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Aerobiz (Video Game)

 Aerobiz (Video Game)
type
TVTItem
 Aerobiz (Video Game)
label
Aerobiz (Video Game)
 Aerobiz (Video Game)
page
Aerobiz
 Aerobiz (Video Game)
comment
Aerobiz was a Simulation Game made in 1992 by Koei, a company that is big on simulation games. The basic premise is you are starting a new international airline and you have to lead it to global dominance against three other competing airlines. The game provides a wide range of freedom and surprising level of depth and complexity for a 16-bit sim game with regards to business decisions and action as you expand from your home region across the world. The series was known as Air Management in Japan and there were three installments in the series: Aerobiz — released in 1992 on both Super NES and Sega Genesis Aerobiz Supersonic — Released in 1994 on both Super NES and Sega Genesis Air Management '96 — released in 1996 on Sega Saturn only in JapanEach successive installment expanded gameplay by adding more aircraft, more cities and adding or refining features and interface. However, while the first installment is the most famous, the other two are nearly unheard of. As a player, you have control over routes flown, planes purchased, peripheral businesses bought, advertising, maintenance & service budgets, regional hub opening, and other business aspects. However, the game still subjects you to (mostly) historically accurate political and economic events (such as wars), natural disasters & weather effects, and random events (such as forced landings or crashes). For example, if playing as an airline in Moscow during any of the Cold War eras of play, the player would initially be restricted to buying only Soviet aircraft and be subject to major relations disadvantages in trying to open routes to Western cities.
 Aerobiz (Video Game)
fetched
2023-08-06T18:15:14Z
 Aerobiz (Video Game)
parsed
2023-08-06T18:15:15Z
 Aerobiz (Video Game)
isPartOf
DBTropes
 Aerobiz (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Aerobiz (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Regardless of size or overall passenger totals, the first airline to meet all the goals, wins. This can lead to some odd situations where a large airline, dominating the passenger totals, profits by big margins, loses to a much smaller airline that happened to dominate their home region and expand into three otherwise ignored regions. Less likely on higher difficulties due to the reasons mentioned above, but still.
 Aerobiz (Video Game) / int_13f5b1b
featureApplicability
1.0
 Aerobiz (Video Game) / int_13f5b1b
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_13f5b1b
 Aerobiz (Video Game) / int_19b6f396
type
Alternate Timeline
 Aerobiz (Video Game) / int_19b6f396
comment
Alternate Timeline: In Aerobiz Supersonic, Norway, Ukraine, and even Russia will join the European Union.note Back then, right now, and even in future predictions, just the idea of Russia joining the European Union is ABSOLUTELY UNTHINKABLE.
 Aerobiz (Video Game) / int_19b6f396
featureApplicability
1.0
 Aerobiz (Video Game) / int_19b6f396
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_19b6f396
 Aerobiz (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Aerobiz (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Justified. The goal is simply to start and expand an international airline.
 Aerobiz (Video Game) / int_1fffccf7
featureApplicability
1.0
 Aerobiz (Video Game) / int_1fffccf7
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_1fffccf7
 Aerobiz (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Aerobiz (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The fictitious future aircraft in Aerobiz Supersonic tend to be VERY inefficient when compared to previous conventional models.
 Aerobiz (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Aerobiz (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_2bdae2ae
 Aerobiz (Video Game) / int_393ec3f9
type
Zeerust
 Aerobiz (Video Game) / int_393ec3f9
comment
Zeerust: Futuristic predictions of huge, 1000-passenger airliners & supersonic airliners traversing the globe seem almost quaint for someone who picks up the game now.
 Aerobiz (Video Game) / int_393ec3f9
featureApplicability
1.0
 Aerobiz (Video Game) / int_393ec3f9
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_393ec3f9
 Aerobiz (Video Game) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 Aerobiz (Video Game) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: Though you can sell old aircraft to "World Lease" at half-price, you can never purchase any used aircraft to bolster your fleet, and all aircraft are sold at a fixed price which never moves even as the design ages.
 Aerobiz (Video Game) / int_3af6f8ba
featureApplicability
1.0
 Aerobiz (Video Game) / int_3af6f8ba
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_3af6f8ba
 Aerobiz (Video Game) / int_745a226c
type
Easy Logistics
 Aerobiz (Video Game) / int_745a226c
comment
Easy Logistics: You never have to worry about ensuring adequate ground support equipment is available for your airliners at their destinations, nor do you have to worry about flight scheduling, maintenance issues, etc...
 Aerobiz (Video Game) / int_745a226c
featureApplicability
1.0
 Aerobiz (Video Game) / int_745a226c
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_745a226c
 Aerobiz (Video Game) / int_940a5958
type
Artificial Stupidity
 Aerobiz (Video Game) / int_940a5958
comment
And all of this gets reversed in full at the highest difficulty, where the goals can't and don't change further, but the computer suddenly drops its Artificial Stupidity and gets serious about competing with the player.
 Aerobiz (Video Game) / int_940a5958
featureApplicability
1.0
 Aerobiz (Video Game) / int_940a5958
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_940a5958
 Aerobiz (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Aerobiz (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Supersonic featured "Glider", "Prop", "Jet", "Jumbo Jet", & "Supersonic" difficulties. Non-Indicative Difficulty: Supersonic plays with this one. The first four difficulty levels determine the scenario goals, with each step up requiring dominance in one additional region, starting with four (rather, three plus your home region). However, the scenario goals are the same for all four players, thus while you have to dominate [X] regions against your competitors, so do they against you. Combined with Artificial Stupidity, this makes the middle difficulties a bit easier to prevent your opponents from winning as an astute player can easily block the others from getting enough regions to win, whereas the easiest level only requires any given airline - including that of your foes - to expand into a scant three regions that the others may not be able to reach and sufficiently develop in time. This said, it gets a little harder again once you hit "Jumbo Jet" since you have to be the top dog in all seven regions, which by definition includes EVERY rival's home region, and you still have a limit of 40 routes and 80 turns in which to get the job done. This said, really, the farther you set the difficulty from Glider to Jumbo Jet, the harder it is for the opponents to win, but the easier it is for them to stop YOU from winning before the turn limit is reached, at which point the game still considers it a loss. And all of this gets reversed in full at the highest difficulty, where the goals can't and don't change further, but the computer suddenly drops its Artificial Stupidity and gets serious about competing with the player.
 Aerobiz (Video Game) / int_9a117348
featureApplicability
1.0
 Aerobiz (Video Game) / int_9a117348
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_9a117348
 Aerobiz (Video Game) / int_a567f7f2
type
I Want My Jet Pack
 Aerobiz (Video Game) / int_a567f7f2
comment
I Want My Jetpack: Some aircraft featured in the game were designs expected (by the dev team) to enter full production, but never even made it off the drawing board, such as the McDonnell-Douglas MD-12.
 Aerobiz (Video Game) / int_a567f7f2
featureApplicability
1.0
 Aerobiz (Video Game) / int_a567f7f2
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_a567f7f2
 Aerobiz (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Aerobiz (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules / Not Playing Fair With Resources: If your airline runs in the red for a year, it goes bankrupt and you lose. If an AI airline runs in the red for a year, it goes bankrupt, changes its name and gets a huge influx of cash to start over and bounce back. Averted in Supersonic where the AI is subject to the same "Bankruptcy and elimination upon one year of red" rule that players are; once an AI is eliminated, it's gone for good.
 Aerobiz (Video Game) / int_b3b1115f
featureApplicability
-1.0
 Aerobiz (Video Game) / int_b3b1115f
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_b3b1115f
 Aerobiz (Video Game) / int_bb40e7e0
type
Failed Future Forecast
 Aerobiz (Video Game) / int_bb40e7e0
comment
Failed Future Forecast: Supersonic predicted supersonic airliners and 1000+ passenger super-jumbo jets in the 2000's. It also failed to portray a large number of very prominent cities that cropped up in the late 1990's & early 2000's, such as Dubai, UAE. It also failed to portray the large scale move from regular airliners to smaller, more fuel-efficient Regional Jets for most small and medium-sized routes. It also missed the terrible economic impact that the 2000's would have on airlines around the world. On a lesser scale, it also predicted the next Airbus airliner would be the A350 (which is only now being conceptualized), and that McDonnell-Douglas would produce the early concept "MD-12" (a stretched MD-11) and still be an independent manufacturer. It also made predictions that Norway, Ukraine, and Russia would join the European Union. All of which ended up being jossed by a thousand miles.
 Aerobiz (Video Game) / int_bb40e7e0
featureApplicability
1.0
 Aerobiz (Video Game) / int_bb40e7e0
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_bb40e7e0
 Aerobiz (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 Aerobiz (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: Though most aircraft have historically accurate phase-in and discontinuation dates when available for the times, they don't feature accurate seating capacities or operational ranges, presumably for game balance.
 Aerobiz (Video Game) / int_ce1c73e2
featureApplicability
1.0
 Aerobiz (Video Game) / int_ce1c73e2
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_ce1c73e2
 Aerobiz (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Aerobiz (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: You're the CEO of a major global airline. That's the one thing you know about the player, and it's all the info you need.
 Aerobiz (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Aerobiz (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_e3f34fb4
 Aerobiz (Video Game) / int_ecc7e19a
type
No Bulk Discounts
 Aerobiz (Video Game) / int_ecc7e19a
comment
No Bulk Discounts: Aircraft prices are not eased by purchasing in large quantities. However, manufacturers will sometimes offer their planes at half-price for one turn. One cannot imagine how much money Boeing loses when you buy ten enormous 747-400s at half price and never purchase another one again. Slightly averted in Supersonic: If more than half of your fleet is composed of Boeing Aircraft, you will get a 10% discount on future Boeing purchases. If the fleet composition falls below half, the discount is lost. International Relations can also affect the price of aircraft. (Example: If the attitude between your home country and the US is rated green (positive), you can purchase American aircraft at a 10% lower cost.)
 Aerobiz (Video Game) / int_ecc7e19a
featureApplicability
-1.0
 Aerobiz (Video Game) / int_ecc7e19a
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_ecc7e19a
 Aerobiz (Video Game) / int_f32d85ab
type
20 Minutes into the Future
 Aerobiz (Video Game) / int_f32d85ab
comment
20 Minutes into the Future: The Supersonic Era from the 1994-released Aerobiz Supersonic has the player starting in 2000.
 Aerobiz (Video Game) / int_f32d85ab
featureApplicability
1.0
 Aerobiz (Video Game) / int_f32d85ab
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_f32d85ab
 Aerobiz (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Aerobiz (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The game restricts your airline to no more than 40 total routes.
 Aerobiz (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Aerobiz (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_f3cf30d9
 Aerobiz (Video Game) / int_fa9e71b5
type
We Buy Anything
 Aerobiz (Video Game) / int_fa9e71b5
comment
We Buy Anything: The "World Lease" corporation will purchase any aircraft and at any quantity from you. Got a '40s era, piston-powered Lockheed L1049 to sell in 1974? We'll buy it for half the price you purchased it!
 Aerobiz (Video Game) / int_fa9e71b5
featureApplicability
1.0
 Aerobiz (Video Game) / int_fa9e71b5
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_fa9e71b5
 Aerobiz (Video Game) / int_fc2f4def
type
Non-Indicative Difficulty
 Aerobiz (Video Game) / int_fc2f4def
comment
Non-Indicative Difficulty: Supersonic plays with this one. The first four difficulty levels determine the scenario goals, with each step up requiring dominance in one additional region, starting with four (rather, three plus your home region). However, the scenario goals are the same for all four players, thus while you have to dominate [X] regions against your competitors, so do they against you. Combined with Artificial Stupidity, this makes the middle difficulties a bit easier to prevent your opponents from winning as an astute player can easily block the others from getting enough regions to win, whereas the easiest level only requires any given airline - including that of your foes - to expand into a scant three regions that the others may not be able to reach and sufficiently develop in time. This said, it gets a little harder again once you hit "Jumbo Jet" since you have to be the top dog in all seven regions, which by definition includes EVERY rival's home region, and you still have a limit of 40 routes and 80 turns in which to get the job done. This said, really, the farther you set the difficulty from Glider to Jumbo Jet, the harder it is for the opponents to win, but the easier it is for them to stop YOU from winning before the turn limit is reached, at which point the game still considers it a loss. And all of this gets reversed in full at the highest difficulty, where the goals can't and don't change further, but the computer suddenly drops its Artificial Stupidity and gets serious about competing with the player.
 Aerobiz (Video Game) / int_fc2f4def
featureApplicability
1.0
 Aerobiz (Video Game) / int_fc2f4def
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_fc2f4def
 Aerobiz (Video Game) / int_name
type
ItemName
 Aerobiz (Video Game) / int_name
comment
 Aerobiz (Video Game) / int_name
featureApplicability
1.0
 Aerobiz (Video Game) / int_name
featureConfidence
1.0
 Aerobiz (Video Game)
hasFeature
Aerobiz (Video Game) / int_name
 Aerobiz (Video Game) / int_name
itemName
Aerobiz (Video Game)

The following is a list of statements referring to the current page from other pages.

 Aerobiz
seeAlso
Aerobiz (Video Game)
 Aerobiz (Video Game)
hasFeature
Arbitrary Headcount Limit / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Easy Logistics / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Failed Future Forecast / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Featureless Protagonist / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
I Want My Jet Pack / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
It's a Wonderful Failure / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Karl Marx Hates Your Guts / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
My Rules Are Not Your Rules / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
No Bulk Discounts / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
No Plot? No Problem! / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Non-Indicative Difficulty / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
The Great Politics Mess-Up / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
20 Minutes into the Future / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Video Games of 1990–1994 / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
We Buy Anything / int_7e05b89f
 Aerobiz (Video Game)
hasFeature
Zeerust / int_7e05b89f