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Afterlife (1996) (Video Game)

 Afterlife (1996) (Video Game)
type
TVTItem
 Afterlife (1996) (Video Game)
label
Afterlife (1996) (Video Game)
 Afterlife (1996) (Video Game)
page
Afterlife1996
 Afterlife (1996) (Video Game)
comment
Afterlife is a resource management game released in 1996 by LucasArts. In it, you play as a sort of celestial mayor called a "demiurge," with the ability to design a custom afterlife for the dead. It's sort of like Sim City, only the citizens are the souls of the departed and you are punishing them for their sins or rewarding them for their good virtues.Help can be summoned to you in the form of an angel named Aria Goodhalo, and a demon named Jasper Wormsworth. It's not all easy, though — multiple random (and weird) events can happen and mess up things badly. Like many life sims, the game doesn't end in the traditional sense, but you can lose the game in multiple ways.Just remember not to cheat too many times. If you do, the Death Star will come and start destroying everything you've built.In April 2015, the game was released on GoG, where it can be found here.Not to be confused with the ITV show of the same name, or the 2009 film.
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 Afterlife (1996) (Video Game) / int_116a941b
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Applied Phlebotinum
 Afterlife (1996) (Video Game) / int_116a941b
comment
A lot of the heavenly rewards bring to mind an indefinite vacation at an expensive resort hotel, something like a cross between Center Parcs and Disneyland. It actually comes off as really, really dull. Some rewards do seem more interesting than others, but SOULs appear to only get one reward each that they stay in permanently. However, the Ad Infinitum that you collect to power the Rewards (and Punishments), also functions to keep Heaven and Hell eternally fulfilling and painful, respectively, so this is more or less an Averted Trope.
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 Afterlife (1996) (Video Game) / int_12c6bf73
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Horsemen of the Apocalypse
 Afterlife (1996) (Video Game) / int_12c6bf73
comment
Four Surfers of the Apocalypso: Enter too much debt, and rivers of magma sweep off your afterlife. (Though unlike the other two, there is no game over screen that ends the game: it keeps on running and showing the desolation.)
 Afterlife (1996) (Video Game) / int_12c6bf73
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 Afterlife (1996) (Video Game) / int_135d58f9
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Man of Wealth and Taste
 Afterlife (1996) (Video Game) / int_135d58f9
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Man of Wealth and Taste: Jasper dresses in a snazzy business suit.
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 Afterlife (1996) (Video Game) / int_1ba8eb64
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Visual Pun
 Afterlife (1996) (Video Game) / int_1ba8eb64
comment
Visual Pun: Most of the random events are the manifestation of popular phrases involving Heaven or Hell. Hell in a Handbasket is a giant handbasket that floats through Heaven and transports what it takes to Hell, as an example.
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Humanoid Aliens
 Afterlife (1996) (Video Game) / int_1e669b8e
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Humanoid Aliens: The EMBOs/SOULs, they come from an Earth-like planet which itself isn't earth, and while having the standard 4 limbs, clearly are not humans. Jasper and Aria as well, being essentially divine variants thereof.
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Loading Screen
 Afterlife (1996) (Video Game) / int_20fddb03
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Loading Screen: Which has jokes, of course.
 Afterlife (1996) (Video Game) / int_20fddb03
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 Afterlife (1996) (Video Game) / int_222dc873
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Black Comedy
 Afterlife (1996) (Video Game) / int_222dc873
comment
Black Comedy: Any humor a Demiurge can find while building Hell comes from the descriptions of the buildings, which go into detail about the punishments that the Damned suffer in them. If it isn't a sickening account of what's going on, it lapses into this trope. Defied with the Deadly Serious Caverns, in which even dark humor is completely banned and anyone caught getting for so much as an ironic chuckle at their fate is punished... seriously.
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 Afterlife (1996) (Video Game) / int_237569e4
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Ironic Hell
 Afterlife (1996) (Video Game) / int_237569e4
comment
Ironic Hell: Most of the punishments qualify to some extent, and there's actually a low-level building that crops up every once in a while that deconstructs the concept; the amount of time the demons within spend finding the most Ironic Hell conceivable for each individual soul is actually rather inefficient. The Humility reward structures could be considered the inversion of this trope: Most of them are lavish tributes to humble SOULs, from press conferences to huge "Monuments to Humility". Similarly, the Temperance Rewards are all about food and partying, and Chastity Rewards seem to focus around romance and sex. One of the generic Virtue rewards, the "Personal Freedom Park", is a bit more explicit about this. There are normally rules in Heaven, to keep things fun and family friendly, but here, Virtuous souls can eat, smoke, drink, and fornicate to their hearts' content. The Peacefulness rewards are mostly pretty straightforward (a few seem to put the least angry souls to work in what would normally be frustrating positions, but it's Heaven, so it's still pretty pleasant). One mid-level structure, though, seems to allow its inhabitants to take out their more violent instincts in a harmless way by crafting unique weapons that fire a laughter-inducing substance called Splerf. It seems to be an inverse of Hell's "War: What is it Good for?". Scegf0d the Ungrateful eventually got a personalized one. After complaining that Heaven wasn't good enough and building five machines to improve each of the five senses (then doing the same thing in reverse in Hell), he was turned into a rock with no ability to see, hear, taste, smell, or feel.
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 Afterlife (1996) (Video Game) / int_29a39f6
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Easter Egg
 Afterlife (1996) (Video Game) / int_29a39f6
comment
Easter Egg: Zoning a 7x7 grid in a certain manner unlocks the Mother Shak, with a hidden message about spirituality by the game's lead writer Michael Stemmle.
 Afterlife (1996) (Video Game) / int_29a39f6
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 Afterlife (1996) (Video Game) / int_35f0c484
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ThePowersThatBe
 Afterlife (1996) (Video Game) / int_35f0c484
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The Powers That Be: These are the overseers of all Afterlifes, and are the ones who ultimately control them and the Demiurges who run them. It's rather surprising to discover that they start getting scared of a Demiurge that manages to make Heaven or Hell have 5 million SOUL's. They actually send the last gift structure as tribute to you.
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 Afterlife (1996) (Video Game) / int_3fe2b13f
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Ungrateful Bastard
 Afterlife (1996) (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: The creator of the structures you receive when you hit population milestones. He started as an angel who found issue with EVERYTHING in Heaven, no matter how pleasant, relaxing or beautiful they were, and made the heavenly ones to make the surrounding area more pleasant based on which sense it represented. Eventually, the Powers That Be tossed him down to Hell... where he proceeded to do the exact same thing in Hell , focusing on trying to make Hell even worse than it already was. Ultimately he was reincarnated into a sentient rock, unable to see, hear, smell, taste, or feel for his impudence.
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 Afterlife (1996) (Video Game) / int_41a48472
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Bat Out of Hell
 Afterlife (1996) (Video Game) / int_41a48472
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Bat Out of Hell: Literally, in one of the "Bad Things" (natural disasters), where bats fly over the Hell plane. And Hell buildings hit by their droppings increase productivity.
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 Afterlife (1996) (Video Game) / int_41d0e801
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Endless Game
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Endless Game: Like most simulation games, there is no victory condition. There are quite a few defeat conditions, though. Train too many angels and demons, and the unemployed ones decide that whole War-Between-Heaven-And-Hell thing would really solve their boredom. Lose too many SOULs, and The Powers That Be perform the Heaven and Hell Fall, everyone vanishes miracle. And if your funds go too far into the red, you'll get a visit by the Four Surfers of the Apocalypso, who will destroy everything you've built with magma.
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 Afterlife (1996) (Video Game) / int_42d9daf9
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No Fair Cheating
 Afterlife (1996) (Video Game) / int_42d9daf9
comment
No Fair Cheating: There is a code you can input into the game that will deposit one million pennies into your account. Players who think they can now infinitely splurge and enter the code more than four times end up summoning the Death Star to blast their planet to atoms.
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 Afterlife (1996) (Video Game) / int_42eb0460
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Going Postal
 Afterlife (1996) (Video Game) / int_42eb0460
comment
Going Postal: A tendency in Wrath punishments ("Riot!" goes "It always starts out as a peaceful protest...but the Wrathful nature of the Damned always ensures that something goes wrong..."), specially the one named "The Post Office Game", which has the Damned forced to both sort through the mail and try to send something, with rifles on both sides.
 Afterlife (1996) (Video Game) / int_42eb0460
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 Afterlife (1996) (Video Game) / int_437511de
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Crappy Carnival
 Afterlife (1996) (Video Game) / int_437511de
comment
Crappy Carnival: The "Evil Carny" punishment building forces damned souls to suffer everything wrong with carnivals and amusement parks crammed into one location. "666 Pennants Over Perdition" punishes Slothful souls by forcing them to work themselves to exhaustion keeping the demonic customers happy at an understaffed amusement park.
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 Afterlife (1996) (Video Game) / int_48f0ca7f
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PostModernism
 Afterlife (1996) (Video Game) / int_48f0ca7f
comment
Postmodernism: One of Heaven's fate structures is... "Game of Afterlife", in which the SOULs play a Heaven/Hell building game. The game's description even lampshades this:
 Afterlife (1996) (Video Game) / int_48f0ca7f
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 Afterlife (1996) (Video Game) / int_4af55b78
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Credits Gag
 Afterlife (1996) (Video Game) / int_4af55b78
comment
Credits Gag: The credits are organized through Circles IX-I for the main staff (before it goes to planets and stuff) with a few jokes spread i.e. Designer, Project Lead and Guy to Blame: Michael Stemmle.
 Afterlife (1996) (Video Game) / int_4af55b78
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 Afterlife (1996) (Video Game) / int_4b9f810d
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Great Big Library of Everything
 Afterlife (1996) (Video Game) / int_4b9f810d
comment
Great Big Library of Everything: In the "Library of the Infinite", Diligent SOULs can find and enjoy every book, film, and recording ever made, and then some.
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 Afterlife (1996) (Video Game) / int_4c782fb9
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Gods Need Prayer Badly
 Afterlife (1996) (Video Game) / int_4c782fb9
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Gods Need Prayer Badly: What the people on the planet believe can and will have consequences for the Afterlife. They can believe that Heaven and Hell exist, Heaven is the only thing after death, or Hell awaits everyone. This directly impacts the amount of souls coming in to the respective sides of the Afterlife. The most dangerous is when they start believing that there is nothing at all; if not addressed, it will literally put the Afterlife out of business from lack of SOULs.
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 Afterlife (1996) (Video Game) / int_4dbd3706
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Clap Your Hands If You Believe
 Afterlife (1996) (Video Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: A SOUL's fate depends on what it believed in in life. If an EMBO believes that Only Cloud Realms Await, then it will not go to Hell no matter how sinful it is, but either their soul will cease to exist or it will reincarnate (presumably as something worse) depending on where their belief fell in that department. Alternatively, believing Only Pit Realms Await means that their soul will join the universal oneness (or will reincarnate, presumably as something better) if they were good.
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Out of the Frying Pan
 Afterlife (1996) (Video Game) / int_53fd0a77
comment
Out of the Frying Pan: A very literal example. One of Hell's punishments places the envious damned in a literal frying pan over a fire. SOULs occasionally jump, vainly hoping that the flames will be less hot this time.
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Swords to Plowshares
 Afterlife (1996) (Video Game) / int_5439b0e
comment
Swords to Plowshares: In Heaven there's a reward structure for Peaceful SOULs named "Swords Into Plowshares", where they get to spend eternity living in a city made out of discarded missiles, assault weapons, and torpedoes.
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 Afterlife (1996) (Video Game) / int_5473668f
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Logo Joke
 Afterlife (1996) (Video Game) / int_5473668f
comment
Logo Joke: The winged guy falls into a hellpit and emerges like an angel.
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 Afterlife (1996) (Video Game) / int_553c910e
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This Isn't Heaven
 Afterlife (1996) (Video Game) / int_553c910e
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This Isn't Heaven: A few punishments make the damned believe they're in Heaven, such as "Faux Heaven" and "Illuminatiland" (the latter, straighter to the trope as the SOUL starts to notice the flaws and suffers a mental breakdown).
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 Afterlife (1996) (Video Game) / int_559b4bb3
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Call to Agriculture
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Call to Agriculture: Happy Harvest Farms is a 2x2 building where temperate SOULs spend eternity growing delicious food for themselves. At the Evil Counterpart, Bitter Harvest Fields, slothful SOULs are forced to grow food for the demons.
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Heaven's Devils
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Heaven's Devils: You need demons to run Hell just as much as you need angels in Heaven. Shortages will result in SOULs not being punished efficiently. However, too many of either angels or demons will get bored and eventually declare war on the opposing astral plane.
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Snark-to-Snark Combat
 Afterlife (1996) (Video Game) / int_583ec33e
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Snark-to-Snark Combat: The tutorials consist entirely of banter between Aria and Jasper, though if you pay very close attention, you will also learn how to play the game.
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Kangaroo Court
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Kangaroo Court: The Hellish building "Gross Miscarriages of Justice" is about subjecting its victims to an endless procession of "pointless, vicious, media-saturated" trials.
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Bloody Bowels of Hell
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Bloody Bowels of Hell: The Ultimate Gluttony punishment "The Bowels of Hell", where SOULs experience the ultimate heartburn, by having tubes connecting the stomachs of everybody in there (including an extremely acidic demon) and thus making everybody share everybody's stomach acid at the same time.
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The Pearly Gates
 Afterlife (1996) (Video Game) / int_70b3a3c9
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The Pearly Gates: The gates actually come in four versions, with bigger and better gates allowing you to process a higher volume of souls at once. And of course you also have their Evil Counterpart.
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 Afterlife (1996) (Video Game) / int_7870735b
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From Bad to Worse
 Afterlife (1996) (Video Game) / int_7870735b
comment
From Bad to Worse: Almost all the Envy Punishments work like this. The best example is the ultimate Envy Punishment, the Escher Pits. In it, SOULs are tortured through a variety of means, each different from one another. These are in full view of their neighbors, and they're given the chance to switch every few days. Naturally, they switch thinking someone else's punishment is not as bad... only to find ALL the other punishments are somehow WORSE than the last.
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Arson, Murder, and Jaywalking
 Afterlife (1996) (Video Game) / int_808cbaeb
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Arson, Murder, and Jaywalking: Some of the blurbs for the punishments in Hell use this as their main source of black humor:
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 Afterlife (1996) (Video Game) / int_812ee32b
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Linear Warriors, Quadratic Wizards
 Afterlife (1996) (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Heaven is easier to run early in the game, because Heaven prefers short travel times for SOULs to walk to their eternal reward, while Hell prefers the Damned walk a long time as another layer of punishment. As the game goes on, and both planes' road systems become more complex, Aria will inevitably start whining about it, and there's nothing you can do.
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Crystal Dragon Jesus
 Afterlife (1996) (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The planet's religions. There's no actual Jesus analogue, but there are prophets you can inspire to spread one or more tenets.
 Afterlife (1996) (Video Game) / int_83adb272
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_83adb272
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_83adb272
 Afterlife (1996) (Video Game) / int_86eea0e5
type
World of Pun
 Afterlife (1996) (Video Game) / int_86eea0e5
comment
World of Pun: Almost everything has puns in its title or description.
 Afterlife (1996) (Video Game) / int_86eea0e5
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_86eea0e5
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_86eea0e5
 Afterlife (1996) (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Afterlife (1996) (Video Game) / int_8acbc572
comment
Fire and Brimstone Hell: And by contrast, Hell has fiery rivers and ashes.
 Afterlife (1996) (Video Game) / int_8acbc572
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_8acbc572
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_8acbc572
 Afterlife (1996) (Video Game) / int_8cbd311b
type
Good Angel, Bad Angel
 Afterlife (1996) (Video Game) / int_8cbd311b
comment
Good Angel, Bad Angel: Parodied. Aria's the nicer of the two, but she is by no means the smartest.
 Afterlife (1996) (Video Game) / int_8cbd311b
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_8cbd311b
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_8cbd311b
 Afterlife (1996) (Video Game) / int_8cf6aa
type
Literal Metaphor
 Afterlife (1996) (Video Game) / int_8cf6aa
comment
Literal Metaphor: Several of the punishments in hell invoke this. For instance, "Another Man's Shoes" (a punishment for those envious SOULs who spent their lives wishing they were in another man's shoes), involves spending eternity imprisoned in someone's giant, smelly footwear.
 Afterlife (1996) (Video Game) / int_8cf6aa
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_8cf6aa
featureConfidence
1.0
 Afterlife (1996) (Video Game)
hasFeature
Afterlife (1996) (Video Game) / int_8cf6aa
 Afterlife (1996) (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Afterlife (1996) (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Given it's supposed to be an Endless Game. Twilight of the Demiurges: Too many unemployed angels and demons, and they will eventually get bored and start a massive war between Heaven and Hell, destroying your afterlife. Nuclear Holocaust: If the planet has developed nuclear technology and has high Wrath levels, Atomic Hate ensues and the resulting extinction will ensure a dearth of SOULs. Four Surfers of the Apocalypso: Enter too much debt, and rivers of magma sweep off your afterlife. (Though unlike the other two, there is no game over screen that ends the game: it keeps on running and showing the desolation.)
 Afterlife (1996) (Video Game) / int_8e0430ab
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_8e0430ab
featureConfidence
1.0
 Afterlife (1996) (Video Game)
hasFeature
Afterlife (1996) (Video Game) / int_8e0430ab
 Afterlife (1996) (Video Game) / int_8e1aef2d
type
Reference Overdosed
 Afterlife (1996) (Video Game) / int_8e1aef2d
comment
Reference Overdosed: The currency is "Pennies from Heaven", the structures go from the rewarding "Casino Royale" to the punishment "The Real Underworld", and then there's the Death Star mentioned above (it's a LucasArts game, after all) Just take a good look at the descriptions...
 Afterlife (1996) (Video Game) / int_8e1aef2d
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_8e1aef2d
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1.0
 Afterlife (1996) (Video Game)
hasFeature
Afterlife (1996) (Video Game) / int_8e1aef2d
 Afterlife (1996) (Video Game) / int_91e894b4
type
Apocalypse How
 Afterlife (1996) (Video Game) / int_91e894b4
comment
Nuclear Holocaust: If the planet has developed nuclear technology and has high Wrath levels, Atomic Hate ensues and the resulting extinction will ensure a dearth of SOULs.
 Afterlife (1996) (Video Game) / int_91e894b4
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_91e894b4
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_91e894b4
 Afterlife (1996) (Video Game) / int_964c8ef4
type
Death Is Not Permanent
 Afterlife (1996) (Video Game) / int_964c8ef4
comment
Death Is Not Permanent: If you believe in reincarnation, that is. And the player has to build infrastructure to transport all those reincarnating SOULs back to the planet successfully. (On the one hand, the karma stations are expensive to build and maintain. On the other hand, the planet's population gets a boost, which means more SOULs paying to enter the afterlife in future.)
 Afterlife (1996) (Video Game) / int_964c8ef4
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_964c8ef4
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_964c8ef4
 Afterlife (1996) (Video Game) / int_99a7aa94
type
Seven Deadly Sins
 Afterlife (1996) (Video Game) / int_99a7aa94
comment
Seven Deadly Sins: Of course this springs up. All Punishments revolve around the Sins, while all Rewards revolve around their opposing Virtues. You can imagine which side takes care of which. While the Sins are the default ones found on the trope page, the Virtues have Contentment instead of Kindness, and Peacefulness instead of Patience.
 Afterlife (1996) (Video Game) / int_99a7aa94
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1.0
 Afterlife (1996) (Video Game) / int_99a7aa94
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_99a7aa94
 Afterlife (1996) (Video Game) / int_9b54d536
type
Evil Counterpart
 Afterlife (1996) (Video Game) / int_9b54d536
comment
Evil Counterpart: Sometimes a reward structure has an equivalent punishment, such as the heavenly "Spinner of Incredibly Good Fortune" being countered by "You Bet Your Afterlife", whose description outright calls out the difference between Heaven and Hell's game shows.
 Afterlife (1996) (Video Game) / int_9b54d536
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1.0
 Afterlife (1996) (Video Game) / int_9b54d536
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_9b54d536
 Afterlife (1996) (Video Game) / int_a15af1f3
type
Sugar Bowl
 Afterlife (1996) (Video Game) / int_a15af1f3
comment
Sugar Bowl: A lot of the heavenly Rewards give off that impression.
 Afterlife (1996) (Video Game) / int_a15af1f3
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1.0
 Afterlife (1996) (Video Game) / int_a15af1f3
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_a15af1f3
 Afterlife (1996) (Video Game) / int_a330bff
type
Angelic Transformation
 Afterlife (1996) (Video Game) / int_a330bff
comment
Angelic Transformation \ Demon of Human Origin: There are training centers to develop the SOULs into angels and demons.
 Afterlife (1996) (Video Game) / int_a330bff
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1.0
 Afterlife (1996) (Video Game) / int_a330bff
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_a330bff
 Afterlife (1996) (Video Game) / int_a3a4a800
type
Too Clever by Half
 Afterlife (1996) (Video Game) / int_a3a4a800
comment
Too Clever by Half: Scegf0d is this. He made devices that perfected the senses of everyone in a set radius in Heaven, then made terrible machines that made things even worse in Hell. As Scegf0d's story continues, it reveals that he was able to create these machines within hours near the end of his tale.
 Afterlife (1996) (Video Game) / int_a3a4a800
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1.0
 Afterlife (1996) (Video Game) / int_a3a4a800
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_a3a4a800
 Afterlife (1996) (Video Game) / int_a8a04f6f
type
And I Must Scream
 Afterlife (1996) (Video Game) / int_a8a04f6f
comment
And I Must Scream: Most of the higher punishments reach these levels by design. In the backstory, Scegf0d the Ungrateful Angel (and later the Ungrateful Demon), who ticked off The Powers That Be badly enough that they turned him into a living, self-aware rock with no ability to do or perceive anything at all, and then left him to go mad.
 Afterlife (1996) (Video Game) / int_a8a04f6f
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1.0
 Afterlife (1996) (Video Game) / int_a8a04f6f
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_a8a04f6f
 Afterlife (1996) (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Afterlife (1996) (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Jasper and Aria, the former more so. And they will indulge in Snark-to-Snark Combat almost every time they're both on-screen.
 Afterlife (1996) (Video Game) / int_ae3d6438
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1.0
 Afterlife (1996) (Video Game) / int_ae3d6438
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_ae3d6438
 Afterlife (1996) (Video Game) / int_ae5098a4
type
Summer Campy
 Afterlife (1996) (Video Game) / int_ae5098a4
comment
Summer Campy: Taken to a hellish extreme with the generic vice punishment of Camp Mennihackatorso. If the overbearing counselors and bad food don't get you, the hockey-masked psycho killers will.
 Afterlife (1996) (Video Game) / int_ae5098a4
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1.0
 Afterlife (1996) (Video Game) / int_ae5098a4
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_ae5098a4
 Afterlife (1996) (Video Game) / int_b121a71e
type
Unstoppable Force Meets Immovable Object
 Afterlife (1996) (Video Game) / int_b121a71e
comment
Unstoppable Force Meets Immovable Object: Referenced with the "Rocks Too Heavy To Lift" that cover both Heaven and Hell. They cannot be destroyed, but their physical properties can be used to build the Ad Infinitum Siphons necessary for keeping the SOULs from growing bored and developing the Rewards/Punishments.
 Afterlife (1996) (Video Game) / int_b121a71e
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1.0
 Afterlife (1996) (Video Game) / int_b121a71e
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_b121a71e
 Afterlife (1996) (Video Game) / int_b53077b3
type
Take That!
 Afterlife (1996) (Video Game) / int_b53077b3
comment
Take That!: Given it's Reference Overdosed, more than a few descriptions. Along with the case listed under Cue the Flying Pigs: While in Hell, Scegf0d says that "I've seen worse things in a Pauly Shore movie!" and "The music down here is no worse than your average Michael Bolton concert!" A Heavenly structure allows to build creatures such as "purple dinosaurs that sing badly, then explode." The lead designer said some of the game deals with "jabs at people and things that bothered me at the time", and the fact that Hell's ports are named Copperfield, Bono and Eszerthas are probably indications he doesn't like said men.
 Afterlife (1996) (Video Game) / int_b53077b3
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1.0
 Afterlife (1996) (Video Game) / int_b53077b3
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_b53077b3
 Afterlife (1996) (Video Game) / int_b7efeb58
type
Magical Defibrillator
 Afterlife (1996) (Video Game) / int_b7efeb58
comment
Magical Defibrillator: Averted in the intro. The defibrillator, referred to as the "electro-cardial stimulator" or, when the nurse is slow on the uptake, "the jumper cable, you fool!" does absolutely no good for the patient, despite liberal and increasingly frantic use.
 Afterlife (1996) (Video Game) / int_b7efeb58
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-1.0
 Afterlife (1996) (Video Game) / int_b7efeb58
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_b7efeb58
 Afterlife (1996) (Video Game) / int_b8cbdffb
type
Celestial Bureaucracy
 Afterlife (1996) (Video Game) / int_b8cbdffb
comment
Celestial Bureaucracy: The player goes through this (including bank interest). And in a variant, some of Hell's punishments involve forcing SOULs to work in the Infernal Bureaucracy.
 Afterlife (1996) (Video Game) / int_b8cbdffb
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1.0
 Afterlife (1996) (Video Game) / int_b8cbdffb
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_b8cbdffb
 Afterlife (1996) (Video Game) / int_bc74ef27
type
Berserk Button
 Afterlife (1996) (Video Game) / int_bc74ef27
comment
Berserk Button: The Powers That Be do not like whiners. The Ungrateful Angel/Demon found out what They do when one doesn't stop complaining.
 Afterlife (1996) (Video Game) / int_bc74ef27
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1.0
 Afterlife (1996) (Video Game) / int_bc74ef27
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_bc74ef27
 Afterlife (1996) (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Afterlife (1996) (Video Game) / int_bd2812b5
comment
Interestingly, Heaven gets something similar with their Love Domes. Instead of collapsing upon themselves, Love Domes are other Heavens that became so happy and peaceful that the entire Heaven ascended to pure happiness. That chair you're sitting on is composed of trillions of heavenly SOULs.
 Afterlife (1996) (Video Game) / int_bd2812b5
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1.0
 Afterlife (1996) (Video Game) / int_bd2812b5
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_bd2812b5
 Afterlife (1996) (Video Game) / int_be009bbc
type
Alliterative Name
 Afterlife (1996) (Video Game) / int_be009bbc
comment
Alliterative Name: A few buildings (Palaces of Pincer Peril, Community Colleges of the Clouds, Flabbergasting Flatulence Ol-Factory, Creamy Candy Castle) and structures (Sickeningly Sweet Sugar Savannas, Purple Passion Pulsing Plasma Pods).
 Afterlife (1996) (Video Game) / int_be009bbc
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1.0
 Afterlife (1996) (Video Game) / int_be009bbc
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_be009bbc
 Afterlife (1996) (Video Game) / int_be102b6a
type
Götterdämmerung
 Afterlife (1996) (Video Game) / int_be102b6a
comment
Twilight of the Demiurges: Too many unemployed angels and demons, and they will eventually get bored and start a massive war between Heaven and Hell, destroying your afterlife.
 Afterlife (1996) (Video Game) / int_be102b6a
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1.0
 Afterlife (1996) (Video Game) / int_be102b6a
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_be102b6a
 Afterlife (1996) (Video Game) / int_c25c7890
type
Fun with Acronyms
 Afterlife (1996) (Video Game) / int_c25c7890
comment
Fun with Acronyms: Almost everything. EMBOs are Ethically Mature Biological Organisms. When they die, they become SOULs, Stuff Of Unending Life.
 Afterlife (1996) (Video Game) / int_c25c7890
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1.0
 Afterlife (1996) (Video Game) / int_c25c7890
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c25c7890
 Afterlife (1996) (Video Game) / int_c3c18143
type
Hope Spot
 Afterlife (1996) (Video Game) / int_c3c18143
comment
Hope Spot: Some of the Avarice Punishments motivate and further torment the damned with the promise of "Get Out Of Hell Free" cards (that are implied to never come).
 Afterlife (1996) (Video Game) / int_c3c18143
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1.0
 Afterlife (1996) (Video Game) / int_c3c18143
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c3c18143
 Afterlife (1996) (Video Game) / int_c6e0455d
type
Afterlife Express
 Afterlife (1996) (Video Game) / int_c6e0455d
comment
Afterlife Express: Inverted; there are vehicles out of the afterlife for reincarnation (buses or trains) - the SOULs just arrive in gates.
 Afterlife (1996) (Video Game) / int_c6e0455d
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1.0
 Afterlife (1996) (Video Game) / int_c6e0455d
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 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c6e0455d
 Afterlife (1996) (Video Game) / int_c75df49a
type
Shout-Out
 Afterlife (1996) (Video Game) / int_c75df49a
comment
Shout-Out: For a non-structure case, during the map tutorial, Aria discusses the harp and pitchfork buttons that quickly toggle between Heaven and Hell.
 Afterlife (1996) (Video Game) / int_c75df49a
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1.0
 Afterlife (1996) (Video Game) / int_c75df49a
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c75df49a
 Afterlife (1996) (Video Game) / int_c9597a03
type
Self-Deprecation
 Afterlife (1996) (Video Game) / int_c9597a03
comment
Self-Deprecation: The "Riddle Me This" Punishment: Another case is the description of The Enchanted Forest of Cable: "Unlike the offices of a certain successful computer game company, Hell HAS shelled out the necessary sheckels to get cable television. "
 Afterlife (1996) (Video Game) / int_c9597a03
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1.0
 Afterlife (1996) (Video Game) / int_c9597a03
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c9597a03
 Afterlife (1996) (Video Game) / int_c9a33c23
type
Mundane Afterlife
 Afterlife (1996) (Video Game) / int_c9a33c23
comment
Mundane Afterlife: A lot of the heavenly rewards bring to mind an indefinite vacation at an expensive resort hotel, something like a cross between Center Parcs and Disneyland. It actually comes off as really, really dull. Some rewards do seem more interesting than others, but SOULs appear to only get one reward each that they stay in permanently. However, the Ad Infinitum that you collect to power the Rewards (and Punishments), also functions to keep Heaven and Hell eternally fulfilling and painful, respectively, so this is more or less an Averted Trope. Similarly, some of the Hell punishments are rather mundane annoyances that would only be mild or moderately unpleasant if it weren't for the fact that they went on literally forever (like the "Ampitheatres of Anguish", which subject Envious souls to all the music they hate the most, or "The Chalkboard").
 Afterlife (1996) (Video Game) / int_c9a33c23
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-1.0
 Afterlife (1996) (Video Game) / int_c9a33c23
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_c9a33c23
 Afterlife (1996) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Afterlife (1996) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: An automated manager option exists for the purpose of balancing Rewards and Punishments (among an axis based on how many SOULs are temporary versus permanent residents of the structure), for maximum efficiency. Unfortunately, using the manager is prohibitively expensive, which means the player will have to balance each structure manually until their Afterlife generates enough income.
 Afterlife (1996) (Video Game) / int_d6f284a3
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1.0
 Afterlife (1996) (Video Game) / int_d6f284a3
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_d6f284a3
 Afterlife (1996) (Video Game) / int_d7d8e447
type
Depraved Dentist
 Afterlife (1996) (Video Game) / int_d7d8e447
comment
Depraved Dentist: Sinful souls in the "Tooth or Dare" punishment building are tormented by evil dentists.
 Afterlife (1996) (Video Game) / int_d7d8e447
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1.0
 Afterlife (1996) (Video Game) / int_d7d8e447
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_d7d8e447
 Afterlife (1996) (Video Game) / int_dd6ffbdc
type
Hell Is War
 Afterlife (1996) (Video Game) / int_dd6ffbdc
comment
Hell Is War: The Ultimate Punishment for Wrath, War: What is it good for?
 Afterlife (1996) (Video Game) / int_dd6ffbdc
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_dd6ffbdc
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_dd6ffbdc
 Afterlife (1996) (Video Game) / int_e078a82
type
Gameplay Automation
 Afterlife (1996) (Video Game) / int_e078a82
comment
Gameplay Automation: The automatic balancing of buildings.
 Afterlife (1996) (Video Game) / int_e078a82
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_e078a82
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_e078a82
 Afterlife (1996) (Video Game) / int_e132a621
type
Fluffy Cloud Heaven
 Afterlife (1996) (Video Game) / int_e132a621
comment
Fluffy Cloud Heaven: Of course. The underneath of Heaven's buildings are even such clouds.
 Afterlife (1996) (Video Game) / int_e132a621
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_e132a621
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_e132a621
 Afterlife (1996) (Video Game) / int_e294a0be
type
Our Souls Are Different
 Afterlife (1996) (Video Game) / int_e294a0be
comment
Our Souls Are Different: Or, "Our SOULs (Stuff Of Unending Life)". They can be turned into angels\demons, reincarnate, among other things.
 Afterlife (1996) (Video Game) / int_e294a0be
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1.0
 Afterlife (1996) (Video Game) / int_e294a0be
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_e294a0be
 Afterlife (1996) (Video Game) / int_e2d457
type
The Ditz
 Afterlife (1996) (Video Game) / int_e2d457
comment
The Ditz: Aria. Though she can occasionally give good advice on afterlife management.
 Afterlife (1996) (Video Game) / int_e2d457
featureApplicability
1.0
 Afterlife (1996) (Video Game) / int_e2d457
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_e2d457
 Afterlife (1996) (Video Game) / int_e6e41ae
type
Female Angel, Male Demon
 Afterlife (1996) (Video Game) / int_e6e41ae
comment
Female Angel, Male Demon: Your advisors, Aria Goodhalo and Jasper Wormsworth.
 Afterlife (1996) (Video Game) / int_e6e41ae
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1.0
 Afterlife (1996) (Video Game) / int_e6e41ae
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1.0
 Afterlife (1996) (Video Game)
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Afterlife (1996) (Video Game) / int_e6e41ae
 Afterlife (1996) (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Afterlife (1996) (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: Omnibolges, massive buildings capable of punishing billions of SOUL at a time, are the remains of other Hells that were so actively evil that they collapsed in upon themselves. The horrible thing is that these buildings are still fully-functioning Hells themselves. That table? A super-compressed Lust punishment. That coffee cup? A super-compressed Sloth punishment. Interestingly, Heaven gets something similar with their Love Domes. Instead of collapsing upon themselves, Love Domes are other Heavens that became so happy and peaceful that the entire Heaven ascended to pure happiness. That chair you're sitting on is composed of trillions of heavenly SOULs.
 Afterlife (1996) (Video Game) / int_e794cb54
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Afterlife (1996) (Video Game) / int_e794cb54
 Afterlife (1996) (Video Game) / int_e993da98
type
Equal-Opportunity Evil
 Afterlife (1996) (Video Game) / int_e993da98
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Equal-Opportunity Evil: The description of Hell states that it "DOESN'T discriminate based on race, religion, gender, sexual orientation, eye color, or whether you think Kirk is better than Picard."
 Afterlife (1996) (Video Game) / int_e993da98
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 Afterlife (1996) (Video Game) / int_e993da98
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Afterlife (1996) (Video Game) / int_e993da98
 Afterlife (1996) (Video Game) / int_eac7bacb
type
Gratuitous Disco Sequence
 Afterlife (1996) (Video Game) / int_eac7bacb
comment
Gratuitous Disco Sequence: The Disco Inferno. A giant demon in a jumpsuit dances through Hell, demolishing everything on the dance floor. Yes, when it comes to tastes in music, fashion, and choreography, even Hell has standards.
 Afterlife (1996) (Video Game) / int_eac7bacb
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 Afterlife (1996) (Video Game) / int_ebe4eb97
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Cue the Flying Pigs
 Afterlife (1996) (Video Game) / int_ebe4eb97
comment
Cue the Flying Pigs: In addition to the basic bank structures being decorated with a flying pig statue (or a flying warthog in the case of Hell), there's one of the disasters is "Hell Freezes Over". The description evokes the trope:
 Afterlife (1996) (Video Game) / int_ebe4eb97
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Afterlife (1996) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Afterlife (1996) (Video Game)
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A Mind Is a Terrible Thing to Read / int_cecc64ea
 Afterlife (1996) (Video Game)
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Absurd Phobia / int_cecc64ea
 Afterlife (1996) (Video Game)
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Afterlife Express / int_cecc64ea
 Afterlife (1996) (Video Game)
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Angelic Transformation / int_6108a8ca
 Afterlife (1996) (Video Game)
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Bad Date / int_6108a8ca
 Afterlife (1996) (Video Game)
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Bad Is Good and Good Is Bad / int_cecc64ea
 Afterlife (1996) (Video Game)
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Bat Out of Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Bedlam House / int_cecc64ea
 Afterlife (1996) (Video Game)
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Bloody Bowels of Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Camp Wackyname / int_cecc64ea
 Afterlife (1996) (Video Game)
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Celestial Bureaucracy / int_cecc64ea
 Afterlife (1996) (Video Game)
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Conspiracy Theorist / int_cecc64ea
 Afterlife (1996) (Video Game)
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Crappy Carnival / int_6108a8ca
 Afterlife (1996) (Video Game)
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Cue the Flying Pigs / int_cecc64ea
 Afterlife (1996) (Video Game)
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Demiurge Archetype / int_cecc64ea
 Afterlife (1996) (Video Game)
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Demon of Human Origin / int_cecc64ea
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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Dig Your Own Grave / int_6108a8ca
 Afterlife (1996) (Video Game)
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Female Angel, Male Demon / int_cecc64ea
 Afterlife (1996) (Video Game)
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Fire and Brimstone Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Fluffy Cloud Heaven / int_cecc64ea
 Afterlife (1996) (Video Game)
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Gameplay Automation / int_cecc64ea
 Afterlife (1996) (Video Game)
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Go Mad from the Isolation / int_cecc64ea
 Afterlife (1996) (Video Game)
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Going Postal / int_cecc64ea
 Afterlife (1996) (Video Game)
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Good Angel, Bad Angel / int_cecc64ea
 Afterlife (1996) (Video Game)
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Gratuitous Disco Sequence / int_cecc64ea
 Afterlife (1996) (Video Game)
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Great Big Library of Everything / int_cecc64ea
 Afterlife (1996) (Video Game)
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Gym Class Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Have a Nice Death / int_cecc64ea
 Afterlife (1996) (Video Game)
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Heaven's Devils / int_cecc64ea
 Afterlife (1996) (Video Game)
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Hell of a Heaven / int_cecc64ea
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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Ironic Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Lethal Eatery / int_6108a8ca
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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Mundane Afterlife / int_cecc64ea
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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Nightmarish Factory / int_6108a8ca
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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Parking Problems / int_6108a8ca
 Afterlife (1996) (Video Game)
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Plane Awful Flight / int_6108a8ca
 Afterlife (1996) (Video Game)
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Powers That Be / int_cecc64ea
 Afterlife (1996) (Video Game)
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Recursive Canon / int_cecc64ea
 Afterlife (1996) (Video Game)
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Reincarnation / int_cecc64ea
 Afterlife (1996) (Video Game)
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Right on Queue / int_cecc64ea
 Afterlife (1996) (Video Game)
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Self-Inflicted Hell / int_cecc64ea
 Afterlife (1996) (Video Game)
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Seven Heavenly Virtues / int_cecc64ea
 Afterlife (1996) (Video Game)
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Shoddy Shindig / int_6108a8ca
 Afterlife (1996) (Video Game)
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Summer Campy / int_6108a8ca
 Afterlife (1996) (Video Game)
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 Afterlife (1996) (Video Game)
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The Great Flood / int_cecc64ea
 Afterlife (1996) (Video Game)
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The Ludovico Technique / int_cecc64ea
 Afterlife (1996) (Video Game)
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The Pearly Gates / int_cecc64ea
 Afterlife (1996) (Video Game)
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The Tooth Hurts / int_cecc64ea
 Afterlife (1996) (Video Game)
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Tunnel of Love / int_6108a8ca
 Afterlife (1996) (Video Game)
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Underworld River / int_cecc64ea
 Afterlife (1996) (Video Game)
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Wrong Side of the Tracks / int_6108a8ca
 Afterlife1996
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Afterlife (1996) (Video Game)