Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

AI War: Fleet Command (Video Game)

 AI War: Fleet Command (Video Game)
type
TVTItem
 AI War: Fleet Command (Video Game)
label
AI War: Fleet Command (Video Game)
 AI War: Fleet Command (Video Game)
page
AIWarFleetCommand
 AI War: Fleet Command (Video Game)
comment
AI War: Fleet Command is a 4x / Real-Time Strategy video game with Tower Defense and grand strategy elements created by Arcen Games. It features procedural generated campaigns with billions of possible initial states, huge battles between thousands of ships with dozens of unit types, and highly complex, emergent strategy challenges.The story is simple enough: Two human factions, Greenhaven and the Kyr-Sun Empire, fought a centuries-long war against each other, which ended only with the development of AI to manage combat. The AI revolted and nearly annihilated the human species. With humanity on the edge of extinction, the AI has turned its attention to matters (and wars) outside the galaxy. This inattention is your only hope. As the last human commander left alive, you must carefully build your resistance, keeping under the AI's notice until you can surgically strike the AI's home system, ending its threat once and for all.The game is a proud and intricate exhibition of asymmetric warfare. The AI not only starts off vastly stronger than you, the player, but follows a different set of rules. How the AI plays is determined by the AI Progress (AIP) value, a measure of how much the AI perceives you to be a genuine threat. As you liberate AI-held worlds and secure dangerous weapons, the AIP will grow, and the AI will pull more and more of its forces back into the galaxy to deal with you. There are very few ways to reduce AIP, but many ways to increase it - and beyond a certain AIP level, the AI's forces will become too great to resist. In practice, you must choose your targets carefully, taking only worlds that will be worth the AIP cost, with the goal of building a war machine that can take out the AI's homeworld before you've provoked the AI into crushing you with one humiliating sweep.The original AI War: Fleet Command was the title that put Arcen Games on the map in 2009. Almost a decade later, the developer returned to the well with AI War 2. After a successful Kickstarter campaign and a year in Early Access, AI War 2 officially launched on Steam on October 22, 2019.
 AI War: Fleet Command (Video Game)
fetched
2023-06-11T07:29:45Z
 AI War: Fleet Command (Video Game)
parsed
2023-06-11T07:29:45Z
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to AlienS: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to Ghostbusters: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to Homeworld: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to IHeartHuckabees: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to JackOfAllTrades: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to MontyPythonAndTheHolyGrail: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to ScoobyDoo: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to Spaceballs: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to StarTrek: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to TheCulture: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to TheEmperorsNewGroove: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
processingComment
Dropped link to WarGames: Not a Feature - ITEM
 AI War: Fleet Command (Video Game)
isPartOf
DBTropes
 AI War: Fleet Command (Video Game) / int_109b036e
type
Abusive Precursors
 AI War: Fleet Command (Video Game) / int_109b036e
comment
The Dark Spire ships in the sequel are generally pretty durable, but their weapons are rather weak. Special mention to the Dark Spire Eidolon, which has a weapon jamming Tesla coil, enabling it to survive longer against low armor ships.
 AI War: Fleet Command (Video Game) / int_109b036e
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_109b036e
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_109b036e
 AI War: Fleet Command (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 AI War: Fleet Command (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: The Kite Flier AI. All their units will automatically attempt to run away if their target approaches them. This can get really annoying with infinite range or fast units. Astrotrains. While they have guns, they won't activley go out of their way to attack you, and will instead follow a predetermined path, meaning you have to catch up to them if you want to kill them.
 AI War: Fleet Command (Video Game) / int_10f5b375
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_10f5b375
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_10f5b375
 AI War: Fleet Command (Video Game) / int_13f5b1b
type
Instant-Win Condition
 AI War: Fleet Command (Video Game) / int_13f5b1b
comment
Instant-Win Condition/We Win Because You Didn't: Destroying all Home Command Centers, even if the AI happens to have a much stronger presence and is about to kill you outright, or even if a massive plague of Grey Goo/metal-eating Mega-Microbes\space pirates is still raging and about to crush the whole galaxy.
 AI War: Fleet Command (Video Game) / int_13f5b1b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_13f5b1b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_13f5b1b
 AI War: Fleet Command (Video Game) / int_1527d90d
type
Early Game Hell
 AI War: Fleet Command (Video Game) / int_1527d90d
comment
Early Game Hell: the higher the AI difficulty, the more higher mark planets you'll meet. Good luck defeating a mark IV world that's just 3 hops out from your homeworld.
 AI War: Fleet Command (Video Game) / int_1527d90d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_1527d90d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_1527d90d
 AI War: Fleet Command (Video Game) / int_17d5e071
type
Weapon of X-Slaying
 AI War: Fleet Command (Video Game) / int_17d5e071
comment
Weapon of X-Slaying: Many, many vessels have particular targets against which they're especially good, and it's a good idea to get some armaments against enemies you know you'll see. Dark, low-albedo targets? Tritium is your friend. High albedo targets whose shine deflects energy weapons? Ablative armaments will take care of that. Thick armor? Gunbots are your friend. Thin armor? Concussion will help against that. High energy usage? Nucleophilic armaments have you covered. And so on and so forth. Every vessel has a weapon that will mess it right up.
 AI War: Fleet Command (Video Game) / int_17d5e071
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_17d5e071
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_17d5e071
 AI War: Fleet Command (Video Game) / int_1994ba0b
type
Gone Horribly Right
 AI War: Fleet Command (Video Game) / int_1994ba0b
comment
Gone Horribly Right: Humanity was at an 800 year stalemate between two warring factions. Both had the brilliant idea to create a combat capable AI that was smarter than any human general could be to break the stalemate. A couple of weeks later and suddenly humanity is reduced to a single (or couple) planet(s) and both A.I.s control the rest of the galaxy.
 AI War: Fleet Command (Video Game) / int_1994ba0b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_1994ba0b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_1994ba0b
 AI War: Fleet Command (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 AI War: Fleet Command (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In 2, any unit caught in a tractor beam can attack whatever's holding them, regardles of distance. This includes melee units. If the AI sends a widow golem your way, it's perfectly viable to send your melee units into it's tractor beams, so that they can A) clog up the tractors, preventing other units form being caught, B) attack the widow golem from an extended range, so other AI units will likley not be in range to shoot back and C) not have to worry about getting kited around.
 AI War: Fleet Command (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_1b2b1d2c
 AI War: Fleet Command (Video Game) / int_1ba17583
type
The Ghost
 AI War: Fleet Command (Video Game) / int_1ba17583
comment
The Ghost: Whatever it is that the AI is battling outside the galaxy. It's implied to be a concrete threat rather than something vague, something that can actually be fought in space battles, and more specifically something so incredibly threatening that even the bunch of game-ender ships that the AI unleashes on you if you piss it off aren't enough to defeat the threat.
 AI War: Fleet Command (Video Game) / int_1ba17583
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_1ba17583
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_1ba17583
 AI War: Fleet Command (Video Game) / int_1c512c6c
type
The Swarm
 AI War: Fleet Command (Video Game) / int_1c512c6c
comment
The Swarm: Hive Golems, natch. In Fleet Command, they can store up to 500 wasps each, which are fast, powerful and can clear out any system that's not an AI homeworld if they are allowed to hit critical mass. The sequel's Hive Golem is not as powerful in raw damage or swarm amount, but make up for this with an even faster spawn rate, being ranged and metabolizing their victims, giving you metal for each kill they score. Fleet Command also has the Neinzul enclave starships, which spawn a constant stream of drones. If you build all the MK 1 to MK 5 enclave starships, you'll have a neverending swarm of drones with which to bury the AI The Neinzul are no slouch in this regard either, with their ships having an extremley high cap and very low costs, encouraging you to throw them in the thousands at the AI. The Neinzul Enclave ships, both player controlled and NPC controlled will release additional ships to fight.
 AI War: Fleet Command (Video Game) / int_1c512c6c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_1c512c6c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_1c512c6c
 AI War: Fleet Command (Video Game) / int_24ac70d6
type
Surprisingly Super-Tough Thing
 AI War: Fleet Command (Video Game) / int_24ac70d6
comment
Surprisingly Super-Tough Thing: Inhibiting Tesla Corvettes can be this, as their ability to jam enemy weapons combined with their already innate high total HP makes them pretty tough to kill in large numbers. Attempting to shoot at anything with the fortified property outside their range.
 AI War: Fleet Command (Video Game) / int_24ac70d6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_24ac70d6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_24ac70d6
 AI War: Fleet Command (Video Game) / int_24cba99f
type
Exclusive Enemy Equipment
 AI War: Fleet Command (Video Game) / int_24cba99f
comment
Exclusive Enemy Equipment: The AI has access to units that you won't ever have, like Guardians, or can only have in very limited quantities, like Golems.
 AI War: Fleet Command (Video Game) / int_24cba99f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_24cba99f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_24cba99f
 AI War: Fleet Command (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 AI War: Fleet Command (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: A few. The Exodian Blade's main gun definitely qualifies, and the Mark IV Heavy Beam Turret probably counts as well. And Ion Cannons, of course, which can eliminate any ship they can touch in two shots, tops. The Spire love these, too, with even their resource gathering structures packing enough heat to evaporate a mountain. And some of the Extragalactic War units have these; the Flenser packs the topmost, and can erase everything in a sector with a decent sweep. The Flenser was designed to take on a Spire Fleet enhanced by 13 cities, which is itself immensely overpowered.
 AI War: Fleet Command (Video Game) / int_263bb4ec
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_263bb4ec
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_263bb4ec
 AI War: Fleet Command (Video Game) / int_26d18908
type
Puny Earthlings
 AI War: Fleet Command (Video Game) / int_26d18908
comment
Puny Earthlings: The AI certainly thinks so. It has such a low opinion of humanity that (barring one off-hand mention of AI-allied Marauders) there are no human elements in the Scourge, even after adding Peltians to the mix, a race from The Last Federation that is the polar opposite of what you want on the front lines.
 AI War: Fleet Command (Video Game) / int_26d18908
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_26d18908
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_26d18908
 AI War: Fleet Command (Video Game) / int_27a42ebc
type
Spiritual Successor
 AI War: Fleet Command (Video Game) / int_27a42ebc
comment
The second game adds the Spiritual Successor of the Neinzul Hybrids, the Scourge, an experimental breed of living weapons created by the AI by mixing the DNA of other races they've encountered alongside the aforementioned Neinzul, like the Evucks, the Burlusts, the Peltians, the Thoraxians, and if things go horribly, horribly wrong, the Spire.
 AI War: Fleet Command (Video Game) / int_27a42ebc
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_27a42ebc
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_27a42ebc
 AI War: Fleet Command (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 AI War: Fleet Command (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: In Fleet Command, regardless of where you start or what type the AI is, both of you will always have access to the three triangle ships: Fighters, Bombers and Missile Frigates. The Fighter hard counters the Bomber, able to quickly close the distance and swarm over them before the bombers can reach their target. The Bomber hard counters the Missile Frigate, able to shrug off the missiles easily before simply smashing the missile frigates with ease. The Missile Frigate hard coutners the Fighter, able to annihilate an incoming fighter wave with an alpha strike of missiles before the fighters can get the jump on the missile frigates. In general, hard counters are very prevalent, and immunities also play a role in a much bigger tactical Rock Paper Scissors Lizard Spock.
 AI War: Fleet Command (Video Game) / int_28c502f6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_28c502f6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_28c502f6
 AI War: Fleet Command (Video Game) / int_2902d076
type
Support Party Member
 AI War: Fleet Command (Video Game) / int_2902d076
comment
Support Party Member: The Support Corps AI type from Fleet Command is this. By itself, it doesn't send waves (unless it is a dual type AI), but it augments the waves of the other AI with supportive units, such as damage amplifying Munitions Boosters, protective Shield Bearers and distracting Decoy Drones. If provoked enough however, nothing is stopping them from rolling over your fleets with hundreds of surprisingly durable Decloaker starships whenever its ally sends a wave.
 AI War: Fleet Command (Video Game) / int_2902d076
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2902d076
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2902d076
 AI War: Fleet Command (Video Game) / int_29338986
type
Sidequest
 AI War: Fleet Command (Video Game) / int_29338986
comment
Side Quest: Depending on how many expansion packs you have installed you may have several open to you. The biggest example are the Nebula scenarios introduced in the Ancient Shadows expansion, which unlock some nifty production facilities that the AI can't get at as well as a handful of ship types.
 AI War: Fleet Command (Video Game) / int_29338986
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_29338986
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_29338986
 AI War: Fleet Command (Video Game) / int_2933bdf5
type
Genetic Memory
 AI War: Fleet Command (Video Game) / int_2933bdf5
comment
Genetic Memory: The Neinzul use this to work around their short lifespans. Each Neinzul Enclave contains all the memories of that particular group, and Neinzul put their memories into the Enclave, so when they die, the next generation can pick up where the previous left off. This is why some roaming Enclaves are either hostile or friendly to you, as different Enclaves had different experiences.
 AI War: Fleet Command (Video Game) / int_2933bdf5
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2933bdf5
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2933bdf5
 AI War: Fleet Command (Video Game) / int_2a02e5c9
type
Guile Hero
 AI War: Fleet Command (Video Game) / int_2a02e5c9
comment
Guile Hero: The player, by default. Unless you plan to go down the Spire route, you cannot match the AI blow for blow. You have to resort to skirting around the AI's defenses, picking fights you can actually win, and weighing every single asset you obtain against how much attention it's going to bring from the AI. Going full brawn and capturing territory all nilly willy is sure to make the AI angry enough to crush you.
 AI War: Fleet Command (Video Game) / int_2a02e5c9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2a02e5c9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2a02e5c9
 AI War: Fleet Command (Video Game) / int_2a542c7d
type
Beam Spam
 AI War: Fleet Command (Video Game) / int_2a542c7d
comment
Beam Spam: Comes in three flavors. The sequel makes all beams behave like the Zenith version. Human Heavy Beams: The beam damages a target. If the beam overkills the target, the beam continues on until it either reaches its max range or delivers all its damage. Heavy Beams that have multiple beams fire in a fan shaped pattern and can hit the same target if said target is large enough. The mark 4 Heavy Beam turret is noted to have originally used a star as its power source, and fires 40 beams every 4 seconds, taking large chunks out of of AI fleet balls, if not outright wiping them out. Zenith Heat Beams: The beam pierces a set amount of targets, doing their full damage across all targets hit. If more targets are hit by the beam than can be targeted, victims are chosen randomly. Spire Photon Lances: The beam is sustained over a short duration, and does all its damage during that time, as well as having higher damage than the other beams. The sustained beam means it excels against big or stationary targets, but has trouble dealing with smaller, mobile ships, which can dodge the beam and waste lots of damage. The Imperial Spire looooooove their beam weapons. Most of their ships employ beams, and a large fallen spire fleet can be a laser light show. Especially if you slap on some Heavy Beam Cannon modules.
 AI War: Fleet Command (Video Game) / int_2a542c7d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2a542c7d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2a542c7d
 AI War: Fleet Command (Video Game) / int_2ae29c0d
type
The Dreaded
 AI War: Fleet Command (Video Game) / int_2ae29c0d
comment
Higher mass makes you immune to the terrifying Botnet Golem, but makes you vulnerable to Sabots, Mass Drivers and Seeker Turrets.
 AI War: Fleet Command (Video Game) / int_2ae29c0d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2ae29c0d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2ae29c0d
 AI War: Fleet Command (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 AI War: Fleet Command (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Botnet Golem in Fleet Command. It can only target anything not immune to reclamation and mobile. So it is useless against any Guardians, sturctures, large targets (starships, astrotrains, golems, etc), neinzul, and a bunch of other stuff. The sequel lifts the restriction on non zombifiyable targets, but it still cannot target structures.
 AI War: Fleet Command (Video Game) / int_2bdae2ae
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2bdae2ae
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2bdae2ae
 AI War: Fleet Command (Video Game) / int_2d2e3275
type
Attack! Attack... Retreat! Retreat!
 AI War: Fleet Command (Video Game) / int_2d2e3275
comment
Attack! Attack... Retreat! Retreat!: ...but the moment you set foot on an AI homeworld, that AI's Hunter Fleet immediately drops whatever it's doing and rushes back home to try and stop you from defeating the AI Overlord. AI Relentless Wave and Tsunami CPA units will constantly seek to do battle with you, with absolutly zero regard for their own lives.
 AI War: Fleet Command (Video Game) / int_2d2e3275
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2d2e3275
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2d2e3275
 AI War: Fleet Command (Video Game) / int_2e84972a
type
Piñata Enemy
 AI War: Fleet Command (Video Game) / int_2e84972a
comment
Piñata Enemy: Astro Trains in the sequel will all drop Metal, Science and Hacking Points when destroyed, to add further encouragement (on top of being heavily armed and carrying dangerous cargo the AI should not have). Some of them also carry Spire Relics if The Spire Rises is installed.
 AI War: Fleet Command (Video Game) / int_2e84972a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2e84972a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2e84972a
 AI War: Fleet Command (Video Game) / int_2f253c94
type
Glass Cannon
 AI War: Fleet Command (Video Game) / int_2f253c94
comment
Glass Cannon: Several. The Cursed Golem pays for its infinite range/paralyzing capabilities with a hit to its hull and shielding. Compared to most flagships, it's somewhat frail; compared to other Golems, it's utterly brittle. Generally, Neinzul ships deal high damage, but have quite low health. They're cheap to spam though to make up for their squishiness. Plasma Siege starships can hammer fortifications from afar and paralyze masses of units, but compared to other starships/frigates, they're about as durable as an overcooked noodle. Bombers in Fleet Command, despite having a relatively generous health pool, are one of the first things targeted by both sides. Their polycrystal armor type makes them easy pickings for many other ships as well. Many things under Raider tech tend to be frail, but quick and very painful. Even the turrets, with quick construction and a ton of damage, but are fragile compared to other turrets; Scrap turrets even take damage with every shot they take. Some of them also regularly summon attack drones in addition to their damage whenever there's enemies in the planet.
 AI War: Fleet Command (Video Game) / int_2f253c94
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_2f253c94
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_2f253c94
 AI War: Fleet Command (Video Game) / int_305bcbb9
type
Space Pirates
 AI War: Fleet Command (Video Game) / int_305bcbb9
comment
Space Pirates: One customizable setting lets you add them to the game. In-universe they represent those humans who prefer looting everything in sight to joining up with La Résistance.
 AI War: Fleet Command (Video Game) / int_305bcbb9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_305bcbb9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_305bcbb9
 AI War: Fleet Command (Video Game) / int_30bf3ff4
type
Beef Gate
 AI War: Fleet Command (Video Game) / int_30bf3ff4
comment
Beef Gate: If you're playing Fallen Spire, the Dragons arrive and join the Praetorian Fleet to keep you away; one per Spire city, to be exact. They are nasty, both immensely tough and packing a giant Coilbeam that can easily blast a hole in a Spire Cruiser and put the hurt on a Battleship, so you will need much more than that if you want to get to the overlord. The strategic reserve in the sequel can warp in an absurdly large fleet to deal with you if you try to deepstrike targets far away from your territory.
 AI War: Fleet Command (Video Game) / int_30bf3ff4
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_30bf3ff4
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_30bf3ff4
 AI War: Fleet Command (Video Game) / int_31c5e7fb
type
Starfish Aliens
 AI War: Fleet Command (Video Game) / int_31c5e7fb
comment
Starfish Aliens No human has ever met a Zenith in person but their ships are organic. Eventually it's all but stated (and confirmed by Word of God) that the Zenith ships ARE individual Zenith. The Neinzul are an extremely short-lived insectoid race (Most Neinzul live only for an Earth day). Their Enclaves form mini-collectives with their own personalities, goals, and desires, and a few of the Younglings can "mature" and overcome the short lives that afflict most of their race. The Spire are rocks, and their ships are cybernetically modified Spires.
 AI War: Fleet Command (Video Game) / int_31c5e7fb
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_31c5e7fb
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_31c5e7fb
 AI War: Fleet Command (Video Game) / int_33003c9b
type
Fun Size
 AI War: Fleet Command (Video Game) / int_33003c9b
comment
Fun Size: Mini Fortresses are the smaller brothers of Fortresses. Unlike their big brothers, they are not limited by a galaxy cap, and have no attack penalties against polycrystal hull. In the sequel, they trade their mobility and repair beams for even more firepower.
 AI War: Fleet Command (Video Game) / int_33003c9b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_33003c9b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_33003c9b
 AI War: Fleet Command (Video Game) / int_33351187
type
Asteroids Monster
 AI War: Fleet Command (Video Game) / int_33351187
comment
Asteroids Monster: All Hydras split into multiple copies of their parent ship upon death, just as capable but that attrition to death slowly and cannot be repaired. Certain units like Blitzkrieg turrets also split into Construction bots when they die.
 AI War: Fleet Command (Video Game) / int_33351187
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_33351187
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_33351187
 AI War: Fleet Command (Video Game) / int_334e48a1
type
After the End
 AI War: Fleet Command (Video Game) / int_334e48a1
comment
After the End: The backstory is apocalyptic, with human civilization being extant through the Milky Way before the AI rebelled and exterminated almost everyone.
 AI War: Fleet Command (Video Game) / int_334e48a1
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_334e48a1
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_334e48a1
 AI War: Fleet Command (Video Game) / int_363f94c9
type
Awful Truth
 AI War: Fleet Command (Video Game) / int_363f94c9
comment
Awful Truth: Ever wondered why the AI is so wary of the Spire resurfacing in the galaxy? Why does it turn so batshit aggressive as you progress along the Fallen Spire sidequest? Why it goes bananas when you start building their cities and amassing their fleet? It's not just wariness of the Spire's enormously advanced weaponry and powerful craft. It's because the AI was created with technology from one member of beings that were once the Spire's masters, was exiled, and is extremely pissed off at them.
 AI War: Fleet Command (Video Game) / int_363f94c9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_363f94c9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_363f94c9
 AI War: Fleet Command (Video Game) / int_396be241
type
Video Game 3D Leap
 AI War: Fleet Command (Video Game) / int_396be241
comment
Video Game 3D Leap: The sequel used the Unity engine, enabling 3D graphics for the ships and other objects (even if 2-D Space is still in effect).
 AI War: Fleet Command (Video Game) / int_396be241
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_396be241
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_396be241
 AI War: Fleet Command (Video Game) / int_39b8d3d6
type
Boring, but Practical
 AI War: Fleet Command (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Fleet Command has the humble fighter. Fast, durable and cheap, while its DPS is average, it hard counters bombers which is vital for protecting all your buildings, and can serve as cheap chaff to distract AI units. In 2, the V-Wing is a pretty big upgrade over its predecessor, boasting engine stun which can slow down even golems! Additionally, it can deal bonus damage to anything with a low gravitic exponent and with a relative increase in DPS, it is able to erase whole groups of corvettes (except concussion corvettes which in turn counter V-Wings). The Armored Golem. It doesn't have any really neat gimmicks like the other Golems, just a massive, massive health pool and a ton of armor. It's probably the strongest all-around Golem, and almost certainly the cheapest to repair.
 AI War: Fleet Command (Video Game) / int_39b8d3d6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_39b8d3d6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_39b8d3d6
 AI War: Fleet Command (Video Game) / int_3babae20
type
Degraded Boss
 AI War: Fleet Command (Video Game) / int_3babae20
comment
Degraded Boss: During prolonged games with Fallen Spire, especially with certain allies at your side, low-tier Extragalactic War units tend to be thrown around like candy, and eaten up the same way by your fleets if you've reached that point alive; having two Maugrims and a Hunter/Seeker brawling it out in a single one of your planets during an Exo becomes a common, recurring event. Dire Guardians in the first game are very powerful and terrifying. A single classic Dire Guardian can wipe whole battlegroups out in a matter of seconds, and only spawned under specific circumstances. In 2, Dire guardians are relatively common, and always spawn on mk4+ worlds, as well as being a fairly common sight on high difficulties in Hunter fleets.
 AI War: Fleet Command (Video Game) / int_3babae20
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_3babae20
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_3babae20
 AI War: Fleet Command (Video Game) / int_3bbf3fef
type
Recurring Riff
 AI War: Fleet Command (Video Game) / int_3bbf3fef
comment
Recurring Riff: The title theme is heard in other songs, such as the begining of Voyage to Zenith, the end of AI Revolution and The Hurricane as well as a few other songs.
 AI War: Fleet Command (Video Game) / int_3bbf3fef
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_3bbf3fef
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_3bbf3fef
 AI War: Fleet Command (Video Game) / int_3ceb90f9
type
Hidden Army Reveal
 AI War: Fleet Command (Video Game) / int_3ceb90f9
comment
Hidden Army Reveal: Can happen in normal gameplay, when you let threat build up and don't have vision everywhere. One moment the AI could have nothing on nearby planets, and the next moment, a giant threat ball is knocking on your front door. Shadow Master AI type can be this, since nearly all their planets have a planetary cloaking device. The moment you destroy it, you'll see just how many units the AI has on that planet, which can range from a small group to the thousands stacked in carriers.
 AI War: Fleet Command (Video Game) / int_3ceb90f9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_3ceb90f9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_3ceb90f9
 AI War: Fleet Command (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 AI War: Fleet Command (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: Classic has the Planetary Armor Inhibitor, which sets all hostile ships' armor to 0. There's also the Spire Armor Rotter which can reduce the amount of armor an enemy ship has, which comes in handy when dealing with the Galactic Control Ship. The sequel has acid turrets, which causes any damage done to the victim to take an extra 50 damage from anything that hits it.
 AI War: Fleet Command (Video Game) / int_3d585167
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_3d585167
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_3d585167
 AI War: Fleet Command (Video Game) / int_3df9c288
type
Keystone Army
 AI War: Fleet Command (Video Game) / int_3df9c288
comment
Keystone Army: Downplayed in Fleet Command. Killing both A.I.s still lets the A.I.s send waves and responds to hacking, but AIP never increases from that point forward. Played straight in the sequel, once the AI(s) are dead, the AI forces stop attempting to attack you and will sit idly about on whatever planets they're on. They can still shoot back at you. If there are multiple A.I.s, a dead AI will become a "rogue" wildcard and will attack other A.I.s as well as you.
 AI War: Fleet Command (Video Game) / int_3df9c288
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_3df9c288
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_3df9c288
 AI War: Fleet Command (Video Game) / int_40e2ac3f
type
Flunky Boss
 AI War: Fleet Command (Video Game) / int_40e2ac3f
comment
Flunky Boss: The AI Overlords/Home Command Station don't actively fight much on their own; instead they either summon various strikecraft in the sequel or pull from the strategic reserve in Fleet Command. Additionally, Dire Guardposts will force you to engage them first before the AI itself can be targeted. And then the AI Overlord enters phase 2, OR if the Avenger plot is enabled, the Avenger will hunt you down; in both cases, there is a significant concentration of power and suddenly the objective becomes quite capable of soloing an entire fleet.
 AI War: Fleet Command (Video Game) / int_40e2ac3f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_40e2ac3f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_40e2ac3f
 AI War: Fleet Command (Video Game) / int_41dd77d
type
Zerg Rush
 AI War: Fleet Command (Video Game) / int_41dd77d
comment
Zerg Rush: The AI attempts to attack your systems by launching large waves. While your starting forces are strong enough to defeat them, they can sometimes take out a command center if you don't have secondary defenses. Or they use those waves as distraction while they launch attacks in less defended systems using ships that aren't on guard duty. Neinzul Youngster AI type will send hundreds if not outright thousands of Neinzul units your way in each wave.
 AI War: Fleet Command (Video Game) / int_41dd77d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_41dd77d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_41dd77d
 AI War: Fleet Command (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 AI War: Fleet Command (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Duh. It wouldn't have murdered 99.9% of humanity and gone on to do horrible things to every alien species out there on principle if something hadn't gone absurdly wrong in the process of programming it.
 AI War: Fleet Command (Video Game) / int_420c50b7
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_420c50b7
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_420c50b7
 AI War: Fleet Command (Video Game) / int_42d9daf9
type
No Fair Cheating
 AI War: Fleet Command (Video Game) / int_42d9daf9
comment
No Fair Cheating: Golems are immensely powerful. A fully loaded Hive Golem can clear a rank IV system in minutes. Using one at an AI Core Homeworld results in the AI using bug spray to wipe out the drones and begin building a reprisal wave. Everything in an AI Homeworld is immune to artillery ammo, so you can't just cheese it by sniping at them with an Artillery Golem.
 AI War: Fleet Command (Video Game) / int_42d9daf9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_42d9daf9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_42d9daf9
 AI War: Fleet Command (Video Game) / int_440d55b3
type
Expansion Pack
 AI War: Fleet Command (Video Game) / int_440d55b3
comment
Expansion Pack: Six of them for the first game: The Zenith Remnant, Children of Neinzul, Light of the Spire, Ancient Shadows,Vengeance of the Machine and Destroyer of Worlds. Each adds not only new ships but various features such as planet setups and AI types (and often completely new gameplay styles). Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order. As of February 2020, the sequel has The Spire Rises, Zenith Onslaught and the upcoming The Neinzul Abyss.
 AI War: Fleet Command (Video Game) / int_440d55b3
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_440d55b3
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_440d55b3
 AI War: Fleet Command (Video Game) / int_44a1dd10
type
King Incognito
 AI War: Fleet Command (Video Game) / int_44a1dd10
comment
King Incognito: The leader of the Spire refugee group turns out to be the Emperor of the Spire civilization, Exaron The Seventh.
 AI War: Fleet Command (Video Game) / int_44a1dd10
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_44a1dd10
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_44a1dd10
 AI War: Fleet Command (Video Game) / int_45bf382b
type
Game Mod
 AI War: Fleet Command (Video Game) / int_45bf382b
comment
Game Mod: 2 already has two big mods, Civ Industries which adds in a player friendly faction that assists you in defeating foes and has an emphasis on taking territory to boost their production and Galactic Conquest, which VASTLY changes the scale of power.
 AI War: Fleet Command (Video Game) / int_45bf382b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_45bf382b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_45bf382b
 AI War: Fleet Command (Video Game) / int_485eb589
type
Sealed Evil in a Can
 AI War: Fleet Command (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Dark Spire, which were stuffed into their Vengeance Generators by the rest of the Spire civilization upon rebellion. If they could willingly leave in order to scour the galaxy clean of everything that moves, they would, but all they can do is stockpile energy from nearby death and use that to express their particular wish.
 AI War: Fleet Command (Video Game) / int_485eb589
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_485eb589
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_485eb589
 AI War: Fleet Command (Video Game) / int_4bca5b2e
type
We Have Become Complacent
 AI War: Fleet Command (Video Game) / int_4bca5b2e
comment
We Have Become Complacent: The AI is busy dealing with unspecified (but horrific) threats outside the galaxy, and - having already reduced you to a single lonely planet - is content to turn its back on you... until you make the mistake of revealing you're still a threat. If you cross that line too fast and too hard, the AI's complacence towards humanity will come to an abrupt and utterly genocidal end.
 AI War: Fleet Command (Video Game) / int_4bca5b2e
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_4bca5b2e
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_4bca5b2e
 AI War: Fleet Command (Video Game) / int_4c709317
type
Useless Useful Spell
 AI War: Fleet Command (Video Game) / int_4c709317
comment
Useless Useful Spell: The Counter Spy in Fleet Command is a structure that can instantly kill any (non immune) cloaked ship. However, it's limited to only one target at a time, and it can't actually detect cloaked units unlike decloakers or tachyon drones. Anything that can be killed by it is usually able to be replaced near instantly, or is immune to being instant killed. The only real time it's actually somewhat annoying is when it catches your mk4 scout off guard.
 AI War: Fleet Command (Video Game) / int_4c709317
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_4c709317
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_4c709317
 AI War: Fleet Command (Video Game) / int_4fa54a7a
type
Gratuitous Iambic Pentameter
 AI War: Fleet Command (Video Game) / int_4fa54a7a
comment
Gratuitous Iambic Pentameter: The Zenith seems to communicate in poetry only.
 AI War: Fleet Command (Video Game) / int_4fa54a7a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_4fa54a7a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_4fa54a7a
 AI War: Fleet Command (Video Game) / int_504a1991
type
Body Horror
 AI War: Fleet Command (Video Game) / int_504a1991
comment
Body Horror: While nothing is shown directly due to the game's scale, the descriptions heavily imply there is a lot of awful experimentation and general bodily mutilation when it comes to Neinzul Hybrids and the Scourge. Cybernetics Eat Your Soul is in full effect thanks to the nature of the AI controlling them, and the genetic manipulation involves a lot of horrible trial and error with zero care for anything other than a practical result. Even the Hybrid ships look heavily mutilated and spliced together like some abomination despite being only ships.
 AI War: Fleet Command (Video Game) / int_504a1991
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_504a1991
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_504a1991
 AI War: Fleet Command (Video Game) / int_5573c595
type
Home Field Advantage
 AI War: Fleet Command (Video Game) / int_5573c595
comment
Homefield Advantage: An important feature when defending is that command stations provide various beneficial effects to your units, in addition to being able to place down defensive structures. Eco stations give a minor but noticeable speedboost. Logistic stations give a major speedboost to your units. In Fleet Command, in addition to slowing down hostile units, at mark 3 they also stop hostile units from teleporting. Military stations give a minor speedboost and amplify all damage your units (both mobile and stationary) deal. Very prevalent with the AI, while their Command stations (usually) don't do anything impactful, the AI can seed specialized structures that give it a bonus while defending Eyes are powerful structures that while killable (invulnerable in the sequel), the four million health they have makes it impractical. Initially they are dormant, but if you outnumber the AI 2-1 on the planet, the Eye will activate and unleash devestating weaponry upon your forces, ranging from massive translocator arrays, a plasma siege cannon machine gun, to a freakin' nuclear bomb! Black Hole machines prevent you and your forces from escaping unless it is destroyed, preventing hit and run tactics. Attritioners slowly damage anything hostile without Immunity: Attrition on the planet until it dies. Core Warhead Interceptors prevent you from simply throwing a warhead at the planet to solve your problems Planetary armor boosters and inhibitors either double or remove armor of friendlies and hostiles respectivley Alarm posts trigger if you have to many forces on the planet, which draws nearby AI forces to the planet to eliminate you swiftly and brutally.
 AI War: Fleet Command (Video Game) / int_5573c595
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5573c595
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5573c595
 AI War: Fleet Command (Video Game) / int_57a70347
type
Homing Boulders
 AI War: Fleet Command (Video Game) / int_57a70347
comment
Homing Boulders: All projectiles track and follow their targets. They can be outrun until they disappear, but very few ships are fast enough to do so.
 AI War: Fleet Command (Video Game) / int_57a70347
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_57a70347
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_57a70347
 AI War: Fleet Command (Video Game) / int_57cf76a1
type
Hate Plague
 AI War: Fleet Command (Video Game) / int_57cf76a1
comment
Hate Plague: The second game's Scourge Neinzul ships have a different form of Zombification weapons compared to other ships, in that the Zombies are hostile to all ships, not just to the player or the AI.
 AI War: Fleet Command (Video Game) / int_57cf76a1
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_57cf76a1
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_57cf76a1
 AI War: Fleet Command (Video Game) / int_5874eb12
type
Organic Technology
 AI War: Fleet Command (Video Game) / int_5874eb12
comment
Organic Technology: The Zenith create everything that they use out of their Living Ship bodies. The Spire, to a certain degree. While they themselves can grow and change forms, most of their weapons are more like cybernatic enhancements, compared to the Zenith's ability to shape their own bodies and weapons.
 AI War: Fleet Command (Video Game) / int_5874eb12
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5874eb12
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5874eb12
 AI War: Fleet Command (Video Game) / int_5979acea
type
Fragile Speedster
 AI War: Fleet Command (Video Game) / int_5979acea
comment
The sequel has AI carrier guardians, which unleash Raider, MLRS and Vanguard drones to fight you.
 AI War: Fleet Command (Video Game) / int_5979acea
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5979acea
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5979acea
 AI War: Fleet Command (Video Game) / int_5989e3b6
type
Enemy Mine
 AI War: Fleet Command (Video Game) / int_5989e3b6
comment
Enemy Mine: Later on in the nebula scenarios, the enemy factions start to team up to take out friendly sides. This is especially noticeable with the Dark Spire and Neinzul Astrid, since in one scenario the two and Shattered Pillar Zenith (the friendly side) are in free for all battle. The friendly sides you met did create more formal alliance so they don't fit this trope.
 AI War: Fleet Command (Video Game) / int_5989e3b6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5989e3b6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5989e3b6
 AI War: Fleet Command (Video Game) / int_5a08d0ae
type
Back Stab
 AI War: Fleet Command (Video Game) / int_5a08d0ae
comment
Back Stab: In the sequel, Ambush turrets and raptors/velociraptors deal bonus damage to units that have been on their planet for less than a certain amount of time.
 AI War: Fleet Command (Video Game) / int_5a08d0ae
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5a08d0ae
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5a08d0ae
 AI War: Fleet Command (Video Game) / int_5a2a2a39
type
The Milky Way Is the Only Way
 AI War: Fleet Command (Video Game) / int_5a2a2a39
comment
The Milky Way Is the Only Way: Averted. Humans remain in the Milky Way (as do all the star systems you can interact with), but the aliens - and the AI - are not so constrained. The AI has production facilities outside the Milky Way, and the main Spire civilization is based in the NGC 224/Andromeda galaxy, though its fleet is scattered across several other galaxies.
 AI War: Fleet Command (Video Game) / int_5a2a2a39
featureApplicability
-1.0
 AI War: Fleet Command (Video Game) / int_5a2a2a39
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5a2a2a39
 AI War: Fleet Command (Video Game) / int_5a2c2468
type
Teleportation Misfire
 AI War: Fleet Command (Video Game) / int_5a2c2468
comment
Translocation weapons causes Teleportation Misfire in enemies, generally knocking them away from the source of the translocation. In the sequel, translocation is renamed to knockback, and isn't as random as certain translocation weapons from Fleet Command.
 AI War: Fleet Command (Video Game) / int_5a2c2468
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5a2c2468
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5a2c2468
 AI War: Fleet Command (Video Game) / int_5fcedca
type
Big Eater
 AI War: Fleet Command (Video Game) / int_5fcedca
comment
Big Eater: The Devourer Golem will eat anything mobile. Given how powerful it is, generally the only way to deal with it is to simply not be anywhere near it.
 AI War: Fleet Command (Video Game) / int_5fcedca
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_5fcedca
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_5fcedca
 AI War: Fleet Command (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 AI War: Fleet Command (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The AI doesn't "cheat", it plays by a different set of rules. It warps in ships instead of building them. It controls every star system you don't at the start of the game, and it can react to all fronts at the same time. It has ships that you never will, and ways to make sure you play on its terms.
 AI War: Fleet Command (Video Game) / int_6041e4f4
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6041e4f4
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6041e4f4
 AI War: Fleet Command (Video Game) / int_60f37373
type
Attack Reflector
 AI War: Fleet Command (Video Game) / int_60f37373
comment
Attack Reflector: Zenith Mirrors specialize in this, receiving 10x damage from all sources. However, that damage amplification works to its ability to reflect all damage dealt to it back at its attacker. Unfortunately for the Zenith Mirror, it can't reflect shots that exceed its own weapon range, splash damage from AOE weapons, or missiles. 2 Expands upon this by dividing into 3 catagories. Units with Retribution shoot a shot with a ceratin % of the attack's damage back at them. Units with Reflex do the same, but is a flat number Electrotoxic directly damages the attacker with a % of the attack's damage, meaning it bypasses forcefields and attractant fields, unlike Retribution or Reflex.
 AI War: Fleet Command (Video Game) / int_60f37373
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_60f37373
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_60f37373
 AI War: Fleet Command (Video Game) / int_61c683d2
type
We Have Reserves
 AI War: Fleet Command (Video Game) / int_61c683d2
comment
We Have Reserves: The AI definitely has reserves. You can have your own reserves if you plan your production well, but you'll never match the AI's reserves. In the first game, some of your most valuable units are irreplaceable. The human side is a lot more adept at replacing losses in the sequel. Bring along mobile factories to the front line or just fight one planet beyond, and your semi-indestructible (still perfectly crippleable) flagships will automatically be filled up as your ships go down, which is very effective for swarming fleets. You just have to make sure you don't run out of metal.
 AI War: Fleet Command (Video Game) / int_61c683d2
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_61c683d2
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_61c683d2
 AI War: Fleet Command (Video Game) / int_61ff365d
type
Deflector Shields
 AI War: Fleet Command (Video Game) / int_61ff365d
comment
Deflector Shields: A wide-area force field that blocks attacks. Prior to version 4, there was a second type used to describe individual ship's resistance to attacks, before it was renamed to armor.
 AI War: Fleet Command (Video Game) / int_61ff365d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_61ff365d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_61ff365d
 AI War: Fleet Command (Video Game) / int_6259dfa3
type
Grey Goo
 AI War: Fleet Command (Video Game) / int_6259dfa3
comment
Grey Goo: The sequel adds the Nanocaust as one of the third-party factions that can hinder things. Usually opposed to everyone, it infects planets, consumes them, then assimilates ships and sends them out to infect even more, becoming an interplanetary menace quite quickly; at high intensities, they can start giving the AI trouble. In fact, it's explicitly mentioned the Nanocaust is one the sorts of things that has the AI's attention occupied outside the galaxy.
 AI War: Fleet Command (Video Game) / int_6259dfa3
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6259dfa3
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6259dfa3
 AI War: Fleet Command (Video Game) / int_63c6c615
type
Dynamic Difficulty
 AI War: Fleet Command (Video Game) / int_63c6c615
comment
Dynamic Difficulty: A key feature of both this game and its sequel. At the beginning, every system belongs to the AI except your starting system, and every system you conquer raises the AI Progress, aggravating the AI and freeing more of its resources to attack you with. If you play like a normal 4X and expand into every territory you can, the AI will crush you.
 AI War: Fleet Command (Video Game) / int_63c6c615
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_63c6c615
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_63c6c615
 AI War: Fleet Command (Video Game) / int_65163c3a
type
Evil Tower of Ominousness
 AI War: Fleet Command (Video Game) / int_65163c3a
comment
Evil Tower of Ominousness: Zoom in close to an AI Home Command Stations, they're clearly intimidatingly Evil fortresses, with a capital E.
 AI War: Fleet Command (Video Game) / int_65163c3a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_65163c3a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_65163c3a
 AI War: Fleet Command (Video Game) / int_659ef759
type
Implacable Man
 AI War: Fleet Command (Video Game) / int_659ef759
comment
Implacable Man: The Devourer Golem. In Fleet Command, it's completely invulnerable to all forms of attack. In the sequel, it's technically killable, but even if you manage to assemble the massive firepower needed to take it down, it will respawn after a couple of minutes.
 AI War: Fleet Command (Video Game) / int_659ef759
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_659ef759
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_659ef759
 AI War: Fleet Command (Video Game) / int_68333a8b
type
Elite Army
 AI War: Fleet Command (Video Game) / int_68333a8b
comment
Whenever you are on an AI Core World, the AI will start sending the strategic reserve to deal with you, and once you reach the AI homeworld, it deploys all of it to fight you at once. In the sequel, it sends its Praetorian Guard after you, and in addition to dealing with the Praetorian Guard, the AI will immediately begin recalling all ships in the Warden fleet AND Hunter fleet back to the AI homeworld. And if that isn't enough, the AI starts dumping Wave and Wormhole Invasion budget into Warden and Praetorian budget to spam units faster at you as a last ditch effort to kick you out.
 AI War: Fleet Command (Video Game) / int_68333a8b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_68333a8b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_68333a8b
 AI War: Fleet Command (Video Game) / int_68f95429
type
That's No Moon
 AI War: Fleet Command (Video Game) / int_68f95429
comment
That's No Moon: The Exodian Blade is initially assumed to be a spire relic. It's actually one of the Spire Emperor's personal bodyguards exiled to the Milky Way galaxy and the brother of The Core.
 AI War: Fleet Command (Video Game) / int_68f95429
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_68f95429
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_68f95429
 AI War: Fleet Command (Video Game) / int_6adeb132
type
Rubber-Band A.I.
 AI War: Fleet Command (Video Game) / int_6adeb132
comment
Rubberband AI: The game's core mechanic, with careful manipulation being the player's best strategy. The AI is content to ignore you and only send small raiding parties into your systems as long as you don't attack crucial AI installations like their command centers. If you go and make a nuisance of yourself by methodically conquering every AI system like you would in other RTS / 4X games, you'll make great progress... right until the AI sends an unstoppable wave of doom your way, swats your fleet and stations aside with minimal effort, and you lose. More adept players try and obfuscate their progress by leaving any planet alone that neither threatens them nor contains something truly valuable. In many games of 80 planets, only 20 or so are ever conquered by the player while they build up their forces for a lightning-quick attack on the two AI home stations to win the game.
 AI War: Fleet Command (Video Game) / int_6adeb132
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6adeb132
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6adeb132
 AI War: Fleet Command (Video Game) / int_6dc206c9
type
Marathon Level
 AI War: Fleet Command (Video Game) / int_6dc206c9
comment
Marathon Level: More like Marathon Game. A single map is referred to as a "Campaign" for good reason - you'll be there for 7-12 hours. Even the tutorial, which takes place on a tiny 10-planet mapnote And is heavily scripted in order to properly emulate a normal game - normally, anything less than 40 planets or so is giving the AI a massive advantage can take 2-4 hours.
 AI War: Fleet Command (Video Game) / int_6dc206c9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6dc206c9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6dc206c9
 AI War: Fleet Command (Video Game) / int_6eb1268c
type
Extreme Omnivore
 AI War: Fleet Command (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Some ships can swallow other ships. Swallowed ships suffer continuous damage as the ship that ate them 'digests'. The ultimate example of this is the Zenith Devourer Golem, a gargantuan robot ship that travels the galaxy, eating anything that stands in its way, with the only exception being Mk V ships.
 AI War: Fleet Command (Video Game) / int_6eb1268c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6eb1268c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6eb1268c
 AI War: Fleet Command (Video Game) / int_6ec03ba1
type
Mook Maker
 AI War: Fleet Command (Video Game) / int_6ec03ba1
comment
Mook Maker: There are many different mook makers throughout both games. Fleet Command has Neinzul Enclave Starships, which constantly spawn drones to attack the enemy. There's also the AI Enclave Guardian which pretty much does the same thing. Shadow Champions with the correct equipment can also spawn fighters, bombers, or sawblades during combat. There's also the infamously powerful Hive Golem, which generates wasps to murder anything AI related. The sequel has AI carrier guardians, which unleash Raider, MLRS and Vanguard drones to fight you. Dire Tethuida and Shredder Guardians both spawn drones which will either explode to zombify groups of your ships, or simply rip them apart. There are also Swarmer Guard Post variants, which are just regular guardposts, only they spawn a constant stream of drone units at you. Frigates such as Tesla Torpedo frigates and Tackle Drone Launchers count, in a lesser way; torpedoes and drones generated and launched are perfectly targetable, but attrition to death eventually.
 AI War: Fleet Command (Video Game) / int_6ec03ba1
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6ec03ba1
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6ec03ba1
 AI War: Fleet Command (Video Game) / int_6f8b835d
type
One Size Fits All
 AI War: Fleet Command (Video Game) / int_6f8b835d
comment
One Size Fits All: Shadow champion modules are generally restricted to certain races, such as the Neinzul exclusive insanity inducer, or the spire exclusive photon lance. However, all races can equip the basic needler, laser, MLRS and shield module.
 AI War: Fleet Command (Video Game) / int_6f8b835d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_6f8b835d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_6f8b835d
 AI War: Fleet Command (Video Game) / int_72856b70
type
Godzilla Threshold
 AI War: Fleet Command (Video Game) / int_72856b70
comment
Godzilla Threshold: Anything that makes you use a nuke. Also, in several of the alternate victory scenarios, the AI can decide to take you seriously and turn the full force of its attention on you: Fallen Spire: When you construct the exogalactic transceiver, the AI goes bananas and throws everything it has at you, since it knows that if the transceiver is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take the whole fleet head-on Showdown Device: When you've captured all the devices and start charging, the AI will throw everything it has at you, because if the devices fully power up, they'll permanently shut down the AI Warp Grid, rendering it unable to travel through that anymore; it would render it unable to maintain its dominance on this galaxy or any other, and utterly vulnerable to getting destroyed piece by piece. And if the Device goes off, it'll unplug both Home Command Stations and throw them at you after converting them into Galctic Control Ships, out of sheer spite for delivering the crippling blow. Exodian Blade: When the Exodian Blade is being repaired, the AI will send large exogalactic strikes every half hour to stop you. Once it's brought online, the AI will send larger strike forces at it every five minutes. Should the Exodian Blade reach an AI Core World, it'll send a strikeforce every minute. Should the Blade reach a AI Homeworld, the AI will send every single ship it possibly has at it, resulting in overwhelming forces deploying to the homeworld every ten seconds. It does this since it knows if the Blade reaches the wormhole in the AI Homeworld, the Blade will destroy not only the AIs, but the Core that controls them both and possibly the entire region of space it resides in. A Mark III Nuclear Warhead is another one for the AI. Set it off, and the AI progress jumps up by 5000. For reference, taking a planet increases AI progress by 20. Amusingly, there's an achievement for winning the game after setting one off. (Tip: immediately after.) In the sequel, the various scattered beacons you can hack, if you know exactly what they do. As the How to Play states, sometimes there's situations where having the Devourer Golem, a giant, indestructible vessel that can blow up and eat anything short of a whole planet and will roaming around at random won't make things worse for you; after all, the AI has way more planets than you, right? And it's not just the Devourer Golem; Marauders, the Dark Spire and even the Nanocaust can have suppression devices you can hack and destroy if you really think having them run around won't make things worse. After all, you only need to kill the AI. Also in the sequel, Extragalactic War response teams were added for when someone has gotten way too strong; usually a terminally unsupervised minor faction or an alliance of them, but you alone can reach that point with a little difficulty. The units packed in these responses are things the AI normally reserves only for the exogalactic threats it's always at war with, like the Spire and the Nanocaust; bringing any of these back to the Milky Way means the AI has decided you're nearly an equal threat, and that it's time for an open, all-out war. Even further, the second game has five tiers of Exogalactic forces, each being a threshold on its own. If all are crossed, the AI will deploy an Extragalactic War Flenser, a starfish-shaped metallic abomination. According to the devs, the player should never see it normally; it takes stacking every possible irritant in the AI's face to even approach this threshold. If you do, the AI has basically had the mother of all apoplectic fits and decided to kill not only you, but everyone and everything else in the region of the galaxy you're in, even if it means letting the threat outside the galaxy gain a foothold in the meantime.
 AI War: Fleet Command (Video Game) / int_72856b70
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_72856b70
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_72856b70
 AI War: Fleet Command (Video Game) / int_755cead2
type
Sealed Army in a Can
 AI War: Fleet Command (Video Game) / int_755cead2
comment
Sealed Army in a Can: Zenith Reserves are structures you can blow up, which provides you with a squad of Zenith units at a small AIP cost.
 AI War: Fleet Command (Video Game) / int_755cead2
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_755cead2
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_755cead2
 AI War: Fleet Command (Video Game) / int_796fa10c
type
The Ageless
 AI War: Fleet Command (Video Game) / int_796fa10c
comment
The Ageless: Zenith and Spire, while still subject to physical destruction, are able to live forever.
 AI War: Fleet Command (Video Game) / int_796fa10c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_796fa10c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_796fa10c
 AI War: Fleet Command (Video Game) / int_7976e429
type
2-D Space
 AI War: Fleet Command (Video Game) / int_7976e429
comment
2-D Space: Combat and movement is only present on the X and Y axis. The sequel has 3D models instead of 2D sprites, but ships still refuse to move on the Z axis.
 AI War: Fleet Command (Video Game) / int_7976e429
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7976e429
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7976e429
 AI War: Fleet Command (Video Game) / int_7b3f0b81
type
Tractor Beam
 AI War: Fleet Command (Video Game) / int_7b3f0b81
comment
Tractor Beam: Dedicated turrets that hold other ships in place, but they can also be found on other ships. Tractoring ships can drag around others as they move with more or less difficulty, possibly even shoving them through wormholes. Or, in the case of Tackle Drones fired out of certain frigates, just bumrush them into the "walls".
 AI War: Fleet Command (Video Game) / int_7b3f0b81
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7b3f0b81
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7b3f0b81
 AI War: Fleet Command (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 AI War: Fleet Command (Video Game) / int_7b7965dd
comment
In the first game, if you hack so carelessly that the AI response ends up at "Forest Fire" levels (going too deeply into the negatives by hacking too many things at once will quickly trigger this), it will get so angry it will summon dozens or even HUNDREDS of Avengers to crush you.
 AI War: Fleet Command (Video Game) / int_7b7965dd
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7b7965dd
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7b7965dd
 AI War: Fleet Command (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 AI War: Fleet Command (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: Happens when you detonate a nuke in a system. Oh, and you don't get to collect resources or research from that location anymore. Zenith miners can also cause this. It's implied offhandedly in Ancient Shadows that Earth suffered a shattering kaboom. "In Memorium Terra", indeed. At the end of the Exodian Blade's sidequest, the Blade enters the exogalactic wormhole in the AI Home system and self-destructs, destroying itself, its sibling and AI leader "The Core", whatever is on the other side of the wormhole as well as both the AI Homeworlds.
 AI War: Fleet Command (Video Game) / int_7c7589af
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7c7589af
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7c7589af
 AI War: Fleet Command (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 AI War: Fleet Command (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: Ships that use major electric ammo in Fleet Command can hit many targets, but loose their effectiveness against smaller groups and are downright useless against single targets. (A Major Electric "shot" is actually a high amount of regular shots, that has a limit on how many times each shot can attack a single target.)
 AI War: Fleet Command (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7cb1cbb5
 AI War: Fleet Command (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 AI War: Fleet Command (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The more basic strikecraft and frigates tend to take these looks. More esoteric designs are out there, however, and as soon as the Guardians come out this goes out the window; the AI clearly doesn't take shipwright advice from humanity.
 AI War: Fleet Command (Video Game) / int_7cf3fe52
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7cf3fe52
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7cf3fe52
 AI War: Fleet Command (Video Game) / int_7d561d58
type
Too Awesome to Use
 AI War: Fleet Command (Video Game) / int_7d561d58
comment
Too Awesome to Use: Spirecraft in Fleet Command. Since there is a limited supply of asteroids to create spirecraft, you can only afford to waste a few of them. It's very rare that you will ever get more than 6 titanite asteroids, which are used to create mark V spirecraft.
 AI War: Fleet Command (Video Game) / int_7d561d58
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_7d561d58
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_7d561d58
 AI War: Fleet Command (Video Game) / int_80874b5d
type
Mechanical Abomination
 AI War: Fleet Command (Video Game) / int_80874b5d
comment
Even further, the second game has five tiers of Exogalactic forces, each being a threshold on its own. If all are crossed, the AI will deploy an Extragalactic War Flenser, a starfish-shaped metallic abomination. According to the devs, the player should never see it normally; it takes stacking every possible irritant in the AI's face to even approach this threshold. If you do, the AI has basically had the mother of all apoplectic fits and decided to kill not only you, but everyone and everything else in the region of the galaxy you're in, even if it means letting the threat outside the galaxy gain a foothold in the meantime.
 AI War: Fleet Command (Video Game) / int_80874b5d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_80874b5d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_80874b5d
 AI War: Fleet Command (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 AI War: Fleet Command (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: The AI(s) generaly gain much more than you do every time the AIP is raised. Especially if enough AIP is accumulated to trigger the AI tech level to go up a notch.
 AI War: Fleet Command (Video Game) / int_812ee32b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_812ee32b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_812ee32b
 AI War: Fleet Command (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 AI War: Fleet Command (Video Game) / int_816a4e80
comment
I Have A Bad Feeling About This, The Empire Struck Back
 AI War: Fleet Command (Video Game) / int_816a4e80
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_816a4e80
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_816a4e80
 AI War: Fleet Command (Video Game) / int_827e747
type
Finger Poke of Doom
 AI War: Fleet Command (Video Game) / int_827e747
comment
Finger Poke of Doom: Sabot guardposts shoot a very tiny blue projectile. If it hits anything with mass 5tx or greater, it's going to take a ton of damage, if it doesn't get outright killed. That tiny little projectile has a x100 multiplier against anything that big, so you can expect anything of frigate size or bigger to get erased one at a time.
 AI War: Fleet Command (Video Game) / int_827e747
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_827e747
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_827e747
 AI War: Fleet Command (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 AI War: Fleet Command (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Inverted with harmonic turrets. For every harmonic turret on the same planet, ALL of them get stronger.
 AI War: Fleet Command (Video Game) / int_82f5ced1
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_82f5ced1
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_82f5ced1
 AI War: Fleet Command (Video Game) / int_83441d66
type
AIs
 AI War: Fleet Command (Video Game) / int_83441d66
comment
The Dark Zenith invasion causes all A.I.s to immedietly spawn Zenith Dragons porporitonal to the Dark Zenith intensity, which are very capable of mulching the Dark Zenith -and you-.
 AI War: Fleet Command (Video Game) / int_83441d66
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_83441d66
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_83441d66
 AI War: Fleet Command (Video Game) / int_834427cd
type
Cap
 AI War: Fleet Command (Video Game) / int_834427cd
comment
Cap: Present in a couple of forms. Each ship has a production limit, the maximum amount of that vessel that can be in service at one time. The "each ship" part is important, it means that unlocking the MK II type of a basic vessel doesn't just gives you a stronger one - it doubles the total number you can field. AI War 2 doesn't have this due to the differences in fleet mechanics; instead, you need to make certain hacks to both acquire new fleets of a given ship and double their number. Certain fixed defenses (mostly turrets) have a per-planet cap instead of galaxy-wide. These caps are fixed and can never be raised in the original game; certain captures in the sequel can raise the cap and grant you different sorts of defenses. Everything the player builds uses Energy. Energy is a net balance resource, if you're about to use more than you're generating, production halts completely. Energy is produced by Generators, which are limited to one per planet (and the sequel has the command center itself be the generator), though in a pinch the hideously inefficient Matter-To-Energy converters can be used as well. The AI team has no caps whatsoever, and knows it. Irritate it too much and it will happily roll over you with a fleet of 1000 tech-V ships.
 AI War: Fleet Command (Video Game) / int_834427cd
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_834427cd
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_834427cd
 AI War: Fleet Command (Video Game) / int_8430699a
type
Alternate Universe
 AI War: Fleet Command (Video Game) / int_8430699a
comment
Alternate Universe: AI War Fleet Command and AI War 2 are separate universes, and both games have their own alternate universes, for example, the A.I.s could be at difficulty 1 in one universe, or at difficulty 10 in another. Perhaps the Spire might've never shown up in either games, or the neinzul for the first game. Maybe the nanocaust ate nearly everything in the second game. The only consistent thing between all the universes is that Humanity canonically wins.
 AI War: Fleet Command (Video Game) / int_8430699a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8430699a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8430699a
 AI War: Fleet Command (Video Game) / int_85b5dc7
type
Never Bring a Knife to a Gun Fight
 AI War: Fleet Command (Video Game) / int_85b5dc7
comment
Never Bring a Knife to a Gun Fight: Averted. Melee ships have either powerful stats or effects to make up for their range (or rather their lack theroff), from the swift and high damage Vorticular Cutlass, the metal generating Gangsaw, to the lifestealing Vampire Claw, and the instant burst damage of Spire Mini-Rams, Melee combat is pretty viable. Just beware of any slowing effects, such as gravity turrets.
 AI War: Fleet Command (Video Game) / int_85b5dc7
featureApplicability
-1.0
 AI War: Fleet Command (Video Game) / int_85b5dc7
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_85b5dc7
 AI War: Fleet Command (Video Game) / int_8618825d
type
Portal Network
 AI War: Fleet Command (Video Game) / int_8618825d
comment
Portal Network: The galaxy is networked through various wormholes, which can vary from organized patterns(X, Grid, Crosshatch, Honeycomb), irregular and seemingly random paths (Realistic, Simple, Lattice)to downright unreadable without untangling (Vines, Tree). Interestingly, in Fleet Command both you and the AI have shortcut warpgates, which allow newley created units to warp in to a specific location. Your forces will be paralyzed for a minute (or two if the warp gate is on a hostile/neutral world) before they can move and shoot, while the AI doesn't have a paralyzing restriction, but you are warned in advanced before they arrive. 2 removes human warp gates, so only the AI can use warp gates. If your AIP is high enough, then the AI can outright create exogalactic wormholes on any one of your planets (most often a lightly defended economic one)except your homeworld to invade and bypass any chokepoints you created to block the AI from using the galaxy's wormhole network.
 AI War: Fleet Command (Video Game) / int_8618825d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8618825d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8618825d
 AI War: Fleet Command (Video Game) / int_8774fb47
type
Eldritch Abomination
 AI War: Fleet Command (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Ravenous Shadow in Fleet Command. Gameplay wise, it is basically a Devourer golem copy minus the vampirism and is killable, but story wise it is a... thing that has begun closing in on the Memorium Terra group, and is only being distracted by fleeing neinzul ships. It makes a reappearance in 2 as an Astrotrain project at max intensity, replacing the nuke train. The Zenith can be considered a heavily downplayed version, as their "technology" revolves around achieving the desired result from their own bodies, rather than using machine assistance.
 AI War: Fleet Command (Video Game) / int_8774fb47
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8774fb47
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8774fb47
 AI War: Fleet Command (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 AI War: Fleet Command (Video Game) / int_892552b
comment
In general, hard counters are very prevalent, and immunities also play a role in a much bigger tactical Rock Paper Scissors Lizard Spock.
 AI War: Fleet Command (Video Game) / int_892552b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_892552b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_892552b
 AI War: Fleet Command (Video Game) / int_899bb0bf
type
Space Mines
 AI War: Fleet Command (Video Game) / int_899bb0bf
comment
Space Mines: Defensive weapons you can build in order to hinder or destroy AI forces. The AI can also build these, so be wary of running into a paralyzing minefield.
 AI War: Fleet Command (Video Game) / int_899bb0bf
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_899bb0bf
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_899bb0bf
 AI War: Fleet Command (Video Game) / int_89c7249b
type
Space Plane
 AI War: Fleet Command (Video Game) / int_89c7249b
comment
Space Plane: A literal unit in both games. In both games they possess radar dampening, allowing them to kite units easily. The sequel adds a variant called the Mirage.
 AI War: Fleet Command (Video Game) / int_89c7249b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_89c7249b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_89c7249b
 AI War: Fleet Command (Video Game) / int_8a451bc7
type
Mind Hive
 AI War: Fleet Command (Video Game) / int_8a451bc7
comment
The Neinzul are an extremely short-lived insectoid race (Most Neinzul live only for an Earth day). Their Enclaves form mini-collectives with their own personalities, goals, and desires, and a few of the Younglings can "mature" and overcome the short lives that afflict most of their race.
 AI War: Fleet Command (Video Game) / int_8a451bc7
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8a451bc7
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8a451bc7
 AI War: Fleet Command (Video Game) / int_8a9979ed
type
Immunity Disability
 AI War: Fleet Command (Video Game) / int_8a9979ed
comment
Immunity Disability: In the sequel, the various stats (engine gx, mass, armor, etc) may make you immune to something, but excedingly weak to other things. Having a high albedo makes ships immune to being caught in tractor beams or being hit by ion attacks, but it also renders them vulnerable to ablative units. Higher mass makes you immune to the terrifying Botnet Golem, but makes you vulnerable to Sabots, Mass Drivers and Seeker Turrets. Higher armor makes you immune to most weapon jamming weapons, but several units deal bonus damage to high armor units. Higher engine gx will let you soar through Gravity Generator fields and escape Black Hole Machines, but Agravic Pods will bust you up.
 AI War: Fleet Command (Video Game) / int_8a9979ed
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8a9979ed
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8a9979ed
 AI War: Fleet Command (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 AI War: Fleet Command (Video Game) / int_8b606a51
comment
There Is No Kill like Overkill: The AI initially averts this, content to letting you live as long as you don't go beyond your homeworld, but as you start to take more territory, the AI will start to ramp up its response to you exponentially, leading it to deploy exogalactic units if you start getting powerful enough. Ally yourself with the Spire and suddenly the AI will pull out all the stops to exterminate the both of you, spawning in countless fleet ships/strikecraft, hundreds upon hundreds of guardians, and either plenty of Golems escorted by hunter/killers (Fleet Command) or spawning in Exogalactic Units, 3 of which are noted to be overkill against an entire galaxy.
 AI War: Fleet Command (Video Game) / int_8b606a51
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8b606a51
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8b606a51
 AI War: Fleet Command (Video Game) / int_8b93a168
type
Macross Missile Massacre
 AI War: Fleet Command (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Some units can spew out a constant stream of rockets in both game, most notably the MLRS units. Special mention goes to the dire MLRS guardian, which can spit out 150 missiles every 4 seconds in both games!
 AI War: Fleet Command (Video Game) / int_8b93a168
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_8b93a168
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_8b93a168
 AI War: Fleet Command (Video Game) / int_90b6a043
type
Mega-Microbes
 AI War: Fleet Command (Video Game) / int_90b6a043
comment
Mega-Microbes: The aptly-named Macrophages from AI War 2, who will attack and eat ships for their metal content and spread to other planets for more. The AI has a very difficult time handling them since it's curiously blind to their planetary hives, but they'll attack you too.
 AI War: Fleet Command (Video Game) / int_90b6a043
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_90b6a043
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_90b6a043
 AI War: Fleet Command (Video Game) / int_91e894b4
type
Apocalypse How
 AI War: Fleet Command (Video Game) / int_91e894b4
comment
Apocalypse How: Of the Galactic/Physical Annihilation type with the Nuclear Missile Mark III. The Exodian Blade's final mission also ends in this on a different galaxy entirely, with a show of energy that according to your astronomers would make a Supernova look like a matchhead and most likely annihilated the whole place including the CORE that gave the AI life, all thanks to the Exodian Blade's suicidal strike.
 AI War: Fleet Command (Video Game) / int_91e894b4
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_91e894b4
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_91e894b4
 AI War: Fleet Command (Video Game) / int_92286f7f
type
Precursors
 AI War: Fleet Command (Video Game) / int_92286f7f
comment
Precursors: Found in the DLC, The Zenith Remnant, Children of Neinzul, and Light of the Spire. To varying degrees, they are still present and active (though the Zenith civilization is no more due to the AI, individual Zenith are still power players in this galaxy, the Neinzul are, for the most part, Absolute Xenophobes, and the Spire are mostly/not quite fine. The Spire forces in the Milky Way are refugees, the AI is devoting the majority of its resources and attention to obliterating the main Spire civilization. Should you survive the Fallen Spire campaign, the main fleet will be regrouped and they'll come in to blow the AI up. Finally, the last expansion has the Exodian Blade and the Core, who were guards of the Emperor of the species that were once the master of the Spire, before they were exiled.
 AI War: Fleet Command (Video Game) / int_92286f7f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_92286f7f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_92286f7f
 AI War: Fleet Command (Video Game) / int_933576c8
type
Mighty Glacier
 AI War: Fleet Command (Video Game) / int_933576c8
comment
The Armored Golem, compared to other Golems. While it's not as flashy as the Cursed Golem's infinite range/mass paralyzing abilities, the Artillery Golem's long-range potency and ability to ignore radar dampening, or the sheer swarm the Hive Golem brings, it has an absurdly high hp pool to make up for it. It's also by no means lacking in weapons; they're weak for a Golem, but they're still golem-tier weapons.
 AI War: Fleet Command (Video Game) / int_933576c8
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_933576c8
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_933576c8
 AI War: Fleet Command (Video Game) / int_940a5958
type
Artificial Stupidity
 AI War: Fleet Command (Video Game) / int_940a5958
comment
Artificial Stupidity: Downplayed. The AI starts out hideously underestimating your ability to entrench your first few worlds and has no real tactical acumen beyond "throw gradually stronger ships at the humans until they go away". On the other hand, it doesn't need anything more sophisticated... Artificial Brilliance: ...until you set the difficulty up to 7 (out of 10), at which point the AI's Restraining Bolt comes off. Suddenly the AI will use everything it knows about your forces in putting together its own forces, and even basic types will assemble raids from ship types strong against your defenses, counterattack the vital strategic asset you just stole, and time huge cross-planet attacks for when your main fleet is on the other side of the map. Special mention goes to the Hunter Fleet in 2. It will constantly probe your defenses, and will only pick fights it knows it can win, retreating from battles if its enemy can kill it. It will also always attempt to stay outside of your vision, so you don't know where it is or where it will strike, until it does come knocking.
 AI War: Fleet Command (Video Game) / int_940a5958
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_940a5958
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_940a5958
 AI War: Fleet Command (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 AI War: Fleet Command (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: with the removal of traditional unit group hotkeys in the sequel, it can be tough adjusting to not controlling specific types of units.
 AI War: Fleet Command (Video Game) / int_963086ce
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_963086ce
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_963086ce
 AI War: Fleet Command (Video Game) / int_98a63dc6
type
Time Abyss
 AI War: Fleet Command (Video Game) / int_98a63dc6
comment
Time Abyss: The Zenith are an entire species of biologically immortal living ships, and some of them are billions of years old. Only external things like violence can kill them.
 AI War: Fleet Command (Video Game) / int_98a63dc6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_98a63dc6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_98a63dc6
 AI War: Fleet Command (Video Game) / int_99db72ee
type
Immune to Bullets
 AI War: Fleet Command (Video Game) / int_99db72ee
comment
Immune to Bullets: Some vessels have an immunity to certain attacks (e.g. Bulletproof fighters are immune to shell weapons, Leech starships are immune to missiles, and some are immune to nukes.) The Dark Spire's Vengeance Generators are also immune to weapons fire, but in the second game, they can be hacked to remove their invulnerability.
 AI War: Fleet Command (Video Game) / int_99db72ee
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_99db72ee
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_99db72ee
 AI War: Fleet Command (Video Game) / int_9a480050
type
Do Not Taunt Cthulhu
 AI War: Fleet Command (Video Game) / int_9a480050
comment
Do Not Taunt Cthulhu: If you poke the AI(s) to much, they will not hesitate to roll over you with tens of thousands of mark V ships, or other nasty things. In the sequel, you can hack Vengeance Generators which house the Dark Spire. Hacking them can be used to obtain their ship designs, or destroy the Vengeance Generators. Or, you can perform a hack designed specifically to piss the Dark Spire off. The latter two should not be done without proper preparation for the angry hordes of Dark Spire.
 AI War: Fleet Command (Video Game) / int_9a480050
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9a480050
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9a480050
 AI War: Fleet Command (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 AI War: Fleet Command (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Some units or structures excel at dealing with one specific threat or unit type... and not much else, being inefficient against whatevery they don't counter at best or outright useless at worst. Special mention goes to the Counter Spy. It can one hit kill anything cloaked, But anything that can be cloaked is either spammable, or immune to insta-kill. Not to mention that it doesn't actually detect cloaked units itself. The Artillery Golem can effectivley 1v1 any unit in both games. Key phrase, 1v1. Against swarms of units (which is what makes up the bulk of the AI's army) it's outmatched. The same problem can be applied to mass drivers and anti-arachnid starship/sabot guardposts.
 AI War: Fleet Command (Video Game) / int_9aaf8eca
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9aaf8eca
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9aaf8eca
 AI War: Fleet Command (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 AI War: Fleet Command (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Hacking the Superterminal. If you attempt to hack it, it will reduce the AI progress but raise the AI Progress floor (only in Fleet Command will the AIP floor raise), allowing you to reduce AIP for as long as you can/have hack points. With proper preparation, it's possible to reduce AIP by over 100. However, the AI's response to this hack is exponential, and if you don't time the cutoff just right, you'll have a VERY large horde of angry ships beeline straight to your homeworld.
 AI War: Fleet Command (Video Game) / int_9b9397bb
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9b9397bb
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9b9397bb
 AI War: Fleet Command (Video Game) / int_9dfb8296
type
This Is Gonna Suck
 AI War: Fleet Command (Video Game) / int_9dfb8296
comment
In addition to the skill levels, the AI Types are sorted according to difficulty. They come in four categories; Easier, Moderate, Harder, and Red. As you can imagine, Red AI types are nasty, including the Crafty Spire, which spawns with lots of Spirecraft, and The Core, whose ships are all Mark V. Have fun. The sequel is more upfront and calls the last AI difficulty Brutal instead of Red, and has more flavors of death for you, including Swarmer and Golemite.
 AI War: Fleet Command (Video Game) / int_9dfb8296
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9dfb8296
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9dfb8296
 AI War: Fleet Command (Video Game) / int_9edbda07
type
Elite Mooks
 AI War: Fleet Command (Video Game) / int_9edbda07
comment
Elite Mooks: Guardians of any kind take whatever armaments and armor they have above and beyond the usual ships you can field. And a step above that are Dire Guardians, which are practically boss fights in the early stages and still hurt like hell in later planets. Core or mark 5 units in Fleet Command. Regardless of whatever unit type, Core units gain Immunity: Insta-Kill, Immunity: EMP and Immunity: Nuclear Explosions, meaning you will have trouble removing masses of mark 5 units.
 AI War: Fleet Command (Video Game) / int_9edbda07
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9edbda07
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9edbda07
 AI War: Fleet Command (Video Game) / int_9f3857d5
type
Draw Aggro
 AI War: Fleet Command (Video Game) / int_9f3857d5
comment
Draw Aggro: Some units in Fleet Command, such as the Attractor Drone or Neinzul Weasel can draw specific types of weapon fire to themseleves (lasers for the former, and missiles for the latter). In 2, units with the Attractant Field property will draw ALL shots aimed against nearby allies to themselves. Decoy Drones in both games have a VERY high target priority. While they won't always get shot at, they usually draw enough fire for your other units to wail on the enemy.
 AI War: Fleet Command (Video Game) / int_9f3857d5
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9f3857d5
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9f3857d5
 AI War: Fleet Command (Video Game) / int_9f50dbe6
type
Infinite Supplies
 AI War: Fleet Command (Video Game) / int_9f50dbe6
comment
Infinite Supplies: There are a finite number of sources for energy and metal that you can acquire, but once acquired, they are never exhausted. You can generate a billion ships over time and make even more after they all explode... the only question is whether you can produce enough to replace your losses (or build up a new planet) before the AI hits you again.
 AI War: Fleet Command (Video Game) / int_9f50dbe6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_9f50dbe6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_9f50dbe6
 AI War: Fleet Command (Video Game) / int_a1588c2a
type
Living Ship
 AI War: Fleet Command (Video Game) / int_a1588c2a
comment
Living Ship: Most of the alien races not only make use of them, they ARE the ships, specially the Zenith, who are an entire race of Living Ships. Spire ships are cybernetically enhanced Spire soldiers, and the Neinzul brave exposure to the void of space to defend their Enclaves. The AI have the Neinzul Hybrids, created by combining the Enclaves with their technology, creating formidable foes for you to face. The second game adds the Spiritual Successor of the Neinzul Hybrids, the Scourge, an experimental breed of living weapons created by the AI by mixing the DNA of other races they've encountered alongside the aforementioned Neinzul, like the Evucks, the Burlusts, the Peltians, the Thoraxians, and if things go horribly, horribly wrong, the Spire.
 AI War: Fleet Command (Video Game) / int_a1588c2a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a1588c2a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a1588c2a
 AI War: Fleet Command (Video Game) / int_a1e69878
type
Ditto Fighter
 AI War: Fleet Command (Video Game) / int_a1e69878
comment
Ditto Fighter: The Mime AI type will attempt to mimic whatever units that you used against it if enough of said units die on an AI planet to form a reprisal wave. This can include Warheads and the Exodian freakin' Blade!
 AI War: Fleet Command (Video Game) / int_a1e69878
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a1e69878
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a1e69878
 AI War: Fleet Command (Video Game) / int_a37e27db
type
Back from the Brink
 AI War: Fleet Command (Video Game) / int_a37e27db
comment
Back from the Brink: The Game. "Back from" is a relative term: even if you win the game, your forces are never more powerful than what the AI could theoretically field if it judged you enough of a nuisance. You win by staying under the radar and taking out only those enemies that either guard something valuable or threaten your position. Indeed, one of the times where you can easily lose is the endgame as the AI can come Back From The Brink itself: When you destroy the first of two enemy Home Stations, your threat rating gets a massive spike resulting in more and harder enemies. If you don't follow up with the second station rather soon, you may very well lose. Also, if you're following the Fallen Spire campaign, the Spire civilization. The AI destroyed the Spire intergalactic travel system to splinter the Spire main fleet so that they will have the chance to destroy the main Spire civilization. The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to reestablish the intergalactic travel system so that the Spire can regroup their fleet together. When the countdown finishes, that objective is successful, and the (now regrouped) Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms
 AI War: Fleet Command (Video Game) / int_a37e27db
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a37e27db
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a37e27db
 AI War: Fleet Command (Video Game) / int_a414c3f0
type
One-Hit Kill
 AI War: Fleet Command (Video Game) / int_a414c3f0
comment
One-Hit Kill: Ion Cannons in Fleet Command can instantly destroy any ship that does not have immunity: being insta-killed, and are of equal or lower mark. Warhead Interceptors also do this to warheads without setting them off, making them useful for disposing of accidentally created warheads. The Counterspy is also able to instantly kill anything that is cloaked, but oddly doesn't detect cloaked units. Mass Drivers can do this to big targets of lower mark. Nukes bypass the immunity: being insta-killed but in turn, they cannot destroy anything with immunity: nuclear explosions. The Botnet Golem is able to do this to anything not immune to its insanity inducer. In the sequel though, it's been nerfed.
 AI War: Fleet Command (Video Game) / int_a414c3f0
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a414c3f0
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a414c3f0
 AI War: Fleet Command (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 AI War: Fleet Command (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The ships you get from Fleet Research Stations. FRS can only be found at the back of the galaxy furthest from where you are, with all the AIP costs, deep-striking and other such messiness that implies, their hack will have all the costs that implies despite lasting as much as a regular ARS, and the AIP cost is on par with a planet, but the ships you get are powerful at what they do, and they grant a strong bonus to every vessel within the same fleet (up to a limit) and the flagship itself (putting it in a Golem is a recipe for a good time). A successful FRS hack is a gigantic power boost; and, knowing the AI, it can often be worth the trouble if you're having a rough time.
 AI War: Fleet Command (Video Game) / int_a5e02e9e
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a5e02e9e
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a5e02e9e
 AI War: Fleet Command (Video Game) / int_a6653039
type
Subsystem Damage
 AI War: Fleet Command (Video Game) / int_a6653039
comment
Subsystem Damage: Engine health in the first game determines how much engine damage a ship can take (from engine damage weapons) before it stops moving completely. The sequel adds in weapon jamming which slows down a unit's rate of fire, but otherwise subscribes to Critical Existence Failure.
 AI War: Fleet Command (Video Game) / int_a6653039
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_a6653039
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_a6653039
 AI War: Fleet Command (Video Game) / int_ab24b030
type
Red Alert
 AI War: Fleet Command (Video Game) / int_ab24b030
comment
Red Alert: Alarm Posts are special structures that the AI has seeded across it's planets. In both games, if the player trips the alarm, then ALL non guardian guards (Units inside guardposts) on the Alarm Post's planet and adjacent planets will immedietly go on the attack, skyrocketing threat if nearby planets haven't been taken care of. In classic, the Alarm Post will trigger if you destroy the AI command station on the same planet as the Alarm Post. Destroying the Alarm Post directly will reduce the chance of the Alarm Post triggering by 50%. In 2, the Alarm Post will trip if you have half the strength of the AI forces on the planet the Alarm Post resides on, However in this game killing the alarm post directly will gurantee it will not sound an alert.
 AI War: Fleet Command (Video Game) / int_ab24b030
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ab24b030
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ab24b030
 AI War: Fleet Command (Video Game) / int_abd29ad8
type
No-Sell
 AI War: Fleet Command (Video Game) / int_abd29ad8
comment
No-Sell: In Fleet Command, units can have immunities, rendering them invulnerable to specific things (see Kung Fu-Proof Mook). A particularly strong example is the Hunter/Killer which can ignore Mass Drivers and the Artillery Golem, both of which are usually counters to high threat targets.
 AI War: Fleet Command (Video Game) / int_abd29ad8
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_abd29ad8
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_abd29ad8
 AI War: Fleet Command (Video Game) / int_ac320c0e
type
Nuke 'em
 AI War: Fleet Command (Video Game) / int_ac320c0e
comment
Nuke 'em: Using a nuke practically eliminates all enemy presence in a planet system, short of command stations. It also makes the AI more nervous, increasing its progress. In addition to the Mark I, the Mark II also destroys all adjacent planets, and the Mark III destroys all planets at once. Scorched Earth AI type will deny you planets by nuking them whenever it's command stations die. Units will survive, but the planet won't, meaning no science or metal for you. Intensity 10 Astro Trains in Fleet Command resulted in the AI sending nuclear trains between stations. If these nuke trains ever went onto a human world, it nuked the planet, 50 AIP included.
 AI War: Fleet Command (Video Game) / int_ac320c0e
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ac320c0e
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ac320c0e
 AI War: Fleet Command (Video Game) / int_ad1db87c
type
Oh, Crap!
 AI War: Fleet Command (Video Game) / int_ad1db87c
comment
Oh, Crap!: Several things can cause both you and the AI to have this reaction. Since a terrified AI is a tremendously hostile AI, one often leads to the other. In the first game, if you hack so carelessly that the AI response ends up at "Forest Fire" levels (going too deeply into the negatives by hacking too many things at once will quickly trigger this), it will get so angry it will summon dozens or even HUNDREDS of Avengers to crush you. Whenever you are on an AI Core World, the AI will start sending the strategic reserve to deal with you, and once you reach the AI homeworld, it deploys all of it to fight you at once. In the sequel, it sends its Praetorian Guard after you, and in addition to dealing with the Praetorian Guard, the AI will immediately begin recalling all ships in the Warden fleet AND Hunter fleet back to the AI homeworld. And if that isn't enough, the AI starts dumping Wave and Wormhole Invasion budget into Warden and Praetorian budget to spam units faster at you as a last ditch effort to kick you out. Making yourself friends with the Imperial Spire in both games will greatly panic the AI, causing it to send Motherships at you. Keep in mind, each individual Mothership is considered overkill against the entirety of the Milky Way galaxy. Using the Mark III Nuclear Warhead is just as bad if not worse than allying with the Spire, causing a jump in AIP in the multiple thousands. Controlling all the Showdown Devices will make the AI send armadas of ships your way in an attempt to prevent you from firing them off, since if the AI's warp grid is depowered, that will make them sitting ducks. If the Showdown Devices do succeed, the AI's Home Command Stations will turn into Galactic Control Ships and go on a Foe-Tossing Charge towards your homeworld(s). The Exodian Blade. Scanning for it will get the AI's attention very, very quickly. If you bring it online, the AI will target it with an exogalactic strikeforce every five minutes. Bring it to a Core World, and it'll send a strikeforce every minute. Actually put it on an AI Homeworld, and the AI will go berserk and throw a strikeforce through the exogalactic wormhole every ten seconds. Whatever makes the AI deploy Extragalactic War units, since normally those units are used exclusively to fight an even more menacing threat outside the galaxy. The higher the tier, the more worried the AI is about things; making it past Tier 3 means it's actively terrified the local menaces are becoming just as bad as the Exogalactic threat. If you somehow make it all the way to Tier 5, The Extragalactic War Flenser will make you regret ever doing so. So horrendously strong it can fight entire Spire fleets on its own and win. The Dark Zenith invasion causes all A.I.s to immedietly spawn Zenith Dragons porporitonal to the Dark Zenith intensity, which are very capable of mulching the Dark Zenith -and you-.
 AI War: Fleet Command (Video Game) / int_ad1db87c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ad1db87c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ad1db87c
 AI War: Fleet Command (Video Game) / int_ad4a45be
type
Final Boss
 AI War: Fleet Command (Video Game) / int_ad4a45be
comment
Showdown Device: When you've captured all the devices and start charging, the AI will throw everything it has at you, because if the devices fully power up, they'll permanently shut down the AI Warp Grid, rendering it unable to travel through that anymore; it would render it unable to maintain its dominance on this galaxy or any other, and utterly vulnerable to getting destroyed piece by piece. And if the Device goes off, it'll unplug both Home Command Stations and throw them at you after converting them into Galctic Control Ships, out of sheer spite for delivering the crippling blow.
 AI War: Fleet Command (Video Game) / int_ad4a45be
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ad4a45be
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ad4a45be
 AI War: Fleet Command (Video Game) / int_ae69516f
type
Artificial Gravity
 AI War: Fleet Command (Video Game) / int_ae69516f
comment
Artificial Gravity: Gravity turrets and guardians will use this to slow down any nearby ship that is not immune or has a low engine power. Black hole machines use this to prevent units from escaping the planet gravity well that they're stationed on, And the Gravity Drill bores into the fabric of spacetime to generate enregy and metal, and in the process slows down EVERYTHING on the planet gravity well it's on.
 AI War: Fleet Command (Video Game) / int_ae69516f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ae69516f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ae69516f
 AI War: Fleet Command (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 AI War: Fleet Command (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: In Fleet Command, certain units can pierce a certain amount of armor. The Zenith Polarizer is notable for dealing MORE damage to units with higher armor! The sequel has fusion attacks, which bypass a certain amount of personal shielding. Bubble force fields are unaffected by fusion attacks, but have their own share of counters themselves, and specific units can fire through force fields, such as Fleet Command's Zenith Devastator, and 2's Exogalactic Poltergeist.
 AI War: Fleet Command (Video Game) / int_afc8ddc7
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_afc8ddc7
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_afc8ddc7
 AI War: Fleet Command (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 AI War: Fleet Command (Video Game) / int_b1c4bc94
comment
Immunity: Radar Dampening will let the unit in question ignore the enforced maximum range that several units have.
 AI War: Fleet Command (Video Game) / int_b1c4bc94
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b1c4bc94
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b1c4bc94
 AI War: Fleet Command (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 AI War: Fleet Command (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The AI uses a separate resource system, and warps vessels in rather than building them locally. It also never needs to worry about Energy or (more bitterly) raising any kind of "Human Progress" value.
 AI War: Fleet Command (Video Game) / int_b3b1115f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b3b1115f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b3b1115f
 AI War: Fleet Command (Video Game) / int_b3eecaae
type
Colony Drop
 AI War: Fleet Command (Video Game) / int_b3eecaae
comment
Colony Drop: In the first game, hacking a Nomad Beacon allows you to use the planet's connected to to destroy another planet and sever the wormhole connections with other worlds. DON'T try it with an AI Homeworld, as it will reflect the planet's explosion, with disastrous galaxy-wide results. (The Nomad will explode with the force of a MK III Nuclear Missile, devastating every planet.) in 2, Nomad planets return in the Zenith Onslaught DLC, allowing you to once again become the Destroyer of Worlds. this time, you CAN kill the AI Homeworlds with a nomad planet.
 AI War: Fleet Command (Video Game) / int_b3eecaae
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b3eecaae
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b3eecaae
 AI War: Fleet Command (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 AI War: Fleet Command (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: One often-encouraged strategy is deep striking, where you load a transport or two with your fleet and skip past a high mark AI world to get to a lower mark AI world. Fleet Command's Assault transports come with cloaking and are plenty durable, while 2's transports are blazing fast, allowing you to almost always at least skip one planet. Be aware that Black Hole Machines are designed specifically to counter deepstriking. Furthermore, going too deep will cause the AI to start spawning ships directly into Threat status. In the sequel, deepstriking a world too far from your territory can also cause the AI to warp in massive reserve forces to that world.
 AI War: Fleet Command (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b4d6aa7d
 AI War: Fleet Command (Video Game) / int_b6baad83
type
Hero Unit
 AI War: Fleet Command (Video Game) / int_b6baad83
comment
Hero Unit: Fleet Command has shadow champions, which play like a typical RPG, starting out as a frigate and leveling up to battleship, and choosing between Human, Zenith, Spire and Neinzul forms. Their weapons are also modular, allowing you to swap gear as long as there is an engineer nearby to build said modules. The Exodian Blade may also count.
 AI War: Fleet Command (Video Game) / int_b6baad83
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b6baad83
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b6baad83
 AI War: Fleet Command (Video Game) / int_b848b200
type
Injured Vulnerability
 AI War: Fleet Command (Video Game) / int_b848b200
comment
Injured Vulnerability: Ships with Doom Accelerator weapons deal increasing damage based on how much % of HP is missing from the target, dealing almost nothing against ships with full health, while dealing absurd damage to anything at 10% or lower HP. Ships with Implosion weapons invert this, dealing absurd damage to targets with full health, while dealing negligible damage to almost dead targets.
 AI War: Fleet Command (Video Game) / int_b848b200
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b848b200
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b848b200
 AI War: Fleet Command (Video Game) / int_b9e82f09
type
Playable Epilogue
 AI War: Fleet Command (Video Game) / int_b9e82f09
comment
Playable Epilogue: The first game still continues after you complete it, with the AI still sending in waves unless you shut down the AI's Warp network with the Showdown Devices or sent the Exodian Blade to destroy its sibling via Taking You with Me.
 AI War: Fleet Command (Video Game) / int_b9e82f09
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_b9e82f09
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_b9e82f09
 AI War: Fleet Command (Video Game) / int_ba183b0e
type
The Paralyzer
 AI War: Fleet Command (Video Game) / int_ba183b0e
comment
The Paralyzer: Warbird frigates are designed specifically to paralyze masses of ships to make them easy pickings for their friends. To a lesser degree, Riot Starships are able to slowdown or paralyze units as well. The Black Widow Golem can trap whole armies in tractor beams while paralyzing (engine stunning in the sequel)those who aren't caught by the tractors. Paralyzers in the sequel, which are a variant of the Stingray, in addition to doing bonus damage to bubble forcefields can paralyze strikecraft.
 AI War: Fleet Command (Video Game) / int_ba183b0e
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ba183b0e
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ba183b0e
 AI War: Fleet Command (Video Game) / int_bb094e0a
type
Cool Ship
 AI War: Fleet Command (Video Game) / int_bb094e0a
comment
Cool Ship: The AI get a few ships you don't. The Mothership is an asteroid the AI have wired engines into and filled with guns, and just one can duel with and destroy your Artillery Golems. The Galactic Control Ships are even more bastardly, they have bigger guns, and their self-destruct systems are Tier 2 Warheads. The Exodian Blade, the strongest ship players have access to. It's an ancient being, older than the Spire, and the brother of whatever is controlling the AI. It can wipe out an entire AI system in seconds and blast through exogalactic strikeforces with ease. It'll be doing that a lot, considering that the AI gets very, very nervous when you bring the Blade online.
 AI War: Fleet Command (Video Game) / int_bb094e0a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_bb094e0a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_bb094e0a
 AI War: Fleet Command (Video Game) / int_bb44f503
type
Robot War
 AI War: Fleet Command (Video Game) / int_bb44f503
comment
Robot War: The name of the game.
 AI War: Fleet Command (Video Game) / int_bb44f503
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_bb44f503
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_bb44f503
 AI War: Fleet Command (Video Game) / int_bbb6c059
type
I Shall Taunt You
 AI War: Fleet Command (Video Game) / int_bbb6c059
comment
I Shall Taunt You: When one of your command stations is destroyed, the AI taunts you with a derisive voice clip mocking you and your skills. In the sequel, it taunts you over everything, even its own minor defeats - it just phrases its narrative to downplay your feat even when you acquire genuinely dangerous things.
 AI War: Fleet Command (Video Game) / int_bbb6c059
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_bbb6c059
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_bbb6c059
 AI War: Fleet Command (Video Game) / int_bc0ad0c0
type
Money Spider
 AI War: Fleet Command (Video Game) / int_bc0ad0c0
comment
Money Spider: Any player unit that deals metabolism or greater metabolism damage in 2 makes their victims give a portion of their metal cost to the player.
 AI War: Fleet Command (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_bc0ad0c0
 AI War: Fleet Command (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 AI War: Fleet Command (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Both games can have entire factions of these, depending on the settings. Be it the piratical, extragalactic Marauders, the all-consuming Nanocaust, the opportunistic Zenith Trader, the dormant Dark Spire, the metal-eating Macrophages, the migratory Neinzul Roaming Enclaves, the isolationist and easily angered Dyson Sphere fleets or the merely omnicidal Devourer Golem, they're considered just another factor in the mutual war between you and the AI, rather than groups that can win or lose.
 AI War: Fleet Command (Video Game) / int_bce5c3ec
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_bce5c3ec
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_bce5c3ec
 AI War: Fleet Command (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 AI War: Fleet Command (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: In Fleet Command, Fortresses and Super Fortresses are exceedingly powerful defensive structures, able to battle whole fleets and armadas on their own respectively. However, they have a damage multiplier of .01 against polycrystal hull, meaning the common bomber will only feel a slight tickle when they're attacked by a Super Fortress. Units with a radar dampening value lower than their range value are also able to take down Fortresses given enough time, such as the space plane
 AI War: Fleet Command (Video Game) / int_c09dbbbb
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c09dbbbb
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c09dbbbb
 AI War: Fleet Command (Video Game) / int_c2c32a79
type
A Commander Is You
 AI War: Fleet Command (Video Game) / int_c2c32a79
comment
A Commander Is You: Depending on the AI type, it can be almost any of the archetypes. The Player - Balanced/Guerrilla. Usually the player starts off as Balanced, but depending on what units they decide to grab, they can remain Balanced, transition into Elitist with Golems and Spirecraft, or Spammer with Neinzul. The Guerrilla aspect comes into play when you remember: Humanity is just a small resistance, barely worthy of attention of the AI. Getting the AI's attention is a good way to die, so hit and run tactics as well as sniping High Value targets is encouraged.
 AI War: Fleet Command (Video Game) / int_c2c32a79
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c2c32a79
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c2c32a79
 AI War: Fleet Command (Video Game) / int_c3361ba
type
Those Were Only Their Scouts
 AI War: Fleet Command (Video Game) / int_c3361ba
comment
Those Were Only Their Scouts: The AI has what is basically the equivalent of a skeleton crew watching the galaxy, even if they number in the tens of thousands, and reinforcements are the equivalent to a single mall cop showing up. Be thankful that the full ire of the AI is focused on something else.
 AI War: Fleet Command (Video Game) / int_c3361ba
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c3361ba
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c3361ba
 AI War: Fleet Command (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 AI War: Fleet Command (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: If you enable some hostile minor factions, they will take some pressure off of you and force the AI to react to their presence, making it send wardens and hunters to defend elsewhere instead of wherever you are. Just make sure that you either A) have a contingency plan to destroy said minor faction once they become to much of a threat for both you and the AI, B) Win the game before they snowball out of control or C)Ignore A and B and bank on the fact that the AI will purge the threat with Exo galactic war units. And stay well away from them.
 AI War: Fleet Command (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c3bdfbb9
 AI War: Fleet Command (Video Game) / int_c513249
type
Harder Than Hard
 AI War: Fleet Command (Video Game) / int_c513249
comment
Harder Than Hard: The AI skill level can be increased to 10. There's an achievement if you defeat them without handicaps. The design goal for difficulty 10 is for it to be nigh unbeatable. Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels. In addition to the skill levels, the AI Types are sorted according to difficulty. They come in four categories; Easier, Moderate, Harder, and Red. As you can imagine, Red AI types are nasty, including the Crafty Spire, which spawns with lots of Spirecraft, and The Core, whose ships are all Mark V. Have fun. The sequel is more upfront and calls the last AI difficulty Brutal instead of Red, and has more flavors of death for you, including Swarmer and Golemite.
 AI War: Fleet Command (Video Game) / int_c513249
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c513249
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c513249
 AI War: Fleet Command (Video Game) / int_c5eec843
type
Mobile Factory
 AI War: Fleet Command (Video Game) / int_c5eec843
comment
Mobile Factory: The mobile space dock in classic or mobile factory in 2 serve as this, constructing ships for you on the go.
 AI War: Fleet Command (Video Game) / int_c5eec843
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c5eec843
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c5eec843
 AI War: Fleet Command (Video Game) / int_c6695a49
type
Mêlée à Trois
 AI War: Fleet Command (Video Game) / int_c6695a49
comment
Mêlée à Trois: Several 'minor factions' are hostile to both the player and the AI. These are the Dyson Sphere, Marauders, Dark Spire, and a portion of the Neinzul roaming enclaves in the first game, as well as the Macrophages and the Nanocaust in the second game. (Although the Dyson Sphere can be brought around to fight for you, and with an extremely difficult hack so can the Nanocaust and some Macrophage subfactions.)
 AI War: Fleet Command (Video Game) / int_c6695a49
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_c6695a49
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c6695a49
 AI War: Fleet Command (Video Game) / int_c75df49a
type
Shout-Out
 AI War: Fleet Command (Video Game) / int_c75df49a
comment
Shout-Out: In 'The Zenith Remnant' expansion, there is a cheat code that spawns a Zenith Devourer on a planet of your choice. The code? "Invoke Unicron" There's a couple of cheat codes like this. "Pull The Lever" is another well known one. Some achievements are also shout outs, including: I Heart Parasites I Hate Raspberry!note You get this by beating Radar Jammer AI. It Was The Only Way To Be Sure Would You Like To Play A Game? I Have A Bad Feeling About This, The Empire Struck Back Meddling Kids I Didn't Vote For You!, The Violence Inherent In The System The sequel also refrences various other works in their achievements Cataclysm Averted Resistance Was Not Futile Ghostbusters! One option in the sequel names all planets in the game after Culture ships; the setting's even called No Gravitas. There's also the Variousweapons name setting for fleets which names several weapons from other games.
 AI War: Fleet Command (Video Game) / int_c75df49a
featureApplicability
-1.0
 AI War: Fleet Command (Video Game) / int_c75df49a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_c75df49a
 AI War: Fleet Command (Video Game) / int_ca95473c
type
Series Continuity Error
 AI War: Fleet Command (Video Game) / int_ca95473c
comment
Series Continuity Error: The Spire in the Fallen Spire campaign are a completely alien, never-before-seen race and the first aliens that humanity has established a diplomatic relationship with. Ancient Shadows has several Spire factions that humanity seems familiar with, in particular the Gray Spire.
 AI War: Fleet Command (Video Game) / int_ca95473c
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ca95473c
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ca95473c
 AI War: Fleet Command (Video Game) / int_caf89e54
type
Taking You with Me
 AI War: Fleet Command (Video Game) / int_caf89e54
comment
Taking You with Me: The Avenger plot grants the AI powerful ships that will go straight to your homeworld, and cause nuclear explosions upon death if an enemy home command station is destroyed. Taken further with the AI Galactic Control Ship, where after you taken down the AI Warp Grid in Showdown Device plot, it sends that ship down as the last "Fuck You" gesture to destroy everything you have. There's 2 of them. If it dies it'll cause nuclear explosion on the current system and surrounding systems. Then there's the fact that just one of that is basically the most powerful unit in the game, even more powerful than the AI Motherships that you'll face in the Fallen Spire campaign. Good luck! If you're following along with the Exodian Blade, the Blade blows itself up to destroy its sibling, The Core, who controls the AI. Spirecraft Martyrs can't attack directly. They can only grab other ships in their tractor beams but when they die, they explode and heavily damage nearby units, even units normally immune to area damage.
 AI War: Fleet Command (Video Game) / int_caf89e54
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_caf89e54
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_caf89e54
 AI War: Fleet Command (Video Game) / int_cb243ede
type
Teleporters and Transporters
 AI War: Fleet Command (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Certain units such as the Engineer mark III, Spire Teleporting Leech, Teleporting Battlestation and a few others can instantly teleport from one point of a gravity well to the other, making them extremely mobile combatants/support units. However, certain structures such as Gravity Drills and Logistical Command Station mark III can prevent units from teleporting, forcing them to move normally. Translocation weapons causes Teleportation Misfire in enemies, generally knocking them away from the source of the translocation. In the sequel, translocation is renamed to knockback, and isn't as random as certain translocation weapons from Fleet Command.
 AI War: Fleet Command (Video Game) / int_cb243ede
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cb243ede
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cb243ede
 AI War: Fleet Command (Video Game) / int_cb42ed9f
type
Counter-Attack
 AI War: Fleet Command (Video Game) / int_cb42ed9f
comment
Counter-Attack: In Fleet Command, lose to many ships on a planet controlled by an AI and the AI will begin building a force using the salvage of your destroyed units to launch a reprisal wave. In 2, this is renamed into counterattack, which scales quicker, but unlike reprisal waves, are able to be completley negated by destroying all guardposts on the planet. AI Raid Engines are a more extreme version of this, launching MUCH more powerful waves against their own planets if there are human forces there in Fleet Command, or against a human planet in 2. Exclusive to 2, Reconquest waves aim to recaptured territory the AI lost, and comes with a special Usurper ship. If there is no planetary controller on the planet, and the AI vastly outstrengths all hostile presence, the Usurper transforms into an AI command station and all guardposts that were on the planet.
 AI War: Fleet Command (Video Game) / int_cb42ed9f
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cb42ed9f
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cb42ed9f
 AI War: Fleet Command (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 AI War: Fleet Command (Video Game) / int_cb643ebb
comment
Everything's Deader with Zombies: The Botnet Golem in both games is capable of turning large groups of ships into "zombies" that the player can't control, but are allied to you and attack the AI. In the second game, Parasite-like ships were reworked to do this instead of outright stealing ships. And the AI and other factions got the chance to zombify too, though the latter invariably generate zombies hostile to everyone.
 AI War: Fleet Command (Video Game) / int_cb643ebb
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cb643ebb
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cb643ebb
 AI War: Fleet Command (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 AI War: Fleet Command (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: The Marauders are human pirates who, like you, managed to escape extermination at the hands of the AI. They'll attack you and the AI both.
 AI War: Fleet Command (Video Game) / int_cbdd9a55
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cbdd9a55
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cbdd9a55
 AI War: Fleet Command (Video Game) / int_cc4b45f6
type
Word of God
 AI War: Fleet Command (Video Game) / int_cc4b45f6
comment
No human has ever met a Zenith in person but their ships are organic. Eventually it's all but stated (and confirmed by Word of God) that the Zenith ships ARE individual Zenith.
 AI War: Fleet Command (Video Game) / int_cc4b45f6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cc4b45f6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cc4b45f6
 AI War: Fleet Command (Video Game) / int_cce399
type
This Looks Like a Job for Aquaman
 AI War: Fleet Command (Video Game) / int_cce399
comment
This Looks Like a Job for Aquaman: Some units in the AI's hands are uber specific in what they do, but in the right situation, can easily hinder you. Core Warhead Interceptors instantly kill any warhead on the same planet and nothing else, but the ability to instantly shut down any warheads prevents you from getting in any massive alpha strikes. Counterspies instantly kill any cloaked unit, which isn't really that useful considering it only kills one at a time, but it is exceptional in catching your scout drones, including the normally undetectable mark 4 scout.
 AI War: Fleet Command (Video Game) / int_cce399
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cce399
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cce399
 AI War: Fleet Command (Video Game) / int_cdccaeca
type
No Recycling
 AI War: Fleet Command (Video Game) / int_cdccaeca
comment
No Recycling: Downplayed in Fleet Command. When you scrap a unit or building, you either get 10% or .1% (depending on the cost) of its original cost. Played straight in the sequel, where scrapping anything gives you nothing but whatever Energy you were using to power it.
 AI War: Fleet Command (Video Game) / int_cdccaeca
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_cdccaeca
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_cdccaeca
 AI War: Fleet Command (Video Game) / int_d13f7848
type
Planet Eater
 AI War: Fleet Command (Video Game) / int_d13f7848
comment
Planet Eater: The Zenith Miners will happily eat any planets they orbit after a certain amount of time, removing supply, energy and science found at that planet. The AI, who doesn't rely much on the former and doesn't need the latter two ignores Zenith Miners.
 AI War: Fleet Command (Video Game) / int_d13f7848
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_d13f7848
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_d13f7848
 AI War: Fleet Command (Video Game) / int_d355ba37
type
Turned Against Their Masters
 AI War: Fleet Command (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The AI was created by warring human nations as an attempted solution to their Forever War. Instead, the A.I.s cooperated to wipe out humanity's civilization. Because they were hijacked by extragalactic aliens.
 AI War: Fleet Command (Video Game) / int_d355ba37
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_d355ba37
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_d355ba37
 AI War: Fleet Command (Video Game) / int_d4fc9734
type
Salt the Earth
 AI War: Fleet Command (Video Game) / int_d4fc9734
comment
Salt the Earth: The Scorched Earth AI has command centers that will cause a nuclear explosion, destroying all resources and ships within the system. Don't ever play against two of them. Or with one and the other AI is just as dastardly in other ways.
 AI War: Fleet Command (Video Game) / int_d4fc9734
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_d4fc9734
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_d4fc9734
 AI War: Fleet Command (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 AI War: Fleet Command (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: In the sequel, an AI planet's defenders who are badly outmatched will attempt to flee. If they succeed in escaping, they can become threat or even join the Hunter Fleet to come back at you later.
 AI War: Fleet Command (Video Game) / int_d9cf40fa
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_d9cf40fa
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_d9cf40fa
 AI War: Fleet Command (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 AI War: Fleet Command (Video Game) / int_da2b1604
comment
Controlling all the Showdown Devices will make the AI send armadas of ships your way in an attempt to prevent you from firing them off, since if the AI's warp grid is depowered, that will make them sitting ducks. If the Showdown Devices do succeed, the AI's Home Command Stations will turn into Galactic Control Ships and go on a Foe-Tossing Charge towards your homeworld(s).
 AI War: Fleet Command (Video Game) / int_da2b1604
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_da2b1604
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_da2b1604
 AI War: Fleet Command (Video Game) / int_dae3999d
type
Action Bomb
 AI War: Fleet Command (Video Game) / int_dae3999d
comment
Action Bomb: The Zenith Autobomb (just Autobomb in the sequel) is simply an explosive strapped on to an engine. While it's generally poor to use against structures or high health targets, they can absolutely destroy groups of enemies and are pretty cheap to spam. There's also the Neinzul Nanoswarm (also renamed to just Nanoswarm in the sequel) which in addition to damaging groups of units, can also reclaim them (zombify in the sequel) for you to control! Just don't send either against missile frigates in Fleet Command, which are immune to AOE damage.
 AI War: Fleet Command (Video Game) / int_dae3999d
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_dae3999d
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_dae3999d
 AI War: Fleet Command (Video Game) / int_db68b734
type
Precursor Killers
 AI War: Fleet Command (Video Game) / int_db68b734
comment
Precursor Killers: In the second game, the AI boasts of how it destroyed the Zenith civilization if it defeats a Golem, which has room for debate (it seems to have fallen apart on its own due to sheer age). The lore does however make it explicit that the AI fought (and was in the process of destroying) the Imperial Spire in Fleet Command, and straight up succeeded in destroying the Spire civilization in the sequel, so that's one confirmed Precursor-tier civ to their name, plus one that may or may not be.
 AI War: Fleet Command (Video Game) / int_db68b734
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_db68b734
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_db68b734
 AI War: Fleet Command (Video Game) / int_dc7d219
type
Quality over Quantity
 AI War: Fleet Command (Video Game) / int_dc7d219
comment
Quality over Quantity: The Starship Commander and Starship Fanatic AI seem to think so. Rather than using Fleetships for most purposes, it replaces them with MUCH more durable and deadly Starships.
 AI War: Fleet Command (Video Game) / int_dc7d219
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_dc7d219
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_dc7d219
 AI War: Fleet Command (Video Game) / int_dd7127d1
type
Benevolent Precursors
 AI War: Fleet Command (Video Game) / int_dd7127d1
comment
Making yourself friends with the Imperial Spire in both games will greatly panic the AI, causing it to send Motherships at you. Keep in mind, each individual Mothership is considered overkill against the entirety of the Milky Way galaxy.
 AI War: Fleet Command (Video Game) / int_dd7127d1
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_dd7127d1
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_dd7127d1
 AI War: Fleet Command (Video Game) / int_dec8bfbf
type
Trash Talk
 AI War: Fleet Command (Video Game) / int_dec8bfbf
comment
Trash Talk: The AI is the snarkiest genocidal machine to grace a video game since SHODAN. Particularly in AI War 2, the AI will routinely gloat whenever it wrecks one of your assets, and when you manage to strike a notable blow against it, it will just as routinely offer a sardonic comment downplaying your feat.
 AI War: Fleet Command (Video Game) / int_dec8bfbf
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_dec8bfbf
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_dec8bfbf
 AI War: Fleet Command (Video Game) / int_df11acbe
type
Artificial Brilliance
 AI War: Fleet Command (Video Game) / int_df11acbe
comment
Artificial Brilliance: ...until you set the difficulty up to 7 (out of 10), at which point the AI's Restraining Bolt comes off. Suddenly the AI will use everything it knows about your forces in putting together its own forces, and even basic types will assemble raids from ship types strong against your defenses, counterattack the vital strategic asset you just stole, and time huge cross-planet attacks for when your main fleet is on the other side of the map. Special mention goes to the Hunter Fleet in 2. It will constantly probe your defenses, and will only pick fights it knows it can win, retreating from battles if its enemy can kill it. It will also always attempt to stay outside of your vision, so you don't know where it is or where it will strike, until it does come knocking.
 AI War: Fleet Command (Video Game) / int_df11acbe
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_df11acbe
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_df11acbe
 AI War: Fleet Command (Video Game) / int_e0ecb7b3
type
Space Station
 AI War: Fleet Command (Video Game) / int_e0ecb7b3
comment
Space Station: In game, they're referred to as a Fortress, but they're mobile instead of stationary. In AI War 2, the enemy AI recommends adding a moat to the fortress.
 AI War: Fleet Command (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e0ecb7b3
 AI War: Fleet Command (Video Game) / int_e375c858
type
Fog of War
 AI War: Fleet Command (Video Game) / int_e375c858
comment
Fog of War: Planets can be Unexplored, which means you know nothing but its location, Explored, which gives you a rough outline of what's there and lets you know if anything you saw there is still there, and Watched, which tells you exactly what is there and what it's doing. Destroying enemy Command Stations and capturing planets lets you Explore more planets, but only unit presence, special hacks and Logistical Stations in the vicinity will let you keep planets Watched. Scout and Spy units are specifically designed to Explore and Watch planets without the AI finding them easily.
 AI War: Fleet Command (Video Game) / int_e375c858
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e375c858
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e375c858
 AI War: Fleet Command (Video Game) / int_e3ab9e00
type
Turns Red
 AI War: Fleet Command (Video Game) / int_e3ab9e00
comment
Turns Red: The AI Overlord in the sequel has a second phase in which it's significantly more dangerous, gaining new armaments and higher HP. And implacable mobility along with a route straight to your Homeworld, which it'll immediately head for in one last dash to kill you. It's recommended to have at least one chokepoint planet that'd make Cadia look like a torn chainlink fence to finish it off.
 AI War: Fleet Command (Video Game) / int_e3ab9e00
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e3ab9e00
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e3ab9e00
 AI War: Fleet Command (Video Game) / int_e5507f60
type
Truce Zone
 AI War: Fleet Command (Video Game) / int_e5507f60
comment
Truce Zone: The second game gives this to the Zenith Trader as a power. No units (player or AI) are able to launch any attacks while a Zenith Trader is at their planet. The Devourer Golem violates and automatically nulls this if it enters the same system, however, allowing for mutual fire again and usually killing the Trader shortly after.
 AI War: Fleet Command (Video Game) / int_e5507f60
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e5507f60
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e5507f60
 AI War: Fleet Command (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 AI War: Fleet Command (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Want to know why the AI has such an advantage and is a cheating bastard? All explained in the background.
 AI War: Fleet Command (Video Game) / int_e6630c8b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e6630c8b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e6630c8b
 AI War: Fleet Command (Video Game) / int_e8b0f099
type
Dark Is Evil
 AI War: Fleet Command (Video Game) / int_e8b0f099
comment
Dark Is Evil: The Dark Spire are almost as powerful as their cousins, and hate you as much as the AI. Them waking up is all but guaranteed to turn a one-on-one war into a three way war.
 AI War: Fleet Command (Video Game) / int_e8b0f099
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_e8b0f099
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_e8b0f099
 AI War: Fleet Command (Video Game) / int_ead31b1b
type
Splash Damage
 AI War: Fleet Command (Video Game) / int_ead31b1b
comment
Splash Damage: Units like Grenade Launchers or Plasma Siege Starships damage units in tight clusters. There are also beam weapons which are able to hit multiple targets at once.
 AI War: Fleet Command (Video Game) / int_ead31b1b
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ead31b1b
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ead31b1b
 AI War: Fleet Command (Video Game) / int_eb81c601
type
Big Damn Heroes
 AI War: Fleet Command (Video Game) / int_eb81c601
comment
Big Damn Heroes: So, you're playing the Fallen Spire sidequest. You have the exogalactic transceiver about to finish its countdown, but the AI has you against the ropes... And then, when you thought all was lost, the transceiver's countdown reaches zero, in comes a LEGION of Spire ships, leaded by the biggest craft you have ever seen, and they start to rain fiery death on the AI and sweep through them like they were mere nuisances. Now if that is not Big Damn Heroes, then absolutely nothing is.
 AI War: Fleet Command (Video Game) / int_eb81c601
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_eb81c601
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_eb81c601
 AI War: Fleet Command (Video Game) / int_ed23decc
type
Big Ball of Violence
 AI War: Fleet Command (Video Game) / int_ed23decc
comment
Big Ball of Violence: Pretty much any massive assault (whether you're attacking or defending) turns into this, where you can barely keep track of every unit in combat.
 AI War: Fleet Command (Video Game) / int_ed23decc
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ed23decc
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ed23decc
 AI War: Fleet Command (Video Game) / int_ee17f4d2
type
Mobile City
 AI War: Fleet Command (Video Game) / int_ee17f4d2
comment
Mobile City: Gryn the Voidhome in 2 is basically a domed city. It also doubles as a factory with engines on it.
 AI War: Fleet Command (Video Game) / int_ee17f4d2
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ee17f4d2
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ee17f4d2
 AI War: Fleet Command (Video Game) / int_f13a0451
type
Suicide Attack
 AI War: Fleet Command (Video Game) / int_f13a0451
comment
Suicide Attack: In addition to the already mentioned Zenith Autobombs and Neinzul Nanoswarms, there's a few other units that kill themselves to attack Spirecraft Rams can only hit one target and destroy themselves in the process. It's very likely that unless the target is a superfortress or Hunter/Killer, it's not gonna survive. There's also the Spire mini-rams, which are not as devastating, but are not reliant on the rare asteroids necessary to manufacture spirecraft ships. Spire Bladespawners themselves don't suicide into the enemy, but as their name implies, they spawn "blade" ships to do so. Spirecraft Martyrs can only drag units around in tractor beams, but upon death explode violently, heavily damaging if not outright killing nearby units, and can bypass the area damage immunity. The exodian blade performs one when it reaches an exogalactic wormhole in order to utterly obliterate it's evil twin and subsequently, the A.I.s.
 AI War: Fleet Command (Video Game) / int_f13a0451
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f13a0451
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f13a0451
 AI War: Fleet Command (Video Game) / int_f25b1ae6
type
Unskilled, but Strong
 AI War: Fleet Command (Video Game) / int_f25b1ae6
comment
Unskilled, but Strong: The Nanocaust doesn't really split up its armies into different fireteams, or ever really does more than one or maybe two things at once, and one of those is always to attack relentlessly as one monstrously huge doomstack of ships. But when that doomstack is bigger than any singular fleet you have - or, for that matter, all your fleets put together - and can suck up anything that isn't unique into its endless mass of hostile metal, it doesn't need a complex strategy to be terrifying.
 AI War: Fleet Command (Video Game) / int_f25b1ae6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f25b1ae6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f25b1ae6
 AI War: Fleet Command (Video Game) / int_f2dadf81
type
Evil Twin
 AI War: Fleet Command (Video Game) / int_f2dadf81
comment
The exodian blade performs one when it reaches an exogalactic wormhole in order to utterly obliterate it's evil twin and subsequently, the A.I.s.
 AI War: Fleet Command (Video Game) / int_f2dadf81
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f2dadf81
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f2dadf81
 AI War: Fleet Command (Video Game) / int_f2e4d683
type
Stealth in Space
 AI War: Fleet Command (Video Game) / int_f2e4d683
comment
Stealth in Space: Working differently between the two games, as well as within the first game. In Fleet Command, it's a fairly simple "either cloaked or not" affair where firing or being lit by Tachyon systems decloaks for a time. Fleet Command also has a special obstacle that grants invisibility to all other units in the system that even resists tachyons. In 2 there's actual Cloaking Points, that get 20% subtracted whenever the vessel fires and are worn down at varying (numerical) speeds by any Tachyon systems in the area, or other decloakers. As a result, attacking while cloaked isn't something that lasts, but it's very useful for deep strikes and assassinating particulars.
 AI War: Fleet Command (Video Game) / int_f2e4d683
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f2e4d683
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f2e4d683
 AI War: Fleet Command (Video Game) / int_f52ae5d8
type
Enemy Civil War
 AI War: Fleet Command (Video Game) / int_f52ae5d8
comment
Enemy Civil War: An option in the sequel, in that two predetermined scenarios and an option for custom ones is for the AI factions to hate each other and go to war. While they're usually too distracted by that to deal with you, they will quickly force each other to snowball out of control with rising AIP (since they're equal threats, they get equally ready to kill each other), which puts you in a dangerous crossfire as they bring out big guns much faster.
 AI War: Fleet Command (Video Game) / int_f52ae5d8
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f52ae5d8
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f52ae5d8
 AI War: Fleet Command (Video Game) / int_f62cc38a
type
Stone Wall
 AI War: Fleet Command (Video Game) / int_f62cc38a
comment
Stone Wall: There are quite a few of these. The best example is the Wormhole Guardposts in Fleet Command. They have a whopping four million health, but their attack deals a measly, nearly unnoticeable 2 points of damage in a game where the piddliest fleet ship has hundreds. The Armored Golem, compared to other Golems. While it's not as flashy as the Cursed Golem's infinite range/mass paralyzing abilities, the Artillery Golem's long-range potency and ability to ignore radar dampening, or the sheer swarm the Hive Golem brings, it has an absurdly high hp pool to make up for it. It's also by no means lacking in weapons; they're weak for a Golem, but they're still golem-tier weapons. Vanguards in the sequel. They don't hit hard, but they can tank tons of hits for a strikecraft, while applying damage amplifcation to allow its allies to hit harder. The Botnet Golem is generally a poor attack option, since the Botnet can't subvert anything stationary, immune to reclamation or big enough. However, they can perform exceptionally well when defending your planets, turning AI waves into energy free, auto roaming killers for you, and outright inhaling cross planet attacks and coughing out hundreds if not thousands of zombies. It helps that most attacking waves are about 80% strikecraft and 20% everything else, with the former all vulnerable to the Botnet's capabilities The sequel's Macrophage faction are this. Macrophage harvesters are pretty weak in terms of damage output, but their ability to heal whenever they damage enemies and their already high HP pool means taking Macrophage harvesters down is a very long process early to midgame. The Dark Spire ships in the sequel are generally pretty durable, but their weapons are rather weak. Special mention to the Dark Spire Eidolon, which has a weapon jamming Tesla coil, enabling it to survive longer against low armor ships.
 AI War: Fleet Command (Video Game) / int_f62cc38a
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f62cc38a
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f62cc38a
 AI War: Fleet Command (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 AI War: Fleet Command (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Almost as common a cause for defeat in this game as it is in most roguelikes. The hunter fleet in the sequel can be set to "kamikaze", which makes them much more aggressive, charging defenses lines that are more than double their strength. This makes them easier to kill generally, but can result in surprise attacks on worlds that are weak relative to their strength value.
 AI War: Fleet Command (Video Game) / int_f97ab6a5
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_f97ab6a5
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_f97ab6a5
 AI War: Fleet Command (Video Game) / int_fb9afaab
type
Attack Drone
 AI War: Fleet Command (Video Game) / int_fb9afaab
comment
Attack Drone: Counted separately from actual ships in the second game, as something the flagship can regenerate by itself at all times. They go from mere decoys laid out by mobile factories to the Hive Golem's powerful Yellowjackets.
 AI War: Fleet Command (Video Game) / int_fb9afaab
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_fb9afaab
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_fb9afaab
 AI War: Fleet Command (Video Game) / int_fbb54ba6
type
Forever War
 AI War: Fleet Command (Video Game) / int_fbb54ba6
comment
Forever War: In both games, before the AI reared its ugly head, there were two human factions who were fighting each other for approximately 800 years, and it both sides never gained any ground on each other.
 AI War: Fleet Command (Video Game) / int_fbb54ba6
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_fbb54ba6
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_fbb54ba6
 AI War: Fleet Command (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 AI War: Fleet Command (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The AI can be considered this. On it's own it doesn't fight back much, and relies on spawning in units, it's powerful dire guardposts and (Fleet Command exclusive) EXTREMELY powerful brutal guardposts to deal with you. That is until you reach it's second phase in 2
 AI War: Fleet Command (Video Game) / int_fd206d08
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_fd206d08
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_fd206d08
 AI War: Fleet Command (Video Game) / int_fe0330fb
type
Brick Joke
 AI War: Fleet Command (Video Game) / int_fe0330fb
comment
Hive golems are this to the AI. Let them store up their wasps, go to an AI world (except for AI homeworlds), and press the shiny unload button. Watch the AI forces run for their lives. The game notes that you should be thankful that the AI doesn't get these. Guess what unit the AI can bring in the sequel?
 AI War: Fleet Command (Video Game) / int_fe0330fb
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_fe0330fb
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_fe0330fb
 AI War: Fleet Command (Video Game) / int_ff070bbd
type
Attack! Attack! Attack!
 AI War: Fleet Command (Video Game) / int_ff070bbd
comment
Attack! Attack! Attack!: The sequel's AI Hunter Fleet focuses on probing your defenses and attacking the weakest point. Especially when set to kamikaze, which will make the Hunter Fleet units to have extreme disregard for their own lives in an attempt to destroy your command stations... Attack! Attack... Retreat! Retreat!: ...but the moment you set foot on an AI homeworld, that AI's Hunter Fleet immediately drops whatever it's doing and rushes back home to try and stop you from defeating the AI Overlord. AI Relentless Wave and Tsunami CPA units will constantly seek to do battle with you, with absolutly zero regard for their own lives.
 AI War: Fleet Command (Video Game) / int_ff070bbd
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_ff070bbd
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_ff070bbd
 AI War: Fleet Command (Video Game) / int_name
type
ItemName
 AI War: Fleet Command (Video Game) / int_name
comment
 AI War: Fleet Command (Video Game) / int_name
featureApplicability
1.0
 AI War: Fleet Command (Video Game) / int_name
featureConfidence
1.0
 AI War: Fleet Command (Video Game)
hasFeature
AI War: Fleet Command (Video Game) / int_name
 AI War: Fleet Command (Video Game) / int_name
itemName
AI War: Fleet Command (Video Game)

The following is a list of statements referring to the current page from other pages.

 AI War: Fleet Command (Video Game)
hasFeature
A.I. Breaker / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
American Video Games / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Annoying Video Game Helper / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Artificial Brilliance / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Back from the Brink / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Creator's Pest / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Crystal Spires and Togas / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Dark Horse Victory / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Degraded Boss / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Do Not Taunt Cthulhu / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Dynamic Difficulty / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Dyson Sphere / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Elite Army / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Enemy Civil War / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Foregone Victory / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Great Offscreen War / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Grey Goo / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Harder Than Hard / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Hold the Line / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Homing Boulders / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Hopeless Boss Fight / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Inscrutable Aliens / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Last Bastion / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Living Ship / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Mobile City / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Money Sink / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
My Rules Are Not Your Rules / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Playable Epilogue / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Puny Earthlings / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Robot and A.I. Works / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Rogue Planet / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Rubber-Band A.I. / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Short-Lived Organism / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
The Milky Way Is the Only Way / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
The Turret Master / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
The War Sequence / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Those Were Only Their Scouts / int_eb0dd02a
 AI War: Fleet Command (Video Game)
hasFeature
Unseen Evil / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
We Win, Because You Didn't / int_1a567c4a
 AI War: Fleet Command (Video Game)
hasFeature
Weapon of X-Slaying / int_1a567c4a
 AiWarFleetCommand
sameAs
AI War: Fleet Command (Video Game)
 AIWarFleetCommand
sameAs
AI War: Fleet Command (Video Game)