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ARMA (Video Game)

 ARMA (Video Game)
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In 2005, Czech game studio Bohemia Interactive Studios, developer of 2001's Operation Flashpoint, had an internal falling-out with the game's publisher Codemasters, prompting a split wherein Codemasters took the legal rights to the Operation Flashpoint name, while BIS kept the rights to the game's assets and Real Virtuality engine. Still wanting to develop a Spiritual Successor to Operation Flashpoint, BIS proceeded to make that game, and called it Armed Assault, later shortened to ARMAnote alternatively ArmA or,officially, Arma—Latin for "weapon".ARMA is well-regarded as one of the most realistic tactical shooter game series on the market today. Set on various intricately-detailed Ruritanias in Present Day, Next Sunday A.D., and 20 Minutes into the Future time frames, most games in the ARMA series follow NATO military forces as they respond to (or get caught up in) threats and crises across the world, whether they be enemy nations, rebel paramilitaries, or rival peer-power alliances—and often, there's more to the conflict than what's being told. The games are held high as well-researched, true-to-life, unrelentingly-realistic military simulators that often reference previous titles and can balance being fairly funny and seriously awe-inspiring while appropriately addressing the negative aspects of war. So highly-regarded is ARMA's commitment to military realism that modified versions of the games are used by actual militaries for tactical and organizational training, titled Virtual Battlespace and developed by now-separate studio Bohemia Interactive Simulations.
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 ARMA (Video Game) / int_101500e
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Beneath Notice
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Beneath Notice: In a way. In the Apex Protocol campaign, NATO is in Tanoa for a politically-motivated humanitarian mission, and the CTRG is using that as cover for cyberwarfare and covert ops. They're completely unaware of Viper Team, a CSAT special forces unit specializing in toppling governments and destabilizing nations. They used the Eastwind Device to cause the tsunami and were funding the Syndikat terrorists to destabilize the Horizon Islands, until Syndikat stole the device for ransom, which Viper and CTRG fight to recover during the campaign. Indeed, they're packing up and ready to leave by the time NATO learns about their existence, their mission all but accomplished. Interestingly, it is explicitly stated that they don't care about NATO or the CTRG's presence in Tanoa, and only engage them when they stand in their way of recovering the Eastwind Device.
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Anyone Can Die
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Anyone Can Die: Almost every important character in ARMA III can die, especially if you go for The East Wind's Miller ending.
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Friendly Sniper
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Friendly Sniper: Lt. James in ARMA III's The East Wind campaign. For Miller's right hand man, he's quite friendly with Kerry and the Task Force survivors, and uses his signature Mk14 EBR marksman rifle. Although he uses combat optics rather than a sniper scope, he still fulfills the role. Unless you see Miller as the bad guy, which means he's The Dragon.
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Tempting Fate
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Tempting Fate: The first mission of ARMA III's The East Wind campaign, "Drawdown", begins with the NATO NPCs that Cpl. Kerry encounters sounding rather derogatory about the prowess of the AAF, with multiple references to them as "Greenbacks" and Sgt. Adams being particularly negative even when they're within possible earshot. Problem is, the AAF aren't going to wait for NATO to leave and are all too happy to push them out... and very early into the second mission Adams trips a land mine—quite possibly planted by the AAF—forcing Kerry to hike it to the rendezvous point solo.
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 ARMA (Video Game) / int_1616e13
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Ripped from the Headlines
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Ripped from the Headlines: It's purely a coincidence that the conflict in Takistan seen in ARMA II: Operation Arrowhead has any resemblance to the First Gulf War for how it started, the Second Gulf War for what happened to the country, or to Afghanistan for how the local people behave. The dictator of Takistan is also totally not Saddam Hussein. And of course, Altis and Stratis from ARMA III are—despite being former British Greek colonies that just had a bloody civil strive and have to be supervised by British and American peacekeepers and are invaded by a Near Eastern power—in no way related to Cyprus or North Cyprus.note Geographically they're actually modeled on Lemnos—which was outright called Limnos in the pre-alpha—and Agios Efstratios, but the former underwent a name change to Altis—and the CEO made sure to emphasize that the islands were not to scale.
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A Father to His Men
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A Father to His Men: Brian Frost from ARMA II's British Armed Forces and Private Military Company DLC expansions says that the troops he was commanding were like sons to him.
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 ARMA (Video Game) / int_1a27695c
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Sniper Scope Sway
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Sniper Scope Sway: A lot of it. The good news is that there are so many factors in it that you can always do something to mitigate it: change stances, rest your weapon against something, deploy a bipod if you have one, move slowly, equip lighter weapons, use less attachements, and a million other little trade secrets.
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The Bully
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The Bully: The AAF in a nutshell, at least before The East Wind. Their modus operandi is basically either A) attack the local population (guerrillas or not be damned) and then get bailed out by their NATO allies or B) get bailed out of a sticky situation by NATO and then lash out on the civilian population.
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The Stoic
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The Stoic: In ARMA II, all characters in-game show no emotions (no eyebrow movement) at all, which is especially noticeable when they are supposed to be smiling, laughing, crying, etc.
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 ARMA (Video Game) / int_1e95d603
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Real-Time Strategy
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Real-Time Strategy: Not only is there at least one ARMA II mod that allows this, but the Zeus DLC for ARMA III was confirmed to support "Zeus vs. Zeus", and the basic Zeus system already involves a Resources bar that can regenerate at different rates if at all, and objects (characters, vehicles, modules, etc.) costing a certain amount of Resources to place.
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Ambiguous Situation
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Ambiguous Situation: ARMA III's "Cultural Property" showcase lampshades this in a section where the player, deployed to a town to defeat AAF holdouts after the events of The East Wind campaign, is rerouted from their current mission to deal with an AAF UGV that went haywire and is shooting everyone in sight. Upon destroying the UGV and investigating the scene for a potential cause, the player finds the UGV operator's terminal, learns the operators have already been killed by a NATO artillery strike, then finds an FIA guerilla with a jammer device. Mission Control realizes that it will be impossible to conclusively prove who or what caused the UGV to malfunction: the NATO artillery strike killing its operators, the FIA guerilla interfering with the signal, or the UGV operators themselves.
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 ARMA (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 ARMA (Video Game) / int_1fba5f9e
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Enemy Exchange Program is in full force and you can borrow any enemy equipment if you're out of your own or running low on it, save for their actual uniforms (it is a war crime, after all). The second act of ARMA III's campaign encourages this, where CSAT weapons are more powerful and enemy depots, outposts and other positions are the best way to secure high-end gear like thermal optics, vests, suppressors, long range scopes and weapons, etc. Just be careful if you're playing multiplayer, as making the same sound as enemy weapons can lead to friendly fire or at least wasting time sorting things out.
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Knight in Sour Armor
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Knight in Sour Armor: Brian Frost (protagonist of ARMA II: British Armed Forces and Private Military Company) becomes this, fully succumbing to cynicism by the time of PMC, and in Take On Helicopters he's implied to have participated in the cover-up with Mark Reynolds by assassinating UN inspectors, and moved on to become a head of operations for the ION Services PMC.
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 ARMA (Video Game) / int_23a06c52
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TheUnReveal
 ARMA (Video Game) / int_23a06c52
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The Un-Reveal: The true nature of the aliens and the strange roots found in the Contact DLC's First Contact campaign. Did the aliens create the root network as a Von Neumann Probe-based communications array? Did someone else create it, and the aliens decided to destroy it after one of the cores destroyed a drone mothership? Did the aliens arrive in response to the release of time-traveling neutrinos by the Electron Exercises? Or did they begin their journey thousands of years ago in pursuit of the root network? What do the aliens really look like, and is ÄŒapek correct in his belief that they created their drones in their own image? In all likelihood, we will never know.
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 ARMA (Video Game) / int_246c9dc5
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Unknown Rival
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In ARMA III's Apex Protocol campaign, the CTRG is shown to not really fond of NATO, its assets, or its personnel, despite being part of them and using their assets and personnel. NATO regulars, on the other hand, have no idea who the hell these CTRG guys are.
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Semper Fi
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Semper Fi: ARMA II's Harvest Red campaign stars a U.S. Marine Corps Force Reconnaissance team. The USMC are the default BLUFOR faction for the game, and thus many BLUFOR assets . Averted in ARMA III, where the USMC does not appear at all and is never mentioned; the NATO personnel seen in-game are mostly U.S. Army soldiers, at least from what's directly confirmed. However, early renditions of The East Wind campaign indicate this was apparently meant to be subverted instead, as a USMC Marine Expeditionary Unit would have appeared, only to be almost completely annihilated at the start of the campaign.
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 ARMA (Video Game) / int_27a42ebc
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Spiritual Successor
 ARMA (Video Game) / int_27a42ebc
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Spiritual Successor: ARMA: Armed Assault was a sucessor to Operation Flashpoint, as Bohemia and Codemasters had a falling out. Codemasters went to make Operation Flashpoint: Dragon Rising, but BIS kept Operation Flashpoint's Real Virtuality engine, and upgraded to to their new ARMA'' series.
 ARMA (Video Game) / int_27a42ebc
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 ARMA (Video Game) / int_28104b90
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Bag of Spilling
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You can swim pretty well, but swimming for too long will cause any weapons carried on your back to slip off and disappear.
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 ARMA (Video Game) / int_294ed981
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Bilingual Bonus
 ARMA (Video Game) / int_294ed981
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Bilingual Bonus: Where to begin, where to begin... In ARMA II, the occupying Chedaki force speaks faux Russian, while the native Chernarussian inhabitants speak faux Czech, including names and voiceovers: A Chernarussian officer named Lt. Tomáš Marný ("Thomas Hopeless", or even more literally "that's hopeless" in Czech), a civilian named Pepa Zdepa ("Joe from-the-Depot"), etc. You may occasionally hear Chernarussian civilians say things like "Potím se jak vrata vod chlíva..." ("I'm sweating like a cowshed gate..."). Apart from that, most if not all of the names of Chernarussian towns and landmarks are of Russian origin. The castle hill Zub literally means "Tooth", the peninsula Golova means "Head" (and both are just two of many anatomic names in Chernarus). Other names are the Pobeda Dam (the "Victory" Dam), and Stary Sobor and Novy Sobor ("Old Church" and "New Church"). The two major cities of Zagoria (which itself loosely means "Place Behind The Mountains"), Chernogorsk and Elektrozavodsk, can be loosely translated as "Place of the Black Mountain" and "Place of the Electric Power Plant"noteWhile the translated form sounds incredibly stupid in English, it is quite authentic as far as Chernarus' background as a fictional Russian-speaking former Soviet republic is concerned, as it was common in the Real Life USSR to name cities and towns after not only revolutionary achievements, but also industrial objects (for instance, there is a real town called Elektrostal, literally 'Electric Steel'., the former of which alludes to the country's name of Chernarus (lit. "Black Rus", riffing on Belarus, aka "White Rus"). In ARMA III CSAT's revolver is a Chiappa Rhino under the name Zubr... which is Czech for bison... and also Arabic slang for a phallus. "Arma" is both the Latin term for "weapon" and the in-universe codename for "armed assault".
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Faster-Than-Light Travel
 ARMA (Video Game) / int_2af7961
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Faster-Than-Light Travel: Averted on a macroscopic scale in ARMA III's First Contact campaign. In the credits, scientists speculate how the aliens were able to arrive on earth so soon after the initial release of encoded neutrino messages by Exercise Electron. One theory states that the aliens had begun their journey hundreds of thousands of years ago, and were able to time their arrival for just after the neutrinos began to be released by the root network. A second theory, based on the idea of neutrino time travel, speculates that the aliens were acting in response to acausal information—that the neutrinos were traveling backwards in time from the moment of their release and so reached the alien homeworld prior to being sent. Either way, the aliens themselves were restricted to light speed when traveling.
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Bland-Name Product
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Bland-Name Product: Bluking, Redstone, Michurin, among others.
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 ARMA (Video Game) / int_2b706ca
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More Dakka
 ARMA (Video Game) / int_2b706ca
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Most high-caliber weapons, such as machine guns, anti-materiel rifles, and turrets. Sure, they pack a lot of dakka, can often penetrate vehicle armor, and strike fear into the hearts of the enemies... but I hope you weren't planning on standing while firing, or running with the rest of your team, or going solo, or doing anything aside from going prone with your bipod down or standing still at your turret. And that's not even considering carrying ammunition and equipment; there's a reason why "Ammo Bearer" is a role in The Squad.note Most machine guns use ammo boxes, which are so big that most vests can only carry one or two, with more boxes requiring a backpack. These reduce stamina significantly.)
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 ARMA (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 ARMA (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Most high-caliber weapons, such as machine guns, anti-materiel rifles, and turrets. Sure, they pack a lot of dakka, can often penetrate vehicle armor, and strike fear into the hearts of the enemies... but I hope you weren't planning on standing while firing, or running with the rest of your team, or going solo, or doing anything aside from going prone with your bipod down or standing still at your turret. And that's not even considering carrying ammunition and equipment; there's a reason why "Ammo Bearer" is a role in The Squad.note Most machine guns use ammo boxes, which are so big that most vests can only carry one or two, with more boxes requiring a backpack. These reduce stamina significantly.) The Bergen Backpack, introduced in ARMA III's Apex DLC, is the largest backpack in the game in terms of both storage space and size, allowing you to loot and carry gear to your heart's content. It's also quite possibly the heaviest backpack in the game, and will more often than not cut your stamina down enough that you'll be forced to walk. Nevermind that its large profile also lets enemies know exactly who to aim for. The Phalanx CIWS-based Praetorian 1C defense system in ARMA III is great for keeping anything hostile away from wherever it is placed. Until an enemy drone operator hacks it. Then it switches sides... The Kozlice is a 12 gauge double-barrel shotgun introduced in ARMA III's Contact DLC that comes with a sawn-off version. More specifically, the Kozlice is an over-under hunting shotgun that has a very short effective range of roughly 150 meters, loads a munition considered quite uncommon in modern warfare (especially seeing the only other shotgun uses a magazine, not loose shells), and doesn't accept attachments. That it's only used by civilian hunters and looters in the First Contact campaign says a lot.
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 ARMA (Video Game) / int_2c18b9a3
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Orphaned Series
 ARMA (Video Game) / int_2c18b9a3
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Orphaned Series: ARMA: Armed Assault eventually became this when BIS decided not to create any more official content for it and moved on to produce a more polished and improved sequel. Many fans and reviewers felt that this was fairly justified, since the game was still too much like the original OFP, despite implementing several new features and technical improvementsnote the CEO later admitted that ARMA: Armed Assault was essentially itself an attempt to put out something within budget and on time, and not a labor of love. The fact that some of the new stuff was often pretty buggy to begin with and not always well thought out (particularly the implementation of actual tall grass for stealth and the oft overcompetent enemy AI) all added to the game prematurely fading in popularity and not gaining as big a modder base as OFP or ARMA II. The sequel was also launched less than two years after Armed Assault, so most of the fanbase made the hop to ARMA II fairly quickly. On the other hand, given how buggy ARMA II was on release (and still is to some extent), the problems are not completely endemic to Armed Assault.
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 ARMA (Video Game) / int_2c7f645b
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Gas Leak Cover-Up
 ARMA (Video Game) / int_2c7f645b
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Gas Leak Cover Up: In ARMA III's First Contact campaign, after the incident involving the drone strike and the roots, the old factory where the training exercise was held is quarantined by the LDF, who claim the factory was built on a landfill and that the drone strike caused toxic chemical compounds from said landfill to be released through the air. But as Stype points out, that factory was built on the site of an old sawmill, not a landfill, so it's probably not the real story. It is in fact a fabrication to keep people away from the alien artifact the explosion uncovered without blowing the whole thing wide open.
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 ARMA (Video Game) / int_2d6f00e4
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Psycho for Hire
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Psycho for Hire: Dixon in ARMA II: Private Military Company. He even suggests shooting at U.S. Army soldiers to expedite some processes.
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In-Universe Marketing
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In-Universe Marketing: Several good examples (i.e. AAN News Online), but the viral marketing of the first ARMA game via a fictional blog of an in-game character takes the cake... There's also a hefty dose of Continuity Nod towards Operation Flashpoint in all these Viral Marketing materials (to nearly Continuity Porn levels).
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False Flag Operation
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comment
False Flag Operation: The final mission of the Black Gauntlet campaign for ARMA II's Private Military Company DLC ends in this. When the team discovers that the Takistani nuclear arms program was supported by China, the executives of ION Security order the team to disguise themselves as Insurgents and ambush the UN nuclear inspectors before they can publish the evidence.
 ARMA (Video Game) / int_2dddd99d
featureApplicability
1.0
 ARMA (Video Game) / int_2dddd99d
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_2dddd99d
 ARMA (Video Game) / int_2f253c94
type
Glass Cannon
 ARMA (Video Game) / int_2f253c94
comment
Glass Cannon: CSAT infantry in ARMA II have armored uniforms and very bulletproof helmets but only unarmored carrier rigs, meaning they trade more powerful vests for broader-but-lighter armor coverage. Their vehicles also follow the same pattern of faster but with ligher armor than their NATO counterparts. Tanks in ARMA: Armed Assault and ARMA II, which would blow up with a couple hits from even an RPG.
 ARMA (Video Game) / int_2f253c94
featureApplicability
1.0
 ARMA (Video Game) / int_2f253c94
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_2f253c94
 ARMA (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 ARMA (Video Game) / int_2fcf9bbc
comment
In ARMA II, the occupying Chedaki force speaks faux Russian, while the native Chernarussian inhabitants speak faux Czech, including names and voiceovers: A Chernarussian officer named Lt. Tomáš Marný ("Thomas Hopeless", or even more literally "that's hopeless" in Czech), a civilian named Pepa Zdepa ("Joe from-the-Depot"), etc. You may occasionally hear Chernarussian civilians say things like "Potím se jak vrata vod chlíva..." ("I'm sweating like a cowshed gate...").
 ARMA (Video Game) / int_2fcf9bbc
featureApplicability
1.0
 ARMA (Video Game) / int_2fcf9bbc
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_2fcf9bbc
 ARMA (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 ARMA (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: In ARMA III's Laws of War campaign, one of the flashbacks centers around a CSAT Viper Team unit deployed to direct a cluster bomb strike on Oreokastro to break the FIA's stronghold there. Though the bombing can easily be called in once it's available, the player can choose to wait for some of the town's residents to leave the blast zone beforehand. One of them is an IDAP doctor who, if spared, prompts Nathan to remark the doctor was lucky given that they couldn't have delayed the strike just for him. To add to the decision, the Viper Team unit is implied at the end to have really been CTRG Group 14, led by Miller, who is normally shown to be rather willing to let people die if necessary.
 ARMA (Video Game) / int_319e4a2f
featureApplicability
1.0
 ARMA (Video Game) / int_319e4a2f
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_319e4a2f
 ARMA (Video Game) / int_33287e20
type
One Bullet Clips
 ARMA (Video Game) / int_33287e20
comment
One Bullet Clips: Averted, after reloading, magazines with bullets left are put back in the player's inventory and can be reloaded again later at any time (the character however will always prioritize full mags when reloading, as long as there are available)note  This leads to a Fridge Logic problem, in which if a magazine is reloaded with ammo still in it, the bullet in the chamber should remain there, putting your total ammo in the gun one bullet higher. The realism-enhancing ACE II mod makes this worse, in a way - besides the fire mode selection, it removes the ammo counter from the GUI. The Reload action will inform you how heavy the magazine "feels" and that's all the info you get about the amount of ammo left. On the plus side, some versions of it (such as ACE 3 for the third game) also allow you to redistribute bullets between half-used magazines to refill them.
 ARMA (Video Game) / int_33287e20
featureApplicability
-1.0
 ARMA (Video Game) / int_33287e20
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_33287e20
 ARMA (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 ARMA (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: A couple of missions have you reach your objective only to find that the game moved the goalposts. Particularly "Bingo Fuel" in ARMA III's The East Wind campaign, in which you are simply meant to go retrieve a fuel truck; by the end, Kerry had sneaked through an enemy armored division, looted a vehicle depot, raided a base, ambushed an armored convoy, and assassinated the enemy's highest-ranking officer in quick succession before he actually finds the fucking thing.
 ARMA (Video Game) / int_33fa230b
featureApplicability
1.0
 ARMA (Video Game) / int_33fa230b
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_33fa230b
 ARMA (Video Game) / int_34dd5f3
type
La Résistance
 ARMA (Video Game) / int_34dd5f3
comment
La Résistance: ARMA II uses guerrillas as both enemies (the "Chedaks" faction of Chernarus) and potential allies (the troops of the "National Party", aka NAPA). You spend most of the campaign fighting irregular troops, unlike previous installments, where you mostly fought organized soldiers. In ARMA III, there's the FIA, a CIA/SIS-backed resistance group on Altis fighting CSAT's presence. In a subversion, in the Prologue campaign they are resisting the player, although the more you learn of your current allies, the more sympathetic they look. Midway through The East Wind, you're a full member. ARMA III's Tac-Ops DLC shows that the FIA is more than just a bunch of idealistic guerillas. They are born from the ashes of the loyalists of the previously overthrown democratic government. That and James and some CTRG operatives were already with them since the start. Syndikat in the Apex DLC is a darker and more brutal example of this and is one of the two main antagonists of the Apex Protocol campaign, though they're initially just smugglers who are more interested in gaining power and getting the Gendarmerie off their back. By the Old Man mini-campaign however, the new Horizon Islands government becomes Les Collaborateurs to CSAT, so Syndikat reforms into L'Ensemble, which is ostensibly an anti-imperialist revolutionary popular front fighting against the pro-CSAT government, but is outright stated to be the exact same as Syndikat but with a political veil to justify their actions.
 ARMA (Video Game) / int_34dd5f3
featureApplicability
1.0
 ARMA (Video Game) / int_34dd5f3
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_34dd5f3
 ARMA (Video Game) / int_35a858b3
type
Cluster F-Bomb
 ARMA (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Pretty much this from Tanny.
 ARMA (Video Game) / int_35a858b3
featureApplicability
1.0
 ARMA (Video Game) / int_35a858b3
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_35a858b3
 ARMA (Video Game) / int_35b241c0
type
Ooh, Me Accent's Slipping
 ARMA (Video Game) / int_35b241c0
comment
Ooh, Me Accent's Slipping: In ARMA II, one of the British soldiers pronounces the letter "Z" as "Zee" instead of "Zed" as Britons usually do it.
 ARMA (Video Game) / int_35b241c0
featureApplicability
1.0
 ARMA (Video Game) / int_35b241c0
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_35b241c0
 ARMA (Video Game) / int_36249acd
type
Lethal Joke Character
 ARMA (Video Game) / int_36249acd
comment
Lethal Joke Character: The FIA has even worse equipment and weapons, yet consistently comes out on top of them, with clever planning and the population backing them up.
 ARMA (Video Game) / int_36249acd
featureApplicability
1.0
 ARMA (Video Game) / int_36249acd
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_36249acd
 ARMA (Video Game) / int_39b8d3d6
type
Boring, but Practical
 ARMA (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Marksman rifles in ARMA III. Normally in games, assault rifles are used in around 100 meters and "sniping" consists of shooting around twice that distance. In ARMA, snipers are actually supposed to engage in distances of kilometers, and assault rifles have effective ranges of 200 - 500 metersnote which is the distance of an average firefight in the game. Marksman rifles are made to close that gap between the two types of gun by being able to engage at up to 900 meters without losing too much effectiveness in close quarters. With hybrid sights (a scope with a collimator on top), a larger caliber and more stopping power, plus the ability to reliably engage long distance targets, make these kind of weapons an all around good choice, its only drawback being the magazine size, usually capping at 20 rounds, but it's not really significant to a skilled user.
 ARMA (Video Game) / int_39b8d3d6
featureApplicability
1.0
 ARMA (Video Game) / int_39b8d3d6
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_39b8d3d6
 ARMA (Video Game) / int_3c0a4666
type
Noodle Incident
 ARMA (Video Game) / int_3c0a4666
comment
Noodle Incident: In ARMA III, on the whiteboard, there's a list of NATO goat ROE (rules of engagement). The list goes like this:
 ARMA (Video Game) / int_3c0a4666
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1.0
 ARMA (Video Game) / int_3c0a4666
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_3c0a4666
 ARMA (Video Game) / int_3c502b7c
type
Desert Warfare
 ARMA (Video Game) / int_3c502b7c
comment
Desert Warfare: South Sahrani in ARMA: Armed Assault has a big desert in a section of the map (as well South Sahrani troops use desert-based camouflage) but it also has semi-arid plains and coniferous forests. The maps introduced in ARMA II: Operation Arrowhead are desert maps inspired by Iraqi and Afghan geography. ARMA III has this, sort of: while the only desert terrain is Sefrou-Ramal from the Western Sahara Creator DLC, Altis has the Almyra salt flats, which are sort of desert-like and were more or less the closest thing to a desert until Western Sahara's release.
 ARMA (Video Game) / int_3c502b7c
featureApplicability
1.0
 ARMA (Video Game) / int_3c502b7c
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_3c502b7c
 ARMA (Video Game) / int_3c5ae1a1
type
Schizo Tech
 ARMA (Video Game) / int_3c5ae1a1
comment
Schizo Tech: The scenario editor makes it possible to deliberately invoke this. The editor has a set range of years it can be set to (between 1990 and 2015 in ARMA II, 1980 to 2020 in ARMA II: Operation Arrowhead, and then 1982 to 2050 in ARMA III), but setting a scenario as early as possible doesn't make it any less possible to use weapons or vehicles that didn't exist at that point in time. Mods can also allow you to pit World War II T-34s against modern (and future!) military equipment, like the T-100 Varsuk (based on T-95s and the "Black Eagle" concept tank). In-Universe, this is somewhat the case with the FIA and Syndikat, who noticeably use older, simpler, and cheaper weapons in general. This is perfectly justified given they're respectively a resistance group and a criminal/terrorist organization. That said, Syndikat also has access to prototypes for the AK-12 alongside older AKMs and the like; they don't, however, have any of the other weapons that were supposed to be based on the AK-12, like the AKU-12 carbine or RPK-12 machine gun, both of which only became accessible with the arrival of Russian Spetsnaz in the Contact DLC.
 ARMA (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 ARMA (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_3c5ae1a1
 ARMA (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 ARMA (Video Game) / int_3fe2b13f
comment
For a debatable value of villain, but Captain Miller's story arc is mostly separated from the main campaign and you only get glimpses of his activities and loyalties. He later proves to be a loyal member of NATO, but his mission was top priority and everything else, up to and including subordinates and allied lives (yours included) is completely secondary at best. He is directly responsible for the death of several of the survivors of the original NATO peacekeeping corps, entirely guilty for the death of the resistance high command and most of its members, and left you to die on several occasions, not even bothering to answer your questions on why you risked your life and disobeyed orders to help him.
 ARMA (Video Game) / int_3fe2b13f
featureApplicability
1.0
 ARMA (Video Game) / int_3fe2b13f
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_3fe2b13f
 ARMA (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 ARMA (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Two out of the three possible endings to the Old Man mini-campaign: Give the counteragent to Miller and the CTRG: NATO exposes CSAT's bioweapon program to the world, dealing a devastating blow to the alliance and forcing them out of Tanoa. However, the CTRG transferred the counteragent to the Western pharmaceutical industry, and by the time a vaccine was made ready, the virus had already devastated Tanoa. Give the counteragent to Dr. Drábek: Dr. Drábek gives the counteragent to a global health organization, who produce a vaccine and a cure. However, Miller and his team are dead, and Santiago has been forced to flee Tanoa, meaning CSAT's responsibility is never revealed. CSAT maintains their presence on Tanoa and continues developing the virus—this time with the goal of nullifying the cure.
 ARMA (Video Game) / int_40cc0c7e
featureApplicability
1.0
 ARMA (Video Game) / int_40cc0c7e
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_40cc0c7e
 ARMA (Video Game) / int_40da7cc9
type
Urban Warfare
 ARMA (Video Game) / int_40da7cc9
comment
Urban Warfare: Most terrains have one or two big towns mostly covered by buildings and houses, and fighting over them will probably turn into this. While many of them are fairly small and mostly consist of houses and small shops, some settlements such as Novigrad from ARMA II's Chernarus and Georgetown from ARMA III's Tanoa are very built-up cities featuring multi-story buildings, commercial properties, and infrastructure.
 ARMA (Video Game) / int_40da7cc9
featureApplicability
1.0
 ARMA (Video Game) / int_40da7cc9
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_40da7cc9
 ARMA (Video Game) / int_427cc2b1
type
Sniping Mission
 ARMA (Video Game) / int_427cc2b1
comment
Sniping Mission: Averted in the campaign. There are no missions (outside Steam Workshop custom scenarios) exclusively for sniping and if you do need an ocassional long-distance target taken out, most basic infantry squads have a designated marksman equipped for exactly that. Though are several shooting range competitions with many weapons, including sniper rifles.
 ARMA (Video Game) / int_427cc2b1
featureApplicability
-1.0
 ARMA (Video Game) / int_427cc2b1
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_427cc2b1
 ARMA (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 ARMA (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: While OFP featured exceptional voice acting (Mad Libs Dialogue notwithstanding) for the American characters by American or at least American-sounding VAs (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA: Armed Assault, as well as the playable tank commander in Operation Arrowhead are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise, and one of the Force Recon Marines is played by a Canadian. In ARMA III, Kerry himself occasionally exhibits some bizarre pronunciation. Rather jarring, given the attention to detail everywhere else. Averted in PMC by Tanny, whose Scottish accent is so impenetrable that everything he says has to be subtitled for players outside the UK. Livonian soldiers in Contact DLC expansion speaks Polish with a distinct accent from the southwestern part of the country (not too far from Czech Republic), despite the fact that Livonia itself is located further north beside the Polish border near the Baltics. In ARMA II's campaign, a USMC intelligence officer has a British accent.
 ARMA (Video Game) / int_43b154c9
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-1.0
 ARMA (Video Game) / int_43b154c9
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_43b154c9
 ARMA (Video Game) / int_44a1dd10
type
King Incognito
 ARMA (Video Game) / int_44a1dd10
comment
King Incognito: Kerry's first meeting with the guerrillas in ARMA III's The East Wind campaign is being the chauffeur for a small team of resistance fighters and being bossed around by a laid back dude full of tattoos, scruffy beard, a ponytail and a condescending attitude. That's commander Stavrou to you, leader of the northern Altis FIA cell, member of the FIA High Command and all around cool guy.
 ARMA (Video Game) / int_44a1dd10
featureApplicability
1.0
 ARMA (Video Game) / int_44a1dd10
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_44a1dd10
 ARMA (Video Game) / int_45bf382b
type
Game Mod
 ARMA (Video Game) / int_45bf382b
comment
The realism-enhancing ACE II mod makes this worse, in a way - besides the fire mode selection, it removes the ammo counter from the GUI. The Reload action will inform you how heavy the magazine "feels" and that's all the info you get about the amount of ammo left. On the plus side, some versions of it (such as ACE 3 for the third game) also allow you to redistribute bullets between half-used magazines to refill them.
 ARMA (Video Game) / int_45bf382b
featureApplicability
1.0
 ARMA (Video Game) / int_45bf382b
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_45bf382b
 ARMA (Video Game) / int_4704d87e
type
The Generalissimo
 ARMA (Video Game) / int_4704d87e
comment
The Generalissimo: A recurring trope in the series: Prime-Minister Torrez of the Democratic Republic of Sahrani, who orders the invasion of the Southern monarchy. Former President of the DSR Ramirez/Richardicz, the supposedly died before the events of ARMA: Armed Assault. Who was actually alive and hiding in Rahmadi, directing the invasion from the shadows. Colonel (later President) Muhammad R. Aziz, a pretty obvious Saddam Hussein expy. He led a socialist coup to overthrow the old Takistani monarchy. Ruling the country for two decades with an iron fist. After the country's lucrative oil wells and refineries are sabotaged by CIA-backed pro-royalist rebels, he attempts to invade the southern neighbour country of Karzeghistan and results into a UN-sanctioned NATO invasion and ultimately his death. Georgious Akhanteros, commander-in-chief of the AAF and de facto president of the Republic of Altis and Stratis.
 ARMA (Video Game) / int_4704d87e
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1.0
 ARMA (Video Game) / int_4704d87e
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_4704d87e
 ARMA (Video Game) / int_474e3977
type
You Have Failed Me
 ARMA (Video Game) / int_474e3977
comment
Syndikat and Viper Team in the Apex Protocol campaign. They simply treat each other as pawns in each of their own schemes. In a video feed, a Viper operative and a Syndikat officer are seen arguing after a failed attempt at ambushing the CTRG operatives which ended with the Viper operative shooting the officer. By the sixth mission, they turn on each other.
 ARMA (Video Game) / int_474e3977
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1.0
 ARMA (Video Game) / int_474e3977
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_474e3977
 ARMA (Video Game) / int_49d18492
type
Scenery Gorn
 ARMA (Video Game) / int_49d18492
comment
Scenery Gorn: Taken to its logical conclusion. A prolonged fight in an urban center (especially if heavy assets are involved) is inevitably gonna end up looking ugly (not helped by the fact that the Mediterranean is really pretty, see above). Congratulations! After several hours of bloody fighting, you've taken that beautifully pristine Mediterranean shoreside town. Enjoy your citywide pile of rubble and ruined houses, littered with the bodies of your fallen comrades and slain enemies, illuminated only by the fiery wreckages of destroyed vehicles.
 ARMA (Video Game) / int_49d18492
featureApplicability
1.0
 ARMA (Video Game) / int_49d18492
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_49d18492
 ARMA (Video Game) / int_49d59be9
type
Scenery Porn
 ARMA (Video Game) / int_49d59be9
comment
Scenery Porn: God yes. While earlier entries of the series weren't the prettiest on the graphics side of business (on account of the maps being so damn big), they were always massive, richly detailed and thoughtfully designed, that presented a large variety of enviroments and situations. Things got progresively better, bigger and prettier when the advent of more powerful hardware meant that the size of the map was no longer an obstacle for textures and details. Perfectly exemplified in the aptly named ARMA III's Apex DLC, which featured Tanoa (called "the crown jewel of the ARMA series" in the achievements). A massive map consisting of a chain of tropical south pacific island surrounding a mainland which on release was widely hailed as the best in the series. On June 22nd, 2017, the Malden 2035 terrain was released for free, a remake of one of the OFP's islands (the eponymous Malden). Not only does it look amazing, but it was also praised for being an excellent design for infantry and light armor fighting. It should be noted that the Community Upgrade Project (CUP for short) ported all of the maps from the series (that is ARMA: Armed Assault and ARMA II, plus all of Operation Flashpoint and its expansions) to be playable in the ARMA III, with top quality. This add on is a must have for almost all forms of online play, and practically makes every type of terrain on earth playable (mountains, jungles, deserts, oceans, underwater, etc.).
 ARMA (Video Game) / int_49d59be9
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1.0
 ARMA (Video Game) / int_49d59be9
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_49d59be9
 ARMA (Video Game) / int_49f8c18f
type
Ace Custom
 ARMA (Video Game) / int_49f8c18f
comment
Ace Custom: Two flavors: Lt. James uses a Mk18 ABR with an RCO scope. While this setup isn't really unusual from a gameplay perspective (in fact, it's quite practical), do note that this is a marksman rifle with an assault rifle scope; other units use the Mk18 ABR with more powerful long-range scopes such as the MOS. Also note that the Mk18 ABR hasn't been a NATO weapon since Update 1.04, making this more unusual to most players since then. In a weird cross between in-universe and Meta Game, it's not unusual to see experienced players specialize in a particular role with their own custom variations on loadouts, weapons, and accessories, especially if they're part of a unit or group that regularly plays with mods that allow multiple combinations. It takes deep knowledge of the game engine and the performance of all the equipment to do this well, but some seemingly nonsensical loadouts can prove to be very effective.
 ARMA (Video Game) / int_49f8c18f
featureApplicability
1.0
 ARMA (Video Game) / int_49f8c18f
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_49f8c18f
 ARMA (Video Game) / int_4ae5cf8e
type
RedundantDepartmentOfRedundancy
 ARMA (Video Game) / int_4ae5cf8e
comment
While the initial loading screen of the first mission in ARMA III's Prologue mini-campaign is an obvious adaptation of ARMA III's own load-up sequence, there are subtler references such as the split-second line "Loading Poseidon Core"note the original name for the Real Virtuality engine used in the first OFP was Poseidon and the concluding "Launching Virtual Real Virtuality 4"note ARMA III's engine is officially Real Virtuality 4.
 ARMA (Video Game) / int_4ae5cf8e
featureApplicability
1.0
 ARMA (Video Game) / int_4ae5cf8e
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_4ae5cf8e
 ARMA (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 ARMA (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": Subverted by Adams' death in ARMA III. The mine goes "beep" when stepped on, then explodes instantly with no chance of survival.
 ARMA (Video Game) / int_4c23b50f
featureApplicability
-0.3
 ARMA (Video Game) / int_4c23b50f
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_4c23b50f
 ARMA (Video Game) / int_532761b1
type
Danger Room Cold Open
 ARMA (Video Game) / int_532761b1
comment
Danger Room Cold Open: ARMA III's First Contact campaign begins In Medias Res, with a NATO squad in combat with the Livonian Defense Force.note who are themselves part of NATO After losing their APC and continuing on foot to disable LDF UGVs, the player, a drone specialist, enters a control facility to disable them when he is held at gunpoint by a Livonian soldier. The specialist quips about them getting extra points for shooting them in the back, so the Livonian soldier shoots the specialist in the front—with training rounds. Cut to the exercise debriefing.
 ARMA (Video Game) / int_532761b1
featureApplicability
1.0
 ARMA (Video Game) / int_532761b1
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_532761b1
 ARMA (Video Game) / int_53bc5d26
type
Legion of Lost Souls
 ARMA (Video Game) / int_53bc5d26
comment
Legion of Lost Souls: Santiago, the protagonist of ARMA III's Old Man mini-campaign, is a Tanoan native and former French Legionnaire.
 ARMA (Video Game) / int_53bc5d26
featureApplicability
1.0
 ARMA (Video Game) / int_53bc5d26
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_53bc5d26
 ARMA (Video Game) / int_5979acea
type
Fragile Speedster
 ARMA (Video Game) / int_5979acea
comment
Fragile Speedster: Invoked by CSAT in the third game: Their basic Rifleman is very lightly armored without even a faction specific bulletproof vest, just a helmet and some built-in bullet resistance in their uniforms. This means trading less durability for much more stamina and, therefore, mobility. In one of the few constants present in almost all games and gamemodes, choosing loadouts is usually up to every player who must balance between protection, firepower or mobility, with the defining factor ideally being their role in the team and their objectives in the mission.
 ARMA (Video Game) / int_5979acea
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Enemy Mine
 ARMA (Video Game) / int_5989e3b6
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Subverted in ARMA III's First Contact campaign, during which NATO and the LDF fight each other, while NATO and Russian Spetsnaz put aside their differences and work together against the LDF.
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Police Are Useless
 ARMA (Video Game) / int_59907e4f
comment
Police Are Useless: The Gendarmerie from ARMA III's Apex DLC. They only appear in one mission in the Apex Protocol campaign, and are severely underequipped, armed with basic P07 pistols and Protector submachine guns (both 9 mm, the latter being one of the worst-performing SMGs in the game), wearing just basic ballistic vests to protect themselves with only caps and berets as headgear, and driving completely unarmored pickup trucks and vans. Mind you, they're going up against Syndikat, who regularly pack AKs, RPG-7s, and technicals, and during Apex Protocol manage to whoop the Gendarmerie so badly that they lose control of several areas of Tanoa and see high-ranking gendarmes targeted by Syndikat. Their weaknesses are somewhat justified though, seeing the Gendarmerie is merely the police force of a small archipelago and not a proper military equipped for fighting wars, the Horizon Islands had just been devastated by a natural disaster, and Syndikat is being funded and armed by CSAT. Subverted in the Old Man mini-campaign, set in 2038 when CSAT begins assisting the Horizon Islands' government. The Gendarmerie now has access to tactical teams with proper combat helmets, assault rifles, personal defense weapons, machine guns, and the ability to mount an effective response to Syndikat/L'Ensemble activities, though their vehicle and body armor situation hasn't really improved, and they're still a step below CSAT troops.
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Sighted Guns Are Low-Tech
 ARMA (Video Game) / int_59c0c00
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Sighted Guns Are Low-Tech: Like its predecessor, ARMA averts this to hell and back: unless you've just spawned and haven't so much as moved, firing without lining up the sights means you're spraying and praying. That being said, scopes and collimators are more common than not, so you don't have to rely solely on the iron sights. ARMA II: Operation Arrowhead introduced the ability to sight along backup sights on some scopes, and ARMA III allows you to switch optics on the fly.
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Spanner in the Works
 ARMA (Video Game) / int_60194b82
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The FIA sees themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while NATO is there to secure a foothold against CSAT and ensure a lasting peace treaty, the biggest obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see Spanner in the Works)
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Zombie Apocalypse
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The by-far most famous and possibly most influential of all though is the Zombie Apocalypse mod DayZ... it's about as realistic as a zombie-infested, fictional Eastern European country can get, single-handedly caused a spike in ARMA II sales, and its modder (a contractor who did mo-cap/MP mission design for ARMA III) was hired and made project lead of a standalone game version of the mod. Ironically, he initially kept his involvement in the project under wraps from his Bohemia Interactive co-workers, feeling that the subject matter was embarrassingly unlike what the company was known for.
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Ruritania
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Ruritania: The Kingdom of Sahrani Island from the first ARMA game played this trope fairly straight, being a stereotypical Mediterranean-esque monarchy. Its adversary is the aforementioned People's Republic of Tyranny in the northern half of the island, which broke away from the kingdom a few years ago. If you succeed in beating the main campaign, you can defeat the Democratic Republic of Sahrani and help restore the original united kingdom. Corazól is a city located in the border between North and South Sahrani, between the city there's a walled demilitarized zone diving the city in two, filled with ruined buildings. The situation is similar to the UN buffer zone in Cyprus which divides the island between Cyprus and North Cyprus. Chernarus from ARMA II. It's a stand-in for any generic small, impoverished Eastern European Slavic post-Soviet state, with a mixture of Real Life influences: the spoken language is Czech (also reflected in NPC names), while the neo-communist insurgents speak Russian, faintly hinting at ethnic, not merely political, tensions. Curiously though, the written language (seen on various signs in the game world as well as reflected in place names) is exclusively Russian. Meanwhile, the name is an obvious play on Belarus (translating to 'Black Rus' as opposed to Belarus being 'White Rus') and the landscape as well as the look of particularly rural settlements is reminiscent of western Ukraine, Moldova or the northern Balkans. All of this makes Chernarus the closest geographical (and cultural, bar German influence) equivalent to the actual Trope Namer out of all Armaverse countries so far. Takistan from ARMA II: Operation Arrowhead is an obvious Qurac, mostly based on Iraq and some elements of Afghanistan with a name that's a blatant send-up of Pakistan. The Republic of Altis and Stratis in ARMA III is an interesting example. The maps are based on the real life Greek islands of Lemnos and Agios Efstratios (although the game makes it clear they're not the islands with a different name - having been renamed from "Limnos" during development - but an entire separate location), the general theme of the islands is very similar to the countries of Malta and Cyprus in that it's an independent Mediterranean island republic, with the history begin closer to that of Cyprus than of Malta: both Altis and Cyprus were colonized by various nations, such as the Phoenicians, Greeks and Arabs, both nations are mostly famous for their tourist attractions, both nations became indepedent recently from the British, both suffered at the hands of a bloody civil war (altough Cyprus' case was mostly ethnic), both became overseen by foreign peacekeepers and were invaded by a Near Eastern power. The AAF is also very similar to the armed forces of Malta, the Cypriot National Guard, and the Hellenic Armed Forces. Livonia in ARMA III's Contact DLC borders Russianote Specifically Kaliningrad Oblast and uses Polish as the official language. The way on how they recently joined NATO and are a stepping-stone for a Russian invasion of NATO makes them a very clear stand-in for Baltic countries and Poland. The LDF even uses the "Promet" rifle, based on the Polish "MSBS Grot B" model adopted as Poland's service rifle in 2018.
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Nintendo Hard
 ARMA (Video Game) / int_62259825
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Nintendo Hard: You'll have to do your best imitating Real Life military tactics to win the game, and no one ever says their jobs are easy. ARMA III takes it up a notch with its showcases, which serve as tutorials mind you, often being insane one-man commando missions. A good example is the "Night" showcase, where you're dropped off in an enemy-infested area under the cover of darkness and tasked with single-handedly causing as much havoc as possible. By yourself. Without night vision goggles. Picking up enough Urban Warfare experience in ARMA III will make you realize that is not so much your shooting but your movements patterns and habits that will help you get through. A skill that is not taught anywhere in the game. So you better have somewhere to learn how to check corners, cover angles, which windows you should be careful of and so on, otherwise you're gonna be seeing that "You died" screen pretty often. The same applies to combat away from towns. AI enemies will likely see you coming if you're not prone, and will send a storm of lead your way when they do. Even if you hide, they will continue to light up your last known position until even the cockroaches are dead, and will still keep an eagle-eyed watch in that direction afterwards. If you don't want to die, get behind some topography and get the hell elsewhere and make sure they don't see you doing it. From there, you can either flank them or run away. Keep in mind that just because they're focused on where they last saw you doesn't mean they never look anywhere else. If they have the high ground and you don't have a creek bed or other terrain feature to crawl into, consider yourself screwed.
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Bottle Episode
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Bottle Episode: ARMA III's Laws of War DLC's Remnants of War campaign takes place exclusively in the town of Oreokastro and its countryside, showing chronically through playable flashbacks the different time periods from the cheerful pre-war peace time, to its ruined, mine-infested post-war present.
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Old Soldier
 ARMA (Video Game) / int_6366f900
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Old Soldier: Santiago, the titual protagonist of the Old Man mini-campaign, is an experience ex-legionnaire.
 ARMA (Video Game) / int_6366f900
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Universal Ammunition
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Universal Ammunition: Averted. You can only use magazines for two different weapons if they are of the same design family and use the exact same ammo and have the same magazine - for instance, the Mk18 ABR and the Rahim in ARMA III both use 7.62mm, however the Mk18 ABR is 7.62x51 while the Rahim is 7.62x54. Likewise, NATO's MX and CSAT's Katiba both use 6.5x39mm caseless rounds, but they use completely different, non-interchangeable magazines. The only real possibility for ammo sharing between NATO and CSAT weapons in the default game is with the P07 and Rook-40 9mm pistols. Even within a family of weapons that does take the same ammunition, there are exceptions to what can be used together. Originally, for instance, both 30- and 100-round magazines for the MX exist, but while the support weapon version, the MX SW, can take the 30-round mags of the other variants, the non-support versions couldn't take the MX SW's 100-round ones. Updates have loosened the restrictions, allowing for more combinations of weapon and not-quite-matching magazines, including letting the non-SW versions of the MX use the hundred-rounders, using magazines of different colors in a non-matching version of its parent firearm (e.g. using a black MX mag in a sand-colored MX, rather than the magazine automatically changing color to match the gun you load it into) and allowing greater compatibility between weapons of the same caliber, within reason (e.g. loading magazines from the Apex DLC's AKM in the AKU-12 or RPK-12 from the Contact DLC, letting the Rook-40 and P07 take the straight 30-round mags for the PDW2000). The only exceptions still in the game are those that wouldn't be interchangeable in real life, such as the Mk 20 and TRG-21 being unable to take the dual-drum magazines available for the SPAR-16S (because the design of the guns means you can't use those kinds of drums with them), or Katiba magazines in the MX or vice-versa (since the magazines are of completely different designs, despite taking the same bullets). Enemy Exchange Program is in full force and you can borrow any enemy equipment if you're out of your own or running low on it, save for their actual uniforms (it is a war crime, after all). The second act of ARMA III's campaign encourages this, where CSAT weapons are more powerful and enemy depots, outposts and other positions are the best way to secure high-end gear like thermal optics, vests, suppressors, long range scopes and weapons, etc. Just be careful if you're playing multiplayer, as making the same sound as enemy weapons can lead to friendly fire or at least wasting time sorting things out.
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He Knows Too Much
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He Knows Too Much: It's implied in one of the endings to ARMA III's The East Wind campaign that Stavrou's death by friendly fire was engineered on purpose due to this trope. If you also play the Remnants of War campaign and Tac-Ops DLC mini-campaigns, it is pretty clear to see why.
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 ARMA (Video Game) / int_6627695f
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Author Appeal
 ARMA (Video Game) / int_6627695f
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Author Appeal: One of the factions included in Operation Arrowhead is the Czech 601st Special Forces Group, and the third/final of the ARMA II DLCs is named "Army of the Czech Republic". Ironically though, it's noticeably the least polished and lowest-effort of the three. The developer behind the Zeus DLC also is known to be a fanboy of the RAH-66 Comanche helicopter—which made it into ARMA III despite its real-world cancellation, renamed the AH-99 Blackfoot.
 ARMA (Video Game) / int_6627695f
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Fair-Weather Friend
 ARMA (Video Game) / int_678b0fa9
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Fair-Weather Friend: CSAT is very clearly not in Altis out of the goodness of their hearts. Though they assist the AAF a handful of times, they ultimately leave the AAF out to hang when NATO invades Altis during The East Wind campaign, falling back to a supposedly empty region before ultimately forcing the AAF's remnants to fight a last stand just so they can hold a better seat in post-war negotiations. CSAT is really on Altis to test their experimental Eastwind Device, a tectonic weapon of mass destruction, and is merely using the AAF as a meat shield to buy more time for their operation.
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Gun Porn
 ARMA (Video Game) / int_67e53056
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Gun Porn: Thanks to various addons, the games can include everything from Gauss Rifles, G11s, and Pulse Rifles. The basic list of the firearms already present in the vanilla version of the game is also pretty extensive; a lot of the ARMA II list consisted of variants with attachments though (i.e. M16A4, M16A4 ACOG, M16A4 M203), while the weapons list in ARMA III is smaller due to its mostly modular attachment systemnote with the notable exception of underbarrel grenade launcher variants and different weapon paint finishes. Although with mods, the list expands considerably. The CUP (Community Upgrade Project) for starters, has upgraded the entire arsenal (vehicles and gear included) of the previous ARMA games to ARMA III, with the modular attachment system perfectly functional, to official items quality levels. That alone triples the amount of content, and its just one mod.note The RHS mods add the entirety of the American and Russian armed forces (weapons, vehicles, gear and uniforms, all divided by branch and unit), just to name a few. Note that this can actually be a bad thing: weapons look and act realistically and some times its hard to say at first glance without a detailed examination and/or practice, the weapon's role (Some heavy machineguns can actually be smaller than some assault rifles), strengths and weaknesses, leading to using them incorrectly, in impractical situations or just inefficiently.
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Wide-Open Sandbox
 ARMA (Video Game) / int_681077c5
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Wide-Open Sandbox: The games usually have a very big map (usually 400km), and you load a mission within that map. Theorically you could explore the whole map in the mission, but your objective will be in a small part of the map. Many missions are in a sandbox manner, allowing you massive space to roam and a wide variety of equipment and support options. ARMA III's The East Wind campaign has scouting in-between missions, where you roam Altis and do small side objectives. The Old Man mini-campaign is a full persistent sandbox, including new features to emulate those in several other sandbox games like waiting to pass time more quickly and fast-travelling between unlocked safehouses.
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Canon Welding
 ARMA (Video Game) / int_68da6712
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Canon Welding: Shares the same Like Reality, Unless Noted fictional universe with the original Operation Flashpoint series.
 ARMA (Video Game) / int_68da6712
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 ARMA (Video Game) / int_6bda9a30
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Meaningful Name
 ARMA (Video Game) / int_6bda9a30
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Chernarus from ARMA II. It's a stand-in for any generic small, impoverished Eastern European Slavic post-Soviet state, with a mixture of Real Life influences: the spoken language is Czech (also reflected in NPC names), while the neo-communist insurgents speak Russian, faintly hinting at ethnic, not merely political, tensions. Curiously though, the written language (seen on various signs in the game world as well as reflected in place names) is exclusively Russian. Meanwhile, the name is an obvious play on Belarus (translating to 'Black Rus' as opposed to Belarus being 'White Rus') and the landscape as well as the look of particularly rural settlements is reminiscent of western Ukraine, Moldova or the northern Balkans. All of this makes Chernarus the closest geographical (and cultural, bar German influence) equivalent to the actual Trope Namer out of all Armaverse countries so far.
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Private Military Contractors
 ARMA (Video Game) / int_6c553873
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The devs confirmed that their helicopter simulator Take On Helicopters takes place in the Armaverse as well, with one of the characters having been a combat pilot around the time of Operation Arrowhead, while Vrana Corp and ION Services make cameo appearances; notably, Take On Helicopters implies by Brian Frost's return that his killing of Dixon, ambushing the UN investigators and participating in the cover up is the canonical ending of Private Military Company.
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Swiss-Army Weapon
 ARMA (Video Game) / int_6dec2f19
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Swiss-Army Weapon: You'd be surprised to see how many uses one can find for an underbarrel grenade launcher when you're not limited to explosive grenades. Smoke and flares for cover, lightning and communications, and IR grenade for tracking targets can turn grenade launchers into invaluable long-range tools quickly, provided the proper grenades are on hand.
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Surveillance Drone
 ARMA (Video Game) / int_6f27f4ba
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Surveillance Drone: In ARMA II there are three drones available, four with the addition of Private Military Company. This is extended in ARMA III with automated turrets, the unarmed quadrotor UAV, a UGV called the Stomper/Saif, and the fixed-wing Greyhawk UAV, both of which have both armed and unarmed versions.
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 ARMA (Video Game) / int_730b3aa7
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Virtual Training Simulation
 ARMA (Video Game) / int_730b3aa7
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Virtual Training Simulation: One was added to ARMA III, as part of the Bootcamp Update, in order to help newbies learn about various parts of gameplay such as material penetration. It comes in three flavors: an actual tutorial, with objectives, instructions and explanations on the how and why of everything; a Virtual Arsenal that allows you to see and test every possible loadout combination and vehicle available (with detailed information on weapons and gear specifications); and the ability to load the virtual space into the level editor like any other map. The opening of the Prologue campaign is also set in virtual reality, as a way to demonstrate basic movement.
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Grey-and-Gray Morality
 ARMA (Video Game) / int_7335ffa9
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Grey-and-Gray Morality: Definitely the case for ARMA III's First Contact campaign. The LDF is well-intentioned but is motivated by misguided beliefs to prevent alien incursion on their country. While NATO and the Russians, who knows better, are trying to stop them from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after the latter mistaking them to be hostile and opens fire.
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Awesomeness by Analysis
 ARMA (Video Game) / int_73733868
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Awesomeness by Analysis: Any player that actually stops to think for a second. Given that the game is a military simulator rather than a straight-up shoot-'em-up, if the enemy is half competent and knows what they're doing, then they'll likely act in predictable patterns: flight paths and LZs, positions to hole up and/or fortify, troops disposition. And just standing and looking at them tells a lot: loadouts and vehicles used can tell where they're heading, their targets, what they're planning to do, etc. Running head first into the fray is usually a guaranteed bullet in the head, however, being patient, thinking and planning what you're going to do beyond running, shooting, repeat if necessary will actually multiply effectiveness to a surprising degree.
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Easy Logistics
 ARMA (Video Game) / int_745a226c
comment
Easy Logistics: Averted in ARMA III's The East Wind campaign both in gameplay and plot. In the first act, Survive, the player is the survivor of a small decommissioned Task Force, while in the second, Adapt, he's a full member of the local guerrillas. Not only half the missions in both acts consist of securing supplies such as weapons and fuel (as well as moving camps to avoid detection) but the armory is limited: there are only standard rifles and small calibers, small and weak optics and almost no AT or AA capabilities, no thermal binoculars, etc. Forcing you to scavenge weapons, attachments and ammo in raids and side missions. The third act, Win, is a little less so, but it's clear in the briefings and debriefings that the invasion is taking a heavy toll on the damaged Western economy which limits the heavier elements available and command's willingness to expose them to combat, not to mention that the arrival of those elements to the theater of operations must wait until the landing zone is secured. On the vehicle side of things, these need to be refueled, rearmed and repaired as necessary and none of those can be done without personnel and facilities (fuel trucks and stations, ammo trucks and boxes, engineers with toolkits and repair trucks). Also no Hyperspace Arsenal, meaning you'll be backtracking to base often.
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Out-of-Genre Experience
 ARMA (Video Game) / int_74ee1c2d
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Out-of-Genre Experience: Several missions in the series are less tactical shooters and more Environmental Narrative Games in their own right: The Art of War scenario is a prime example. Here, the player visits the (fictional) Lars Blanken Gallery in Amsterdam. That's it. They're left to explore a sizeable collection of some really good art (ARMA fan creations, presented in a lore-friendly environment) and to deliberate on the nature of war, the increasingly dehumanising future of warfare, and most importantly, what can be done to make war as just and humane as possible.
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Mad Libs Dialogue
 ARMA (Video Game) / int_75eb8771
comment
While OFP featured exceptional voice acting (Mad Libs Dialogue notwithstanding) for the American characters by American or at least American-sounding VAs (Russians...not so much), the ARMA series features very few American voices. Several men in the player's unit in ARMA: Armed Assault, as well as the playable tank commander in Operation Arrowhead are quite obviously British, and the Marine intelligence officer in ARMA II is definitely an Australian who gave up trying to sound otherwise, and one of the Force Recon Marines is played by a Canadian. In ARMA III, Kerry himself occasionally exhibits some bizarre pronunciation. Rather jarring, given the attention to detail everywhere else.
 ARMA (Video Game) / int_75eb8771
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 ARMA (Video Game) / int_75eb8771
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ARMA (Video Game) / int_75eb8771
 ARMA (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 ARMA (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Averted all around. While the different sides may have equivalents (all have service rifles, main battle tanks, transport helicopters, trucks, etc.), all their equipment, vehicles and even the individual gear of the soldiers will have different stats from one another, and some might be objectively better. Some sides in various games (the FIA, ChDKZ, NAPA, Syndikat and Takistani Militia) are guerrilla groups armed with outdate or improvised equipment.
 ARMA (Video Game) / int_7706dd0f
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-1.0
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ARMA (Video Game) / int_7706dd0f
 ARMA (Video Game) / int_7831c048
type
So Much for Stealth
 ARMA (Video Game) / int_7831c048
comment
So Much for Stealth: Averted to hell and back in ARMA III's The East Wind campaign. Stealth and subterfuge are often a guerilla's best friend, and while being compromised doesn't fails the mission, the best option is simply to engage and dissapear again. To paraphrase the Official Guide: if the enemy knows where you are, he will simply bring stronger and stronger forces to the fight until he wins.
 ARMA (Video Game) / int_7831c048
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-1.0
 ARMA (Video Game) / int_7831c048
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ARMA (Video Game) / int_7831c048
 ARMA (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 ARMA (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: Originally ARMA III was supposed to be set in Greece with a conflict involving Iran, but after some of the studio's developers were arrested and jailed while on holiday in Greece, the setting was changed to a fictional country and the Iranians replaced with CSAT.
 ARMA (Video Game) / int_786bf97f
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1.0
 ARMA (Video Game) / int_786bf97f
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 ARMA (Video Game)
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ARMA (Video Game) / int_786bf97f
 ARMA (Video Game) / int_7c0bfb83
type
Obviously Evil
 ARMA (Video Game) / int_7c0bfb83
comment
Between the Obviously Evil AAF, a half-butchered/half-displaced local population, and the countryside being almost completely abandoned, save for the scattered resistance camps and AAF patrols, things don't look pretty for anyone in Altis during and even after ARMA III's The East Wind campaign.
 ARMA (Video Game) / int_7c0bfb83
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1.0
 ARMA (Video Game) / int_7c0bfb83
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ARMA (Video Game) / int_7c0bfb83
 ARMA (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 ARMA (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Played straight in ARMA II: Operation Arrowhead. Averted completely in ARMA III, although the degree of effectiveness varies between weapons and size of bullets. Suppressors only make it harder for the enemy to find the direction the shot is coming from, but it will not remove the bullet whiz sound.
 ARMA (Video Game) / int_7d53bc0b
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-1.0
 ARMA (Video Game) / int_7d53bc0b
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ARMA (Video Game) / int_7d53bc0b
 ARMA (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 ARMA (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: In ARMA III's Remnants of War campaign, it is heavily implied (but not confirmed and just left hanging) that the ones wiping out the guerillas in the castle and calling the airstrike on Oreokastro were not CSAT but rather Miller and his CTRG team. At the end of The East Wind, Mark Cole implies that Miller's failure to inform NATO that the guerrillas are at the target site, and Stavrou's death as a result, was this trope.
 ARMA (Video Game) / int_7fbb13bf
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1.0
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ARMA (Video Game) / int_7fbb13bf
 ARMA (Video Game) / int_7febc23b
type
Establishing Character Moment
 ARMA (Video Game) / int_7febc23b
comment
Establishing Character Moment: Not counting the bootcamp scenarios, the AAF's first appearance sets the tone for what you can expect from them: massive incompetence (they forgot to bring a map on patrol and are lost in the countryside), needless brutality (raiding a compound and killing five unarmed civilians on the mere suspicion they were FIA guerillas, without checking for evidence or confirming beforehand), and a severe overreliance on foreign assistance (calling for preoccupied American training instructors to assist them, while barely bothering to secure the scene themselves). For contrast, the British special forces team makes a subtle yet impressive entrance. Arriving to the rendezvous point you see an armored patrol (armored vehicle with a mounted grenade launcher plus five or six men) disabled with AAF corpses everywhere. Realizing that the Brits must be near, your teammates warns them that they're coming and to hold fire. Cue massive Oh, Crap! when you're welcomed (not on the radio) and five heavily armed soldiers emerge from hiding right next to you.
 ARMA (Video Game) / int_7febc23b
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ARMA (Video Game) / int_7febc23b
 ARMA (Video Game) / int_80251be3
type
How We Got Here
 ARMA (Video Game) / int_80251be3
comment
How We Got Here: ARMA III's Apex Protocol campaign starts In Medias Res with the raider teams in the first mission attempting to secure... something, without knowing if they succeeded or not. The next few missions fall under this trope.
 ARMA (Video Game) / int_80251be3
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ARMA (Video Game) / int_80251be3
 ARMA (Video Game) / int_80ed8406
type
Captain Smooth and Sergeant Rough
 ARMA (Video Game) / int_80ed8406
comment
Captain Smooth and Sergeant Rough: Zig-Zagged by Lieutenant Collins and Sergeant Sturrock in ARMA III's Tac-Ops DLC's Steel Pegasus campaign. Collins is a just Crewman who ends up being the highest officer alive in the botched invasion, and given his blatant inexperience he's adamant of following his orders to the letter, no matter what. He is told to gather up the survivors in some RV point, and move them up to a safe zone. Sturrock is a Sergeant Rock solely by virtue of being technically outranked despite being The Leader of a spec-ops team and having vastly more field experience, who is forced to disobey often. Their first interaction is Sturrock and his team requesting some manpower to help fend off the attack on the RV flank, with Collins refusing since his orders are simply to bring everybody to the RV.
 ARMA (Video Game) / int_80ed8406
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1.0
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ARMA (Video Game) / int_80ed8406
 ARMA (Video Game) / int_82108e3d
type
Attack Its Weak Point
 ARMA (Video Game) / int_82108e3d
comment
Attack Its Weak Point: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors. It's still way harder than it sounds since it depends heavily on weapon calibernote the MX SW and the Zafir in ARMA III are both LMGs but the former is 6.5 mm and the latter is 7.62 mm, meaning only the Zafir can actually damage vital vehicle parts and amazing skillnote aiming at a moving vehicle will force you to compensate not only for bullet drop but also bullet travel time, and the variable distance means you'll have to do it on the fly, after each single shot. Particularly with the case of helicopters since, while they're in flight, there's little to no point of reference in the background to calculate their current distance or flight speed. This is vital when going against tanks, primarily in ARMA III. While it's a general rule to never engage tanks if you don't have to, sometimes engaging a tank is necessary. Knowing the best places to hit a tank with rockets and other useable explosives is the only way you can actually take out a tank. Aiming for center mass is the primary go to when engaging hostile NPCs as aiming for the head is very difficult and just wastes valuable time, so it would make sense to avoid aiming for the head unless you've got time to kill and plenty of ammunition to spare.
 ARMA (Video Game) / int_82108e3d
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ARMA (Video Game) / int_82108e3d
 ARMA (Video Game) / int_8344209e
type
BFG
 ARMA (Video Game) / int_8344209e
comment
BFG: Several would qualify (and that's leaving mods out of it) for different reasons. The Navid and the SPMG are medium machine guns. Even the bullets they fire are so huge and heavy that you can't carry a second spare bullet box without getting too encumbered to run, and that's if you have enough room for more than one box magazine. The ASP-1 Kir doesn't look particularly big or imposing (it's kind of goofy looking with its oversized barrel), but its large, powerful rounds can punch through light cover. And then there are mods, with some having monstrously powerful weapons capable of penetrating modern tank armor.
 ARMA (Video Game) / int_8344209e
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ARMA (Video Game) / int_8344209e
 ARMA (Video Game) / int_8361df5
type
Fauxrrari
 ARMA (Video Game) / int_8361df5
comment
Fauxrrari: The British Armed Forces in ARMA II: Operation Arrowhead get the "Offroad" vehicle, a Hand Over Offender.
 ARMA (Video Game) / int_8361df5
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1.0
 ARMA (Video Game) / int_8361df5
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ARMA (Video Game) / int_8361df5
 ARMA (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 ARMA (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: Lots of weapon descriptions in ARMA II feature this. For example, any M16A4 with an attached M203 in reads "Assault rifle with grenade luncher". There is also the description of the M60E4, which lists it as a "Medium machie gun". There are also multiple typos in some of the scripting commands and config parameters under the hood, such as ARMA II having at one point "[IncomingMisslieDetectionSystem]". The scripting command "setDammage" existed for years, from OFP all the way through ARMA III. When they finally corrected it well after the release of ARMA III, they added the correct spelling as an alternative rather than replacing the original typo, because deprecating the incorrect spelling would have broken thousands of user-created missions.
 ARMA (Video Game) / int_83ea0763
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ARMA (Video Game) / int_83ea0763
 ARMA (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 ARMA (Video Game) / int_8504b817
comment
The Republic of Altis and Stratis in ARMA III is an interesting example. The maps are based on the real life Greek islands of Lemnos and Agios Efstratios (although the game makes it clear they're not the islands with a different name - having been renamed from "Limnos" during development - but an entire separate location), the general theme of the islands is very similar to the countries of Malta and Cyprus in that it's an independent Mediterranean island republic, with the history begin closer to that of Cyprus than of Malta: both Altis and Cyprus were colonized by various nations, such as the Phoenicians, Greeks and Arabs, both nations are mostly famous for their tourist attractions, both nations became indepedent recently from the British, both suffered at the hands of a bloody civil war (altough Cyprus' case was mostly ethnic), both became overseen by foreign peacekeepers and were invaded by a Near Eastern power. The AAF is also very similar to the armed forces of Malta, the Cypriot National Guard, and the Hellenic Armed Forces.
 ARMA (Video Game) / int_8504b817
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ARMA (Video Game) / int_8504b817
 ARMA (Video Game) / int_8524222f
type
Vague Hit Points
 ARMA (Video Game) / int_8524222f
comment
Vague Hit Points: If hit by a bullet that doesn't kill, you are wounded but not shown by what degree. In case of vehicles, they do take damage but the exact status isn't always known to the passengers.
 ARMA (Video Game) / int_8524222f
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 ARMA (Video Game) / int_8524222f
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ARMA (Video Game) / int_8524222f
 ARMA (Video Game) / int_85557b38
type
Reality Is Unrealistic
 ARMA (Video Game) / int_85557b38
comment
Note that this can actually be a bad thing: weapons look and act realistically and some times its hard to say at first glance without a detailed examination and/or practice, the weapon's role (Some heavy machineguns can actually be smaller than some assault rifles), strengths and weaknesses, leading to using them incorrectly, in impractical situations or just inefficiently.
 ARMA (Video Game) / int_85557b38
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ARMA (Video Game) / int_85557b38
 ARMA (Video Game) / int_875615dd
type
Truth in Television
 ARMA (Video Game) / int_875615dd
comment
To some degree, all shotguns in the game have this apply to them, as they're only really meant for close-range combat, self-defense, or as a tool for mine-clearing, which is more or less how they're used in actual modern warfare. That said, the Promet SG's underbarrel shotgun, the Western Sahara Creator DLC's AA-40, and the ED-1 Mini UGV's Disruptor shotgun have their perks and can be used rather effectively in combat. The Kozlice, on the other hand, seems specifically designed to be used at close-to-medium range for hit-and-run attacks.
 ARMA (Video Game) / int_875615dd
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ARMA (Video Game) / int_875615dd
 ARMA (Video Game) / int_87629455
type
No Communities Were Harmed
 ARMA (Video Game) / int_87629455
comment
No Communities Were Harmed: The Art of War collection (which consists exclusively of ARMA fan art) is stated in-universe to be borrowed from several renowned (but fictitious) museums like the Royal War Museum of London (alluding to the Imperial War Museum) or the Andere Pinakothek of Munich (alluding to either the Alte Pinakothek, the Neue Pinakothek or the Pinakothek der Moderne).
 ARMA (Video Game) / int_87629455
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 ARMA (Video Game) / int_87629455
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ARMA (Video Game) / int_87629455
 ARMA (Video Game) / int_8976acda
type
Civil War
 ARMA (Video Game) / int_8976acda
comment
Civil War: The basic Backstory behind most installments is that you're a foreign soldier helping restore peace and some semblance of order in war-torn countries. Subverted in ARMA III when the civil war is over by the time the time the game starts, but it starts again when NATO is forcefully kicked out of the country.
 ARMA (Video Game) / int_8976acda
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ARMA (Video Game) / int_8976acda
 ARMA (Video Game) / int_8b6e8d7
type
Anachronic Order
 ARMA (Video Game) / int_8b6e8d7
comment
Anachronic Order: The Apex Protocol campaign begins In Medias Res. The first mission is chronologically the fourth, after which it jumps back to show How We Got Here, before the rest of the story picks up where it left off from the fifth mission onward.
 ARMA (Video Game) / int_8b6e8d7
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ARMA (Video Game) / int_8b6e8d7
 ARMA (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 ARMA (Video Game) / int_8e0430ab
comment
Averted mostly in ARMA III, as friendly fire will usually result in a Non-Standard Game Over, and if it doesn't then the AI will simply turn on you if you repeatedly shoot a teammate.
 ARMA (Video Game) / int_8e0430ab
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ARMA (Video Game) / int_8e0430ab
 ARMA (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 ARMA (Video Game) / int_8eb3d48f
comment
Revisiting the Roots: ARMA III's Global Mobilization and Iron Curtain Creator DLCs are set in a "1980s Cold War gone hot" scenario reminiscent of the original Operation Flashpoint. ARMA Reforger is set in the same time frame as the original Operation Flashpoint, and is set on Everon, also from that game.
 ARMA (Video Game) / int_8eb3d48f
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ARMA (Video Game) / int_8eb3d48f
 ARMA (Video Game) / int_8f1ec2c5
type
Joke Character
 ARMA (Video Game) / int_8f1ec2c5
comment
Joke Character: There is a T-34 tank available in ARMA IIs Armory and Editor (in the case of the Editor, as it's an armored vehicle of the NAPA faction). This accounts also for the WWI era Sopwith Camel biplane included in ARMA: Armed Assault, which is quickly gunned down even by handguns and mainly serves for fun dogfights in multiplayer; ditto for the DC-3, a classic airliner. With plenty of mods installed, you can quickly turn various WWII and Vietnam-era factions into this. Have fun pitting Nazis with KAR-98s and nothing more than the uniforms on their backs against US Special Forces with SCAR-Hs, XM8s and body armor. In-universe (and out) the AAF is widely seen as laughably incompetent and poorly armed. Lethal Joke Character: The FIA has even worse equipment and weapons, yet consistently comes out on top of them, with clever planning and the population backing them up.
 ARMA (Video Game) / int_8f1ec2c5
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ARMA (Video Game) / int_8f1ec2c5
 ARMA (Video Game) / int_8f612013
type
Token Good Teammate
 ARMA (Video Game) / int_8f612013
comment
Token Good Teammate: Major Gavras' 3rd Regiment in the AAF mostly consists of soldiers not willing to Kick the Dog and the least trusted officers who are being Reassigned to Antarctica. They are also probably the only AAF regiment that is actually competent.
 ARMA (Video Game) / int_8f612013
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ARMA (Video Game) / int_8f612013
 ARMA (Video Game) / int_93dc4e37
type
Villain of Another Story
 ARMA (Video Game) / int_93dc4e37
comment
Villain of Another Story: In Take On Helicopters it's implied that the "coverup" ending of PMC was canonical, as Brian Frost has become head of operations for ION, so after a supply flight by Larkin Aviation on behalf of ION's parent corporation goes sour, the Larkin brothers pick up Frost and give him "a shaky ride" until he talks. For a debatable value of villain, but Captain Miller's story arc is mostly separated from the main campaign and you only get glimpses of his activities and loyalties. He later proves to be a loyal member of NATO, but his mission was top priority and everything else, up to and including subordinates and allied lives (yours included) is completely secondary at best. He is directly responsible for the death of several of the survivors of the original NATO peacekeeping corps, entirely guilty for the death of the resistance high command and most of its members, and left you to die on several occasions, not even bothering to answer your questions on why you risked your life and disobeyed orders to help him.
 ARMA (Video Game) / int_93dc4e37
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ARMA (Video Game) / int_93dc4e37
 ARMA (Video Game) / int_940a5958
type
Artificial Stupidity
 ARMA (Video Game) / int_940a5958
comment
Artificial Stupidity: Practically a staple of the series, in part due to many aspects of the Real Virtuality engine having barely changed from ARMA: Armed Assault or even Operation Flashpoint. AI pathfinding has been an infamous issue across the ARMA series. The AI tends to prefer rather odd routes to waypoints, and vehicles can occasionally freeze up, crash into objects, or inexplicably run offroad when faced with a mere intersection or curve, then take it completely fine at speed when the waypoint is moved a smidge. It doesn't get better on foot, where units can stagger through combat zones at best or walk through walls at worst, and units can even drop off ledges and die if set to traverse a surface where the terrain itself slopes beneath it (e.g. the Lijnhaven boardwalk in ARMA III's Tanoa). AI squadmates under the player's command rarely follow orders properly and tend to get distracted or forget they have teammates. AT soldiers, for instance, don't seem to have much awareness as to where you are and will usually blow up a vehicle you are standing right next to. Likewise, medics may be "unable" to heal a soldier standing right next to them, only succeeding if the order is repeated or their distance to the patient is closer or even farther. In ARMA III, the AI is known for often going prone upon detecting contact, regardless of context and even in situations where going prone is actually a worse option than standing and moving. Gunfire on their position? Explosions nearby? An enemy is entering their building through the floor below? Unless specifically set to remain in a certain stance or scripted to automatically change stance when going prone, most of the time they will drop to the ground to return fire, even if there are things in front of them blocking their weapon. ARMA II's AI has problems with waypoint finding, and requires some tweaking for patrolling soldiers to acknowledge that their comrades are suddenly dying from sniper fire. ARMA III's AI is host to many of these issues, but it is far more noticeable in the Zeus gamemode. What may have seemed like artificial brilliance as a soldier on the ground is now shattered and shown as the AI bugging out tremendously as you can now see them from overhead. Soldiers never follow Zeus' orders once they get locked into combat, and once they are locked in the only way to get them out is by having every enemy soldier die and having them sound the "all clear". Most UAV-capable objects can be hacked if an enemy unit happens to sneak up to one unnoticed and hack into it. Most of these objects can defend themselves if the enemy unit isn't close enough, but if the unit happens to be at an object's blind spot, then there's nothing the object can do about it.
 ARMA (Video Game) / int_940a5958
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ARMA (Video Game) / int_940a5958
 ARMA (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 ARMA (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: A couple of weapons in ARMA III fall squarely into this, being very situational at best: The SDAR 5.56x45 is an underwater rifle that can fire specialized ammo in underwater firefights. But on dry land, it's practically useless, with no attachment proxies and less range and stopping power than most pistols. This drawback is alleviated somewhat by the SDAR also being compatible with normal 5.56 magazines, but these cannot be used underwater, forcing players to choose which ammo type they should prioritize in taking with them, making it this trope. The ASP-1 Kir is a sniper rifle designed specifically to punch through heavy armor in total silence by using a big and heavy bullet fired at subsonic velocity. So while it is completely silent in the truest sense of the word, it also means that its effective range is reduced to 200 meters at best, and the zero calibration (the distance in which the bullet will hit the center of the scope) must be extremely precise. The bullet, being heavier, will only travel a very short distance after the zero distance, and traveling slowly means that to reach the zero it must travel in a very high arc. In other words, being five meters short or long of the target means the bullet will miss it completely.note this video explains the mechanics of the weapon and illustrates as why it fits squarely into this trope. To some degree, all shotguns in the game have this apply to them, as they're only really meant for close-range combat, self-defense, or as a tool for mine-clearing, which is more or less how they're used in actual modern warfare. That said, the Promet SG's underbarrel shotgun, the Western Sahara Creator DLC's AA-40, and the ED-1 Mini UGV's Disruptor shotgun have their perks and can be used rather effectively in combat. The Kozlice, on the other hand, seems specifically designed to be used at close-to-medium range for hit-and-run attacks. Some gamemodes and mods tend to turn many loadouts into this, especially if you take a lone wolf approach. To elaborate, unless you camp and scavenge your enemies constantly (a gamble at best), you will be roaming both countryside and cities in order to survive. The problem is that a loadout for urban warfare such as submachine guns and assault rifles is mostly useless when engaging in the long range countryside, and the long range sniper rifles with low rate of fire are a death sentence in CQB. The safest bet is being part of a group or using a marksman rifle with hybrid sights. A very Jack of All Stats loadout if used properly.
 ARMA (Video Game) / int_9aaf8eca
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1.0
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 ARMA (Video Game)
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ARMA (Video Game) / int_9aaf8eca
 ARMA (Video Game) / int_9b06e314
type
Greater-Scope Villain
 ARMA (Video Game) / int_9b06e314
comment
Greater-Scope Villain: In the Black Gauntlet campaign from ARMA II: Private Military Company, China is revealed to be this as not only they're the main benefactors for the Takistani nuclear program but they're also the who orders ION and Mark Reynolds to put the lid on the discovery by assassinating the UN inspectors. CSAT in ARMA III's The East Wind campaign. Most of the immediate fighting you do in the campaign is against the AAF, with only the occasional skirmish against CSAT.
 ARMA (Video Game) / int_9b06e314
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1.0
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 ARMA (Video Game)
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ARMA (Video Game) / int_9b06e314
 ARMA (Video Game) / int_9b54d536
type
Evil Counterpart
 ARMA (Video Game) / int_9b54d536
comment
Evil Counterpart: CSAT's Viper Team in the Apex DLC is this to the NATO's CTRG, relatively speaking.
 ARMA (Video Game) / int_9b54d536
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1.0
 ARMA (Video Game) / int_9b54d536
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1.0
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ARMA (Video Game) / int_9b54d536
 ARMA (Video Game) / int_9c47b23b
type
Dirty Communists
 ARMA (Video Game) / int_9c47b23b
comment
ARMA: Armed Assault has U.S. forces as BLUFOR, the Sahrani Liberation Army as OPFOR, and the Royal Army Corps of Sahrani as the Indepedent faction. It should be noted that in the story mode the U.S. and the RACS are allied trough the entire campaign.
 ARMA (Video Game) / int_9c47b23b
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1.0
 ARMA (Video Game) / int_9c47b23b
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9c47b23b
 ARMA (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 ARMA (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Averted. As in Operation Flashpoint, you can only carry as much equipment, weaponry and ammo as your webbing or backpack allowsnote and in ARMA III your uniform as well. Large or heavy weapons take up a far bigger slotnote or in ARMA III, more weight than a combination of several smaller ones and they also slow you down a little if you're running.
 ARMA (Video Game) / int_9c7e3137
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-1.0
 ARMA (Video Game) / int_9c7e3137
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9c7e3137
 ARMA (Video Game) / int_9d12bbc1
type
Foreshadowing
 ARMA (Video Game) / int_9d12bbc1
comment
Foreshadowing: Perceptive players may notice several discrepancies in Survive, the first act of ARMA III's The East Wind campaign, that may be weird but are quickly overshadowed by more greater concerns such as survival or new events, before coming back to light at the end of the campaign. They may require a second playthrough to notice that something major is going down behind the scenes, such as how the AAF attacked minutes after an unknown NATO force landed on an already decommissioned base, or that tremors began just after CSAT units were spotted on the island.. In First Contact, it was discussed in an early briefing that the Russia could invade Livonia, and that the exercise is meant to test the LDF's response to that, with American NATO forces standing in for the Russian military. The Russian military eventually does invade Livonia, but for a very good reason, with the American NATO forces supporting them.
 ARMA (Video Game) / int_9d12bbc1
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1.0
 ARMA (Video Game) / int_9d12bbc1
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9d12bbc1
 ARMA (Video Game) / int_9dab0a6e
type
Continuity Nod
 ARMA (Video Game) / int_9dab0a6e
comment
Continuity Nod: Operation Flashpoint and ARMA both take place in the same mildly fictional Alternate Universe. So aside of the most meta elements like the soundtracks, organizations like the ION PMC and Vrana Corp., and a lot of details can be spotted if you look closed enough. The Cyrus, for example, was made in Chernarus. The Malden 2035 terrain isn't just a remake of the Operation Flashpoint map: it's one with additions and improvements to indicate how it's not only been half a century since the events of that game, but also how it's no longer under NATO's sphere of influence, with installations previously belonging to NATO either in CSAT's hands or abandoned. Some briefings for missions set on Malden also acknowledge the events of the game and shed light on what happened in the 50 years since.
 ARMA (Video Game) / int_9dab0a6e
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1.0
 ARMA (Video Game) / int_9dab0a6e
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9dab0a6e
 ARMA (Video Game) / int_9dfd7154
type
Fridge Logic
 ARMA (Video Game) / int_9dfd7154
comment
Averted, after reloading, magazines with bullets left are put back in the player's inventory and can be reloaded again later at any time (the character however will always prioritize full mags when reloading, as long as there are available)note  This leads to a Fridge Logic problem, in which if a magazine is reloaded with ammo still in it, the bullet in the chamber should remain there, putting your total ammo in the gun one bullet higher.
 ARMA (Video Game) / int_9dfd7154
featureApplicability
-1.0
 ARMA (Video Game) / int_9dfd7154
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9dfd7154
 ARMA (Video Game) / int_9edbda07
type
Elite Mooks
 ARMA (Video Game) / int_9edbda07
comment
Elite Mooks: CSAT is this to the AAF in ARMA III's The East Wind campaign, as their soldiers are more well-trained and their equipment more advanced. When they are seen in the last mission of Survive, the reaction of everyone is a Mass "Oh, Crap!".
 ARMA (Video Game) / int_9edbda07
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1.0
 ARMA (Video Game) / int_9edbda07
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9edbda07
 ARMA (Video Game) / int_9f679e25
type
Future Copter
 ARMA (Video Game) / int_9f679e25
comment
Future Copter: ARMA III is full of these, with the UH-80 Ghost Hawk and AH-99 Blackfoot looking the most futuristic. Subverted because both are based on real-life prototypes. The only exception is the Apex DLC's CSAT Pacific faction's futuristic VTOL aircraft Y-32 Xi'an, looking something straight out of a Military Science Fiction setting.
 ARMA (Video Game) / int_9f679e25
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-0.3
 ARMA (Video Game) / int_9f679e25
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9f679e25
 ARMA (Video Game) / int_9f80e1da
type
Sarcasm Mode
 ARMA (Video Game) / int_9f80e1da
comment
And of course, Altis and Stratis from ARMA III are—despite being former British Greek colonies that just had a bloody civil strive and have to be supervised by British and American peacekeepers and are invaded by a Near Eastern power—in no way related to Cyprus or North Cyprus.note Geographically they're actually modeled on Lemnos—which was outright called Limnos in the pre-alpha—and Agios Efstratios, but the former underwent a name change to Altis—and the CEO made sure to emphasize that the islands were not to scale.
 ARMA (Video Game) / int_9f80e1da
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1.0
 ARMA (Video Game) / int_9f80e1da
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9f80e1da
 ARMA (Video Game) / int_9fe075b0
type
High-Tech Hexagons
 ARMA (Video Game) / int_9fe075b0
comment
High-Tech Hexagons: The CSAT faction in ARMA III is seriously obsessed with hexagons: its logo is a hexagon made of smaller hexagons,◊ and their military forces even adopt a hexagonal camo pattern, which overall contrasts with the more traditional camouflage schemes of NATO.
 ARMA (Video Game) / int_9fe075b0
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1.0
 ARMA (Video Game) / int_9fe075b0
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_9fe075b0
 ARMA (Video Game) / int_a01f88a7
type
General Failure
 ARMA (Video Game) / int_a01f88a7
comment
While Colonel Akhanteros looks like a General Failure most of the time, in ARMA III's Remnants of War campaign, it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for three days rather than one. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops.
 ARMA (Video Game) / int_a01f88a7
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1.0
 ARMA (Video Game) / int_a01f88a7
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_a01f88a7
 ARMA (Video Game) / int_a0c55654
type
The Revolution Will Not Be Civilized
 ARMA (Video Game) / int_a0c55654
comment
Syndikat in the Apex DLC is a darker and more brutal example of this and is one of the two main antagonists of the Apex Protocol campaign, though they're initially just smugglers who are more interested in gaining power and getting the Gendarmerie off their back. By the Old Man mini-campaign however, the new Horizon Islands government becomes Les Collaborateurs to CSAT, so Syndikat reforms into L'Ensemble, which is ostensibly an anti-imperialist revolutionary popular front fighting against the pro-CSAT government, but is outright stated to be the exact same as Syndikat but with a political veil to justify their actions.
 ARMA (Video Game) / int_a0c55654
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1.0
 ARMA (Video Game) / int_a0c55654
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 ARMA (Video Game)
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ARMA (Video Game) / int_a0c55654
 ARMA (Video Game) / int_a1e5faab
type
Doomed by Canon
 ARMA (Video Game) / int_a1e5faab
comment
Doomed by Canon: The Loyalists in the Beyond Hope mini-campaign. Though they win the battles shown in the campaign, that they don't really appear by name in The East Wind (by which point they're the FIA), and that The East Wind even happens in the first place, says all you need to know about how they fare in the Altian Civil War.
 ARMA (Video Game) / int_a1e5faab
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1.0
 ARMA (Video Game) / int_a1e5faab
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 ARMA (Video Game)
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ARMA (Video Game) / int_a1e5faab
 ARMA (Video Game) / int_a6c69bd
type
MacGuffin
 ARMA (Video Game) / int_a6c69bd
comment
MacGuffin: ARMA III's The East Wind and Apex Protocol campaigns have the Eastwind Device.
 ARMA (Video Game) / int_a6c69bd
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1.0
 ARMA (Video Game) / int_a6c69bd
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_a6c69bd
 ARMA (Video Game) / int_a754fa9a
type
Instant Death Bullet
 ARMA (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Averted. Unless you get shot point-blank in the head or are hit with a powerful round at very close range depending upon armor configuration. You can die very easily, in just a few shots, but you usually only get injured in certain parts of your body, which affects your overall combat abilities. Getting shot in the legs makes you unable to walk.
 ARMA (Video Game) / int_a754fa9a
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-1.0
 ARMA (Video Game) / int_a754fa9a
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_a754fa9a
 ARMA (Video Game) / int_a7defafd
type
Code Name
 ARMA (Video Game) / int_a7defafd
comment
Code Name: Squads are often automatically assigned a Greek letter identification, with ARMA III allowing for different code name systems. In story, squads receive callsigns themselves, such as Razor Team, Howlite, etc. These callsigns slightly confused Cooper when told about what happened to "Red Square".
 ARMA (Video Game) / int_a7defafd
featureApplicability
1.0
 ARMA (Video Game) / int_a7defafd
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_a7defafd
 ARMA (Video Game) / int_a8559a9f
type
RealLife
 ARMA (Video Game) / int_a8559a9f
comment
You'll have to do your best imitating Real Life military tactics to win the game, and no one ever says their jobs are easy. ARMA III takes it up a notch with its showcases, which serve as tutorials mind you, often being insane one-man commando missions. A good example is the "Night" showcase, where you're dropped off in an enemy-infested area under the cover of darkness and tasked with single-handedly causing as much havoc as possible. By yourself. Without night vision goggles.
 ARMA (Video Game) / int_a8559a9f
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1.0
 ARMA (Video Game) / int_a8559a9f
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_a8559a9f
 ARMA (Video Game) / int_a861560f
type
The Friend Nobody Likes
 ARMA (Video Game) / int_a861560f
comment
The Friend Nobody Likes: NATO really doesn't like the AAF as allies given their brutality, incompetence, and overly inflated ego, and CSAT is only backing them up to develop their new weapon safely. Once it is completed, they don't even doubt for a second in abandoning the island and leaving their "allies" to deal with NATO. Predictably without the support of either, they surrender instantly.
 ARMA (Video Game) / int_a861560f
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1.0
 ARMA (Video Game) / int_a861560f
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 ARMA (Video Game)
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ARMA (Video Game) / int_a861560f
 ARMA (Video Game) / int_aaa48538
type
Hollywood Skydiving
 ARMA (Video Game) / int_aaa48538
comment
Hollywood Skydiving: Averted, mostly. The parachute can be opened at any altitude, but it will need a certain amount of time to deploy fully, and to slow down enough to land safely. They can be steered and pitched forward, though if sped up too much the landing can still be fatal. The only artistic license is the use of parachutes in helicopters, which usually fly too low to deploy them and rely on shock absorbing technology.
 ARMA (Video Game) / int_aaa48538
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 ARMA (Video Game) / int_aaa48538
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 ARMA (Video Game)
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ARMA (Video Game) / int_aaa48538
 ARMA (Video Game) / int_ac1e30d8
type
Red Scare
 ARMA (Video Game) / int_ac1e30d8
comment
Red Scare: ARMA: Armed Assault has the player fight the Commie-ish Democratic Republic of Sahrani, which is invading its southern neighbor, the Kingdom of Sahrani. ARMA II has communist rebels in Chernarus and even brought back the Russians, though of the modern day non-communist flavour.
 ARMA (Video Game) / int_ac1e30d8
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1.0
 ARMA (Video Game) / int_ac1e30d8
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_ac1e30d8
 ARMA (Video Game) / int_ac9f78d9
type
Jack of All Stats
 ARMA (Video Game) / int_ac9f78d9
comment
Some gamemodes and mods tend to turn many loadouts into this, especially if you take a lone wolf approach. To elaborate, unless you camp and scavenge your enemies constantly (a gamble at best), you will be roaming both countryside and cities in order to survive. The problem is that a loadout for urban warfare such as submachine guns and assault rifles is mostly useless when engaging in the long range countryside, and the long range sniper rifles with low rate of fire are a death sentence in CQB. The safest bet is being part of a group or using a marksman rifle with hybrid sights. A very Jack of All Stats loadout if used properly.
 ARMA (Video Game) / int_ac9f78d9
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1.0
 ARMA (Video Game) / int_ac9f78d9
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 ARMA (Video Game)
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ARMA (Video Game) / int_ac9f78d9
 ARMA (Video Game) / int_acecb17d
type
Chekhov's Skill
 ARMA (Video Game) / int_acecb17d
comment
Chekhov's Skill: Rudwell's ability to speak both Polish and Russian is important later on, after all he signed up for the US Army as a linguist rather than drone operator.
 ARMA (Video Game) / int_acecb17d
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1.0
 ARMA (Video Game) / int_acecb17d
featureConfidence
1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_acecb17d
 ARMA (Video Game) / int_ad1db87c
type
Oh, Crap!
 ARMA (Video Game) / int_ad1db87c
comment
For contrast, the British special forces team makes a subtle yet impressive entrance. Arriving to the rendezvous point you see an armored patrol (armored vehicle with a mounted grenade launcher plus five or six men) disabled with AAF corpses everywhere. Realizing that the Brits must be near, your teammates warns them that they're coming and to hold fire. Cue massive Oh, Crap! when you're welcomed (not on the radio) and five heavily armed soldiers emerge from hiding right next to you.
 ARMA (Video Game) / int_ad1db87c
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1.0
 ARMA (Video Game) / int_ad1db87c
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_ad1db87c
 ARMA (Video Game) / int_b0855ef3
type
No Historical Figures Were Harmed
 ARMA (Video Game) / int_b0855ef3
comment
No Historical Figures Were Harmed: Lars Blanken, an heir to a war-profiteering Dutch shipping dynasty and a philantropist who founded IDAP, is an early-20th-century Composite Character of Henri Dunant (the founder of the International Red Cross), Andrew Carnegie (who bankrolled the Peace Palace in the Hague, which currently also houses the International Court of Justice) and Alfred Nobel (who, despite having invented dynamite, also went down in history for his charitable and pacifist work).
 ARMA (Video Game) / int_b0855ef3
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1.0
 ARMA (Video Game) / int_b0855ef3
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_b0855ef3
 ARMA (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 ARMA (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: David Armstrong in most games. Sergeant Adams and Sergeant Conway from ARMA III's Prologue campaign are supporting characters in The East Wind. On the inverse, Ben Kerry, The East Wind's protagonist, makes a cameo in Prologue as the Hunter MRAP driver who chauffeurs Sgt. Adams and Conway through Kavala. Sergeant Sturrock is one of the two possible player characters in the Stepping Stone campaign, and makes an appearance in the Steel Pegasus campaign.
 ARMA (Video Game) / int_b3168a4d
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1.0
 ARMA (Video Game) / int_b3168a4d
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_b3168a4d
 ARMA (Video Game) / int_b4e95b4f
type
First-Person Ghost
 ARMA (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Averted. Players can even hold a key to look away from their point of aim to see their entire body, or use a TrackIR device that essentially adds a head based motion-based control option for free look.
 ARMA (Video Game) / int_b4e95b4f
featureApplicability
-1.0
 ARMA (Video Game) / int_b4e95b4f
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_b4e95b4f
 ARMA (Video Game) / int_b53077b3
type
Take That!
 ARMA (Video Game) / int_b53077b3
comment
Take That!: At Codemasters for Dragon Rising. From an in-universe interview at "AA News Online" (for ARMA II: Operation Arrowhead): The mission editing reference wiki uses the killing of SpongeBob SquarePants for examples. The decidedly incompetent and constantly dog kicking depiction of AAF in the campaign may have something to do with the creative director and environmental lead having spent four months in a Greek prison after being accused of espionage.
 ARMA (Video Game) / int_b53077b3
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1.0
 ARMA (Video Game) / int_b53077b3
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_b53077b3
 ARMA (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 ARMA (Video Game) / int_b58b4e3c
comment
The AAF's very first scene is a patrol requesting help (even having to be found, since they don't even have a map with them), and finding that they killed 4 men and injured another that is currently dying (and has been doing so for a while, but they never so much as considered calling a medevac until you get there). The patrol claims they're guerrilas and were attacked by them. The thing is, the poor bastards are not even armed and while a nearby resistance cache is hidden nearby, the patrol had no idea it was there, meaning that they probably just killed them for looking at them funny.
 ARMA (Video Game) / int_b58b4e3c
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1.0
 ARMA (Video Game) / int_b58b4e3c
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_b58b4e3c
 ARMA (Video Game) / int_b5d7a20d
type
Battle Royale Game
 ARMA (Video Game) / int_b5d7a20d
comment
Battle Royale Game: The ARMA community ended up modding in the first known example of the Battle Royale in video games. Players have to find their equipment, but have to deal with an encroaching circle of radioactive fog.
 ARMA (Video Game) / int_b5d7a20d
featureApplicability
1.0
 ARMA (Video Game) / int_b5d7a20d
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_b5d7a20d
 ARMA (Video Game) / int_ba236071
type
It Makes Sense in Context
 ARMA (Video Game) / int_ba236071
comment
In the Contact DLC, the main OPFOR faction is the Russian Spetsnaz. Except they're not really opposing forces: the First Contact campaign has them covertly assist NATO and reluctantly fight the LDF to save Eastern Europe from an alien explosion.
 ARMA (Video Game) / int_ba236071
featureApplicability
1.0
 ARMA (Video Game) / int_ba236071
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_ba236071
 ARMA (Video Game) / int_bb48f8ba
type
Timed Mission
 ARMA (Video Game) / int_bb48f8ba
comment
Timed Mission: Some missions have a time limit, although there's a variety on how they're implemented. For example, Chopper Transport in ARMA has a 5 minute timer, with the enemy starting their attack at that point (including some anti-aircraft fire.)
 ARMA (Video Game) / int_bb48f8ba
featureApplicability
1.0
 ARMA (Video Game) / int_bb48f8ba
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_bb48f8ba
 ARMA (Video Game) / int_bc9ddc86
type
Fictional Flag
 ARMA (Video Game) / int_bc9ddc86
comment
Fictional Flag: The ARMA series is usually set in fictional nations and conflicts, and has flags to accompany those fictional factions: ARMA: Armed Assault: The Kingdom of Sahrani's flag features a vertical Triband with the country's coat of arms in the middle, an grifon circled by a laurel wreath. The Democratic Republic of Sahrani's flag is divided between a diagonal line from the bottom right side, with black on the left and orange on the right, with the country's crest in the middle, a socialist star circled by weat and cogs. ARMA II (and its Spin-Off DayZ): Chernarus' flag is green with a big yellow star circled by smaller stars in the canton, with divergent white stripes in the bottom half. The CDF's flag has simple horizontal bands, yellow at the top, and green at the bottom. The ChDKZ rebels have a horizontal tricolor of green, black and red with a red star in the middle. The indepedent NAPA guerrilas have a flag with a black smaller hoist and green fly, with crossed swords where the colors meet. ARMA II: Operation Arrowhead: Takistan's flag is a horizontal tricolour of white, black and green, with a stylized star-and-crescent. The Takistani Rebels have a flag with a black smaller hoist and green fly divided by a serrated line. The Takistani Militia has a simple black flag with a star-and-crescent. ARMA III: The Republic of Altis and Stratis has a green flag with a yellow isosceles triangle superimposed on the larger white-edged black triangle, both based on the hoist-side, pointed toward the fly-side. The AAF has a flag with the Altis flag in the canton, and the coat-of-arms of the military (a lion with two-swords below it) in the center. The FIA uses a flag similar to Altis', but with cyan blue and a lion in the host side. CSAT uses a red flag with six black hexagons in the form of a larger hexagon. ARMA III: Apex: The Horizon Islands' flag is a blue field with the Southern Cross in the canton and a green, white and yellow rays coming from the bottom left. The Gendarmerie's flag is the same but with their seal in the middle, consisting of a red, green, and yellow design. ARMA III: Contact: Livonia's flag is a blue, white and yellow triband with the country's coat-of-arms in the middle, a white stag inside a blue shield. The LDF's flag is a blue field with the coat-of-arms in the middle, surrounded by laurel wreaths, two rifles, and the motto "Si?a i Czujno??" ("Strength and Vigilance") on the bottom.
 ARMA (Video Game) / int_bc9ddc86
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1.0
 ARMA (Video Game) / int_bc9ddc86
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_bc9ddc86
 ARMA (Video Game) / int_becbd1d4
type
Jungle Warfare
 ARMA (Video Game) / int_becbd1d4
comment
Jungle Warfare: Tanoa in ARMA III's Apex DLC is a South Pacific island covered by a lush jungle. However, the map also includes a lot of open areas, small hamlets, a somewhat big city with buildings for Urban Warfare, and a specific place has a coniferous forest, probably grown for the sawmill in the middle of it. Also from the Apex DLC, Syndikat/L'Ensemble is equipped for jungle warfare and regularly operates out of the jungles of Tanoa, where authorities such as the Gendarmerie are ill-prepared to counter them.
 ARMA (Video Game) / int_becbd1d4
featureApplicability
1.0
 ARMA (Video Game) / int_becbd1d4
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_becbd1d4
 ARMA (Video Game) / int_c0be687c
type
MetaGame
 ARMA (Video Game) / int_c0be687c
comment
In a weird cross between in-universe and Meta Game, it's not unusual to see experienced players specialize in a particular role with their own custom variations on loadouts, weapons, and accessories, especially if they're part of a unit or group that regularly plays with mods that allow multiple combinations. It takes deep knowledge of the game engine and the performance of all the equipment to do this well, but some seemingly nonsensical loadouts can prove to be very effective.
 ARMA (Video Game) / int_c0be687c
featureApplicability
1.0
 ARMA (Video Game) / int_c0be687c
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_c0be687c
 ARMA (Video Game) / int_c145f69b
type
Subverted Trope
 ARMA (Video Game) / int_c145f69b
comment
Subverted in the Old Man mini-campaign, set in 2038 when CSAT begins assisting the Horizon Islands' government. The Gendarmerie now has access to tactical teams with proper combat helmets, assault rifles, personal defense weapons, machine guns, and the ability to mount an effective response to Syndikat/L'Ensemble activities, though their vehicle and body armor situation hasn't really improved, and they're still a step below CSAT troops.
 ARMA (Video Game) / int_c145f69b
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ARMA (Video Game) / int_c145f69b
 ARMA (Video Game) / int_c2b28f75
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A.K.A.-47
 ARMA (Video Game) / int_c2b28f75
comment
In ARMA III CSAT's revolver is a Chiappa Rhino under the name Zubr... which is Czech for bison... and also Arabic slang for a phallus.
 ARMA (Video Game) / int_c2b28f75
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1.0
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ARMA (Video Game) / int_c2b28f75
 ARMA (Video Game) / int_c3648b87
type
Teeth-Clenched Teamwork
 ARMA (Video Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: In ARMA III, the general feeling among NATO troops towards the AAF seems to be "Why the hell are we helping these assholes?". Before shit hits the fan NATO is on a peacekeeping force, yet the AAF seems intent on doing its best to brutalize the local population, just because they can. Sgt. Adams and Conway especially make no attempt to hide their contempt for their incompetence and constant bravado. The Bootcamp and Prologue campaigns reveal Adams had been hating on the AAF for about a year by "Drawdown", and not without good reason, either. Syndikat and Viper Team in the Apex Protocol campaign aren't even attempting to hide their dislike of each other. They even turn on each other at times when NATO forces aren't looking.
 ARMA (Video Game) / int_c3648b87
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 ARMA (Video Game)
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ARMA (Video Game) / int_c3648b87
 ARMA (Video Game) / int_c39825b0
type
Operation Flashpoint (Codemasters) (Video Game)
 ARMA (Video Game) / int_c39825b0
comment
At Codemasters for Dragon Rising. From an in-universe interview at "AA News Online" (for ARMA II: Operation Arrowhead):
 ARMA (Video Game) / int_c39825b0
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1.0
 ARMA (Video Game) / int_c39825b0
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 ARMA (Video Game)
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ARMA (Video Game) / int_c39825b0
 ARMA (Video Game) / int_c3a7dcab
type
Qurac
 ARMA (Video Game) / int_c3a7dcab
comment
Takistan from ARMA II: Operation Arrowhead is an obvious Qurac, mostly based on Iraq and some elements of Afghanistan with a name that's a blatant send-up of Pakistan.
 ARMA (Video Game) / int_c3a7dcab
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1.0
 ARMA (Video Game) / int_c3a7dcab
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 ARMA (Video Game)
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ARMA (Video Game) / int_c3a7dcab
 ARMA (Video Game) / int_c49935fa
type
20 Minutes into the Past
 ARMA (Video Game) / int_c49935fa
comment
20 Minutes into the Past: Operation Flashpoint takes place in 1985, with an epilogue in 1991, and was released in 2001. ARMA: Armed Assault was released in November 2006 and takes place in June 2006.
 ARMA (Video Game) / int_c49935fa
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ARMA (Video Game) / int_c49935fa
 ARMA (Video Game) / int_c5060c86
type
Present Day
 ARMA (Video Game) / int_c5060c86
comment
Present Day: ARMA: Armed Assault was released in late 2006 and is set in mid-2006.
 ARMA (Video Game) / int_c5060c86
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1.0
 ARMA (Video Game) / int_c5060c86
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ARMA (Video Game) / int_c5060c86
 ARMA (Video Game) / int_c6695a49
type
Mêlée à Trois
 ARMA (Video Game) / int_c6695a49
comment
Mêlée à Trois: The scenario editor in all games (including Operation Flashpoint) makes it possible to deliberately invoke this. There are two sides that are always hostile, BLUFOR and OPFOR, and a third called "Indepedents" (Sometimes GREENFOR or INDFOR) which can be set to be allied with either BLUFOR, OPFOR, neither, or neutral to all. All games in the series have at least one faction for each of the three sides: ARMA: Armed Assault has U.S. forces as BLUFOR, the Sahrani Liberation Army as OPFOR, and the Royal Army Corps of Sahrani as the Indepedent faction. It should be noted that in the story mode the U.S. and the RACS are allied trough the entire campaign. ARMA II has the U.S. Marine Corps and the local Ruritania's army, the Chernarus Defense Forces, as BLUFOR fighting against the communist insurgents of the CHDKZ (And later the Armed Forces of the Russian Federation) as OPFOR. Indepedents are represented by the National Party, a small nationalistic guerilla fighting against both CHDKZ and the Government forces (which can be recruited later to fight against the CHDKZ). ARMA II: Operation Arrowhead has the U.S. Army, the British Armed Forces, German Bundeswehr and the Army of the Czech Republic as BLUFOR, fighting the Takistani Army as well pro-government militias as OPFOR, while INDFOR is formed by Indepedent Militias (a Palette Swap of the OPFOR militias), a Chernarusian contigent of UN Peacekeeping, and ION Services, Inc. ARMA III has NATO and the CTRG as BLUFOR, CSAT as OPFOR, and both the AAF and FIA as the INDFOR. That's just in the base game, by the way: with the other DLCs, you can add the Gendarmerie as BLUFOR; Viper Team, the Gendarmerie (in Old Man), and Russian Spetsnaz as OPFOR; and Syndikat, the LDF, and Looters as INDFOR. Subverted in ARMA III's First Contact campaign, during which NATO and the LDF fight each other, while NATO and Russian Spetsnaz put aside their differences and work together against the LDF. The FIA can be placed as BLUFOR, OPFOR, and INDFOR. This is probably so they can be used both as a friendly resistance faction or an enemy insurgent group. Similarly, the Gendarmerie from the Apex DLC can be placed as BLUFOR and OPFOR, though only the former includes their vehicles. Makes sense in lore, as while they are initially cooperating with NATO in the Apex Protocol campaign, by the Old Man mini-campaign they have switched allegiances to CSAT.
 ARMA (Video Game) / int_c6695a49
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 ARMA (Video Game)
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ARMA (Video Game) / int_c6695a49
 ARMA (Video Game) / int_c75df49a
type
Shout-Out
 ARMA (Video Game) / int_c75df49a
comment
Shout-Out: Private Hudson asks how can he get out of this chickenshit outfit. In ARMA II: Private Military Company, Reynolds pulls out a grenade launcher and says, "You mustn't be afraid to think a little bigger, boys." ARMA III's main theme, "This Is War", is a remix/remake of the original Operation Flashpoint theme music. While the initial loading screen of the first mission in ARMA III's Prologue mini-campaign is an obvious adaptation of ARMA III's own load-up sequence, there are subtler references such as the split-second line "Loading Poseidon Core"note the original name for the Real Virtuality engine used in the first OFP was Poseidon and the concluding "Launching Virtual Real Virtuality 4"note ARMA III's engine is officially Real Virtuality 4. A loading screen for the Tanoa terrain in ARMA III mentions native men going missing in the jungle during hot summers. To make it worse, some locations on the map emit the Predator's crackling sound. The Jets DLC is chock-full of nods to Top Gun. From the trailer ending with a jet buzzing the tower (coffee spill included), to the intro text ending with Iceman's "wingman" line. Even the release dates are the same (May 16th).
 ARMA (Video Game) / int_c75df49a
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1.0
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ARMA (Video Game) / int_c75df49a
 ARMA (Video Game) / int_c8146c52
type
Synthetic Plague
 ARMA (Video Game) / int_c8146c52
comment
Synthetic Plague: The Old Man mini-campaign introduces the Atrox strain, a CSAT-engineered variant of malaria that can be targeted at specific human genotypes. It is "harmless" to non-targeted genotypes, and afflicted hosts can be quickly treated by conventional anti-malaria medication. For those that fall within the strain's scope however, a very painful death is a practical certainty, and only specific vaccines—created by CSAT scientists—are able to cure the disease. The prime use of the strain is fabricate crises that favor CSAT intervention, allowing them to gain favor and spread their influence. Where others have failed to treat the infected, CSAT doctors, acting under the pretence of providing humanitarian aid, appear as the only "saviors" who are able to cure the super-strain with their special vaccines.
 ARMA (Video Game) / int_c8146c52
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 ARMA (Video Game)
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ARMA (Video Game) / int_c8146c52
 ARMA (Video Game) / int_c84d4d4c
type
Fackler Scale of FPS Realism
 ARMA (Video Game) / int_c84d4d4c
comment
Fackler Scale of FPS Realism: In some cases, even higher than in Operation Flashpoint (which is saying something). Of course, several mods exist to tweak these values. Most notably is the need for zeroing your aim even with small arms and not just sniper rifles; for instance, handguns have a zero of 50 meters, which means that if the target is beyond that, you'll have to compensate for bullet drop, with a handgun.
 ARMA (Video Game) / int_c84d4d4c
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1.0
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ARMA (Video Game) / int_c84d4d4c
 ARMA (Video Game) / int_c9597a03
type
Self-Deprecation
 ARMA (Video Game) / int_c9597a03
comment
Self-Deprecation: ARMA III features a corrupt arms company that cares more about profit than integrity and holds no real allegiance to NATO nor CSAT, only seeking to enrich themselves from the proxy conflicts by selling deadly weapons to both sides. The company's name? Bohemia Interactive Industries.
 ARMA (Video Game) / int_c9597a03
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ARMA (Video Game) / int_c9597a03
 ARMA (Video Game) / int_ca81eae7
type
Hollywood Darkness
 ARMA (Video Game) / int_ca81eae7
comment
Hollywood Darkness: Averted with a vengeance in ARMA II and ARMA III. Darkness means just that: pitch-black darkness. If your character has neither NV capable equipment (NVG, rangefinder/designator, NV capable scopes) nor an attached flashlight, and you're far from any artificial light sources at night (meaning: practically every location outside a city/settlement or military camp, particularly about 80% of Takistan and Stratis), you will not be able to see anything, period.
 ARMA (Video Game) / int_ca81eae7
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 ARMA (Video Game)
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ARMA (Video Game) / int_ca81eae7
 ARMA (Video Game) / int_cb2d889
type
Won the War, Lost the Peace
 ARMA (Video Game) / int_cb2d889
comment
Won the War, Lost the Peace: Subverted. The new Altis government is specifically trying to avoid this, focusing on healing and rebuilding from the moment the AAF surrenders. It's stated, however, that it will take a long time to prosper.
 ARMA (Video Game) / int_cb2d889
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ARMA (Video Game) / int_cb2d889
 ARMA (Video Game) / int_cbc54501
type
Faction Calculus
 ARMA (Video Game) / int_cbc54501
comment
Faction Calculus: ARMA games feature three factions in their plots, organized into three sides, usually with different gear at their disposal. In ARMA II, the U.S. Marine Corps are Powerhouse, Russia and the Chernarussian Defence Forces are Balanced, and the ChDKZ are Subversive. For Operation Arrowhead, USMC is again powerhouse, the Takistani military is Balanced, and the Insurgents are Subversive. In ARMA III, it's a bit muddier seeing the three main factions (NATO, AAF, CSAT) have equal vehicle equivalents and are mostly on equal footing, but very loosely speaking NATO is Balanced Cannons (better artillery), CSAT is Balanced Powerhouse (better gunships and armored vehicles), AAF is Balanced, and FIA is Subversive. bit muddier, as the three main factions (NATO, AAF, and CSAT) all have equal vehicle equivalents, but roughly speaking NATO is more of a Balanced Cannons (because of their better artillery), CSAT is Balanced Powerhouse (Arguably better helicopter gunships and AFVs), AAF is Balanced, and FIA is Subversive.
 ARMA (Video Game) / int_cbc54501
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ARMA (Video Game) / int_cbc54501
 ARMA (Video Game) / int_cbdd9a55
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We ARE Struggling Together
 ARMA (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: In ARMA III, the subfactions of both CSAT and NATO aren't exactly on even terms with each other. The Tac-Ops DLC showed a lot of what behind the scenes. The British were not exactly happy that NATO supports the new Altis government and has their own operatives working with the previous government's loyalists to undermine the AAF. Also, the Chinese CSAT and Viper Team are so uninterested with direct conflict with NATO that they left the African CSAT Scimitar Regiment to their fate in Malden. Syndikat and Viper Team in the Apex Protocol campaign. They simply treat each other as pawns in each of their own schemes. In a video feed, a Viper operative and a Syndikat officer are seen arguing after a failed attempt at ambushing the CTRG operatives which ended with the Viper operative shooting the officer. By the sixth mission, they turn on each other.
 ARMA (Video Game) / int_cbdd9a55
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 ARMA (Video Game) / int_cbdd9a55
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 ARMA (Video Game)
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ARMA (Video Game) / int_cbdd9a55
 ARMA (Video Game) / int_ccd01fdf
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Countrystan
 ARMA (Video Game) / int_ccd01fdf
comment
Countrystan: ARMA II features Takistan, a mash-up of Iraq and Afghanistan, ruled by an obvious Saddam Hussein expy named Muhammed R. Aziz. Karzeghistan, a small oil-rich nation located south of Takistan that appears only in ARMA II's backstory, is clearly a stand-in for Kuwait.
 ARMA (Video Game) / int_ccd01fdf
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ARMA (Video Game) / int_ccd01fdf
 ARMA (Video Game) / int_cd809603
type
Tank Goodness
 ARMA (Video Game) / int_cd809603
comment
Tank Goodness: Subverted from ARMA II: Operation Arrowhead onwards: vehicles don't have a health bar but rather every component of the vehicle has a status indicator that shows the damage of that specific part, the amount of them depending on the vehicle in question (cars have hull, wheel and engine, tanks have right track, left track, turret, sensors, etc.) This means that despite the armor (that can shrug off a lot of damage and protect the crew), tanks are not an invincible gamebreaker, an AT soldier can disable its turret or knock off the main gun, while AT mines can blow up the tracks immobilizing it in an inconvenient location or away from the battlefield.
 ARMA (Video Game) / int_cd809603
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ARMA (Video Game) / int_cd809603
 ARMA (Video Game) / int_cdd676a3
type
Hyper-Competent Sidekick
 ARMA (Video Game) / int_cdd676a3
comment
Hypercompetent Sidekick: While Colonel Akhanteros looks like a General Failure most of the time, in ARMA III's Remnants of War campaign, it is said that Major Gavras is actually the one that has been doing most of the work and what allowed the AAF to hold out for three days rather than one. Gavras also used his command staff, including himself, as a decoy to draw NATO-FIA forces away from his retreating troops. Kael Mavros is a former Rebel (precursor to the AAF) and defector to the Loyalists. Being high ranked, having a ton of experience and spec op training, he ends up being able to fulfill whatever role the loyalist need him to.
 ARMA (Video Game) / int_cdd676a3
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ARMA (Video Game) / int_cdd676a3
 ARMA (Video Game) / int_cdd835ce
type
Dude, Not Funny!
 ARMA (Video Game) / int_cdd835ce
comment
Dude, Not Funny!: The AAF soldiers in ARMA III's Prologue campaign are not amused that their NATO-led firing drills are using CSAT targets. Adams claims it's all they have on hand, though it's Sgt. Adams we're talking about here. Keep in mind that, at the time, CSAT and NATO are basically in a bidding war to secure an alliance with the AAF.
 ARMA (Video Game) / int_cdd835ce
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 ARMA (Video Game) / int_cdd835ce
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ARMA (Video Game) / int_cdd835ce
 ARMA (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 ARMA (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: There are some glaring issues with ARMA III's larger UAV. For starters, there's already an MQ-4 UAV (ARMA III's is the MQ-4A) and they don't share much similarity. Second, it looks like it was made using riveted sheets of metal, when practically all UAVs are made with composite materials. Lastly, the engine cowl has a label that reads "DANGER: JET INLET", yet the UAV is a prop plane.
 ARMA (Video Game) / int_ce1c73e2
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ARMA (Video Game) / int_ce1c73e2
 ARMA (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 ARMA (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: Although the series takes place in a somewhat Alternate Universe version of our own, so ongoing events like The War on Terror are quite different there even at the same time. ARMA III goes full-blown 20 Minutes into the Future, into an alternate timeline where China and Iran have formed CSAT, a coalition similar to the old Soviet Union and the Warsaw Pact albeit mostly centered in Asia, which not only rivals NATO and the Western world both military and economically, but has forced them into a new cold war in which the West is all but stated to be unable to win if it goes hot.
 ARMA (Video Game) / int_ce68d46b
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 ARMA (Video Game) / int_ce68d46b
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ARMA (Video Game) / int_ce68d46b
 ARMA (Video Game) / int_cf92fea8
type
Cassandra Truth
 ARMA (Video Game) / int_cf92fea8
comment
Played straighter in Apex Protocol, where you play as a member of a NATO special forces team tasked with assisting the local government in ending the threat of the Syndikat. The DLC also introduces Viper Team, CSAT's special forces and their answer to the CTRG. However, Miller appears in the DLC as well, and it's eventually revealed that the player characters are in the CTRG, the same unit Miller is in. The DLC also reveals that said unit is indeed NATO special forces. This places the Apex NATO cast firmly within the gray compared to Viper Team.
 ARMA (Video Game) / int_cf92fea8
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ARMA (Video Game) / int_cf92fea8
 ARMA (Video Game) / int_d291ea97
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No Campaign for the Wicked
 ARMA (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: Averted somewhat in ARMA III, where you get to play a CSAT gunship pilot in a couple of Showcases. And sort of a retroactive example with the bootcamp update: The guerrillas that take you in as a member in the second act of the campaign are the same you were aiding the local government (your former allies) to hunt until they betrayed your task force, forcing you to join guerrilla ranks in order to survive. Inverted in the Tanks DLC's Altis Requiem mini-campaign, where you play as an AAF NCO since the campaign is there mainly to showcase the new Angara tank.
 ARMA (Video Game) / int_d291ea97
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ARMA (Video Game) / int_d291ea97
 ARMA (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 ARMA (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Averted in ARMA III's First Contact campaign. When Rudwell finds a glowing root in the area cordoned off by the LDF, he radios Stype to ask "Okay, now what?" When Stype suggests he "get a sample, or some shit," Rudwell replies "You can fuck right off if you think I'm touching that!"
 ARMA (Video Game) / int_d2c0e2ed
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ARMA (Video Game) / int_d2c0e2ed
 ARMA (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 ARMA (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: In ARMA II, the Chernarussian resistance has access to the T-34 tank from World War II. Certainly quite an antique to field in the early 21st century. note Although according to The Other Wiki, the T-34 was in the service of quite a few regular militaries as late as 1996. Interestingly, while most of the weapons and vehicles in ARMA III are based in existing designs, the AAF's assets is entirely based on equipment currently in use by different armies. However, by the time of the game's setting, they have become second-rate technology that is actively sold off in bulk by European countries. The Mk14 Classic from ARMA III's Contact DLC is a classic M14 rifle with a Picatinny rail mounted on top.
 ARMA (Video Game) / int_d40e1a9f
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ARMA (Video Game) / int_d40e1a9f
 ARMA (Video Game) / int_d54b9eb3
type
Inter-Service Rivalry
 ARMA (Video Game) / int_d54b9eb3
comment
Interservice Rivalry: Invoked in ARMA: Armed Assault, where U.S. Army soldiers express embarrassment at having to be rescued by U.S. Marine Corps air power. In ARMA III's Apex Protocol campaign, the CTRG is shown to not really fond of NATO, its assets, or its personnel, despite being part of them and using their assets and personnel. NATO regulars, on the other hand, have no idea who the hell these CTRG guys are.
 ARMA (Video Game) / int_d54b9eb3
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ARMA (Video Game) / int_d54b9eb3
 ARMA (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 ARMA (Video Game) / int_d5c7b415
comment
OFP and ARMA: Armed Assault gave you a rifle, uniform and boots, a helmet and not much else. ARMA II put you in the role of a member of an elite USMC Force Recon squad, liberally adorned with fancy-looking high-tech gear (although not to the extent of Modern Warfare 2). And ARMA III had you fight a guerilla war alongside special forces and a local resistance, and then some. Still, it is anything but glamorous, not heartwarming nor awesome. The series makes it fairly clear that the conflicts in the game are not enjoyable for anyone involved; victory often doesn't mean the world has been saved, and wider conflicts, downfalls, and atrocities tend to continue anyway; and people who don't deserve to get hurt or killed often do, both at the hands of the "bad guys" and the "good guys".
 ARMA (Video Game) / int_d5c7b415
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ARMA (Video Game) / int_d5c7b415
 ARMA (Video Game) / int_d861e4f8
type
War Crime Subverts Heroism
 ARMA (Video Game) / int_d861e4f8
comment
War Crime Subverts Heroism: A recurring theme throughout the series. At least once per game, the protagonists end up either witnessing a war crime, chasing down war criminals or getting the chance to become one themselves. Several missions and DLCs (most prominently the one that introduced the International Development and Aid Project, or IDAP) also focus specifically on showcasing The Laws and Customs of War. Of course, amongst ordinary players, trying to tick every box of the Geneva Convention has reached Memetic Mutation levels. The AAF's very first scene is a patrol requesting help (even having to be found, since they don't even have a map with them), and finding that they killed 4 men and injured another that is currently dying (and has been doing so for a while, but they never so much as considered calling a medevac until you get there). The patrol claims they're guerrilas and were attacked by them. The thing is, the poor bastards are not even armed and while a nearby resistance cache is hidden nearby, the patrol had no idea it was there, meaning that they probably just killed them for looking at them funny. Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process. When he attempts to intervene, he is rebuffed by the AAF top commander in person, who is there calling the shots and visibly enjoying the whole thing. The "Firing From Vehicles" Showcase shows NATO clearing a populated town from guerrilas and rescuing two kidnapped pilots. Once the town is cleared and the pilots are rescued and only the civilian population remains, the AAF razes the town with an artillery attack, just because.
 ARMA (Video Game) / int_d861e4f8
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ARMA (Video Game) / int_d861e4f8
 ARMA (Video Game) / int_d9563969
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Failed Attempt at Drama
 ARMA (Video Game) / int_d9563969
comment
Failed Attempt at Drama: "Warm Welcome", the first mission of ARMA III's Apex Protocol campaign, is meant to be a sort of Cold Open to introduce the players to the campaign and the new terrain. To its credit, it works pretty well: the players are meant to travel on foot to an objective through the Tanoan fauna, with the sun rising over the beautiful landscape while the new version of the main theme slowly swells up creating a beautiful and breathtaking organic scene, all in-game without cutscenes or gameplay interruptions. However, you're still deep in a warzone where enemies are everywhere, so many players are either too focused on sneaking through to notice, or they're too busy taking in the scene that they don't notice they're about to cut the moment short by walking straight into an enemy patrol.
 ARMA (Video Game) / int_d9563969
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ARMA (Video Game) / int_d9563969
 ARMA (Video Game) / int_d9ee7048
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Spin-Off
 ARMA (Video Game) / int_d9ee7048
comment
ARMA II (and its Spin-Off DayZ): Chernarus' flag is green with a big yellow star circled by smaller stars in the canton, with divergent white stripes in the bottom half. The CDF's flag has simple horizontal bands, yellow at the top, and green at the bottom. The ChDKZ rebels have a horizontal tricolor of green, black and red with a red star in the middle. The indepedent NAPA guerrilas have a flag with a black smaller hoist and green fly, with crossed swords where the colors meet.
 ARMA (Video Game) / int_d9ee7048
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ARMA (Video Game) / int_d9ee7048
 ARMA (Video Game) / int_dca6a9d
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Start My Own
 ARMA (Video Game) / int_dca6a9d
comment
Has a very dedicated worldwide modding community that can already rival that of the original Operation Flashpoint, and some mods are even direct descendants of Operation Flashpoint versions. ARMA III takes this to the logical extreme: the CUP project is a group that worked (and still does), to port the entirety of the ARMA series content (weapons, vehicles, gear, and maps) to ARMA III. That is, the entirety of the game sans campaigns, for players and modders to use. And almost any country with a certain amount of players is likely making or already has made a mod with its own military as a playable faction.
 ARMA (Video Game) / int_dca6a9d
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ARMA (Video Game) / int_dca6a9d
 ARMA (Video Game) / int_df11acbe
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Artificial Brilliance
 ARMA (Video Game) / int_df11acbe
comment
The same applies to combat away from towns. AI enemies will likely see you coming if you're not prone, and will send a storm of lead your way when they do. Even if you hide, they will continue to light up your last known position until even the cockroaches are dead, and will still keep an eagle-eyed watch in that direction afterwards. If you don't want to die, get behind some topography and get the hell elsewhere and make sure they don't see you doing it. From there, you can either flank them or run away. Keep in mind that just because they're focused on where they last saw you doesn't mean they never look anywhere else. If they have the high ground and you don't have a creek bed or other terrain feature to crawl into, consider yourself screwed.
 ARMA (Video Game) / int_df11acbe
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ARMA (Video Game) / int_df11acbe
 ARMA (Video Game) / int_df410b77
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Decoy Protagonist
 ARMA (Video Game) / int_df410b77
comment
Decoy Protagonist: ARMA II's Harvest Red campaign starts off with the player controlling an unnamed Chernarussian soldier. This is eventually revealed to be a dream of Matthew Cooper, the actual protagonist. In ARMA III's Prologue campaign, as well as some showcases, the player controls various named characters in different roles with different ranks. Most of these same characters return as supporting characters or cameos in The East Wind, although since your interactions with NPCs is very limited there, it's hard to notice.
 ARMA (Video Game) / int_df410b77
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ARMA (Video Game) / int_df410b77
 ARMA (Video Game) / int_df41acb
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Casual Danger Dialogue
 ARMA (Video Game) / int_df41acb
comment
Casual Danger Dialogue: All over the place, given that it's practically mandatory to remain calm, even if bullets and explosions are flying around you, or else, no one is making it back, a few particular examples stand out though.
 ARMA (Video Game) / int_df41acb
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ARMA (Video Game) / int_df41acb
 ARMA (Video Game) / int_df514fe9
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Crew of One
 ARMA (Video Game) / int_df514fe9
comment
Crew of One: Averted, you need both a driver and a gunner at the very least to properly operate armoured fighting vehicles of any kind, while the commander's movement controls are the same as the driver's, albeit corresponding to said verbal orders. Unfortunately they can become even more repetitive than the infamous Mad Libs Dialogue, so in missions with waypoints the unit orders menu does include "Next waypoint" in its movement submenu.
 ARMA (Video Game) / int_df514fe9
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ARMA (Video Game) / int_df514fe9
 ARMA (Video Game) / int_e1acc872
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From Nobody to Nightmare
 ARMA (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: In ARMA III, CSAT is a coalition of several countries from Asia, Africa, and the Middle East, headed by China and Iran, with the goal of gaining as much influence and military power in Afro-Eurasia as possible, no matter what it takes. Combined with ongoing Western isolationism and economic troubles, they manage to become a dominant global power by 2035.
 ARMA (Video Game) / int_e1acc872
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ARMA (Video Game) / int_e1acc872
 ARMA (Video Game) / int_e20106a0
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Spaghetti and Gondolas
 ARMA (Video Game) / int_e20106a0
comment
The Kingdom of Sahrani Island from the first ARMA game played this trope fairly straight, being a stereotypical Mediterranean-esque monarchy. Its adversary is the aforementioned People's Republic of Tyranny in the northern half of the island, which broke away from the kingdom a few years ago. If you succeed in beating the main campaign, you can defeat the Democratic Republic of Sahrani and help restore the original united kingdom. Corazól is a city located in the border between North and South Sahrani, between the city there's a walled demilitarized zone diving the city in two, filled with ruined buildings. The situation is similar to the UN buffer zone in Cyprus which divides the island between Cyprus and North Cyprus.
 ARMA (Video Game) / int_e20106a0
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ARMA (Video Game) / int_e20106a0
 ARMA (Video Game) / int_e35ab565
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Indy Ploy
 ARMA (Video Game) / int_e35ab565
comment
Indy Ploy: In most singleplayer campaigns and scenarios, the player is usually tasked with an objective and informed about the general situation around it, but it's up to him to make his own decision and plans. However, the rule of thumb is "no plan survives contact with the enemy". So, either single player or multiplayer, while having a plan B is usually a good idea, sooner or later you'll have to make things up on the fly and start thinking on your feet. And then, well... there are other schools of thought:
 ARMA (Video Game) / int_e35ab565
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ARMA (Video Game) / int_e35ab565
 ARMA (Video Game) / int_e5421161
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Expy
 ARMA (Video Game) / int_e5421161
comment
Colonel (later President) Muhammad R. Aziz, a pretty obvious Saddam Hussein expy. He led a socialist coup to overthrow the old Takistani monarchy. Ruling the country for two decades with an iron fist. After the country's lucrative oil wells and refineries are sabotaged by CIA-backed pro-royalist rebels, he attempts to invade the southern neighbour country of Karzeghistan and results into a UN-sanctioned NATO invasion and ultimately his death.
 ARMA (Video Game) / int_e5421161
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ARMA (Video Game) / int_e5421161
 ARMA (Video Game) / int_e5bb2929
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Super Not-Drowning Skills
 ARMA (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: You can swim pretty well, but swimming for too long will cause any weapons carried on your back to slip off and disappear. ARMA III adds underwater combat (rebreather and a dedicated underwater weapon required).
 ARMA (Video Game) / int_e5bb2929
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ARMA (Video Game) / int_e5bb2929
 ARMA (Video Game) / int_e68b72
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The Load
 ARMA (Video Game) / int_e68b72
comment
The Load: Without the support of either CSAT or NATO, the AAF is pretty useless for anything else than brutalizing the local population. The poorly-armed FIA constantly has the upper hand on them until NATO bails them out, and even the Task Force survivors in The East Wind have little problems kicking them out of Stratis until CSAT bails them out of that one too.
 ARMA (Video Game) / int_e68b72
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ARMA (Video Game) / int_e68b72
 ARMA (Video Game) / int_e7088fbc
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Middle Eastern Coalition
 ARMA (Video Game) / int_e7088fbc
comment
Middle Eastern Coalition: CSAT. Its membership stretches much farther than most examples, with China at the top of the command chain, though it's still based in the Middle East, with every other Middle-Eastern country except Israel also part of it. Interestingly, the sheer amount of resources they can pool together from the alliance means they actually surpass NATO on the tech front in a lot of areas.
 ARMA (Video Game) / int_e7088fbc
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ARMA (Video Game) / int_e7088fbc
 ARMA (Video Game) / int_e7c671f3
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Mildly Military
 ARMA (Video Game) / int_e7c671f3
comment
Mildly Military: Gameplay aside (where you can go as bunny ears as the server and game mods allow), The East Wind in ARMA III is one of the few justified and believable examples. Early in the campaign, the Task Force stationed at Stratis is more or less a skeleton crew lazily packing up to go home, with lax discipline and lots of fraternization and mild disrespect. But when shit hits the fan, the Task Force, after the usual chaos following an attack, bands together and proceeds to take back the island in a single day with no logistics or external support, succeeding in their objectives at least before CSAT ruins the fun.
 ARMA (Video Game) / int_e7c671f3
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ARMA (Video Game) / int_e7c671f3
 ARMA (Video Game) / int_e83fc5
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No "Arc" in "Archery"
 ARMA (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": All the rocket/recoilless weapons for some reason (they were realistic in Operation Flashpoint). Averted for unguided rockets in ARMA III.
 ARMA (Video Game) / int_e83fc5
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ARMA (Video Game) / int_e83fc5
 ARMA (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 ARMA (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: Averted to hell and back in ARMA III. There are no man made impenetrable structures nor materials, although it depends heavily on caliber and distance, and the cover does help in deviating the bullets and slowing them down, making them less lethal. A 5.56 mm round will barely penetrate even thin metal sheet, and not really do much damage to the target behind it. A 9.3 mm machine gun, on the other hand will make short work of most covers up to 400m, and in close range or point blank? you might as well flight or fight, cause you sure as hell can't hide from her.
 ARMA (Video Game) / int_ea92aeb0
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ARMA (Video Game) / int_ea92aeb0
 ARMA (Video Game) / int_eb8f64a6
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No Good Deed Goes Unpunished
 ARMA (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: A particular brutal example in the finale of the "Win" episode of ARMA III's The East Wind campaign. To elaborate: during the campaign you end up assisting a British SIS taskforce while taking part in a resistance movement with local guerrillas. After rejoining NATO you are instructed to not to get anywhere near any members of the taskforce if you ever see or hear of them, and disregard any communication you get. Right before NATO's final attack on the enemy HQ a wounded SIS soldier (whom you befriended) calls you to meet him in a location in the middle of nowhere. You can choose: Do you leave him to die and follow the orders? The attack succeeds, enemy forces surrender, Altis is free, war is over, roll credits. Do you go help him against the orders? You find him dying in the aftermath of a botched SIS assault on a secret compound, he asks you to fight your way through remaining enemy troops and retrieve and deliver what is implied to be an Earthquake Machine to the rest of the task force. That's not the bad part. After delivering the device, the captain proceeds to extract the weapon, but promises you answers if you wait there for his return. Night falls and you are informed that they can't (or won't) come back, meaning you are left stranded in the countryside, forcing you to find your way to the bulk of the army you just deserted earlier. It gets worse: not only was the main attack a failure, but now, besides NATO scrambling to regroup and evacuate the island, the two enemy armies that used to be allies are fighting each others as well as NATO which means you're gonna have to make your way singlehandedly through the free for all clusterfuck of a warzone that the country has become, in order to find a way of the island. Have fun! What's even worse is that in the Apex Protocol campaign, the aforementioned Earthquake Machine is recovered by NATO forces, so not only is that ending non-canon, even if it were canon, it would have meant that Sgt. Kelly's actions, which robbed NATO of their victory over the AAF and presumably got him labelled as a deserter, would have been for nought because it would have been recovered a month later anyway.
 ARMA (Video Game) / int_eb8f64a6
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ARMA (Video Game) / int_eb8f64a6
 ARMA (Video Game) / int_ec3768a
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Sprint Meter
 ARMA (Video Game) / int_ec3768a
comment
Sprint Meter: ARMA III adds one. Its maximum size is dependent on how much the infantryman is carrying, with heavier loads resulting in a smaller bar than lighter loads. Different actions deplete the bar at different rates: sprinting and climbing up steep hills will deplete it quickly, walking at a jog will deplete it slowly, and standing or sitting still will restore it quickly. The primary consideration is that depleting your stamina will leave you winded, gasping for breath and that in turn will wreck attempts at fine aiming until you can get your breathing back under control.
 ARMA (Video Game) / int_ec3768a
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ARMA (Video Game) / int_ec3768a
 ARMA (Video Game) / int_eef85d73
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People's Republic of Tyranny
 ARMA (Video Game) / int_eef85d73
comment
People's Republic of Tyranny: The Democratic Republic of Sahrani (DRS), or "North Sahrani", in ARMA: Armed Assault, is basically a Hispanic version of North Korea (with a touch of Cuba). In ARMA II, Chernarus used to be this, and some of the in-game factions would like if it stayed that way. Takistan is a dictadorship lead by Colonel Muhammad R. Aziz, who was a socialist rebel leader supported by the Soviet Union against the Royalist government of the Kingdom of Takistan. Aziz would later rule Takistan with an iron fist, and threatening their southern nation of Karzeghistan, leading to the events of Operation Arrowhead. The Altian goverment is more lowkey about its supposedly democratic nature, but no less bloodthisrty. Played straight in the Tac-Ops DLC's Beyond Hope mini-campaign, showing who they really were and how they came to power.
 ARMA (Video Game) / int_eef85d73
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ARMA (Video Game) / int_eef85d73
 ARMA (Video Game) / int_ef43c232
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Downloadable Content
 ARMA (Video Game) / int_ef43c232
comment
Downloadable Content: An odd example would be ARMA II: Operation Arrowhead (itself a standalone expansion) having British Armed Forces and Private Military Company; OA already has the character types and weapons used in the DLC, but they have low-quality textures and sound quality, so BAF and PMC are not just additional campaigns (one each) but also higher-quality textures and sounds for their characters/weapons that are already in OA. BIS adopted a different approach in the third installment to avoid breaking the player base: basically every DLC is an update with many features (such as an advanced flight model for Helicopters or bipods for Marksmen) and the Premium content (such as new weapons, vehicle access, and terrains) is available only if the purchase is made, but you can share the same servers with players who do have access.
 ARMA (Video Game) / int_ef43c232
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ARMA (Video Game) / int_ef43c232
 ARMA (Video Game) / int_f1d6144a
type
War Is Hell
 ARMA (Video Game) / int_f1d6144a
comment
War Is Hell: OFP and ARMA: Armed Assault gave you a rifle, uniform and boots, a helmet and not much else. ARMA II put you in the role of a member of an elite USMC Force Recon squad, liberally adorned with fancy-looking high-tech gear (although not to the extent of Modern Warfare 2). And ARMA III had you fight a guerilla war alongside special forces and a local resistance, and then some. Still, it is anything but glamorous, not heartwarming nor awesome. The series makes it fairly clear that the conflicts in the game are not enjoyable for anyone involved; victory often doesn't mean the world has been saved, and wider conflicts, downfalls, and atrocities tend to continue anyway; and people who don't deserve to get hurt or killed often do, both at the hands of the "bad guys" and the "good guys". Conveyed to some degree through the death sequences in most ARMA games. In ARMA III for instance, there are no special animations or fanfare or much of an acknowledgement from those around you, just you keeling over as everything fades out, followed by a third-person shot of your body as the display tells you what killed you. It's not very glamorous. Between the Obviously Evil AAF, a half-butchered/half-displaced local population, and the countryside being almost completely abandoned, save for the scattered resistance camps and AAF patrols, things don't look pretty for anyone in Altis during and even after ARMA III's The East Wind campaign. The Laws Of War DLC and its Remnants of War campaign deal specifically with this. The campaign shows very clearly that in war, no matter how good your intentions, how professional your forces are, or how righteous your cause is, innocent people will suffer and die, and winning a war doesn't fix the problems the war itself creates.
 ARMA (Video Game) / int_f1d6144a
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 ARMA (Video Game) / int_f2c895f
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Your Terrorists Are Our Freedom Fighters
 ARMA (Video Game) / int_f2c895f
comment
Your Terrorists Are Our Freedom Fighters: The FIA sees themselves like this, and truth be told, the sentiment seems acknowledged by NATO, despite being considered hostile. Indeed, while NATO is there to secure a foothold against CSAT and ensure a lasting peace treaty, the biggest obstacle to get everyone in the negotiating table seems to be the AAF themselves (your supposed allies, see Spanner in the Works) In the Old Man mini-campaign, L'Ensemble views themselves (or at least sells themselves) as anti-imperialist revolutionaries seeking to overthrow the pro-CSAT government of the Horizon Islands and force CSAT out of Tanoa. However, most of the populace hates them as much as CSAT, as they have barely changed from their predecessor, Syndikat.
 ARMA (Video Game) / int_f2c895f
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 ARMA (Video Game) / int_f2d29e14
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Evil Brit
 ARMA (Video Game) / int_f2d29e14
comment
Evil Brit: In one of the endings to The East Wind, Miller threatens to murder Kerry. When CSAT invades, he says he'll help get him off the island. He doesn't.
 ARMA (Video Game) / int_f2d29e14
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ARMA (Video Game) / int_f2d29e14
 ARMA (Video Game) / int_f32d85ab
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20 Minutes into the Future
 ARMA (Video Game) / int_f32d85ab
comment
ARMA III goes full-blown 20 Minutes into the Future, into an alternate timeline where China and Iran have formed CSAT, a coalition similar to the old Soviet Union and the Warsaw Pact albeit mostly centered in Asia, which not only rivals NATO and the Western world both military and economically, but has forced them into a new cold war in which the West is all but stated to be unable to win if it goes hot.
 ARMA (Video Game) / int_f32d85ab
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 ARMA (Video Game) / int_f47bdd2a
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Violent Glaswegian
 ARMA (Video Game) / int_f47bdd2a
comment
Violent Glaswegian: Tanny in ARMA II: Private Military Company. The protagonist explicitly refers to bars in Glasgow when speaking of Tanny.
 ARMA (Video Game) / int_f47bdd2a
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ARMA (Video Game) / int_f47bdd2a
 ARMA (Video Game) / int_f511ea9b
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Product Placement
 ARMA (Video Game) / int_f511ea9b
comment
Product Placement: The MX series rifles in ARMA III are designed and modelled by CMMG Inc., an American firearms company, based on a real prototype rifle they made. There is even a CMMG brand label on them, normally filed off on most other weapons. A prop in the game also represents one of their non-firearm products, Tactical Bacon, which is just canned preserved bacon. The GM 6 Lynx anti-materiel rifle is a real firearm made by Hungarian firearms company Sero International Ltd..
 ARMA (Video Game) / int_f511ea9b
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ARMA (Video Game) / int_f511ea9b
 ARMA (Video Game) / int_f7d66b6f
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No-Gear Level
 ARMA (Video Game) / int_f7d66b6f
comment
No-Gear Level: The first level of the second act is waking up ashore as the sole survivor of the task force with zero gear in an unknown location. to make matters worse, there is a CSAT-AAF full scale counter offensive on the nearby city (patrol boats, tanks, APCs, planes, helicopters, infantry, fortified outposts, you name it) and you have to cross it alone to reach some friendlies across the mountains. LZ Nowhere, the first mission of the Steel Pegasus campaign from ARMA III's Tac-Ops DLC. While there are some rifles nearby, you can only find a couple of spare magazines in the starting point. The player is also an APC crewman, not an infantry soldier, so the only armor available at the start is a lightly-armored crew helmet. And you'd best not linger for too long in the crash site, or an AAF squad will arrive searching for survivors.
 ARMA (Video Game) / int_f7d66b6f
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ARMA (Video Game) / int_f7d66b6f
 ARMA (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 ARMA (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Civilians frequently appear in the missions, and hurting them usually does not affect the mission. Also, in any mission with the Simple First Aid module, you can repeatedly shoot your allies with no ill effects. Averted mostly in ARMA III, as friendly fire will usually result in a Non-Standard Game Over, and if it doesn't then the AI will simply turn on you if you repeatedly shoot a teammate.
 ARMA (Video Game) / int_f87c42d4
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ARMA (Video Game) / int_f87c42d4
 ARMA (Video Game) / int_f9669a32
type
Useless Useful Stealth
 ARMA (Video Game) / int_f9669a32
comment
Useless Useful Stealth: When ARMA: Armed Assault came out, one of the much-touted new features was the ability to use tall grass for stealthy incursions into enemy territory. Sadly, this only started properly working once the game got properly patched—until then, players had severe problems with aiming at enemies while lying in the grass and the enemy soldiers had Improbable Aiming Skills thanks to an annoying bug. Guess how that ended for most players while they were trying to be sneaky? It is more viable in ARMA III, within reason. Silencers will not make a gun completely silent, but while an unsilenced weapon can be heard kilometers away, a stealthy approach and a silenced attack can keep firefights contained within a certain radius, and more importantly, it will keep the enemy ignorant of a lot of details that can aid them in defense (number of attackers, distance, capabilities, potential targets). While a Metal Gear Solid or Hitman-like no-killing approach is impractical or outright impossible (depending on gamemode, mods, and mission type), real life stealth is not only possible, but actually recommended where possible to maximize success and keep casualties to a minimum.
 ARMA (Video Game) / int_f9669a32
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 ARMA (Video Game) / int_f97b5d33
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Shoo Out the Clowns
 ARMA (Video Game) / int_f97b5d33
comment
Shoo Out the Clowns: As noted in Mildly Military, ARMA III's The East Wind campaign starts fairly lighthearted, with several jokes, banter and, overall, things are ok and relaxed. Sgt. Adams in particular seems like a very nice guy to have as a NCO and keeps makling light of the situation. Once shit hits the fan, all humour goes to hell and Adams is one of the first ones to die onscreen.
 ARMA (Video Game) / int_f97b5d33
featureApplicability
1.0
 ARMA (Video Game) / int_f97b5d33
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_f97b5d33
 ARMA (Video Game) / int_f9f2c33
type
Running Gag
 ARMA (Video Game) / int_f9f2c33
comment
Running Gag: The Player Character of ARMA III's Tac-Ops DLC's Steel Pegasus campaign, Corporal Barklem, constantly has to put up with his superiors calling him with wrong names like Barkley, Barker, and Barlem.
 ARMA (Video Game) / int_f9f2c33
featureApplicability
1.0
 ARMA (Video Game) / int_f9f2c33
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_f9f2c33
 ARMA (Video Game) / int_faf5732b
type
I Call It "Vera"
 ARMA (Video Game) / int_faf5732b
comment
I Call It "Vera": Dixon's aforementioned "Matilda".
 ARMA (Video Game) / int_faf5732b
featureApplicability
1.0
 ARMA (Video Game) / int_faf5732b
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_faf5732b
 ARMA (Video Game) / int_fb8b1175
type
Earthquake Machine
 ARMA (Video Game) / int_fb8b1175
comment
What's even worse is that in the Apex Protocol campaign, the aforementioned Earthquake Machine is recovered by NATO forces, so not only is that ending non-canon, even if it were canon, it would have meant that Sgt. Kelly's actions, which robbed NATO of their victory over the AAF and presumably got him labelled as a deserter, would have been for nought because it would have been recovered a month later anyway.
 ARMA (Video Game) / int_fb8b1175
featureApplicability
1.0
 ARMA (Video Game) / int_fb8b1175
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_fb8b1175
 ARMA (Video Game) / int_fb9afaab
type
Attack Drone
 ARMA (Video Game) / int_fb9afaab
comment
Attack Drone: ARMA III offers many opportunities for violent robotic mayhem in fixed-wing, rotorcraft, and landborne flavours.
 ARMA (Video Game) / int_fb9afaab
featureApplicability
1.0
 ARMA (Video Game) / int_fb9afaab
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_fb9afaab
 ARMA (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 ARMA (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: In ARMA III's Tanks DLC's Altis Requiem mini-campaign, if you kill any civilian during the missions, the ending cutscene show that the player character was identified as a war criminal after the war and executed. Even if mission scripting doesn't automatically punish the player, in all of the games deliberate friendly fire (usually killing one ally and then shooting another) will cause allies to recognize you as hostile and promptly gun you down.
 ARMA (Video Game) / int_fcd993bd
featureApplicability
1.0
 ARMA (Video Game) / int_fcd993bd
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_fcd993bd
 ARMA (Video Game) / int_fd41610f
type
China Takes Over the World
 ARMA (Video Game) / int_fd41610f
comment
China Takes Over the World: In ARMA III, the Canton-Protocol Strategic Alliance Treaty (CSAT), led by Iran and China, is growing in global influence, while the United States and NATO is on the decline.
 ARMA (Video Game) / int_fd41610f
featureApplicability
1.0
 ARMA (Video Game) / int_fd41610f
featureConfidence
1.0
 ARMA (Video Game)
hasFeature
ARMA (Video Game) / int_fd41610f
 ARMA (Video Game) / int_fe10cf42
type
Alien Space Bats
 ARMA (Video Game) / int_fe10cf42
comment
Alien Space Bats: Actual aliens arrive in the Contact DLC's First Contact campaign. In a meta sense, some fans saw the announcement of the new expansion as this. It turns out these aren't actually the aliens themselves but their drones, see Faster-Than-Light Travel for why.
 ARMA (Video Game) / int_fe10cf42
featureApplicability
1.0
 ARMA (Video Game) / int_fe10cf42
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_fe10cf42
 ARMA (Video Game) / int_name
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ItemName
 ARMA (Video Game) / int_name
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 ARMA (Video Game) / int_name
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 ARMA (Video Game) / int_name
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1.0
 ARMA (Video Game)
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ARMA (Video Game) / int_name
 ARMA (Video Game) / int_name
itemName
ARMA (Video Game)

The following is a list of statements referring to the current page from other pages.

 ARMA (Video Game)
hasFeature
Alien Space Bats / int_e5d403f8
 ARMA (Video Game)
hasFeature
Arbitrary Gun Power / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Army Scout / int_e5d48018
 ARMA (Video Game)
hasFeature
Artificial Atmospheric Actions / int_e5d403f8
 ARMA (Video Game)
hasFeature
Awesome Personnel Carrier / int_e5d403f8
 ARMA (Video Game)
hasFeature
Banana Republic / int_e5d403f8
 ARMA (Video Game)
hasFeature
Bang, Bang, BANG / int_6e626018
 ARMA (Video Game)
hasFeature
Battle Royale Game / int_e5d403f8
 ARMA (Video Game)
hasFeature
China Takes Over the World / int_e5d403f8
 ARMA (Video Game)
hasFeature
Colbert Bump / int_e5d403f8
 ARMA (Video Game)
hasFeature
Commie Land / int_e5d403f8
 ARMA (Video Game)
hasFeature
Concealment Equals Cover / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Copy Protection / int_6e61e418
 ARMA (Video Game)
hasFeature
Countrystan / int_e5d403f8
 ARMA (Video Game)
hasFeature
Cute Kitten / int_e5d403f8
 ARMA (Video Game)
hasFeature
Cutting Off the Branches / int_e5d403f8
 ARMA (Video Game)
hasFeature
Czech Media / int_e5d403f8
 ARMA (Video Game)
hasFeature
Desert Warfare / int_e5d403f8
 ARMA (Video Game)
hasFeature
Downloadable Content / int_e5d403f8
 ARMA (Video Game)
hasFeature
Expansion Pack / int_e5d403f8
 ARMA (Video Game)
hasFeature
Fantasy Conflict Counterpart / int_e5d403f8
 ARMA (Video Game)
hasFeature
Fast-Roping / int_e5d403f8
 ARMA (Video Game)
hasFeature
Fictional Flag / int_e5d403f8
 ARMA (Video Game)
hasFeature
Freemium / int_e5d403f8
 ARMA (Video Game)
hasFeature
Good Guns, Bad Guns / int_e5d403f8
 ARMA (Video Game)
hasFeature
Grenade Launcher / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Gun Porn / int_e5d403f8
 ARMA (Video Game)
hasFeature
Hand Wave / int_e5d403f8
 ARMA (Video Game)
hasFeature
Hellish Copter / int_e5d48018
 ARMA (Video Game)
hasFeature
High-Tech Hexagons / int_e5d403f8
 ARMA (Video Game)
hasFeature
Hitscan / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Homegrown Hero / int_e5d403f8
 ARMA (Video Game)
hasFeature
Humans Are White / int_e5d403f8
 ARMA (Video Game)
hasFeature
Hunting the Most Dangerous Game / int_e5d403f8
 ARMA (Video Game)
hasFeature
Informed Equipment / int_e5d403f8
 ARMA (Video Game)
hasFeature
Jungle Warfare / int_e5d403f8
 ARMA (Video Game)
hasFeature
Just Here for Godzilla / int_e5d403f8
 ARMA (Video Game)
hasFeature
Law of Inverse Recoil / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Menu Time Lockout / int_e5d403f8
 ARMA (Video Game)
hasFeature
Micro Monarchy / int_e5d403f8
 ARMA (Video Game)
hasFeature
Middle Eastern Coalition / int_e5d403f8
 ARMA (Video Game)
hasFeature
Military and Warfare Video Games / int_e5d403f8
 ARMA (Video Game)
hasFeature
Mistaken for Spies / int_e5d403f8
 ARMA (Video Game)
hasFeature
Next Sunday A.D. / int_e5d403f8
 ARMA (Video Game)
hasFeature
Nicknaming the Enemy / int_e5d47ff8
 ARMA (Video Game)
hasFeature
No "Arc" in "Archery" / int_e5d403f8
 ARMA (Video Game)
hasFeature
No FEMA Response / int_e5d403f8
 ARMA (Video Game)
hasFeature
No One Gets Left Behind / int_e5d403f8
 ARMA (Video Game)
hasFeature
One Bullet Clips / int_e5d403f8
 OperationFlashpointCodemasters
seeAlso
ARMA (Video Game)
 ARMA (Video Game)
hasFeature
People's Republic of Tyranny / int_e5d403f8
 ARMA (Video Game)
hasFeature
Puppet Gun / int_e5d403f8
 ARMA (Video Game)
hasFeature
Resources Management Gameplay / int_e5d403f8
 ARMA (Video Game)
hasFeature
Rocket-Tag Gameplay / int_e5d403f8
 ARMA (Video Game)
hasFeature
Rouge Angles of Satin / int_e5d403f8
 ARMA (Video Game)
hasFeature
Ruritania / int_e5d403f8
 ARMA (Video Game)
hasFeature
Semper Fi / int_e5d403f8
 ARMA (Video Game)
hasFeature
Shell-Shock Silence / int_e5d403f8
 ARMA (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_e5d403f8
 ARMA (Video Game)
hasFeature
So Last Season / int_e5d403f8
 ARMA (Video Game)
hasFeature
Stealth-Based Game / int_e5d403f8
 ARMA (Video Game)
hasFeature
Steel Ear Drums / int_e5d403f8
 ARMA (Video Game)
hasFeature
Subsystem Damage / int_e5d403f8
 ARMA (Video Game)
hasFeature
Suspiciously Small Army / int_e5d403f8
 ARMA (Video Game)
hasFeature
The Generalissimo / int_e5d403f8
 ARMA (Video Game)
hasFeature
The Greatest Story Never Told / int_e5d403f8
 ARMA (Video Game)
hasFeature
The War Sequence / int_e5d403f8
 ARMA (Video Game)
hasFeature
Theme Naming / int_e5d48018
 ARMA (Video Game)
hasFeature
Tropical Island Adventure / int_e5d403f8
 ARMA (Video Game)
hasFeature
Urban Warfare / int_e5d403f8
 ARMA (Video Game)
hasFeature
Vague Hit Points / int_e5d47ff8
 ARMA (Video Game)
hasFeature
Villain of Another Story / int_e5d403f8
 ARMA (Video Game)
hasFeature
Wide-Open Sandbox / int_e5d403f8
 ARMA (Video Game)
hasFeature
Winter Warfare / int_e5d403f8
 ARMA (Video Game)
hasFeature
With Due Respect / int_e5d403f8
 ArmA
sameAs
ARMA (Video Game)
 Arma
sameAs
ARMA (Video Game)
 ARMA
sameAs
ARMA (Video Game)
 ArmA
sameAs
ARMA (Video Game)
 ARMA (Video Game)
hasFeature
Real Place Background / int_e5d403f8