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Action 52 (Video Game)

 Action 52 (Video Game)
type
TVTItem
 Action 52 (Video Game)
label
Action 52 (Video Game)
 Action 52 (Video Game)
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Action52
 Action 52 (Video Game)
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Action 52 is a compilation of 52 games for the NES, with a second version for the Sega Genesis released by Active Enterprises and advertised in the back of many gaming magazines of the day. It was famously sold for the unusually high price of $199 US, which would make the cart cost roughly $4 for each included game.The inspiration for the compilation began when head of Active, Vince Perri, saw his son playing a pirated NES multicart he borrowed from a friend of his that had 40 games on it. It immediately became quite popular with other kids in the neighborhood, who were amazed that so many games could fit on one cartridge. This provided him with a revelation; if programmers in Taiwan could produce multicarts, why not programmers in America? Instead of putting in games from other companies, why not put in original games you couldn't find anywhere else? Thus Action 52 was born.Action 52 was revealed to the world with a press release, proclaiming the upcoming release of a variety of spin-off material, including action figures and a "Disney-quality" Saturday-Morning Cartoon based on the game's flagship characters, The Cheetahmen as well as the Action Gamemaster, a portable system that would play games from nearly every console available at the time. With the exception of a single comic book included with copies of Action 52, none of these products ever came to fruition, as Action 52 was not commercially successful enough to fund any of them, and Active would quietly leave the gaming industry not long following the game's release.Several years after the game was released, a protoype for an unfinished sequel to Cheetahmen on the Nintendo Entertainment System was discovered. Cheetahmen II had been programmed onto hundreds of crudely relabeled Action 52 cartridges, but was never officially released. Only around 1,500 copies of Cheetahmen II are known to exist, making it one of the rarest and most expensive NES carts.A history of how the game came to be is in The Other Wiki. The Angry Video Game Nerd reviewed the most of Action 52 here. The second part, covering Cheetahmen and its unreleased sequel, can be found here. Even though his review contains some inaccuracies, it still sums the games up pretty well. A more detailed series of all 52 games note including the ones that are only playable on a certain emulator can be seen here.Action 52 has been given a shot at redemption with two projects: the Action 52 Owns Project (in which indie game developers are collaborating to remake each game in the collection) and Action 52 Revisited (which tries to relate all games together).The games on the compilation:
 Action 52 (Video Game)
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 Action 52 (Video Game)
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 Action 52 (Video Game)
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Dropped link to AdventureIsland: Not a Feature - ITEM
 Action 52 (Video Game)
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CopyAndPasteEnvironments
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Watch for Rolling Objects
 Action 52 (Video Game)
isPartOf
DBTropes
 Action 52 (Video Game) / int_116451c7
type
Directionally Solid Platforms
 Action 52 (Video Game) / int_116451c7
comment
Directionally Solid Platforms: Some of the platform games have platforms you can jump through. In extreme cases, this can allow you to jump and glitch through the floor.
 Action 52 (Video Game) / int_116451c7
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1.0
 Action 52 (Video Game) / int_116451c7
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1.0
 Action 52 (Video Game)
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Action 52 (Video Game) / int_116451c7
 Action 52 (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Action 52 (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: The evil "Satan Hosain" from Storm Over the Desert. Running over him gives you an extra life. In Cheetahmen, he becomes an easily-dispatched midget. The "Elton John" heads in Non-Human.
 Action 52 (Video Game) / int_1282bf4f
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1.0
 Action 52 (Video Game) / int_1282bf4f
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1.0
 Action 52 (Video Game)
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Action 52 (Video Game) / int_1282bf4f
 Action 52 (Video Game) / int_12c23c2d
type
Wackyland
 Action 52 (Video Game) / int_12c23c2d
comment
Wackyland: Time Warp Tickers and Manchester take place in locations that are, charitably, nonsense. There are unintentional examples too. Like Micro Mike, due to tiles chosen for the level.
 Action 52 (Video Game) / int_12c23c2d
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1.0
 Action 52 (Video Game) / int_12c23c2d
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_12c23c2d
 Action 52 (Video Game) / int_13d7a65e
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The Artifact
 Action 52 (Video Game) / int_13d7a65e
comment
The Artifact: Game #52 was originally going to be focused on the Action Game Master with the plot of him being sucked into the TV and facing off against characters from all the other games. Late in development, Vince Perri decided that using the game to launch a merchandisable property in the vein of Ninja Turtles would be a better idea. Thus, the game became Cheetahmen instead. There are still many leftovers of that original concept, such as the Action Game Master being prominent in the first cutscene and even the box art, and the enemies in Cheetahmen being pulled from other games.
 Action 52 (Video Game) / int_13d7a65e
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1.0
 Action 52 (Video Game) / int_13d7a65e
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_13d7a65e
 Action 52 (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Action 52 (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Bubblegum Rosy starts off as a side-scrolling platformer, but turns into an overhead driving game in level 2, then back into a platformer in level 3. Ninja Assault is primarily a side-scrolling beat em up, but the third level onward adds in elements of a platform game, with the addition of bottomless pits. Cheetahmen has more of a non-indicative first taste of gameplay — the first level is an isometric 3D sidescroller a la Double Dragon, but after that, all the levels are strictly 2D platforming.
 Action 52 (Video Game) / int_1467a30c
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1.0
 Action 52 (Video Game) / int_1467a30c
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_1467a30c
 Action 52 (Video Game) / int_14f6a42b
type
Cartoon Bomb
 Action 52 (Video Game) / int_14f6a42b
comment
Cartoon Bomb: One enemy in Fuzz Power is a black sphere with a fuse and a green face. One of the most common enemies in Boss are hands that reach out from the windows in the buildings and drop red orbs with fuses.
 Action 52 (Video Game) / int_14f6a42b
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1.0
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_14f6a42b
 Action 52 (Video Game) / int_1527d90d
type
Early Game Hell
 Action 52 (Video Game) / int_1527d90d
comment
Early Game Hell: The first two levels of Billy Bob are noticeably harder than the rest of the game. While the early levels contain extremely dangerous platforming with lots of screens that place hazards on the start point of the following screens before you can see them and have chances of loading obstacles in unavoidable positions, the last two levels consist mostly of straight lines that are fairly simple to charge through at full speed. Also applies to Fuzz Power, as the first section is nearly impossible to do with pure skill but the rest of the game is fairly manageable. (At least until the insurmountable wall in level 3)
 Action 52 (Video Game) / int_1527d90d
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1.0
 Action 52 (Video Game) / int_1527d90d
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_1527d90d
 Action 52 (Video Game) / int_177a6464
type
Genre Shift
 Action 52 (Video Game) / int_177a6464
comment
Genre Shift: Between ports, Billy Bob changed from a Prince of Persia-esque platformer to a Wild West-themed first person shooter.
 Action 52 (Video Game) / int_177a6464
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1.0
 Action 52 (Video Game) / int_177a6464
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_177a6464
 Action 52 (Video Game) / int_17ce80aa
type
All There in the Manual
 Action 52 (Video Game) / int_17ce80aa
comment
All There in the Manual: The NES manual contains descriptions for each of the games, providing bits of backstory not covered in the games themselves, such as Fire Breathers focusing on "the last of the dragon wars," and the main villain of Boss being "The Toad" with an army of salamander hit men. You can see the manual for yourself here.
 Action 52 (Video Game) / int_17ce80aa
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1.0
 Action 52 (Video Game) / int_17ce80aa
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_17ce80aa
 Action 52 (Video Game) / int_18d15922
type
Title Drop
 Action 52 (Video Game) / int_18d15922
comment
Title Drop: Meong provides an odd variation, with the main character being an "A52" logo.
 Action 52 (Video Game) / int_18d15922
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1.0
 Action 52 (Video Game) / int_18d15922
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_18d15922
 Action 52 (Video Game) / int_19b89d63
type
Hard Mode Filler
 Action 52 (Video Game) / int_19b89d63
comment
Hard Mode Filler: The only difference with different levels of Space Dreams, Spread Fire and Shooting Gallery is that the enemies gradually move faster with each level.
 Action 52 (Video Game) / int_19b89d63
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1.0
 Action 52 (Video Game) / int_19b89d63
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_19b89d63
 Action 52 (Video Game) / int_1a66a8a
type
Teenage Mutant Samurai Wombats
 Action 52 (Video Game) / int_1a66a8a
comment
Teenage Mutant Samurai Wombats: The Cheetahmen, basically.
 Action 52 (Video Game) / int_1a66a8a
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1.0
 Action 52 (Video Game) / int_1a66a8a
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_1a66a8a
 Action 52 (Video Game) / int_1e7c47ab
type
Stealth Pun
 Action 52 (Video Game) / int_1e7c47ab
comment
Stealth Pun: A possible example with Thrusters, which has a rather suggestive looking spaceship as the protagonist. The characters in Boss are amphibious gangsters, effectively making them cold-blooded killers.
 Action 52 (Video Game) / int_1e7c47ab
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 Action 52 (Video Game) / int_1e7c47ab
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_1e7c47ab
 Action 52 (Video Game) / int_22f7425d
type
Deadly Droplets
 Action 52 (Video Game) / int_22f7425d
comment
Deadly Droplets: Droplets of Ooze hurt the player on contact. They first appear in green variety but later on the player encounters pink and even cyan droplets. Water droplets in Bubblegum Rosie hurt Rosie upon contact.
 Action 52 (Video Game) / int_22f7425d
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 Action 52 (Video Game) / int_22f7425d
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_22f7425d
 Action 52 (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Action 52 (Video Game) / int_23b059ec
comment
Bedsheet Ghost: Several enemies in Haunted Hill/Halls are these.
 Action 52 (Video Game) / int_23b059ec
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1.0
 Action 52 (Video Game) / int_23b059ec
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_23b059ec
 Action 52 (Video Game) / int_25b5600
type
Captain Ersatz
 Action 52 (Video Game) / int_25b5600
comment
Captain Ersatz: The Action Gamemaster from Cheetahmen is a pretty obvious knockoff of Captain N: The Game Master.
 Action 52 (Video Game) / int_25b5600
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1.0
 Action 52 (Video Game) / int_25b5600
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_25b5600
 Action 52 (Video Game) / int_2673425b
type
Kid Hero
 Action 52 (Video Game) / int_2673425b
comment
Kid Hero: Illuminator and Bubblegum Rosy both have fairly youthful-looking protagonists.
 Action 52 (Video Game) / int_2673425b
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1.0
 Action 52 (Video Game) / int_2673425b
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Action 52 (Video Game) / int_2673425b
 Action 52 (Video Game) / int_26c4da00
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Ladder Physics
 Action 52 (Video Game) / int_26c4da00
comment
Ladder Physics: Work as ladders in video games do except in Lollipops where you can go up the ladder only by jumping up them.
 Action 52 (Video Game) / int_26c4da00
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1.0
 Action 52 (Video Game) / int_26c4da00
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_26c4da00
 Action 52 (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Action 52 (Video Game) / int_273b4c2a
comment
Some Dexterity Required: To move while jumping in most of the platformers, the B button has to be released - it can't be held down. However, the B button is also a jump button. In four of the platforming games, the player can jump only when moving, although Haunted Halls, Bits 'n Pieces and Cheetahmen don't have this problem.
 Action 52 (Video Game) / int_273b4c2a
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Action 52 (Video Game) / int_273b4c2a
 Action 52 (Video Game) / int_27b418da
type
A Winner Is You
 Action 52 (Video Game) / int_27b418da
comment
A Winner Is You: In Cheetahmen you don't even get a "Conglaturation!" screen for your troubles. Beating the final boss instantly returns you to the title screen. Sharks and Dedant will give you the Game Over screen when the final mission is completed.
 Action 52 (Video Game) / int_27b418da
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_27b418da
 Action 52 (Video Game) / int_27fdc960
type
Trap Door
 Action 52 (Video Game) / int_27fdc960
comment
Trap Door: In Meong, the goal is to traverse a tiled area while avoiding the tiles that hide these.
 Action 52 (Video Game) / int_27fdc960
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1.0
 Action 52 (Video Game) / int_27fdc960
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_27fdc960
 Action 52 (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Action 52 (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: There isn't a single checkpoint in any level, in any of the 52 games. If you die at any point, you're starting that level from the beginning.
 Action 52 (Video Game) / int_2bfd6a1e
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_2bfd6a1e
 Action 52 (Video Game) / int_2e3d26e0
type
Minigame Game
 Action 52 (Video Game) / int_2e3d26e0
comment
Mini Game Game: Action 52 consists of 52 small games.
 Action 52 (Video Game) / int_2e3d26e0
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1.0
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 Action 52 (Video Game)
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Action 52 (Video Game) / int_2e3d26e0
 Action 52 (Video Game) / int_2ec87029
type
Sadly Mythtaken
 Action 52 (Video Game) / int_2ec87029
comment
Sadly Mythtaken: The Cheetahmen consisted of Apollo, Hercules, and Aries. Considering Aries is supposed to be a master of martial arts and the group's combat expert, he was probably supposed to be named after Ares. (Aries is the ram constellation, Ares is the Greek war god.)
 Action 52 (Video Game) / int_2ec87029
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Action 52 (Video Game) / int_2ec87029
 Action 52 (Video Game) / int_2f755152
type
Invisible Wall
 Action 52 (Video Game) / int_2f755152
comment
Invisible Wall: The first level of Sombreros requires you to walk down a very narrow street against the flow of traffic and avoid getting hit by cars. For some reason, it's completely impossible to step on the clearly visible sidewalk where there are no cars!
 Action 52 (Video Game) / int_2f755152
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Action 52 (Video Game) / int_2f755152
 Action 52 (Video Game) / int_31e92640
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Japan Takes Over the World
 Action 52 (Video Game) / int_31e92640
comment
Japan Takes Over the World: The box art stressed that the cartridge was made in America, playing on a rise in anti-Japanese sentiment during the early '90s recession in the U.S.
 Action 52 (Video Game) / int_31e92640
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 Action 52 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Action 52 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: So, so many. In certain games like Star-Evil and Megalonia, the stage boss has a chance of not spawning at the end of the stage, leaving the player with no choice but to kill themselves. However, Megalonia doesn't provide this option, forcing the player to reset the entire game. Certain games crash after beating specific levels, making the games impossible to beat. Ooze is the most well-known example, as it crashes after clearing level 2, making the contest associated with the game impossible to win. Alfredo and Jigsaw cause the game to crash upon being loaded, unless you're using certain emulators. Alfredo in particular sometimes fails to start not only in the Genesis version as well, though with less consistency. Level 5 of Atmos Quake is nigh-impossible to beat because your ship explodes randomly. They Came is particularly easy to crash, as it crashes upon dying, clearing the first stage, or resetting the game. In Level 5 of Cheetahmen, accessing the hidden level skip results in the player being sent to Level 10, where the game completely glitches out. In Cheetahmen II, if you take too long to defeat the second boss, the Ape Man, then he'll eventually walk off the screen and never return, forcing you to restart the whole game. If you actually do defeat Ape Man however, the game fails to load the next level, leaving you no better off than you were before.
 Action 52 (Video Game) / int_33ca811a
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Action 52 (Video Game) / int_33ca811a
 Action 52 (Video Game) / int_34bd7be2
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Super Drowning Skills
 Action 52 (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Most games which have water have it be a one-hit kill.
 Action 52 (Video Game) / int_34bd7be2
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1.0
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Action 52 (Video Game) / int_34bd7be2
 Action 52 (Video Game) / int_35efd14b
type
Infinite 1-Ups
 Action 52 (Video Game) / int_35efd14b
comment
Infinite 1-Ups: Evil Empire and later levels of They Came... spawn 1-Ups infinitely.
 Action 52 (Video Game) / int_35efd14b
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 Action 52 (Video Game) / int_38119dcf
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Not the Fall That Kills You
 Action 52 (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: In most of the platform games, falling can kill you, and you need not actually touch the ground from a long jump for a character to begin his death animation. Billy Bob is a notorious example of this. If he drops off a ledge, not only does he die before he hits the ground, but he stops in mid-fall, lies flat on his face, and stays there levitated in mid-air.
 Action 52 (Video Game) / int_38119dcf
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Unintentionally Unwinnable
 Action 52 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Many of the games contain tough, nasty and cruel examples. Most famously Ooze, which was part of a back-of-the-box competition where anyone who beat said game would be entered into a raffle. Since the game is impossible to beat (after getting past three of its five levels, it crashes the cartridge before the third level can load), this raffle saw extremely few entries. In Star-Evil, when too many sprites are onscreen when it's a boss time, the boss itself doesn't appear at all. The fifth level of Atmos Quake is unbeatable since your ship always randomly explodes. It's possible to get stuck at a dead-end in Dam Busters thanks to the game's Ratchet Scrolling. If that happens, your only option is to reset the game. Fuzz Power's third level has a jump that's impossible to pass. The fourth stage in Starevil is unwinnable for being extremely glitchy (a pink background with no way to pass the level). The eighth stage of Beeps and Blips, which glitches up, and there's no way to die or kill anything. The second stage of Thrusters; if you happen to die, your ship glitches out and it becomes invincible, but you can't pass the level. If you do manage to clear the level without dying, it just repeats the same screen in an endless loop. The first stage of They Came...; if you die, the game crashes. If you complete the level, the game crashes. If you try to exit the game, the game crashes. The fourth stage of Ninja Assault; your character is horribly glitched up but you can still move around and defeat enemies as normal. When you defeat the boss however, you don't advance to the next stage, you are simply stuck in limbo. Go Bonkers' ninth and final level cannot be completed since an area featuring blocks that must be destroyed to finish the level are blocked off by other blocks, including those that kill you upon contact. The small openings that exist between these blocks are small enough that your ball could pass through... if only one side of the tunnels wasn't a death block.
 Action 52 (Video Game) / int_3ac5110b
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Action 52 (Video Game) / int_3ac5110b
 Action 52 (Video Game) / int_3babae20
type
Degraded Boss
 Action 52 (Video Game) / int_3babae20
comment
Cheetahmen was the main attraction of the NES version and was deliberately placed as the final game on the cartridge, with a special intro cutscene that none of the other games have. In the Genesis version, however, it's just another title found partway into the compilation (game #13) with no added story significance. Likewise, the bosses from the NES version of Cheetahmen show up in the Genesis one, but are just regular enemies.
 Action 52 (Video Game) / int_3babae20
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Action 52 (Video Game) / int_3babae20
 Action 52 (Video Game) / int_3bb81225
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Recurring Boss
 Action 52 (Video Game) / int_3bb81225
comment
Ironically applies to the Recurring Boss in Boss, where you can just go to the left and shoot constantly because he never goes beyond the right-hand side of the screen or attack.
 Action 52 (Video Game) / int_3bb81225
featureApplicability
1.0
 Action 52 (Video Game) / int_3bb81225
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_3bb81225
 Action 52 (Video Game) / int_3bbf3fef
type
Recurring Riff
 Action 52 (Video Game) / int_3bbf3fef
comment
Recurring Riff: Space Dreams and Dam Busters use similar melody at some points. Also, you can hear the level 1 motif of level 3's theme in Lollipops sometimes. There's also the theme for They Came and Beeps 'n Blips, which uses the same melody from level 2 of Haunted Halls.
 Action 52 (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Action 52 (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_3bbf3fef
 Action 52 (Video Game) / int_3f8ef764
type
Bleak Level
 Action 52 (Video Game) / int_3f8ef764
comment
Bleak Level: The final level of Cheetahmen is very dark, and does not contain any regular enemies leading up to the final boss fight.
 Action 52 (Video Game) / int_3f8ef764
featureApplicability
1.0
 Action 52 (Video Game) / int_3f8ef764
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_3f8ef764
 Action 52 (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Action 52 (Video Game) / int_405f6f52
comment
Recycled Soundtrack: They Came and Beeps 'n Blips have the same music, while the themes from Fuzz Power and Cheetahmen end up being reused in Cheetahmen II (and Syobon Action, in the case of the latter). A lot more noticeable in the Mega Drive version, where the entire soundtrack (bar the title and menu themes) is used in multiple games.
 Action 52 (Video Game) / int_405f6f52
featureApplicability
1.0
 Action 52 (Video Game) / int_405f6f52
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_405f6f52
 Action 52 (Video Game) / int_40e2ac3f
type
Flunky Boss
 Action 52 (Video Game) / int_40e2ac3f
comment
Flunky Boss: Star Evil's bosses have enemies spawning alongside them.
 Action 52 (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Action 52 (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_40e2ac3f
 Action 52 (Video Game) / int_41d0e801
type
Endless Game
 Action 52 (Video Game) / int_41d0e801
comment
Endless Game: Most of the games loop back to the first level upon completing the final one, if they don't crash first.
 Action 52 (Video Game) / int_41d0e801
featureApplicability
1.0
 Action 52 (Video Game) / int_41d0e801
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_41d0e801
 Action 52 (Video Game) / int_42d9daf9
type
No Fair Cheating
 Action 52 (Video Game) / int_42d9daf9
comment
No Fair Cheating: An unintended example. Most of the games become a lot easier to beat if you play on a PAL-format NES or an emulator switched into PAL mode, which slows the games down. The lone exception is the one game where it would have helped the most, Micro Mike, which in PAL mode quickly glitches out and becomes unplayable due to graphics corruption.
 Action 52 (Video Game) / int_42d9daf9
featureApplicability
1.0
 Action 52 (Video Game) / int_42d9daf9
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_42d9daf9
 Action 52 (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Action 52 (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Conveyor belts are present in level 4 of Cheetahmen, and they have Bottomless Pits below them.
 Action 52 (Video Game) / int_4395ac9
featureApplicability
1.0
 Action 52 (Video Game) / int_4395ac9
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_4395ac9
 Action 52 (Video Game) / int_44f79734
type
Jump Physics
 Action 52 (Video Game) / int_44f79734
comment
Jump Physics: All of the platformers have stiff, sloppy physics that will only let you move in mid-jump while you're descending. The jumps also have no momentum or weight, whether you're rising or falling.
 Action 52 (Video Game) / int_44f79734
featureApplicability
1.0
 Action 52 (Video Game) / int_44f79734
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_44f79734
 Action 52 (Video Game) / int_463b32b8
type
Save the Princess
 Action 52 (Video Game) / int_463b32b8
comment
Save the Princess: Illuminator, Billy Bob, and Lollipops all have this plot, according to the manual. This is not reflected in the games themselves.
 Action 52 (Video Game) / int_463b32b8
featureApplicability
1.0
 Action 52 (Video Game) / int_463b32b8
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_463b32b8
 Action 52 (Video Game) / int_464dd7cc
type
The Unfought
 Action 52 (Video Game) / int_464dd7cc
comment
The Unfought: Dr. Morbis isn't actually present in Cheetahmen despite being presented as the main villain in the comic book. He doesn't appear until the sequel.
 Action 52 (Video Game) / int_464dd7cc
featureApplicability
1.0
 Action 52 (Video Game) / int_464dd7cc
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_464dd7cc
 Action 52 (Video Game) / int_4b06bcb7
type
Flip-Screen Scrolling
 Action 52 (Video Game) / int_4b06bcb7
comment
Flip-Screen Scrolling: Billy Bob only displays one screen's worth of stage at any given time, and does not move to the next screen until the player character moves off-screen.
 Action 52 (Video Game) / int_4b06bcb7
featureApplicability
1.0
 Action 52 (Video Game) / int_4b06bcb7
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_4b06bcb7
 Action 52 (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 Action 52 (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: In Dam Busters, your character can only fire in the four cardinal directions, but the enemies can fire in any direction they want. Apollo in Cheetahmen, has an extremely narrow field of fire, as his crossbow only fires in a straight line at a single height, whereas his brothers have attack ranges spanning their whole sprites.
 Action 52 (Video Game) / int_4c96aa00
featureApplicability
1.0
 Action 52 (Video Game) / int_4c96aa00
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_4c96aa00
 Action 52 (Video Game) / int_4f7c3890
type
Shoddy Knockoff Product
 Action 52 (Video Game) / int_4f7c3890
comment
Shoddy Knockoff Product: Several of the games take heavy inspiration from other games: NES version: Firebreathers = Combat Sharks = Jaws Streemerz = Roc'n Rope (sometimes confused with Bionic Commando) Slashers = Double Dragon Fuzz Power = Adventure Island Storm Over the Desert = Battle City Billy Bob = Prince of Persia City of Doom = Crazy Climber Hambo's Adventures = Donkey Kong (Even the manual alludes to this) Ninja Assault = Ninja Gaiden (In particular, level 4 is a blatant copy of stage 2-2 from Ninja Gaiden II.) Cheetahmen = Battletoads (With a hint of Captain N: The Game Master in the opening cutscene.) Operation Full Moon = Jackal Dedant = Centipede Mega Drive version: Go Bonkers = Diamonds (Apple Macintosh game) Darksyne = Gravitar Sidewinder = After Burner Star Duel = Space War Alfredo = The Mario Bros. minigame from Super Mario Bros. 3 Skirmish = Archon Depth Charge = Depth Charge (An early arcade game) Minds Eye = Minesweeper Echo = Simon Freeway = Freeway (The Atari 2600 game, which itself was a clone of Frogger.) 1st Game = Pong Daytona = OutRun Star Ball = Speed Ball
 Action 52 (Video Game) / int_4f7c3890
featureApplicability
1.0
 Action 52 (Video Game) / int_4f7c3890
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_4f7c3890
 Action 52 (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Action 52 (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The character from Silver Sword lobs his sword at enemies.
 Action 52 (Video Game) / int_519f108a
featureApplicability
1.0
 Action 52 (Video Game) / int_519f108a
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_519f108a
 Action 52 (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Action 52 (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Level 3 of Sharks is much harder than the rest of the game, due to the sharks being replaced with jellyfish which are hard to hit. In Billy Bob, it's extremely noticeable where the game gets easier with each level.
 Action 52 (Video Game) / int_529ade8d
featureApplicability
1.0
 Action 52 (Video Game) / int_529ade8d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_529ade8d
 Action 52 (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Action 52 (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Sort of. The last game, Cheetahmen, uses an array of Palette Swapped enemies from previous games. A few of them are actually based on bosses, but they don't put up any more of a fight.
 Action 52 (Video Game) / int_56a6927b
featureApplicability
1.0
 Action 52 (Video Game) / int_56a6927b
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_56a6927b
 Action 52 (Video Game) / int_5c8fa553
type
Level Ate
 Action 52 (Video Game) / int_5c8fa553
comment
Level Ate: Lollipops is entirely made out of food. French Baker and Alfredo have food-themed levels.
 Action 52 (Video Game) / int_5c8fa553
featureApplicability
1.0
 Action 52 (Video Game) / int_5c8fa553
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_5c8fa553
 Action 52 (Video Game) / int_5f3c35df
type
Graffiti Town
 Action 52 (Video Game) / int_5f3c35df
comment
Graffiti Town: The odd-numbered levels of Boss take place in a decaying city, albeit with the twist of them being populated by frog people.
 Action 52 (Video Game) / int_5f3c35df
featureApplicability
1.0
 Action 52 (Video Game) / int_5f3c35df
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_5f3c35df
 Action 52 (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Action 52 (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: Jigsaw uses "Long, Long Ago." Cry Baby uses the Alphabet song.
 Action 52 (Video Game) / int_5f70322e
featureApplicability
1.0
 Action 52 (Video Game) / int_5f70322e
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_5f70322e
 Action 52 (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Action 52 (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Satan Hosain, the apparent main antagonist of Storm over the Desert.
 Action 52 (Video Game) / int_60fa92ac
featureApplicability
1.0
 Action 52 (Video Game) / int_60fa92ac
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_60fa92ac
 Action 52 (Video Game) / int_634d7074
type
Work Info Title
 Action 52 (Video Game) / int_634d7074
comment
Work Info Title: The title reflects that the game a collection of 52 action games.
 Action 52 (Video Game) / int_634d7074
featureApplicability
1.0
 Action 52 (Video Game) / int_634d7074
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_634d7074
 Action 52 (Video Game) / int_63cad64b
type
Threatening Shark
 Action 52 (Video Game) / int_63cad64b
comment
Threatening Shark: Both versions contain a game called Sharks in which the main enemies are sharks that attack your diver.
 Action 52 (Video Game) / int_63cad64b
featureApplicability
1.0
 Action 52 (Video Game) / int_63cad64b
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_63cad64b
 Action 52 (Video Game) / int_66a52e25
type
Bullfight Boss
 Action 52 (Video Game) / int_66a52e25
comment
Bullfight Boss: White Rhino in Cheetahmen does nothing but charge the player. Funnily for these, his charge actually doesn't go all the way across the screen. making it possible to simply hug the wall.
 Action 52 (Video Game) / int_66a52e25
featureApplicability
1.0
 Action 52 (Video Game) / int_66a52e25
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_66a52e25
 Action 52 (Video Game) / int_679d7cc7
type
Goomba Stomp
 Action 52 (Video Game) / int_679d7cc7
comment
Goomba Stomp: Mash Man and Bits 'n Pieces let you attack enemies by stomping them.
 Action 52 (Video Game) / int_679d7cc7
featureApplicability
1.0
 Action 52 (Video Game) / int_679d7cc7
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_679d7cc7
 Action 52 (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Action 52 (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Johnny Jawbreaker from Lollipops fights enemies by clubbing them with a large lollipop.
 Action 52 (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Action 52 (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6a2ae11f
 Action 52 (Video Game) / int_6a491918
type
"Pachelbel's Canon" Progression
 Action 52 (Video Game) / int_6a491918
comment
"Pachelbel's Canon" Progression: The music of Dam Busters has this in its second half.
 Action 52 (Video Game) / int_6a491918
featureApplicability
1.0
 Action 52 (Video Game) / int_6a491918
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6a491918
 Action 52 (Video Game) / int_6ba2b94f
type
Trapped in TV Land
 Action 52 (Video Game) / int_6ba2b94f
comment
Trapped in TV Land: The plot of Cheetahmen involves this, as a kid called the Action Gamemaster is pulled into the game. Then the Cheetahmen show up, tell him not to worry, and run off to fight things. The Action Gamemaster never sees them again.
 Action 52 (Video Game) / int_6ba2b94f
featureApplicability
1.0
 Action 52 (Video Game) / int_6ba2b94f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6ba2b94f
 Action 52 (Video Game) / int_6d7026fa
type
Punny Name
 Action 52 (Video Game) / int_6d7026fa
comment
Punny Name: Hambo, who is a pig.
 Action 52 (Video Game) / int_6d7026fa
featureApplicability
1.0
 Action 52 (Video Game) / int_6d7026fa
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6d7026fa
 Action 52 (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Action 52 (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Despite being the Big Bad, Dr. Morbis is actually the first boss of Cheetahmen II, and extremely easy to defeat.
 Action 52 (Video Game) / int_6de71c57
featureApplicability
1.0
 Action 52 (Video Game) / int_6de71c57
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6de71c57
 Action 52 (Video Game) / int_6e02907
type
Fake Trap
 Action 52 (Video Game) / int_6e02907
comment
Fake Trap: Certain spikes in Bubblegum Rosy have no collision detection, meaning the player can fall on them without taking damage. This only applies to some of them, however.
 Action 52 (Video Game) / int_6e02907
featureApplicability
1.0
 Action 52 (Video Game) / int_6e02907
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6e02907
 Action 52 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Action 52 (Video Game) / int_6edb0066
comment
Zero-Effort Boss: Ironically applies to the Recurring Boss in Boss, where you can just go to the left and shoot constantly because he never goes beyond the right-hand side of the screen or attack. The Scavenger, the Final Boss of Cheetahmen. If you stay to the left of the screen and off of the middle platform, his predetermined movement path will never touch you. Additionally, you play this fight as Apollo, who is armed with a crossbow. The Scavenger has no additional attacks, either, so there's no reason not to simply shoot him from a distance, where he can't do anything to you.
 Action 52 (Video Game) / int_6edb0066
featureApplicability
1.0
 Action 52 (Video Game) / int_6edb0066
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6edb0066
 Action 52 (Video Game) / int_6f3498bc
type
Collision Damage
 Action 52 (Video Game) / int_6f3498bc
comment
Collision Damage: Hitting any sort of obstacle causes you to take damage. Hitbox Dissonance is common.
 Action 52 (Video Game) / int_6f3498bc
featureApplicability
1.0
 Action 52 (Video Game) / int_6f3498bc
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_6f3498bc
 Action 52 (Video Game) / int_70d8269d
type
Excuse Plot
 Action 52 (Video Game) / int_70d8269d
comment
Excuse Plot: Most of the games that have stories that are explained in the manual, but have no other bearing on the gameplay. Cheetahmen is the only game that has an opening cutscene in the game itself, but it too stops being relevant once the game starts.
 Action 52 (Video Game) / int_70d8269d
featureApplicability
1.0
 Action 52 (Video Game) / int_70d8269d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_70d8269d
 Action 52 (Video Game) / int_7228d0cb
type
Game Over
 Action 52 (Video Game) / int_7228d0cb
comment
Sharks and Dedant will give you the Game Over screen when the final mission is completed.
 Action 52 (Video Game) / int_7228d0cb
featureApplicability
1.0
 Action 52 (Video Game) / int_7228d0cb
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_7228d0cb
 Action 52 (Video Game) / int_727b5779
type
Cat Folk
 Action 52 (Video Game) / int_727b5779
comment
Cat Folk: The Cheetahmen are a trio of cheetahs that were mutated into a humanoid form after being injected with mutagen by Dr. Morbis.
 Action 52 (Video Game) / int_727b5779
featureApplicability
1.0
 Action 52 (Video Game) / int_727b5779
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_727b5779
 Action 52 (Video Game) / int_72a3f091
type
Giant Eye of Doom
 Action 52 (Video Game) / int_72a3f091
comment
Giant Eye of Doom: A few of the enemies in Non Human are just floating eyes.
 Action 52 (Video Game) / int_72a3f091
featureApplicability
1.0
 Action 52 (Video Game) / int_72a3f091
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_72a3f091
 Action 52 (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Action 52 (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The Genesis version has this on the main menu, with the game titles being in different-colored text depending on their category: Yellow is used for "Expert" (#1-2, 4-9, 11-13, 15-18). Purple is used for "Intermediate" (#19, 21-36). Green is used for "Beginner" (#37-41, 43-50). Blue is used for "Two Player" (#3, 10, 14, 20, 42, 51). White is used for "Special". Game #52, Challenge, is the only game to use this category, along with the Music Demo and Randomizer options on the menu.
 Action 52 (Video Game) / int_740f59b4
featureApplicability
1.0
 Action 52 (Video Game) / int_740f59b4
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_740f59b4
 Action 52 (Video Game) / int_777c0033
type
Technical Pacifist
 Action 52 (Video Game) / int_777c0033
comment
Technical Pacifist: Hercules in Cheetahmen doesn't want to attack unless provoked, according to the Cheetahmen comic book.
 Action 52 (Video Game) / int_777c0033
featureApplicability
1.0
 Action 52 (Video Game) / int_777c0033
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_777c0033
 Action 52 (Video Game) / int_7a1d1191
type
Rocket Ride
 Action 52 (Video Game) / int_7a1d1191
comment
Rocket Ride: The Player character in Rocket Jockey is a cowboy flying a rocket while sitting atop it. Some of the enemies do the same thing.
 Action 52 (Video Game) / int_7a1d1191
featureApplicability
1.0
 Action 52 (Video Game) / int_7a1d1191
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_7a1d1191
 Action 52 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Action 52 (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: "Satan Hosain," the gigantic version of Saddam Hussein that appears in Storm Over the Desert.
 Action 52 (Video Game) / int_7ccd3698
featureApplicability
1.0
 Action 52 (Video Game) / int_7ccd3698
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_7ccd3698
 Action 52 (Video Game) / int_83308c12
type
Spikes of Doom
 Action 52 (Video Game) / int_83308c12
comment
Spikes of Doom: Bubblegum Rosy features some which won't work at all. In Mash Man, spikes have much larger hitboxes than it seems. And in Underground (where these take on the form of mushrooms or spears) it's safe to fall on top of them but not safe to walk past them.
 Action 52 (Video Game) / int_83308c12
featureApplicability
1.0
 Action 52 (Video Game) / int_83308c12
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_83308c12
 Action 52 (Video Game) / int_83445b04
type
Pun
 Action 52 (Video Game) / int_83445b04
comment
Pun: "Lights! Camera! Action 52!" from the phrase "Lights, Camera, Action" used when filming is shown in media.
 Action 52 (Video Game) / int_83445b04
featureApplicability
1.0
 Action 52 (Video Game) / int_83445b04
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_83445b04
 Action 52 (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Action 52 (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: Several of the game descriptions in the manual have this: Micro Mike - "He's only the size of a flea, and it's difficult getting from her to their when you're smaller than the stand of hair. It seems like your in the land of the giants." Streemerz - "Try climbing to the top of this one by throwing steamers and climbing them" Bubblegum Ros(s)ie manages to combine this with Gender-Blender Name.
 Action 52 (Video Game) / int_83ea0763
featureApplicability
1.0
 Action 52 (Video Game) / int_83ea0763
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_83ea0763
 Action 52 (Video Game) / int_83ee0615
type
Rail Shooter
 Action 52 (Video Game) / int_83ee0615
comment
Rail Shooter: Many games, particularly the side scrolling space shooters, but almost all the games are side scrolling.
 Action 52 (Video Game) / int_83ee0615
featureApplicability
1.0
 Action 52 (Video Game) / int_83ee0615
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_83ee0615
 Action 52 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Action 52 (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: "Shooting Gallery" is well, a shooting gallery.
 Action 52 (Video Game) / int_8409a385
featureApplicability
1.0
 Action 52 (Video Game) / int_8409a385
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8409a385
 Action 52 (Video Game) / int_857d1626
type
Power Glows
 Action 52 (Video Game) / int_857d1626
comment
Power Glows: According to the manual, Rocket Jockey was supposed to have a lasso which would glow brighter as it gains power, but this doesn't appear in the final game. It was added in the Action 52 Owns remake, though.
 Action 52 (Video Game) / int_857d1626
featureApplicability
1.0
 Action 52 (Video Game) / int_857d1626
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_857d1626
 Action 52 (Video Game) / int_858dc9aa
type
Unwinnable
 Action 52 (Video Game) / int_858dc9aa
comment
In some games, enemies appear in random places. In some games, a bad enemy placement means death, or an Unwinnable situation, e.g. in Under Ground. Bullet enemies in Micro Mike can appear behind the player during boss fights, making it impossible to dodge them. Hambo is probably the worst offender for this, as not only do you start the game with just one life, it's possible for enemies to spawn right on top of Hambo, killing him as soon as the level begins.
 Action 52 (Video Game) / int_858dc9aa
featureApplicability
1.0
 Action 52 (Video Game) / int_858dc9aa
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_858dc9aa
 Action 52 (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Action 52 (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Cheetahmen: The Action Game Master never appears again after the opening cutscene. According to the manual, he transforms into each of the Cheetahmen, but this is not reflected in the game.
 Action 52 (Video Game) / int_863fa679
featureApplicability
1.0
 Action 52 (Video Game) / int_863fa679
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_863fa679
 Action 52 (Video Game) / int_89a17726
type
Spell My Name with an S
 Action 52 (Video Game) / int_89a17726
comment
Spell My Name With An S: The title character of Bubblegum Rosie has her name spelled inconsistently between the game-select screen, the title screen, and the manual. Respectively, they spell it as "Rosy", "Rossie" and "Rosie".
 Action 52 (Video Game) / int_89a17726
featureApplicability
1.0
 Action 52 (Video Game) / int_89a17726
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_89a17726
 Action 52 (Video Game) / int_8b9c512e
type
Down the Drain
 Action 52 (Video Game) / int_8b9c512e
comment
Down the Drain: Some levels in Cheetahmen take place in sewers.
 Action 52 (Video Game) / int_8b9c512e
featureApplicability
1.0
 Action 52 (Video Game) / int_8b9c512e
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8b9c512e
 Action 52 (Video Game) / int_8ba5e417
type
Refugee from TV Land
 Action 52 (Video Game) / int_8ba5e417
comment
Refugee from TV Land: The Cheetahmen enter a kid's living room via a TV in the commercial for the game.
 Action 52 (Video Game) / int_8ba5e417
featureApplicability
1.0
 Action 52 (Video Game) / int_8ba5e417
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8ba5e417
 Action 52 (Video Game) / int_8c039bf3
type
Skippable Boss
 Action 52 (Video Game) / int_8c039bf3
comment
Skippable Boss: The bosses in Megalonia will have less health depending on how many enemy ships the player shoots leading up to them. If the player shoots down enough ships to reduce its health to zero before it appears, the boss will not appear at all, and the game will continue to the next stage.
 Action 52 (Video Game) / int_8c039bf3
featureApplicability
1.0
 Action 52 (Video Game) / int_8c039bf3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8c039bf3
 Action 52 (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Action 52 (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The vast majority of player characters lose a life if they take any damage at all. The main exceptions being the Cheetahmen, Bubble Gum Ros(s)ie, and the tanks in Storm Over the Desert.
 Action 52 (Video Game) / int_8df14c99
featureApplicability
1.0
 Action 52 (Video Game) / int_8df14c99
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8df14c99
 Action 52 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Action 52 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Ninja Assault goes the Karateka route and replaces the standard Game Over screen with a "The End" screen instead.
 Action 52 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Action 52 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_8e0430ab
 Action 52 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Action 52 (Video Game) / int_920ca805
comment
Night of the Living Mooks: Bits and Pieces has zombies making up the common enemies.
 Action 52 (Video Game) / int_920ca805
featureApplicability
1.0
 Action 52 (Video Game) / int_920ca805
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_920ca805
 Action 52 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Action 52 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: A lot of enemies cannot be destroyed, including the bouncing enemies in Bubblegum Rosy.
 Action 52 (Video Game) / int_92bd6627
featureApplicability
1.0
 Action 52 (Video Game) / int_92bd6627
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_92bd6627
 Action 52 (Video Game) / int_933576c8
type
Mighty Glacier
 Action 52 (Video Game) / int_933576c8
comment
Mighty Glacier: Your tank in Storm Over The Desert is this, being so slow that even the soldiers outrun it, but able to destroy the pink tanks, the unsurprisingly weak soldiers, and Satan Hosain. It can be destroyed, but it takes many, many hits.
 Action 52 (Video Game) / int_933576c8
featureApplicability
1.0
 Action 52 (Video Game) / int_933576c8
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_933576c8
 Action 52 (Video Game) / int_958aa273
type
Deadly Walls
 Action 52 (Video Game) / int_958aa273
comment
Deadly Walls: In most of the Shoot 'Em Up games, contact with the walls will cost you a life. Poor collision detection kills you before you actually touch them. Star Evil is the worst offender, as you can get killed less than a second after starting it up due to the speed of the level scrolling.
 Action 52 (Video Game) / int_958aa273
featureApplicability
1.0
 Action 52 (Video Game) / int_958aa273
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_958aa273
 Action 52 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Action 52 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In all of the platform games, the "jump" and "attack" buttons are B and A respectively, the opposite of the vast majority of similar games on the system.
 Action 52 (Video Game) / int_963086ce
featureApplicability
1.0
 Action 52 (Video Game) / int_963086ce
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_963086ce
 Action 52 (Video Game) / int_97c8b5b0
type
Tyop on the Cover
 Action 52 (Video Game) / int_97c8b5b0
comment
Tyop on the Cover: The game selection screen has Crytical Bypass (unless it's an intentional case of Xtreme Kool Letterz) and Alfred n the Fettuc, which is supposed to be "Alfredo and the Fettucini".
 Action 52 (Video Game) / int_97c8b5b0
featureApplicability
1.0
 Action 52 (Video Game) / int_97c8b5b0
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_97c8b5b0
 Action 52 (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Action 52 (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: So many: In some games, enemies appear in random places. In some games, a bad enemy placement means death, or an Unwinnable situation, e.g. in Under Ground. Bullet enemies in Micro Mike can appear behind the player during boss fights, making it impossible to dodge them. Hambo is probably the worst offender for this, as not only do you start the game with just one life, it's possible for enemies to spawn right on top of Hambo, killing him as soon as the level begins. In other games, enemies which are able to shoot, do it at random times. Sometimes they don't shoot at all while other times they shoot several bullets at you, and the player characters don't have enough mobility to be able to dodge them.
 Action 52 (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Action 52 (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_98b1dc8f
 Action 52 (Video Game) / int_996639ba
type
Word Purée Title
 Action 52 (Video Game) / int_996639ba
comment
Word Purée Title: Megalonia Meong Dedant Alfred n the Fettuc (Although this is supposed to be Alfredo and the Fettucini)
 Action 52 (Video Game) / int_996639ba
featureApplicability
1.0
 Action 52 (Video Game) / int_996639ba
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_996639ba
 Action 52 (Video Game) / int_9b0ecf33
type
Title by Number
 Action 52 (Video Game) / int_9b0ecf33
comment
Title by Number: Action 52
 Action 52 (Video Game) / int_9b0ecf33
featureApplicability
1.0
 Action 52 (Video Game) / int_9b0ecf33
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_9b0ecf33
 Action 52 (Video Game) / int_9bea8bd1
type
Space Western
 Action 52 (Video Game) / int_9bea8bd1
comment
Space Western: In Rocket Jockey, your character is dressed as a cowboy, and whirls around a lasso while riding on a rocket through space.
 Action 52 (Video Game) / int_9bea8bd1
featureApplicability
1.0
 Action 52 (Video Game) / int_9bea8bd1
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_9bea8bd1
 Action 52 (Video Game) / int_a1591cc3
type
Living Toys
 Action 52 (Video Game) / int_a1591cc3
comment
Living Toys: The enemies in Space Dreams include teddy bears, dolls, mobiles, rattles, and balloons.
 Action 52 (Video Game) / int_a1591cc3
featureApplicability
1.0
 Action 52 (Video Game) / int_a1591cc3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a1591cc3
 Action 52 (Video Game) / int_a2686728
type
Rolling Attack
 Action 52 (Video Game) / int_a2686728
comment
Rolling Attack: The main character in Fuzz Power attacks by performing a somersault that allows him to ram into enemies.
 Action 52 (Video Game) / int_a2686728
featureApplicability
1.0
 Action 52 (Video Game) / int_a2686728
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a2686728
 Action 52 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Action 52 (Video Game) / int_a414c3f0
comment
One-Hit Kill: In the Cheetahmen comic, the Cheetahmen defeat all of the rival sub-humans in one hit. Even White Rhino gets killed in one hit, despite having the look of a Mighty Glacier.
 Action 52 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Action 52 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a414c3f0
 Action 52 (Video Game) / int_a4905771
type
Double-Meaning Title
 Action 52 (Video Game) / int_a4905771
comment
Double-Meaning Title: Chill Out, despite its name being a common slang phrase, is mostly about a guy in a parka running around an ice world.
 Action 52 (Video Game) / int_a4905771
featureApplicability
1.0
 Action 52 (Video Game) / int_a4905771
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a4905771
 Action 52 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Action 52 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Some levels in Storm Over the Desert have sand traps.
 Action 52 (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Action 52 (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a4cb54b4
 Action 52 (Video Game) / int_a51467fe
type
Chest Monster
 Action 52 (Video Game) / int_a51467fe
comment
Chest Monster: The moneybags in Streemerz damage you if you collect them, as indicated by the green frowning face that appears.
 Action 52 (Video Game) / int_a51467fe
featureApplicability
1.0
 Action 52 (Video Game) / int_a51467fe
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a51467fe
 Action 52 (Video Game) / int_a536f3a3
type
Gender-Blender Name
 Action 52 (Video Game) / int_a536f3a3
comment
Bubblegum Ros(s)ie manages to combine this with Gender-Blender Name.
 Action 52 (Video Game) / int_a536f3a3
featureApplicability
1.0
 Action 52 (Video Game) / int_a536f3a3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a536f3a3
 Action 52 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Action 52 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Very severe in some of the games. Attacks that should miss you hit, and attacks that should hit enemies don't.
 Action 52 (Video Game) / int_a5e998f0
featureApplicability
1.0
 Action 52 (Video Game) / int_a5e998f0
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a5e998f0
 Action 52 (Video Game) / int_a6cda066
type
Rule of Three
 Action 52 (Video Game) / int_a6cda066
comment
The first stage of They Came...; if you die, the game crashes. If you complete the level, the game crashes. If you try to exit the game, the game crashes.
 Action 52 (Video Game) / int_a6cda066
featureApplicability
1.0
 Action 52 (Video Game) / int_a6cda066
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_a6cda066
 Action 52 (Video Game) / int_aa5d87af
type
Secret Level
 Action 52 (Video Game) / int_aa5d87af
comment
Secret Level: Level 9 of Cheetahmen (a single room containing a 1-Up), which can be accessed by a secret exit in any of the odd-numbered levels. However, doing this in level 5 will cause the game to go level 10 where the game completely glitches up.
 Action 52 (Video Game) / int_aa5d87af
featureApplicability
1.0
 Action 52 (Video Game) / int_aa5d87af
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_aa5d87af
 Action 52 (Video Game) / int_ad4a45be
type
Final Boss
 Action 52 (Video Game) / int_ad4a45be
comment
The Scavenger, the Final Boss of Cheetahmen. If you stay to the left of the screen and off of the middle platform, his predetermined movement path will never touch you. Additionally, you play this fight as Apollo, who is armed with a crossbow. The Scavenger has no additional attacks, either, so there's no reason not to simply shoot him from a distance, where he can't do anything to you.
 Action 52 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Action 52 (Video Game) / int_ad4a45be
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_ad4a45be
 Action 52 (Video Game) / int_af429061
type
Ratchet Scrolling
 Action 52 (Video Game) / int_af429061
comment
It's possible to get stuck at a dead-end in Dam Busters thanks to the game's Ratchet Scrolling. If that happens, your only option is to reset the game.
 Action 52 (Video Game) / int_af429061
featureApplicability
1.0
 Action 52 (Video Game) / int_af429061
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_af429061
 Action 52 (Video Game) / int_af7d78e4
type
Stalactite Spite
 Action 52 (Video Game) / int_af7d78e4
comment
Stalactite Spite: Spears in Billy Bob only start to fall when Bob is under them.
 Action 52 (Video Game) / int_af7d78e4
featureApplicability
1.0
 Action 52 (Video Game) / int_af7d78e4
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_af7d78e4
 Action 52 (Video Game) / int_afd181c7
type
Xtreme Kool Letterz
 Action 52 (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: Streemerz and Lazer League. Likely unintentionally done in Crytical Bypass.
 Action 52 (Video Game) / int_afd181c7
featureApplicability
1.0
 Action 52 (Video Game) / int_afd181c7
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_afd181c7
 Action 52 (Video Game) / int_afe75982
type
Unsound Effect
 Action 52 (Video Game) / int_afe75982
comment
Unsound Effect: Time Warp Tickers has "Time?" as the stock death animation.
 Action 52 (Video Game) / int_afe75982
featureApplicability
1.0
 Action 52 (Video Game) / int_afe75982
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_afe75982
 Action 52 (Video Game) / int_b06ff73b
type
Variable Mix
 Action 52 (Video Game) / int_b06ff73b
comment
Variable Mix: Unintentionally in level 3 of Lollipops where walking and hitting things changes the tones.
 Action 52 (Video Game) / int_b06ff73b
featureApplicability
1.0
 Action 52 (Video Game) / int_b06ff73b
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b06ff73b
 Action 52 (Video Game) / int_b1ddb121
type
Remixed Level
 Action 52 (Video Game) / int_b1ddb121
comment
The "lost levels" of Cheetahmen II, which are Remixed Levels from Cheetahmen I where the music is all glitched, and your Cheetahman is invincible. Once you play through here, the game locks up, just like at the end of Level 4.
 Action 52 (Video Game) / int_b1ddb121
featureApplicability
1.0
 Action 52 (Video Game) / int_b1ddb121
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b1ddb121
 Action 52 (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Action 52 (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: In most of the games to feature boss fights, they're the easiest parts of the game. Haunted Hills/Halls and Cheetahmen have stages filled with incredibly stiff platforming challenges, but the boss tends to be pretty predictable and their attacks are easy to avoid. Cheetahmen II is particularly notable, since the first boss, Doctor Morbis, does nothing but run left. Micro Mike is a game so difficult many players never even learn the game has a boss fight, and it's by far the easiest part of that game, since Mike isn't rocketing off at absurd speed and instead moves at a normal rate.
 Action 52 (Video Game) / int_b4696bc
featureApplicability
1.0
 Action 52 (Video Game) / int_b4696bc
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b4696bc
 Action 52 (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Action 52 (Video Game) / int_b4d6aa7d
comment
In Level 5 of Cheetahmen, accessing the hidden level skip results in the player being sent to Level 10, where the game completely glitches out.
 Action 52 (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Action 52 (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b4d6aa7d
 Action 52 (Video Game) / int_b618409c
type
Sentry Gun
 Action 52 (Video Game) / int_b618409c
comment
Sentry Gun: Some games like Robbie Robot have these. Sentry Guns are the sole enemies in Operation Moon.
 Action 52 (Video Game) / int_b618409c
featureApplicability
1.0
 Action 52 (Video Game) / int_b618409c
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b618409c
 Action 52 (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Action 52 (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Cheetahmen was the main attraction of the NES version and was deliberately placed as the final game on the cartridge, with a special intro cutscene that none of the other games have. In the Genesis version, however, it's just another title found partway into the compilation (game #13) with no added story significance. Likewise, the bosses from the NES version of Cheetahmen show up in the Genesis one, but are just regular enemies. Active Enterprises's planned Cheetahmen III game for their Action Gamemaster console would have emphasized this even further, along with the NES Cheetahmen and Cheetahmen II. Showing that the Genesis Cheetahmen, unlike its NES counterpart, wasn't even being counted as part of the main series.
 Action 52 (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Action 52 (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b8e3f20a
 Action 52 (Video Game) / int_b93d2dd
type
Cinematic Platform Game
 Action 52 (Video Game) / int_b93d2dd
comment
Cinematic Platform Game: Attempted with Billy Bob, which has most of the classic signs: ledge-grabbing, slow jumps, and a fairly realistically-proportioned hero with decent enough animations.
 Action 52 (Video Game) / int_b93d2dd
featureApplicability
1.0
 Action 52 (Video Game) / int_b93d2dd
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_b93d2dd
 Action 52 (Video Game) / int_baaf641a
type
King Mook
 Action 52 (Video Game) / int_baaf641a
comment
King Mook: The bosses in Manchester basically look like the standard enemies with their hair on fire.
 Action 52 (Video Game) / int_baaf641a
featureApplicability
1.0
 Action 52 (Video Game) / int_baaf641a
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_baaf641a
 Action 52 (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Action 52 (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Haunted Hill/Halls takes place in a series of dark, dilapidated hallways filled with ghosts.
 Action 52 (Video Game) / int_bda2d236
featureApplicability
1.0
 Action 52 (Video Game) / int_bda2d236
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_bda2d236
 Action 52 (Video Game) / int_be11f605
type
Invisible Block
 Action 52 (Video Game) / int_be11f605
comment
Invisible Block: Some pits in level 3 of Alfredo can be walked over, making this a rare case that invisible blocks make a game easier.
 Action 52 (Video Game) / int_be11f605
featureApplicability
1.0
 Action 52 (Video Game) / int_be11f605
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_be11f605
 Action 52 (Video Game) / int_bef696dd
type
Mind Screw
 Action 52 (Video Game) / int_bef696dd
comment
Mind Screw: Non Human, Spread Fire, Time Warp Tickers, among others, are incredibly difficult to discern what they're about. Time Warp Tickers in particular looks like it was inspired by a particularly intense Mushroom Samba, its setting is that nonsensical.
 Action 52 (Video Game) / int_bef696dd
featureApplicability
1.0
 Action 52 (Video Game) / int_bef696dd
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_bef696dd
 Action 52 (Video Game) / int_c23525d4
type
Character Title
 Action 52 (Video Game) / int_c23525d4
comment
Character Title: Multiple games are named after the titular character you play as: Alfredo Bubblegum Ros(s)ie Micro Mike Billy Bob Hambo's Adventures Cheetahmen
 Action 52 (Video Game) / int_c23525d4
featureApplicability
1.0
 Action 52 (Video Game) / int_c23525d4
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_c23525d4
 Action 52 (Video Game) / int_c37813c5
type
Ninja
 Action 52 (Video Game) / int_c37813c5
comment
Ninja: Ninja Assault, unsurprisingly, is about these. The Genesis version also contains a game simply called Ninja.
 Action 52 (Video Game) / int_c37813c5
featureApplicability
1.0
 Action 52 (Video Game) / int_c37813c5
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_c37813c5
 Action 52 (Video Game) / int_c3884cdc
type
1-Up
 Action 52 (Video Game) / int_c3884cdc
comment
1-Up: Some games have 1-up pickups. Games with these include Evil Empire, Dam Busters, Crazy Shuffle, Cheetahmen and more. In Beeps 'n Blips, the 1-Ups don't increase your life count but rather give you more hit points.
 Action 52 (Video Game) / int_c3884cdc
featureApplicability
1.0
 Action 52 (Video Game) / int_c3884cdc
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_c3884cdc
 Action 52 (Video Game) / int_c3f6e68
type
Dem Bones
 Action 52 (Video Game) / int_c3f6e68
comment
Dem Bones: Skeletons from Bits 'N' Pieces. are one of the enemies encountered in that game.
 Action 52 (Video Game) / int_c3f6e68
featureApplicability
1.0
 Action 52 (Video Game) / int_c3f6e68
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_c3f6e68
 Action 52 (Video Game) / int_c75c63a3
type
Blackout Basement
 Action 52 (Video Game) / int_c75c63a3
comment
Blackout Basement: Illuminator's central mechanic is that the screen goes dark shortly after the game starts, and the lights briefly turn back on every time the player defeats an enemy.
 Action 52 (Video Game) / int_c75c63a3
featureApplicability
1.0
 Action 52 (Video Game) / int_c75c63a3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_c75c63a3
 Action 52 (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Action 52 (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The money bag collectibles in Streemerz give a frowny face and damage you upon being collected, though a dummied-out smiley face suggests this is unintentional.
 Action 52 (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Action 52 (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_cb5cf4a5
 Action 52 (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Action 52 (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Many space shooters in this game collection, true to the genre, have a lot of noise going on.
 Action 52 (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 Action 52 (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_cd2b8aa3
 Action 52 (Video Game) / int_cde51255
type
Antagonist Title
 Action 52 (Video Game) / int_cde51255
comment
Antagonist Title: Non Human. The title refers to the abominations the player faces, and not the player himself. According to the manual, the title of Megalonia refers to the Empress Machine that is controlling the game's enemies.
 Action 52 (Video Game) / int_cde51255
featureApplicability
1.0
 Action 52 (Video Game) / int_cde51255
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_cde51255
 Action 52 (Video Game) / int_ce9a1c4a
type
Underground Level
 Action 52 (Video Game) / int_ce9a1c4a
comment
Underground Level: Underground and Dedant are entirely that for obvious reasons but some other games have underground levels as well.
 Action 52 (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Action 52 (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_ce9a1c4a
 Action 52 (Video Game) / int_cea7fc1
type
Bottomless Pits
 Action 52 (Video Game) / int_cea7fc1
comment
Bottomless Pits: There are many bottomless pits found in the games, particularly in 2D sidescrollers such as in Ooze. Some cause unintentional vertical Wrap Around.
 Action 52 (Video Game) / int_cea7fc1
featureApplicability
1.0
 Action 52 (Video Game) / int_cea7fc1
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_cea7fc1
 Action 52 (Video Game) / int_d0f0a80d
type
One-Word Title
 Action 52 (Video Game) / int_d0f0a80d
comment
One-Word Title: Illuminator Ooze Thrusters Sharks Megalonia Meong Streemerz Underground Slashers Lollipop(s) Sombreros Manchester Boss Dedant Jigsaw
 Action 52 (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Action 52 (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_d0f0a80d
 Action 52 (Video Game) / int_d15c1086
type
Boss-Only Level
 Action 52 (Video Game) / int_d15c1086
comment
Boss-Only Level: Level 2 of Ninja Assault is entirely dedicated to a boss fight against a red-clad ninja. The game moves on to stage 3 after he is defeated.
 Action 52 (Video Game) / int_d15c1086
featureApplicability
1.0
 Action 52 (Video Game) / int_d15c1086
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_d15c1086
 Action 52 (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Action 52 (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: The majority of games have no boss battles.
 Action 52 (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Action 52 (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_d5dddf0d
 Action 52 (Video Game) / int_d91700a7
type
Minus World
 Action 52 (Video Game) / int_d91700a7
comment
Minus World: Several that are encountered during normal gameplay, in many cases unavoidably. If you fall down a hole in Level 5 of Cheetahmen, you end up in Level 9, which is a room with a 1-Up. When you exit the room, you go to Level 10, which is a garbled mess where you fall to your death. In the second level of Thrusters, the screen starts blinking, and you can't progress any further. If you crash here, your ship scatters into a glitchy mess that can still move around. It can be avoided only with a right emulator and rom. The "lost levels" of Cheetahmen II, which are Remixed Levels from Cheetahmen I where the music is all glitched, and your Cheetahman is invincible. Once you play through here, the game locks up, just like at the end of Level 4. In the third level of Lollipops, the music becomes heavily glitched as the result of the game interpreting other game data as music. The last level of Ninja Assault is populated by Glitch Entities, and the game does not continue upon reaching the end. Level 8 of Beeps n Blips, where the background is garbled and the level can't be completed because both the player and enemies are invincible.
 Action 52 (Video Game) / int_d91700a7
featureApplicability
1.0
 Action 52 (Video Game) / int_d91700a7
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_d91700a7
 Action 52 (Video Game) / int_dee6ef31
type
Enemy Summoner
 Action 52 (Video Game) / int_dee6ef31
comment
Enemy Summoner: The spider bosses in Haunted Hill/Halls shoot baby spiders at you, which are standard mooks from level 2 onwards.
 Action 52 (Video Game) / int_dee6ef31
featureApplicability
1.0
 Action 52 (Video Game) / int_dee6ef31
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_dee6ef31
 Action 52 (Video Game) / int_e38103dd
type
Glitch Entity
 Action 52 (Video Game) / int_e38103dd
comment
The last level of Ninja Assault is populated by Glitch Entities, and the game does not continue upon reaching the end.
 Action 52 (Video Game) / int_e38103dd
featureApplicability
1.0
 Action 52 (Video Game) / int_e38103dd
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_e38103dd
 Action 52 (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Action 52 (Video Game) / int_e4c91c25
comment
Press Start to Game Over: In Star Evil, the first level contains a wall directly in front of your ship as soon as the level starts, meaning that the player can lose a life immediately as the game starts unless they know to move out of the way the moment they gain control. Hambo's Adventures starts the player with only one life, and the enemies spawn in random locations. If the player is particularly unlucky, they can have an enemy spawn on top of them and get Game Over less than a second after starting.
 Action 52 (Video Game) / int_e4c91c25
featureApplicability
1.0
 Action 52 (Video Game) / int_e4c91c25
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_e4c91c25
 Action 52 (Video Game) / int_e4e86215
type
Fake Difficulty
 Action 52 (Video Game) / int_e4e86215
comment
Fake Difficulty: Star-Evil begins with an obstacle directly in front of your ship immediately after the game starts. In any of the single-screen Platform Games, the enemies spawn in random locations, meaning there's nothing stopping them from spawning right next to the player character and leaving the player no time to prepare for them. In certain games like Underground and Evil Empire, enemies can spawn in large quantities on certain small platforms in such a way that it's impossible to reach the platform and shoot the enemies without dying. In Billy Bob, certain screens begin with pits immediately in front of or under the player, making the pits impossible to avoid unless the player knows that they're coming beforehand. Additionally, the falling obstacles appear in random places, sometimes appearing in spots where they are impossible to avoid.
 Action 52 (Video Game) / int_e4e86215
featureApplicability
1.0
 Action 52 (Video Game) / int_e4e86215
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_e4e86215
 Action 52 (Video Game) / int_e6b5d22f
type
Catchphrase
 Action 52 (Video Game) / int_e6b5d22f
comment
Catchphrase: The Cheetahmen comic attempted to give the trio a pair of these. "Let's sink some subs!" being their battlecry (the villains being mutants called "sub-species," you see), and "Livin' large!" as their version of "Cowabunga!", apparently.
 Action 52 (Video Game) / int_e6b5d22f
featureApplicability
1.0
 Action 52 (Video Game) / int_e6b5d22f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_e6b5d22f
 Action 52 (Video Game) / int_ea2e9f2d
type
No Ending
 Action 52 (Video Game) / int_ea2e9f2d
comment
No Ending: The majority of the games simply loop back to the first level upon completing the final one, with no acknowledgement that all the levels have been completed. Meanwhile, other games are simply impossible to beat, as they are either guaranteed to crash at a certain point, or otherwise are designed in a way that they are impossible to overcome. Individual levels have no proper indication for when they end; they just end abruptly. Ooze has an ending screen telling you to enter a code and send it to Active Enterprises for a chance at a prize. However, in most versions, the game crashes upon completing Level 2, making this ending impossible to see normally. Cheetahmen simply returns to the player select screen once the final boss is defeated, not even showing the Game Over screen first.
 Action 52 (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Action 52 (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_ea2e9f2d
 Action 52 (Video Game) / int_eb769b26
type
Tilesweeper
 Action 52 (Video Game) / int_eb769b26
comment
Tilesweeper: Meong, the 19th game. You control an A52 logo and walk through three grid fields. Some tiles are traps which you can tell if you watch their animations. Standing in one spot for a few seconds blows you up. Also, the layouts are not randomised and the furthest side columns are typically empty.
 Action 52 (Video Game) / int_eb769b26
featureApplicability
1.0
 Action 52 (Video Game) / int_eb769b26
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_eb769b26
 Action 52 (Video Game) / int_eb8e10f
type
Kill Screen
 Action 52 (Video Game) / int_eb8e10f
comment
Kill Screen: The second-closest thing to an ending. In Ninja Assualt the graphics become heavily glitched upon reaching Level 4, and although the level is playable, the game does not progress upon reaching the end, effectively still making it an example.
 Action 52 (Video Game) / int_eb8e10f
featureApplicability
1.0
 Action 52 (Video Game) / int_eb8e10f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_eb8e10f
 Action 52 (Video Game) / int_ee19d278
type
Blob Monster
 Action 52 (Video Game) / int_ee19d278
comment
Blob Monster: Most of the enemies in Ooze are blobs of slime that bounce around. The large, blue, faceless ones are the most dangerous, as they cannot be defeated by your gunfire, and can only be avoided.
 Action 52 (Video Game) / int_ee19d278
featureApplicability
1.0
 Action 52 (Video Game) / int_ee19d278
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_ee19d278
 Action 52 (Video Game) / int_f1d38725
type
Engrish
 Action 52 (Video Game) / int_f1d38725
comment
Engrish: The manual. Very surprising because it was made in the US.
 Action 52 (Video Game) / int_f1d38725
featureApplicability
1.0
 Action 52 (Video Game) / int_f1d38725
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_f1d38725
 Action 52 (Video Game) / int_f7991a5c
type
Wrap Around
 Action 52 (Video Game) / int_f7991a5c
comment
Wrap Around: 2-directional horizontal variation is present in Chill Out, Cry Baby and Dedant. There are unintentional examples too.
 Action 52 (Video Game) / int_f7991a5c
featureApplicability
1.0
 Action 52 (Video Game) / int_f7991a5c
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_f7991a5c
 Action 52 (Video Game) / int_fa6622fc
type
Instant Gravestone
 Action 52 (Video Game) / int_fa6622fc
comment
Instant Gravestone: Enemies and cars in Sombreros briefly turn into gravestones when hit.
 Action 52 (Video Game) / int_fa6622fc
featureApplicability
1.0
 Action 52 (Video Game) / int_fa6622fc
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fa6622fc
 Action 52 (Video Game) / int_fb1fb07f
type
Doomy Dooms of Doom
 Action 52 (Video Game) / int_fb1fb07f
comment
Doomy Dooms of Doom: City of Doom has it right in the title.
 Action 52 (Video Game) / int_fb1fb07f
featureApplicability
1.0
 Action 52 (Video Game) / int_fb1fb07f
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fb1fb07f
 Action 52 (Video Game) / int_fbcdeede
type
Leap of Faith
 Action 52 (Video Game) / int_fbcdeede
comment
Leap of Faith: Quite a number of levels require you to jump on a platform you can't actually see. Made worse with jumping controls that make redirecting yourself in midair difficult.
 Action 52 (Video Game) / int_fbcdeede
featureApplicability
1.0
 Action 52 (Video Game) / int_fbcdeede
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fbcdeede
 Action 52 (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Action 52 (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: From the intro of Cheetahmen: "The Cheetahmen ran off... ... and now... The Cheetahmen"
 Action 52 (Video Game) / int_fc151e9d
featureApplicability
1.0
 Action 52 (Video Game) / int_fc151e9d
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fc151e9d
 Action 52 (Video Game) / int_fd6335eb
type
Descriptiveville
 Action 52 (Video Game) / int_fd6335eb
comment
Descriptiveville: Sunday Drive in the Genesis version has an endless number of exit signs that read "SegAVILLe - NeXT eXIT". You never make it to the next exit, however, so you never get to go to Segaville.
 Action 52 (Video Game) / int_fd6335eb
featureApplicability
1.0
 Action 52 (Video Game) / int_fd6335eb
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fd6335eb
 Action 52 (Video Game) / int_fd9763d3
type
Non-Ironic Clown
 Action 52 (Video Game) / int_fd9763d3
comment
Non-Ironic Clown: The protagonist of Streemerz is clearly both a clown and a good guy.
 Action 52 (Video Game) / int_fd9763d3
featureApplicability
1.0
 Action 52 (Video Game) / int_fd9763d3
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_fd9763d3
 Action 52 (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Action 52 (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: The classic example: the clearly-marked bags of pain sitting on the floor in Streemerz. Not to mention the deadly bouncing balls and clowns. Haircare products in Fuzz Power. Chains in Haunted Halls. Windows, bowling balls, insects and rubble in City of Doom. Candy products in Lollipops. Some weird... things in Spread Fire. Pasta in Alfred(o) N The Fettuc(ini). Food, file cabinets and envelopes on wheels in French Baker. Child toys in Space Dreams. Weird... things in Timewarp Tickers Utility tools in Jigsaw. Green Elton John heads in Non-Human.
 Action 52 (Video Game) / int_ffd816e7
featureApplicability
1.0
 Action 52 (Video Game) / int_ffd816e7
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_ffd816e7
 Action 52 (Video Game) / int_name
type
ItemName
 Action 52 (Video Game) / int_name
comment
 Action 52 (Video Game) / int_name
featureApplicability
1.0
 Action 52 (Video Game) / int_name
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Action 52 (Video Game) / int_name
 Action 52 (Video Game) / int_name
itemName
Action 52 (Video Game)

The following is a list of statements referring to the current page from other pages.

 52 (Comic Book)
seeAlso
Action 52 (Video Game)
 Action 52 (Video Game)
hasFeature
Absurdly Short Production Time / int_dbfffc66
 Action 52 (Video Game)
hasFeature
American Video Games / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Beanstalk Parody / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Bile Fascination / int_ac60cc86
 Action 52 (Video Game)
hasFeature
Blackout Basement / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Boss-Only Level / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Breaking Out / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Breaking the Reviewer's Wall / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Cat Folk / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Check-Point Starvation / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Collision Damage / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Comic-Book Adaptation / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Cult Soundtrack / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Dangerous Windows / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Dead-End Room / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Deadly Droplets / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Deadly Walls / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Denial of Diagonal Attack / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Double Jump / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Drone of Dread / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Endless Game / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Epileptic Flashing Lights / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Everything Trying to Kill You / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Falling Bass / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Falling Damage / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Fan Remake / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Follow the Money / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Game-Breaking Bug / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Glitch Entity / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Hey, It's That Sound! / int_dbfffc66
 Action 52 (Video Game)
hasFeature
High-Speed Battle / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Homebrew Video Games / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Hyperactive Sprite / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Implementing the Incomplete / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Instant Gravestone / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Invisible Wall / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Jump Physics / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Kill Screen / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Ladder Physics / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Luck-Based Mission / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Manual Misprint / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Minigame Game / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Minus World / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Mission-Pack Sequel / int_dbfffc66
 Action 52 (Video Game)
hasFeature
One Bullet at a Time / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Panthera Awesome / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Polished Port / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Press Start to Game Over / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Public Domain Soundtrack / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Ratchet Scrolling / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Reclusive Artist / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Recycled Soundtrack / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Reformulated Game / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Rocket Ride / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Rolling Pin of Doom / int_ac60cc86
 Action 52 (Video Game)
hasFeature
Sampling / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Scare Chord / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Signature Song / int_dbfffc66
 Action 52 (Video Game)
hasFeature
So Bad, It Was Better / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Spikes of Doom / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Stalactite Spite / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Suckiness Is Painful / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Teenage Mutant Samurai Wombats / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Tilesweeper / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Trapped in TV Land / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Unexpected Gameplay Change / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Unintentionally Unwinnable / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Unlicensed Game / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Variable Mix / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Video Games of 1990–1994 / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Visual Pun / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Wackyland / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Watch for Rolling Objects / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Watch It for the Meme / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Work Info Title / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Wrap Around / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Xtreme Kool Letterz / int_dbfffc66
 Action52
sameAs
Action 52 (Video Game)
 Action 52 (Video Game)
hasFeature
Level Goal / int_dbfffc66
 Action 52 (Video Game)
hasFeature
Not the Fall That Kills You / int_dbfffc66