabletop Game) / int_7a3dd888
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 Vampire: The Masquerade (Tabletop Game) / int_7b8f5f07
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Charm Person
 Vampire: The Masquerade (Tabletop Game) / int_7b8f5f07
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Charm Person: The Presence power. It is easier to resist than Dominate but affects vampires regardless of generation.
 Vampire: The Masquerade (Tabletop Game) / int_7b8f5f07
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 Vampire: The Masquerade (Tabletop Game) / int_7d06fdd6
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Medical Horror
 Vampire: The Masquerade (Tabletop Game) / int_7d06fdd6
comment
Medical Horror: The Path of Death and the Soul.
 Vampire: The Masquerade (Tabletop Game) / int_7d06fdd6
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Stages of Monster Grief
 Vampire: The Masquerade (Tabletop Game) / int_7e3b6bb6
comment
Stages of Monster Grief: All over the place. Some highlights: Most Camarilla vamps are Fully Embraced Fiends, with the occasional Golconda seeker. The Sabbat and Tzimisce in particular are fully into embracing their sadistic natures.
 Vampire: The Masquerade (Tabletop Game) / int_7e3b6bb6
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Cross-Melting Aura
 Vampire: The Masquerade (Tabletop Game) / int_7f83deca
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Cross-Melting Aura: Powerful Baali vampires can do this.
 Vampire: The Masquerade (Tabletop Game) / int_7f83deca
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Straw Nihilist
 Vampire: The Masquerade (Tabletop Game) / int_80eb641c
comment
Straw Nihilist: The Camarilla actually suppresses this mindset, as it is detrimental to the Masquerade. The Sabbat and some other groups embrace it. The Path of the Feral Heart, followed mostly by Gangrel and the rare Brujah and Nosferatu, has acceptance of the Beast as its main tenet, and so most adherents fall into this category.
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Linear Warriors, Quadratic Wizards
 Vampire: The Masquerade (Tabletop Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Starts kicking in for elders and fully in effect for Methuselahs. Level 5 Celerity, Melee and Potence make a physically-oriented vampire a Tremere ancilla's worst nightmare. However, beyond level 5 the law of diminishing returns is in effect, so that moving really really really fast is not worth the XP. In contrast, sorcery takes centuries to master, but then allows a Methuselah to cast curses on entire clans or destroy bloodlines, rendering most physical stats irrelevant. The exception is Fortitude; you can never have too much Fortitude.
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Fur Against Fang
 Vampire: The Masquerade (Tabletop Game) / int_817e24b7
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Fur Against Fang: The natural enemies of the vampires are the eponymous creatures from the sister game Werewolf: The Apocalypse.
 Vampire: The Masquerade (Tabletop Game) / int_817e24b7
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type
Hive Drone
 Vampire: The Masquerade (Tabletop Game) / int_81ba8543
comment
Hive Drone: The Blood Brothers bloodline, created by vampire sorcerers to serve as shock troops, consists of groups of vampires that can share their senses and abilities and communicate telepathically. The process by which they’re created also destroys their creativity, individuality and personality.
 Vampire: The Masquerade (Tabletop Game) / int_81ba8543
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type
Cover-Blowing Superpower
 Vampire: The Masquerade (Tabletop Game) / int_82d28aa8
comment
Cover-Blowing Superpower: Some disciplines are unique to a single clan, and an outsider should have a watertight alibi after using them. For example, Obtenebration is a Lasombra clan discipline, and except for the handful of Lasombra antitribu, knowledge of the discipline marks you as Sabbat.
 Vampire: The Masquerade (Tabletop Game) / int_82d28aa8
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The Tragic Rose
 Vampire: The Masquerade (Tabletop Game) / int_83ab1b39
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The Tragic Rose: Appears in one form or another on the covers of the corebooks. Also, the clan symbol for the Toreador.
 Vampire: The Masquerade (Tabletop Game) / int_83ab1b39
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Treacherous Quest Giver
 Vampire: The Masquerade (Tabletop Game) / int_844c1f3b
comment
Treacherous Quest Giver: The norm in this game. No vampire will just pat you on the back and reward you; they mean to use you.
 Vampire: The Masquerade (Tabletop Game) / int_844c1f3b
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type
Humanoid Abomination
 Vampire: The Masquerade (Tabletop Game) / int_851dda8f
comment
Ur-Shulgi of the Banu Haqim is a terrifyingly powerful Methuselah of the Clan who likes to emphasize just how inhuman he's become over the course of his millennia-long unlife by refusing to wear clothes except on special occasions. For added horror and revulsion, ur-Shulgi is an eyeless Undead Child Covered with Scars.
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Power Creep
 Vampire: The Masquerade (Tabletop Game) / int_85474aa1
comment
Power Creep: In the earliest editions, the Tremere were supposed to be unique, powerful and feared for their access to vampiric sorcery. By the end of the pre-V5 era, every non-Camarilla clan had a sorcerous tradition of some kind.
 Vampire: The Masquerade (Tabletop Game) / int_85474aa1
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The Social Darwinist
 Vampire: The Masquerade (Tabletop Game) / int_8573ac0a
comment
The Social Darwinist: Clan Lasombra practically monopolizes this trope with all the factions within it implementing social darwinism in both their behavior and laws. They are completely unapologetic in their goal of creating a world where the weak are made to be subservient obeying the strong.
 Vampire: The Masquerade (Tabletop Game) / int_8573ac0a
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Eldritch Abomination
 Vampire: The Masquerade (Tabletop Game) / int_8774fb47
comment
The Children of the Outer Dark are Eldritch Abominations the Baali are supposed to keep asleep by performing monstrous atrocities. Problem is, there's the occasional Baali (or other infernalist) who gets it in their head to wake them up, or risks doing so by accident...
 Vampire: The Masquerade (Tabletop Game) / int_8774fb47
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 Vampire: The Masquerade (Tabletop Game) / int_87bb6874
type
Villain with Good Publicity
 Vampire: The Masquerade (Tabletop Game) / int_87bb6874
comment
Villain with Good Publicity: The Camarilla. They're nearly as bad as the Sabbat when you get down to it, especially the upper echelons, with Princes tyrannizing and diablerizing to their heart's content because they can get away with it, but they've done a fantastic job of pretending the whole "humane vampire" thing was their idea and is what the sect is all about. In large parts, you have Clan Toreador to thank for that, being the excellent propaganda artists that they are. The Anarchs. They tend to be popular amongst younger Kindred for their ideals of fighting against the oppressive Camarilla. However, they prove to be just as oppressive if not more so as the elders they claim to combating. Also, their leadership tends to boil down to whoever is the oldest and has the most power and influence, just like the Camarilla.
 Vampire: The Masquerade (Tabletop Game) / int_87bb6874
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Weak to Fire
 Vampire: The Masquerade (Tabletop Game) / int_87cf4c8e
comment
Weak to Fire: Along with sunlight, fire is the one thing all vampires fear, and with very good reason — it is one of the few things capable of causing aggravated damage to vampires, and being attacked with it or being near it can cause a vampire to fall into Rötschreck, the Red Fear, which can only be wrought by fire and sunlight. This is a direct result of the Curse of Caine.
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type
Always a Bigger Fish
 Vampire: The Masquerade (Tabletop Game) / int_88ebc539
comment
Always a Bigger Fish: If you're a mortal, there's a vampire. If you're a vampire, there's always your elders. And even if you're the biggest badass in your city, well, vampires aren't the only things walking around out there. Near the top of the food chain, there are Methuselahs, whose tight and invisible control over their descendants cannot be stopped even by Torpor. Above them, there are Antediluvians, who are bloodthirsty demigods lusting for absolute power. Above them, there are Caine and Lilith. Additionally, vampires fare poorly against the supernaturals of the two other big World of Darkness games. A frenzied werewolf can rip apart a group of vampires, and unfortunately for the socially isolated vampires, werewolves are pack hunters. "Wormwood", one of the apocalyptic scenarios in the Gehenna sourcebook, features this realization as a major component in the vampires' fate. Even the greatest of the Kindred — princes, Methuselahs, Antediluvians, Caine himself — learn the hard way that even such beings as they, for all their power and cunning and ancient wisdom, are insignificant compared to the might and will of God. If the Creator decides that the vampires' time on Earth is up, then that's the way it's going to be, and even the greatest, darkest and vilest of the Kindred shall be helpless before His judgement.
 Vampire: The Masquerade (Tabletop Game) / int_88ebc539
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Back from the Dead
 Vampire: The Masquerade (Tabletop Game) / int_8967e17f
comment
Back from the Dead: Although Final Death is supposed to be, well, final, there are special cases. For example, a diablerized elder may reassert himself as the dominant soul in the vampire(s) who killed and drained him.
 Vampire: The Masquerade (Tabletop Game) / int_8967e17f
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type
Villain Protagonist
 Vampire: The Masquerade (Tabletop Game) / int_898ff050
comment
Villain Protagonist: The Kindred are not Friendly Neighborhood Vampires. Vampires can be as good or as evil as any human, but it's tough to stay a nice guy and also stay alive (or undead) in the World of Darkness.
 Vampire: The Masquerade (Tabletop Game) / int_898ff050
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Mind Rape
 Vampire: The Masquerade (Tabletop Game) / int_8a4988bb
comment
Mind Rape: Malkavians can inflict crippling insanity through the Dementation discipline. High-end Dominate powers can mold your head into any configuration of the vampire's choosing.
 Vampire: The Masquerade (Tabletop Game) / int_8a4988bb
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Holy Burns Evil
 Vampire: The Masquerade (Tabletop Game) / int_8c4bafff
comment
Holy Burns Evil: Potent True Faith can do this. Areas with high Ambient Faith ratings generally cause great discomfort to Kindred; but vampires with low Humanity and self-control can actually be destroyed by them. The Baali's bloodline weakness makes them particularly susceptible to this. Of course, True Faith is rather rare in the World of Darkness...
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Non-Standard Game Over
 Vampire: The Masquerade (Tabletop Game) / int_8e0430ab
comment
Non-Standard Game Over: Falling all the way to 0 Humanity results in a vampire (who's little more than an animal by this point) becoming an NPC under the Storyteller's control.
 Vampire: The Masquerade (Tabletop Game) / int_8e0430ab
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Wham Episode
 Vampire: The Masquerade (Tabletop Game) / int_8e20979
comment
Wham Episode: The Week of Nightmares, depicted at the end of the Time of Thin Blood book. The Ravnos Antediluvian wakes up and goes on a rampage in Bangladesh, causing the entire Ravnos clan to go insane for a week trying to kill each other and anyone else around, spitting out dangerous illusions. Three of the most powerful Eastern vampires try to stop him, conjuring a hurricane to block out the Sun. The hurricane prevents the Technocracy from using their orbital mirrors, so they launch a dual-plane (Skinland/Shadowland-affecting) nuclear weapon. It kills the Kuei-jin and hurts Ravnos. The hurricane dissipates and the Technocracy hits Ravnos with their mirrors of doom, which may not have worked if the Kuei-jin and the nuke hadn't hurt him first. In the wake an entire clan is near dead, the Antediluvians are clearly real and other consequences reverberate across all the other games.
 Vampire: The Masquerade (Tabletop Game) / int_8e20979
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Ancient Conspiracy
 Vampire: The Masquerade (Tabletop Game) / int_8e5c862
comment
Ancient Conspiracy: Vampires in general play this role to humanity. There are also multiple conspiracies within their own society.
 Vampire: The Masquerade (Tabletop Game) / int_8e5c862
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type
Asshole Victim
 Vampire: The Masquerade (Tabletop Game) / int_8ed5c6e4
comment
Asshole Victim: Most vampires, honestly, which is why players needn't feel too bad about engaging in a little bit of intrigue and backstabbing of their own to build a power base. In fact, as a participant of vampire society, sooner or later someone will come after you for one reason or another, so even characters of a generally harmonious and peaceful disposition can easily justify striking at another kindred (and potentially seizing their assets) as an act of preventive self-defense.
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 Vampire: The Masquerade (Tabletop Game) / int_8f3033c
type
Using You All Along
 Vampire: The Masquerade (Tabletop Game) / int_8f3033c
comment
Using You All Along: The norm. Make the assumption that every NPC is secretly under an elder's control, and that every quest you perform benefits some other vampire who has been manipulating you from the start.
 Vampire: The Masquerade (Tabletop Game) / int_8f3033c
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type
Token Good Teammate
 Vampire: The Masquerade (Tabletop Game) / int_8f612013
comment
Token Good Teammate: The true Salubri, whose fate smacks of Too Good for This Sinful Earth.
 Vampire: The Masquerade (Tabletop Game) / int_8f612013
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 Vampire: The Masquerade (Tabletop Game) / int_905438eb
type
Recycled IN SPACE!
 Vampire: The Masquerade (Tabletop Game) / int_905438eb
comment
Recycled In Space: There are settings for the Dark Ages, the Victorian Age, the Far East, and Darkest Africa.
 Vampire: The Masquerade (Tabletop Game) / int_905438eb
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 Vampire: The Masquerade (Tabletop Game) / int_906365a2
type
Demonic Possession
 Vampire: The Masquerade (Tabletop Game) / int_906365a2
comment
Demonic Possession: While infernalists mostly seek to overthrow their masters and ascend to demonhood, only one very potent Baali is explicitly mentioned to have achieved thisnote Another, Mary the Black, was stated to have later become one of the Decani, but she still seems to be, for all intents and purposes, a vampire rather an a Humanoid Abomination. Those that do not end up dead are possessed; both outcomes lead to the soul suffering eternal torment.
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type
Rise from Your Grave
 Vampire: The Masquerade (Tabletop Game) / int_9068397a
comment
Rise from Your Grave: The Sabbat rite for siring. The embraced human is hit over the head with a shovel and buried. Those with strong wills manage to dig themselves out; the less fortunate fall into torpor. This was originally a Cappadocian tradition before adoption and perversion by the Sabbat. The Cappadocians would aim for the opposite effect: only those with enough willpower not to burst out of the grave in hungered and terrified frenzy were deemed suitable for the clan. The ones who panicked or frenzied were put down immediately, while those who endured were dug out and inducted into the Clan proper.
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 Vampire: The Masquerade (Tabletop Game) / int_90965cc7
type
Hive Mind
 Vampire: The Masquerade (Tabletop Game) / int_90965cc7
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Hive Mind: It's strongly suggested that Malkav currently lives in the head of every vampire of Clan Malkavian as the Malkavian Madness Network, and it's normally tuned down. When he turns it up, things get... weird.
 Vampire: The Masquerade (Tabletop Game) / int_90965cc7
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Glamour Failure
 Vampire: The Masquerade (Tabletop Game) / int_90984c54
comment
Glamour Failure: Quite a few examples. Animals are agitated by the presence of vampires without the Animalism discipline or Animal Ken skill. Clan weaknesses give many vampires away. Most of them are also unable to keep food down, or approach fire. While Obfuscate may be used to conceal appearance or go invisible, innocents, children and those with True Faith can see through the glamour. A vampire can only roll as many dice for a Self-Control check as they have blood points available; a particularly hungry vampire will likely lose control when presented with a source of blood sooner rather than later.
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 Vampire: The Masquerade (Tabletop Game) / int_909b93cb
type
Fearless Undead
 Vampire: The Masquerade (Tabletop Game) / int_909b93cb
comment
Fearless Undead: Averted. Sunlight and fire can cause a vampire to totally freak out and run away in a frenzy-like state called Rotschreck. Also, turns out there are much scarier things out there than your run-of-the-mill vampire, most of which can inflict A Fate Worse Than Death.
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 Vampire: The Masquerade (Tabletop Game) / int_952eba7e
type
To Win Without Fighting
 Vampire: The Masquerade (Tabletop Game) / int_952eba7e
comment
To Win Without Fighting: The proper way to play the Jyhad. Attacking a vampire is always extremely risky, since clever ones keep some strong abilities secret. Physical violence is also frowned upon unless in the right context. The most dangerous vampires prepare schemes covering decades that result in humiliation or destruction for the enemy. In any case, why would you need to fight a vampire if you can just manipulate the city council into demolishing their haven in the middle of the day?
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type
Beware the Superman
 Vampire: The Masquerade (Tabletop Game) / int_953c92eb
comment
Beware the Superman: The Antediluvians. Superhumans such as elder Kindred may not rule over the human race directly, but they still exert ruthless power over the humans and younger Kindred around them. In ancient times, Caine and his children ruled over humans in the First City, which was far from an urban paradise.
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 Vampire: The Masquerade (Tabletop Game) / int_957e5fc2
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Villainous Breakdown
 Vampire: The Masquerade (Tabletop Game) / int_957e5fc2
comment
Villainous Breakdown: Vamps who let their karma meter slide too much may end up in this as well, as will those who run afoul of powerful Malkavians.
 Vampire: The Masquerade (Tabletop Game) / int_957e5fc2
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 Vampire: The Masquerade (Tabletop Game) / int_95b7c400
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Faux Affably Evil
 Vampire: The Masquerade (Tabletop Game) / int_95b7c400
comment
Faux Affably Evil: A persona adopted by many vampires. Hallmark of clans with lots of ancient nobility, such as the Lasombra, Tzimisce, Toreador and Ventrue.
 Vampire: The Masquerade (Tabletop Game) / int_95b7c400
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 Vampire: The Masquerade (Tabletop Game) / int_95f6a58a
type
Sneaky Spy Species
 Vampire: The Masquerade (Tabletop Game) / int_95f6a58a
comment
The Nosferatu Clan often has connections to the poor and homeless of any city they have a toehold in, often recruiting vagrants as Ghouls by getting them addicted to Nosferatu blood, blessing them with vampire Disciplines and immortality while also cursing them with a hint of the distinctive Nosferatu ugliness. In a few cases, some homeless folk are Nosferatu, having been Embraced in accordance with the Clan's attachment to outcasts; the "Vet" and "Derelict" character templates are prime examples of this.
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 Vampire: The Masquerade (Tabletop Game) / int_97bc51a8
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Sliding Scale of Vampire Friendliness
 Vampire: The Masquerade (Tabletop Game) / int_97bc51a8
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Sliding Scale of Vampire Friendliness: The best are coldly indifferent to humans. The worst, well...
 Vampire: The Masquerade (Tabletop Game) / int_97bc51a8
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 Vampire: The Masquerade (Tabletop Game) / int_982b6570
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Friendly Neighborhood Vampire
 Vampire: The Masquerade (Tabletop Game) / int_982b6570
comment
Friendly Neighborhood Vampire: Mentioned in the original Clanbook: Tremere, St. Germain was an accomplished healer and alchemist who did generally good things and was never witnessed feeding. In fact, it is rumored he created an elixir to provide himself sustenance. Though linked to Clan Tremere, he is thought to be something much older. This was also the schtick of many Healer caste Salubri, with a lot of them taking on such roles as the village healer, benevolent priest, community spiritual advisor or charitable stranger. Adherents to the Dark Ages Road of Heaven Path of Enlightenment, where there are rules specifically for punishing evil and against causing harm to the innocent, sometimes play like this, with the more active ones becoming a Serial-Killer Killer. Not surprisingly, Saulot, founder of the above-mentioned Salubri clan, was said to be the founder of this Path. Besides the Salubri, some Clans are more prone to this than others, though hardly on a clan-wide level. It's probably the most common among Brujah, Toreador and Thin-bloods. Banu Haqim also count to an extent; they're not particularly friendly to humans, but are heavily encouraged to just leave them be (unless they are willing thralls to vampires, in which case all bets are off). The Nosferatu too are considered among the most empathic vampires, when they're not enjoying their new role as boogeymen or taking revenge on the world for treating them as outcasts.
 Vampire: The Masquerade (Tabletop Game) / int_982b6570
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type
This Is a Work of Fiction
 Vampire: The Masquerade (Tabletop Game) / int_986bd638
comment
This Is a Work of Fiction: Most Vampire: The Masquerade books come with one of these disclaimers. The book on Thaumaturgy states that the spells don't work, while the one on Paths states "You are not a vampire".
 Vampire: The Masquerade (Tabletop Game) / int_986bd638
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 Vampire: The Masquerade (Tabletop Game) / int_987dbb69
type
Vampire Hunter
 Vampire: The Masquerade (Tabletop Game) / int_987dbb69
comment
Vampire Hunter: Come in normal and Imbued varieties. The best of them, armed with True Faith, supernatural powers and modern weaponry, can maybe take down an ancilla if they're lucky and Crazy-Prepared. However, they are a serious threat to neonates, and their numbers have started growing rapidly, so that they will eventually outnumber their enemies.
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 Vampire: The Masquerade (Tabletop Game) / int_9885d4ab
type
Min-Maxing
 Vampire: The Masquerade (Tabletop Game) / int_9885d4ab
comment
Min-Maxing: Mostly averted. Traits, Skills and Disciplines are all taken into account to determine success in Feats, and since boosting one of these to level 5 is really expensive XP-wise, the smarter choice is to spread your XP around to maximize versatility. Furthermore, disciplines often require good abilities and skills, such as requiring you to "roll Stealth + Dexterity" (for example), so a well-balanced character works best.
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 Vampire: The Masquerade (Tabletop Game) / int_98a67517
type
Creature-Hunter Organization
 Vampire: The Masquerade (Tabletop Game) / int_98a67517
comment
Creature-Hunter Organization: Vampires have at all times had to deal with being hunted by humans aware of their existence. While individual vampire hunters are rarely more than a nuisance, groups of organized hunters can potentially pose a bigger threat, and even worse are the organisations that have the backing of an official government. The clandestine Society of Leopold has been the longest standing organisation, enjoying varying degrees of unofficial backing from the Vatican and even the Pope himself through the centuries. Although the Society has its blind spots, such as not being entirely knowledgeable about vampires, and holding belief in quite a few of the myths about them, they are still a massive pain in the butt for any vampires whose activity they investigate, as their members tend to have True Faith, which gives them quite an advantage against vampires.
 Vampire: The Masquerade (Tabletop Game) / int_98a67517
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type
Disciplines of Magic
 Vampire: The Masquerade (Tabletop Game) / int_98ca838
comment
Disciplines of Magic: There are several magic disciplines a Cainite can learn. Three come easily depending on which clan the vampire belongs too; learning another discipline requires more effort.
 Vampire: The Masquerade (Tabletop Game) / int_98ca838
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 Vampire: The Masquerade (Tabletop Game) / int_9976945
type
Psychic Surgery
 Vampire: The Masquerade (Tabletop Game) / int_9976945
comment
Psychic Surgery: Tzimisce. Seldom used for healing.
 Vampire: The Masquerade (Tabletop Game) / int_9976945
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 Vampire: The Masquerade (Tabletop Game) / int_9a692ae9
type
13 Is Unlucky
 Vampire: The Masquerade (Tabletop Game) / int_9a692ae9
comment
13 Is Unlucky: There are thirteen clans (not including Caitiff and antitribu). Further, unless a player spends points during character creation, all player characters are thirteenth generation vampires.
 Vampire: The Masquerade (Tabletop Game) / int_9a692ae9
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 Vampire: The Masquerade (Tabletop Game) / int_9b60b728
type
Addled Addict
 Vampire: The Masquerade (Tabletop Game) / int_9b60b728
comment
The "Head" character template. See, vampires can't be affected by drugs... but they can be affected by blood taken from intoxicated victims. As such, the Head is now addicted to feeding on mortal addicts, paying them with their pharmaceutical of choice in exchange for allowing him to drain their blood — so hopelessly addicted that it's literally the Head's only reason for existing.
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Astral Projection
 Vampire: The Masquerade (Tabletop Game) / int_9bd92eef
comment
Astral Projection: Auspex 5.
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Kill It with Fire
 Vampire: The Masquerade (Tabletop Game) / int_9c1f758a
comment
Kill It with Fire: Theoretically, this is the next best thing against vampires after sunlight. In practice, supernatural beings, including other vampires, can and often do have better means of vampire-slaying... although white phosphorus grenades are still not to be underestimated.
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 Vampire: The Masquerade (Tabletop Game) / int_9c649587
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Power Parasite
 Vampire: The Masquerade (Tabletop Game) / int_9c649587
comment
Power Parasite: Diablerie, which involves eating the soul of someone if you want to get their powers. It's a serious crime, even for vampires of this setting.
 Vampire: The Masquerade (Tabletop Game) / int_9c649587
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 Vampire: The Masquerade (Tabletop Game) / int_9d6427ec
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Time Travel
 Vampire: The Masquerade (Tabletop Game) / int_9d6427ec
comment
Shame that the Brujah Antediluvian knows Temporis...
 Vampire: The Masquerade (Tabletop Game) / int_9d6427ec
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 Vampire: The Masquerade (Tabletop Game) / int_9f4a47f2
type
Competitive Balance
 Vampire: The Masquerade (Tabletop Game) / int_9f4a47f2
comment
Emphatically defied on the clan level, despite the general Competitive Balance nature of clan design. Depending on your interpretation, between a third to half of the clans may be called warrior clansnote it's inarguble for Brujah and Gangrel, Nosferatu can be physical monsters when they want to be thanks to Potence, and the Lasombra, Tzimisce, Ventrue and Banu Haqim all have a prominent warrior tradition to one degree or other. However, they're all either some form of Warrior Poet, Cultured Warrior or Wicked Cultured (Brujah, Ventrue, Tzimisce), The Spymaster (Nosferatu), or a mix of both (Lasombra, Banu Haqim), not to mention Lasombra, Ventrue, Tzimisce and sometimes Brujah often doubling as The Leader as well. The Beast Man Gangrel clan seems to fit the the archetype the most, but it's frequently noted that the Gangrel are ultimately connected primarily not by their savagery but by their drive towards individualism and how they tend to be surprisingly contemplative, intuitive and insightful; in fact, their signature character Beckett is a Gentleman and a Scholar. Finally, it's also worth noting how most vampire clans are based on various social strata or milieus, but there's no single "loyal military" clan. Brujah and Gangrel, the two clans most likely to fight the Camarilla's wars, are also the two clans most likely to rebel against it.
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type
Our Vampires Are Different
 Vampire: The Masquerade (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: 13 clans plus umpteen extra bloodlines plus the Kuei-jin means there's almost no subtype of vampire myth or trope that goes unexplored... and quite a few that you'll frankly never see outside of the World of Darkness.
 Vampire: The Masquerade (Tabletop Game) / int_9f63d4f1
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 Vampire: The Masquerade (Tabletop Game) / int_9fd18130
type
Animals Hate Him
 Vampire: The Masquerade (Tabletop Game) / int_9fd18130
comment
Animals Hate Him: Animals can tell (usually by scent) that a vampire is unnatural and even the friendliest dog will react badly to the average vampire by default. Vampires can overcome this by training in the Animal Ken skill or taking ranks of the Animalism discipline. Another way of making friends with a particular animal is feeding it vampire blood, which will make the creature your ghoul.
 Vampire: The Masquerade (Tabletop Game) / int_9fd18130
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 Vampire: The Masquerade (Tabletop Game) / int_9ff7276d
type
Literal Transformative Experience
 Vampire: The Masquerade (Tabletop Game) / int_9ff7276d
comment
Literal Transformative Experience: The Nosferatu clan have a particular hate-on for attractive individuals with attitude problems. As a result, it's not uncommon for such figures to be Embraced and forced to endure the transformation into a hideously-deformed Nosferatu — sometimes with the justification of teaching the "Cleopatra" a lesson, sometimes just for laughs. Whatever the case, the few Cleopatras who don't end up self-destructing may eventually mature into responsible, level-headed members of the clan in full support of its mission... and in time, they may end up Embracing Cleopatras of their own. The Tzimisce clan have the power to alter and transform their bodies with the unique Discipline of Vicissitude, either making themselves inhumanly beautiful or deliberately monstrous. However, the use of the Discipline is tied with the practice of disregarding human perspectives; the more they experiment with the transformation of their bodies, the more they progress along their unique Path of Enlightenment. Consequently, the oldest Tzimisce bear only a remote resemblance to human beings and possess viewpoints that are almost incomprehensible even to other vampires.
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Inescapable Horror
 Vampire: The Masquerade (Tabletop Game) / int_a0d22bfe
comment
Inescapable Horror: In the Gehenna scenario "The Crucible of God" Tzimisce becomes this.
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 Vampire: The Masquerade (Tabletop Game) / int_a16102d2
type
Meat Moss
 Vampire: The Masquerade (Tabletop Game) / int_a16102d2
comment
Though all vampires technically qualify, vampires tend to find keeping the facade of humanity up becoming more and more difficult as they grow older and more powerful, and truly ancient vampires tend to morph into... something else. For example, the Tzimisce Antediluvian exists as a Meat Moss in a metropolitan sewer system, and the Lasombra and Malkavian Antediluvians only exist as disembodied consciousnesses.
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type
Dumb Muscle
 Vampire: The Masquerade (Tabletop Game) / int_a18fda9c
comment
Dumb Muscle: Emphatically defied on the clan level, despite the general Competitive Balance nature of clan design. Depending on your interpretation, between a third to half of the clans may be called warrior clansnote it's inarguble for Brujah and Gangrel, Nosferatu can be physical monsters when they want to be thanks to Potence, and the Lasombra, Tzimisce, Ventrue and Banu Haqim all have a prominent warrior tradition to one degree or other. However, they're all either some form of Warrior Poet, Cultured Warrior or Wicked Cultured (Brujah, Ventrue, Tzimisce), The Spymaster (Nosferatu), or a mix of both (Lasombra, Banu Haqim), not to mention Lasombra, Ventrue, Tzimisce and sometimes Brujah often doubling as The Leader as well. The Beast Man Gangrel clan seems to fit the the archetype the most, but it's frequently noted that the Gangrel are ultimately connected primarily not by their savagery but by their drive towards individualism and how they tend to be surprisingly contemplative, intuitive and insightful; in fact, their signature character Beckett is a Gentleman and a Scholar. Finally, it's also worth noting how most vampire clans are based on various social strata or milieus, but there's no single "loyal military" clan. Brujah and Gangrel, the two clans most likely to fight the Camarilla's wars, are also the two clans most likely to rebel against it. Frequently played straight on the individual level. While the clans as a whole defy the trope, singular vampires may have no interest or affinity for their clan's intellectual tradition, or they may be denied a chance to partake in it. The Camarilla during dire times of war and the Sabbat all the time will frequently create vampires en masse whose only purpose is to obey and to fight and die in their wars.
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 Vampire: The Masquerade (Tabletop Game) / int_a1b141f4
type
My God, What Have I Done?
 Vampire: The Masquerade (Tabletop Game) / int_a1b141f4
comment
My God, What Have I Done?: According to one story, the first people Caine turned were a pair of perfect lovers whom he wanted to give immortality as a gift to absolve his previous sins. Heartbroken that they were not going to be able to have children, they committed suicide together. Caine was so upset that he forbid anyone to speak their names and refused to embrace anyone else for many years.
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Believing Their Own Lies
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Believing Their Own Lies: The Camarilla's Inner Circle denied the existence of the Antediluvians originally as a means to establish themselves as the strongest vampires in the world. Over time, they forgot it was a lie.
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Doomed by Canon
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comment
Doomed by Canon: In the Dark Ages books, characters are given a Destiny along with the regular info, and many of them meet violent ends. Also, quite a few clans are doomed: the Salubri, the Cappadocians, the Ravnos, and also in Gehenna the Tremere, the Giovanni, the Setites, and the Tzimisce. If you choose to play the Wormwood chronicle for Gehenna instead, God destroys all vampires except for a handful whom he rewards with mortality.
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Passive-Aggressive Kombat
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Passive-Aggressive Kombat: The Camarilla. Half the people present are trying to be angry without offending anyone, and the other half are trying to get the first half to frenzy just for lulz.
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The Beautiful Elite
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The Camarilla. They're nearly as bad as the Sabbat when you get down to it, especially the upper echelons, with Princes tyrannizing and diablerizing to their heart's content because they can get away with it, but they've done a fantastic job of pretending the whole "humane vampire" thing was their idea and is what the sect is all about. In large parts, you have Clan Toreador to thank for that, being the excellent propaganda artists that they are.
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Slowly Slipping Into Evil
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comment
Slowly Slipping Into Evil: A feature of the game. Most vampires have a Humanity rating that can fall if they commit evil acts — and they have a Beast always pushing them. The lower Humanity falls, the more extreme acts a vampire has to commit to trigger further degeneration.
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Aura Vision
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Aura Vision: The Auspex discipline has the ability to do this among its powers. Particularly useful for spotting those vampire "cannibals" who have diablerized others.
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Touch the Intangible
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Touch the Intangible: A rare few bloodlines and Disciplines allow communication and combat with ghosts and spirits, something beyond most vampires' abilities.
 Vampire: The Masquerade (Tabletop Game) / int_a6327754
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Ascended Demon
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It is believed that by regaining Humanity and learning to feel remorse again, vampires can attain a state known as Golconda, suppressing the Beast within them and becoming an Ascended Demon. The exact details of how one attains this state are vague, possibly requiring spiritual advise from one of the Iconnu, and the journey itself is fraught with numerous dangers that might end with a failed seeker degenerating into a mindless wight, but achieving Golconda can put the character on a level that few vampires can even imagine; the potential benefits include freedom from frenzying, mastery of Disciplines beyond their limits, massively reduced dependence on blood, and even the possibility of becoming human again. So far, the only vampire to have ever attained Golconda is Saulot... and in keeping with the overall darkness of the setting, he's either dead or has fallen out of Golconda entirely.
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Scaled Up
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Scaled Up: Setites' powers revolve around turning into snakes. Gangrel can turn into any predatory creature, but a significantly powerful one can turn into a dragon. High-end Vicissitude powers such as Zulo war-form and Chiropteran Marauder allow the Tzimisce to turn into powerful beasts with a nightmarish aspect.
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Rule of Seven
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Rule of Seven: The Tremere like to organize themselves around the number seven, with each leader responsible for seven subordinates. In practice, since there aren't enough Tremere around to realize this ambition, only the top of the pyramid obeys the rule of seven. In some versions of the healer Salubri, there are said to be only seven of them at any time.
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Rule of Three
 Vampire: The Masquerade (Tabletop Game) / int_a6cda066
comment
Rule of Three: Three drinks of a vampire's blood binds the drinker to that vampire's will. The Antediluvians (progenetors of the modern clans) were the third generation of vampires. The second generation consisted of three vampires.
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Beneath the Earth
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comment
Beneath the Earth: Nosferatu usually congregate in sewers, abandoned tunnels and the like. Beneath New York, once lay a horror more terrifying than any Nosferatu. It was thought by the Nosferatu to be a Nictuku, a childe of Absimilard, the Nosferatu Antediluvian. Only Lambach Ruthven knew the truth. It was the Tzimisce Antediluvian. He tried to tell people what was in there, but no one believed him... Then it pulled itself together... and left to meet with its "siblings".
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And I Must Scream
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And I Must Scream: Inflicting these on people is basically the average Tzimisce's hobby. Some truly ancient vampires are stuck in this state, trapped somewhere but unable to either escape or die for often magical reasons. Also the fate of a vampire staked through the heart; they're left paralyzed, but aware of their surroundings. In fact, a common method of execution is to stake the victim through the heart, then leave them outside to when the sun comes up, unable to move to safety. A somewhat less common method of torture is to stake a vampire, let them run out of blood until they're a desiccated husk, give them just enough blood to revive, and then repeat the process all over again.
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Lunacy
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Lunacy: The Malkavians as the Clan of the Moon.
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Funny Schizophrenia
 Vampire: The Masquerade (Tabletop Game) / int_a9e84230
comment
Funny Schizophrenia: A holdover from the very first edition, when Clan Malkavian was all about playing pranks on people and talking to faeries. Later editions' attempts to focus on the tragedy and seriousness of mental illness were often overshadowed by players playing "wacky" vampires. In LARP parlance these "wacky" Malks are often referred to as Bunny Eared Malks, Fluffy Malks, or Fish Malks (as in, "I walk up to the Lasombra and smack him in the face with a fish").
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Warrior Poet
 Vampire: The Masquerade (Tabletop Game) / int_a9eb984b
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Warrior Poet: Older members of the Brujah clan have tendencies toward this. Younger members tend to be less cerebral and more smashy.
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Wound That Will Not Heal
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comment
Wound That Will Not Heal: One flaw can give a character one, which will seriously hamper at least some part of their lives. In addition, this is yet another creepy Body Horror move that a Tzimisce can pull with Vicissitude.
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Dueling Player Characters
 Vampire: The Masquerade (Tabletop Game) / int_ac81e4b0
comment
Dueling Player Characters: A rare example of this trope in a pencil-and-paper RPG comes in The Giovanni Chronicles adventure books. In book one, the player characters are turned into vampires during a pivotal moment in vampiric history in 1444, then deal with consequences of that event in books two (1666) and three (1848/1882). In the fourth book, the players create entirely new characters, who get involved in a war against factions led by their previous characters, set in 1929. The players don't necessarily have to directly combat their previous characters—sending neonates up against 600-year-old elders would result in an extremely short fight—but they are intended to act as foils.
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The Hashshashin
 Vampire: The Masquerade (Tabletop Game) / int_ad2bf80c
comment
To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the Daughters of Cacophony vampire sirens, the True Brujah vampire time travellers, the Banu Haqim are literally The Hashshashin but as vampires, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.
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The Loins Sleep Tonight
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comment
The Loins Sleep Tonight: Vampires Are Sex Gods? Unfortunately, male vampires can't get it up, and female vamps can't orgasm. The Blush of Life can help out in this area.
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Ouroboros
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Ouroboros: The clan symbol of the Tzimisce.
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Living Shadow
 Vampire: The Masquerade (Tabletop Game) / int_ad62678e
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In the revised Lasombra Clanbook, the character template "Angry Young Man" note also the book's viewpoint character, Andrew Emory is depicted naked except for the mass of Living Shadows pooling around his groin; as a dedicated member of the Sabbat, his nudity is meant to demonstrate his increasing distance from humanity.
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For the Evulz
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The Nosferatu clan have a particular hate-on for attractive individuals with attitude problems. As a result, it's not uncommon for such figures to be Embraced and forced to endure the transformation into a hideously-deformed Nosferatu — sometimes with the justification of teaching the "Cleopatra" a lesson, sometimes just for laughs. Whatever the case, the few Cleopatras who don't end up self-destructing may eventually mature into responsible, level-headed members of the clan in full support of its mission... and in time, they may end up Embracing Cleopatras of their own.
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Ninja Pirate Zombie Robot
 Vampire: The Masquerade (Tabletop Game) / int_afc52a86
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Ninja Pirate Zombie Robot: The Tremere are wizard vampires, and the Giovanni are Mafia Necromancer vampires. In general, much of Masquerade was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as Mage: The Ascension was not yet a thing, and even later on, it appears to have been designed with the idea in mind of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed or cult of vampire somewhere claiming to be that creature in addition to being a vampire. To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the Daughters of Cacophony vampire sirens, the True Brujah vampire time travellers, the Banu Haqim are literally The Hashshashin but as vampires, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.
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Always Night
 Vampire: The Masquerade (Tabletop Game) / int_b0155044
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Always Night: Of course. A significant contributor to vampire depression.
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Town with a Dark Secret
 Vampire: The Masquerade (Tabletop Game) / int_b02f996a
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Town with a Dark Secret: Pretty much every setting in the game is guaranteed to have a sleeping Methuselah or trapped demon secretly manipulating events and playing elders like pawns. In the Dark Ages supplements, expect a Baali coven to show up.
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Living Doll Collector
 Vampire: The Masquerade (Tabletop Game) / int_b0fde754
comment
Living Doll Collector: Depraved masters of Dominate. The Tzimisce. Mortals in third stage vinculums. People under enough Majesty. Really, we could go on all night.
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Abusive Parents
 Vampire: The Masquerade (Tabletop Game) / int_b11ac9f5
comment
Abusive Parents: Most sires fall into this bad habit. Sometimes they're really trying to be good mentors, but it's just not in a vampire's nature to have a truly mutually beneficial relationship with one of its own kind. Of course, a great many others are openly abusive and manipulative on purpose. The Nosferatu Antediluvian Absimiliard hates his clan and created a race of semi-sentient monsters to wipe them out.
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Omnicidal Maniac
 Vampire: The Masquerade (Tabletop Game) / int_b1619b3c
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Omnicidal Maniac: Quite a few, although most are fringe groups or lone lunatics with little chance of success. The Giovanni, oddly, have a master plan that means merging the worlds of the living and the dead—exactly how well this would work out for them isn't clear, since they never pull it off.
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Retcon
 Vampire: The Masquerade (Tabletop Game) / int_b2280b66
comment
Retcon: Along with a Continuity Snarl worthy of any comic timeline. Each new edition changes things and the flavor of the verse (even the 20th anniversary edition — it may not update the metaplot, but it still changes things up). There are splats that confound, sneer at or simply invalidate others, and the sheer amount of rumors is frankly ridiculous. There is a reason why Vampire is synonymous in RPG circles with metaplot... and railroading.
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Dhampyr
 Vampire: The Masquerade (Tabletop Game) / int_b2598054
comment
Dhampyr: Introduced in the Time of Judgement books, a dhampyr is the result of a 14th or 15th generation vampire who temporarily reactivated their mortal abilities when having sex. They function the same as a revenant (a human born with some ghoul powers), which led to some uncomfortable questions to those who studied both.
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Evil Is Not Well-Lit
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Evil Is Not Well-Lit: Naturally comes up a lot. Setites hate the light, but the one best associated with it is the Antediluvian Lasombra.
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Sadist
 Vampire: The Masquerade (Tabletop Game) / int_b39d5719
comment
Sadist: The Toreador antitribu are undeniably this. In the Revised Edition of Guide to the Sabbat, they "find human suffering, pain, and cruelty beautiful" and "take pleasure in the torment of others and reveling in the gore with which they surround themselves." Even some of the other Sabbat find them disgusting, believing that the "Perverts" are only interested in suffering for suffering's sake rather then a specific purpose.
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Deathless and Debauched
 Vampire: The Masquerade (Tabletop Game) / int_b3ce2f0a
comment
Deathless and Debauched: Averted in that most vampires can't eat, are immune to drugs, and rarely have anything that could remotely described as a libido. However, exceptions do exist: The "Head" character template. See, vampires can't be affected by drugs... but they can be affected by blood taken from intoxicated victims. As such, the Head is now addicted to feeding on mortal addicts, paying them with their pharmaceutical of choice in exchange for allowing him to drain their blood — so hopelessly addicted that it's literally the Head's only reason for existing. The "Degenerate" was an absurdly depraved individual even before being Embraced; quite apart from injecting cocaine into his penis, he not only got his sister pregnant but got the resulting daughter pregnant as well. Even as an vampire, the Degenerate still exists in a meaningless whirl of parties, vice, and sex — not because he actually feels pleasure, but because the Degenerate wants to make himself the centre of attention via taboo.
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Moral Myopia
 Vampire: The Masquerade (Tabletop Game) / int_b42b7e7b
comment
Moral Myopia: Extremely common among vampires, as psychologically distancing themselves from human herds makes their night-to-night unlives so much easier. It exists within clans, too. The Lasombra, the Giovanni and the Tzimisce are utter bastards to each other, but if anyone dares try treat them the way they treat everyone else, God help them.
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Obfuscating Insanity
 Vampire: The Masquerade (Tabletop Game) / int_b4fce1ab
comment
Obfuscating Insanity: A common tactic for Malkavians is to act even crazier than they really are.
 Vampire: The Masquerade (Tabletop Game) / int_b4fce1ab
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1.0
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Added Alliterative Appeal
 Vampire: The Masquerade (Tabletop Game) / int_b5049d76
comment
Added Alliterative Appeal: The Baali Dark Ages clanbook is full of this. In reference to the founder of the Salubri clan mentioned above, an Alliterative List: ‎"Gentle Saulot. Philosopher. Pilgrim. Pacifist. Passionate. Pathetic. Of what use are his meditations on pity and purity now, I wonder?"
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Take That!
 Vampire: The Masquerade (Tabletop Game) / int_b53077b3
comment
Take That!: The original Brujah clanbook has a premade character with the archetype of "Fake Rapper." He's a white poser obviously riffing on Vanilla Ice, whose record label infamously put out a phony autobiography claiming that he had gang ties. The character has no streetwise or combat abilities. He is contrasted on the next page by a "real" rapper who looks more like Dr. Dre and has the kind of stats you'd expect from a legitimate gang-banger.
 Vampire: The Masquerade (Tabletop Game) / int_b53077b3
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Normal Fish in a Tiny Pond
 Vampire: The Masquerade (Tabletop Game) / int_b55698cd
comment
Normal Fish in a Tiny Pond: 6th and 7th generation vampires are only mid-level by vampire standards, but since lower generation vampires are often incredibly rare to the point of being considered legends, then 6th and 7th generation vampires are often be the strongest and most influential vampires most people can come across.
 Vampire: The Masquerade (Tabletop Game) / int_b55698cd
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Shadow Archetype
 Vampire: The Masquerade (Tabletop Game) / int_b5e63cc4
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Shadow Archetype: The antitribu aligned with the Sabbat generally embody the worst characteristics of their parent clan and take it up to eleven. Sabbat Brujah, nicknamed Brutes, are super-violent frenzying shock troops who torture their victims because they can. Sabbat Toreador, nicknamed Perverts, can only see beauty in ugliness and pain, and do horrible, horrible things to humans. Ventrue antitribu are a variation; they are dubbed "True Ventrue" and tend to be Knight Templar types, complete with codes of honor, which nonetheless require shedding copious amounts of preferably main-clan-Ventrue blood.
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Deaf Composer
 Vampire: The Masquerade (Tabletop Game) / int_b6a37e0b
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Deaf Composer: Any vampire cooks, by virtue of having normal food taste utterly rancid. Unless they have the Eat Food merit, which does allow them to taste the food in addition to not having the food turn to ash in their mouth.
 Vampire: The Masquerade (Tabletop Game) / int_b6a37e0b
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One Stat to Rule Them All
 Vampire: The Masquerade (Tabletop Game) / int_b798d379
comment
One Stat to Rule Them All: Generation is a potent thing indeed. Once a vampire gets a sufficient number of Generational brackets over you, there's basically no way to beat them without resorting to downright unfair methods. On a more mundane note, few attributes are as powerful as Dexterity, which is used for attacking and defending in combat as well as most physical challenges.
 Vampire: The Masquerade (Tabletop Game) / int_b798d379
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Forced Addiction
 Vampire: The Masquerade (Tabletop Game) / int_b79ff7b1
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Forced Addiction: In this game, vampire blood is highly addictive, and drinking the same vampire's blood three times makes the drinker slavishly devoted to the vampire. Less-moral vampires take full advantage of this through force or guile, since it's a quick and easy way to recruit human minions.
 Vampire: The Masquerade (Tabletop Game) / int_b79ff7b1
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Emotion Bomb
 Vampire: The Masquerade (Tabletop Game) / int_b7fea698
comment
Emotion Bomb: Advanced Animalism powers are of the Anger type; Presence can be used to invoke a wide variety of crippling emotions.
 Vampire: The Masquerade (Tabletop Game) / int_b7fea698
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Obvious Rule Patch
 Vampire: The Masquerade (Tabletop Game) / int_b89ed08a
comment
Obvious Rule Patch: Turning a werewolf into a vampire is a transparently bad idea but it's also pretty much an inevitable one. After some half-starts and ill-advised avenues that threatened to create walking Game Breakers, the rules were eventually bent into such a shape that the feat is still possible on paper but incredibly (and fortunately) difficult to pull off. When the creators broke down and allowed dhampirs into the game, they made a rule more or less banning them from combining with any other supernatural type. Celerity was, briefly, almost the only power a vampire needed to become a walking cyclone of melee badassery, and was eventually nerfed.
 Vampire: The Masquerade (Tabletop Game) / int_b89ed08a
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Treacherous Advisor
 Vampire: The Masquerade (Tabletop Game) / int_b8ab7dc4
comment
Treacherous Advisor: A few foolish or power-hungry princes enlist help from the Setites. It turns out as well as you'd expect.
 Vampire: The Masquerade (Tabletop Game) / int_b8ab7dc4
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The World Is Always Doomed
 Vampire: The Masquerade (Tabletop Game) / int_b99c6367
comment
The World Is Always Doomed: Zig-Zagged. The metaplot builds up to Gehenna, and finally it happens... then gets walked back for fifth edition.
 Vampire: The Masquerade (Tabletop Game) / int_b99c6367
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Wrong Side All Along
 Vampire: The Masquerade (Tabletop Game) / int_b9bb56bb
comment
Wrong Side All Along: After an encounter with a Methuselah, the Gangrel justicar Xaviar realizes that the Camarilla has been lying all along about the Antediluvians. He responds by taking the clan out of the Camarilla. A Lasombra elder of the Sabbat recalls joining the Anarch Revolt after having an audience with Lasombra himself, and recognizing the evil of the creature. On the other side of the line, a Sabbat Lasombra archbishop takes himself and his city over to the Camarilla after growing disillusioned and disgusted with the Sabbat.
 Vampire: The Masquerade (Tabletop Game) / int_b9bb56bb
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Incomprehensible Entrance Exam
 Vampire: The Masquerade (Tabletop Game) / int_baedeab5
comment
Incomprehensible Entrance Exam: Some clans prefer to test their potential members before Embracing them, and given the need to uphold the Masquerade, few candidates ever realize that they're being tested at all until they become vampires — and even if they do become aware of being part of a test, it's not uncommon for them to be tricked into believing that they failed. Two such clans, the Lasombra and the Followers of Set, often go out of their way to deliberately ruin a potential member's life in any way they can — sabotaging their careers, undermining their relationships, crushing their hopes, even leading them into addiction — but for different reasons: the Lasombra are determined to Embrace only the strongest, and the tests are designed to weed out any who cannot withstand hardship; by contrast, the Setites want to completely break their "students" and show them the true nature of the universe.
 Vampire: The Masquerade (Tabletop Game) / int_baedeab5
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type
Unfinished Business
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Unfinished Business: One of the reasons ghosts exist. The Giovanni exploit this by doing horrible, horrible things simply to produce wraiths so they can enslave them.
 Vampire: The Masquerade (Tabletop Game) / int_bafa1190
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type
Prophecy Twist
 Vampire: The Masquerade (Tabletop Game) / int_bb5126ec
comment
Prophecy Twist: The rise of thin-blooded vampires is supposed to herald Gehenna, the vampire apocalypse, so a lot of vampires' reactionary plan is to kill then en masse. The catch? Killing them is precisely what instigates the end of the world.
 Vampire: The Masquerade (Tabletop Game) / int_bb5126ec
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type
Cast from Calories
 Vampire: The Masquerade (Tabletop Game) / int_bbb44d94
comment
Cast from Calories: Vampires can spend Blood Points on vampiric abilities; they must then recharge their Blood Pool by snacking on some mortal. Thaumaturgy is a bit of an extreme case, as it is unpleasant to burn away one's vitae for the use of a spell, so much that success is determined by willpower alone and a botch causes a loss of a permanent willpower point.
 Vampire: The Masquerade (Tabletop Game) / int_bbb44d94
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type
Genius Bruiser
 Vampire: The Masquerade (Tabletop Game) / int_bbf11c0
comment
Genius Bruiser: The Brujah were originally philosophers. Not so much these days.
 Vampire: The Masquerade (Tabletop Game) / int_bbf11c0
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type
Knight Templar
 Vampire: The Masquerade (Tabletop Game) / int_bbfaa837
comment
Knight Templar: The Society of Leopold falls into this category, an uber-Orthodox Catholic secret society routinely described as the modern Inquisition.
 Vampire: The Masquerade (Tabletop Game) / int_bbfaa837
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type
Deader than Dead
 Vampire: The Masquerade (Tabletop Game) / int_bc1865fb
comment
Deader than Dead: Diablerizing a vampire is more than administering Final Death — it also destroys the victim's soul, denying them an afterlife. This is why Camarilla vampires and even Caine consider it to be a crime worse than murder. Ancient vampires can sometimes circumvent this, but they are stated to be game breakers in canon anyway.
 Vampire: The Masquerade (Tabletop Game) / int_bc1865fb
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Big Applesauce
 Vampire: The Masquerade (Tabletop Game) / int_bcf642aa
comment
And then there's the Tzimisce Antediluvian, who figured the ghouls were hogging all the fun and became the bedrock of one of the biggest cities in the world. Poor New York.
 Vampire: The Masquerade (Tabletop Game) / int_bcf642aa
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Kiss of the Vampire
 Vampire: The Masquerade (Tabletop Game) / int_bd2de2d7
comment
Kiss of the Vampire: A vampire's bite is actually called "the Kiss," and is described as being unspeakably pleasurable for both vampire and victim. Except for the Giovanni. Their clan weakness is that their bite hurts more than it reasonably should.
 Vampire: The Masquerade (Tabletop Game) / int_bd2de2d7
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type
Eye Remember
 Vampire: The Masquerade (Tabletop Game) / int_bd6d90d9
comment
Eye Remember: One of the Giovanni powers.
 Vampire: The Masquerade (Tabletop Game) / int_bd6d90d9
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Cannibalism Superpower
 Vampire: The Masquerade (Tabletop Game) / int_c06bdf26
comment
Cannibalism Superpower: Diablerie, the act of devouring the blood and soul of another vampire, is primarily used by vampires to gain power above what is normally possible for their generation. One of the few genuinely taboo practices in most vampire societies... though of course, it happens anyway.
 Vampire: The Masquerade (Tabletop Game) / int_c06bdf26
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type
Weaksauce Weakness
 Vampire: The Masquerade (Tabletop Game) / int_c09dbbbb
comment
Weaksauce Weakness: As there are thirteen vampire clans, never mind multiple bloodlines, and each of them has a unique weakness, some examples of this trope are inevitable. Not having a reflection simply isn't in the same league as being an obviously hideous monster, incurably insane, or at the mercy of great beauty.
 Vampire: The Masquerade (Tabletop Game) / int_c09dbbbb
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type
Metaplot
 Vampire: The Masquerade (Tabletop Game) / int_c0d1354b
comment
Metaplot: Oh so much. Beckett's Jyhad Diary is basically one big guide to the game's pre-5e metaplots and how to make use of them, with a few twists of its own thrown in there.
 Vampire: The Masquerade (Tabletop Game) / int_c0d1354b
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type
True Companions
 Vampire: The Masquerade (Tabletop Game) / int_c313d43a
comment
True Companions: More or less forced on Sabbat packs. Essentially, each member binds themselves to the pack in order to prevent domination by others. While members of the same pack don't necessarily like each other, the supernaturally enforced loyalty ensures personal differences have little or no impact on a pack's warfighting ability.
 Vampire: The Masquerade (Tabletop Game) / int_c313d43a
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type
Pride
 Vampire: The Masquerade (Tabletop Game) / int_c39846a3
comment
Pride: Everything Tremere ever did, which caused massive, ever-lasting shifts and rends in vampiric society, came about because he never admitted failure. One wiki sums up every one of his actions with "It half-worked". Also Caine himself. The Book of Nod reveals that he was offered forgiveness and release from his curse by God three times and each time refused because doing so meant submitting to another's will. There are even hints that that offer is still open, that Caine could redeem himself and all other vampires at any time, but still refuses to accept forgiveness until God asks him for forgiveness first.
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type
Splat
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comment
Splat: Thirteen clans, plus a number of lesser bloodlines, plus books for the three main social groupings (Camarilla, Sabbat, Anarchs)...
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Evil Former Friend
 Vampire: The Masquerade (Tabletop Game) / int_c3c3c608
comment
Evil Former Friend: Quite common among immortal monsters. Vampires can rise from torpor to find that their former companions have joined the Sabbat and abandoned Humanity, for example.
 Vampire: The Masquerade (Tabletop Game) / int_c3c3c608
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Vampire: The Masquerade (Tabletop Game) / int_c3c3c608
 Vampire: The Masquerade (Tabletop Game) / int_c505d6ec
type
Missing Reflection
 Vampire: The Masquerade (Tabletop Game) / int_c505d6ec
comment
Missing Reflection: The Lasombra don't leave images on cameras and mirrors.
 Vampire: The Masquerade (Tabletop Game) / int_c505d6ec
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_c505d6ec
 Vampire: The Masquerade (Tabletop Game) / int_c5385ad9
type
Horrible Judge of Character
 Vampire: The Masquerade (Tabletop Game) / int_c5385ad9
comment
Horrible Judge of Character: Cappadocius ignored his childer's objections and embraced Augustus Giovanni, a depraved and ambitious man who would eventually diablerize him and destroy his clan.
 Vampire: The Masquerade (Tabletop Game) / int_c5385ad9
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_c5385ad9
 Vampire: The Masquerade (Tabletop Game) / int_c5dd0ab1
type
Stronger Than They Look
 Vampire: The Masquerade (Tabletop Game) / int_c5dd0ab1
comment
Stronger Than They Look: A vampire's physical strength is disconnected from their physical appearance, allowing them to gain Super-Strength no matter what they look like. Pumping blood into your Strength, gaining levels of the Potence disciple, or simply upgrading your Strength stat over time can all grant you strength well beyond your appearance.
 Vampire: The Masquerade (Tabletop Game) / int_c5dd0ab1
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Vampire: The Masquerade (Tabletop Game) / int_c5dd0ab1
 Vampire: The Masquerade (Tabletop Game) / int_c6655b23
type
Fallen Hero
 Vampire: The Masquerade (Tabletop Game) / int_c6655b23
comment
Fallen Hero: The Banu Haqim were originally the Clan of Judges, punishing those who broke the Traditions and fighting the Baali. However, the Baali used captured Banu Haqim in a Dark Thaumaturgical ritual that laid a curse which spread through the clan, making the warrior caste addicted to vampire blood. The result is that the warriors, the majority of the clan, are now ravening assassins with an entire Path based on diablerie. This trait was toned down in later editions. Clan Tremere were Mages of the Order of Hermes while human, but when the magick which allowed them to live longer than Muggles started to fade, they transformed themselves into vampires so they could unlive forever.
 Vampire: The Masquerade (Tabletop Game) / int_c6655b23
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Vampire: The Masquerade (Tabletop Game) / int_c6655b23
 Vampire: The Masquerade (Tabletop Game) / int_c6d11745
type
Telepathy
 Vampire: The Masquerade (Tabletop Game) / int_c6d11745
comment
Telepathy: Auspex 4.
 Vampire: The Masquerade (Tabletop Game) / int_c6d11745
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Vampire: The Masquerade (Tabletop Game) / int_c6d11745
 Vampire: The Masquerade (Tabletop Game) / int_c856e477
type
Seamless Spontaneous Lie
 Vampire: The Masquerade (Tabletop Game) / int_c856e477
comment
Seamless Spontaneous Lie: Of the supernatural sort; an advanced Auspex power allows a vampire to make up intricate stories on the spot.
 Vampire: The Masquerade (Tabletop Game) / int_c856e477
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Vampire: The Masquerade (Tabletop Game) / int_c856e477
 Vampire: The Masquerade (Tabletop Game) / int_c8ed7020
type
Volatile Second Tier Position
 Vampire: The Masquerade (Tabletop Game) / int_c8ed7020
comment
Volatile Second Tier Position: All tiers of vampire society are fraught with danger, but ghoul lieutenants arguably have it the worst, especially the Ventrue ones. A good retainer is worth their weight in gold, but no matter how valued they may be, they're still glorified slaves addicted to vampire blood and expected to lay down their lives for their domitors if necessary. Ventrue ghouls are often deliberately whipped into a frenzy of asslicking and backstabbing in their efforts to please their domitors. Those who fail to perform don't live long enough to enjoy the benefits of ghoul immortality or the Embrace.
 Vampire: The Masquerade (Tabletop Game) / int_c8ed7020
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Vampire: The Masquerade (Tabletop Game) / int_c8ed7020
 Vampire: The Masquerade (Tabletop Game) / int_c92cf19a
type
Undead Child
 Vampire: The Masquerade (Tabletop Game) / int_c92cf19a
comment
Undead Child: "Child" is an available flaw. As one Fauxtivational Poster puts it, "In due time your name may cause shudders among the Kindred... but mortals will always ask why you're up so late on a school night."
 Vampire: The Masquerade (Tabletop Game) / int_c92cf19a
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Vampire: The Masquerade (Tabletop Game) / int_c92cf19a
 Vampire: The Masquerade (Tabletop Game) / int_c95d04f2
type
It Can Think
 Vampire: The Masquerade (Tabletop Game) / int_c95d04f2
comment
It Can Think: A big part of what makes wights (vampires who have lost themselves to The Beast) so dangerous is that they are cunning, feral predators and not mindlessly violent zombies. Archons are sometimes deployed to handle the situation, particularly if the wight happens to be a powerful, centuries-old vampire.
 Vampire: The Masquerade (Tabletop Game) / int_c95d04f2
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Vampire: The Masquerade (Tabletop Game) / int_c95d04f2
 Vampire: The Masquerade (Tabletop Game) / int_c9790040
type
Decadent Court
 Vampire: The Masquerade (Tabletop Game) / int_c9790040
comment
Decadent Court: The Camarilla, the main world-spanning sect of vampires, is one big example of this.
 Vampire: The Masquerade (Tabletop Game) / int_c9790040
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 Vampire: The Masquerade (Tabletop Game) / int_cadbe2b3
type
She Is the King
 Vampire: The Masquerade (Tabletop Game) / int_cadbe2b3
comment
She Is the King: The Camarilla title of Prince and Anarch title of Baron are gender-neutral.
 Vampire: The Masquerade (Tabletop Game) / int_cadbe2b3
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 Vampire: The Masquerade (Tabletop Game) / int_cb11224e
type
Posthuman Nudism
 Vampire: The Masquerade (Tabletop Game) / int_cb11224e
comment
Tzimisce are not above casual nudity, in keeping with their nature as terrifying vampiric posthumans. As such, their Revised Clanbook features an image of a lone Tzimisce wading through the mud of a WWI-era battlefield, surrounded by corpses, completely naked except for a few shadows... and looking right at the reader.
 Vampire: The Masquerade (Tabletop Game) / int_cb11224e
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 Vampire: The Masquerade (Tabletop Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Vampire: The Masquerade (Tabletop Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: The Gehenna scenarios allow a coterie to pull off some of these against Antediluvians, who are weakened by the Withering.
 Vampire: The Masquerade (Tabletop Game) / int_cc4d190a
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 Vampire: The Masquerade (Tabletop Game) / int_cc7fae30
type
Outside-Context Problem
 Vampire: The Masquerade (Tabletop Game) / int_cc7fae30
comment
Outside-Context Problem: The Kindred have a great number of prophesies and theories concerning the end times and the Final Nights, and a great many schemes, plans and contingencies laid aside for that eventuality. In "Wormwood", one of the apocalyptic scenarios in the Gehenna sourcebook, absolutely none of this comes to pass — the end times come unannounced, bereft of any of the signs the vampires spent centuries watching for, in a way that none of them predicted, because God has made up His mind that the Kindred have overstayed their welcome on the Earth. One night, the eldest vampires begin to notice a loss in power, and forty nights later every vampire on Earth is dead; many go to their final end never understanding what is happening to them.
 Vampire: The Masquerade (Tabletop Game) / int_cc7fae30
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Vampire: The Masquerade (Tabletop Game) / int_cc7fae30
 Vampire: The Masquerade (Tabletop Game) / int_cd365139
type
Unholy Ground
 Vampire: The Masquerade (Tabletop Game) / int_cd365139
comment
Unholy Ground: The demonic entity Kupala is bound within the soil of Eastern Europe.
 Vampire: The Masquerade (Tabletop Game) / int_cd365139
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 Vampire: The Masquerade (Tabletop Game) / int_cdc4a218
type
Hitler's Time Travel Exemption Act
 Vampire: The Masquerade (Tabletop Game) / int_cdc4a218
comment
Hitler's Time Travel Exemption Act: The vampires may have run society from the shadows since time immemorial and had a hand in everything from Rome to modern politics... But it's explicitly stated that the Third Reich was all human-made. Not necessarily out of any moral consideration, mind you, but rather that they hate the idea of their food source killing itself off.
 Vampire: The Masquerade (Tabletop Game) / int_cdc4a218
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Vampire: The Masquerade (Tabletop Game) / int_cdc4a218
 Vampire: The Masquerade (Tabletop Game) / int_cf168867
type
The Corruption
 Vampire: The Masquerade (Tabletop Game) / int_cf168867
comment
The Corruption: Vicissitude in a nutshell. Non-Tzimisce can acquire the discipline only after drinking some Tzimisce blood, and the process of leveling it up utterly corrupts body and soul. Also, if Tzimisce is alive in the Gehenna scenario you play, you're pretty much screwed. Some of the Baali's Daimonion powers manifest as this.
 Vampire: The Masquerade (Tabletop Game) / int_cf168867
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 Vampire: The Masquerade (Tabletop Game) / int_cf1b706e
type
Flat-Earth Atheist
 Vampire: The Masquerade (Tabletop Game) / int_cf1b706e
comment
Flat-Earth Atheist: The Camarilla in general dismiss the idea of Caine and Gehenna. Recurring NPC character Beckett the vampire archaeologist refuses to believe the more magic or religion-oriented vampire mythology. He's wrong about that. Usually right about everything else, though. Malkavian Dr. Netchurch does a lot of scientific tests on vampires (which science can't fully explain), studies thin-blooded seers, and knows that certain sites and individuals imbued with great faith repel vampires like himself. Of course there are perfectly rational explanations for all that...
 Vampire: The Masquerade (Tabletop Game) / int_cf1b706e
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Vampire: The Masquerade (Tabletop Game) / int_cf1b706e
 Vampire: The Masquerade (Tabletop Game) / int_cf48c17
type
Nightmare Face
 Vampire: The Masquerade (Tabletop Game) / int_cf48c17
comment
Nightmare Face: The Tzimisce, Nosferatu, Samedi, Harbingers of Skulls and some Gangrel.
 Vampire: The Masquerade (Tabletop Game) / int_cf48c17
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_cf48c17
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 Vampire: The Masquerade (Tabletop Game) / int_cf7b362
type
Horror Hunger
 Vampire: The Masquerade (Tabletop Game) / int_cf7b362
comment
Horror Hunger: A major theme of the setting. A sufficiently hungry vampire might Frenzy for blood, attempting to feed on anyone in reach, be it their best friend, their sire, or a random bystander on the street — with drastic consequences to the vampire's sense of humanity, their immediate survival, or both. It's also explicit that even the most careful and conscientious vampires will inevitably end up killing someone via feeding. The hunger for blood only gets worse with age, as elder vampires eventually can only derive sustenance from other vampires. Of course, to avoid the risk of a Blood Bond, they routinely go all the way to diablerie on their victims. But what about the truly ancient vampires? If your elder needs to drink vampire blood, what would his elder need to drink?
 Vampire: The Masquerade (Tabletop Game) / int_cf7b362
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Vampire: The Masquerade (Tabletop Game) / int_cf7b362
 Vampire: The Masquerade (Tabletop Game) / int_cf9b131f
type
Muscles Are Meaningless
 Vampire: The Masquerade (Tabletop Game) / int_cf9b131f
comment
Muscles Are Meaningless: Blood Buff and Potence are magical means of raising strength, so there's no way of telling how strong a vampire is by their looks. A Lasombra embraced as a teenage girl might just lift a car and bash you over the head with it.
 Vampire: The Masquerade (Tabletop Game) / int_cf9b131f
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 Vampire: The Masquerade (Tabletop Game) / int_d04d13d0
type
Hemo Erotic
 Vampire: The Masquerade (Tabletop Game) / int_d04d13d0
comment
Hemo Erotic: For vampires and their victims, feeding is an even more sensuous pleasure than sex.
 Vampire: The Masquerade (Tabletop Game) / int_d04d13d0
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type
Vampires Are Sex Gods
 Vampire: The Masquerade (Tabletop Game) / int_d1c8f2b3
comment
Vampires Are Sex Gods: There's no actual sex, but this trope is what the Presence Discipline is all about. It's a Clan Discipline for the Toreador and the Followers of Set, naturally. Whether or not vampires can have sex seems to vary, but the general consensus is that even when they can have it, they don't really enjoy it. It's a good means to an end sometimes, though.
 Vampire: The Masquerade (Tabletop Game) / int_d1c8f2b3
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 Vampire: The Masquerade (Tabletop Game) / int_d2d520f4
type
Our Ghouls Are Creepier
 Vampire: The Masquerade (Tabletop Game) / int_d2d520f4
comment
Our Ghouls Are Creepier: There are three different meanings to the term "ghoul". The foremost usage indicates living drinkers of vampire blood or vitae. Another usage, spelled "ghul", is for an independent creature that hunts humans for their flesh. The third usage of "ghul" is a term of insult against vampires used by mummies. As per Ghouls: Fatal Addiction, ghouls are living beings who drink vitae, thereby gaining some of the powers of a vampire and some of the weaknesses. For instance, one perk is that the aging process stops, but only as long as a ghoul drinks vitae regularly. Would their supply stop, they revert to their true age, which is deadly for a ghoul past their natural lifespan. Another example exclusive to animal ghouls is that they grow beyond their species usual size, which also reverts without vitae. Most ghouls exist as carefully selected and devoted servants of the vampires that nourish them, whether those vampires are good masters or not, but there are also self-made ghouls who hunt vampires for their vitae like vampires do humans for blood. There are two notable variants of ghouls: fleshcrafted ghouls and revenants. Fleshcrafted ghouls belong to Clan Tzimisce, who use their powers to mold the ghouls' flesh to suit combat and not much else. The szlachta are the enhanced soldiers, the vozhd consist of many bodies fused together, and the fleshweld ghouls look like regular soldiers but can fuse together at will. Clan Tzimisce also is big on revenants; more than any other clan. Revenants are born ghouls bred from made ghouls over multiple generations. Revenants generate their own vitae and aren't dependent on a vampire, but are loyal servants still because that's the family business. As per Tribebook: Silent Striders, ghuls are Arabian creatures that take the forms of beautiful women to trick travelers and eat them.
 Vampire: The Masquerade (Tabletop Game) / int_d2d520f4
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 Vampire: The Masquerade (Tabletop Game) / int_d397657d
type
Hoist by His Own Petard
 Vampire: The Masquerade (Tabletop Game) / int_d397657d
comment
Hoist by His Own Petard: Caine cursed the Antediluvians (minus the virtuous Saulot) with curses that stemmed from their own nature. This was passed to their childer.
 Vampire: The Masquerade (Tabletop Game) / int_d397657d
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 Vampire: The Masquerade (Tabletop Game) / int_d3d2d6
type
Classical Movie Vampire
 Vampire: The Masquerade (Tabletop Game) / int_d3d2d6
comment
Efrain Sortano (AKA the Zookeeper) of Mexico City By Night is a surprising case of this, given the Tzimisce clan's reputation for Old World nobility and scholarly pursuits. One of the few non-Gangrel to have learned Protean, his mastery of both the Discipline and Vicissitude allows him to become almost any animal imaginable. These days, he prefers to live exclusively in animal form and doesn't even remember what he looked like in life; in fact, he's so enamored with animal life that his territory is the zoo in Chapultepec Park - hence his alias.
 Vampire: The Masquerade (Tabletop Game) / int_d3d2d6
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 Vampire: The Masquerade (Tabletop Game) / int_d4fc9734
type
Salt the Earth
 Vampire: The Masquerade (Tabletop Game) / int_d4fc9734
comment
Salt the Earth: When Troile realized during the Battle of Carthage that the Brujah had lost, she embraced her 4th generation Baali lover and together they melded into the earth. The Ventrue had the Romans salt the earth to prevent them from rising again; however, there are mentions in the V20 books of an ancient Baali presence stirring in the ruins of Carthage...
 Vampire: The Masquerade (Tabletop Game) / int_d4fc9734
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 Vampire: The Masquerade (Tabletop Game) / int_d52d28b6
type
Hypocrite
 Vampire: The Masquerade (Tabletop Game) / int_d52d28b6
comment
Hypocrite: Camarilla elders will punish diablerists with horrible deaths and ban the practice in strongest terms — but quite a few of them got to where they are the very same way. In general, elder vampires don't tend to have any moral objections against diablerie. They're trying to discourage it because they don't like competition from younger vampires getting ideas, and because they don't want to be the ones becoming food. Although, younger, high-generation vampires diablerizing older, low-generation ones tends to result in the elder taking control of the diablerist's body, so younger vampires should be discouraged from trying anyway. The Sabbat despises the Camarilla for (among other reasons) being nothing but a pyramid scheme of arrogant elder vampires. Yet the Sabbat, too, is a rigid hierarchy with their own undead elders on the top. The Anarchs hate the Camarilla for similar reasons, although, again, that doesn't stop the older members of the Anarchs from treating their youngest the same way.
 Vampire: The Masquerade (Tabletop Game) / int_d52d28b6
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 Vampire: The Masquerade (Tabletop Game) / int_d53d0080
type
Vampiric Draining
 Vampire: The Masquerade (Tabletop Game) / int_d53d0080
comment
Vampiric Draining: Unlike Cainites, the Kuei-jin can obtain nourishment by draining chi from living breath or even simply from their general area if they're advanced enough.
 Vampire: The Masquerade (Tabletop Game) / int_d53d0080
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 Vampire: The Masquerade (Tabletop Game) / int_d5abf14c
type
Animal Eye Spy
 Vampire: The Masquerade (Tabletop Game) / int_d5abf14c
comment
Animal Eye Spy: Animalism 4's ability.
 Vampire: The Masquerade (Tabletop Game) / int_d5abf14c
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 Vampire: The Masquerade (Tabletop Game) / int_d67d184b
type
Murder Makes You Crazy
 Vampire: The Masquerade (Tabletop Game) / int_d67d184b
comment
Murder Makes You Crazy: Murder is one of the fastest ways to lose Humanity, and by the time vampires get to Humanity 1, they will be barely coherent monsters rambling in their blood-soaked havens.
 Vampire: The Masquerade (Tabletop Game) / int_d67d184b
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d67d184b
 Vampire: The Masquerade (Tabletop Game) / int_d6a33187
type
We Didn't Start the Führer
 Vampire: The Masquerade (Tabletop Game) / int_d6a33187
comment
We Didn't Start the Führer: Notably averted. Earlier editions of the game, at least, made a point of stating that vampires were in no way responsible for the Holocaust.
 Vampire: The Masquerade (Tabletop Game) / int_d6a33187
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-1.0
 Vampire: The Masquerade (Tabletop Game) / int_d6a33187
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d6a33187
 Vampire: The Masquerade (Tabletop Game) / int_d71d51fd
type
The End of the World as We Know It
 Vampire: The Masquerade (Tabletop Game) / int_d71d51fd
comment
Caitiff (rare vampires who do not exhibit blood traits of a specific Clan) are treated as sub-vampire mongrels by almost everyone, but they're lucky compared to thin-blooded vampires that did not completely transform into undead — those are hunted and killed as supposed harbingers of The End of the World as We Know It. One of the major selling points of the Sabbat is that their caitiff are actually recognized as their own clan, the Panders — and even they stick the poor bastards with the work nobody else wants to do.
 Vampire: The Masquerade (Tabletop Game) / int_d71d51fd
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d71d51fd
 Vampire: The Masquerade (Tabletop Game) / int_d72a4480
type
Romanticized Abuse
 Vampire: The Masquerade (Tabletop Game) / int_d72a4480
comment
Romanticized Abuse: Often, the relationship between vampires and ghouls. And between vampires and pet humans. And between vampires and other vampires...
 Vampire: The Masquerade (Tabletop Game) / int_d72a4480
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d72a4480
 Vampire: The Masquerade (Tabletop Game) / int_d73f1bba
type
Enlightenment Superpowers
 Vampire: The Masquerade (Tabletop Game) / int_d73f1bba
comment
Enlightenment Superpowers: The Salubri. Golconda allows a vampire to learn disciplines without being limited by generation. A roughly 200 year old 11th generation Malkavian in "Cairo by Night" has Auspex 7 thanks to Golconda, which is something only the 6th generation and lower is normally capable of.
 Vampire: The Masquerade (Tabletop Game) / int_d73f1bba
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d73f1bba
 Vampire: The Masquerade (Tabletop Game) / int_d8fea106
type
Naked Nutter
 Vampire: The Masquerade (Tabletop Game) / int_d8fea106
comment
Naked Nutter: In the original Nosferatu clanbook, the character template "Leatherface" is depicted as completely naked except for the crude mask of bandages he wears. He's also soaked in blood and carrying around a severed head. According to the Baali clanbook, the Baalites were born when an unknown Cainite stumbled upon the city of Ashur and slaughtered all but three of them in progressively more hideous ways. The remaining three he Embraced by pouring his blood into the city's sacrificial well and throwing the dying trio in after it, creating the first Baalite vampires: when they finally emerged the next night, the three Fledglings were caked in gore from the corpses in the well and "howling with unquenched fury and madness" — and according to the accompanying image, naked as well.
 Vampire: The Masquerade (Tabletop Game) / int_d8fea106
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d8fea106
 Vampire: The Masquerade (Tabletop Game) / int_d92f1f2f
type
Immortal Genius
 Vampire: The Masquerade (Tabletop Game) / int_d92f1f2f
comment
Immortal Genius: Some elders have spent centuries mastering their chosen fields of study and have achieved a level of mastery that mortals can only dream of, especially in the case of clans with a scientific or scholarly bent — such as the Tremere and the Tzimisce. In various Gehenna scenarios, both Lord Tremere and Saulot demonstrate such impressive knowledge of magic and strategy that the only thing that can trump their plans is another Antediluvian most commonly Tzimisce. Meanwhile, in "Fair Is Foul", the ancient Court Mage Mekhet has devoted so many millennia to studying magic that he has mastered all forms of blood magic.
 Vampire: The Masquerade (Tabletop Game) / int_d92f1f2f
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_d92f1f2f
 Vampire: The Masquerade (Tabletop Game) / int_da1c8191
type
Writers Cannot Do Math
 Vampire: The Masquerade (Tabletop Game) / int_da1c8191
comment
Writers Cannot Do Math: The most recent vampire generation in the modern day is the 15th and kindred have been around for at least 6000-10000 years. Also, most Antediluvians were still active in antiquity and that seems to be around the time most of them have started siring. Not only does this mean most of them apparently waited millenia before making use of their gift to create progeny, it would also translate to each vampire generation only making childer at most every few centuries to result in a total of so few generations. While theoretically possible, with some clans indeed being very picky about whom they embrace, this still rather contradicts the game's main theme of vampire elders being greedy and very callous about ripping mortals out of their lives in order to use them as footsoldiers and pawns in their own games of power, as well as the ratio of embraces we see in the modern day.
 Vampire: The Masquerade (Tabletop Game) / int_da1c8191
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_da1c8191
 Vampire: The Masquerade (Tabletop Game) / int_da303b9f
type
Fantastic Nirvana
 Vampire: The Masquerade (Tabletop Game) / int_da303b9f
comment
Fantastic Nirvana: It is believed that by regaining Humanity and learning to feel remorse again, vampires can attain a state known as Golconda, suppressing the Beast within them and becoming an Ascended Demon. The exact details of how one attains this state are vague, possibly requiring spiritual advise from one of the Iconnu, and the journey itself is fraught with numerous dangers that might end with a failed seeker degenerating into a mindless wight, but achieving Golconda can put the character on a level that few vampires can even imagine; the potential benefits include freedom from frenzying, mastery of Disciplines beyond their limits, massively reduced dependence on blood, and even the possibility of becoming human again. So far, the only vampire to have ever attained Golconda is Saulot... and in keeping with the overall darkness of the setting, he's either dead or has fallen out of Golconda entirely. Members of the Tzimisce clan who follow the Path of Metamorphosis pursue an enlightened state of being known as Azhi Dahaka, and believe that they can attain it through their use of Vicissitude. Like Golconda, the exact nature of Azhi Dahaka is vague, as are the means of attaining it; some believe that it's an expression of their superiority to mortals, others believe that it's a demonstration of the clan's connection to the Eldest, but the general consensus is that Azhi Dahaka is a state in which one achieves ultimate separation from nature and becomes an entirely self-sufficient being through the power of will. Once again, only the Tzimisce Eldest himself has gotten anywhere near this state, and he was diablerized during the Middle Ages. However, it turns out that the Eldest faked his death and has been preparing himself for Azhi Dahaka ever since: in the Gehenna scenario "The Crucible Of God", the Eldest reveals that he has attained this state as biological godhood, transcending his body and assimilating the entire human race.
 Vampire: The Masquerade (Tabletop Game) / int_da303b9f
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_da303b9f
 Vampire: The Masquerade (Tabletop Game) / int_db6230b7
type
Lightning Bruiser
 Vampire: The Masquerade (Tabletop Game) / int_db6230b7
comment
Lightning Bruiser: Celerity grants super-speed; Potence grants super-strength. Brujah have both as clan disciplines, and naturally have a reputation as lightning bruisers.
 Vampire: The Masquerade (Tabletop Game) / int_db6230b7
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_db6230b7
 Vampire: The Masquerade (Tabletop Game) / int_dc1761bd
type
A God Am I
 Vampire: The Masquerade (Tabletop Game) / int_dc1761bd
comment
A God Am I: The Antediluvians. Almost every single one of them is afflicted with this trope, and they have the power to back it up.
 Vampire: The Masquerade (Tabletop Game) / int_dc1761bd
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_dc1761bd
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_dc1761bd
 Vampire: The Masquerade (Tabletop Game) / int_dc6ed74
type
Grouped for Your Convenience
 Vampire: The Masquerade (Tabletop Game) / int_dc6ed74
comment
Grouped for Your Convenience: Each Clan has its own traditional abilities and personality types. A great deal of variation is possible, but vampires do tend towards Clan-determined stereotypes.
 Vampire: The Masquerade (Tabletop Game) / int_dc6ed74
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Vampire: The Masquerade (Tabletop Game) / int_dc6ed74
 Vampire: The Masquerade (Tabletop Game) / int_de1015
type
Chivalric Romance
 Vampire: The Masquerade (Tabletop Game) / int_de1015
comment
Toreador: France, especially the medieval France of Chivalric Romance.
 Vampire: The Masquerade (Tabletop Game) / int_de1015
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_de1015
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Vampire: The Masquerade (Tabletop Game) / int_de1015
 Vampire: The Masquerade (Tabletop Game) / int_de9047ac
type
Gambit Pileup
 Vampire: The Masquerade (Tabletop Game) / int_de9047ac
comment
Gambit Pileup: And how! Many campaigns have become entirely self-sustaining (the Storyteller only serves as referee) because of this. Probably the best part is the occasional mention that the entire Jyhad, the long-running game of control and conquest between vampires, may have started as a practical joke. Oh, Malkav...
 Vampire: The Masquerade (Tabletop Game) / int_de9047ac
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_de9047ac
 Vampire: The Masquerade (Tabletop Game) / int_e03533c8
type
Blood Bath
 Vampire: The Masquerade (Tabletop Game) / int_e03533c8
comment
Blood Bath: One of the sacred rites of the Sabbat. Although it isn't about rejuvenating youth or beauty, like in other depictions, but more a ritual of baptism and consecration interpreted through the Sabbat's "Crusades-era Catholicism on PCP" lens.
 Vampire: The Masquerade (Tabletop Game) / int_e03533c8
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_e03533c8
 Vampire: The Masquerade (Tabletop Game) / int_e16d7741
type
No Immortal Inertia
 Vampire: The Masquerade (Tabletop Game) / int_e16d7741
comment
No Immortal Inertia: Ghouls who ingest vitae are immortal as long as they can keep ingesting vitae on a regular basis. But if their vitae is cut short after they've exceeded a normal mortal's lifespan, they will age very quickly until they die or find more vitae. A ghoul who is more than a couple centuries old will instantly crumble to dust if they run out of vitae.
 Vampire: The Masquerade (Tabletop Game) / int_e16d7741
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_e16d7741
 Vampire: The Masquerade (Tabletop Game) / int_e1ea6835
type
Premature Empowerment
 Vampire: The Masquerade (Tabletop Game) / int_e1ea6835
comment
Premature Empowerment: This often happens with people being Embraced (turned into a vampire) without being asked first, then being taught how to act in their new lives. It's a standard procedure of the Sabbat, which performs mass Embraces, with the victims being buried and those who dig themselves out being brought into the group. The adventure "Blood Nativity" is about a group of people being Embraced simultaneously and being forced to fend for themselves without any training. Those who survive can join vampire society.
 Vampire: The Masquerade (Tabletop Game) / int_e1ea6835
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1.0
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_e1ea6835
 Vampire: The Masquerade (Tabletop Game) / int_e294a0be
type
Our Souls Are Different
 Vampire: The Masquerade (Tabletop Game) / int_e294a0be
comment
Our Souls Are Different: There are a few subtle hints that the Beast is the closest thing a Kindred has to a soul.
 Vampire: The Masquerade (Tabletop Game) / int_e294a0be
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_e294a0be
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_e294a0be
 Vampire: The Masquerade (Tabletop Game) / int_e34c623b
type
Frozen Fashion Sense
 Vampire: The Masquerade (Tabletop Game) / int_e34c623b
comment
Frozen Fashion Sense: Quite common among ancillae and elders. Some of the oldest Methuselahs have never gotten used to this newfangled invention called clothing. As pointed out in the Revised Edition core rulebook, this can make them easily-identified (though not always easy to kill) targets for hunters — after all, a vampire wearing 18th-century clothing in a modern dance club is definitely going to stand out.
 Vampire: The Masquerade (Tabletop Game) / int_e34c623b
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_e34c623b
 Vampire: The Masquerade (Tabletop Game) / int_e3da6e6c
type
Deus Angst Machina
 Vampire: The Masquerade (Tabletop Game) / int_e3da6e6c
comment
Deus Angst Machina: A common, though by no means exclusive, approach to the game.
 Vampire: The Masquerade (Tabletop Game) / int_e3da6e6c
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_e3da6e6c
 Vampire: The Masquerade (Tabletop Game) / int_e3fcfa4a
type
I Hate You, Vampire Dad
 Vampire: The Masquerade (Tabletop Game) / int_e3fcfa4a
comment
I Hate You, Vampire Dad: Even when a new vampire isn't created purely as a servant, and doesn't mind his new condition, his relationship with his sire often goes sour sooner or later, because vampires have centuries to get sick of each other and their unlifestyle greatly facilitates distrust and paranoia.
 Vampire: The Masquerade (Tabletop Game) / int_e3fcfa4a
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 Vampire: The Masquerade (Tabletop Game)
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Vampire: The Masquerade (Tabletop Game) / int_e3fcfa4a
 Vampire: The Masquerade (Tabletop Game) / int_e529d5c3
type
Torches and Pitchforks
 Vampire: The Masquerade (Tabletop Game) / int_e529d5c3
comment
Torches and Pitchforks: Were surprisingly effective during the Inquisition. Turns out that a large mob wielding fire is a match for most vampires.
 Vampire: The Masquerade (Tabletop Game) / int_e529d5c3
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_e529d5c3
 Vampire: The Masquerade (Tabletop Game) / int_e5507f60
type
Truce Zone
 Vampire: The Masquerade (Tabletop Game) / int_e5507f60
comment
Truce Zone: Elysium, those officially declared social hotspots where vampires gather and are forbidden from (direct) conflict.
 Vampire: The Masquerade (Tabletop Game) / int_e5507f60
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1.0
 Vampire: The Masquerade (Tabletop Game) / int_e5507f60
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Vampire: The Masquerade (Tabletop Game) / int_e5507f60
 Vampire: The Masquerade (Tabletop Game) / int_e75be4b3
type
MacGuffin Super-Person
 Vampire: The Masquerade (Tabletop Game) / int_e75be4b3
comment
In the Gehenna scenario "Fair Is Foul," the sixteen-year-old homeless girl Lyta is soon revealed to be a Dhampyr, having been born with limited vampire powers; ever since she was unofficially adopted by Lilith, she's also been experiencing nightmarish prophetic episodes. Furthermore, she's being safeguarded by seven homeless beggars, all of whom turn out to be incredibly powerful vampires working for Lilith, including a master shapeshifter, the greatest blood mage in history, Malkav's reality-warping sister, and the original Brujah Antediluvian.
 Vampire: The Masquerade (Tabletop Game) / int_e75be4b3
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Vampire: The Masquerade (Tabletop Game) / int_e75be4b3
 Vampire: The Masquerade (Tabletop Game) / int_e8e56799
type
Blue-and-Orange Morality
 Vampire: The Masquerade (Tabletop Game) / int_e8e56799
comment
Blue-and-Orange Morality: Some vampires abandon the Humanity Karma Meter for Paths of Enlightenment, which substitute human morality for a code of ethics more compatible with vampiric existence. The books even recommend only letting advanced players follow a Path of Enlightenment, as they are so weird compared to traditional, humanistic morality, and tend to be a lot harder to follow. Anyone with the True Faith skill tends to fall into this, since True Faith symbolizes a truly fanatical level of devotion to whatever that character's belief system is.
 Vampire: The Masquerade (Tabletop Game) / int_e8e56799
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_e8e56799
 Vampire: The Masquerade (Tabletop Game) / int_e9475b38
type
Vampire Procreation Limit
 Vampire: The Masquerade (Tabletop Game) / int_e9475b38
comment
Vampire Procreation Limit: In order to produce a vampire, the sire must exsanguinate a human to the brink of death, then feed them a few drops of vampire "vitae" and make a huge effort of will to revive them (represented by the permanent loss of a Willpower dot, which must be bought back with Experience Points). Feeding vitae to a healthy human temporarily empowers them as a Ghoul instead.
 Vampire: The Masquerade (Tabletop Game) / int_e9475b38
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1.0
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hasFeature
Vampire: The Masquerade (Tabletop Game) / int_e9475b38
 Vampire: The Masquerade (Tabletop Game) / int_e9cd3515
type
Mind-Control Conspiracy
 Vampire: The Masquerade (Tabletop Game) / int_e9cd3515
comment
Mind-Control Conspiracy: Elders use their powers of Presence and Dominate very liberally to enforce their wills, thinking themselves at the top of the Jyhad. Most of them are quite unaware that their grandsires and even clan founders are very much in charge and using them as pawns in their proxy wars thanks to even higher levels of these disciplines.
 Vampire: The Masquerade (Tabletop Game) / int_e9cd3515
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Vampire: The Masquerade (Tabletop Game) / int_e9cd3515
 Vampire: The Masquerade (Tabletop Game) / int_eadc018f
type
Pinball Protagonist
 Vampire: The Masquerade (Tabletop Game) / int_eadc018f
comment
Pinball Protagonist: In "Crucible of God," this is part of the point of the adventure; as it says, "the player characters become Destiny's bitches." The active players are Antediluvians who the player characters cannot possibly hope to oppose, and the player characters either act as minions of more powerful vampires or just try to survive while the world gets wrecked, culminating in being railroaded into an ending where they have to ask God to kill Tzimisce for them. If they don't, the game expressly says that nothing they do matters.
 Vampire: The Masquerade (Tabletop Game) / int_eadc018f
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1.0
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1.0
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Vampire: The Masquerade (Tabletop Game) / int_eadc018f
 Vampire: The Masquerade (Tabletop Game) / int_eb467486
type
Monster Progenitor
 Vampire: The Masquerade (Tabletop Game) / int_eb467486
comment
In the Gehenna scenario "Fair Is Foul," one of the seven Apostates serving Lilith is a master shapeshifter by the name of Ikopabe. Believed to be either a Gangrel Methuselah, the forefather of the Akunanse legacy, or even the Monster Progenitor of the Laibon, he's not only mastered Protean but an African shapeshifting Discipline, Abombwe. And as his profile reveals, he's very primal: he loves to hunt, struggles to comprehend lying, abides by a strict code of honour, and almost never speaks... and when he does, it's in an ancient African dialect that only Lilith and the other Apostates are old enough to remember.
 Vampire: The Masquerade (Tabletop Game) / int_eb467486
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 Vampire: The Masquerade (Tabletop Game) / int_eba6a077
type
Cain and Abel
 Vampire: The Masquerade (Tabletop Game) / int_eba6a077
comment
Cain and Abel: The Biblical ones, although here Caine became the first vampire as a result. Also, a number of clans vs. other clans, any clan and its antitribu, and the Ventrue and Lasombra clans get this feel a lot in the flavor text. "Brothers' Keepers," "mirror images/dark reflections," etc.
 Vampire: The Masquerade (Tabletop Game) / int_eba6a077
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Vampire: The Masquerade (Tabletop Game) / int_eba6a077
 Vampire: The Masquerade (Tabletop Game) / int_ec7da60a
type
Beethoven Was an Alien Spy
 Vampire: The Masquerade (Tabletop Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: And Cain was the first vampire (spelled Caine when referring to him as a vampire). Many other people from history and mythology were/are vampires too, from Helen of Troy to Houdini. Rasputin was given multiple separate backstories as a vampire, as well as described as a mage, werecreature, and wraith. Generally, the company tried to discourage this kind of thing later on, but at least a little bit of it seems to be inevitable. Often actually zigzagged. Vampires name and style themselves after every mythological thing and being under the sun, from Greek deities and Abrahamic angels to Finnish nature spirits, but they rarely actually are that particular entity or type of being, leaving open the possibility for its independent existence in the same world. That said, it's not impossible for, say, the deeds of the vampire Odin to end up being attributed to the actual Norse god Odin.
 Vampire: The Masquerade (Tabletop Game) / int_ec7da60a
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Addiction Displacement
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Addiction Displacement: A common event among ghouls who lose their source of vampire blood.
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Fighter, Mage, Thief
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Fighter, Mage, Thief: Played with. Characters are loosely grouped into physical, mental, and social specialists. In addition, all the major vampire clans of the present are descendants of Caine's first three childer, Irad the Strong (fighter), Enoch the Wise (mage) and Zillah the Beautiful (thief, indicating especially the socialmancer variety). However, not all clans have the ancestry you'd expect given their archetype. For instance, the scholarly Cappadocians are Irad's brood and Clan Toreador notably descends from Enoch, not Zillah. This three-lineage class-type arrangement is also sometimes associated with specific disciplines. In particular, Enoch's offspring, as information-seeking types, are said to have Auspex, Zillah's brood possess Obfuscate, which has both stealthy and social purposes. Meanwhile, Irad's childer have won the Superpower Lottery, being associated with all the disciplines which increase physical prowess or authority, harkening back to the "fighter as leader" archetype.
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Underground City
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Underground City: Many of the larger Nosferatu warrens.
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Vampire Variety Pack
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Vampire Variety Pack: Possibly the Trope Codifier, using a whopping thirteen clans to make sure they really covered all their bases when it comes to vampire myths — and when that proved insufficient, started introducing new types of vampire altogether.
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Evil Feels Good
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Evil Feels Good: The vampire's "Kiss" (read: bite) is said to feel really good, so much victims can't resist. The exception is the Giovanni: their kiss causes agonizing pain, which makes it harder to for them to feed. Of course, corpses don't feel pain, and zombies don't need blood...
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Distracted by the Sexy
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Distracted by the Sexy/Shiny: Clan Toreador's weakness. It might sound lame until it comes up at the worst possible time, say if it clouds their judgement, or if they're driving...
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Tears of Blood
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Tears of Blood: Although possible, very few vampires would be driven to it. One Flaw a character can take is Stigmata, which is usually a wound or injury of some sort, but can manifest as bleeding from the eyes.
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Good Shapeshifting, Evil Shapeshifting
 Vampire: The Masquerade (Tabletop Game) / int_f4bda58e
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Good Shapeshifting, Evil Shapeshifting: Though vampires rarely qualify as clear-cut heroes, two Clans possess shapeshifting powers: the Gangrel have the ability to become animals like wolves and bats, their powers gradually accelerating to becoming mist, soil, or even fire - their choice of strictly natural forms cementing their nature as anti-heroes. The Tzimisce, on the other hand, have the ability to warp their flesh by touch, allowing them to not only disguise themselves as human beings, but also transform into armor-plated killing machines, animate puddles of blood, and giant carnivorous bats - easily identifying the Tzimisce clan as a villain faction even if you aren't aware of their other unpleasant habits.
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Railroading
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Railroading: The Metaplot may or may not try to do this, depending on the GM and fan. But one example that just jumps from the book to beat you to death is in New York by Night, where the writer pretty much orders you to explore the deep meaningful theological discussions between two hunters (a young angry man with a crippled sister (Mike and Zhanna) and a ex-security guard (Bobby)), that your players should stop the game to pay attention and if they die, that they should lose Karma points instantly and brutally. The choo-choo is written directly on the page in Crucible of God's "Masquerade's End" episode.
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Vampiric Werewolf
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Vampiric Werewolf: The World of Darkness forbids mixing templates by default, so werewolves who are Embraced by vampires usually just die. The unluckiest ones become Abominations, Tortured Monsters who have most of the powers of both creatures but are at constant risk of falling to the Wyrm.
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I Do Not Drink Wine
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I Do Not Drink Wine: Vampires, for the most part, cannot eat or drink. Their digestive systems are dead (with the exception of blood), after all. Part of the learning process for neonates is how to convincingly fake eating and drinking. The "Eat Food" Merit lets you actually eat and drink, and even taste it again — but you still can't digest it, so you're going to have to throw it up later that night.
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Weakened by the Light
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Weakened by the Light: The clan weakness of the Followers of Set.
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Beware the Nice Ones
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Beware the Nice Ones: The Salubri are the nice, level-headed, holistic and often genuinely good-hearted vampires. Naturally, they're almost all dead. They can steal your soul, however.
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Don't Make Me Destroy You
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Don't Make Me Destroy You: A Golconda-seeker attracts the attention of an anonymous master by warning the Sabbat pack attacking him of his age and power.
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Was Once a Man
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Was Once a Man: One of the main themes of the game. Though all vampires technically qualify, vampires tend to find keeping the facade of humanity up becoming more and more difficult as they grow older and more powerful, and truly ancient vampires tend to morph into... something else. For example, the Tzimisce Antediluvian exists as a Meat Moss in a metropolitan sewer system, and the Lasombra and Malkavian Antediluvians only exist as disembodied consciousnesses.
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Rich Recluse's Realm
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Rich Recluse's Realm: In Havens Of The Damned, wealthy Malkavian slumlord Harriet Perkins has made an entire neighbourhood her domain, having exploited the events of the Great Depression to buy every house within a few blocks of her mansion and convert them into cheap apartments for the poor — providing her with victims that nobody would ever miss. In the decades since then, Harriet has become so reclusive that she's refused to leave her mansion for any reason whatsoever — instead ghouling all her surviving relatives into doing the work of acquiring victims for her. Worse still, she's an incorrigible hoarder and cannot bear to part with anything she's touched, believing that it contains a piece of her soul; anyone attempting to sneak into the mansion will find it both extremely messy and extensively booby-trapped.
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Evil Is Petty
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Evil Is Petty: A few vampires are strong enough to truly wreak havoc and have grandiose plans, but the majority of them whittle away eternity by getting into feuds for no reason and terrorizing a mortal once in a while for shits and giggles. They manage to get bored in a world that has mystery and adventure around every corner.
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The Corrupter
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The Corrupter: The specialty of the Setites, whose entire Religion of Evil revolves around this. They will use sex, drugs, and lies to corrupt both vampires and humans. The Path of Cathari is another evil belief system that encourages corruption. This doesn't sound that bad, until you read Black Dog books such as Montreal By Night, and realize just what that entails. Centuries of Setite influence on Constantinople's Toreador might be the main reason for that clan's degeneration. Likewise, the Baali influence on Carthage's Brujah resulted in the clan embracing violence instead of philosophy. A curse from the Baali is also the reason the perception of the Banu Haqim went from "wise and removed judges of Kindred" to "blood-thirsty diablerist assassins". This was toned down in later editions.
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Mighty Whitey
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Mighty Whitey: The majority of Ebony Kingdom Ventrue like to think they are this.
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Stronger with Age
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Stronger with Age: Vampires of older generations are much stronger than those of younger generations, to the point that those merely a few generations younger than the first vampire Caine are still pretty much Physical God.
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Vampire: The Masquerade (Tabletop Game)

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 Vampire: The Masquerade (Tabletop Game)
hasFeature
Casting a Shadow / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Celestial Deadline / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Challenging the Chief / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chaotic Good / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chaotic Neutral / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chaotic Stupid / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Charm Person / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chill of Undeath / int_705bb59a
 ChristopherSabat
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chunky Salsa Rule / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Chupacabra / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Church Police / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Clap Your Hands If You Believe / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Classical Movie Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Cloudcuckoolander / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Collector of the Strange / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Combat Clairvoyance / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Combat Sadomasochist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Combat Tentacles / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Comic-Book Adaptation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Comically Small Demand / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Compelling Voice / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Consummate Professional / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Continuity Snarl / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Cope by Creating / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Couldn't Find a Pen / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Council of Vampires / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Cow Tipping / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Crazy Cat Lady / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Crazy People Play Chess / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Crazy Survivalist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creative Sterility / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creator Backlash / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creature-Hunter Organization / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creatures by Many Other Names / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creepy-Crawly Torture / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Creepy Good / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Curse / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Curse That Cures / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Cute Bruiser / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Cyberpunk for Flavor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Damage-Increasing Debuff / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dark Is Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dark Lord on Life Support / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dark Shepherd / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Darkest Africa / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Daywalking Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dead Person Impersonation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dead to Begin With / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Death by Depower / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Death by Origin Story / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Death Glare / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Deathless and Debauched / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Decapitation Required / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Defector from Decadence / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Democracy Is Flawed / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Demon King Nobunaga / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Demonic Vampires / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Developer's Foresight / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dhampyr / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Didn't Think This Through / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Disciplines of Magic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Discreet Drink Disposal / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Distracted by My Own Sexy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Do Not Do This Cool Thing / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Does Not Like Spam / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dominance Through Furniture / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Don't Ask, Just Run / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Downer Ending / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Driving Stick / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dueling Player Characters / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Dying as Yourself / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Easy Sex Change / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Eating Optional / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Eldritch Transformation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Elemental Shapeshifter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
End of an Age / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Enemy Civil War / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Enemy Within / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Enlightenment Superpowers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Equal-Opportunity Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Equivalent Exchange / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Esoteric Happy Ending / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
"Everybody Dies" Ending / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Evil Is Easy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Evil Is Not a Toy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Evil Sorcerer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Evil Takes a Nap / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Evil Tastes Good / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Execution by Exposure / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Executive Excess / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Exploited Immunity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Extra Eyes / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Extra-Strength Masquerade / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Eye Remember / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Face Stealer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Facial Horror / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Failure Is the Only Option / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fake Weakness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fantastic Drug / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fantastic Nirvana / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fantastic Slurs / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fantastic Underclass / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Faux Flame / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fearless Undead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Feral Vampires / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fight Off the Kryptonite / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Finger Poke of Doom / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fire Keeps It Dead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Flesh Golem / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Flies Equals Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Food Chain of Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
For Science! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Forced Addiction / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Forced into Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Formulaic Magic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Friendly Neighborhood Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Frozen Fashion Sense / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Full-Frontal Assault / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fully-Embraced Fiend / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Fungus Humongous / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Game Face / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Gangsta Style / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Garden of Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Gateway Series / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Gender Bender / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Generational Saga / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Generic Ethnic Crime Gang / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Genius Loci / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Gentleman and a Scholar / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Genuine Human Hide / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Getting Smilies Painted on Your Soul / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ghost Invasion / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Glowing Eyelights of Undeath / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Glowing Eyes of Doom / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
God-Emperor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
God Save Us from the Queen! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Godhood Seeker / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Going Cold Turkey / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Good Old Ways / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Good Shapeshifting, Evil Shapeshifting / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Graffiti Town / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Groin Attack / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Grotesque Cute / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Guns Are Worthless / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hair-Trigger Temper / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hand of Glory / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hard Light / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Heal It with Blood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Healing Hands / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Heaven Seeker / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Heaven's Devils / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hellfire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hellgate / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hellhound / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hellish L.A. / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hemo Erotic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hermetic Magic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Heroic Neutral / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hive Drone / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hold Your Hippogriffs / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hollywood Blanks / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hollywood Satanism / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hollywood Voodoo / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Holy Burns Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hope Spot / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hopeless Boss Fight / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hopeless War / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Horny Devils / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Horror Hunger / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hufflepuff House / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Human Architecture Horror / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Humanity Ensues / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Humanoid Abomination / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Humans Are White / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hunter of His Own Kind / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hybrid-Overkill Avoidance / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Hypnotic Eyes / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
I Do Not Drink Wine / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
I Hate You, Vampire Dad / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
I Know Your True Name / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
I Love the Dead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
I Love You, Vampire Son / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Immortal Genius / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Immortal Procreation Clause / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Immortality Immorality / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Immortals Fear Death / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Immune to Bullets / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Incomprehensible Entrance Exam / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Infectious Insanity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Infernal Paradise / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Inferred Holocaust / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Inherent in the System / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Inhuman Eye Concealers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Initiation Ceremony / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Innate Night Vision / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Insanity Immunity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Instant Expert / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Interplay of Sex and Violence / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Intimidating Revenue Service / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Intrinsic Vow / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Invisibility / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Invisible Introvert / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Invisible to Normals / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Invited as Dinner / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ironic Echo / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
"It" Is Dehumanizing / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Jabba Table Manners / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Jedi Mind Trick / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Karma Meter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Karmic Transformation / int_705bb59a
 KennethHite
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Kill It with Fire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Killed to Uphold the Masquerade / int_705bb59a
 KindredTheEmbraced
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Kiss of the Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Knowledge Broker / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Kryptonite-Proof Suit / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Laser-Guided Amnesia / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Lesbian Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Lethal Harmless Powers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Literal Transformative Experience / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Literary Work of Magic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Little Miss Badass / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Living Bodysuit / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Living Shadow / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Logical Weakness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Looks Like Orlok / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Lord British Postulate / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Lovecraftian Superpower / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mad Artist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mad Doctor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mad Oracle / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Madame Fortune / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Magic Plastic Surgery / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Magical Eye / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Magical Homeless Person / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Magical Romani / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Magicians Are Wizards / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Malevolent Mutilation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Man of Wealth and Taste / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mana / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mark of the Beast / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mask of Confidence / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Masquerade Enforcer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Masquerade Paradox / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Master of All / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Master of Illusion / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mayfly–December Romance / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Meat Moss / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Memory Gambit / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mercy Kill / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mind over Matter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mirroring Factions / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Missing Reflection / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Monochrome Casting / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Monster Lord / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Monster Progenitor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Monstrous Cannibalism / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Moral Sociopathy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Morality Pet / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
More Diverse Sequel / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
More Teeth than the Osmond Family / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
More than Mind Control / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mother of a Thousand Young / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Motherly Scientist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mugging the Monster / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Muggles / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Muggles Do It Better / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Multi-Armed and Dangerous / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Multiple-Choice Past / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Multipurpose Tongue / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Murder, Inc. / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Murder Simulators / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Must Be Invited / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
My Significance Sense Is Tingling / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
My Species Doth Protest Too Much / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Mystical Hollywood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
N.G.O. Superpower / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Naked Nutter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Name of Cain / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Napoleon Delusion / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Necromancer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Neurodiversity Is Supernatural / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Never Heard That One Before / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
New Powers as the Plot Demands / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Nightmare Face / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Nightmare Fuel Coloring Book / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
'90s Anti-Hero / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Body Left Behind / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Delays for the Wicked / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Honor Among Thieves / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Immortal Inertia / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Ontological Inertia / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
No Such Thing as Wizard Jesus / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Normal Fish in a Tiny Pond / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Not a Morning Person / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Not Quite Dead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
"Not So Different" Remark / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Not-So-Omniscient Council of Bickering / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
#1 Dime / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Obfuscating Insanity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Obstructive Code of Conduct / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Off with His Head! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Oh, My Gods! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Omnicidal Maniac / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Omniglot / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
One-Gender Race / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
One Stat to Rule Them All / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Only Mostly Dead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Order Versus Chaos / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Organ Dodge / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Orphaned Punchline / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Our Gargoyles Rock / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Our Ghouls Are Creepier / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Our Mages Are Different / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Our Slashers Are Different / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Our Wights Are Different / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Out-of-Clothes Experience / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Outside-Context Problem / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Overdrawn at the Blood Bank / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Overshadowed by Controversy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Partial Transformation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Passive-Aggressive Kombat / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
People Puppets / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Perception Filter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Permadeath / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Perpetually Protean / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Picky People Eater / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pieces of God / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pinball Protagonist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pineal Weirdness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Planet of Hats / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Playing Both Sides / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Playing Sick / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Please Wake Up / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Plot Armor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Plot Device / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Population Control / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Post-Modern Magik / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Power Born of Madness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Power Copying / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Power of the Void / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Power Parasite / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Power-Upgrading Deformation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pragmatic Pansexuality / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pragmatic Villainy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Premature Empowerment / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pretentious Latin Motto / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pride / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Primal Polymorphs / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Professional Killer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Prophecies Are Always Right / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Proud Scholar Race / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Psychic-Assisted Suicide / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Psychic Radar / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Psychic Static / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Psychic Surgery / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Psycho Serum / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Punctuation Shaker / int_705bb59a
 PunicWars
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Punished with Ugly / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pupating Peril / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pushed at the Monster / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Put on a Bus / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Pyramid Power / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
RPGs Equal Combat / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rapid Aging / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rasputinian Death / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Red Right Hand / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Redemption Quest / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Redemption Rejection / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Reduced to Dust / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Religion of Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Religious Horror / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Religious Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Repulsive Ringmaster / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ret-Gone / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rich Recluse's Realm / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ridiculously Alive Undead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rise from Your Grave / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rodents of Unusual Size / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Roguish Romani / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Role-Playing Game 'Verse / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rule Zero / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Rules Conversions / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sacred Hospitality / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sadly Mythtaken / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Salt the Earth / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sanity Meter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Satan Is Good / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Say Your Prayers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Scaled Up / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Scars are Forever / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Scavenger Hunt / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Science-Related Memetic Disorder / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Screw Destiny / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Secretly Earmarked for Greatness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
See the Invisible / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Self-Deprecation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Self-Fulfilling Prophecy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sense Freak / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sensory Overload / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Serial-Killer Killer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Serial Rapist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sewer Gator / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sexy Packaging / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Shadow Walker / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Shattered Sanity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
She Is the King / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Shoddy Knockoff Product / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Silly Rabbit, Idealism Is for Kids! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Simple, yet Awesome / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sinister Nudity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sink or Swim Mentor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sins of Our Fathers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Skin-Tone Disguise / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sliding Scale of Undead Regeneration / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sliding Scale of Vampire Friendliness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Small Girl, Big Gun / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Smart People Play Chess / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Smoking Is Cool / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Snake People / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sneaky Spy Species / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
So Beautiful, It's a Curse / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Soul Eating / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Soul Jar / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Speaks Fluent Animal / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Special Snowflake Syndrome / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Spiked Blood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Split Personality / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Stages of Monster Grief / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Staredown Faceoff / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Stealth Expert / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Stone Wall / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Stop Being Stereotypical / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Story-Breaker Power / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Stubborn Hair / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Success Through Insanity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sufficiently Analyzed Magic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Suicide by Sunlight / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super Loser / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super-Senses / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super Smoke / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super-Speed / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super-Strength / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Super-Toughness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Superhuman Transfusion / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Supernatural Angst / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Supernatural Martial Arts / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Supernaturally Delicious and Nutritious / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Sword and Gun / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Tabletop Games of the 2010s / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Tagline / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Talking to Themself / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Taste the Rainbow / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Tears of Blood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Television Geography / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
That Was the Last Entry / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The '90s / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Alternet / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Baroness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Beautiful Elite / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Big Rotten Apple / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Blank / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Commandments / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Corrupter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Cuckoolander Was Right / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Descendants of Cain / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Dividual / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The End of the World as We Know It / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Extremist Was Right / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Fagin / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Fighting Narcissist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Good, the Bad, and the Evil / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Great Flood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Hashshashin / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Illuminati / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Law of Diminishing Defensive Effort / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Lightfooted / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Loonie / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Mad Hatter / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Man They Couldn't Hang / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The McCoy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Mirror Shows Your True Self / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Missing Faction / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Mockbuster / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Morlocks / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Night That Never Ends / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Nondescript / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Older Immortal / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Ophelia / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Pornomancer / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Power of Blood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Punishment / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Purge / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Renfield / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Scourge of God / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Social Darwinist / int_f66555ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Swarm / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Trickster / int_563ac9ba
 Vampire: The Masquerade (Tabletop Game)
hasFeature
The Unmasqued World / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Thematic Sequel Logo Change / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
They Wasted a Perfectly Good Sandwich / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Third Eye / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
This Is My Name on Foreign / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
This Is Something He's Got to Do Himself / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Through the Eyes of Madness / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Time Master / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Together in Death / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Tongue Trauma / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Touch the Intangible / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Touched by Vorlons / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Transhuman Treachery / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Translation Train Wreck / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Treasure Chest Cavity / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Tuneless Song of Madness / int_705bb59a
 TweetsieRailroad
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Twisted Eucharist / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Unconventional Alignment / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Undead Abomination / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Undead Child / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Undead Tax Exemption / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Undeath Always Ends / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Undeathly Pallor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Underestimating Badassery / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Underground City / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Unholy Ground / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Unholy Matrimony / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Unusual Chapter Numbers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Urban Fantasy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Urban Segregation / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Utopia Justifies the Means / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Bites Suck / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Hickey / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Monarch / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Procreation Limit / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Refugee / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Vords / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Are Rich / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Are Sex Gods / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire's Harem / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Hate Garlic / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Love Jesus / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Own Night Clubs / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampires Sleep in Coffins / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vegetarian Vampire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Victor Gains Loser's Powers / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Victorian London / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Villain Baal / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Villainous Friendship / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Villainous Incest / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Villainous Legacy / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Violence Detector / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Volatile Second Tier Position / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Voluntary Shapeshifting / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Voluntary Vampire Victim / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Walking Techbane / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Walking the Earth / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Walking Wasteland / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Warm Bloodbags Are Everywhere / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Watch the World Die / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Weak to Fire / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Weird Sun / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Weirdness Censor / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Weirdness Coupon / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Wham Line / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
What Is This Thing You Call "Love"? / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Whatevermancy / int_705bb59a
 WhiteWolf
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Why I Suck Blood / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Woman Scorned / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Wooden Stake / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Working-Class Werewolves / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Wound That Will Not Heal / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Wrestling Monster / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ye Olde Butcherede Englishe / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
You Can See Me? / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
You Can't Kill What's Already Dead / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
You Have Researched Breathing / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
You Kill It, You Bought It / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Your Soul Is Mine! / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Your Vampires Suck / int_705bb59a
 Blade
seeAlso
Vampire: The Masquerade (Tabletop Game)
 VampireTheMasquerade
sameAs
Vampire: The Masquerade (Tabletop Game)
 VampiretheMasquerade
sameAs
Vampire: The Masquerade (Tabletop Game)
 VampireTheMasquerade
sameAs
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade – Bloodlines (Video Game)
seeAlso
Vampire: The Masquerade (Tabletop Game)
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Flying Dutchman / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Memory-Wiping Crew / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Ouroboros / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Resist the Beast / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Romanticized Abuse / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Vannabe / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
Vampire Variety Pack / int_705bb59a
 Vampire: The Masquerade (Tabletop Game)
hasFeature
You All Meet in an Inn / int_705bb59a
 vampirethemasquerade
sameAs
Vampire: The Masquerade (Tabletop Game)