Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Warhammer (Tabletop Game)

 Warhammer (Tabletop Game)
type
TVTItem
 Warhammer (Tabletop Game)
label
Warhammer (Tabletop Game)
 Warhammer (Tabletop Game)
page
Warhammer
 Warhammer (Tabletop Game)
comment
Warhammer is the generic name of a number of tabletop Wargames and Tabletop RPGs marketed by UK firm Games Workshop. "Warhammer" was a tabletop battle game that began in 1983 and was previously known as Warhammer Fantasy Battle (WHFB).
 Warhammer (Tabletop Game)
fetched
2024-02-12T05:36:20Z
 Warhammer (Tabletop Game)
parsed
2024-02-12T05:36:20Z
 Warhammer (Tabletop Game)
processingComment
Dropped link to AgeOfReptiles: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to BloodBowl: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to BreastPlate: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to ConanTheBarbarian: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to DemonicInvaders: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to Dreadfleet: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to Foil: Not a Feature - IGNORE
 Warhammer (Tabletop Game)
processingComment
Dropped link to Inverted: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to JackAndTheBeanstalk: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to JurassicPark: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to JustAsPlanned: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to KnightInShiningArmour: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to Macbeth: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to Mordheim: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to OfferingsToThegods: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to OmniscientMoralityLicence: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to TheElricSaga: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to TheLordOfTheRings: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to TheMafia: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to WarGod: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to Warhammer40000: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to WarhammerFantasyRoleplay: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to WarhammerTheEndTimes: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to looneytunes: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingComment
Dropped link to shapeshifter: Not a Feature - UNKNOWN
 Warhammer (Tabletop Game)
processingComment
Dropped link to whitedwarf: Not a Feature - ITEM
 Warhammer (Tabletop Game)
processingUnknown
BreastPlate
 Warhammer (Tabletop Game)
processingUnknown
DemonicInvaders
 Warhammer (Tabletop Game)
processingUnknown
Inverted
 Warhammer (Tabletop Game)
processingUnknown
JustAsPlanned
 Warhammer (Tabletop Game)
processingUnknown
KnightInShiningArmour
 Warhammer (Tabletop Game)
processingUnknown
OfferingsToThegods
 Warhammer (Tabletop Game)
processingUnknown
OmniscientMoralityLicence
 Warhammer (Tabletop Game)
processingUnknown
shapeshifter
 Warhammer (Tabletop Game)
isPartOf
DBTropes
 Warhammer (Tabletop Game) / int_10dffb47
type
Stringy-Haired Ghost Girl
 Warhammer (Tabletop Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: The Tomb Banshee unit is described like this in the Vampire Lord sourcebook, despite their models all having gorgeous, flowing tresses.
 Warhammer (Tabletop Game) / int_10dffb47
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_10dffb47
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_10dffb47
 Warhammer (Tabletop Game) / int_118f2b11
type
Counterspell
 Warhammer (Tabletop Game) / int_118f2b11
comment
Counterspell: Dispel dice are an example of this, being used solely to counter enemy spells. There are also various abilities and pieces of wargear that allow instant dispels (the ubiquitous Dispel Scroll), or increase the power of your dispel attempts, either through modifying the result or granting extra dispel dice.
 Warhammer (Tabletop Game) / int_118f2b11
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_118f2b11
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_118f2b11
 Warhammer (Tabletop Game) / int_11b1499c
type
Better Off with the Bad Guys
 Warhammer (Tabletop Game) / int_11b1499c
comment
Better Off with the Bad Guys: Subverted with beastmen. People whose mutation give them animal traits are soon driven out from their native homes, and often find refuge in beastmen hordes. However, they form the absolute dregs of beastman society (as they have a Might Makes Right mentality and use horns as an indicator of power). They can at best make themselves useful to beastmen by selling out their former neighbors.
 Warhammer (Tabletop Game) / int_11b1499c
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_11b1499c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_11b1499c
 Warhammer (Tabletop Game) / int_12008c0e
type
Treants
 Warhammer (Tabletop Game) / int_12008c0e
comment
Treants: The Treemen are the mightiest inhabitants of Athel Loren, formed when powerful spirits merge with living trees. Incredibly powerful and ancient, they command great respect from lesser forest spirits and the Wood Elves alike, and are rightfully feared by those outsiders who don't think they're myths or long extinct. They also inhabited Athel Loren long before the Wood Elves and are quite xenophobic, to the point that many see the Wood Elves, who have inhabited and defended the forest alongside the Treemen for millennia, as unwanted interlopers, and want them out of their woods. They've undergone a fair amount of design evolution over time; early treemen largely resemble ogre- or troll-like humanoids made out of wood, with broad heads, no necks, and long and sometimes multiple arms; 8th edition redesigns them to be more humanoid, with distinct necks and smaller heads, large clawed hands, and clusters of leafy branches growing from their necks and shoulders. Older lore mentions Treemen as also inhabiting Avelorn, one of the kingdoms of the High Elven realm, itself a forested land thick with magic and ruled over by the avatar and high priestess of the elven goddess of life. Some sources further claim Avelorn to be home to the largest population of Treemen in the world, by implication eclipsing even Athel Loren's. This was however phased out as the franchise developed, and more recent sources make little to no mention of Avelorn's Treemen. An early campaign riffing on Macbeth features a group of treemen led by a certain Klinty attacking McDeath's castle, which was prophesied not to fall until Klinty's Wood came to it. Being treemen, they're also exempt from the No Man of Woman Born clause. Storm of Magic includes rules for using magic items to awaken forest terrain and turn it into units of living trees. The Woodwaker's Wand creates a fairly straightfoward version that acts as a mobile garrisoned building, cannot rout, and throws barrages of branches as a ranged attack. They also get additional traits depending on the specific form of forest that they were awakened from, such as regeneration for a fungus-infested forest or poisoned attacks for one crawling with venomous animals. The Living Deadwood Staff instead creates animated undead trees.
 Warhammer (Tabletop Game) / int_12008c0e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_12008c0e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_12008c0e
 Warhammer (Tabletop Game) / int_1235f055
type
Dirty Coward
 Warhammer (Tabletop Game) / int_1235f055
comment
Mannfred von Carstein is the cowardly and treacherous son of Vlad von Carstein. Similar to his brother Konrad, Mannfred is a brutal and ruthless Vampire Count, ruler of Sylvania. Betraying everyone he allies with and works under, Mannfred thinks nothing of murdering his own family and eventually sells the entire world out to Chaos to save his own skin, only to finally meet his end at the hands of Tyrion after murdering his crippled brother Teclis, but not before his cowardice directly ends the world.
 Warhammer (Tabletop Game) / int_1235f055
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1235f055
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1235f055
 Warhammer (Tabletop Game) / int_12c65d9b
type
Abnormal Ammo
 Warhammer (Tabletop Game) / int_12c65d9b
comment
Abnormal Ammo: The Doom Diver catapult fires a goblin in a hang glider, Warplock guns fire Green Rocks, Screaming Skull Catapults fire flaming, screaming skulls, Thundertusks fire giant iceballs.
 Warhammer (Tabletop Game) / int_12c65d9b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_12c65d9b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_12c65d9b
 Warhammer (Tabletop Game) / int_133c2f24
type
Curse of the Pharaoh
 Warhammer (Tabletop Game) / int_133c2f24
comment
Curse of the Pharaoh: Subverted. Many sources describe the Tomb Kings tombs as cursed, but the "curse" that afflicts wannabe grave robbers is usually less "metaphysical malaise" and more "you just pissed off an undead immortal necromancer who will stop at nothing to get their stuff back."
 Warhammer (Tabletop Game) / int_133c2f24
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_133c2f24
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_133c2f24
 Warhammer (Tabletop Game) / int_13eea985
type
Arbitrary Skepticism
 Warhammer (Tabletop Game) / int_13eea985
comment
Arbitrary Skepticism: Most academics in the Empire believe the Skaven to be a myth, even though the Dwarfs have been at war with them for thousands of years and they actually conquered most of the Empire at one point. Justified in that admitting to the existence of Skaven would be panicking the population. Chaos invasions every decade? Sure we can handle that. Beastmen in the woods? Not a problem. Cultists in our midst? All the more reason to stay vigilant and obey the witch hunters! Empire dwarfing our own just below the surface? Uh-oh. It's also thought that the Empire acting like the Skaven don't exist avoids causing them to try to attack the Empire in force out of fear of the Empire actively threatening the entirety of them, as expected of the self-serving cowards.
 Warhammer (Tabletop Game) / int_13eea985
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_13eea985
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_13eea985
 Warhammer (Tabletop Game) / int_142b2370
type
Vile Vulture
 Warhammer (Tabletop Game) / int_142b2370
comment
Vile Vulture: The Tomb Kings use mummified giant vultures known as Carrion as flying troops in their armies, noted for being cowardly in life and only going after weakened or isolated prey. While terrifying to their enemies, Nehekharan culture actually held vultures in high esteem, seeing them as psychopomps carrying off the souls of warriors to fight demons in the sky.
 Warhammer (Tabletop Game) / int_142b2370
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_142b2370
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_142b2370
 Warhammer (Tabletop Game) / int_1448b7bc
type
Serrated Blade of Pain
 Warhammer (Tabletop Game) / int_1448b7bc
comment
Serrated Blade of Pain: The lizardmen use blades with obsidian teeth, based on the Aztec weapons. Also, many champions of chaos use similar weapons, including possessed ones that grow actual teeth.
 Warhammer (Tabletop Game) / int_1448b7bc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1448b7bc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1448b7bc
 Warhammer (Tabletop Game) / int_14a0fca8
type
Nepharious Pharaoh
 Warhammer (Tabletop Game) / int_14a0fca8
comment
Nepharious Pharaoh: The Tomb Kings are this, as the priests who were supposed to grant them entry to the afterlife instead brought them back as undead corpses. In an interesting variation, they all still think themselves the rightful rulers of Khemri (or whichever city they're from), which doesn't go well with the previous and following rightful rulers of Khemri.
 Warhammer (Tabletop Game) / int_14a0fca8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_14a0fca8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_14a0fca8
 Warhammer (Tabletop Game) / int_1501b4a2
type
Flamethrower Backfire
 Warhammer (Tabletop Game) / int_1501b4a2
comment
Flamethrower Backfire: A skaven warpfire thrower has a good chance to explode violently on any malfunction.
 Warhammer (Tabletop Game) / int_1501b4a2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1501b4a2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1501b4a2
 Warhammer (Tabletop Game) / int_153299b4
type
Boisterous Bruiser
 Warhammer (Tabletop Game) / int_153299b4
comment
Boisterous Bruiser: If there's one thing that warriors of Khorne like almost as much as spilling blood, it's boasting about how much blood they've spilled. Here's a particular fine story from Hrolf Wyrdulf of the Vargs:
 Warhammer (Tabletop Game) / int_153299b4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_153299b4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_153299b4
 Warhammer (Tabletop Game) / int_15fc9fb
type
Our Elves Are Different
 Warhammer (Tabletop Game) / int_15fc9fb
comment
Our Elves Are Different: Three main groups—the High Elves, the Wood Elves, and the Dark Elves. They're arrogant bastards, isolationist bastards, and sadistic bastards in that order. Not really 'better', though.
 Warhammer (Tabletop Game) / int_15fc9fb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_15fc9fb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_15fc9fb
 Warhammer (Tabletop Game) / int_1645005b
type
Evil Versus Evil
 Warhammer (Tabletop Game) / int_1645005b
comment
Evil Versus Evil: "Bad guy" factions are just as prone to fighting each other as they are to fighting less malevolent people. And don't think they don't fight among themselves, either.
 Warhammer (Tabletop Game) / int_1645005b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1645005b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1645005b
 Warhammer (Tabletop Game) / int_171edb09
type
The Wild Hunt
 Warhammer (Tabletop Game) / int_171edb09
comment
Even moreso than the High Elves, the Wood Elven Wild Riders of Kurnous are extreme glass cannons. Frenzied elves empowered by the god of the hunt riding huge stags and bearing armor-piercing spears, the Wild Riders hit like a ton of bricks on a charge, with masses of high-strength, high-initiative attacks that virtually always hit first...but they ride into battle shirtless and armored only in ceremonial helmets.
 Warhammer (Tabletop Game) / int_171edb09
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_171edb09
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_171edb09
 Warhammer (Tabletop Game) / int_174c358e
type
Star Power
 Warhammer (Tabletop Game) / int_174c358e
comment
Star Power: The Lore of Heavens tends to focus on using the stars to predict the future and to create impromptu bombardments.
 Warhammer (Tabletop Game) / int_174c358e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_174c358e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_174c358e
 Warhammer (Tabletop Game) / int_17a606bd
type
Master Swordsman
 Warhammer (Tabletop Game) / int_17a606bd
comment
Master Swordsman: Several, obviously, but High Elven Swordmasters are probably the best example.
 Warhammer (Tabletop Game) / int_17a606bd
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_17a606bd
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_17a606bd
 Warhammer (Tabletop Game) / int_17b5862b
type
Chariot Pulled by Cats
 Warhammer (Tabletop Game) / int_17b5862b
comment
Chariot Pulled by Cats: High elves have chariots pulled by white lions. The Dark Elves use chariots pulled by Cold Ones — essentially, vicious, scaly Jurassic Park-style raptors. The Beastmen use chariots drawn by enormous mutated boars covered in bony spikes. Among the Greenskins, Orcs use chariots drawn by normal (but still huge and foul-tempered) boars, while the Goblins use wolf-drawn chariots instead.
 Warhammer (Tabletop Game) / int_17b5862b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_17b5862b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_17b5862b
 Warhammer (Tabletop Game) / int_1869b4b1
type
Unreliable Narrator
 Warhammer (Tabletop Game) / int_1869b4b1
comment
Unreliable Narrator: Nearly all of the history fluff has a lot of bias towards the main faction, since it's being told by one of them, but the Dark Elves take the cake in that their entire history according to Malerion is a load of Blatant Lies to try and make Malerion look heroic.
 Warhammer (Tabletop Game) / int_1869b4b1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1869b4b1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1869b4b1
 Warhammer (Tabletop Game) / int_18729bf8
type
Swarm of Rats
 Warhammer (Tabletop Game) / int_18729bf8
comment
Swarm of Rats: Skaven armies typically consist of seemingly endless swarms of humanoid rats trying to overwhelm their foes through sheer numbers.
 Warhammer (Tabletop Game) / int_18729bf8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_18729bf8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_18729bf8
 Warhammer (Tabletop Game) / int_187bddc1
type
Religion of Evil
 Warhammer (Tabletop Game) / int_187bddc1
comment
Religion of Evil: Chaos, need we say more? Also the Dark Elves and their veneration of Khaine (Elven God of War and Murder), the Skaven worship of the Horned Rat, and the Chaos Dwarfs' Hashut.
 Warhammer (Tabletop Game) / int_187bddc1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_187bddc1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_187bddc1
 Warhammer (Tabletop Game) / int_18ce8f1d
type
Full-Frontal Assault
 Warhammer (Tabletop Game) / int_18ce8f1d
comment
The Empire's mostly in the 16th century with pike and shot formations (backed by muzzle-loading cannons) making up the bulk of their forces, complemented by the occasional bit of more advanced but unreliable steampunk, and backed up formations that were obsolete even in the 16th century like their crossbow and spear regiments. By contrast, the Savage Orcs are still deep in the Stone Age - weapons made from roughly carved stone, bone and wood with armour made from leather scraps and sometimes just warpaint. The largest ever Savage Orc invasion was defeated soundly by Sigmar's fledgling early medieval Empire 2,500 years previous to the game's "current era" (their secret weapon implied to be the couched lance), and by all indications they haven't advanced a jot since then. Then you have the Bretonnians, who are basically high medieval France with the slightest dash of magic. Gunpowder weapons are specifically outlawed in Bretonnia, apart from their ships which are allowed cannons because the ancient rule explicitly bans guns on Bretonnian soil.
 Warhammer (Tabletop Game) / int_18ce8f1d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_18ce8f1d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_18ce8f1d
 Warhammer (Tabletop Game) / int_192d0c53
type
Retroactive Idiot Ball
 Warhammer (Tabletop Game) / int_192d0c53
comment
Retroactive Idiot Ball: Through all but the very last edition, the story of the Dark Elves and their leader Malekith was more or less the same: Malekith wanted to become Phoenix King like his father but was deemed too ambitious to deserve it, and when he tried to force the issue (by assassinating the previous king and jumping into the Flames of Asuryan) he got horrifically burned and was rejected by the gods, which lead to him and his followers starting a bloody civil war, splitting from their kin to become the Dark Elves and starting the millennia-long conflict between them and the High Elves. At the end of the game's lifespan, the End Times revealed that Malekith had actually been worthy all along but had jumped from the Flames a few seconds too soon and all the following Phoenix Kings had been usurpers and cursed by the gods. Why the actual gods themselves (at least two of which have living incarnations in the world, but all of whom can communicate with the world to various extents) never bothered telling anyone (which would have avoided the elven civil war, kept the elves unified, and all in all prevented an enormous chunk of the world's problems from existing) either when this first happened or at any point during the thousands of years between then and the End Times was never explained, nor was how the long line of supposed "cursed" High Elven kings managed to reign more or less adequately throughout.
 Warhammer (Tabletop Game) / int_192d0c53
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_192d0c53
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_192d0c53
 Warhammer (Tabletop Game) / int_19e991a6
type
Extreme Speculative Stratification
 Warhammer (Tabletop Game) / int_19e991a6
comment
Extreme Speculative Stratification: Bretonnia (Arthurian Legend meets The Dung Ages) is essentially divided into two types of people: nobility and peasants (the other social classes of the actual Middle Ages presumably exist offscreen). The first are feudal overlords with their hands full dealing with orcs, Chaos and their neighbors encroaching, the second are illiterate, inbred Cannon Fodder whose only hope for social advancement is to join their lord's army as a bowman.
 Warhammer (Tabletop Game) / int_19e991a6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_19e991a6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_19e991a6
 Warhammer (Tabletop Game) / int_19eb550
type
Passion Is Evil
 Warhammer (Tabletop Game) / int_19eb550
comment
Passion Is Evil: The Chaos Gods are the sum of every sentient being's rage, hope, lust and love. Worshipped via mass slaughter and warfare, mutation and Chronic Backstabbing Disorder, rape and torture, and spreading disease and pestilence like a demented Santa Claus. The only workable alternative is to cut off the emotions, either by turning the entire world undead (which was one vampire's plan in Warhammer) or by killing everything down to the last bacterium (the Necrons in 40K).
 Warhammer (Tabletop Game) / int_19eb550
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_19eb550
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_19eb550
 Warhammer (Tabletop Game) / int_1a237409
type
Order Versus Chaos
 Warhammer (Tabletop Game) / int_1a237409
comment
Order Versus Chaos: Various, but in particular the Empire vs. the Forces of Chaos, the Dwarfs vs. the Greenskins and the High Elves vs. the Dark Elves. And there are the actual Gods of Law, who counterbalance Chaos (considering the Fantasy Kitchen Sink setting, possibly a nod to Moorcock). Unfortunately they didn't really take off as a concept so they get much less in the way of fluff than their counterparts.
 Warhammer (Tabletop Game) / int_1a237409
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1a237409
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1a237409
 Warhammer (Tabletop Game) / int_1a303edf
type
Our Orcs Are Different
 Warhammer (Tabletop Game) / int_1a303edf
comment
Our Orcs Are Different: Big, green, tusked, dumb, mono-gendered Proud Warrior Race Guys who leave the thinking to the goblins. Have two variations: the Savage Orcs, who forgo the use of technology more advanced than bone clubs and bows and arrows, use warpaint which grants them protection because they think it does and are considered crazy even by other Orcs, and the Black Orcs, the product of Uruk-hai-like experiments conducted by Chaos Dwarfs who are stronger, tougher and most importantly, smarter than their green-skinned brethren, with the ability to produce their own weapons and armor and use force to make quarrelling or fleeing units get back in line. Though not called Orcs, the Beastmen closely fit the classical Tolkienian orc archetype, while the actual Orcs are more a hybrid between Tolkien orcs and Blizzard orcs. They are an Always Chaotic Evil race of mutants born from human mothers, corrupted by dark magic. Their skin is usually brown or a rusty reddish, and they can be identified by animalistic traits like horns, cloven feet and fangs. They are omnivorous but prefer human flesh, and organize themselves into primitive, hyper-violent tribal societies with prominent intraspecies Fantastic Racism. What passes for Beastmen culture is based around raiding settlements for slaves and spoils of war, and reverence of their shamans' teachings and the Chaos Gods (though as far as the Ruinous Powers are concerned the Beastmen are very low-ranking in the Sorting Algorithm of Evil and barely worth consideration apart from as Cannon Fodder). While they can reproduce amongst themselves, they prefer infecting (or violating) captive human women. The very notion of settling down and working natural land itself drives them to maddening disgust. They are entirely nomadic besides sometimes erecting temporary war camps, and the simple weapons and armour they equip their brutish warbands with are never made by the Beastmen themselves — they are always improvised, stolen as war prizes or simply looted from the dead. It even takes a truly charismatic Beastman leader to convince his warherd to chop down a tree to use as a battering ram, or to lash sticks and rope together into simple siege ladders.
 Warhammer (Tabletop Game) / int_1a303edf
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1a303edf
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1a303edf
 Warhammer (Tabletop Game) / int_1a6d9fcc
type
RuleMagic
 Warhammer (Tabletop Game) / int_1a6d9fcc
comment
Rule Magic: how it all plays out in-game.
 Warhammer (Tabletop Game) / int_1a6d9fcc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1a6d9fcc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1a6d9fcc
 Warhammer (Tabletop Game) / int_1bac7787
type
Gold Tooth of Wealth
 Warhammer (Tabletop Game) / int_1bac7787
comment
Gold Tooth of Wealth: Greasus Goldtooth, Overtyrant of the Ogre Kingdoms and the wealthiest Ogre alive, is know for his bullion teeth. His tribe, the Goldtooth Tribe, also tend to replace their teeth with precious metals as a means of showing off their wealth, even going so far as to incorporate the practice into their religious observances. Ogre tribes each possess a special religious monolith, called a Mawtooth, which is carried to great ogre tribal meetings. The teeth are set up in a great ring, representing the mouth of the Ogre deity, the Great Maw. The Goldtooth tribe has a solid gold Mawtooth as a display of their opulence, and use as their tribal emblem a ring of sharp teeth with a single golden fang, making the god displays this trope as well.
 Warhammer (Tabletop Game) / int_1bac7787
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1bac7787
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1bac7787
 Warhammer (Tabletop Game) / int_1bb2c500
type
The Horde
 Warhammer (Tabletop Game) / int_1bb2c500
comment
The Horde: Plenty. There's the Orcs and Goblins, the Beastmen, the Warriors of Chaos, and occasionally the Ogres. The Orcs and Goblins slaughter and pillage because it's fun, the Beastmen because they hate civilization in general and human civilization in particular with a burning passion, the Warriors of Chaos because they see tearing down civilization as a religious duty of sorts, and the Ogres because sometimes the other avenues of getting food aren't quick enough.
 Warhammer (Tabletop Game) / int_1bb2c500
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1bb2c500
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1bb2c500
 Warhammer (Tabletop Game) / int_1cc527d7
type
Asskicking Leads to Leadership
 Warhammer (Tabletop Game) / int_1cc527d7
comment
The Dwarfs are this combined with a bit of Asskicking Leads to Leadership. The Karaz Ankor of the Dwarfs is divided into numerous holds ruled by hereditary kings, who in turn owe allegiance to the High King. Upon the High King's death, all the noble clans gather in Karaz-a-Karak, where any of the hopefuls compete for the title (mostly by performing various great deeds), after which a Council of Elders select the High King.
 Warhammer (Tabletop Game) / int_1cc527d7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1cc527d7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1cc527d7
 Warhammer (Tabletop Game) / int_1cc9f5e5
type
Playing with Fire
 Warhammer (Tabletop Game) / int_1cc9f5e5
comment
The red wind, Aqshy.
 Warhammer (Tabletop Game) / int_1cc9f5e5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1cc9f5e5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1cc9f5e5
 Warhammer (Tabletop Game) / int_1d2b0c27
type
Hamster-Wheel Power
 Warhammer (Tabletop Game) / int_1d2b0c27
comment
Hamster-Wheel Power: Skaven doomwheels are war machines that are propelled by Rat Ogres running in wheels.
 Warhammer (Tabletop Game) / int_1d2b0c27
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1d2b0c27
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1d2b0c27
 Warhammer (Tabletop Game) / int_1e1afc1b
type
Framing Device
 Warhammer (Tabletop Game) / int_1e1afc1b
comment
The End Times also retconned out numerous references in the fiction that either implied or outright stated that Old World would survive for decades or centuries to come after the period of Karl Franz. Some of these were already covered by the Storm of Chaos retcon mention above, but others were retconned later. The Zavant stories, for instance, are set in the same era as most Warhammer fiction but have a Framing Device set over a century in the future with a clearly intact Old World.
 Warhammer (Tabletop Game) / int_1e1afc1b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1e1afc1b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1e1afc1b
 Warhammer (Tabletop Game) / int_1e75509c
type
Adventure-Friendly World
 Warhammer (Tabletop Game) / int_1e75509c
comment
Adventure-Friendly World: One of the big reasons the Warhammer world is so insane is that every faction needs to be able, in canon, to fight every faction, including itself.
 Warhammer (Tabletop Game) / int_1e75509c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1e75509c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1e75509c
 Warhammer (Tabletop Game) / int_1f1248fc
type
Vancian Magic
 Warhammer (Tabletop Game) / int_1f1248fc
comment
Vancian Magic: the Empire; Necromancers.
 Warhammer (Tabletop Game) / int_1f1248fc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1f1248fc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1f1248fc
 Warhammer (Tabletop Game) / int_1f75bca8
type
Wizard Duel
 Warhammer (Tabletop Game) / int_1f75bca8
comment
Wizard Duel: The Imperial Colleges of Magic use ceremonial versions of this to determine the position of Supreme Patriarch.
 Warhammer (Tabletop Game) / int_1f75bca8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_1f75bca8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_1f75bca8
 Warhammer (Tabletop Game) / int_20126f4f
type
And I Must Scream
 Warhammer (Tabletop Game) / int_20126f4f
comment
Alluminas, one of the gods of order. Granted, he's technically neutral, and enemy of the chaos gods, but he literally hates all kinds of change, and wishes to keep the status quo. One way he does so is grant one of his angel like daemons the ability of casting a light that makes anything it touches unchanging. This alone should make someone more careful around him.
 Warhammer (Tabletop Game) / int_20126f4f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_20126f4f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_20126f4f
 Warhammer (Tabletop Game) / int_2139c878
type
Church Militant
 Warhammer (Tabletop Game) / int_2139c878
comment
The Liber Chaotica (the Book of Chaos), a guide to all things Chaotic, with occasional referances to Warhammer 40k. As a different take on this trope, the writer was not trying to support Chaos, but was ordered by the Cult of Sigmar to compile it to help fight Chaos. Naturally the study of such subjects has a less than stellar effect on his mental health.
 Warhammer (Tabletop Game) / int_2139c878
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2139c878
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2139c878
 Warhammer (Tabletop Game) / int_213e1088
type
Losing the Team Spirit
 Warhammer (Tabletop Game) / int_213e1088
comment
Losing the Team Spirit: Don't lose your standard, unless you enjoy routing.
 Warhammer (Tabletop Game) / int_213e1088
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_213e1088
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_213e1088
 Warhammer (Tabletop Game) / int_218b2ee8
type
Ancient Egypt
 Warhammer (Tabletop Game) / int_218b2ee8
comment
Nehekhara was a fantasy version of Ancient Egypt, even remaining so in undeath as the Tomb Kings. They built pyramids, mummified their dead, worshipped humanoid gods with bestial heads, etc. Pretty easy one to get.
 Warhammer (Tabletop Game) / int_218b2ee8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_218b2ee8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_218b2ee8
 Warhammer (Tabletop Game) / int_21d70919
type
Crapsack World
 Warhammer (Tabletop Game) / int_21d70919
comment
Crapsack World: Take the worst aspects of Medieval European society: the paranoia, the hatred, and the fanatical religious devotion, and roll them into one. You'll get The Empire. Then add legions of Daemons, Beastmen, and other assorted nasties, and you'll be rooting for the imperialist, heretic-burning Empire in no time. Even by Warhammer standards, Sylvania is described as an absolutely horrid place to find yourself. The woods and fens are haunted by bloodthirsty monsters and spectres, while vampires lord over (and prey on) a helpless populace who constantly live in fear for their lives. Going outside at night in winter is a death sentence, while doing so in summer is only slightly safer. Sylvania has a Bretonnian brother named Mousillon, combining all the nastiness of Sylvania with near-endless swamps, giant man-eating frogs and the Bretonnian class system. In Warhammer Fantasy Roleplay, the "Mousillon Peasant" career is the only one that needs no explanation on how the hero became an adventurer; if you were born in that awful place and had a chance to escape, you grasped it with both hands and ran for the endzone. Anybody would choose any chance to leave. There's also Blood Bowl, which is set in an Alternate Universe of Warhammer where a rugby/gridiron style game became Serious Business enough that every civilization in the world gave up on warfare to play it. Players dying on the pitch is not only common but expected, hooliganism causes hundreds of deaths among the spectators every game, referees have a Weird Trade Union that enforces standards and practices on how they are allowed to accept bribes, and chainsaws are a fan-favourite pitch obstacle. The rulebook points out that any world where this game has fans must be awful. There's also Mordheim, which is the single shittiest place to be in the entire Old World. Basically, it used to be the Empire's chief Wretched Hive until in what the Sigmarite church calls an act of god, a meteorite made of pure wyrdstone smashed into the city and obliterated it. The surviving citizens promptly went mad from exposure and killed each other in a colossal orgy of horrific violence. The entire ruin is seeped in black magic and might now well be a human-hating Genius Loci. The streets are filled with blood, dismembered limbs, faeces, Meat Moss, signs of societal breakdown and complete insanity (like carriages where the horses lie skinned atop the carriage while the human riders' bodies sit in the girdles), and fragments of the comet - which is what everyone comes to the city for. Ghastly apparitions haunt the ruined houses, and daemons and Chaos ogres roam around butchering everyone they find. The few people who still live in Mordheim are all scarred in both body and mind and everyone kills them on sight, so they usually throw their lot in with daemons and vampires just to be able to survive. If the undead or the Chaos cults don't get you, then you'll probably be burned to death at the hands of the Sigmarite fanatics flocking to the city to purge it, eaten by the Skaven, or shanked by some lowlife mercenary looking to make a quick bit of coin.
 Warhammer (Tabletop Game) / int_21d70919
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_21d70919
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_21d70919
 Warhammer (Tabletop Game) / int_21f3aa44
type
Good Is Not Nice
 Warhammer (Tabletop Game) / int_21f3aa44
comment
Good Is Not Nice: The nicest description you could give to High Elves. They're still assholes. This probably comes from being heavily inspired by The Bright Empire of Melniboné, who while mighty and powerful were very alien and amoral compared to everyone else. Thankfully the High Elves have less of the causal nuttiness the Melnibonean's had, mostly because the Dark Elves have it covered. The Lizardmen were the first to fight Chaos; they are the true reason that Chaos can hardly leave the wastes. Pretty good, right? Well. Their leaders the Slann are actively trying to shift the world back to its pure untainted state, and no cost is too high for them to pay if it thwarts the ruinous powers. The Lizardmen will eat sentient bipeds, lobotomize them and use them as slaves, and their opinion on almost every sentient race is that of a pest exterminator finding cockroaches in their own house. When they made the first and so far only step to fixing the world, it reduced the Dwarf people to a shadow of a fraction of themselves; the Slann don't know this happened, but if they did they would be apathetically apologetic at how dumb the dwarfs were being for living where an inland sea should be.
 Warhammer (Tabletop Game) / int_21f3aa44
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_21f3aa44
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_21f3aa44
 Warhammer (Tabletop Game) / int_22071825
type
I'm a Humanitarian
 Warhammer (Tabletop Game) / int_22071825
comment
I'm a Humanitarian: Greenskins, Skaven, and Ogres are cannibals. Skaven because they have a massive overpopulation problem and this is a viable solution, while Ogres are only this because they eat anything anyway, so why not?
 Warhammer (Tabletop Game) / int_22071825
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_22071825
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_22071825
 Warhammer (Tabletop Game) / int_2232f10e
type
Hero's Muse
 Warhammer (Tabletop Game) / int_2232f10e
comment
Hero's Muse: The Bretonnian knights, being Arthurian knights in France, follow the cult of the Lady, a mystical figure who gives visions and quests, leading to drinking from the Grail. Warhammer being the cheerful and happy place it is, the Lady may or may not be an elaborate hoax pulled off by the Wood Elves to protect their lands.
 Warhammer (Tabletop Game) / int_2232f10e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2232f10e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2232f10e
 Warhammer (Tabletop Game) / int_226d9779
type
Food-Based Superpowers
 Warhammer (Tabletop Game) / int_226d9779
comment
Food-Based Superpowers: The Lore of the Great Maw allows the Butchers, the magic users of the Ogre Kingdoms, to cast different spells depending on what they eat. Eating the heart of a powerful beast, for example, allows them to strengthen their allies, while eating the entrails of a Troll allows them to give a nearby unit a Healing Factor and consuming a victim's brain can project the unfortunate's nightmares into the minds of the Butcher's foes.
 Warhammer (Tabletop Game) / int_226d9779
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_226d9779
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_226d9779
 Warhammer (Tabletop Game) / int_22fdc3e3
type
Single-Use Shield
 Warhammer (Tabletop Game) / int_22fdc3e3
comment
Single-Use Shield: Several kinds of magical armor provide an excellent armor save, but are destroyed the first time they save a wound.
 Warhammer (Tabletop Game) / int_22fdc3e3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_22fdc3e3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_22fdc3e3
 Warhammer (Tabletop Game) / int_24feb95d
type
Fantastic Fallout
 Warhammer (Tabletop Game) / int_24feb95d
comment
Fantastic Fallout: A Chaos Gate situated at the north pole has twisted the region around it into a bitterly-cold Chaos-tainted wasteland where the only mortal inhabitants are frenzied Chaos followers. Elsewhere around the world, the reality-warping effects of magic use often leave long-lasting effects upon the land.
 Warhammer (Tabletop Game) / int_24feb95d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_24feb95d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_24feb95d
 Warhammer (Tabletop Game) / int_2536f695
type
Game-Breaker
 Warhammer (Tabletop Game) / int_2536f695
comment
Chaos Daemons: Elitist/Brute/Gimmick. Chaos Daemons are poorly armoured and have no shooting, but with their vast tactical options, superb stats, and plethora of special rules granting fear coming out their ears and deep striking, you won't mind. The Reign of Chaos table means they can be buffed into nightmarish levels of power or crippled with a roll of the dice. They were a notorious Game-Breaker in 7th Edition.
 Warhammer (Tabletop Game) / int_2536f695
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2536f695
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2536f695
 Warhammer (Tabletop Game) / int_26d1f65f
type
Verbal Tic
 Warhammer (Tabletop Game) / int_26d1f65f
comment
Verbal Tic: The Skaven, yes-yes. They'll kill all the men-things, green-things and else-else. Grey Seer Thanquol develops a nervous tic whenever someone mentions Gotrek and Felix around him. It is usually followed by violent bursts of green energy directed at the nearest living thing.
 Warhammer (Tabletop Game) / int_26d1f65f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_26d1f65f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_26d1f65f
 Warhammer (Tabletop Game) / int_2854e0dd
type
Pegasus
 Warhammer (Tabletop Game) / int_2854e0dd
comment
Pegasus: Pegasi appear in several armies. Empire and Bretonnian heroes and generals can ride them, and the Bretonnians can also field an entire unit of Pegasus Knights. In general, pegasi are stated to differ from true horses in several respects — they have hollow bones like birds, although their ability to fly is still assumed to be chiefly magical in nature, and are omnivorous as well. They prefer to live in mountains and along high plateaus and are very widespread, and a number of specific variants exist in various corners of the world. Royal pegasi are found exclusively to Bretonnia and are famed for their extreme intelligence and loyalty. Dark pegasi are highly aggressive creatures tainted by Chaos, and are marked by their batlike wings, jagged horns, sharp fangs and purely carnivorous diets. Most live in the mountains of Naggaroth, and are often taken by the Dark Elves to serve as flying mounts. Radiant pegasi, described in the Storm of Magic supplement, live in the highlands of Araby and spend long periods of time basking in the sun and absorbing its light and heat. When attacked or threatened, they can release their stored energy in a blinding flash of light.
 Warhammer (Tabletop Game) / int_2854e0dd
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2854e0dd
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2854e0dd
 Warhammer (Tabletop Game) / int_2937826d
type
Hurricane of Puns
 Warhammer (Tabletop Game) / int_2937826d
comment
Hurricane of Puns: Just go on and read the Skaven army book. They've got ratling guns, corateral damage and lots of other rodent-related puns... Orcs & Goblins books are usually just as bad. Though not technically puns, there is a number of occasions where the design team is horribly uncreative. Take the Bretonnian province of Bordeleaux (which doubles as a pun on 'bordello'), for example, which is known for its good wine. Also, there's a Chaos character called Valkia (no surprises as to which creature from viking mythology she's based on) who wields a magical spear named "Slaupnir". Considering that the Warriors are a Fantasy Counterpart Culture to the Vikings, though, Valkia's example at least has a serious reason behind it. Most named Lizardmen, especially skinks, have something akin to this as names. Perhaps most infamously is Tiktak'to. Their settlements are often not safe from this either.
 Warhammer (Tabletop Game) / int_2937826d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2937826d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2937826d
 Warhammer (Tabletop Game) / int_295087bf
type
Non-Indicative Name
 Warhammer (Tabletop Game) / int_295087bf
comment
Non-Indicative Name: One of the largest groups of vampires in the Old World is the von Carstein family, but there is no known place in either the Empire or Kislev named Carstein for them to be "von". Whether this place has been deliberately destroyed or lost to the mists of time, or the name is merely a self-aggrandizing affectation of the von Carstein patriarch's, is up in the air. Either way, none of the von Carsteins are talking.
 Warhammer (Tabletop Game) / int_295087bf
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_295087bf
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_295087bf
 Warhammer (Tabletop Game) / int_298a9d75
type
Detrimental Determination
 Warhammer (Tabletop Game) / int_298a9d75
comment
Detrimental Determination: Malekith became angrily jealous over being passed over as the Phoenix King of Ulthuan in favor of Bel Shanaar as he believed it was his due to his birthright and his father, Aenarion being the first Phoenix King, and plotted to take over the throne with the aid of his wicked and devious mother, Morathi. Despite his determination, Malekith was very easily susceptible to temptation, which Morathi was all too willing to exploit, resulting in Malekith becoming increasingly evil and warmongering, and while he did get to kill Bel Shanaar, his attempt to prove himself as the Phoenix King backfired horribly, getting scorched and mutilated as a result. His drive to become the ruler of the High Elves resulted in Ulthuan becoming fractured by a civil war, ending with Malekith taking his followers and Morathi to the west, colonizing Naggaroth, and establishing the Dark Elves. Despite his bloodthirsty and tyrannical nature, Malekith does internally admit that his desire for upholding Aenarion's legacy did too much damage, but feels that he's come too far. Zig-Zagged with Settra the Imperishable of Nehekhara. Being an ardent believer of his culture's gods, Settra went as far as to sacrifice his two sons in exchange for rain and bountiful crops for his people. This was reciprocated positively and Settra would unify Nehekhara's people to create a large nation with him as its king. His determination for providing for his people made him very arrogant and ruthless, but this, alongside his charisma and really proving his worth made him loved by his people. He died lamenting the fact that he couldn't be immortal, which was why he created the Mortuary Cult to find a way for immortality, and said cult would continue as long as it could due to Settra's insistency to finding a way to live forever. Unfortunately for Settra, immortality would be discovered by Nagash, who would go on to destroy Nehekhara and establish the Tomb Kings. Incidentally, Settra would come back, albeit skeletal and livid over the fact that he was an animated skeleton and that his kingdom was in ruins, immediately setting forth plans to rebuild his lands. Dwarfs are basically unable to act in any other way. Any promise a dwarf makes must be fulfilled regardless of the personal cost and if that´s not possible for any reason that everyone of any other race would consider a completely valid justification, the involved dwarfs will feel a shame so unbearable that it will drive them to abandon everything and find a death in battle as soon as possible. And to make things worse, they also consider that any insult -real or imagined- against their kin must be avenged even if that requires offending, threatening or attacking an ally, or that thousands of dwarf lives will be lost trying to retake an impregnable fortress.. which means thousands of new grudges will be created and will need to be avenged too no matter the cost.
 Warhammer (Tabletop Game) / int_298a9d75
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_298a9d75
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_298a9d75
 Warhammer (Tabletop Game) / int_2ab73660
type
Beast Man
 Warhammer (Tabletop Game) / int_2ab73660
comment
Honestly, this is true for everywhere, not just Lustria. Take the lands of the Empire, for example. You might get killed by a Beast Man raiding party, torn apart by Orcs, have your village and family destroyed by a Chaos incursion, or you may be killed by wildlife on any given day. That, and your owned damned country might be trying to kill you because they have the slightest feeling that you are a follower of Chaos. And it is like this anywhere on the globe, even for the "evil" factions. The only reason they haven't all been killed is because they're just so damned good at killing as well, meaning you get stuck in an endless cycle. See Adventure-Friendly World above.
 Warhammer (Tabletop Game) / int_2ab73660
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2ab73660
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2ab73660
 Warhammer (Tabletop Game) / int_2ae29c0d
type
The Dreaded
 Warhammer (Tabletop Game) / int_2ae29c0d
comment
The Dreaded: Gorthor, the infamous Beastman shaman whose very name means "Cruel" in Bray-Tongue. While most Beastmen wear Genuine Human Hide as a matter of course, Gorthor would openly wear the skins of his fellow shamans, where most Beastmen would not even dare to touch a shaman. Nagash the Undying, the guy who invented necromancy. He once tried to conquer the entire world and turn every living thing into his undead servants, and he was so terrifying that for the only instance in their entire history, the entire Skaven race united in trying to stop him. Alith Anar, the Shadow-King of Nagarythe. It really means something to terrify an entire race of xenophobic sociopaths, but Anar manages by skinning his Dark Elf victims alive, stringing them up on trees and kidnapping Dark Elf children to raise them as Shadow Warriors. He once crucified hundreds of Dark Elves and nailed them to a cliff as a warning. But then again it's kinda hard to fault him.
 Warhammer (Tabletop Game) / int_2ae29c0d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2ae29c0d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2ae29c0d
 Warhammer (Tabletop Game) / int_2b726e19
type
Ring of Power
 Warhammer (Tabletop Game) / int_2b726e19
comment
Vlad von Carstein was famously killed in this manner as the Grand Theogonist (the Pope) tackled him off of a tower and onto a row of spikes surrounding the fort. This was probably the third or fourth time Vlad was killed. Only this time he stayed dead, probably because his magic ring had been stolen.
 Warhammer (Tabletop Game) / int_2b726e19
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2b726e19
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2b726e19
 Warhammer (Tabletop Game) / int_2b80abf4
type
Trivial Title
 Warhammer (Tabletop Game) / int_2b80abf4
comment
Trivial Title: The game is named after Sigmar's hammer Ghal Maraz (Skull-splitter), but it sees relatively little use in the fluff, being one weapon among hundreds used by one faction among a dozen.
 Warhammer (Tabletop Game) / int_2b80abf4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2b80abf4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2b80abf4
 Warhammer (Tabletop Game) / int_2c1f1138
type
He Who Fights Monsters
 Warhammer (Tabletop Game) / int_2c1f1138
comment
He Who Fights Monsters: Aenarion, the first Phoenix King of the High Elves. He grew ever more violent and hateful as he warred against the Daemons of Chaos, and though he died a hero, his actions set the stage for the Sundering in which the Dark Elves split from their kin. The Shadow Warriors of Nagarythe, the first High Elves to become victimized by the Dark Elves, are obsessed with eradicating the Dark Elves to the point of murderous fury. They're shunned even by other High Elves. Archaon had something like this as a backstory, and now he's pretty much the Big Bad.
 Warhammer (Tabletop Game) / int_2c1f1138
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2c1f1138
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2c1f1138
 Warhammer (Tabletop Game) / int_2d0ad20f
type
There Is No Cure
 Warhammer (Tabletop Game) / int_2d0ad20f
comment
There Is No Cure: Mutation from Chaos exposure is both irreversible, even to healing magic, and a death sentence in polite society. Some Back-Alley Doctors discreetly remove the cosmetic effects, where possible, but other effects of the mutation persist. One heretical Shallyan sect believes that the goddess can cure mutation, but haven't had any luck actually doing so.
 Warhammer (Tabletop Game) / int_2d0ad20f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2d0ad20f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2d0ad20f
 Warhammer (Tabletop Game) / int_2d4fa515
type
Ax-Crazy
 Warhammer (Tabletop Game) / int_2d4fa515
comment
In the non Ax-Crazy end of the spectrum, the dwarfs have Grimnir and the humans have Sigmar, Ulric and Myrmidia. Yep, the world is so horrible that humans need three gods associated with warfare to deal with it. Gork and Mork, being orc deities, are gods of little besides fighting.
 Warhammer (Tabletop Game) / int_2d4fa515
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2d4fa515
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2d4fa515
 Warhammer (Tabletop Game) / int_2df8760d
type
Frog Men
 Warhammer (Tabletop Game) / int_2df8760d
comment
Frog Men: The Slaan have consistedly been portrayed as a race of humanoid frogs or toads since their debut. They were originally depicted as an alien race that came to the Warhammer world in the ancient past and conquered it, destroying or defeating the indigenous sapient peoples such as the Lizard Folk and even reshaping the planet to their whims, before their culture stagnated and rotted to the point they largely forgot most of their advanced technology and sorcery, reducing all but the innermost core of their empire to scattered tribes who were being pushed back by invaders from the human nations. Come 5th edition and they changed into their now-definitive loreset, which portrays them as the leadership caste of a collective of bio-engineered flesh-robots, struggling to figure out how to maintain the orders of their creators, the Old Ones, since the Old Ones were annihilated by the coming of Chaos.
 Warhammer (Tabletop Game) / int_2df8760d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2df8760d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2df8760d
 Warhammer (Tabletop Game) / int_2f238617
type
Power-Upgrading Deformation
 Warhammer (Tabletop Game) / int_2f238617
comment
Power-Upgrading Deformation: Chaos mutations are this.
 Warhammer (Tabletop Game) / int_2f238617
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2f238617
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2f238617
 Warhammer (Tabletop Game) / int_2f253c94
type
Glass Cannon
 Warhammer (Tabletop Game) / int_2f253c94
comment
Glass Cannon: High Elf heavy cavalry (Silver Helms and Dragon Princes). Lightning quick and can deliver tremendous blows — almost as efficient as the Bretonnian knights. Not as durable, though, but they have better initiative in combat. Most war machines can also cause outright havoc, especially among enemy monsters, but will crumble if anyone even looks at them in close combat. Even moreso than the High Elves, the Wood Elven Wild Riders of Kurnous are extreme glass cannons. Frenzied elves empowered by the god of the hunt riding huge stags and bearing armor-piercing spears, the Wild Riders hit like a ton of bricks on a charge, with masses of high-strength, high-initiative attacks that virtually always hit first...but they ride into battle shirtless and armored only in ceremonial helmets.
 Warhammer (Tabletop Game) / int_2f253c94
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_2f253c94
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_2f253c94
 Warhammer (Tabletop Game) / int_3094ec26
type
Artifact of Death
 Warhammer (Tabletop Game) / int_3094ec26
comment
Artifact of Death: Many items are cursed in ways that make them temporarily beneficial and then impressively fatal. The Sword of Khaine inflicts misery and madness on its wielders, the Sword of Last Resort is a roving character killer that fuels itself on the wielder's life energy, the Black Book of Ibn Naggazar will kill you if you don't feed it regularly (and at up to 3d6 models a turn, it is a hungry one), and the list goes on.
 Warhammer (Tabletop Game) / int_3094ec26
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3094ec26
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3094ec26
 Warhammer (Tabletop Game) / int_309b8806
type
Cursed with Awesome
 Warhammer (Tabletop Game) / int_309b8806
comment
Cursed with Awesome: Aenarion's Curse makes Tyrion a strong fighter and Teclis a powerful wizard. And Tyrion utterly fixated with battle (literal and metaphorical) 24/7 and Teclis so sickly he needed magic potions from birth just to stay alive. Some vampires view their condition as this. If you get turned into a Blood Dragon Vampire and are lucky/crazy/awesome enough to kill a dragon and drink its blood, you become permanently sated and super-powered.
 Warhammer (Tabletop Game) / int_309b8806
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_309b8806
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_309b8806
 Warhammer (Tabletop Game) / int_316e9da2
type
Memetic Mutation
 Warhammer (Tabletop Game) / int_316e9da2
comment
The Empire maintains the Rat Catchers, whose job it is to go down into the stinking medieval sewers of the major towns and cities of the Empire to kill Skaven, often armed with nothing but a billy club and a small (but vicious) dog. All for minimum wage. And for no recognition either, because any Rat Catcher foolish enough to start talking too loudly about the "ratmen" disappear suddenly, either at the hands of the ratmen themselves or Killed to Uphold the Masquerade by the Imperial authorities. And you think your day job sucks.
 Warhammer (Tabletop Game) / int_316e9da2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_316e9da2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_316e9da2
 Warhammer (Tabletop Game) / int_319cc4d7
type
Low Fantasy
 Warhammer (Tabletop Game) / int_319cc4d7
comment
Low Fantasy: While the New World tends towards High Fantasy (imitating the same sense of optimism and adventure as people discovering the Americas in our history), the Old World where most of the game takes places feels much more grounded and gritty. Most of the nations of the Old World are dominated by humans, non-humans are a novel sightnote Markus Kruber last saw a dwarf pass through his hometown when he was a young boy, and had never seen an elf up close before meeting Kerillian even though he's relatively well-travelled for a citizen of the Empire, magic is dangerous and limited to members of an elusive Wizarding School/Weird Trade Union and a smattering of persecuted hedge mages, and life generally sucks hard for everyone outside the major cities (and even the cities aren't exactly great places to be). If you live near the northern coasts then you face constant threat from demon-worshipping Vikings coming from the frozen north to pillage in the name of their Dark Gods; if you live further south in the forested wildlands then you face constant threat from insane goat-headed savages, and also the roving undead if you are close to Sylvania.
 Warhammer (Tabletop Game) / int_319cc4d7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_319cc4d7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_319cc4d7
 Warhammer (Tabletop Game) / int_319e4a2f
type
Even Evil Has Standards
 Warhammer (Tabletop Game) / int_319e4a2f
comment
On the human-to-human side, Imperials and other southern humans fear and despise the Norscans due to them being frothing Chaos-worshipping barbarians intent on slaughter and conquest. The Norscans, conversely, see all non-Norscans as weaklings and sissies who worship impotent gods barely worth thinking about. Indeed, Sigmar and Myrmidia are not even things to be hated in the unholy north, rather they are just as openly heckled and ridiculed as their worshippers. It's in fact so bad in Norsca that "southling" is actually a fairly serious insult there. Then there's the Hung, whom even the Norscans consider to be bastards.
 Warhammer (Tabletop Game) / int_319e4a2f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_319e4a2f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_319e4a2f
 Warhammer (Tabletop Game) / int_31c4280
type
Conscription
 Warhammer (Tabletop Game) / int_31c4280
comment
Conscription: All Bretonnian infantry, with the notable exception of Grail Pilgrims, is conscripted en masse from the peasant population. Skaven Clanrats are conscripts. Skavenslaves are Battle Thralls. Northern peasants of the Empire are constantly conscripted to counteract the consistent threat of Norse warbands attacking those regions.
 Warhammer (Tabletop Game) / int_31c4280
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_31c4280
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_31c4280
 Warhammer (Tabletop Game) / int_326bed3
type
Battle Thralls
 Warhammer (Tabletop Game) / int_326bed3
comment
Skaven Clanrats are conscripts. Skavenslaves are Battle Thralls.
 Warhammer (Tabletop Game) / int_326bed3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_326bed3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_326bed3
 Warhammer (Tabletop Game) / int_33179374
type
Deity of Human Origin
 Warhammer (Tabletop Game) / int_33179374
comment
Deity of Human Origin: At the end of his reign, Sigmar wandered away into the mountains to the east and was never seen again. He became King in the Mountain for the people of the Empire, and it is possible he actually did ascend to divinity, and it turns out he really did. It is also heavily implied that Myrmidia and Ranald were also once mortals.
 Warhammer (Tabletop Game) / int_33179374
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_33179374
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_33179374
 Warhammer (Tabletop Game) / int_33c99c49
type
Might Makes Right
 Warhammer (Tabletop Game) / int_33c99c49
comment
Might Makes Right: If the orcs and the followers of Khorne have any sort of morality, this is it.
 Warhammer (Tabletop Game) / int_33c99c49
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_33c99c49
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_33c99c49
 Warhammer (Tabletop Game) / int_347e35d6
type
Grim Up North
 Warhammer (Tabletop Game) / int_347e35d6
comment
Grim Up North: The Chaos Wastes. Pretty dark, too, since there's a hole to the equivalent of Hell at the north pole. Norsca and the Kurgan realms are similarly just as bad, because they're the closest to this place. Together, the Chaos Wastes, Norsca, and the Kurgan form the Northern Wastes. The most over-the-top example of this trope ever. Filled with Chaos Vikings, Chaos Mongols and Chaos Vikings and Mongols in cool armour.
 Warhammer (Tabletop Game) / int_347e35d6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_347e35d6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_347e35d6
 Warhammer (Tabletop Game) / int_34c6ed8
type
Don't Go in the Woods
 Warhammer (Tabletop Game) / int_34c6ed8
comment
Don't Go in the Woods: The forests of the Old World cover vast amounts of land, including most of the Empire. Virtually everything that lives in them is very, very bad. The outermost kilometre or two of any given forest is relatively safe, and people often hunt in them. However, venturing further in is stupid in the extreme. Athel Loren, the home of the Wood Elves, is a Genius Loci that may simply steer you out of it, or let the Wood Elves or tree spirits kill you. The Great Forests of the empire are home to Forest Goblins and Beastmen. Anyone brave — or stupid — enough to reach the deepest reaches of it will find themselves facing creatures like the Preyton, the Jabberslythe, and the Arachnarok Spider.
 Warhammer (Tabletop Game) / int_34c6ed8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_34c6ed8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_34c6ed8
 Warhammer (Tabletop Game) / int_35022c20
type
No Plans, No Prototype, No Backup
 Warhammer (Tabletop Game) / int_35022c20
comment
No Plans, No Prototype, No Backup: The man who invented the Steam Tank made about twelve of them, and then threw the plans away — as an expy of Leonardo da Vinci, he got bored with them and moved on to another project. However, lore says that one of the 12 tanks produced, the most successful prototype, dubbed "Conqueror" — fitted with a cannon and steam gun — was reverse engineered and went into mass production, while the other 11 unique originals are still lying around somewhere, except the ones that have been destroyed.
 Warhammer (Tabletop Game) / int_35022c20
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_35022c20
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_35022c20
 Warhammer (Tabletop Game) / int_352def2a
type
Burn the Witch!
 Warhammer (Tabletop Game) / int_352def2a
comment
Burn the Witch!: Played with; witchcraft is a viable and dangerous practice in the Warhammer universe, thus, the church is usually right to weed them out and destroy them.
 Warhammer (Tabletop Game) / int_352def2a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_352def2a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_352def2a
 Warhammer (Tabletop Game) / int_3556ccfc
type
Command & Conquer Economy
 Warhammer (Tabletop Game) / int_3556ccfc
comment
Command & Conquer Economy: Chaos incursions never seem to have problems feeding their vast armies. This is partially explained by having part of their army not having a need for food, but the majority still needs to eat. There are always prisoners... Bretonnia, despite being in a state of crushing poverty is still able to maintain a considerable military force. To give you an idea on the level of poverty; on a good day a whole Bretonnian village could trade their entire collected wealth for half of the smallest unit of currency in the Empire. Fluff would later justify this by noting that, while Bretonnian peasants are in perpetual poverty, they're that way because the landed nobility that owns them is filthy rich. Bretonnian nobles pay for the upkeep of temporary conscript levies from the peasantry and (by way of the feudal system) fund the nation's famed knights. Bretonnia also benefits from an alliance with the elves of Athel Loren and the patronage of the Goddess of Chivalry.
 Warhammer (Tabletop Game) / int_3556ccfc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3556ccfc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3556ccfc
 Warhammer (Tabletop Game) / int_35cae9cc
type
Sex Magic
 Warhammer (Tabletop Game) / int_35cae9cc
comment
Sex Magic: The Chaos god(dess) Slaanesh is the living embodiment of desire, so it has control over (and is fueled by) pain, pleasure and all manners of excess.
 Warhammer (Tabletop Game) / int_35cae9cc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_35cae9cc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_35cae9cc
 Warhammer (Tabletop Game) / int_369c0d71
type
Voluntary Vassal
 Warhammer (Tabletop Game) / int_369c0d71
comment
Voluntary Vassal: The halflings were never conquered militarily by the Empire, instead joining it voluntarily, and even have a vote when the time comes to elect The Emperor.
 Warhammer (Tabletop Game) / int_369c0d71
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_369c0d71
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_369c0d71
 Warhammer (Tabletop Game) / int_36e63b81
type
Rule of Cool
 Warhammer (Tabletop Game) / int_36e63b81
comment
Rule of Cool: Abides to this with the same zeal as Warhammer 40,000.
 Warhammer (Tabletop Game) / int_36e63b81
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_36e63b81
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_36e63b81
 Warhammer (Tabletop Game) / int_372bc105
type
Sliding Scale of Idealism Versus Cynicism
 Warhammer (Tabletop Game) / int_372bc105
comment
Sliding Scale of Idealism Versus Cynicism: The setting never quite reaches the same levels of all-consuming blackness and sheer existential horror of Warhammer 40,000, but make no mistake Warhammer is still one of the bleaker fantasy settings out there. The forces of civilization are constantly beset on all sides by all manner of horrible evils (even from below), and often too wrapped up in their own infighting to do anything more than survive. And there's often very little separating the forces of Order from the myriad evils they fight anyway. Even the greatest heroes are too insignificant in the grand scheme of things to change the world or make it better. The two main heroic human realms are a version of the Holy Roman Empire dominated by a dogmatic Church Militant, and an Arthurian France defined by a brutally entrenched class system where the knights and nobles are utterly infallible and peasants have no rights whatsoever. The Dwarfs are a Dying Race because their pathological obsession with vengeance and retribution means they're locked in Forever War with basically everyone else. The Lizardmen, also dying out, are the descendants of biological robots following the sketchy cosmic plans of the Precursors who made them, which largely involve genocide for most races and forced relocation for the ones to be spared. And the High Elves, also dying out (see a pattern?), are the self-appointed defenders of the world and arrogant, supremacist arseholes besides. These are supposed to be the "good" factions, by the way.
 Warhammer (Tabletop Game) / int_372bc105
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_372bc105
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_372bc105
 Warhammer (Tabletop Game) / int_38047858
type
Squishy Wizard
 Warhammer (Tabletop Game) / int_38047858
comment
Squishy Wizard: Depends on the army. On one side we have armies like the Empire and Elves, whose wizards have no armour, a common Toughness of 3 and will die the moment someone looks at them funny. On the other hand, Slann Mage-Priests, Chaos Exalted Sorcerers and Ogre Gutmasters have supernatural toughness (5-6), multiple wounds and easy access to regeneration, health recovery or just ward/armour saves up the wazoo.
 Warhammer (Tabletop Game) / int_38047858
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_38047858
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_38047858
 Warhammer (Tabletop Game) / int_3848c28a
type
Name of Cain
 Warhammer (Tabletop Game) / int_3848c28a
comment
Khaine for the Elves and Khorne for Chaos. There's a sneaking suspicion that they're one and the same.
 Warhammer (Tabletop Game) / int_3848c28a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3848c28a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3848c28a
 Warhammer (Tabletop Game) / int_39441318
type
Horny Vikings
 Warhammer (Tabletop Game) / int_39441318
comment
Horny Vikings: The Norscans. Good Sigmar, the Norscans. They are a race of bloodthirsty warriors enthralled to evil daemonic gods (Khorne, the God of War, especially, whose name they also chant in battle and from whom they receive a battle rage, similar to Berserkers from actual Norse history) who compel them to constantly wage war and raid EVERYTHING. EVER. And are described as being uniformly gargantuan in height and proportion and are described as being 'ogre-like' in their height by characters. They also cultivate massive beards and ply the seas in ships with sails that drip blood and have wolf-headed prows. In other words, they are every cliche about the Vikings exaggerated to such an extent that the only possible result is unmatched awesomeness. To a much lesser extent, Middenheimers have something like this going for them.
 Warhammer (Tabletop Game) / int_39441318
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_39441318
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_39441318
 Warhammer (Tabletop Game) / int_39b8d3d6
type
Boring, but Practical
 Warhammer (Tabletop Game) / int_39b8d3d6
comment
Boring, but Practical: The basic troops of each army (though some may stretch the definition of boring). There are flashier options, but you often take these choices cheaper, giving you more units on the field. Also applies to characters, while taking big expensive named characters is fun, often one or two kitted out characters can do their job just fine for less points.
 Warhammer (Tabletop Game) / int_39b8d3d6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_39b8d3d6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_39b8d3d6
 Warhammer (Tabletop Game) / int_3af6c649
type
Beneficial Disease
 Warhammer (Tabletop Game) / int_3af6c649
comment
Beneficial Disease: Since Nurgle is a Plague Master god, his servants become ravaged with all sorts of plagues but the effects don't kill them. They look utterly disgusting but not a bit weaker for it; they are actually harder to kill because they don't need to worry about things like infected wounds. Also they Feel No Pain, and the diseases they spread can still be lethal to non-believers.
 Warhammer (Tabletop Game) / int_3af6c649
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3af6c649
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3af6c649
 Warhammer (Tabletop Game) / int_3b040167
type
Crown of Horns
 Warhammer (Tabletop Game) / int_3b040167
comment
Crown of Horns: Orcs often wear the very large horns of various creatures, usually to show that they've killed something bigger and meaner than themselves.
 Warhammer (Tabletop Game) / int_3b040167
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3b040167
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3b040167
 Warhammer (Tabletop Game) / int_3b5fcbb7
type
Artifact of Doom
 Warhammer (Tabletop Game) / int_3b5fcbb7
comment
The island holding the Sword of Khaine is covered in the bodies and battle gear of the elves who've fought over it, and bodies thousands of years old can be seen fresh.
 Warhammer (Tabletop Game) / int_3b5fcbb7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3b5fcbb7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3b5fcbb7
 Warhammer (Tabletop Game) / int_3b74cf1c
type
Crown of Power
 Warhammer (Tabletop Game) / int_3b74cf1c
comment
Crown of Power: The Crown of Domination is a sorcerous artifact that once belonged to Nagash, the greatest necromancer of all time. The last owner was an orc warboss named Azhag da Slaughterer, and while the crown tried to whisper strategies and tactics in his mind that gave him victory, orcs are very strong-willed, and sometimes he'd be seen arguing with the crown. The Crown of Thorns is an item that lets the wearer regenerate wounds. The Circlet of Iron is an ancient arcane relic discovered by Malekith in a ruined primeval city in the far north. It enhances the spellcasting abilities of the wearer but also appears to exert a corrupting influence over them, drawing them to the study of dark magic. It's implied that the circlet was one of the major factors contributing to Malekith's fall from grace.
 Warhammer (Tabletop Game) / int_3b74cf1c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3b74cf1c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3b74cf1c
 Warhammer (Tabletop Game) / int_3b79029a
type
Crapsaccharine World
 Warhammer (Tabletop Game) / int_3b79029a
comment
Crapsaccharine World: Take equal amounts of Arthurian legends, J.R.R. Tolkien and Ivanhoe, and add in twice the amount of Michael Moorcock, Monty Python and Age Of Enlightenment ideas of Medieval society, and you get Bretonnia, with brave knights, damsels and fabulous castles — with peasants bound to turf with ridiculous 90% taxes living in squalor, ignorance and oppression, and where boy children having magical tendencies are quickly eliminated. That, and the fact that their Lady of the Lake in this case is very like some kind of fucked up Lovecraftian horror that's so ancient that not even the elves know what she really is and worse is manipulating their entire society for reasons unknown. And those are actually one of the good guys (comparatively).
 Warhammer (Tabletop Game) / int_3b79029a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3b79029a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3b79029a
 Warhammer (Tabletop Game) / int_3be94971
type
Glory Seeker
 Warhammer (Tabletop Game) / int_3be94971
comment
Greenskins live to fight things, and really aren't particular on what ends up on the business end of their choppas. Unlike Warriors of Chaos and Norscans, who are trying to gain the favour of their gods through battle, Orcs mainly just care about the fighting.
 Warhammer (Tabletop Game) / int_3be94971
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3be94971
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3be94971
 Warhammer (Tabletop Game) / int_3c0a4666
type
Noodle Incident
 Warhammer (Tabletop Game) / int_3c0a4666
comment
Noodle Incident: In Storm of Magic, the description of the Rockharmer's Flute, an item capable of moving terrainf features around, mentions that it's famous for a tale concerning it, a drunken Halfling, a jug of lamp oil, a plate of saugages, and the accidental creation of the Grey Mountains.
 Warhammer (Tabletop Game) / int_3c0a4666
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3c0a4666
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3c0a4666
 Warhammer (Tabletop Game) / int_3c5ae1a1
type
Schizo Tech
 Warhammer (Tabletop Game) / int_3c5ae1a1
comment
Schizo Tech: The Empire's mostly in the 16th century with pike and shot formations (backed by muzzle-loading cannons) making up the bulk of their forces, complemented by the occasional bit of more advanced but unreliable steampunk, and backed up formations that were obsolete even in the 16th century like their crossbow and spear regiments. By contrast, the Savage Orcs are still deep in the Stone Age - weapons made from roughly carved stone, bone and wood with armour made from leather scraps and sometimes just warpaint. The largest ever Savage Orc invasion was defeated soundly by Sigmar's fledgling early medieval Empire 2,500 years previous to the game's "current era" (their secret weapon implied to be the couched lance), and by all indications they haven't advanced a jot since then. Then you have the Bretonnians, who are basically high medieval France with the slightest dash of magic. Gunpowder weapons are specifically outlawed in Bretonnia, apart from their ships which are allowed cannons because the ancient rule explicitly bans guns on Bretonnian soil. The Wood Elves of Athel Loren are barely more technologically advanced than the Beastmen. They have practically no industry to speak of and typically wield iron spears and swords. Their social advancement is similarly primitive as they are loosely organized into hundreds of tiny chiefdoms ("kinbands") with varying degrees of unity. Most of these live nomadic lifestyles, and what few permanent settlements they have are mainly small camps and hunting halls built into the trees. They're also part of a deeply magical forest realm that provides and fights for them, giving them things like organically-grown carbon fibre longbows that are better than firearms, custom-fit barkskin armour, teleporters, magical poisons, great eagles and legions of Treants to supplement their guerrilla forces. Then you have the Dwarfs, who are positively Napoleonic if not Victorian in their technology. Warriors armed with flintlock muskets, organ guns, flamethrowers, steam trains, ironclads, steam-powered attack helicopters and war balloons. Yet, the bulk of their troops wouldn't look out of place in the High Middle Ages, still wearing chainmail and armed with axes and war picks. Even their artillery train still uses ballistae and trebuchets alongside their cannons. This is explained by Dwarfs being technological conservatives in a way that would be insane by human standards - whatever invention you come up with better have undergone centuries of careful testing and tinkering in the workshop before it ever sees its first field test. Dwarfs have had guns for millennia and there are still some grumpy old gits who moan about using them and would prefer their trusty crossbows. No wonder the beardling inventors are all flocking to the Empire, at least the humans are willing to give their unorthodox creations a shot. Exaggerated with the Skaven, who are arguably even more advanced than the Dwarfs and have "fantasy" versions of Gatling guns (called ratling guns), sniper rifles, laser cannons, chemical warfare and at least three working nuclear weapons... The reason the Skaven haven't conquered the world yet (besides their constant factitious bickering of course) is that the vast majority of Skaven soldiers go into battle with little more than torches and rusty blades, with rags for protection. The high-tech Steampunk gear comprises less than a fraction of a percent of their forces, and the rarity of their deployment is explained by these advanced weapons being just as likely to kill their own operators as the enemy due to the Skaven's notorious lack of quality control. Meanwhile the Lizardmen, the last remaining bio-robotic servants of incredibly advanced Ancient Astronauts who vanished millennia ago, maintain a typical army of naked Saurus warriors wielding stone or bone-based, fang-lined macuahuitl swords and Skink skirmishers using javelins and blowpipes, supported by a core of powerful Slann sorcerers and incredibly powerful space age energy weapons and devices carried on the backs of dinosaurs (since Lizardmen have no idea what the wheel is - yes, really).
 Warhammer (Tabletop Game) / int_3c5ae1a1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3c5ae1a1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3c5ae1a1
 Warhammer (Tabletop Game) / int_3d455888
type
Then Let Me Be Evil
 Warhammer (Tabletop Game) / int_3d455888
comment
Then Let Me Be Evil: Unfortunately often the case with mutants or even just poor saps who happen to be hoarking ugly, and this is a major part of what makes the Old World so crapsack. Being born with cloven hooves or a gangly hand probably doesn't make you a bad person by default, but when your neighbours in the "civilized" world keep driving you away with Torches and Pitchforks, what other option do you have besides seeking out the local Chaos cult or Beastmen tribe? You're still a monster, but at least you're a monster with friends.
 Warhammer (Tabletop Game) / int_3d455888
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3d455888
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3d455888
 Warhammer (Tabletop Game) / int_3d4d3dc9
type
Humans Are Bastards
 Warhammer (Tabletop Game) / int_3d4d3dc9
comment
The setting paints many vampires as being like this. Apparently turning into a vampire heightens and inflames natural passions, adding a dark, predatory edge to a person, but leaves their personality mostly unchanged. The problem is the natural passions of humanity in this world kind of tend towards the crazy anyway, so a warrior with a violent edge becomes bloodthirsty or a flirtatious person becomes a seductive assassin and so on, leading to conflict with each other and everyone else.
 Warhammer (Tabletop Game) / int_3d4d3dc9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3d4d3dc9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3d4d3dc9
 Warhammer (Tabletop Game) / int_3e29ac83
type
The Fighting Narcissist
 Warhammer (Tabletop Game) / int_3e29ac83
comment
Sigvald the Magnificent is the narcissistic Geld-Prince of Slaanesh. Murdering his own father after being exiled for cannibalism, Sigvald eventually made a deal with the God Slaanesh to gain great power and sword skill. Sigvald goes on a brutal rampage against anyone he does not consider attractive enough for his tastes, nailing porcelain masks to the faces of two of his wives, and abandoning the third to die. Sigvald also goes after the High Elves out of jealousy and refuses to allow his soldiers to retreat, growing a massive body count of his own men. In the end, after being forced to retreat, he bullies the troll Throgg and dies in humiliating fashion.
 Warhammer (Tabletop Game) / int_3e29ac83
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3e29ac83
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3e29ac83
 Warhammer (Tabletop Game) / int_3e31f01e
type
Fleur-de-lis
 Warhammer (Tabletop Game) / int_3e31f01e
comment
Fleur-de-lis: The emblem of Bretonnia, naturally.
 Warhammer (Tabletop Game) / int_3e31f01e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_3e31f01e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_3e31f01e
 Warhammer (Tabletop Game) / int_40ad4941
type
Sword and Gun
 Warhammer (Tabletop Game) / int_40ad4941
comment
Sword and Gun: The preferred fighting style of Witch Hunters, as well as some bandits and pirates, though in the game the gun is also used as a melee weapon.
 Warhammer (Tabletop Game) / int_40ad4941
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_40ad4941
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_40ad4941
 Warhammer (Tabletop Game) / int_40bb59d0
type
Blatant Lies
 Warhammer (Tabletop Game) / int_40bb59d0
comment
In the current Skaven rule book, a slave revolt couldn't be put down by normal means (ie send the elites in and kill them) so they told the slaves they would be pardoned if they pointed out their leader. All 10,000 pointed to him. Guess what his name kinda sounded like?
 Warhammer (Tabletop Game) / int_40bb59d0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_40bb59d0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_40bb59d0
 Warhammer (Tabletop Game) / int_4127eb1
type
Shut Up, Hannibal!
 Warhammer (Tabletop Game) / int_4127eb1
comment
Shut Up, Hannibal!: Volkmar the Grim (the Warhammer version of the Pope) pulled one of these on Mannfred von Carstein that was so good it convinced Mannfred to turn around and retreat back to Sylvania with his tail between his legs.
 Warhammer (Tabletop Game) / int_4127eb1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4127eb1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4127eb1
 Warhammer (Tabletop Game) / int_4160410d
type
Damsel in Distress
 Warhammer (Tabletop Game) / int_4160410d
comment
Averted in earlier editions of Bretonnia: peasants who proved themselves had the chance of being upgraded to nobility. Now they just get a fat hog and some jewels (which likely won't last long anyhow). It's still possible for a Bretonnian peasant to be knighted for acts of great nobility, such as saving a Damsel in Distress. Not that it happens often — just three times so far since the founding of Bretonnia over 1500 years ago. Bretonnian laws of nobility define a noble as anyone whose ancestors on both sides are nobles for the last two generations. Anyone else is a peasant. A peasant may be knighted, but his line will die out immediately since his children will, by definition, be peasants. The only exception is if a peasant somehow becomes a Grail Knight, since Grail Knights are instantly considered royalty and can make up laws as they please and thus declare their children nobility.
 Warhammer (Tabletop Game) / int_4160410d
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_4160410d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4160410d
 Warhammer (Tabletop Game) / int_41a48472
type
Bat Out of Hell
 Warhammer (Tabletop Game) / int_41a48472
comment
Bat Out of Hell: The Vampire Counts make extensive use of undead batlike monsters, from bird of prey-size Fell Bats and dragon-sized Terrorgheists to the Vargheists and Varghulfs, vampires who have degenerated into bestial, batlike predators — flightless ones, in the Varghulfs' case.
 Warhammer (Tabletop Game) / int_41a48472
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_41a48472
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_41a48472
 Warhammer (Tabletop Game) / int_41dd77d
type
Zerg Rush
 Warhammer (Tabletop Game) / int_41dd77d
comment
Even more notable are the Skaven, who wield sniper rifles, flamethrowers, Ratling guns, laser cannons and even Wyrdstone-powered nukes. A lot of which hilariously backfires, and only makes up a tiny portion of a tiny portion of their massive forces anyway.
 Warhammer (Tabletop Game) / int_41dd77d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_41dd77d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_41dd77d
 Warhammer (Tabletop Game) / int_41ec06f
type
Occult Blue Eyes
 Warhammer (Tabletop Game) / int_41ec06f
comment
Occult Blue Eyes: The Norscans consider blue eyes to be a sign of favour of the Chaos God Tzeentch. Since Tzeentch is not only the patron god of sorcery, but a Manipulative Bastard extraordinaire who's even fonder of inflicting mutations on his favourites than his brothers are, this may or may not be a good thing.
 Warhammer (Tabletop Game) / int_41ec06f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_41ec06f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_41ec06f
 Warhammer (Tabletop Game) / int_4221e01a
type
Elemental Embodiment
 Warhammer (Tabletop Game) / int_4221e01a
comment
Elemental Embodiment: Incarnate elementals are living embodiments of one of the winds of magic, and are typically created or summoned by a wizard attuned to that wind. Incarnate elementals of Aqshy, the Wind of Fire, also known as Charred Ones, Black Harvestmen and Jack O’Cinders, are towering figures of flame and smoldering ash. They embody the destructive and ferocious nature of their wind, and are often summoned as engines of war. Incarnate elementals of Ghur, the Wind of Beasts, also known as Bloody Hidesmen, Horned Men and Faceless Hunters, are towering figures of muscle and sinew with horned or antlered skulls for heads. They are living embodiments of predatory might and the fury of the wild, and are called upon to defend the wildlands or to hunt down powerful foes. Incarnate elementals of Shyish, the Wind of Death, take the form of enormous serpents with two long necks topped by draconic heads, bound together by a chain and an hourglass said to contain a king's powdered bones. As living embodiments of entropy and death, any beings in their proximity begin to wither and die.
 Warhammer (Tabletop Game) / int_4221e01a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4221e01a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4221e01a
 Warhammer (Tabletop Game) / int_42846e90
type
Elemental Powers
 Warhammer (Tabletop Game) / int_42846e90
comment
Elemental Powers: The eight winds of magic. Kislev also has ice magic. The white wind, Hysh. The yellow wind, Chamon. The green wind, Ghyran. The blue wind, Azyr. The grey wind, Ulgu. The purple wind, Shyish. The red wind, Aqshy. The brown wind, Ghur. And lastly, the black wind, Dhar.
 Warhammer (Tabletop Game) / int_42846e90
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_42846e90
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_42846e90
 Warhammer (Tabletop Game) / int_42c9f1ec
type
Downplayed Trope
 Warhammer (Tabletop Game) / int_42c9f1ec
comment
The Cytharai are the gods of the Mirai, the Elven underworld. They are much darker than the nurturing Cadai, and in Ulthuan worship of most of the Cytharai is banned. That being said, the High Elves do pay lip service to some of the Cytharai — their soldiers might pray to Khaine for strength before a battle while remaining wary of letting his bloodthirsty influence sway them too much, and their sailors might pay respect to Mathlann for smooth sailing before a voyage. And only really fucked in the head elves might worship Ereth Khial... So of course, the Dark Elves revel in their veneration of the Cytharai, particularly holding Khaine in great reverence. This is partly the reason why outright Cytharai worship is so frowned upon in Ulthuan.
 Warhammer (Tabletop Game) / int_42c9f1ec
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_42c9f1ec
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_42c9f1ec
 Warhammer (Tabletop Game) / int_43f2f606
type
Annoying Arrows
 Warhammer (Tabletop Game) / int_43f2f606
comment
Annoying Arrows: A standard bow or longbow has a strength of 3, which is as effective as sword blow from a standard human soldier. Tougher creatures such as orcs, as well as high-ranking leaders of any army, can shrug this off fairly easily. The Wood elves avert this with a selection of magical arrows that can cause anything from stupidity to instant and extremely painful death. Also the Waywatcher's Lethal Shot Rule, which is, well, lethal. The Tomb Kings also have this in a way, the Blessing of the Asp stops modifiers from affecting the rolls. A better example would be to deploy High Queen Khalida and have the arrows of your archers become poisoned arrows.
 Warhammer (Tabletop Game) / int_43f2f606
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_43f2f606
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_43f2f606
 Warhammer (Tabletop Game) / int_44bd31e2
type
Trope Codifier
 Warhammer (Tabletop Game) / int_44bd31e2
comment
Trope Codifier: One of the most significant ones for Dark Fantasy.
 Warhammer (Tabletop Game) / int_44bd31e2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_44bd31e2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_44bd31e2
 Warhammer (Tabletop Game) / int_44c55e9d
type
Teleportation with Drawbacks
 Warhammer (Tabletop Game) / int_44c55e9d
comment
Teleportation with Drawbacks: The Seafang (Wulfrik's longship) can teleport anywhere and can lead other ships if they're chained to it, but doing so is extremely dangerous as this requires sailing through the Warp for some time and falling prey to the daemons that infest it. And unlike the starships of 40K, longships aren't enclosed, so every crewman is at risk.
 Warhammer (Tabletop Game) / int_44c55e9d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_44c55e9d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_44c55e9d
 Warhammer (Tabletop Game) / int_44fc28e8
type
Honor Before Reason
 Warhammer (Tabletop Game) / int_44fc28e8
comment
Bretonnian Knights live by an all-encompassing code of chivalry that disdains all missile weapons as cowardly and ignoble. None of them would ever dream of using a crossbow, handgun or even a hand-drawn bow. What prevents this from being Honor Before Reason is a) they have no problem allowing their peasant retainers to bring longbows and trebuchets to provide fire support, and b) the magic of the Lady of the Lake makes them Immune to Bullets. And of course, the fact that the Bretonnian nobility want to keep point-and-kill boomsticks out of the hands of their oppressed peasant underlings has absolutely, positively nothing to do with it. The basic code of conduct for Bretonnian Knights in Warhammer Fantasy Roleplay includes a ban on gunpowder weapons; in fact, none of the knightly careers give you proficiency in them. Not the case, however, with the Bretonnian Navy, as the Exact Words of the Bretonnian code of chivalry prevents the use of guns on Bretonnian soil; on the open seas, they toss cannonballs around like the Empire can (and are in fact the most powerful navy around thanks to the rows on rows of cannon).
 Warhammer (Tabletop Game) / int_44fc28e8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_44fc28e8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_44fc28e8
 Warhammer (Tabletop Game) / int_454bda24
type
Ancestral Weapon
 Warhammer (Tabletop Game) / int_454bda24
comment
Ancestral Weapon: Several examples, too many to list here. The biggest one, Ghal Maraz, is actually a Double Subversion — the people wielding it now are not related to the person who wielded it originally, as Sigmar intentionally left behind no children in order to ensure that the Empire would not be in the grip of a single dynasty,note Some of the novel lore suggests that he did have children, but they were never publicly acknowledged as such, and Sigmar himself didn't learn about their patrimony until they were grown men but would rather belong equally to all those who lived within it. In essence, Ghal Maraz belongs to the Empire itself, and all the men of the Empire are Sigmar's heirs.
 Warhammer (Tabletop Game) / int_454bda24
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_454bda24
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_454bda24
 Warhammer (Tabletop Game) / int_45fe3a2e
type
Utopia Justifies the Means
 Warhammer (Tabletop Game) / int_45fe3a2e
comment
Utopia Justifies the Means: The less insane Undead leaders who want to save the world from chaos by turning everyone Undead. The Chosen of Chaos Archaon apparently also believes he is saving the world from corruption. The Slann believe this as part of their goal to enact the Old Ones' plan.
 Warhammer (Tabletop Game) / int_45fe3a2e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_45fe3a2e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_45fe3a2e
 Warhammer (Tabletop Game) / int_4603ea49
type
Mystical Plague
 Warhammer (Tabletop Game) / int_4603ea49
comment
Mystical Plague: Nurgle mages get these kinds of spells, as do the Skaven. Also, this is how Nagash wiped out Nehekara and paved the way for the rise of the Tomb Kings.
 Warhammer (Tabletop Game) / int_4603ea49
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4603ea49
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4603ea49
 Warhammer (Tabletop Game) / int_47d56aac
type
Fish People
 Warhammer (Tabletop Game) / int_47d56aac
comment
Fish People: Fish men have received scattered mentions in the background material since the game's earliest editions, having several run-ins with both the Dark Elves and the Lizardmen, but were never a playable faction and have at times been treated as something of a running gag. Later editions of the game indicate that there is some manner of underwater civilization that controls sea monsters but whether these are related to the fish men of early editions (who were often said to live in the submerged caverns beneath Naggaroth) is unknown.
 Warhammer (Tabletop Game) / int_47d56aac
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_47d56aac
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_47d56aac
 Warhammer (Tabletop Game) / int_47fa30cf
type
Emotion Eater
 Warhammer (Tabletop Game) / int_47fa30cf
comment
Emotion Eater: Chaos mainly; the lore of Slaanesh focuses on this and messing with leadership.
 Warhammer (Tabletop Game) / int_47fa30cf
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_47fa30cf
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_47fa30cf
 Warhammer (Tabletop Game) / int_48078a7
type
Cool Versus Awesome
 Warhammer (Tabletop Game) / int_48078a7
comment
Cool Versus Awesome: At its heart, the game is effectively a gigantic constant war between the Holy Roman Empire, demon-worshipping Vikings, a really messed-up take on Arthurian England (with a huge sider order of France), giant lion-riding Athenian "good" elves, Velociraptor-riding super-sadist Spartan-esque evil elves, insane nature-loving neutral elves and their living trees, drunken revenge-obsessed dwarfs, giant spider-loving Lower-Class Lout goblins and orcs, cannibalistic anarchist beastmen, Mayincatec dinosaur men riding bigger dinosaurs, the roving hordes of the undead (two varieties in fact — zombies and monsters led by classic Gothic horror vampires or skeleton legions led by Egyptian mummies) and psychotic Nazi ratmen with crazy wunderwaffe powered by Green Rocks!
 Warhammer (Tabletop Game) / int_48078a7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_48078a7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_48078a7
 Warhammer (Tabletop Game) / int_48212bac
type
Weather Manipulation
 Warhammer (Tabletop Game) / int_48212bac
comment
Weather Manipulation: The Lore of Heavens is a Classical version of this, collecting wind, lightning, rain, and astrological phenomena like shooting stars and comets under a single umbrella of magical control.
 Warhammer (Tabletop Game) / int_48212bac
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_48212bac
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_48212bac
 Warhammer (Tabletop Game) / int_4832a3bb
type
Always Chaotic Evil
 Warhammer (Tabletop Game) / int_4832a3bb
comment
Though not called Orcs, the Beastmen closely fit the classical Tolkienian orc archetype, while the actual Orcs are more a hybrid between Tolkien orcs and Blizzard orcs. They are an Always Chaotic Evil race of mutants born from human mothers, corrupted by dark magic. Their skin is usually brown or a rusty reddish, and they can be identified by animalistic traits like horns, cloven feet and fangs. They are omnivorous but prefer human flesh, and organize themselves into primitive, hyper-violent tribal societies with prominent intraspecies Fantastic Racism. What passes for Beastmen culture is based around raiding settlements for slaves and spoils of war, and reverence of their shamans' teachings and the Chaos Gods (though as far as the Ruinous Powers are concerned the Beastmen are very low-ranking in the Sorting Algorithm of Evil and barely worth consideration apart from as Cannon Fodder). While they can reproduce amongst themselves, they prefer infecting (or violating) captive human women. The very notion of settling down and working natural land itself drives them to maddening disgust. They are entirely nomadic besides sometimes erecting temporary war camps, and the simple weapons and armour they equip their brutish warbands with are never made by the Beastmen themselves — they are always improvised, stolen as war prizes or simply looted from the dead. It even takes a truly charismatic Beastman leader to convince his warherd to chop down a tree to use as a battering ram, or to lash sticks and rope together into simple siege ladders.
 Warhammer (Tabletop Game) / int_4832a3bb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4832a3bb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4832a3bb
 Warhammer (Tabletop Game) / int_48414e75
type
The Beastmaster
 Warhammer (Tabletop Game) / int_48414e75
comment
The brown wind, Ghur.
 Warhammer (Tabletop Game) / int_48414e75
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_48414e75
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_48414e75
 Warhammer (Tabletop Game) / int_48d9e12d
type
Funetik Aksent
 Warhammer (Tabletop Game) / int_48d9e12d
comment
There's an Orc and Goblin item with this function — although the Goblin in question just thinks it's cool and shiny, and can't understand why da Boss keeps sending him off to take on large groups of Chaos knights by himself.
 Warhammer (Tabletop Game) / int_48d9e12d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_48d9e12d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_48d9e12d
 Warhammer (Tabletop Game) / int_490bf391
type
Exploited Immunity
 Warhammer (Tabletop Game) / int_490bf391
comment
Exploited Immunity: An early edition of Warhammer Fantasy Battle had the spell "Wind of Death", which hit every living thing on the table and (statistically speaking) could kill an average human unit 50% of the time. A player who had tougher troops (or better yet; undead troops, who would be immune) could easily find themselves better off than their opponent after using it.
 Warhammer (Tabletop Game) / int_490bf391
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_490bf391
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_490bf391
 Warhammer (Tabletop Game) / int_4a9c731e
type
When Trees Attack
 Warhammer (Tabletop Game) / int_4a9c731e
comment
When Trees Attack: The Living Deadwood Staff, a creation of an eccentric necromancer known as the Daemon Harborist of Tilea, allows its holder to crate undead, mobile trees.
 Warhammer (Tabletop Game) / int_4a9c731e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4a9c731e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4a9c731e
 Warhammer (Tabletop Game) / int_4aa3c552
type
Animorphism
 Warhammer (Tabletop Game) / int_4aa3c552
comment
Animorphism: Numerous examples; for example, some Norse turn into bears, some vampires turn into bats or wolves. Wizards with access to the Lore of Beasts can turn into various monsters, up to and including dragons!
 Warhammer (Tabletop Game) / int_4aa3c552
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4aa3c552
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4aa3c552
 Warhammer (Tabletop Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Warhammer (Tabletop Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: The Warriors of Chaos and nearly all of the undead. Three of the greatest threats to the world outside of the Chaos Gods (and two of them are connected to the Chaos Gods) started out as humans; Archaon, Bea'lakor and Nagash.
 Warhammer (Tabletop Game) / int_4ac8b81f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4ac8b81f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4ac8b81f
 Warhammer (Tabletop Game) / int_4c798fd5
type
Shock and Awe
 Warhammer (Tabletop Game) / int_4c798fd5
comment
The blue wind, Azyr.
 Warhammer (Tabletop Game) / int_4c798fd5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4c798fd5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4c798fd5
 Warhammer (Tabletop Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Warhammer (Tabletop Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: the Orcs.
 Warhammer (Tabletop Game) / int_4dbd3706
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4dbd3706
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4dbd3706
 Warhammer (Tabletop Game) / int_4de061b6
type
Extra-ore-dinary
 Warhammer (Tabletop Game) / int_4de061b6
comment
The yellow wind, Chamon.
 Warhammer (Tabletop Game) / int_4de061b6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4de061b6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4de061b6
 Warhammer (Tabletop Game) / int_4f4372e9
type
Early-Installment Weirdness
 Warhammer (Tabletop Game) / int_4f4372e9
comment
Early-Installment Weirdness: You could practically make a page to this trope, but in general, the Warhammer world as it is known today didn't take shape until around 4th and 5th edition; the first bones started forming in 2nd edition, solidified in 3rd, but 4th created much that is now the canon. And even then, there were a few things that changed notably between 5th and 6th edition. The very first edition of the game divided humans into four broad factions; the "Men of the West", a generically European force; the "Men of the North", the Horny Vikings Norse; the "Men of the South", the denizens of Araby; and the "Men of the Orient", the knock-off Japan of Nippon (with Cathay, Warhammer's China, as an afterthought). The Men of the West wouldn't be fleshed out into the separate peoples of the Old World until 3rd edition. Bretonnia debuted in 3rd edition with lore suggesting it was based on France just before the French Revolution, with impoverished, much-abused peasantry and decadent, obscenely hedonistic nobles heavily implied to be devoted to Slaanesh. In 5th edition, it became much Lighter and Softer and was more or less a generic "Arthurian Knights" flavored region. 6th edition took the 5e version and made it Darker and Edgier, giving the nobles back some of their corruption, making the peasants more oppresed, and stratifying the social hierarchy much further. Chaos dwarfs didn't appear until 3rd edition, when they were a minor ally troop that Chaos armies could take. Their forces included bazooka & mortar teams, and war-machines pushed by boar-centaurs. They got their first (and only) dedicated army book in 4th edition, which created everything now iconic about the race — their embrace of sorcery, their pseudo-Babylonian aesthetic, their extensive arsenal of advanced war-machines, their extensive use of orc & goblin slaves and hobgoblin vassals, their sacred bull-centaurs, etc. After 4th edition, they faded into the background and were reduced to mere background lore, save for some "pseudo-canon" updates. The Warhammer world originally included half-orcs, who could act as mercenaries for human, orc and Chaos armies, and gnomes, who were an ally to the human and dwarf armies. In 3rd edition, the Empire army was heavily defined by its ability to field mercenaries, which included dwarves, gnomes, halflings, half-orcs, ogres, and human mercenary regiments from Kislev, Tilea and Estalia. In 4th edition, this was downgraded to just including dwarfs, halflings, ogres and Kislevite units — the Kislev special character, Tzarina Katarin, even debuted in the 4e Empire army book. From 5e onwards, the Empire lost all of its non-human and allied nation units. 3rd edition introduced two Human Subspecies native to Lustria; the Amazons and the Pygmies. The former have faded into the background while still showing up in more small scale versions of the lore like Mordheim or Blood Bowl — the latter have been deliberately and justifiably expunged from canon. The Slann debuted in 2nd edition as a race of Frog Men that originated on another world and descended to the Warhammer world in its ancient past. Conquering much of the world, they crushed the native empire of the lizardmen and reduced it to scattered tribes, only to then fall into barbarism and forget much of their scientific and arcane powers. 3rd edition expanded on this lore, allowing players to field Slann armies that contained a mixture of Slann, lizardmen vassals, pygmy allies, and units of lobotomized, drug-addled, castrated human slave-soldiers. 5th edition completely erased the original lore for both the Slann and the Lizardmen, instead making them different castes in a species of biological robots created by a forgotten race of Precursors known as the Old Ones. The Slann character Lord Mazdamundi debuted in 3rd edition as the supreme Emperor of the Slann. In 5th edition, he was reworked into "just" a Slann special character. The Undead originally debuted as a super-broad "kitchen sink" faction, similar to Chaos. From 4th edition, they were broken up into the Vampire Counts and subsequently the Tomb Kings in 6th edition. The Norscans were originally their own mini-army, allied to but distinct from the forces of Chaos.
 Warhammer (Tabletop Game) / int_4f4372e9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_4f4372e9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4f4372e9
 Warhammer (Tabletop Game) / int_4f4602da
type
They Changed It, Now It Sucks!
 Warhammer (Tabletop Game) / int_4f4602da
comment
Averted in the actual rules. 8th edition shook up the rules of the game, altering the way magic, combat resolution and combat itself works. fan reaction is...divided.
 Warhammer (Tabletop Game) / int_4f4602da
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_4f4602da
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_4f4602da
 Warhammer (Tabletop Game) / int_5029a6a9
type
Blow Gun
 Warhammer (Tabletop Game) / int_5029a6a9
comment
Blow Gun: There's a Wargear option for Skinks, and a huge version for mounting on their stegadons.
 Warhammer (Tabletop Game) / int_5029a6a9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5029a6a9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5029a6a9
 Warhammer (Tabletop Game) / int_504a1991
type
Body Horror
 Warhammer (Tabletop Game) / int_504a1991
comment
Body Horror: Just try to make it all the way through the list of lovingly-detailed Chaos mutations in the Tome of Corruption without wincing at least once. Morghur is able to induce this in anything that comes near him.
 Warhammer (Tabletop Game) / int_504a1991
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_504a1991
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_504a1991
 Warhammer (Tabletop Game) / int_50ed1af4
type
Our Demons Are Different
 Warhammer (Tabletop Game) / int_50ed1af4
comment
Our Demons Are Different: Daemons, as they're known, are the creatures native to the Realm of Chaos. They are essentially fragments of the Chaos Gods who sport some degree of independent thought and generally exist to cause death and suffering to mortals. The most powerful among their kind, known as Greater Daemons, are powerful enough to be equivalent to demigods.
 Warhammer (Tabletop Game) / int_50ed1af4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_50ed1af4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_50ed1af4
 Warhammer (Tabletop Game) / int_51401ffe
type
Royal Favorite
 Warhammer (Tabletop Game) / int_51401ffe
comment
Royal Favorite: Nagash, King (also eventual destroyer) of Nehekhara and creator of Necromancy had a trusted Lieutenant named Arkhan the Black who faithfully served his master and Nagash comes to see as his most reliable ally. As an apprentice to Nagash, Arkhan was a gifted sorcerer himself and would carry out any posthumous tasks, most notably attempts to bring back Nagash.
 Warhammer (Tabletop Game) / int_51401ffe
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_51401ffe
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_51401ffe
 Warhammer (Tabletop Game) / int_51c70be6
type
Obliviously Evil
 Warhammer (Tabletop Game) / int_51c70be6
comment
The Chaos Gods. Khorne is a murderous, bloodthirsty brute who sees the weak and feeble as suckers with no rights, Tzeentch is a double-crossing, two-faced schemer who likes to toy with his followers for fun, Nurgle is pleasant and Obliviously Evil but still reduces anyone his diseases touch to corpulent sacks of rotting flesh at best and Slaanesh is a hedonistic, torture-loving sex fiend. They openly encourage their followers to be just like them, and their end goals include destroying the entire world.
 Warhammer (Tabletop Game) / int_51c70be6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_51c70be6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_51c70be6
 Warhammer (Tabletop Game) / int_52388345
type
Elective Monarchy
 Warhammer (Tabletop Game) / int_52388345
comment
Elective Monarchy: With only a few exceptions, most of the monarchies are elective in some way. After their first Emperor ascended to godhood, leaving no heir, it was decided that the Empire of Man would elect their Emperors from then on. While this was nominally to choose the most capable among them to lead, this is not always the case. Since the Church of Sigmar (which holds a total of three votes) always votes for the Reikland elector, Reikland automatically has four votes (sometimes five, since the Moot always votes for the son of the previous Emperor). Meanwhile, the Ar-Ulric (head of the cult of Ulric) always votes for the Middenland one, so the Middenland elector automatically has two; unsurprisingly, the two cults don't usually get along. Bribery and politicking are far from uncommon during an election, and the occasional military enticement isn't unheard of either. The High Elves elect their Phoenix Kings in a similar fashion, although unlike the Empire they have a series of rules, both spoken and unspoken, regarding the process, and enough hindsight to understand certain lines they never cross (killing ones' rivals being the biggest one). There is also a hereditary Everqueen, who is required by law to marry the Phoenix King (though once that's done and the next Everqueen has been begotten, they can and will take other consorts). Bretonnia has a system comparable to the Empire, where the Dukes elect the King (also called the Royarch) from among themselves, but there is a prerequisite that the King must be a Grail Knight. In the event that the previous King's son is already a Grail Knight, though, he will almost certainly be chosen. Granted, the final word is with the Fay Enchantress (the head of the Bretonnian religion), and she is fully within her right to refuse the nominee, in which case another election has to be held. The Dwarfs are this combined with a bit of Asskicking Leads to Leadership. The Karaz Ankor of the Dwarfs is divided into numerous holds ruled by hereditary kings, who in turn owe allegiance to the High King. Upon the High King's death, all the noble clans gather in Karaz-a-Karak, where any of the hopefuls compete for the title (mostly by performing various great deeds), after which a Council of Elders select the High King.
 Warhammer (Tabletop Game) / int_52388345
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_52388345
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_52388345
 Warhammer (Tabletop Game) / int_5261369c
type
Sand Worm
 Warhammer (Tabletop Game) / int_5261369c
comment
Sand Worm: Dread maws are immense, blind, scaly serpents native to the Chaos Wastes, which burrow their way beneath the ground before erupting on the surface to attack prey. Smaller creatures are devoured as is, but in the case of larger beasts a dread maw will simply burrow directly into its target and eat it alive.
 Warhammer (Tabletop Game) / int_5261369c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5261369c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5261369c
 Warhammer (Tabletop Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Warhammer (Tabletop Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: But with the surliness and grim stoicism cranked up the eleven, and a Steampunk gyrocopter or two thrown in for flavor. And Death Seeker Cults. They're also called Dwarfs, not Dwarves in this setting.
 Warhammer (Tabletop Game) / int_5281d5b1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5281d5b1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5281d5b1
 Warhammer (Tabletop Game) / int_52aa0c4a
type
The Caligula
 Warhammer (Tabletop Game) / int_52aa0c4a
comment
Mousillon's is a giant poison swamp whose main industry is frog and snail catching, the dead refuse to stay in their graves, the Lord of Mousillon was nuts and possibly not human, giant frog monsters (as well as regular monsters) roam the streets after dark, and the populace look just that little bit extra odd. No one knows why, how, or what's going on.
 Warhammer (Tabletop Game) / int_52aa0c4a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_52aa0c4a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_52aa0c4a
 Warhammer (Tabletop Game) / int_537dd8fe
type
Affably Evil
 Warhammer (Tabletop Game) / int_537dd8fe
comment
Affably Evil: Vlad von Carstein. He was less cruel towards his peasants than the former Count of Sylvania, von Drakhoff, who would have peasants's heads put on stakes for lulz. Vlad even went one-on-one with a bandit king terrorizing the province. Plus, honestly, trying to take over the empire is actually a pretty common pastime for Elector Counts so that's hardly a point against him. Also, considering that he kicked out the Priests of Morr, who are required to pass on in that part of the world, he's allowing of his subjects to stick around after being killed, instead of risking being consumed by the gods of Chaos. In the short story The Ninth Book, it is inferred that Vlad actually wants to enslave the Empire, to prevent them turning to Chaos. If they served him, they would be unable to serve Chaos in life or death. The setting paints many vampires as being like this. Apparently turning into a vampire heightens and inflames natural passions, adding a dark, predatory edge to a person, but leaves their personality mostly unchanged. The problem is the natural passions of humanity in this world kind of tend towards the crazy anyway, so a warrior with a violent edge becomes bloodthirsty or a flirtatious person becomes a seductive assassin and so on, leading to conflict with each other and everyone else.
 Warhammer (Tabletop Game) / int_537dd8fe
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_537dd8fe
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_537dd8fe
 Warhammer (Tabletop Game) / int_542b8e66
type
Bad Powers, Bad People
 Warhammer (Tabletop Game) / int_542b8e66
comment
Bad Powers, Bad People: Chaos, and Necromancers to a certain extent. It used to be that using necromancy automatically turned you evil, and that someone who got into it to resurrect a loved one would inevitably end up leading skeletal armies to destroy the town or something. This drawback seems to have relaxed somewhat.
 Warhammer (Tabletop Game) / int_542b8e66
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_542b8e66
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_542b8e66
 Warhammer (Tabletop Game) / int_5456f857
type
Too Important to Walk
 Warhammer (Tabletop Game) / int_5456f857
comment
Too Important to Walk: Dwarf Kings can be borne aloft by shield bearers; Slann used to have palanquins before they upgraded to hover-thrones; and Ogre tyrant Greasus Goldtooth rides in a gnoblar-borne litter. Grom the Paunch doesn't usually walk for practical reasons but rides in a chariot. On one occasion he was borne on a palanquin by goblins. According to the story, more than one of them died from the experience. And mimicking (or possibly as a mockery of) the Dwarf habit, some Skaven warlords have shield bearers carrying them into battle. The fluff suggests that they think of themselves as too important to walk.
 Warhammer (Tabletop Game) / int_5456f857
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5456f857
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5456f857
 Warhammer (Tabletop Game) / int_548bd053
type
Guns Akimbo
 Warhammer (Tabletop Game) / int_548bd053
comment
Guns Akimbo: Models armed with a brace of pistols, such as Empire Pistoliers, have the Multiple Shots (2) special rule meaning that they are able to fire both their weapons at the same target, albeit with a -1 To Hit penalty.
 Warhammer (Tabletop Game) / int_548bd053
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_548bd053
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_548bd053
 Warhammer (Tabletop Game) / int_5530e11b
type
Founder of the Kingdom
 Warhammer (Tabletop Game) / int_5530e11b
comment
Many Sigmarites follow the route Sigmar traveled from the capital city to the edge of the empire at the end of his mortal life. Several shrines have gone up along the way, as well as a thriving community of vendors offering everything from travel supplies to purported relics.
 Warhammer (Tabletop Game) / int_5530e11b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5530e11b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5530e11b
 Warhammer (Tabletop Game) / int_556a4e20
type
The Empire
 Warhammer (Tabletop Game) / int_556a4e20
comment
The Empire: Yeah, the good guys. Usually. Based on the Holy Roman Empire; as a result, it's surprisingly democratic, with nobles known as Elector Counts voting for their emperor, again, a practice swiped from the Holy Roman Empire. The upper classes are largely corrupt, the church is an extremist military force, though the latter is justified, given the sheer evil of everywhere else. Suprisingly, the actual monarch (see below) is both decent and competent. They could arguably qualify as more of The Federation.
 Warhammer (Tabletop Game) / int_556a4e20
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_556a4e20
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_556a4e20
 Warhammer (Tabletop Game) / int_558245a7
type
Redshirt Army
 Warhammer (Tabletop Game) / int_558245a7
comment
Redshirt Army: Bretonnian infantry chiefly exists to die in droves while holding the enemy in one place long enough for the knights to charge it, and to draw arrow fire away from the nobles.
 Warhammer (Tabletop Game) / int_558245a7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_558245a7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_558245a7
 Warhammer (Tabletop Game) / int_561b252d
type
Single-Precept Religion
 Warhammer (Tabletop Game) / int_561b252d
comment
Single-Precept Religion: The religion of the thunder god Tor has but one commandment: don't stand under a tree in a thunderstorm.
 Warhammer (Tabletop Game) / int_561b252d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_561b252d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_561b252d
 Warhammer (Tabletop Game) / int_57490170
type
Legally Ousted Leader
 Warhammer (Tabletop Game) / int_57490170
comment
Legally Ousted Leader: The Electors are a small council of high nobilitynote (Plus four priests and a halfling) who stand one step below The Emperor, elect the emperor to office, and serve as the primary check on imperial power. Emperors almost always serve for life, but Dieter IV was voted out for his unprecedented incompetence in letting the city-state of Marienburg bribe its way into independence.
 Warhammer (Tabletop Game) / int_57490170
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57490170
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57490170
 Warhammer (Tabletop Game) / int_575fd5e2
type
Dark Is Not Evil
 Warhammer (Tabletop Game) / int_575fd5e2
comment
The purple wind, Shyish.
 Warhammer (Tabletop Game) / int_575fd5e2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_575fd5e2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_575fd5e2
 Warhammer (Tabletop Game) / int_57a8305d
type
Our Hydras Are Different
 Warhammer (Tabletop Game) / int_57a8305d
comment
Our Hydras Are Different: Hydras are immense, powerful and multi-headed monsters in the Dark Elf army roster. They're typically shown with five heads specifically, often topped by pointed, bony crests, and as having powerfully built, quadrupedal bodies, although models from the first few editions of the game show them as gigantic multi-headed snakes instead. In the background lore, they're seemingly entirely ageless, as no hydra has ever been recorded as dying of old age — all known hydras lived for centuries or millennia, never decreasing in strength or vigor, until being killed by something else. While only a few are left in the deepest swamplands of the Old World, many still lurk in the Chaos Wastes and in Naggaroth. Dark Elven war hydras are a distinct and especially fearsome breed, as their masters have spent millennia perfecting the already formidable beasts through magic and selective breeding. As a unit, their special rule Another Takes its Place allows them to randomly regenerate from damage at the start of each turn, representing a new head suddenly growing from a bloody stump. The seas are inhabited by monsters called Kharibdyss which, while not related to hydras, have the exact same body build, except they have jawless lamprey-like heads as opposed to snake-like ones. Dark Elven beastmasters adore these beasts and often goad them into battle against their foes, and they are notoriously good at killing other monsters. Also worth mentioning are the monstrosities called Chimaerats, which are Dark Elven war hydras with Rat Ogre heads created by Clan Moulder. They are allegedly their rarest creations.
 Warhammer (Tabletop Game) / int_57a8305d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57a8305d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57a8305d
 Warhammer (Tabletop Game) / int_57a91010
type
Green Rocks
 Warhammer (Tabletop Game) / int_57a91010
comment
Green Rocks: Warpstone (sometimes known as wyrdstone) is solidified raw magic and exposure to it can produce unpredictable effects. Random mutations are the most common result of warpstone exposure but beneficial effects, such as the boosting of magical power, are also possible. Whatever the results, however, insanity is almost guaranteed.
 Warhammer (Tabletop Game) / int_57a91010
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57a91010
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57a91010
 Warhammer (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 Warhammer (Tabletop Game) / int_57b80b45
comment
Fantastic Racism: Warhammer has its share of speciesism and prejudice. People from the Empire are horrifically prejudiced about Dwarfs, Halflings and Elves as well as humans not from the Empire, humans from different provinces in the Empire... and of course these are the ones they'll actually talk to (maybe). Anything else will pretty much get attacked on sight. On the other hand Dwarfs consider humans to be soft and incompetent and elves to be treacherous and arrogant magic-using bastards. Elves have racism within the three different factions, each hating each other to various degrees (though the worst is between the Dark and High elves) in addition to considering any other race to be little more than animals or at best primitive barbarians that can be manipulated and tricked with little remorse. On the human-to-human side, Imperials and other southern humans fear and despise the Norscans due to them being frothing Chaos-worshipping barbarians intent on slaughter and conquest. The Norscans, conversely, see all non-Norscans as weaklings and sissies who worship impotent gods barely worth thinking about. Indeed, Sigmar and Myrmidia are not even things to be hated in the unholy north, rather they are just as openly heckled and ridiculed as their worshippers. It's in fact so bad in Norsca that "southling" is actually a fairly serious insult there. Then there's the Hung, whom even the Norscans consider to be bastards. One of the most consistent aspects of the Gnomes (once retconned, now returned as of WFRP 4th Ed.) is their scorn against other races; it is said that they harbour grudges worse than Dwarfs do. Gnomes despise goblins as the goblin warlord Grom the Paunch destroyed the Gnome city-state of Glimdwarrow and slaughtered much of the Gnome race. Gnomes hate Dwarfs, seeing them as oafish and stupid (and conversely Dwarfs hate Gnomes for being troublesome and mischievous). Gnomes are one of the few races who hate Halflings, with a gnome pedlar complaining that they are a race of sticky-fingered thieves. Gnomes don't particularly like humans much either, especially the Witch Hunters, whose continued persecution of the Gnome race for their use of Ulgu magic and refusal to submit to the Colleges of Magic. And they hate the High Elves too, because Teclis was the one who taught humans magic and founded the Colleges and by extension the Witch Hunters. Even within the Empire there's a lot of prejudice. Reiklanders are all puffed-up, effete snobs. Nordlanders are all more-or-less half-Norscan, wolf-worshipping savages. Marienburgers are treacherous and greedy, penny-pinching bastards. Averlanders are... very fond of their sheep, and Hochlanders are the same way about their prized heirloom rifles. Stirlanders are inbred country bumpkins who drown cats for entertainment and drink their ale hot. The Halflings of Mootland, when people actually acknowledge they exist, treat them as natural thieves or argue the Mad God Ranald made them as a bizarre joke.
 Warhammer (Tabletop Game) / int_57b80b45
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57b80b45
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57b80b45
 Warhammer (Tabletop Game) / int_57c25438
type
Green Thumb
 Warhammer (Tabletop Game) / int_57c25438
comment
The green wind, Ghyran.
 Warhammer (Tabletop Game) / int_57c25438
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57c25438
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57c25438
 Warhammer (Tabletop Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Warhammer (Tabletop Game) / int_57d43e40
comment
Though not technically puns, there is a number of occasions where the design team is horribly uncreative. Take the Bretonnian province of Bordeleaux (which doubles as a pun on 'bordello'), for example, which is known for its good wine. Also, there's a Chaos character called Valkia (no surprises as to which creature from viking mythology she's based on) who wields a magical spear named "Slaupnir". Considering that the Warriors are a Fantasy Counterpart Culture to the Vikings, though, Valkia's example at least has a serious reason behind it.
 Warhammer (Tabletop Game) / int_57d43e40
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57d43e40
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57d43e40
 Warhammer (Tabletop Game) / int_57dda60c
type
The Emperor
 Warhammer (Tabletop Game) / int_57dda60c
comment
The Emperor: The Emperor is an elected official (though elected by the nobility, and not the populace), the current one a guy named Karl Franz (who is also the reigning prince of one of the constituents of the Empire). He's what you could call an Emperor Action.Although it's possible he had the incarnation of his own god killed to preserve his position and maintain order. But then, nobody's perfect.
 Warhammer (Tabletop Game) / int_57dda60c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_57dda60c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_57dda60c
 Warhammer (Tabletop Game) / int_58204b95
type
Magic Knight
 Warhammer (Tabletop Game) / int_58204b95
comment
Magic Knight Plenty, mostly Chaos-aligned, though this is also the main shtick of Bretonnia.
 Warhammer (Tabletop Game) / int_58204b95
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_58204b95
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_58204b95
 Warhammer (Tabletop Game) / int_586624e5
type
Genius Loci
 Warhammer (Tabletop Game) / int_586624e5
comment
The great forest of Athel Loren is a human-hating Genius Loci that is gradually growing outwards despite the best efforts of the Wood Elves to curtail the spread with magical standing stones. There are even outcrops of Athel Loren on isolated islands on the other side of the world. Until the world was destroyed by Chaos, there was the terrifying possibility that Athel Loren eventually would have grown to encompass the entire planet.
 Warhammer (Tabletop Game) / int_586624e5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_586624e5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_586624e5
 Warhammer (Tabletop Game) / int_5869bd44
type
Arrows on Fire
 Warhammer (Tabletop Game) / int_5869bd44
comment
Arrows on Fire: The Bretonnian peasant archers may be equipped with brazieres to provide Flaming Arrows.
 Warhammer (Tabletop Game) / int_5869bd44
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5869bd44
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5869bd44
 Warhammer (Tabletop Game) / int_5874eb12
type
Organic Technology
 Warhammer (Tabletop Game) / int_5874eb12
comment
The Wood Elves of Athel Loren are barely more technologically advanced than the Beastmen. They have practically no industry to speak of and typically wield iron spears and swords. Their social advancement is similarly primitive as they are loosely organized into hundreds of tiny chiefdoms ("kinbands") with varying degrees of unity. Most of these live nomadic lifestyles, and what few permanent settlements they have are mainly small camps and hunting halls built into the trees. They're also part of a deeply magical forest realm that provides and fights for them, giving them things like organically-grown carbon fibre longbows that are better than firearms, custom-fit barkskin armour, teleporters, magical poisons, great eagles and legions of Treants to supplement their guerrilla forces. Then you have the Dwarfs, who are positively Napoleonic if not Victorian in their technology. Warriors armed with flintlock muskets, organ guns, flamethrowers, steam trains, ironclads, steam-powered attack helicopters and war balloons. Yet, the bulk of their troops wouldn't look out of place in the High Middle Ages, still wearing chainmail and armed with axes and war picks. Even their artillery train still uses ballistae and trebuchets alongside their cannons. This is explained by Dwarfs being technological conservatives in a way that would be insane by human standards - whatever invention you come up with better have undergone centuries of careful testing and tinkering in the workshop before it ever sees its first field test. Dwarfs have had guns for millennia and there are still some grumpy old gits who moan about using them and would prefer their trusty crossbows. No wonder the beardling inventors are all flocking to the Empire, at least the humans are willing to give their unorthodox creations a shot.
 Warhammer (Tabletop Game) / int_5874eb12
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5874eb12
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5874eb12
 Warhammer (Tabletop Game) / int_588d766f
type
BlackAndGreyMorality
 Warhammer (Tabletop Game) / int_588d766f
comment
Black-and-Grey Morality: Not quite as bad as Warhammer 40,000 on this, but it does run a close second. It's really more of a case of "They would if they could". More than once everyone has gotten their shit together to save the world from the Hordes of Chaos, but it takes a LOT before they get to that point.
 Warhammer (Tabletop Game) / int_588d766f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_588d766f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_588d766f
 Warhammer (Tabletop Game) / int_58f02a89
type
Sizeshifter
 Warhammer (Tabletop Game) / int_58f02a89
comment
Sizeshifter: The Giantkin Helm, a Mythic Enchanted Item from the Storm of Magic Supplement, allows the wearer to grow to the size of a giant once per battle. Once transformed, the wearer follows all the rules for a giant instead of using their own rules, until the transformation ends.
 Warhammer (Tabletop Game) / int_58f02a89
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_58f02a89
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_58f02a89
 Warhammer (Tabletop Game) / int_590e1c70
type
Frontline General
 Warhammer (Tabletop Game) / int_590e1c70
comment
Frontline General: An actual game mechanic, as the minimum to play is a general / character and 25% Core units. Well, except for Skaven. Their generals will only be on the frontline if the frontline's entirely eroded away and they couldn't escape.
 Warhammer (Tabletop Game) / int_590e1c70
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_590e1c70
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_590e1c70
 Warhammer (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 Warhammer (Tabletop Game) / int_5989e3b6
comment
Nagash the Undying, the guy who invented necromancy. He once tried to conquer the entire world and turn every living thing into his undead servants, and he was so terrifying that for the only instance in their entire history, the entire Skaven race united in trying to stop him.
 Warhammer (Tabletop Game) / int_5989e3b6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5989e3b6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5989e3b6
 Warhammer (Tabletop Game) / int_5be7bd04
type
Raised by Wolves
 Warhammer (Tabletop Game) / int_5be7bd04
comment
Raised by Wolves: The legendary Ogre Hunter Jhared the Red was cast out by his clan for being a hairy runt, only to be found and raised to maturity by a female sabertusk cat. He eventually killed the pack leader, then led the sabretusks to hunt down and eat his former tribe.
 Warhammer (Tabletop Game) / int_5be7bd04
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5be7bd04
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5be7bd04
 Warhammer (Tabletop Game) / int_5c300c3b
type
The Berserker
 Warhammer (Tabletop Game) / int_5c300c3b
comment
Many of the Chaos Gods delve into this often, given that they are the insane embodiments of different emotions and concepts. Khorne offers his followers incredible strength and resilience, and only asks that you spill blood in his name - your enemies, your friends, your own, he's not picky. Tzeentch, the Chaos God of ambition, change and hope, is also a Mad God and Chessmaster extraordinaire who plots endless schemes against everyone including himself, that are designed to fail because with nobody to scheme against, Tzeentch would destroy himself. Nurgle is a twisted example of Friend to All Living Things as he also considers bacteria and viruses life, and grants his followers sickness and takes their pain and affliction as a form of gratitude. And then there is Slaanesh, who is devoted to sensation and argualy, devoted to devotion itself.
 Warhammer (Tabletop Game) / int_5c300c3b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5c300c3b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5c300c3b
 Warhammer (Tabletop Game) / int_5caef4ca
type
Chainsaw Good
 Warhammer (Tabletop Game) / int_5caef4ca
comment
The Liber Chaotica (published in 2003) has, as example of Daemon weapons, a chainsword.
 Warhammer (Tabletop Game) / int_5caef4ca
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5caef4ca
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5caef4ca
 Warhammer (Tabletop Game) / int_5cd7cf65
type
Perpetually Protean
 Warhammer (Tabletop Game) / int_5cd7cf65
comment
Perpetually Protean: Chaos Spawn are wandering masses of ever-shifting organs, limbs and perpetually-warping flesh, most commonly created when a Chaos champion or mutant receives too many "rewards" from their patron god, causing their bodies to collapse into an unending series of random mutations. Reduced to feral madness by the experience, Chaos Spawn will eventually die from their condition as the Chaotic energy mutating will quite literally rip them apart - though most tend to die in battle first.
 Warhammer (Tabletop Game) / int_5cd7cf65
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5cd7cf65
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5cd7cf65
 Warhammer (Tabletop Game) / int_5d47a59b
type
God of Darkness
 Warhammer (Tabletop Game) / int_5d47a59b
comment
God of Darkness: The minor chaos god Obscuras has powers mainly based on shadows. He can even grant his followers the ability to see in the dark.
 Warhammer (Tabletop Game) / int_5d47a59b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5d47a59b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5d47a59b
 Warhammer (Tabletop Game) / int_5dda1915
type
Evil Makes You Monstrous
 Warhammer (Tabletop Game) / int_5dda1915
comment
Evil Makes You Monstrous: Daemon Prince apotheosis. Vampirism too, especially the Strigoi bloodline.
 Warhammer (Tabletop Game) / int_5dda1915
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5dda1915
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5dda1915
 Warhammer (Tabletop Game) / int_5ec9f980
type
Drunk on the Dark Side
 Warhammer (Tabletop Game) / int_5ec9f980
comment
Drunk on the Dark Side: The Skaven, especially with warpstone involved. Grey Seers are quite wary of the megalomania (which is extreme even by skaven standards) that comes with the power it gives. The more a character gets involved with the dark forces of Chaos, the more they tend to get addicted to those same forces. At the most extreme, The Dark Side Will Make You Forget as the person becomes little more than a conduit for the gods' power.
 Warhammer (Tabletop Game) / int_5ec9f980
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5ec9f980
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5ec9f980
 Warhammer (Tabletop Game) / int_5f8ddb2c
type
Corpse Land
 Warhammer (Tabletop Game) / int_5f8ddb2c
comment
Corpse Land: The island holding the Sword of Khaine is covered in the bodies and battle gear of the elves who've fought over it, and bodies thousands of years old can be seen fresh. The semi-mythical mountain atop which Abhorash and those vampires who have drunk the blood of dragons (the only substance capable of sustaining a Vampire forever) wait to return to the land of the living is said to be surrounded by the bodies of those who have tried and failed to climb it. More generally, Sylvania is full of the dead.
 Warhammer (Tabletop Game) / int_5f8ddb2c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5f8ddb2c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5f8ddb2c
 Warhammer (Tabletop Game) / int_5fcedca
type
Big Eater
 Warhammer (Tabletop Game) / int_5fcedca
comment
Big Eater: In the examination of an Ogre's corpse, the complete skeleton of a horse was found in its belly. Then there's the fact that they worship a deity called The Great Maw.
 Warhammer (Tabletop Game) / int_5fcedca
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_5fcedca
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_5fcedca
 Warhammer (Tabletop Game) / int_603b77ec
type
Savage Wolves
 Warhammer (Tabletop Game) / int_603b77ec
comment
Savage Wolves: The Chaos Hounds, massive, rapacious, bloodthirsty, mutated wolves who fight alongside the armies of Norsca and the Beastmen. The wolf is the sacred animal of Khorne, the Chaos God of war, violence, blood and rage. Khorne is often referred to as "the Blood Wolf" and "the Wolf-Father", in addition to being sometimes depicted with a wolf's head, and in some depictions, his demonic Flesh Hounds have a distinctly lupine appearance. Regular wolves are ridden by goblins, sometimes pulling their chariots. The wolves themselves are very aggressive and barely tame, and will happily devour their riders should they fall from the saddle. Undead wolves are favorite vampire pets, who often field packs of them in times of war.
 Warhammer (Tabletop Game) / int_603b77ec
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_603b77ec
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_603b77ec
 Warhammer (Tabletop Game) / int_60c857c2
type
Precursor Worship
 Warhammer (Tabletop Game) / int_60c857c2
comment
Precursor Worship: The Lizardmen worship the Old Ones.
 Warhammer (Tabletop Game) / int_60c857c2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_60c857c2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_60c857c2
 Warhammer (Tabletop Game) / int_6141b228
type
Full-Boar Action
 Warhammer (Tabletop Game) / int_6141b228
comment
Full-Boar Action: Deployed by the Orcs as heavy cavalry, compared to the light wolf cavalry used by the goblins.
 Warhammer (Tabletop Game) / int_6141b228
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6141b228
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6141b228
 Warhammer (Tabletop Game) / int_61c683d2
type
We Have Reserves
 Warhammer (Tabletop Game) / int_61c683d2
comment
We Have Reserves: The Skaven. They're actually faced with mass starvation if they're not engaging in their part-time civil war, or invading the surface with countless numbers. It was stated in one of the army books that this is just as much a driving force for the Council's plans as conquering the Old World. The Skaven are the only faction that can shoot into close combat involving their own troops. With flamethrowers. They have so many that when Grey Seer Thanquol takes a Kislevite manse, he considers the odds to be against his favor. His troops outnumber the occupants at a rate of 10 to 1. Orcs and Goblins see battle mostly as a numbers game, and are are the only ones that shoot their troops as ammunition. Good old Doom Diver... Vampires, ironically, do not feel this way about their mortal subjects. Why send a loyal peasant to his death when you can send a dead enemy back to kill his living friends? But the Vampires do tend to treat themselves as expendable. Mostly because even if you do manage to kill them in a way that would kill a vampire and they've already lost their additional magic ring that would resurrect them even then, they still have the capacity to come back from the dust that they were reduced to via absorbing the life-force that departs when a mortal is killed in battle. The forces of Chaos, the Empire, and the Bretonnians also practice this as well, to varying extents.
 Warhammer (Tabletop Game) / int_61c683d2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_61c683d2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_61c683d2
 Warhammer (Tabletop Game) / int_61c96b0a
type
Fertile Feet
 Warhammer (Tabletop Game) / int_61c96b0a
comment
Fertile Feet: A rare evil example; the one character with this trait is a Champion of Tzeentch named Aekold Hellbrass. It's a side effect of a mutation called "Breath of Life", which renders the Champion a walking repository of life energy.
 Warhammer (Tabletop Game) / int_61c96b0a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_61c96b0a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_61c96b0a
 Warhammer (Tabletop Game) / int_61cd6e2b
type
Color-Coded Wizardry
 Warhammer (Tabletop Game) / int_61cd6e2b
comment
Color-Coded Wizardry: The Imperial Colleges of Magic.
 Warhammer (Tabletop Game) / int_61cd6e2b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_61cd6e2b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_61cd6e2b
 Warhammer (Tabletop Game) / int_632390db
type
Obliviously Superpowered
 Warhammer (Tabletop Game) / int_632390db
comment
Obliviously Superpowered: Some Randomly Gifted people spontaneously channel the Winds of Magic, causing paranormal activity that they can't explain. The lucky ones are found and trained before they cause a dangerous Magic Misfire.
 Warhammer (Tabletop Game) / int_632390db
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_632390db
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_632390db
 Warhammer (Tabletop Game) / int_63557923
type
Death World
 Warhammer (Tabletop Game) / int_63557923
comment
Death World: So, so many examples: The Lustrian jungles are full of dinosaurs, Man Eating Plants, tiny frogs with ludicrously potent venom and a civilization of Mayincatec Lizard Folk who don`t appreciate visitors. According to the fluff, the Lizardmen planted the jungles as a defence to keep out invaders Athel Loren, home forest of the Wood Elves, is full of human-hating Dryads, xenophobic, cannibalistic Wood Elves and all kinds of monsters, most of which are allied with the Wood Elves. And the kicker?. The entire forest is a human-hating Genius Loci. Mousillon, a province of Bretonnia that embodies Swamps Are Evil. The human inhabitants are all inbred criminals or grave robbers, the main industries are frog and snail catching, half the houses are abandoned and all are rotted, a type of weed grows that mimics a path and falls through into the water, the previous lord was violently insane and probably not human, giant frogs roam the streets at night, zombies are rampant... It makes sense that Bretonnia has mostly given up on the place, establishing a series of forts to make sure nothing comes out. Sylvania, the homeland of the Vampire Counts, is ruled by vampires and thus choked with wandering undead. The few humans huddle up in villages, doors bolted and hung with charms and prayers to numerous gods. The only reason they stay is that the forests surrounding it are somehow even worse. The Empire gets in on the act. The Great Woods are full of Forest Goblins, Giant Spiders and Beastmen, the northern provinces are full of ghouls, Chaos daemons and direwolves, the sewers are infested by Skaven, mutants and Chaos cultists... Anywhere corrupted by Chaos is guaranteed to become this, full of mutations, demons, Warriors of Chaos and so on. Nehekara, even more so than anywhere else in the setting. Nothing lives there except undead, because the war with Nagash poisoned the waters and reduced it to nothing but sand and dust. The continent of Naggaroth, homeland of the Dark Elves, is primarily a frigid wasteland with sparse natural resources, a host of monstrous wildlife and is the home of one of the most hostile civilizations on the planet. That's not even mentioning the Underworld Sea, a vast maze of waterlogged tunnels beneath Naggaroth. It's lightless, easy to get lost in, hard to travel through and infested with monsters.
 Warhammer (Tabletop Game) / int_63557923
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_63557923
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_63557923
 Warhammer (Tabletop Game) / int_6411dac8
type
BadassNormal
 Warhammer (Tabletop Game) / int_6411dac8
comment
Badass Normal: The Imperial State Army. Against terrifying giant Vikings clad in inches-thick armour forged in the fires of Hell, insane goat-headed savages, The Undead, psychopathic xenophobic Dark Elves, vile ratmen with World War I-level technology powered by Green Rocks, and Ax-Crazy Goblins and Orc brutes that can rip a man's arm clean from the socket with their bare hands... are the brave men of the Empire holding the line with nothing but steel, shot and sheer discipline. And very rarely the backup of a sanctioned College wizard and some Leonardo da Vinci-esque Clock Punk. And they win much more often than their futuristic counterparts with laser rifles and building-sized tanks do. Bretonnia doesn't even have the shot. It's just medieval France transplanted into a horrifying fantasy setting, with a smattering of magic for their knights gifted by their Lovecraftian goddess. Templar Witch Hunters are this trope. They travel the Empire hunting down unsanctioned mages, necromancers, mutants, Chaos spawn, Chaos cultists, undead monsters and daemons. Usually relying only on blackpowder firearms, crossbows, daggers, swords, rapiers, axes, flails, wooden stakes, holy water and consecrated ashes.
 Warhammer (Tabletop Game) / int_6411dac8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6411dac8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6411dac8
 Warhammer (Tabletop Game) / int_64246a6f
type
Barbarian Longhair
 Warhammer (Tabletop Game) / int_64246a6f
comment
Barbarian Longhair: Warriors of Chaos are from the local equivalent of Scandinavia, and have long, unkempt hair.
 Warhammer (Tabletop Game) / int_64246a6f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_64246a6f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_64246a6f
 Warhammer (Tabletop Game) / int_6439de78
type
Heroic Sacrifice
 Warhammer (Tabletop Game) / int_6439de78
comment
Heroic Sacrifice: During the Great Catastrophe, Lord Kroak's Temple Guard stood on the bridge outside his temple for two and a half days while the hordes of Chaos slowly beat them into the ground and took them down, but they survived long enough for Kroak to unleash a spell reserved for the gods. The propaganda covering up Valten's death paints it as one of these.
 Warhammer (Tabletop Game) / int_6439de78
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6439de78
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6439de78
 Warhammer (Tabletop Game) / int_648e3ba4
type
Our Wyverns Are Different
 Warhammer (Tabletop Game) / int_648e3ba4
comment
Our Wyverns Are Different: Wyverns are often raised by Orcs as war mounts. They are about as smart as horses and are smaller and much less powerful than true dragons, from which they're also distinguished by their smaller size, poisonous sting and vicious temperament.
 Warhammer (Tabletop Game) / int_648e3ba4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_648e3ba4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_648e3ba4
 Warhammer (Tabletop Game) / int_649b0880
type
Background Magic Field
 Warhammer (Tabletop Game) / int_649b0880
comment
Background Magic Field: the Winds of Magic; Chaos.
 Warhammer (Tabletop Game) / int_649b0880
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_649b0880
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_649b0880
 Warhammer (Tabletop Game) / int_649f5bec
type
Creepy Souvenir
 Warhammer (Tabletop Game) / int_649f5bec
comment
Creepy Souvenir: Many warriors keep parts of their enemies as trophies, including Gorthor, who wears a cloak made of the skins of shamans.
 Warhammer (Tabletop Game) / int_649f5bec
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_649f5bec
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_649f5bec
 Warhammer (Tabletop Game) / int_66cce83e
type
Colour-Coded Emotions
 Warhammer (Tabletop Game) / int_66cce83e
comment
Colour-Coded Emotions: The four Chaos gods are the embodiments of a specific emotion felt by sentient creatures. Khorne (rage) is red, Tzeentch (hope) is blue, Slaanesh (desire) is either pink/purple, and Nurgle (despair) is green.
 Warhammer (Tabletop Game) / int_66cce83e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_66cce83e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_66cce83e
 Warhammer (Tabletop Game) / int_6700b479
type
Hybrid Monster
 Warhammer (Tabletop Game) / int_6700b479
comment
Hybrid Monster: Many such as the Dragon Ogres and the Rat Ogres.
 Warhammer (Tabletop Game) / int_6700b479
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6700b479
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6700b479
 Warhammer (Tabletop Game) / int_67677940
type
Giant Flyer
 Warhammer (Tabletop Game) / int_67677940
comment
Giant Flyer: Dragons, wyverns, hippogriffs, griffons, manticores, Terrorgheists (dragon-sized zombie bats), phoenixes and about a third of your Scroll of Binding options in Storm of Magic.
 Warhammer (Tabletop Game) / int_67677940
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_67677940
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_67677940
 Warhammer (Tabletop Game) / int_67b0bd0e
type
An Ice Person
 Warhammer (Tabletop Game) / int_67b0bd0e
comment
An Ice Monster: Thundertusks and Yhetees in the Ogre Kingdoms can generate magically-charged ice and shape it into weapons or magic missiles, in addition to continually radiating a crippling aura of cold.
 Warhammer (Tabletop Game) / int_67b0bd0e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_67b0bd0e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_67b0bd0e
 Warhammer (Tabletop Game) / int_67f2c837
type
The Pig-Pen
 Warhammer (Tabletop Game) / int_67f2c837
comment
The Pig-Pen: Followers of Nurgle take great pride in being filthy and disease ridden.
 Warhammer (Tabletop Game) / int_67f2c837
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_67f2c837
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_67f2c837
 Warhammer (Tabletop Game) / int_680f346b
type
Getting Sick Deliberately
 Warhammer (Tabletop Game) / int_680f346b
comment
Getting Sick Deliberately: Cultists of Nurgle welcome diseases, parasites, and other infections into their bodies, seeing them as gifts from their loving god.
 Warhammer (Tabletop Game) / int_680f346b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_680f346b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_680f346b
 Warhammer (Tabletop Game) / int_685baef8
type
Decade Dissonance
 Warhammer (Tabletop Game) / int_685baef8
comment
Decade Dissonance: The Kingdom of Bretonnia, a Fantasy Counterpart Culture to Arthurian England and Medieval France, rife with knights and peasant longbow men and run by a feudal system. It sits right next door to the Empire of Man, which has Renaissance era level technology going into the early Industrial Period level with elements of Steampunk thrown in for good measure as well, including steam powered tanks! Bretonnia manages to resist being forcibly assimilated into the Empire, most likely due to the mountain range that makes travel between the two difficult, and the magic granted by a local god, the "Lady of the Lake" making their elite upper class Immune to Bullets. However, it's a little more complicated than that, with the local baby-eating wood elves being the most favorable candidate to be both granting them this power, and keeping the nation in its Medieval Stasis, simply to shield themselves from the outside world... Another possible reason that Bretonnia has maintained its independence is its great success in domesticating the flocks of pegasi that live in their mountains resulting in the rise of the Pegasus Knight. Pegasi exist in the Empire too, but mostly as very rare possessions of aristocrats, giving Bretonnia effective dominance of the air. The Royal Air Force — Bretonnian Pegasus Knights — are easily the most effective aerial troops in the game.
 Warhammer (Tabletop Game) / int_685baef8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_685baef8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_685baef8
 Warhammer (Tabletop Game) / int_686083e8
type
Ethnic God
 Warhammer (Tabletop Game) / int_686083e8
comment
Ethnic God: With the exception of the Chaos gods, which are worshipped by human and elf Chaos cultists, as well as the Norscans, Kurgans, Hung and Beastmen, most deities are specific to certain races and nations: Among the human nations, the Kislevites worship the bear god Ursun, as well as the fire god Dazh and the thunder god Tur. Sigmar is the god of the Empire's state religion, as well as its deified founder, although the Imperials also worship other gods such as Ulric, Morr, and Myrmidia that they share with other human cultures; these each began as the patron deity of one of the Empire's founding tribes and, while most are now worshipped throughout it, Ulric is now worshipped almost entirely by the Middenlanders. The Bretonnians worship the Lady of the Lake. The High Elves, Dark Elves and Wood Elves worship the same gods, but in different aspects: Khaine is a War God for the High Elves and a god of murder for the Dark Elves. The Orcs and Goblins worship Gork, the god of brutality, and Mork, the god of cunning. The Forest Goblins additionally worship their own native deity, the Spider God. The Lizardmen revere their Old One progenitors, but the cult of the snake god Sotek has in recent centuries become their leading faith. The Skaven worship the Great Horned Rat, which they view as their creator and special patron.
 Warhammer (Tabletop Game) / int_686083e8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_686083e8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_686083e8
 Warhammer (Tabletop Game) / int_68cac7e0
type
Animate Dead
 Warhammer (Tabletop Game) / int_68cac7e0
comment
Animate Dead: The trademark of the Vampire Counts and Tomb Kings armies.
 Warhammer (Tabletop Game) / int_68cac7e0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_68cac7e0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_68cac7e0
 Warhammer (Tabletop Game) / int_69dff6df
type
Fantasy Counterpart Religion
 Warhammer (Tabletop Game) / int_69dff6df
comment
Fantasy Counterpart Religion: Lots of it. The Cult of Sigmar is a Christianity analogue if Jesus was like Conan the Barbarian. The Chaos Gods are like a more malevolent version of the Norse pantheon, including an Odin analogue being filled by Khorne promising a Warrior Heaven for his followers that fall in battle. The Nehekharan Gods are obviously based on the Egyptian pantheon with its similarly named gods Ptra (Ra) and Basth (Bastet). The Kislevite religion and the Great Orthodoxy are based on Slavic paganism and Orthodox Christianity. The Lizardmen worship Sotek, a snake-like deity akin to the Aztecs' Quetzacoatl. It's also implied that Warhammer's version of Islam is practiced by the nation of Araby, though other than being described as a monotheistic faith manifested by its chosen prophets, not much else is known about it. The equivalent of the Crusades happened when a daemon of Tzeentch (or the Skaven, depending on who you ask. Potentially even both.) tricked an Arabyan sultan into attacking the Empire, but little else is known about it.
 Warhammer (Tabletop Game) / int_69dff6df
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_69dff6df
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_69dff6df
 Warhammer (Tabletop Game) / int_6a58a8eb
type
Draconic Humanoid
 Warhammer (Tabletop Game) / int_6a58a8eb
comment
Draconic Humanoid: The Dragon Ogres are an inversion of the usual fusion, since they're an ogre torso on a dragon's lower body (although apparently not related to either), and are among the most powerful and ancient of all creatures.
 Warhammer (Tabletop Game) / int_6a58a8eb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6a58a8eb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6a58a8eb
 Warhammer (Tabletop Game) / int_6b4b8880
type
Lady Luck
 Warhammer (Tabletop Game) / int_6b4b8880
comment
Lady Luck: Ranald, the God of Luck, Good Fortune, and Mischief. Many of his temples double as gambling dens; his religious observances include games of chance; and his Divine Lore has several spells to manipulate luck.
 Warhammer (Tabletop Game) / int_6b4b8880
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6b4b8880
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6b4b8880
 Warhammer (Tabletop Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Warhammer (Tabletop Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Zig Zagged due to Schizo Tech. The Empire, Dwarfs, and Ogres make extensive use of handguns, pistols, cannons, mortars, volley guns, and rockets. Oh, and steam-powered tanks and helicopters. They're pretty much objective improvements over their muscle-powered equivalents, mainly balanced out by cost. The other Old World human nations (besides Bretonnia, see below) are in the same boat as the Empire, though seemingly a bit behind — it's noted that the crossbow is still more common than the handgun in the Southern Realms, and their army list in both 5e and 6e restricts personal firearms to heroes and unit leaders. The Cathayans (this world's equivalent of the Imperial Chinese) also use a lot of gunpowder, and their weapons are generally more reliable and accurate than the Empire's. Even more notable are the Skaven, who wield sniper rifles, flamethrowers, Ratling guns, laser cannons and even Wyrdstone-powered nukes. A lot of which hilariously backfires, and only makes up a tiny portion of a tiny portion of their massive forces anyway. Ever since the Founder of the Kingdom Giles le Breton was killed by an ignoble arrow, by Bretonnian law, no Bretonnian knight may pick up and use a crossbow or a gun, seeing as guns fulfil a similar battlefield role and so are included in the law. Even hand-drawn bows are off-limits, restricted to hunting weapons, or a supporting weapon solely for the peasant rabble who accompany knights into battles. In fact, Bretonnian knights have magical protection from guns just because they hate them so much. And the fact that Bretonnian nobles don't want their peasants (who outnumber them significantly) to have access to easy-to-use, point-and-blam weapons that can easily kill an armoured knight has absolutely, positively nothing to do with it. The blessings from The Lady of the Lake who may be an elven goddess manipulating the Bretonnians also helps. That said, the Bretonnian navy use ships bristling with cannons - after all, the law prevents the use of firearms "on Bretonnian soil", and the port cities are petitioning an amendment to the law to allow their fortifications to use cannons. The elves view firearms as crude, inelegant human and dwarfen tools, and refuse to use them themselves. While there's nothing in WFRP preventing an elven Player Character from using them, don't expect to find any like-minded kin out there (and expect more than a few raised eyebrows). As a rule, they make up for this through their exceptional speed, strength and reflexes — the magical bows of elven archers give them performance rivalling guns — and by also relying on their powerful magic and alliances with giant magical creatures. The Wood Elves live as essentially Iron Age tribes alongside their tree spirit allies, while the High and Dark Elves remain at a more generally fantasy-medieval technology level and use the same standard bows, crossbows, and ballistae that they've had for thousands of years. The Beastmen make no use of any ranged weapon more complex than a throwing axe or javelin. They consider technology to be a repulsive blasphemy, lack the manual dexterity to operate any device more fiddly than an axe, and strongly prefer to tear enemies to pieces up close and personal. Despite being essentially just hordes of screaming savages in skins, they manage to remain a persistent and existential threat to the Empire's firearms-equipped troops due to their extensive use of guerrilla warfare and ambush tactics. The Warriors of Chaos similarly view ranged warfare as cowardly, and relegate their armies' ranged element to axe- and javelin-throwing marauders; full Warriors either fight in melee or become sorcerers. In their case, they compensate for this by means of being blessed with unnaturally strong and resilient bodies by Chaos and being clad head to toe in armor so thick that it can shrug off small arms fire, allowing them to march right up to more range-heavy armies and start laying about with their heavy axes, swords and maces. The Orcs, similarly to the Beastmen, are too primitive to operate complex technology and too savage to really want to fight from range anyway. They have some ranged elements, insofar as they use arrer boyz, err, archers and primitive bolt throwers, but the bulk of their armies consist of heavy infantry and cavalry. The Lizardmen are primitive descendants of the servants of a bygone race of glorious starfarers. As such, their technological base is split between ancient technological wonders like crystal laser cannons which they can operate but not repair or reproduce, and stuff that they can make themselves, which is functionally at a Bronze Age level; their devotion to the bygone Old Ones means that they don't care to use any technology not developed and approved by their ancient masters. As such, a Lizardman army consists chiefly of ranks of reptilian warriors armed with stone and bronze clubs and spears, squads of skirmishers armed with javelins and blowpipes, and rare and powerful magitek weapons carried by dinosaurs (because the Lizardmen never discovered the wheel either). The Tomb Kings are an undead faction whose members were last alive during the setting's Bronze Age. Prideful in the extreme, they refuse to use any tools or methods not invented by their old empires, and still march to war as armies of skeletal swordsmen and archers supported by animated statues. Through magical power and sheer numbers, they remain a threat (they can raise a lot of dead by virtue of being so old). The Vampire Counts are an especially notable example because they lack any ranged weaponry whatsoever, even simple arrows or throwing spears. The reason for this is that the bulk of their armies consist of hordes of mindless animated corpses that can just about shamble towards warm meat and bite it, incorporeal spirits, and feral monsters. The vampire elites themselves prefer to rely on their inhuman durability and to use magic for killing things from range. Back in the day there was a lot of bleed between Warhammer and Warhammer 40,000, meaning that futuristic warriors could have beastman troops toting automatic rifles and riding motorbikes. And high fantasy armies could contain Powered Armored mooks with boltguns. This doesn't happen anymore, and fantasy is now kept well away from sci-fi antics.
 Warhammer (Tabletop Game) / int_6bcfbc7e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6bcfbc7e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6bcfbc7e
 Warhammer (Tabletop Game) / int_6c553873
type
Private Military Contractors
 Warhammer (Tabletop Game) / int_6c553873
comment
Private Military Contractors: Dogs of War, i.e., mercenary armies.
 Warhammer (Tabletop Game) / int_6c553873
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6c553873
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6c553873
 Warhammer (Tabletop Game) / int_6c953892
type
Henotheistic Society
 Warhammer (Tabletop Game) / int_6c953892
comment
Henotheistic Society: The human nations recognize a fairly wide pantheon of deities and, while laymen will general pay lip service to most of them, most religious people tend to follow a specific god in exclusion of all others. Hunters and woodsmen follow Taal, the god of wild beasts and hunting; sailors and fishermen Manaan, the Lord of the Ocean; soldiers and everyday citizens Sigmar; Middelanders revere Ulric; thieves and merchants worship the trickster god Ranald; and so on. The more devout a given worshipper, the more likely they are to disdain all but their chosen god and to actively look down on or distrust the others. This is in marked contrast with the Elves, who while often holding one of their deities above the others routinely honor them all situationally as they go through life.
 Warhammer (Tabletop Game) / int_6c953892
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6c953892
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6c953892
 Warhammer (Tabletop Game) / int_6dcbe9aa
type
Deconstructive Parody
 Warhammer (Tabletop Game) / int_6dcbe9aa
comment
Deconstructive Parody: The entire Warhammer setting is one for the High Fantasy genre codified by The Lord of the Rings, via Dark Fantasy and copious amounts of gallow's humour. Bretonnia is one for Arthurian legend and Chivalric Romance. Bretonnian nobility enjoy almost complete infallibility within their own lands: they can take up to 90% of a peasant's crops and order their entire families killed for just about any reason. Social mobility is practically impossible because any peasant who becomes a noble will have their bloodline die out immediately as their children will be peasants by default, and it's implied that the three times this happened in the kingdom's history, the nobles got these peasants killed in Uriah Gambits to not give the commoners ideas above their station. Guns are banned in Bretonnia even though they are commonplace across the border in the Empire because the Bretonnian nobility are quite uneasy about the peasants they mistreat getting access to point-and-blam weapons that can kill armoured knights easily. Bretonnian society within the Empire is the butt of every joke, even though the Empire is hardly a paragon of social progress and humanistic equality itself. Bretonnian peasants are extremely stupid and obviously inbred, often having walleyes and hunchbacks and just being really hoarking ugly. Meanwhile Bretonnian nobles often make the elves look like homely hobgoblins... but that's because many of them have some elven blood floating around in them anyway. And course, it's all but outright stated that they are just the patsies for the elves of Athel Loren, who want a primitive buffer state to protect the forests from outside invasions. Dwarfs are so stubborn and honour-obsessed that they subscribe to Honor Before Reason and Revenge Before Reason. Any time somebody wrongs, harms, kills or even just insults a Dwarf, the Dwarfs write it down in blood in a big book of grudges which must be paid back, in more blood. Any Dwarfs die trying to right these grudges are put down as separate grudges to be paid back later. Dwarfs never forgive or forget a grudge, no matter how trivial or long ago, and should you die before the Dwarfs can come and collect, well they'll just take it out on your descendants instead. The result is Dwarfs are basically locked in Forever War with nearly everybody when they have enough trouble dealing with the Skaven and Greenskins battering down the doors of their isolated strongholds. As a result, the Dwarfs are going to die out eventually, it's only a matter of time. The High Elves parody and deconstruct a good number of the elvish tropes and stereotypes established by Tolkien in his writings. The Asur are a Long-Lived and Inhumanly Beautiful people who are incredibly competent at practically everything they try from warfare land and naval to magic and the arts, with a competent government headed by a wise and politically savvy king backed by three of the most powerful individuals in the world. Because of this, they're a race of petty egomaniacs who treat all the other races as stupid barbarians with few intellectual and even fewer moral merits. When the Dark Elves pulled off a False Flag Operation against the Dwarfs, the then-Phoenix King Caledor II not only was too proud to explain himself to the Dwarf ambassador but shaved the poor bugger's beard when he got on his nerves. The Dwarfs reacted poorly. The ensuing War of the Beard, uh, War of Vengeance was the most brutal the Warhammer world had ever seen and cost the High Elves most of their leadership (Caledor II himself was slain), most of their military strength, most of their greatest heroes, most of their transcontinental empire, and an irreplaceable magical artefact or three. In the modern day they aren't much better; none of the elven princes really get along, Ulthuani politics is a Decadent Court that hamstrings the efforts of the competent people who are supposed to be in charge, their constant condescension to other races pisses off all their potential allies, High Elven agents and merchants travelling in the Old World alone or at least without sufficient guard are prone to receiving the English Bob treatment - being battered and lynched by superstitious racists who get tired of their snobbery, and the Phoenix King's three talented leaders are always too busy putting out fires at home or starting various drama between themselves to do much to help him lead. This all means that despite their Elite Army and strong navy and massive economy and access to talented wizards, majestic war beasts and mighty dragons, the High Elves are more often than not a non-factor to the wider world. In fact they're even more of a race in terminal decline than the Dwarfs are, because they will not stop squabbling amongst themselves for long enough to fix any of their myriad problems, defeat their enemies (which by this point is most of the world) or even just repopulate their race. They're sliding inevitably towards extinction and nobody really cares to help them reverse that trend. And to add insult to injury, the Wood Elves and Dark Elves despite having their own problems are nevertheless thriving while Ulthuan slowly becomes more and more like a glorified tomb. Greenskins put a spin on Our Orcs Are Different. Rather than being a Proud Warrior Race based on the Mongols or the Vikings, they're basically just big, green British football hooligans. Greenskins don't actually have any good reason to war with other races. They don't want your land, don't want your riches, don't want the glory of conquering you, and don't think you are a threat they need to pre-emptively defend themselves against. Hell, they don't even fight you necessarily because they dislike you in particular. It's that they literally need to fight somebody on a regular basis. It's in their biology. Deprived of a good scrap, they will actually start withering away down to nothing - they will shrink in size, their muscles will waste away, and they'll even get beer bellies. They will even fight each other lacking any other opponent.
 Warhammer (Tabletop Game) / int_6dcbe9aa
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6dcbe9aa
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6dcbe9aa
 Warhammer (Tabletop Game) / int_6e37c196
type
Once Done, Never Forgotten
 Warhammer (Tabletop Game) / int_6e37c196
comment
Once Done, Never Forgotten: The way Ogre mercenary Golgfag Maneater got his surname is an example. People started calling him Maneater after he settled a dispute with a human paymaster by eating him and walking away with his paychests. No big deal, except many people end up assuming he eats human meat and nothing else — which he doesn't — much to Golgfag's annoyance. Warhammer Ogres are Extreme Omnivores who'll eat literally anything when they're hungry (except gold, which is regarded as worthless due to lacking any nutritious value) and Golgfag is no exception, yet to this day he still has to grumpily explain to people who get the wrong idea that a) yes, he may eat a human if the mood strikes him, but b) no, he does not eat manflesh exclusively or have a particular taste for it.
 Warhammer (Tabletop Game) / int_6e37c196
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6e37c196
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6e37c196
 Warhammer (Tabletop Game) / int_6eb1268c
type
Extreme Omnivore
 Warhammer (Tabletop Game) / int_6eb1268c
comment
Extreme Omnivore: Virtually the only things Ogres don't think make for good eating are Gnoblars — and they'll eat them too, they just don't like it as much as better fare. Although the ears and nose are quite tasty. Coincidentally, ear and nose size are badges of status among Gnoblars. One Ogre mentioned in the Ogre Kingdoms army book was killed because it ate a loaded rifle, which went off in its stomach firing directly into its brain. There was also a whole horse skeleton found in his stomach.
 Warhammer (Tabletop Game) / int_6eb1268c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_6eb1268c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_6eb1268c
 Warhammer (Tabletop Game) / int_703b2f20
type
Astonishingly Appropriate Appearance
 Warhammer (Tabletop Game) / int_703b2f20
comment
Astonishingly Appropriate Appearance: The winds of magic tend to have this effect on their practioners.
 Warhammer (Tabletop Game) / int_703b2f20
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_703b2f20
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_703b2f20
 Warhammer (Tabletop Game) / int_7095c87e
type
TheMasquerade
 Warhammer (Tabletop Game) / int_7095c87e
comment
The Masquerade: The Conspiracy of Silence. The official stance of the Empire on the Skaven is "There are no such thing as the Skaven". Not because of the massive public alarm and breakdown of society that would result if word got out that an entire civilization of untold billions of evil ratmen lies under just beneath the surface of the world, that's the lesser outcome. The real nightmare is the Skaven realizing that the Empire of Man, the most powerful human nation in the world (even one that is dwarfed in size by the sheer size of the Skaven Underempire), knows that the Skaven exist. Given how paranoid and psychotic the average Skaven is even on a good day, it would not take much more than the slightest inkling that humans are a threat to the wider Skaven race for all Skavendom to unite and sweep aside the surface world in an unstoppable tide of destruction. The Empire, and indeed all of the surface-dwelling races, survive only by the fractious bickering of the Skaven race. And so the Silence is maintained to keep it that way. The Empire maintains the Rat Catchers, whose job it is to go down into the stinking medieval sewers of the major towns and cities of the Empire to kill Skaven, often armed with nothing but a billy club and a small (but vicious) dog. All for minimum wage. And for no recognition either, because any Rat Catcher foolish enough to start talking too loudly about the "ratmen" disappear suddenly, either at the hands of the ratmen themselves or Killed to Uphold the Masquerade by the Imperial authorities. And you think your day job sucks.
 Warhammer (Tabletop Game) / int_7095c87e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7095c87e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7095c87e
 Warhammer (Tabletop Game) / int_70c06a09
type
The Undead
 Warhammer (Tabletop Game) / int_70c06a09
comment
The Undead: Every type there is makes an appearance in the setting. There's two undead factions, Tomb Kings, who are action figures from The Mummy (1999), and Vampire Counts, who are very in love with Dem Bones and Night of the Living Mooks.
 Warhammer (Tabletop Game) / int_70c06a09
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_70c06a09
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_70c06a09
 Warhammer (Tabletop Game) / int_71038217
type
Wrench Wench
 Warhammer (Tabletop Game) / int_71038217
comment
Wrench Wench: Frau Meikle, the first woman to be admitted to the College of Engineers created the Mechanical Horse, which shoots lightning.
 Warhammer (Tabletop Game) / int_71038217
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_71038217
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_71038217
 Warhammer (Tabletop Game) / int_7215c26c
type
Man-Eating Plant
 Warhammer (Tabletop Game) / int_7215c26c
comment
The Lustrian jungles are full of dinosaurs, Man Eating Plants, tiny frogs with ludicrously potent venom and a civilization of Mayincatec Lizard Folk who don`t appreciate visitors. According to the fluff, the Lizardmen planted the jungles as a defence to keep out invaders
 Warhammer (Tabletop Game) / int_7215c26c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7215c26c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7215c26c
 Warhammer (Tabletop Game) / int_7243f3cb
type
Dark Fantasy
 Warhammer (Tabletop Game) / int_7243f3cb
comment
Dark Fantasy: One of the Trope Codifiers. Warhammer may look like your typical bright and shiny fantasy world on the surface, but it's set in a universe where magic and religion are intrinsically tied to Chaos, not to mention that fighting it will simply empower its gods and all forms of life have also been corrupted by it. Even the entire universe was destroyed in the final confrontation between Order and Chaos, only being resurrected thanks to the efforts of Sigmar.
 Warhammer (Tabletop Game) / int_7243f3cb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7243f3cb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7243f3cb
 Warhammer (Tabletop Game) / int_725583e8
type
Good Feels Good
 Warhammer (Tabletop Game) / int_725583e8
comment
Good Feels Good: By a wandering Chaos Champion who challenged an Elector Count to a duel. When he killed the Count, every woman watching started cheering. The Champion felt strangely pleased, and left the town standing.
 Warhammer (Tabletop Game) / int_725583e8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_725583e8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_725583e8
 Warhammer (Tabletop Game) / int_727b5779
type
Cat Folk
 Warhammer (Tabletop Game) / int_727b5779
comment
Cat Folk: While they're never given central focus, mention is made at several points of a race of tiger-men native to the Kingdoms of Ind. They live in the depths of its thick rainforests and are viewed as noble if fickle beings by the people of Ind, who give them offerings of meat and rice and refuse to attack them even when attacked first. The tiger-men themselves are described as being equally likely to defend a village or caravan from attackers as they are to utterly destroy it themselves.
 Warhammer (Tabletop Game) / int_727b5779
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_727b5779
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_727b5779
 Warhammer (Tabletop Game) / int_72cdfc33
type
Big Bad Ensemble
 Warhammer (Tabletop Game) / int_72cdfc33
comment
Big Bad Ensemble: The forces of evil are pretty decentralized but there exist a number of characters whose plans are on a large enough scale to threaten the entire world. Most dangerous of them all is Archaon, purported as the Champion of Chaos on the world and destined to topple it for the Dark Gods. A close second would be Nagash who was the most powerful necromancer in history and has on several occasions threatened to turn the world into an undead waste. The Elves have Malerion the Witch King, ruler of the Dark Elves and primary menace for Ulthuan's safety. Some of the more powerful vampires and several others creatures have also risen to infamy and have whole wars dedicated to them.
 Warhammer (Tabletop Game) / int_72cdfc33
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_72cdfc33
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_72cdfc33
 Warhammer (Tabletop Game) / int_7337ba69
type
Food Chain of Evil
 Warhammer (Tabletop Game) / int_7337ba69
comment
Food Chain of Evil: Dread maws, a species of burrowing worm-like monsters, are entirely capable of devouring large and powerful creatures such as dragons or chimeras, which they take down by burrowing directly into their bodies and devouring them from the inside out. Magma dragons favor large, powerful monsters such as chimeras and manticores as prey. They will go after humanoids as well, but these are rarely large or numerous enough to be worth the effort.
 Warhammer (Tabletop Game) / int_7337ba69
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7337ba69
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7337ba69
 Warhammer (Tabletop Game) / int_745760ee
type
Polar Madness
 Warhammer (Tabletop Game) / int_745760ee
comment
Polar Madness: The far north of the fantasy world is a bitterly-cold Chaos-tainted wasteland dominated by the Realm of Chaos situated at the north pole. Exposure to this otherworldly dimension can drive people into the murkiest depths of insanity. As such, most of the mortal inhabitants of this realm are frenzied Chaos warbands hoping to earn the favor of the gods, growing steadily more demented as they get closer to the polar vortex: those who succeed will become daemon princes - none of whom can be described as sane; those who fail are reduced to Chaos Spawn, all of whom are deranged to the point of insentience.
 Warhammer (Tabletop Game) / int_745760ee
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_745760ee
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_745760ee
 Warhammer (Tabletop Game) / int_745a226c
type
Easy Logistics
 Warhammer (Tabletop Game) / int_745a226c
comment
Easy Logistics: All factions, more or less, but the Warriors of Chaos take the cake. Somehow a frigid, mountainous wasteland crawling with literal demons and a rape-and-pillage-based economy manages to not only raise and feed huge Norscan armies, but equip them with absurd amounts of armor plate and battleaxes the size of a filing cabinet.
 Warhammer (Tabletop Game) / int_745a226c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_745a226c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_745a226c
 Warhammer (Tabletop Game) / int_7503483d
type
Original Position Fallacy
 Warhammer (Tabletop Game) / int_7503483d
comment
Original Position Fallacy: Many people who join Chaos cults do so in the hopes of attracting their chosen god's favor. Unfortunately for them, said gods are just as likely to ignore them, give them what they want or subject them to horrible (or benign) mutations.
 Warhammer (Tabletop Game) / int_7503483d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7503483d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7503483d
 Warhammer (Tabletop Game) / int_7568eb84
type
Human Subspecies
 Warhammer (Tabletop Game) / int_7568eb84
comment
3rd edition introduced two Human Subspecies native to Lustria; the Amazons and the Pygmies. The former have faded into the background while still showing up in more small scale versions of the lore like Mordheim or Blood Bowl — the latter have been deliberately and justifiably expunged from canon.
 Warhammer (Tabletop Game) / int_7568eb84
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7568eb84
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7568eb84
 Warhammer (Tabletop Game) / int_76dc4f31
type
"Arabian Nights" Days
 Warhammer (Tabletop Game) / int_76dc4f31
comment
"Arabian Nights" Days: The Araby faction (not playable, but present in the lore background) is a Fantasy Counterpart Culture of the Islamic Golden Age, featuring flying carpets, djinni, and light cavalry with curved swords ruled by sheiks and their magical viziers.
 Warhammer (Tabletop Game) / int_76dc4f31
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_76dc4f31
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_76dc4f31
 Warhammer (Tabletop Game) / int_7784e19b
type
Spiked Wheels
 Warhammer (Tabletop Game) / int_7784e19b
comment
Spiked Wheels: In Warhammer Fantasy Battle, chariots of some races get upgraded with these, increasing the number of enemies they can run down when they charge.
 Warhammer (Tabletop Game) / int_7784e19b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7784e19b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7784e19b
 Warhammer (Tabletop Game) / int_77aedc5c
type
Horse of a Different Color
 Warhammer (Tabletop Game) / int_77aedc5c
comment
Horse of a Different Color: Between dinosaurs, pegasi, wolves, huge spiders, and dragons, there is no shortage of fantastic mounts in the Warhammer universe.
 Warhammer (Tabletop Game) / int_77aedc5c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_77aedc5c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_77aedc5c
 Warhammer (Tabletop Game) / int_77c9a628
type
Your Soul Is Mine!
 Warhammer (Tabletop Game) / int_77c9a628
comment
Your Soul Is Mine!: The Necromancy spell Wind of Undeath kills any enemy unit and lets you replace them with a unit of Spirit Hosts- ghosts. The Tomb Blade steals an enemies' soul and adds their skeleton to your army (represented by adding a single skeleton to the unit the blade's weilder is attached to). The Casket of Souls for the Tomb Kings, which is esentially the Ark of the Covenant weaponized.
 Warhammer (Tabletop Game) / int_77c9a628
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_77c9a628
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_77c9a628
 Warhammer (Tabletop Game) / int_796fa10c
type
The Ageless
 Warhammer (Tabletop Game) / int_796fa10c
comment
In the background lore, they're seemingly entirely ageless, as no hydra has ever been recorded as dying of old age — all known hydras lived for centuries or millennia, never decreasing in strength or vigor, until being killed by something else. While only a few are left in the deepest swamplands of the Old World, many still lurk in the Chaos Wastes and in Naggaroth.
 Warhammer (Tabletop Game) / int_796fa10c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_796fa10c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_796fa10c
 Warhammer (Tabletop Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Warhammer (Tabletop Game) / int_7c862b8a
comment
Since Chaos uses the symbol of eight arrows arranged into a star, the devs made a group of lesser Chaos gods to round out the number to eight. They have existed on and off under dubious canonicity due to unimportance or real world legal complications. There was Hashut, god of Chaos Dwarfs; Malal, renegade Chaos god that represents Chaos's inherent instability; Necoho, god of atheism (no, really!); and Zuvassin the Undoer, who simply meddles with the plans of other gods. There was also Be'lakor, whose something of a puzzle at this point, but exists and a Daemon Prince who's subordinate to each of the big four; and also the Great Horned Rat, the god of the Skaven.
 Warhammer (Tabletop Game) / int_7c862b8a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7c862b8a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7c862b8a
 Warhammer (Tabletop Game) / int_7cb3c6c1
type
Ancestor Veneration
 Warhammer (Tabletop Game) / int_7cb3c6c1
comment
Ancestor Veneration: Dwarfs traditionally practice a form of ancestor worship as a result of their reverence for wisdom, old age and the past. Consequently, their departed ancestors are considered to be the ultimate founts of experience and are prayed to for wisdom and insight, in addition to being accorded the deference and respect that all dwarfs are expected to show their elders. This reaches a particularly strong form in the Ancestor Gods, the semi-mythical progenitors of all dwarfs, who are worshipped throughout dwarfish civilization. Warhammer Fantasy Roleplay mentions that ancestor worship is common among many human communities as well, and provides rules for playing as one such worshipper that include bonuses when the character performs a feat their ancestors approve of and penalties such as a round of paralysis as an offended great-great-great-grandfather delivers a furious tirade against an especially disappointing performance. It's noted that dwarfs greatly approve of this practice, but sometimes wonder how the much more short-lived humans can even keep all their bygone ancestors straight.
 Warhammer (Tabletop Game) / int_7cb3c6c1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7cb3c6c1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7cb3c6c1
 Warhammer (Tabletop Game) / int_7e07f634
type
Paranoia Fuel
 Warhammer (Tabletop Game) / int_7e07f634
comment
Lustria. Poisonous plants (soul-eating properties optional) carnivorous animals lurking around every corner, tiny tree frogs that can kill a Daemon with their poison, and to top it all off, a race of killer dinosaur-men with a ruthless streak a mile wide. In fact, a Chameleon Skink may very well be lurking right above your head right now...
 Warhammer (Tabletop Game) / int_7e07f634
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7e07f634
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7e07f634
 Warhammer (Tabletop Game) / int_7e675d95
type
Unequal Rites
 Warhammer (Tabletop Game) / int_7e675d95
comment
Unequal Rites: While magic is a general source of distrust for most, some forms of magic like Shyish and Ulgu are particularly despised. You'll find few lovers of Aqshy too.
 Warhammer (Tabletop Game) / int_7e675d95
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7e675d95
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7e675d95
 Warhammer (Tabletop Game) / int_7e74d2de
type
Messy Maggots
 Warhammer (Tabletop Game) / int_7e74d2de
comment
Messy Maggots: Maggots are strongly associated with Nurgle, the Chaos god of disease and decay, who delights in filth and corruption. One of the reasons is that Nurgle is actually a Friend to All Living Things- it's just that vermin, maggots, and bacteria are living things too.
 Warhammer (Tabletop Game) / int_7e74d2de
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7e74d2de
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7e74d2de
 Warhammer (Tabletop Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Warhammer (Tabletop Game) / int_7ea8f5ce
comment
The Bretonnian cult of the Lady uses a lot of Knight in Shining Armor imagery and is based on the Arthurian mythos and drinking from a light-filled grail, but the Cult is in service to maintaining Bretonnia's brutal feudal society: peasants cannot join it or be blessed by the Lady by default.
 Warhammer (Tabletop Game) / int_7ea8f5ce
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7ea8f5ce
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7ea8f5ce
 Warhammer (Tabletop Game) / int_7f152e56
type
Our Mermaids Are Different
 Warhammer (Tabletop Game) / int_7f152e56
comment
Our Mermaids Are Different: While they rarely appear outside of Gaiden Games, mermaids are mentioned in the lore, with the port city of Marienburg having a sword-wielding mermaid on its coat of arms for instance. A giant, crowned and trident-wielding merman called Triton is said to be the last of a race of demigods or sea-giants who ruled the seas in ancient times and taught the elves the art of seafaring. He now deeply hates the Druchii for twisting his teachings to dark ends.
 Warhammer (Tabletop Game) / int_7f152e56
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7f152e56
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7f152e56
 Warhammer (Tabletop Game) / int_7fbb13bf
type
Unfriendly Fire
 Warhammer (Tabletop Game) / int_7fbb13bf
comment
It's not that the Khornate wanted to turn on you, it's more to do with how he already curb-stomped everyone else and needs to kill some more. Or that you were between him and someone he wanted to kill.
 Warhammer (Tabletop Game) / int_7fbb13bf
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7fbb13bf
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7fbb13bf
 Warhammer (Tabletop Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Warhammer (Tabletop Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: According to Van Horstmann, the infamously powerful Tzeentchian Champion, Egrimm van Horstmann, began as an ordinary (if naturally smart) child in the Empire, with few concerns besides caring for his beloved little sister, Lizbet. Then the ambitious and quite mad wife of a Light College wizard took the two children and hurled them into a pit filled with snakes, to prove her hypothesis that the snakes would only harm the impure. When he lived but his sister died, he vowed revenge, scheming and manipulating his way into the College of Light Magic to destroy numerous arcane texts and items, unleash a horrific plague upon Altdorf, and release the most terrible Chaos Dragon ever known, all for the sake of having revenge upon the man and woman who slew his sister and didn't even care enough to remember the two of them. A lot of the followers of Chaos started out like this. The most notable one is an Imperial Scholar who read about the coming of Archaon, a Chaos Champion that would rumor to fell the world, and decided to embark on a quest to stop his coming. One-insanity-inducing revelation later, he renounced his name and rechristened himself Archaon the Everchosen, Grand Marshal of Chaos.
 Warhammer (Tabletop Game) / int_7fbb2a3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_7fbb2a3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_7fbb2a3
 Warhammer (Tabletop Game) / int_80cd1f62
type
God of Evil
 Warhammer (Tabletop Game) / int_80cd1f62
comment
The Chaos Dwarfs are a cruel and merciless race with a penchant for technologically-advanced wonder-weapons and particularly powerful artillery pieces, a heavily-industrialized slave economy, a sense of racist supremacism that drives them to conquer and subjugate other peoples, and they throw their undesirables into furnaces. Nazis to a tee, except if that wasn't bad enough they also worship a terrifying God of Evil named Hashut.
 Warhammer (Tabletop Game) / int_80cd1f62
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_80cd1f62
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_80cd1f62
 Warhammer (Tabletop Game) / int_815556aa
type
Tome of Eldritch Lore
 Warhammer (Tabletop Game) / int_815556aa
comment
Tome of Eldritch Lore: Almost everyone has these, and then there's the alternatives, like "A Series of Stone Slabs Tied Together With Human Tendons in the Form of a Bound Book of Eldritch Lore". The Nine Books of Nagash the Necromancer, in which the first necromancer wrote out the secrets and nature of his dark art. The originals were destroyed, but there are some copies still lying around. The Liber Chaotica (the Book of Chaos), a guide to all things Chaotic, with occasional referances to Warhammer 40k. As a different take on this trope, the writer was not trying to support Chaos, but was ordered by the Cult of Sigmar to compile it to help fight Chaos. Naturally the study of such subjects has a less than stellar effect on his mental health. Storm of Magic describes the Black Book of Ibn Naggazar, which is such a powerful repository of dark magic that its bearer will become the most talented Death and Shadow mage on the field, capable of turning two power dice into an apocalyptic display... but, at the same time, it eats a lot of the people around him, since it automatically claims a blood sacrifice for every spell cast, and will eat its wielder too if he doesn't keep it fed. It's very popular with Necromancers, Skaven mages and goblins.
 Warhammer (Tabletop Game) / int_815556aa
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_815556aa
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_815556aa
 Warhammer (Tabletop Game) / int_818fa473
type
The Dark Side Will Make You Forget
 Warhammer (Tabletop Game) / int_818fa473
comment
The more a character gets involved with the dark forces of Chaos, the more they tend to get addicted to those same forces. At the most extreme, The Dark Side Will Make You Forget as the person becomes little more than a conduit for the gods' power.
 Warhammer (Tabletop Game) / int_818fa473
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_818fa473
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_818fa473
 Warhammer (Tabletop Game) / int_8296f61d
type
King in the Mountain
 Warhammer (Tabletop Game) / int_8296f61d
comment
King in the Mountain: Sigmar for the Empire, Gilles le Breton for Bretonnia, Abhorash for the Blood Dragons... Nagash for the Undead, if you want a darker take. Also darkly Subverted in Gilles' case, as he does come back in Bretonnia's darkest hour, but it is beyond saving and he ends up making a doomed Last Stand with his people offscreen while the real battle for the world rages on elsewhere.
 Warhammer (Tabletop Game) / int_8296f61d
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_8296f61d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8296f61d
 Warhammer (Tabletop Game) / int_82d2715f
type
Magitek
 Warhammer (Tabletop Game) / int_82d2715f
comment
Magitek: This is the speciality of Skaven Clan Skryre, who incorporate Warpstone into their technology.
 Warhammer (Tabletop Game) / int_82d2715f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_82d2715f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_82d2715f
 Warhammer (Tabletop Game) / int_8344209e
type
BFG
 Warhammer (Tabletop Game) / int_8344209e
comment
BFG: Ogre Leadbelchers wield sawed-off cannon that would be used as field artillery by smaller species, which they use like oversized blunderbusses firing nails and other shrapnel (cannonballs would get too inaccurate, and don't have the same *oomph* of an expanding cloud of debris to the trigger-happy Ogres). Skaven weapon teams field the Warplock Jezzail, a Sniper Rifle of such prodigous size and bulk that they need a second Skaven to hold up the barrel while its user lines up a shot, and the Ratling Gun, which again is so massive that it needs a second Skaven to brace the gunner (and to carry all the ammunition).
 Warhammer (Tabletop Game) / int_8344209e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8344209e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8344209e
 Warhammer (Tabletop Game) / int_834420aa
type
BFS
 Warhammer (Tabletop Game) / int_834420aa
comment
BFS: Great Weapons are a standard weapon type, and commonly take the form of swords to the more 'civilized' factions. Empire Greatswords take their name from the giant zweihänders they wield, and High Elf Swordmasters of Hoeth and Dark Elf Executioners wield two-handed longswords that are almost as big with lethal efficiency. Bretonnian Questing Knights even use these weapons from horseback, due to a Heroic Vow that forbids them the use of the Knightly Lance.
 Warhammer (Tabletop Game) / int_834420aa
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_834420aa
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_834420aa
 Warhammer (Tabletop Game) / int_83445b04
type
Pun
 Warhammer (Tabletop Game) / int_83445b04
comment
Exaggerated with the Skaven, who are arguably even more advanced than the Dwarfs and have "fantasy" versions of Gatling guns (called ratling guns), sniper rifles, laser cannons, chemical warfare and at least three working nuclear weapons... The reason the Skaven haven't conquered the world yet (besides their constant factitious bickering of course) is that the vast majority of Skaven soldiers go into battle with little more than torches and rusty blades, with rags for protection. The high-tech Steampunk gear comprises less than a fraction of a percent of their forces, and the rarity of their deployment is explained by these advanced weapons being just as likely to kill their own operators as the enemy due to the Skaven's notorious lack of quality control. Meanwhile the Lizardmen, the last remaining bio-robotic servants of incredibly advanced Ancient Astronauts who vanished millennia ago, maintain a typical army of naked Saurus warriors wielding stone or bone-based, fang-lined macuahuitl swords and Skink skirmishers using javelins and blowpipes, supported by a core of powerful Slann sorcerers and incredibly powerful space age energy weapons and devices carried on the backs of dinosaurs (since Lizardmen have no idea what the wheel is - yes, really).
 Warhammer (Tabletop Game) / int_83445b04
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_83445b04
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_83445b04
 Warhammer (Tabletop Game) / int_83adb272
type
Crystal Dragon Jesus
 Warhammer (Tabletop Game) / int_83adb272
comment
The Cult of Sigmar is a Christianity analogue if Jesus was like Conan the Barbarian.
 Warhammer (Tabletop Game) / int_83adb272
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_83adb272
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_83adb272
 Warhammer (Tabletop Game) / int_83ede4e3
type
Automatic Crossbows
 Warhammer (Tabletop Game) / int_83ede4e3
comment
Elves as a rule hold blackfire weapons in disdain, seeing them as fit only for clueless younger races who lack the proper skill to use bows and magic (like humans). Even the Dark Elves swear by their Automatic Crossbows, even though Empire handguns are definitely superior. It isn't all just racist arrogance though, as the High Elves and Wood Elves use bows that are often enchanted to provide similar or better performance to firearms, and that's not even going into enchanted arrows like hagbane, moonshot and trueflight. Also, there exist exceptions: Kerillian will make use of blackfire bombs (but she'll still bitch about having to need to), and you can use a firearm as an elf character living in the Empire in Warhammer Fantasy Roleplay, just don't expect to encounter any likeminded kin (and do expect more than a few raised eyebrows).
 Warhammer (Tabletop Game) / int_83ede4e3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_83ede4e3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_83ede4e3
 Warhammer (Tabletop Game) / int_8409a385
type
Exactly What It Says on the Tin
 Warhammer (Tabletop Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Green Knight.
 Warhammer (Tabletop Game) / int_8409a385
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8409a385
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8409a385
 Warhammer (Tabletop Game) / int_859ec5d8
type
The Fair Folk
 Warhammer (Tabletop Game) / int_859ec5d8
comment
The Fair Folk: The Fay Enchantress (a servant of the Lady of the Lake) takes all Bretonnian children with magical talent away to be trained. This is considered a great honor. The girls? They tend to turn up about ten years later, acting very different but well trained in using this power. The boys? Oh, they tend to not ever be seen again. The Wood Elves of Athel Loren (who may be the power behind the Lady) are known to flat-out abduct children. According to a Wood Elves army book, "Boy children taken from the lands around the forest, destined never to grow old, joyfully serve their Elven masters." What actually goes on is left to the imagination.
 Warhammer (Tabletop Game) / int_859ec5d8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_859ec5d8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_859ec5d8
 Warhammer (Tabletop Game) / int_8737b599
type
Fireballs
 Warhammer (Tabletop Game) / int_8737b599
comment
Fireballs: The signiture spell of the lore of fire, which means any user of the law can take it without rolling or swap it for one of their rolled spells. Storm of magic takes this up to eleven with the spell fireball barrage.
 Warhammer (Tabletop Game) / int_8737b599
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8737b599
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8737b599
 Warhammer (Tabletop Game) / int_87e61eb8
type
Germanic Depressives
 Warhammer (Tabletop Game) / int_87e61eb8
comment
Germanic Depressives: The Empire is based heavily on the real life Holy Roman Empire, and most people you'll meet within its borders within are dour, humourless, miserable and xenophobic. They have no good reason not to be.
 Warhammer (Tabletop Game) / int_87e61eb8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_87e61eb8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_87e61eb8
 Warhammer (Tabletop Game) / int_8878f3be
type
Badass Army
 Warhammer (Tabletop Game) / int_8878f3be
comment
Badass Army: Too many examples. Probably the worthiest candidates for the title would be the Warriors of Chaos and the Imperial Army: hulking, daemon-worshipping superhuman vikings whose leaders have axes and swords and inches-thick plate armour forged in the fires of Hell; or brave and disciplined ordinary men fighting against all kinds of monsters and horrors with nothing but sharpened steel, gunpowder and patriotic fervour and righteous fury (and sometimes magic). The High Elves and the Dwarfs are no slouches in this department either.
 Warhammer (Tabletop Game) / int_8878f3be
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8878f3be
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8878f3be
 Warhammer (Tabletop Game) / int_88ebc539
type
Always a Bigger Fish
 Warhammer (Tabletop Game) / int_88ebc539
comment
Always a Bigger Fish: The Monstrous Arcanum describes an incident where a merwyrm — a giant, seagoing dragon — that had been ravaging the coast of Nordland attacked a village close to a necromancer's tower, putting an end to its rampage once it was enthralled by the wizard.
 Warhammer (Tabletop Game) / int_88ebc539
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_88ebc539
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_88ebc539
 Warhammer (Tabletop Game) / int_89631688
type
The Chosen One
 Warhammer (Tabletop Game) / int_89631688
comment
The Chosen One: The Everchosen are this as far as the Dark Gods of Chaos are concerned; and are almost always the greatest heroes of the Northern tribes; the sole exception being Archaon, who is neither Norse or Kurgan, but a former citizen of the Empire. The Everchosen also have an equal and opposite, who leads the realms of men against Chaos incursions. Magnus and Valten are the most recent.
 Warhammer (Tabletop Game) / int_89631688
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_89631688
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_89631688
 Warhammer (Tabletop Game) / int_8a1bb4eb
type
Conlang
 Warhammer (Tabletop Game) / int_8a1bb4eb
comment
Conlang: Lots of languages in the Warhammer universe have their own distinct alphabets and scripts especially Reikspiel, Kislevarin, and Khalizd. Bretonian, however, is just French.
 Warhammer (Tabletop Game) / int_8a1bb4eb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8a1bb4eb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8a1bb4eb
 Warhammer (Tabletop Game) / int_8b93a168
type
Macross Missile Massacre
 Warhammer (Tabletop Game) / int_8b93a168
comment
Khorne worshippers (BLOOD FOR THE BLOOD GOD!) and greenskins who live to fight. Skaven are interesting example. Usually they are cowardly, but when they come in large numbers (which is every single battle) they are whipped up in to a frenzy, convinced that the other poor sod will get a hell blaster rocket to their skull. That doesn't stop their Grey Seer's and Warlock Engineers magically getting them into said frenzy, said Skaven dying painful deaths hardly being a drawback.
 Warhammer (Tabletop Game) / int_8b93a168
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8b93a168
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8b93a168
 Warhammer (Tabletop Game) / int_8c00901a
type
Creepy Good
 Warhammer (Tabletop Game) / int_8c00901a
comment
Creepy Good: Blue-and-Orange Morality notwithstanding, the Lizardmen are determined to prevent Chaos from overwhelming the world (which is the closest thing this setting has to "good"), and they are also incredibly creepy. The Tomb Kings may also qualify, although they're less overtly opposed to Chaos.
 Warhammer (Tabletop Game) / int_8c00901a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8c00901a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8c00901a
 Warhammer (Tabletop Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Warhammer (Tabletop Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Everyone. Well, except for the people of Tilea and Estalia, who avoid danger by hiding in the Empire's shadow. The Warriors of Chaos are the most intense about it, though. Because they are Vik-, because it's in the name.
 Warhammer (Tabletop Game) / int_8c1ad82f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8c1ad82f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8c1ad82f
 Warhammer (Tabletop Game) / int_8c49c29e
type
Zig-Zagging Trope
 Warhammer (Tabletop Game) / int_8c49c29e
comment
Zig-Zagged with Settra the Imperishable of Nehekhara. Being an ardent believer of his culture's gods, Settra went as far as to sacrifice his two sons in exchange for rain and bountiful crops for his people. This was reciprocated positively and Settra would unify Nehekhara's people to create a large nation with him as its king. His determination for providing for his people made him very arrogant and ruthless, but this, alongside his charisma and really proving his worth made him loved by his people. He died lamenting the fact that he couldn't be immortal, which was why he created the Mortuary Cult to find a way for immortality, and said cult would continue as long as it could due to Settra's insistency to finding a way to live forever. Unfortunately for Settra, immortality would be discovered by Nagash, who would go on to destroy Nehekhara and establish the Tomb Kings. Incidentally, Settra would come back, albeit skeletal and livid over the fact that he was an animated skeleton and that his kingdom was in ruins, immediately setting forth plans to rebuild his lands.
 Warhammer (Tabletop Game) / int_8c49c29e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8c49c29e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8c49c29e
 Warhammer (Tabletop Game) / int_8d0c9743
type
Intelligent Gerbil
 Warhammer (Tabletop Game) / int_8d0c9743
comment
Intelligent Gerbil: The Skaven, anthropomorphic rats who are cannibalistic, disease-ridden, and generally unpleasant, as well as attacking in swarms. One of their war machines is essentially a giant exercise wheel with lightning guns on it driven by a magically-high crew.
 Warhammer (Tabletop Game) / int_8d0c9743
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8d0c9743
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8d0c9743
 Warhammer (Tabletop Game) / int_8d522951
type
Self-Imposed Exile
 Warhammer (Tabletop Game) / int_8d522951
comment
Self-Imposed Exile: Dwarf Slayers are dwarfs who have committed some sin that can only be forgiven by death. So they dye their hair orange, shave it into a mohawk, and go out to fight the biggest, ugliest thing they can find to get a Mutual Kill. But dwarfs are nothing if not stubborn, murderous little bastards, and many find themselves surviving battle after battle against ever-more dangerous foes, and gaining epithets like Trollslayer, Giantslayer, Dragonslayer, even Daemonslayer, that only bring them shame because it's a reminder that they still failed to reclaim their honor.
 Warhammer (Tabletop Game) / int_8d522951
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8d522951
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8d522951
 Warhammer (Tabletop Game) / int_8e14da7a
type
The Flame of Life
 Warhammer (Tabletop Game) / int_8e14da7a
comment
The Flame of Life: The Sacred Flame of Ulric is an eternally burning flame in the city of Middenheim, legends saying that, so long as it burned, the city and its people would endure. During Warhammer: The End Times, the flame is sapped off its power and goes out; things turn really south in Middenheim afterwards.
 Warhammer (Tabletop Game) / int_8e14da7a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8e14da7a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8e14da7a
 Warhammer (Tabletop Game) / int_8e20979
type
Wham Episode
 Warhammer (Tabletop Game) / int_8e20979
comment
Wham Episode: The End Times which has almost a hundred characters dead, and most of the Old World decimated by the war started by Nagash. With only a hand full of survivors on each faction.
 Warhammer (Tabletop Game) / int_8e20979
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8e20979
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8e20979
 Warhammer (Tabletop Game) / int_8ed5c6e4
type
Asshole Victim
 Warhammer (Tabletop Game) / int_8ed5c6e4
comment
Alith Anar, the Shadow-King of Nagarythe. It really means something to terrify an entire race of xenophobic sociopaths, but Anar manages by skinning his Dark Elf victims alive, stringing them up on trees and kidnapping Dark Elf children to raise them as Shadow Warriors. He once crucified hundreds of Dark Elves and nailed them to a cliff as a warning. But then again it's kinda hard to fault him.
 Warhammer (Tabletop Game) / int_8ed5c6e4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8ed5c6e4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8ed5c6e4
 Warhammer (Tabletop Game) / int_8f1bb87c
type
Deliberately Painful Clothing
 Warhammer (Tabletop Game) / int_8f1bb87c
comment
Deliberately Painful Clothing: Followers of Slaanesh wears these, though it's less repentance and more getting a kick from the sensations, as well as powering their god.
 Warhammer (Tabletop Game) / int_8f1bb87c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8f1bb87c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8f1bb87c
 Warhammer (Tabletop Game) / int_8f37b
type
Medieval Stasis
 Warhammer (Tabletop Game) / int_8f37b
comment
The Lizardmen are an interesting case because while they mostly use Stone age level tech, they also use some incredibly powerful and advanced magical weapons left over from the glorious starfarers who originally created them. They are pretty much the only race older than the Elves, and yet they haven't even developed the wheel yet. This is because their Slann masters are wary of creating anything that goes against the strange divine plan of the Old Ones. Most interestingly of all though, when some Lizardmen tried to colonize a new island region and promptly got cut off from their giant froggy masters, they regressed into bestial savagery. It can be inferred that not only are the Slann keeping them in Medieval Stasis, but stopping them from devolving backwards.
 Warhammer (Tabletop Game) / int_8f37b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8f37b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8f37b
 Warhammer (Tabletop Game) / int_8f900ccd
type
Overly Long Name
 Warhammer (Tabletop Game) / int_8f900ccd
comment
Overly Long Name: The Ogre ruler Overtyrant Tradelord Greasus Tribestealer Drakecrush Hoardmaster Goldtooth the Shockingly Obese, more commonly known as Greasus Goldtooth.
 Warhammer (Tabletop Game) / int_8f900ccd
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_8f900ccd
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_8f900ccd
 Warhammer (Tabletop Game) / int_909b93cb
type
Fearless Undead
 Warhammer (Tabletop Game) / int_909b93cb
comment
Fearless Undead: On the tabletop, otherwise the whole army would flee at the sight of itself.
 Warhammer (Tabletop Game) / int_909b93cb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_909b93cb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_909b93cb
 Warhammer (Tabletop Game) / int_90b6a043
type
Mega-Microbes
 Warhammer (Tabletop Game) / int_90b6a043
comment
Mega-Microbes: This world has gigantic amoebas, which can grow to be over ten feet in length.
 Warhammer (Tabletop Game) / int_90b6a043
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_90b6a043
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_90b6a043
 Warhammer (Tabletop Game) / int_9136471a
type
Our Goblins Are Different
 Warhammer (Tabletop Game) / int_9136471a
comment
Our Goblins Are Different: Small, green, devious, and shamanistic; most get pushed around by Orcs. Forest Goblins ride spiders, Night Goblins live underground and enter a berserker rage by drinking mushroom brew. Related to Mongol-esque Hobgoblins, Ogre-abetting Gnoblars, and tiny expendable Snotlings who are so pathetic most players appear to have sympathy to these guys.
 Warhammer (Tabletop Game) / int_9136471a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9136471a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9136471a
 Warhammer (Tabletop Game) / int_913c0a60
type
Named After the Injury
 Warhammer (Tabletop Game) / int_913c0a60
comment
Named After the Injury: It's long-forgotten by now by any but his fellow Nehekharan undead, but Arkhan the Black actually had that nickname in life due to his teeth being rotted from his overindulgence in sweets. Now that he's one of the most powerful necromancers around, it has a different connotation. In the story included at the beginning of the Monstrous Arcanum supplement, the wizard protagonist magically binds a merwyrm named Silak to his service before attacking a Skaven stronghold. The beast loses an eye during the battle, and in the closing paragraphs the wizard notes that it has begun to be referred to as Silak One-Eye among the local sailors.
 Warhammer (Tabletop Game) / int_913c0a60
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_913c0a60
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_913c0a60
 Warhammer (Tabletop Game) / int_918ef79f
type
Our Mages Are Different
 Warhammer (Tabletop Game) / int_918ef79f
comment
Our Mages Are Different: Magic in Warhammer comes from the Winds of Magic, drifts of Pure Energy that blow throughout the world. The Slann Mage-Priests of the Lizardmen and the three subraces of Elves are the most adept at using it, being able to use Magic in its purest form — the Slann and High Elves use the Lore of High Magic, while the Dark Elves use the Lore of Dark Magic, and the Wood Elves use both. However, these lores are generally too much for most races to handle. The Empire therefore fields Battle Wizards who break the Winds of Magic down into their composite lores — the Lores of Beasts, Death, Fire, Heavens, Life, Light, Metal and Shadows — and specialise in the use of one. They were taught how to do this by some charitable-feeling High Elves. Bretonnian mages — Damsels and Prophetesses of the Cult of the Lady — follow suit with a much more limited pool. The lores used by Necromancer types — the Lores of Vampires and Undeath — are culled from the Lore of Dark Magic, Nagash having tortured the knowledge out of some Dark Elves he came across and wrote several books on the subject which are still in high demand today despite being illegal. The Tomb Kings use their own necromantic arts — the Lore of Nehekhara — to maintain their armies on the battlefield. The Orcs & Goblins and Ogre Kingdoms also use their own lores based on their religious beliefs — the Lore of da Big/Little WAAAGH! and the Lore of the Great Maw, respectively. Each Chaos God has a Lore of Magic associated with him too apart from Khorne, who Does Not Like Magic; they are, unsurprisingly, the Lores of Tzeentch, Nurgle and Slaanesh, and only Daemons or mortal Chaos worshippers can channel them.
 Warhammer (Tabletop Game) / int_918ef79f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_918ef79f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_918ef79f
 Warhammer (Tabletop Game) / int_91cecc1e
type
Exaggerated Trope
 Warhammer (Tabletop Game) / int_91cecc1e
comment
The Norscans are a hodgepodge of Germanic, Norse and Anglo-Saxon influences but with the badassery and barbarity dialed up to eleven. They rarely appear but the Kurgans are also daemonic Mongols and Turks with elements of Slavic pagans, and the Hung are daemonic Huns.
 Warhammer (Tabletop Game) / int_91cecc1e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_91cecc1e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_91cecc1e
 Warhammer (Tabletop Game) / int_91ed563c
type
Hobbits
 Warhammer (Tabletop Game) / int_91ed563c
comment
Hobbits: The Empire has a few Halflings living within their borders. They take all of the negative traits from Tolkien's Hobbits (being gluttonous, larcenous and lazy) and do away with all of the positive ones. As a result of some deft political maneuvering and excellent culinary skills during the reign of Emperor Ludwig the Fat, the Elder of the Moot holds a vote in the election of the Emperor, and the halfling lands are de facto self-governing. Hilariously enough, their devil-may-care lifestyle, cooking prowess, and expanded metabolism make them not only valuable and unlikely allies, but near immune to thralldom or corruption from vampires or Chaos. The Moot serves as a natural buffer against Sylvania because of this, giving The Empire more cause to come to its defense should it need it. Halflings themselves are more than happy to take advantage of this fact.
 Warhammer (Tabletop Game) / int_91ed563c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_91ed563c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_91ed563c
 Warhammer (Tabletop Game) / int_92286f7f
type
Precursors
 Warhammer (Tabletop Game) / int_92286f7f
comment
Precursors: The Old Ones who created the Lizardmen, made the world prosper, left open a backdoor for a Chaos to sneak through, died out and left a bunch of plaques and prophecy that the Lizardmen spend most of their time interpreting or committing genocide over.
 Warhammer (Tabletop Game) / int_92286f7f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_92286f7f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_92286f7f
 Warhammer (Tabletop Game) / int_925b2abb
type
Horse Archer
 Warhammer (Tabletop Game) / int_925b2abb
comment
Horse Archer: Light cavalry units (such as the Mongol inspired Kislev Horse Archers and Hobgoblin Wolf Riders) often have the option of being armed with bows, or some other form of ranged weaponry. These units couple their speed and manoeuvrability their ranged weapons to harass the enemy’s flank and to take out small, unprotected units such as artillery.
 Warhammer (Tabletop Game) / int_925b2abb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_925b2abb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_925b2abb
 Warhammer (Tabletop Game) / int_927b2f11
type
The Bus Came Back
 Warhammer (Tabletop Game) / int_927b2f11
comment
One of the most consistent aspects of the Gnomes (once retconned, now returned as of WFRP 4th Ed.) is their scorn against other races; it is said that they harbour grudges worse than Dwarfs do. Gnomes despise goblins as the goblin warlord Grom the Paunch destroyed the Gnome city-state of Glimdwarrow and slaughtered much of the Gnome race. Gnomes hate Dwarfs, seeing them as oafish and stupid (and conversely Dwarfs hate Gnomes for being troublesome and mischievous). Gnomes are one of the few races who hate Halflings, with a gnome pedlar complaining that they are a race of sticky-fingered thieves. Gnomes don't particularly like humans much either, especially the Witch Hunters, whose continued persecution of the Gnome race for their use of Ulgu magic and refusal to submit to the Colleges of Magic. And they hate the High Elves too, because Teclis was the one who taught humans magic and founded the Colleges and by extension the Witch Hunters.
 Warhammer (Tabletop Game) / int_927b2f11
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_927b2f11
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_927b2f11
 Warhammer (Tabletop Game) / int_933576c8
type
Mighty Glacier
 Warhammer (Tabletop Game) / int_933576c8
comment
Mighty Glacier: Lizardmen and Warriors of Chaos are known for two things: incredibly powerful basic rulebook casters, and slow units. Except for Slaanesh-aligned Warriors of Chaos, who are Lightning Bruiser instead. Dwarfs of all kinds are this, as they have one of the slowest movements in game combined with the only type of armour that matches Chaos Armour in durability. They also have army-wide magic resistance, meaning it's very hard to dislodge them with conventional means. They also have cannons. Lots and lots of cannons, so good luck actually trying to run up to them.
 Warhammer (Tabletop Game) / int_933576c8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_933576c8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_933576c8
 Warhammer (Tabletop Game) / int_94456fd4
type
Monster Whale
 Warhammer (Tabletop Game) / int_94456fd4
comment
Monster Whale: The Behemoth is a gigantic sperm whale with a narwhal-like horn, six-foot-long and razor-sharp teeth, a penchant for a ramming ships and a scarred hide studded with dozens of broken harpoons.
 Warhammer (Tabletop Game) / int_94456fd4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_94456fd4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_94456fd4
 Warhammer (Tabletop Game) / int_952e4e06
type
Utility Magic
 Warhammer (Tabletop Game) / int_952e4e06
comment
The Elves split into three factions during the Sundering - 4,500 years before current events. Nearly five millennia later, all three factions are still using more or less the same technology that they used way back when. They don't even use any firearms or cannons, and only the Dark Elves really use crossbows. Justified because the Wood Elves have a sentient magical forest to provide for their every need and it produces organically-grown carbon fiber longbows that can shoot further and more powerfully than rifles can; and the High Elves have been casually experimenting with Utility Magic since before humans crawled out of their caves, letting them craft slender white towers and elegant longships, and massive vegetable crop wields from magically-enchanted farm fields granting them a utopian lifestyle even though their soldiers still go to war largely just with iron spears and bows.
 Warhammer (Tabletop Game) / int_952e4e06
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_952e4e06
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_952e4e06
 Warhammer (Tabletop Game) / int_963e7a0f
type
Random Effect Spell
 Warhammer (Tabletop Game) / int_963e7a0f
comment
Random Effect Spell: The Celestial Hurricanum, a magical Weather Manipulation machine used by the Empire, can cast the Storm of Shemtek, a direct damage spell that targets an enemy unit with a random weather phenomenon taken from a set pool of effects and decided by a dice roll. This can result in light rain that achieves nothing, a blizzard that does a little damage, a tornado that rotates the unit, a lightning strike that deals decent damage, or a devastating meteor strike. Giants determine their attacks from one of two pools of preset actions, one for when the giant is fighting human-sized enemies and the other for when fighting other giant monsters. The attack is determined by a dice roll, based on which the giant may deal a decent attack, use a more powerful and damaging one, or just throw a tantrum and waste a turn.
 Warhammer (Tabletop Game) / int_963e7a0f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_963e7a0f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_963e7a0f
 Warhammer (Tabletop Game) / int_96433323
type
Ailment-Induced Cruelty
 Warhammer (Tabletop Game) / int_96433323
comment
Ailment-Induced Cruelty: Inverted in both this game and its futuristic spinoff Warhammer 40,000 by worshipers of the Chaos god Nurgle. They are ravaged with diseases and pestilence, but they view their afflictions as gifts from Nurgle that show his favor to them, and those that aren't insensate zombies are usually jovial and friendly and want nothing more than to share Nurgle's love to everyone around them...which just ends up spreading the diseases they're infected with.
 Warhammer (Tabletop Game) / int_96433323
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_96433323
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_96433323
 Warhammer (Tabletop Game) / int_966f0c70
type
Enchanted Forest
 Warhammer (Tabletop Game) / int_966f0c70
comment
The Treemen are the mightiest inhabitants of Athel Loren, formed when powerful spirits merge with living trees. Incredibly powerful and ancient, they command great respect from lesser forest spirits and the Wood Elves alike, and are rightfully feared by those outsiders who don't think they're myths or long extinct. They also inhabited Athel Loren long before the Wood Elves and are quite xenophobic, to the point that many see the Wood Elves, who have inhabited and defended the forest alongside the Treemen for millennia, as unwanted interlopers, and want them out of their woods. They've undergone a fair amount of design evolution over time; early treemen largely resemble ogre- or troll-like humanoids made out of wood, with broad heads, no necks, and long and sometimes multiple arms; 8th edition redesigns them to be more humanoid, with distinct necks and smaller heads, large clawed hands, and clusters of leafy branches growing from their necks and shoulders. Older lore mentions Treemen as also inhabiting Avelorn, one of the kingdoms of the High Elven realm, itself a forested land thick with magic and ruled over by the avatar and high priestess of the elven goddess of life. Some sources further claim Avelorn to be home to the largest population of Treemen in the world, by implication eclipsing even Athel Loren's. This was however phased out as the franchise developed, and more recent sources make little to no mention of Avelorn's Treemen. An early campaign riffing on Macbeth features a group of treemen led by a certain Klinty attacking McDeath's castle, which was prophesied not to fall until Klinty's Wood came to it. Being treemen, they're also exempt from the No Man of Woman Born clause.
 Warhammer (Tabletop Game) / int_966f0c70
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_966f0c70
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_966f0c70
 Warhammer (Tabletop Game) / int_967ae225
type
Vikings In America
 Warhammer (Tabletop Game) / int_967ae225
comment
Vikings In America: The first human explorers to reach Lustria, the setting's counterpart to South and Central America, were a Norscan crew of the Bjornling tribe under the command of the adventurer Losteriksson. Skeggi, the town founded where they landed, remains the largest human settlement in Lustria in the present day.
 Warhammer (Tabletop Game) / int_967ae225
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_967ae225
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_967ae225
 Warhammer (Tabletop Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Warhammer (Tabletop Game) / int_968bd0f8
comment
Meteor-Summoning Attack: The most powerful spell in the Lore of Heavens, the Comet of Cassandora, pulls a meteor from the heavens and drops it onto the battlefield, devastating any unit caught underneath it.
 Warhammer (Tabletop Game) / int_968bd0f8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_968bd0f8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_968bd0f8
 Warhammer (Tabletop Game) / int_97025971
type
Special Occasions Are Magic
 Warhammer (Tabletop Game) / int_97025971
comment
Special Occasions Are Magic: Justified with Geheimnisnacht and Hexensnacht, the nights when the Chaos Moon Morrslieb is closest to the world. Its influence causes Lunacy, Wild Magic, and otherworldly incursions, so holiday observances mostly focus on staying safe indoors.
 Warhammer (Tabletop Game) / int_97025971
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_97025971
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_97025971
 Warhammer (Tabletop Game) / int_970c790a
type
Big Bad
 Warhammer (Tabletop Game) / int_970c790a
comment
Archaon had something like this as a backstory, and now he's pretty much the Big Bad.
 Warhammer (Tabletop Game) / int_970c790a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_970c790a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_970c790a
 Warhammer (Tabletop Game) / int_9724d6fa
type
Call That a Formation?
 Warhammer (Tabletop Game) / int_9724d6fa
comment
Call That a Formation?: Averted. While skirmishing units have a serious mobility advantage, the ranked soldiers gain a "rank bonus" when calculating the winner of a fight, making large, ranked units very difficult to shift. Skirmishers or lonely heroes engaging a ranked unit in a frontal assault are likely to be pushed back even if they deal more damage.
 Warhammer (Tabletop Game) / int_9724d6fa
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_9724d6fa
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9724d6fa
 Warhammer (Tabletop Game) / int_973288db
type
Chores Without Powers
 Warhammer (Tabletop Game) / int_973288db
comment
Chores Without Powers: The War God Khorne's domain has vast forges where enslaved sorcerers and cowards are forced to create magic weapons for his worthier champions to use.
 Warhammer (Tabletop Game) / int_973288db
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_973288db
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_973288db
 Warhammer (Tabletop Game) / int_978b5f6d
type
Screw You, Elves!
 Warhammer (Tabletop Game) / int_978b5f6d
comment
Screw You, Elves!: Humans often grab elves by their pointy ears and swing them around. However, this can be a bad thing in the case of the High Elves. They're the main defenders from Chaos and the reason why the Empire has wizards, and screwing with them is what's making the world worse, oops. Warhammer Fantasy Roleplay suggests that many parts of the Empire maintain an "ear tax", applicable to travelling elves - cough off a silver, or else.
 Warhammer (Tabletop Game) / int_978b5f6d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_978b5f6d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_978b5f6d
 Warhammer (Tabletop Game) / int_97d97c28
type
Revenge Before Reason
 Warhammer (Tabletop Game) / int_97d97c28
comment
Revenge Before Reason: The Dwarfs are infamous for their honour. They will declare war over a joke made in bad taste or being accidentally short-changed by a trivial amount. Then they will go to war to avenge those killed in the first war. And then start a third war to avenge those who were killed in the second war...
 Warhammer (Tabletop Game) / int_97d97c28
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_97d97c28
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_97d97c28
 Warhammer (Tabletop Game) / int_982b6570
type
Friendly Neighborhood Vampire
 Warhammer (Tabletop Game) / int_982b6570
comment
Many, or at least some Vampires in the Warhammer world aren't evil at all. However, they tend not to be at the head of an army, and so don't play a prominent role outside of the novels. There is even a set of stories featuring a female vampire named Geneviève Dieudonné who is practically a Friendly Neighborhood Vampire... admittedly, the stories featuring her were created during the earlier editions of the setting and she is a "transcontinental cousin" of the same character from the other Kim Newman series, Anno Dracula and The Diogenes Club. In the later Von Carstein trilogy, the concept is revived with the Grand Master of the Order of the White Wolf, who is bitten by Vlad von Carstein yet manages to resist the temptations of vampirism. He ends up as the eternal guardian of Vlad's immortality-granting ring. It seems to be that, whilst being turned into a vampire does not alter one's perspective, the horrific hunger and starvation an unsated vampire experience eventually corrupts most vampires.
 Warhammer (Tabletop Game) / int_982b6570
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_982b6570
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_982b6570
 Warhammer (Tabletop Game) / int_985d6d7f
type
Master of Illusion
 Warhammer (Tabletop Game) / int_985d6d7f
comment
The grey wind, Ulgu.
 Warhammer (Tabletop Game) / int_985d6d7f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_985d6d7f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_985d6d7f
 Warhammer (Tabletop Game) / int_987be393
type
Gambit Roulette
 Warhammer (Tabletop Game) / int_987be393
comment
Gambit Roulette: Tzeentch is the schemer of the gods. He exists to do nothing but scheme and change; in fact, victory for him would be the end as there would be nothing left to scheme about. Furthermore, all of his schemes are mutually exclusive, and every minor victory for him is also a one minor defeat. The Daemons' army book suggests Tzeentch is just messing with everyone, and most of his huge elaborate plots aren't meant to achieve anything but to just be there, the same as Khorne's murders and Nurgle's plagues. It may well be that 99.99% of Tzeentch's plans are smokescreens for the 0.01% he cares about.
 Warhammer (Tabletop Game) / int_987be393
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_987be393
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_987be393
 Warhammer (Tabletop Game) / int_98ca838
type
Disciplines of Magic
 Warhammer (Tabletop Game) / int_98ca838
comment
Disciplines of Magic: Magic, which originated from the realm of Chaos, enters the physical world as eight distinct, colored Winds — Light, focused on manipulating literal light and purging evil beings; the Heavens, focused on astrology and fortune-telling, as well as weather, electricity and the occasional meteorite; Metal, generally focusing on alchemy; Life, a mostly passive, healing-focused lore with a number of more offensive spells that directly manipulate plants; Beasts, which controls animals and makes allies stronger and more aggressive; Fire, very direct pyromancy; Shadow, focused on illusions and obfuscation; and Death, which manipulates entropy and withers living things. Attunement to a Wind strictly limits a wizard's ability to access other Winds and prevents used of the lore of high magic, which weaves the Winds in a more harmonious whole, and the lore of dark magic, which wields them as a raw, unshaped mass still tainted with Chaos. This can be highly dangerous for creatures not attuned to magic, however, hence why the Elves who funded the Imperial Colleges of Magic made sure that they would each focus on only one discipline, as human minds and souls couldn't handle the full force of high magic. Dark magic is a somewhat different story, as some humans can wield it — most forms of necromancy are described as dark magic with a particular focus on the Wind of Death. Besides the main winds, which are accessible to more or less all factions, there are a number of lores and traditions unique to specific groups. These include the runic magic of the Dwarfs, which is less powerful but safer than other forms and binds magical effects into specific carved patterns; the Lores of the Big and Little Waaaagh!, used by Orc and Goblin shamans respectively by channeling the psychic power of greenskin hordes; the ice magic of Kislev, which can only be used by women; the Gut Magic of the Ogres, which works by its user eating something and casting a spell related to the thing they consumed; and the Lore of the Wild, used by the Beastmen, which is essentially a corrupted form of the Lore of Beasts. Religion is Magic and each deity offers a unique set of powers to its priests. These magics are mutually exclusive because mortals, though they might pray to various gods according to the situation, can only draw magic from one patron god.
 Warhammer (Tabletop Game) / int_98ca838
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_98ca838
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_98ca838
 Warhammer (Tabletop Game) / int_9914f29e
type
Eminently Enigmatic Race
 Warhammer (Tabletop Game) / int_9914f29e
comment
Eminently Enigmatic Race: The Old Ones are largely a mystery, even in comparison to their counterparts in 40K; a race of legendary Precursors responsible for creating the Lizardmen and a vast swathe of the other main races in the setting, almost nothing is known of their culture, why they terraformed the world, or even their basic biology: apart from a few unconfirmed cases, they're extinct, and the few immortal witnesses to their arrival are either dead or not talking. All that's known is that they might be as reptilian as the Lizardmen themselves, and that's it.
 Warhammer (Tabletop Game) / int_9914f29e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9914f29e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9914f29e
 Warhammer (Tabletop Game) / int_99155362
type
Healer God
 Warhammer (Tabletop Game) / int_99155362
comment
Many Shallyans travel to the High Temple at Couronne in Bretonnia, often subsisting on charity along the way. Imperial citizens usually start from the Cult's national seat of power in the capital city, where they're sent off with prayers for mercy and protection.
 Warhammer (Tabletop Game) / int_99155362
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_99155362
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_99155362
 Warhammer (Tabletop Game) / int_9a480050
type
Do Not Taunt Cthulhu
 Warhammer (Tabletop Game) / int_9a480050
comment
Do Not Taunt Cthulhu: A rare example of a heroic Cthulhu being taunted appeared in the Storm of Chaos campaign, where Teclis turned up and One-Hit Kill-ed the entire daemonic army. The Imperial Grand Theogonist then called him a Dirty Coward for using magic, so Teclis demostrated why one Can't Argue with Elves by pissing off and letting the Empire fight on alone.note He knew they would win, but decided to let them do all the dying to teach them a lesson in manners. A more literal example happened during The End Times between Settra and the newly-revived demigod Nagash. Having just crumped Settra's army and royal guard, Nagash offered the King of Khemri the position of Mortarch, one of his ten generals, among the undead legions. Settra spat in Nagash's face, resulting in the former's disintergration. Knowing that Settra could not be killed, Nagash left him as a head in the sand, positioned just so that he can see his kingdom. Nagash then promptly went godzilla on the whole of Khemri, reducing it to ruin in a matter of hours. Settra was left in the sand, none of his former allies even daring to go near his head for fear of Nagash's wrath.
 Warhammer (Tabletop Game) / int_9a480050
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9a480050
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9a480050
 Warhammer (Tabletop Game) / int_9a688fa1
type
Sibling Fusion
 Warhammer (Tabletop Game) / int_9a688fa1
comment
Sibling Fusion: Vilitch the Curseling◊ is an unholy fusion between Vilitch (a scrawny Squishy Wizard) and his twin Thomin (a mighty warrior), created when Vilitch prayed that he would no longer be his brother's victim. Tzeentch answered his prayer, and Vilitch was bonded and given control over his brother's body. Later the situation was reversed, and Thomin was in charge, casting the spells his brother knew.
 Warhammer (Tabletop Game) / int_9a688fa1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9a688fa1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9a688fa1
 Warhammer (Tabletop Game) / int_9a692ae9
type
13 Is Unlucky
 Warhammer (Tabletop Game) / int_9a692ae9
comment
13 Is Unlucky: Skaven worship the number thirteen. They're also ruled by a body called the Council of Thirteen, although there are twelve Skaven on it. The empty chair is for their Horned God. They also have exactly 169 Grey Seers (that's 13 x 13) and exactly 13 spells (guess which one is the strongest and most terrifying?). Even their bells chime 13 times. In the last edition of the Skaven army book, they only got Irresistible Force on a casting roll of a 13, rather than the usual 2 or more 6's. That's right, one of the basic rules of the game bent for how much they worshiped 13.
 Warhammer (Tabletop Game) / int_9a692ae9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9a692ae9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9a692ae9
 Warhammer (Tabletop Game) / int_9abc3aec
type
Our Manticores Are Spinier
 Warhammer (Tabletop Game) / int_9abc3aec
comment
Our Manticores Are Spinier: Manticores are creatures of Chaos with spiked tails, bat wings, leonine bodies and vaguely humanoid heads. They're most common in the Chaos Wastes, but often fly south to lair in the mountains and forests of southern lands. They're often trapped by Dark Elf beastmasters to use as war animals, and some Dark Elf lords also use them as mounts.
 Warhammer (Tabletop Game) / int_9abc3aec
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9abc3aec
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9abc3aec
 Warhammer (Tabletop Game) / int_9ad9c666
type
Eating the Enemy
 Warhammer (Tabletop Game) / int_9ad9c666
comment
Eating the Enemy: One of the options for a giant's grab attack is to simply eat the target.
 Warhammer (Tabletop Game) / int_9ad9c666
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9ad9c666
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9ad9c666
 Warhammer (Tabletop Game) / int_9b045a08
type
Wendigo
 Warhammer (Tabletop Game) / int_9b045a08
comment
Wendigo: Mournghouls are fundamentally very similar to the mythical wendigo, being created when people driven mad by cold and hunger in the far north of the world turn to cannibalism to survive, only to later succumb to the elements and rise as monstrous undead creatures driven by an endless, insatiable hunger that they can never relieve.
 Warhammer (Tabletop Game) / int_9b045a08
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9b045a08
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9b045a08
 Warhammer (Tabletop Game) / int_9b9397bb
type
Difficult, but Awesome
 Warhammer (Tabletop Game) / int_9b9397bb
comment
Wood Elves: Guerilla/Ranger/Gimmick. Guerilla warfare is the name of the game for the Wood Elves. Highly mobile, superb long-range shooting and especially adept at fighting in woodland. Be aware that the Wood Elves need a lot of tactical thought and skill to be effective; they can't rely on heavy armour or big scary killing machines like the other armies can and getting bogged down will put them on the losing side quickly.
 Warhammer (Tabletop Game) / int_9b9397bb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9b9397bb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9b9397bb
 Warhammer (Tabletop Game) / int_9be7c205
type
Giant Spider
 Warhammer (Tabletop Game) / int_9be7c205
comment
Giant Spider: Monstrous spiders are common wildlife in the dark forests of the Old World. Orcs and goblins use these as steeds. The trope reaches its awesome apex with the Arachnarok Spider, which is the biggest model in the game.
 Warhammer (Tabletop Game) / int_9be7c205
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9be7c205
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9be7c205
 Warhammer (Tabletop Game) / int_9c1f758a
type
Kill It with Fire
 Warhammer (Tabletop Game) / int_9c1f758a
comment
The Skaven. They're actually faced with mass starvation if they're not engaging in their part-time civil war, or invading the surface with countless numbers. It was stated in one of the army books that this is just as much a driving force for the Council's plans as conquering the Old World. The Skaven are the only faction that can shoot into close combat involving their own troops. With flamethrowers. They have so many that when Grey Seer Thanquol takes a Kislevite manse, he considers the odds to be against his favor. His troops outnumber the occupants at a rate of 10 to 1.
 Warhammer (Tabletop Game) / int_9c1f758a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9c1f758a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9c1f758a
 Warhammer (Tabletop Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 Warhammer (Tabletop Game) / int_9c23f3a0
comment
Bigfoot, Sasquatch, and Yeti: Show up as yhetees, allies of the Ogres.
 Warhammer (Tabletop Game) / int_9c23f3a0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9c23f3a0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9c23f3a0
 Warhammer (Tabletop Game) / int_9c4a7090
type
Springtime for Hitler
 Warhammer (Tabletop Game) / int_9c4a7090
comment
Gotrek is so ridiculously and uselessly unsuccessful that he even managed to survive the destruction of the world, and is a character in Warhammer: Age of Sigmar. He's even beaten Be'lakor, the Prince Who Would Be King. As Gotrek has technically outlived the god he swore the Slayer Oath to at this point, he needs to figure out what to do with his life now that ending it in a spectacularly violent and awesome fashion is no longer a valid goal in and of itself. It's implied that the badass magical axe of Grimnir he carries is destined to kill something really, really powerful one day, and Gotrek absolutely cannot die until the axe serves its purpose.
 Warhammer (Tabletop Game) / int_9c4a7090
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9c4a7090
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9c4a7090
 Warhammer (Tabletop Game) / int_9cbf01d6
type
Stay in the Kitchen
 Warhammer (Tabletop Game) / int_9cbf01d6
comment
Stay in the Kitchen: Present and averted in varying degrees by various factions. The Empire itself is an interesting case where men make up the military of all the empires regions, women aren't barred from holding more specialized military roles. Most commonly as Battle Wizards or Witch Hunters. Female troops usually only are present within Free Company Militias or hired mercenary units, otherwise they're in more supportive roles within the military. Bretonnia actively enforces this, as women aren't allowed personal rights of any kind by law. Exceptions are the Damsels of the Cult of the Lady which are allowed more autonomy and are exempt from Brettonia's laws, they are expected to serve within the State Religion for life. Since women aren't allowed to ride horses, they cannot take questing vows and thus usually can't become Grail Knights. However there have been instances where the Lady of the Lake has blessed women herself and thus made them Grail Knights. One notable example is Repanse de Lyonesse, who was but a peasant but became nobility the second she received the Lady's Blessing. Dwarfs provide a slight subversion. Dwarfen women tend to be outnumbered 100-to-1 to men, causing them to be very valued within the society. Thus it is very rare for their women to be seen outside their Karak's, as they are often expected to stay within their hearths. However there's often nothing stopping them from taking other artisan careers, and any Dwarf is at least expected to know how to wield an axe to defend themselves. It's not uncommon for Dwarfs to say that their last line of defense are the housewives of the Karaks. Elves ore one of the few human-like races to avert this trope in different ways depending on their culture. Men and women are all universally see as equals in Elven society, just are represented in different ways. For High Elves, it's played straight and most positions can be fielded by either men or women. For Wood Elves, there are different gender-exclusive roles within the society, but neither outclass each other and there still remains several gender neutral positions for both. Dark Elves take a more Darwinian approach in that it doesn't matter what you gender is, just your capacity for cruelty. That being said there are still some gender-exclusive cults within the society, most notably the Sisters of Slaughter. Domestic positions in each society also reflect this. High Elves tend to let any gender fill the role, Wood Elves simply work in harmony with nature to provide for them, and Dark Elves simply rely on slaves for any domestic needs.
 Warhammer (Tabletop Game) / int_9cbf01d6
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_9cbf01d6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9cbf01d6
 Warhammer (Tabletop Game) / int_9cc1a329
type
Upper-Class Twit
 Warhammer (Tabletop Game) / int_9cc1a329
comment
Brettonian peasants are extremely stupid and childlike, at least according to their overlords. however, this is partially an act: The last thing peasants want is an Upper-Class Twit getting further involved in their lives, so they use Obfuscating Stupidity to keep them at bay, leading to some aristocrats really thinking the average peasant is stupid enough to stab himself in the back a dozen times with his own farming implements. Of course, illiteracy and ignorance are also endemic among the lower classes as well.
 Warhammer (Tabletop Game) / int_9cc1a329
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9cc1a329
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9cc1a329
 Warhammer (Tabletop Game) / int_9d17b859
type
Made of Iron
 Warhammer (Tabletop Game) / int_9d17b859
comment
Made of Iron: Ogres. The Ogre Kingdoms army book contains a mock scholarly report of an ogre corpse that sustained years worth of wounds, from a massive lance to the shoulder to dozens of crossbow bolts and gunshots to its head, surviving it all until he swallowed a loaded gun (arm and all) that went off in its throat and fired a bullet into its brain (!). Archaon, while he has same wounds and toughness as regular Chaos lord, he has a 1+ armor save, a 3+ word save, and rolls to hit against him suffer from minus 1 penalty. Great Unclean Ones are very hard to take down. How hard? Stand in front of a gunpowder cannon and take ten cannonballs in a row in the chest. If you're still standing, you're still not as tough as one.
 Warhammer (Tabletop Game) / int_9d17b859
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9d17b859
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9d17b859
 Warhammer (Tabletop Game) / int_9d29321a
type
Can't Argue with Elves
 Warhammer (Tabletop Game) / int_9d29321a
comment
Can't Argue with Elves: While mostly operating on Screw You, Elves!, it is played straight with Magnus the Pious, who allowed the Elf wizard Teclis to teach humans to use magic relatively safely. Really, Teclis is the only Elf who doesn't treat humans like a pack of apes, and one of if not the most powerful magic-user in the entire setting. Only a colossal moron wouldn't take his advice, even if he's being condescending. While normally a trope associated with elves, the Dwarfs of Warhammer aren't that far behind the Elves in the racist arrogance stakes. To Dwarfs, humans are physically puny, weak-willed, prone to falling to Chaosnote But don't ever even dare mention the Chaos Dwarfs within earshot of a Dwarf if you value your head, and incapable of producing anything better than a Dwarf could - our guns are shoddy, our castles are shoddy, and even the best human-made beer is glorified swill next to the creations of even the laziest Dwarfen brewer. The Khazalid word "Umgak", translated literally as "human made" is synonymous with "piece of garbage".
 Warhammer (Tabletop Game) / int_9d29321a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9d29321a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9d29321a
 Warhammer (Tabletop Game) / int_9dab0a6e
type
Continuity Nod
 Warhammer (Tabletop Game) / int_9dab0a6e
comment
Continuity Nod: The Warhammer world does not canonically take place in the same universe as Warhammer 40,000 (anymore), but it does make a few nods to the sci-fi mythos, such as the Old Ones' starships and warp gates and Greenskin spores coming down from space, and the Ogres' Great Maw is reminiscent of Tyranid biotech. It's easy to believe that Sigmar, founder of the Empire, is one of the two missing Primarchs. In fact, in the earliest editions, it was all but stated that the Warhammer world is part of the Warhammer 40,000 universe — or at least that the Chaos Wastes connected to the Warp. Characters of all species could run around with, among other things, bolters (machine gun rocket launchers) and lascannons, while Chaos Space Marines were an actual troop/leadership choice for mortal Chaos armies. The Albion Dark Shadows campaign included a number of magical weapons. They are identical or almost identical in function or description, and most have the exact same stats or effects as their 40k counterparts: Blade of Shining Death = Power Weapon. Claw of Devastation = Lightning Claw. Gauntlet of Power = Power Fist. Armor of the Gods = Power Armour. Divine Eye = Auspex. Fusil of Conflagration = Flamer. Mystic Shield of Light = Rosarius. Hexstaff = Psy-staff. The Liber Chaotica (published in 2003) has, as example of Daemon weapons, a chainsword. The 7th Edition High Elves army book makes reference to the fact that occasionally their armies are put under the control of a less capable general, due to politics, but then comments that the Phoenix King keeps this from happening. This is a reference to the rule Intrigue at Court from the previous High Elf army book. When Araloth travels through the Realm of Chaos, he is beckoned to leave the doomed Old World. In it he meets a figure that is heavily hinted to be Kaidor Draigo. However, given that he's explicitly traveling through a dimension where the laws of the universe are guidelines at best, this isn't hard proof that the two still share the same universe (especially since the Chaos Gods and their realm can plausibly transcend notions such as "consistency").
 Warhammer (Tabletop Game) / int_9dab0a6e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9dab0a6e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9dab0a6e
 Warhammer (Tabletop Game) / int_9e2c893
type
Black Magic
 Warhammer (Tabletop Game) / int_9e2c893
comment
And lastly, the black wind, Dhar.
 Warhammer (Tabletop Game) / int_9e2c893
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9e2c893
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9e2c893
 Warhammer (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Warhammer (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: From each other, even. There are five known vampire Bloodlines; Von Carstein (classic Dracula-style aristocrats), Lahmian (literal Femme Fatales), Blood Dragons (Blood Knights), Strigoi (cursed into looking like giant bat-monsters) and Necrarch (Mad Scientist necromancers who look a lot like Count Orlok). The different Ghouls and Zombies serve vampires, as (respectively) devolved and cannibalistic but still living humans and shambling, brainless corpses which need magical control to stay upright.
 Warhammer (Tabletop Game) / int_9f63d4f1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_9f63d4f1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_9f63d4f1
 Warhammer (Tabletop Game) / int_a012ed4f
type
Forged by the Gods
 Warhammer (Tabletop Game) / int_a012ed4f
comment
Forged by the Gods: The Chaos Gods sometimes grant their mortal or daemonic servants powerful weapons (although usually their forging is done by daemons, not the gods themselves). Vaul, the forge god of Warhammer's High Elves, forged at least one magic sword.
 Warhammer (Tabletop Game) / int_a012ed4f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a012ed4f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a012ed4f
 Warhammer (Tabletop Game) / int_a030a259
type
Green Means Natural
 Warhammer (Tabletop Game) / int_a030a259
comment
Green Means Natural: Of the eight Winds of Magic, the Green Wind governs plants, nourishment, and fertility in the natural world, and is studied by Druids as the Lore of Life. In contrast, the Black Magic of Chaos is associated with a Sickly Green Glow.
 Warhammer (Tabletop Game) / int_a030a259
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a030a259
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a030a259
 Warhammer (Tabletop Game) / int_a04eb363
type
Lizard Folk
 Warhammer (Tabletop Game) / int_a04eb363
comment
Lizard Folk: In this setting, they're called the Lizardmen. They were originally depicted as the fallen remnants of a race that had once ruled over much of Lustria, and possibly the wider expanse of the prehistoric world, before the coming of the Slann, who conquered them in a series of wars and annihilated much of their culture, reducing them to slaves and vassal states. 5th edition reinvented them as, essentially, a collective of different models of biotech robots, divided into three major types; the Saurus (large, brutish-looking but smart-in-their-niche warriors), the Kroxigors (huge Dumb Muscle laborers) and the Skinks (small, slender, agile, intelligent workers and functionaries). Of the three, the skinks are the closest to personhood, having the highest combination of intelligence, initiative and adaptability; Sauruses are smart, but monolithically focused on killing things, whilst Kroxigors exist to obey orders. They're called "lizardmen" because they lack Non-Mammal Mammaries, as they're actually an entirely sexless race who don't reproduce; instead, each temple-city is built around "spawning pools", which randomly produce one or more lizardmen at seemingly random intervals, although the Slann assert that this is due to the far-reaching plans of the Old Ones. Their cultural trappings are one part Mayincatec, one part Ancient Astronauts, and one part horde of fantasy dinosaurs.
 Warhammer (Tabletop Game) / int_a04eb363
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a04eb363
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a04eb363
 Warhammer (Tabletop Game) / int_a110e36d
type
Campbell Country
 Warhammer (Tabletop Game) / int_a110e36d
comment
Campbell Country: Ostland in the Empire is a big example. But there's plenty of little villages all over the place with mysterious practices that don't abide strangers. Mousillon's is a giant poison swamp whose main industry is frog and snail catching, the dead refuse to stay in their graves, the Lord of Mousillon was nuts and possibly not human, giant frog monsters (as well as regular monsters) roam the streets after dark, and the populace look just that little bit extra odd. No one knows why, how, or what's going on.
 Warhammer (Tabletop Game) / int_a110e36d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a110e36d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a110e36d
 Warhammer (Tabletop Game) / int_a1154544
type
Grumpy Old Man
 Warhammer (Tabletop Game) / int_a1154544
comment
Dwarfs are kind of a mixed bag with this because their technology is developing, just really slowly. The Dwarfen empire was shattered by the moving of the mountains during the aforementioned Sundering, splitting the race into isolated strongholds which are under near-constant attack by hordes of Skaven and Greenskins. They simply do not have the resources and spare time to toy around and experiment much, leaving them little choice but to refine and upgrade what they already know works. Not to mention Dwarfs are technological conservatives in a way that is less than strictly sane by human standards — unless it's been tried and tested after centuries of reliable use, they'll grumble about it. While Dwarfs have been using muskets and cannons for a long time, as well as flamethrowers and repeaters in more limited numbers, the majority of Dwarf warriors use medieval arms and armour - chainmail, axes, hammers, crossbows, etc. There's even a lost stronghold in Norsca named Kraka Drak, cut off from the wider Dwarfen empire on the continent, and these guys are primitive Norse Mythology-style dwarves who don't even use firearms and cannons. Even their language is a very old runic version of Khazalid.
 Warhammer (Tabletop Game) / int_a1154544
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a1154544
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a1154544
 Warhammer (Tabletop Game) / int_a16aeb99
type
Genuine Human Hide
 Warhammer (Tabletop Game) / int_a16aeb99
comment
Gorthor, the infamous Beastman shaman whose very name means "Cruel" in Bray-Tongue. While most Beastmen wear Genuine Human Hide as a matter of course, Gorthor would openly wear the skins of his fellow shamans, where most Beastmen would not even dare to touch a shaman.
 Warhammer (Tabletop Game) / int_a16aeb99
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a16aeb99
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a16aeb99
 Warhammer (Tabletop Game) / int_a19a70f8
type
Evil Luddite
 Warhammer (Tabletop Game) / int_a19a70f8
comment
The Beastmen make no use of any ranged weapon more complex than a throwing axe or javelin. They consider technology to be a repulsive blasphemy, lack the manual dexterity to operate any device more fiddly than an axe, and strongly prefer to tear enemies to pieces up close and personal. Despite being essentially just hordes of screaming savages in skins, they manage to remain a persistent and existential threat to the Empire's firearms-equipped troops due to their extensive use of guerrilla warfare and ambush tactics.
 Warhammer (Tabletop Game) / int_a19a70f8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a19a70f8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a19a70f8
 Warhammer (Tabletop Game) / int_a32334b4
type
Canon Discontinuity
 Warhammer (Tabletop Game) / int_a32334b4
comment
Canon Discontinuity: Many of the events from the Storm of Chaos Worldwide Campaign were downplayed or forgotten after its conclusion and many of the units introduced during it (like Valten) were no longer playable. Eventually, the events of Warhammer: The End Times officially made much of Storm of Chaos non-canon. The events and lore detailed in the Nemesis Crown campaign were declared non-canon almost immediately after it ended.
 Warhammer (Tabletop Game) / int_a32334b4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a32334b4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a32334b4
 Warhammer (Tabletop Game) / int_a414c3f0
type
One-Hit Kill
 Warhammer (Tabletop Game) / int_a414c3f0
comment
One-Hit Kill: Part of the Early-Installment Weirdness, but Skaven Warpfire Throwers used to be insta-kill weapons. Creatures that were tough enough to withstand the flames, would then be affected by the warpstone fuel which mutated them into having their skin melslide off their bodies. Also an artifact from the Realms of Chaos supplement, was the Staff of Nurgle which would cause maggots to spontaneously come out of the victim's orifice and eat them alive. All that remained was a mound of maggots that was a hazard to nearby units. From the same book was the Death Head of Nurgle which was the skull of a fallen Chaos Champion that was filled with bile from a Great Unclean One and then sealed. Throwing it at an enemy would result in a fatal infection of Nurgle's Rot.
 Warhammer (Tabletop Game) / int_a414c3f0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a414c3f0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a414c3f0
 Warhammer (Tabletop Game) / int_a45ca6ee
type
Fantasy Counterpart Map
 Warhammer (Tabletop Game) / int_a45ca6ee
comment
Fantasy Counterpart Map: The setting's unnamed planet is essentially a distorted version of medieval and early modern world maps. The Old World is a scrunched version of Europe, with the Empire where Germany would be, Bretonnia in place of France, Kislev approximating Russia, Norsca as a horizontal version of Scandinavia, Estalia, Tilea and the Vaults in place of Spain, Italy and the Alps, and the mist-shrouded island of Albion a ways off the coast. Heading east, the Dark Lands take the place of the Central Asian deserts, the Mountains of Mourn are the Himalaya stand-ins, and Cathay, Ind and Nippon are China, India, and Japan (even using already-existing alternate names for their real-world counterparts). North of it all are steppes leading into the polar Chaos Wastes. Among the other continents, the Southlands, Naggaroth and Lustria have the approximate shapes and locations of Africa (complete with a northern desert home to a pseudo-Egyptian culture) and North and South America. The only area with no real equivalent is the floating island of Ulthuan, which instead serves as an Atlantis analogue.
 Warhammer (Tabletop Game) / int_a45ca6ee
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a45ca6ee
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a45ca6ee
 Warhammer (Tabletop Game) / int_a4f497d8
type
Born Under the Sail
 Warhammer (Tabletop Game) / int_a4f497d8
comment
Born Under the Sail: The Norscans are naturally good at sailing (being the Heavy Metal version of Horny Vikings), repeatedly raiding the equivalents of Europe and Canada. Wulfrik the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his moniker "The Inescapable One".
 Warhammer (Tabletop Game) / int_a4f497d8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a4f497d8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a4f497d8
 Warhammer (Tabletop Game) / int_a5a6d7b3
type
Mutants
 Warhammer (Tabletop Game) / int_a5a6d7b3
comment
Mutants: With the destruction of the Warp Gate in the North, giving birth to or turning into a mutant is a fact of life for species that hadn't been specifically hardened against it by the Old Ones. For simplicity sake, mutations here aren't given that much prominence or detail, unlike the role-playing game, and they mostly show up as a small bonus to a stat.
 Warhammer (Tabletop Game) / int_a5a6d7b3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a5a6d7b3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a5a6d7b3
 Warhammer (Tabletop Game) / int_a5fb0d24
type
Healing Factor
 Warhammer (Tabletop Game) / int_a5fb0d24
comment
"Kill it with Fire" is a good tactic against anything with the regeneration rule.
 Warhammer (Tabletop Game) / int_a5fb0d24
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a5fb0d24
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a5fb0d24
 Warhammer (Tabletop Game) / int_a60e3252
type
Rule of Funny
 Warhammer (Tabletop Game) / int_a60e3252
comment
Rule of Funny: The Ork Doom Diver catapult, which fires a goblin in a hang-glider, and the Skaven Doomwheel, which is a giant hampster wheel with ray guns. Also, look at the names of the Lizardmen gods and special characters. Also, the Snotling Pump-Wagon. And, indeed, the word 'snotling'. The Robot Horse the Master Engineer rides was due to the College of Engineers rejecting a woman from joining their ranks. The mechanical horse was her response. It shoots lightning from its eyes.
 Warhammer (Tabletop Game) / int_a60e3252
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a60e3252
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a60e3252
 Warhammer (Tabletop Game) / int_a60f7120
type
Physical God
 Warhammer (Tabletop Game) / int_a60f7120
comment
Averted in that several times gods have intervened to save their people, generally by creating an avatar, usually to fight the forces of Chaos. The only reason the world still exists is the first chaos invasion was stopped when Aenarion was granted divine power. The Lizardman god Sotek appeared out of nowhere to protect them from the Skaven. What was probably the god Sigmar reborn fought the Chaos champion Archaon, the result of which was... disputable. The Greenskins' god Gork can STOMP HIS FOOT DOWN ON THE TABLE.
 Warhammer (Tabletop Game) / int_a60f7120
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_a60f7120
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a60f7120
 Warhammer (Tabletop Game) / int_a6134e4c
type
Lazy Dragon
 Warhammer (Tabletop Game) / int_a6134e4c
comment
Lazy Dragon: In the modern day, dragons need to spend extremely long periods of time asleep; this was not always so, but for poorly understood reasons, possibly linked to the cooling of the volcanic mountains where they lived, they were afflicted by a species-wide state of chronic torpor. The majority of the dragon species is in perpetual hibernation deep beneath the mountains of Caledor, in the high elven homeland, waking only briefly when certain magical songs are sung, and even the dragons who live among other factions or on their own in the rest of the world spend most of their time asleep in their lairs.
 Warhammer (Tabletop Game) / int_a6134e4c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a6134e4c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a6134e4c
 Warhammer (Tabletop Game) / int_a6327754
type
Touch the Intangible
 Warhammer (Tabletop Game) / int_a6327754
comment
Touch the Intangible: Ethereal creatures are normally impossible to harm with physical matter, but the magical energies of spells and enchanted weapons are able to wound and disperse their intangible forms and are generally the only weapons that can harm them in-game. The Monstrous Arcanum mentions that, according to folklore, weapons forged by Cold Iron can strike incorporeal enemies. The rules for the Cold Iron Blade magic weapon represent this with rules that make it more powerful against Ethereal creatures.
 Warhammer (Tabletop Game) / int_a6327754
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a6327754
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a6327754
 Warhammer (Tabletop Game) / int_a65288e2
type
Ascended Extra
 Warhammer (Tabletop Game) / int_a65288e2
comment
They have been getting slightly better though: the aforementioned Xhilipepa was introduced in an article about some staffer's personal army, along with Itzibitzi, Tini-huini and Pol'kadotte. Tini-huini has since become an official special character, although his name has been changed to Tehenhauin. Admittedly, this is still a bad pun (Two-in-One), but it's better than "teeny-weeny."
 Warhammer (Tabletop Game) / int_a65288e2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a65288e2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a65288e2
 Warhammer (Tabletop Game) / int_a6e8221e
type
Status Quo Is God
 Warhammer (Tabletop Game) / int_a6e8221e
comment
Status Quo Is God: Last write up of Storm of Chaos. The Hero of the Empire is on his knees, about to be killed by the Champion of Chaos... only for the Champion of Chaos to get knocked out from behind by someone unrelated. And then both of the villains take their armies and go home. And then the Vampire who was invading in their wake changes his mind too. Why? Cause otherwise the game writers have to alter how the world is set up. Ultimately the timeline was rewound to before the event so that in current lore it never happened at all. Averted in the actual rules. 8th edition shook up the rules of the game, altering the way magic, combat resolution and combat itself works. fan reaction is...divided. Finally averted in Warhammer: The End Times. All of those wars and evil plots hovering just at the edge of disaster finally happen, stories are resolved, heroes die. The setting comes to an end. Warhammer: Age of Sigmar picks things up again in an utterly changed world centuries later.
 Warhammer (Tabletop Game) / int_a6e8221e
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_a6e8221e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a6e8221e
 Warhammer (Tabletop Game) / int_a7544a0f
type
Beneath the Earth
 Warhammer (Tabletop Game) / int_a7544a0f
comment
Beneath the Earth: The Skaven have a vast Under-Empire centered under the ruins of Skavenblight, with tunnels stretching all over the world. The Dwarfs likewise created immense tunnel systems under much of the Old World's mountains, which in the modern day largely lie in broken ruin and are home to teeming tribes of trolls and night goblins, voracious fungus creatures and numerous dragons. Combined with preexisting natural caverns, these create immense, interconnected cavern systems stretching beneath much of the world. The Underworld Sea is a vast labyrinth of flooded caves and tunnels stretching beneath the Dark Elven realm of Naggaroth. It's poorly explored, difficult to navigate, prone to floods and cave-ins and populated by ferocious monsters, and there are rumors that the ruins of a lost civilization exist within its depths. Similar abysses are suggested to exist beneath the rest of the world, deep beneath the diggings of Dwarfs, Skaven and Goblins, hiding enormous blind horrors, vast Blob Monsters and cities of ghoulish things where no light has ever shined.
 Warhammer (Tabletop Game) / int_a7544a0f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a7544a0f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a7544a0f
 Warhammer (Tabletop Game) / int_a861560f
type
The Friend Nobody Likes
 Warhammer (Tabletop Game) / int_a861560f
comment
Empire Witch Hunters. They'll kill people and burn villages if they even suspect them of being tainted by Chaos or unchecked magic users, have a zero-tolerance policy on dissension within their ranks and periodically go through bouts of their grand masters turning completely paranoid due to senility. They are alternately hated and feared by the rest of the Empire as a result. They are aware of their status as this and don't like it much, but argue that their actions are a grim necessity to ensure the survival of the Empire. Conversely, when dealing with undead or Chaos invasions, a Witch Hunter is a welcome sight due to their experience in dealing with both. (And since they're likely to be pre-occupied with evident threats, probably won't harass you too much without a given reason.)
 Warhammer (Tabletop Game) / int_a861560f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a861560f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a861560f
 Warhammer (Tabletop Game) / int_a8a04f6f
type
And I Must Scream
 Warhammer (Tabletop Game) / int_a8a04f6f
comment
And I Must Scream: There are several rather unpleasant ways that one can end up like this in the Warhammer universe. A notable example is a Dark Elf Sorceress who was thrown into a Lizardman God's offering pool, to spend the rest of eternity being fed upon by the God.
 Warhammer (Tabletop Game) / int_a8a04f6f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a8a04f6f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a8a04f6f
 Warhammer (Tabletop Game) / int_a96a045c
type
Droit du Seigneur
 Warhammer (Tabletop Game) / int_a96a045c
comment
Droit du Seigneur: Implied to exist in various forms, but there is one heartwarming subversion. Duke Laurent of Artois requires all brides in his domain to spend their wedding night in his bedchamber along with their husbands while the Duke sleeps outside the door, so they can have the duchy's biggest and most comfortable bed in complete privacy for their wedding night.
 Warhammer (Tabletop Game) / int_a96a045c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a96a045c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a96a045c
 Warhammer (Tabletop Game) / int_a971e83c
type
Hidden Elf Village
 Warhammer (Tabletop Game) / int_a971e83c
comment
Hidden Elf Village: The Wood Elves. The other Elves have kingdoms and empires. (Although Ulthuan is hidden just as well as Athel Loren is.)
 Warhammer (Tabletop Game) / int_a971e83c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a971e83c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a971e83c
 Warhammer (Tabletop Game) / int_a992eec8
type
Our Perytons Are Different
 Warhammer (Tabletop Game) / int_a992eec8
comment
Our Perytons Are Different: Known as Preytons, they are incredibly savage and dangerous creatures of Chaos who haunt the woods of Bretonnia. Beastmen can use them as beasts of war.
 Warhammer (Tabletop Game) / int_a992eec8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a992eec8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a992eec8
 Warhammer (Tabletop Game) / int_a9ea3c3c
type
Warrior Monk
 Warhammer (Tabletop Game) / int_a9ea3c3c
comment
Warrior Monk: The Warrior Priests of Sigmar, with their big warhammers and bald heads. Ulric has his own warrior priests who swap their hammers for big axes. Outside the Empire, Bretonnian Questing Knights and Grail Knights might fit the trope, and most Chaos warriors be a villainous example.
 Warhammer (Tabletop Game) / int_a9ea3c3c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_a9ea3c3c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_a9ea3c3c
 Warhammer (Tabletop Game) / int_aaf19fae
type
Doesn't Like Guns
 Warhammer (Tabletop Game) / int_aaf19fae
comment
Doesn't Like Guns: Bretonnian Knights live by an all-encompassing code of chivalry that disdains all missile weapons as cowardly and ignoble. None of them would ever dream of using a crossbow, handgun or even a hand-drawn bow. What prevents this from being Honor Before Reason is a) they have no problem allowing their peasant retainers to bring longbows and trebuchets to provide fire support, and b) the magic of the Lady of the Lake makes them Immune to Bullets. And of course, the fact that the Bretonnian nobility want to keep point-and-kill boomsticks out of the hands of their oppressed peasant underlings has absolutely, positively nothing to do with it. The basic code of conduct for Bretonnian Knights in Warhammer Fantasy Roleplay includes a ban on gunpowder weapons; in fact, none of the knightly careers give you proficiency in them. Not the case, however, with the Bretonnian Navy, as the Exact Words of the Bretonnian code of chivalry prevents the use of guns on Bretonnian soil; on the open seas, they toss cannonballs around like the Empire can (and are in fact the most powerful navy around thanks to the rows on rows of cannon). Elves as a rule hold blackfire weapons in disdain, seeing them as fit only for clueless younger races who lack the proper skill to use bows and magic (like humans). Even the Dark Elves swear by their Automatic Crossbows, even though Empire handguns are definitely superior. It isn't all just racist arrogance though, as the High Elves and Wood Elves use bows that are often enchanted to provide similar or better performance to firearms, and that's not even going into enchanted arrows like hagbane, moonshot and trueflight. Also, there exist exceptions: Kerillian will make use of blackfire bombs (but she'll still bitch about having to need to), and you can use a firearm as an elf character living in the Empire in Warhammer Fantasy Roleplay, just don't expect to encounter any likeminded kin (and do expect more than a few raised eyebrows).
 Warhammer (Tabletop Game) / int_aaf19fae
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_aaf19fae
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_aaf19fae
 Warhammer (Tabletop Game) / int_ab5eea65
type
Dramatic Irony
 Warhammer (Tabletop Game) / int_ab5eea65
comment
Dramatic Irony: The Old World has its various materials describe Duke Maldred of Mousillon as a charismatic Lord leading his dukedom to greatness. As materials of the previous editions show, Maldred was eventually revealed as a bloodthirsty madman who plunged his Dukedom into such a dark place it never recovered in an affair that would be known as "the false Grail".
 Warhammer (Tabletop Game) / int_ab5eea65
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ab5eea65
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ab5eea65
 Warhammer (Tabletop Game) / int_abf92023
type
Wolf Man
 Warhammer (Tabletop Game) / int_abf92023
comment
Wolf Man: Werewolves pop up from time to time. In particular, most of the barbaric Norse tribes have Chaos-warped guardians called Weres.
 Warhammer (Tabletop Game) / int_abf92023
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_abf92023
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_abf92023
 Warhammer (Tabletop Game) / int_ac69035c
type
Master Poisoner
 Warhammer (Tabletop Game) / int_ac69035c
comment
Master Poisoner: The entire Skaven race. The Skinks of Lustria are a distant second, it's implied in fluff that they can do many things, but they'd rather just kill with their "jungle poisons."
 Warhammer (Tabletop Game) / int_ac69035c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ac69035c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ac69035c
 Warhammer (Tabletop Game) / int_ac9f78d9
type
Jack of All Stats
 Warhammer (Tabletop Game) / int_ac9f78d9
comment
The humans of the Empire are associated most often with halberds and flintlock muskets. Halberds are a multi-purpose formation weapon representing humanity's Jack of All Stats nature and emphasis on teamwork and combined arms warfare, and firearms represent mankind's ingenuity and use of radical technology to overcome the sheer advantages the other races have. Hammers, while rarely used in battle, are a symbol of religious and national identity, as God-Emperor Sigmar wielded the legendary Ghal-Maraz (the Warhammer the game is named for).
 Warhammer (Tabletop Game) / int_ac9f78d9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ac9f78d9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ac9f78d9
 Warhammer (Tabletop Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Warhammer (Tabletop Game) / int_ad9fbc1e
comment
Pyrrhic Victory: While the Dwarfs technically "won" the War of the Beard by killing the Phoenix King Caledor II, a fact they are very insistent on reminding everybody about, the reality is that the war led to the deaths of millions of Dwarfs and Elves together including many of the greatest heroes of both races, and fractured both their empires and left their numbers and resources so depleted that renewed warfare against real enemies like the Greenskins and Skaven have left both races on the verge of extinction. Whoops.
 Warhammer (Tabletop Game) / int_ad9fbc1e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ad9fbc1e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ad9fbc1e
 Warhammer (Tabletop Game) / int_ada3f7f3
type
Hunting the Rogue
 Warhammer (Tabletop Game) / int_ada3f7f3
comment
Hunting the Rogue: The Imperial Colleges of Magic deal with rogue members themselves wherever possible, not least to avoid airing their dirty laundry to the untrusting public. This generally means assembling an Internal Death Squad, but every magister is required to help the effort if called to.
 Warhammer (Tabletop Game) / int_ada3f7f3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ada3f7f3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ada3f7f3
 Warhammer (Tabletop Game) / int_add14bc2
type
Orcus on His Throne
 Warhammer (Tabletop Game) / int_add14bc2
comment
Orcus on His Throne: Nagash has been back from the dead and gathering his forces for centuries, but hasn't really done anything beyond manipulating a few relatively minor forces behind the scenes. This is then resoundingly subverted in The End Times, when Nagash gets busy, starting with subjugating both undead factions under his rule.
 Warhammer (Tabletop Game) / int_add14bc2
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_add14bc2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_add14bc2
 Warhammer (Tabletop Game) / int_adfd3165
type
For the Evulz
 Warhammer (Tabletop Game) / int_adfd3165
comment
Vlad von Carstein. He was less cruel towards his peasants than the former Count of Sylvania, von Drakhoff, who would have peasants's heads put on stakes for lulz. Vlad even went one-on-one with a bandit king terrorizing the province. Plus, honestly, trying to take over the empire is actually a pretty common pastime for Elector Counts so that's hardly a point against him. Also, considering that he kicked out the Priests of Morr, who are required to pass on in that part of the world, he's allowing of his subjects to stick around after being killed, instead of risking being consumed by the gods of Chaos. In the short story The Ninth Book, it is inferred that Vlad actually wants to enslave the Empire, to prevent them turning to Chaos. If they served him, they would be unable to serve Chaos in life or death.
 Warhammer (Tabletop Game) / int_adfd3165
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_adfd3165
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_adfd3165
 Warhammer (Tabletop Game) / int_ae0bbe52
type
Living Statue
 Warhammer (Tabletop Game) / int_ae0bbe52
comment
Living Statue: The Ushabti, golem-like statues used by the Tomb Kings as shock troops and siege engines.
 Warhammer (Tabletop Game) / int_ae0bbe52
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ae0bbe52
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ae0bbe52
 Warhammer (Tabletop Game) / int_af11866
type
Wizarding School
 Warhammer (Tabletop Game) / int_af11866
comment
Wizarding School: The Imperial Colleges of Magic in the Empire, the Tower of Hoeth in Ulthuan, and the Seven Convents in Naggaroth are the most obvious examples.
 Warhammer (Tabletop Game) / int_af11866
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_af11866
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_af11866
 Warhammer (Tabletop Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Warhammer (Tabletop Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Pretty inevitable, with this many unit types.
 Warhammer (Tabletop Game) / int_afc52a86
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_afc52a86
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_afc52a86
 Warhammer (Tabletop Game) / int_affa6177
type
Good Wears White
 Warhammer (Tabletop Game) / int_affa6177
comment
Good Wears White: Downplayed with the High Elves. Although their choice of clothing is white and they are on the side of good, they are quite condescending towards other races.
 Warhammer (Tabletop Game) / int_affa6177
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_affa6177
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_affa6177
 Warhammer (Tabletop Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Warhammer (Tabletop Game) / int_b06bbf4b
comment
Be Careful What You Wish For: Par for the course of such a grim setting. In particular, Settra (the first king of Nehekhara) spent all his like searching for a way to live forever. In the end, that's exactly what he got...
 Warhammer (Tabletop Game) / int_b06bbf4b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b06bbf4b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b06bbf4b
 Warhammer (Tabletop Game) / int_b0855ef3
type
No Historical Figures Were Harmed
 Warhammer (Tabletop Game) / int_b0855ef3
comment
No Historical Figures Were Harmed: Sigmar Heldenhammer has some similarities to Charlemagne, albeit Charlemagne spiced up with a bit of Conan the Barbarian and Thor. Like Charlemagne, Sigmar forms an Empire by conquering a number of Germanic-esque tribes. His later deification by the Empire might be a reference to Charlemagne's (illegitimate and later revoked) recognition as a Saint. Repanse de Lyonesse is the setting's version of Joan of Arc, though she repelled Chaos invaders rather than the English (or the elves that correspond with England's location). Leonardo of Miragliano, inventor of the steam tank, is an obvious one of Leonardo da Vinci. Lucrezzia Belladonna, a noblewoman known for her skill in using poison to dispose of inconvenient people, is based on Lucrezia Borgia, a Renaissance noblewoman reputed to have made liberal use of poison to remove her political enemies. Marco Colombo, an explorer who discovered the New World continent of Lustria, is based on Christopher Columbus. Likewise, Losteriksson is a dead ringer for Leif Erikson, the first European to discover North America. He also has a dash of Snorri Thorfinsson with his daughter Skeggi Losteriksson basically a gender-flipped Snorri Thorfinnsson. Nehekharan queens Khalida and Neferata were respectively based on real-life Egyptian queens Hatshepsut and Cleopatra VII, the former being an independent female ruler while the latter is frequently stereotyped as an infamous seductress.
 Warhammer (Tabletop Game) / int_b0855ef3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b0855ef3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b0855ef3
 Warhammer (Tabletop Game) / int_b11ac9f5
type
Abusive Parents
 Warhammer (Tabletop Game) / int_b11ac9f5
comment
Malekith became angrily jealous over being passed over as the Phoenix King of Ulthuan in favor of Bel Shanaar as he believed it was his due to his birthright and his father, Aenarion being the first Phoenix King, and plotted to take over the throne with the aid of his wicked and devious mother, Morathi. Despite his determination, Malekith was very easily susceptible to temptation, which Morathi was all too willing to exploit, resulting in Malekith becoming increasingly evil and warmongering, and while he did get to kill Bel Shanaar, his attempt to prove himself as the Phoenix King backfired horribly, getting scorched and mutilated as a result. His drive to become the ruler of the High Elves resulted in Ulthuan becoming fractured by a civil war, ending with Malekith taking his followers and Morathi to the west, colonizing Naggaroth, and establishing the Dark Elves. Despite his bloodthirsty and tyrannical nature, Malekith does internally admit that his desire for upholding Aenarion's legacy did too much damage, but feels that he's come too far.
 Warhammer (Tabletop Game) / int_b11ac9f5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b11ac9f5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b11ac9f5
 Warhammer (Tabletop Game) / int_b1346878
type
Fate Worse than Death
 Warhammer (Tabletop Game) / int_b1346878
comment
Fate Worse than Death: If they are lucky, Elven souls are typically enslaved by the goddess Ereth Khial, the Pale Queen, and sentenced to eternal torment in Mirai, the black pit, upon death. Many Elven souls, however, are devoured by by the Chaos god of depravity after suffering soul-shredding torments. The High Elves attempt to avoid this fate by binding their souls to the Waystones that protect their homelands, while the Wood Elves allow their spirits to be claimed by the forest. The Dark Elves by contrast consider "preparing to die" as "planning to fail", their only hope is to never die.
 Warhammer (Tabletop Game) / int_b1346878
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b1346878
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b1346878
 Warhammer (Tabletop Game) / int_b17f6a27
type
I Did What I Had to Do
 Warhammer (Tabletop Game) / int_b17f6a27
comment
I Did What I Had to Do: Way too common justification for several people's, and nations', actions in this world. Its gotten to the point where it may have once been possible to fight Chaos in the past more effectively as an alliance if certain groups (Lizardmen and High Elves, in particular) didn't treat this trope as a standard operating procedure or even a stated goal of success.
 Warhammer (Tabletop Game) / int_b17f6a27
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b17f6a27
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b17f6a27
 Warhammer (Tabletop Game) / int_b1c7f430
type
Sea Monster
 Warhammer (Tabletop Game) / int_b1c7f430
comment
Sea Monster: Man O War: The Seas of Blood supplement includes the classic giant squid Kraken and the horrific Black Leviathan (a humongous deep-sea angler fish that can swallow small ships whole), as well as the Narwhal-like Behemoth, the giant crab Promethean the Sea Dragon, the giant merman Triton, the Sea Elemental and the giant shark Megalodon. Dreadfleet has several zombie sea monsters — the Sea Giant, Bone Hydra and Leechwyrm — and even a ship made from the rotting undead carcass of an Orb Leviathan (possibly the same species as Man'O'War's Black Leviathan, maybe not). Smaller, but still huge, sea monsters are available from Forge World to use in land-based Warhammer armies in the shape of seagoing, wingless dragons such as the Merwyrm and its variants, and the Dark Elf army has access to aquatic Hydras, Sea Dragons and the Kharybdis, a species of many-headed sea monsters native to the churning oceans around the Dark Elf homeland.
 Warhammer (Tabletop Game) / int_b1c7f430
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b1c7f430
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b1c7f430
 Warhammer (Tabletop Game) / int_b1dde8fd
type
Loophole Abuse
 Warhammer (Tabletop Game) / int_b1dde8fd
comment
Subverted with the Bretonnian navy: Despite being helmed by the nobility, their ships are the most heavily-armed of any faction, as the law forbids guns on Bretonnian ''soil''.
 Warhammer (Tabletop Game) / int_b1dde8fd
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_b1dde8fd
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b1dde8fd
 Warhammer (Tabletop Game) / int_b1e9444f
type
Baby Factory
 Warhammer (Tabletop Game) / int_b1e9444f
comment
Baby Factory: Skaven females are bloated, barely sapient creatures constantly popping out newborn rats, which is the main reason the Skaven can absorb the tremendous casualties their society and style of warfare cause them.
 Warhammer (Tabletop Game) / int_b1e9444f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b1e9444f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b1e9444f
 Warhammer (Tabletop Game) / int_b2280b66
type
Retcon
 Warhammer (Tabletop Game) / int_b2280b66
comment
Retcon: All mention of Malal was written out of the backstory due to no one being quite sure who owned his copyright. He remains semi-popular amongst old school Chaos players and gets a Shout-Out every so often by GW proper. The world where Warhammer Fantasy occurs used to be in the same universe as Warhammer 40K. This is been changed but alluded to in later editions. The Storm of Chaos event was retconned out by the 8th edition rulebooks, which reset the timeline to before those events. As such, Valten no longer existed, Archaon is still the Everchosen and was not defeated and broken from his dark faith, and Manfred is still thought "dead". The Nemesis Crown event was also retconned almost immediately after completion, and then everyone tried really hard to forget it. The End Times later solidified this, with outright alternate histories happening to various characters (such as Valten coming back but skipping straight to his Champion of Sigmar status and Nagash coming back to devour the Chaos Gods instead of Archaon ending the world). The End Times also retconned out numerous references in the fiction that either implied or outright stated that Old World would survive for decades or centuries to come after the period of Karl Franz. Some of these were already covered by the Storm of Chaos retcon mention above, but others were retconned later. The Zavant stories, for instance, are set in the same era as most Warhammer fiction but have a Framing Device set over a century in the future with a clearly intact Old World.
 Warhammer (Tabletop Game) / int_b2280b66
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b2280b66
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b2280b66
 Warhammer (Tabletop Game) / int_b25547b1
type
Pink Is Erotic
 Warhammer (Tabletop Game) / int_b25547b1
comment
Pink Is Erotic: Pink is one of the sacred colors of Slaanesh. A Dark God of Chaos, famous for being the embodiment of pleasure, lust, desire, passion, and basically any kind of earthly gratification that is pursued pure hedonism. Including pain as pleasure, and any kind of sexual kink.
 Warhammer (Tabletop Game) / int_b25547b1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b25547b1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b25547b1
 Warhammer (Tabletop Game) / int_b2c3202b
type
Twins Are Special
 Warhammer (Tabletop Game) / int_b2c3202b
comment
Twins Are Special: Tyrion and Teclis, champions of the Asur, are both twins born into the line of Anerion Aenarion the First Phoenix King. The Blood of Anerion Aenarion is rare, and twins born among elves are even rarer than that, so their birth was considered especially auspicious. They fit the complementary mold. Tyrion became an expert warrior and military leader, fit and strong, charming and diplomatic, but with a cold brutality just beneath his surface. Teclis was sickly and weak, but became a singularly skilled archmage, with an intuitive grasp of magic, a genius mind, and an aloof and acid attitude, but with a sympathetic and understanding heart.
 Warhammer (Tabletop Game) / int_b2c3202b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b2c3202b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b2c3202b
 Warhammer (Tabletop Game) / int_b44490ac
type
A Villain Named Khan
 Warhammer (Tabletop Game) / int_b44490ac
comment
A Villain Named Khan: Hobgoblin leaders are known as Khans. A particularly old and repulsive Chaos champion was the Kurgan Maggotlord named Tamurkhan, who could possess the people who killed him and retain their abilities for a while until their bodies rotted away.
 Warhammer (Tabletop Game) / int_b44490ac
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b44490ac
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b44490ac
 Warhammer (Tabletop Game) / int_b53077b3
type
Take That!
 Warhammer (Tabletop Game) / int_b53077b3
comment
Take That!: Nigel Stillman is a football (soccer for American tropers) enthusiast, and according to him, the Orcs are parody of English football hooligans. "The Orcs are the same in dumbness for bricks as bricks are to the football hooligans".
 Warhammer (Tabletop Game) / int_b53077b3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b53077b3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b53077b3
 Warhammer (Tabletop Game) / int_b542cf17
type
Opposing Combat Philosophies
 Warhammer (Tabletop Game) / int_b542cf17
comment
Opposing Combat Philosophies: There are many drastic divides between how armies fight, and one of the most drastic is the Warriors of Chaos, solid blocks of burly pseudo-Vikings clad in inch-thick armour forged in the fires of Hell, with no ranged options besides one type of daemonic siege engine and a limited offensive spell list; vs. the Wood Elves, who fight almost exclusively as lightly-armoured skirmisher archers with a ton of magical backup, and no siege engines or big monsters (being forest dwellers isn't conducive to industry).
 Warhammer (Tabletop Game) / int_b542cf17
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b542cf17
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b542cf17
 Warhammer (Tabletop Game) / int_b575a2b1
type
Cold Iron
 Warhammer (Tabletop Game) / int_b575a2b1
comment
Cold Iron: Cold iron, defined as iron worked without the use of fire, can create weapons capable of harming spirits and other ethereal creatures.
 Warhammer (Tabletop Game) / int_b575a2b1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b575a2b1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b575a2b1
 Warhammer (Tabletop Game) / int_b58b4e3c
type
Too Dumb to Live
 Warhammer (Tabletop Game) / int_b58b4e3c
comment
Too Dumb to Live: Hmmm, it's practically chronic here. Let's see now, we have Konrad von Carstein (though he probably qualified more as Too Insane To Live), pretty much all Dwarfs (who insist on fighting practically everyone just for simple honour's sake while being a Dying Race), anyone who conceives a Beastman and then drops the child off into the woods (yes we know the only other alternative is killing an innocent child, but do you really want him to go join the other murderously insane goat-headed savages in the forest and then come back with his new friends!?), anyone who sells his soul to a daemon for power... Oh wait, no, the chart-topper has to be that one Imperial lord who thought hiring the goddamned Skaven as deniable asset mercenaries and then trying to back out of the deal was a good idea.
 Warhammer (Tabletop Game) / int_b58b4e3c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b58b4e3c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b58b4e3c
 Warhammer (Tabletop Game) / int_b5b1709a
type
Vanilla Unit
 Warhammer (Tabletop Game) / int_b5b1709a
comment
Vanilla Unit: All armies include a basic type of simple infantry units — Imperial State Troops, High Elven Spearmen, Dwarf Warriors, Orc Boyz, Ogre Bulls, Chaos Marauders, etcetera — provided with middling health, decent morale, basic swords, spears and shields, and not generally much else, in contrast to more advanced — and expensive — units provided with generally better stat lines, more advanced weaponry, and more complex abilities and attacks.
 Warhammer (Tabletop Game) / int_b5b1709a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b5b1709a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b5b1709a
 Warhammer (Tabletop Game) / int_b5e1444a
type
Myopic Conqueror
 Warhammer (Tabletop Game) / int_b5e1444a
comment
Myopic Conqueror: Beastmen famously hate human and elf civilization, and so make no effort to hold on to places they conquer, preferring to loot and burn them. Most Chaos forces do the same since their goal is to cause the maximum amount of casualties to gain favor with their gods, though on occasion a warlord is smart enough to take over a fortified location and use it as a base for further raids or shelter for the winter.
 Warhammer (Tabletop Game) / int_b5e1444a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b5e1444a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b5e1444a
 Warhammer (Tabletop Game) / int_b6178aeb
type
Fantastic Race Weapon Affinity
 Warhammer (Tabletop Game) / int_b6178aeb
comment
Fantastic Race Weapon Affinity: The humans of the Empire are associated most often with halberds and flintlock muskets. Halberds are a multi-purpose formation weapon representing humanity's Jack of All Stats nature and emphasis on teamwork and combined arms warfare, and firearms represent mankind's ingenuity and use of radical technology to overcome the sheer advantages the other races have. Hammers, while rarely used in battle, are a symbol of religious and national identity, as God-Emperor Sigmar wielded the legendary Ghal-Maraz (the Warhammer the game is named for). In Bretonnia, the lance is considered the true weapon of a Knight in Shining Armor, though other weapons are used too. Bows are the weapon of the ignominious peasant. Dwarfs favour axes, the more ornate the better. Their infantry are often seen wielding one or two-handed varieties, and sometimes they wield hammers as well. Though dwarfs are certainly capable of making fine swords, no dwarf worth his salt would be caught using one in a fight (they consider them "umgak"). For fighting at a distance, dwarfs reach for their thunderer firearms, but more poorer or conservative dwarfs just stick to crossbows. As a whole, Elves favour bows and spears. Ranks of spearmen protected by great tower shields are a vital component of all three Elven armies. Though High Elves also employ archers commonly, it is the Wood Elves of Athel Loren who boast the greatest mastery of the bow; on top of being crack accurate with them, their bows are more powerful than firearms and often fire magically-enhanced arrows too. Dark Elves hold the bow in disdain, and prefer repeating crossbows. Among the Lizardmen, the larger and more dangerous Saurus warriors wield bone or stone-based fang-lined weapons similar to the Aztec macuahuitl. The smaller, scrappier Skinks operate as skirmishers, using javelins and blowpipes to pepper enemy troops while avoiding direct combat. The savage Greenskins, having little patience for any kind of battle more complicated than vulgar brawls, use simple but strong axes and large knives called choppas. More advanced tribes might use ones made from iron, but Savage Orcs use stone ones (that are no less deadly than metal ones - and Orcs are perfectly capable of killing you with their bare hands anyhow). Goblins tend to use short spears (stickas) or bows (arrers).
 Warhammer (Tabletop Game) / int_b6178aeb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b6178aeb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b6178aeb
 Warhammer (Tabletop Game) / int_b67be25d
type
Firearms Are Revolutionary
 Warhammer (Tabletop Game) / int_b67be25d
comment
Firearms Are Revolutionary: Played with in regards to the Empire and Bretonnia. The Empire of Man is at a Renaissance/early Industrial Revolution level of technology, and so uses guns and gunpowder artillery in its armies. The neighboring Kingdom of Bretonnia is resolutely stuck in the kind of pre-modern chivalric warfare seen in Arthurian Legend (to the point where ranged weapons like bows and trebuchets are considered fit only for peasant levies), but the Lady's magic allows their knights to be highly resistant to firearms. It's been implied the Lady is actually a Wood Elf deliberately hindering Bretonnian technological progress to ensure they remain as unwitting meat shields around their forests. The Bretonnian navy, on the other hand, is the most powerful in the world due to their enthusiastic adoption of cannon (the issue of them being unchivalrous weapons is irrelevant to the navy as guns only aren't allowed on Bretonnian soil), and the harbor cities and some border towns are trying to take the more pragmatic option of using guns to defend themselves.
 Warhammer (Tabletop Game) / int_b67be25d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b67be25d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b67be25d
 Warhammer (Tabletop Game) / int_b690b676
type
Fictional Disability
 Warhammer (Tabletop Game) / int_b690b676
comment
Fictional Disability: Teclis is the greatest mage the Elves have ever produced (and one of the greatest mages in world history). He is also a ridiculously Squishy Wizard, requiring healing potions just to stay alive, and having a limp uncurable by magic. By contrast, his brother Tyrion is an unpeered swordmaster.
 Warhammer (Tabletop Game) / int_b690b676
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b690b676
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b690b676
 Warhammer (Tabletop Game) / int_b6baad83
type
Hero Unit
 Warhammer (Tabletop Game) / int_b6baad83
comment
Hero Unit: Characters are powerful individuals—commanders, wizards, standard bearers and army experts, who can either operate on their own or join another unit. They boast characteristic values superior to those of a rank-and-file soldier and have many more customisation options, including the ability to use magic items and ride exclusive mounts.
 Warhammer (Tabletop Game) / int_b6baad83
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b6baad83
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b6baad83
 Warhammer (Tabletop Game) / int_b7042372
type
Cycle of Revenge
 Warhammer (Tabletop Game) / int_b7042372
comment
Cycle of Revenge: The Dwarfs will go to war over any perceived slights. And then they will go to war to avenge the deaths of everyone who died in the previous war. And then they will go to war to avenge the deaths of those who died in that war, and so on. They can keep an endless cycle of revenge going all by themselves without any intentional participation from the other party.
 Warhammer (Tabletop Game) / int_b7042372
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b7042372
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b7042372
 Warhammer (Tabletop Game) / int_b749f89d
type
Our Ogres Are Hungrier
 Warhammer (Tabletop Game) / int_b749f89d
comment
Our Ogres Are Hungrier: Much hungrier. Ogres have a society influenced by the Mongols, and wield a strange form of Gut Magic, which depends on what the caster ate. They literally worship the concept of hunger and practice rampant cannibalism, eating both other sentient races and their own kind; a Klingon Promotion generally entails the usurper devouring its predecessor. They are also well-known as world-wandering mercenaries who will work/fight for any faction willing to pay and/or feed them enough. Some are captured by the Skaven to be turned into Rat Ogres.
 Warhammer (Tabletop Game) / int_b749f89d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b749f89d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b749f89d
 Warhammer (Tabletop Game) / int_b77a6d82
type
Evil Is Deathly Cold
 Warhammer (Tabletop Game) / int_b77a6d82
comment
Evil Is Deathly Cold: The further north you go, the colder and more Chaos-y it gets. The Chaos Warriors hail from the grim northern wastes and beyond that is the Realm of Chaos, near the Warhammer world's north pole (with a matching, if seldom-depicted, counterpart at the south pole).
 Warhammer (Tabletop Game) / int_b77a6d82
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b77a6d82
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b77a6d82
 Warhammer (Tabletop Game) / int_b7c53a22
type
Blood Knight
 Warhammer (Tabletop Game) / int_b7c53a22
comment
Blood Knight: Greenskins live to fight things, and really aren't particular on what ends up on the business end of their choppas. Unlike Warriors of Chaos and Norscans, who are trying to gain the favour of their gods through battle, Orcs mainly just care about the fighting.
 Warhammer (Tabletop Game) / int_b7c53a22
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b7c53a22
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b7c53a22
 Warhammer (Tabletop Game) / int_b8d3f642
type
Illegal Religion
 Warhammer (Tabletop Game) / int_b8d3f642
comment
Illegal Religion: Worship of the Ruinous Powers is punishable by death within the bounds of the civilized world. And it is absolutely, positively, one hundred precent justified. It's also said that some Skaven worship the Chaos gods in secret, chiefly Nurgle, but as most Skaven worship the Horned Rat this is considered blasphemy and any individual caught in the act can expect an excruciating death. The Cytharai are the gods of the Mirai, the Elven underworld. They are much darker than the nurturing Cadai, and in Ulthuan worship of most of the Cytharai is banned. That being said, the High Elves do pay lip service to some of the Cytharai — their soldiers might pray to Khaine for strength before a battle while remaining wary of letting his bloodthirsty influence sway them too much, and their sailors might pay respect to Mathlann for smooth sailing before a voyage. And only really fucked in the head elves might worship Ereth Khial... So of course, the Dark Elves revel in their veneration of the Cytharai, particularly holding Khaine in great reverence. This is partly the reason why outright Cytharai worship is so frowned upon in Ulthuan.
 Warhammer (Tabletop Game) / int_b8d3f642
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b8d3f642
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b8d3f642
 Warhammer (Tabletop Game) / int_b97a2fa7
type
Forced Transformation
 Warhammer (Tabletop Game) / int_b97a2fa7
comment
Forced Transformation: There are a number of effects that turn people into frogs, especially in Storm of Magic games.
 Warhammer (Tabletop Game) / int_b97a2fa7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b97a2fa7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b97a2fa7
 Warhammer (Tabletop Game) / int_b99c6367
type
The World Is Always Doomed
 Warhammer (Tabletop Game) / int_b99c6367
comment
The World Is Always Doomed: The Empire gets huge Chaos warhosts knocking on the doorstep every couple years. It's surprising they still make a big deal out of it. Besides that, they also have to deal with undead hordes from Sylvania, Beastmen brayherds in their forests and Orc warbands in the South, in addition to the looming threat of the Skaven underfoot.
 Warhammer (Tabletop Game) / int_b99c6367
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_b99c6367
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_b99c6367
 Warhammer (Tabletop Game) / int_ba23caad
type
Pelts of the Barbarian
 Warhammer (Tabletop Game) / int_ba23caad
comment
Pelts of the Barbarian: The Norsca (evil satanic vikings) wear animal furs along with ornate armor (the proportions vary depending on how badass/rich they are).
 Warhammer (Tabletop Game) / int_ba23caad
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ba23caad
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ba23caad
 Warhammer (Tabletop Game) / int_bac9f95d
type
Sweet Tooth
 Warhammer (Tabletop Game) / int_bac9f95d
comment
It's long-forgotten by now by any but his fellow Nehekharan undead, but Arkhan the Black actually had that nickname in life due to his teeth being rotted from his overindulgence in sweets. Now that he's one of the most powerful necromancers around, it has a different connotation.
 Warhammer (Tabletop Game) / int_bac9f95d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bac9f95d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bac9f95d
 Warhammer (Tabletop Game) / int_bb0c6499
type
Plaguemaster
 Warhammer (Tabletop Game) / int_bb0c6499
comment
Bile trolls are a further mutation descended from trolls who had the supremely bad idea of devouring the followers of Nurgle. The plagued flesh infected them with all manner of necrotic diseases, turning them into eternally rotting horrors whose perpetual decay is just barely offset by their regeneration.
 Warhammer (Tabletop Game) / int_bb0c6499
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bb0c6499
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bb0c6499
 Warhammer (Tabletop Game) / int_bbb44d94
type
Cast from Calories
 Warhammer (Tabletop Game) / int_bbb44d94
comment
Cast from Calories: The ogre's spellcasters use Gut Magic, which, well, works on what the ogre has eaten.
 Warhammer (Tabletop Game) / int_bbb44d94
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bbb44d94
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bbb44d94
 Warhammer (Tabletop Game) / int_bbd8d3f4
type
Adventurer Archaeologist
 Warhammer (Tabletop Game) / int_bbd8d3f4
comment
There's an whip-toting Adventurer Archaeologist by the name of Dr. Heinrich Johann, who had trouble with a rival named Clarissa Lofht.
 Warhammer (Tabletop Game) / int_bbd8d3f4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bbd8d3f4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bbd8d3f4
 Warhammer (Tabletop Game) / int_bbfaa837
type
Knight Templar
 Warhammer (Tabletop Game) / int_bbfaa837
comment
Another god of order, Solkan, is both a solar deity and a deity of vengeance. He and his followers are feared for their Knight Templar ways.
 Warhammer (Tabletop Game) / int_bbfaa837
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bbfaa837
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bbfaa837
 Warhammer (Tabletop Game) / int_bc74ef27
type
Berserk Button
 Warhammer (Tabletop Game) / int_bc74ef27
comment
Berserk Button: An actual rule for Vlad if Isabella is fielded in the same army as him and killed, he will gain frenzy and hatred against whatever he's fighting against. And never ever pay a Dwarf short even a if its just a few pennies, and also never try to mess with their beards. Less you want an army of them to burn down your kingdom.
 Warhammer (Tabletop Game) / int_bc74ef27
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bc74ef27
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bc74ef27
 Warhammer (Tabletop Game) / int_bc9ddc86
type
Fictional Flag
 Warhammer (Tabletop Game) / int_bc9ddc86
comment
Fictional Flag: Iconography and vexillology are a major part of the settings' backgrounds, as creating tabletop armies and making factions and subfactions visually distinct involves giving them distinctive, recognizable symbols. The Empire uses a mix of skull, warhammer and griffin iconography. The Church of Sigmar uses a double-headed comet, their god's sacred symbol. The Bretonnian dukedoms each have traditional heraldry, used by their lords and, in modified form, by the lord's sworn knights and vassals. Examples include Parravon's gold pegasus on black, derived from its famous pegasus riders; l'Anguille's blue sea monster on white, representing the beasts that live along its coasts; and Bastonne's red dragon on gold, in honor of its founder, Gilles le Bretton, who among other things was a famous dragonslayer. Each High Elven kingdom uses iconography derived from some notable trait or tradition, such as Chrace's white lion head to represent its wild lions, Caledor's coiling dragon in honor of its Dragon Riders, or Ellyrion's white horse head to represent its equestrian traditions. Ogres as a whole use a stylized ring of teeth to represent the Great Maw, their god. Each tribe uses a modification of this as its specific symbol — the wealthy Goldtooth tribe has a Maw with a golden fang, the Feastmasters have a cauldron ringed by teeth, and so on.
 Warhammer (Tabletop Game) / int_bc9ddc86
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bc9ddc86
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bc9ddc86
 Warhammer (Tabletop Game) / int_bcb313b3
type
UnCancelled
 Warhammer (Tabletop Game) / int_bcb313b3
comment
Un-Cancelled: GW has announced the return of the Old World setting.
 Warhammer (Tabletop Game) / int_bcb313b3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bcb313b3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bcb313b3
 Warhammer (Tabletop Game) / int_bcdfbe4a
type
Chef of Iron
 Warhammer (Tabletop Game) / int_bcdfbe4a
comment
Chef of Iron: The Fighting Cocks, mercenary halflings that kick butt and boost other troops with good meals. They also fire a catapult full of soup. Ogre Butchers are another significant example, the Lore of the Great Maw they use being channelled through some distinctly unwholesome ingredients. The spell Trollguts uses... well...
 Warhammer (Tabletop Game) / int_bcdfbe4a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bcdfbe4a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bcdfbe4a
 Warhammer (Tabletop Game) / int_be30e493
type
Undignified Death
 Warhammer (Tabletop Game) / int_be30e493
comment
Undignified Death: Unfortunately if you live in this world, there is an exceedingly high chance your death will be in battle, and quite likely a painful and cruel one too. But the crowner for sucky deaths has to be Gilles le Breton, who fell to an ordinary iron arrow in a fight with some Greenskins. What's worse, it was impossible for his comrades in arms to figure out who let fly the killing arrow in the fog of war, which is a big deal in Bretonnia's honorbound chivalric culture. Meaning the historical chronicles simply record the killer of a legendary knight, commander of Bretonnian armies in dozens of heroic and decisive victories, a known dragon-slayer and Founder of the Kingdom of Bretonnia... as "unknown archer". Apparently even thousands of years on the Bretonnians are still sore over it, such that there is a stigma against ranged weapons that persists even in the modern day.
 Warhammer (Tabletop Game) / int_be30e493
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_be30e493
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_be30e493
 Warhammer (Tabletop Game) / int_bee4b95b
type
Indo-European Alien Language
 Warhammer (Tabletop Game) / int_bee4b95b
comment
Indo-European Alien Language: Reikspiel is based on the German language which makes sense since the Empire of Man is the Warhammer universe equivalent of the Holy Roman Empire. Kislevarin otherwise known as Gospodarinyi derives much of its alphabet and script from several real-life languages especially Russian considering that the Tzardom of Kislev is a mashup of Tsarist Russia, the Polish-Lithuanian Commonwealth and the Kievan Rus'. Bretonnian is a mixture of Old English and Norman French. The Common dialect is spoken by the peasant classes while the High dialect is the language of the nobility similar to how the aristocracy of Norman and Plantagenet England spoke French while the common folk spoke English until 1399.
 Warhammer (Tabletop Game) / int_bee4b95b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bee4b95b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bee4b95b
 Warhammer (Tabletop Game) / int_bf6907cb
type
Destroyer Deity
 Warhammer (Tabletop Game) / int_bf6907cb
comment
Destroyer Deity: The elvish War God Kaela Mensha Khaine is venerated by the High Elves and the Dark Elves, but for differing reasons. The High Elves worship him as a God of War, but are also aware about how destruction can be indiscriminate, tempering their reverence. The Dark Elves, on the other hand, openly worship him as a God of Murder, a living representation of their Social Darwinism.
 Warhammer (Tabletop Game) / int_bf6907cb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bf6907cb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bf6907cb
 Warhammer (Tabletop Game) / int_bfa7a7e7
type
God of the Dead
 Warhammer (Tabletop Game) / int_bfa7a7e7
comment
The God of the Dead Morr doesn't acknowledge living pilgrims — there's only one journey that interests him. Nonetheless, some of his cultists make a pilgrimage to his ancient temple in the former capital city of the Reman Empire.
 Warhammer (Tabletop Game) / int_bfa7a7e7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_bfa7a7e7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_bfa7a7e7
 Warhammer (Tabletop Game) / int_c0935922
type
Dragon Rider
 Warhammer (Tabletop Game) / int_c0935922
comment
Each High Elven kingdom uses iconography derived from some notable trait or tradition, such as Chrace's white lion head to represent its wild lions, Caledor's coiling dragon in honor of its Dragon Riders, or Ellyrion's white horse head to represent its equestrian traditions.
 Warhammer (Tabletop Game) / int_c0935922
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c0935922
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c0935922
 Warhammer (Tabletop Game) / int_c0f8b680
type
Trickster God
 Warhammer (Tabletop Game) / int_c0f8b680
comment
Trickster God: Ranald, also known as "Smiling Ranald" is a god of luck, fortune, mischief and freedom. He's held in high regard among thieves, rogues, gamblers, merchants, and the poor and downtrodden looking to get rich quick and leave their sorry lot behind. There are no temples to Ranald, and many of his shrines are hidden in plain sight, sometimes even behind or amidst the shrines of other gods. It is hinted that Ranald was a mortal man at one point. The Chaos God Tzeentch is a particularly twisted version of this. It says something about your setting that a God of Hope is evil.
 Warhammer (Tabletop Game) / int_c0f8b680
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c0f8b680
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c0f8b680
 Warhammer (Tabletop Game) / int_c0fd3b54
type
Light 'em Up
 Warhammer (Tabletop Game) / int_c0fd3b54
comment
The white wind, Hysh.
 Warhammer (Tabletop Game) / int_c0fd3b54
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c0fd3b54
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c0fd3b54
 Warhammer (Tabletop Game) / int_c15f1f71
type
Keeping the Handicap
 Warhammer (Tabletop Game) / int_c15f1f71
comment
Keeping the Handicap: Wulfrik the Wanderer was cursed for his arrogance by the gods (he drunkenly boasted of being the best fighter in the world, of having killed every kind of monster in the Chaos Wastes twice and having personally boxed the ears of at least three emperors) into abandoning his former life as a clansman and forcing him to wander around the world at their bidding, challenging the deadliest champions and monsters he could find. While at first he deeply resented this curse and tried to rid himself of it, in time he recognized it for the blessing it was, for the series of betrayals and wild goose chases he went through in his efforts to remove the curse got him more power and fame than he could ever have dreamed of as a mere clan warrior (chief among them a flying teleporting longship that lets him track prey wherever it hides). He is now one of the Dark Gods' most devout followers, making each victory into a sacrifice to them.
 Warhammer (Tabletop Game) / int_c15f1f71
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c15f1f71
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c15f1f71
 Warhammer (Tabletop Game) / int_c2288824
type
A Nazi by Any Other Name
 Warhammer (Tabletop Game) / int_c2288824
comment
A Nazi by Any Other Name: The Skaven are seen as very analogous to the Third Reich, what with their super technology, horrifying experiments, rune iconography (one of the more commonly used ones IS a Svastika, except with 3 arms), disregard for human life, plan to conquer the world by killing everyone worthless (i.e. everyone, period) and the fact they have a unit called "Storm Vermin". The Chaos Dwarfs are a cruel and merciless race with a penchant for technologically-advanced wonder-weapons and particularly powerful artillery pieces, a heavily-industrialized slave economy, a sense of racist supremacism that drives them to conquer and subjugate other peoples, and they throw their undesirables into furnaces. Nazis to a tee, except if that wasn't bad enough they also worship a terrifying God of Evil named Hashut.
 Warhammer (Tabletop Game) / int_c2288824
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c2288824
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c2288824
 Warhammer (Tabletop Game) / int_c28692cf
type
Mystical Jade
 Warhammer (Tabletop Game) / int_c28692cf
comment
Mystical Jade: Magic is divided into seven colored winds, each with a specific theme and area of concern. The green wind of Ghyran, associated with plant life, growth and healing, is typically referred to as the Jade Wind and its wielders as Jade Wizards.
 Warhammer (Tabletop Game) / int_c28692cf
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c28692cf
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c28692cf
 Warhammer (Tabletop Game) / int_c2c32a79
type
A Commander Is You
 Warhammer (Tabletop Game) / int_c2c32a79
comment
A Commander Is You: Empire: Balanced/Generalist. The Empire can field any combination of units to suit any playstyle. Whether you want magic, infantry, cavalry, artillery, powerful heroes, it doesn't matter as the Empire will have something for you. This versatility however does mean that the Empire isn't particularly strong in any one aspect. For example, Dwarfs will always outgun you, Skaven will always outnumber you, and High Elves will always out-magic you. Bretonnia: Brute/Spammer/Unit Specialist (Cavalry). Bretonnian armies are usually built around a small core of Magic Knight elite cavalry with high mobility, tough armour and a ward save to boot, with support from hordes of very weak peasant infantry meant to soften up enemy forces with their bows before the knights go in for the killing blow. Trebuchets represent their only artillery piece, but they hit hard — use them wisely. Dwarfs: Elitist/Loyal/Unit Specialist (Artillery). The Stone Wall faction. Dwarfs have solid line infantry with high toughness, armour and good leadership, making them tough to shift. Their artillery is just as superb, able to really reach out and touch the enemy from behind a sturdy dwarf battle line. However they're very slow and they have no cavalry or traditional magic to speak of (they do have magic items though). Chaos Dwarfs: Elitist/Loyal/Brute: Acting almost like an ace-custom version of the Dwarfs, Chaos Dwarfs have most of the Dwarfs strengths (same toughness and morale, with even better armour and some crazy artillery) and also add in a few nasty tricks of their own (a decent, cheap tarpit in the form of Hobgoblins, some actual cavalry in the form of Bull Centaurs, and even the ability to use magic). However, Hobgoblins aside, Chaos Dwarf units are very expensive on a per-model basis and, as a result, building a balanced list can be difficult. A common way to describe a Chaos Dwarf army is, "You can make it good at anything, but you can't make it good at everything." High Elves: Elitist/Technical/Unit Specialist (Magic). High Elf armies are small and their units are expensive and don't have much armour or staying power, but they're the best army when it comes to the magic phase, and their elite infantry do well in their chosen role. Dark Elves: Guerilla/Brute. Dark Elf units are cheaper than High Elf equivalents and just as fragile, but they move and strike like lightning with their high initiative and movement. They have a few hefty linebreaker-type units like the Hydra, but you won't be fielding many of those. Basically a Glass Hammer army; you'll wallop other armies but be careful not to break yourself against them, and don't get shot. Wood Elves: Guerilla/Ranger/Gimmick. Guerilla warfare is the name of the game for the Wood Elves. Highly mobile, superb long-range shooting and especially adept at fighting in woodland. Be aware that the Wood Elves need a lot of tactical thought and skill to be effective; they can't rely on heavy armour or big scary killing machines like the other armies can and getting bogged down will put them on the losing side quickly. Lizardmen: Brute/Spammer/Unit Specialist (Monstrous Creature). You pick Lizardmen because you like dinosaurs of all shapes and sizes, from tiny skinks to hulking T. rex and Stegosaurus beasts. Temple Guard are hideous beatsticks and can bull aside any other infantry apart from the elite Warriors of Chaos. They also have pretty decent magic, all the better for making sure those heavy-hitters hit even heavier. Their main weaknesses are their issues with coordinating fast and slow units, somewhat expensive units, and vulnerability to artillery. Vampire Counts: Spammer/Technical/Gimmick. These undead have no options for shooting except for magical attacks, lucky then that their magic is exceptional. Their heroes are very good in combat, and few other armies can field fodder in such numbers; they may die in droves but you're the undead, there's always more where that came from. Between that and also being immune to morale loss, the Vampires will win the battle of attrition every time. Tomb Kings: Spammer/Technical, even moreso than the Vampires. Reliant on light infantry blocks with skirmishing units backed up by magic, but armour is a very rare thing in the Tomb Kings army. Their infantry are fragile but they don't rout, so make sure the enemy does first. Something of a Pariah faction as their limited power means they need a lot of good planning to be effective. Warriors of Chaos: Elitist/Brute/Unit Specialist (Melee Infantry). Welcome to the most melee-centric army in the whole game. All their units are very durable, hit like trucks and have high weapon skill. Your basic troops can often beat up the elite infantry of other armies. On the other hand they have zero ranged options and zero tactical subtlety — it's just a roving wall of spiky black metal death that advances on the enemy. Don't count on fielding many units either; those badass troops are pricey. Chaos Daemons: Elitist/Brute/Gimmick. Chaos Daemons are poorly armoured and have no shooting, but with their vast tactical options, superb stats, and plethora of special rules granting fear coming out their ears and deep striking, you won't mind. The Reign of Chaos table means they can be buffed into nightmarish levels of power or crippled with a roll of the dice. They were a notorious Game-Breaker in 7th Edition. Beastmen: Spammer/Guerilla. Beastman infantry can move like cavalry and are quite difficult to kill, but their very low leadership means all of their units are likely to bolt if your general isn't nearby. Thankfully many of their leader choices are good. Pariah in 8th Edition. Greenskins: Balanced/Brute/Gimmick. Greenskins field a selection of very powerful- um, "right killy" infantry specialised in their close combat role, and quite cheap too. Orcs are stronger, but goblins bring sheer numbers. They do suffer from terrible leadership and initiative though, and from the Animosity special rule that causes them to fight amongst themselves. Like Beastmen, you'll want to keep a big leader near infantry to stop them panicking or fighting each other. Skaven: Spammer/Gimmick. Like dirt-cheap infantry, fairly powerful shooting and silliness? Skaven are for you. Your troops will drop like flies and run the moment things start going badly, but that doesn't matter because you'll be swamping enemies with numbers which the Vampires would find excessive. Their artillery and warmachines are very dangerous, but be careful they don't blow themselves up (or accept they will and be prepared to laugh at them — Skaven life is cheap). Ogre Kingdoms: Elitist/Brute, in a way you wouldn't believe. It's like having a small army of humanoid tanks. All of them have multiple wounds, high toughness, obscene strength, Impact Hits and Stomp. Ogres can laugh off small-arms fire and smash through enemy units like wrecking balls. Just know that magic and artillery will give them a rough time, they can easily be swarmed, and each ogre that does go down is a serious points-cost loss.
 Warhammer (Tabletop Game) / int_c2c32a79
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c2c32a79
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c2c32a79
 Warhammer (Tabletop Game) / int_c3478f1d
type
Badass Bookworm
 Warhammer (Tabletop Game) / int_c3478f1d
comment
The High Elves are a nice mix of the ancient Greeks (especially the cultured and educated but still very badass Athens) and the Byzantines with Tolkien's Quendi and the Noldor elves. You can also make the case that as a thalassocratic island nation with a diminished intercontinental empire who nevertheless remain a major player in world affairs because of their advanced military and great cultural influence, the Asur are this world's stand-in for the post-colonial United Kingdom.
 Warhammer (Tabletop Game) / int_c3478f1d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c3478f1d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c3478f1d
 Warhammer (Tabletop Game) / int_c37813c5
type
Ninja
 Warhammer (Tabletop Game) / int_c37813c5
comment
Ninja: Clan Eshin, who are Ninja Rats. Also, Shadow Warriors of Nagarythe are based on Ninjas and Nippon (a Fantasy Counterpart Culture of Japan) naturally have units based on the ninja. And one model is an Ogre ninja.
 Warhammer (Tabletop Game) / int_c37813c5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c37813c5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c37813c5
 Warhammer (Tabletop Game) / int_c3bafbce
type
Satan
 Warhammer (Tabletop Game) / int_c3bafbce
comment
The Great Horned Rat worshipped by the Skaven is an expy of Satan.
 Warhammer (Tabletop Game) / int_c3bafbce
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c3bafbce
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c3bafbce
 Warhammer (Tabletop Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Warhammer (Tabletop Game) / int_c3bdfbb9
comment
The Lady they worship is actually a Wood Elf priestess who's part of a centuries-long Let's You and Him Fight gambit and enforces the trope, keeping Bretonnia in a firmly pre-industrial setting to keep them away from the forests.
 Warhammer (Tabletop Game) / int_c3bdfbb9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c3bdfbb9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c3bdfbb9
 Warhammer (Tabletop Game) / int_c3fbac64
type
Bestiality Is Depraved
 Warhammer (Tabletop Game) / int_c3fbac64
comment
Even within the Empire there's a lot of prejudice. Reiklanders are all puffed-up, effete snobs. Nordlanders are all more-or-less half-Norscan, wolf-worshipping savages. Marienburgers are treacherous and greedy, penny-pinching bastards. Averlanders are... very fond of their sheep, and Hochlanders are the same way about their prized heirloom rifles. Stirlanders are inbred country bumpkins who drown cats for entertainment and drink their ale hot. The Halflings of Mootland, when people actually acknowledge they exist, treat them as natural thieves or argue the Mad God Ranald made them as a bizarre joke.
 Warhammer (Tabletop Game) / int_c3fbac64
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c3fbac64
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c3fbac64
 Warhammer (Tabletop Game) / int_c59d7452
type
Unfulfilled Purpose Misery
 Warhammer (Tabletop Game) / int_c59d7452
comment
Unfulfilled Purpose Misery: Dwarf Slayers have resolved to die fighting against a horrible monster to atone for a crime. But since they're so good at fighting, their increasingly-impressive titles (Trollslayer, Giantslayer, Dragonslayer...) are badges of shame to them, as it means they still haven't found a foe strong enough to assure a Mutual Kill. Gotrek the Slayer is the most successful (or unsuccessful, depending on your metric) Slayer in the world, having fought dragons the length of football fields, vampires and the giant daemon servants of the most psychotic warrior god in fiction and killed them all. What a letdown. Gotrek is so ridiculously and uselessly unsuccessful that he even managed to survive the destruction of the world, and is a character in Warhammer: Age of Sigmar. He's even beaten Be'lakor, the Prince Who Would Be King. As Gotrek has technically outlived the god he swore the Slayer Oath to at this point, he needs to figure out what to do with his life now that ending it in a spectacularly violent and awesome fashion is no longer a valid goal in and of itself. It's implied that the badass magical axe of Grimnir he carries is destined to kill something really, really powerful one day, and Gotrek absolutely cannot die until the axe serves its purpose.
 Warhammer (Tabletop Game) / int_c59d7452
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c59d7452
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c59d7452
 Warhammer (Tabletop Game) / int_c63193f9
type
Luring in Prey
 Warhammer (Tabletop Game) / int_c63193f9
comment
Luring in Prey: Orb Leviathans, introduced in Dreadfleet and expanded upon in Warhammer Fantasy Roleplay 4th ed., are whale-sized anglerfish with green lures. Slow and ungainly swimmers by nature, they hunt by waving their lures back and forth in front of their gaping mouths to lure prey into easy swallowing range. Their Lure of the Leviathan rule in Fantasy Roleplay allows them to stun anybody who looks at the glow of their lure passing by underwater.
 Warhammer (Tabletop Game) / int_c63193f9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c63193f9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c63193f9
 Warhammer (Tabletop Game) / int_c696f3ba
type
Heroic Willpower
 Warhammer (Tabletop Game) / int_c696f3ba
comment
Heroic Willpower: Don't mess with a Warrior Priest. Also the Elven wizards who created the barrier to keep most of the Chaos magic out of the world — they're dead and still attack anyone who tries to undo their spells. Similarly, the most powerful Lizardman hero is a tens of thousands year old mummy, with friggin' laser eyes and who also happens to release the magic equivalent to a nuke around himself that fries anything not a lizardmen. Chaos Champions have their own, evil version of this determining whether they become deadlier with more and more Chaos Gifts and may eventually ascend to daemonhood, or whether their minds snap and they become Chaos Spawn. Also Lord Settra of the Tomb Kings, who maintained an undead horde through his own willpower rather than the use of liches.
 Warhammer (Tabletop Game) / int_c696f3ba
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c696f3ba
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c696f3ba
 Warhammer (Tabletop Game) / int_c7575bab
type
ElvesVsDwarves
 Warhammer (Tabletop Game) / int_c7575bab
comment
Elves vs. Dwarves: In a past age, the High Elves and the Dwarfs waged a brutal war known to the former as the War of the Beard and to the latter as the War of Vengeance. While the Dwarfs technically won the war by slaying Caledor II (and are very insistent on reminding every elf they encounter of that fact), it was in reality a Pyrrhic Victory that shattered both their empires and left an entire generation of both races' greatest heroes slain. While no longer in direct conflict, the two races still harbour much animosity over the war and avoid each others' affairs as best possible, restricting their distaste for each other largely to diplomatic barbs. To the Dwarfs, the Elves are softer than even humans as well as arrogant bastards, showing no respect for superior Dawi craftsmanship and engineering, and opting to use... [shudder] magic; even the Khazalid word for "untrustworthy" means "like an elf". To the Elves, Dwarfs are reactionary, crude, petty and need to mind their betters.
 Warhammer (Tabletop Game) / int_c7575bab
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c7575bab
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c7575bab
 Warhammer (Tabletop Game) / int_c75df49a
type
Shout-Out
 Warhammer (Tabletop Game) / int_c75df49a
comment
Shout-Out: Kroq-Gar's dinosaur steed, Grymloq. Also the mounts of Lord Mazdamundi and Tiktaq'to, Zlaaq and Zwup. There's a tunnelling unit mishap roll called "Should Have Taken That Left Turn". In the current Skaven rule book, a slave revolt couldn't be put down by normal means (ie send the elites in and kill them) so they told the slaves they would be pardoned if they pointed out their leader. All 10,000 pointed to him. Guess what his name kinda sounded like? The Skaven themselves are probably a shout-out to Stephen King's Graveyard Shift, with a dash of a story from the Grey Mouser series called Swords of Lankhmar, although in that story the creatures are the size of normal brown rats. They have an evil council and everything! Almost everything about Chaos, from its strange mutating effects and reality-altering abilities to its eight-pointed star symbol coming directly from Michael Moorcock's stories, most specifically The Elric Saga. The High Elves have strong influences from the Bright Empire of Melnibone (a faded empire thousands of years old rule by human-ish but still alien beings on an island fortress kingdom with sleeping dragons they rarely use). The character Malus Darkblade is a Captain Ersatz of Elric himself. An Ogre Tyrant is quoted as saying his group resolved a dispute with their paymasters by threatening to grind up their bones to make bread. There's an whip-toting Adventurer Archaeologist by the name of Dr. Heinrich Johann, who had trouble with a rival named Clarissa Lofht.
 Warhammer (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c75df49a
 Warhammer (Tabletop Game) / int_c7f294da
type
Large and in Charge
 Warhammer (Tabletop Game) / int_c7f294da
comment
Large and in Charge: Common to Orcs, Ogres, Beastmen, and the Saurus species of Lizardmen.
 Warhammer (Tabletop Game) / int_c7f294da
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c7f294da
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c7f294da
 Warhammer (Tabletop Game) / int_c86a6f38
type
Cannon Fodder
 Warhammer (Tabletop Game) / int_c86a6f38
comment
Cannon Fodder: Orcs and Goblins. Dem 'umies, stunties, and skinnies jes cawn't rilly kill us all, can dey? Also Skaven, who really don't seem to care how many of them die in battle. In fact they are the only army who can fire on enemy units while one of their units (Skavenslaves to be precise) is in combat with an enemy unit. To a lesser extent, lizardmen.
 Warhammer (Tabletop Game) / int_c86a6f38
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c86a6f38
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c86a6f38
 Warhammer (Tabletop Game) / int_c89f0472
type
Troperiffic
 Warhammer (Tabletop Game) / int_c89f0472
comment
Troperiffic: Not unlike 40k, Warhammer Fantasy exults in its clichés and makes of them something awesome.
 Warhammer (Tabletop Game) / int_c89f0472
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c89f0472
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c89f0472
 Warhammer (Tabletop Game) / int_c8cecd3e
type
Mercenary Units
 Warhammer (Tabletop Game) / int_c8cecd3e
comment
Mercenary Units: 8th Edition Storm of Magic games have two examples: Scrolls of Binding provide every army access to a series of bound monsters, from common creatures, to those that are only part of one single army, to completely new ones available nowhere else. All monsters are available to all armies, with a limit of two (for standard armies) or four (for grand armies) monsters of each type (except for Giants, who are so ubiquitous that the cap does not apply). If you want to theme your monsters to fit your existing model collection, an optional rule in the Monstrous Arcanum expansion denotes the relationship between a monster and army as either Kinship (where there's no limit), Scroll of Binding (where the standard limit applies) or Abhorrent (where the cap is reduced to one). Sorcerous Pacts allow any army to ally with the Daemons of Chaos, Tomb Kings or Vampire Counts. Unlike normal alliances, the parent army and pact army are controlled by the same person and always begin the game as Trusted Allies, but if it deteriorates beneath Desperate Allies the entire pact army disappears.
 Warhammer (Tabletop Game) / int_c8cecd3e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_c8cecd3e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_c8cecd3e
 Warhammer (Tabletop Game) / int_cadbe2b3
type
She Is the King
 Warhammer (Tabletop Game) / int_cadbe2b3
comment
Nehekharan queens Khalida and Neferata were respectively based on real-life Egyptian queens Hatshepsut and Cleopatra VII, the former being an independent female ruler while the latter is frequently stereotyped as an infamous seductress.
 Warhammer (Tabletop Game) / int_cadbe2b3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cadbe2b3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cadbe2b3
 Warhammer (Tabletop Game) / int_cade969b
type
Lawful Stupid, Chaotic Stupid
 Warhammer (Tabletop Game) / int_cade969b
comment
Lawful Stupid, Chaotic Stupid: Any of the various races and characters in this game can be seen as one of these alignments. You've got Empire Witch Hunters and Lord Mazdamundi (Lawful Stupid), the Skaven (Stupid Evil) and the Orcs & Goblins (Chaotic Stupid or Stupid Evil, depending on your point of view and the time of day).
 Warhammer (Tabletop Game) / int_cade969b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cade969b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cade969b
 Warhammer (Tabletop Game) / int_caf89e54
type
Taking You with Me
 Warhammer (Tabletop Game) / int_caf89e54
comment
Taking You with Me: Caradryan, Captain of the Phoenix Guard. Whoever kills him will be consumed by an angry ball of fire lobbed by the Elven Creator God. A Tomb King's killer will typically be eaten by zombie bugs or aged to dust. The Heart of Woe is a magic item designed to do this — if the wearer dies it explodes. There's an Orc and Goblin item with this function — although the Goblin in question just thinks it's cool and shiny, and can't understand why da Boss keeps sending him off to take on large groups of Chaos knights by himself. Vlad von Carstein was famously killed in this manner as the Grand Theogonist (the Pope) tackled him off of a tower and onto a row of spikes surrounding the fort. This was probably the third or fourth time Vlad was killed. Only this time he stayed dead, probably because his magic ring had been stolen.
 Warhammer (Tabletop Game) / int_caf89e54
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_caf89e54
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_caf89e54
 Warhammer (Tabletop Game) / int_cb2e71d7
type
Firearms Are Cowardly
 Warhammer (Tabletop Game) / int_cb2e71d7
comment
Firearms Are Cowardly: Played with by certain factions. Bretonnia is famous for its disdain of any ranged weapons (especially firearms) ever since the death of Gilles Le Breton to a crossbow, forbidding gunpowder weapons on its soil and only permitting longbows to its peasant levies while the ruling class focuses on horseback combat. Thanks to the Lady giving them resistance to firearms, they can hold their own against gun-happy armies like Dwarfs, Skaven, or the Empire. The Lady they worship is actually a Wood Elf priestess who's part of a centuries-long Let's You and Him Fight gambit and enforces the trope, keeping Bretonnia in a firmly pre-industrial setting to keep them away from the forests. Subverted with the Bretonnian navy: Despite being helmed by the nobility, their ships are the most heavily-armed of any faction, as the law forbids guns on Bretonnian ''soil''. Chaos forces typically have little in the way of ranged weaponry as the War God Khorne does not like his followers to shed blood without risking their own. Exhibiting bravery in battle is the best way to get noticed by the gods and so gain their favor. Doing otherwise is the quickest way to lose Khorne's favor.
 Warhammer (Tabletop Game) / int_cb2e71d7
featureApplicability
-0.3
 Warhammer (Tabletop Game) / int_cb2e71d7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cb2e71d7
 Warhammer (Tabletop Game) / int_cc436d11
type
Fauns and Satyrs
 Warhammer (Tabletop Game) / int_cc436d11
comment
Fauns and Satyrs: Beastmen, though the emphasis is much more on the beast than the man, are this in appearance.
 Warhammer (Tabletop Game) / int_cc436d11
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cc436d11
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cc436d11
 Warhammer (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Warhammer (Tabletop Game) / int_cd3527d9
comment
Chaos trolls are even weirder due to living so close to the Realm of Chaos. Their regenerating powers cause them to mutate even more than other races. What makes this even worse is the existence of Throgg, the Troll King. After having his head cut off, it grew back, only this time with a mutation giving him genius intellect. Suffice to say, he was a nasty surprise to the Empire, who were used to Trolls being complete morons.
 Warhammer (Tabletop Game) / int_cd3527d9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cd3527d9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cd3527d9
 Warhammer (Tabletop Game) / int_ce3f50f0
type
Clever Crows
 Warhammer (Tabletop Game) / int_ce3f50f0
comment
Clever Crows: Tzeentch, the Chaos God of knowledge, magic, and intricate scheming, is sometimes referred to as the Raven God.
 Warhammer (Tabletop Game) / int_ce3f50f0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ce3f50f0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ce3f50f0
 Warhammer (Tabletop Game) / int_ce6555f0
type
Lighter and Softer
 Warhammer (Tabletop Game) / int_ce6555f0
comment
Bretonnia debuted in 3rd edition with lore suggesting it was based on France just before the French Revolution, with impoverished, much-abused peasantry and decadent, obscenely hedonistic nobles heavily implied to be devoted to Slaanesh. In 5th edition, it became much Lighter and Softer and was more or less a generic "Arthurian Knights" flavored region. 6th edition took the 5e version and made it Darker and Edgier, giving the nobles back some of their corruption, making the peasants more oppresed, and stratifying the social hierarchy much further.
 Warhammer (Tabletop Game) / int_ce6555f0
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ce6555f0
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ce6555f0
 Warhammer (Tabletop Game) / int_cf0a35a
type
Resistant to Magic
 Warhammer (Tabletop Game) / int_cf0a35a
comment
Resistant to Magic: Dwarfs were designed by the Old Ones to be extremely resilient and are much less affected by magic than other races. Their own magic is much less potent, but also far safer to use than the volatile Winds of Magic, and they're much more resistant to mutation and the influence of Chaos than humans are. Stone trolls are a breed of trolls that lives in high mountains and feeds on rocks. Over time, they absorb the natural resilience of stone into themselves; besides an armored, rocky skin, this also gives them an innate resistance to magic.
 Warhammer (Tabletop Game) / int_cf0a35a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cf0a35a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cf0a35a
 Warhammer (Tabletop Game) / int_cf6d4bad
type
Steampunk
 Warhammer (Tabletop Game) / int_cf6d4bad
comment
Steampunk: The Empire, Dwarf, and Skaven are rife with it.
 Warhammer (Tabletop Game) / int_cf6d4bad
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_cf6d4bad
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_cf6d4bad
 Warhammer (Tabletop Game) / int_d01cffbc
type
Badass Longcoat
 Warhammer (Tabletop Game) / int_d01cffbc
comment
Badass Longcoat: Despite being set in the equivalent of the 16th century, The Witch Hunter Templars of Sigmar commonly wear trench coats alongside their hats. While not all of them are certified badasses in the lore, the model Empire armies can hire are generally competent heroes.
 Warhammer (Tabletop Game) / int_d01cffbc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d01cffbc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d01cffbc
 Warhammer (Tabletop Game) / int_d0309fad
type
Religion is Magic
 Warhammer (Tabletop Game) / int_d0309fad
comment
Religion is Magic: Cultists of Sigmar, and most of the other gods, have magic religion powers of ass-kickery. The Greenskins and Ogres consider their magic religious, as well. Lizardmen magic is their religion, although it's more shamanistic with the skinks, and sort of Zen Buddhist (minus the "prevent suffering" clause) with the Slann. Inverted by Khorne, who despises magic and considers it cowardly.
 Warhammer (Tabletop Game) / int_d0309fad
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d0309fad
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d0309fad
 Warhammer (Tabletop Game) / int_d0bab7f5
type
Royal Inbreeding
 Warhammer (Tabletop Game) / int_d0bab7f5
comment
Royal Inbreeding: It's said that during the most decadent days of the Empire the nobles were so inbred that mutations became commonplace. The Witch Hunters seem to have solved that problem. In Bretonnia, the nobles are all also inbred (and a bit of elf might have found its way in there too).
 Warhammer (Tabletop Game) / int_d0bab7f5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d0bab7f5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d0bab7f5
 Warhammer (Tabletop Game) / int_d0f2df7e
type
Monowheel Mayhem
 Warhammer (Tabletop Game) / int_d0f2df7e
comment
Monowheel Mayhem: You do not want to get in the way of the Skaven Doomwheel, which is best described as a hamster wheel designed by Nikola Tesla after a particularly bad day.
 Warhammer (Tabletop Game) / int_d0f2df7e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d0f2df7e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d0f2df7e
 Warhammer (Tabletop Game) / int_d19dc823
type
The Gods Must Be Lazy
 Warhammer (Tabletop Game) / int_d19dc823
comment
The Gods Must Be Lazy: Averted in that several times gods have intervened to save their people, generally by creating an avatar, usually to fight the forces of Chaos. The only reason the world still exists is the first chaos invasion was stopped when Aenarion was granted divine power. The Lizardman god Sotek appeared out of nowhere to protect them from the Skaven. What was probably the god Sigmar reborn fought the Chaos champion Archaon, the result of which was... disputable. The Greenskins' god Gork can STOMP HIS FOOT DOWN ON THE TABLE. Averted to hell by Nagash, which is very bad news for everyone involved as he wants to not only usurp the Chaos Gods, but also to turn the entire world into an undead paradise, with him effectively being the divine dictator. If it wasn't for Teclis's gambit, it likely would have happened. The books are not called "The End Times" for nothing.
 Warhammer (Tabletop Game) / int_d19dc823
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_d19dc823
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d19dc823
 Warhammer (Tabletop Game) / int_d37c028d
type
WorldHalfEmpty
 Warhammer (Tabletop Game) / int_d37c028d
comment
World Half Empty: How the world looks in fiction that takes itself seriously.
 Warhammer (Tabletop Game) / int_d37c028d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d37c028d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d37c028d
 Warhammer (Tabletop Game) / int_d3f67567
type
Personal Hate Before Common Goals
 Warhammer (Tabletop Game) / int_d3f67567
comment
Personal Hate Before Common Goals: This trope basically defines the now out of canon Chaos God Malal/Malice and its followers. Even if they share the same goals of conquest and destruction as the rest of their fellow Chaos forces against Order and anything in between... they also aim this goal towards Chaos itself. Because Malal represents hate, and the self-defeating and autodestructive aspects of Chaos, its primary goal above anything else is destroying any plan and any force put in motion by the rest of Chaos Gods. So while Malal's followers do share the same hate against the concept of Order as the rest of the forces of Chaos, their hate of Chaos itself is also so great that they would never purposefully join another Chaos faction in order to fulfill it.
 Warhammer (Tabletop Game) / int_d3f67567
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d3f67567
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d3f67567
 Warhammer (Tabletop Game) / int_d4fc9734
type
Salt the Earth
 Warhammer (Tabletop Game) / int_d4fc9734
comment
Salt the Earth: Man those Elves can be nasty. Anything non-elven that trepasses against an elven protection, like say a poorly positioned village, will be eradicated to the point of never knowing it existed and during The Sundering the point of no return when the two different elven races would form came when a king Tethlis whose family had been killed by the enemy moved to scorched earth tactics and would salt the fields of their lands on the continent, driving them onto a completely different continent.
 Warhammer (Tabletop Game) / int_d4fc9734
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d4fc9734
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d4fc9734
 Warhammer (Tabletop Game) / int_d52d28b6
type
Hypocrite
 Warhammer (Tabletop Game) / int_d52d28b6
comment
While normally a trope associated with elves, the Dwarfs of Warhammer aren't that far behind the Elves in the racist arrogance stakes. To Dwarfs, humans are physically puny, weak-willed, prone to falling to Chaosnote But don't ever even dare mention the Chaos Dwarfs within earshot of a Dwarf if you value your head, and incapable of producing anything better than a Dwarf could - our guns are shoddy, our castles are shoddy, and even the best human-made beer is glorified swill next to the creations of even the laziest Dwarfen brewer. The Khazalid word "Umgak", translated literally as "human made" is synonymous with "piece of garbage".
 Warhammer (Tabletop Game) / int_d52d28b6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d52d28b6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d52d28b6
 Warhammer (Tabletop Game) / int_d5ac9158
type
Harping on About Harpies
 Warhammer (Tabletop Game) / int_d5ac9158
comment
Harping on About Harpies: Harpies appear as a flying unit for Dark Elves and Hordes of Chaos. They are a One-Gender Race of winged female humanoids living as scavengers and snatchers. The issue of beautiful vs ugly Harpies comes to a head since they are depicted as attractive but only from the belly up to the neck as a "parody of a woman's body". Past versions of the models have presented them as only vaguely humanoid and not in the least attractive.
 Warhammer (Tabletop Game) / int_d5ac9158
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d5ac9158
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d5ac9158
 Warhammer (Tabletop Game) / int_d62dd556
type
The Chessmaster
 Warhammer (Tabletop Game) / int_d62dd556
comment
The Chessmaster: Tzeentch. Emperor Karl Franz on a good day. Mannfred von Carstein probably belongs here too. The Skaven Lords of Decay are a group of this. The best example is the Arabyan Crusades. The Lords of Decay sent Skaven to support Sultan Jaffar, spying on his enemies and assassinating them in exchange for the warpstone deposits across his land that's toxic to humans, but the backbone of Skaven society along with backstabbing and self-interest. They eventually convince him, by lying, that Estalia is planning to invade Araby and that he should strike first, which he does. Two-hundred years of warfare follow in which Bretonnia and the Empire get involved sending thousands of Knights to fight the Arabyans. The Skaven disappear once the tide turns against Jaffar, tens of thousands of humans are dead without one Skaven casualty, and they got all the warpstone and nobody ever found out they were involved. Stupid man-things.
 Warhammer (Tabletop Game) / int_d62dd556
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d62dd556
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d62dd556
 Warhammer (Tabletop Game) / int_d68c925d
type
Creator Provincialism
 Warhammer (Tabletop Game) / int_d68c925d
comment
Creator Provincialism: Averted. While Albion, the Warhammer world stand-in for the British Isles was one of the first human nations depicted way back in 1st Edition (alongside Nippon), the army for it was named "Prince Wilhelm's Expedition" and featured knights and longbowmen - an early prototype for what would eventually become Bretonnia. Apart from the 2001 Dark Shadows campaign covered by White Dwarf that briefly brought Albion in the limelight, the islands are largely forgotten (in and out of lore) and play little part in the world's story. It's described as a mist-enshrouded land of eternal rain and monster-ridden forests and fens, where ornery druids and stone giants preside over ogham standing stones that turn the entire island into a sinkhole for magical energy. The people who live there have lived in iron age barbarism for thousands of years and have no idea of the world outside.
 Warhammer (Tabletop Game) / int_d68c925d
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_d68c925d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d68c925d
 Warhammer (Tabletop Game) / int_d6a84ac8
type
Villainous Badland, Heroic Arcadia
 Warhammer (Tabletop Game) / int_d6a84ac8
comment
Villainous Badland, Heroic Arcadia: While the Old World is hardly Arcadia, being a rough copy of the European continent and thus mostly filled with crowded cities and darksome woods, it's still a far more pleasant and peaceful place than the Chaos Wastes the Norscans come from, which in addition to being as cold and unlivable as the real-world arctic circle are filled with vicious beasts and are frequently invaded by daemons. The High Elves live in Ulthuan, a large island covered by wide fields, green woods, shining fortresses and majestic mountains. The Dark Elves instead hail from Naggaroth, a dark and cold land of harsh peaks, icy wastes and monster-haunted forests dominated by the black spires of the dark elven cabals.
 Warhammer (Tabletop Game) / int_d6a84ac8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d6a84ac8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d6a84ac8
 Warhammer (Tabletop Game) / int_d70ade70
type
Fictional Earth
 Warhammer (Tabletop Game) / int_d70ade70
comment
Fictional Earth: The world map is clearly based on Earth's◊, though it has a few extra islands and geographical features Earth does not, such as North America being either frozen tundra or burning desert, Africa being split in two by a mountain range, and Antarctica being a warm wasteland populated by Beastmen. In early editions, Warhammer 40,000 was set in the far future of Warhammer Fantasy, but they now exist in separate realities linked by the Warp, and 40K's Earth is now our far future.
 Warhammer (Tabletop Game) / int_d70ade70
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d70ade70
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d70ade70
 Warhammer (Tabletop Game) / int_d73309d5
type
Technicolor Wind
 Warhammer (Tabletop Game) / int_d73309d5
comment
Technicolor Wind: Invoked with the Winds of Magic, all of which are associated with a different color (Fire Is Red, Beasts are brown, Death is purple, etc.) and blow haphazardly throughout the world. Where High Magic involves using all eight in a harmonious whole, Dark Magic involves grabbing all the magical power in the area and bashing them together, making its spells more powerful but also more unpredictable and dangerous.
 Warhammer (Tabletop Game) / int_d73309d5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d73309d5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d73309d5
 Warhammer (Tabletop Game) / int_d75754fc
type
Antlion Monster
 Warhammer (Tabletop Game) / int_d75754fc
comment
Antlion Monster: The Great Maw is a vast mouth in the ground, apparently sentient and capable of giving the ogres that worship it (by throwing food down its gullet) the ability to use Gut Magic.
 Warhammer (Tabletop Game) / int_d75754fc
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d75754fc
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d75754fc
 Warhammer (Tabletop Game) / int_d791dbbb
type
Cannibal Larder
 Warhammer (Tabletop Game) / int_d791dbbb
comment
Cannibal Larder: Taken to its logical extreme with the ogre "butchers" who are both the tribal cooks and shamans, and often carry a stock of body parts (of various edibility) with them as snacks and spell components. One butcher special character drags along an enormous cauldron, which radiates an increasingly powerful buff as it is filled with enemy bodies.
 Warhammer (Tabletop Game) / int_d791dbbb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d791dbbb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d791dbbb
 Warhammer (Tabletop Game) / int_d83f3588
type
Depending on the Artist
 Warhammer (Tabletop Game) / int_d83f3588
comment
Depending on the Artist: The Crown of Sorcery is an Iconic Item for Nagash (and Azhag the Slaughterer while Nagash was dead) which looks completely different in every depiction.
 Warhammer (Tabletop Game) / int_d83f3588
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d83f3588
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d83f3588
 Warhammer (Tabletop Game) / int_d8463201
type
Quieting the Unquiet Dead
 Warhammer (Tabletop Game) / int_d8463201
comment
Quieting the Unquiet Dead: The restless dead are a particular concern of both the Priests of Morr, God of the Dead, and wizards of the Lore of Death. They often fight malevolent undead, but also deal peacefully with those who want to resolve their Unfinished Business and move on.
 Warhammer (Tabletop Game) / int_d8463201
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d8463201
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d8463201
 Warhammer (Tabletop Game) / int_d884fa1f
type
Magic Is Feminine
 Warhammer (Tabletop Game) / int_d884fa1f
comment
Magic Is Feminine: Kislevites believe that only women can wield magic without being corrupted and that magic-using men will inevitably fall to Chaos. Thus, only women are permitted to learn and practice magic within the country, and men with magical aptitude are forced to leave Kislev or be pacified, a ritual that essentially involves cutting off a portion of their soul. This causes Kislev to have occasionally strained relations with the Empire since its larger neighbor does not share this belief and makes use of both male and female wizards. Bretonnian wizards are also overwhelmingly women, though in this case it's because -save for a few scions of wealthy families sent to the Empire's colleges of magic — magically adept children are usually taken from their homes by servants of the Lady of the Lake; the girls sometimes return years later as powerful spellcasters... but no boy has ever returned.
 Warhammer (Tabletop Game) / int_d884fa1f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d884fa1f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d884fa1f
 Warhammer (Tabletop Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Warhammer (Tabletop Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Most models have a chance of fleeing (or choosing to flee) should the going get too rough. The lower a model's leadership, the more likely this will happen. Skaven in particular deploy this trope to an almost religious degree, to the point where they actually have a special rule to make fleeing easier. Due to a quirk in the rules, Standard Bearers will disappear off the field the moment their unit breaks and falls back. The idea is that a huge banner is too unwieldy to keep while high-tailing it out of there, so the standard bearer just drops it and runs. Unfortunately, since you can't physically separate a model from the banner (most of the time) the rules instead represents it as the bearer being removed as casualty, the idea being that after dropping the banner he just kept on running even after his unit regrouped.
 Warhammer (Tabletop Game) / int_d9cf40fa
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_d9cf40fa
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_d9cf40fa
 Warhammer (Tabletop Game) / int_da6264c7
type
Action Initiative
 Warhammer (Tabletop Game) / int_da6264c7
comment
Action Initiative: Models with the always strikes first rule always well, strike first, regardless of whether their initiative is higher than their opponent. If their initiative is higher, then they can re-roll failed to hit rolls.
 Warhammer (Tabletop Game) / int_da6264c7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_da6264c7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_da6264c7
 Warhammer (Tabletop Game) / int_db6230b7
type
Lightning Bruiser
 Warhammer (Tabletop Game) / int_db6230b7
comment
Lizardmen and Warriors of Chaos are known for two things: incredibly powerful basic rulebook casters, and slow units. Except for Slaanesh-aligned Warriors of Chaos, who are Lightning Bruiser instead.
 Warhammer (Tabletop Game) / int_db6230b7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_db6230b7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_db6230b7
 Warhammer (Tabletop Game) / int_db9dd05
type
Magic Misfire
 Warhammer (Tabletop Game) / int_db9dd05
comment
Magic Misfire: Troubling, though fairly uncommon, for most magic users. Amusingly prevalent and spectacular for Greenskins — it can become completely impossible to stop but the caster suffers a Super-Power Meltdown. In a past edition, it was possible for a botched spell to cause the caster's head to asplode. Probably one of the funniest things that can go wrong in a non-Skaven army.
 Warhammer (Tabletop Game) / int_db9dd05
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_db9dd05
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_db9dd05
 Warhammer (Tabletop Game) / int_dba1f5b5
type
Ultimate Showdown of Ultimate Destiny
 Warhammer (Tabletop Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: The climax of the Storm of Chaos campaign involved the Empire and their Bretonnian, Kislevite and High Elf allies standing against Chaos, Orcs, Skaven and Undead, all of which were also fighting each other. Incidentally, the Orc leader beat the Chaos leader in single combat and the Undead waited until everyone else was worn down, raised the dead of both armies to destroy the chaos horde, then went home. The Empire and allies comprehensively got their asses kicked and couldn't claim any success greater than "survived". An old White Dwarf magazine contained an Ultimate Showdown tournament between the best special characters from every army at the time. Because there were, at the time, 15 playable armies, a Bloodthirster was added to make up the numbers, so no-one got a bye in the first round. The Bloodthirster won handily. Dice for the Dice Throne!
 Warhammer (Tabletop Game) / int_dba1f5b5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dba1f5b5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dba1f5b5
 Warhammer (Tabletop Game) / int_dbd68b08
type
Half-Witted Hillbilly
 Warhammer (Tabletop Game) / int_dbd68b08
comment
Half-Witted Hillbilly: Comes in two main varieties in Warhammer Fantasy: Imperial peasants do tend to be isolated and illiterate (as expected of medieval society), and the more isolated villages are often targets of Chaos cults thank to their ignorance. Brettonian peasants are extremely stupid and childlike, at least according to their overlords. however, this is partially an act: The last thing peasants want is an Upper-Class Twit getting further involved in their lives, so they use Obfuscating Stupidity to keep them at bay, leading to some aristocrats really thinking the average peasant is stupid enough to stab himself in the back a dozen times with his own farming implements. Of course, illiteracy and ignorance are also endemic among the lower classes as well.
 Warhammer (Tabletop Game) / int_dbd68b08
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dbd68b08
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dbd68b08
 Warhammer (Tabletop Game) / int_dbd8e795
type
Gaiden Game
 Warhammer (Tabletop Game) / int_dbd8e795
comment
While they rarely appear outside of Gaiden Games, mermaids are mentioned in the lore, with the port city of Marienburg having a sword-wielding mermaid on its coat of arms for instance.
 Warhammer (Tabletop Game) / int_dbd8e795
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dbd8e795
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dbd8e795
 Warhammer (Tabletop Game) / int_dc205a79
type
Catapult to Glory
 Warhammer (Tabletop Game) / int_dc205a79
comment
Catapult to Glory: Goblin Doom Divers, particularly demented goblins who tie crude wings to their backs and get shot out of gian slingshots. Gameplay-wise they function as slightly weaker stone throwers, although a lot more accurate due to the, ahem, 'guided' nature of the projectile.
 Warhammer (Tabletop Game) / int_dc205a79
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dc205a79
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dc205a79
 Warhammer (Tabletop Game) / int_dce53dc6
type
White Is Pure
 Warhammer (Tabletop Game) / int_dce53dc6
comment
White Is Pure: White robes are the standard uniform of the Cult of Shallya, an almost universally beloved order of pacifistic healer priests. There's a practical reason beyond connoting purity — working in hospitals, Shallyans need vestments that can be regularly bleached and boiled.
 Warhammer (Tabletop Game) / int_dce53dc6
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dce53dc6
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dce53dc6
 Warhammer (Tabletop Game) / int_dd963bd3
type
Our Giants Are Bigger
 Warhammer (Tabletop Game) / int_dd963bd3
comment
Our Giants Are Bigger: Giants are the barbaric remnants of a once-great civilization devoured by the Ogres, and who turn to drink and war to forget their ruin. Drunken, inbred and incredibly stupid, they roam the Old World fighting for whoever can provide them with enough to sate their enormous appetite for booze and bloodshed, most often the Greenskins and the Warriors of Chaos. The Storm of Magic supplement introduces the Bonebreaker Giant, which is almost thrice as tall as a normal giant, which itself is already 5-6 times taller than an average human and can use its thunderstomp against anything without the "largest monster" rule — the only other thing with that rule is a giant killer mammoth. The Monstrous Arcanum includes Chaos Siege Giants, which have had armor and massive weapons grafted directly onto their bodies by the Chaos Dwarfs to turn them into living engines of war.
 Warhammer (Tabletop Game) / int_dd963bd3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dd963bd3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dd963bd3
 Warhammer (Tabletop Game) / int_de1015
type
Chivalric Romance
 Warhammer (Tabletop Game) / int_de1015
comment
Bretonnia is one for Arthurian legend and Chivalric Romance. Bretonnian nobility enjoy almost complete infallibility within their own lands: they can take up to 90% of a peasant's crops and order their entire families killed for just about any reason. Social mobility is practically impossible because any peasant who becomes a noble will have their bloodline die out immediately as their children will be peasants by default, and it's implied that the three times this happened in the kingdom's history, the nobles got these peasants killed in Uriah Gambits to not give the commoners ideas above their station. Guns are banned in Bretonnia even though they are commonplace across the border in the Empire because the Bretonnian nobility are quite uneasy about the peasants they mistreat getting access to point-and-blam weapons that can kill armoured knights easily. Bretonnian society within the Empire is the butt of every joke, even though the Empire is hardly a paragon of social progress and humanistic equality itself. Bretonnian peasants are extremely stupid and obviously inbred, often having walleyes and hunchbacks and just being really hoarking ugly. Meanwhile Bretonnian nobles often make the elves look like homely hobgoblins... but that's because many of them have some elven blood floating around in them anyway. And course, it's all but outright stated that they are just the patsies for the elves of Athel Loren, who want a primitive buffer state to protect the forests from outside invasions.
 Warhammer (Tabletop Game) / int_de1015
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_de1015
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_de1015
 Warhammer (Tabletop Game) / int_deb7c4d1
type
Super-Power Meltdown
 Warhammer (Tabletop Game) / int_deb7c4d1
comment
Super-Power Meltdown: A risk inherent with all daemon weapons, but particularly with the Slayer of Kings, a massive broadsword in which contains the enraged essence of U'Zuhl, one of the most powerful daemons ever to have existed. It belongs to Archaon, who stole it from the Father of Dragon Ogres. It is already a horriby powerful magic blade, but unleashing the power of U'Zuhl will make it even more so. Unfortunately, U'Zuhl cannot be restrained without a detailed ritual, meaning Archaon has to deal with him unbound until the end of the battle. This is not an easy experience, and has the potential to be fatal.
 Warhammer (Tabletop Game) / int_deb7c4d1
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_deb7c4d1
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_deb7c4d1
 Warhammer (Tabletop Game) / int_dee04580
type
Our Gnomes Are Weirder
 Warhammer (Tabletop Game) / int_dee04580
comment
Our Gnomes Are Weirder: They're identical to Dungeons & Dragons gnomes — small burrowing humanoids with a knack for technology and illusion magic — but extremely rude and short-tempered. They disappeared some time after the '90s, only to return decades later in Warhammer Fantasy Roleplay 4th Edition. Rather than being played as a comedic species as per usual, the Gnomes of Warhammer are presented as a vengeful and fragmented Dying Race lamenting the destruction of their homeland and slaughter of their people at the hands of goblins, forced to use their keen intellects and mastery of Ulgu magic to survive in a human-dominated world while avoiding persecution at the hands of the zealous Witch Hunters.
 Warhammer (Tabletop Game) / int_dee04580
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dee04580
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dee04580
 Warhammer (Tabletop Game) / int_df1a0454
type
Fantasy Pantheon
 Warhammer (Tabletop Game) / int_df1a0454
comment
Fantasy Pantheon: The Elven and the Empire both have pantheons composed of various gods. These gods tend to be anthropomorphic personifications of various concepts (Isha is the Elven goddess of life, Ulric is the Empire's god of winter, battle and wolves, Khaine is the Elven war god, etc.), although the Empire also has Sigmar who isn't really a personification of anything but a human who ascended to godhood (or a Physical God, or possibly a Folk Hero whose legend has gotten out of hand, depending on who you ask). Then there's the four great Gods of Chaos created from the psyche of mortals: Khorne, god of rage and war; Slaanesh, god of lust and excess; Nurgle, god of disease and despair; and Tzeentch, god of schemes, magic, and ambition. It's worth mentioning that Khorne is sort of like an evil version of Odin, minus the magic. There were a number of lesser Chaos Gods, but they were minor gods and their canonicity is questionable (see below). Since Chaos uses the symbol of eight arrows arranged into a star, the devs made a group of lesser Chaos gods to round out the number to eight. They have existed on and off under dubious canonicity due to unimportance or real world legal complications. There was Hashut, god of Chaos Dwarfs; Malal, renegade Chaos god that represents Chaos's inherent instability; Necoho, god of atheism (no, really!); and Zuvassin the Undoer, who simply meddles with the plans of other gods. There was also Be'lakor, whose something of a puzzle at this point, but exists and a Daemon Prince who's subordinate to each of the big four; and also the Great Horned Rat, the god of the Skaven. There's also the concept of Chaos Undivided, whose tenants worship the main four Chaos gods as a pantheon or as aspects of a higher deity. Chaos is usually at its most unstoppable when the gods set aside old rivalries and focus their power and followers on a single goal. The ancestor gods of the Dwarfs are another pantheon and so is the old pantheon of ancient Nehekhara. Ind is mentioned and referred to as the land of a thousand gods so one would expect them to have quite the pantheon. Bretonnia is said to have the commoners and the occasional noble worship some Empire gods along with the Lady of the Lake, but that might not count. The Orcs have two gods (Gork, the god of cunning brutality and Mork, the god of brutal cunning. Or possibly the other way around. Wars have been started by Orcs arguing which is which), but that hardly counts as a pantheon (a couple of other gods, such as Bork and Khalekk have been mentioned in the older background, but they probably aren't canon anymore). Interestingly, the Ogres, who worship the Great Maw, seem to be the only truly monotheistic race. The Skaven have only one official god as well: the Horned Rat. It was a deity strongly associated with Chaos, though it wasn't part of the "true" pantheon, possibly existing only as a minor Chaos god. This lasted until the events of Age of Sigmar when Slaanesh disappeared, and the Horned Rat took over the vacancy. Some Skaven secretly worship the other Chaos gods, chiefly Nurgle, but this is considered blasphemous and anyone caught doing so is destined for an excruciatingly painful death.
 Warhammer (Tabletop Game) / int_df1a0454
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_df1a0454
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_df1a0454
 Warhammer (Tabletop Game) / int_dfb675b
type
Dangerously Garish Environment
 Warhammer (Tabletop Game) / int_dfb675b
comment
Dangerously Garish Environment: Because Slaanesh is the god of hedonism, pain/pleasure and other excesses, his followers dress in bright, clashing colors both for their own enjoyment and their enemy's discomfort.
 Warhammer (Tabletop Game) / int_dfb675b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dfb675b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dfb675b
 Warhammer (Tabletop Game) / int_dfc3e10a
type
The Dung Ages
 Warhammer (Tabletop Game) / int_dfc3e10a
comment
The Dung Ages: If you're poor, this is your lifestyle. Averted in earlier editions of Bretonnia: peasants who proved themselves had the chance of being upgraded to nobility. Now they just get a fat hog and some jewels (which likely won't last long anyhow). It's still possible for a Bretonnian peasant to be knighted for acts of great nobility, such as saving a Damsel in Distress. Not that it happens often — just three times so far since the founding of Bretonnia over 1500 years ago. Bretonnian laws of nobility define a noble as anyone whose ancestors on both sides are nobles for the last two generations. Anyone else is a peasant. A peasant may be knighted, but his line will die out immediately since his children will, by definition, be peasants. The only exception is if a peasant somehow becomes a Grail Knight, since Grail Knights are instantly considered royalty and can make up laws as they please and thus declare their children nobility. Best demonstrated in Warhammer Fantasy Roleplay, where player characters will be utterly brassic most of their adventuring careers and even relatively wealthy noble types will be scrambling for coin. Case in point, in the 2nd Edition of the game, the most expensive item in the entire game is a Best craftsmanship galleon worth 120,000 gold pieces; in normal games, having 50 gold at any point is a remarkable achievement. It's practically a Take That, Audience!
 Warhammer (Tabletop Game) / int_dfc3e10a
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_dfc3e10a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dfc3e10a
 Warhammer (Tabletop Game) / int_dfe120e5
type
Functional Magic
 Warhammer (Tabletop Game) / int_dfe120e5
comment
Functional Magic: Runs the whole gamut. Background Magic Field: the Winds of Magic; Chaos. Clap Your Hands If You Believe: the Orcs. Green Rocks: Warpstone, as used by the Skaven. Magitek: Dwarf Runesmithing. Religion is Magic: most of the races, to some degree or other, but especially the Ogres. Rule Magic: how it all plays out in-game. Vancian Magic: the Empire; Necromancers.
 Warhammer (Tabletop Game) / int_dfe120e5
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_dfe120e5
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_dfe120e5
 Warhammer (Tabletop Game) / int_e03533c8
type
Blood Bath
 Warhammer (Tabletop Game) / int_e03533c8
comment
Blood Bath: The Hag Queens of the Dark Elves bathe in magical cauldrons filled with blood to maintain their youth.
 Warhammer (Tabletop Game) / int_e03533c8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e03533c8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e03533c8
 Warhammer (Tabletop Game) / int_e0a965e7
type
Cerebro Electro
 Warhammer (Tabletop Game) / int_e0a965e7
comment
Cerebro Electro: The Blue Wind of Magic represents inspiration, knowledge of the unknowable, and the heavens. The Celestial Magisters who specialize in it tend to be dreamy, scholarly Astrologers and theorists... who can call down lightning storms when provoked.
 Warhammer (Tabletop Game) / int_e0a965e7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e0a965e7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e0a965e7
 Warhammer (Tabletop Game) / int_e0c00a95
type
Absurdly Sharp Blade
 Warhammer (Tabletop Game) / int_e0c00a95
comment
Absurdly Sharp Blade: Many races have their own brand of blade weapon(s) that, in the game's terms, ignore the target's armor saves. The most famous being the twelve Runefangs from The Empire.
 Warhammer (Tabletop Game) / int_e0c00a95
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e0c00a95
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e0c00a95
 Warhammer (Tabletop Game) / int_e16202
type
Pilgrimage
 Warhammer (Tabletop Game) / int_e16202
comment
Pilgrimage: This is a polytheistic world where many people hope to gain favour or forgiveness from the gods. Many Sigmarites follow the route Sigmar traveled from the capital city to the edge of the empire at the end of his mortal life. Several shrines have gone up along the way, as well as a thriving community of vendors offering everything from travel supplies to purported relics. Cultists of the nature gods Taal and Rhya visit a sequence of twelve shrines deep in the wilderness, relying only on their survival skills to find the holy sites and acquire an animal sacrifice. Many Shallyans travel to the High Temple at Couronne in Bretonnia, often subsisting on charity along the way. Imperial citizens usually start from the Cult's national seat of power in the capital city, where they're sent off with prayers for mercy and protection. The God of the Dead Morr doesn't acknowledge living pilgrims — there's only one journey that interests him. Nonetheless, some of his cultists make a pilgrimage to his ancient temple in the former capital city of the Reman Empire.
 Warhammer (Tabletop Game) / int_e16202
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e16202
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e16202
 Warhammer (Tabletop Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 Warhammer (Tabletop Game) / int_e24d2d5c
comment
The Lizardmen, despite being lizard people and feeding people to giant snakes for their Aztec-inspired religion, aren't all that bad. They're essentially the guardians of the world and will often oppose the machinations of Chaos. Provided that they don't intrude on territory that is considered sacred to the Lizardmen, other races will be generally be left alone. The problem is that while they're not overtly hostile to other lifeforms, they don't seem to particularly care about them either. Their dedication to carrying out the enigmatic plans of the Old Ones often results in them doing things like re-arranging entire mountains because they're not in the right place. Said rearrangement resulted in a catastrophe that nearly destroyed the Dwarf race and shattered their empire into a handful of isolated kingdoms and strongholds.
 Warhammer (Tabletop Game) / int_e24d2d5c
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e24d2d5c
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e24d2d5c
 Warhammer (Tabletop Game) / int_e2d7ce08
type
Basilisk and Cockatrice
 Warhammer (Tabletop Game) / int_e2d7ce08
comment
Basilisk and Cockatrice: Basilisks are six-legged, brightly colored lizards so poisonous that vegetation withers and dies at their mere presence, and which can swiftly turn a fertile land into a barren waste. They can concentrate their poisonous aura in their gaze, causing creatures they fix their sight upon to swiftly sicken and die. Basilisk bones can be used to create blades that retain their former owners' toxic natures, making exceptionally deadly weapons that can prove equally dangerous to their wielders. Cockatrices are cowardly but deadly Chaos-tainted creatures resembling monstrous avians with tooth-lined jaws, snakelike tails and batlike wings. They are among the favorite quarries of Bretonnian knights, although cockatrice hunts are complicated by the creatures' ability to petrify with a glance and the fact that some of them possess poisonous claws or acidic vomit as additional weapons.
 Warhammer (Tabletop Game) / int_e2d7ce08
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e2d7ce08
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e2d7ce08
 Warhammer (Tabletop Game) / int_e34ada78
type
Authority Equals Asskicking
 Warhammer (Tabletop Game) / int_e34ada78
comment
Authority Equals Asskicking: The leaders of an army will invariably be stronger and better equipped than other units. If they're a named character, such as the actual leaders of a race or faction, they will be very strong indeed. The Emperor of the Empire needs to mentioned here. He goes into battle on an enormous griffon, wielding a Runefang... except when he rides a dragon... and wields the Warhammer for which the game is named. In previous editions this game was nicknamed HeroHammer as the trope was encouraged and/or enforced by poorly balanced rules regarding special characters and magic items. Nagash was the creator of the undead and their current leader/god. He literally ate a god to gain divinity and is one of the most powerful models in the game (being the only level 5 wizard and having a special rule that gives him a boost to the spells he cast). The Forces of Chaos are basically sorted by this. Any mortal leader among them are the most powerful Champions within the warband, while Chaos Daemons are literally sorted by this; the lowliest nurgling is the same kind of creature as the Great Unclean Ones and even Papa Nurgle himself. The only difference is that each one is more powerful than the last.
 Warhammer (Tabletop Game) / int_e34ada78
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e34ada78
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e34ada78
 Warhammer (Tabletop Game) / int_e3fc617
type
Imperial China
 Warhammer (Tabletop Game) / int_e3fc617
comment
Kislev is one for the Tsardom of Russia, the Kievan Rus, and the Polish-Lithuanian Commonwealth. Marienburg is the Netherlands during the Age of Exploration. Albion is pre-Roman Britain. Araby is the Islamic Middle East. Cathay is Imperial China, Nippon is feudal Japan, and Ind is fantastical India.
 Warhammer (Tabletop Game) / int_e3fc617
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e3fc617
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e3fc617
 Warhammer (Tabletop Game) / int_e5421161
type
Expy
 Warhammer (Tabletop Game) / int_e5421161
comment
Expy: Sigmar is effectively "What if Charlemagne was Jesus and also Conan the Barbarian?" Balthasar Gelt is also "What if Doctor Doom was a wizard?" The High Elves have quite a few similarities with the Melniboneans from The Elric Saga. Being a race of elves/high men from a distant island with strange conical helmets and mighty dragons to back up their already-powerful armies. Even Teclis is much like Elric himself, being a genius but flawed sorcerer-prince who needs to imbibe magical potions to maintain his vigour and has little patience for his race's uppity and xenophobic attitudes. It's the Dark Elves who have the Melniboneans' sheer cruelty covered. Malekith, as a powerful Magic Knight clad in scary black armour to conceal terrible burn injuries, is a dead ringer for Darth Vader. Khorne was inspired heavily by the Conan the Barbarian version of the Celtic deity Crom, according to Bryan Ansel (co-founder of Games Workshop). The Great Horned Rat worshipped by the Skaven is an expy of Satan. The Chaos Dwarfs are ones for Isengard, and the Pan Tang. And the Black Orcs (created by the Chaos Dwarfs) are basically Uruk-Hai.
 Warhammer (Tabletop Game) / int_e5421161
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e5421161
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e5421161
 Warhammer (Tabletop Game) / int_e543a655
type
Light Is Not Good
 Warhammer (Tabletop Game) / int_e543a655
comment
Light Is Not Good: The Lore of Light, in the main rulebook, is actually more destructive then its twin Lore of Shadow, which consists primarily of defensive and movement magic. Alluminas, one of the gods of order. Granted, he's technically neutral, and enemy of the chaos gods, but he literally hates all kinds of change, and wishes to keep the status quo. One way he does so is grant one of his angel like daemons the ability of casting a light that makes anything it touches unchanging. This alone should make someone more careful around him. Another god of order, Solkan, is both a solar deity and a deity of vengeance. He and his followers are feared for their Knight Templar ways. The Bretonnian cult of the Lady uses a lot of Knight in Shining Armor imagery and is based on the Arthurian mythos and drinking from a light-filled grail, but the Cult is in service to maintaining Bretonnia's brutal feudal society: peasants cannot join it or be blessed by the Lady by default.
 Warhammer (Tabletop Game) / int_e543a655
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e543a655
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e543a655
 Warhammer (Tabletop Game) / int_e567510d
type
Determinator
 Warhammer (Tabletop Game) / int_e567510d
comment
They do have some vague hints as to what this Great Plan was. As far as they can gather it involves returning all of the elves to Ulthuan (even though the elves' culture has been irrevocably shattered), returning all the dwarfs to the mountains (even though the mountains themselves have been irrevocably shattered), returning all the humans to the Old World, and exterminating basically every other race. Every facet of this plan is practically impossible, but try telling them that.
 Warhammer (Tabletop Game) / int_e567510d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e567510d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e567510d
 Warhammer (Tabletop Game) / int_e5fd8bc2
type
Hate Sink
 Warhammer (Tabletop Game) / int_e5fd8bc2
comment
Hate Sink: Konrad von Carstein, the son of Vlad von Carstein, is the highly incompetent and most infamously mad member of the bloodline. Nothing more than a bully, countless people die thanks to Konrad's Stupid Evil, including his own men, and when he is slain during a post-battle tantrum, nobody mourns for him. Mannfred von Carstein is the cowardly and treacherous son of Vlad von Carstein. Similar to his brother Konrad, Mannfred is a brutal and ruthless Vampire Count, ruler of Sylvania. Betraying everyone he allies with and works under, Mannfred thinks nothing of murdering his own family and eventually sells the entire world out to Chaos to save his own skin, only to finally meet his end at the hands of Tyrion after murdering his crippled brother Teclis, but not before his cowardice directly ends the world. Sigvald the Magnificent is the narcissistic Geld-Prince of Slaanesh. Murdering his own father after being exiled for cannibalism, Sigvald eventually made a deal with the God Slaanesh to gain great power and sword skill. Sigvald goes on a brutal rampage against anyone he does not consider attractive enough for his tastes, nailing porcelain masks to the faces of two of his wives, and abandoning the third to die. Sigvald also goes after the High Elves out of jealousy and refuses to allow his soldiers to retreat, growing a massive body count of his own men. In the end, after being forced to retreat, he bullies the troll Throgg and dies in humiliating fashion.
 Warhammer (Tabletop Game) / int_e5fd8bc2
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e5fd8bc2
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e5fd8bc2
 Warhammer (Tabletop Game) / int_e670e8ab
type
Old Magic
 Warhammer (Tabletop Game) / int_e670e8ab
comment
Old Magic: Rune magic is an extremely ancient art practiced solely by the dwarfs, and even they have only a few who've mastered it. Part of it is because many were lost in the destruction of the dwarf empire, another because they only pass down knowledge orally, but also because dwarfs are very long-lived and dubious of the skill of anyone who hasn't been a runesmith for at least hundreds of years.
 Warhammer (Tabletop Game) / int_e670e8ab
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e670e8ab
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e670e8ab
 Warhammer (Tabletop Game) / int_e7bfbb3b
type
Clingy Costume
 Warhammer (Tabletop Game) / int_e7bfbb3b
comment
Clingy Costume: It's heavily implied this is what happens to Chaos Warriors once they take up Chaos Armor. However, Chaos Champions are shown as taking off their armour with little incident in the background, and one of Archaon's trials hinged upon him being able to change his gear. Malekith's armor too, which he cannot survive without and ordered to be welded to his body.
 Warhammer (Tabletop Game) / int_e7bfbb3b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e7bfbb3b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e7bfbb3b
 Warhammer (Tabletop Game) / int_e7cc97
type
TheOgre
 Warhammer (Tabletop Game) / int_e7cc97
comment
The Ogre: Used to be a Dogs of War unit, now they have their own Army Book.
 Warhammer (Tabletop Game) / int_e7cc97
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e7cc97
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e7cc97
 Warhammer (Tabletop Game) / int_e85d2182
type
Made of Phlebotinum
 Warhammer (Tabletop Game) / int_e85d2182
comment
Made of Phlebotinum: Has a moon made entirely of Green Rocks. It's as bad as it sounds. Skaven worship it. It also tends to send Beastmen into a frenzy when it's full and generally cause all sorts of ill omens. It should also be noted that it looks like there's a giant skull carved into it.
 Warhammer (Tabletop Game) / int_e85d2182
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e85d2182
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e85d2182
 Warhammer (Tabletop Game) / int_e8804a1d
type
Bishōnen Line
 Warhammer (Tabletop Game) / int_e8804a1d
comment
Bishōnen Line: Played straight with Chaos mutations. If you end up looking completely monstrous from them, you've become a mindless Chaos Spawn that really doesn't represent the peak of power Chaos can grant.
 Warhammer (Tabletop Game) / int_e8804a1d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e8804a1d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e8804a1d
 Warhammer (Tabletop Game) / int_e8e56799
type
Blue-and-Orange Morality
 Warhammer (Tabletop Game) / int_e8e56799
comment
Blue-and-Orange Morality: Several races follow their own moral codes that are deeply alien to our own experience: Ogres have no concept of morality beyond Might Makes Right. In Ogre culture, iron is more valuable than gold: if you have a bag of gold, you can buy an iron weapon with it; if you have an iron weapon, you can kill another Ogre and take his gold. This in combination with their massive size and strength makes them excellent mercenaries, as they're willing to do basically anything to get what they want. Dwarfs are obsessed with Revenge Before Reason, to the point of entering Too Dumb to Live territory. Dwarfs never, ever, ever forgive or forget any slight (there isn't even a word in Khazalid to describe forgiveness), no matter how trivial or long ago it was. In notable incident, the Dwarfs went to war against a Empire nobleman over a matter of twelve pennies. Never short-change a Dwarf, and definitely never shave their beloved beards - ask the High Elves why. The Beastmen who lurk in the forests of the Old World despise anything that resembles technology or civilization. They are highly primal and the mere thought of settling or taming or building anything drives them to maddening disgust. All of their weapons and armour are looted or stolen from other races (and often doesn't fit their inhuman frames, so heavy armour is a rarity), and it would take a highly charismatic warherd leader to even get these savages to fashion crude siege ladders. The Lizardmen are effectively biologically immortal "robots" still following the instructions of the Old Ones to the letter. This Plan, or at least their best interpretation of it, basically involves returning all the humans back to the Old World, all the elves (including dark elves and wood elves) back to Ulthuan, all the Dwarfs back to the mountains, and exterminating pretty much everyone else. A quintessential example of Order Is Not Good. Many of the Chaos Gods delve into this often, given that they are the insane embodiments of different emotions and concepts. Khorne offers his followers incredible strength and resilience, and only asks that you spill blood in his name - your enemies, your friends, your own, he's not picky. Tzeentch, the Chaos God of ambition, change and hope, is also a Mad God and Chessmaster extraordinaire who plots endless schemes against everyone including himself, that are designed to fail because with nobody to scheme against, Tzeentch would destroy himself. Nurgle is a twisted example of Friend to All Living Things as he also considers bacteria and viruses life, and grants his followers sickness and takes their pain and affliction as a form of gratitude. And then there is Slaanesh, who is devoted to sensation and argualy, devoted to devotion itself.
 Warhammer (Tabletop Game) / int_e8e56799
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e8e56799
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e8e56799
 Warhammer (Tabletop Game) / int_e9e35e8f
type
Exact Words
 Warhammer (Tabletop Game) / int_e9e35e8f
comment
Exact Words: In the novel Nagash the Sorcerer, the eponymous sorcerer promises his bride, Neferem, that no harm will come to her son, Sukhet, from this moment forward if she drinks an elixir recently made from the now-deceased Sukhet's blood.
 Warhammer (Tabletop Game) / int_e9e35e8f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_e9e35e8f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_e9e35e8f
 Warhammer (Tabletop Game) / int_eabb8130
type
Swamps Are Evil
 Warhammer (Tabletop Game) / int_eabb8130
comment
Mousillon, a province of Bretonnia that embodies Swamps Are Evil. The human inhabitants are all inbred criminals or grave robbers, the main industries are frog and snail catching, half the houses are abandoned and all are rotted, a type of weed grows that mimics a path and falls through into the water, the previous lord was violently insane and probably not human, giant frogs roam the streets at night, zombies are rampant... It makes sense that Bretonnia has mostly given up on the place, establishing a series of forts to make sure nothing comes out.
 Warhammer (Tabletop Game) / int_eabb8130
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_eabb8130
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_eabb8130
 Warhammer (Tabletop Game) / int_eb2eb10f
type
Istanbul (Not Constantinople)
 Warhammer (Tabletop Game) / int_eb2eb10f
comment
Istanbul (Not Constantinople): The world of Warhammer is rich with Fantasy Counterpart Cultures, a few of which are named along these lines. Bretonnia, a kind of Arthurian-influenced take on medieval England and France, likely draws its name from the French region of Brittany. There's also the sacred isles of Albion, clearly derived from the British Isles. Estalia is Spain with its name being a slight modification of Espana, the native name for Spain. Likewise, Tilea is Italy. Norsca, Cathay, Ind, and Araby are pretty self-explanatory. Kislev, a region roughly corresponding to Russia, seems to derive its name from a month in the Hebrew calendar.
 Warhammer (Tabletop Game) / int_eb2eb10f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_eb2eb10f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_eb2eb10f
 Warhammer (Tabletop Game) / int_ec21bb62
type
Sea Serpents
 Warhammer (Tabletop Game) / int_ec21bb62
comment
Sea Serpents: Gargantuans are sea serpents hundreds of feet long and up to thirty feet wide, and with large nasal horns. Merwyrms are distantly related to dragons, and while serpentine they have four stubby limbs that let them move on land. Sea Dragons are the degenerate descendants of dragons, no longer able to fly or move outside of water, but still among the biggest of the Dark Elves' war beasts, some even used to pull ships.
 Warhammer (Tabletop Game) / int_ec21bb62
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ec21bb62
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ec21bb62
 Warhammer (Tabletop Game) / int_ed581814
type
Dismembering the Body
 Warhammer (Tabletop Game) / int_ed581814
comment
Dismembering the Body: When the great necromancer Nagash was slain, the skaven not only dismembered him but burned his remains with warpfire and then sent bits of ash in separate packages for their agents in different parts of the world to scatter. And the bastard still came back.
 Warhammer (Tabletop Game) / int_ed581814
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ed581814
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ed581814
 Warhammer (Tabletop Game) / int_ed61eddb
type
Mage Born of Muggles
 Warhammer (Tabletop Game) / int_ed61eddb
comment
Mage Born of Muggles: Mutated children are often abandoned by their parents. If they survive, they usually travel the wild until joining up with Beastmen or other Chaos mutants.
 Warhammer (Tabletop Game) / int_ed61eddb
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ed61eddb
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ed61eddb
 Warhammer (Tabletop Game) / int_ed66b11a
type
Giant Animal Worship
 Warhammer (Tabletop Game) / int_ed66b11a
comment
Giant Animal Worship: The Great Maw is a gigantic, tooth-lined hole in the ground worshiped by the ogres, who regularly bring it sacrifices of food and in return are granted Gut magic, which has different effects based on what the caster ate.
 Warhammer (Tabletop Game) / int_ed66b11a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ed66b11a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ed66b11a
 Warhammer (Tabletop Game) / int_edb7569a
type
Our Gryphons Are Different
 Warhammer (Tabletop Game) / int_edb7569a
comment
Our Gryphons Are Different: Griffons and Hippogryffs can be found in the Old World and are notoriously aggressive creatures, particularly the latter. There are also Demigryphs, which are essentially wingless Griffons. All of them are used as mounts by Imperials and Bretonnians to some capacity, with one of the most famed Griffons being Deathclaw, the mount of Emperor Karl Franz.
 Warhammer (Tabletop Game) / int_edb7569a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_edb7569a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_edb7569a
 Warhammer (Tabletop Game) / int_ee19033d
type
Atlantis
 Warhammer (Tabletop Game) / int_ee19033d
comment
Atlantis: In this verse, it's called Ulthuan. The continent in the middle of the Atlantic is the home of the High Elves, who as a race are the most powerful wizards in the world, and it's built on a complex weave of magic that keeps the local Winds of Chaos under control. And yes, in the End Times, it sinks.
 Warhammer (Tabletop Game) / int_ee19033d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ee19033d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ee19033d
 Warhammer (Tabletop Game) / int_ee19d278
type
Blob Monster
 Warhammer (Tabletop Game) / int_ee19d278
comment
The Underworld Sea is a vast labyrinth of flooded caves and tunnels stretching beneath the Dark Elven realm of Naggaroth. It's poorly explored, difficult to navigate, prone to floods and cave-ins and populated by ferocious monsters, and there are rumors that the ruins of a lost civilization exist within its depths. Similar abysses are suggested to exist beneath the rest of the world, deep beneath the diggings of Dwarfs, Skaven and Goblins, hiding enormous blind horrors, vast Blob Monsters and cities of ghoulish things where no light has ever shined.
 Warhammer (Tabletop Game) / int_ee19d278
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ee19d278
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ee19d278
 Warhammer (Tabletop Game) / int_ee3438ee
type
The Battle Didn't Count
 Warhammer (Tabletop Game) / int_ee3438ee
comment
The Battle Didn't Count: A big part of why the Storm of Chaos event was so hated; even though they got their butts conclusively handed to them in the actual battle results, the writers went ahead with their plan of the Chaos armies being unstoppable until a last-minute reversal. It also led to ridiculous compromise plots like the Tomb Kings, whose players had unexpectedly been winning, just wandering off for no reason at the cusp of victory.
 Warhammer (Tabletop Game) / int_ee3438ee
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ee3438ee
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ee3438ee
 Warhammer (Tabletop Game) / int_eec07277
type
Artificial Insolence
 Warhammer (Tabletop Game) / int_eec07277
comment
Artificial Insolence: The Stupidity rule (usually seen on big ugly monsters) prevents them from moving or taking any action if they fail a Leadership roll. A notable case of the rule used by a non-animalistic unit is the Slaaneshi champion Sigvald the Magnificent, who can occasionally ignore the battle in favor of admiring himself in his retinue's mirror-polished shields.
 Warhammer (Tabletop Game) / int_eec07277
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_eec07277
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_eec07277
 Warhammer (Tabletop Game) / int_eedee4d
type
The Starscream
 Warhammer (Tabletop Game) / int_eedee4d
comment
The Starscream: Mannfred von Carstein. Fluff suggests that he knew about/helped/planned the stealing of Vlad von Carstein's Ring, leading to his downfall. He then disappeared to continue his studies of Necromancy and let the other potential heirs of Vlad kill each other, be killed in battle against the Empire, or hunted down by vampire hunters (and there are rumours that the one who killed Peter von Carstein was helped along by none other than Mannfred) before claiming Sylvania for himself.
 Warhammer (Tabletop Game) / int_eedee4d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_eedee4d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_eedee4d
 Warhammer (Tabletop Game) / int_f00d01f8
type
Hat of Power
 Warhammer (Tabletop Game) / int_f00d01f8
comment
Hat of Power: The crown of Nagash, which gained magic powers and its own personality from sitting on the necromancer Nagash's head for centuries. Anyone who wears the crown is granted magic power and increased intelligence, at the cost of hearing the voice of the crown.
 Warhammer (Tabletop Game) / int_f00d01f8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f00d01f8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f00d01f8
 Warhammer (Tabletop Game) / int_f00fce0e
type
Resourceful Rodent
 Warhammer (Tabletop Game) / int_f00fce0e
comment
Resourceful Rodent: The Skaven are humanoid rats living in Underground Cities and able to make devices such as the Ratling and technological devices using warpstone such as tools and power generation. The only reason why they haven't taken over the world yet is because they are infamously treacherous.
 Warhammer (Tabletop Game) / int_f00fce0e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f00fce0e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f00fce0e
 Warhammer (Tabletop Game) / int_f03edab9
type
Power Degeneration
 Warhammer (Tabletop Game) / int_f03edab9
comment
Power Degeneration: Chaos Dwarf sorcerers can use magic thanks to their allegiance to Hashut. However, because dwarfs were never meant to use magic, Chaos Dwarf sorcerers slowly turn to stone the more they use their powers.
 Warhammer (Tabletop Game) / int_f03edab9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f03edab9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f03edab9
 Warhammer (Tabletop Game) / int_f13643c4
type
Tunnel King
 Warhammer (Tabletop Game) / int_f13643c4
comment
Tunnel King: The Skaven have a tunneling unit. Whether it appears where it should (directly underneath the enemy's artillery units, usually) or the tunnelers screw up horribly and either collapse their tunnel, arrive somewhere on another continent or at least at a different spot on the battlefield than they should (whereupon they spend the rest of the turn bickering who held the map the wrong side up) is dependent on the roll of a die. One Gaiden Game made it a special rule that, in the "campaign" phase, they can do this on the "Risk"-Style Map as well.
 Warhammer (Tabletop Game) / int_f13643c4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f13643c4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f13643c4
 Warhammer (Tabletop Game) / int_f1a77879
type
Plaguemaster
 Warhammer (Tabletop Game) / int_f1a77879
comment
Plaguemaster: Nurgle in a nutshell. And the Skaven clan Pestilens give his followers a run for their money.
 Warhammer (Tabletop Game) / int_f1a77879
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f1a77879
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f1a77879
 Warhammer (Tabletop Game) / int_f2877d9e
type
IncrediblyLamePun
 Warhammer (Tabletop Game) / int_f2877d9e
comment
Also the mounts of Lord Mazdamundi and Tiktaq'to, Zlaaq and Zwup.
 Warhammer (Tabletop Game) / int_f2877d9e
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f2877d9e
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f2877d9e
 Warhammer (Tabletop Game) / int_f2c01f65
type
Axis Mundi
 Warhammer (Tabletop Game) / int_f2c01f65
comment
Axis Mundi: The planet's poles have the Chaos Gates, a pair of enormous shattered portals built by the Old Ones, where the Winds of Magic flow into the world from the Realm of Chaos. Unfortunately, they also let Chaos and its denizens into the world, hence why the Arctic and Antarctic are hellish Eldritch Locations.
 Warhammer (Tabletop Game) / int_f2c01f65
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f2c01f65
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f2c01f65
 Warhammer (Tabletop Game) / int_f4a007f9
type
Prehistoric Animal Analogue
 Warhammer (Tabletop Game) / int_f4a007f9
comment
Prehistoric Animal Analogue: The Lizardman army includes a number of pseudo-dinosaurian monsters to occupy the niche of other factions' fantasy beasts. These include the T. Rexpy Carnosaurs, Cold Ones (scaly, spiky dromeosaur lookalikes), Bastiladons (based on ankylosaurs with greatly exaggerated armor), Stegadons (pseudo-ceratopsians with armored skin, spiked mace tails, and omnivorous diets), Tetradons and Ripperdactyls (two variants of Pterosaur), and Troglodons (albino, cave-dwelling, eyeless poison-spitting predators visually based on spinosaurs).
 Warhammer (Tabletop Game) / int_f4a007f9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f4a007f9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f4a007f9
 Warhammer (Tabletop Game) / int_f51f3f54
type
Monster in the Ice
 Warhammer (Tabletop Game) / int_f51f3f54
comment
Monster in the Ice: The Storm of Magic supplement mentions that Carnosaurs, immense dinosaurian monsters that once roamed the world but which are now largely restricted to the jungles of Lustria and the Southlands, are occasionally found frozen in glaciers as far north as Naggaroth and Norsca, entombed there since the earliest ages of the world.
 Warhammer (Tabletop Game) / int_f51f3f54
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f51f3f54
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f51f3f54
 Warhammer (Tabletop Game) / int_f52ae5d8
type
Enemy Civil War
 Warhammer (Tabletop Game) / int_f52ae5d8
comment
Enemy Civil War: Many of the evil factions tend to fight among themselves. The Skaven in particular are known for this.
 Warhammer (Tabletop Game) / int_f52ae5d8
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f52ae5d8
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f52ae5d8
 Warhammer (Tabletop Game) / int_f5dd50f9
type
Points of Light Setting
 Warhammer (Tabletop Game) / int_f5dd50f9
comment
Points of Light Setting: The majority of the world consists of vast stretches of wilderness, dark wastelands, barren steppes, vast deserts and harsh mountains home to monsters, dangerous beasts, orcs, beastmen and the forces of Chaos, often littered with the ancient ruins of dead civilizations in which ancient undead lords still lurk and with civilized nations far apart from one another. Even within actual nations, civilization often exists as a loose web of cities and roads woven through vast expanses of wildness crawling with horrors, which periodically rise to snuff out the lights that would shine against the dark.
 Warhammer (Tabletop Game) / int_f5dd50f9
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f5dd50f9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f5dd50f9
 Warhammer (Tabletop Game) / int_f5eda11
type
Mix-and-Match Critters
 Warhammer (Tabletop Game) / int_f5eda11
comment
Mix-and-Match Critters: Monsters created by Chaos, such as Griffons, Manticores, and the various Beastmen, combine the traits of multiple animals. The Skaven Clan Moulder also specializes in mixing rats with other creatures to create vile mutants. Additionally, several lizardmen monsters fit as well — the stegadon and salamander both have stegosaur-esque thagomizer tails, despite primarily resembling Triceratops and Dimetrodon and/or iguanas, respectively.
 Warhammer (Tabletop Game) / int_f5eda11
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f5eda11
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f5eda11
 Warhammer (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Warhammer (Tabletop Game) / int_f62cc38a
comment
Dwarfs: Elitist/Loyal/Unit Specialist (Artillery). The Stone Wall faction. Dwarfs have solid line infantry with high toughness, armour and good leadership, making them tough to shift. Their artillery is just as superb, able to really reach out and touch the enemy from behind a sturdy dwarf battle line. However they're very slow and they have no cavalry or traditional magic to speak of (they do have magic items though).
 Warhammer (Tabletop Game) / int_f62cc38a
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f62cc38a
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f62cc38a
 Warhammer (Tabletop Game) / int_f6a0872
type
Mage Tower
 Warhammer (Tabletop Game) / int_f6a0872
comment
Mage Tower: Later editions of the game include rules for wizards' towers as battlefield features in their main rulebooks and the Storm of Magic rules supplement. A wizard installed in a tower is assume to know all of his Lore's spells thanks to ransacking its library; tower variants can additionall provide armories of magic weapons ready for looting, swarms of familiars, invisible servants or poltergeists that will attack all trespassers, magic mirrors that will randomly transform your soldiers, or a churning portal that instantly kills anyone who enters the building. There are also several official model kits for these terrain pieces, such as Witchfate Tor, Skullvane Manse and the ruined tower of Dreadstone Blight. In general, wizards who make use of the Wind of Heavens — one of the seven colored Winds of Magic — tend to build such towers both to have a better view of the stars, as their discipline typically makes heavy use of astrology, and to be closer to the Wind itself, as the Winds tend to gather in areas that resonate with their nature and the Wind of Heavens thus blows strongest high in the sky. The imperial Blue College's keep, for example, is adorned with a large number of branching towers topped with glass domes, which its residents wizards fiercely compete for, as a result of a mania of tower-building in the recent past. Necrarch vampires, the bloodline most deeply steeped in arcane lore, likewise tend to reside in lonely towers both for the unobstructed view of the stars and as a consequence of their literal god complexes. The White Tower of Hoeth in the kingdom of Saphery, where the greatest mages of the High Elves study and perfect their craft, is several miles high and home to the greatest collection of magical artefacts and lore in the known world, as well as a vast community of mages, loremasters, scholars and academics. It is guarded by powerful spell walls, illusions and sorcery, and if those fail it is also home to an order of supremely capable warrior-ascetics who are themselves seekers of arcane knowledge. Elspeth von Draken, the leader of the Amethyst Order and the most powerful user of the Wind of Death in the Empire, resides in a tall, black tower on the edges of Nuln that she rarely leaves, and according to rumor keeps a second such tower in the Grey Mountains.
 Warhammer (Tabletop Game) / int_f6a0872
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f6a0872
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f6a0872
 Warhammer (Tabletop Game) / int_f8173bd9
type
Medieval European Fantasy
 Warhammer (Tabletop Game) / int_f8173bd9
comment
Medieval European Fantasy: Partially played straight and partially averted. Warhammer's focus faction, The Empire, was modeled off the Holy Roman Empire during the 16th/17th century prior to the Thirty Years' War, as opposed to The Middle Ages. It's neighbor, Bretonnia, started out looking like pre-revolutionary France during the 16th-18th century, before regressing into this trope by becoming a High Middle Ages-style feudal nation based on Medieval England and France with a dash of the Arthurian myth, while its northern neighbor Kislev was modeled off Tsarist Russia, the Kievan Rus' and the Polish-Lithuanian Commonwealth during the 16th century (but with more emphasis on empty steppes and Cossacks). Other factions ran the gamut of 'feudal monarchies with steam power and guns' (the Dwarfs) to 'Ancient Athens-style Enlightenment monarchy but with 11th century technology and magic' (High Elves), 'Renaissance era Italy' (Tilea), 'Early modern age Spain meets the pre-Reconquista period' (Estalia) or 'Mayincatec absolute theocracy/magocracy' (The Lizardmen). The forces of disorder similarly ran the gamut from 'Spartan-esque military dictatorship' (Dark Elves) to 'The Horde' (Chaos, Greenskins), 'daemonic Viking Age Scandinavians' (Norscans, Warriors of Chaos) or 'Social Darwinist nightmare' (Skaven). Its RPG spin-off, Warhammer Fantasy Roleplay, bases much of its setting on the Empire, making most adventures in that game an example of this trope but with guns present.
 Warhammer (Tabletop Game) / int_f8173bd9
featureApplicability
-1.0
 Warhammer (Tabletop Game) / int_f8173bd9
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f8173bd9
 Warhammer (Tabletop Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Warhammer (Tabletop Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: Werewolves known as Skin Wolves can be found among the Norscans, Hung, Kurgans and other such cultures. They're so called because, upon transforming, the wolfman will literally rip itself out of the man's body, leaving their own flayed skin all over their bodies.
 Warhammer (Tabletop Game) / int_f8b3fa5d
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f8b3fa5d
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f8b3fa5d
 Warhammer (Tabletop Game) / int_f8e927df
type
Licking the Blade
 Warhammer (Tabletop Game) / int_f8e927df
comment
Licking the Blade: A number of the more unhinged characters, particularly vampires and followers of the Blood God Khorne, are described as liking blood from their blades in the background material and novels. There are also a number of pieces of artwork depicting such characters doing this, and the model for the mad vampire Konrad Von Carstein has him doing a variation where he is licking the blood dripping off his blade.
 Warhammer (Tabletop Game) / int_f8e927df
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f8e927df
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f8e927df
 Warhammer (Tabletop Game) / int_f9304f8b
type
Afterlife of Service
 Warhammer (Tabletop Game) / int_f9304f8b
comment
Afterlife of Service: Nehekharan skeletons were soldiers in life who were willingly buried alive under burning sand to serve their master in undeath. The souls of Khornate warriors are taken to their god's fortress, where they fight and die and are resurrected to fight again every day. But deserters, cowards and sorcerers are instead chained for eternity to massive forges where they create weapons for his blessed champions to use.
 Warhammer (Tabletop Game) / int_f9304f8b
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f9304f8b
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f9304f8b
 Warhammer (Tabletop Game) / int_f97ad4fe
type
Standard Fantasy Races
 Warhammer (Tabletop Game) / int_f97ad4fe
comment
Standard Fantasy Races: Humans are the most common species in the setting, and have the greatest cultural and nation diversity. Dwarfs are reclusive mountain-dwellers who despise the elves and orcs, but have a close alliance with humanity. Elves are divided between the usual High, Wood and Dark kindreds; the High Elves are nominally allied with humanity but view them as little better than apes, and are bitter enemies of the dwarfs due to lingering bitterness over an ancient war; the Wood Elves are intensely isolationist and only get along with forest spirits and animals, alongside whom their aggressively defend their forest home; and the Dark Elves are slavers and raiders despised by everyone else. There are also the bloodthirsty orcs and their goblin lackeys, who are in constant war with each other and everyone else, and the barbaric but more reasonable ogres of the high mountains, as well as lumbering dim-witted giants, brutish trolls who often ally with monstrous factions, immensely ancient dragons who often raid civilization for treasure, and eldritch daemons worshipped by the Chaos Hordes.
 Warhammer (Tabletop Game) / int_f97ad4fe
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f97ad4fe
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f97ad4fe
 Warhammer (Tabletop Game) / int_f9c17447
type
The Remnant
 Warhammer (Tabletop Game) / int_f9c17447
comment
The Remnant: As revealed in the Storm of Magic book, the Fimir were once the primary servants of Chaos, only for the Dark Gods to switch their attention to the humans and leave the Fimir hanging. As a result, the most Fimir you are ever likely to see in an army is two, and that's only in Storm of Magic games.
 Warhammer (Tabletop Game) / int_f9c17447
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_f9c17447
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_f9c17447
 Warhammer (Tabletop Game) / int_fb1fb07f
type
Doomy Dooms of Doom
 Warhammer (Tabletop Game) / int_fb1fb07f
comment
Doomy Dooms of Doom: Ohsomuch. The Doomwheel, the Anvil of Doom, Doomseekers, the Doom Diver, the Ziggurat of Doom...
 Warhammer (Tabletop Game) / int_fb1fb07f
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fb1fb07f
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fb1fb07f
 Warhammer (Tabletop Game) / int_fb3b6acd
type
Bows Versus Crossbows
 Warhammer (Tabletop Game) / int_fb3b6acd
comment
Bows Versus Crossbows: Follows the "bows good, crossbows evil" version of the trope with the merely-insular and obnoxious High Elves and Wood Elves exclusively using bows, and the unabashedly evil Dark Elves using Automatic Crossbows.
 Warhammer (Tabletop Game) / int_fb3b6acd
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fb3b6acd
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fb3b6acd
 Warhammer (Tabletop Game) / int_fbba5e98
type
Gadgeteer Genius
 Warhammer (Tabletop Game) / int_fbba5e98
comment
Gadgeteer Genius: The Empire, Dwarfs and Skaven all utilised these, with the first two called engineers, with the skaven ones being called warplock engineers. They allow these armies to have the impressive, powerful (and hopefully reliable) firepower they can muster
 Warhammer (Tabletop Game) / int_fbba5e98
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fbba5e98
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fbba5e98
 Warhammer (Tabletop Game) / int_fbc074c3
type
Player Character
 Warhammer (Tabletop Game) / int_fbc074c3
comment
The elves view firearms as crude, inelegant human and dwarfen tools, and refuse to use them themselves. While there's nothing in WFRP preventing an elven Player Character from using them, don't expect to find any like-minded kin out there (and expect more than a few raised eyebrows). As a rule, they make up for this through their exceptional speed, strength and reflexes — the magical bows of elven archers give them performance rivalling guns — and by also relying on their powerful magic and alliances with giant magical creatures. The Wood Elves live as essentially Iron Age tribes alongside their tree spirit allies, while the High and Dark Elves remain at a more generally fantasy-medieval technology level and use the same standard bows, crossbows, and ballistae that they've had for thousands of years.
 Warhammer (Tabletop Game) / int_fbc074c3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fbc074c3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fbc074c3
 Warhammer (Tabletop Game) / int_fcd9b657
type
Gallows Humor
 Warhammer (Tabletop Game) / int_fcd9b657
comment
Gallows Humor: Ubiquitous throughout the setting, but especially with regards to the greenskins, and the Skaven at second place.
 Warhammer (Tabletop Game) / int_fcd9b657
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fcd9b657
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fcd9b657
 Warhammer (Tabletop Game) / int_fcdbeaca
type
Elemental Personalities
 Warhammer (Tabletop Game) / int_fcdbeaca
comment
Elemental Personalities: Wielders of the Lore of Fire, such as Imperial Bright Wizards, elven Dragon Mages and ogre Firebellies, are typically characterized as impulsive, hot-headed, passionate, and prone to sudden mood swings. The Ice Witches of Kislev are typically characterized as being cold, unapproachable and controlling. As described in the Storm of Magic supplement, fire dragons are impatient, hot-tempered and prone to violent rages, frost dragons are patient and slow to anger, and storm dragons are excitable, flighty and whimsical.
 Warhammer (Tabletop Game) / int_fcdbeaca
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fcdbeaca
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fcdbeaca
 Warhammer (Tabletop Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Warhammer (Tabletop Game) / int_fd4f8299
comment
Well-Intentioned Extremist Frederick Van Hal was priest of Morr who turned to necromancy and resurrected a large horde of zombies to defend his country Sylvania from the Skaven invasion. It worked, but went downhill from there. He was murdered by his apprentice and never sent the zombies away, his country was despised for his actions and eventually vampires took over and made Sylvania their own.
 Warhammer (Tabletop Game) / int_fd4f8299
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fd4f8299
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fd4f8299
 Warhammer (Tabletop Game) / int_fd752bc3
type
All Trolls Are Different
 Warhammer (Tabletop Game) / int_fd752bc3
comment
All Trolls Are Different: The Warhammer version are pretty classic fantasy trolls — big, hulking, stupid humanoids — only adding on a ridiculously caustic stomach acid, capable of digesting rock, that they like to vomit on their foes/victims. Even then, there are several distinct kinds of trolls in the Warhammer universe, besides the "common" trolls commonly found tagging along with Greenskin armies: Rock trolls inhabit desolate, rocky wastelands, and have taken to eating rocks for lack of anything else. They are noted to be more resistant to magic than the regular kind of troll. River trolls have scales and live by and in bodies of water. They are revoltingly smelly and filthy even by troll standards. Sea trolls, or shugon, are pale creatures with white, blind eyes, scaly skin and mouths filled with shark teeth, and live in sea caves and the depths of the ocean. Chaos trolls are even weirder due to living so close to the Realm of Chaos. Their regenerating powers cause them to mutate even more than other races. What makes this even worse is the existence of Throgg, the Troll King. After having his head cut off, it grew back, only this time with a mutation giving him genius intellect. Suffice to say, he was a nasty surprise to the Empire, who were used to Trolls being complete morons. Bile trolls are a further mutation descended from trolls who had the supremely bad idea of devouring the followers of Nurgle. The plagued flesh infected them with all manner of necrotic diseases, turning them into eternally rotting horrors whose perpetual decay is just barely offset by their regeneration.
 Warhammer (Tabletop Game) / int_fd752bc3
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fd752bc3
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fd752bc3
 Warhammer (Tabletop Game) / int_ff0cea73
type
Diving Save
 Warhammer (Tabletop Game) / int_ff0cea73
comment
Diving Save: The "Look Out, Sir!" rule simulates this: If a character is embedded in a unit of the same type (infantry, cavalry, or the monstrous versions of either) with at least 5 models left (not including himself), a rank-and-file model may take any hit that would have struck that character on a roll of 2 or higher on a six-sided die. Independent characters can also receive a weaker version (requiring a roll of 4 or higher) if they're within 3 inches of a unit they could legally join but haven't. Since monsters and war-machines cannot form legal units, characters riding or using either cannot benefit from this rule. Thorgrim also cannot benefit from this rule since he's sitting on a giant throne carried by his bodyguards even if he has joined a unit; his very short bodyguards are presumably too short to jump up and block for him.
 Warhammer (Tabletop Game) / int_ff0cea73
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ff0cea73
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ff0cea73
 Warhammer (Tabletop Game) / int_ffd816e7
type
Everything Trying to Kill You
 Warhammer (Tabletop Game) / int_ffd816e7
comment
Everything Trying to Kill You: Lustria. Poisonous plants (soul-eating properties optional) carnivorous animals lurking around every corner, tiny tree frogs that can kill a Daemon with their poison, and to top it all off, a race of killer dinosaur-men with a ruthless streak a mile wide. In fact, a Chameleon Skink may very well be lurking right above your head right now... Honestly, this is true for everywhere, not just Lustria. Take the lands of the Empire, for example. You might get killed by a Beast Man raiding party, torn apart by Orcs, have your village and family destroyed by a Chaos incursion, or you may be killed by wildlife on any given day. That, and your owned damned country might be trying to kill you because they have the slightest feeling that you are a follower of Chaos. And it is like this anywhere on the globe, even for the "evil" factions. The only reason they haven't all been killed is because they're just so damned good at killing as well, meaning you get stuck in an endless cycle. See Adventure-Friendly World above. The great forest of Athel Loren is a human-hating Genius Loci that is gradually growing outwards despite the best efforts of the Wood Elves to curtail the spread with magical standing stones. There are even outcrops of Athel Loren on isolated islands on the other side of the world. Until the world was destroyed by Chaos, there was the terrifying possibility that Athel Loren eventually would have grown to encompass the entire planet.
 Warhammer (Tabletop Game) / int_ffd816e7
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_ffd816e7
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_ffd816e7
 Warhammer (Tabletop Game) / int_fff371b4
type
Death Seeker
 Warhammer (Tabletop Game) / int_fff371b4
comment
Death Seeker: Dwarf Slayers, who have suffered some extreme dishonour and now only wish to die gloriously. Problem is, being the stubborn little bastards that they are, they have a hard time actually getting killed.
 Warhammer (Tabletop Game) / int_fff371b4
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_fff371b4
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_fff371b4
 Warhammer (Tabletop Game) / int_name
type
ItemName
 Warhammer (Tabletop Game) / int_name
comment
 Warhammer (Tabletop Game) / int_name
featureApplicability
1.0
 Warhammer (Tabletop Game) / int_name
featureConfidence
1.0
 Warhammer (Tabletop Game)
hasFeature
Warhammer (Tabletop Game) / int_name
 Warhammer (Tabletop Game) / int_name
itemName
Warhammer (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Chick Tracts (Comic Book)
seeAlso
Warhammer (Tabletop Game)
 Crossover / Fan Fic
seeAlso
Warhammer (Tabletop Game)
 March Of The Inevitable / Fan Fic
seeAlso
Warhammer (Tabletop Game)
 Tabletop Games / Fan Fic
seeAlso
Warhammer (Tabletop Game)
 Warhammer (Tabletop Game)
hasFeature
A God Am I / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Handful for an Eye / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A House Divided / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Kind of One / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Lighter Shade of Black / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Million Is a Statistic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Nazi by Any Other Name / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Tankard of Moose Urine / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A-Team Firing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Villain Named Khan / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A Wizard Did It / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
A World Half Full / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Abandon the Disabled / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Above Good and Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Absolute Xenophobe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Absurdly Dedicated Worker / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Absurdly Sharp Blade / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Absurdly Spacious Sewer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Achievements in Ignorance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Acquired Poison Immunity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Acrofatic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Action Bomb / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Action Initiative / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Adaptational Dumbass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Adipose Rex / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Age of Titles / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Age Without Youth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Agent Peacock / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Agonizing Stomach Wound / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Air Jousting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Albinos Are Freaks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Alchemy Is Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Alcohol Is Gasoline / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Alien Catnip / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Alien Sky / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
All According to Plan / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
All-Loving Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
All Swords Are the Same / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Alt-itis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Always a Bigger Fish / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Always Accurate Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Always Chaotic Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Always Second Best / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ambition Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Amplifier Artifact / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Anatomy of the Soul / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ancestor Veneration / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ancestral Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ancient Egypt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
And Call Him "George" / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
And Then John Was a Zombie / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
And There Was Much Rejoicing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Angel Unaware / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Angst Nuke / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Animate Dead / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Anti-Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Anti-Magical Faction / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Antlion Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Apocalypse Cult / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Appease the Volcano God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
"Arabian Nights" Days / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arbitrary Skepticism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arbitrary Weapon Range / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arc Fatigue / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Area of Effect / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Aristocrats Are Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arm Cannon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Armless Biped / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Armor and Magic Don't Mix / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Armor-Piercing Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Army of Thieves and Whores / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arrogant Kung-Fu Guy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Arrows on Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artifact of Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artifact of Doom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artifact Title / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artificial Afterlife / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artificial Insolence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Artificial Limbs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
As Long as There Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ascended Fanon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Asian Lion Dogs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Asshole Victim / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ass Pull / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Asteroids Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Astrologer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Atlantis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Atlantis Is Boring / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Atop a Mountain of Corpses / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Attack Animal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Attack of the 50-Foot Whatever / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Attention Deficit... Ooh, Shiny! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Aura Vision / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Automatic Crossbows / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Awesome Ego / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
BFG / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Baby Factory / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Background Magic Field / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bad Moon Rising / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bad with the Bone / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Badass Army / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Badass Bureaucrat / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Badass Longcoat / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Badass Preacher / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bait the Dog / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Baleful Polymorph / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ballistic Bone / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ban on Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Barbarian Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Barbarian Longhair / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Barred from the Afterlife / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Barrier Maiden / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Base on Wheels / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bash Brothers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bat Out of Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bat People / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Battle Cry / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Battle-Halting Duel / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beard of Barbarism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beast Man / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beast of Battle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beauty Equals Goodness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Became Their Own Antithesis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bedsheet Ghost / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Being Evil Sucks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Belly Mouth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beneath the Earth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beneficial Disease / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Benevolent Mage Ruler / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Better Off with the Bad Guys / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Beware the Silly Ones / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bewildering Punishment / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bewitched Amphibians / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Bad Duumvirate / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Bad Ensemble / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Badass Battle Sequence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Book of War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Dumb Body / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Friendly Dog / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Big Little Brother / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bigger Stick / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Birthmark of Destiny / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bishōnen Line / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bizarre Sexual Dimorphism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black Comedy Cannibalism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black-Hole Belly / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black Knight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black Speech / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Black Widow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blade Below the Shoulder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blasphemous Boast / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blind Weaponmaster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bling of War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blood Bath / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blood Countess / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blood Is the New Black / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blood Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bloodbath Villain Origin / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bloody Murder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Blue Blood / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Body-Count Competition / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Body Paint / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bodyguard Babes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bodyguard Betrayal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bolivian Army Ending / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bolt of Divine Retribution / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Boom Stick / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Born in the Saddle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Born Unlucky / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Boss in Mook Clothing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Both Order and Chaos are Dangerous / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bottomless Pits / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bounty Hunter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bows Versus Crossbows / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Braids of Barbarism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Brain Transplant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Brains and Brawn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Break the Badass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Breakthrough Hit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bright Is Not Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Brutish Bulls / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Build Like an Egyptian / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Bullying a Dragon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Burning with Anger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Butt-Dialing Mordor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cadre of Foreign Bodyguards / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Calculator Spelling / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Call a Hit Point a "Smeerp" / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Call That a Formation? / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Came Back Wrong / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Camp Cook / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Campbell Country / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cannibal Clan / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cannibal Larder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cannibal Tribe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cannon Fodder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Canon Welding / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Can't Have Sex, Ever / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cape Wings / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Capital Letters Are Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Captain Ersatz / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Carnivorous Healing Factor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Carry a Big Stick / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cash-Cow Franchise / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cast from Calories / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Casting a Shadow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Casual Danger Dialog / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Casual Danger Dialogue / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cat Folk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Catapult to Glory / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Category Traitor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cernunnos / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cessation of Existence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chain Lightning / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chainmail Bikini / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Challenge Seeker / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Changeling Tale / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chaotic Neutral / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Character Alignment / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Character Rerailment / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Character Tiers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Characterization Marches On / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chariot Pulled by Cats / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Childhood Brain Damage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chubby Chaser / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Chunky Salsa Rule / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Church Militant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cigar-Fuse Lighting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Circles of Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Circus of Fear / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
City of Adventure / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
City of Canals / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
City with No Name / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Civil Warcraft / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Claimed by the Supernatural / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Classic Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Classical Chimera / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Classical Elements Ensemble / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Classical Movie Vampire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Clever Crows / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Clingy Costume / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cloak of Defense / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Clown-Car Grave / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cold-Blooded Whatever / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cold Iron / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Colony Drop / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Color-Coded Elements / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Color-Coded Wizardry / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Colour-Coded Emotions / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Colour-Coded for Your Convenience / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Combat Aestheticist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Combat by Champion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Combat Sadomasochist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Combat Tentacles / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Comet of Doom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Comic-Book Fantasy Casting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Common Knowledge / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Common Tongue / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Competitive Balance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Complacent Gaming Syndrome / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Complexity Addiction / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Conlang / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Con Men Hate Guns / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Confusion Fu / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Conscription / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Constructed World / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Continuity Lock-Out / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Continuity Snarl / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Boat / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Crown / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Helmet / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Horse / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Mask / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cool Versus Awesome / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Corpse Land / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cosmic Plaything / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Counterspell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cower Power / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Crapsaccharine World / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Crazy Homeless People / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Crazy Is Cool / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creative Sterility / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creator Backlash / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creator Killer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creepy Cathedral / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creepy Crows / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creepy Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Creepy Souvenir / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Critical Failure / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Critical Status Buff / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Crown of Horns / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Culture Clash / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cultured Badass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cute Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cutlass Between the Teeth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cyborg Wizard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Cycle of Revenge / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dance Battler / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dangerous Forbidden Technique / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dangerous Terrain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dark Action Girl / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dark Fantasy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dark Lord on Life Support / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dark Messiah / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dead Guy on Display / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Death World / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Decade Dissonance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Decadent Court / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Decapitated Army / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Decapitation Presentation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deceptive Disciple / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deconstructive Parody / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Defensive Feint Trap / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deity of Human Origin / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deity of Mortal Creation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Delaying Action / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deliberate Values Dissonance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deliberately Painful Clothing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Demihuman / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Demon Slaying / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Demon Works / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Demonic Possession / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deployable Cover / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Descriptiveville / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Desecrating the Dead / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Designated Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Despair Gambit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Destroyer Deity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Detrimental Determination / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Deus Sex Machina / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Devil's Job Offer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Devour the Dragon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Did You Just Romance Cthulhu? / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Didn't Think This Through / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Digging to China / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dire Beast / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dirty Coward / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dirty Mind-Reading / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Disciplines of Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Diseased Name / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dishing Out Dirt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dismembering the Body / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Disney Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Disproportionate Retribution / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dissonant Serenity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Distracted by My Own Sexy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Diving Save / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Does Not Like Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Does Not Like Spam / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Doesn't Like Guns / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Domesticated Dinosaurs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Don't Fear the Reaper / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Don't Go in the Woods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Doom as Test Prize / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Doomy Dooms of Doom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Doorstopper / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Double Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Downer Ending / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dracolich / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Draconic Humanoid / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dragged Off to Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dragon Knight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dragon with an Agenda / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dragons Up the Yin Yang / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dragons Versus Knights / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dreaming of Things to Come / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Due to the Dead / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Duel to the Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dumb Blonde / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dumb Dinos / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Dying Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Early-Bird Cameo / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Earthy Barefoot Character / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Easy Communication / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Easy Logistics / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Eat Dirt, Cheap / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Eating Contest / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Edible Bludgeon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elaborate Underground Base / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elective Monarchy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Element No. 5 / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elemental Embodiment / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elemental Rivalry / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elephant Graveyard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elephant in the Living Room / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Elites Are More Glamorous / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Emergency Food Supply Animal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Empty Shell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enchanted Forest / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
End of an Age / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Endless Winter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enemies List / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enemy to All Living Things / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enigmatic Empowering Entity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enlightened Antagonist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enmity with an Object / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Enslaved Elves / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Entropy and Chaos Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Epic Flail / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Equippable Ally / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Equivalent Exchange / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Escaped from Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Esoteric Motifs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Eternal Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Eternal Love / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Even Evil Has Loved Ones / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Everybody Hates Hades / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Everything Fades / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Everything Trying to Kill You / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Everything's Louder with Bagpipes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evidence Dungeon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Feels Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Is Bigger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Is Burning Hot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Is Deathly Cold / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Is One Big, Happy Family / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Makes You Monstrous / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Makes You Ugly / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Overlord / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Sorcerer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Tower of Ominousness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Uncle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Evil Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Exactly What I Aimed At / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Excrement Statement / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Experience Entitlement / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Explosive Breeder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Explosive Overclocking / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Extra-ore-dinary / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Extra Turn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Extreme Omnisexual / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Face-Design Shield / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Failure Is the Only Option / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Faith–Heel Turn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
False Flag Operation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fan Community Nicknames / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fan Disservice / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fandom-Enraging Misconception / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Caste System / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Fallout / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Medicinal Bodily Product / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Nature Reserve / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Nuke / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantastic Slurs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Aliens / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Conflict Counterpart / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Counterpart Religion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Kitchen Sink / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Metals / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy Pantheon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fantasy World Map / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fanwork-Only Fans / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Far East / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fascist, but Inefficient / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fat and Proud / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fatal Fireworks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fatal Forced March / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fearless Fool / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fearless Undead / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Feathered Serpent / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Feral Vampires / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fertile Blood / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fertile Feet / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fetish Retardant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fiction 500 / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fictional Disability / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fictional Earth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Field Power Effect / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fiery Salamander / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fighting a Shadow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fighting from the Inside / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Finishing Stomp / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fire-Breathing Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Firearms Are Revolutionary / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fireballs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fish out of Temporal Water / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fisher Kingdom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fixed Forward-Facing Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flamethrower Backfire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flanderization / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flaying Alive / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flesh Golem / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flies Equals Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Fluffy the Terrible / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flying Seafood Special / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Foe-Tossing Charge / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Food Chain of Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Football Hooligans / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Footnote Fever / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
For Doom the Bell Tolls / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
For the Evulz / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forbidden Fruit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forced Meme / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forced Transformation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forest Ranger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forever War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Forged by the Gods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Formerly Sapient Species / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Founder of the Kingdom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Four Is Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Four-Star Badass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Four-Temperament Ensemble / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Franchise Killer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Frankenstein's Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
French Jerk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Freudian Excuse / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Friend or Foe? / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Friendly Neighborhood Vampire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Frog Men / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Frontline General / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Full-Boar Action / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Functional Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Funetik Aksent / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gag Nose / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gaia's Vengeance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gaiden Game / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gambler's Fallacy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Game-Breaking Injury / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gameplay and Story Segregation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gameplay and Story Segregation / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Garden of Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gatling Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gave Up Too Soon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gem-Encrusted / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gender Is No Object / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gender Rarity Value / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gender-Restricted Ability / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
General Failure / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genius Bruiser / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genius Cripple / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genius Slob / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genocide from the Inside / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genre Shift / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genre Turning Point / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genuine Human Hide / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Geo Effects / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Germanic Depressives / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Germanic Efficiency / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ghastly Ghost / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ghost Pirate / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giant Animal Worship / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giant Flyer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giant Foot of Stomping / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giant Mook / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giant Poofy Sleeves / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Girls with Moustaches / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Giving Radio to the Romans / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Glamour / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Glowing Eyelights of Undeath / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God-Emperor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God of Chaos / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God of Darkness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God of Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God of Light / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
God of Order / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Godhood Seeker / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gold Makes Everything Shiny / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gold–Silver–Copper Standard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gondor Calls for Aid / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gone Horribly Wrong / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Good Feels Good / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Good Hurts Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Good Is Boring / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Good Old Ways / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Good Powers, Bad People / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Good Wears White / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gothic Horror / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gothic Punk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gotta Catch Them All / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Graceful Loser / int_bff01809
 GrahamMcNeill
seeAlso
Warhammer (Tabletop Game)
 Warhammer (Tabletop Game)
hasFeature
Great Bow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Great Gazoo / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Great Offscreen War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Greater-Scope Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Greek Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Green and Mean / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Green Is Gross / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Green Rocks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Grievous Harm with a Body / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Grim Up North / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Grumpy Old Man / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gun Nut / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Gunpowder Fantasy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Guns Akimbo / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Guys Smash, Girls Shoot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Had to Be Sharp / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hat of Authority / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hat of Power / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hate Plague / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hated by All / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Haunted Castle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Healer God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Healing Hands / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Healing Potion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hell on Earth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hell Seeker / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hellgate / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hellhound / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hellish Pupils / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Helmets Are Hardly Heroic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Henchmen Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Herd-Hitting Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Here There Be Dragons / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hero Killer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hero Unit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Heroes Prefer Swords / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Heroic Fantasy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Heroic RRoD / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Heroic Willpower / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hero's Muse / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Heterosexual Life-Partners / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hidden Agenda Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hidden Elf Village / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
High Collar of Doom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
High Fantasy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
High-Heeled Feet / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
High-Tier Scrappy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Highly-Conspicuous Uniform / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Highly-Visible Ninja / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hit Points / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hitbox Dissonance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hobbits / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Holy City / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Home of the Gods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Homemade Inventions / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Honor Is Fair Play / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hook Hand / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hope Crusher / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hope Is Scary / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hopeless War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hordes from the East / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horned Humanoid / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horns of Barbarism / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horns of Villainy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horny Devils / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horny Vikings / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horror Hunger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horse Archer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horse of a Different Color / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horsemen of the Apocalypse / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Horsing Around / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hot as Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hot God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hot Skitty-on-Wailord Action / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hover Board / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
How the Mighty Have Fallen / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hufflepuff House / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Human Pincushion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Human Sacrifice / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Advance Swiftly / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Are Divided / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Are Flawed / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Are Special / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Are Warriors / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humans Through Alien Eyes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Humongous-Headed Hammer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hungry Jungle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hungry Menace / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hunter of Monsters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hybrid Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hybrid-Overkill Avoidance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Hypno Trinket / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Am Spartacus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Broke a Nail / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Call It "Vera" / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Cannot Self-Terminate / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Did What I Had to Do / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Hate You, Vampire Dad / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
I Have You Now, My Pretty / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Iconic Item / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Iconic Sequel Character / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Immortal Genius / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Immortal Procreation Clause / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Immune to Bullets / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Immunity Disability / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Important Haircut / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Impossible Theft / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Improbable Aiming Skills / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
In a Single Bound / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
In It for Life / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Inbred and Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Incidental Multilingual Wordplay / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Incorruptible Pure Pureness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Indo-European Alien Language / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Industrialized Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Indy Ploy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Infallible Babble / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Inhumanly Beautiful Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Insane Admiral / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Insane Equals Violent / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Insistent Terminology / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Instant Emergency Response / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Instant Messenger Pigeon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Intelligent Forest / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Interchangeable Asian Cultures / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Interplay of Sex and Violence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Inter-Service Rivalry / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Intrepid Merchant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Invisible Bowstring / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Involuntary Dance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Invulnerable Horses / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ironic Nursery Tune / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Istanbul (Not Constantinople) / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
It Can Think / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
It Is Pronounced / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
It's Always Spring / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
It's Popular, Now It Sucks! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Iwo Jima Pose / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Jabba Table Manners / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Jackass Genie / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Jar of the Bizarre / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Jeanne d'Archétype / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Jerkass Gods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Joker Immunity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Junkie Prophet / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Just Eat Him / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Just Like Robin Hood / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kaiserreich / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Keeping the Handicap / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kevlard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Keystone Army / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kill It with Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kill It with Water / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kill One, Others Get Stronger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kill the God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Killer Bear Hug / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
King in the Mountain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kirin / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kiss of Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Klingon Promotion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Knight Errant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Knight in Shining Armor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kraken and Leviathan / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Kung-Fu Wizard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Land of Faerie / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Land of One City / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Language Equals Thought / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Large and in Charge / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Last Stand / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lawful Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lawful Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lawful Stupid / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lazy Dragon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Left-Justified Fantasy Map / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Legacy Character / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Legally Ousted Leader / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Legendary Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lethal Chef / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Light 'em Up / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Liquid Courage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
List of Transgressions / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Literal Split Personality / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Living Forever Is Awesome / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lizard Folk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Loads and Loads of Loading / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Loads and Loads of Rules / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Locked Room Mystery / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Long-Dead Badass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Long John Shout-Out / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Long-Range Fighter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Looks Like Orlok / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Loose Canon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Losing the Team Spirit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Loss of Identity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lost Colony / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Love Goddess / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Love Makes You Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Love to Hate / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Lovecraftian Superpower / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Luckily, My Shield Will Protect Me / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Luke Nounverber / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mad Artist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mad Doctor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mad God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mad Libs Catchphrase / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Made a Slave / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Made of Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Madwoman in the Attic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mage Born of Muggles / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mage Tower / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic A Is Magic A / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic Cauldron / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic Dance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic Enhancement / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic Is Feminine / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magic Misfire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magical Defibrillator / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magical Library / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magical Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magically Inept Fighter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Magnus Means Mage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mainlining the Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Make It Look Like an Accident / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Maker of Monsters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Malevolent Masked Men / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Man on Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Manipulative Bastard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mark of Shame / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mark of the Beast / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mark of the Supernatural / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Marriage to a God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Masking the Deformity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Massive Race Selection / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Master-Apprentice Chain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Master of One Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Master Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mayfly–December Romance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Meaningful Rename / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mechanical Horse / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Medieval Stasis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Medusa / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mega Maelstrom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mêlée à Trois / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Merchandise-Driven / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Merging Mistake / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Messy Maggots / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Metamorphosis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Meteor-Summoning Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mexicans Love Speedy Gonzales / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Miles to Go Before I Sleep / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Military Mage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Minorly Mentioned Myths and Monsters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mister Big / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mobile Maze / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Money Fetish / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monochrome Casting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monowheel Mayhem / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster from Beyond the Veil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster in the Ice / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster Knight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster Lord / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster Organ Trafficking / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster Progenitor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Monster Whale / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Moody Mount / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mook Maker / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Moral Myopia / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Morale Mechanic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Morally Ambiguous Doctorate / int_bff01809
 Mordheim
seeAlso
Warhammer (Tabletop Game)
 Warhammer (Tabletop Game)
hasFeature
Mordor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
More Dakka / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
More Teeth than the Osmond Family / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
More than Mind Control / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Muggles Do It Better / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Multi-Armed and Dangerous / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Multi-Melee Master / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Multiple-Choice Past / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Multiple Head Case / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mummies at the Dinner Table / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Murder Is the Best Solution / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Muscles Are Meaningless / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mutants / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mutually Exclusive Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
My Skull Runneth Over / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Myopic Conqueror / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mysterious Antarctica / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mystical India / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mystical Jade / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mystical Plague / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Mythopoeia / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Naked Nutter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Named Weapons / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Narcissist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nature Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nature Spirit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nay-Theist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Necromancer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Neglectful Precursors / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nemean Skinning / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nepharious Pharaoh / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nerd Hoard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nerf / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Neutral Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Never a Self-Made Woman / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Never Found the Body / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Never Mess with Granny / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Never Smile at a Crocodile / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
New Technology Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Night of the Living Mooks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nightmare Fetishist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Animals Were Harmed / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Conservation of Energy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Cure for Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Historical Figures Were Harmed / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Honor Among Thieves / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Hugging, No Kissing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Mere Windmill / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No OSHA Compliance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Ontological Inertia / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Peripheral Vision / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Plans, No Prototype, No Backup / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Saving Throw / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Sympathy for Grudgeholders / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
No Woman's Land / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Noble Bigot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Noble Bird of Prey / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Noble Demon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nominal Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Non-Human Head / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Non-Human Undead / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
North Is Cold, South Is Hot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nostalgia Filter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Not Afraid to Die / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Not So Extinct / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Not-So-Safe Harbor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Not Using the "Z" Word / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nothing Is the Same Anymore / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Nouveau Riche / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Occult Blue Eyes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ocean Punk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Odd Job Gods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Oh, My Gods! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ominous Floating Castle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ominous Latin Chanting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Omniglot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Omniscient Morality License / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Once Done, Never Forgotten / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
One-Gender Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
One-Handed Zweihänder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
One-Hit Polykill / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Only the Worthy May Pass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Open Secret / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Opposing Combat Philosophies / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Order Versus Chaos / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Otherworldly and Sexually Ambiguous / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Banshees Are Louder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Dwarves Are All the Same / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Fairies Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Genies Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Ghouls Are Creepier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Giants Are Bigger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Gnomes Are Weirder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Goblins Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Gods Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Gryphons Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Hydras Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Kobolds Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Liches Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Manticores Are Spinier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Minotaurs Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Nymphs Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Ogres Are Hungrier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Orcs Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Souls Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Wights Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Our Wyverns Are Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Out of Focus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Overt Operative / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Palette Swap / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Panthera Awesome / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Parental Incest / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Partial Transformation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Passion Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Patchwork Map / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Path of Inspiration / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Patriotic Fervor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Patron God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pegasus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pelts of the Barbarian / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pendulum War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
People of Hair Color / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Perfection Is Static / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Perfectly Arranged Marriage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Perpetual-Motion Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Perpetually Protean / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Personal Hate Before Common Goals / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Personal Raincloud / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pest Controller / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Phlebotinum Dependence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Phlebotinum Muncher / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Physical God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Physical Religion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pink Is Erotic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pirate Parrot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pistol-Whipping / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pixel Hunt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Place of Power / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Plaguemaster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Planet of Hats / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Plant Person / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Playing with Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Plucky Comic Relief / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Point Build System / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Points of Light Setting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Poison and Cure Gambit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Poison Is Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pokémon Speak / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Polar Madness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Polluted Wasteland / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Portal Network / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Creep / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Degeneration / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Equals Rarity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Fist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Floats / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power Limiter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Power-Upgrading Deformation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Powered Armor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Powers That Be / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Praetorian Guard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pragmatic Villainy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Precursor Killers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Precursor Worship / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Predecessor Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Prehensile Tail / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pretext for War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Primitive Clubs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Professional Killer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Prophet Eyes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Protagonist Without a Past / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Protection Racket / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Proud Warrior Race Guy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Proxy War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Psycho Pink / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pupating Peril / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pure Energy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pure Is Not Good / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Put on a Bus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Pyromaniac / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Quantity vs. Quality / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Quicksand Sucks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Racial Remnant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Railroading / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rain of Arrows / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Raising the Steaks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ranger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rant-Inducing Slight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rape Is a Special Kind of Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rape, Pillage, and Burn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Raptor Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rasputinian Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rat Men / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rated M for Manly / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
"Ray of Hope" Ending / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Read the Map Upside Down / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Reality Is Out to Lunch / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Reclining Reigner / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Red Baron / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Red Hot Masculinity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Red Oni, Blue Oni / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Red Right Hand / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Red Shirt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Reference Overdosed / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Refuge in Audacity / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rejected by the Empathic Weapon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Religion is Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Religion of Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Removing the Head or Destroying the Brain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Requisite Royal Regalia / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Resourceful Rodent / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Resurrected Murderer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Retcon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Retroactive Idiot Ball / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Revenge / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Revenge Before Reason / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rhino Rampage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Riddle for the Ages / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ridiculous Exchange Rates / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Riding the Bomb / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Right-Hand Attack Dog / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Right-Hand Cat / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ring Out / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Robe and Wizard Hat / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Roboteching / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Roc Birds / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rodents of Unusual Size / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Room Full of Crazy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Rousing Speech / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Royal Favorite / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Royal Rapier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Royally Screwed Up / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Runic Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Running Both Sides / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Russian Guy Suffers Most / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Saintly Church / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Salt the Earth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Same Character, But Different / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sand Worm / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sanity Has Advantages / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sanity Slippage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sapient Eat Sapient / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Satanic Archetype / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Savage Spinosaurs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Savage Wolves / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Saved from Development Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scapegoat Creator / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scary Black Man / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scary Impractical Armor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scary Scorpions / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scary Skeleton / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scary Skeletons Formerly Skeletal Horror / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scienceville / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scope Snipe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scrabble Babble / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scrapbook Story / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Screaming Warrior / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Screw the Rules, I Have Money! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Scully Syndrome / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sdrawkcab Name / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sea Serpents / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sealed Evil in a Duel / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Seasonal Rot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Secret Circle of Secrets / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Secret Test of Character / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
See the Invisible / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Seeing Through Another's Eyes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Seen It All / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Self-Made Myth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Self-Proclaimed Knight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sensory Overload / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Serrated Blade of Pain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Servant Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Seven Deadly Sins / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shapeshifter Default Form / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shapeshifting Seducer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shapeshifting Trickster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Share the Male Pain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shedu and Lammasu / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shoot the Builder / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shoot the Messenger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shooting Superman / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shooting the Swarm / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Shoulder-Sized Dragon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sibling Triangle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sickly Child Grew Up Strong / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sickly Green Glow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Siege Engines / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Signed Up for the Dental / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Significant Anagram / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Significant Name Overlap / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Silver Has Mystic Powers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sin Invites Possession / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Single Line of Descent / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Single-Precept Religion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Single-Use Shield / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Sinister Scythe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Skeletal Musician / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Skeleton Motif / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sketchy Successor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sky Surfing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sliding Scale of Undead Regeneration / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sliding Scale of Vampire Friendliness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Slouch of Villainy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Smash Mook / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Smoldering Shoes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Snake People / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Snake Pit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Snakes Are Sexy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sneaky Spy Species / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sniper Rifle / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
So Much for Stealth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Solar-Powered Magnifying Glass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Soldier vs. Warrior / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sorcerous Overlord / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Soul Eating / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Soul-Saving Crusader / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Space Cold War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Space-Filling Empire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Space Jews / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spanner in the Works / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spare a Messenger / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spawn Broodling / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spectacular Spinning / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spell Blade / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spell Book / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spiders Are Scary / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spiked Wheels / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Spikes of Villainy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Squad Nickname / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Squishy Wizard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sssssnaketalk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stab the Sky / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Staff of Authority / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stand Your Ground / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Standard Fantasy Races / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Standard Fantasy Setting / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Standard Sci-Fi History / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Standard Status Effects / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Star Power / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Start X to Stop X / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stat Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Status Quo Is God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stay in the Kitchen / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stealth Expert / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stealthy Colossus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sticky Fingers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stock Dinosaur Archetypes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stock Dinosaurs / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stock Weapon Names / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stomach of Holding / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Storm of Blades / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stout Strength / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Strange Minds Think Alike / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Strange Salute / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Strategy, Schmategy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stray Shots Strike Nothing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stripperiffic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stronger with Age / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stubborn Mule / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stupid Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Stupidity-Inducing Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Succession Crisis / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Succession Crisis / int_fba94be9
 Warhammer (Tabletop Game)
hasFeature
Suddenly Bilingual / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sufficiently Advanced Bamboo Technology / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Summon Bigger Fish / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Super-Reflexes / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Super-Soldier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Super Spit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Supernatural Fear Inducer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Supernaturally Delicious and Nutritious / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Superpower Lottery / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Surplus Damage Bonus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Suspiciously Small Army / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Swallowed Whole / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Swamps Are Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Swarm of Rats / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sword and Gun / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sword and Sorcerer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sword Beam / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Sword Fight / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
T. Rexpy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tactical Withdrawal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Take Over the World / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Taken for Granite / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Taking You with Me / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tank Goodness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tastes Like Chicken / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Taxman Takes the Winnings / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Technicolor Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Temper-Ceratops / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Terminal Transformation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Terror-dactyl / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The '80s / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Alcoholic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Almighty Dollar / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Anti-Nihilist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Archmage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Ark / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Beastmaster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Beautiful Elite / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Board Game / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Butcher / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Champion / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Chooser of the One / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Chosen Wannabe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Corrupter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Dark Times / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Dead Can Dance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Dragonslayer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Drifter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The '80s / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Emperor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Empire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The End Is Nigh / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The End of the World as We Know It / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Exile / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Faceless / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Fair Folk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Federation / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Fighting Narcissist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Flame of Life / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Gloves Come Off / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Gods Must Be Lazy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Good King / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Good Kingdom / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Good, the Bad, and the Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Great Wall / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Hecate Sisters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Hedonist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The High Queen / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Highwayman / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Lady's Favour / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Last Dance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Little Detecto / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Magic Versus Technology War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Magnificent Seven Samurai / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Man in the Moon / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Marvelous Deer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Morlocks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Needless / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Night That Never Ends / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Nondescript / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Older Immortal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Omniscient Council of Vagueness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Paragon Always Rebels / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Phoenix / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Pig-Pen / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Plan / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Power of the Sun / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Punishment / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Red Mage / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Remnant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Sacred Darkness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Siege / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Sleepless / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Slow Walk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Social Darwinist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Stormbringer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Swarm / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Theocracy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Three Faces of Adam / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Trickster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Un-Favourite / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Unfair Sex / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Unpronounceable / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Von Trope Family / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Wild Hunt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Witch Hunter / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Worm That Walks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
There Is No Cure / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
They Call Him "Sword" / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
They Called Me Mad! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Thin Dimensional Barrier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
13 Is Unlucky / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
This Is Gonna Suck / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
This Is Something He's Got to Do Himself / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
This Is Your Brain on Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
This Means Warpaint / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Throne Made of X / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Thunderbolt Iron / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Time Master / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tin Tyrant / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
To Create a Playground for Evil / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
To Serve Man / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tom the Dark Lord / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tome of Eldritch Lore / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Too Awesome to Use / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Too Good for Exploiters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Too Kinky to Torture / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Too Many Mouths / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Torches and Pitchforks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Torture Always Works / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tortured Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Touch the Intangible / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Touched by Vorlons / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tough Armored Dinosaur / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Toxic Dinosaur / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Toxic Phlebotinum / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tragic Hero / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tragic Mistake / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tragic Monster / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Transformation Is a Free Action / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Transhuman Abomination / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Transplanted Aliens / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trapped by Gambling Debts / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Traumatic Haircut / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Treants / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tree Vessel / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trial by Friendly Fire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tribe of Priests / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trick Arrow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trickster God / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trigger-Happy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trivial Title / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trope Codifier / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Trouser Space / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
True Neutral / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Tunnel Network / int_aab457e9
 Warhammer (Tabletop Game)
hasFeature
Turn-Based Tactics / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Turned Against Their Masters / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Twins Are Special / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Two Beings, One Body / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Two Siblings In One / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ãœberwald / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ugly Hero, Good-Looking Villain / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Ultimate Blacksmith / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unequal Rites / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Uncleanliness Is Next to Ungodliness / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undead Laborers / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undefeatable Little Village / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undercrank / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Underestimating Badassery / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Underground Monkey / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undignified Death / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undying Loyalty / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Undying Warrior / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unfulfilled Purpose Misery / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unholy Matrimony / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unicorn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Universe Compendium / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unobtainium / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unpredictable Results / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Un-Reboot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Unwitting Pawn / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Uriah Gambit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Use Your Head / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Utopia Justifies the Means / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vain Sorceress / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vampire Monarch / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vampire Procreation Limit / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vampires Are Sex Gods / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vancian Magic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vanity Is Feminine / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vegetarian Vampire / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vein-o-Vision / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Verbal Tic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Villainous Glutton / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Villainous Incest / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Voice for the Voiceless / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Voluntary Vassal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Voodoo Shark / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Walking the Earth / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Walking Wasteland / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wall Run / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
War Elephants / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
War Gaming / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
War Is Hell / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Warding Gestures / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Warrior Monk / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Warrior Prince / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Warrior Therapist / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wave-Motion Gun / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
We Have Reserves / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
We Win, Because You Didn't / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weapon-Based Characterization / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weapon Title / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weaponized Animal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weapons of Their Trade / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weather-Control Machine / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weather of War / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Weirdness Censor / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wendigo / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Werewolf Theme Naming / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
West Coast Team / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Whatevermancy / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Whateversaurus / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
When I Was Your Age... / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
When Trees Attack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Whip of Dominance / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Winged Humanoid / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wings Do Nothing / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
With Catlike Tread / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wizard Beard / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wizard Classic / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wizarding School / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Womb Horror / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Words Can Break My Bones / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Worf Had the Flu / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
World of Badass / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
World of Silence / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
World Tree / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
World's Best Warrior / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Worthless Yellow Rocks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wound That Will Not Heal / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wowing Cthulhu / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wreathed in Flames / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Writer Revolt / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Writing Around Trademarks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wutai / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You Are a Credit to Your Race / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You Can't Thwart Stage One / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You Dirty Rat! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You Fight Like a Cow / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You Get Knocked Down, You Get Back Up Again / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Your Soul Is Mine! / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Awesome Art / Sugar Wiki / int_bff01809
 Warhammer
sameAs
Warhammer (Tabletop Game)
 Warhammer
sameAs
Warhammer (Tabletop Game)
 Warhammer / Tabletop Games
seeAlso
Warhammer (Tabletop Game)
 Warhammer
sameAs
Warhammer (Tabletop Game)
 Warhammer (Tabletop Game)
hasFeature
Balancing Death's Books / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Flying Dutchman / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Genre Popularizer / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Here There Were Dragons / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Slave Mooks / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Horde / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
The Order / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vampire Vannabe / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Vampire Variety Pack / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
Wunza Plot / int_bff01809
 Warhammer (Tabletop Game)
hasFeature
You All Meet in an Inn / int_bff01809
 warhammer
sameAs
Warhammer (Tabletop Game)