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Yomi (Tabletop Game)

 Yomi (Tabletop Game)
type
TVTItem
 Yomi (Tabletop Game)
label
Yomi (Tabletop Game)
 Yomi (Tabletop Game)
page
Yomi
 Yomi (Tabletop Game)
comment
Yomi is a card game that simulates a fighting game. It is a card game designed by David Sirlin, a known champion fighting game tournament player and tournament organizer, and is part of his Fantasy Strike universe which features several games with the same characters and settings. It tests your ability to predict how your opponents will act (Yomi is the Japanese word for “reading,” as in reading the mind of your opponent) and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun Combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards.Its setting and characters are heavily inspired by Street Fighter, and feature fantastical martial artists participating in a tournament for the sake of competition and bringing conflicted cultures together.Players perform combat by taking their turns simultaneously and each placing one card face-down, then revealing. There are four combat options in cards: attack, throw, block and dodge. The winner of the combat is determined in a Tactical Rock–Paper–Scissors: Attack beats Throw Throw beats Defense(block and dodge) Defense(block and dodge) beat AttackIf both players choose attack or throw, the faster of the two wins. If both choose defense, nothing happens, although blocks are returned to their user's hand on such a neutral result while dodges are not.If one wins with an attack or a throw, there is the option to combo. All attacks and throws have different attributes that show their ability to be used in a combo. Winning with a dodge allows the winner to automatically hit with one attack or throw. Winning with a block allows the winner to draw an additional card, as well as return the block to their hand. The loser of the combat can use a face-down Joker to escape further damage or try to bluff by using a face-down normal card.Despite its seemingly simple Rock-Paper-Scissors style, there is a lot of thought and possibilities behind each possible choice. Do I want to make great combo strings? Knock the opponent down with just one throw? Increase my hand size to improve the power and amount of my options? What is the opponent going to choose? Also, every character has their own special ability that affects the play, and every deck is different, forcing you to adapt according to your own and your opponent's deck.A character sheet can be found here.A digital adaptation of Yomi is available online in Steam, and the developer is working on its sequel.
 Yomi (Tabletop Game)
fetched
2023-04-16T11:42:55Z
 Yomi (Tabletop Game)
parsed
2023-04-16T11:42:55Z
 Yomi (Tabletop Game)
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DBTropes
 Yomi (Tabletop Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Yomi (Tabletop Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: The essential mechanic of the game, with some significant changes. Think of it this way: there are two kinds of Paper which act differently but both beat Rock. Also, a fast Rock can beat a slow Rock, and a fast Scissors can be a slow Scissors. And after hitting with Rock or Scissors, you can then follow up with more Rocks and Scissors as a combo. Plus every character has a completely unique array of rocks, paper and scissors, many of which have special abilities. OK, so it kind of breaks down after a while.
 Yomi (Tabletop Game) / int_28c502f6
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1.0
 Yomi (Tabletop Game) / int_28c502f6
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1.0
 Yomi (Tabletop Game)
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Yomi (Tabletop Game) / int_28c502f6
 Yomi (Tabletop Game) / int_38626ee3
type
Combo Breaker
 Yomi (Tabletop Game) / int_38626ee3
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Combo Breaker: The two Jokers found in each deck can be used in this capacity. A joker used after losing the combat negates any damage not received from the card the combat was lost to.
 Yomi (Tabletop Game) / int_38626ee3
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1.0
 Yomi (Tabletop Game) / int_38626ee3
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 Yomi (Tabletop Game)
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Yomi (Tabletop Game) / int_38626ee3
 Yomi (Tabletop Game) / int_3c26863b
type
Assist Character
 Yomi (Tabletop Game) / int_3c26863b
comment
Assist Character: A 2v2 mode simulates a tag-team match where one's benched ally can come in for a special attack or throw when requested, if the proper resources are spent.
 Yomi (Tabletop Game) / int_3c26863b
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1.0
 Yomi (Tabletop Game) / int_3c26863b
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 Yomi (Tabletop Game)
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Yomi (Tabletop Game) / int_3c26863b
 Yomi (Tabletop Game) / int_991912ca
type
Combos
 Yomi (Tabletop Game) / int_991912ca
comment
Combos: Simulated by playing extra attack cards after landing a hit.
 Yomi (Tabletop Game) / int_991912ca
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1.0
 Yomi (Tabletop Game) / int_991912ca
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1.0
 Yomi (Tabletop Game)
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Yomi (Tabletop Game) / int_991912ca
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 Yomi (Tabletop Game) / int_name
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 Yomi (Tabletop Game) / int_name
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Yomi (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Yomi (Tabletop Game)
hasFeature
Disney Owns This Trope / int_51c4a1f7
 Yomi (Tabletop Game)
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Immune to Flinching / int_51c4a1f7
 Yomi (Tabletop Game)
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Martial Arts and Crafts / int_51c4a1f7
 Yomi (Tabletop Game)
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Tactical Rock–Paper–Scissors / int_51c4a1f7
 Yomi
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Yomi (Tabletop Game)