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AMY (Video Game)

 AMY (Video Game)
type
TVTItem
 AMY (Video Game)
label
AMY (Video Game)
 AMY (Video Game)
page
AMY
 AMY (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })AMY is a survival horror/action downloadable game released in 2012 for the Xbox 360 and PlayStation 3, developed by VectorCell and published by Lexis Numérique, about a woman who must protect a little girl with incredible powers as they face off against an unstoppable force.The game follows Lana, a woman who is travelling on a train into Silver City with an eight-year old speechless autistic girl named Amy, who exhibits unique psychic powers. As Lana travels with Amy on a train to see a doctor in the city, an unexplained explosion causes the train to crash, and Lana discovers that the situation is worse than she thought - most of the population has been transformed into monsters. Together with Amy, Lana must escape the Phoenix Foundation (the organization that originally had Amy) and deliver the young girl to the doctors in the city. Amy can exhibit a wide array of special powers, including computer hacking and psychic abilities that can be unlocked through drawing different glyphs present in the environment.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The main focus of the gameplay is leading Amy through the environment, which is usually accomplished by having her hold Lana's hand. A large component of the game involves solving puzzles, which necessitates using both characters in tandem to activate a switch or elevator for the other person to travel on. The player is required to hold Amy's hand as much as possible, as Lana can (and will) become infected if she's separated from her for an extended period of time.Not to be confused with the 1998 Australian film or the 2015 Amy Winehouse documentary.
 AMY (Video Game)
fetched
2021-12-28T21:40:22Z
 AMY (Video Game)
parsed
2021-12-28T21:40:22Z
 AMY (Video Game)
processingComment
Dropped link to ControlledHelplessness: Not a Feature - UNKNOWN
 AMY (Video Game)
processingUnknown
ControlledHelplessness
 AMY (Video Game)
isPartOf
DBTropes
 AMY (Video Game) / int_1235f055
type
Dirty Coward
 AMY (Video Game) / int_1235f055
comment
Dirty Coward: Marcello not only does nothing to help you fight off the infected but instead he starts comically running around in panic, screaming like a little girl.
 AMY (Video Game) / int_1235f055
featureApplicability
1.0
 AMY (Video Game) / int_1235f055
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_1235f055
 AMY (Video Game) / int_127a3b31
type
Badly Battered Babysitter
 AMY (Video Game) / int_127a3b31
comment
Badly Battered Babysitter: Lana suffers various scratches, cuts and bruises (not to mention partial infection) over the course of the game as the result of protecting Amy.
 AMY (Video Game) / int_127a3b31
featureApplicability
1.0
 AMY (Video Game) / int_127a3b31
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_127a3b31
 AMY (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 AMY (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: An infamous case. In Chapter 5, the game forces you into a stealth scenario, where you must alternately semi-infect yourself and shuffle past the demons while pushing boxes, and escorting Amy from cover to cover at the same time.
 AMY (Video Game) / int_1467a30c
featureApplicability
1.0
 AMY (Video Game) / int_1467a30c
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_1467a30c
 AMY (Video Game) / int_15adb9a8
type
Never Split the Party
 AMY (Video Game) / int_15adb9a8
comment
Never Split the Party: At the end of Chapter 1, Marcello sees a bunch of soldiers patrolling a fair distance away, and tells Lana and Amy that he's going to go talk to them. Lana tells him this is a horrible idea, and that it's important they stick together. Marcello goes off, and predictably dies a few seconds later when he introduces himself to the soldiers.
 AMY (Video Game) / int_15adb9a8
featureApplicability
1.0
 AMY (Video Game) / int_15adb9a8
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_15adb9a8
 AMY (Video Game) / int_1e14ea2a
type
Boss Battle
 AMY (Video Game) / int_1e14ea2a
comment
Boss Battle: There is only one in the entire game, in Chapter 6.
 AMY (Video Game) / int_1e14ea2a
featureApplicability
1.0
 AMY (Video Game) / int_1e14ea2a
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1.0
 AMY (Video Game)
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AMY (Video Game) / int_1e14ea2a
 AMY (Video Game) / int_20e2a53b
type
Notice This
 AMY (Video Game) / int_20e2a53b
comment
Notice This: Relevant objects (weapons, keycards and syringes) are glowing when you find them.
 AMY (Video Game) / int_20e2a53b
featureApplicability
1.0
 AMY (Video Game) / int_20e2a53b
featureConfidence
1.0
 AMY (Video Game)
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AMY (Video Game) / int_20e2a53b
 AMY (Video Game) / int_243c8078
type
Spontaneous Human Combustion
 AMY (Video Game) / int_243c8078
comment
Spontaneous Human Combustion: What all of the zombies do after Lana beats them enough times.
 AMY (Video Game) / int_243c8078
featureApplicability
1.0
 AMY (Video Game) / int_243c8078
featureConfidence
1.0
 AMY (Video Game)
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AMY (Video Game) / int_243c8078
 AMY (Video Game) / int_2745f935
type
Gas Mask Mooks
 AMY (Video Game) / int_2745f935
comment
Gas Mask Mooks: The soldiers deployed by the Professor to contain the outbreak in the city.
 AMY (Video Game) / int_2745f935
featureApplicability
1.0
 AMY (Video Game) / int_2745f935
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_2745f935
 AMY (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 AMY (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Amy has the ability to learn various powers by drawing glyphs found in the various chapters, but they all have limited uses - if you waste a power, you'll often have to backtrack through the level to get it again, and you have to wait for Amy's drawing animation to finish before you can continue.
 AMY (Video Game) / int_2bdae2ae
featureApplicability
1.0
 AMY (Video Game) / int_2bdae2ae
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_2bdae2ae
 AMY (Video Game) / int_2dc0d2bf
type
Hidden Depths
 AMY (Video Game) / int_2dc0d2bf
comment
Hidden Depths: Marcello is implied to have worked as a driver for The Mafia, and left the profession after an incident involving a passenger.
 AMY (Video Game) / int_2dc0d2bf
featureApplicability
1.0
 AMY (Video Game) / int_2dc0d2bf
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_2dc0d2bf
 AMY (Video Game) / int_356b1efb
type
Hammerspace
 AMY (Video Game) / int_356b1efb
comment
Hammerspace: Lana stows the DNA gun and any weapon she might be carrying (whether it's a crowbar or a piece of wood)... somewhere.
 AMY (Video Game) / int_356b1efb
featureApplicability
1.0
 AMY (Video Game) / int_356b1efb
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_356b1efb
 AMY (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 AMY (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If the player gets Amy to draw a glyph, moves onto a new area and dies before they can use the symbol on a plot-required obstacle, the game restarts with Amy's power wheel completely empty, and the player stuck forever because the glyph is located beyond a locked door.
 AMY (Video Game) / int_3ac5110b
featureApplicability
1.0
 AMY (Video Game) / int_3ac5110b
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_3ac5110b
 AMY (Video Game) / int_3c0a4666
type
Noodle Incident
 AMY (Video Game) / int_3c0a4666
comment
Noodle Incident: The circumstances behind how and why Lana took Amy away from the Phoenix Foundation.
 AMY (Video Game) / int_3c0a4666
featureApplicability
1.0
 AMY (Video Game) / int_3c0a4666
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_3c0a4666
 AMY (Video Game) / int_444154b8
type
Nightmare Fuel Coloring Book
 AMY (Video Game) / int_444154b8
comment
Nightmare Fuel Coloring Book: Amy's Drawing of the Zombie Apocalypse
 AMY (Video Game) / int_444154b8
featureApplicability
1.0
 AMY (Video Game) / int_444154b8
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1.0
 AMY (Video Game)
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AMY (Video Game) / int_444154b8
 AMY (Video Game) / int_504a1991
type
Body Horror
 AMY (Video Game) / int_504a1991
comment
Body Horror: The "demons" who have been infected with the plague are snarling, decaying monsters, and dissolve into nothingness once Lana hits them enough times.
 AMY (Video Game) / int_504a1991
featureApplicability
1.0
 AMY (Video Game) / int_504a1991
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_504a1991
 AMY (Video Game) / int_525df529
type
Not Using the "Z" Word
 AMY (Video Game) / int_525df529
comment
Not Using the "Z" Word: The victims of the plague are referred to as "demons." Lana does refer to an infected as a zombie in Chapter 3 - only once, though.
 AMY (Video Game) / int_525df529
featureApplicability
1.0
 AMY (Video Game) / int_525df529
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_525df529
 AMY (Video Game) / int_61356a74
type
Almost Dead Guy
 AMY (Video Game) / int_61356a74
comment
Almost Dead Guy: At the beginning of Chapter 2, Lana hears someone calling out for her to help him - just before he's mauled to death behind a door.
 AMY (Video Game) / int_61356a74
featureApplicability
1.0
 AMY (Video Game) / int_61356a74
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_61356a74
 AMY (Video Game) / int_6293c185
type
Sequel Hook
 AMY (Video Game) / int_6293c185
comment
Sequel Hook: The game ends with Pastor John - whom you hear briefly in Chapter 2 - standing in front of the Silver City Hospital as he announces his presence to the doctors, Lana and Amy (who are all inside).
 AMY (Video Game) / int_6293c185
featureApplicability
1.0
 AMY (Video Game) / int_6293c185
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_6293c185
 AMY (Video Game) / int_64f0c18c
type
Critical Existence Failure
 AMY (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Lana can be hit up four times by an enemy and not show any visible damage, but the second she gets hit again, she falls down like a ragdoll.
 AMY (Video Game) / int_64f0c18c
featureApplicability
1.0
 AMY (Video Game) / int_64f0c18c
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_64f0c18c
 AMY (Video Game) / int_7e02bded
type
Fetch Quest
 AMY (Video Game) / int_7e02bded
comment
Fetch Quest: The majority of the game involves searching for keycards and/or blood samples to unlock doors.
 AMY (Video Game) / int_7e02bded
featureApplicability
1.0
 AMY (Video Game) / int_7e02bded
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_7e02bded
 AMY (Video Game) / int_8b24fe5e
type
JustShootHim
 AMY (Video Game) / int_8b24fe5e
comment
Just Whack Him: The final boss requires a complex puzzle to solve, kiting him until he runs into electricity, whacking him once and then running again, doing this three time...but the speedrunning community discovered that it was faster just to wait outside the elevator he spawns him, pin him in there and beat him with a crowbar until he dies.
 AMY (Video Game) / int_8b24fe5e
featureApplicability
1.0
 AMY (Video Game) / int_8b24fe5e
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_8b24fe5e
 AMY (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 AMY (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The creatures are people infected with a virus spread through a bomb dropped in Silver City.
 AMY (Video Game) / int_8ba9512b
featureApplicability
1.0
 AMY (Video Game) / int_8ba9512b
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_8ba9512b
 AMY (Video Game) / int_940a5958
type
Artificial Stupidity
 AMY (Video Game) / int_940a5958
comment
Artificial Stupidity: Let's just say Amy has a tendency to stray from you (even if the area is infested with monsters) and leave it at that.
 AMY (Video Game) / int_940a5958
featureApplicability
1.0
 AMY (Video Game) / int_940a5958
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_940a5958
 AMY (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 AMY (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: Chapter 6 — a hospital wing has been deserted after an attack which happened a few minutes prior to Lana and Amy's arrival.
 AMY (Video Game) / int_a0c7f4e9
featureApplicability
1.0
 AMY (Video Game) / int_a0c7f4e9
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_a0c7f4e9
 AMY (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 AMY (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Despite the fact that Lana comes across corpses with body armor, she never puts on anything more than a contamination harness to protect herself. Likewise, in Chapter 4, it is required that Lana stop to use a gas mask to reduce her contamination level — the mask cannot be picked up from the soldier whose body it's on.
 AMY (Video Game) / int_a89efe3c
featureApplicability
1.0
 AMY (Video Game) / int_a89efe3c
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_a89efe3c
 AMY (Video Game) / int_ad1db87c
type
Oh, Crap!
 AMY (Video Game) / int_ad1db87c
comment
Oh, Crap!: Lana once she sees Amy's drawing on the train of dead civilians and destruction. Amy is quite expressive, and shows visible signs of joy when Lana praises her for her tasks. However, in Chapter 2 Amy's face is shown as usual, but her expression does not show any sign of happiness. She realises that - if she and Lana aren't careful, at least - they just might not win this thing. Amy does still jump for joy when Lana praises her after a large monster attack in Chapter 3 - an adrenaline rush, perhaps?
 AMY (Video Game) / int_ad1db87c
featureApplicability
1.0
 AMY (Video Game) / int_ad1db87c
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_ad1db87c
 AMY (Video Game) / int_ad22fa80
type
Apocalyptic Log
 AMY (Video Game) / int_ad22fa80
comment
Apocalyptic Log: At one point, the player can find a newspaper that details the explosion that went off in the city, and the events immediately following it.
 AMY (Video Game) / int_ad22fa80
featureApplicability
1.0
 AMY (Video Game) / int_ad22fa80
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_ad22fa80
 AMY (Video Game) / int_af8974a3
type
Breakable Weapons
 AMY (Video Game) / int_af8974a3
comment
Breakable Weapons: Most of the melee weapons Lana finds break after a few hits, forcing her to look for new ones.
 AMY (Video Game) / int_af8974a3
featureApplicability
1.0
 AMY (Video Game) / int_af8974a3
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_af8974a3
 AMY (Video Game) / int_c04b1231
type
Jump Scare
 AMY (Video Game) / int_c04b1231
comment
Jump Scare: At several points throughout the game, Lana will jump in fright when a pipe bursts near her.
 AMY (Video Game) / int_c04b1231
featureApplicability
1.0
 AMY (Video Game) / int_c04b1231
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_c04b1231
 AMY (Video Game) / int_c14ca4e0
type
Zombie Infectee
 AMY (Video Game) / int_c14ca4e0
comment
Zombie Infectee: Lana is infected with the virus, and will turn after a few minutes unless she stays around Amy at all times (or gives herself syringe injections to mitigate the symptoms).
 AMY (Video Game) / int_c14ca4e0
featureApplicability
1.0
 AMY (Video Game) / int_c14ca4e0
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_c14ca4e0
 AMY (Video Game) / int_c1b2c63f
type
Dull Surprise
 AMY (Video Game) / int_c1b2c63f
comment
Dull Surprise: Lana's (in-engine) facial reactions display this. It doesn't matter if she's having a heated conversation with the Professor, fighting an enemy or dying - the expression on her face is always one of dull disinterest.
 AMY (Video Game) / int_c1b2c63f
featureApplicability
1.0
 AMY (Video Game) / int_c1b2c63f
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_c1b2c63f
 AMY (Video Game) / int_c564ef1
type
Solve the Soup Cans
 AMY (Video Game) / int_c564ef1
comment
Solve the Soup Cans: The game is a pretty standard survival horror game...except for the inclusion of the "DNA gun", which is given to you by Marcello and is used to open certain locks by scanning various samples of residue or blood. Likewise, the "hacking" system revolves around guessing which of four symbols matches one of four slots, with the system helpfully providing you with hints based on their location - yes, the hacking system is a glorified Mastermind clone.
 AMY (Video Game) / int_c564ef1
featureApplicability
1.0
 AMY (Video Game) / int_c564ef1
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_c564ef1
 AMY (Video Game) / int_c9861848
type
Video Game Caring Potential
 AMY (Video Game) / int_c9861848
comment
Video Game Caring Potential: The whole game is based around this — Amy's expressive nature and non-combat abilities make the player want to protect her at any cost.
 AMY (Video Game) / int_c9861848
featureApplicability
1.0
 AMY (Video Game) / int_c9861848
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_c9861848
 AMY (Video Game) / int_cfda0ecb
type
Escort Mission
 AMY (Video Game) / int_cfda0ecb
comment
Escort Mission: A rare example of an entire game that focuses on escorting one person. However, unlike most examples, Amy will generally stay out of harm's way (if an enemy runs towards Lana, Amy will quickly get out of the way). However, if Amy is left in a hiding spot for too long, she will break from cover and start running around.
 AMY (Video Game) / int_cfda0ecb
featureApplicability
1.0
 AMY (Video Game) / int_cfda0ecb
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_cfda0ecb
 AMY (Video Game) / int_d0c30f35
type
Did I Mention It's Christmas?
 AMY (Video Game) / int_d0c30f35
comment
Did I Mention It's Christmas?: Despite the fact that the game takes place on Christmas Eve, there's no snow and no other reference to the holiday beyond the conversation held between the train conductor and Lana (who subsequently gives Amy the digital drawing pad as a present) at the beginning of the game.
 AMY (Video Game) / int_d0c30f35
featureApplicability
1.0
 AMY (Video Game) / int_d0c30f35
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_d0c30f35
 AMY (Video Game) / int_dae5c997
type
Action Girl
 AMY (Video Game) / int_dae5c997
comment
Action Girl: Lana, a civilian who goes through the entire game beating monsters to death with crowbars and planks of wood while avoiding soldiers and protecting a young girl.
 AMY (Video Game) / int_dae5c997
featureApplicability
1.0
 AMY (Video Game) / int_dae5c997
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_dae5c997
 AMY (Video Game) / int_e4e86215
type
Fake Difficulty
 AMY (Video Game) / int_e4e86215
comment
Fake Difficulty: Hit detection is a bit iffy, and within the first level, fighting an infected train worker inside the train is a bit cramped, and leaves you little room to dodge. The camera doesn't help.
 AMY (Video Game) / int_e4e86215
featureApplicability
1.0
 AMY (Video Game) / int_e4e86215
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_e4e86215
 AMY (Video Game) / int_e567510d
type
Determinator
 AMY (Video Game) / int_e567510d
comment
Determinator: Lana promises Amy that she'll bring her to safety, even if she dies trying.
 AMY (Video Game) / int_e567510d
featureApplicability
1.0
 AMY (Video Game) / int_e567510d
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_e567510d
 AMY (Video Game) / int_e8e0a952
type
Obvious Beta
 AMY (Video Game) / int_e8e0a952
comment
Obvious Beta: The problems apparent with the game are numerous - regardless of which difficulty the game is played on, the framerate drops periodically (even within the opening cutscene), the fighting system is largely hit-or-miss (with attacks that should connect passing harmlessly through enemies), there are graphical glitches, clipping issues, on-screen subtitles that don't match up with the dialogue or the characters, an unresponsive camera system and bugs abound.
 AMY (Video Game) / int_e8e0a952
featureApplicability
1.0
 AMY (Video Game) / int_e8e0a952
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_e8e0a952
 AMY (Video Game) / int_f09021fe
type
Check-Point Starvation
 AMY (Video Game) / int_f09021fe
comment
Checkpoint Starvation: An infamous case. Due to the game's lack of manual saves, the player could die numerous times in a difficult section before reaching a checkpoint. Even worse, if you reach a checkpoint and decide to quit the game and come back to it later, you don't return to the checkpoint. Your progress through the story is only saved when you complete a chapter. Thankfully, a later patch added many more checkpoints, mitigating the issue. You still can't save mid-chapter, though.
 AMY (Video Game) / int_f09021fe
featureApplicability
1.0
 AMY (Video Game) / int_f09021fe
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_f09021fe
 AMY (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 AMY (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: The game uses elements culled from sci-fi (the DNA gun, the digital drawing pad Lana gives Amy as a present) while grounding it in a present-day setting.
 AMY (Video Game) / int_f32d85ab
featureApplicability
1.0
 AMY (Video Game) / int_f32d85ab
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_f32d85ab
 AMY (Video Game) / int_fbd1aeb
type
Living Emotional Crutch
 AMY (Video Game) / int_fbd1aeb
comment
Living Emotional Crutch: Lana is this to Amy. Whatever the problem is, Amy gets scared or runs away unless Lana is around to reassure her.
 AMY (Video Game) / int_fbd1aeb
featureApplicability
1.0
 AMY (Video Game) / int_fbd1aeb
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_fbd1aeb
 AMY (Video Game) / int_name
type
ItemName
 AMY (Video Game) / int_name
comment
 AMY (Video Game) / int_name
featureApplicability
1.0
 AMY (Video Game) / int_name
featureConfidence
1.0
 AMY (Video Game)
hasFeature
AMY (Video Game) / int_name
 AMY (Video Game) / int_name
itemName
AMY (Video Game)

The following is a list of statements referring to the current page from other pages.

 ElisonCruz
seeAlso
AMY (Video Game)
 AMY (Video Game)
hasFeature
The Rain Man / int_a45128da
 Amy
sameAs
AMY (Video Game)