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Action 52 Owns (Video Game)

 Action 52 Owns (Video Game)
type
TVTItem
 Action 52 Owns (Video Game)
label
Action 52 Owns (Video Game)
 Action 52 Owns (Video Game)
page
Action52Owns
 Action 52 Owns (Video Game)
comment
Action 52 Owns is a Fan Remake project. This started as a collaborated effort back on April 2010 to remake all the games from Action 52 for the NES, and make them better, appealing, or at the very least playable. There are 23 out of 52 games recreated so far (including beta and alpha releases), with a couple of them going off to being their own games. The main event, the Cheetahmen, will be taken by a developer of the project head's choice. Though, because only half the games are finished so far, it may be a while before that will ever happen. If ever.You can download select games here. The original forum topic of the project is here.Games with their own pages: STREEMERZ
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2023-10-12T01:23:04Z
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2023-10-12T01:23:05Z
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 Action 52 Owns (Video Game)
isPartOf
DBTropes
 Action 52 Owns (Video Game) / int_1206dd74
type
Victory Is Boring
 Action 52 Owns (Video Game) / int_1206dd74
comment
Victory Is Boring: Exaggerated to ridiculous extremes in Alfredo. Winning the game traps your character in a blank screen with nothing to do, exactly the fate the Big Bad of the game was fighting to avoid.
 Action 52 Owns (Video Game) / int_1206dd74
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1.0
 Action 52 Owns (Video Game) / int_1206dd74
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1.0
 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1206dd74
 Action 52 Owns (Video Game) / int_1242cf37
type
Mutagenic Goo
 Action 52 Owns (Video Game) / int_1242cf37
comment
Mutagenic Goo: Dr. Murdon from Non-Human uses this to turn humans into the titular monsters. In-game, this damages your mech and causes zombies to mutate into stronger mutants if it touches them.
 Action 52 Owns (Video Game) / int_1242cf37
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1242cf37
 Action 52 Owns (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Action 52 Owns (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: It's hinted that Master Y in STREEMERZ is secretly Derek Yu.
 Action 52 Owns (Video Game) / int_1282bf4f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_1282bf4f
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1.0
 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1282bf4f
 Action 52 Owns (Video Game) / int_12c23c2d
type
Wackyland
 Action 52 Owns (Video Game) / int_12c23c2d
comment
Wackyland: The entirety of Time Warp Tickers. This time, it takes place in some sort of checkerboard dimension with some sort of abyss in the background.
 Action 52 Owns (Video Game) / int_12c23c2d
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1.0
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1.0
 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_12c23c2d
 Action 52 Owns (Video Game) / int_12f9804c
type
Muzzle Flashlight
 Action 52 Owns (Video Game) / int_12f9804c
comment
Certain areas of Non-Human are dark. Fire your weapons to light the vicinity around you.
 Action 52 Owns (Video Game) / int_12f9804c
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1.0
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Action 52 Owns (Video Game) / int_12f9804c
 Action 52 Owns (Video Game) / int_14beeefd
type
Darker and Edgier
 Action 52 Owns (Video Game) / int_14beeefd
comment
Darker and Edgier: Illuminator went from slaying vampires with the lights out most of the time to a survival-horror about using your flash light to combat dark abominations. Space Dreams is about a baby having a dream of a pacifier in a shoot-em-up setting, that slowly descends to a nightmare inducing setting. Star Evil certainly seems to be more depressing than we remember. Mash Man to a lesser degree. His toes represents hit-points, that appeared to get ripped right off just for taking a hit. Plus the ending involves him being hung. Even Non-Human (already quite dark) gets turned up here. Enemies die by exploding into Ludicrous Gibs, and then there's the Body Horror zombies. STREEMERZ only goes about halfway, and in a very tongue-in-cheek manner, turning the game into an Homage to Bionic Commando, with the player part of some kind of elite military squad, going up against a Hitler Expy who wants to "kill the Earth," but his minions still consist mainly of pie-throwing clowns, and the main character is constantly throwing out intentionally lame one-liners, creating a very strange and silly juxtaposition.
 Action 52 Owns (Video Game) / int_14beeefd
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1.0
 Action 52 Owns (Video Game) / int_14beeefd
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_14beeefd
 Action 52 Owns (Video Game) / int_1664fe9f
type
Temporary Platform
 Action 52 Owns (Video Game) / int_1664fe9f
comment
Temporary Platform: A lot of these in Meong.
 Action 52 Owns (Video Game) / int_1664fe9f
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1664fe9f
 Action 52 Owns (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Action 52 Owns (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: Non-Human's level scheme is pretty much one long, horizontal plane that gradually proceeds from one area to another as the player progresses through the bosses.
 Action 52 Owns (Video Game) / int_18d0e38c
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1.0
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1.0
 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_18d0e38c
 Action 52 Owns (Video Game) / int_1aa08f77
type
Multiple Endings
 Action 52 Owns (Video Game) / int_1aa08f77
comment
Multiple Endings: Games like Mash Man and Star Evil feature this.
 Action 52 Owns (Video Game) / int_1aa08f77
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1.0
 Action 52 Owns (Video Game) / int_1aa08f77
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1aa08f77
 Action 52 Owns (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Action 52 Owns (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Non-Human has Adventure and Challenge mode, where the game is shorter than Extreme Mode. When the Final Boss is beaten, the words "Wow good job" appear on screen, then the game ends. Extreme Mode however allows you to do a New Game Plus. The old easy mode told you to "go play on hard mode, it's cooler."
 Action 52 Owns (Video Game) / int_1be7d298
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_1be7d298
 Action 52 Owns (Video Game) / int_1c0d4155
type
Necessary Drawback
 Action 52 Owns (Video Game) / int_1c0d4155
comment
Necessary Drawback: The Protobot from Non-Human has very high firepower and can in fact collect more than one weapon and fire all of them out at once. Its traction is like that of a unicycle on waxed floor, giving it very poor mobility. The Protobot was originally intended to be a Crutch Character, starting out very strong but literally degrading its parts over time, ending up with something near-useless.
 Action 52 Owns (Video Game) / int_1c0d4155
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1.0
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Action 52 Owns (Video Game) / int_1c0d4155
 Action 52 Owns (Video Game) / int_1d9099cb
type
Deadly Disc
 Action 52 Owns (Video Game) / int_1d9099cb
comment
Deadly Disc: Two large sawblades are used by Gut Grinder, the second form of Non-Human's Final Boss.
 Action 52 Owns (Video Game) / int_1d9099cb
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1.0
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Action 52 Owns (Video Game) / int_1d9099cb
 Action 52 Owns (Video Game) / int_23473ae7
type
Adaptation Expansion
 Action 52 Owns (Video Game) / int_23473ae7
comment
Adaptation Expansion: Given how insubstantial the original games are, every remake of them is going to have this to some degree. Meong is the most extreme case, changing it from a featureless tile puzzle into something of a dungeon crawler with a Gentleman Thief protagonist.
 Action 52 Owns (Video Game) / int_23473ae7
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1.0
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Action 52 Owns (Video Game) / int_23473ae7
 Action 52 Owns (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Action 52 Owns (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The third stage of Star Evil gives one of these.
 Action 52 Owns (Video Game) / int_263bb4ec
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_263bb4ec
 Action 52 Owns (Video Game) / int_2673425b
type
Kid Hero
 Action 52 Owns (Video Game) / int_2673425b
comment
Kid Hero: The main character of Illuminator is a child who incinerates undead with a flashlight.
 Action 52 Owns (Video Game) / int_2673425b
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_2673425b
 Action 52 Owns (Video Game) / int_276ad49e
type
Karma Meter
 Action 52 Owns (Video Game) / int_276ad49e
comment
Karma Meter: Star Evil has this, though the only real way to go to the evil side is by swearing a lot. See Downer Ending above.
 Action 52 Owns (Video Game) / int_276ad49e
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1.0
 Action 52 Owns (Video Game) / int_276ad49e
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_276ad49e
 Action 52 Owns (Video Game) / int_2941069e
type
Law of Inverse Recoil
 Action 52 Owns (Video Game) / int_2941069e
comment
Bubblegirl Rozy fires out a rapid stream of bubbles by default, with even more possible with the various powerups. One of them causes her to recoil.
 Action 52 Owns (Video Game) / int_2941069e
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1.0
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Action 52 Owns (Video Game) / int_2941069e
 Action 52 Owns (Video Game) / int_2b706ca
type
More Dakka
 Action 52 Owns (Video Game) / int_2b706ca
comment
More Dakka: Bubblegirl Rozy fires out a rapid stream of bubbles by default, with even more possible with the various powerups. One of them causes her to recoil. Your bot's main weapon in Non-Human can be upgraded to become this. The Protobot takes this further- it can fire out all its special weapons at one go.
 Action 52 Owns (Video Game) / int_2b706ca
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_2b706ca
 Action 52 Owns (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Action 52 Owns (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Meong's "Origin" levels don't give any passwords in-between them, requiring them to be beaten in a single sitting.
 Action 52 Owns (Video Game) / int_2bfd6a1e
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1.0
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Action 52 Owns (Video Game) / int_2bfd6a1e
 Action 52 Owns (Video Game) / int_2e0c3dae
type
Huge Holographic Head
 Action 52 Owns (Video Game) / int_2e0c3dae
comment
Huge Holographic Head: Remember the giant green heads in the NES Non-Human? The remake justifies those by making them appear on computer screens at the bottom of the level.
 Action 52 Owns (Video Game) / int_2e0c3dae
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1.0
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Action 52 Owns (Video Game) / int_2e0c3dae
 Action 52 Owns (Video Game) / int_2f253c94
type
Glass Cannon
 Action 52 Owns (Video Game) / int_2f253c94
comment
Glass Cannon: The Spiderbot in Non-Human. It has low health, but it's very fast and hurts a lot especially at close range. And then you get the attack rate upgrade...
 Action 52 Owns (Video Game) / int_2f253c94
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1.0
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Action 52 Owns (Video Game) / int_2f253c94
 Action 52 Owns (Video Game) / int_33351187
type
Asteroids Monster
 Action 52 Owns (Video Game) / int_33351187
comment
Asteroids Monster: The zombies in Non-Human's hard mode can split into multiple smaller horrors.
 Action 52 Owns (Video Game) / int_33351187
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1.0
 Action 52 Owns (Video Game) / int_33351187
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Action 52 Owns (Video Game) / int_33351187
 Action 52 Owns (Video Game) / int_348c1707
type
Sword Beam
 Action 52 Owns (Video Game) / int_348c1707
comment
Sword Beam: Your weapon of choice in Silver Sword is firing swords from your sword. It even changes properties as it travels, first being a fire sword, then turning into a silver sword, and then an ice sword. The Spiderbot from Non-Human also uses these. However, they do more damage if used at close range.
 Action 52 Owns (Video Game) / int_348c1707
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_348c1707
 Action 52 Owns (Video Game) / int_3517000d
type
Mad Scientist
 Action 52 Owns (Video Game) / int_3517000d
comment
Mad Scientist: Dr Murdon from Non-Human. He knows that the player character is out to get him, so what does he do? Turn all the innocent inhabitants of the nearby village into the titular, horrifically-mutated monsters!
 Action 52 Owns (Video Game) / int_3517000d
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_3517000d
 Action 52 Owns (Video Game) / int_363e9631
type
Sequential Boss
 Action 52 Owns (Video Game) / int_363e9631
comment
Sequential Boss: Dr. Murdon in Non-Human. In Adventure mode, you only fight one form. Each subsequent difficulty adds a new form.
 Action 52 Owns (Video Game) / int_363e9631
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1.0
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Action 52 Owns (Video Game) / int_363e9631
 Action 52 Owns (Video Game) / int_392ccbc9
type
Close-Range Combatant
 Action 52 Owns (Video Game) / int_392ccbc9
comment
Close-Range Combatant: The Spiderbot in Non-Human.
 Action 52 Owns (Video Game) / int_392ccbc9
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_392ccbc9
 Action 52 Owns (Video Game) / int_396be241
type
Video Game 3D Leap
 Action 52 Owns (Video Game) / int_396be241
comment
Video Game 3D Leap: Dedant has 3-D graphics.
 Action 52 Owns (Video Game) / int_396be241
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1.0
 Action 52 Owns (Video Game) / int_396be241
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_396be241
 Action 52 Owns (Video Game) / int_3babae20
type
Degraded Boss
 Action 52 Owns (Video Game) / int_3babae20
comment
In Non-Human, the Degraded Bosses (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however.
 Action 52 Owns (Video Game) / int_3babae20
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1.0
 Action 52 Owns (Video Game) / int_3babae20
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_3babae20
 Action 52 Owns (Video Game) / int_3bbf3fef
type
Recurring Riff
 Action 52 Owns (Video Game) / int_3bbf3fef
comment
Recurring Riff: Rocket Jockey and Sombreros have the main theme notes played in most of their songs. The first area of Non-Human has a remixed version of the game's theme.
 Action 52 Owns (Video Game) / int_3bbf3fef
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1.0
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 Action 52 Owns (Video Game)
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Action 52 Owns (Video Game) / int_3bbf3fef
 Action 52 Owns (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 Action 52 Owns (Video Game) / int_3fe2b13f
comment
Ungrateful Bastards: The villagers in Mash Man decide to hang Mash Man after he destroyed their rampaging machine. Even after he saved their lives!
 Action 52 Owns (Video Game) / int_3fe2b13f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_3fe2b13f
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Action 52 Owns (Video Game) / int_3fe2b13f
 Action 52 Owns (Video Game) / int_40e2ac3f
type
Flunky Boss
 Action 52 Owns (Video Game) / int_40e2ac3f
comment
Flunky Boss: The True Final Boss of Non-Human.
 Action 52 Owns (Video Game) / int_40e2ac3f
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Action 52 Owns (Video Game) / int_40e2ac3f
 Action 52 Owns (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Action 52 Owns (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: In Mash Man, the grape masher machine used to replace Mash Man goes rogue, so Mash Man goes back to the town to destroy it.
 Action 52 Owns (Video Game) / int_420c50b7
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 Action 52 Owns (Video Game) / int_45007296
type
Metaphorgotten
 Action 52 Owns (Video Game) / int_45007296
comment
Metaphorgotten: When the Final Boss of Sombreros declares that even if he dies, the second boss of the game will continue his work, the protagonist shows off the second boss' sombrero and counters. "He had to split." When the Final Boss then says that the first boss will do it instead, he shows off the first boss' sombrero and says "He had to get shot a bunch of times."
 Action 52 Owns (Video Game) / int_45007296
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Action 52 Owns (Video Game) / int_45007296
 Action 52 Owns (Video Game) / int_453871ec
type
What Could Have Been
 Action 52 Owns (Video Game) / int_453871ec
comment
The Protobot was originally intended to be a Crutch Character, starting out very strong but literally degrading its parts over time, ending up with something near-useless.
 Action 52 Owns (Video Game) / int_453871ec
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_453871ec
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1.0
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Action 52 Owns (Video Game) / int_453871ec
 Action 52 Owns (Video Game) / int_463b32b8
type
Save the Princess
 Action 52 Owns (Video Game) / int_463b32b8
comment
Save the Princess: Silver Sword has this for the plot. The baby princess has been kidnapped by the mutants in the forest and its up to you to save her.
 Action 52 Owns (Video Game) / int_463b32b8
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1.0
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Action 52 Owns (Video Game) / int_463b32b8
 Action 52 Owns (Video Game) / int_4a9c731e
type
When Trees Attack
 Action 52 Owns (Video Game) / int_4a9c731e
comment
When Trees Attack: Geophyte in Non-Human.
 Action 52 Owns (Video Game) / int_4a9c731e
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1.0
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1.0
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Action 52 Owns (Video Game) / int_4a9c731e
 Action 52 Owns (Video Game) / int_4e3d253b
type
Downer Ending
 Action 52 Owns (Video Game) / int_4e3d253b
comment
Downer Ending: Mash Man gets cast away from his village, until he learns about the rampaging machine. He saves the town, but gets hung anyway since he destroyed a helpful machine... Star Evil ends with Carmilla (the pilot) making a Heroic Sacrifice by destroying Star Evil. Not that she had much of a choice otherwise. Of course, if you're evil, Carmilla joins Star Evil to become the Star of Death and eradicates Earth. In Jigsaw, you are treated to a small cutscene showing a silhouette of the girl you were trying to save suspended from a rope, with nails sticking out of her body, dripping with blood. Beside her is another silhouette of your character holding a hammer which is also dripping with blood. Then you return to the title screen. The ending of City Of Doom. The giant alien bug hive is destroyed. Yay? Well, the explosion threw your character off the building, and the credits show him falling endlessly, and it ends there.
 Action 52 Owns (Video Game) / int_4e3d253b
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1.0
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Action 52 Owns (Video Game) / int_4e3d253b
 Action 52 Owns (Video Game) / int_4fc0aaa7
type
Makes Just as Much Sense in Context
 Action 52 Owns (Video Game) / int_4fc0aaa7
comment
The player character of Time Warp Tickers is one of these shaped like a pair of fingers...and is piloted by a cat.
 Action 52 Owns (Video Game) / int_4fc0aaa7
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1.0
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Action 52 Owns (Video Game) / int_4fc0aaa7
 Action 52 Owns (Video Game) / int_504a1991
type
Body Horror
 Action 52 Owns (Video Game) / int_504a1991
comment
Body Horror: The intro of Non-Human shows the humans graphically turning into mutant zombies after exposure to Dr Murdon's mutagen. In harder difficulties, said zombies will transform into even more grotesque creatures (and sometimes, multiple) if you take too long to kill them. The Final Boss also transforms from a green human into a caterpillar-like thing in the hard mode.
 Action 52 Owns (Video Game) / int_504a1991
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_504a1991
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_504a1991
 Action 52 Owns (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Action 52 Owns (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Subverted, depending on the game where despite having infinite lives, you are still inconvenienced in someway. Star Evil for example: You have to collect letters to advance to a boss. Dying makes you lose two letters, and you will have to catch them, or otherwise wait til a specific enemy comes back with that letter. The boss' health also regenerates fully if you die during a boss fight. Games like STREEMERZ, Non-Human and Alfredo and the Fettuccine does play this straight. Anytime you die, you simply respawn to the last check point (though the latter does force you to start a boss fight over). City Of Doom plays this even straighter- you respawn on the spot with no weapon ammo lost.
 Action 52 Owns (Video Game) / int_50727f8d
featureApplicability
-0.3
 Action 52 Owns (Video Game) / int_50727f8d
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_50727f8d
 Action 52 Owns (Video Game) / int_514491f
type
Job-Stealing Robot
 Action 52 Owns (Video Game) / int_514491f
comment
Job-Stealing Robot: The main premise of Mash Man.
 Action 52 Owns (Video Game) / int_514491f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_514491f
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_514491f
 Action 52 Owns (Video Game) / int_51567188
type
Cast from Hit Points
 Action 52 Owns (Video Game) / int_51567188
comment
Cast from Hit Points: The Electroz robot from Non-Human's final build. It shares its life bar with its energy bar, so attacking will make it lose health, but ammo pickups will give it back health.
 Action 52 Owns (Video Game) / int_51567188
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_51567188
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_51567188
 Action 52 Owns (Video Game) / int_5458df4f
type
Fan Remake
 Action 52 Owns (Video Game) / int_5458df4f
comment
Fan Remake
 Action 52 Owns (Video Game) / int_5458df4f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_5458df4f
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_5458df4f
 Action 52 Owns (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Action 52 Owns (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The end section of Non-Human features the level layout from the original NES game. Complete with green heads below and even similar enemy placement!
 Action 52 Owns (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_56b5a6b7
 Action 52 Owns (Video Game) / int_5979acea
type
Fragile Speedster
 Action 52 Owns (Video Game) / int_5979acea
comment
Fragile Speedster: Sir Schwartz in Silver Sword has fewer hit points than Sir Argent, but he moves faster and can fire at a faster rate.
 Action 52 Owns (Video Game) / int_5979acea
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_5979acea
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_5979acea
 Action 52 Owns (Video Game) / int_5a59b3a1
type
Hulk Speak
 Action 52 Owns (Video Game) / int_5a59b3a1
comment
Hulk Speak: The characters in Chill Out.
 Action 52 Owns (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_5a59b3a1
 Action 52 Owns (Video Game) / int_5c8fa553
type
Level Ate
 Action 52 Owns (Video Game) / int_5c8fa553
comment
Level Ate: The entirety of Alfredo and the Fettuccine
 Action 52 Owns (Video Game) / int_5c8fa553
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_5c8fa553
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_5c8fa553
 Action 52 Owns (Video Game) / int_5db075ca
type
Bull Seeing Red
 Action 52 Owns (Video Game) / int_5db075ca
comment
Bull Seeing Red: This is how your character kills the villain in Sombreros. Due to his diplomatic immunity, you're incapable of hurting him. You can, however, shoot his hat off, then throw the red sombrero on his head and cause a bull to pulverize him.
 Action 52 Owns (Video Game) / int_5db075ca
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_5db075ca
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_5db075ca
 Action 52 Owns (Video Game) / int_62259825
type
Nintendo Hard
 Action 52 Owns (Video Game) / int_62259825
comment
Nintendo Hard: Sombreros and Star Evil and Streemerz are good examples. Non-Human on hard, as well.
 Action 52 Owns (Video Game) / int_62259825
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_62259825
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_62259825
 Action 52 Owns (Video Game) / int_6439de78
type
Heroic Sacrifice
 Action 52 Owns (Video Game) / int_6439de78
comment
Heroic Sacrifice: Carmilla of Star Evil.
 Action 52 Owns (Video Game) / int_6439de78
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_6439de78
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_6439de78
 Action 52 Owns (Video Game) / int_66d4d0e6
type
Defeat by Modesty
 Action 52 Owns (Video Game) / int_66d4d0e6
comment
Defeat by Modesty: Every time the hero of Fuzz Power takes a hit, he loses some of his hair. Once he is naked, he falls down and loses a life.
 Action 52 Owns (Video Game) / int_66d4d0e6
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_66d4d0e6
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_66d4d0e6
 Action 52 Owns (Video Game) / int_6838a3ec
type
EliteMook
 Action 52 Owns (Video Game) / int_6838a3ec
comment
Elite Mook: The Final Boss of Illuminator is basically a superpowered vampire, taking a ton more hits to kill than a normal one. In Non-Human, the Degraded Bosses (Geophyte and Gunksmasterjasper) act as these. They only appear in the hard mode, however. The tank bug enemies in City Of Doom. Lots of health, spams shots in multiple directions, and only found in the final level. Nothing a Flamethrower won't solve, however.
 Action 52 Owns (Video Game) / int_6838a3ec
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_6838a3ec
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_6838a3ec
 Action 52 Owns (Video Game) / int_6acf5d1b
type
Trick Boss
 Action 52 Owns (Video Game) / int_6acf5d1b
comment
Trick Boss: Many bosses of Non-Human start out as a regular zombie Mook...then Dr. Murdon sprays more mutagen on them and they transform into a grotesque creature.
 Action 52 Owns (Video Game) / int_6acf5d1b
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_6acf5d1b
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_6acf5d1b
 Action 52 Owns (Video Game) / int_6dc206c9
type
Marathon Level
 Action 52 Owns (Video Game) / int_6dc206c9
comment
Marathon Level: Meong's final level is much longer than any other in the game.
 Action 52 Owns (Video Game) / int_6dc206c9
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_6dc206c9
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_6dc206c9
 Action 52 Owns (Video Game) / int_6ec989d8
type
Guide Dang It!
 Action 52 Owns (Video Game) / int_6ec989d8
comment
Guide Dang It!: At one point during Meong's final level, a large door is blocking your path. The solution is to push a statue to press a button in a section that is otherwise a decoy, something that you didn't have to do in any level before.
 Action 52 Owns (Video Game) / int_6ec989d8
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_6ec989d8
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_6ec989d8
 Action 52 Owns (Video Game) / int_736d791f
type
Adaptational Badass
 Action 52 Owns (Video Game) / int_736d791f
comment
Adaptational Badass: The player characters from Non-Human have a pretty generous Life Meter compared to being a One-Hit-Point Wonder in the original. Plus, they get powerful secondary weapons and a much better fire rate compared to the original game, especially after enough upgrades.
 Action 52 Owns (Video Game) / int_736d791f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_736d791f
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_736d791f
 Action 52 Owns (Video Game) / int_77e527d6
type
Spent Shells Shower
 Action 52 Owns (Video Game) / int_77e527d6
comment
Spent Shells Shower: Sentinel XF 8 from Non-Human has one as it fires its regular weapon.
 Action 52 Owns (Video Game) / int_77e527d6
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_77e527d6
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_77e527d6
 Action 52 Owns (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Action 52 Owns (Video Game) / int_7ccd3698
comment
Alfredo and the Fettuccine has enemies in the form of killer cookies, drumsticks, and pasta. The bosses are giant kitchen utensils.
 Action 52 Owns (Video Game) / int_7ccd3698
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_7ccd3698
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_7ccd3698
 Action 52 Owns (Video Game) / int_7e4dfa2d
type
Oculothorax
 Action 52 Owns (Video Game) / int_7e4dfa2d
comment
Oculothorax: Many of your enemies in Non-Human are one-eyed head monstrosities.
 Action 52 Owns (Video Game) / int_7e4dfa2d
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_7e4dfa2d
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_7e4dfa2d
 Action 52 Owns (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Action 52 Owns (Video Game) / int_7eaf99d
comment
Malevolent Architecture: The dungeon in Meong, in spades. Eventually, the protagonist realizes from the riddles that the entire dungeon is actually a living creature.
 Action 52 Owns (Video Game) / int_7eaf99d
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_7eaf99d
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_7eaf99d
 Action 52 Owns (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 Action 52 Owns (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: Dr. Murdon does this to some of the regular zombies, turning them into bosses.
 Action 52 Owns (Video Game) / int_7fa7b32e
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_7fa7b32e
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_7fa7b32e
 Action 52 Owns (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Action 52 Owns (Video Game) / int_82108e3d
comment
Attack Its Weak Point: In Non-Human, you need to attack Gustav enough so that he coughs up his innards, then shoot those innards to deal proper damage to him.
 Action 52 Owns (Video Game) / int_82108e3d
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_82108e3d
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_82108e3d
 Action 52 Owns (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Action 52 Owns (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: In Silver Sword, each enemy is weak to either fire, silver or ice. Hitting them with their weakness deals 10 damage. Hitting them with the incorrect attack deals 1 damage. The main challenge comes when you have to adjust your distance, as your sword's element changes depending on how far it travels.
 Action 52 Owns (Video Game) / int_83b89a9c
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_83b89a9c
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_83b89a9c
 Action 52 Owns (Video Game) / int_83f0971b
type
Mexican Standoff
 Action 52 Owns (Video Game) / int_83f0971b
comment
Mexican Standoff: Happens a few times in Sombreros.
 Action 52 Owns (Video Game) / int_83f0971b
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_83f0971b
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_83f0971b
 Action 52 Owns (Video Game) / int_84f4a870
type
Puzzle Boss
 Action 52 Owns (Video Game) / int_84f4a870
comment
Puzzle Boss: Many of the bosses: The final boss of Non-Human has to be shot in the stomach so that he will bend down, after which you will have to shoot his mouth to push it backwards into a meat-grinder machine, and then activate the switch to damage him. You have to do this about 6-7 times to beat it. The second boss of Sombreros has a metal vest, and will fall down and get up at full health if you try to beat him the conventional way. In order to defeat him, you have to make him fall down on each of the nooses tied to a donkey, and once you do so, shoot both donkeys to make them rip him into half. The final boss of Sombreros has you killing his minions, but his diplomatic immunity makes him immune to you shots. You have to shoot off his white hat, then go to the red hat and throw it onto his head. This makes a bull come and pulverize him. The stomping machine boss of Mash Man is aided by berserk robots, to beat it you have to hit one of the small robots, and make the boss jump on top of the electrocuted wreckage. The boss of Fuzz Power cannot be hurt normally, you have to wait for it to shoot out hairballs and bombs from its hat. Roll into the hairballs to hit it back at the boss and damage it. The mechanical bull in Rocket Jockey attacks you from behind, making you unable to attack it directly. You have to force it to line up with an asteroid so that it crashes into him and does damage.
 Action 52 Owns (Video Game) / int_84f4a870
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_84f4a870
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_84f4a870
 Action 52 Owns (Video Game) / int_89a17726
type
Spell My Name with an S
 Action 52 Owns (Video Game) / int_89a17726
comment
Spell My Name with an S: Bubblegirl Rozy doesn't help in regard to this trope.
 Action 52 Owns (Video Game) / int_89a17726
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_89a17726
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_89a17726
 Action 52 Owns (Video Game) / int_8b442f50
type
Did Not Get the Girl
 Action 52 Owns (Video Game) / int_8b442f50
comment
Did Not Get the Girl: The hero in Jigsaw, most likely because he killed her.
 Action 52 Owns (Video Game) / int_8b442f50
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_8b442f50
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_8b442f50
 Action 52 Owns (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Action 52 Owns (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The zombies in Non-Human are actually humans mutated into large grotesque humanoids, sometimes with extra arms. On harder difficulties, they also have the ability to transform or split into one or more mooks!
 Action 52 Owns (Video Game) / int_8ba9512b
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_8ba9512b
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_8ba9512b
 Action 52 Owns (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Action 52 Owns (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Some games have this. To balance this out, they also tend to have infinite lives. That's not to say there are no consequences for all the games if you die. See Death Is a Slap on the Wrist above. Inverted in Non-Human. The player characters now have health bars.
 Action 52 Owns (Video Game) / int_8df14c99
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_8df14c99
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_8df14c99
 Action 52 Owns (Video Game) / int_9068397a
type
Rise from Your Grave
 Action 52 Owns (Video Game) / int_9068397a
comment
Rise from Your Grave: The checkpoints from Silver Sword are graves, and when you die, you do indeed rise from the nearest one.
 Action 52 Owns (Video Game) / int_9068397a
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_9068397a
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_9068397a
 Action 52 Owns (Video Game) / int_91697559
type
Half the Man He Used to Be
 Action 52 Owns (Video Game) / int_91697559
comment
Half the Man He Used to Be: Happens to the second boss of Sombreros, after he gets pulled apart by two donkeys. He returns later as a ghost, and appears as a boss who can split himself into two halves, each of which can attack separately.
 Action 52 Owns (Video Game) / int_91697559
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_91697559
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_91697559
 Action 52 Owns (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Action 52 Owns (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Mash Man used to be mashing berries for his home town, until they could afford a machine to do the mashing for them. They did not hesitate to shoo out Mash Man, even to the point of insulting him and putting nails on the ground to harm him!
 Action 52 Owns (Video Game) / int_928ca2cc
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_928ca2cc
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_928ca2cc
 Action 52 Owns (Video Game) / int_92dfffae
type
Retraux
 Action 52 Owns (Video Game) / int_92dfffae
comment
Retraux: Some of the remakes deliberately emulate old-school game music and graphics. An obvious example is the City of Doom remake, which looks exactly like an old Game Boy game.
 Action 52 Owns (Video Game) / int_92dfffae
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_92dfffae
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_92dfffae
 Action 52 Owns (Video Game) / int_970c790a
type
Big Bad
 Action 52 Owns (Video Game) / int_970c790a
comment
Alfredo in the Fettucini has a pretty mundane, if goofy story at first until you suddenly escape from the game and obtain the Debug power that renders you invincible, allowing you bypass a section that should've been impossible to get to and battle the Big Bad: Alfredo from the original Action 52 game, who's pissed that somebody's remaking his game and is trying to stop it.
 Action 52 Owns (Video Game) / int_970c790a
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_970c790a
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_970c790a
 Action 52 Owns (Video Game) / int_97b5e1f9
type
Bug War
 Action 52 Owns (Video Game) / int_97b5e1f9
comment
Bug War: City Of Doom has you fight alien bugs while scaling to the top of a skyscraper.
 Action 52 Owns (Video Game) / int_97b5e1f9
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_97b5e1f9
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_97b5e1f9
 Action 52 Owns (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Action 52 Owns (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: A lot of games, especially Non-Human. Not only does the setting look awesome, but the game play has improved on a vast scale, and the music definitely carries it along more than well.
 Action 52 Owns (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_9bcd82c0
 Action 52 Owns (Video Game) / int_9c550e26
type
Word Salad Title
 Action 52 Owns (Video Game) / int_9c550e26
comment
Word Salad Title: Gunksmasterjasper from Non-Human.
 Action 52 Owns (Video Game) / int_9c550e26
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_9c550e26
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_9c550e26
 Action 52 Owns (Video Game) / int_9e83f027
type
Amazing Technicolor Population
 Action 52 Owns (Video Game) / int_9e83f027
comment
Amazing Technicolor Population: Dr. Murdon (the villain of Non-Human) has green skin, probably because he's based off the large green heads from the original.
 Action 52 Owns (Video Game) / int_9e83f027
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_9e83f027
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_9e83f027
 Action 52 Owns (Video Game) / int_9ecbba6c
type
Metroidvania
 Action 52 Owns (Video Game) / int_9ecbba6c
comment
Metroidvania: Alfredo and the Fettuccine plays very much like this, with Alfredo finding skills to unlock new areas.
 Action 52 Owns (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_9ecbba6c
 Action 52 Owns (Video Game) / int_a18d407b
type
Samus Is a Girl
 Action 52 Owns (Video Game) / int_a18d407b
comment
Samus Is a Girl: Star Evil stars Carmilla, who is implied to be female.
 Action 52 Owns (Video Game) / int_a18d407b
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a18d407b
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a18d407b
 Action 52 Owns (Video Game) / int_a1a1491e
type
Homage
 Action 52 Owns (Video Game) / int_a1a1491e
comment
Homage: Lollipop's opening (according to a video) seems quite similar to how Super Castlevania IV starts. Sombreros has a game play mechanic that seems to work just like the Dead Eye mechanic in the Red Dead games. A couple of games play just like NES games, like Meong and STREEMERZ. STREEMERZ even got an NES port. STREEMERZ turns into an homage to Bionic Commando, as befitting the grappling hook mechanic of the original game. Non Human's graphics are pretty reminiscent of Super Metroid. The Final Boss is even fought in a similar manner to Crocomire- you need to shoot into his open mouth to push him back into a meat grinder, while he tries to back you into a Bottomless Pit.
 Action 52 Owns (Video Game) / int_a1a1491e
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a1a1491e
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a1a1491e
 Action 52 Owns (Video Game) / int_a414c3f0
type
One-Hit Kill
 Action 52 Owns (Video Game) / int_a414c3f0
comment
One-Hit Kill: Gustav from Non-Human will eat you up if you're in front of him when he opens his mouth- his innards will drag you inside.
 Action 52 Owns (Video Game) / int_a414c3f0
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a414c3f0
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a414c3f0
 Action 52 Owns (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Action 52 Owns (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Happens from time to time in Meong.
 Action 52 Owns (Video Game) / int_a5e998f0
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a5e998f0
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a5e998f0
 Action 52 Owns (Video Game) / int_a8702292
type
Barbershop Quartets Are Funny
 Action 52 Owns (Video Game) / int_a8702292
comment
Barbershop Quartets Are Funny: Their remake of Fuzz Power features a quartet of literal barbers as major characters. They even sing the game's intro and ending!
 Action 52 Owns (Video Game) / int_a8702292
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a8702292
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a8702292
 Action 52 Owns (Video Game) / int_a8826e1e
type
Giant Mook
 Action 52 Owns (Video Game) / int_a8826e1e
comment
Giant Mook: The large orange head-things and the eyeball spitters in Non-Human.
 Action 52 Owns (Video Game) / int_a8826e1e
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_a8826e1e
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_a8826e1e
 Action 52 Owns (Video Game) / int_aa42f179
type
Shielded Core Boss
 Action 52 Owns (Video Game) / int_aa42f179
comment
Shielded Core Boss: Gustav from Non-Human. He's normally invulnerable to damage, but attacking him enough makes him cough up his innards. Attack those to deal damage before he swallows them back in.
 Action 52 Owns (Video Game) / int_aa42f179
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_aa42f179
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_aa42f179
 Action 52 Owns (Video Game) / int_ad4a45be
type
Final Boss
 Action 52 Owns (Video Game) / int_ad4a45be
comment
The Final Boss of Illuminator is basically a superpowered vampire, taking a ton more hits to kill than a normal one.
 Action 52 Owns (Video Game) / int_ad4a45be
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_ad4a45be
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_ad4a45be
 Action 52 Owns (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Action 52 Owns (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: One of the alternate robots in Non-Human's final build is a Ninja Spider Tank.
 Action 52 Owns (Video Game) / int_afc52a86
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_afc52a86
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_afc52a86
 Action 52 Owns (Video Game) / int_aff674af
type
Malevolent Mugshot
 Action 52 Owns (Video Game) / int_aff674af
comment
Malevolent Mugshot: Satan Hosein's base in Storm Over the Desert. Full stop. Also seen on the computer screens that light up in Non-Human at the bottom of the screen, in a reference to the original game.
 Action 52 Owns (Video Game) / int_aff674af
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_aff674af
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_aff674af
 Action 52 Owns (Video Game) / int_b1dcd2ee
type
Flesh Versus Steel
 Action 52 Owns (Video Game) / int_b1dcd2ee
comment
Flesh Versus Steel: Non-Human has the heroes' metallic, tech-wielding mechs versus Dr. Murdon's organic mutants.
 Action 52 Owns (Video Game) / int_b1dcd2ee
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_b1dcd2ee
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_b1dcd2ee
 Action 52 Owns (Video Game) / int_b352279a
type
Attack of the Killer Whatever
 Action 52 Owns (Video Game) / int_b352279a
comment
Attack of the Killer Whatever: Alfredo and the Fettuccine has enemies in the form of killer cookies, drumsticks, and pasta. The bosses are giant kitchen utensils. The Final Boss of Time Warp Tickers is a giant hourglass.
 Action 52 Owns (Video Game) / int_b352279a
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_b352279a
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_b352279a
 Action 52 Owns (Video Game) / int_bebf0356
type
Mission Control
 Action 52 Owns (Video Game) / int_bebf0356
comment
Mission Control: Star Evil has Commander Commodore being moral support to Carmilla.
 Action 52 Owns (Video Game) / int_bebf0356
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_bebf0356
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_bebf0356
 Action 52 Owns (Video Game) / int_bef696dd
type
Mind Screw
 Action 52 Owns (Video Game) / int_bef696dd
comment
Mind Screw: Alfredo in the Fettucini has a pretty mundane, if goofy story at first until you suddenly escape from the game and obtain the Debug power that renders you invincible, allowing you bypass a section that should've been impossible to get to and battle the Big Bad: Alfredo from the original Action 52 game, who's pissed that somebody's remaking his game and is trying to stop it. Time Warp Tickers is still incredibly weird.
 Action 52 Owns (Video Game) / int_bef696dd
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_bef696dd
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_bef696dd
 Action 52 Owns (Video Game) / int_c25c7890
type
Fun with Acronyms
 Action 52 Owns (Video Game) / int_c25c7890
comment
Fun with Acronyms: Parodied. STREEMERZ apparently stands for Super STREngth EMERgency Squad Zeta.
 Action 52 Owns (Video Game) / int_c25c7890
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c25c7890
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c25c7890
 Action 52 Owns (Video Game) / int_c4db0699
type
Intentional Engrish for Funny
 Action 52 Owns (Video Game) / int_c4db0699
comment
Intentional Engrish for Funny: Any remakes that pay homage to the poor English in the manuals has this, especially STREEMERZ.
 Action 52 Owns (Video Game) / int_c4db0699
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c4db0699
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c4db0699
 Action 52 Owns (Video Game) / int_c6655b23
type
Fallen Hero
 Action 52 Owns (Video Game) / int_c6655b23
comment
Fallen Hero: The protagonist of Star Evil slowly descents to this to the end, if the fangs are any indication. You have the option to dive it further by swearing at your enemies.
 Action 52 Owns (Video Game) / int_c6655b23
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c6655b23
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c6655b23
 Action 52 Owns (Video Game) / int_c72af5a8
type
Mini-Mecha
 Action 52 Owns (Video Game) / int_c72af5a8
comment
Mini-Mecha: The player characters of Non-Human. The player character of Time Warp Tickers is one of these shaped like a pair of fingers...and is piloted by a cat.
 Action 52 Owns (Video Game) / int_c72af5a8
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c72af5a8
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c72af5a8
 Action 52 Owns (Video Game) / int_c75c63a3
type
Blackout Basement
 Action 52 Owns (Video Game) / int_c75c63a3
comment
Blackout Basement: Every level in Illuminator, forcing you to use your flashlight to see what's going on and defeat enemies by charging it up to a certain point before turning it on. You can also collect night lights, Christmas lights, lamps and strobe lights to plug in and help you see what's going on and spot enemies. Certain areas of Non-Human are dark. Fire your weapons to light the vicinity around you.
 Action 52 Owns (Video Game) / int_c75c63a3
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c75c63a3
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c75c63a3
 Action 52 Owns (Video Game) / int_c75df49a
type
Shout-Out
 Action 52 Owns (Video Game) / int_c75df49a
comment
Shout-Out: Bubblegirl Rozy looks like it could have been made by Studio Pixel. Ditto for Fuzz Power. Non-Human has a Super Metroid feel to it, with a similar interface. There is an enemy that attacks like the mini-Kraids, and the final boss is reminiscent of Crocomire (it advances towards you, and you shoot into his mouth to push it backwards). After getting halfway through one of the hardest optional segments in STREEMERZ, Joe exclaims "Veni Vidi Vici!"
 Action 52 Owns (Video Game) / int_c75df49a
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c75df49a
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c75df49a
 Action 52 Owns (Video Game) / int_c9861848
type
Video Game Caring Potential
 Action 52 Owns (Video Game) / int_c9861848
comment
Video Game Caring Potential: A creature politely and insultingly asked Mash Man to not step on her children. She'll be much nicer towards him if he comes back without blood on his feet. Nice enough to call the Cheetahmen to his rescue.
 Action 52 Owns (Video Game) / int_c9861848
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_c9861848
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_c9861848
 Action 52 Owns (Video Game) / int_ce6555f0
type
Lighter and Softer
 Action 52 Owns (Video Game) / int_ce6555f0
comment
Lighter and Softer: Fuzz Power. Full force.
 Action 52 Owns (Video Game) / int_ce6555f0
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_ce6555f0
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_ce6555f0
 Action 52 Owns (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Action 52 Owns (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Near one of the hardest optional segments (leading to a money bag) in STREEMERZ, Streemerz Command declares that it's not worth it and you shouldn't bother with it. If the player decides to go through with it anyway, they find that the bag only has $15 in it, and Joe agrees that it wasn't really worth it.
 Action 52 Owns (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_d2c0e2ed
 Action 52 Owns (Video Game) / int_d35ee7e7
type
The Walls Have Eyes
 Action 52 Owns (Video Game) / int_d35ee7e7
comment
The Walls Have Eyes: In Time Warp Tickers, you have to kick disembodied eyes into switches. You also damage the Final Boss by kicking them into it.
 Action 52 Owns (Video Game) / int_d35ee7e7
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_d35ee7e7
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_d35ee7e7
 Action 52 Owns (Video Game) / int_d54c5d44
type
Man Versus Machine
 Action 52 Owns (Video Game) / int_d54c5d44
comment
Man Versus Machine: The main plot of Mash Man, who gets replaced by a grape-stomping machine that goes berserk, of course.
 Action 52 Owns (Video Game) / int_d54c5d44
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_d54c5d44
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_d54c5d44
 Action 52 Owns (Video Game) / int_da0eeab5
type
Breakout Character
 Action 52 Owns (Video Game) / int_da0eeab5
comment
Breakout Game: A flash version of STREEMERZ was posted on Kongregate.com. It got so popular, it got an NES version (which can be emulated, of course), and it has additional content as well. Non-Human was suppose to be a basic remake. Then the developer (Tales of Game's) got too creative with the game and decided to make it stand on it's own. It was included in the Tales of Game's Vidcon pack for the Barkley 2: Curse of Cuchulainn Kickstarter.
 Action 52 Owns (Video Game) / int_da0eeab5
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_da0eeab5
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_da0eeab5
 Action 52 Owns (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Action 52 Owns (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Enemies in Non-Human die like this. There's a setting that allows you to turn this up further!
 Action 52 Owns (Video Game) / int_db33bc7e
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_db33bc7e
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_db33bc7e
 Action 52 Owns (Video Game) / int_df1793de
type
Updated Re-release
 Action 52 Owns (Video Game) / int_df1793de
comment
Updated Re-release: The developers of Non-Human later added much more to the game, including cutscenes and more characters. That's what you get when you're involved with Tales of Game's. This version was available in the Tales of Game's Vidcon pack, which, at the moment, is not available.
 Action 52 Owns (Video Game) / int_df1793de
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_df1793de
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_df1793de
 Action 52 Owns (Video Game) / int_e2d7b14c
type
Made of Explodium
 Action 52 Owns (Video Game) / int_e2d7b14c
comment
Made of Explodium: Chili pepper field in Sombreros.
 Action 52 Owns (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_e2d7b14c
 Action 52 Owns (Video Game) / int_e3ab9e00
type
Turns Red
 Action 52 Owns (Video Game) / int_e3ab9e00
comment
Turns Red: The vampires in Illuminator will chase you if you hit them, requiring a second hit soon after the first to kill (unless you hit them point blank with a fully-charged flashlight) If a ghost is set on fire from another enemy, it'll also rush the player for a second or two before it dies.
 Action 52 Owns (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_e3ab9e00
 Action 52 Owns (Video Game) / int_e5421161
type
Expy
 Action 52 Owns (Video Game) / int_e5421161
comment
Expy: Done intentionally on some games.
 Action 52 Owns (Video Game) / int_e5421161
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_e5421161
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_e5421161
 Action 52 Owns (Video Game) / int_e542d889
type
Gorn
 Action 52 Owns (Video Game) / int_e542d889
comment
Gorn: Mash Man has a rather graphic health bar (as mentioned in Darker and Edgier,) and Somberoes features some pretty gory deaths for two of the bosses. Enemies in Non Human tend to die in rather squicky fashion, exploding into Ludicrous Gibs- you can even turn up the number of gibs they explode into! Being an Homage to Bionic Commando, STREEMERZ wouldn't be complete without the Hitler Expy's exploding head.
 Action 52 Owns (Video Game) / int_e542d889
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_e542d889
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_e542d889
 Action 52 Owns (Video Game) / int_e6f18344
type
Humongous Mecha
 Action 52 Owns (Video Game) / int_e6f18344
comment
Humongous Mecha: The Final Boss of Fuzz Power is a giant barber robot that's piloted by the player character's monkey friend.
 Action 52 Owns (Video Game) / int_e6f18344
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_e6f18344
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_e6f18344
 Action 52 Owns (Video Game) / int_eb81c601
type
Big Damn Heroes
 Action 52 Owns (Video Game) / int_eb81c601
comment
Big Damn Heroes: The secret ending of Mash Man has him saved from being hung thanks to the Cheetahmen coming to his rescue!
 Action 52 Owns (Video Game) / int_eb81c601
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_eb81c601
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_eb81c601
 Action 52 Owns (Video Game) / int_ebe55efb
type
RPG Elements
 Action 52 Owns (Video Game) / int_ebe55efb
comment
RPG Elements: Non-Human has them in the form of earning points by shooting enemies and getting items, and using these points to get an upgrade.
 Action 52 Owns (Video Game) / int_ebe55efb
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_ebe55efb
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_ebe55efb
 Action 52 Owns (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Action 52 Owns (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The Bug-Torcher 5000 in City Of Doom. It kills Mooks very easily and also destroys their projectiles.
 Action 52 Owns (Video Game) / int_f0001923
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_f0001923
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_f0001923
 Action 52 Owns (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Action 52 Owns (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: In Mash Man, beating the game ends with Mash Man being hung by the villagers for destroying the juice machine (the very one that was killing others and destroying the village in which the Mash Man saved them from). However, if you beat the game by not killing any of the handful of moving creatures in the second area, The CheetahMen will come to Mash Man's rescue.
 Action 52 Owns (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_f64a9cf7
 Action 52 Owns (Video Game) / int_f6c2f4c6
type
Overly-Long Tongue
 Action 52 Owns (Video Game) / int_f6c2f4c6
comment
Overly-Long Tongue: The mouth enemies in Non-Human use it to whip your character.
 Action 52 Owns (Video Game) / int_f6c2f4c6
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_f6c2f4c6
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_f6c2f4c6
 Action 52 Owns (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Action 52 Owns (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Non-Human lets you know that you are at the final level when you see the original's level layout, including that familiar face...
 Action 52 Owns (Video Game) / int_f821e963
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_f821e963
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_f821e963
 Action 52 Owns (Video Game) / int_f8f71b5f
type
Buried Alive
 Action 52 Owns (Video Game) / int_f8f71b5f
comment
Buried Alive: Happens to you in Sombreros. You have to suck your sombrero back to you while blowing smoke at ants that are out to eat your head.
 Action 52 Owns (Video Game) / int_f8f71b5f
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_f8f71b5f
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_f8f71b5f
 Action 52 Owns (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Action 52 Owns (Video Game) / int_fab3c1e1
comment
Weakened by the Light: The enemies in Illuminator.
 Action 52 Owns (Video Game) / int_fab3c1e1
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_fab3c1e1
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_fab3c1e1
 Action 52 Owns (Video Game) / int_fc33ff16
type
One-Winged Angel
 Action 52 Owns (Video Game) / int_fc33ff16
comment
One-Winged Angel: Dr. Murdon of Non-Human turns into a giant caterpillar-thing after being defeated in the harder difficulties.
 Action 52 Owns (Video Game) / int_fc33ff16
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_fc33ff16
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_fc33ff16
 Action 52 Owns (Video Game) / int_fdad625e
type
Was Once a Man
 Action 52 Owns (Video Game) / int_fdad625e
comment
Was Once a Man: All the enemies in Non-Human were once humans who lived in the village by Dr. Murdon's hideout.
 Action 52 Owns (Video Game) / int_fdad625e
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_fdad625e
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_fdad625e
 Action 52 Owns (Video Game) / int_name
type
ItemName
 Action 52 Owns (Video Game) / int_name
comment
 Action 52 Owns (Video Game) / int_name
featureApplicability
1.0
 Action 52 Owns (Video Game) / int_name
featureConfidence
1.0
 Action 52 Owns (Video Game)
hasFeature
Action 52 Owns (Video Game) / int_name
 Action 52 Owns (Video Game) / int_name
itemName
Action 52 Owns (Video Game)

The following is a list of statements referring to the current page from other pages.

 Action 52 Owns (Video Game)
hasFeature
Barbershop Quartets Are Funny / int_a9650f33
 Action 52 Owns (Video Game)
hasFeature
Multipurpose Tongue / int_a9650f33
 Action 52 Owns (Video Game)
hasFeature
When All Else Fails, Go Right / int_a9650f33
 ACTION52OWNS
sameAs
Action 52 Owns (Video Game)