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Vampire: The Requiem (Tabletop Game)

 Vampire: The Requiem (Tabletop Game)
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 Vampire: The Requiem (Tabletop Game)
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Vampire: The Requiem (Tabletop Game)
 Vampire: The Requiem (Tabletop Game)
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VampireTheRequiem
 Vampire: The Requiem (Tabletop Game)
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A tabletop roleplaying game in the Chronicles of Darkness line and Spiritual Successor of Vampire: The Masquerade. Players take the roles of vampires, people Cursed with eternal (un)life, supernatural power, and — oh, yeah — bloodlust and a fatal sunlight allergy.In Requiem nobody knows exactly how the vampirism curse started. Some believe that they were cursed by The Powers That Be for a specific purpose, others believe that vampires are a concealed part of the natural world and there are those who think it's not important at all. But one thing is for sure, vampires have stalked and preyed on humanity for a very long time.The mortals killed and brought back as vampires are in for a tough existence. The first thing to be noticed is the ever-present Beast, the name given to the urges that drive vampires away from their Humanity (one of them being an endless thirst for the blood of the living). Then there is the fact that fire and sunlight are the bane of their existance. They also have to socialize with other bloodsuckers that compose vampire society, which can be roughly described as vicious, and most likely deal with hunters and/or other nasty creatures that go bump in the night. Every night since the first is a battle for survival (metaphorical, or not). In addition (maybe as a compensation) they get powers like immortality, Super-Strength and supernatural charm, just to name a few, aside from the possibility that one night they may become the almighty overlords of the afterdark.The various Splats of Vampire are as follows:The Clans: A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to five "archetype" Clans, but each one of them has tons of Bloodlines that adds a few more variations. Daeva: Faster, stronger and sexier, the Serpents are the sex symbols of the vampire race. As expected they are good-looking or at least very charming. That talent for moving among humanity is a double edged sword, though, as Daeva become obsessed with their human victims the more they feed off them. Their Disciplines are: Celerity, Majesty and Vigor. Gangrel: Vampires capable of great ferocity and insight. The Savages may have hairpin triggers, but their special bond with the Beast give them a sagacity matched by no other Clan, and, in fact, some of the wisest vampires out there are Gangrel. On the other hand, while other vampires tend towards more... human evil, the Gangrel do boast some atrocious monsters. Their Disciplines are: Animalism, Protean and Resilience. Mekhet: The Shadows are naturally discreet, mysterious and somewhat strange. They are associated with darkness, but that darkness has many interpretations which allows them to exercise any role they want, anything from social butterflies to assassins. Due to their shadowy nature the effects of the sun are much harsher on them, and each Mekhet bears a unique supernatural bane. Their Disciplines are: Auspex, Celerity and Obfuscate. Nosferatu: By far, the most evidently monstrous of the Clans. The Haunts are outcasts in the Kindred society because they are cruelly disfigured by the Embrace. The curse manifests in them in a variety of ways, like physical ugliness, abstract odor or something much more uncomprehensible, but always disturbing. Fortunately, for them, they have talents that makes them too useful and too dangerous to be completely ostracized. Their Disciplines are: Nightmare, Obfuscate and Vigor. Ventrue: The aristocracy of the vampire society. Proud and domineering, the Lords are always at the top: They win. They always win. Even though some of them may not be part of the elite, they are very influential in any societal level they find themselves in. Taking the neo-feudal politic system of the Kindred very seriously makes them dangerous social climbers. Because of this power hunger, they're prone to seeing those around them as tools, rather than individuals. Their Disciplines are: Animalism, Dominate and ResilienceThe Covenants: The political parties and/or religions of the Kindred. The Carthian Movement: Composed mostly by Neonates, the Carthians seek the best form of government for vampires based on mortal social systems which can be anything from strict Representative Republicanism to clan-based tyranny. Ironically, while Invictus-ruled cities generally tend to have the Carthian dissidents be the least amoral vampires in town, the Carthian-ruled cities detailed in the setting so far have all set new world records for going downhill fast. Apparently they make a far better opposition than administration. The Circle of the Crone: An anthology of faiths and pagan cults that worships a variety of feminine deities incorporated in one entity, creatrix of vampires, the Crone (a.k.a. the Mother of all Monsters) and promote the idea that vampires are perfectly natural (in the way that leeches are natural). They practice the blood sorcery of Crúac that, as a downside, distances them from humanity. The Invictus: The crème de la crème of Kindred society. Sheer force of meritocracy (Invictus screw-ups do not last long) generally makes them competent administrators, but since the faction has no code of ethics and their attitude towards political maneuvering is Machiavellian, Invictus-ruled territories are classic examples of ''At least the trains run on time." Lancea Sanctum: Founded by the Roman Centurion Longinus, the Sanctified believe that God cursed them as vampires to unleash His Wrath upon sinners. They can range anything from Catholic (most common) to Jewish and Muslim in pomp and circumstance. Theban Sorcery, their kind of magic, is the invocation of dark miracles upon the world. Blood and Smoke corrects their name to Lancea et Sanctum, and makes their focus Christian-only. Ordo Dracul: By studying what it means to be a vampire, using a scientific method blended with occultism, they try to find a way to transcend the curse limitations, such as that little sunlight allergy. The result of such studies are the Coils of the Dragon, powers that negate some of their weaknesses. They make heavy use of a student-mentor program.Plus two antagonistic Covenants: Belial's Brood: Infernalists, self-titled the Forsworn, that believe that they should lose all traces of humanity and give themselves over to the Beast. VII: They engage in terrorist acts against other vampires, and their minds can't be read beyond getting the image of the roman numeral 7. Beyond that, there is no set canonical explanation for who VII are; a variety of options are offered to choose from.For more details on Clans, Covenants and other creatures that composes the Requiem line go to Character Sheet
 Vampire: The Requiem (Tabletop Game)
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Arc Symbol
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Arc Symbol: Owls are very present in vampiric folklore, such as stories about clan origins. They represent the Strix.
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Card-Carrying Villain
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Card-Carrying Villain: Belial's Brood is fully aware that they are evil by human standards, and they could not care less.
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Darker and Edgier
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Darker and Edgier: Unlike in Masquerade, it isn't actually possible to embrace your new power without giving into the Beast, at least partially — which means it's impossible to remain a moral individual and have something resembling power in vampiric society. And that's the least bad thing that will happen to you. Yeah, Blessed with Suck doesn't begin to describe Kindred.
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Power Creep, Power Seep
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Power Creep, Power Seep: Vampires got a lot of buffing with the Blood & Smoke release. Downgrading all forms of Lethal damage to Bashing (it used to only apply to shooting attacks, meaning melee was better for killing vampires), making it easier for vampires to survive sunlight (higher Humanity and lower Blood Potency diminish its threat), altering the effects of higher Blood Potency to be more positive, allowing vampires in Mist Form to drink blood without having to change back...
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Ancient Tradition
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The Circle of the Crone are barely even an Ancient Tradition, much less a conspiracy, given how splintered they are as an organization. Nonetheless, they've managed to pass down the secrets of Crúac for millenia, so there's at least something to them.
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Secret Room
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Secret Room: Characters can add hidden chambers to their Home Base by purchasing the "Tomb" Merit. They can only be found with careful investigation and can be sealed against intruders for extra security, but, once breached, their Security bonus is permanently nullified.
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Evil Versus Evil
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Evil Versus Evil: In a game where you are a Villain by Default in a society based on The Social Darwinist trope and the game's system tries to make it really hard to play The Atoner, you get this. Ventrue has a running narrative about a dead girl who's trying to protect herself from the Strix by performing a lot of really creepy ritual killings around places full of negative feelings. She claims the rituals are from the only ones that can fight the Strix, the equally mysterious "Perfecti."
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Religion of Evil
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Religion of Evil: The Circle of the Crone has extremely strong shadings of this. How much so? Learning the Circle's associated Discipline permanently lowers the max Humanity of a vampire! The Lancea et Sanctum tweaks the Abrahamic faiths to suit the vampire reality, preaching that vampires are "God's chosen monsters" with a duty of scaring humans back into the arms of the church. In 2e, it's the opposite of the Circle of the Crone, in that a vampire needs a high Humanity score to use its associated Discipline. Played straightest with the optional cult of Mithraism, which exhorts the faithful to gain power by performing acts of evil and requires them to murder, slaughter, torment and destroy mortals as part of being initiated.
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Darkest Africa
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Darkest Africa: Requiem for Rome has a section detailing how a game set in sub-Saharan Africa might be like. It's described like this trope, but it may be justified, since this is Africa during the time of the Roman Empire.
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Mr. Fanservice
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Mr. Fanservice: Solomon Birch is Chicago's resident LS leader with a Dark and Troubled Past who insists on not wearing shirts. He has a lot of scars due to self-flagellation and is portrayed as The Woobie.
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Human Resources
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The modus operandi of the Ordo Dracul, thanks to the Coils of the Dragon. Subverted in that most of the changes are done to oneself, intentionally... although there's always a need for more test subjects.
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Looks Like Orlok
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Whilst Nosferatu are more known for being conventionally deformed, it is mentioned in the corebook that some instead manifest their curse by way of this, including by being so inhumanly perfect looking that their beauty becomes unnatural and alarming. In fact, there's an entire Nosferatu bloodline, the Galloi, whose curse is that they can either look like this due to being inhumanly beautiful androgynous hermaphrodites, or they can skip their Blood Bathing rituals and wind up looking like monstrous corpses (the phrase "skeletons swathed in decaying gravewrappings" is used).
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I Love the Dead
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I Love the Dead: One way the Sangiovanni bloodline weakness can manifest, though it's considered impolite to bring up such topics when the bloodline meets formally.
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I'm a Humanitarian
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I'm a Humanitarian: The Noctuku, a bloodline of the Nosferatu whose members have a taste for the flesh of other vampires. They regulary have to consume another vampire's flesh (even though they can't keep it down and don't gain any nourishment from it) or risk going into a hunger frenzy. What makes the Noctuku really fit that trope is that they actually don't need vampire flesh; pork and lamb will do just fine, but no, they just prefer other vampires. There's also the Macellarius, a Ventrue bloodline of Villainous Gluttons whose extra weakness is they bloat to obesity shortly after joining the bloodline and keep going year after year. While they gorge themselves on just about everything, they also eat their victims alive instead of just drinking their blood, as their unique powers allow them to convert raw flesh into extra nutrition. Considering that Vampires cannot digest anything other than vitae, and must eventually vomit up anything else they eat as a bloody slurry, the ends to Macellarius dinner parties tend to be messy, to say the very least.
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Death Before Dishonor
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Death Before Dishonor: The bushido-themed Sotoha bloodline are bound to a strict My Master, Right or Wrong code of honour. However, a Sotoha can commit public Seppuku in protest against their lord (being vampires, this only leaves them comatose) to be freed from their oath if they survive, or commit Suicide by Sunlight to free all their lord's other vassals.
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For Science!
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For Science!: The stated motive behind many of the more horrible things the Ordo Dracul do. For example, "Following the Dragon's Tail," which involves murdering a frequently randomly selected innocent, just to observe the effect of the murder on the victim's friends and family, as a lesson in the unpredictability of the consequences of one's actions. An expanded version, called "Counting the Dragon's Scales," involves a number of vampires and coordinated mass slaughter, and is intended to allow the study of what happens when an entire city collectively craps itself in terror. They also entertain ideas about Embracing people completely unprepared for vampirism (suicides, the disabled) for the reason of seeing whether or not the Beast's survival urge can overcome their mentality.
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Red Right Hand
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Red Right Hand: All of vampire Clan Nosferatu, albeit less so than in Vampire: The Masquerade. Their Red Right Hand can manifest as either blatant inhuman traits, an unsightly deformity, or simply having something feel strangely wrong about them. Those who partake in diablerie develop no physical tells, but when seen through Auspex, their auras display Tainted Veins that last for several years after the deed.
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Mythology Gag
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Mythology Gag: In Vampire: The Masquerade, Mekhet was the name of a mysterious being who may or may not be a secret Antediluvian with epic conspiracy theories. The clan of the same name keeps the mystery alive, to the point that it may be their new hat. The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname LaCroix and unorthodox methods that ruffle his superiors. An expy Sebastian LaCroix, really. A derangement from the same clanbook called "Preferential Obsession" causes the Ventrue believe that only blood from individuals of a certain category will sate them. Basically, the derangement's a self-inflicted mental version of their former clan weakness in Vampire: The Masquerade. In Kindred of the East, Malaysia was a lawless, dangerous place ruled by the Golden Court of the Penangallan Queens. In this game, they're exactly the same, even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei. The Lancea et Sanctum section of Secrets of the Covenants turns the often overlooked easter egg of the missing verses from the Testament of Longinus book into a conspiracy with some very interesting implications for the setting as a whole .
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Blood Magic
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Blood Magic: Both the Acolytes and the Sanctified are users of this, though Theban Sorcery depends on other reagents, and Crúac is pure Blood Magic. Eventually, a book updating blood magic to a more Mage paradigm, Blood Sorcery, came out. Reading the book, one gets the idea that you don't fuck with blood sorcerers.
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Shoot the Dog
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Shoot the Dog: A common ending for draugr, plague dogs and diablerists, along with anyone else who becomes too great of a threat to the Masquerade.
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Karma Meter
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The Circle of the Crone has extremely strong shadings of this. How much so? Learning the Circle's associated Discipline permanently lowers the max Humanity of a vampire!
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Spiritual Successor
 Vampire: The Requiem (Tabletop Game) / int_27a42ebc
comment
Spiritual Successor: The game tries to capture the vital essence of "Vampire: The Masquerade" while still being its own, independent entity. In fact, a common complaint against Requiem is that it's too much like Masquerade, existing in a bizarre overlap between They Changed It, Now It Sucks! and It's the Same, Now It Sucks!. Requiem 2E does a better job of establishing itself as its own entity.
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 Vampire: The Requiem (Tabletop Game) / int_27ae4a75
type
Poisonous Person
 Vampire: The Requiem (Tabletop Game) / int_27ae4a75
comment
The Anvari and Brothers of Ypres Bloodlines sit somewhere between here and Poisonous Person; both Bloodlines have Disciplines that allow them to taint peoples' blood (with opiates and a poison similar to mustard gas, respectively), and both have the same trait as the Morbus that they can only feed on blood that has been polluted. The Brothers are more diverse in their tastes, though; they tend to prefer chemical poisoning victims, but disease and radiation and other contaminants are all valid flavors for them.
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 Vampire: The Requiem (Tabletop Game) / int_2a3006e5
type
State Sec
 Vampire: The Requiem (Tabletop Game) / int_2a3006e5
comment
State Sec: The Sworn of the Ordo Dracul are like this. They have their own branches with their own spheres of influence that overlap and override with non-Sworn members. In the event that the Prince is an unSworn Dragon, the Sworn can use him as a puppet and the Prince will pretty much let them.
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 Vampire: The Requiem (Tabletop Game) / int_2c9ef8f7
type
Combo Platter Powers
 Vampire: The Requiem (Tabletop Game) / int_2c9ef8f7
comment
Combo Platter Powers: Though vampires can learn all of the "common" Disciplines, at least potentially, they are by nature inclined towards mastery of a few, based on their Clan and, potentially, their Bloodline. The precise combination of Disciplines can be rather surprising. For example, the Daeva (whose niche is Vampires Are Sex Gods) have access to not only the Majesty Discipline, but also the Celerity and Vigour Disciplines as well.
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 Vampire: The Requiem (Tabletop Game) / int_2cbaa888
type
Empty Shell
 Vampire: The Requiem (Tabletop Game) / int_2cbaa888
comment
Empty Shell: Subverted with the Empty Liars—they're called that because they have false memories of being a human and don't have blood, only eldritch secrets they've picked up. But personality-wise, they're indistinguishable from normal people, even to the point of having a Morality score.
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 Vampire: The Requiem (Tabletop Game) / int_2cd22076
type
Fantastic Drug
 Vampire: The Requiem (Tabletop Game) / int_2cd22076
comment
Fantastic Drug: Vampire blood. Just don't mention this to most of them. They're kind of sensitive about it. Solace, from the Mythologies sourcebook. Basically, it makes a vampire feel like they're alive again. Bloodroot is about as fantastic as you can get — it's a vampire-specific narcotic from another dimension. One of the potential effects of Changeling blood when drunk by a vampire is that the blood may taste like a random, regular food... to someone who hasn't tasted food in hundreds of years. This is really only mentioned in one NPC's write-up, but his plan is to harvest and sell Changeling blood from willing donors to vampires for shitloads of money.
 Vampire: The Requiem (Tabletop Game) / int_2cd22076
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 Vampire: The Requiem (Tabletop Game) / int_2fb3170e
type
Enemy Within
 Vampire: The Requiem (Tabletop Game) / int_2fb3170e
comment
Enemy Within: All vampires suffer from The Beast, an animalistic, id-like force with a hint of supernatural malice, that attempts to compel them into immediately satisfying their instinctive urges, such as craving for blood, fear of sunlight or anger at the slightest provocation, no matter the circumstances. Its motives can be summarised as "Hunt. Kill. Feed. Sleep. Repeat." There's also "The Other," from the Storyteller's Guide, which can optionally replace the Beast, and is a bit like the Toxic Friend Influence within.
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 Vampire: The Requiem (Tabletop Game) / int_309b8806
type
Cursed with Awesome
 Vampire: The Requiem (Tabletop Game) / int_309b8806
comment
Well, either that or they'll hit their Final Death beforehand. There are indeed ways of getting around the Beast, they're hard as hell to learn outside the Ordo Dracul... but they DO exist. And you can get the upper hand on your Beast... of course, you're still stuck in an incestuous society and rejected by the living world entirely.
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 Vampire: The Requiem (Tabletop Game) / int_319e4a2f
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Even Evil Has Standards
 Vampire: The Requiem (Tabletop Game) / int_319e4a2f
comment
Even Evil Has Standards: Members of the "Romanist" belief (the theory that the first vampires arose spontaneously from certain members of the Julio-Claudian Caesars) sometimes wonder if Nero might have been the first Daeva... they invariably go back to speculating that the Daeva's founder was either his mother, Agrippina, or his aunt-in-law, Messalina. The reason is that general consensus is, simply: Nero was far too much of a jerk to have become the founder of the Succubus clan. Such a petty, preening poseur is nowhere near charismatic or attractive enough to be the founder of the Succubus clan, who, for all their glitz, only an idiot mistakes for vapid fools. The Melissidae are a Ventrue bloodline descended from a woman who tried to encourage humans to forsake their humanity and instead become a literal hive, forsaking individual thought for the good of the hive — a philosophy that would have been "hideously wrong" even without having an unnatural, undead thing at the center of the hive, as the book notes. They are such psychotic, abusive, soulless monsters that the other vampires actually organised en masse to wipe them out. Draugr (vampires who have hit the rock bottom of the Karma Meter and become utterly inhuman) aren't appreciated by vampires at the best of times. The kicker is, they tend to be driven solely by their Vice, and come in two levels of intelligence, one that can vaguely pass for human(ish), the other utterly primal. Whenever a bestial draugr driven by Lust comes into being, the local vampires invariably band together to destroy it. As Wicked Dead notes, it's not often that vampires get to feel like heroes — but destroying draugr of this stripe is one of those times.
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Gratuitous French
 Vampire: The Requiem (Tabletop Game) / int_34f8042a
comment
Gratuitous French: Licencieux's power titles are all in French.
 Vampire: The Requiem (Tabletop Game) / int_34f8042a
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1.0
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 Vampire: The Requiem (Tabletop Game) / int_3c3f28a5
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Blessed with Suck
 Vampire: The Requiem (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: It is not fun to be a vampire. Those who disagree tend to become ash in the wind one way or another. To the point that, in 2e, many of a vampire's own inherent powers can cause them to lose points of Humanity — use some of that Super-Strength or Super-Speed? That's a Humanity 9 "sin". Survive an attack thanks to your combination of Super-Toughness and Healing Factor? That's a Humanity 7 sin. Even your immortality causes you to slip towards monstrosity; only vampires with a Humanity of 1 are immune to the need to make checks for surviving centuries. An interesting case study of this are Bloodlines. Bloodlines can be born from a vampire getting incredibly old and powerful in blood manipulation, allowing them to create a special Discipline or make an Out of Clan into an In Clan Discipline, making it cheaper to buy. The downside? The vampire and likely most if not all of their progeny now get an extra Weaksauce Weakness, even if they don't want the spiffy new powers! It's no surprise that a good number of bloodlines were created as a result of said founder surviving a particularly nasty curse. Of particular note are the Kallisti, a Daeva bloodline outlined in the Invictus sourcebook. On paper, they are the ultimate social manipulators, with Dominate, Majesty, and a bloodline Discipline called Perfidy, which is basically emotional control geared towards causing as much chaos as possible. Plus, they have access to Celerity if things get dicey. The catch? Their bloodline weakness is that their blood doesn't cause Vinculum. This doesn't sound too bad until you realize that since vampires (once they reach an appropriate age) can only feed from other vampires, any elder would give his left arm for a blood slave that he can drink freely from without any emotional ties. The Invictus practically keeps them as pets, letting them play tiddly winks with local politics as long as their elders can tap their veins whenever they please. If you're a Kallisti, and word gets out about the weakness of your bloodline, expect a long stay chained up in an elder's basement as he farms you for blood.
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 Vampire: The Requiem (Tabletop Game) / int_3cb17a19
type
Super-Powered Evil Side
 Vampire: The Requiem (Tabletop Game) / int_3cb17a19
comment
Superpowered Evil Side: Each Vampire's mind and soul are also home to a Beast, which consists of nothing but mindless impulses of rage, hunger, and just enough self-preservation to hide from the sun. Falling into a frenzy means that this Beast takes control, granting extra strength and some resistance to mental control, but at the cost of being controlled by hunger/anger/fear for the duration. A Vampire can attempt to "Ride the Wave" of the Frenzy, allowing him a small measure of control, but it's by no means a sure thing. In Blood and Smoke, it provides a dice bonus in Blood Potency to everything, so long as the actions are in line with what awoke the Beast. And there's ways to make it even deadlier. There's also the Red Surrender which Gangrel can perform, which allows them access to the talents of the Beast for extended periods of time, at a cost of some control over their actions and addiction to the way it feels. The Invictus Covenant book introduced the Sotoha, a bloodline of not-quite samurai (they prefer the term "Outsider") who gain all the benefits, but few of the flaws, of going into frenzy. Control over direction, the ability to reason... but things still gotta die, and they can become a little... focused... on that. Don't forget they're Ventrue, so there's extra crazy! Which is unfortunate, because some of them remain in this state for years... One of the books presents an optional alternate version called The Other, which is much more intelligent and is actually a voice in the vampire's head trying to take control. When he goes into Frenzy, the vampire is much more calm and collected now because the Other is in control, although a lot of the mechanical results come out much the same.
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 Vampire: The Requiem (Tabletop Game) / int_3e16e61c
type
Villain by Default
 Vampire: The Requiem (Tabletop Game) / int_3e16e61c
comment
Villain by Default: Belial's Brood. They were added to the setting only to serve as Obviously Evil straighforward antagonists with little characterization or information about how their society works. Averted with their splat, which makes them a full-fledged Covenant.
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type
Terminal Transformation
 Vampire: The Requiem (Tabletop Game) / int_3ee690ca
comment
Terminal Transformation: One Crúac rite transforms the vampire's blood to poison as protection from other blood-drinkers. Ghouls can also learn it, but, not being undead, they react as most humans do to having their veins filled with poison.
 Vampire: The Requiem (Tabletop Game) / int_3ee690ca
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type
Because Destiny Says So
 Vampire: The Requiem (Tabletop Game) / int_3f70415
comment
The Rakshasa bloodline's ultimate goal is to destroy the gods Because Destiny Says So!
 Vampire: The Requiem (Tabletop Game) / int_3f70415
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Bittersweet Ending
 Vampire: The Requiem (Tabletop Game) / int_40cc0c7e
comment
Bittersweet Ending: Ending a story like this is par for the course.
 Vampire: The Requiem (Tabletop Game) / int_40cc0c7e
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type
Mysterious Waif
 Vampire: The Requiem (Tabletop Game) / int_421e0f6a
comment
Ventrue has a running narrative about a dead girl who's trying to protect herself from the Strix by performing a lot of really creepy ritual killings around places full of negative feelings. She claims the rituals are from the only ones that can fight the Strix, the equally mysterious "Perfecti."
 Vampire: The Requiem (Tabletop Game) / int_421e0f6a
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 Vampire: The Requiem (Tabletop Game) / int_442e3d95
type
Professor Guinea Pig
 Vampire: The Requiem (Tabletop Game) / int_442e3d95
comment
Professor Guinea Pig: The Coils of the Dragon are induced by a vampire experimenting on themselves until they form a Chrysalis, which causes their bodies to "evolve." This goes double for Vlad Tepes and his Brides, since they're the ones who developed the Coils in the first place, not knowing if they would work.
 Vampire: The Requiem (Tabletop Game) / int_442e3d95
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type
Tranquil Fury
 Vampire: The Requiem (Tabletop Game) / int_443b78cd
comment
Tranquil Fury: Each clan seems to have a different variation of Frenzy, but a number of comments in the Mekhet clanbook hint that theirs veers towards "broken Terminator." Then there are the Sotoha, whose bloodline-exclusive Discipline allows them to master their own Frenzies without "losing face." It's possible for one of them to spend decades in Frenzy while looking to all the world like a perfectly poised vampire.
 Vampire: The Requiem (Tabletop Game) / int_443b78cd
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 Vampire: The Requiem (Tabletop Game) / int_44880a8c
type
Killed to Uphold the Masquerade
 Vampire: The Requiem (Tabletop Game) / int_44880a8c
comment
Killed to Uphold the Masquerade: Usually happens when Mind Control powers just wont cut it, and blood bonds aren't a safe enough option.
 Vampire: The Requiem (Tabletop Game) / int_44880a8c
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 Vampire: The Requiem (Tabletop Game) / int_454e6cf5
type
Hypnotic Eyes
 Vampire: The Requiem (Tabletop Game) / int_454e6cf5
comment
Of particular note are the Kallisti, a Daeva bloodline outlined in the Invictus sourcebook. On paper, they are the ultimate social manipulators, with Dominate, Majesty, and a bloodline Discipline called Perfidy, which is basically emotional control geared towards causing as much chaos as possible. Plus, they have access to Celerity if things get dicey. The catch? Their bloodline weakness is that their blood doesn't cause Vinculum. This doesn't sound too bad until you realize that since vampires (once they reach an appropriate age) can only feed from other vampires, any elder would give his left arm for a blood slave that he can drink freely from without any emotional ties. The Invictus practically keeps them as pets, letting them play tiddly winks with local politics as long as their elders can tap their veins whenever they please. If you're a Kallisti, and word gets out about the weakness of your bloodline, expect a long stay chained up in an elder's basement as he farms you for blood.
 Vampire: The Requiem (Tabletop Game) / int_454e6cf5
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type
Shirtless Scene
 Vampire: The Requiem (Tabletop Game) / int_4583a262
comment
Shirtless Scene: Common in the splatbook art, particularly for Solomon Birch and Duce Carter.
 Vampire: The Requiem (Tabletop Game) / int_4583a262
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type
Cast from Sanity
 Vampire: The Requiem (Tabletop Game) / int_48c99edc
comment
Cast from Sanity: The game has a few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat itself goes down. Characters can spend XP to buy it back up to the previous level, but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
 Vampire: The Requiem (Tabletop Game) / int_48c99edc
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type
Animorphism
 Vampire: The Requiem (Tabletop Game) / int_4aa3c552
comment
Animorphism: The signature discipline of Clan Gangrel, Protean, lets the vampire transform into an animal like a wolf or bat. They start with a single alternate form and can learn more by spending XP.
 Vampire: The Requiem (Tabletop Game) / int_4aa3c552
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type
Downer Ending
 Vampire: The Requiem (Tabletop Game) / int_4e3d253b
comment
Downer Ending: This is the default ending for most chronicles (personal horror game, remember?). The authors make it a point to remind the readers every now and then. The best case scenarios tend to involve the characters involved not thinking like a human anymore.
 Vampire: The Requiem (Tabletop Game) / int_4e3d253b
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type
Appeal to Novelty
 Vampire: The Requiem (Tabletop Game) / int_5084c972
comment
Appeal to Novelty: The Carthian Movement was initially just a collection of rabble-rousing neonates that were angry about the stodginess and perpetual stasis of vampire society. But then a few elders thought it might be a nice idea to try out some of these strange new ideas like "democracy" and "personal liberty," and soon the Movement rose to prominence alongside all the other covenants.
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type
Power Born of Madness
 Vampire: The Requiem (Tabletop Game) / int_51616227
comment
Power Born of Madness: The Malkavians of the WoD became a Ventrue bloodline called the Malkovians in the new CoD. The basic concept is mostly the same, though they don't have Dementation anymore, but a form of Domination that, if it backfires, causes the vampire to be consumed by madness again for a time. In the Ventrue splatbook, Malkavia is now a disease that affects vampires causing madness and allowing access to Dementation. It's fitting because the whole Ventrue clan is now crazier than dropping acid in Disneyland.
 Vampire: The Requiem (Tabletop Game) / int_51616227
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 Vampire: The Requiem (Tabletop Game) / int_537dd8fe
type
Affably Evil
 Vampire: The Requiem (Tabletop Game) / int_537dd8fe
comment
Affably Evil: The Spina, a Daeva bloodline whose unique curse makes them obsessed with politeness. Their unique Discipline, Courtoisie, encourages this — you can ignore attack penalties by announcing your intent, use your Social Traits for combat dice pools by having a conversation in mid-battle, and at the pinnacle, tell another vampire off so hard they bleed.
 Vampire: The Requiem (Tabletop Game) / int_537dd8fe
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Evilutionary Biologist
 Vampire: The Requiem (Tabletop Game) / int_546e23f6
comment
Evilutionary Biologist: The modus operandi of the Ordo Dracul, thanks to the Coils of the Dragon. Subverted in that most of the changes are done to oneself, intentionally... although there's always a need for more test subjects. Also, the origin of the Azerkatil bloodline, which was created through experimentation with bloodline "genetics" and rampant diablerie. This alone would be a good reason to fear the Azerkatil, even if they weren't a bloodline specifically created to hunt other vampires.
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Dark Is Not Evil
 Vampire: The Requiem (Tabletop Game) / int_575fd5e2
comment
A more appropriate version of Dark Is Not Evil can be found with the Khaibit. Their bloodline power is Obtenebration, granting power over shadows and increased ability to operate in the dark... and they specialize as demon-hunters and bodyguards.
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Heaven's Devils
 Vampire: The Requiem (Tabletop Game) / int_5769a98e
comment
Heaven's Devils: The Lancea Sanctum believe themselves this. They're a group of vampires who believe that though they are damned and possessed by the demon-like Beast which drives them to evil acts, they are meant by God to scare and punish humanity through their depredations so they remain virtuous. This is, to say the least, hotly contested since it functionally pushes them to seek ways to harm humanity actively, albeit with more focus on the wrongdoing. Their mythology even tells of visitations by disapproving Angels when vampires fail to live "up" to their role.
 Vampire: The Requiem (Tabletop Game) / int_5769a98e
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Fantastic Racism
 Vampire: The Requiem (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: The clanbooks bring up the idea that the Daeva and Ventrue are the top of vampire society, while the Mekhet are looked down upon. The Gangrel are equated with dogs, and Nosferatu? Worms.
 Vampire: The Requiem (Tabletop Game) / int_57b80b45
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 Vampire: The Requiem (Tabletop Game) / int_57d43e40
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Fantasy Counterpart Culture
 Vampire: The Requiem (Tabletop Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Invoked to emphasize that Kindred were once mortal, and that they love their old lives a lot, thank you very much. The Indian covenants. The Crimson Cavalry are the Christian Identity Movement from the US, UK, and South Africa. The Lancea Sanctum has variant creeds associated with Judaism, Islam, and other branches of Christianity. The Amanotsukai is Shinto with vampires. The Carthian Movement is rooted heavily in Enlightenment philosophy and post-Enlightenment politics, and has much the same problems with vampire society that Enlightenment philosophers had with European monarchies.
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 Vampire: The Requiem (Tabletop Game) / int_585ecd03
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Picky People Eater
 Vampire: The Requiem (Tabletop Game) / int_585ecd03
comment
Picky People Eater: Vampires can only feed by drinking the blood of living humans; young (or voluntarily weak, or magically tweaked) vampires can drink animal blood, but human blood is much tastier and there comes a point where animal blood isn't good enough. Also, it has to come from a living human. Corpse blood and medically stored blood is incredibly unsustaining for vampires. The Mythologies splat introduces a Discipline that allows a vampire to feed on "human breath". A vampire who only fills up on stolen breath is noted as still feeling hungry, as it's not as physically satisfying as blood. The same splat also introduces Liver-Eating, where vampires can learn to physically digest human livers to "thin their vitae" and allow them a wider option of food. It's a fairly common weakness for Bloodlines that only the blood of certain kinds of humans will satisfy them. Morbus vampires can only feed on diseased blood. Anvari vampires need to drink blood laced with opiates. The Brothers of Ypres need to spike their blood with poison, disease or radiation, though chemical pollutants taste nicest to them. Vampires who get too potent can only feed on vampire blood or, in 2e, on the blood of any specific supernatural breed that they have spent Merit points "adjusting" to — so one vampire can only feed on Uratha or wolf-bloods, another can only feed on Mages, etc. Vampires who overindulge in ectophagia can mutate so that they only get nourishment by eating ghosts, which usually forces them to migrate to the Underworld.
 Vampire: The Requiem (Tabletop Game) / int_585ecd03
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Recycled IN SPACE!
 Vampire: The Requiem (Tabletop Game) / int_59aa1d0b
comment
The core book informs the curious just what would probably happen if one of the Kindred found themselves at the bottom of a deep-sea trench or in outer space, with parentheticals asking just what kind of chronicle you're playing for this to come up.
 Vampire: The Requiem (Tabletop Game) / int_59aa1d0b
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Vampire: The Requiem (Tabletop Game) / int_59aa1d0b
 Vampire: The Requiem (Tabletop Game) / int_5a100b90
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Puppet King
 Vampire: The Requiem (Tabletop Game) / int_5a100b90
comment
Any vampire that lives long enough to become Prince is probably not someone you want to mess with... unless they're a Puppet King, in which case they are probably controlled by someone you don't want to mess with.
 Vampire: The Requiem (Tabletop Game) / int_5a100b90
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Vampire: The Requiem (Tabletop Game) / int_5a100b90
 Vampire: The Requiem (Tabletop Game) / int_5d77e1d4
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Reduced Resource Cost
 Vampire: The Requiem (Tabletop Game) / int_5d77e1d4
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Reduced Resource Cost: The En Bloodline can learn to create new vampires by spending temporary Willpower points in place of permanent Willpower dots, courtesy of the demonic spirits that infect their souls.
 Vampire: The Requiem (Tabletop Game) / int_5d77e1d4
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Evil Tastes Good
 Vampire: The Requiem (Tabletop Game) / int_5e1b0f72
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Evil Tastes Good: Feeding causes a vampire to have something somewhere between an adrenaline rush/orgasm.
 Vampire: The Requiem (Tabletop Game) / int_5e1b0f72
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type
Parental Incest
 Vampire: The Requiem (Tabletop Game) / int_606244c2
comment
Parental Incest: The Ghoul splatbook has a vampire that keeps her Ghoul in check by a combination of sex and denial of blood. Y'know, typical vampire stuff. But by the end we find out that the Ghoul is her own father, who took this state upon himself so that he could forever watch over his daughter.
 Vampire: The Requiem (Tabletop Game) / int_606244c2
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Signature Move
 Vampire: The Requiem (Tabletop Game) / int_675056e4
comment
Signature Move: Each of the five Clans have one exclusive Discipline that they are very good at. This also applies to some Bloodlines, specially if the fourth Discipline gained is a unique one.
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Hot-Blooded
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Hot-Blooded: The Tianpian Xiao, who share the weakness that they must periodically use their bloodline discipline to release excess emotion into the people around them. If they fail to do so, the emotional buildup eventually renders them useless.
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Pre-Character Customization Gameplay
 Vampire: The Requiem (Tabletop Game) / int_68df6dae
comment
Pre-Character Customization Gameplay: Character generation starts with a human and adds the vampire template, so the game suggests an optional "Prelude" chapter to play out how the character came to be Embraced.
 Vampire: The Requiem (Tabletop Game) / int_68df6dae
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 Vampire: The Requiem (Tabletop Game) / int_690f4c53
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Everything's Better with Samurai
 Vampire: The Requiem (Tabletop Game) / int_690f4c53
comment
The Invictus Covenant book introduced the Sotoha, a bloodline of not-quite samurai (they prefer the term "Outsider") who gain all the benefits, but few of the flaws, of going into frenzy. Control over direction, the ability to reason... but things still gotta die, and they can become a little... focused... on that. Don't forget they're Ventrue, so there's extra crazy! Which is unfortunate, because some of them remain in this state for years...
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Chest Burster
 Vampire: The Requiem (Tabletop Game) / int_69a54df1
comment
Chest Burster: The extinct Pijavica rose into undeath by bursting out of their own corpses in a Blob Monster form. They were still unalive, obviously, but still, that could not have been a pleasant sensation for them.
 Vampire: The Requiem (Tabletop Game) / int_69a54df1
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Day of the Jackboot
 Vampire: The Requiem (Tabletop Game) / int_6a582e34
comment
Day of the Jackboot: While the Carthians are generally presented as having philosophies rooted in modern democratic and republican ideals, they also count fascists and communists among their number. And sometimes, those Carthians manage to take control of a city...
 Vampire: The Requiem (Tabletop Game) / int_6a582e34
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Uncanny Valley
 Vampire: The Requiem (Tabletop Game) / int_6b5a92dc
comment
Uncanny Valley: A vampire whose Humanity falls too low falls into this, via combination of subtle physical degeneration (bloodless skin, mostly) and a distinctive lack of subconscious tics like movement, blinking, breathing, etc, that makes it increasingly clear to a human observer that this is a walking corpse. Whilst Nosferatu are more known for being conventionally deformed, it is mentioned in the corebook that some instead manifest their curse by way of this, including by being so inhumanly perfect looking that their beauty becomes unnatural and alarming. In fact, there's an entire Nosferatu bloodline, the Galloi, whose curse is that they can either look like this due to being inhumanly beautiful androgynous hermaphrodites, or they can skip their Blood Bathing rituals and wind up looking like monstrous corpses (the phrase "skeletons swathed in decaying gravewrappings" is used).
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Unstoppable Rage
 Vampire: The Requiem (Tabletop Game) / int_6b983bf7
comment
Each Vampire's mind and soul are also home to a Beast, which consists of nothing but mindless impulses of rage, hunger, and just enough self-preservation to hide from the sun. Falling into a frenzy means that this Beast takes control, granting extra strength and some resistance to mental control, but at the cost of being controlled by hunger/anger/fear for the duration. A Vampire can attempt to "Ride the Wave" of the Frenzy, allowing him a small measure of control, but it's by no means a sure thing. In Blood and Smoke, it provides a dice bonus in Blood Potency to everything, so long as the actions are in line with what awoke the Beast. And there's ways to make it even deadlier.
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Meaningful Name
 Vampire: The Requiem (Tabletop Game) / int_6bda9a30
comment
The Duchange bloodline's La Touche Illusoire power lets a Kindred launch a psychic pattern of touches, prods, and caresses on some victim. On an exceptional success, you can LITERALLY rape someone with your mind! Higher levels allow you to hit someone with intense pain (or... the exact opposite) and completely recolor their emotional perceptions, to the point of having someone adore you as you advance on them with a chainsaw.
 Vampire: The Requiem (Tabletop Game) / int_6bda9a30
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FanService
 Vampire: The Requiem (Tabletop Game) / int_6bf93fc7
comment
Fanservice: Justified since it's explained that the art for the books is often commissioned before the written material is finished, so the pictures will sometimes not match the text! The end result is that we get illustrations of sexy vampire girls (and guys!) for no appreciable reason.
 Vampire: The Requiem (Tabletop Game) / int_6bf93fc7
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Monstrous Cannibalism
 Vampire: The Requiem (Tabletop Game) / int_6d01755e
comment
Monstrous Cannibalism: Vampires can devour each other to increase their strength, an act called diablerie. The Noctuku Bloodline has an irresistible craving for the flesh and blood of other vampires. The En Bloodline considers it their divine right to eat other vampires.
 Vampire: The Requiem (Tabletop Game) / int_6d01755e
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type
Masquerade
 Vampire: The Requiem (Tabletop Game) / int_6ef09297
comment
The Morbus Bloodline, whose unique Discipline lets them create and manipulate diseases. Subverted in that they HAVE to spread illnesses because they can only feed from the diseased. Many Morbus try to avoid spreading illness unintentionally, however, by feeding only off of people with one specific illness. Otherwise, they present major threats to the Masquerade and someone may come along to shoot the plague dog.
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 Vampire: The Requiem (Tabletop Game) / int_6f66bef7
type
But Not Too Foreign
 Vampire: The Requiem (Tabletop Game) / int_6f66bef7
comment
But Not Too Foreign: A plot point introduced in Night Horrors: Immortal Sinners. The half-Japanese character Emily Eupraxus Washington was inducted into the ancient Roman Eupraxus bloodline, who are treated as the figureheads of the Invictus Covenant. The plot is that the elder Invictus are largely racist feudal Europeans, but they dare not act against their crown jewel. The younger Invictus, on the other hand, love Emily because her combined lineage and bloodline show that the Invictus is capable of adapting to the modern world.
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Being Good Sucks
 Vampire: The Requiem (Tabletop Game) / int_72b0dfd2
comment
Being Good Sucks: Not all the time; it's more that Evil Feels Good. However, the opposite of the Gangrel Red Surrender—which may or may not even be real, but which is rumored to exist—results in getting penalties where the Surrender gives benefits and vice versa, for a single night once per week... and one other ironic twist:
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 Vampire: The Requiem (Tabletop Game) / int_7337ba69
type
Food Chain of Evil
 Vampire: The Requiem (Tabletop Game) / int_7337ba69
comment
Food Chain of Evil: Once they hit Blood Potency 6, vampires can only survive off of the blood of other vampires. Some ghouls go rogue, hunting vampires like prey rather than submit to slavery beneath them. The Mythologies splatbook features a ghoul strain called the Phanariot which is dedicated to doing this. Vampires can feed on other supernatural races, of course. In second edition, the Unnatural Affinity merit allows BP6+ vampires to use one or more kinds of supernatural as an acceptable substitute for vampires when it comes to feeding. The Ragged-Man (Night Horrors: The Wicked Dead) is a parasite that gestates inside of vampires.
 Vampire: The Requiem (Tabletop Game) / int_7337ba69
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Almighty Janitor
 Vampire: The Requiem (Tabletop Game) / int_73ef9ef3
comment
Almighty Janitor: A few, but one of the more straight examples of the trope is Sam, from the New Orleans setting book. In truth, Sam is probably, in terms of physical and mystical might, the single most powerful vampire in the entire state of Louisiana. He was an elder when the current elders of the city were barely more than fledglings themselves, and faked his own Final Death, falling into torpor, where he slept until the late 20th or early 21st century. And he appears to have slept at the center of a network of Ley Lines, which... changed him somehow.
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type
Total Party Kill
 Vampire: The Requiem (Tabletop Game) / int_73f7b5a5
comment
Total Party Kill: This can happen very easily early on if several members of a coterie blow their Predator's Taint roll when first being introduced to their covenant members. This was patched in later editions, making Predator's Taint an optional roll that can be made at the storyteller's discretion.
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type
ColorCodedForYourConvenience
 Vampire: The Requiem (Tabletop Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The Invictus from Florence has a formal dress code that includes the use of of differently colored sashes for each clan, the Daeva use red and gold, the Gangrel use red and brown, the Mekhet use indigo and silver, the Nosferatu use black and green and the Ventrue use purple and gold.
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type
Art Reflects Personality
 Vampire: The Requiem (Tabletop Game) / int_74217bfa
comment
Art Reflects Personality: Vampires are Damaged Souls with Creative Sterility, so their art might be technically impressive, but it almost never makes any emotional impact on the viewer unless the vampire manages an exceptional success on a Humanity roll while making it.
 Vampire: The Requiem (Tabletop Game) / int_74217bfa
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type
Chinese Vampire
 Vampire: The Requiem (Tabletop Game) / int_764e0f86
comment
Wicked Dead offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "hopping corpses" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and small children for its victims).
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Fantastic Fragility
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Fantastic Fragility: The allure of Bloodlines is they give their members a fourth discipline (sometimes unique) at in-clan cost, making it much easier to gain terrifying new powers. The downside? A whole new weakness to bog you down, ranging from being egomaniacs (Asnam) to the not having fangs or the kiss (Norvegi).
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Your Soul Is Mine!
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Vampires who overindulge in ectophagia can mutate so that they only get nourishment by eating ghosts, which usually forces them to migrate to the Underworld.
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 Vampire: The Requiem (Tabletop Game) / int_787c6068
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My Significance Sense Is Tingling
 Vampire: The Requiem (Tabletop Game) / int_787c6068
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My Significance Sense Is Tingling: The Chronicles of Darkness in general is fond of the notion that when something big happens, even people who don't believe in the supernatural feel it. From the Chicago sourcebook, when discussing the prospect of an elder moving to a new city:
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Chronic Backstabbing Disorder
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Chronic Backstabbing Disorder: Zig-zagged, depending on splatbook. For example; in World of Darkness: Chicago, it's played straight with Richard Tabor.
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Stages of Monster Grief
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Stages of Monster Grief: Varies, but the Circle of the Crone and Lancea Sanctum are particularly devoted to promoting their dark sides, while the Ordo Dracul wants to transcend it (whatever that may involve). Belial's Brood just want to have fun and paint the town O positive.
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Unequal Rites
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Unequal Rites: Every vampire breed secretly despises the others, with their stereotypes highlighting other clans' flaws while downplaying their own.
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Straw Nihilist
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Straw Nihilist: Forsworn who bother explaining themselves tend to come off like this, what with the obsession with "the lies of society" and such. As far as vampires go, they're probably right.
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Linear Warriors, Quadratic Wizards
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Linear Warriors, Quadratic Wizards: Viciously averted. Disciplines that focus on the physical - Celerity, Vigor, and Resilience - offer their respective physical stats (Defense, Strength, Stamina) a major boost that helps lategame, and are often necessary pre-requisites for Devotions which offer powerful defensive utilities, such as Juggernaut's Gait - which requires you have 5 Resilience Dots and at least 3 Vigor Dots before you attain it. The most powerful of the physical Disciplines is one that's the signature Discipline for the Gangrel - Protean. Protean has a bit of "wizardry" to it, but is mostly an ability that augments the physical attributes of a Kindred for a period of time. While Dominate is a mental Discipline that is quite useful and potent early on, opposition towards the mid and late stages of a campaign are liable to having basic Merits that help resist against Dominate (such as Iron-Willed, or Indomitable), or deploy specific Kindred-based Merits (such as Oath of the True Knight) or various tricks which can either silence Dominate or make them resistant to Dominate. The same is also true of Majesty, Nightmare, and other mental Disciplines, to a lesser extent. Blood Sorceries (Crúac, Theban Sorcery), unlike Disciplines, cannot be lowered in the XP/dot price based on any clan or covenant builds. Aside from free Rituals, you also have to spend a lot more XP/dot to reap any benefits from high-end Blood Sorcery Rituals, and those often come with a steep price that makes them more trouble than their worth. Most early Rituals are usually fairly gimmicky, while late Rituals tend to require reagents that make them hard to cast outright, or have deleterious effects alongside being powerful. Coils of the Dragon vary by which Mystery you're pursuing; most have good lategame bonuses, but should only be pursued if you're also boosting corresponding skills, attributes, and other goods that make them a major investment not too far off from Crúac or Theban Sorcery.
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Dysfunction Junction
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Dysfunction Junction: Enforced by the Predator's Taint rule. Basically, vampires are meant to be solitary hunters, and thus the Beast tries to go into either a rage or a fear frenzy upon running across another vampire for the first time (the type of frenzy depending on whether the triggering vampire is of lower or higher Blood Potency, respectively). A roll is made to avoid this, but if it fails, well... It can be also be bypassed entirely if both possess the second level of Obfuscate.
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Stepford Smiler
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Stepford Smiler: The Melissidea bloodline. They often have beehive hairdos. With actual bees. Their Animalism stops working so well on mammals, works better on bugs, and they take advantage of the fact that their insides are unused to act as colonies for insects. Oh, and they can make a Vitae based honey that turns those who eat it into part of their Hive Mind. They were supposedly wiped out because of the danger they posed to Kindred society. Specific example: Frances Black, the focus character of Shadows in the Dark: Mekhet. Outwardly, she seems like a cheerful, friendly, and kind person. Inwardly? Literally a quarter of the book focuses on her wandering around in a haze after her Embrace sent her hurdling over the Despair Event Horizon, even to the point where she has a brief psychotic break and develops a delusion about being a normal, happy woman. She knows it too-her Arc Words are "death makes you shallow."
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Crystal Dragon Jesus
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Crystal Dragon Jesus: The Lancea Sanctum, a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed the actual Jesus from the Bible with his spear, as some kind of dark vampire messiah.
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MegaManning
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Mega Manning: Diablerie can result in this, as the transgressor gains a single point in any skill or Discipline that his victim knows more about than he does, which can include Disciplines that aren't natural to the diablerist's clan. Repeat-diablerists can acquire the Disciplines of several different clans if they so please.
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Humanoid Abomination
 Vampire: The Requiem (Tabletop Game) / int_851dda8f
comment
Humanoid Abomination: Empty Liars, who appear to be perfectly normal to all senses, and even think they're mortals... except to Aura Sight, which shows them to completely lack an aura (protip-everything sapient, even monsters who were never human, has an aura), have and induce false memories of their entire "life story", and when exposed to Blood Magic, quickly drop all pretense and observe. More importantly for blood sorcerers, they're walking lexicons of all the spells they've seen-drinking their blood is like digesting an entire Tome of Eldritch Lore at once.
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Imageboards
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Newer books contain references to popular websites and memes like Image Boards, LiveJournal, LOLCats, and YouTube. The dhampir chapter of Wicked Dead was a goldmine in particular.
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Shrug of God
 Vampire: The Requiem (Tabletop Game) / int_89204ffb
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One of the potential effects of Changeling blood when drunk by a vampire is that the blood may taste like a random, regular food... to someone who hasn't tasted food in hundreds of years. This is really only mentioned in one NPC's write-up, but his plan is to harvest and sell Changeling blood from willing donors to vampires for shitloads of money.
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Mind Hive
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Mind Hive: Edimmu, collections of seven spirits in the corpses of now-dead vampires meant to serve as an anti-Kindred Super-Soldier by their Babylonian creators. They reproduce by tricking diablerists into devouring them, at which point the spirits eat the vamp from the inside out and burst into seven larval Edimmu which seek more vampires to Claim. No word on what happens if they befriend a hunter, apart from Oh, Crap! all around.
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Mind Rape
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Mind Rape: High level Dominate qualifies. While altering memories or even possessing someone might be done for the greater good, using Dominate to condition someone is always a sin against high-to-mid level Humanity, no matter how well intentioned you might be in doing it. The Duchange bloodline's La Touche Illusoire power lets a Kindred launch a psychic pattern of touches, prods, and caresses on some victim. On an exceptional success, you can LITERALLY rape someone with your mind! Higher levels allow you to hit someone with intense pain (or... the exact opposite) and completely recolor their emotional perceptions, to the point of having someone adore you as you advance on them with a chainsaw.
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Cosplay
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comment
Cosplay: People who play in the LARP version of the game, Mind's Eye Theater, often dress-up as their characters or major NPCs. The actual rulebook for the LARP even uses pictures of some players cosplaying as New Orleans mainstays Pearl Chastain and Baron Cimetiere, who himself is cosplaying Baron Samedi.
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Bloody Murder
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comment
Bloody Murder: Vampires can do a lot of stuff with their blood, but the Sakti Pata Discipline is the closest to this trope.
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Reed Richards Is Useless
 Vampire: The Requiem (Tabletop Game) / int_8b221a63
comment
Reed Richards Is Useless: Both averted and played straight numerous times. Many vampires have the power to change the world—but most don't, despite canonically having the means and desire. Vampires are beings locked in stasis, and they in fact don't do well with change. Longinus lampshades it in the Testament of Longinus's Book of Eschaton by highlighting the Kindred's tendency for self-sabotage:
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Vague Stat Values
 Vampire: The Requiem (Tabletop Game) / int_8d07fbdd
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Vague Stat Values: In 1st Edition, vampires can sense whether another vampire's Blood Potency score is higher or lower than theirs based on whether their instinct is to flee or attack. That urge was dropped from 2nd Edition, but vampires can still recognize each other on sight.
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Ancient Conspiracy
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The Invictus is closest to the Ancient Conspiracy side of things, and are the ones most likely to be involved in manipulating mortal matters.
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Asshole Victim
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Asshole Victim: The Black Hounds only pursue vampires who have Jumped Off The Slippery Slope or are getting close to it, and in the case of genuinely repentant ones, leave them with only a nasty burn and a warning.
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Joke Character
 Vampire: The Requiem (Tabletop Game) / int_8f1ec2c5
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Joke Character: The Players, a bloodline with so many drawbacks and weaknesses that they scare other vampires - nothing can be that weak without some dark surprises, can it? (They're largely a winking poke at Vampire fanboys.)
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Apocalypse Maiden
 Vampire: The Requiem (Tabletop Game) / int_906ed7b4
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Apocalypse Maiden: This is either the Crone, or a potential daughter of hers. No one's entirely sure.
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type
Hive Mind
 Vampire: The Requiem (Tabletop Game) / int_90965cc7
comment
The Melissidea bloodline. They often have beehive hairdos. With actual bees. Their Animalism stops working so well on mammals, works better on bugs, and they take advantage of the fact that their insides are unused to act as colonies for insects. Oh, and they can make a Vitae based honey that turns those who eat it into part of their Hive Mind. They were supposedly wiped out because of the danger they posed to Kindred society.
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Jabba Table Manners
 Vampire: The Requiem (Tabletop Game) / int_92264449
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Jabba Table Manners: See the Macellarius bloodline in the I'm a Humanitarian entry above. This is part of the reason other vampires think of them as being repulsive — both in the sense of "that's scary" and in the sense of "that's just damn gross".
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Ominous Owl
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Ominous Owl: The basic form of the Strix is an owl made of shadow and ash.
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Canis Latinicus
 Vampire: The Requiem (Tabletop Game) / int_9578bb87
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Canis Latinicus: "Lancea Sanctum." Changed to the actually correct "Lancea et Sanctum" in 2e.
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In the Blood
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In the Blood: This is actually the premise of the Shadows of Mexico setting. It even points out that racism, of all things, is somehow rooted into the land and is considered a valid mental derangement along with obsessive compulsive disorder. A potential Prince for Mexico is Malintzinita, a daughter of Cortez and La Malinche. She's torn between her native roots and Spanish culture. She created a bloodline that emphasizes this. The Ventrue clan in Mexico is viewed as perpetrators of the Spanish conquest. Their nicknames are tiranos (tyrants) and invasors (invaders). The Lancea Sanctum branches in Mexico are generally more accepting of those who worship the pagan gods of the region. This is because those gods are potentially their precursors. In the Invictus, your vampiric ancestry (grand-sires and above) determines how easily you can be accepted. This applies to all Invictus domains, not just in Mexico. A good many bloodlines are, quite frankly, Cursed with Suck and the core book makes it clear that if a vampire has a sire or grandsire in said bloodline, they may "reflexively" join despite not wanting to. Some kindred will often go to great lengths trying to avoid this by running away or joining a (they think/hope) less sucky bloodline. The Melissidae bloodline are known to not do anything if their childer run away. They just assume that the blood will take care of itself. So far, it always has.
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Sliding Scale of Vampire Friendliness
 Vampire: The Requiem (Tabletop Game) / int_97bc51a8
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Sliding Scale of Vampire Friendliness: It's just barely on the middle-ish area. A really determined Kindred could potentially go their entire Requiem without killing... but just about every "biological" and social factor is against them. Feeding requirements only get tougher with age, the Beast means every emotional stimulus can potentially lead to murder, the Danse causes most neonates to get callous, fast. And all their powers make it so very easy to get corrupted. Ironically, the Ordo Dracul, the covenant with the most tools to minimize the curse that makes the above so slanted to unfriendly, are also one of the likeliest covenants to turn a member into an amoral creature that cares nothing for humans or morality.
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Vampire Hunter
 Vampire: The Requiem (Tabletop Game) / int_987dbb69
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Also, the origin of the Azerkatil bloodline, which was created through experimentation with bloodline "genetics" and rampant diablerie. This alone would be a good reason to fear the Azerkatil, even if they weren't a bloodline specifically created to hunt other vampires.
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Ridiculously Alive Undead
 Vampire: The Requiem (Tabletop Game) / int_991a3be9
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Ridiculously Alive Undead: The "Blush of Life" ability temporarily removes the Uncanny Valley effect associated with walking corpses and lets the vampire pass for human, including a pulse, body heat, eating without vomiting, and sexual functions.
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Seven Deadly Sins
 Vampire: The Requiem (Tabletop Game) / int_99a7aa94
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Seven Deadly Sins: Mentioned in the Requiem Chronicler's Guide, one way to interpret each of the clans is that they are symbolic of one of the seven deadly sins. Daeva represent Lust, Gangrel represent Wrath, Mekhet represent Envy, Nosferatu represent Sloth, Ventrue represent Pride, Julii represent Gluttony, and Seven represent Greed.
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Immune to Bullets
 Vampire: The Requiem (Tabletop Game) / int_99db72ee
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Immune to Bullets: Technically; because vampires are dead, and thusly have lower capacities to feel pain, don't bleed the way humans do, and don't need organs the way humans do, they convert gunshots from lethal damage to bashing damage, meaning shooting at a vampire is about as effective as punching one in the face. They literally need to be ripped to shreds by gunfire before they will start noticing it.
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Crippling Overspecialization
 Vampire: The Requiem (Tabletop Game) / int_9aaf8eca
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Crippling Overspecialization: The Moroi bloodline are a group of uber-predators kept as assassins by the Ordo Dracul. They boast strength and toughness beyond even undead norm, they have both Obfuscate (vampiric stealth) and Animalism (animal control), and they're an option for both Gangrel and Nosferatu, meaning that they have relatively easy access to Protean (shapeshifting) and Nightmare (inflicting fear), though they're no longer in-clan. They also have murderous urges even more powerful than other vampires that take up most of their concentration, and while they're not precisely deformed, they have yellowish skin and their air of menace allows even oblivious humans to understand there's something wrong with them. They also effectively have the clan weaknesses of both the Gangrel and the Nosferatu So yeah, good if you want to fight, sneak, or assassinate, bad if you want to, say, carry on a normal conversation, or do more than basic math. Notes for the Bloodline flat-out state that they're exceptional in combat, nearly useless for just about anything else, and actually provides some tips for approaching the Crippling Overspecialization trope in-story.
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Appeal to Tradition
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Appeal to Tradition: The Invictus inherently trust things that are old because they are proven, rather than new things that are potentially unreliable and volatile. This includes their political beliefs, of course, but it also extends to their personal belongings and tastes (part of the reason they tend to retain fashion styles from their time alive, even if they're several hundred years out of date). Downplayed in 2e; the Invictus are still pretty traditional, but they are also more adaptable when it comes to technology than they were in 1e.
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Super-Toughness
 Vampire: The Requiem (Tabletop Game) / int_9eb71c7c
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Super-Toughness: Since vampires are more or less undead consciousnesses shackled to their blood and driving around a shell of meat & bone, vampires don't take damage quite the same way humans do. In 1e, this means shooting attacks only do Bashing damage, rather than Lethal. In 2e, realizing that this didn't make more sense, vampires instead downgrade all forms of damage one step towards Bashing, unless it comes from "Baneful" sources (supernatural attacks, fire or sunlight, curse-induced vulnerabilities). The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from fire and any Bane damage with the exception of sunlight. Masters of the Sakti Pata Discipline can actually escape their bodies if they are destroyed by reverting to the form of a mass of animate blood. This mass can then sink into a fresh corpse and assimilate it, allowing the vampire to resurrect itself again. Needless to say, this makes killing a vampire with this Discipline very, very challenging.
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Evil Virtues
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Evil Virtues: Part of what makes Belial's Brood such an effective organization is True Companions. This is in contrast to every other Kindred in existence.
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Our Vampires Are Different
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Our Vampires Are Different: Explicitly called out upon in the corebook. The Kindred share a number of traits with pop-culture "gothick" vampires and with mythological ones, but they're different enough that anyone relying on pop-culture is most likely to end up dead if they try hunting one. They can't stand sunlight (though the ones with a stronger grasp on their Humanity can handle it better than the more monstrous ones, in 2e), they hate fire (though, again, 2e Kindred with Resilience can actually downgrade this, too), but garlic, running water and religious symbols all mean diddly squat to them. For the most part. They have a vast variety of supernatural powers, and though they can technically learn all of them given time, they normally start with only a small selection — Super-Strength, Super-Speed and Charm Person, for example. They have euphoric bites and can transform humans into love-addled, mind-controlled slaves called "ghouls" by feeding people their blood. Also, the older they are, the more stringent their dietary restrictions.
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Anatomy of the Soul
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Then you've got the Hollow Mekhet. Rather than being Embraced on the cusp of death, they were Embraced several days after. However, this has given them time for their ka to depart, which means they cast no shadow, don't reflect in mirrors or resolve on any film medium, can't be heard over a phone or tape recorder... oh, and their ka is still pinned to this mortal coil, can do all these things, and will make the Mekhet's nights living hell if it's not placated with the right rituals.
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Life Energy
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The Macellarius, a Ventrue Bloodline, possess the unique power of Gustus. This allows them to, among other things, consume, digest and gain Vitae from human flesh, store extra Vitae as body fat and to spew highly acidic bile. Sounds more repulsive than convenient, right? Except that at its highest rank, Gustus allows you to absorb the powers and copy the abilities of others by consuming their flesh, and it works on mortals and fiends alike. Munchkins ahoy!
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Half-Human Hybrid
 Vampire: The Requiem (Tabletop Game) / int_a2cbad1
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Half-Human Hybrid: Averted with the Ghouls, who are never anything but alive or fundamentally human. That doesn't stop the Cainite Heresy from Hunter calling them Half-Vampires, though. Played straight in Wicked Dead, with the introduction of the Dhampyr. Thing is, each and every Dhampyr is a walking curse incarnate, designed to utterly shatter a vampire's unlife... and thanks to the nature of their powers, the Dhampyr are often utterly oblivious to the effects they have on the vampires around them. Most aren't even aware vampires exist.
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My Death Is Just the Beginning
 Vampire: The Requiem (Tabletop Game) / int_a2dd3c5
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My Death Is Just the Beginning: If a powerful and amoral blood sorcerer dies, there's a chance his Beast will anchor itself to his ash remains, which if undisturbed, will form a bizzare, ghost-like entity called an Ash That Devours. If it eats enough vampires, it will transform itself back into the original blood sorcerer, and he's likely to be pissed.
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Multiple-Choice Past
 Vampire: The Requiem (Tabletop Game) / int_a426ae28
comment
Multiple-Choice Past: Both individually and as a "species": Going into torpor is a traumatic experience at the best of times, and even when it's done voluntarily a vampire tends to experience terrible nightmares during the course of the long sleep. It's not uncommon for a vampire to develop total amnesia when he awakens, and while this is the worst case scenario, even if your memories do survive mostly intact, they're often distorted and confused. It's easy for a vampire to become convinced they lived a life very different to the one they actually led. And because there are no vampires from ancient times with wholly reliable memories, the clans each have multiple legends about where they came from and who created them. This also sets the stage for the storyteller to bring story elements completely from left field if they so choose, as there isn't any one canon origin story.
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Healing Factor
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Healing Factor: Vampires can regenerate damage on the fly by spending Vitae (consumed blood) to do so. The rules for this are slightly changed between first and second editions.
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Ascended Demon
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Ascended Demon: The mythical state of Golconda is believed to free a pure-hearted vampire from their Beast — according to some, at least.
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Status Quo Is God
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Status Quo Is God: The Lancea Sanctum and the Circle of the Crone accuse each other of being the Religion of Evil, the Carthians think the Invictus is The Empire, the Invictus thinks that the Carthians are Dirty Communists, and the Ordo Dracul thinks that everyone else is Too Dumb to Live. However, it's not like those factions are ever at war or anything. They just do politics...
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Obfuscating Stupidity
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Obfuscating Stupidity: Here's a hint-if a Prince seems too stupid to actually control a domain, but he or she has done so anyway for a long time, it's probably because he or she isn't. Mexican Prince Malintzinita, for example, seems to be a dumb, apathetic party girl... who is actually a Properly Paranoid Iron Lady who uses said parties primarily to eavesdrop on her endless roster of would-be assassins.
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Scenery Dissonance
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Scenery Dissonance: A Type 1 version is deliberately invoked in the sourcebook Chronicler's Guide. It suggested that whenever the characters had a confrontation with The Devil, the scene should always be a nice, comfortable surrounding, like a children's playground or a perfumed and clean restroom.
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Age Without Youth
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Age Without Youth: The Oberloch bloodline have the unique weakness that their bodies continue to age after the Embrace, leaving their elders astonishingly decrepit.
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Wolf Man
 Vampire: The Requiem (Tabletop Game) / int_abf92023
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Wolf Man: Gangrel, kinda. Only one bloodline in Shadows of Mexico can actually go half wolf/half man.
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Scare 'Em Straight
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Scare 'Em Straight: This is essentially what the Lancea Sanctum's declared Divine Purpose for Vampires is. Vampires are Damned to not feel God's grace, but still remain in the shadows of His Creation to make sure those still blessed with His love (read: mortals) don't start to revel in sin and wander too long in the dark places of the world. If they do, well, Vampires have an arsenal of ways to make mortals high-tail it back to Church.
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Nice Job Fixing It, Villain
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Nice Job Fixing It, Villain: The California Xiao's founder, once awoken from torpor and told of the Apostates who had left the cult, launched a crusade to either drag the Apostates back into his fold or eradicate them. The end result? The California Xiao were wiped off of the eastern seaboard, most of the Apostates survived, and the rate of defectors from the cult increased due to members being driven out by their leader's fanaticism.
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For the Evulz
 Vampire: The Requiem (Tabletop Game) / int_adfd3165
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For the Evulz: One of the most deranged things introduced in the game is a ghoul family called the Crassus. Unlike most ghoul families, these guys are pretty awesome. They're a 6,000 member family with tons of cash, connections, fame, and Kindred disciplines. They're called the Caesars, and sometimes the royalty of America. They have their hand in everything from insurance to Mob wars. But there's a catch: see, this family was created when a Ventrue dude named Lysander agreed to paying a Roman gambler's debt, but in return everyone in his family is now a toy for Invictus members. Only a few individuals in the family know this. And by "toy," we mean the Invictus can beat and rape the hell out of them whenever they want to vent out some of their frustration (or the lulz), only to return the poor Crassus member to their normal life as if nothing has happened. The Crassus are noted for being incredibly resistant to the thought of anything supernatural, even their own powers, so they always always rationalize this regular degradation as some "evil uncle paying a visit." The fluff actually encourages this behavior: the Crassus are consistently portrayed as vain and snot-nosed rich kids that "need to be taken down a peg or three"! But wait, it gets better! All Crassus ghouls can have their choice of either the Ventrue or Daeva weakness. Clearly, being part of a rich family sucks in this world. Then we have the Strix, who being The Unfettered now, primarily prosecute vampires for this reason. A Strix in the opening of the Strix chapter of Wicked Dead speaks of his decaying possessions, and how he/she doesn't know who he really is anymore, or why he does all these terrible things. "... and I wouldn't have it any other way."
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Masking the Deformity
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Masking the Deformity: Nosferatu can gain the Merit "Unyielding Mask", a Mask of Power that bonds permanently with their face. Some use it to hide their facial deformities; others to look more intimidating.
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Living Doll Collector
 Vampire: The Requiem (Tabletop Game) / int_b0fde754
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Living Doll Collector: Although not technically living, the Sangiovanni like to create animated puppets out of corpses. With high enough levels of Malvolio, their bloodline discipline, these zombies can remain indefinitely without decomposing, and they can even gain a semblance of intelligence, to serve their undead masters better.
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Fate Worse than Death
 Vampire: The Requiem (Tabletop Game) / int_b1346878
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Ultimately every vampire will surrender to their beast and become either a mindless beast or a careful predator. For some that is a Fate Worse than Death but for some (just read the Belial's Brood description above) it's a blessing.
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Dhampyr
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Dhampyr: Covered in "Wicked Dead", they are the result of dark rituals and an unnatural obsession for a vampire to procreate. So long as the parents are one mortal and one vampire, normal gender requirements are void. The female partner can even impregnate the male partner — naturally, this is very likely to result in death for a mortal man. Dhampyrs themselves are pretty much Blessed with Suck; they can deactivate Disciplines without even realising it and vampires that drink their blood have to regurgitate it before they can use their powers, but at the same time a vampire that drinks a same-clan dhampyr's blood goes nuts, often becoming obsessed with the dhampyr to boot.
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City of Adventure
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City of Adventure: New Orleans is cited to possess the best aesthetic for any Vampire campaign that doesn't have the capacity to purely homebrew a Vampire city. Los Angeles is also a noted city for a Vampire campaign, given its connections to Kindred history.
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Deaf Composer
 Vampire: The Requiem (Tabletop Game) / int_b6a37e0b
comment
Deaf Composer: Any vampire cooks, by virtue of having normal food taste utterly rancid. For that matter, virtually any vampire artist of any sort lacks any emotional insight or expression, regardless of how many dots the player puts into Expression and Manipulation, because vampires are, not to put too fine a point on it, dead inside.
 Vampire: The Requiem (Tabletop Game) / int_b6a37e0b
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Double-Edged Buff
 Vampire: The Requiem (Tabletop Game) / int_b73379e4
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Double-Edged Buff: Frenzy gives vampires several bonuses (or in 2e, a scaling buff to everything) but hands over their free will to their Beast.
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Rage Against the Heavens
 Vampire: The Requiem (Tabletop Game) / int_b82ca416
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Rage Against the Heavens: The Rakshasa bloodline's ultimate goal is to destroy the gods Because Destiny Says So! The - possibly apocryphal, possibly defunct - Tenth Choir covenant, seeing vampirism as a curse from God, decided to seek revenge on Him.
 Vampire: The Requiem (Tabletop Game) / int_b82ca416
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Glowing Eyes of Doom
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Glowing Eyes of Doom: The Strix's Glamour Failure when they're doing the Demonic Possession gig. They're owls, owl eyes flash in light... etc. Unfortunately, they're clever enough to know this, and more social members of the race can make non-possessed people do that, too.
 Vampire: The Requiem (Tabletop Game) / int_b85c06f2
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Came Back Wrong
 Vampire: The Requiem (Tabletop Game) / int_b983a56b
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Came Back Wrong: The Nosferatu. Some are The Grotesque, but most simply have something about them — eyes that are an unnatural color, an odor, the way they move, or even an aura about them — that is just not right. The expanded rules on draugr give us larvae: Kindred who, whether by curse or accident, are brought into the Requiem at Humanity 0. Then you've got the Hollow Mekhet. Rather than being Embraced on the cusp of death, they were Embraced several days after. However, this has given them time for their ka to depart, which means they cast no shadow, don't reflect in mirrors or resolve on any film medium, can't be heard over a phone or tape recorder... oh, and their ka is still pinned to this mortal coil, can do all these things, and will make the Mekhet's nights living hell if it's not placated with the right rituals.
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Knight Templar
 Vampire: The Requiem (Tabletop Game) / int_bbfaa837
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Knight Templar: A fair amount of Lancea Sanctum vampires are like this. The rest usually try to be heroic (or, at least, anti-heroic) vampires who punish evil humans, but some still fall into evil.
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Deader than Dead
 Vampire: The Requiem (Tabletop Game) / int_bc1865fb
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Deader than Dead: Since vampires are the walking dead to begin with, and pretty hard to kill, they can only be truly destroyed usually by fire or sunlight.
 Vampire: The Requiem (Tabletop Game) / int_bc1865fb
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Cannibalism Superpower
 Vampire: The Requiem (Tabletop Game) / int_c06bdf26
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Those who partake in diablerie develop no physical tells, but when seen through Auspex, their auras display Tainted Veins that last for several years after the deed.
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Metaplot
 Vampire: The Requiem (Tabletop Game) / int_c0d1354b
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Metaplot: Not nearly as much as the last game, but increasing references to the Strix (and the possibility that they have had a prominent effect on shaping the Kindred) as well as hints of their imminent return (culminating in them being given stats and details in Wicked Dead) might just about qualify.
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Evil Minions
 Vampire: The Requiem (Tabletop Game) / int_c295cb84
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Evil Minions: The Staff merit grants a variaty of non combatant characters (maids, gardeners, etc.) However they may not be evil per se.
 Vampire: The Requiem (Tabletop Game) / int_c295cb84
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Curse
 Vampire: The Requiem (Tabletop Game) / int_c2e295cd
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A good many bloodlines are, quite frankly, Cursed with Suck and the core book makes it clear that if a vampire has a sire or grandsire in said bloodline, they may "reflexively" join despite not wanting to. Some kindred will often go to great lengths trying to avoid this by running away or joining a (they think/hope) less sucky bloodline. The Melissidae bloodline are known to not do anything if their childer run away. They just assume that the blood will take care of itself. So far, it always has.
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Cannibal Clan
 Vampire: The Requiem (Tabletop Game) / int_c324a7d
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Cannibal Clan: The Oberloch bloodline seem to be based on the Cannibal Clan types you see in horror movies like the The Texas Chainsaw Massacre, but are actually derived from the redneck thing. A truer cannibal clan would be the Noctuku, who feed on other vampires exclusively, or the Macellarius, who do that occasionally, but really emphasize the family unit.
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Badass Bookworm
 Vampire: The Requiem (Tabletop Game) / int_c3478f1d
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Badass Bookworm: Besides the inherent badassery that comes from knowing certain Coils (such as learning not to frenzy and how to minimize damage from fire and sunlight), the Ordo has an entire group of these known as the Sworn of the Axe. They were founded by Mara, the most violent of the Brides of Dracula, and they will gladly kill you if you threaten the Ordo.
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Splat
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Splat: Splats are often considered a defining feature of White Wolf games, though being an NWoD game, this one is a bit more complex about it than its predecessors.
 Vampire: The Requiem (Tabletop Game) / int_c3c1af5d
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The Dark Side
 Vampire: The Requiem (Tabletop Game) / int_c4db3679
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The Dark Side — Quite a few: The Gangrel get the Red Surrender, which allows them to yield more power from going into Frenzy. Problem is, it also makes it harder to succeed at non-bestial skills... oh, and it's addictive. Belial's Brood get Investments, demonstrations of their symbiotic relationship with the Beast and their understanding of vampiric nature. If things like tearing off your hands to serve as puppets or climbing up walls with your fingers weren't obviously creepy enough, they get easier to buy the lower your Karma Meter goes.
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Missing Reflection
 Vampire: The Requiem (Tabletop Game) / int_c505d6ec
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Missing Reflection: Zig-zagged. Vampires typically leave blurry images in mirrors, photos, and films though they can usually make the image look normal by focusing their will. The Hollow Mekhet can't be recorded and don't show up in mirrors at all, because their reflections are off somewhere making trouble.
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Appeal to Authority
 Vampire: The Requiem (Tabletop Game) / int_c5c0e2b4
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Appeal to Authority: A Prince never needs to explain him or herself to anyone, and can punish anyone who questions them. However, as a matter of practicality, Princes will usually at least explain their actions to the Primogen, since Princes that seem to act too recklessly and can't defend themselves can often find themselves without their jobs... or their heads.
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Grand Theft Me
 Vampire: The Requiem (Tabletop Game) / int_c6102eb0
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Grand Theft Me: Members of the En bloodline have a semi-sentient Beast that encourages them to commit diablerie, and indeed grants additional benefits at higher Blood Potency. As a result, however, an En that reaches Humanity 0 doesn't become a draugr — instead, they're possessed by their Beast and become a victim of this trope.
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Fan Disservice
 Vampire: The Requiem (Tabletop Game) / int_c660bc15
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Fan Disservice: The cover of The Wicked Dead has a Lesbian Vampire blood orgy. It's not sexy. In the slightest.
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Enemy Without
 Vampire: The Requiem (Tabletop Game) / int_c6afe285
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Enemy Without: The Hollow Mekhet lose their reflection and part of their soul during their Embrace. Those bits become autonomous spirit-like entities that can only subsist on carrion and stagnant water, and generally don't like their hosts.
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Apparently Powerless Puppetmaster
 Vampire: The Requiem (Tabletop Game) / int_c6c63509
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Apparently Powerless Puppetmaster: The Phanariot and the Louchet are ghouls who have developed an immunity to the Viniculum, either through a collective pact with an otherworldly entity (Phanariot) or as part of a deal with true Kindred to remove some of the Blessed with Suck qualities of existence (the Louchet). Since it's assumed that ghouls are more or less the collective kicked dogs of the vampiric world, everyone who doesn't know of their existence beforehand assumes they're just loyal gofers. Naturally, this is an impression they do everything in their power to cultivate, right up until they ask Who's Laughing Now? and cut off their "master's" head.
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Shout-Out
 Vampire: The Requiem (Tabletop Game) / int_c75df49a
comment
Shout-Out: Newer books contain references to popular websites and memes like Image Boards, LiveJournal, LOLCats, and YouTube. The dhampir chapter of Wicked Dead was a goldmine in particular. Don't forget the NPC based on the guy who runs Bogleech.com The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be Jared Nomak. It's said that the artist was no longer contracted by White Wolf after a few of his pieces were a little too obviously characters from other media. The Players bloodline has art of a girl cosplaying as Anita Blake. This is also present in their in-universe fiction: 'A Hunger Like Fire' has Persephone in a club playing a techno song with the refrain "The system... is down! The system... is down!" Obscure one: one of the stories in "Strix Chronicles" collection is centered on the vampire girl Mathilda McGillicuddy. This is the name of a background character in The Secret World, used by an author who worked on both. The Danse Macabre book has various "Masquerades" listed for characters wishing to strength the illusion that they're mortal. One of them is Youth. Among the possible concepts listed is "Righteous Dude", and feeding targets include "the sportos, the motorheads, geeks, sluts, bloods, wastoids, dweebies, dickheads."
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Undead Child
 Vampire: The Requiem (Tabletop Game) / int_c92cf19a
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Undead Child: It's entirely possible to Embrace children, although modern Kindred are reluctant to do so. One reason for that is the Children's Crusade, introduced in Blood and Smoke. The Crusade was active between the 12th and 18th centuries, a covenant of child-Kindred granted sole right to Embrace children. As it turned out, the Crusade became twisted in ways the adult Kindred could not fully understand - which included making deals with the Strix. The Crusade was hunted down and wiped out... but as so often happens, some slipped through the cracks, and still slumber today.
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She Is the King
 Vampire: The Requiem (Tabletop Game) / int_cadbe2b3
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She Is the King: The ruler of a domain is most commonly called a Prince, regardless of gender. Occasionally you'll see King or Queen, but it's generally considered bad luck to assume either of these titles.
 Vampire: The Requiem (Tabletop Game) / int_cadbe2b3
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Test of Pain
 Vampire: The Requiem (Tabletop Game) / int_cbdd9424
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Test of Pain: In the Bushido-inspired Sotoha bloodline, a vassal can free themself from their oath of fealty by committing ritual Seppuku in denunciation of their Lord. If they can go through with it and survive the resultant torpor, their oath is honorably discharged.
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Reflective Teleportation
 Vampire: The Requiem (Tabletop Game) / int_cca855ea
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Reflective Teleportation: Red Jack offers exclusive access to the non-standard, mirror-themed Discipline of Ars Speculorum. Its capstone power lets the vampire step into one mirror and exit out another one in a matter of seconds — unless they roll a Critical Failure, in which case exiting isn't guaranteed.
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Toxic Friend Influence
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There's also "The Other," from the Storyteller's Guide, which can optionally replace the Beast, and is a bit like the Toxic Friend Influence within.
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Horror Hunger
 Vampire: The Requiem (Tabletop Game) / int_cf7b362
comment
Horror Hunger: Vampires and blood, among whom the Noctuku Bloodline take it to new levels. They're not only blood drinking monsters, but addicted to cannibalism. That's right, they need to eat the flesh of the living (animals, humans, and vampires) or suffer crippling hunger pains and worsening social and mental abilities. Worse, they still can't digest, so it all comes right back up. According to the "Mythologies" sourcebook for Requiem, any powerful vampire has a reason to be tempted to eat human livers. If they can keep it down overday, then they'll "dilute" their blood, allowing them to drink less powerful blood (so a Blood Potency 7+ liver-eater no longer needs to feed on other vampires) for a time. Of course, it only lasts about a fortnight to a month, and then they need to eat another liver...
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Developer's Foresight
 Vampire: The Requiem (Tabletop Game) / int_d24ed873
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Developer's Foresight: The core book informs the curious just what would probably happen if one of the Kindred found themselves at the bottom of a deep-sea trench or in outer space, with parentheticals asking just what kind of chronicle you're playing for this to come up. Ghouls has detailed mechanics for conception and gestation... in the context of breeding humans as blood slaves. The author even directly states that having a player character use these rules is an (his words) exercise in cruelty.
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Our Ghouls Are Creepier
 Vampire: The Requiem (Tabletop Game) / int_d2d520f4
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Our Ghouls Are Creepier: It starts with them being the blood-addicted human slaves of vampires. It gets worse. The Vitae drives ghouls to love their masters, no matter what. Only extraordinary hatred or long-term deprivation of blood has a shot at breaking this bond, which means a lot of vampires feel perfectly okay with abusing their ghouls in ways that would get them put on trial in an international tribunal, were they doing such things to a prisoner of war rather than their blood-addicted servants. Also, since the blood allows for regeneration, don't expect pity for any injuries you may suffer from the depravities of your vampire master, or anything that might happen to you while performing the duties your master expects of you. Obviously, many ghouls are not right in the head. They also shouldn't be confused with Ghûls, who are Arabian wizards who are immortal, superhuman and cannibalistic.
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Classical Movie Vampire
 Vampire: The Requiem (Tabletop Game) / int_d3d2d6
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Classical Movie Vampire: One of the three elder vampires claiming to be Dracula is a fellow nicknamed "Hollywood Drac." He's described as looking like a cross between Bela Lugosi and Christopher Lee, and is pictured wearing the traditional white-tie evening clothes, black cape, and pendant.
 Vampire: The Requiem (Tabletop Game) / int_d3d2d6
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 Vampire: The Requiem (Tabletop Game) / int_d45c0b86
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Refuge in Audacity
 Vampire: The Requiem (Tabletop Game) / int_d45c0b86
comment
One of the most deranged things introduced in the game is a ghoul family called the Crassus. Unlike most ghoul families, these guys are pretty awesome. They're a 6,000 member family with tons of cash, connections, fame, and Kindred disciplines. They're called the Caesars, and sometimes the royalty of America. They have their hand in everything from insurance to Mob wars. But there's a catch: see, this family was created when a Ventrue dude named Lysander agreed to paying a Roman gambler's debt, but in return everyone in his family is now a toy for Invictus members. Only a few individuals in the family know this. And by "toy," we mean the Invictus can beat and rape the hell out of them whenever they want to vent out some of their frustration (or the lulz), only to return the poor Crassus member to their normal life as if nothing has happened. The Crassus are noted for being incredibly resistant to the thought of anything supernatural, even their own powers, so they always always rationalize this regular degradation as some "evil uncle paying a visit." The fluff actually encourages this behavior: the Crassus are consistently portrayed as vain and snot-nosed rich kids that "need to be taken down a peg or three"! But wait, it gets better! All Crassus ghouls can have their choice of either the Ventrue or Daeva weakness. Clearly, being part of a rich family sucks in this world.
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 Vampire: The Requiem (Tabletop Game) / int_d5abf14c
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Animal Eye Spy
 Vampire: The Requiem (Tabletop Game) / int_d5abf14c
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Animal Eye Spy: An advanced Animalism power lets the vampire temporarily transfer their mind into an animal, taking control of it and gaining its senses as their own.
 Vampire: The Requiem (Tabletop Game) / int_d5abf14c
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 Vampire: The Requiem (Tabletop Game) / int_d6eaf517
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Mesopotamian Monstrosity
 Vampire: The Requiem (Tabletop Game) / int_d6eaf517
comment
Mesopotamian Monstrosity: The Edimmu of Sumerian myth, originally a type of Vengeful Ghost or demon, is a powerful sevenfold spirit that can devour a vampire's soul and possess its body. Blood witches created the first to assassinate a Babylonian God-Emperor vampire, then learned to their horror that each of the Edimmu's victims spawns seven more skeins of seven spirits. Millennia later, the legend terrifies vampires.
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Enlightenment Superpowers
 Vampire: The Requiem (Tabletop Game) / int_d73f1bba
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Enlightenment Superpowers: The Ordo Dracul study the vampiric condition with the goal of transcending it. Members learn the Coils of the Dragon in this manner, transforming their bodies and souls through willpower alone to remove elements of their vampiric weaknesses.
 Vampire: The Requiem (Tabletop Game) / int_d73f1bba
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 Vampire: The Requiem (Tabletop Game) / int_d839c530
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The Unfettered
 Vampire: The Requiem (Tabletop Game) / int_d839c530
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The Unfettered: The Strix seem to have stuck around after the Julii died, and not having a purpose anymore, now do whatever they please. Being what they are, this is not a good thing.
 Vampire: The Requiem (Tabletop Game) / int_d839c530
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 Vampire: The Requiem (Tabletop Game) / int_d83f3588
type
Depending on the Artist
 Vampire: The Requiem (Tabletop Game) / int_d83f3588
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Depending on the Artist: As different artists are commissioned to work on the same characters, this trope is in full effect.
 Vampire: The Requiem (Tabletop Game) / int_d83f3588
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 Vampire: The Requiem (Tabletop Game) / int_d8dde631
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You Are Worth Hell
 Vampire: The Requiem (Tabletop Game) / int_d8dde631
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You Are Worth Hell: Some people join their Kindred lovers in undeath, fully understanding the horrible existence to come, under the impression that their love is indeed worth hell. In the case of the Lancea et Sanctum, their main creed actually does believe that hell awaits! But they Embrace out of love anyway.
 Vampire: The Requiem (Tabletop Game) / int_d8dde631
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Malevolent Masked Men
 Vampire: The Requiem (Tabletop Game) / int_db88b941
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Malevolent Masked Men: Many Nosferatu like to wear masks, either to conceal their disfigurement or just to creep people out. "Unyielding Mask" is a purchaseable Nosferatu Merit, a mask permanently affixed to the wearer's face that protects him from mental control by other vampires and grants him a bonus to the social skill of his choice. How a vampire with a mask permanently stuck to his face is physically able to feed is left unaddressed.
 Vampire: The Requiem (Tabletop Game) / int_db88b941
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 Vampire: The Requiem (Tabletop Game) / int_dc1761bd
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A God Am I
 Vampire: The Requiem (Tabletop Game) / int_dc1761bd
comment
A God Am I: Every member of the Asnam bloodline. To wit, the Asnam are a Daeva bloodline whose special abilities allow them to make a ghouled human appear prettier than he really is, transfer blood or willpower to or from one of her ghouls over large distances, sleep in the body of a ghoul and prepare a child in such a way that, when the Asnam would suffer Final Death, their soul is instead transferred into the body of the child. They are also true egomaniacs, which allows the Storyteller to grossly underplay the difficulty of a task up to two times per scene.
 Vampire: The Requiem (Tabletop Game) / int_dc1761bd
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 Vampire: The Requiem (Tabletop Game) / int_dda99fa8
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Despair Event Horizon
 Vampire: The Requiem (Tabletop Game) / int_dda99fa8
comment
Specific example: Frances Black, the focus character of Shadows in the Dark: Mekhet. Outwardly, she seems like a cheerful, friendly, and kind person. Inwardly? Literally a quarter of the book focuses on her wandering around in a haze after her Embrace sent her hurdling over the Despair Event Horizon, even to the point where she has a brief psychotic break and develops a delusion about being a normal, happy woman. She knows it too-her Arc Words are "death makes you shallow."
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 Vampire: The Requiem (Tabletop Game) / int_e03533c8
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Blood Bath
 Vampire: The Requiem (Tabletop Game) / int_e03533c8
comment
Blood Bath: One bloodline of vampires, the Galloi, bathe in blood to make themselves more beautiful. Macellarius and Noctuku feeding habits are this trope. Noctuku, at least, can absorb blood through their skin. Macellarius are just so disgusting and gluttonous they tend to slop their food all over themselves.
 Vampire: The Requiem (Tabletop Game) / int_e03533c8
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 Vampire: The Requiem (Tabletop Game) / int_e16217f8
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Historical Villain Upgrade
 Vampire: The Requiem (Tabletop Game) / int_e16217f8
comment
Historical Villain Upgrade: Well, there's Longinus and Dracula. Additionally, the Mekhet claim the one who created their clan was none other than the mad witch-pharaoh... Akhenaten?!
 Vampire: The Requiem (Tabletop Game) / int_e16217f8
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 Vampire: The Requiem (Tabletop Game) / int_e2023325
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StrawmanPolitical
 Vampire: The Requiem (Tabletop Game) / int_e2023325
comment
Strawman Political: The various Covenants aren't particularly given to fair characterizations of each other, but it gets especially bad when the Carthians and the Invictus are talking about each other. Interestingly, Carthian beliefs range the entire modern political spectrum, covering everything from anarchism to communism to libertarianism to fascism, and everything in-between or beyond. However, because the Movement emphasizes personal rights and freedoms, which are primarily post-Enlightenment values, they are all considered to the left of the Invictus, which still operates on a feudal model of government.
 Vampire: The Requiem (Tabletop Game) / int_e2023325
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 Vampire: The Requiem (Tabletop Game) / int_e24d2d5c
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Reptiles Are Abhorrent
 Vampire: The Requiem (Tabletop Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: An alternate creation mythology for vampires is that they are descended from the son (Lilu) or daughter (Lilit/Lilitu) of Eve and the Serpent of Eden. The suggestions for tweaking the game in manners implying that this could be true are: adding asps and pythons to the "default forms" (wolf and bat) for Shape of the Beast (or even replacing wolf and bat); making it easier to ghoul snakes; rendering vampires immune to snake venom (by core rules, it's one of the few natural toxins that do affect them); and letting vampires paralyze with their gaze as an innate, non-Discipline power.
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 Vampire: The Requiem (Tabletop Game) / int_e34ada78
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Authority Equals Asskicking
 Vampire: The Requiem (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: Any vampire that lives long enough to become Prince is probably not someone you want to mess with... unless they're a Puppet King, in which case they are probably controlled by someone you don't want to mess with. This also goes for most Primogen, and anyone who manages to get into the leadership of their respective Covenants. As a general rule, the more titles an Invictus noble has, the less you'll want to be on their bad side. Averted (mostly) with the Ordo Dracul. Rank in the Ordo is generally earned through study of the Coils of the Dragon, which often requires so much time that they don't really have time to kick ass. That said, do not mess with one of the Sworn of the Axe, who are this trope up to eleven.
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 Vampire: The Requiem (Tabletop Game) / int_e3fcfa4a
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I Hate You, Vampire Dad
 Vampire: The Requiem (Tabletop Game) / int_e3fcfa4a
comment
I Hate You, Vampire Dad: Considering the Embrace doesn't need to be consensual, it's not surprising that a number of vampires are less than fond of their sires. Add on to this the fact that many vampires become jaded, inhuman and extremely manipulative, and you have a decent chance of having a permanent, mystical tie to someone you really wish would take a long walk at sunrise.
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 Vampire: The Requiem (Tabletop Game) / int_e5ad5c7a
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Fully-Embraced Fiend
 Vampire: The Requiem (Tabletop Game) / int_e5ad5c7a
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Fully-Embraced Fiend: Belial's Brood is composed of vampires who have collectively decided "screw humanity" and become the best monsters they can be.
 Vampire: The Requiem (Tabletop Game) / int_e5ad5c7a
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Weapons-Grade Vocabulary
 Vampire: The Requiem (Tabletop Game) / int_e791e16b
comment
Weapons-Grade Vocabulary: A feature of the Spina bloodline, a line of courtly and refined duelists and knights. One power of their bloodline Discipline, Courtoise, allows them to insult their target so badly they take damage.
 Vampire: The Requiem (Tabletop Game) / int_e791e16b
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Space Whale Aesop
 Vampire: The Requiem (Tabletop Game) / int_e8760868
comment
Space Whale Aesop: The point of the Invictus Emperor story, as well as why the Invictus doesn't like democracy, seems to be the aesop that Kindred magic makes it easy to subvert democracy and support Social Darwinism, so why even bother?
 Vampire: The Requiem (Tabletop Game) / int_e8760868
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 Vampire: The Requiem (Tabletop Game) / int_e8804a1d
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Bishōnen Line
 Vampire: The Requiem (Tabletop Game) / int_e8804a1d
comment
The extinct Pijavica clan, introduced in Blood and Smoke. When the Pijavica Embraced, the victim died, and if the corpse was left to rot long enough the new Pijavica would burst out as a sentient mass of blood. Given enough time, they'd eventually develop into a mostly human form.
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Blue-and-Orange Morality
 Vampire: The Requiem (Tabletop Game) / int_e8e56799
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Ironically, the Ordo Dracul, the covenant with the most tools to minimize the curse that makes the above so slanted to unfriendly, are also one of the likeliest covenants to turn a member into an amoral creature that cares nothing for humans or morality.
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The Grotesque
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The Nosferatu. Some are The Grotesque, but most simply have something about them — eyes that are an unnatural color, an odor, the way they move, or even an aura about them — that is just not right.
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Crossover
 Vampire: The Requiem (Tabletop Game) / int_eb6da8ef
comment
Crossover: It doesn't involve metaplot since it doesn't exist in this iteration of the CoD, but it's still worth pointing out: The Dead Wolves bloodline from Shadows of Mexico are wolf-blooded who just so happen to have been Embraced before the First Change. Sort of. So Big, Screwed-Up Family as well. Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well. The Bohagande bloodline are tricky gamblers whose founders consist of a cowboy Gangrel with a crow instead of bat form, and what is basically a Shoshone Acanthus mage. They even make use of Mage's sympathetic magic system with their bloodline discipline, so bonus points for that! The clanbooks make references to vampires fighting against people in black fatigues carrying the symbol of Sagittarius (the Cheiron Group's field division) and hunters bearing marks of a shield and spear (Aegis Kai Doru). They also make references to The Witch's Hammer (another name for the Malleus Maleficarum). The clanbooks seem to enjoy crossover hints, and they don't just limit themselves to Hunter. The Daeva book, as part of a legend about Daeva creation, includes a part that talks about how Innanna took a piece of the sun and put it in his heart to bring back her husband Tammuz, who afterwards didn't remember who he was. The Nosferatu book also includes a tale about a vampire doctor that had captured a Changeling and was experimenting on him. The Nests valued by the Ordo Dracul are all but explained as being the same as Werewolf loci and Mage sanctums.
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Rules Lawyer
 Vampire: The Requiem (Tabletop Game) / int_eb8e12d6
comment
Rules Lawyer: Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
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Bomb-Throwing Anarchists
 Vampire: The Requiem (Tabletop Game) / int_ec90f86f
comment
Bomb-Throwing Anarchists: Subverted with Belial's Brood: The Forsworn are anarchists, and they do throw bombs, but their sourcebook shows that they actually don't view chaos as an end in and of itself-it's actually part of their Pursuit, the philosophic journey towards the platonic ideal of "the Beast".
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Fire Keeps It Dead
 Vampire: The Requiem (Tabletop Game) / int_ecc99ac2
comment
Or rather, less evil. The Mekhet hate fire and sunlight even more than other vampires, and the Nosferatu are literally impossible to like. They're also the clans whose Beasts affect their minds in the least obvious ways, so it appears easier for them to be good... which isn't saying much.
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Underground City
 Vampire: The Requiem (Tabletop Game) / int_eddfe7e5
comment
Underground City: If enough Nosferatu live in a city and have enough pull to influence water and subway design, they can create one from unused and self-dug areas. Damnation City, a sourcebook about creating cities and their cultures for Requiem, offers the rule of thumb that "a city extends as far below the surface as it does above," and advises Storytellers not to neglect all the subeterranean infrastructure required to keep the city running smoothly.
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Blob Monster
 Vampire: The Requiem (Tabletop Game) / int_ee19d278
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Blob Monster: A vampire using the Yama’s Benefice power of the Sakti Pata Discipline can turn themselves into one of these by possessing their own blood and then animating it seperately of their corpse-shell. This can even help them escape death, allowing their blood to ooze out of their destroyed body before it is completely destroyed and try to find a new corpse to inhabit. The extinct Pijavica clan, introduced in Blood and Smoke. When the Pijavica Embraced, the victim died, and if the corpse was left to rot long enough the new Pijavica would burst out as a sentient mass of blood. Given enough time, they'd eventually develop into a mostly human form.
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Vampire Variety Pack
 Vampire: The Requiem (Tabletop Game) / int_ee6e6038
comment
Vampire Variety Pack: All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion). Wicked Dead offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "hopping corpses" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and small children for its victims). And the Ordo Dracul are working on making themselves more different, getting rid of or lessening those certain weaknesses in particular. Chronicler's Guide, a book written to give suggestions and ideas to Game Masters to create games, is the embodiment of this trope: There is a section that deals with making the vampires clanless, with suggestions of how to create new vampiric features and weaknesses. Another section suggests making the Beast into the calculative, manipulative Other and discusses the possible implications for the chronicle. Last but not least, there's a section dedicated to revamp the whole system to make vampires the utter debased monsters they are. Night Horrors: The Wicked Dead introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however. In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.
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Artificial Insolence
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Artificial Insolence: Vampires are prone to Frenzy when they're provoked, hungry in the presence of blood, or threatened by fire or sunlight. If they fail a dice roll to resist it, their Beast takes over and forces them to fight, feed, or flee.
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Foreign Fanservice
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Foreign Fanservice: Requiem for Rome portrays the Daeva as sexy Middle Easterners.
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There's also the Red Surrender which Gangrel can perform, which allows them access to the talents of the Beast for extended periods of time, at a cost of some control over their actions and addiction to the way it feels.
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Distracted by the Sexy: The "Sexualized" merit lets characters use this to their advantage, at the cost of dealing with the fallout from the occasional Stupid Sexy Flanders moments they inflict on people around them.
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Plaguemaster
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Plaguemaster: The Morbus Bloodline, whose unique Discipline lets them create and manipulate diseases. Subverted in that they HAVE to spread illnesses because they can only feed from the diseased. Many Morbus try to avoid spreading illness unintentionally, however, by feeding only off of people with one specific illness. Otherwise, they present major threats to the Masquerade and someone may come along to shoot the plague dog. The Anvari and Brothers of Ypres Bloodlines sit somewhere between here and Poisonous Person; both Bloodlines have Disciplines that allow them to taint peoples' blood (with opiates and a poison similar to mustard gas, respectively), and both have the same trait as the Morbus that they can only feed on blood that has been polluted. The Brothers are more diverse in their tastes, though; they tend to prefer chemical poisoning victims, but disease and radiation and other contaminants are all valid flavors for them.
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Evil Twin
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Evil Twin: The Hollow Mekhet are haunted by their Ka (the reflection/shadow from Egyptian mythology). It doesn't want to kill them (because that would kill it too); it wants to make them suffer...
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Villainous Glutton
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Villainous Glutton: The Macellarius and Nelapsi bloodlines are both like this, though different takes. They even share the in-universe nickname of "Gluttons". Macellarius are a Ventrue bloodline who grow repulsively fat and are addicted to eating just about everything they can; their unique Discipline, Gustus, lets them actually digest and take power from eating human flesh. Their manners are notoriously disgusting; a Macellarius feast is a Roman orgy of bloated vampires gorging themselves on exotic blood, raw meat, human flesh and human foodstuffs, the diners gobbling noisly, belching rotten gouts of gas, and vomiting bloody slurry when their vampire natures reject the indigestibles they have glutted themselves upon. Nelapsi, meanwhile, are a Daeva bloodline with almost insatiable appetites; they physically need far more blood than almost any other sort of vampirenote ordinary vampires spend just 1 point of vitae upon rising each night; Nelapsi spend vitae equal to their Blood Potency each night, and so they are always hunting, always hungry.
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Suspiciously Similar Substitute
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Suspiciously Similar Substitute: The Julii Clan of the Camarilla and the Ventrue Clan of the modern era are so similar to each other — the only difference being Julii vampires are more likely to lose their Humanity and Ventrue vampires are more likely to be driven insane by their sins — that this trope is actually observed In-Universe, with most believing that the Ventrue are "heirs" to the Julii. Most likely a Bloodline that supplanted their progenitors.
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Role-Playing Endgame
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Role-Playing Endgame: The game proposes a few options for the legendary state of Golconda, where vampires become Ascended Demons and free themselves from their physical and spiritual weaknesses. Crapsack World that this is, it also suggests subverting this by asking And Then What? and letting the vampire struggle to maintain this state.
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Video Game Cruelty Potential
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Ghouls has detailed mechanics for conception and gestation... in the context of breeding humans as blood slaves. The author even directly states that having a player character use these rules is an (his words) exercise in cruelty.
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Democracy Is Bad
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Democracy Is Bad: The Invictus don't believe in democracy, as it's easy to subvert with their psychic Disciplines. The Invictus Emperor story is actually a Space Whale Aesop about this.
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Mighty Whitey
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Mighty Whitey: An extremely egregious example is given in Circle of the Crone. The Japanese faction, the Amanotsukai, were once led by a Dutch girl during the early days of Japan's collapsed isolation. She was made leader after the Japanese sun goddess Amaterasu protected her from burning to death by the sun.
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 Vampire: The Requiem (Tabletop Game)
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Hemo Erotic / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
High-Class Cannibal / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hive Queen / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hold Your Hippogriffs / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hollywood Satanism / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Homosexual Reproduction / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hopeless War / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Horny Devils / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Horror Hunger / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hulking Out / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hunter of His Own Kind / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Hybrid-Overkill Avoidance / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Ate WHAT?! / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Cannot Self-Terminate / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Hate You, Vampire Dad / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Love the Dead / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Love You, Vampire Son / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
I Reject Your Reality / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Immortal Immaturity / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Immortal Procreation Clause / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Implacable Man / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
In the Blood / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Incongruously-Dressed Zombie / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Infectious Insanity / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Initiation Ceremony / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Instant Waking Skills / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Invisible Introvert / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
It's a Wonderful Plot / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
It's Always Mardi Gras in New Orleans / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Jabba Table Manners / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Joke Character / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Karma Meter / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Keeping the Handicap / int_fdf7a632
 KennethHite
seeAlso
Vampire: The Requiem (Tabletop Game)
 Vampire: The Requiem (Tabletop Game)
hasFeature
Killer Game Master / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Knowledge Broker / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Kryptonite Factor / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Latin Lover / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Ley Line / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Lie to the Beholder / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Living Bodysuit / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Living Doll Collector / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Living on Borrowed Time / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Loss of Identity / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Lovecraftian Superpower / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Macabre Mediterranean / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Mad Artist / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Magic by Any Other Name / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Magic-Powered Pseudoscience / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Masking the Deformity / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Master of Your Domain / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Mesopotamian Monstrosity / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Min-Maxing / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Missing Reflection / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Monster Lord / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Monstrous Cannibalism / int_ceaefa12
 Vampire: The Requiem (Tabletop Game)
hasFeature
Moonburn / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Morality-Guided Attack / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
More than Mind Control / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Mr. Vice Guy / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Muscles Are Meaningless / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Must Be Invited / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Mutants / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
My Beloved Smother / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Nay-Theist / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Nebulous Evil Organisation / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Necromancer / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Neuro-Vault / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Never Gets Drunk / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
No Eye in Magic / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
"No More Holding Back" Speech / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
No Stat Atrophy / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Non-Standard Skill Learning / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Noodle Incident / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Obstructive Code of Conduct / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Off the Rails / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Ominous Owl / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
One Bad Mother / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
One to Million to One / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Our Gargoyles Rock / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Our Ghouls Are Creepier / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Our Souls Are Different / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Parody Sue / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Peacock Girl / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Perma-Stubble / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Perpetual-Motion Monster / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Pest Controller / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Picky People Eater / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Place of Power / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Plaguemaster / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Poisonous Person / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Possessing a Dead Body / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Possession Burnout / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Post-Modern Magik / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Power Perversion Potential / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Pragmatic Villainy / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Prestige Class / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Psychic-Assisted Suicide / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Psychic Static / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Psychic Surgery / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Psychometry / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Puppeteer Parasite / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Raising the Steaks / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Recursive Canon / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Red Right Hand / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Reduced Resource Cost / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Reflective Teleportation / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Reincarnation Romance / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Religion of Evil / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Religious Horror / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Religious Vampire / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Removing the Head or Destroying the Brain / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Reptiles Are Abhorrent / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Ridiculously Alive Undead / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Role-Playing Endgame / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sanity Meter / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Scrapbook Story / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Screw This, I'm Outta Here / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sealed Cast in a Multipack / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Secret Circle of Secrets / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Secret Room / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Self-Defenseless / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sensory Abuse / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Seppuku / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sex Shifter / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
She Is the King / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Signature Move / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sliding Scale of Beauty / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sliding Scale of Undead Regeneration / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sliding Scale of Vampire Friendliness / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Snipe Hunt / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
So Beautiful, It's a Curse / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Spanner in the Works / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Spike Shooter / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Stealth Expert / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Stepford Smiler / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Stepping Out to React / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Succubi and Incubi / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Sufficiently Analyzed Magic / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super Loser / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super-Reflexes / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super Smoke / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super-Speed / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super-Strength / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super-Toughness / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Supernatural Angst / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Supernaturally Delicious and Nutritious / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Super-Powered Evil Side / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Tagline / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Terminal Transformation / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Test of Pain / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Beautiful Elite / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Board Game / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Caligula / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Commandments / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Evils of Free Will / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Fog of Ages / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Force Is Strong with This One / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Freakshow / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Hashshashin / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Hedonist / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Infested / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Morlocks / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Needless / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Pornomancer / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Power of Hate / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Power of Love / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Renfield / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Starscream / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Three Faces of Adam / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
The Unfettered / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Third-Party Deal Breaker / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
This Is Your Brain on Evil / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Time Dissonance / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Tin Man / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
To Serve Man / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Tortured Monster / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Trademark Favorite Food / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Tranquil Fury / int_ceaefa12
 Vampire: The Requiem (Tabletop Game)
hasFeature
Transformation Is a Free Action / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
True Companions / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Truth Serums / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Try to Fit That on a Business Card / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Unequal Rites / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Uncleanliness Is Next to Ungodliness / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Undead Child / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Underground City / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Urban Fantasy / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vague Stat Values / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampire Bites Suck / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampires Are Sex Gods / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampires Hate Garlic / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampires Love Jesus / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vegetarian Vampire / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Villainous Glutton / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Voluntary Vampire Victim / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Wakeup Makeup / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Weapons-Grade Vocabulary / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
What Is This Thing You Call "Love"? / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Whatevermancy / int_fdf7a632
 WhiteWolf
seeAlso
Vampire: The Requiem (Tabletop Game)
 Vampire: The Requiem (Tabletop Game)
hasFeature
Who Even Needs a Brain? / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Why I Suck Blood / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Wicked Cultured / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Winds of Destiny, Change! / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Wooden Stake / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Words Can Break My Bones / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Wound That Will Not Heal / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Wounds to Keep / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
You Can't Go Home Again / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
You Fight Like a Cow / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Your Vampires Suck / int_fdf7a632
 VampireTheRequiem
sameAs
Vampire: The Requiem (Tabletop Game)
 New World of Darkness (Tabletop Game)
seeAlso
Vampire: The Requiem (Tabletop Game)
 VampiretheRequiem
sameAs
Vampire: The Requiem (Tabletop Game)
 VampireTheRequiem
sameAs
Vampire: The Requiem (Tabletop Game)
 Vampire: The Requiem (Tabletop Game)
hasFeature
Blood Oath / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Flying Dutchman / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Heavy Sleeper / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Morality Chain / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Pro-Human Transhuman / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Romanticized Abuse / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Title Requiem / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampire Vannabe / int_fdf7a632
 Vampire: The Requiem (Tabletop Game)
hasFeature
Vampire Variety Pack / int_fdf7a632
 vampiretherequiem
sameAs
Vampire: The Requiem (Tabletop Game)