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Witch Girls Adventures (Tabletop Game)

 Witch Girls Adventures (Tabletop Game)
type
TVTItem
 Witch Girls Adventures (Tabletop Game)
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Witch Girls Adventures (Tabletop Game)
 Witch Girls Adventures (Tabletop Game)
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WitchGirlsAdventures
 Witch Girls Adventures (Tabletop Game)
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Witch Girls Adventures is a tabletop role-playing game published in 2009 by Channel M. While it functions as a stand alone universe, its setting and NPCs both use characters and elements from Channel M's Witch Girls Tales comic book series and Abby Soto's Princess Lucinda comic book series. The game runs on Channel M's own "Drama Diaries" system.In the game, you play a student at one of the many magic schools set up for witches around the world and go through the usual trials and tribulations that being a tween to teenage girl brings, all while trying to learn how to use your powers. Obviously, the game is designed to get young girls interested in pen-and-paper RPGs.It is based on an earlier comic book series from 2003-2006 which involved 2 published volumes called Witch Girls and Witch Girls Tales (later referred to as "volume 1"). They starred a separate group of girls who attended a school called Coventry. These volumes were later compiled into an anthology called "OWG! Original Witch Girls!"The new girls in the RPG attend a different school called Willow-Mistt, and are featured in a comic in the main book. They are also featured in comics in the supplements Star Creation Guide and Pirates of Buccaneer Hill. Other supplements (like all About the Voodollars and 13 Magazine) did not include comics. A comic anthology, also titled Witch Girls Tales (referred to as "volume 2" to distinguish it from the original Coventry publication) was also produced featuring them, as well as issues 0, 1 and 2 of a "Princess Lucinda" spinoff series.
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DBTropes
 Witch Girls Adventures (Tabletop Game) / int_122db6df
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Cute Witch
 Witch Girls Adventures (Tabletop Game) / int_122db6df
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Cute Witch: The player characters. Though the Sorceress and Insider cliques (characters who were born into and spent most of their lives in the magical world) fit the most.
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Supernatural Phone
 Witch Girls Adventures (Tabletop Game) / int_12f58a7b
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Supernatural Phone: The Celestial Cell is a magical cellphone. Also, many younger witches use cellphones as their magic wands.
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Card-Carrying Villain
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Card-Carrying Villain: Princess Lucinda, which is why she tends to get very upset when people point out her tendency toward Noble Demon.
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Tamer and Chaster
 Witch Girls Adventures (Tabletop Game) / int_146e133b
comment
Tamer and Chaster: The company that publishes the Witch Girls franchise, MANGA GRAPHIX, is credited with running The Shrinking Sorceress, a now dead Geocities site and e-zine dedicated to "tasteful" art and stories centered around the fetish of people being transformed into animals and inanimate objects by sorceresses. (Note the copyright at the bottom of the page.) Malcolm Harris, the author of Witch Girls and the owner of Channel M, lists himself as a writer for MANGA GRAPHIX in his resume. Several characters, including Denora DeSade, Claudia, and Ebony, as well as the concept of witch girls (in those words) make an appearance in both mediums. It's become a source of Old Shame for the creator it seems, since pointing it out on the internet often results in the creator and his friends jumping into the discussion and denying the connection.
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Magic Wand
 Witch Girls Adventures (Tabletop Game) / int_17059108
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Magic Wand: Most witches use wands as foci for their magic, along with gesture and incantation. However, in modern days, other foci (most commonly smartphones, but a lot of other items too) have become popular among younger witches.
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Anti-Magic
 Witch Girls Adventures (Tabletop Game) / int_18bf4326
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Malleus Maleficarum soldiers have implants that give them Anti-Magic abilities, protecting them from magical assault and requiring creativity on the part of witch PCs to defeat.
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Order Versus Chaos
 Witch Girls Adventures (Tabletop Game) / int_1a237409
comment
Order Versus Chaos: Averted. While it's established that Witches exist to bring chaos and change, while Immortals bring order and stability, they are not true enemies. They sometimes rub against each other the wrong way, but they're not foes and will work together if they have reason to — the core book compares their relationship to bickering siblings.
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Raygun Gothic
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Raygun Gothic: Among techie witches, this aesthetic competes with the do-anything super-smartphone. Zap Guns, jetpacks and science-y techno-wands are all available to a witch who wants to look conspicuously high-tech.
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All Crimes Are Equal
 Witch Girls Adventures (Tabletop Game) / int_211eedd
comment
All Crimes Are Equal: The Malleus Maleficarum consider merely being a witch a crime punishable by death — there's no distinction in their eyes between a magical princess who helps people and a witch who routinely kills mundanes for fun.
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Black Comedy
 Witch Girls Adventures (Tabletop Game) / int_222dc873
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Black Comedy: Very much so — Paul Dini compared it to the work of Charles Addams in an introduction he wrote to one of the original comics.}
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Parody Sue
 Witch Girls Adventures (Tabletop Game) / int_2411d5fb
comment
Parody Sue: The "Mary Sue" trait mentioned above is tailor-made for playing these.
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Knight Errant
 Witch Girls Adventures (Tabletop Game) / int_26ff59b4
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Knight Errant: The profession of adult Lilians; they have no fixed home, but wander the world healing and teaching Muggles, and occasionally dropping the hammer on bad ones.
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Our Werebeasts Are Different
 Witch Girls Adventures (Tabletop Game) / int_2f41cac1
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Our Werebeasts Are Different: Shapeshifters come in mostly the wolf, cat, and raven varieties and all shift and become angry and lash out during the full moon. They can be born normally or turn others via a bite, and are mostly immune to Alteration magic. They can shift into a half-animal form and a regular animal form.
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Extra-Strength Masquerade
 Witch Girls Adventures (Tabletop Game) / int_3300f2be
comment
Extra-Strength Masquerade: There are witches who can clean up big Masquerade breaches by rewriting the minds of the entire mundane world, so PCs who summon Godzilla into San Francisco aren't seriously endangering the system, just annoying the powerful witches in charge of maintaining it.
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Rule of Cool
 Witch Girls Adventures (Tabletop Game) / int_36e63b81
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Rule of Cool: Why is there an open magic World War II covered up when it would've taken way more effort to cover up than to fight it? Because it's bloody awesome.
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Death Is Cheap
 Witch Girls Adventures (Tabletop Game) / int_37fcf16
comment
Death is Cheap: Well, magical death, anyway. Restoring a mostly-intact body from magical death is only a rank 5 Healing spell (out of 10), and although restoring someone who was say, turned into a pile of ash to life isn't actually listed, it's likely not that much harder — the amazing task of resurrecting someone from non-magical harm is Rank 7. Restoring from a Forced Transformation is even more trivial. Thus, all the witch girls who have little experience with mundane life or have become too used to the magical world not quite realizing that killing and transforming people is kind of a big deal for ordinary humans. Averted with the Doom spell. If that's used, there's no resurrection.
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Mundane Solution
 Witch Girls Adventures (Tabletop Game) / int_3c7022ce
comment
Mundane Solution: The System Mastery podcast found that, due to balance errors in the game, by far the most effective way to defeat a witch is to sneak up on her and punch her in the head. Building a character who eschews magic in favor of physical ability results in a starting character who can punch out a dragon... and - by taking the Outsider background which allows an alternative stat to be used for casting spells, can be as good or better a witch than anyone else, too.
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Our Witches Are Different
 Witch Girls Adventures (Tabletop Game) / int_439a64d3
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Our Witches Are Different: Only females can be witches. Though they have a male counterpart in the Immortals.
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Utopia Justifies the Means
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Utopia Justifies the Means: The dark side of the Lilians. The Lilians believe that witches must lift humanity out of their ignorance, providing magical aid and education to the Muggles, but some Lilians are willing to take a more active role, such as toading corrupt politicians. This is called out as a bad thing; among other things, it endangers the Masquerade, though some of these Lilians really don't care.
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Cultural Posturing
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Cultural Posturing: Quite a bit of it goes on, and is accepted. (The quote above? That's from a history textbook.) Members of the Highbinders (who actually function on the party line that mundanes and otherkin are scum and witches should come out and rule the world) are the most likely to do this. The rulebook mentions often about how witches are prettier, smarter, have cooler eyes, don't get acne, are immortal, have eternal youth after they hit their 20s, and are just plain better than regular humans. They also always seem to be on the "winning/right" side in history. For example, the book mentions that witches were almost unanimously against African slavery. And yet, a lot of witches treat mundanes like crap and most witch communities won't allow its otherkin citizens to vote...
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Would Hurt a Child
 Witch Girls Adventures (Tabletop Game) / int_479d4e5a
comment
Would Hurt a Child: Most witches have no problem with killing even infant warlocks for no reason other than warlocks being able to use magic like witches and absorb the power of witches.
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Always Chaotic Evil
 Witch Girls Adventures (Tabletop Game) / int_4832a3bb
comment
Always Chaotic Evil: Horrors and other servants of Echidna.
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Disproportionate Retribution
 Witch Girls Adventures (Tabletop Game) / int_50b05d30
comment
Disproportionate Retribution: Even good witches are guilty of this sometimes, but wicked witches downright specialize in it. Denora DeSade is guilty of such things as setting a man's car on fire and accidentally killing his entire family — not that she cared much once she realized — because he demanded insurance information after a minor accident, or conjuring giant ants to eat the theatergoers because the movie she was watching was boring.
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You Are the Translated Foreign Word
 Witch Girls Adventures (Tabletop Game) / int_550a5d51
comment
You Are the Translated Foreign Word: Lillian Tamako's grandmother revealed to her at age 7 that she is descended from a long line of (long thought to be extinct) Japanese witches called "The Maho" and that she is the first one in centuries. A lot of anime fans can tell you that "maho" or "mahou" is just the Japanese word for "magic". Presumably (hopefully) not to be confused with the other version of maho... The proper term would be "mahou-tsukai," "magic user." Given the various spelling errors in the rest of the book it may well be that the term intended to be used was Majo which would translate to witch (魔女)
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Money for Nothing
 Witch Girls Adventures (Tabletop Game) / int_5534431f
comment
Money for Nothing: Averted and played straight! Witches with high, or even modest, levels of Conjuration can basically summon up precious materials and other valuables at will, making mortal life quite easy if they wish, though doing so is illegal because it can potentially wreck the mundane economy (and thus the Masquerade). Witches can also use Curses to hex themselves some good financial luck, causing money to make its way to them (perfectly legal in witch society). Nonetheless, there's a witch economy in place using a currency called Voodollars, since barter systems tended to degenerate into cult worship from mortals and one-upsmanship from other witches.
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Royal Brat
 Witch Girls Adventures (Tabletop Game) / int_55ab1be5
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Royal Brat: Lucinda. Don't like it? Have fun being a toad.
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Artistic License – History
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Artistic License – History: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.
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Fantastic Racism
 Witch Girls Adventures (Tabletop Game) / int_57b80b45
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Fantastic Racism: Witches tend to consider themselves just plain better than everyone else — especially the Highbinders mentioned above. The rulebooks do take the time to point out that this is actually a bad thing, but it honestly doesn't get as much play as it probably should.
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Kids Are Cruel
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Kids Are Cruel: Most of the major characters don't think twice about inflicting permanent Forced Transformations and Body Horrors on mortals who slightly irritate them and other witches with whom they have petty rivalries, or even just killing them outright. Even the nicer ones (who only temporarily turn mildly annoying people into dumb animals, inanimate objects, and Things That Should Not Be) stand idly by while others do this. In the first incarnation, it was hinted that they didn't fully understand the gravity of permanent curses, with one girl reflecting on the lesson she'd taught - and not in an ironic sense - to a woman she'd melted. The current characters give no real sense of this, though; they're just little bitches. And then Lucinda is evil and proud of it.
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Author Appeal
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Author Appeal: Transformation. The game and comics repeatedly showcase Alteration magic and Princess Lucinda.
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Invisibility Cloak
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Invisibility Cloak: One of items you can buy for your character.
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Canon Welding
 Witch Girls Adventures (Tabletop Game) / int_68da6712
comment
Canon Welding: Princess Lucinda started in her own separate series, and a lot of the characters from The Shrinking Sorceress have also immigrated. Essentially, the Witch Girls Adventures verse is a puree of MANGA GRAPHIX, Princess Lucinda, and Witch Girls Tales, along with new Original Generation characters and far more sociology and background development.
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Magic A Is Magic A
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Magic A Is Magic A: Usually. The magic disciplines are all well-defined, but almost every signature character has some sort of special ability unique to them, from Susan Kroft's ability to naturally send messages across the void to Lucinda's supreme power with Alteration magic.
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Heroic Comedic Sociopath
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Heroic Comedic Sociopath: Lucinda, when she's not an outright villain — which is more frequent than you might think, given the astonishingly high volume of examples of her being a petty godling.
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Witch Girls Adventures (Tabletop Game) / int_6e8a4791
 Witch Girls Adventures (Tabletop Game) / int_6ef09297
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Masquerade
 Witch Girls Adventures (Tabletop Game) / int_6ef09297
comment
Masquerade: There is one. But the Witches World Council doesn't mind if it's broken as long as it isn't on a large scale. Witches telling Muggles about the secret is vaguely okay, Muggles who spread the secret or are security risks either get Laser-Guided Amnesia...or the usual fates. It was broken on a large scale from about the lead-up to The American Civil War until the end of World War II — which actually had an open supernatural aspect — but Witches erased all memory and records of this. This rather upset some of the Otherkin, who felt it was about time the Masquerade came down and wanted to re-integrate with human society.
 Witch Girls Adventures (Tabletop Game) / int_6ef09297
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1.0
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Witch Girls Adventures (Tabletop Game) / int_6ef09297
 Witch Girls Adventures (Tabletop Game) / int_7360a6b6
type
Noble Demon
 Witch Girls Adventures (Tabletop Game) / int_7360a6b6
comment
Noble Demon: Princess Lucinda often ends up helping people or otherwise doing good, albeit in a very sadistic Anti-Hero fashion. Pointing this out to her will at best get you a speech on how Even Evil Has Standards, and more likely get you turned into a frog.
 Witch Girls Adventures (Tabletop Game) / int_7360a6b6
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1.0
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Witch Girls Adventures (Tabletop Game) / int_7360a6b6
 Witch Girls Adventures (Tabletop Game) / int_7aa989ea
type
Token Evil Teammate
 Witch Girls Adventures (Tabletop Game) / int_7aa989ea
comment
Token Evil Teammate: Lucinda for the current cast of Witch Girls Tales.
 Witch Girls Adventures (Tabletop Game) / int_7aa989ea
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1.0
 Witch Girls Adventures (Tabletop Game) / int_7aa989ea
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Witch Girls Adventures (Tabletop Game) / int_7aa989ea
 Witch Girls Adventures (Tabletop Game) / int_7aed96a9
type
White Magic
 Witch Girls Adventures (Tabletop Game) / int_7aed96a9
comment
White Magic: "Healing" is something of a misnomer. Not only does it heal injury, and even repair damaged objects, but it also allows for a "pure light" that can destroy undead and shadow creatures.
 Witch Girls Adventures (Tabletop Game) / int_7aed96a9
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1.0
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Witch Girls Adventures (Tabletop Game) / int_7aed96a9
 Witch Girls Adventures (Tabletop Game) / int_7e6a2528
type
Curse of The Ancients
 Witch Girls Adventures (Tabletop Game) / int_7e6a2528
comment
Curse of The Ancients: In one comic, Lillian says "that would suck" to Headmistress Mistt, who replies "I wouldn't use that exact words, (ever again in my presence)." "Suck" is a Gosh Darn It to Heck! swear-word in today's day and age, but even a few decades ago it was quite a bit harsher.
 Witch Girls Adventures (Tabletop Game) / int_7e6a2528
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1.0
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Witch Girls Adventures (Tabletop Game) / int_7e6a2528
 Witch Girls Adventures (Tabletop Game) / int_7ffca8c4
type
Immortality Begins at Twenty
 Witch Girls Adventures (Tabletop Game) / int_7ffca8c4
comment
The rulebook mentions often about how witches are prettier, smarter, have cooler eyes, don't get acne, are immortal, have eternal youth after they hit their 20s, and are just plain better than regular humans. They also always seem to be on the "winning/right" side in history. For example, the book mentions that witches were almost unanimously against African slavery. And yet, a lot of witches treat mundanes like crap and most witch communities won't allow its otherkin citizens to vote...
 Witch Girls Adventures (Tabletop Game) / int_7ffca8c4
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Witch Girls Adventures (Tabletop Game) / int_7ffca8c4
 Witch Girls Adventures (Tabletop Game) / int_82d2715f
type
Magitek
 Witch Girls Adventures (Tabletop Game) / int_82d2715f
comment
Magitek: The Cybermancy school revolves around this, starting with the creation and use of magical computers and cell phones. The school is popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches such as the Highbinders.
 Witch Girls Adventures (Tabletop Game) / int_82d2715f
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1.0
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Witch Girls Adventures (Tabletop Game) / int_82d2715f
 Witch Girls Adventures (Tabletop Game) / int_83ea0763
type
Rouge Angles of Satin
 Witch Girls Adventures (Tabletop Game) / int_83ea0763
comment
Rouge Angles of Satin: There are rampant spelling errors in the rulebook, which don't impact the rules but are most definitely annoying. The opening dedication is from a schoolteacher. Irony!
 Witch Girls Adventures (Tabletop Game) / int_83ea0763
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Witch Girls Adventures (Tabletop Game) / int_83ea0763
 Witch Girls Adventures (Tabletop Game) / int_8430699a
type
Alternate Universe
 Witch Girls Adventures (Tabletop Game) / int_8430699a
comment
Alternate Universe: There are a couple. The Nemesis universe and Bruja (the Standard Fantasy Setting world), to name two.
 Witch Girls Adventures (Tabletop Game) / int_8430699a
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1.0
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Witch Girls Adventures (Tabletop Game) / int_8430699a
 Witch Girls Adventures (Tabletop Game) / int_845789b0
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Superhero
 Witch Girls Adventures (Tabletop Game) / int_845789b0
comment
The original run of Witch Girls featured guest appearances by characters from Malcom Harris' Nemesis Superhero setting, such as Raven Sinclair and Team Maximum. The original implication seemed to be that they were in-continuity with each other, but a Witch Girls Adventures supplement seems to Retcon them into being visitors from an Alternate Universe.
 Witch Girls Adventures (Tabletop Game) / int_845789b0
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1.0
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Witch Girls Adventures (Tabletop Game) / int_845789b0
 Witch Girls Adventures (Tabletop Game) / int_84f4a870
type
Puzzle Boss
 Witch Girls Adventures (Tabletop Game) / int_84f4a870
comment
Puzzle Boss: Since many enemies have resistance to magic or magic of their own, the average baddie is taken out through ingenuity on the part of the players. Targeting a Malleus Maleficarum's weapon instead of himself, for instance...
 Witch Girls Adventures (Tabletop Game) / int_84f4a870
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1.0
 Witch Girls Adventures (Tabletop Game) / int_84f4a870
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Witch Girls Adventures (Tabletop Game) / int_84f4a870
 Witch Girls Adventures (Tabletop Game) / int_874176be
type
Psychic Powers
 Witch Girls Adventures (Tabletop Game) / int_874176be
comment
Psychic Powers: Mentalism grants telepathy and telekinesis, among other things. Also, Circe Woodsworth is a natural psionic. Actual psionics are available to mortals. They're far weaker than Mentalism, but are one of the little edges available to mortals who push into a world they're not supposed to be in.
 Witch Girls Adventures (Tabletop Game) / int_874176be
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Witch Girls Adventures (Tabletop Game) / int_874176be
 Witch Girls Adventures (Tabletop Game) / int_8774fb47
type
Eldritch Abomination
 Witch Girls Adventures (Tabletop Game) / int_8774fb47
comment
Eldritch Abomination: The Horrors. The picture is quite blatantly Cthulhu and they even have a skill called "Gibbering Insanity". As they're born from her dreams, Echidna could qualify as well.
 Witch Girls Adventures (Tabletop Game) / int_8774fb47
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 Witch Girls Adventures (Tabletop Game)
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Witch Girls Adventures (Tabletop Game) / int_8774fb47
 Witch Girls Adventures (Tabletop Game) / int_892552b
type
Kung Fu-Proof Mook
 Witch Girls Adventures (Tabletop Game) / int_892552b
comment
Kung Fu-Proof Mook: Malleus Maleficarum soldiers have implants that give them Anti-Magic abilities, protecting them from magical assault and requiring creativity on the part of witch PCs to defeat. Even the more generic, less competent breed of Witch Hunters can learn the ability to Dodge Spell, making them immune to any spell whose casting roll doesn't surpass their Reflex.
 Witch Girls Adventures (Tabletop Game) / int_892552b
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1.0
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 Witch Girls Adventures (Tabletop Game)
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Witch Girls Adventures (Tabletop Game) / int_892552b
 Witch Girls Adventures (Tabletop Game) / int_90d5b651
type
Our Fairies Are Different
 Witch Girls Adventures (Tabletop Game) / int_90d5b651
comment
Our Fairies Are Different: Fae range from tiny Winged Humanoids to gnomes to the High Elf variety (though the term "fairy" only refers to the first kind). Many have an affinity for the arts.
 Witch Girls Adventures (Tabletop Game) / int_90d5b651
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1.0
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Witch Girls Adventures (Tabletop Game) / int_90d5b651
 Witch Girls Adventures (Tabletop Game) / int_92cca75b
type
Ret-Gone
 Witch Girls Adventures (Tabletop Game) / int_92cca75b
comment
Ret-Gone: Another major risk to mortals in the girls' vicinity.
 Witch Girls Adventures (Tabletop Game) / int_92cca75b
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1.0
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Witch Girls Adventures (Tabletop Game) / int_92cca75b
 Witch Girls Adventures (Tabletop Game) / int_978b5f6d
type
Screw You, Elves!
 Witch Girls Adventures (Tabletop Game) / int_978b5f6d
comment
Screw You, Elves!: The Malleus' reason for existence is to take down the pretty, perfect witches.
 Witch Girls Adventures (Tabletop Game) / int_978b5f6d
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1.0
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Witch Girls Adventures (Tabletop Game) / int_978b5f6d
 Witch Girls Adventures (Tabletop Game) / int_9ce0c3f0
type
WhatMeasureIsANonSuper
 Witch Girls Adventures (Tabletop Game) / int_9ce0c3f0
comment
What Measure Is a Non-Super?: Humans and even other magic beasties get hit with this stick hard.
 Witch Girls Adventures (Tabletop Game) / int_9ce0c3f0
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Witch Girls Adventures (Tabletop Game) / int_9ce0c3f0
 Witch Girls Adventures (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Witch Girls Adventures (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: Most vampires are evil and conniving and only help others if it would benefit them in some way. They also tend to organize themselves into medieval style kingdoms. They have all the usual aversion to sunlight and are weak to Necromancy. They also have Super-Strength, Super-Speed, are immortal, can reproduce normally or by biting others, and are physically numb (they cannot feel, taste, or have a heartbeat) if they don't have blood in their system. Lookswise, they range from Looks Like Orlok to Edward Cullen (without the sparkling) depending on their heritage. Dhampyr also exist.
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Witch Girls Adventures (Tabletop Game) / int_9f63d4f1
 Witch Girls Adventures (Tabletop Game) / int_a2cbad1
type
Half-Human Hybrid
 Witch Girls Adventures (Tabletop Game) / int_a2cbad1
comment
Half-Human Hybrid: Every type of otherkin has a heritage for one of these and players who take the "Half Otherkin" heritage can be one.
 Witch Girls Adventures (Tabletop Game) / int_a2cbad1
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1.0
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Witch Girls Adventures (Tabletop Game) / int_a2cbad1
 Witch Girls Adventures (Tabletop Game) / int_a4f2570d
type
Muggles
 Witch Girls Adventures (Tabletop Game) / int_a4f2570d
comment
Muggles: Called "mundanes" here. "Mortals," meanwhile, refers both to mundanes and, more strictly, to humans who have gotten involved with the supernatural without any powers of their own, such as hunters.
 Witch Girls Adventures (Tabletop Game) / int_a4f2570d
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Witch Girls Adventures (Tabletop Game) / int_a4f2570d
 Witch Girls Adventures (Tabletop Game) / int_a8d9ac65
type
Mage Species
 Witch Girls Adventures (Tabletop Game) / int_a8d9ac65
comment
Mage Species: All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have Super-Speed and Healing Factor, and most also have Super-Strength and toughness.
 Witch Girls Adventures (Tabletop Game) / int_a8d9ac65
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 Witch Girls Adventures (Tabletop Game) / int_aa42306e
type
Totally Radical
 Witch Girls Adventures (Tabletop Game) / int_aa42306e
comment
Totally Radical: Mostly avoided, but the above mentioned pop culture shout-outs can reach this level if you want to go overboard. And you know you do!
 Witch Girls Adventures (Tabletop Game) / int_aa42306e
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Witch Girls Adventures (Tabletop Game) / int_aa42306e
 Witch Girls Adventures (Tabletop Game) / int_adfd3165
type
For the Evulz
 Witch Girls Adventures (Tabletop Game) / int_adfd3165
comment
For the Evulz: The motivation of nearly all of the villains mentioned in the rulebook. A major exception is the Malleus Maleficarum, who have a very good reason to hate witches and want to see them dead — the "villain" part comes primarily from the fact that they don't restrict this to the ones who deserve it.
 Witch Girls Adventures (Tabletop Game) / int_adfd3165
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Witch Girls Adventures (Tabletop Game) / int_adfd3165
 Witch Girls Adventures (Tabletop Game) / int_af11866
type
Wizarding School
 Witch Girls Adventures (Tabletop Game) / int_af11866
comment
Wizarding School: The game is designed to revolve around these.
 Witch Girls Adventures (Tabletop Game) / int_af11866
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1.0
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Witch Girls Adventures (Tabletop Game) / int_af11866
 Witch Girls Adventures (Tabletop Game) / int_b351b856
type
Sanity Meter
 Witch Girls Adventures (Tabletop Game) / int_b351b856
comment
Sanity Meter: Mortals (and only mortals) can face Freak Out rolls when opposed to the supernatural. This is downplayed compared to most uses of the trope, particularly the Cthulhu Mythos (the Trope Codifier), in that there's nothing supernatural about this, a character only Freaks Out once each time they're exposed to something new, and it's rare (but not impossible) for someone to actually go permanently insane in any way.
 Witch Girls Adventures (Tabletop Game) / int_b351b856
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Witch Girls Adventures (Tabletop Game) / int_b351b856
 Witch Girls Adventures (Tabletop Game) / int_bbfaa837
type
Knight Templar
 Witch Girls Adventures (Tabletop Game) / int_bbfaa837
comment
Knight Templar: The Malleus Maleficarum. All of them have had tragic experiences with witches and thus know witches are capable of terrible things. So they kill every witch they can — even if they had no intention of doing terrible things, or are young new witches who could be guided away from it. They're also specialized to be the typical witch's worst nightmare, being able to soak up magic attacks and deal loads of physical damage.
 Witch Girls Adventures (Tabletop Game) / int_bbfaa837
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 Witch Girls Adventures (Tabletop Game) / int_bedecc55
type
Scout-Out
 Witch Girls Adventures (Tabletop Game) / int_bedecc55
comment
Scout-Out: The Hex Scouts.
 Witch Girls Adventures (Tabletop Game) / int_bedecc55
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Witch Girls Adventures (Tabletop Game) / int_bedecc55
 Witch Girls Adventures (Tabletop Game) / int_c75df49a
type
Shout-Out
 Witch Girls Adventures (Tabletop Game) / int_c75df49a
comment
Shout-Out: The rulebooks make references to other witch series like Sabrina and Bewitched. Pretty big ones to the Harry Potter series as well, but you saw that coming, right? There's even wink-and-a-nudge rules for running Harry Potter games. The Immortals seem like a nod to Percy Jackson and the Olympians. There's a Monsterdex available for quick 'n easy monster scouting. Possible allies/enemies in one adventure include the Specter Breakers, who can help vanquish pirate zombies and pirate ghosts (ghost pirates?). In one adventure run at cons the Tin Man shows up and intones "Come with me if you want to live." There's a lot of pop culture shout-outs, let's say. There's even a shout-out to a song: the Twenty-first Century Digital Witch heritage (the original song is Groove Coverage's 21st Century Digital Girl). The 13 Magazine supplement also includes obvious conversions of the cast of Scooby Doo (page 8) and Slimer (page 23) while the Ghostbusters are in Pirates of Buccaneer Hill (page 30) as the "Phantom Breakers" and page 43 has an Internal Enhancement for Celestial Cell Phones called "I Choose You!", a nod to the Pokemon series, which allows a player to store up to 3 magical pets inside their phone. The Scooby-Doo gang are mentioned directly in the Mortals book, though their belief that their dog can talk is mentioned as a sign of insanity rather than the truth.
 Witch Girls Adventures (Tabletop Game) / int_c75df49a
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 Witch Girls Adventures (Tabletop Game) / int_cbfd6e47
type
Flying Broomstick
 Witch Girls Adventures (Tabletop Game) / int_cbfd6e47
comment
Flying Broomstick: Witches use them. There are also flying carpets, flying cars, and flying Vespa scooters.
 Witch Girls Adventures (Tabletop Game) / int_cbfd6e47
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Witch Girls Adventures (Tabletop Game) / int_cbfd6e47
 Witch Girls Adventures (Tabletop Game) / int_cda501da
type
Killed Off for Real
 Witch Girls Adventures (Tabletop Game) / int_cda501da
comment
Averted with the Doom spell. If that's used, there's no resurrection.
 Witch Girls Adventures (Tabletop Game) / int_cda501da
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-1.0
 Witch Girls Adventures (Tabletop Game) / int_cda501da
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Witch Girls Adventures (Tabletop Game) / int_cda501da
 Witch Girls Adventures (Tabletop Game) / int_ce555c91
type
Post-Modern Magik
 Witch Girls Adventures (Tabletop Game) / int_ce555c91
comment
Post-Modern Magik: A mild version with Cybermancy, which allows witches to use cellphones and computers in place of magic wands.
 Witch Girls Adventures (Tabletop Game) / int_ce555c91
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1.0
 Witch Girls Adventures (Tabletop Game) / int_ce555c91
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Witch Girls Adventures (Tabletop Game) / int_ce555c91
 Witch Girls Adventures (Tabletop Game) / int_cf6d4bad
type
Steampunk
 Witch Girls Adventures (Tabletop Game) / int_cf6d4bad
comment
Steampunk: There's a subtype of the Techie that specializes in steampunk tech. However, Victorian technology defies modern science and normal magic, and can only be used by steampunkers.
 Witch Girls Adventures (Tabletop Game) / int_cf6d4bad
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Witch Girls Adventures (Tabletop Game) / int_cf6d4bad
 Witch Girls Adventures (Tabletop Game) / int_d86071cf
type
Special Snowflake Syndrome
 Witch Girls Adventures (Tabletop Game) / int_d86071cf
comment
Special Snowflake Syndrome: Encouraged. Several Heritages allow you to play halfbreeds, meditative Eastern-style witches, and The Chosen One. The NPCs, meanwhile, are even weirder, and all of them have at least one special signature ability. (Star characters are much more limited; the Signature Spell rules just give a discount on your favorite trick.)
 Witch Girls Adventures (Tabletop Game) / int_d86071cf
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Witch Girls Adventures (Tabletop Game) / int_d86071cf
 Witch Girls Adventures (Tabletop Game) / int_dab2f3ee
type
Good Smoking, Evil Smoking
 Witch Girls Adventures (Tabletop Game) / int_dab2f3ee
comment
Good Smoking, Evil Smoking: Witches who smoke are evil, or at least Noble Demons. Always. They tend to favor cigarette holders, and will frequently turn someone who's annoying them into a cigarette to use.
 Witch Girls Adventures (Tabletop Game) / int_dab2f3ee
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Witch Girls Adventures (Tabletop Game) / int_dab2f3ee
 Witch Girls Adventures (Tabletop Game) / int_dd3d1f69
type
Wicked Witch
 Witch Girls Adventures (Tabletop Game) / int_dd3d1f69
comment
Wicked Witch: Hag's Syndrome makes a witch look about as close to the part as the series' Cute Witches and Hot Witches can, with red eyes, green skin and hair, and a tendency to melt in water. It's essentially a congenital disorder, though, and has nothing to do with the witch's morality. Good witches can have it, and truly wicked witches can look perfectly normal. Witches who like to lord it over mortals and weaker witches are openly called wicked witches, and many embrace the term.
 Witch Girls Adventures (Tabletop Game) / int_dd3d1f69
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Witch Girls Adventures (Tabletop Game) / int_dd3d1f69
 Witch Girls Adventures (Tabletop Game) / int_e1ff8ff6
type
Fantasy Kitchen Sink
 Witch Girls Adventures (Tabletop Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: Aside from witches, there's all sorts of fantasy creatures, but that's only the tip of the iceberg. Aliens also exist, for one thing.
 Witch Girls Adventures (Tabletop Game) / int_e1ff8ff6
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Witch Girls Adventures (Tabletop Game) / int_e1ff8ff6
 Witch Girls Adventures (Tabletop Game) / int_e8b3ee16
type
Ghostapo
 Witch Girls Adventures (Tabletop Game) / int_e8b3ee16
comment
Ghostapo: There was an openly-magical World War II which blew the Masquerade wide open until the war ended and some serious magic was worked to make people forget all the spell-slinging and whatnot. Practical or no, it's bloody awesome and is a blatant excuse to run magicked-up World War II games.
 Witch Girls Adventures (Tabletop Game) / int_e8b3ee16
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Kill It with Water
 Witch Girls Adventures (Tabletop Game) / int_e8bb3043
comment
Kill It with Water: The biggest downside to the Hag's Syndrome heritage in the modern day is that water makes witches with the syndrome melt — the prejudices against its sufferers are largely a thing of the past (though they still get a social penalty), and those with it can use make-up to fix it. Unfortunately, spells to fix it automatically fail. Potions that alter one's appearance aren't forbidden though. This vulnerability is addressed several times more in the 13 Magazine supplement. Page 24 introduces "Jennie Green Teeth", a monster with Elementalism/Mentalism and green skin, but who THRIVES underwater. Her bite which paralyzes people but allows them to breathe underwater could be harmless (save for making you vulnerable to being ripped apart) but would be utterly deadly to a hag. Page 34 introduces an "Instant Minions" conjuration spell from Denora which allows human minions at a lower magic rank than normal, but they are vulnerable to instant destruction by water. Page 35 introduces the "Wychlerro" hat from Abby (Soto's witchsona, a hag herself) which protects the wearer from the wetness of non-magical rains. Page 36 features an ad for the (presumably never published) second issue of 13 Magazine which promised a "Living with Hags Syndrome" article and featured a little girl with green skin◊.
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Princess Protagonist
 Witch Girls Adventures (Tabletop Game) / int_eb01d70
comment
Princess Protagonist: The signature character is a magical princess from another world. Of course, this is darkly parodied, as her family was overthrown because they were wicked witches, and she's a Card-Carrying Villain instead of a Princess Classic.
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Crossover
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Crossover: The original run of Witch Girls featured guest appearances by characters from Malcom Harris' Nemesis Superhero setting, such as Raven Sinclair and Team Maximum. The original implication seemed to be that they were in-continuity with each other, but a Witch Girls Adventures supplement seems to Retcon them into being visitors from an Alternate Universe. Later works indicate that all Channel M games are potentially Alternate Universes to each other, allowing for crossovers as necessary.
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Jet Pack
 Witch Girls Adventures (Tabletop Game) / int_eb9eaecd
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Jet Pack: Notable because a working jetpack can be built with purely mundane technology. (And then it can be enhanced with magic, for the Witch who wants to pile on the Raygun Gothic.
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Beethoven Was an Alien Spy
 Witch Girls Adventures (Tabletop Game) / int_ec7da60a
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Beethoven Was an Alien Spy: Gilgamesh really was an epic, superhuman hero and the progenitor of a line of immortals. Vlad Dracula really was an evil vampire. H.P. Lovecraft based his stories on the Horrors. Just for starters.
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Fallen Princess
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Fallen Princess: Lucinda, who was exiled from the realm of Bruja after her evil monarch parents were murdered.
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Don't Explain the Joke
 Witch Girls Adventures (Tabletop Game) / int_fabef10f
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There's even a shout-out to a song: the Twenty-first Century Digital Witch heritage (the original song is Groove Coverage's 21st Century Digital Girl).
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Comically Missing the Point
 Witch Girls Adventures (Tabletop Game) / int_fbd285b7
comment
Comically Missing the Point: In one story from the second volume of Witch Girls Tales, Lucinda comes to the conclusion that helping people can be rewarding and she should do it more often. However, the reward she's referring to is the sadistic enjoyment she gains from destroying some bullies through downright horrifying methods, then tricking the boy who needed the help first into serving her for a year, then tricking him into getting out of it by cleaning her mouse cage... by shrinking down smaller than the mice to give it a really thorough cleaning. Without removing the mice. When it's near their feeding time. Notice she's mentioned under Heroic Comedic Sociopath and Card-Carrying Villain.
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Witch Girls Adventures (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Witch Girls Adventures (Tabletop Game)
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Anti-Magic / int_cc72e218
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Artistic License – History / int_cc72e218
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Baleful Polymorph / int_cc72e218
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Inhumanable Alien Rights / int_cc72e218
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Kung Fu-Proof Mook / int_cc72e218
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Parody Sue / int_cc72e218
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