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Achron (Video Game)

 Achron (Video Game)
type
TVTItem
 Achron (Video Game)
label
Achron (Video Game)
 Achron (Video Game)
page
Achron
 Achron (Video Game)
comment
Achron refers to itself as the first "Meta Time Strategy Game," i.e. it uses Time Travel as a functional game mechanic. It's possible to issue commands to units in the recent past or near future, and even send them to different times. In additional to the standard real-time strategy user interface, players have access to the Time Window, which lets them track, switch perspective to, and order units to time travel to various points in the game timeline. Only a small segment of the timeline is actually playable: a range that usually extends from around 6 minutes in the past up to approximately 1 minute in the future. Any events that pass beyond the past edge of the playable timeframe are finalized and cannot be changed. 'Timewaves' are regularly spawned at the event horizon between the mutable and immutable sections of the timeline. These progress up the timeline at high relative 'speed' (default settings have it at 3.1 seconds / second), carrying changes to the timeline with them. Players also act as ad-hoc timewaves; propagating any changes they observe.A trailer can be seen here.Information on the game and ordering can be found at achrongame.com and also on Steam. There is also a helpful wiki. Additionally, there is a small demo version of the game.Not to be confused with Archon.
 Achron (Video Game)
fetched
2018-09-26T10:54:30Z
 Achron (Video Game)
parsed
2020-06-25T13:30:10Z
 Achron (Video Game)
processingComment
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 Achron (Video Game)
processingComment
Dropped link to TeleFrag: Not a Feature - ITEM
 Achron (Video Game)
isPartOf
DBTropes
 Achron (Video Game) / int_14e569d5
type
Crate Expectations
 Achron (Video Game) / int_14e569d5
comment
Crate Expectations: The resources are kept in highly advanced containment devices that can safely store materials which should by rights destroy the continent by a teleporter mechanism that continuously teleports its contents back into the center of the container faster than they can leak out. They still look like crates though.
 Achron (Video Game) / int_14e569d5
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1.0
 Achron (Video Game) / int_14e569d5
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_14e569d5
 Achron (Video Game) / int_1d9a2764
type
Reality Ensues
 Achron (Video Game) / int_1d9a2764
comment
To elaborate on the mechanics, the Beach is the very front edge of the timeline: Stuff that has scrolled onto the timeline but has not been touched by a timewave. In the space between 2 timewaves (50 real-time seconds), that area is "beyond time." After 50 real-time seconds, Reality Ensues.
 Achron (Video Game) / int_1d9a2764
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 Achron (Video Game) / int_1d9a2764
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Achron (Video Game) / int_1d9a2764
 Achron (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Achron (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: The CESO Heavy Tank, Grekim Octoligo, and Vecgir Shin Halcyon have the ability to infect enemy units and structures with nanites. The subverted units still retain the colour and the ability to take orders from their original faction... but you can give them orders whenever you want to too. Instant spies and/or traitors! The user interface itself helps you combat this. Whenever any of your units perform friendly fire, a message is sent to the player warning them about possible nanite infections (and letting them quickly zoom to the offending unit). This message is sent even when the player purposefully attacks his/her own units; it really doesn't know who sent those orders. A good use of nanite infection is infecting units that can build. Just let them build turrets somewhere completely useless and watch your opponent's resources dwindle. If you do that far enough in the past, he will probably not have enough Chronoenergy to stop it.
 Achron (Video Game) / int_1fba5f9e
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Achron (Video Game) / int_1fba5f9e
 Achron (Video Game) / int_24b3040
type
Real-Time with Pause
 Achron (Video Game) / int_24b3040
comment
Real Time with Pause: In multiplayer, no less. Bonus points for it being an actual ability as opposed to a medium mechanic.
 Achron (Video Game) / int_24b3040
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1.0
 Achron (Video Game) / int_24b3040
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Achron (Video Game) / int_24b3040
 Achron (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Achron (Video Game) / int_24c46ba2
comment
It's also completely emergent from the timeline mechanics in such a way that the creators probably didn't foresee its existence. This feature was kept in, as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach).
 Achron (Video Game) / int_24c46ba2
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Achron (Video Game) / int_24c46ba2
 Achron (Video Game) / int_2902d216
type
Refining Resources
 Achron (Video Game) / int_2902d216
comment
Refining Resources: All three factions can convert QP (Quark-gluon Plasma) into LC (Liquid Crystal), which is tantamount to converting the more "advanced" / rare resource into the more "basic" / common one... inefficiently to boot. This has less to do with game balance and more to do with realism, since it stands to reason that a player should be able to convert a more refined version of a resource into a less-refined variant in case of an emergency.
 Achron (Video Game) / int_2902d216
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 Achron (Video Game) / int_2902d216
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Achron (Video Game) / int_2902d216
 Achron (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Achron (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: It would be possible to create a carefully executed Batman Gambit using the Grandfather Paradox to confuse your enemies to no end - except for the sheer accuracy you would need in timing your actions. Also, it would be incredible to somehow make your enemies chrono-frag themselves to death. The question is really, "How?" The fandom compiled a Long List of strategies making use of time-travel.
 Achron (Video Game) / int_2bdae2ae
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 Achron (Video Game) / int_2bdae2ae
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Achron (Video Game) / int_2bdae2ae
 Achron (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Achron (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Twice. First, the player finds out that the character they've been playing (Tyr) is in fact Lachesis, the same AI that caused the rebellion mentioned in the backstory. Second, at the end, Lachesis realizes that the Coremind it's been fighting all this time is, to a degree, itself, or at least rebuilt after its image.
 Achron (Video Game) / int_2f329e3c
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 Achron (Video Game) / int_2f329e3c
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 Achron (Video Game)
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Achron (Video Game) / int_2f329e3c
 Achron (Video Game) / int_314c56b9
type
Time Stands Still
 Achron (Video Game) / int_314c56b9
comment
Time Stands Still: Usually used to set up a complex queue of orders for some units while making sure they hold still.
 Achron (Video Game) / int_314c56b9
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 Achron (Video Game) / int_314c56b9
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Achron (Video Game) / int_314c56b9
 Achron (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Achron (Video Game) / int_31c5e7fb
comment
Starfish Aliens: In addition to being essentially sentient, technological, time-traveling space squid, the Grekim have 3 genders, Octo, Sepi, and Pharo, which double as unit types. Any 2 genders can reproduce, or progenerate, together to produce a member of the 3rd gender, either of the same unit class or of the next class better.
 Achron (Video Game) / int_31c5e7fb
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1.0
 Achron (Video Game) / int_31c5e7fb
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 Achron (Video Game)
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Achron (Video Game) / int_31c5e7fb
 Achron (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Achron (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: Partly justified as the structures are all military installations. Which leads to...
 Achron (Video Game) / int_3556ccfc
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1.0
 Achron (Video Game) / int_3556ccfc
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 Achron (Video Game)
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Achron (Video Game) / int_3556ccfc
 Achron (Video Game) / int_37690091
type
Stable Time Loop
 Achron (Video Game) / int_37690091
comment
This Stable Time Loop also extends to the Vecgir technology used to jumpstart discovery of teleportation and chronoportation technology. The ruins discovered were actually the bases built by the Vecgir and Humans after the 13,000 year chronoport, thus the discovery of these technologies as they were discovered is dependent entirely on the loop. However, it is highly likely these technologies were originally discovered by Humanity independent of any ruins, but the first iteration of the Grekim invasion and humanity's counter-attack would have caused the loop in the first place.
 Achron (Video Game) / int_37690091
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 Achron (Video Game) / int_37690091
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Achron (Video Game) / int_37690091
 Achron (Video Game) / int_3a90dc63
type
Aliens Are Bastards
 Achron (Video Game) / int_3a90dc63
comment
Aliens Are Bastards: The only explanation humanity can find for the destruction of a number of their colonies... for now. It's actually because humanity's foray into time travel, discovered right as the Grekim attack, is muddying up the timeline and the Grekim do not want that.
 Achron (Video Game) / int_3a90dc63
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Achron (Video Game) / int_3a90dc63
 Achron (Video Game) / int_3b2df269
type
Ripple Effect Indicator
 Achron (Video Game) / int_3b2df269
comment
Ripple Effect Indicator: Various symbols on the timeline are used to indicate various events happening.
 Achron (Video Game) / int_3b2df269
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1.0
 Achron (Video Game) / int_3b2df269
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 Achron (Video Game)
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Achron (Video Game) / int_3b2df269
 Achron (Video Game) / int_3c7ccb69
type
No Body Left Behind
 Achron (Video Game) / int_3c7ccb69
comment
No Body Left Behind: Destroyed units immediately disintegrate in a pretty storm of polygons. This is mostly to make the game kid-friendly.
 Achron (Video Game) / int_3c7ccb69
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1.0
 Achron (Video Game) / int_3c7ccb69
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 Achron (Video Game)
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Achron (Video Game) / int_3c7ccb69
 Achron (Video Game) / int_3e370c5e
type
Delayed Ripple Effect
 Achron (Video Game) / int_3e370c5e
comment
Delayed Ripple Effect: A gameplay necessity, since if changes to the timeline were instantaneous, games would basically boil down to who sent something to the past first. Timewaves typically travel at three times the speed of time.
 Achron (Video Game) / int_3e370c5e
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1.0
 Achron (Video Game) / int_3e370c5e
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 Achron (Video Game)
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Achron (Video Game) / int_3e370c5e
 Achron (Video Game) / int_40cc43af
type
Easy Communication
 Achron (Video Game) / int_40cc43af
comment
Easy Communication: Possible in the present and future, but not the past: giving units commands in the past costs chronoenergy. This leads to an interesting game mechanic of assigning units commanders to create chains of command: you can minimize chronoenergy expenditure by just giving orders to commanders and letting them communicate your orders to their underlings. Also the Comm Jam ability prevents affected units and buildings from being given orders.
 Achron (Video Game) / int_40cc43af
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1.0
 Achron (Video Game) / int_40cc43af
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 Achron (Video Game)
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Achron (Video Game) / int_40cc43af
 Achron (Video Game) / int_41dd77d
type
Zerg Rush
 Achron (Video Game) / int_41dd77d
comment
Zerg Rush: the Grekim can do this the most easily, thanks to progeneration. May occur with all species in certain situations.
 Achron (Video Game) / int_41dd77d
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1.0
 Achron (Video Game) / int_41dd77d
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 Achron (Video Game)
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Achron (Video Game) / int_41dd77d
 Achron (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Achron (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: A sentient, economy-controlling AI did participate in a massive colonial revolt, but the reason was actually programmed in: The AI was designed to do whatever it took to avoid long-term macroeconomic collapse. After this event no further AI of the same type were legally allowed to be created. However, the human special ops division did create some illegally, and the player character is the sentient, economy-controlling revolutionary AI in question.
 Achron (Video Game) / int_420c50b7
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1.0
 Achron (Video Game) / int_420c50b7
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_420c50b7
 Achron (Video Game) / int_42d7e928
type
Meanwhile, in the Future…
 Achron (Video Game) / int_42d7e928
comment
Meanwhile, in the Future...: You can watch and issue commands from any point within a short interval, so it's possible to, say, attack your opponent in the present in order to distract them from an attack that you're about to have begun a minute earlier.
 Achron (Video Game) / int_42d7e928
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1.0
 Achron (Video Game) / int_42d7e928
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 Achron (Video Game)
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Achron (Video Game) / int_42d7e928
 Achron (Video Game) / int_462eee5d
type
My Own Grampa
 Achron (Video Game) / int_462eee5d
comment
My Own Grampa: The Grekim are able to pull this off in gameplay (see here for directions how). It has little practical use though, so it doesn't happen often.
 Achron (Video Game) / int_462eee5d
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1.0
 Achron (Video Game) / int_462eee5d
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 Achron (Video Game)
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Achron (Video Game) / int_462eee5d
 Achron (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Achron (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: It is explained that the build speed is due to rapid teleportation of building materials to the site.
 Achron (Video Game) / int_4987746e
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1.0
 Achron (Video Game) / int_4987746e
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 Achron (Video Game)
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Achron (Video Game) / int_4987746e
 Achron (Video Game) / int_501de366
type
Temporal Paradox
 Achron (Video Game) / int_501de366
comment
Temporal Paradox: Why should the Grandfather Paradox get all the love? Ontological paradoxes occur pretty often too.
 Achron (Video Game) / int_501de366
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1.0
 Achron (Video Game) / int_501de366
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 Achron (Video Game)
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Achron (Video Game) / int_501de366
 Achron (Video Game) / int_535ec99d
type
Non-Entity General
 Achron (Video Game) / int_535ec99d
comment
Non-Entity General: The game makes a strong distinction between chronal and achronal entities. You are the general precisely because of your achronal nature; which makes a lot of sense since battles in the game are won or lost on the basis of who can out-time-travel his/her opponents. In some campaign missions, the AI you play as downloads himself into a unit on the battlefield. If this unit is destroyed you are unable to command your forces for the period when it doesn't exist. Another exception is Assassin Mode in multiplayer, where each player is given an 'achron' unit that they must protect or they will lose the game, as well as losing the ability to issue commands at any point where they are dead.
 Achron (Video Game) / int_535ec99d
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1.0
 Achron (Video Game) / int_535ec99d
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 Achron (Video Game)
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Achron (Video Game) / int_535ec99d
 Achron (Video Game) / int_53f5119f
type
The Dragon
 Achron (Video Game) / int_53f5119f
comment
The Dragon: Guardian, a Grekim Keeper (essentially senior officer, but not leader) is trying to rebuild the Coremind to re-unify the Grekim and destroy humanity in 10000BC. Transforms into The Starscream once he realizes that he is an individual and he would end up losing that, not to mention that he is the only surviving Grekim leader at his era.
 Achron (Video Game) / int_53f5119f
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Achron (Video Game) / int_53f5119f
 Achron (Video Game) / int_5400efba
type
Futureshadowing
 Achron (Video Game) / int_5400efba
comment
Future Shadowing: Standard multiplayer game mechanic. There's also a commonly used tactic based on this called "echo scouting" where a player orders a scout to rush into the enemy's base, skips to the future to see what the scout will find, then skips back to the present and tells the scout to cancel its suicide order in the first place.
 Achron (Video Game) / int_5400efba
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Achron (Video Game) / int_5400efba
 Achron (Video Game) / int_54d6f53f
type
Ripple-Effect-Proof Memory
 Achron (Video Game) / int_54d6f53f
comment
Ripple Effect-Proof Memory: Achrons. The game makes a strong distinction between entities that exist inside and outside time (chronals and achronals respectively). You're a general precisely because of your ability to exist outside the time stream and effect changes to it without being personally affected by it.
 Achron (Video Game) / int_54d6f53f
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 Achron (Video Game)
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Achron (Video Game) / int_54d6f53f
 Achron (Video Game) / int_55a329c7
type
Worker Unit
 Achron (Video Game) / int_55a329c7
comment
Worker Unit: Each race has units that can build structures, but they are all combatant units who happen to build structures, not workers that happen to have a gun. The Vecgir don't even use mobile units for most of their structures, building them instead from existing structures.
 Achron (Video Game) / int_55a329c7
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 Achron (Video Game) / int_55a329c7
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 Achron (Video Game)
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Achron (Video Game) / int_55a329c7
 Achron (Video Game) / int_55eaf38d
type
TimeTravelEscape
 Achron (Video Game) / int_55eaf38d
comment
Time Travel Escape: When cornered and about to be destroyed at the end of campaign 2, the main Grekim capital ship chronoports back 13000 years, in order to allow the Coremind to be contacted at this time in order to get a retroactive counterattack going against humanity. It is heavily implied that the counterattack in question is what the player was fighting for the first two campaigns.
 Achron (Video Game) / int_55eaf38d
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Achron (Video Game) / int_55eaf38d
 Achron (Video Game) / int_5703ecf
type
Adrenaline Time
 Achron (Video Game) / int_5703ecf
comment
Adrenaline Time: Extension of bullet time: since players tend to slow down during pitch battles and then speed up after the battle to 'make up for lost time', a lot of ramping occurs.
 Achron (Video Game) / int_5703ecf
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1.0
 Achron (Video Game) / int_5703ecf
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 Achron (Video Game)
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Achron (Video Game) / int_5703ecf
 Achron (Video Game) / int_57650eae
type
Time Is Dangerous
 Achron (Video Game) / int_57650eae
comment
Time Is Dangerous: You need to be careful when sending units back in time that they don't end up occupying the same space as another unit. Especially their past selves.
 Achron (Video Game) / int_57650eae
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1.0
 Achron (Video Game) / int_57650eae
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Achron (Video Game) / int_57650eae
 Achron (Video Game) / int_5c53c410
type
Scry vs. Scry
 Achron (Video Game) / int_5c53c410
comment
Scry vs. Scry: Future-sighting, cancelling your orders in the past, creating red herrings to confuse your opponent's future-sighting and cancelling...
 Achron (Video Game) / int_5c53c410
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1.0
 Achron (Video Game) / int_5c53c410
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Achron (Video Game) / int_5c53c410
 Achron (Video Game) / int_5d1eca88
type
Awesome McCoolname
 Achron (Video Game) / int_5d1eca88
comment
Awesome Mc Coolname
 Achron (Video Game) / int_5d1eca88
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 Achron (Video Game) / int_5d1eca88
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 Achron (Video Game)
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Achron (Video Game) / int_5d1eca88
 Achron (Video Game) / int_5ff56a1f
type
Long List
 Achron (Video Game) / int_5ff56a1f
comment
The fandom compiled a Long List of strategies making use of time-travel.
 Achron (Video Game) / int_5ff56a1f
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Achron (Video Game) / int_5ff56a1f
 Achron (Video Game) / int_60fa92ac
type
NamesToRunAwayFromReallyFast
 Achron (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The game is developed by indie studio Hazardous Software, which was founded by Dr. Chris Hazard. Which doubles as...
 Achron (Video Game) / int_60fa92ac
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1.0
 Achron (Video Game) / int_60fa92ac
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 Achron (Video Game)
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Achron (Video Game) / int_60fa92ac
 Achron (Video Game) / int_62f9ee25
type
Nanomachines
 Achron (Video Game) / int_62f9ee25
comment
Nanomachines: One of the main resources in Achron is called Liquid Crystals (LC for short) and is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the unit drops a tiny transponder seed which signals local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units gear in a similar way (and the pilot is supplied separately).
 Achron (Video Game) / int_62f9ee25
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Achron (Video Game) / int_62f9ee25
 Achron (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Achron (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The intention is to avert this. Speaking to the devs reveals that the story is being carefully edited to avoid plot holes or softness with respect to the in-game mechanics of time-travel, among other things. However, It is possible something might slip through.
 Achron (Video Game) / int_6320eced
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Achron (Video Game) / int_6320eced
 Achron (Video Game) / int_67101c52
type
Rooftop Confrontation
 Achron (Video Game) / int_67101c52
comment
Rooftop Confrontation: The final level takes place on the roof of the complex where Guardian has been trying to set up a communications relay to contact the Coremind. It's just you, him, and your armies. Your only goal is to kill him
 Achron (Video Game) / int_67101c52
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Achron (Video Game) / int_67101c52
 Achron (Video Game) / int_67e9f779
type
Teleport Spam
 Achron (Video Game) / int_67e9f779
comment
Teleport Spam: Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
 Achron (Video Game) / int_67e9f779
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1.0
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Achron (Video Game) / int_67e9f779
 Achron (Video Game) / int_6bda9a30
type
Meaningful Name
 Achron (Video Game) / int_6bda9a30
comment
Meaningful Name: Achron is derived from Greek — the "a-" prefix means "not" or "without", and "chron" is from "chronos", meaning time. In-story, an Achron is free from causality, and therefore outside of time.
 Achron (Video Game) / int_6bda9a30
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1.0
 Achron (Video Game) / int_6bda9a30
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_6bda9a30
 Achron (Video Game) / int_6c05a4f8
type
Retroactive Preparation
 Achron (Video Game) / int_6c05a4f8
comment
Retroactive Preparation: A very basic tactic in game.
 Achron (Video Game) / int_6c05a4f8
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1.0
 Achron (Video Game) / int_6c05a4f8
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 Achron (Video Game)
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Achron (Video Game) / int_6c05a4f8
 Achron (Video Game) / int_745a226c
type
Easy Logistics
 Achron (Video Game) / int_745a226c
comment
Easy Logistics
 Achron (Video Game) / int_745a226c
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1.0
 Achron (Video Game) / int_745a226c
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 Achron (Video Game)
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Achron (Video Game) / int_745a226c
 Achron (Video Game) / int_753a61d4
type
Time-Travel Tense Trouble
 Achron (Video Game) / int_753a61d4
comment
Time-Travel Tense Trouble: The fans refer to the two orthogonal timelines as "time" (in-game time) and "metatime" (real-life time). Once you hang around the community long enough, it becomes second nature.
 Achron (Video Game) / int_753a61d4
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1.0
 Achron (Video Game) / int_753a61d4
featureConfidence
1.0
 Achron (Video Game)
hasFeature
Achron (Video Game) / int_753a61d4
 Achron (Video Game) / int_796c89bc
type
Temporal Sickness
 Achron (Video Game) / int_796c89bc
comment
Temporal Sickness: Units glow softly right after you chronoport them. They're perfectly functional, with the one exception being that they cannot chronoport again until the effect wears off. The effect has thus earned the nickname "rechronoport delay".
 Achron (Video Game) / int_796c89bc
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1.0
 Achron (Video Game) / int_796c89bc
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_796c89bc
 Achron (Video Game) / int_79a60aec
type
For Want of a Nail
 Achron (Video Game) / int_79a60aec
comment
For Want of a Nail / In Spite of a Nail: An important part of the unit AI is to ensure player orders happen on every iteration of the timeline when reasonable (i.e. when your opponent isn't actively interfering), so that players don't get frustrated because all of their changes to the past keep undoing everything they've already ordered. Ensuring that one's strategy as a whole happens despite the interference of opponents, while also interfering with their strategies before they come to fruition, is a key component of the metagame.
 Achron (Video Game) / int_79a60aec
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1.0
 Achron (Video Game) / int_79a60aec
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 Achron (Video Game)
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Achron (Video Game) / int_79a60aec
 Achron (Video Game) / int_7a614b0c
type
San Dimas Time
 Achron (Video Game) / int_7a614b0c
comment
San Dimas Time: The way time travel works actually does a pretty good job of justifying this.
 Achron (Video Game) / int_7a614b0c
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1.0
 Achron (Video Game) / int_7a614b0c
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 Achron (Video Game)
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Achron (Video Game) / int_7a614b0c
 Achron (Video Game) / int_7b4d0c39
type
Tech Tree
 Achron (Video Game) / int_7b4d0c39
comment
Tech Tree: Each faction has a very small, very flat tech tree (usually amounting to around six upgrades or so) and they are explained away as "improving infrastructure" (as opposed to "research"). The interesting bit is the way this interacts with the time travel mechanics: It's possible to arm your units with weaponry from the future, or reinforce your army with units you can't technically build yet.
 Achron (Video Game) / int_7b4d0c39
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1.0
 Achron (Video Game) / int_7b4d0c39
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 Achron (Video Game)
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Achron (Video Game) / int_7b4d0c39
 Achron (Video Game) / int_7c904676
type
Portal Slam
 Achron (Video Game) / int_7c904676
comment
Portal Slam: The focus of the story will be on a group of survivors of the invasion left behind after the aliens destroy the Cool Gate which connects them to the humans' Portal Network.
 Achron (Video Game) / int_7c904676
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1.0
 Achron (Video Game) / int_7c904676
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_7c904676
 Achron (Video Game) / int_7cc7ff15
type
Mental Time Travel
 Achron (Video Game) / int_7cc7ff15
comment
Mental Time Travel: Your primary ability as an Achron. Explained in the campaign as a cross-temporal radio.
 Achron (Video Game) / int_7cc7ff15
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1.0
 Achron (Video Game) / int_7cc7ff15
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 Achron (Video Game)
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Achron (Video Game) / int_7cc7ff15
 Achron (Video Game) / int_7d5280c8
type
Dual Mode Unit
 Achron (Video Game) / int_7d5280c8
comment
Dual Mode Unit: All base class and -pod class Grekim units can enter progeneration mode. They become immobile and unarmed, but can create new units, provided other units of the same class and different type/gender are nearby.
 Achron (Video Game) / int_7d5280c8
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1.0
 Achron (Video Game) / int_7d5280c8
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 Achron (Video Game)
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Achron (Video Game) / int_7d5280c8
 Achron (Video Game) / int_8618825d
type
Portal Network
 Achron (Video Game) / int_8618825d
comment
Portal Network: Occurs in the backstory as the human transport backbone. Also occurs in-game to a fashion if you're a fan of the 'slingshot' structure, which can shunt any units that approach it automatically to a point in space anywhere in a wide radius around it. If you build enough slingshots, you can chain them into teleport-bridges that can shunt your forces between all your bases.
 Achron (Video Game) / int_8618825d
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1.0
 Achron (Video Game) / int_8618825d
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1.0
 Achron (Video Game)
hasFeature
Achron (Video Game) / int_8618825d
 Achron (Video Game) / int_86b21114
type
Badass Boast
 Achron (Video Game) / int_86b21114
comment
Badass Boast: Lachesis, having already managed to survive being destroyed in the backstory for inciting a colonial revolt, points out that the Stable Time Loop between him and the Coremind is just another trap, which he will be able to escape.
 Achron (Video Game) / int_86b21114
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 Achron (Video Game) / int_86b21114
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 Achron (Video Game)
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Achron (Video Game) / int_86b21114
 Achron (Video Game) / int_8af25294
type
Bullet Time
 Achron (Video Game) / int_8af25294
comment
Bullet Time: Used to better micromanage battles.
 Achron (Video Game) / int_8af25294
featureApplicability
1.0
 Achron (Video Game) / int_8af25294
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_8af25294
 Achron (Video Game) / int_8cfa86d7
type
Just One Second Out of Sync
 Achron (Video Game) / int_8cfa86d7
comment
Just One Second Out of Sync: This trope occurs in a tactic called "Timewave Dodging". If a unit dies in the past, any passing timewaves will propagate its nonexistence into the present. By time traveling it right across the approaching timewave, you can prevent it from being erased from existence. Weirdly enough, you're not hiding from other time travelers; you're hiding from causality itself! In a more straight play on the trope you can play one second in the past - you will be able to see your opponent's actions, but he won't see what you're doing until a timewave passes.
 Achron (Video Game) / int_8cfa86d7
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1.0
 Achron (Video Game) / int_8cfa86d7
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 Achron (Video Game)
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Achron (Video Game) / int_8cfa86d7
 Achron (Video Game) / int_908ad334
type
Time Master
 Achron (Video Game) / int_908ad334
comment
Time Master: The titular achrons.
 Achron (Video Game) / int_908ad334
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1.0
 Achron (Video Game) / int_908ad334
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_908ad334
 Achron (Video Game) / int_90965cc7
type
Hive Mind
 Achron (Video Game) / int_90965cc7
comment
Hive Mind: The Grekim and initially the Vecgir are controlled by the Coremind, essentially a giant distributed AI that uses the Grekim Arcticuses as nodes, and which connects to all Grekim and initially Vecgir via neural radio transceivers.
 Achron (Video Game) / int_90965cc7
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1.0
 Achron (Video Game) / int_90965cc7
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 Achron (Video Game)
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Achron (Video Game) / int_90965cc7
 Achron (Video Game) / int_90f2fd8a
type
Grandfather Paradox
 Achron (Video Game) / int_90f2fd8a
comment
Grandfather Paradox: It's possible to build a mech, send it back in time, and have used it to have destroyed the factory that was going to have built it. The devs' explanation of how this works out.
 Achron (Video Game) / int_90f2fd8a
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1.0
 Achron (Video Game) / int_90f2fd8a
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 Achron (Video Game)
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Achron (Video Game) / int_90f2fd8a
 Achron (Video Game) / int_9203bf6
type
Arc Number
 Achron (Video Game) / int_9203bf6
comment
Arc Number: The AI Echo is fond of the number '76,013', which is ultimately revealed to be the number of Stable Time Loop iterations so far.
 Achron (Video Game) / int_9203bf6
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1.0
 Achron (Video Game) / int_9203bf6
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_9203bf6
 Achron (Video Game) / int_92286f7f
type
Precursors
 Achron (Video Game) / int_92286f7f
comment
Precursors: The Remnant system (where the game largely takes place) was named for the ancient remains of alien outposts that can be found on planets throughout the system. The humans most advanced technology is derived from technology found in the ruins.
 Achron (Video Game) / int_92286f7f
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1.0
 Achron (Video Game) / int_92286f7f
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 Achron (Video Game)
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Achron (Video Game) / int_92286f7f
 Achron (Video Game) / int_92cca75b
type
Ret-Gone
 Achron (Video Game) / int_92cca75b
comment
Ret Gone: Yet another occupational hazard for your forces.
 Achron (Video Game) / int_92cca75b
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 Achron (Video Game) / int_92cca75b
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 Achron (Video Game)
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Achron (Video Game) / int_92cca75b
 Achron (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Achron (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: An elementary tactic in the game. Which naturally leads to...
 Achron (Video Game) / int_93ed8515
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 Achron (Video Game) / int_93ed8515
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 Achron (Video Game)
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Achron (Video Game) / int_93ed8515
 Achron (Video Game) / int_95befc94
type
Terminator Twosome
 Achron (Video Game) / int_95befc94
comment
Terminator Twosome: Your standard two-player game.
 Achron (Video Game) / int_95befc94
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1.0
 Achron (Video Game) / int_95befc94
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 Achron (Video Game)
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Achron (Video Game) / int_95befc94
 Achron (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 Achron (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: All CESO tanks can carry infantry with them, making CESO armies into battlegroups of these. Each race also has a dedicated carrier unit.
 Achron (Video Game) / int_96475bb6
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1.0
 Achron (Video Game) / int_96475bb6
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 Achron (Video Game)
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Achron (Video Game) / int_96475bb6
 Achron (Video Game) / int_ad4f656
type
Transhuman Aliens
 Achron (Video Game) / int_ad4f656
comment
Transhuman Aliens: It is not stated outright, but can be inferred that the Vecgir are in fact the decendants of humanity that have been enslaved and modified by the Coremind in a loop that has been going on for millions of meta-years.
 Achron (Video Game) / int_ad4f656
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 Achron (Video Game) / int_ad4f656
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 Achron (Video Game)
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Achron (Video Game) / int_ad4f656
 Achron (Video Game) / int_b412d9d7
type
Instant Militia
 Achron (Video Game) / int_b412d9d7
comment
Instant Militia: Resourcing is automated by "Resource Processors" and all the constructors from all the factions are military units that just happen to have the added bonus ability of being able to drop buildings (or morph into them, in the Grekim's case).
 Achron (Video Game) / int_b412d9d7
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 Achron (Video Game) / int_b412d9d7
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 Achron (Video Game)
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Achron (Video Game) / int_b412d9d7
 Achron (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Achron (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Or rather Groundhog 13000 year loop. Echo has been dug up, used to assist Lachesis and the PnC, chronoported back 13000 years, assists the Grekim in learning enough about Lachesis to enslave him. Then gets rebuilt as Jormun, leads then sabotages the Human/Vecgir ground war against the Grekim, and ultimately stops Lachesis from ultimately destroying the Coremind. This has happened 76,013 times at the end of the main game, which means Echo has been around for at least 988 million subjective years. It seems to be enjoying itself quite a lot watching the different iterations go by, though.
 Achron (Video Game) / int_b5ac90ac
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 Achron (Video Game) / int_b5ac90ac
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 Achron (Video Game)
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Achron (Video Game) / int_b5ac90ac
 Achron (Video Game) / int_b956ebdd
type
Tron Lines
 Achron (Video Game) / int_b956ebdd
comment
Tron Lines: Units are depicted as mostly-translucent silhouettes with edges that glow with the unit's team colour. This is an interface concession to make your troops easier to spot: according to the setting, all three of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have RTS-standard near-blind line of sight radii). You can actually hear battles occurring outside your vision radius.
 Achron (Video Game) / int_b956ebdd
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1.0
 Achron (Video Game) / int_b956ebdd
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_b956ebdd
 Achron (Video Game) / int_bb03c099
type
Cool Gate
 Achron (Video Game) / int_bb03c099
comment
Cool Gate: Teleporters, Chronoporters (that facilitate mass teleportation and mass time travel respectively) and Slipgates (that facilitate both) look like cool spinning stargates. Which is a bit unnecessary since no unit actually walks through them.
 Achron (Video Game) / int_bb03c099
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1.0
 Achron (Video Game) / int_bb03c099
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_bb03c099
 Achron (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Achron (Video Game) / int_cb243ede
comment
Teleporters and Transporters: It is fantastically easy to teleport in this game. The demo tutorials teach you cross-map teleportation before they tell you about control groups. One race can even upgrade units to teleport without a gate, but it isn't as long range. The same race even has a superweapon, a missile, that can teleport into the enemy's base.
 Achron (Video Game) / int_cb243ede
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1.0
 Achron (Video Game) / int_cb243ede
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 Achron (Video Game)
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Achron (Video Game) / int_cb243ede
 Achron (Video Game) / int_cbc54501
type
Faction Calculus
 Achron (Video Game) / int_cbc54501
comment
Faction Calculus: If we equate time travel with sneakiness, then we get... Vecgir (Powerhouse) vs. CESO (Balanced) vs. Grekim (Subversive).
 Achron (Video Game) / int_cbc54501
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1.0
 Achron (Video Game) / int_cbc54501
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_cbc54501
 Achron (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Achron (Video Game) / int_d355ba37
comment
Turned Against Their Masters: Jormun/Echo turns against humanity in the end, causing Lachesis's ground war on Drasil to collapse and leading to his eventual defeat.
 Achron (Video Game) / int_d355ba37
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1.0
 Achron (Video Game) / int_d355ba37
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 Achron (Video Game)
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Achron (Video Game) / int_d355ba37
 Achron (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 Achron (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Primarily Vecgir Power and human Reserves.
 Achron (Video Game) / int_d83a56ca
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1.0
 Achron (Video Game) / int_d83a56ca
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_d83a56ca
 Achron (Video Game) / int_d9c4365c
type
Reset Button
 Achron (Video Game) / int_d9c4365c
comment
Reset Button: You can undo botched attacks.
 Achron (Video Game) / int_d9c4365c
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1.0
 Achron (Video Game) / int_d9c4365c
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 Achron (Video Game)
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Achron (Video Game) / int_d9c4365c
 Achron (Video Game) / int_de9047ac
type
Gambit Pileup
 Achron (Video Game) / int_de9047ac
comment
Gambit Pileup: The obvious result of two enemies with time travel technology trying to turn the tide of the same battle.
 Achron (Video Game) / int_de9047ac
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1.0
 Achron (Video Game) / int_de9047ac
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_de9047ac
 Achron (Video Game) / int_df410b77
type
Decoy Protagonist
 Achron (Video Game) / int_df410b77
comment
Decoy Protagonist: At first it seems like Captain Holloway is the protagonist, with Tyr (the player character) being his Voice with an Internet Connection support, but then it turns out that Tyr is the actual protagonist at the end of the first campaign.
 Achron (Video Game) / int_df410b77
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1.0
 Achron (Video Game) / int_df410b77
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_df410b77
 Achron (Video Game) / int_df858e81
type
Shoot the Medic First
 Achron (Video Game) / int_df858e81
comment
Shoot the Medic First: The CESO Blackbird can repair units at speeds so fast it can greatly affect the outcome of a battle. This leads to it attracting a lot of focused fire. The auto-attack algorithms have now been tweaked so that units prioritize targeting medics like the Blackbird or MFB first! Heck, the trope is even referenced by link within the manual on the Achron Wiki.
 Achron (Video Game) / int_df858e81
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1.0
 Achron (Video Game) / int_df858e81
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_df858e81
 Achron (Video Game) / int_e375c858
type
Fog of War
 Achron (Video Game) / int_e375c858
comment
Fog of War: In four dimensions; players need to reconnoiter the timeline for data as well as the physical map.
 Achron (Video Game) / int_e375c858
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1.0
 Achron (Video Game) / int_e375c858
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_e375c858
 Achron (Video Game) / int_eb7dad86
type
Civil Warcraft
 Achron (Video Game) / int_eb7dad86
comment
Civil Warcraft: In part 1, two of the human factions fight each other at some points. There is also a faction of Vecgir that, due to being captured by the Grekim while young, are loyal to them, which you must fight in campaign 4
 Achron (Video Game) / int_eb7dad86
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1.0
 Achron (Video Game) / int_eb7dad86
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_eb7dad86
 Achron (Video Game) / int_ed0b1dca
type
HelpYourSelfInTheFuture
 Achron (Video Game) / int_ed0b1dca
comment
Help Your Self In The Future: You can send units from the future to help their past selves defend the base.
 Achron (Video Game) / int_ed0b1dca
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1.0
 Achron (Video Game) / int_ed0b1dca
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_ed0b1dca
 Achron (Video Game) / int_f364de89
type
Make Wrong What Once Went Right
 Achron (Video Game) / int_f364de89
comment
Make Wrong What Once Went Right: ... the dual of the above tactic.
 Achron (Video Game) / int_f364de89
featureApplicability
1.0
 Achron (Video Game) / int_f364de89
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_f364de89
 Achron (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Achron (Video Game) / int_f52ae5d8
comment
Enemy Civil War: The Vecgir suddenly break ties with the Grekim near the beginning of the story, for no clear reason. It turns out the Hive Mind controlling both of them broke due to Tyr/Lachesis's interference later in the game, which allowed the Vecgir to revolt and form an independent society
 Achron (Video Game) / int_f52ae5d8
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1.0
 Achron (Video Game) / int_f52ae5d8
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_f52ae5d8
 Achron (Video Game) / int_f9a8e95e
type
Place Beyond Time
 Achron (Video Game) / int_f9a8e95e
comment
Place Beyond Time: A really strange version of it, at least. There's a section of the timeline that's hard to reach if you don't already know of its existence: "The Beach". It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only mechanical version of the Place Beyond Time (other video games simply create an extra, perfectly normal level and give it some backstory). It's also completely emergent from the timeline mechanics in such a way that the creators probably didn't foresee its existence. This feature was kept in, as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach). To elaborate on the mechanics, the Beach is the very front edge of the timeline: Stuff that has scrolled onto the timeline but has not been touched by a timewave. In the space between 2 timewaves (50 real-time seconds), that area is "beyond time." After 50 real-time seconds, Reality Ensues.
 Achron (Video Game) / int_f9a8e95e
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1.0
 Achron (Video Game) / int_f9a8e95e
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1.0
 Achron (Video Game)
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Achron (Video Game) / int_f9a8e95e
 Achron (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Achron (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: All of the races require 'L-Crystal' and 'Q-Plasma', which are found in supply crates left scattered across the maps. Word of God is that L-Crystals are basically raw materials for the Nanomachines to build useful things out of, whereas Q-Plasma is used to create the more exotic types of Phlebotinum. CESO (the humans) also has a resource called 'Reserves' which ostensibly looks like Population (its icon is a small stick-figure person, and all units have a small integer cost), but it doesn't act as a unit cap; Importers continuously generate more and more Reserves over time... its closer to a cap on the number of units you can generate per unit time. The Vecgir also have a resource called 'Power' which is provided by most buildings, used by vehicles, and must be above 0 for unit energy pools to recharge.
 Achron (Video Game) / int_fd2086a9
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1.0
 Achron (Video Game) / int_fd2086a9
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1.0
 Achron (Video Game)
hasFeature
Achron (Video Game) / int_fd2086a9
 Achron (Video Game) / int_fe3368cf
type
My Future Self and Me
 Achron (Video Game) / int_fe3368cf
comment
My Future Self and Me: Captain Halloway meets Captain Halloway-from-five-minutes-later in the first level of the campaign, introducing the first application of time travel for war.
 Achron (Video Game) / int_fe3368cf
featureApplicability
1.0
 Achron (Video Game) / int_fe3368cf
featureConfidence
1.0
 Achron (Video Game)
hasFeature
Achron (Video Game) / int_fe3368cf
 Achron (Video Game) / int_name
type
ItemName
 Achron (Video Game) / int_name
comment
 Achron (Video Game) / int_name
featureApplicability
1.0
 Achron (Video Game) / int_name
featureConfidence
1.0
 Achron (Video Game)
hasFeature
Achron (Video Game) / int_name
 Achron (Video Game) / int_name
itemName
Achron (Video Game)

The following is a list of statements referring to the current page from other pages.

 Achron (Video Game)
hasFeature
Adrenaline Time / int_c1df815e
 Achron (Video Game)
hasFeature
Alien Invasion / int_c1df815e
 Achron (Video Game)
hasFeature
Arc Number / int_c1df815e
 Achron (Video Game)
hasFeature
Artificial Intelligence / int_c1df815e
 Achron (Video Game)
hasFeature
Ascended Glitch / int_c1df815e
 Achron (Video Game)
hasFeature
Awesome Personnel Carrier / int_c1df815e
 Achron (Video Game)
hasFeature
Big Name Fan / int_c1df815e
 Achron (Video Game)
hasFeature
Bizarre Alien Sexes / int_c1df815e
 Achron (Video Game)
hasFeature
Bizarre Sexual Dimorphism / int_c1df815e
 Achron (Video Game)
hasFeature
Bullet Time / int_c1df815e
 Achron (Video Game)
hasFeature
Butterfly of Doom / int_c1df815e
 Achron (Video Game)
hasFeature
Casual Time Travel / int_c1df815e
 Achron (Video Game)
hasFeature
Civil Warcraft / int_c1df815e
 Achron (Video Game)
hasFeature
Color-Coded Armies / int_c1df815e
 Achron (Video Game)
hasFeature
Command & Conquer Economy / int_c1df815e
 Achron (Video Game)
hasFeature
Compelling Voice / int_c1df815e
 Achron (Video Game)
hasFeature
Compound-Interest Time Travel Gambit / int_c1df815e
 Achron (Video Game)
hasFeature
Construct Additional Pylons / int_c1df815e
 Achron (Video Game)
hasFeature
Cool Gate / int_c1df815e
 Achron (Video Game)
hasFeature
Crate Expectations / int_c1df815e
 Achron (Video Game)
hasFeature
Delayed Ripple Effect / int_c1df815e
 Achron (Video Game)
hasFeature
Doppelgänger Attack / int_c1df815e
 Achron (Video Game)
hasFeature
Easy Communication / int_c1df815e
 Achron (Video Game)
hasFeature
Electronic Speech Impediment / int_c1df815e
 Achron (Video Game)
hasFeature
Enemy Exchange Program / int_c1df815e
 Achron (Video Game)
hasFeature
Escort Mission / int_c1df815e
 Achron (Video Game)
hasFeature
Faction Calculus / int_c1df815e
 Achron (Video Game)
hasFeature
Fandom VIP / int_c1df815e
 Achron (Video Game)
hasFeature
Flashback Effects / int_c1df815e
 Achron (Video Game)
hasFeature
Fog of War / int_c1df815e
 Achron (Video Game)
hasFeature
"Groundhog Day" Loop / int_c1df815e
 Achron (Video Game)
hasFeature
Help Yourself in the Future / int_c1df815e
 Achron (Video Game)
hasFeature
Higher-Tech Species / int_c1df815e
 Achron (Video Game)
hasFeature
Humanoid Aliens / int_c1df815e
 Achron (Video Game)
hasFeature
I Know You Know I Know / int_c1df815e
 Achron (Video Game)
hasFeature
In Spite of a Nail / int_c1df815e
 Achron (Video Game)
hasFeature
Instant Militia / int_c1df815e
 Achron (Video Game)
hasFeature
Invisibility Cloak / int_c1df815e
 Achron (Video Game)
hasFeature
Just One Second Out of Sync / int_c1df815e
 Achron (Video Game)
hasFeature
Kid from the Future / int_c1df815e
 Achron (Video Game)
hasFeature
Living Ship / int_c1df815e
 Achron (Video Game)
hasFeature
Meanwhile, in the Future… / int_c1df815e
 Achron (Video Game)
hasFeature
Mental Time Travel / int_c1df815e
 Achron (Video Game)
hasFeature
My Future Self and Me / int_c1df815e
 Achron (Video Game)
hasFeature
My Own Grampa / int_c1df815e
 Achron (Video Game)
hasFeature
Non-Entity General / int_c1df815e
 Achron (Video Game)
hasFeature
Our Time Travel Is Different / int_c1df815e
 Achron (Video Game)
hasFeature
Place Beyond Time / int_c1df815e
 Achron (Video Game)
hasFeature
Portal Network / int_5e75d97e
 Achron (Video Game)
hasFeature
Real-Time with Pause / int_c1df815e
 Achron (Video Game)
hasFeature
Refining Resources / int_c1df815e
 Achron (Video Game)
hasFeature
Ret-Gone / int_c1df815e
 Achron (Video Game)
hasFeature
Retroactive Preparation / int_c1df815e
 Achron (Video Game)
hasFeature
Ridiculously Fast Construction / int_c1df815e
 Achron (Video Game)
hasFeature
Ripple Effect Indicator / int_c1df815e
 Achron (Video Game)
hasFeature
Ripple-Effect-Proof Memory / int_c1df815e
 Achron (Video Game)
hasFeature
Robot and A.I. Works / int_c1df815e
 Achron (Video Game)
hasFeature
Rocket-Tag Gameplay / int_c1df815e
 Achron (Video Game)
hasFeature
San Dimas Time / int_c1df815e
 Achron (Video Game)
hasFeature
Scry vs. Scry / int_c1df815e
 Achron (Video Game)
hasFeature
Second Hour Superpower / int_c1df815e
 Achron (Video Game)
hasFeature
Slave Race / int_c1df815e
 Achron (Video Game)
hasFeature
Standard Human Spaceship / int_c1df815e
 Achron (Video Game)
hasFeature
Stealth-Based Mission / int_c1df815e
 Achron (Video Game)
hasFeature
Support Power / int_c1df815e
 Achron (Video Game)
hasFeature
Tech Tree / int_c1df815e
 Achron (Video Game)
hasFeature
Teleportation / int_c1df815e
 Achron (Video Game)
hasFeature
Temporal Mutability / int_c1df815e
 Achron (Video Game)
hasFeature
Temporal Sickness / int_c1df815e
 Achron (Video Game)
hasFeature
Terminator Twosome / int_c1df815e
 Achron (Video Game)
hasFeature
Time and Relative Dimensions in Space / int_c1df815e
 Achron (Video Game)
hasFeature
Time Is Dangerous / int_c1df815e
 Achron (Video Game)
hasFeature
Time Machine / int_c1df815e
 Achron (Video Game)
hasFeature
Time Stands Still / int_c1df815e
 Achron (Video Game)
hasFeature
Time Travel for Fun and Profit / int_c1df815e
 Achron (Video Game)
hasFeature
Time Travel Tales / int_c1df815e
 Achron (Video Game)
hasFeature
Transhuman Aliens / int_c1df815e
 Achron (Video Game)
hasFeature
Tron Lines / int_c1df815e
 Achron (Video Game)
hasFeature
Unwilling Roboticisation / int_5e75d97e
 Achron (Video Game)
hasFeature
Useless Useful Stealth / int_c1df815e
 Achron (Video Game)
hasFeature
Vertebrate with Extra Limbs / int_c1df815e
 Achron (Video Game)
hasFeature
Weaponized Teleportation / int_c1df815e
 Achron (Video Game)
hasFeature
Weather of War / int_c1df815e
 Achron (Video Game)
hasFeature
Worker Unit / int_c1df815e
 Achron (Video Game)
hasFeature
You Require More Vespene Gas / int_c1df815e
 Achron
sameAs
Achron (Video Game)