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Wild Talents (Tabletop Game)

 Wild Talents (Tabletop Game)
type
TVTItem
 Wild Talents (Tabletop Game)
label
Wild Talents (Tabletop Game)
 Wild Talents (Tabletop Game)
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WildTalents
 Wild Talents (Tabletop Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Wild Talents is a roleplaying game from Arc Dream Publishing. A sequel to Godlike in both mechanics and setting, it's massively expanded from the original into a hugely adaptable superhero game specializing in bizarre superheroes and other super-empowered beings.The heart of the game mechanics is the One Roll Engine, which is based around resolving actions in a single roll. One attack roll, for instance, will tell you if you hit, where you hit, and how hard and fast you hit. There is a great deal of emphasis on flexibility and customization. There are loads of optional rules for streamlining the rules, adding complexity, or lowering or raising the lethality of combat—the latter in particular, as the basic game is extremely lethal. Wear a helmet.The most impressive feature is the extensive and wide-open superpower creation rules, allowing for complex or unusual supernatural abilities expressed in a simple fashion. You first buy your Archetype, which is composed of a Source and Permission. Sources are where you get your powers from, Permissions are what you can do. You can pick multiple sources if you wish (for instance, a mutant who's also bolted into a suit of power armor would have the Genetic and Science sources), and if you want a grab bag of random powers, you can always pick the Super permission (to make someone like the Silver-age Superman). After that, you can buy Hyperstats (for super-strength, super-intelligence, etc.), Hyperskills (for super-martial-arts, super-hacking, etc.), and/or Miracles, which cover the flatly impossible (eye lasers, subdermal armor, projecting your soul out of your body, being a Martian, etc.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Miracles are built on three qualities—Attacks, Defends, and Useful. Each represents one way a power can be used. For example, Spider-Man's webs can be used to attack (shooting web balls), defend (pull him out of the way of attacks), and be useful (swing from building to building, tie up foes, and be used for web-like stuff). In Wild Talents terms, you'd buy ADUUU—one Useful for swinging, one Useful for tying, and a Useful with Variable Effect to represent Everything Else. Add Extras, Flaws, and you get the cost per die. Voila! Your own superpower!The heart of the game's settings, however, is the open defiance of Reed Richards Is Useless; its main theme is "If you can change the world, how does the world change?" With two exceptions (This Favored Land, intended to be The Civil War WITH SECRET SUPERHEROES!, and eCollapse, a dark Transmetropolitan-esque satire), every setting is dramatically altered by the presence of "talents," the game's term for Differently Powered Individual types. While Godlike's talents made the world a weirder place, the end results of World War II are recognizable. Contrariwise, after WWII, history goes Off the Rails with dramatic ferocity, creating an elaborate hi-tech Alternate History full of heroes, villains, the uncanny, and the all-too-human, described in loving and elaborate detail. Other settings, such as Grim War, This Favored Land, The Kerberos Club, Progenitor, and eCollapse all take the concept of superheroics in a different and fascinating direction. Kenneth Hite's essay "Changing the Course of Mighty Rivers" explains how you can make your own.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Definitely worth a look. The base rules are only 10 bucks (5 for a .pdf) if you don't want to get the giant hardback version, and versions of The Kerberos Club for Savage Worlds and FATE are available.
 Wild Talents (Tabletop Game)
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2022-04-08T14:57:01Z
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DBTropes
 Wild Talents (Tabletop Game) / int_1429b411
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Hybrid-Overkill Avoidance
 Wild Talents (Tabletop Game) / int_1429b411
comment
Hybrid Overkill Avoidance: Averted and played straight simultaneously. Averted, because as long as you've got the points, you can be whatever the hell you want and the system can take it. Played straight in that the only significant advantage in being, say, a half-demon half-dragon cyborg wolf vampire Saiyan would be resistance to Nullify powers.
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 Wild Talents (Tabletop Game) / int_1c4ae832
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Fight Off the Kryptonite
 Wild Talents (Tabletop Game) / int_1c4ae832
comment
Fight Off the Kryptonite: Can be done with Willpower, important if you don't want to be mind controlled, banished to another dimension, or disintegrated.
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Alternate Company Equivalent
 Wild Talents (Tabletop Game) / int_200c8312
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Alternate Company Equivalent: Some of the sample characters are designed to evoke famous superheroes. Also Invoked in a way—Superman is indirectly credited for the large number of Flying Bricks.
 Wild Talents (Tabletop Game) / int_200c8312
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Kryptonite Factor
 Wild Talents (Tabletop Game) / int_22ecc839
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Kryptonite Factor: A disadvantage you can take, and one of only a few that lowers your point total.
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Splash Damage Abuse
 Wild Talents (Tabletop Game) / int_25bae76b
comment
Splash Damage Abuse: Averted. While getting caught in an explosion is no fun, it's much, much nastier to be the one at the center.
 Wild Talents (Tabletop Game) / int_25bae76b
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Captain Ethnic
 Wild Talents (Tabletop Game) / int_272b44e
comment
Captain Ethnic / Captain Geographic / Captain Patriotic: Present and accounted for, though their fates or personalities are rarely pleasant.
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Differently Powered Individual
 Wild Talents (Tabletop Game) / int_330a3b9c
comment
Differently Powered Individual: In "World Gone Mad," heroes are known as Talents or Wild Talents. In Grim War, they're mutants; in The Kerberos Club, they're the Strange.
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Mad Scientist
 Wild Talents (Tabletop Game) / int_3517000d
comment
Mad Scientist: Hey, they didn't put those gadgeteering rules in there for nothin'. Get cracking!
 Wild Talents (Tabletop Game) / int_3517000d
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Sliding Scale of Idealism Versus Cynicism
 Wild Talents (Tabletop Game) / int_372bc105
comment
Sliding Scale of Idealism Versus Cynicism: "Low Black" is cynical, "High Black" is idealistic.
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 Wild Talents (Tabletop Game) / int_3e854cb7
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Trainstopping
 Wild Talents (Tabletop Game) / int_3e854cb7
comment
Trainstopping: Buy the No Physics extra to pull off stunts like this.
 Wild Talents (Tabletop Game) / int_3e854cb7
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 Wild Talents (Tabletop Game) / int_3fd51d77
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Superhero Speciation
 Wild Talents (Tabletop Game) / int_3fd51d77
comment
Superhero Speciation: Encouraged by the rules. Lack of it is occasionally mocked or highlighted in-text; Progenitor includes stat blocks for "Zippermen" (its version of the flying brick) at every level of power.
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 Wild Talents (Tabletop Game) / int_40ba8b95
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Memetics in Fiction
 Wild Talents (Tabletop Game) / int_40ba8b95
comment
Memetics in Fiction: In Progenitor it’s called “Syntergenics”, a compound of synergies, genetics, syntax, and interaction. Supers can create weapons-grade syntergenes.
 Wild Talents (Tabletop Game) / int_40ba8b95
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 Wild Talents (Tabletop Game) / int_41d128e4
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Non-Lethal K.O.
 Wild Talents (Tabletop Game) / int_41d128e4
comment
Non-Lethal K.O.: If you fill someone's head up with Shock damage, they're just unconscious, not dead. Be careful not to deal too much Shock, though.
 Wild Talents (Tabletop Game) / int_41d128e4
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 Wild Talents (Tabletop Game) / int_516705ce
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Superhero Prevalence Stages
 Wild Talents (Tabletop Game) / int_516705ce
comment
Superhero Prevalence Stages: Outside of the lower-power settings, an inevitability. Some do so gradually, like Wild Talents; others erupt with little forewarning, like The Cerberus Club.
 Wild Talents (Tabletop Game) / int_516705ce
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 Wild Talents (Tabletop Game) / int_51add02b
type
Damage Typing
 Wild Talents (Tabletop Game) / int_51add02b
comment
Damage Typing: Comes in Shock and Killing flavors. Shock is the damage of punches, clubs, and Tasers; killing the damage of knives and axes; and guns, explosives, and other powerful attacks (including superpowers, by default) deal Shock and Killing damage at once. This means a regular 2x10 shot to the head with a pistol will instantly drop an unarmored human; a 2x10 result with a rifle or shotgun is instantly lethal. It also comes in thematic typing. "Non-Physical" attacks ignore mundane armor but are negated completely by some thematic weakness—stand behind a thin lead sheet and that non-physical X-ray beam is useless, for instance.
 Wild Talents (Tabletop Game) / int_51add02b
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 Wild Talents (Tabletop Game) / int_520680ca
type
Not Wearing Tights
 Wild Talents (Tabletop Game) / int_520680ca
comment
Not Wearing Tights: Sometimes yes, sometimes no, and sometimes changing with the setting. In the World Gone Mad, World War II Talents don't wear costumes or even special insignias because that instantly makes them priority target number one. Later on, however, costumed vigilantes start making their presence known, in part because the average Talent became much sturdier. In Grim War, government-sponsored mutants are almost always deployed in costume, just so the enemy knows just how badly they're going to get beaten. In eCollapse, the difference between having a costume and not having a costume is the difference between being a superhero and being a crazy person with illegal biological upgrades... which you are anyway, but at least you've got a cause.
 Wild Talents (Tabletop Game) / int_520680ca
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 Wild Talents (Tabletop Game) / int_555ff395
type
ILoveNuclearPower
 Wild Talents (Tabletop Game) / int_555ff395
comment
I Love Nuclear Power: What's the first power listed in the book? "Suppress Nuclear Fusion." At a level sufficient to turn off the sun, killing all life on earth. Why? Just to show what you can do. Note that you can buy two hard dice of that power as a standard 250-point character. You won't be able to do anything else—you'll be a social maladept, fragile, sickly, and lacking in any worthwhile skills, not to mention unable to survive the sun turning off—but you'll essentially have the world at ransom. Or you could use it to defuse every nuclear warhead on the planet. Or all the nuclear power plants...
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 Wild Talents (Tabletop Game) / int_6411dac8
type
BadassNormal
 Wild Talents (Tabletop Game) / int_6411dac8
comment
Badass Normal: Via the Peak Performer archetype, these are people with Batman-level Willpower and hyperskills out the wazoo.
 Wild Talents (Tabletop Game) / int_6411dac8
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 Wild Talents (Tabletop Game) / int_64f0c18c
type
Critical Existence Failure
 Wild Talents (Tabletop Game) / int_64f0c18c
comment
Critical Existence Failure: Averted. Getting hit disrupts your actions, getting filled up with damage lowers your limbs' ability to function, and if you drop dead from one hit, it's because the attack blew your head off or turned you to stone.
 Wild Talents (Tabletop Game) / int_64f0c18c
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 Wild Talents (Tabletop Game) / int_66ea7e5c
type
Brought Down to Normal
 Wild Talents (Tabletop Game) / int_66ea7e5c
comment
Brought Down to Normal: Run out of Willpower and your Talents become unreliable. Get smacked with a permanent nullify power and pray you have enough Willpower to save your ass.
 Wild Talents (Tabletop Game) / int_66ea7e5c
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 Wild Talents (Tabletop Game) / int_7286e96d
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Idiot Ball
 Wild Talents (Tabletop Game) / int_7286e96d
comment
Idiot Ball: For some reason, the immediate global response to an approaching alien attack is massive rioting. The Builder attack ended up being thwarted with relative ease, but the public reaction to the threat was so destructive there might as well have been an invasion. Because of the prior event, it was decided that the war against the Fish would be kept secret. It didn't take long for the public to notice the missing Talents (who were needed to fight) or the missing funds from the United Trade international economic program. The end result was a severely reduced global Talent population and the First World ruining its own reputation when United Trade failed to uplift the Third World as promised. How on Earth did hyperbrains come to the conclusion that any of this wouldn't blow up in their faces?
 Wild Talents (Tabletop Game) / int_7286e96d
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 Wild Talents (Tabletop Game) / int_78418ebb
type
Super-Empowering
 Wild Talents (Tabletop Game) / int_78418ebb
comment
Super Empowering: The Dark Energy that powers superpowers in the Progenitor setting is contagious, with any super out to ten degrees of separation from Amanda Sykes, the titular Progenitor, having a chance of giving powers to a non-powered individual they use their powers on. Allowing plenty of opportunities to both Create Your Own Hero and Create Your Own Villain.
 Wild Talents (Tabletop Game) / int_78418ebb
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 Wild Talents (Tabletop Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Wild Talents (Tabletop Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Averted! A brawler can be just as deadly as a magician, just in a different way. Notably, you can buy one die of Brawl hyperskill and load it up with Extras much more cheaply than lumping them all onto your Body stat.
 Wild Talents (Tabletop Game) / int_812ee32b
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 Wild Talents (Tabletop Game) / int_8b221a63
type
Reed Richards Is Useless
 Wild Talents (Tabletop Game) / int_8b221a63
comment
Reed Richards Is Useless: Taken out back and shot. World Gone Mad plays this somewhat straight with Gadgeteers, whose physics-defying "Gadgets" are impossible to mass produce, and thus have limited impact on the world. Nevertheless, the existence of Hyperbrains means various real-world technologies are developed sooner, such as the first personal computer (the "Xerox Home Office") appearing in 1972.
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 Wild Talents (Tabletop Game) / int_8fac4a3a
type
Superpower Lottery
 Wild Talents (Tabletop Game) / int_8fac4a3a
comment
Superpower Lottery: Touched on in several settings. Those who win the lottery tend to be batshit insane "Mad Talents" in Godlike and Wild Talents. Extremely literal in Progenitor, where one woman gained Manhattan-level superpowers by obscene cosmic accident, and ten other people randomly obtained a fragment of her power, who then passed it on to one hundred others, and so on, with the closer you are to the source the more powerful you are.
 Wild Talents (Tabletop Game) / int_8fac4a3a
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 Wild Talents (Tabletop Game) / int_945dd99a
type
Cape Busters
 Wild Talents (Tabletop Game) / int_945dd99a
comment
Cape Busters: One sample character is a kid whose parents were killed during a Talent altercation, and who subsequently trained himself to insane levels. Naturally, this technically makes him a Talent.
 Wild Talents (Tabletop Game) / int_945dd99a
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 Wild Talents (Tabletop Game) / int_953c92eb
type
Beware the Superman
 Wild Talents (Tabletop Game) / int_953c92eb
comment
Beware the Superman: A possible theme, and witnessed in Progenitor.
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 Wild Talents (Tabletop Game) / int_9885d4ab
type
Min-Maxing
 Wild Talents (Tabletop Game) / int_9885d4ab
comment
Min-Maxing: Quite friendly to it, and a guide to basic min-maxing is included after the power creation rules. Why? So long as one guy doesn't try to one-up every other person at the table, min-maxing creates extra-effective and efficient characters.
 Wild Talents (Tabletop Game) / int_9885d4ab
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 Wild Talents (Tabletop Game) / int_9c0ff760
type
Psychosomatic Superpower Outage
 Wild Talents (Tabletop Game) / int_9c0ff760
comment
Psychosomatic Superpower Outage: When you run out of willpower, this happens. Your powers still function, just at half strength and without any bonus dice.
 Wild Talents (Tabletop Game) / int_9c0ff760
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 Wild Talents (Tabletop Game) / int_9dfb8296
type
This Is Gonna Suck
 Wild Talents (Tabletop Game) / int_9dfb8296
comment
In Grim War, government-sponsored mutants are almost always deployed in costume, just so the enemy knows just how badly they're going to get beaten.
 Wild Talents (Tabletop Game) / int_9dfb8296
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 Wild Talents (Tabletop Game) / int_9f4a47f2
type
Competitive Balance
 Wild Talents (Tabletop Game) / int_9f4a47f2
comment
Competitive Balance: Left as an exercise for the game master and players. The authors openly admit that game balance depends on the players and GM working together and making sure their characters synch up well with the challenges.
 Wild Talents (Tabletop Game) / int_9f4a47f2
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 Wild Talents (Tabletop Game) / int_a6e8221e
type
Status Quo Is God
 Wild Talents (Tabletop Game) / int_a6e8221e
comment
Status Quo Is God: "High Gold" stories.
 Wild Talents (Tabletop Game) / int_a6e8221e
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 Wild Talents (Tabletop Game) / int_a7b8ba72
type
Point Build System
 Wild Talents (Tabletop Game) / int_a7b8ba72
comment
Point Build System: An elaborate one at that.
 Wild Talents (Tabletop Game) / int_a7b8ba72
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 Wild Talents (Tabletop Game) / int_a86069f
type
Alternate History
 Wild Talents (Tabletop Game) / int_a86069f
comment
Alternate History: The backbone of each setting.
 Wild Talents (Tabletop Game) / int_a86069f
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 Wild Talents (Tabletop Game) / int_aaaca277
type
Luck Manipulation Mechanic
 Wild Talents (Tabletop Game) / int_aaaca277
comment
Luck Manipulation Mechanic: The Aces power from the Miracle Cafeteria. Notable in that it requires willpower to work.
 Wild Talents (Tabletop Game) / int_aaaca277
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 Wild Talents (Tabletop Game) / int_c26e2b1
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New Powers as the Plot Demands
 Wild Talents (Tabletop Game) / int_c26e2b1
comment
New Powers as the Plot Demands: Between Variable Effect, Augment, and using Willpower to buy or upgrade powers in play, there's no shortage of ways to pull a new power outta nowhere just when you need it.
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I Believe I Can Fly
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I Believe I Can Fly: Flight tends to be a common power both in-setting and at the table. Flight is a very inexpensive and useful power.
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Heroic Willpower
 Wild Talents (Tabletop Game) / int_c696f3ba
comment
Heroic Willpower: The fuel behind supernatural abilities. Bottom out and your powers start to falter. Build it back up by conquering your foes, overcoming your inner demons, and being awesome.
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Charles Atlas Superpower
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Charles Atlas Superpower: "Training" is a possible power source. As with any source, it can be combined with any permission, so yes, you can train yourself to hurl fireballs or fly.
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In Spite of a Nail
 Wild Talents (Tabletop Game) / int_d243518d
comment
In Spite of a Nail: A strong component of "High Red" worlds, as explained in Kenneth Hite's essay. The World Gone Mad setting plays with this trope. For example, during the Kennedy administration, an international incident threatens to spark a war with the Soviet Union and bring about The End of the World as We Know It. The incident centers around Lebanon, and happens in 1971. Similarly, Vice President Al Gore serves in an administration that is rocked by scandal in its later years, and loses the subsequent presidential election. This happens in the 2000s, and the scandal is that President Bob Kerrey kept a war with extraterrestrials secret from the American public.
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Comes Great Responsibility
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Comes Great Responsibility: One of the core themes of the game, reinforced by its mechanics. Without Willpower, you're a shadow of your full potential. To maintain your Willpower, you have to stand up for what you believe in.
 Wild Talents (Tabletop Game) / int_d581ba71
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 Wild Talents (Tabletop Game) / int_d71d51fd
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The End of the World as We Know It
 Wild Talents (Tabletop Game) / int_d71d51fd
comment
The World Gone Mad setting plays with this trope. For example, during the Kennedy administration, an international incident threatens to spark a war with the Soviet Union and bring about The End of the World as We Know It. The incident centers around Lebanon, and happens in 1971. Similarly, Vice President Al Gore serves in an administration that is rocked by scandal in its later years, and loses the subsequent presidential election. This happens in the 2000s, and the scandal is that President Bob Kerrey kept a war with extraterrestrials secret from the American public.
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1.0
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 Wild Talents (Tabletop Game) / int_d7bc08e9
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Superhero Packing Heat
 Wild Talents (Tabletop Game) / int_d7bc08e9
comment
Superhero Packing Heat: A viable option at low levels, when buying up blasting powers can be pricey. At higher levels, you only have nukes to turn to for bigger firepower.
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Special Snowflake Syndrome
 Wild Talents (Tabletop Game) / int_d86071cf
comment
Special Snowflake Syndrome: A mind-reader permanently scarred by Joe Mc Carthy. The alien who crash-landed at Roswell. A giant robot who's also a hippie gadgeteer. A crazy guy dressed like a Minuteman who can manipulate luck and enjoys Offscreen Teleportation. That's The Odd Squad, the heroes on the cover of the book and the characters used in examples. This game is designed to foster and nurture bizarro heroes.
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Alternate Universe Reed Richards Is Awesome
 Wild Talents (Tabletop Game) / int_da163a71
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Alternate Universe Reed Richards Is Awesome: You bet, kid!
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A God Am I
 Wild Talents (Tabletop Game) / int_dc1761bd
comment
A God Am I: A risk with more powerful talents in more settings. In Progenitor Amanda Sykes has a cult that believes she's an incarnation of the Virgin Mary, and while she initially ignores them as she becomes increasingly interventionist in world politics she decides to publicly embrace them in the 90s, as well as taking over two other metahuman-founded cults.
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 Wild Talents (Tabletop Game) / int_e1ff8ff6
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Fantasy Kitchen Sink
 Wild Talents (Tabletop Game) / int_e1ff8ff6
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Fantasy Kitchen Sink: Kenneth Hite refers to this as "High Blue" or "The Lovely and the Pointless."
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 Wild Talents (Tabletop Game) / int_e5ccbfd5
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Universal System
 Wild Talents (Tabletop Game) / int_e5ccbfd5
comment
Universal System: To a degree. Sans the superpowers it's already a fairly robust system, and the powers rules can be ported to any setting or style that has discreet powers. That said, there are versions of ORE specialized for other genres.
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 Wild Talents (Tabletop Game) / int_e8e56799
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Blue-and-Orange Morality
 Wild Talents (Tabletop Game) / int_e8e56799
comment
Blue-and-Orange Morality: Both of the two alien species in World Gone Mad are examples of this. The Builders go around destroying planets in the name of "organizing" the universe. The Fish, if anything, are even stranger: they start a war with humanity that lasts five years, then suddenly announce they want to enter an alliance against the Builders, and see no need to explain themselves on either count.
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The Minion Master
 Wild Talents (Tabletop Game) / int_f8d5904
comment
The Minion Master: With the Minions and Sidekick powers, perfectly doable! One Minion Master in Progenitor causes World War III.
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Wild Talents (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Wild Talents (Tabletop Game)
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Armor Is Useless / int_493d3378
 Wild Talents (Tabletop Game)
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Bottomless Magazines / int_493d3378
 Wild Talents (Tabletop Game)
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Contagious Powers / int_493d3378
 Wild Talents (Tabletop Game)
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Heroic Willpower / int_493d3378
 Wild Talents (Tabletop Game)
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Memetics in Fiction / int_493d3378
 Wild Talents (Tabletop Game)
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One Stat to Rule Them All / int_493d3378
 Wild Talents (Tabletop Game)
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Psychosomatic Superpower Outage / int_493d3378
 Wild Talents (Tabletop Game)
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Racial Transformation / int_493d3378
 Wild Talents (Tabletop Game)
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Reed Richards Is Useless / int_493d3378
 Wild Talents (Tabletop Game)
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Super-Intelligence / int_493d3378
 Wild Talents (Tabletop Game)
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Superhero Stories / int_493d3378
 Wild Talents (Tabletop Game)
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Luck Manipulation Mechanic / int_493d3378