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Age of Empires II (Video Game)

 Age of Empires II (Video Game)
type
TVTItem
 Age of Empires II (Video Game)
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Age of Empires II (Video Game)
 Age of Empires II (Video Game)
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AgeOfEmpiresII
 Age of Empires II (Video Game)
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Age of Empires II (full name: Age of Empires II: The Age of Kings) is the second installment of the Age of Empires series. It was developed by Ensemble Studios and released by Microsoft in 1999 for Microsoft Windows.The game retains most of the mechanics and features of Age of Empires I: players must build a civilization starting from the initial Dark Age, and progress through the Feudal Age, Castle Age and the Imperial Age. In order to do so, they need to gather resources (gold, stone, food and wood) using worker units, mainly villagers, which can also construct buildings which are used to expand the population limit, research technologies and train units. As players advance throughout the ages, more powerful units and technologies become available. New features introduced in this installment are unique units and technologies per civilization (further distinguishing them), the ability to check the civilization's tech tree and features in-game, and a formation system for military ground units allowing them to march in patterns.The game is set in The Middle Ages, from Dark Age Europe to The Renaissance, with 13 playable civilizations (Britons, Byzantines, Celts, Chinese, Franks, Goths, Japanese, Mongols, Persians, Saracens, Teutons, Turks and Vikings), and campaigns based on William Wallace, Joan of Arc, Genghis Khan, Saladin and Barbarossa.An Updated Re-release titled Age of Empires II: HD Edition was released exclusively on Steam on April 9, 2013. Developed by Hidden Path Entertainment, it includes The Conquerors and enhanced visuals.A Definitive Edition of Age of Empires II was announced in 2018, developed by Forgotten Empires, Tantalus Media and Wicked Witch, and was released in November 2019 on Steam and Windows Store. The Definitive Edition includes updated graphics, the 13 civilizations introduced in HD, a new set of challenges for all player levels called "The Art of War", and four new civilizations: Lithuanians, Bulgarians, Tatar and Cumans, alongside a new campaign set called "The Last Khans", depicting how different civilizations dealt with the aftermath of the Mongol invasions initiated by Genghis; leaders depicted include Tamerlane (Tatars), Ivaylo (Bulgarians) and Kotyan Khan (Cumans). In addition, some campaigns from the HD expansions are either replaced or changed note The most significant changes are that El Dorado was replaced by a campaign depicting Pachacuti, while the historical battle Langshan Jiang from Forgotten Empires was replaced by Lake Poyang. The narrations in some campaigns were also changed., as well as fixing factions which were perceived as represented by the wrong civilizations in the old campaigns. An added bonus also returns the Wololo sound for the Monk conversion.Across its vast development history, however, the game and its subsequent releases received a bunch of Expansion Packs and DLCs:
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 Age of Empires II (Video Game) / int_11e1c33
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Cap Raiser
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Cap Raiser: The Wheelbarrow and Hand Cart technologies boost Villager carrying capacity in addition to boosting their movement speed. The Aztecs can carry more resources per trip as a civilization bonus, while the Goths add +10 to their overall unit cap. The Chinese and Incas have Town Centers and Houses that provide additional population space, while the Huns start out with the maximum population space available without the need or ability to build Houses.
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Katanas Are Just Better
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Katanas Are Just Better: Samurai appear as Japan's unique unit and do more damage against other unique units. However, they are vulnerable to arrows.
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Isometric Projection
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Isometric Projection: As with every other game in the series, the player's view is roughly isometric — the map is diamond-shaped and the elevation of the camera is close to 35.3 degrees.
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The Artifact
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The Artifact: The game's original plan was to start off right where the first game ended, that being the dark ages immediately after the fall of Rome, and go up to the dawn of the Renaissance, so many of the civilizations included in the base game are based on that period, like the Vikings, Goths, and to a lesser degree the Celts and Saracens - even the British and French are in the game as the "Britons" and "Franks", names that were outdated after the early Middle Ages. However, the game ended up focusing more on later periods of the Middle Ages, with several campaigns taking place even further beyond that and, with the exception of the Huns, every post-release civilization included having their genesis no earlier than the end of the dark ages; nevertheless, the early "post-Roman" civs remain in the game as a contrast to the direction the game actually went in. The Celts' unique unit, the Woad Raider, is a specific example of this, being based on the "naked fanatics" described by Julius Caesar in Commentaries on the Gallic War, before The Roman Empire even existed, rather than a more appropriate unit from medieval Scotland. Due to originating in the fan-mod Forgotten Empires, the Italians in The Forgotten and across all of HD and DE share dialogue with the Byzantines and speak (bad) Latin, while even the later-introduced Sicilians have their own lines. From The African Kingdoms, new civilizations received unique lines for their Kings ("Why do you disturb me?" "Here you go", "By my grace"), but the kings of previously introduced civilizations continue to share their own with the civ's monks. Only the Slavs, Indians, and Incas escaped this because their original lines were taken from Age of Empires III and had to be redone for The Forgotten. The Indians used the Middle Eastern build set at first. Though they received new, unique buildings in Rise of the Rajas, their kings and ship sails are still of the Middle Eastern type. Despite fielding large elephant armies in the Middle Ages, the Indians (also introduced in Forgotten Empires) and the Ethiopians (introduced in The African Kingdoms) lack battle elephants, because they were not introduced until Rise of the Rajas. Fans often ask for this to be corrected, but doing so would require rebalancing both civs completely. In the original game, fishing ships can be tasked to help make buildings. This was an oversight left over from development, when fishing ships had the ability to build sea walls and towers, but they were removed from the game because test players would wall off enemy docks instead of protecting their own as intended.
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Purely Aesthetic Gender
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Purely Aesthetic Gender: A town center ordered to produce a villager randomly makes either a male or a female. Males and females do exactly the same work. All regular military units are male, however (except for the Malian Gbeto).
 Age of Empires II (Video Game) / int_164583e3
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Misplaced Wildlife
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Misplaced Wildlife: Mostly averted in contrast to the previous game, as it uses wide ranged Eurasian animals like hawks, deer, wolves, bears, sheep, and boars that would be familiar to all civilizations in the game. The Conquerors introduces Mesoamerican maps with parrots, jaguars, turkeys, and javelinas as substitutes of hawks, wolves, sheep, and wild boars respectively. In The African Kingdoms, the new African maps replace the wolves and jaguars with lions and crocodiles, the deer with ostriches and zebras, the turkeys and sheep with goats, the boars with elephants, and the hawks and parrots with vultures and storks. Likewise, in the new Southeast Asian maps of The Rise of the Rajas, the predators are tigers and Komodo dragons, the large huntables are rhinoceroses, and the herdables are water buffaloes. On the other hand, the deer most closely resemble Virginia deer (which as its name suggests, is actually an American species), the wild elephants are clearly Asian despite also appearing in Africa, the rhinos are African despite appearing only in Asia, zebras are not native to West Africa despite appearing in the Sundjata campaign, and Komodo dragons only live in Flores and nearby islands (but smaller monitor lizards do live elsewhere). The Saracen Mamluk, despite being named after Egyptian-based Turkic warriors, rides an Asian Bactrian camel. This choice was likely made so Mamluks would be recognizable when surrounded by other camel riders. Still, it is odd to see Mongols and Chinese using dromedaries only while the Saracens have Bactrian camels too. The Persian war elephant is an African elephant (possibly of the now extinct North African species given its small size) when it should be Asian. Indian Elephant Archers in The Forgotten used to ride African elephants too because their sprites were recycled, but the HD version changed them to Asian elephants. The Incas used to start every game with a turkey - a North American species. After the HD version, it is an appropriate llama instead. Rhinos resembling the Sumatran rhino are huntable on all Southeast Asian maps including the Philippines where rhinos of any kind have not been seen since the Pleistocene.
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All There in the Manual
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All There in the Manual: Each building, technology and unit in the game gets a detailed historical description.
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Rule of Fun
 Age of Empires II (Video Game) / int_1a8b9a47
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Rule of Fun: Crossbows in the game are a strict upgrade to normal bows, dealing more damage and having more range. In real life, crossbows would be much slower to fire but could penetrate knights' armor well. This particular aspect would be represented by the Genoese crossbow, which deals bonus damage against cavalry.
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Violation of Common Sense
 Age of Empires II (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Infantry and archers can ultimately cut through the heaviest walls if there is no one to shoot at them. It just takes a really long time. Sheep are very useful in multiplayer for scouting. A Jaguar Warrior can defeat a Teutonic Knight. (A Wooden Club studded with Volcanic Glass can cut through Plate Armor and Chainmail) Battering Rams are effective against Ships, and other siege weapons. The Saracens (and in The Forgotten, the Maya after researching "obsidian arrows") have archer attack bonus against buildings. Experiments with enemy ships trapped on one tile of shallow water have shown that all melee units, including the lowly villager, can damage and destroy naval units. What's also surprising about this is that spearmen (anti-cavalry) get bonus damage against fishing ships, galleys, and fire ships. Actually destroying a ship with melee attacks earns a player the Out of their element achievement in the Definite Edition. Prior to The African Kingdoms, which gave them their own armor class, Camels were considered boats in the game code, which means they take bonus damage from heated shots and building arrows... When fully garrisoned with Infantry, Mongol Siege Rams are actually faster than Dark Age Scout Cavalry, while a fully garrisoned Mongol Siege Tower combined with their unique tech Drill (Siege units move 50% faster) is the fastest unit in the entire game. Battering Rams are barely scratched by Bombard Towers but are easily decimated by Bombard Cannons, Cannon Galleons and Turtle Ships, even though all use the same weapon. This is because all cannonball-firing units deal melee damage, while Bombard Towers deal pierce damage (starting from The Conquerors).
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End of an Age
 Age of Empires II (Video Game) / int_1bc2e445
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Despite featuring empires carried over from ancient times like the Byzantines, Persians, and Chinese (and giving them bonuses that make their buildings stronger or faster research to reflect it), the original game's premise (progressively lost in the sequels) and History section emphasize that the player is taking over a nomadic barbarian people following the catastrophic "Fall of Rome" and leading it to greatness through settled civilization (or at least beating every other contender for the place). Nowadays, this particular bit of Hollywood History would likely not be used, nor would the first age be called "Dark Age" because of it. Thus, Age of Empires IV which is also set in the Medieval era, makes no reference to reclaiming Rome and begins in the Viking Age rather than the Migration Period earlier. The Return of Rome DLC almost makes a mockery of this early premise by introducing a playable civ that is based on the Western Roman Empire, and showing how much of a different entity to the empire of Augustus it was, rather than being a stereotypically doomed, "decadent" version of it.
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The Siege
 Age of Empires II (Video Game) / int_1c4adce1
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The Siege: Many scenarios will have you on one of the two sides of a siege, including China and Milan and Cairo (as the assaulter) and Acre (as the defender). Logistical siege to cut off a player's gold supply is the default way to end a game where a base is too well designed and defended to storm.
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Rate-Limited Perpetual Resource
 Age of Empires II (Video Game) / int_1cf45657
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Rate-Limited Perpetual Resource: Trade Carts and Trade Cogs generate gold by travelling to another player's Market or Dock, generating gold in the process, then depositing it at their owner's Market or Dock. Though slower than mining, trade is an important source of gold when the game goes late and gold mines start running out, but (obviously) is only viable in team games. When a Relic is placed in a Monastery or a Fortified Church, it generates 0.5 gold every second, equal to one fully upgraded Imperial Age Gold Miner working directly next to a Mining Camp. Relics are much fewer in number than gold mines but never deplete and cannot be destroyed, and thus are very important to any long-duration games, particularly on maps with scarce gold or in 1vs1 games where there are no teammates to trade with.
 Age of Empires II (Video Game) / int_1cf45657
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 Age of Empires II (Video Game) / int_1d8bd418
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Achievement Mockery
 Age of Empires II (Video Game) / int_1d8bd418
comment
Achievement Mockery: There are Steam achievements for losing buildings and units, though it could be considered a reward for play time instead of just mockery; even if you're bad at AOE, you have to play a lot to rack up the number of losses the achievements call for.
 Age of Empires II (Video Game) / int_1d8bd418
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Taunt Button
 Age of Empires II (Video Game) / int_1db493b
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Taunt Button: You can send audio taunts to your enemy, like "Wololo" or "My granny can siege better than that."
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Digitized Sprites
 Age of Empires II (Video Game) / int_1f69db36
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Digitized Sprites: Every unit and building sprite was rendered from CGI models.
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Regenerating Health
 Age of Empires II (Video Game) / int_1f92e4c6
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Regenerating Health: Hero Units, Viking Berserkers and units garrisoned inside a building slowly regenerate their health over time.
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Enemy Exchange Program
 Age of Empires II (Video Game) / int_1fba5f9e
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Enemy Exchange Program: Your Monks can convert your enemies' units. Research can give them the ability to convert hostile Monks, siege weapons, and even buildings. However, researching Heresy defies this trope and turns conversion into an instakill ability.
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Not the Intended Use
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Not the Intended Use: Rams can be used as APCs to transport slower infantry units like the Teutonic Knight. Any infantry loaded into rams will also improve the ram's movement speed and damage. As of the Forgotten Empires expansion, villagers can also be loaded into rams to safely transport them to the front-lines. Rams can also attack units. While not much of a threat to soldiers, they can destroy a scorpion or mangonel in one hit, and smash a trebuchet or bombard cannon frightfully fast. This also leads to rams becoming a bit of a counter to archers in archers v archers fights. Without micro, AI archers will prioritize the closest unit. With its high pierce armor, and melee range the Ram can tank for a group of archers, allowing them to take out a much larger group of archer effortlessly, because they will focus fire on the ram to almost no effect. Luring deer and boars to your town center started as this, but it's such a common strategy now that the updated learning campaign in the Definitive Edition includes it. Luring predators to your enemy, however, is more likely going to come as a surprise. As said in the What Could Have Been page, players were going to have the ability to build walls and towers on the sea for defence, but this ability was taken out when the developers saw playtesters using it in an offensive manner only, to wall off enemy docks and prevent them from building a navy. It's possible to bypass the inability to attack your allies by having non-archer projectile units target the ground that just so happens to be where something of your ally's is at. Since you technically aren't attacking them, the AI will never change their stance to you. In "Agincourt" (one of the Battles of the Conquerors), you start with a small army, several Monks, no base, no villagers and 80 Wood and 85 Gold. It is possible to convert enemy villagers but, as the level instructions point out, this will only allow you to repair your siege weapons... unless you convert four villagers, have them collect 20 Wood each, then build a farm, which will cause them to deposit the wood in your inventory, giving you enough to build a lumber camp, collect more wood and build a base.
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Scripted Event
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Scripted Event: Lots of them in campaign scenarios. Mission failures when heroes die, enemy ambushes in abandoned houses...
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Not Playing Fair With Resources
 Age of Empires II (Video Game) / int_240a3d9b
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The AI will not play fair with resources on the hardest difficulty.note Averted in HD and DE, where the hardest AI simply plays more skillfully with the same amount of starting resources.
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 Age of Empires II (Video Game) / int_2536f695
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Game-Breaker
 Age of Empires II (Video Game) / int_2536f695
comment
In Age of Kings, the Teutons had a civilization bonus that significantly increased the range of their Town Centers. This allowed a Teuton player to immediately destroy their original Town Center, build another one just out of range of the enemy Town Center and use it to destroy the enemy base. This was perceived as a Game-Breaker; the range bonus was nerfed into a line of sight bonus.
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Anachronism Stew
 Age of Empires II (Video Game) / int_259d5879
comment
Anachronism Stew: With specific exceptionsnote Alaric, Prithviraj, and Tariq ibn Ziyad campaigns as well as the Manzikert historical battle, the existence of gunpowder units when it's not possible: Petards from The Conquerors onwards are gunpowder suicide bombers available at any castle, in both the original and expansion campaigns (petards only appeared in the 16th century). Enjoy blowing the Spanish up with them as the Aztecs. The Huns can build cannon galleons, despite ceasing to exist about 500 years before the invention of gunpowder and never being particularly navally inclined when they did. Viking Berserkers have horned helmets. Not only was that proven 100 times over to be a Victorian myth already before 1999, but 'Berserker' would have more than likely reflected someone wearing a bear skin. Hence the name origin; bear skin wearer, could be looked at as 'bear serker'. Alternatively, they could have simply fought naked to show their bravery. But then, logic demands that they'd just be easier to kill... The use of "Vietnamese" to refer to the civilization is also greatly anachronistic. The nation only came to be known as "Vietnam" during the very early 19th century, in 1804, around twenty years prior to the capital being renamed into Hanoi as mentioned above. During the time of Le Loi, it was known as Dai Viet (Vietnamese were meant to be an umbrella term for the Dai Viet as well as the Champa. That's why they originally had the Southeast Asian architecture). The Dome of The Rock is shown (in "The Siege of Jerusalem" and "The Emperor Sleeping") with a golden roof. Its iconic golden roof was added in 1963. Before then it had a black lead roof. The Frank unique unit is the Throwing Axeman, and like all unique units it becomes available towards the Castle age, and improved in the Imperial age. Ironically the famous Frankish axe throwers were most common during early Frankish history, and had long ceased to be a thing by the high and late medieval ages. The units' appearance in the campaigns of Saladin, Barbarossa, and Joan of Arc is an anachronism. The final Imperial age upgrade for the Knight line is the "Paladin". Historically Paladins are the 12 peers of Charlemagne. Not a specific type of soldier as RPGs often lead people to picture them as. It also means that like the Frankish Throwing Axemen, it makes little sense for them to be at the end of the tech tree in the Imperial age or with civilizations that would not have been under Charlemagne such as the Persians, Cumans, Huns or Spanish who all have access to Paladins. Similarly the fact you can build them at the battle of Tours, when playing as Charlemagne's grandfather Charles Martel is also an anachronism. The Celts' unique unit is the Woad Raider, an unarmoured light infantry unit. Besides the Dated History regarding woad (see below), this is based on the "naked fanatics" from Commentaries on the Gallic War by Julius Caesar about the Roman invasion of Britain. Like the Frankish Throwing Axeman, this is highly anachronistic in the William Wallace campaign set in the high middle ages. A more period appropriate unit would be the Irish Kern, a lightly armoured light infantry unit common in medieval Ireland and Scotland, or the Gallowglass, a heavily armoured heavy infantry unit which started to appear around the time of the First Scottish War of Independence. The Slavs wonder is the Kizhi Pogost Church of the Transfiguration, which was built in the 18th century, well after the game's end point. Thumb rings for archers date back to the Neolithic period, which would be far from the castle-age tech the game makes it to be. Fire Ships are available to every civilizations, yet are based on the Byzantine use of Greek Fire in maritime combat, and its composition was a state secret.
 Age of Empires II (Video Game) / int_259d5879
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 Age of Empires II (Video Game) / int_25a31943
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Slave Mooks
 Age of Empires II (Video Game) / int_25a31943
comment
Slave Mooks: Mamelukes and Janissaries, according to History.
 Age of Empires II (Video Game) / int_25a31943
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 Age of Empires II (Video Game) / int_25ea229
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Siege Engines
 Age of Empires II (Video Game) / int_25ea229
comment
Siege Engines: Catapults, ballistas, battering rams, and trebuchets.
 Age of Empires II (Video Game) / int_25ea229
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 Age of Empires II (Video Game) / int_28c502f6
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Tactical Rock–Paper–Scissors
 Age of Empires II (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors is even displayed in the opening cinematic's most obvious parts - the man playing black has his rook be a stand-in for a watchtower, which the white player tries to counter with a trebuchet only for black to use mounted knights to dismantle it. In the castle assault section of the cinematic, the assaulting infantry after the castle's gate is rammed open are scythed down by archers, but they then fare worse against mounted knights, only inflicting a single visible loss to them before getting cut down.
 Age of Empires II (Video Game) / int_28c502f6
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 Age of Empires II (Video Game) / int_29ee1e5b
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Regional Riff
 Age of Empires II (Video Game) / int_29ee1e5b
comment
Regional Riff: Each civilization (and Random) has an unique riff that plays after you choose and confirm them in the Random Map game settings menu. The Definitive Edition expands this further by extending each riff into full-fledged intro themes that play at the beginning of each game like in Age of Mythology. In addition, clicking on the topics in the History section will play riffs with each civilization getting different songs.
 Age of Empires II (Video Game) / int_29ee1e5b
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 Age of Empires II (Video Game) / int_2af0378f
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Mayincatec
 Age of Empires II (Video Game) / int_2af0378f
comment
Mayincatec: The original game features only Maya and Aztecs as separate civilizations. In the Montezuma campaigns, different states such as Tlacopan and Tlaxcala exist as enemies or allies, but each one of them obeys either the Aztec or Mayan technology tree. "The Forgotten" expansion completes this with the addition of the Incas as a new playable civilization.
 Age of Empires II (Video Game) / int_2af0378f
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 Age of Empires II (Video Game) / int_2b3937ef
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Our Hero Is Dead
 Age of Empires II (Video Game) / int_2b3937ef
comment
Our Hero Is Dead: This happens in the single player campaigns before it is even over.
 Age of Empires II (Video Game) / int_2b3937ef
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 Age of Empires II (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Age of Empires II (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Trebuchets, when used against units. While immensely powerful, they are tragically inaccurate, fire slowly, and have to be manually unpacked and repacked to fire and move, respectively. Petards in The Conquerors, at least most of the time. Available in the Castle Age, and capable of dealing out huge anti-building damage quickly and easily. However, if you're using them around towers or castles, you're gonna lose two or three before they get there, and it's easy to run out of gold before you breach fortifications. What's worse is that they're only cost-effective against Wonders which means you're actually wasting time and resources trying to use them against anything else, let alone trying to produce them in the first place. The Spies research. Getting the enemy line of sight is a massive advantage, but at 200 gold per enemy villager (as well as Fishing Ships and Transport Ships, which are not mentioned in the description), it tends to end up being several thousand gold per opposing player, more than enough to raise a sizable army. With the exception of some special scenarios and the Huns (who have a research that halves the cost), it's generally just better to fight conventionally, and the tech's usage is restricted to getting a rough idea of the enemy's numbers, or when your opponent is trying to artificially prolong an already-decided game by hiding his last villagers. Back in the original Age of Kings, the mighty gunpowder units and Bombard Towers need to be researched first, individually after researching the Chemistry tech before they can be created. This is so expensive, time-consuming and redundant (even for the Turks, who get free Chemistry and discount for the aforementioned techs) that the research techs for Bombard Cannons and Hand Cannoneers are eventually removed in The Conquerors. For standard multiplayer games, one of the possible win conditions is building a Wonder and keeping it around for 200 (in-game) years. However, this is extremely rarely done as Wonders are insanely expensive (1000 Wood, Gold, and Stone, which could be used for an army instead), everyone is notified when you build one (not even finish it, just laying foundation), and there is an in-game counter to let everyone know how much time they have left until they lose (or win). For this reason, the "Atheism" upgrade the Huns have falls under this category, as it only serves to delay (rare) Wonder and Relic victories. Converting enemies with Monks sounds awesome; you get a free unit, the enemy loses one, and it ignores population limits. However, Monks are slow, weak, expensive, and don't have great range. Furthermore, Heresy turns conversion into a simple instakill, and Faith makes units very resistant to conversion. Monks are still useful for healing, but conversion is only useful in certain situations (mostly involving elephants). Elephants (War/Battle/Archer/Ballista) sound amazing; they have massive offensive stats and a pile of HP. However, they've got several crippling flaws. First, they're expensive, costing over a hundred food and a lot of gold. While they've got a mountain of HP, they take lots of damage from Anti-Cavalry units, especially Pikemen, and since they're so slow, they can't escape on their own. Most elephant-based civs don't have access to Heresy, making them vulnerable to conversions. Finally, since they have so much HP, it takes forever for Monks to heal them. While elephant units certainly look impressive, they need so much support from other units that you're usually better off eschewing elephants entirely. The Spearmen line actually has a rather hefty +9 bonus damage against ships of all things. Unless the enemy deliberately beach their ships onto the shoreline, or if their naval vessels path over the shallows, it's pretty safe to say this bonus damage will never be taken advantage of. This is due to camels having their armor class changed from "cavalry" to "ship" in the Conquerors expansion, before being given their unique "camel" armor class in African Kingdoms; the Spearman line were given anti-ship bonus damage with the former armor class change (though the bonus is not to the same degree as their anti-cavalry bonus damage) so they'd still be effective to some degree against camels. Likewise, the Genoese Crossbowman also deals bonus damage against ships (+4, and +5 for Elite) for the same reasons. The Portuguese feitoria building which, like the Factory in Age of Empires III, trickles out resources every few seconds, only it gives all four at once instead of just one with the Factory. Except it's expensive to build (350 stone and gold, later changed/lowered to 250 wood and stone), is the same size as a Wonder, takes up 20 population spots, can even be converted (though Heresy makes it useless to the other player) and is slower than 20 villagers collecting the same resources. It's useful in late-game when most or all resources are depleted and a level in the Portuguese campaign where you can't create new villagers. It's also impervious to raids and requires siege weapons to destroy effectively.
 Age of Empires II (Video Game) / int_2bdae2ae
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 Age of Empires II (Video Game) / int_2f253c94
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Glass Cannon
 Age of Empires II (Video Game) / int_2f253c94
comment
Glass Cannon: Siege weapons (except for the Battering Ram, Armored Elephant and Ballista Elephant) are capable of dealing great damage to both sides, but without support they are very vulnerable to fast melee units, especially cavalry, which can destroy them in seconds. Gunpowder units deal exceptional damage per attack compared to similar units in their tech tree, but they have a low rate of fire and unimpressive health and armor. While a group of Hand Cannoneers, Conquistadors or Jannisaries might have an "Instant Death" Radius towards enemy units, they'll fall like flies if not all of them die.
 Age of Empires II (Video Game) / int_2f253c94
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 Age of Empires II (Video Game) / int_2fcf9bbc
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Gratuitous Foreign Language
 Age of Empires II (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: Once a unit is clicked, it will speak in the language of its civilization, sometimes the archaic version (i.e. Old English for the Britons). It's not perfect, but shows a great attention to detail.
 Age of Empires II (Video Game) / int_2fcf9bbc
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 Age of Empires II (Video Game) / int_31a2a33c
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Stuff Blowing Up
 Age of Empires II (Video Game) / int_31a2a33c
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Stuff Blowing Up: The Petards and Bombard Cannons.
 Age of Empires II (Video Game) / int_31a2a33c
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 Age of Empires II (Video Game) / int_3556ccfc
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Command & Conquer Economy
 Age of Empires II (Video Game) / int_3556ccfc
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Command & Conquer Economy: As in many other real-time strategy games.
 Age of Empires II (Video Game) / int_3556ccfc
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Age of Empires II (Video Game) / int_3556ccfc
 Age of Empires II (Video Game) / int_36e63b81
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Rule of Cool
 Age of Empires II (Video Game) / int_36e63b81
comment
On the other hand, the deer most closely resemble Virginia deer (which as its name suggests, is actually an American species), the wild elephants are clearly Asian despite also appearing in Africa, the rhinos are African despite appearing only in Asia, zebras are not native to West Africa despite appearing in the Sundjata campaign, and Komodo dragons only live in Flores and nearby islands (but smaller monitor lizards do live elsewhere).
 Age of Empires II (Video Game) / int_36e63b81
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 Age of Empires II (Video Game) / int_38047858
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Squishy Wizard
 Age of Empires II (Video Game) / int_38047858
comment
Squishy Wizard: Monks, who can pick up relics, convert enemy units and heal friendly ones, have very slow speed and low HP, making it easy for ranged units and light cavalry to make short work of them.
 Age of Empires II (Video Game) / int_38047858
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 Age of Empires II (Video Game) / int_3821b813
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I Can Rule Alone
 Age of Empires II (Video Game) / int_3821b813
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I Can Rule Alone: Last Man Standing, introduced in The Conquerors, is a game variant where players that had been allies during the game instantly turn against each other after defeating their common foes and fight until there is only one player left. The installation screen claims that this was already a popular way to end internet games before the 'instant' part was introduced with the pack.
 Age of Empires II (Video Game) / int_3821b813
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 Age of Empires II (Video Game) / int_382a6399
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The Hero Dies
 Age of Empires II (Video Game) / int_382a6399
comment
The Hero Dies: Most campaigns feature the death of their namesakes.
 Age of Empires II (Video Game) / int_382a6399
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 Age of Empires II (Video Game) / int_39b8d3d6
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Boring, but Practical
 Age of Empires II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Battering Rams and their upgrades. The "boring" part may stem from their slow attack rate (when not upgraded) and movement speed. Until you get trebuchets, they're the best way to deal with fortifications, and still useful even afterwards. Massed groups of high end archers (especially horse archers) in close formation on the 'Stand Ground' setting. Because of the physics engine, melee troops can only attack the outermost units, which means they'll do very little damage while all your archers are free to attack back. About the only effective counter are high end Onagers, War Elephants, or opposing masses of archers. The Spearman, Skirmisher and Scout line have little usefulness beyond being strong counters to a specific kind of unit (cavalry, archers, and monks, respectively; Scouts are also good for scouting). However, in the late-game, where gold gets incredibly scarce, the fact these units cost no gold whatsoever allows them to be massed with no harmful impact on your economy.
 Age of Empires II (Video Game) / int_39b8d3d6
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 Age of Empires II (Video Game) / int_3aaa9cd0
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All Deserts Have Cacti
 Age of Empires II (Video Game) / int_3aaa9cd0
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All Deserts Have Cacti. And palms, for that matter. Even the ones in Mongolia.
 Age of Empires II (Video Game) / int_3aaa9cd0
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Age of Empires II (Video Game) / int_3aaa9cd0
 Age of Empires II (Video Game) / int_3bd958f2
type
Cast from Money
 Age of Empires II (Video Game) / int_3bd958f2
comment
Cast from Money: Treason, a technology exclusive to Regicide mode, behaves like an active ability with a gold cost. It is researched almost instantly and its effect (revealing all enemy Kings) is very much temporary, but it can be researched an unlimited number of times.
 Age of Empires II (Video Game) / int_3bd958f2
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Age of Empires II (Video Game) / int_3bd958f2
 Age of Empires II (Video Game) / int_3ca55d2e
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Protection Mission
 Age of Empires II (Video Game) / int_3ca55d2e
comment
Protection Mission: Plentiful in campaigns - most campaigns feature at least one protection mission. In multiplayer, constructing a Wonder or collecting all relics essentially makes the rest of the game a protection mission. This is the entire point of the "Defend the Wonder" multiplayer mode.
 Age of Empires II (Video Game) / int_3ca55d2e
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 Age of Empires II (Video Game) / int_3d4f0586
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Units Not to Scale
 Age of Empires II (Video Game) / int_3d4f0586
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Units Not to Scale: When putting people inside Transport Ships. One such example is to be the Persians and load your War Elephants onto transport ships. They do not look at all like they should fit. Units don't have separate sizes. This was lampshaded by an image of the Age of Empires king with the text "10 Elephants Fit in a Boat. 11 Archers Don't."
 Age of Empires II (Video Game) / int_3d4f0586
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 Age of Empires II (Video Game) / int_3de56bca
type
Hero Must Survive
 Age of Empires II (Video Game) / int_3de56bca
comment
Hero Must Survive: Hero units in this game aren't subjected to Gameplay Ally Immortality. Usually, if you lose your hero, it's assumed that they're evacuated from the battlefield and cannot further take part, but if the hero is integral to a mission objective (like Kotyan Khan in the first three missions of his campaign), you'll be subjected to a game over.
 Age of Empires II (Video Game) / int_3de56bca
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Age of Empires II (Video Game) / int_3de56bca
 Age of Empires II (Video Game) / int_3e80dd34
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Damage Is Fire
 Age of Empires II (Video Game) / int_3e80dd34
comment
Damage Is Fire: A building that's taken enough damage, even one that's literally built of Stone such as a castle, will show increasingly larger flames. Trebuchets also light on fire as they are damaged, which makes for a strange picture seeing them moving around the map like this.
 Age of Empires II (Video Game) / int_3e80dd34
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 Age of Empires II (Video Game) / int_3e8c87a3
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Dated History
 Age of Empires II (Video Game) / int_3e8c87a3
comment
Dated History: Despite featuring empires carried over from ancient times like the Byzantines, Persians, and Chinese (and giving them bonuses that make their buildings stronger or faster research to reflect it), the original game's premise (progressively lost in the sequels) and History section emphasize that the player is taking over a nomadic barbarian people following the catastrophic "Fall of Rome" and leading it to greatness through settled civilization (or at least beating every other contender for the place). Nowadays, this particular bit of Hollywood History would likely not be used, nor would the first age be called "Dark Age" because of it. Thus, Age of Empires IV which is also set in the Medieval era, makes no reference to reclaiming Rome and begins in the Viking Age rather than the Migration Period earlier. The Return of Rome DLC almost makes a mockery of this early premise by introducing a playable civ that is based on the Western Roman Empire, and showing how much of a different entity to the empire of Augustus it was, rather than being a stereotypically doomed, "decadent" version of it. The Celts have the Woad Raider as unique unit, named after historical speculation that the ancient Britons had tattoos made from the woad flower. Later experiments to use the flower in this manner have been so unsuccessful (the material is caustic and painful to wear on one's skin, and it erodes so easily that rain washes it off) that historians are now sure that their tattoos couldn't have been made out of woad. Native American buildings are based on the appearance of Mayan ruins in the modern day. It was later found that Mayan buildings were covered in plaster and painted in bright colors, mostly red, that decayed after being abandoned. The Definitive Edition keeps the older appearance, but acknowledges the mistake by giving faded painted colors to the Aztec and Mayan Wonders, and the new Fortified Tower building. The Thirisadai from Dynasties of India was later exposed as a product of Wikipedia vandalism, being not mentioned anywhere before an article created in 2008 featuring several madeup ship classes, fake sources, and even a photograph identified as an Indian anchor, but that actually belonged to a ship sunk during the Mongol invasion of Japan. By the time it was exposed, the article's creator had not edited Wikipedia in several years.
 Age of Empires II (Video Game) / int_3e8c87a3
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Age of Empires II (Video Game) / int_3e8c87a3
 Age of Empires II (Video Game) / int_3f0310d6
type
Magikarp Power
 Age of Empires II (Video Game) / int_3f0310d6
comment
Magikarp Power: Spanish Villagers are no different from their counterparts (helpless against anything tougher than a wolf one-on-one) until the unique technology Supremacy is researched. After that, you get Villagers that are stronger than a Long Swordsman or a Halberdier, and become able to fend off rushes, construct buildings in the frontlines with little risk of being killed, and can even be used to take out buildings in combination with Sappers.
 Age of Empires II (Video Game) / int_3f0310d6
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Age of Empires II (Video Game) / int_3f0310d6
 Age of Empires II (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Age of Empires II (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Most campaigns have one: Many of them end with the title character dead, others make the player know that the final battle was only a Pyrrhic Victory.
 Age of Empires II (Video Game) / int_40cc0c7e
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Age of Empires II (Video Game) / int_40cc0c7e
 Age of Empires II (Video Game) / int_40cc43af
type
Easy Communication
 Age of Empires II (Video Game) / int_40cc43af
comment
Easy Communication: Par for the Real-Time Strategy genre, unit commands are carried out instantly, and the player can always see what the individual units can see.
 Age of Empires II (Video Game) / int_40cc43af
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Age of Empires II (Video Game) / int_40cc43af
 Age of Empires II (Video Game) / int_417b57fa
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Reinventing the Wheel
 Age of Empires II (Video Game) / int_417b57fa
comment
Reinventing the Wheel: Technologies are not saved between the scenarios - not even the ages. Society may easily devolve from "Imperial age" to "Feudal age" between scenarios. And in specific cases, you won't be able to tech up to the age you were before, should the mission restrict you in some way. These scenarios seem to stagnate somewhere around Castle Age, even if you were able to somehow reach Imperial in the mission(s) immediately prior.
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 Age of Empires II (Video Game) / int_41dd77d
type
Zerg Rush
 Age of Empires II (Video Game) / int_41dd77d
comment
Zerg Rush: One of the most common tactics in multiplayer is to attack during the feudal age with large numbers of spearmen and skirmishers to prevent your opponent from being able to develop his economy. Most rounds are effectively decided within twenty minutes this way. Archers are an alternative, because of their greater attack and the fact they cost no food, so they don't compete for resources with creating villagers. Scouts are also good feudal age units, due to their speed allowing them to harass the enemy's economy effectively. However, they are vulnerable to defensive spearmen. It's even possible to win a match with Skirmishers as the only primary unit. You can even win with Spanish Supremacy villagers (also involving major contributions by a Mongol villager rush). If you progress to the Imperial Age and are running out of gold, you can try spamming a large number of units that cost no gold, i.e. hussars, halberdiers and elite skirmishers (or whatever your civilisation is capable of producing). A frequent online tactic is to play as the Huns, remain in the Dark Ages, and take advantage of the Huns' unique ability, to endlessly spam hordes of Militia before your opponent can get their defenses up. An occasional bug in the fourth "Sundjata" campaign can result in Gbetos spawning endlessly after rescuing the Mema Princess. As Spirit of the Law describes it, the Goth game plan simply involves dogpiling the enemy with Elite Huskarls, over and over again until they submit. Their civilization bonus allows them to pump out (disturbingly strong) basic infantry from Barracks at a staggering rate for reduced cost, at doubled speed with Perfusion. With the Anarchy tech researched, they can churn out Huskarls from those same Barracks as well. In fact, the Goths are designed with such a heavy lean on Attack! Attack! Attack! and they fight like they have reserves that the best window to counter them is when they're still amassing resources and structures to pour out their flood of units, as once they've managed to hit their stride and reached critical mass, only God can help you. Post-Imp matches against Goth players basically boil down to either them crushing you with superior numbers, or them running out of gold and you bouncing back. Taking a page out of the Goths' book, the Malay have this as their whole strategy. They lack several key Blacksmith and unit upgrades (notably the champion) but their civ bonuses let them conserve lots of resources for pumping out more units. Their unique tech, Forced Levy, also makes Militia-line units (the main infantry) cost no gold at all, making them extremely potent in trash wars. Finally, their unique unit, the Karambit Warrior, is quick to train, weak, and only takes up half a population slot, meaning they can easily be massed into a terrifying force by virtue of sheer numbers.
 Age of Empires II (Video Game) / int_41dd77d
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 Age of Empires II (Video Game) / int_42502bbe
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Updated Re-release
 Age of Empires II (Video Game) / int_42502bbe
comment
Updated Re Release: Twice. The first happened when Microsoft decided to officially endorse the fan-made Forgotten Empires expansion and release it as the HD Edition, with updated graphics, tweaked gameplay, and more Downloadable Content in the form of the African Kingdoms and Rise of the Rajas packs. Then, in 2019, they put out an even more revamped Definitive Edition, with all of the aforementioned content, plus enhanced graphics utilizing actual 3D models instead of 2D sprites, along with the Last Khans DLC.
 Age of Empires II (Video Game) / int_42502bbe
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 Age of Empires II (Video Game) / int_43e36f2f
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Acrofatic
 Age of Empires II (Video Game) / int_43e36f2f
comment
Acrofatic: Most Kingsnote they get separate appearances depending on the building style from The African Kingdoms are examples of Adipose Rex, yet they can outrun a horse despite being themselves unmounted.
 Age of Empires II (Video Game) / int_43e36f2f
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Age of Empires II (Video Game) / int_43e36f2f
 Age of Empires II (Video Game) / int_43f2f606
type
Annoying Arrows
 Age of Empires II (Video Game) / int_43f2f606
comment
Gothic Huskarls work even better as they combine building attack bonus with high pierce armor, lower gold cost, and blazing production speed.
 Age of Empires II (Video Game) / int_43f2f606
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Age of Empires II (Video Game) / int_43f2f606
 Age of Empires II (Video Game) / int_453871ec
type
What Could Have Been
 Age of Empires II (Video Game) / int_453871ec
comment
As said in the What Could Have Been page, players were going to have the ability to build walls and towers on the sea for defence, but this ability was taken out when the developers saw playtesters using it in an offensive manner only, to wall off enemy docks and prevent them from building a navy.
 Age of Empires II (Video Game) / int_453871ec
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Age of Empires II (Video Game) / int_453871ec
 Age of Empires II (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Age of Empires II (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Par for the course for Real-Time Strategy. For example, a villager can fill a gap in a town wall by starting construction on a new segment (read: hammering on the ground) for a few seconds, at which point the new wall will be strong enough to seriously impede regular enemy units. Even if it is only partially built, enemies will either have to spend a long time tearing the wall down (taking much more time than it took to construct) or rely on siege engines (only available from the Castle Age) to clear the way for them. A Feudal Age army can be effectively stopped by having villagers half-build a wall along its entire length before the enemies can get around it. What's stranger is that villagers construct buildings faster than they repair them. Averted with towers, which are very time-consuming to build despite their relatively low hitpoints and small size.
 Age of Empires II (Video Game) / int_4987746e
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 Age of Empires II (Video Game) / int_4a10e526
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You Have Researched Breathing
 Age of Empires II (Video Game) / int_4a10e526
comment
You Have Researched Breathing: The Huns in The Conquerors can research atheism. Everyone else needs to research faith.
 Age of Empires II (Video Game) / int_4a10e526
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 Age of Empires II (Video Game) / int_4e3d253b
type
Downer Ending
 Age of Empires II (Video Game) / int_4e3d253b
comment
Downer Ending: This is a game based on medieval history; several campaigns end very poorly for their protagonists. The writers often try to sidestep this by having the campaigns end shortly before their historical downfall, but generally make it clear that things are going downhill.
 Age of Empires II (Video Game) / int_4e3d253b
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Age of Empires II (Video Game) / int_4e3d253b
 Age of Empires II (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Age of Empires II (Video Game) / int_4f23179
comment
A Mongol Siege Ram with Drill researched and loaded with 6 infantry units can move as fast as the fastest cavalry units, giving you a powerful anti-building unit that can be used for Hit-and-Run Tactics.
 Age of Empires II (Video Game) / int_4f23179
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 Age of Empires II (Video Game) / int_4fd47ee6
type
Dark Age Europe
 Age of Empires II (Video Game) / int_4fd47ee6
comment
Dark Age Europe: Represented as the base age a civilization can be in, as the technologies and units associated with it (villagers, militiamen, most economy-based bonuses) as well as the lack of gold-based upgrades can attest.
 Age of Empires II (Video Game) / int_4fd47ee6
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 Age of Empires II (Video Game) / int_519f108a
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Throwing Your Sword Always Works
 Age of Empires II (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The attack animation for the Saracens' unique unit is them throwing a scimitar at their target. Despite their inaccuracy and short range, the swords are frighteningly good at killing villagers and destroying buildings. They're also incredibly good against cavalry and an army of them can turn the War Elephants into target practice.
 Age of Empires II (Video Game) / int_519f108a
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 Age of Empires II (Video Game) / int_54d5074
type
Speaking Simlish
 Age of Empires II (Video Game) / int_54d5074
comment
Speaking Simlish: This series gives a nod to this by having two preset voice chat commands taken from the first game, one of which is the sound made when a priest tries to convert one of your units. Most units have soundbites of their native languages, though.
 Age of Empires II (Video Game) / int_54d5074
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Age of Empires II (Video Game) / int_54d5074
 Age of Empires II (Video Game) / int_560fd3cb
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Fan Sequel
 Age of Empires II (Video Game) / int_560fd3cb
comment
Fan Sequel: Forgotten Empires stands out against other mods because the authors cracked how to add 5 new civilizations to the 18 present in The Conquerors, rather than replacing the existing ones. A second reason for it standing out is that it ended up becoming an official expansion for the HD version, known as The Forgotten.
 Age of Empires II (Video Game) / int_560fd3cb
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 Age of Empires II (Video Game) / int_56515a39
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Artistic License – History
 Age of Empires II (Video Game) / int_56515a39
comment
Artistic License – History: The game had to take quite a lot of liberties to ensure a balanced and interesting gameplay experience. Outside of the DS version, with exceptions such as the monks and warships, everybody uses the same set of generic unit sprites (models in DE), regardless of their civilization. This means that Mesoamerican or Asian players can field the same Champions clad in platemail and wielding zweihänders as European ones, and all Cavalry Archers look like they hailed from the Eurasian steppes, regardless of your own chosen faction. Some units can be trained by many different civilizations, who never used them in the first place, like Eagle Warriors being available to the Mayans and Incas, despite being iconic to the Aztec alone. Bonus points go to the Paladins, who aren't limited to the Franks, despite being based on the Twelve Peers of Charlemagne and should have been treated as hero units for all intents and purposes, and the player can have much more than that amount at any one time. Some of the unique units are either not unique to that civilization, or do not belong to their particular civilization. For example the Goths' Huskarl is a Norse/Saxon title. The Huns' noble unit, the Tarkan, is a mongol or turk title. Mamelukes were used by several Muslim regimes in history, not only the Saracens. Cataphracts were used by a wide variety of nations, not just the Byzantines. Similarly, the capstone of the militia line, the Champion, is a title, usually someone who fights in someone's stead. A lord would have only one or a handful of champions, not armies of them. The militia line in general features this heavily. Men-at-arms should be cavalry and longswordsmen should be using 2 handed swords (Despite how fantasy and videogames have popularized it, longswords historically refer to swords who are primarily used two handed). The Mangonel bares no similarity to its historical counterpart, which is a type of trebuchet operated with pullcords rather than counter-weights. Mangonels were static and unlike their in-game model didn't use torsion. Also if going by European timelines, the Onager would predate the Mangonel in Europe, rather than the other way around. The manual describes skirmishers as throw-away troops, but in the game, presumably for for the purposes of its Tactical Rock–Paper–Scissors, the skirmisher is the hard counter to archer troops getting a bonus against them and horse archers. In fact, the game's skirmisher-archer relationship is pretty much the inverse of its historical counterpart in the ancient to pre-modern era, where skirmishers (usually armed with bows themselves), were intended to harass infantry and massed archers were supposed to prevent or stop this. Historically, the Romans being unable to stop greatly outnumbered horse archers with their javelin-armed skirmishers and legionaries (both sides having similar numbers of cavalry committed) resulted in one of the worst defeats in Roman history. In contrast, against heavy infantry, Athenian skirmishers armed with javelins were able to force Spartan hoplites to retreat multiple times in history. The major advantage of the javelin depicted with the game's skirmisher is that it has a lot of weight to cause problems to enemy's shields and armor, which is useless if he is instead attacking archers. The Turn-Based Strategy Nintendo DS version of the game, however, depicts skirmishers in a more historically accurate light, as they always cause damage to melee units who attack them but are countered by foot archers, which outrange them. American civilizations' trade carts are depicted as human-pulled wheeled carts. No pre-contact American civilization had wheeled vehicles at all. The campaigns are also filled with Artistic License. So much in fact that one could fill dozens of pages in a Google Docs document with only the campaigns up to The Conquerors.
 Age of Empires II (Video Game) / int_56515a39
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 Age of Empires II (Video Game) / int_5838c7c4
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Hunter of His Own Kind
 Age of Empires II (Video Game) / int_5838c7c4
comment
Hunter of His Own Kind: Some units deal bonus damage against the same type of unit as themself. Rams deal bonus damage against other siege weapons, including other rams. The Galley line's attack have bonus damage against other ships. The Galley itself is not exempt from this bonus damage. Camels have bonus damage against all cavalry, including other camels. It's more practical to use pikemen, however.
 Age of Empires II (Video Game) / int_5838c7c4
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Age of Empires II (Video Game) / int_5838c7c4
 Age of Empires II (Video Game) / int_5869bd44
type
Arrows on Fire
 Age of Empires II (Video Game) / int_5869bd44
comment
Arrows on Fire: The Chemistry technology sets most of the conventional projectiles on fire, giving them a slight damage bonus.
 Age of Empires II (Video Game) / int_5869bd44
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Age of Empires II (Video Game) / int_5869bd44
 Age of Empires II (Video Game) / int_5979acea
type
Fragile Speedster
 Age of Empires II (Video Game) / int_5979acea
comment
Fragile Speedster: Camels are fast and are decent Anti-Cavalry units, but they cannot take that much damage, especially from spearmen and building arrows.
 Age of Empires II (Video Game) / int_5979acea
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1.0
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Age of Empires II (Video Game) / int_5979acea
 Age of Empires II (Video Game) / int_5ac8f358
type
Hordes from the East
 Age of Empires II (Video Game) / int_5ac8f358
comment
Hordes from the East: The Huns and the Mongols, who both happen to be the trope codifiers. Their campaigns each showcase how they invade and ravage the lands they conquer. The Last Khans campaigns in particular puts an extra spotlight on existing eastern hordes while introducing new ones.
 Age of Empires II (Video Game) / int_5ac8f358
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 Age of Empires II (Video Game) / int_5bec943d
type
Powerful, but Inaccurate
 Age of Empires II (Video Game) / int_5bec943d
comment
Powerful, but Inaccurate: Gunpowder units tend to miss quite a few shots, but the crowner goes to the Burmese Arambai, who have a powerful ranged attack with pitiful accuracy unless they're firing point-blank, which is a problem when you consider that Arambai are also rather fragile.
 Age of Empires II (Video Game) / int_5bec943d
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 Age of Empires II (Video Game) / int_5c300c3b
type
The Berserker
 Age of Empires II (Video Game) / int_5c300c3b
comment
The Berserker: One of the unique units of the Vikings is the Berserker, a powerful infantry unit that can regenerate health over time.
 Age of Empires II (Video Game) / int_5c300c3b
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 Age of Empires II (Video Game) / int_5d753b19
type
The Smurfette Principle
 Age of Empires II (Video Game) / int_5d753b19
comment
Petersen later pushed, for years, for an African-themed expansion with a female unit that threw knives. Which is why we ended with Malians Gbetos in The African Kingdoms, even though no similar unit existed in the Malian Empire or its predecessors.
 Age of Empires II (Video Game) / int_5d753b19
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Age of Empires II (Video Game) / int_5d753b19
 Age of Empires II (Video Game) / int_5ea9e6f3
type
Edutainment Game
 Age of Empires II (Video Game) / int_5ea9e6f3
comment
Edutainment Game: The first purpose of the game is entertainment, but there's plenty of historical information available: The campaigns in Age of Kings covered historical wars, such as William Wallace's war against England (as the tutorial), Joan of Arc fighting in the Hundred Years' War, Saladin fighting against the Crusaders, Barbarossa forging the Holy Roman Empire, and Genghis Khan's conquest of Asia. The Conquerors contained campaigns about El Cid, Attila the Hun, and Montezuma, the last one ending before the Aztecs are actually defeated, plus a series of nonsequential missions covering various historical battles like Agincourt, Hastings, Saechon, the Viking colonization of the Americas, and Honnoji-Yamazaki.
 Age of Empires II (Video Game) / int_5ea9e6f3
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 Age of Empires II (Video Game) / int_60121e99
type
Defog of War
 Age of Empires II (Video Game) / int_60121e99
comment
Defog of War: Researching Spies allows the player to see the enemy's Line of Sight. In Regicide mode, it is replaced by Treason, which reveals all enemy Kings for a short time.
 Age of Empires II (Video Game) / int_60121e99
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 Age of Empires II (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Age of Empires II (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The AI will not play fair with resources on the hardest difficulty.note Averted in HD and DE, where the hardest AI simply plays more skillfully with the same amount of starting resources. Its units will always dodge (regardless of difficulty) the attacks from your Onagers, Trebuchets and Bombard Cannons. Also inverted: if you play on any difficulty below "Hard", the AI is handicapped. On "Standard" and "Easiest" difficulties, the AI won't attack villagers, making it practically impossible for the player to lose.
 Age of Empires II (Video Game) / int_6041e4f4
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 Age of Empires II (Video Game) / int_6141b228
type
Full-Boar Action
 Age of Empires II (Video Game) / int_6141b228
comment
Full-Boar Action: Wild boar are entirely passive unless provoked, but they are sufficiently tough that hunting them for food requires multiple villagers (a lone villager hunting a boar will be killed). There's also the Iron Boar in Conquerors, which cannot be harvested by villagers.
 Age of Empires II (Video Game) / int_6141b228
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 Age of Empires II (Video Game) / int_617f0563
type
Heel–Face Turn
 Age of Empires II (Video Game) / int_617f0563
comment
Heel–Face Turn: Some campaigns have enemies that the player can trigger an alliance with.
 Age of Empires II (Video Game) / int_617f0563
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 Age of Empires II (Video Game) / int_61c683d2
type
We Have Reserves
 Age of Empires II (Video Game) / int_61c683d2
comment
We Have Reserves: Tends to be a fairly common mindset for the CPU and occasionally the player with less expensive units. Overlaps with Zerg Rush, as seen below. An AI or turtle player that has been stockpiling resources and trade the whole game can do this with expensive units like Elite War Elephants. Gothic tactics heartily endorse this mindset since their infantry are both inexpensive and created with blazing speed once in the Imperial Age. Losing an army of Gothic infantry will still be costly but there will be another group ready to take their place in no time flat. Also occurs when your Onagers or Bombard Cannons blast enemy units even when your own melee units are attacking them. Though most of the time this is due to Artificial Stupidity.
 Age of Empires II (Video Game) / int_61c683d2
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 Age of Empires II (Video Game) / int_620e256f
type
Gullible Lemmings
 Age of Empires II (Video Game) / int_620e256f
comment
Gullible Lemmings: An effective strategy against Computer opponents is to provoke their units into pursuing your own units right into a large group or archers.
 Age of Empires II (Video Game) / int_620e256f
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 Age of Empires II (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Age of Empires II (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Some of the tech trees from different civilizations lack techs that they did invent or made heavy use of. One of the most infamous examples is the Chinese not having access to Hand Cannoneers and Bombard Cannons despite the fact that they invented those techs (and gunpowder itself). It is possible to recruit unique gunpowder units in the Castle Age such as the Spanish Conquistador, before the gunpowder tech (Chemistry) becomes available for research in the Imperial Age. In the original campaigns, a number of factions are represented by placeholders because the proper civilizations were not available at the time. For example, the Russians and Hungarians are represented by Goths and Teutons respectively, because in the original game their more appropriate civilizations (Slavs and Magyars) were not available. This was mostly fixed in Definitive Edition and the posterior expansions, as well as minor map errors.
 Age of Empires II (Video Game) / int_6320eced
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 Age of Empires II (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Age of Empires II (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Every unit. Defensive buildings lose their ability to hold troops shortly before being destroyed, but otherwise fit into this trope as well.
 Age of Empires II (Video Game) / int_64f0c18c
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 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_64f0c18c
 Age of Empires II (Video Game) / int_6627695f
type
Author Appeal
 Age of Empires II (Video Game) / int_6627695f
comment
Author Appeal: Sandy Petersen is a big fan of the Aztecs, which is why The Conquerors was basically built around them. The Hungarians (a.k.a. Magyars) almost made it into The Conquerors, but the developers changed them to Huns due to better name recognition and so they could have an Attila campaign. Petersen later pushed, for years, for an African-themed expansion with a female unit that threw knives. Which is why we ended with Malians Gbetos in The African Kingdoms, even though no similar unit existed in the Malian Empire or its predecessors.
 Age of Empires II (Video Game) / int_6627695f
featureApplicability
1.0
 Age of Empires II (Video Game) / int_6627695f
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6627695f
 Age of Empires II (Video Game) / int_6b2b3b59
type
The Reveal
 Age of Empires II (Video Game) / int_6b2b3b59
comment
The Reveal: The Barbarossa campaign starts with a man in a bar inviting us to have a few drinks while he tells the story of Barbarossa and how he forged the Holy Roman Empire, including Henry the Lion's betrayal and subsequent exile. At the end, the man chronicles the fall of the Holy Roman Empire and praises Barbarossa's will to then reveal that he is Henry the Lion himself.
 Age of Empires II (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Age of Empires II (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6b2b3b59
 Age of Empires II (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Age of Empires II (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Bombard Cannons, Bombard Towers, and Cannon Galleons all fire a highly damaging cannonball that is laughably easy to dodge with micromanagement, with the exception of Spanish Cannon Galleons (with Ballistics researched) and Portuguese Bombard Cannons and Bombard Towers (with Ballistics and Arquebus researched), whose cannonballs are fast to the point of being almost unavoidable. Trebuchets sling a large stone that can kill almost every unit of the game in one hit. Granted that you can find a unit that is holding still long enough for the stone to reach it.
 Age of Empires II (Video Game) / int_6b6ac319
featureApplicability
1.0
 Age of Empires II (Video Game) / int_6b6ac319
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6b6ac319
 Age of Empires II (Video Game) / int_6ca2ae39
type
Mercy Rewarded
 Age of Empires II (Video Game) / int_6ca2ae39
comment
Mercy Rewarded: Sparing a defeated enemies's docks or markets allows players to still trade with them, which comes in handy when gold becomes scarce.
 Age of Empires II (Video Game) / int_6ca2ae39
featureApplicability
1.0
 Age of Empires II (Video Game) / int_6ca2ae39
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6ca2ae39
 Age of Empires II (Video Game) / int_6d332aea
type
Driven to Suicide
 Age of Empires II (Video Game) / int_6d332aea
comment
Driven to Suicide: The Samurai unique unit has a death animation where he stabs himself with his katana. Historically appropriate, as Better to Die than Be Killed was an accepted rationale for committing Seppuku.
 Age of Empires II (Video Game) / int_6d332aea
featureApplicability
1.0
 Age of Empires II (Video Game) / int_6d332aea
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6d332aea
 Age of Empires II (Video Game) / int_6ec98db8
type
Guide Dang It!
 Age of Empires II (Video Game) / int_6ec98db8
comment
Guide Dangit: The cost of Spies is 200G per enemy villagers, but the game forgets to mention that enemy trade carts, fishing ships and transport ships are also counted towards the cost, including the neutral ones. So a player may wonder why the cost is still very high even if they have slaughtered all of the enemies' villagers when playing water maps. Not to mention that the technology has a min. cost of 200Gnote if if the enemy controls none of the aforementioned units and a max. cost of 30000G.
 Age of Empires II (Video Game) / int_6ec98db8
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1.0
 Age of Empires II (Video Game) / int_6ec98db8
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_6ec98db8
 Age of Empires II (Video Game) / int_7560d8dd
type
Computers Are Fast
 Age of Empires II (Video Game) / int_7560d8dd
comment
Computers Are Fast: Particularly important with scout units. Expect the computer to have explored most of the map before the Castle Age.
 Age of Empires II (Video Game) / int_7560d8dd
featureApplicability
1.0
 Age of Empires II (Video Game) / int_7560d8dd
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_7560d8dd
 Age of Empires II (Video Game) / int_762d730c
type
Level Editor
 Age of Empires II (Video Game) / int_762d730c
comment
Level Editor: An in-game one, quite extensive, yet easy to use. This could literally be used to make a game within a game, thanks to the complex trigger system.
 Age of Empires II (Video Game) / int_762d730c
featureApplicability
1.0
 Age of Empires II (Video Game) / int_762d730c
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_762d730c
 Age of Empires II (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Age of Empires II (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Downplayed. Each civilization has their own distinct bonuses and at least one unique unit. On the other hand, while there are architectural differences between broad cultural groups, generic units tend to use the same European-esque designs, regardless if they're Italians, Persians or Chinese.
 Age of Empires II (Video Game) / int_7706dd0f
featureApplicability
1.0
 Age of Empires II (Video Game) / int_7706dd0f
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_7706dd0f
 Age of Empires II (Video Game) / int_7b50237d
type
Distinction Without a Difference
 Age of Empires II (Video Game) / int_7b50237d
comment
Distinction Without a Difference: The game has one cheat code for losing instantly and one cheat code to kill all the players's units. Because losing all of your units always result in a defeat, both cheat codes are basically the same.
 Age of Empires II (Video Game) / int_7b50237d
featureApplicability
1.0
 Age of Empires II (Video Game) / int_7b50237d
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_7b50237d
 Age of Empires II (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Age of Empires II (Video Game) / int_7cb1cbb5
comment
The Byzantine Cataphract is a superheavy cavalry unit that deals trample damage to infantry and is highly resistant to Anti-Cavalry units like camels or spears. The best counter for them, then, is archers, which are normally easily handled by the Knight line, or other heavy cavalry.
 Age of Empires II (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Age of Empires II (Video Game) / int_7cb1cbb5
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_7cb1cbb5
 Age of Empires II (Video Game) / int_808edee1
type
A Thicket of Spears
 Age of Empires II (Video Game) / int_808edee1
comment
A Thicket of Spears: Steppe Lancers and Kamayuks have a range of 1, allowing multiple ranks to attack a group of enemies at the same time.
 Age of Empires II (Video Game) / int_808edee1
featureApplicability
1.0
 Age of Empires II (Video Game) / int_808edee1
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_808edee1
 Age of Empires II (Video Game) / int_8125d8f6
type
Easy Level Trick
 Age of Empires II (Video Game) / int_8125d8f6
comment
Easy Level Trick: Enough for its own page.
 Age of Empires II (Video Game) / int_8125d8f6
featureApplicability
1.0
 Age of Empires II (Video Game) / int_8125d8f6
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_8125d8f6
 Age of Empires II (Video Game) / int_83441d66
type
AIs
 Age of Empires II (Video Game) / int_83441d66
comment
More generally, the A.I.s don't have any understanding of the concepts of "map control" or "micromanagement", making it very vulnerable to hit-and-run tactics by fast ranged units such as cavalry archers or Viking Longboats. The DE AI averts this by building forward bases and even try to steal enemy resources by build forward resource camps.
 Age of Empires II (Video Game) / int_83441d66
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1.0
 Age of Empires II (Video Game) / int_83441d66
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_83441d66
 Age of Empires II (Video Game) / int_834420aa
type
BFS
 Age of Empires II (Video Game) / int_834420aa
comment
BFS: Two-Handed Swordsmen and Champions come armed with these, as well as a number of Hero Units.
 Age of Empires II (Video Game) / int_834420aa
featureApplicability
1.0
 Age of Empires II (Video Game) / int_834420aa
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_834420aa
 Age of Empires II (Video Game) / int_83ede4e3
type
Automatic Crossbows
 Age of Empires II (Video Game) / int_83ede4e3
comment
Automatic Crossbows: The Chinese special unit is the Chu-Ko-Nu, a type of crossbowman that uses a crossbow of the same name that, in-game, fires three, or five for the Elite version, bolts sequentially for each attack.
 Age of Empires II (Video Game) / int_83ede4e3
featureApplicability
1.0
 Age of Empires II (Video Game) / int_83ede4e3
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_83ede4e3
 Age of Empires II (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Age of Empires II (Video Game) / int_8409a385
comment
The Spearman, Skirmisher and Scout line have little usefulness beyond being strong counters to a specific kind of unit (cavalry, archers, and monks, respectively; Scouts are also good for scouting). However, in the late-game, where gold gets incredibly scarce, the fact these units cost no gold whatsoever allows them to be massed with no harmful impact on your economy.
 Age of Empires II (Video Game) / int_8409a385
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1.0
 Age of Empires II (Video Game) / int_8409a385
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_8409a385
 Age of Empires II (Video Game) / int_85557b38
type
Reality Is Unrealistic
 Age of Empires II (Video Game) / int_85557b38
comment
Reality Is Unrealistic: The Korean Turtle Ships in real life were actually much more powerful and faster than they're represented in this game. The unit designers intentionally gave them lower stats to give the other civs a competitive chance in naval battles as the Turtle Ships would've been the most broken unit in the whole game.
 Age of Empires II (Video Game) / int_85557b38
featureApplicability
1.0
 Age of Empires II (Video Game) / int_85557b38
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_85557b38
 Age of Empires II (Video Game) / int_88574a
type
Narrator All Along
 Age of Empires II (Video Game) / int_88574a
comment
Narrator All Along: Every set of campaigns has at least one campaign with this trope in effect.
 Age of Empires II (Video Game) / int_88574a
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1.0
 Age of Empires II (Video Game) / int_88574a
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_88574a
 Age of Empires II (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Age of Empires II (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Almost all forests in the game are impassable until chopped down.
 Age of Empires II (Video Game) / int_8d6c8737
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1.0
 Age of Empires II (Video Game) / int_8d6c8737
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_8d6c8737
 Age of Empires II (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Age of Empires II (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Downplayed. While bears are present as hostile wild animals that give no food when killed, they only stand a chance against villagers without the Loom upgrade.
 Age of Empires II (Video Game) / int_8d718b9e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_8d718b9e
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_8d718b9e
 Age of Empires II (Video Game) / int_8e9cf84e
type
 Age of Empires II (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: In the Spanish version, the Woad Raider is called Invasor de Pastos ("Pasture Invader") and the Briton unique technology Yeomen is Voluntarios de Caballería ("Cavalry Volunteers"), even though it boosts the attack of towers. "Dirt" (as in the terrain) is translated as "suciedad" (filth or dirtiness), both in the editor and the Kara-Khitai's boast about making Genghis Khan sleep on it. "With the camels." This has only gotten worse after the Definitive Edition, which seems to have been translated automatically with AI. Thus both Knigths and Cavaliers are called "Caballero" despite upgrading into one another, and the Song dynasty in the Genghis Khan campaign is called "Cantar" ("[a] song").
 Age of Empires II (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_8e9cf84e
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_8e9cf84e
 Age of Empires II (Video Game) / int_925b2abb
type
Horse Archer
 Age of Empires II (Video Game) / int_925b2abb
comment
Horse Archer: The Cavalry Archer, who excel against all Infantry and almost all Archery units, available to all civilizations except the Mesoamerican (Aztecs, Incas, and Mayans, who have a foot soldier replacement), Indians (Bengalis, Dravidians and Gurjaras, who instead have Elephant Archers), and Bohemians. The Mongols' unique unit is the Mangudai, who instead have a bonus attack vs. the Spearmen line and Siege weapons. The Berbers' have two mounted unique units, the Camel Archer who has bonus attacks only vs. other mounted archers, and the Genitour, a mounted Skirmisher with bonus attacks vs. other archers and the Spearman line. The Cumans' unique unit is the Kipchak, a mounted horse archer who fires multiple arrows like the Chinese Chu Ko Nu.
 Age of Empires II (Video Game) / int_925b2abb
featureApplicability
1.0
 Age of Empires II (Video Game) / int_925b2abb
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_925b2abb
 Age of Empires II (Video Game) / int_933576c8
type
Mighty Glacier
 Age of Empires II (Video Game) / int_933576c8
comment
Mighty Glacier: War Elephants and Battle Elephants are effectively battering rams, but deadly at close range against both units and buildings. Their slowness renders them especially vulnerable to conversion by monks. This is in contrast to real elephants, who can easily outrun a human when going in a straight line. While intelligent, they are also not known to hold any particular religious belief. Teutonic Knights are depicted in this game as heavily armoured infantry. They are slow moving, but hard to kill and will make mincemeat of other infantry units. Even Paladin go down to upgraded versions in even numbered combat. But God help them if they run into archers as they simply cannot close the distance or get away from them. Siege Weapons are generally slow moving, but adept at destroying buildings (rams, trebuchets, bombard cannons) or attacking mass archer or infantry formations (mangonels or scorpions). They are very vulnerable when attacked at a close range.
 Age of Empires II (Video Game) / int_933576c8
featureApplicability
1.0
 Age of Empires II (Video Game) / int_933576c8
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_933576c8
 Age of Empires II (Video Game) / int_940a5958
type
Artificial Stupidity
 Age of Empires II (Video Game) / int_940a5958
comment
Also occurs when your Onagers or Bombard Cannons blast enemy units even when your own melee units are attacking them. Though most of the time this is due to Artificial Stupidity.
 Age of Empires II (Video Game) / int_940a5958
featureApplicability
1.0
 Age of Empires II (Video Game) / int_940a5958
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_940a5958
 Age of Empires II (Video Game) / int_95265081
type
Leeroy Jenkins
 Age of Empires II (Video Game) / int_95265081
comment
The military units' default stance can be set to "Defensive" or "Stand Ground" stance instead of the usual "Aggressive" stance, because many units would become distracted by a single enemy scout.
 Age of Empires II (Video Game) / int_95265081
featureApplicability
1.0
 Age of Empires II (Video Game) / int_95265081
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_95265081
 Age of Empires II (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Age of Empires II (Video Game) / int_963086ce
comment
While the overall hotkeys are completely reworked, they are now more consistent to the keyboard key positions.
 Age of Empires II (Video Game) / int_963086ce
featureApplicability
1.0
 Age of Empires II (Video Game) / int_963086ce
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_963086ce
 Age of Empires II (Video Game) / int_964ea66c
type
A-Team Firing
 Age of Empires II (Video Game) / int_964ea66c
comment
A-Team Firing: Basically any towers and castles early on which just not able to hit moving targets at all, fixed after you research the Ballistics upgrade.
 Age of Empires II (Video Game) / int_964ea66c
featureApplicability
1.0
 Age of Empires II (Video Game) / int_964ea66c
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_964ea66c
 Age of Empires II (Video Game) / int_967ae225
type
Vikings In America
 Age of Empires II (Video Game) / int_967ae225
comment
Vikings In America: The "Vinlandsaga" scenario is based on the Norse expeditions to the New World.
 Age of Empires II (Video Game) / int_967ae225
featureApplicability
1.0
 Age of Empires II (Video Game) / int_967ae225
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_967ae225
 Age of Empires II (Video Game) / int_973d220f
type
Never My Fault
 Age of Empires II (Video Game) / int_973d220f
comment
Never My Fault: The Random Map AI will always blame anything other than itself when it lost the match.
 Age of Empires II (Video Game) / int_973d220f
featureApplicability
1.0
 Age of Empires II (Video Game) / int_973d220f
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1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_973d220f
 Age of Empires II (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Age of Empires II (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Spearmen are only effective against mounted units and archers, respectively, and are extremely weak against any other unit type. Trebuchets are excellent against buildings but almost never hit any unit they target - excluding, to some extent, other Trebuchets. Skirmishers are great against archers and can even do some serious damage to towers due to their high pierce armor, but can't defend themselves against a melee attack and can fairly easily be killed by even Dark Age militia.
 Age of Empires II (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9aaf8eca
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_9aaf8eca
 Age of Empires II (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Age of Empires II (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: One particular mod for Definitive Edition, the 256x tech mod, allows you to research any technology effectively an infinite number of times — this includes the unique techs, which stack — falls into this. While some of the unique techs are useful and some are uselessnote the useful ones tend to be the ones that don't have non-unique counterparts — i.e., the Spanishs' Supremacy (buffs combat abilities for villagers), the Mongols' Drill (increases siege weapon speed by 50%) — whereas the useless ones tend to be ones that are available to other civilizations in a different form, or only affect a single unit, but a more broad version is available as a non-unique tech - i.e., Aztecs' Atlatl (+1 attack and range for Skirmishers; inferior to Fletching, which gives +1 attack and range to all ranged units that use arrows) and the Turks' Sipahi (+20 hp for Cavalry Archers; Bloodlines gives all mounted units +20 hp, and is far cheaper) when researched multiple times, one that stands out is the Ethiopian unique tech, Torsion Enginesnote increases the blast radius of siege units, which after being researched enough times, basically turns catapults into nukes, and can instantly kill almost anything - even Berserks with Berserkergangnote which increases the health regeneration rate of Berserks - it doubles each time it's researched, and additional researches multiply, rather than add; as long as defense is also increased, it can theoretically give Berserks infinite health researched enough times can't survive, since it instantly kills them. However, the tech is also insanely expensive, meaning unless you either exploit tradenote both gold and food are renewable, provided you use trade carts and farms for them or have massive amounts of resources sent to you by allies, it's very hard to pull off, and it's likely you won't be able to pull it off against human players.
 Age of Empires II (Video Game) / int_9b9397bb
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9b9397bb
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_9b9397bb
 Age of Empires II (Video Game) / int_9c0e0a28
type
Savage Setpiece
 Age of Empires II (Video Game) / int_9c0e0a28
comment
Savage Setpiece: Large huntables such as boars, elephants and rhinoceroses won't attack villagers unless being attacked, and they are so strong that they need several villagers to take them down. However, they give out a lot of food and have high gather rate, so hunting them is worth it.
 Age of Empires II (Video Game) / int_9c0e0a28
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9c0e0a28
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_9c0e0a28
 Age of Empires II (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Age of Empires II (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The Diplomacy menu will list every civilization in the current match, even ones in the campaigns you aren't supposed to have met yet.
 Age of Empires II (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_9cb3e22e
 Age of Empires II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Age of Empires II (Video Game) / int_9dab0a6e
comment
Continuity Nod: There's a taunt with a pun on the phrase "beat them back to the stone age". It's a reference to the first game: Another taunt re-uses the sound effect used to represent a priest converting a unit. Ornlu the Wolf is referenced in some new way in every expansion and game released after Age of Kings. In Definitive Edition, relics are modeled after the original's unfinished Piece of the True Cross. The achievement for converting 1000 units is called "Wololo", after the AoE1 monk conversion sound. Definitive Edition even has an unlockable mod that replaces the Monks' conversion chant with "Wololo". In some of the Scenarios, you can find what appears to be the old ruins of a Greek Barracks.
 Age of Empires II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_9dab0a6e
 Age of Empires II (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Age of Empires II (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: For the most part, units cannot accidentally harm friendly ones except the Mangonel line and Bombard Cannon, who have to be micromanaged to avoid killing off melee units en masse.
 Age of Empires II (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_9e8aa11e
 Age of Empires II (Video Game) / int_9f6fb586
type
Leitmotif
 Age of Empires II (Video Game) / int_9f6fb586
comment
Leitmotif: Every civilization has their own theme that plays right before the start of skirmish game modes. In the Definitive Edition, the theme were expanded to music that plays at the first minute of the game, similar to Age of Mythology.
 Age of Empires II (Video Game) / int_9f6fb586
featureApplicability
1.0
 Age of Empires II (Video Game) / int_9f6fb586
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_9f6fb586
 Age of Empires II (Video Game) / int_a27c0c2c
type
Artistic License – Religion
 Age of Empires II (Video Game) / int_a27c0c2c
comment
Artistic License – Religion: The Huns' unique technology is Atheism, which is not recorded among what information survives about them. The Huns' religion was Tengrism, a shamanism religion practiced by Turkic and Mongol peoples, as well as pre-Christianity Magyars and Bulgars. The Huns' monastery is also unmistakably a Catholic church due to using the Central European building set.
 Age of Empires II (Video Game) / int_a27c0c2c
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a27c0c2c
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_a27c0c2c
 Age of Empires II (Video Game) / int_a3633fcc
type
Brutish Character, Brutish Weapon
 Age of Empires II (Video Game) / int_a3633fcc
comment
Brutish Character, Brutish Weapon: Berserkers, the Viking Unique Unit, are armed with Dane axes and round shields.
 Age of Empires II (Video Game) / int_a3633fcc
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a3633fcc
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1.0
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Age of Empires II (Video Game) / int_a3633fcc
 Age of Empires II (Video Game) / int_a6275bef
type
Cool Sword
 Age of Empires II (Video Game) / int_a6275bef
comment
Cool Sword: The swords carried by several heroes are described as such.
 Age of Empires II (Video Game) / int_a6275bef
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a6275bef
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1.0
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Age of Empires II (Video Game) / int_a6275bef
 Age of Empires II (Video Game) / int_a627a930
type
Gender Is No Object
 Age of Empires II (Video Game) / int_a627a930
comment
Gender Is No Object: The only differences between the male villagers and the female villagers are the spriteset and the voicepack.
 Age of Empires II (Video Game) / int_a627a930
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a627a930
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_a627a930
 Age of Empires II (Video Game) / int_a6c69bd
type
MacGuffin
 Age of Empires II (Video Game) / int_a6c69bd
comment
MacGuffin: The Relics. Everybody wants them, because they produce gold and can even win the game for the player who collects them all.
 Age of Empires II (Video Game) / int_a6c69bd
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a6c69bd
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_a6c69bd
 Age of Empires II (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Age of Empires II (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: Ranged units are capable of missing their target, especially if they are firing from a very long-range and the target is moving. This can be compensated with the Thumb Ring and the Ballistics technology, except for those civs that can't access either of them such as the Britons (whose Longbowman are quite inaccurate due to lacking Thumb Ring). The Burmese Arambai have an accuracy that decreases the further the target is from it. With some exceptions such as the Portuguese and their Arquebus tech, and the Spanish Cannon Galleons, many gunpowder units, as they were inaccurate due to being antiquated at the time of its invention. Towers and Castles are utterly hopeless against moving targets until Ballistics is researched at the University.
 Age of Empires II (Video Game) / int_a796d2a6
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1.0
 Age of Empires II (Video Game) / int_a796d2a6
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_a796d2a6
 Age of Empires II (Video Game) / int_a86069f
type
Alternate History
 Age of Empires II (Video Game) / int_a86069f
comment
Some of the events depicted in the campaigns are inaccurate with history, especially for a game that prides itself on being an Edutainment Game. But the campaigns wouldn't be nearly as fun if they ended in failure, and it's clear that the developers know that many aspects are inaccurate.
 Age of Empires II (Video Game) / int_a86069f
featureApplicability
1.0
 Age of Empires II (Video Game) / int_a86069f
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_a86069f
 Age of Empires II (Video Game) / int_aa5d87af
type
Secret Level
 Age of Empires II (Video Game) / int_aa5d87af
comment
Secret Level: The Saxon Revolt, a fan made level which was the winner of a Microsoft contest. It was included on the Conquerors CD, and it can be played by following the instructions provided in the Read Me.
 Age of Empires II (Video Game) / int_aa5d87af
featureApplicability
1.0
 Age of Empires II (Video Game) / int_aa5d87af
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_aa5d87af
 Age of Empires II (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Age of Empires II (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Bombard Cannons. They're fast enough to have some anti-unit capacities, they have long ranges, and they're great against buildings, but they lack the spread of Onagers, the damage of Rams, or the range of Trebuchets.
 Age of Empires II (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Age of Empires II (Video Game) / int_ac9f78d9
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_ac9f78d9
 Age of Empires II (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Age of Empires II (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Some of the campaigns end this way. Players who managed to kill a wild boar but lost one of their hunters in the process, something which hurts the early game.
 Age of Empires II (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_ad9fbc1e
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_ad9fbc1e
 Age of Empires II (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Age of Empires II (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Lithuanian Leitis deals true damage to all enemy units it fights, completely disregarding armor values. This stacks with the Lithuanian civilization bonus to give them truly obscene melee damage potentials with four relics garrisoned.
 Age of Empires II (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Age of Empires II (Video Game) / int_afc8ddc7
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_afc8ddc7
 Age of Empires II (Video Game) / int_b1117cc6
type
Elaborate Equals Effective
 Age of Empires II (Video Game) / int_b1117cc6
comment
Elaborate Equals Effective: The higher on the tech tree a Knight line unit is, the fancier their armor and shield are and the barding on their horse is.
 Age of Empires II (Video Game) / int_b1117cc6
featureApplicability
1.0
 Age of Empires II (Video Game) / int_b1117cc6
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b1117cc6
 Age of Empires II (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Age of Empires II (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Siege weapons, towers and castles cannot fire upon adjacent enemies until Murder Holes (in case of the latter two) have been researched (except the Teutons, who invented that and have it for free). Genitours cannot attack close enemies. Slingers cannot fire on units that stand next to them before Andean Sling is researched.
 Age of Empires II (Video Game) / int_b1c4bc94
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1.0
 Age of Empires II (Video Game) / int_b1c4bc94
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b1c4bc94
 Age of Empires II (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Age of Empires II (Video Game) / int_b2cdd776
comment
Bottomless Magazines: You never have to spend resources on new arrows for your archers, or projectiles for your siege weapons. The Saracens' and Franks' unique units take it even further; they have unlimited scimitars and axes to throw.
 Age of Empires II (Video Game) / int_b2cdd776
featureApplicability
1.0
 Age of Empires II (Video Game) / int_b2cdd776
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b2cdd776
 Age of Empires II (Video Game) / int_b4a947fa
type
Temporary Online Content
 Age of Empires II (Video Game) / int_b4a947fa
comment
Temporary Online Content: HD Edition had the "Dark Ages Rush or Early Adopter" achievement that could only be obtained by preordering the game. Definitive Edition has a variety of events where completing objectives unlocks profile icons, graphical mods, or even cheat codes.
 Age of Empires II (Video Game) / int_b4a947fa
featureApplicability
1.0
 Age of Empires II (Video Game) / int_b4a947fa
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b4a947fa
 Age of Empires II (Video Game) / int_b56de77d
type
Misplaced Vegetation
 Age of Empires II (Video Game) / int_b56de77d
comment
Misplaced Vegetation: All Deserts Have Cacti. And palms, for that matter. Even the ones in Mongolia. Palms also appear in Scotland and Lombardy during the campaigns despite deserts not even being there. All pines are the typical conical version, even in Mediterranean maps where lowland species are mushroom-shaped. There is also no trace of holm oaks in the Mediterranean, although the Italian campaigns of Forgotten Empires (Alaric, Bari, Sforza) make a commendable effort of using otherwise rare shrubs as obvious stand-ins for them.
 Age of Empires II (Video Game) / int_b56de77d
featureApplicability
1.0
 Age of Empires II (Video Game) / int_b56de77d
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b56de77d
 Age of Empires II (Video Game) / int_b6baad83
type
Hero Unit
 Age of Empires II (Video Game) / int_b6baad83
comment
Hero Unit: Heroes are special units that are unavailable in standard multiplayer games and only appear in the campaign and Scenario Editor. Most heroes represent real people, with a few being fictional characters, particularly elite forces or famously well-constructed machinery. Gameplay-wise, the only things that distinguish heroes from standard units are (usually superior) stats and appearance. Starting from The Conquerors, heroes regenerate their health over time and cannot be converted; in Definitive Edition, they also glow gold and a warning will appear if you try to delete them. In the Scenario Editor, it is possible to create custom heroes by modifying a normal unit or hero's name or stats and allow them to grow stronger through being used in battle (official campaigns that use this mechanic include The Hautevilles, Jadwiga, Rajendranote where the heroes don't level up themselves but improve army morale instead, increasing the attack points of soldiers as long as the hero survives and Victors and Vanquished).
 Age of Empires II (Video Game) / int_b6baad83
featureApplicability
1.0
 Age of Empires II (Video Game) / int_b6baad83
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b6baad83
 Age of Empires II (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Age of Empires II (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: A few. All civilizations have access to naval units and technologies, including those from landlocked regions like the Mongols, or most of the Mesoamerican ones. While it can be handwaved that certain nations do still make use of boats and ships within the rivers and lakes of their geographic regions, full-blown navies are still a bit far-fetched in those cases, especially with large ships. The Mongolian steppes in particular are smack-dab in the middle of the Gobi desert, and thus have little to no access to open water and navies, not that they needed either (they did have a fairly well-established navy with which they tried to invade Japan twice, but the vast majority of their conflicts were settled on land). This is done so that no civilization will be disadvantaged when playing on coastal or island maps, where a lack of sea vessels means they can't fish or engage in naval combat against their opponents. With the release of Definitive Edition, more herdable animals have been added to maps that can be slaughtered for food like the vanilla sheep or turkeys. This can give rise to rather unusual circumstances that would not fly in reality, such as Indians killing and gathering food from cows, or Muslims eating pigs. From a gameplay perspective, this is done so that no player will be disadvantaged by the random herdable spawns around their Town Center no matter which animals they get. Some of the events depicted in the campaigns are inaccurate with history, especially for a game that prides itself on being an Edutainment Game. But the campaigns wouldn't be nearly as fun if they ended in failure, and it's clear that the developers know that many aspects are inaccurate.
 Age of Empires II (Video Game) / int_b6e1d40b
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1.0
 Age of Empires II (Video Game) / int_b6e1d40b
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b6e1d40b
 Age of Empires II (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Age of Empires II (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: Downplayed. All civilizations have roughly similar tech trees and share the same basic gameplay rhythm. Civilization bonuses are relatively modest, and individually fall mostly under "nice to have". However, there are a handful of civilizations that stand out for being unusual: The Age of Kings civilizations are all fairly homogenous — aside from the Goths, whose trademark ability is being able to churn out their unique Huskarl unit at incredible rates thanks to the combination of being able to significantly increase Barracks production speeds and unlocking the ability to train their Huskarls from them, instead of just Castles. Among The Conquerors civilizations, the Huns stand out for being the only civilization to not have to build Houses, and do not, in fact, have access to them. The Mesoamerican civilizations (the Mayans, Aztecs and Incans) do not have access to Stables and can only produce cavalry if they convert an enemy Stable (and Mayans can't even do that). Instead, they have access to the Eagle Warrior unit, a very fast infantry unit that fills roughly the same niche as Light Cavalry. Lords of the West added the Sicilian civilization, whose unique unit is the Serjeant. The Serjeant can build Donjons, defensive structures that are stronger than Towers but weaker than Castles and can produce more Serjeants.
 Age of Empires II (Video Game) / int_b7371b70
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1.0
 Age of Empires II (Video Game) / int_b7371b70
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b7371b70
 Age of Empires II (Video Game) / int_b79a7274
type
Color-Coded Armies
 Age of Empires II (Video Game) / int_b79a7274
comment
Color-Coded Armies: Each of the eight possible army teams is associated with a color, in order: blue, red, green, yellow, cyan, purple, orange and gray. The Conquerors adds an option to make the players' colors indicate their diplomatic stance, with the human player always being blue, every enemy being red and every ally being yellow.
 Age of Empires II (Video Game) / int_b79a7274
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1.0
 Age of Empires II (Video Game) / int_b79a7274
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b79a7274
 Age of Empires II (Video Game) / int_b9f472b
type
Storming the Castle
 Age of Empires II (Video Game) / int_b9f472b
comment
Storming the Castle: It is unwise, but entirely possible for a large army without siege weapons to destroy a castle in game, especially if the opponent player has not researched Murder Holes yet which eliminates the minimum range of the castles' Rain of Arrows. On top of that, it's actually quite easy to storm a castle with the Huns' unique unit, the Tarkans, as they have a sizable attack bonus against all buildings. Enough Tarkans can level a castle faster than siege weapons if Murder Holes isn't researched. Gothic Huskarls work even better as they combine building attack bonus with high pierce armor, lower gold cost, and blazing production speed.
 Age of Empires II (Video Game) / int_b9f472b
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1.0
 Age of Empires II (Video Game) / int_b9f472b
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_b9f472b
 Age of Empires II (Video Game) / int_bb48f8ba
type
Timed Mission
 Age of Empires II (Video Game) / int_bb48f8ba
comment
Timed Mission: Except for some missions, none of the campaign scenarios feature a hard time limit. However, there are many time-scripted events that force the player to act fast, such as the AI triggers for building Wonders. Some optional objectives, such as the assassination of the Persian Shah, are also time-limited. Some achievements require you to perform a certain action in a certain map within a certain time limit.
 Age of Empires II (Video Game) / int_bb48f8ba
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1.0
 Age of Empires II (Video Game) / int_bb48f8ba
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_bb48f8ba
 Age of Empires II (Video Game) / int_bbcdd673
type
One-Gender Race
 Age of Empires II (Video Game) / int_bbcdd673
comment
One-Gender Race: All the deer and ostriches are male. In the Spanish version of The Conquerors, Javelina is translated as Jabalina. While Jabalina is the source of the English word Javelina, it means "female wild boar" in Spanish. The Spanish gender neutral name of the American peccari is, well, pecarí (on the other hand, wildboars and javelinas share sprites, so this mistranslation allows Spanish speaking users to make maps featuring male and female boars separately and turning the trope on its head).
 Age of Empires II (Video Game) / int_bbcdd673
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1.0
 Age of Empires II (Video Game) / int_bbcdd673
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 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_bbcdd673
 Age of Empires II (Video Game) / int_bc437105
type
Bambification
 Age of Empires II (Video Game) / int_bc437105
comment
Bambification: Wild deer do not attack villagers while being hunted.
 Age of Empires II (Video Game) / int_bc437105
featureApplicability
1.0
 Age of Empires II (Video Game) / int_bc437105
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_bc437105
 Age of Empires II (Video Game) / int_bc74ef27
type
Berserk Button
 Age of Empires II (Video Game) / int_bc74ef27
comment
Berserk Button: The computer will react if you attack its villagers or buildings.
 Age of Empires II (Video Game) / int_bc74ef27
featureApplicability
1.0
 Age of Empires II (Video Game) / int_bc74ef27
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_bc74ef27
 Age of Empires II (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Age of Empires II (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Most ranged units have no difficulty hitting targets behind walls and buildings.
 Age of Empires II (Video Game) / int_bcd27e37
featureApplicability
1.0
 Age of Empires II (Video Game) / int_bcd27e37
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_bcd27e37
 Age of Empires II (Video Game) / int_c02ce551
type
Straight for the Commander
 Age of Empires II (Video Game) / int_c02ce551
comment
Straight for the Commander: Killing the opponent's king unit in Regicide mode gives you instant victory, regardless of how many other units and resources the other player still has. Of course, losing your king will do the same to you. In several campaign scenarios the objective is killing one particular enemy commander or destroying one enemy building too.
 Age of Empires II (Video Game) / int_c02ce551
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1.0
 Age of Empires II (Video Game) / int_c02ce551
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_c02ce551
 Age of Empires II (Video Game) / int_c185022a
type
"Instant Death" Radius
 Age of Empires II (Video Game) / int_c185022a
comment
Gunpowder units deal exceptional damage per attack compared to similar units in their tech tree, but they have a low rate of fire and unimpressive health and armor. While a group of Hand Cannoneers, Conquistadors or Jannisaries might have an "Instant Death" Radius towards enemy units, they'll fall like flies if not all of them die.
 Age of Empires II (Video Game) / int_c185022a
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1.0
 Age of Empires II (Video Game) / int_c185022a
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_c185022a
 Age of Empires II (Video Game) / int_c335b9ec
type
Irony
 Age of Empires II (Video Game) / int_c335b9ec
comment
Irony The Goth Wonder is the Mausoleum of Theodoric the Great. Given that Theodoric the Great was the most successful and greatest leader in the history of the Goths, the Wonder takes on an incredibly sad meaning of being a symbol of the decline and downfall of the Goth civilization. The Saracen civilization, who represents Arabs, performs poorly on the Arabia map setting. Apparently, Saracens being in their historical element is more of a serious handicap than a homefield advantage.
 Age of Empires II (Video Game) / int_c335b9ec
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1.0
 Age of Empires II (Video Game) / int_c335b9ec
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_c335b9ec
 Age of Empires II (Video Game) / int_c4fd76e0
type
Kryptonite Is Everywhere
 Age of Empires II (Video Game) / int_c4fd76e0
comment
Kryptonite Is Everywhere: The Militia line and most infantry Unique Units have many counters, namely the commonly-used archers, heavy cavalry, monks, Mangonels/Onagers and gunpowder units. The Eagle Warrior line takes bonus damage from pretty much every infantry unit, alongside every weakness other infantry units have.
 Age of Empires II (Video Game) / int_c4fd76e0
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1.0
 Age of Empires II (Video Game) / int_c4fd76e0
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_c4fd76e0
 Age of Empires II (Video Game) / int_cab5085a
type
Rain of Arrows
 Age of Empires II (Video Game) / int_cab5085a
comment
Rain of Arrows: Chu Ko Nus, Longboats and Castles. Town centers, towers and castles (again) can also shoot more arrows than usual if garrisoned by archers or Villagers; this is taken to insane levels when Chinese players combine both and put Chu Ko Nu in castles. The Teutons can accomplish the same with garrisoning infantry units after researching Crenelations.
 Age of Empires II (Video Game) / int_cab5085a
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1.0
 Age of Empires II (Video Game) / int_cab5085a
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_cab5085a
 Age of Empires II (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Age of Empires II (Video Game) / int_cadf2d2a
comment
The Saracens (and in The Forgotten, the Maya after researching "obsidian arrows") have archer attack bonus against buildings.
 Age of Empires II (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Age of Empires II (Video Game) / int_cadf2d2a
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_cadf2d2a
 Age of Empires II (Video Game) / int_cfda0ecb
type
Escort Mission
 Age of Empires II (Video Game) / int_cfda0ecb
comment
Escort Mission: Quite a few. The escortees are typically under the player's control and possess adequate combat skills, though.
 Age of Empires II (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Age of Empires II (Video Game) / int_cfda0ecb
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_cfda0ecb
 Age of Empires II (Video Game) / int_d0309fad
type
Religion is Magic
 Age of Empires II (Video Game) / int_d0309fad
comment
Religion is Magic: Monks can convert enemy warriors and heal their own forces very fast. Montezuma's campaign takes this a bit further - in one mission, a mysterious, unidentified voice grants the player's jaguar warriors tenfold hitpoints if a large enough group is delivered to a certain ruined temple.
 Age of Empires II (Video Game) / int_d0309fad
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d0309fad
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d0309fad
 Age of Empires II (Video Game) / int_d1d9513c
type
KnightlyLance
 Age of Empires II (Video Game) / int_d1d9513c
comment
Knightly Lance: Several unique Heroes on horseback wield lances.
 Age of Empires II (Video Game) / int_d1d9513c
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d1d9513c
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d1d9513c
 Age of Empires II (Video Game) / int_d24ed873
type
Developer's Foresight
 Age of Empires II (Video Game) / int_d24ed873
comment
Developer's Foresight: If you're playing as an American civilization, you have no access to cavalry units. However, if you convert a stable, you can create the Xolotl Warrior, a semi-unique cavalry unit.
 Age of Empires II (Video Game) / int_d24ed873
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d24ed873
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d24ed873
 Age of Empires II (Video Game) / int_d303e45e
type
Citadel City
 Age of Empires II (Video Game) / int_d303e45e
comment
Citadel City: The game's AI will eventually attempt to set something like this up in longer games. However, Tactical Rock-Paper-Scissors means there are a number of tricks to break through.
 Age of Empires II (Video Game) / int_d303e45e
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d303e45e
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d303e45e
 Age of Empires II (Video Game) / int_d3354565
type
Medal of Dishonor
 Age of Empires II (Video Game) / int_d3354565
comment
Medal of Dishonor: The Steam version comes with achievements. Quite a few of them are for being defeated.
 Age of Empires II (Video Game) / int_d3354565
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d3354565
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d3354565
 Age of Empires II (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Age of Empires II (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Southeast Asian Battle Elephants and Persian War Elephants are two of the most devastatingly powerful units, but they (except the Malay, whose Battle Elephants are the cheapest and weakest) can't research Heresy, meaning it's cake for enemy Monks to convert the elephants and turn them against their owners. Also applies more literally with Onagers, which deal damage to friendlies as well as enemies.
 Age of Empires II (Video Game) / int_d397657d
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d397657d
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d397657d
 Age of Empires II (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Age of Empires II (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: The sprite for male villagers is a shirtless man.
 Age of Empires II (Video Game) / int_d4bb4e51
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d4bb4e51
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d4bb4e51
 Age of Empires II (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Age of Empires II (Video Game) / int_d5ccaec3
comment
Elephants (War/Battle/Archer/Ballista) sound amazing; they have massive offensive stats and a pile of HP. However, they've got several crippling flaws. First, they're expensive, costing over a hundred food and a lot of gold. While they've got a mountain of HP, they take lots of damage from Anti-Cavalry units, especially Pikemen, and since they're so slow, they can't escape on their own. Most elephant-based civs don't have access to Heresy, making them vulnerable to conversions. Finally, since they have so much HP, it takes forever for Monks to heal them. While elephant units certainly look impressive, they need so much support from other units that you're usually better off eschewing elephants entirely.
 Age of Empires II (Video Game) / int_d5ccaec3
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d5ccaec3
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_d5ccaec3
 Age of Empires II (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Age of Empires II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Definitive Edition implemented some features that make gameplay smoother: The military units' default stance can be set to "Defensive" or "Stand Ground" stance instead of the usual "Aggressive" stance, because many units would become distracted by a single enemy scout. The "Idle Villager" button now has an indicator on how many of them are idle. You can also Shift-click the button on the period key to select all of the idle villagers. Not to mention the resources also has an indicator on how many villagers are collecting the corresponding resources. As most of the Age of Kings campaigns got reworked, the maximum population for most of the scenarios now have a population limit above 75. Most "Hints" usually indicate the population limit and Age restriction first. Farms and Fish Traps can now be reseeded automatically. Previously (in The Conquerors), only 40 Farms maximum can be queued, while Fish Traps had to be rebuilt manually. While the overall hotkeys are completely reworked, they are now more consistent to the keyboard key positions. Research and upgrades can now be queued together with unit production. They are also hotkeyed. The difficulty levels in the William Wallace Learning Campaign are all the same, regardless of which setting you choose.
 Age of Empires II (Video Game) / int_d6f284a3
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d6f284a3
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d6f284a3
 Age of Empires II (Video Game) / int_d7c3ba61
type
Race Lift
 Age of Empires II (Video Game) / int_d7c3ba61
comment
Race Lift: Due to a bug, an American Monk that's been converted by a non-American civilization will instantly change their appearance upon picking up a Relic. This effect also applies viceversa, when a non-American Monk is converted by an American civilisation and then picks up a Relic.
 Age of Empires II (Video Game) / int_d7c3ba61
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d7c3ba61
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d7c3ba61
 Age of Empires II (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 Age of Empires II (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Houses, except for the Huns.
 Age of Empires II (Video Game) / int_d83a56ca
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d83a56ca
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d83a56ca
 Age of Empires II (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Age of Empires II (Video Game) / int_d9d2c40b
comment
An occasional bug in the fourth "Sundjata" campaign can result in Gbetos spawning endlessly after rescuing the Mema Princess.
 Age of Empires II (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d9d2c40b
 Age of Empires II (Video Game) / int_d9e48d0
type
Company Cross References
 Age of Empires II (Video Game) / int_d9e48d0
comment
Company Cross References: The building icons in the Definitive Edition feature the famous Windows XP "Bliss" wallpaper as the background; Microsoft owns both Age of Empires and the rights to the wallpaper.
 Age of Empires II (Video Game) / int_d9e48d0
featureApplicability
1.0
 Age of Empires II (Video Game) / int_d9e48d0
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_d9e48d0
 Age of Empires II (Video Game) / int_da19c62a
type
Leave No Survivors
 Age of Empires II (Video Game) / int_da19c62a
comment
Leave No Survivors: This is often necessary. Even if the player manages to destroy the entire enemy fortress, a lone villager working at a remote mining camp can use the resources stored in Hammerspace to restart the entire civilization. An annoying multiplayer tactic is for the people who've clearly lost the game to send villagers to all four corners of the map, thus delaying the inevitable. The technology "Spies" counteracts this by making them visible.
 Age of Empires II (Video Game) / int_da19c62a
featureApplicability
1.0
 Age of Empires II (Video Game) / int_da19c62a
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_da19c62a
 Age of Empires II (Video Game) / int_da9b2162
type
Garrisonable Structures
 Age of Empires II (Video Game) / int_da9b2162
comment
Garrisonable Structures: Any unit on foot as well as Mule Carts can be garrisoned in Town Centers, towers, castles and Fortified Churches, although only workers and archers (and Relics, in case of Fortified Churches) can attack while inside (except the Teutons, whose unique technology, Crenellations, allows infantry to fire arrows). Production structures can also sort of be garrisoned; units can "stack up" in the building when created but cannot re-enter after leaving. This is mostly useful when you are being attacked: rather than have your reinforcements file out one by one into the arms of the waiting enemy, you can stock up 10 or 15 and release them all at once, which dramatically improve their chances.
 Age of Empires II (Video Game) / int_da9b2162
featureApplicability
1.0
 Age of Empires II (Video Game) / int_da9b2162
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_da9b2162
 Age of Empires II (Video Game) / int_db1ab4b1
type
Just a Stupid Accent
 Age of Empires II (Video Game) / int_db1ab4b1
comment
Just a Stupid Accent: Practically all of the dialogue in the game is written and spoken in the installation language, and pronounced with exaggerated accents fit for each character. At least they are, for the most part, fairly accurate. Averted by the human units when you click on them or order something to do, whose responses are in the grammatically correct language of their civilization, which is often the medieval form of said language to boot (so Briton units speak Middle English, Frankish ones Old French, Viking ones speak Old Norse, Saracen units (mostly) speak Classical Arabic,note Some modern elements seep into the Arabic, but by and large it's Classical. Also, using Classical Arabic is a little odd, since it's a literary register, but given that spoken medieval Arabic is very poorly attested, Classical is acceptable as being as close as possible. A few major exceptions are the Chinese, whose human units all speak unmarred Chinese... of the modern-day Mandarin variant, with a flat, bored newcaster tone, no less (rather than the more historically accurate Middle Chinese), and the Byzantines (and by extention the Italians), who speak poorly translated Latin instead of Koine Greek or any of the Medieval Italian dialects.
 Age of Empires II (Video Game) / int_db1ab4b1
featureApplicability
-1.0
 Age of Empires II (Video Game) / int_db1ab4b1
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_db1ab4b1
 Age of Empires II (Video Game) / int_db6230b7
type
Lightning Bruiser
 Age of Empires II (Video Game) / int_db6230b7
comment
Teutonic Knights are depicted in this game as heavily armoured infantry. They are slow moving, but hard to kill and will make mincemeat of other infantry units. Even Paladin go down to upgraded versions in even numbered combat. But God help them if they run into archers as they simply cannot close the distance or get away from them.
 Age of Empires II (Video Game) / int_db6230b7
featureApplicability
1.0
 Age of Empires II (Video Game) / int_db6230b7
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_db6230b7
 Age of Empires II (Video Game) / int_dd078783
type
Cash Gate
 Age of Empires II (Video Game) / int_dd078783
comment
Cash Gate: Some scenarios or bonus objectives work like this. Sometimes collecting resources is enough, sometimes one will actually have to deliver them to gain the benefits. Units are also used as "currency" on similar occasions.
 Age of Empires II (Video Game) / int_dd078783
featureApplicability
1.0
 Age of Empires II (Video Game) / int_dd078783
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_dd078783
 Age of Empires II (Video Game) / int_dd3969b
type
Hijacked by Jesus
 Age of Empires II (Video Game) / int_dd3969b
comment
Hijacked by Jesus: All religious buildings are called monasteries (unless they are wonders) and train Western-looking monks (except the Americans). Most monastery techs have typical Catholic names and icons. To top it off, "Faith" has a literal Jesus icon.
 Age of Empires II (Video Game) / int_dd3969b
featureApplicability
1.0
 Age of Empires II (Video Game) / int_dd3969b
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_dd3969b
 Age of Empires II (Video Game) / int_def3303d
type
Firewood Resources
 Age of Empires II (Video Game) / int_def3303d
comment
Firewood Resources: Wood and Stone are represented, respectively, by a bundle of firewood and a pile of rocks.
 Age of Empires II (Video Game) / int_def3303d
featureApplicability
1.0
 Age of Empires II (Video Game) / int_def3303d
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_def3303d
 Age of Empires II (Video Game) / int_df858e81
type
Shoot the Medic First
 Age of Empires II (Video Game) / int_df858e81
comment
An enemy army coming? Go for the unarmed religious leaders first!
 Age of Empires II (Video Game) / int_df858e81
featureApplicability
1.0
 Age of Empires II (Video Game) / int_df858e81
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_df858e81
 Age of Empires II (Video Game) / int_e078a82
type
Gameplay Automation
 Age of Empires II (Video Game) / int_e078a82
comment
Gameplay Automation: Farms need to be reseeded in the original and HD regularly to continue producing food, which is a bit of a chore on its own; in order to alleviate this, The Conquerors added the ability for the player can queue up new farms at mills, but this also needs to be done manually. Definitive Edition finally added an option to automatically reseed farms and replace fishing traps as long as you have the wood. It also added an auto-scouting option to your first scout cavalry units.
 Age of Empires II (Video Game) / int_e078a82
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e078a82
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e078a82
 Age of Empires II (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 Age of Empires II (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: While European civilizations tend to speak Medieval or at least old-fashioned versions of their languages, this is usually not the case for non-Europeans, who speak the modern version. The Goths share voice files with the Teutons, who speak Middle High German. German is a West Germanic language, but Gothic was East Germanic. The Gothic unique unit Huskarl is named after a historical Norse and Saxon unit (who spoke North and West Germanic languages, respectively). The Huns share voice files with the Mongols. The Hunnic language is unknown but it's most commonly speculated to be Turkic. The Hunnic unique unit is named Tarkan, a noble title used by the Mongols and Turks but not recorded among the Huns. The Byzantines speak Latin (and have at least one mistaken line, "I command?" in place of "Your command?"), but their most common language was Greek and they abandoned using Latin as administrative language in the 7th century. The Italians reuse the Byzantines' Latin lines instead of using one of the Medieval Italian languages. The Aztecs speak Yucatec Maya (the most common Mayan language) while the Mayans speak K'iche' Mayan. The Aztecs' language, for the record, was Nahuatl.
 Age of Empires II (Video Game) / int_e3c20140
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e3c20140
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e3c20140
 Age of Empires II (Video Game) / int_e545e190
type
Nerf
 Age of Empires II (Video Game) / int_e545e190
comment
Nerf: In the first game, catapults and ballistas were the main siege weapons. In the sequel, they're renamed (Mangonel/Onager and Scorpion, respectively) and demoted to decent (but very situational, especially the latter) units, while Rams, Bombard Cannons and Trebuchets replace them as the main building destroyers. In Age of Kings, the Teutons had a civilization bonus that significantly increased the range of their Town Centers. This allowed a Teuton player to immediately destroy their original Town Center, build another one just out of range of the enemy Town Center and use it to destroy the enemy base. This was perceived as a Game-Breaker; the range bonus was nerfed into a line of sight bonus. Horse Archers and Triremes in the first Age of Empires were considered to be very broken units and can even tear down towers when massed. In Age of Empires II, the Cavalry Archers and Galleons were significantly nerfed when it comes to destroying buildings mostly due to the massive increase in building hitpoints, but they are still very deadly and destructive for hit-and-run tactics and raiding villages by killing the civilian units under the right hands. Unless a civilization have access to Cannon Galleons, they will be lousy in water maps because of these issues combined with fortifications dealing effective damage to ships within their range. Bombard Towers in Age of Kings deal melee damage, making them very effective against rams. This was changed to pierce damage in The Conquerors, resulting in Bombard Towers dealing pitiful damage to rams' high pierce armor.
 Age of Empires II (Video Game) / int_e545e190
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e545e190
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e545e190
 Age of Empires II (Video Game) / int_e58e0124
type
Pokémon Speak
 Age of Empires II (Video Game) / int_e58e0124
comment
Pokémon Speak: Your villagers will speak out loud the job you just gave them as they go about doing it (e.g. "gatherer" if assigned to a berry bush, "chopper" if assigned to a tree, etc...).
 Age of Empires II (Video Game) / int_e58e0124
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e58e0124
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e58e0124
 Age of Empires II (Video Game) / int_e6291d05
type
Percussive Maintenance
 Age of Empires II (Video Game) / int_e6291d05
comment
Percussive Maintenance: Villagers will repair buildings, ships, and siege weapons by hammering them.
 Age of Empires II (Video Game) / int_e6291d05
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e6291d05
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e6291d05
 Age of Empires II (Video Game) / int_e92c4e92
type
Scissors Cuts Rock
 Age of Empires II (Video Game) / int_e92c4e92
comment
On land, archers and cavalry beat melee infantry, dedicated counter units like Skirmishers or Spearmen beat archers and cavalry, respectively, and melee infantry beat those counter units. Unique units sometimes reverse these relationships, as seen in Scissors Cuts Rock above.
 Age of Empires II (Video Game) / int_e92c4e92
featureApplicability
1.0
 Age of Empires II (Video Game) / int_e92c4e92
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_e92c4e92
 Age of Empires II (Video Game) / int_eb7dad86
type
Civil Warcraft
 Age of Empires II (Video Game) / int_eb7dad86
comment
Civil Warcraft: Each campaign (except for the tutorial campaign, Tariq ibn Ziyad and Kotyan Khan) has at least one mission where (one of the) enemies share the same civilisation as you. Standalone scenarios that feature such enemies are Vinlandsaga, Kyoto, Bapheus, Lake Poyang, Kurikara, Gaiseric, Charlemagne, Nobunaga, Finehair, Ragnar, Robert, Shimazu, Stephen, Temujin, Komnenos, Mstislav, Otto and Seljuk. Pachacuti's campaign stands out for only featuring one single civilisation (Incas) which represents the player, all allies and enemies in every mission.
 Age of Empires II (Video Game) / int_eb7dad86
featureApplicability
1.0
 Age of Empires II (Video Game) / int_eb7dad86
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_eb7dad86
 Age of Empires II (Video Game) / int_ecaab580
type
Technology Levels
 Age of Empires II (Video Game) / int_ecaab580
comment
Technology Levels: There are four technological ages: each civilization starts in the Dark Age at the beginning of a game, then progresses through the Feudal Age and Castle Age before reaching the Imperial Age. Each Age requires a significant resource investment to reach, and opens up powerful new technologies and upgrades that outclass what came before.
 Age of Empires II (Video Game) / int_ecaab580
featureApplicability
1.0
 Age of Empires II (Video Game) / int_ecaab580
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1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_ecaab580
 Age of Empires II (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Age of Empires II (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Not enough forces to attack the enemy's army and fortifications? Ignore them! Raid its base and kill its unarmed villagers and traders, crippling its economy! Come back before it recovers and level up everything! An enemy army coming? Go for the unarmed religious leaders first!
 Age of Empires II (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Age of Empires II (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_ecb70eb4
 Age of Empires II (Video Game) / int_ef2582c3
type
Named Weapons
 Age of Empires II (Video Game) / int_ef2582c3
comment
Named Weapons: In Saladin and in the level editor there are Trebuchets named "Bad Neighbor" and "God's Own Sling." These names were used for trebuchets in real life.
 Age of Empires II (Video Game) / int_ef2582c3
featureApplicability
1.0
 Age of Empires II (Video Game) / int_ef2582c3
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_ef2582c3
 Age of Empires II (Video Game) / int_eff85ff1
type
The Low Middle Ages
 Age of Empires II (Video Game) / int_eff85ff1
comment
The Low Middle Ages: The first two ages ("Dark Age" and "Feudal Age), roughly corresponds to this era.
 Age of Empires II (Video Game) / int_eff85ff1
featureApplicability
1.0
 Age of Empires II (Video Game) / int_eff85ff1
featureConfidence
1.0
 Age of Empires II (Video Game)
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Age of Empires II (Video Game) / int_eff85ff1
 Age of Empires II (Video Game) / int_f0089082
type
Early-Bird Cameo
 Age of Empires II (Video Game) / int_f0089082
comment
Early-Bird Cameo: Several features in the post-Conquerors expansions helmed by Forgotten Empires appeared first in popular fan mods made by its would-be founders, such as Rome at War (changes Aztecs and Mayans to Ancient Romans and Greeks), Russian Mod (changes the Aztecs and Mayans to Muscovite and Kievan Rus'), or Age Of Chivalry Hegemony (total conversion mod focusing on 12th-15th Western and Central Europe).
 Age of Empires II (Video Game) / int_f0089082
featureApplicability
1.0
 Age of Empires II (Video Game) / int_f0089082
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_f0089082
 Age of Empires II (Video Game) / int_f13a0451
type
Suicide Attack
 Age of Empires II (Video Game) / int_f13a0451
comment
Suicide Attack: You CAN kill other units with the Petard, it's just not efficient enough to be practical. The same can be said for the Demolition Ship.
 Age of Empires II (Video Game) / int_f13a0451
featureApplicability
1.0
 Age of Empires II (Video Game) / int_f13a0451
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_f13a0451
 Age of Empires II (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Age of Empires II (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You're limited to five units per house in your civilization, and once you hit an absolute limit (usually 200 in most campaigns) even building more houses won't let you get more population. Converting enemy units (or using mods/bugs) to go over the headcount limit doesn't affect your civilization or gameplay in any way.
 Age of Empires II (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Age of Empires II (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_f3cf30d9
 Age of Empires II (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Age of Empires II (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Happens in some scenarios. On the other hand, many scenarios have the enemies allied with everyone but the player — even with the player's allies who are supposed to be fighting the enemy as well.
 Age of Empires II (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Age of Empires II (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_f52ae5d8
 Age of Empires II (Video Game) / int_f8c079b3
type
With Us or Against Us
 Age of Empires II (Video Game) / int_f8c079b3
comment
With Us or Against Us: The "Neutral" diplomacy setting is basically the same as "Enemy" with a few adjustments to automatic targeting of civilian units.
 Age of Empires II (Video Game) / int_f8c079b3
featureApplicability
1.0
 Age of Empires II (Video Game) / int_f8c079b3
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_f8c079b3
 Age of Empires II (Video Game) / int_faece9aa
type
The Power of Friendship
 Age of Empires II (Video Game) / int_faece9aa
comment
The Power of Friendship: One of the Slavs' Unique technologies, Druzhina, lets your infantry deal damage to adjacent units. Exceptionally powerful when using groups of infantry. Druzhina is a Ukranian/Russian word meaning 'Fellowship' or 'Brotherhood'.
 Age of Empires II (Video Game) / int_faece9aa
featureApplicability
1.0
 Age of Empires II (Video Game) / int_faece9aa
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_faece9aa
 Age of Empires II (Video Game) / int_fc225bec
type
Artistic License – Physics
 Age of Empires II (Video Game) / int_fc225bec
comment
Artistic License – Physics: When fully garrisoned with Infantry, Mongol Siege Rams are actually faster than Dark Age Scout Cavalry. Mongolian Siege Towers in the HD version are the fastest units in the entire game.
 Age of Empires II (Video Game) / int_fc225bec
featureApplicability
1.0
 Age of Empires II (Video Game) / int_fc225bec
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_fc225bec
 Age of Empires II (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Age of Empires II (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Gold, Stone, Wood and Food are the resources of the game. Food, Wood and Gold are the most commonly used resources, with Stone mostly being reserved for heavy fortifications, such as walls and castles. Gold is the usual determining factor in attrition, since wood is abundant and can be converted at a positive ratio to food and gold can buy stone at the Market.
 Age of Empires II (Video Game) / int_fd2086a9
featureApplicability
1.0
 Age of Empires II (Video Game) / int_fd2086a9
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_fd2086a9
 Age of Empires II (Video Game) / int_fe3dfca8
type
Prop Recycling
 Age of Empires II (Video Game) / int_fe3dfca8
comment
In the Spanish version of The Conquerors, Javelina is translated as Jabalina. While Jabalina is the source of the English word Javelina, it means "female wild boar" in Spanish. The Spanish gender neutral name of the American peccari is, well, pecarí (on the other hand, wildboars and javelinas share sprites, so this mistranslation allows Spanish speaking users to make maps featuring male and female boars separately and turning the trope on its head).
 Age of Empires II (Video Game) / int_fe3dfca8
featureApplicability
1.0
 Age of Empires II (Video Game) / int_fe3dfca8
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_fe3dfca8
 Age of Empires II (Video Game) / int_ffad4e9f
type
Shown Their Work
 Age of Empires II (Video Game) / int_ffad4e9f
comment
Averted by the human units when you click on them or order something to do, whose responses are in the grammatically correct language of their civilization, which is often the medieval form of said language to boot (so Briton units speak Middle English, Frankish ones Old French, Viking ones speak Old Norse, Saracen units (mostly) speak Classical Arabic,note Some modern elements seep into the Arabic, but by and large it's Classical. Also, using Classical Arabic is a little odd, since it's a literary register, but given that spoken medieval Arabic is very poorly attested, Classical is acceptable as being as close as possible. A few major exceptions are the Chinese, whose human units all speak unmarred Chinese... of the modern-day Mandarin variant, with a flat, bored newcaster tone, no less (rather than the more historically accurate Middle Chinese), and the Byzantines (and by extention the Italians), who speak poorly translated Latin instead of Koine Greek or any of the Medieval Italian dialects.
 Age of Empires II (Video Game) / int_ffad4e9f
featureApplicability
-1.0
 Age of Empires II (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_ffad4e9f
 Age of Empires II (Video Game) / int_name
type
ItemName
 Age of Empires II (Video Game) / int_name
comment
 Age of Empires II (Video Game) / int_name
featureApplicability
1.0
 Age of Empires II (Video Game) / int_name
featureConfidence
1.0
 Age of Empires II (Video Game)
hasFeature
Age of Empires II (Video Game) / int_name
 Age of Empires II (Video Game) / int_name
itemName
Age of Empires II (Video Game)

The following is a list of statements referring to the current page from other pages.

 ProJared
seeAlso
Age of Empires II (Video Game)
 Age of Empires II (Video Game)
hasFeature
A.I. Breaker / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
A Thicket of Spears / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Abridged Arena Array / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Achievement Mockery / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Adipose Rex / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Africa Is a Country / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Age of Titles / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Ancient Persia / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Annoying Video Game Helper / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Anti-Armor / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Anti-Cavalry / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Arbitrary Headcount Limit / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Armor-Piercing Attack / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Arrows on Fire / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Automatic Crossbows / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Balance Buff / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Bambification / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Barbaric Battleaxe / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Baseless Mission / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Battering Ram / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Bedouin Rescue Service / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Born in the Saddle / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Bows Versus Crossbows / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Brave Scot / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Broken Bridge / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Brutish Character, Brutish Weapon / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Call That a Formation? / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Cap Raiser / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Cash Gate / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Chain of Deals / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Chess Motifs / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Citadel City / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Civil Warcraft / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Company Cameo / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Cute as a Bouncing Betty / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Damage Discrimination / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Defog of War / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Demythification / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Difficult, but Awesome / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Dire Beast / int_20a06e1c
 Age of Empires II (Video Game)
hasFeature
Doing In the Wizard / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Dual Mode Unit / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Easier Than Easy / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Easy Communication / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Easy Level Trick / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
El Cid Ploy / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Embedded Precursor / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Enemy Exchange Program / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Everything's Better with Samurai / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Everything's Louder with Bagpipes / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Evil Brit / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Expansion Pack / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Fan Sequel / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Firearms Are Revolutionary / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
For Doom the Bell Tolls / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Full-Boar Action / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Gang Up on the Human / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Garrisonable Structures / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Give Me a Sword / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Gratuitous Foreign Language / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Great Bow / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Hard-Coded Hostility / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Herding Mission / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Here There Be Dragons / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Hijacked by Jesus / int_20a06e1c
 Age of Empires II (Video Game)
hasFeature
Hit-and-Run Tactics / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Hordes from the East / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Horns of Barbarism / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Horny Vikings / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Horse of a Different Color / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Hunting "Accident" / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
I Choose to Stay / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
I Shall Taunt You / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Idle Animation / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Inspirational Martyr / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Instant Militia / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Interchangeable Asian Cultures / int_20a06e1c
 Age of Empires II (Video Game)
hasFeature
Involuntary Suicide Mechanism / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Jack of All Stats / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Javelin Thrower / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Jousting Lance / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Justified Tutorial / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Karmic Transformation / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Lead the Target / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Manual Misprint / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Marathon Level / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Massive Race Selection / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Mechanically Unusual Class / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Misaimed "Realism" / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Molotov Truck / int_20a06e1c
 Age of Empires II (Video Game)
hasFeature
My Grandma Can Do Better Than You / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Named Weapons / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Narrator / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Narrator All Along / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
National Animal Stereotypes / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Nerf / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
No Campaign for the Wicked / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
No Recycling / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Non-Entity General / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Nostalgic Narrator / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Not Completely Useless / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Not Hyperbole / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Official Fan-Submitted Content / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
One-Hit Polykill / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Panthera Awesome / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Permadeath / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Point That Somewhere Else / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Poor, Predictable Rock / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Posthumous Narration / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Powerful, but Inaccurate / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Prophecy Twist / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Protection Mission / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Reduced Resource Cost / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Retired Monster / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Rings of Death / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Saharan Shipwreck / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Savage Wolves / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Scissors Cuts Rock / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Scotireland / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Secret Level / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Seppuku / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Sequence Breaking / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Shield-Bearing Mook / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Sibling Murder / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Sickly Child Grew Up Strong / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Siege Engines / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Skill Gate Characters / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Smash Mook / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Spiteful A.I. / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Suicide Attack / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Sympathetic P.O.V. / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Taunt Button / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Technology Levels / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Temporary Online Content / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
The High Middle Ages / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
The Low Middle Ages / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
The X of Y / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
20% More Awesome / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Unexpected Gameplay Change / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Units Not to Scale / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Updated Re-release / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Useless Useful Non-Combat Abilities / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Video Game Historical Revisionism / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Video Game Long-Runners / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Vikings In America / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Warrior Monk / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Warts and All / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
We Cannot Go On Without You / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
What the Hell, Player? / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
Whip Sword / int_6b5435fc
 Age of Empires II (Video Game)
hasFeature
You and What Army? / int_6b5435fc
 AgeOfEmpiresII
sameAs
Age of Empires II (Video Game)
 Age of Empires II (Video Game)
hasFeature
You All Meet in an Inn / int_6b5435fc