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Age of Empires III (Video Game)

 Age of Empires III (Video Game)
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game)
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AgeOfEmpiresIII
 Age of Empires III (Video Game)
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Age of Empires III is the fourth installment (counting the Spin-Off series Age of Mythology as another series) in the Age of Empires franchise. It was released in October of 2005, and is set during the colonization of the New World, with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations. There's also a version for the N-Gage phone made by Giu Mobile in 2009.While the gameplay remains similar to previous entries in the series, several new features were introduced here: The Home City, which allows you to send units, resources and exclusive techs for your civilization in the form of a deck of cards. In order to be able to send shipments, the player must gain experience points which are obtained during normal gameplay. Trading Posts, which can be built either on specific places in Trade Routes or in Native Tribes. Building on Trade Routes allows players to acquire XP, food, wood or gold at a set interval which can be optimized with upgrades. Building on Native Tribes allows players to access new units and techs. Unlike previous games, the civilizations are far more varied, with more unique units, technologies and bonuses, along with several completely unique Home City shipments. They also have unique ways to play, playing as the Dutch and their coin-based gameplay isn't going to be the same as playing as the French and their Native-reliant gameplay or the Indians and their wood-reliant gameplay. And, akin to Mythology's Age advancement system, the player must choose a Politician, who provides special bonuses, in order to advance to another Age.The game features a single-player campaign made of three acts (Blood, Ice and Steel), which follows the story of the Black family over 3 centuries as they battle against the Circle of Ossus and take part in several historical events, with the Fountain of Youth as a key plot point across the three acts. The acts are narrated by Amelia Black, the protagonist of Steel.After the demise of Ensemble Studios, Robot Entertainment (a development house made of former Ensemble employees) developed the updates and maintaining the ESO service.An Updated Re-release called Age of Empires III: Definitive Edition was released on October 15, 2020, and developed by Tantalus Media and Forgotten Empires and published by Xbox Game Studios. It comprises the base game and its two expansion packs, and features two new playable civilizations (the Swedes and Incas), Historical Battles that cover the time period of the game, and an "Art of War" gamemode with a series of challenges designed to help newer players get into competitive gaming. In addition, some civilizations (particularly Native American civilizations) were reworked in order to be more historically accurate with their real life counterparts, and the European civilizations have new age-up options.Across all games, the series featured a bunch of Expansion Packs and DLCs: The WarChiefs: Released in 2006, it features three of the Native American Villages of the base game as playable: the Aztecs, the Sioux and the Iroquois. It also had several other additions, such as new buildings (the Saloon and the Native Embassy), units (gunpowder cavalry, petards and spies), and the chance to advance to an alternative fifth era for the European civilizations through a Revolution against the mother country. The three new civilizations also had unique twists, such as the Fire Pit (where villagers can dance in order to obtain a bonus, like creating healing priests, gaining more experience and raising the population limit) and unique big buttons for many buildings. Its single-player campaign, this time composed of two acts, (Fire and Shadow) extended the Black family's lore by focusing on Amelia's father Nathaniel and son Chayton respectively, with Amelia starring again as the narrator and providing a cameo appearance in Shadow. The Asian Dynasties: Developed this time by Big Huge Games and Ensemble Studios, and released in 2007. This Expansion Pack added three completely new civilizations to the game, this time from the Far East (Imperial China, Japan and India). It introduced new unique bonuses for these civilizations, like the Export resource and the Consulate, a building where Asian players can buy European armies and technologies. This time, the single-player campaign is set in three different historical events: the unification of Japan, the Chinese Treasure Voyages and the Sepoy Mutiny in India. The United States DLC (DE): Announced on April 10, 2021, during the Age of Empires IV-centered Fan Preview Event and released as a free DLC for a limited time on April 23 by completing a set of challenges (made purchasable afterwards). It features the United States as a proper playable civilization. The African Royals (DE): Teased alongside The United States DLC, announced on July 20 and released on August 2. It features two playable African civilizations (the Ethiopians and the Hausa), alongside three Historical Battles, 15 new African Skirmish/Multiplayer maps, 5 new African native settlements, and 10 new achievements. The Mexico DLC (DE): Announced on September 14, 2021, and released on December 1. Features the Mexican as a playable civilization, with three Historical Battles (two of which require the United States DLC), as well as 10 achievements. Knights of the Mediterranean (DE): Announced on March 15, 2022, and released on May 26, it features two new civilizations (the Italians and the Maltese), 30 new random maps, 9 new minor civilizations called Royal Houses, 8 historical maps, two new game modes (Diplomacy and Tycoon) and 25 new achievements.The game has a character sheet and a recap sheet.Followed chronologically by Age of Empires IV.
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 Age of Empires III (Video Game) / int_11e1c33
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Cap Raiser
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Cap Raiser: Both the Chinese and the Russians can go over the standard population cap of 200 to a max of 220, and the former can build Villages that provide more space than Houses and can be further upgraded to provide even more space. The Lakota, like the Huns in the previous game, start out at max population space and don't need to build Houses.
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Anyone Can Die
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Anyone Can Die: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. That's not counting the characters who died of old age in the decades that pass between acts. Inverted in the game itself, where the vast majority of the heroes don't die upon losing all of their hit-points, but are critically wounded, temporarily disabled, and can be recovered after some time.
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Gatling Good
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In the original game, going for a Revolution while playing as a European faction instead of advancing through the Imperial Age is cheaper with a 1000 each of food, coin, and wood compared to the 4000 food and 4000 coin. At first, you will unlock many unique units such as Gatling Guns, Ironclad Warships, and Colonial Militia units. However, doing so will permanently turn all your settlers into Colonial Militia, leaving players out with no way to gather resources unless they have a factory and trading posts ready prior to revolting. Unlike the Ragnarok god power in Age of Mythology (where this gameplay mechanic is inspired from), you are also barred from creating new settlers to replace your transformed ones. Furthermore, players will lose their Home City Cards in exchange for new ones. Definitive Edition, however, overhauled the system to be more viable.
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Katanas Are Just Better
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Katanas Are Just Better: Ronin mercenaries and Japanese Samurai have some of the strongest infantry attacks in the game.
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The Artifact
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The Artifact: The original game's focus on the New World still leaves echoes in the European civilizations' Settling the Frontier elements and the Home City shipment system, even as Definitive Edition significantly expands the game's scope and mechanics. The Aztecs, Iroquois and Lakota (Sioux) still appear as minor tribes in the original game's campaign after being upgraded to playable factions in The WarChiefs. Their native units are also different to their counterparts in the playable civilizations: for example, the 'native' Eagle Knight has a different icon and a bonus attack against infantry instead of cavalry. Originally, the Dog Soldier was a special unit available at a Lakota trading post, besides the Lakota Axe Rider. When the Lakota became the playable Sioux, the Dog Soldier became a special unit of the Sioux and their minor tribe place was taken by the Cheyenne. Yet historically, the Dog Soldiers were Cheyenne warriors who sometimes allied with the Sioux, but the game Cheyenne can't make them. This was corrected in the Definitive Edition in two stages: first the Dog Soldier was renamed Tokala Soldier (and the Sioux renamed to Lakota), then the general appearances of the Tokala and Cheyenne Rider were switched in an update (presumably the Cheyenne Rider is now a Dog Soldier, but is not called that). Mercenaries only relevant to the Old World like Swiss Pikemen, Black Riders, Landsknechts, and the entire Ottoman civilization (especially post-25th Anniversary Update and the Knights of the Mediterranean DLC), are harbingers from early development when the game was also supposed to feature European maps rather than only American. The Italians seem to have been the first designed of the south European civilizations, yet they ended being discarded. As a result, the cathedral in the Spanish and Portuguese home cities is based on the Dome of Florence, which was supposed to be the Italian home city. Some of their unique units were repurposed into mercenaries in The WarChiefs (Elmeti, Lil' Bombard); others like Genoese Crossbowmen, Mounted Crossbowmen, and Architects are complete but buried in the game's code. Crossbowmen and Musketeers have Dutch and German lines despite not being available for their respective civilizations, due to them being originally available during development. Falconets have Portuguese lines despite the unit being unavailable for the civilization. Female villagers have French lines despite the Courier des Bois being Always Male. After the 25th Anniversary update for Definitive Edition, the same is true of both the male and female Ottoman villager, replaced with the Yoruk. Priests have Spanish and Ottoman lines despite these civilizations receiving unique alternatives (Missionaries and Imams, respectively). The loading screen of the New England map barely covers New England, due to Maine being split off to show "Plymouth" in The WarChiefs (and Massachusetts, which includes Plymouth Bay in real life, being shown as part of Carolina since the vanilla game, of all places). The Pampas loading screen covers about half of the area where the real Pampas are, due to a good chunk of it being split to create the Araucania loading screen, and another being shown as part of Patagonia since vanilla. The first handful of missions in Blood are likewise a leftover from when the original game was meant to feature European landscapes, given how they place during the Siege of Malta. It wouldn't be until Knights of the Mediterranean that dedicated maps set in Europe, as well as full-fledge Maltese civilization, would make an appearance.
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I Will Show You X!
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I Will Show You X!: The lines policemen can say in your Home City after getting the customization for it includes much of these.
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Purely Aesthetic Gender
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Purely Aesthetic Gender: Regular villagers can be either male or female, but do exactly the same jobs with the same amount of effectiveness.
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Genre Shift
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Genre Shift: To a degree; the introduction of storylines revolving around the Fountain of Youth and the Ancient Conspiracy pursuing it is a pretty noteworthy one for a series whose campaigns had previously been focused upon the relatively accurate retelling of actual historical events, though those show up as well. It happens again but in the opposite direction in the expansions, as while they follow fictional characters still, they are now more grounded on reality. This was probably a result of fan backlash.
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Misplaced Wildlife
 Age of Empires III (Video Game) / int_17a45ff5
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Misplaced Wildlife: A few slip-ups appear regarding treasure guardians: Black panthers, tigers and giant pandas in Japan. Snow monkeys outside Japan. Komodo Dragons in any Asian map (none of the maps are located near Komodo). There are no caimans or crocodiles in this game, only alligators. Doesn't stop them from showing up in all maps between Carolina and Amazonia. Caribbean island maps are booming with capybara, deer, tapirs and turkeys. Deliberate with the presence of polar bears in Borneo, which is a Shout-Out to Lost. Black bears appear in the Andes and wolves in Pampas and Patagonia, presumably as stand-ins for Andean bears and South American gray foxes.
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All There in the Manual
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All There in the Manual: Original game boxes featured extended guides showcasing comprehensive history background behind the game settings and civilizations (partly present in the game), three unique strategies for each of the eight European nations, units' costs and statistics comparison, and more. Product developers also published an art book called "Art of Empires" with plenty of magnificent paintings and other graphical depictions down-scaled in the game, with a lot of extra content, including high-resolution portraits, drawing concepts, and cut-out material. Pretty much absent for the expansions, which came with simple manuals only and were released after the premiere of the art book.
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Defeat Means Friendship
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Defeat Means Friendship: The Chinese Monk is a Shaolin master who can convert defeated enemy units into disciples.
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Violation of Common Sense
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Violation of Common Sense: Aztec "Arrow Knights" (longbowmen) have multiplied attack against buildings and artillery.
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Rate-Limited Perpetual Resource
 Age of Empires III (Video Game) / int_1cf45657
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Rate-Limited Perpetual Resource: European civilisations can build the Mill (for food) and Estate (for coin), which yield resources somewhat slowly and are limited to 10 Settlers at a time, but never run out; and the Livestock Pen, which buys livestock (costing food) and fattens them over time so they yield more food when slaughtered than their cost. Native American civilisations have access to the Farm, which combines the Mill's and Livestock Pen's functions. Asian civilisations have the Rice Paddy instead, which can be configured to produce either food or coin and otherwise works similar to the Mill and Estate. African civilisations build the Field, a cheaper version of the Rice Paddy that only supports up to 3 Villagers (their equivalent to the Livestock Pen, the Livestock Market, doesn't qualify as an example since they buy livestock with coin instead of food). The Mexicans have the Hacienda, which combines the functions of the Mill, Livestock Pen and Estate. A Factory generates a constant trickle of either food, wood or coin (depending on the configuration) without the need for Settlers, but is only available in highly limited numbers (through Home City cards and and the House of Hanover's Victorian Era technology), and losing one can be devastating (especially in long team games) since they cannot be built or replaced if destroyed. The Porcelain Tower, one of the Chinese's wonders, works similarly (with an additional option to generate a combination of all resources, including export and experience), but being a Wonder, is limited to one and also cannot be rebuilt if destroyed. The Japanese Shrine generates a trickle of food, wood or coin and attracts up to four animals into it to increase the trickle rate (without any animals, the resource generation is very slow). The Toshogu Shrine, one of their Wonders, provides a bigger trickle and boosts the resource generation rate of all Shrines. All Shrines must produce the same resource—changing the resource trickle on one Shrine will change the production on all of them. Whales provide an infinite source of coin. Only four Fishing Boats can gather from a single spot at a time. Whaling is slower than mining but is useful in the late game, when mines are depleted. Every civilisation has access to Home City cards that ship resource crates and can be sent an unlimited number of times as long as you keep earning experience.
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Breaking the Fourth Wall
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Breaking the Fourth Wall: Characters often explicitly refer to the fact that they are part of a computer game.
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Discard and Draw
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Definitive Edition removed the need to grind for cards for Skirmish and Multiplayer modes (Campaign mode still requires card unlocking), making the entire deck accessible to the player, but with only a maximum of 25 cards active at a time. This decision had a huge impact in the core gameplay itself, providing access to unique abilities and units that had previously been available only to high-level players. In addition, several civs got new cards that gave them new techs and armies.
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Enemy Exchange Program
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Enemy Exchange Program: In The WarChiefs, the namesake Native American Warchiefs have the ability to convert treasure guardians. There is a chance that any unit killed by the Shaolin Master will become a Disciple, which all look the same. Even if this unit is not Chinese. Even if this unit is not human. The Asian civilizations in The Asian Dynasties can get support from other civilizations via the consulate, even if that civilization is an enemy. This can lead to, for example, Redcoats fighting Redcoats if the chosen consulate ally is the British. Definitive Edition adds Incan Priestesses, who can convert any enemy unit from a distance much like the priests in the first two games.
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Not the Intended Use
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Not the Intended Use: The War Chief's taming ability can be used to turn human guardians, not just animals. If you avoid killing any outlaws, you may end with a decent-sized force of scimitar-wielding pirates and gun-toting bandits. This can be a little game changer if you are playing Sioux/Lakota (very poor infantry) or Aztecs (no gunpowder and cavalry units, at all).
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Anachronism Stew
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The faction flags and leaders in the vanilla version rarely match up, since the leaders of the original game were mostly chosen for being the ones to first establish overseas colonies, while the flags were chosen as the most commonly used design during the colonial period. This results in Henry the Navigator flying the Portuguese coat of arms on a white background (introduced 30 years after his death), Isabella flying the Habsburg Cross of Burgundy, Elizabeth flying the hybrid English-Scottish jack, Napoleon flying the Bourbon three Fleures-de-Lis, and Ivan the Terrible flying Peter the Great's imperial standard (why they didn't just use Peter the Great as a Russian leader remains a Riddle for the Ages). Suleiman actually gets the modern Republic of Turkey flag. The only leader that can be content is Maurice of Nassau, who gets to fly a Dutch navy flag. Definitive Edition rectified some of this, changing the Dutch flag to the standard orange-white-blue Prinsenvlag, the Ottoman flag to an earlier eight-pointed star flag, and the Russian flag to the standard white-blue-red tricolor.
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 Age of Empires III (Video Game) / int_25bc8511
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Generation Xerox
 Age of Empires III (Video Game) / int_25bc8511
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Generation Xerox: Nathaniel and his grandson Chayton protagonize the Fire and Shadow acts of The WarChiefs. Both are half Native, half Anglo-American (though with the halves reversed, and Chayton also has partial Iroquois ancestry in his mother's side), who desert their mother's side to join their father's side in a war they consider just, altering their appearance until they get a hybrid look and ruining the Black family's Falcon Company's finances in the process. Both also seem to be the Celibate Hero type, with no children until after they finish their wars in their 40s, but this is the case of all Blacks except John.
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Mythology Gag
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Mythology Gag: The Armor of Arkantos increases hero and explorer hitpoints when claimed.
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Tactical Rock–Paper–Scissors
 Age of Empires III (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: While it's less clear-cut than in the other games in the series, generally, Infantry > Cavalry > Artillery > Infantry applies. It generally gets a bit complex, but the intent remains clear. Infantry is divided into three types: Heavy Infantry includes Musketeers and most melee infantry such as Pikemen or Halberdiers, which are effective in general but especially against Hand Cavalry. Musketeer-types counter cavalry units with either bayonets attached to their muskets or a melee sidearm such as swords or spears, but their middling firing range makes them susceptible to Light Infantry and Artillery. Light Infantry includes Skirmishers and most Archers. Their longer range makes them effective against Heavy Infantry and Ranged Cavalry, but their light equipment and reliance on distance makes them helpless against Hand Cavalry. Shock Infantry is a subtype that has existed since The WarChiefs, but was formally codified in Definitive Edition, and includes "pseudo-cavalry" such as Coyote Runners meant to serve the same role as Hand Cavalry for civs without access to horses. Cavalry is divided into two types: Hand Cavalry includes Hussars, Uhlans, and so on, and make short work of Artillery and Light Infantry. Ranged Cavalry includes the likes of Dragoons, and excel against Melee Cavalry. They also 'soft counter' most Heavy Infantry by being fast enough to kite them around and engage at will without much harm, especially if they have technology that increases their range. Artillery in general functions well against buildings and fortifications, but the Falconet-type siege weapons are specifically designed to counter Infantry, and the Culverin excels at outranging and picking apart ships and other Artillery. Civilization specific units can also be effective against units that their unit archetype is not effective against, such as the Spanish Lancer against Heavy Infantry.
 Age of Empires III (Video Game) / int_28c502f6
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Age of Empires III (Video Game) / int_28c502f6
 Age of Empires III (Video Game) / int_294ed981
type
Bilingual Bonus
 Age of Empires III (Video Game) / int_294ed981
comment
Bilingual Bonus: A peculiar subversion. Native speakers of French, Spanish, German, Russian, Portuguese, Dutch, Turkish, Hindi (Indians), Mandarin (Chinese) and Japanese will have little trouble understanding the phrases used by these civilisations, as they use the modern variant of their respective languages, complete with regional dialectsnote Some Japanese units for instance respond in the regional dialect associated with Hiroshima. Native English speakers are stuck with the British speaking in Middle English, though the American and British hero units in the campaigns and the Outlaw Riflemen mercenaries do speak Modern English. Taverns and Saloons in Definitive Edition have visible signage labeled in the respective languages of the civilizations running them.
 Age of Empires III (Video Game) / int_294ed981
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Age of Empires III (Video Game) / int_294ed981
 Age of Empires III (Video Game) / int_2af0378f
type
Mayincatec
 Age of Empires III (Video Game) / int_2af0378f
comment
Mayincatec: Aztec, Maya and Inca (and in The WarChiefs, Zapotec, and in Definitive Edition, Quechua) villages all have the same type of buildings. As the Aztecs and Inca get upgraded to playable, they get unique and more accurate architecture. Mayans, Incas and Zapotecs (and in the original, Aztecs) will occasionally appear in Orinoco (Venezuela) and Amazonia maps together. Mayans appear in Sonora (i.e. Northern Mexico), along with the Aztec/Zapotec, Navajo and Apache.
 Age of Empires III (Video Game) / int_2af0378f
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Age of Empires III (Video Game) / int_2af0378f
 Age of Empires III (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Age of Empires III (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Mercenaries are more powerful than the average units they are based on note A Swiss Pikeman has 225 hitpoints and 22 melee damage compared to the regular pikeman's 120 hitpoints and 8 damage but they either cost too many coin or too many population to rely on them completely. Unless you're playing as the Dutch (who have more than enough coin to field an entire mercenary army), you'll generally rely more on regular units. In the original game, going for a Revolution while playing as a European faction instead of advancing through the Imperial Age is cheaper with a 1000 each of food, coin, and wood compared to the 4000 food and 4000 coin. At first, you will unlock many unique units such as Gatling Guns, Ironclad Warships, and Colonial Militia units. However, doing so will permanently turn all your settlers into Colonial Militia, leaving players out with no way to gather resources unless they have a factory and trading posts ready prior to revolting. Unlike the Ragnarok god power in Age of Mythology (where this gameplay mechanic is inspired from), you are also barred from creating new settlers to replace your transformed ones. Furthermore, players will lose their Home City Cards in exchange for new ones. Definitive Edition, however, overhauled the system to be more viable. Advancing to the Imperial Age will grant players the most upgrades, but not only is it costly as mentioned above, but it's more effective just to use the resources at the Industrial Age. On the unit level, the Heavy Cannon is a ludicrously powerful artillery piece, with only a few capable of wiping out entire opposing armies of infantry, and even doing reasonably well against cavalry. The downside is that it can only be created at Factories, which produce a trickle of resource - that is of your choice - automatically... unless you choose to make that Factory produce Heavy Cannons. Also, due to a prohibitively long production time for even a single unit, you pretty much have to have the bonus Factory shipment to create them at any reasonable rate, at which point you are much better off just letting the Factories help supplement the resources necessary to build a regular army.
 Age of Empires III (Video Game) / int_2bdae2ae
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Age of Empires III (Video Game) / int_2bdae2ae
 Age of Empires III (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Age of Empires III (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: As mentioned above, the "killin' your doods" taunt, and this gem from the same voice actress as the Queen Elizabeth AI;
 Age of Empires III (Video Game) / int_2d4a6d8c
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Age of Empires III (Video Game) / int_2d4a6d8c
 Age of Empires III (Video Game) / int_2f253c94
type
Glass Cannon
 Age of Empires III (Video Game) / int_2f253c94
comment
Glass Cannon: In general, Artillery, Skirmishers, Archers and Riflemen. They are powerful, but when an enemy unit approaches them, they are often in serious danger. Russian Oprichniks are fragile and have relatively low base damage which makes them easily killed by opposing military units, but have a very strong anti-building attack and a huge damage multiplier against settlers. A dozen of them can cripple an enemy's economy within a minute. The Portuguese' unique version of the Skirmisher, the Caçador, amplifies this with even more ranged damage and even less HP and melee damage compared to the basic version. Swedish Hakkapelit serve as a Fortress Age hybrid of Hussars and Dragoons, but what makes them notable is having sacrificed a lot of HP for the ability to hit like a truck, with an incredible 48 damage in Melee (compared to a Hussar's 30).
 Age of Empires III (Video Game) / int_2f253c94
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Age of Empires III (Video Game) / int_2f253c94
 Age of Empires III (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Age of Empires III (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: The British speak some sort of mangled Middle English. The Chinese speak modern Mandarin despite being modelled after the Qing dynasty.
 Age of Empires III (Video Game) / int_2fcf9bbc
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1.0
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Age of Empires III (Video Game) / int_2fcf9bbc
 Age of Empires III (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Age of Empires III (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Mortars, Monitors and Heavy Artillery. No matter what graphics level you have the game at, destroying weapon caches in the Campaign will cause them to blow up. When the Maltese Depots are destroyed, they blow up, damaging anybody close enough to them, even allies and owners.
 Age of Empires III (Video Game) / int_31a2a33c
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Age of Empires III (Video Game) / int_31a2a33c
 Age of Empires III (Video Game) / int_323f135b
type
Sorting Algorithm of Evil
 Age of Empires III (Video Game) / int_323f135b
comment
Sorting Algorithm of Evil: Inverted in the base game. The first three Big Bads are technically equal in threat, since they all run the same organization, but there's still a big disconnect in their day jobs, which regress from the Grandmaster of the Knights of St. John to a lowly fur trader. In The WarChiefs, the first Big Bad is some two-bit mercenary captain, and the second is the Fort Laramie quartermaster. Makes you wonder where they get these huge armies to throw your way...
 Age of Empires III (Video Game) / int_323f135b
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Age of Empires III (Video Game) / int_323f135b
 Age of Empires III (Video Game) / int_355fde0e
type
National Animal Stereotypes
 Age of Empires III (Video Game) / int_355fde0e
comment
National Animal Stereotypes: Though the Aztecs can train a complete menagerie of warriors in animal suits (Jaguars, Eagle, Coyote and Puma), they can only train pet jaguars. Sioux can summon pet wolves and coyotes (with the latter also being trainable by them), and also bison herds. Iroquois can summon pet black bears. Indians have access to a great variety of war elephants and their monks can train white tigers.
 Age of Empires III (Video Game) / int_355fde0e
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1.0
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Age of Empires III (Video Game) / int_355fde0e
 Age of Empires III (Video Game) / int_35a24c16
type
Geo Effects
 Age of Empires III (Video Game) / int_35a24c16
comment
Geo Effects: Some missions in the campaigns have the cold depleting your units' health.
 Age of Empires III (Video Game) / int_35a24c16
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1.0
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Age of Empires III (Video Game) / int_35a24c16
 Age of Empires III (Video Game) / int_36ed3e1e
type
Ascended Meme
 Age of Empires III (Video Game) / int_36ed3e1e
comment
Ascended Meme: One of the pre-recorded taunts players can send each other is a hilariously British-accented "I'm in your base, killing your d00dz".
 Age of Empires III (Video Game) / int_36ed3e1e
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Age of Empires III (Video Game) / int_36ed3e1e
 Age of Empires III (Video Game) / int_3d4e1cca
type
Bandito
 Age of Empires III (Video Game) / int_3d4e1cca
comment
Bandito: Some are available as mercenaries, while others are present as treasure guardians.
 Age of Empires III (Video Game) / int_3d4e1cca
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Age of Empires III (Video Game) / int_3d4e1cca
 Age of Empires III (Video Game) / int_3d4f0586
type
Units Not to Scale
 Age of Empires III (Video Game) / int_3d4f0586
comment
Units Not to Scale: When putting people inside ships and canoes. The in-game database entry about the canoes lampshades this.
 Age of Empires III (Video Game) / int_3d4f0586
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1.0
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Age of Empires III (Video Game) / int_3d4f0586
 Age of Empires III (Video Game) / int_3e80dd34
type
Damage Is Fire
 Age of Empires III (Video Game) / int_3e80dd34
comment
Damage Is Fire: Justified. Historically, professional armies (before the invention of electricity or reliable lighting) carried various unlit wooden torches with them into battle tucked into various places that they could light up and use in night fighting or when they had to burn something. The number a given soldier will use in short succession is still ludicrous, through.
 Age of Empires III (Video Game) / int_3e80dd34
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Age of Empires III (Video Game) / int_3e80dd34
 Age of Empires III (Video Game) / int_3ebc57ac
type
Going Native
 Age of Empires III (Video Game) / int_3ebc57ac
comment
Going Native: A recurring motif for the Black family, with Morgan's Scottish lineage being mixed with Iroquois/Haudenosaunee, American and finally Sioux/Lakota blood. Tellingly, Chayton Black in Shadow is nigh indistinguishable from the Sioux/Lakota tribesmen he ultimately sides with.
 Age of Empires III (Video Game) / int_3ebc57ac
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Age of Empires III (Video Game) / int_3ebc57ac
 Age of Empires III (Video Game) / int_3f2f9d48
type
Permadeath
 Age of Empires III (Video Game) / int_3f2f9d48
comment
Permadeath: Mission-critical units who are not affected by Gameplay Ally Immortality fall into this.
 Age of Empires III (Video Game) / int_3f2f9d48
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1.0
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Age of Empires III (Video Game) / int_3f2f9d48
 Age of Empires III (Video Game) / int_419545ad
type
Desperation Attack
 Age of Empires III (Video Game) / int_419545ad
comment
Desperation Attack: If you've unlocked it, you can unleash either one or (after you unlocked another) two waves of Minutemen (or Warriors if it's a Native American civ), which have middling HP and decent ranged attack, their main advantage being the massive and sudden (you can train dozens in seconds) onrush of soldiers. The two waves can each only be used once, and their current health uniquely starts lowering immediately after they are trained, meaning that these units are only supposed to be used as an emergency last line of defense. If you are playing against AI and have a small army ready, you can boost your attack with Minutemen. The AI does not discriminate units according to their health points, so they can deal a lot of damage while the computer is busy shooting other units. Unlike in previous games, Settlers/Villagers are now armed with guns (javelins for the Native Americans) and can fire them on the enemy. While this attack is pitiful on its own, a large mass of Settlers can help a depleted army fend off an attack. Amusingly, their melee damage (shown as the Settler hitting with the butt of the weapon) is more powerful than their ranged damage, and though it cannot be selected by the player, you can trigger it by walking your settlers towards the enemy. Settlers can also attack buildings, unlike healers and attack animals.
 Age of Empires III (Video Game) / int_419545ad
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Age of Empires III (Video Game) / int_419545ad
 Age of Empires III (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Age of Empires III (Video Game) / int_41d5f145
comment
Fluffy the Terrible: A literal example. There is a secret unit that is called Fluffy. It can do a One-Hit Kill to many units. And Fluffy is "the world's ugliest dog".
 Age of Empires III (Video Game) / int_41d5f145
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Age of Empires III (Video Game) / int_41d5f145
 Age of Empires III (Video Game) / int_41dd77d
type
Zerg Rush
 Age of Empires III (Video Game) / int_41dd77d
comment
Zerg Rush: The Russians produce batch armies, which are cheaper per soldier. The Chinese in The Asian Dynasties take this even further, producing mixed batches of cheap but pitifully weak troops. The Spanish can rush enemies by spamming army shipment cards at the start. In the late game, it is possible via a combination of improvements and shipment cards to reduce the training time of their Barracks units to zero, allowing you to create instant armies with a few clicks. Just hope your opponent didn't build a lot of artillery. There are also the Minutemen: cheap and quick to train but they lose health as they live. The Germans receive a unique cavalry unit, the fast but fragile Uhlan, for free with each shipment. The civilizations introduced in The WarChiefs focus in this aspect (the Sioux, Iroquois, and Aztecs). However, the Aztecs pretty much thoroughly goes in rushing, as all their "big button" upgrades involve spawning a set amount of warriors, and their War Priests can dance in the Fire Pit with an improved dance unlike a typical Villager, so the production rate bonus is higher. Like the Spanish, they can also reduce the training time of their War Hut units to zero using a combination of shipment cards. The Aztecs' descendants, the Mexicans in Definitive Edition, can swarm enemies with cheap, expendable Insurgentes, which can be trained in batches of 10.
 Age of Empires III (Video Game) / int_41dd77d
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1.0
 Age of Empires III (Video Game) / int_41dd77d
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_41dd77d
 Age of Empires III (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Age of Empires III (Video Game) / int_42c9f1ec
comment
Definitive Edition heavily tones down this portrayal, replacing the Fire Pit with the Community Plaza and removing the War Chief's "Nature Friendship" ability in favor of the less mystical "Recruit Guardian".
 Age of Empires III (Video Game) / int_42c9f1ec
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Age of Empires III (Video Game) / int_42c9f1ec
 Age of Empires III (Video Game) / int_440d55b3
type
Expansion Pack
 Age of Empires III (Video Game) / int_440d55b3
comment
The original game's Expansion Pack The WarChiefs's new mechanic, Revolution, turns your settlers into American Revolutionary-era "Colonial Militia" and allows you to ship Civil War-era Gatling Guns and CSS Virginia-style ironclads, even if you don't choose Washington as a revolutionary leader. The result is the same even when choosing José Bonifácio, who fathered the much later and much less traumatic Brazilian independence. The mechanic was overhauled entirely for Definitive Edition, where not only more revolution options were introduced, but each revolution option has its own identity.
 Age of Empires III (Video Game) / int_440d55b3
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Age of Empires III (Video Game) / int_440d55b3
 Age of Empires III (Video Game) / int_44e013e4
type
Stance System
 Age of Empires III (Video Game) / int_44e013e4
comment
Stance System: Many units not only have different attack/defensive bonuses depending on their stance, but can also go into different formations and even switch weapons, whether it's standard Musketeers using bayonets or Maltese Sentinels and their long pikes.
 Age of Empires III (Video Game) / int_44e013e4
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Age of Empires III (Video Game) / int_44e013e4
 Age of Empires III (Video Game) / int_45bf382b
type
Game Mod
 Age of Empires III (Video Game) / int_45bf382b
comment
Game Mod: Quite a few have come out for the original game. Some of the notable ones are: Wars of Liberty (formerly The War of the Triple Alliance), which, among other things, changes the game's focus to the 19th century and dives straight into the Age of Imperialism, introduces independent New World nations (like Argentina, Brazil, Canada and the USA), new playable South American native and African factions with their own quirks, and even an additional (if expensive) end-game Age extending into World War I. Napoleonic Era, which changes the focus of the game to Europe (although it also has a well-developed American civilization, led by Washington) and the eras so there is more focus on French Revolutionary and Napoleonic Wars. Elements from the mod would later on be incorporated into Definitive Edition, most notably following the release of Knights of the Mediterranean. The Improvement Mod, which as per its name focuses mostly on rebalancing and improving the overall game experience, but it also attempts to make the game closer to Ensemble's original vision by reintroducing cut content like the Swedish and Italian civilisations and several units/buildings. Hundred Days, a Total Conversion Mod that creates a more realistic Napoleonic War game, but loses the time depth and non-European civilizations. Knights and Barbarians, another Total Conversion Mod that uses the game's engine to fight wars set in the Middle Ages, with special attention to the Crusades. The King's Return, which works as an unofficial expansion in that it doesn't change the original game's maps and factions, but adds new African maps, natives, and four new playable factions which are the Mongol, Safavid, Kongo and Oyo empires. Struggle of Indonesia, which serves more as a spin-off focusing on Southeast Asia, featuring various Malay and Javanese factions, among others, with the Dutch East Indies also playable. Definitive Edition, meanwhile, has also seen its own share of mods beginning to pop up, from gameplay tweaks to multiplayer-compatible visual overhauls that make units more historically accurate.
 Age of Empires III (Video Game) / int_45bf382b
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Age of Empires III (Video Game) / int_45bf382b
 Age of Empires III (Video Game) / int_4755314a
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Magical Native American
 Age of Empires III (Video Game) / int_4755314a
comment
Magical Native American: Native American factions have rituals as alternatives to technologies and can improve their units, buildings and economy greatly by just having a lot of villagers staging a particular dance. Definitive Edition heavily tones down this portrayal, replacing the Fire Pit with the Community Plaza and removing the War Chief's "Nature Friendship" ability in favor of the less mystical "Recruit Guardian".
 Age of Empires III (Video Game) / int_4755314a
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Age of Empires III (Video Game) / int_4755314a
 Age of Empires III (Video Game) / int_48414e75
type
The Beastmaster
 Age of Empires III (Video Game) / int_48414e75
comment
The Beastmaster: Explorers can get a canine companion to fight at their side. The Spanish Explorer can train more War Dogs. The War Chiefs can train animals and convert treasure guardians, so they often end up with a menagerie of wolves, jaguars and bears that follow them around and try to eat enemy soldiers.
 Age of Empires III (Video Game) / int_48414e75
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1.0
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_48414e75
 Age of Empires III (Video Game) / int_49d59be9
type
Scenery Porn
 Age of Empires III (Video Game) / int_49d59be9
comment
Scenery Porn: The game's graphics are a significant step up from both Age of Kings and Age of Mythology.
 Age of Empires III (Video Game) / int_49d59be9
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1.0
 Age of Empires III (Video Game) / int_49d59be9
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_49d59be9
 Age of Empires III (Video Game) / int_4be57029
type
Beast of Battle
 Age of Empires III (Video Game) / int_4be57029
comment
Beast of Battle: The Spanish explorer can train War Dogs. Other European factions get only one powerful "explorer dog" with a card improving their explorer, instead, but like the explorer, this dog will be knocked out if his HPs drop to zero instead of killed. The Native American factions can ship packs of attack animals from their home cities (Jaguars for the Aztecs, Wolves and Coyotes for the Sioux, and Black Bears for the Iroquois). Further cards can allow Aztec, Sioux and Iroquois War Chiefs to train jaguars, coyotes and wolves. All factions can train cougars if they research "Jungle Animal Lore" at a Tupi trading post. In addition, the native civilizations' War Chiefs can turn any treasure guardian to their side, be it human or animal. Indian monks can train White Tigers after being upgraded, which are more powerful than normal tigers and the land animals with the most powerful attack overall (bears and rhinos beat them in HPs, however). The Indians have a war elephant type for almost every role.
 Age of Empires III (Video Game) / int_4be57029
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1.0
 Age of Empires III (Video Game) / int_4be57029
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Age of Empires III (Video Game) / int_4be57029
 Age of Empires III (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Age of Empires III (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: All ranged cavalry can fire on the move.
 Age of Empires III (Video Game) / int_4f23179
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1.0
 Age of Empires III (Video Game) / int_4f23179
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Age of Empires III (Video Game) / int_4f23179
 Age of Empires III (Video Game) / int_5313c266
type
Bookends
 Age of Empires III (Video Game) / int_5313c266
comment
Book Ends: The Black family's arc with George Washingtonnote From "Seven Years War" from Ice to "Yorktown" in Fire begins and ends with wars involving American, British and French parties. The original III campaigns begin and end with missions taking place on islands where one party invades another. The campaigns of The WarChiefs start and end with a member of the Black family fighting alongside a native tribe.
 Age of Empires III (Video Game) / int_5313c266
featureApplicability
1.0
 Age of Empires III (Video Game) / int_5313c266
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_5313c266
 Age of Empires III (Video Game) / int_549cd62d
type
Level Grinding
 Age of Empires III (Video Game) / int_549cd62d
comment
Some campaign maps have a cap on the amount of experience you can gather. Other campaign missions, by way of being timed missions, don't let the player level up a lot.
 Age of Empires III (Video Game) / int_549cd62d
featureApplicability
1.0
 Age of Empires III (Video Game) / int_549cd62d
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_549cd62d
 Age of Empires III (Video Game) / int_54d5074
type
Speaking Simlish
 Age of Empires III (Video Game) / int_54d5074
comment
Speaking Simlish: Certain Native units, such as scouts, generic warriors, and those belonging to tribes whose language is now forgotten.
 Age of Empires III (Video Game) / int_54d5074
featureApplicability
1.0
 Age of Empires III (Video Game) / int_54d5074
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_54d5074
 Age of Empires III (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Age of Empires III (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: The British speak in a baffling pseudo-Elizabethan patois that a player is lucky to understand half of. Especially odd considering all the other civ speak totally modern forms of their languages.
 Age of Empires III (Video Game) / int_55ec42d7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_55ec42d7
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_55ec42d7
 Age of Empires III (Video Game) / int_56515a39
type
Artistic License – History
 Age of Empires III (Video Game) / int_56515a39
comment
Artistic License – History: Comes with the territory as an RTS, but the portrayal of Napoleon is an interesting example. Napoleon speaks with a stereotypical French accent but he grew up speaking Corsu and Italian and spoke French with a heavy Italian accent, something mentioned in the history section of the game. And that's ignoring that he is commanding Quebecois coureurs-de-bois to set up an American colony under the Bourbon Fleur-de-Lis flag.
 Age of Empires III (Video Game) / int_56515a39
featureApplicability
1.0
 Age of Empires III (Video Game) / int_56515a39
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_56515a39
 Age of Empires III (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Age of Empires III (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Update 13690 for the The African Royals DLC of the Definitive Edition brought back the "Arabia" map from Age of Empires II. The Knights of the Mediterranean DLC for the Definitive Edition reintroduced the "Black Forest" map from Age of Empires II.
 Age of Empires III (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_56b5a6b7
 Age of Empires III (Video Game) / int_5869bd44
type
Arrows on Fire
 Age of Empires III (Video Game) / int_5869bd44
comment
Arrows on Fire: Archers pull these out when attacking buildings, as well as those native dudes in Canoes during naval combat.
 Age of Empires III (Video Game) / int_5869bd44
featureApplicability
1.0
 Age of Empires III (Video Game) / int_5869bd44
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_5869bd44
 Age of Empires III (Video Game) / int_5979acea
type
Fragile Speedster
 Age of Empires III (Video Game) / int_5979acea
comment
The Germans receive a unique cavalry unit, the fast but fragile Uhlan, for free with each shipment.
 Age of Empires III (Video Game) / int_5979acea
featureApplicability
1.0
 Age of Empires III (Video Game) / int_5979acea
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_5979acea
 Age of Empires III (Video Game) / int_599f943f
type
Karma Houdini Warranty
 Age of Empires III (Video Game) / int_599f943f
comment
Karma Houdini Warranty: After escaping death and punishment throughout the campaigns, almost every Big Bad in the game eats the dust.
 Age of Empires III (Video Game) / int_599f943f
featureApplicability
1.0
 Age of Empires III (Video Game) / int_599f943f
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_599f943f
 Age of Empires III (Video Game) / int_5d397b9c
type
The Mountains of Illinois
 Age of Empires III (Video Game) / int_5d397b9c
comment
The Mountains of Illinois: The city screen for the Netherlands shows Amsterdam... with mountains in the background.
 Age of Empires III (Video Game) / int_5d397b9c
featureApplicability
1.0
 Age of Empires III (Video Game) / int_5d397b9c
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_5d397b9c
 Age of Empires III (Video Game) / int_5ea9e6f3
type
Edutainment Game
 Age of Empires III (Video Game) / int_5ea9e6f3
comment
Edutainment Game: The first purpose of the game is entertainment, but there's plenty of historical information available, with the multiplayer interface having a sidebar displaying various historical facts.
 Age of Empires III (Video Game) / int_5ea9e6f3
featureApplicability
1.0
 Age of Empires III (Video Game) / int_5ea9e6f3
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_5ea9e6f3
 Age of Empires III (Video Game) / int_603b77ec
type
Savage Wolves
 Age of Empires III (Video Game) / int_603b77ec
comment
Savage Wolves: The wolves are enemies, appearing in most maps, second only to the cougar as animals go, but are actually among the weakest of the animals in the games, and the explorer can dispatch a group of them with ease.
 Age of Empires III (Video Game) / int_603b77ec
featureApplicability
1.0
 Age of Empires III (Video Game) / int_603b77ec
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_603b77ec
 Age of Empires III (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Age of Empires III (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: On hardest and extreme difficulties, the AI will gain resources at a much faster rate than the player, but are otherwise no smarter than the hard AI.
 Age of Empires III (Video Game) / int_6041e4f4
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6041e4f4
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6041e4f4
 Age of Empires III (Video Game) / int_6073e7b7
type
The Musketeer
 Age of Empires III (Video Game) / int_6073e7b7
comment
The Musketeer: The unit is meant primarily for ranged attack with a musket, but actually deals higher damage-per-second (and receives a hefty bonus against cavalry) with bayonet melee attacks. Ranged cavalry, similarly, have an attack bonus against artillery just as melee cavalry does, but will likely do more damage against artillery in melee mode due to the higher attack rating and artillery's damage-reduction from ranged attacks.
 Age of Empires III (Video Game) / int_6073e7b7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6073e7b7
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6073e7b7
 Age of Empires III (Video Game) / int_61c3ca7b
type
Panthera Awesome
 Age of Empires III (Video Game) / int_61c3ca7b
comment
Panthera Awesome: The whole package of big cats appears with The Asian Dynasties: jaguars, cougars, lions, tigers, white tigers, snow leopards and leopards, in the form of black panthers. They are all quite nasty to face, especially the ones available as trainable units.
 Age of Empires III (Video Game) / int_61c3ca7b
featureApplicability
1.0
 Age of Empires III (Video Game) / int_61c3ca7b
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_61c3ca7b
 Age of Empires III (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Age of Empires III (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The in-game units' info shows the developers do know that the game representations aren't accurate, but nonetheless, there are many breaks from reality: Muskets can fire around every three seconds in-game, while they took significantly longer to reload in real life (the Musketeer's in-game unit info states that a competent musketeer could fire 4 shots per minute). The manual says that Napoleon grew up speaking Italian and that he spoke French with a heavy Corsican accent. His in-game persona speaks with a French accent. The cutscenes show the Circle flying German flags and Stuart's colony flying the Pirate jolly roger. In-game, the Circle and the Blacks mercenary company fly their own flags. Coyotes, Wolves and White Wolves look all like Gray Wolves despite their name.
 Age of Empires III (Video Game) / int_6320eced
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6320eced
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6320eced
 Age of Empires III (Video Game) / int_6366f900
type
Old Soldier
 Age of Empires III (Video Game) / int_6366f900
comment
Old Soldier: Some unit icons depict men with white beards, like the Hussar, Halberdier, Janissary, and Chinese and Indian monks. The Sentinel model from the Knights of the Mediterranean DLC grows older as the player age up, eventually getting white hair by the Imperial Age.
 Age of Empires III (Video Game) / int_6366f900
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6366f900
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6366f900
 Age of Empires III (Video Game) / int_63cad64b
type
Threatening Shark
 Age of Empires III (Video Game) / int_63cad64b
comment
Threatening Shark: Great White Sharks serve as naval treasure guardians in The Asian Dynasties. They can sink warships if you're not careful.
 Age of Empires III (Video Game) / int_63cad64b
featureApplicability
1.0
 Age of Empires III (Video Game) / int_63cad64b
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_63cad64b
 Age of Empires III (Video Game) / int_6627695f
type
Author Appeal
 Age of Empires III (Video Game) / int_6627695f
comment
Author Appeal: One of the chief developers is an Aztec fanboy. This is basically why the Aztecs were upgraded to playable faction in the first expansion rather than the Inca, who had to wait until Definitive Edition.
 Age of Empires III (Video Game) / int_6627695f
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6627695f
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_6627695f
 Age of Empires III (Video Game) / int_6820e212
type
Giant Squid
 Age of Empires III (Video Game) / int_6820e212
comment
Giant Squid: Appears in The Asian Dynasties, but in a completely different manner to most media portrayals. Rather than as grossly over-sized monsters from the deep, the squids are harmless creatures portrayed about the same size as in Real Life. Additionally, they never attack you and only are only there as a food source like salmon or cod. Also, they only appear in the Honshu map, where real Giant Squid also live.
 Age of Empires III (Video Game) / int_6820e212
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6820e212
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6820e212
 Age of Empires III (Video Game) / int_69065de
type
Naval Blockade
 Age of Empires III (Video Game) / int_69065de
comment
Naval Blockade: This is one of the high-level abilities where you can block off a player's regular shipments from their home city. Of course by the time you have that ability it isn't really needed, but still. This ability is only enabled in the original games and in Definitive Edition games where Blockades are allowed.
 Age of Empires III (Video Game) / int_69065de
featureApplicability
1.0
 Age of Empires III (Video Game) / int_69065de
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_69065de
 Age of Empires III (Video Game) / int_6a2c0cc6
type
Living Distant Ancestor
 Age of Empires III (Video Game) / int_6a2c0cc6
comment
Living Distant Ancestor: It's possible in Definitive Edition for the Aztecs to fight against their Mexican descendants. Further exaggerated by how their respective Home Cities are technically one and the same from different time periods (Tenochtitlan/Mexico City).
 Age of Empires III (Video Game) / int_6a2c0cc6
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6a2c0cc6
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6a2c0cc6
 Age of Empires III (Video Game) / int_6c553873
type
Private Military Contractors
 Age of Empires III (Video Game) / int_6c553873
comment
Private Military Contractors: The player can recruit powerful mercenaries from the Home City at the cost of gold and a shipment card. The WarChiefs allows them to be trained at a saloon at a higher cost per unit, with their availability dependent on the current map. The Asian Dynasties allows them to be trained at the Monastery. They're tagged as "Repentant".
 Age of Empires III (Video Game) / int_6c553873
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6c553873
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6c553873
 Age of Empires III (Video Game) / int_6e91fa0b
type
Symbology Research Failure
 Age of Empires III (Video Game) / int_6e91fa0b
comment
Symbology Research Failure: The Chinese "Confucian Academy" Wonder can automatically produce heavy siege weapons. The Aztec war huts are sacrifice pyramids. The faction flags and leaders in the vanilla version rarely match up, since the leaders of the original game were mostly chosen for being the ones to first establish overseas colonies, while the flags were chosen as the most commonly used design during the colonial period. This results in Henry the Navigator flying the Portuguese coat of arms on a white background (introduced 30 years after his death), Isabella flying the Habsburg Cross of Burgundy, Elizabeth flying the hybrid English-Scottish jack, Napoleon flying the Bourbon three Fleures-de-Lis, and Ivan the Terrible flying Peter the Great's imperial standard (why they didn't just use Peter the Great as a Russian leader remains a Riddle for the Ages). Suleiman actually gets the modern Republic of Turkey flag. The only leader that can be content is Maurice of Nassau, who gets to fly a Dutch navy flag. Definitive Edition rectified some of this, changing the Dutch flag to the standard orange-white-blue Prinsenvlag, the Ottoman flag to an earlier eight-pointed star flag, and the Russian flag to the standard white-blue-red tricolor. The German flag, however, merits its own entry. It has a bizarre crowned, black, two-headed eagle over a white background, seemingly a combination of the Prussian (crowned, black, one-headed eagle on a white background) and Holy Roman Empire flags (non-crowned, black, two-headed eagle on a yellow background). Definitive Edition changed it to the yellow imperial standard of the Holy Roman Empire. The Native American factions should not use flags, since they didn't have any in the timeframe of the game. Their ingame flags are fictional, although the Iroquois flag is based on that of the Iroquois Confederacy, and the Sioux flag is based on that of the Pine Ridge Reservation. The Asian factions mostly follow their European colleagues. Kangxi flies the Qing dragon flag adopted in the late 19th century (although the colors and dragon had been popular before) and Tokugawa flies the Tokugawa seal on a black background (the actual Tokugawa flag was much less badass). The Indians have a fictional flag (golden sun and lion over yellow field) that appears to be a combination of Mughal (sun and lion over green field, among others) and Maratha designs (plain pale orange field). Definitive Edition changed it to the green and gold Mughal war flag. Akbar's AI personality also names "the gods" several times, and the Indian civilization is very clearly Hindu, but the real Akbar was Muslim.
 Age of Empires III (Video Game) / int_6e91fa0b
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6e91fa0b
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6e91fa0b
 Age of Empires III (Video Game) / int_6ec989d8
type
Guide Dang It!
 Age of Empires III (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most ranged attacks from infantry units attack at half the speed of melee attacks. Notably, that means musketeers will generally do more damage if attacking in melee rather than ranged. Unfortunately, this isn't written anywhere in the game, even with the advanced stats option on, forcing players to rely on fan-made databases and wikis for such information.
 Age of Empires III (Video Game) / int_6ec989d8
featureApplicability
1.0
 Age of Empires III (Video Game) / int_6ec989d8
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_6ec989d8
 Age of Empires III (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Age of Empires III (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Campaign heroes, explorers, War Chiefs, and monks getting KOed do not end in a Game Over.
 Age of Empires III (Video Game) / int_742a6e78
featureApplicability
1.0
 Age of Empires III (Video Game) / int_742a6e78
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_742a6e78
 Age of Empires III (Video Game) / int_745a226c
type
Easy Logistics
 Age of Empires III (Video Game) / int_745a226c
comment
Easy Logistics: Home City shipments can't get lost at sea or delayed due to bad weather. This could be averted, however, by the Imperial Age, if you get the blockade tech from the Capitol building, which can block all enemy shipments for a one-time investment.
 Age of Empires III (Video Game) / int_745a226c
featureApplicability
-1.0
 Age of Empires III (Video Game) / int_745a226c
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_745a226c
 Age of Empires III (Video Game) / int_74a7d2d
type
Creator's Culture Carryover
 Age of Empires III (Video Game) / int_74a7d2d
comment
Creator's Culture Carryover: Despite supposedly beginning in 1492, featuring maps from both continents, and civilizations that never set colonies in North America like the Portuguese, Germans and Ottomans, the original game drew most of its inspiration from colonial New England and the 18th century Anglo-French wars in North America. North American maps and natives were overrepresented in comparison to South American ones, and they often represented post-Contact, and sometimes even Wild West-era natives. It gets worse when you realize that the original game only had three South American maps (Amazonia, Pampas and Patagonia) and two native tribes, the Inca and the Tupi, with the Carib as a questionable third. Patagonia didn't have natives at all (and for that matter, still doesn't). After much criticism, The WarChiefs added three more South American maps (Orinoco, Andes and Araucania) and the glaringly absent Mapuche as natives. Criticism was still garnered from the fact that the Inca remained a minor tribe in spite of building a far more powerful polity than the three additions and also being longer-lived and more relevant to the game's time period than two of them (Sioux and Aztecs). Despite the original game ending sometime after the Napoleonic Wars, the white bandits that aren't pirates (Pistolero, Renegado, Comanchero) speak Spanish and wear Wild West-attire, resembling Mexican-American outlaws in the West after the Mexican-American War. Definitive Edition rectifies this with the addition of "colonial" bandits in the African maps, and highwaymen-style bandits in European ones. The three trade units are the travois (used by the North American plains natives), a Wild West-era stagecoach, and a classic Union Pacific locomotive called "the Iron Horse". The Saloon where you hire mercenaries is a typical Wild West saloon. Definitive Edition rectifies this by having Saloons/Cantinas exclusive to Federal American civs, while the Europeans get more appropriate Taverns instead. The French use the Fleur-de-Lis and have Canadian coureurs-de-bois instead of settlers. However, their leader is Napoleon, who lost most existing French American colonies in his lifetime instead of setting them. He's most likely the French leader because he is familiar to Americans as the man who sold the Louisiana Purchase. The town center's emergency militia units are called Minutemen, the name of the rebel militia in the American Revolutionary War, and look the part in their overcoats, leggings and tricornes. The original game's Expansion Pack The WarChiefs's new mechanic, Revolution, turns your settlers into American Revolutionary-era "Colonial Militia" and allows you to ship Civil War-era Gatling Guns and CSS Virginia-style ironclads, even if you don't choose Washington as a revolutionary leader. The result is the same even when choosing José Bonifácio, who fathered the much later and much less traumatic Brazilian independence. The mechanic was overhauled entirely for Definitive Edition, where not only more revolution options were introduced, but each revolution option has its own identity.
 Age of Empires III (Video Game) / int_74a7d2d
featureApplicability
1.0
 Age of Empires III (Video Game) / int_74a7d2d
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_74a7d2d
 Age of Empires III (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Age of Empires III (Video Game) / int_77aedc5c
comment
Horse of a Different Color: Unlike in previous games, camels don't have a bonus against horses, rendering Indian sowars as just light cavalry that looks funny.note In a literal example of the trope, "sowar" is simply Indian for "rider", so sowars riding camels and not horses, when Indian cavalry did both in real life, is a purely aesthetic choice. In fact, the sowar is more likely to lose against other cavalry because of its low health points.
 Age of Empires III (Video Game) / int_77aedc5c
featureApplicability
1.0
 Age of Empires III (Video Game) / int_77aedc5c
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_77aedc5c
 Age of Empires III (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Age of Empires III (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The "George Crushington" cheat unit. It's a giant, hopping bust of Washington that headbutts enemies to death with a BIFF! or a ZOINK! and shoots fireballs from its eyes.
 Age of Empires III (Video Game) / int_7ccd3698
featureApplicability
1.0
 Age of Empires III (Video Game) / int_7ccd3698
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_7ccd3698
 Age of Empires III (Video Game) / int_7ff84285
type
Freemium
 Age of Empires III (Video Game) / int_7ff84285
comment
Freemium: The Definitive Edition moved to a free-to-play model featuring a rotating slate of civilizations in August 2023, as well as the Blood campaign, the Algiers scenario, and the Art of War tutorials. Full-time access to all the game's civilizations and campaigns requires purchasing the base game and its expansions.
 Age of Empires III (Video Game) / int_7ff84285
featureApplicability
1.0
 Age of Empires III (Video Game) / int_7ff84285
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_7ff84285
 Age of Empires III (Video Game) / int_823c6e3e
type
Large Ham
 Age of Empires III (Video Game) / int_823c6e3e
comment
Large Ham: The AI personalities engage in this to varying extents, but Cuauhtemoc of the Aztecs stands out. A Third-Person Person with a raspy voice and a lot of ego, he has such gems as: The Elmeti mercenary cavalry, who speaks Italian in a very over the top manner:
 Age of Empires III (Video Game) / int_823c6e3e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_823c6e3e
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_823c6e3e
 Age of Empires III (Video Game) / int_8344209e
type
BFG
 Age of Empires III (Video Game) / int_8344209e
comment
BFG: The Monitor, the Ottoman Great Bombard, the mercenary Lil' Bombard and the Royal Cannon. Guaranteed to ruin someone's day when they start firing. Ottoman Abus guns are portable cannons and the only infantry to deal siege-type damage.
 Age of Empires III (Video Game) / int_8344209e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_8344209e
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_8344209e
 Age of Empires III (Video Game) / int_834420aa
type
BFS
 Age of Empires III (Video Game) / int_834420aa
comment
BFS: The Chinese Changdao (literally "long sword"). If you're not paying attention, you might think these guys are actually carrying a spear. Honorable mentions go to the Doppelsoldner, Landsknecht, Boneguard, and Hospitaller's two-handed-swords, the several Japanese units using katanas, and the pirate and corsair's Sinister Scimitar.
 Age of Empires III (Video Game) / int_834420aa
featureApplicability
1.0
 Age of Empires III (Video Game) / int_834420aa
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_834420aa
 Age of Empires III (Video Game) / int_8360f8c1
type
CamelCase
 Age of Empires III (Video Game) / int_8360f8c1
comment
CamelCase: The title of the first expansion is The WarChiefs.
 Age of Empires III (Video Game) / int_8360f8c1
featureApplicability
1.0
 Age of Empires III (Video Game) / int_8360f8c1
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_8360f8c1
 Age of Empires III (Video Game) / int_86be2f48
type
Tiered by Name
 Age of Empires III (Video Game) / int_86be2f48
comment
Tiered by Name: Units are generally given specific prefixes to their names when upgraded. European and Federal American units: Veteran -> Guard -> Imperial. Native American and African units: Elite -> Champion -> Legendary. Asian units: Disciplined -> Honored -> Exalted.
 Age of Empires III (Video Game) / int_86be2f48
featureApplicability
1.0
 Age of Empires III (Video Game) / int_86be2f48
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_86be2f48
 Age of Empires III (Video Game) / int_87ce0385
type
Series Mascot
 Age of Empires III (Video Game) / int_87ce0385
comment
Series Mascot: The Musketeers are promoted everywhere, and they are the most common unit in the vanilla game.
 Age of Empires III (Video Game) / int_87ce0385
featureApplicability
1.0
 Age of Empires III (Video Game) / int_87ce0385
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_87ce0385
 Age of Empires III (Video Game) / int_881b90be
type
Bling of War
 Age of Empires III (Video Game) / int_881b90be
comment
Bling of War: Your units will wear increasingly colorful armor/uniforms as you upgrade them. Indians have unique units called Mansabdar which increase the damage of nearby respective unit (Mansabdar Urumi for Urumi Swordsman for example). Since they need to be close while still separable, they usually have more shiny (gold shiny) uniform.
 Age of Empires III (Video Game) / int_881b90be
featureApplicability
1.0
 Age of Empires III (Video Game) / int_881b90be
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_881b90be
 Age of Empires III (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Age of Empires III (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Tokugawa and Cuauhtemoc.
 Age of Empires III (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Age of Empires III (Video Game) / int_8c1ad82f
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_8c1ad82f
 Age of Empires III (Video Game) / int_8c681acc
type
Third-Person Person
 Age of Empires III (Video Game) / int_8c681acc
comment
The AI personalities engage in this to varying extents, but Cuauhtemoc of the Aztecs stands out. A Third-Person Person with a raspy voice and a lot of ego, he has such gems as:
 Age of Empires III (Video Game) / int_8c681acc
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1.0
 Age of Empires III (Video Game) / int_8c681acc
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_8c681acc
 Age of Empires III (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Age of Empires III (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Black, Grizzly and Polar bears are the strongest wild animals in the original game, and will kick the ass of your explorer, once he has used his One-Hit Kill on one of them, if they are in groups. In The Asian Dynasties, even the pandas cannot be trusted.
 Age of Empires III (Video Game) / int_8d718b9e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_8d718b9e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_8d718b9e
 Age of Empires III (Video Game) / int_8e439940
type
Mystical India
 Age of Empires III (Video Game) / int_8e439940
comment
The Indians have a fictional flag (golden sun and lion over yellow field) that appears to be a combination of Mughal (sun and lion over green field, among others) and Maratha designs (plain pale orange field). Definitive Edition changed it to the green and gold Mughal war flag. Akbar's AI personality also names "the gods" several times, and the Indian civilization is very clearly Hindu, but the real Akbar was Muslim.
 Age of Empires III (Video Game) / int_8e439940
featureApplicability
1.0
 Age of Empires III (Video Game) / int_8e439940
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_8e439940
 Age of Empires III (Video Game) / int_9141fba3
type
Fountain of Youth
 Age of Empires III (Video Game) / int_9141fba3
comment
To a degree; the introduction of storylines revolving around the Fountain of Youth and the Ancient Conspiracy pursuing it is a pretty noteworthy one for a series whose campaigns had previously been focused upon the relatively accurate retelling of actual historical events, though those show up as well.
 Age of Empires III (Video Game) / int_9141fba3
featureApplicability
1.0
 Age of Empires III (Video Game) / int_9141fba3
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_9141fba3
 Age of Empires III (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Age of Empires III (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The Campaign in both the original game and in Definitive Edition has a cap of 44 cards from the Home City per campaign setnote Blood, Ice and Steel is the main game set, while Fire and Shadow is the WarChiefs set and Japan, India and China are the Asian Dynasties set. Without cheating, it is extremely difficult to unlock all the cards.
 Age of Empires III (Video Game) / int_91526ff7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_91526ff7
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_91526ff7
 Age of Empires III (Video Game) / int_925b2abb
type
Horse Archer
 Age of Empires III (Video Game) / int_925b2abb
comment
Horse Archer: The Ottomans, Russians, Sioux, Chinese and Japanese each have their own versions.
 Age of Empires III (Video Game) / int_925b2abb
featureApplicability
1.0
 Age of Empires III (Video Game) / int_925b2abb
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_925b2abb
 Age of Empires III (Video Game) / int_933576c8
type
Mighty Glacier
 Age of Empires III (Video Game) / int_933576c8
comment
Mighty Glacier: Indian Elephants. Slower and take more population than most horse cavalry. The strongest melee and ranged cavalry (mahout lancer and howdah respectively) are elephants.
 Age of Empires III (Video Game) / int_933576c8
featureApplicability
1.0
 Age of Empires III (Video Game) / int_933576c8
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_933576c8
 Age of Empires III (Video Game) / int_940a5958
type
Artificial Stupidity
 Age of Empires III (Video Game) / int_940a5958
comment
If you are playing against AI and have a small army ready, you can boost your attack with Minutemen. The AI does not discriminate units according to their health points, so they can deal a lot of damage while the computer is busy shooting other units.
 Age of Empires III (Video Game) / int_940a5958
featureApplicability
1.0
 Age of Empires III (Video Game) / int_940a5958
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_940a5958
 Age of Empires III (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Age of Empires III (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The first two games have one and two-button interfaces. This series, only one. The priests in the vanilla games do not automatically go to units and heal them, they have a skill button for it instead, which confuses players who shifted between the vanilla AoE3 to other AoE games-not to mention being very impractical due to the small area of effect and long recharge time. Fixed in the expansions. In contrast to previous games: Camels don't have an anticavalry bonus, mounted archers and gunners are better against other cavalry than against infantry, and all melee infantry (and musketeers) get a bonus against cavalry, not just the one with spears.
 Age of Empires III (Video Game) / int_963086ce
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1.0
 Age of Empires III (Video Game) / int_963086ce
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_963086ce
 Age of Empires III (Video Game) / int_98770aab
type
Coup de Grâce
 Age of Empires III (Video Game) / int_98770aab
comment
Coup de Grâce: Japanese Monks have "Divine Strike," a random chance of instantly slaying any unit they attack as long as it's fallen below a certain hitpoint threshold.
 Age of Empires III (Video Game) / int_98770aab
featureApplicability
1.0
 Age of Empires III (Video Game) / int_98770aab
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_98770aab
 Age of Empires III (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Age of Empires III (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: There are some unit types with low base attack damage but high multipliers against certain troops, meaning that the former are pretty rubbish against anything but the latter. Most notable examples include: Spies: well, they kill single explorers, war chiefs and heroes, and they are strong against mercenaries. And that's pretty much it... They do get a small bonus against natives, though! Culverins: nearly useless against anything other than ships or other artillery. Ranged ("light") infantry — skirmishers, crossbowmen, archers and alike: with excellent ranged damage against infantry and light cavalry, but weak to anything else and with terrible melee combat.
 Age of Empires III (Video Game) / int_9aaf8eca
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1.0
 Age of Empires III (Video Game) / int_9aaf8eca
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_9aaf8eca
 Age of Empires III (Video Game) / int_9d39440e
type
Right-Hand Attack Dog
 Age of Empires III (Video Game) / int_9d39440e
comment
Right-Hand Attack Dog: In the Campaign, the Circle has a thing for guardian white wolves and jaguars.
 Age of Empires III (Video Game) / int_9d39440e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_9d39440e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_9d39440e
 Age of Empires III (Video Game) / int_9dab0a6e
type
Continuity Nod
 Age of Empires III (Video Game) / int_9dab0a6e
comment
Continuity Nod: Regarding all other Age of Empires mainline games: The "Eye of Ornlu", a treasure that gives 200 EXP, is named after a certain wolf in II. The Germans have a shipment card, "Teutonic Town Center", which improves the defensive capability of town centers. This references the (eventually patched) Teutonic Town Center which, thanks to its increased LOS, was able to outshoot and defeat even Castles back in II. The Jesuit mission in The Asian Dynasties allows you to recruit Conquistadors identical to the ones in II (mounted arquebusiers with Morrión and breastplate). The Inca War Chief greatly resembles the Aztec ruler on the box art of The Conquerors. The Japanese musical motif is almost identical to its counterpart in Age of Empires II: Definitive Edition. The Maltese have myriad techs and cards that allude to II.
 Age of Empires III (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_9dab0a6e
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1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_9dab0a6e
 Age of Empires III (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Age of Empires III (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Firing muskets and cannons into a melee will only kill enemies.
 Age of Empires III (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_9e8aa11e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_9e8aa11e
 Age of Empires III (Video Game) / int_a0543350
type
Earth Is a Battlefield
 Age of Empires III (Video Game) / int_a0543350
comment
Earth Is a Battlefield: Beginning with The Asian Dynasties and reinforced by subsequent updates to Definitive Edition, the game includes playable maps set across the New World, Eurasia, and Africa.
 Age of Empires III (Video Game) / int_a0543350
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a0543350
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a0543350
 Age of Empires III (Video Game) / int_a121abc7
type
Respawning Enemies
 Age of Empires III (Video Game) / int_a121abc7
comment
Respawning Enemies: Frequently done in the campaigns where the player's objective isn't "destroy the enemy's base". If the player decides to storm the enemy base instead of following said objective, the enemy would rapidly spawn units out of its Town Center until they completely overwhelm the player's striking force.
 Age of Empires III (Video Game) / int_a121abc7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a121abc7
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a121abc7
 Age of Empires III (Video Game) / int_a1841170
type
Generational Saga
 Age of Empires III (Video Game) / int_a1841170
comment
Generational Saga: The campaigns of III and The WarChiefs tell the tale of the Black family.
 Age of Empires III (Video Game) / int_a1841170
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a1841170
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a1841170
 Age of Empires III (Video Game) / int_a414c3f0
type
One-Hit Kill
 Age of Empires III (Video Game) / int_a414c3f0
comment
One-Hit Kill: The European explorers have the Sharpshooter and, later on, the Crack Shot abilities: the first one allows you to kill a Treasure Guardian instantly; the second is a single high-damage shot that can kill almost any land military unit (with the exception of a few mercenaries and powerful special units) in one hit (but cannot be used against villagers, artillery and ships).
 Age of Empires III (Video Game) / int_a414c3f0
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a414c3f0
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a414c3f0
 Age of Empires III (Video Game) / int_a627a930
type
Gender Is No Object
 Age of Empires III (Video Game) / int_a627a930
comment
Gender Is No Object: Female villagers and some campaign heroes such as Lizzie the Pirate and Amelia Black.
 Age of Empires III (Video Game) / int_a627a930
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a627a930
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a627a930
 Age of Empires III (Video Game) / int_a6441fa
type
Gratuitous Ninja
 Age of Empires III (Video Game) / int_a6441fa
comment
Gratuitous Ninja: Ninja are available as mercenaries in The WarChiefs. The Japanese can also train them normally by choosing "Japanese Isolationism" in the Consulate.
 Age of Empires III (Video Game) / int_a6441fa
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a6441fa
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a6441fa
 Age of Empires III (Video Game) / int_a65288e2
type
Ascended Extra
 Age of Empires III (Video Game) / int_a65288e2
comment
Ascended Extra: The Aztecs, the Sioux and the Iroquois were just native tribes in the original game. They were made playable in The WarChiefs and both acts of its campaign focus on the Iroquois/Haudenosaunee (Fire) and Sioux/Lakota (Shadow). The Maltese were the initial playable faction in the Campaigns. They were overhauled and turned into a proper playable faction in Knights of the Mediterranean.
 Age of Empires III (Video Game) / int_a65288e2
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1.0
 Age of Empires III (Video Game) / int_a65288e2
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a65288e2
 Age of Empires III (Video Game) / int_a8076bdf
type
War Elephants
 Age of Empires III (Video Game) / int_a8076bdf
comment
War Elephants: The Indians live by this trope.
 Age of Empires III (Video Game) / int_a8076bdf
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a8076bdf
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a8076bdf
 Age of Empires III (Video Game) / int_a86069f
type
Alternate History
 Age of Empires III (Video Game) / int_a86069f
comment
The Asian Dynasties deviated from the American theme in favor of a new East Asian setting, and introduced three historical campaigns (or "historical", in the case of the Chinese one) that were neither related to each other, nor revolved around the Black family.
 Age of Empires III (Video Game) / int_a86069f
featureApplicability
1.0
 Age of Empires III (Video Game) / int_a86069f
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_a86069f
 Age of Empires III (Video Game) / int_ab4c0f17
type
Player Creation Sharing
 Age of Empires III (Video Game) / int_ab4c0f17
comment
Player Creation Sharing: Definitive Edition allows user-made content (usually gameplay/civilization modifications and even maps) to be shared through the Modifications menu.
 Age of Empires III (Video Game) / int_ab4c0f17
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ab4c0f17
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ab4c0f17
 Age of Empires III (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Age of Empires III (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Several characters and AI personalities, especially Queen Elizabeth (British) and Frederick the Great (Germans).
 Age of Empires III (Video Game) / int_ae3d6438
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ae3d6438
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ae3d6438
 Age of Empires III (Video Game) / int_aebae11c
type
Viewers Are Morons
 Age of Empires III (Video Game) / int_aebae11c
comment
Viewers Are Morons / Viewers Are Goldfish: The campaign heroes tend to order or point incredibly obvious things, often several times.
 Age of Empires III (Video Game) / int_aebae11c
featureApplicability
1.0
 Age of Empires III (Video Game) / int_aebae11c
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_aebae11c
 Age of Empires III (Video Game) / int_b032e4ed
type
Ms. Fanservice
 Age of Empires III (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Queen Isabella, the Spanish AI personality, purrs in a sultry Spanish accent. She says to "quit playing so rough" when she is losing a battle, and that she "can't handle all these men" when requesting help. When attacked by multiple opponents, she asks, "Why is it that I always seem to get double-teamed?". She calls the player "pet" as an ally. In addition, her picture in the game's encyclopedia◊ looks quite lovely compared to the historical paintings. (At least, to a modern audience.)
 Age of Empires III (Video Game) / int_b032e4ed
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b032e4ed
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b032e4ed
 Age of Empires III (Video Game) / int_b0855ef3
type
No Historical Figures Were Harmed
 Age of Empires III (Video Game) / int_b0855ef3
comment
No Historical Figures Were Harmed: Nanib Sahir to the historical Nana Sahib.
 Age of Empires III (Video Game) / int_b0855ef3
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b0855ef3
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b0855ef3
 Age of Empires III (Video Game) / int_b219ac90
type
ReTool
 Age of Empires III (Video Game) / int_b219ac90
comment
Retool: Each expansion addresses two common criticisms of the previous installment. The WarChiefs made a few Native American civilizations playable and therefore capable of going to war with European powers on their own, not just as allies of other Europeans (and by doing so introduced gameplay heavily based around Infantry - Aztecs - and Cavalry - Sioux - which had been a staple of previous games, but could not be featured on the more balanced European colonialists); brought the American Revolution centerfold instead of hinting at but walking around it, and took out the fantasy element from the campaigns in favor of historical settings (the American Revolution, again, and the Sioux Wars). The Asian Dynasties deviated from the American theme in favor of a new East Asian setting, and introduced three historical campaigns (or "historical", in the case of the Chinese one) that were neither related to each other, nor revolved around the Black family.
 Age of Empires III (Video Game) / int_b219ac90
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b219ac90
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
Age of Empires III (Video Game) / int_b219ac90
 Age of Empires III (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Age of Empires III (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Downplayed. Units do have to reload, but they never run out of ammunition to reload with. They also have an unlimited supply of torches to throw at buildings.
 Age of Empires III (Video Game) / int_b2cdd776
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b2cdd776
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b2cdd776
 Age of Empires III (Video Game) / int_b318e461
type
Always Male
 Age of Empires III (Video Game) / int_b318e461
comment
Female villagers have French lines despite the Courier des Bois being Always Male. After the 25th Anniversary update for Definitive Edition, the same is true of both the male and female Ottoman villager, replaced with the Yoruk.
 Age of Empires III (Video Game) / int_b318e461
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b318e461
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b318e461
 Age of Empires III (Video Game) / int_b6baad83
type
Hero Unit
 Age of Empires III (Video Game) / int_b6baad83
comment
In addition, there are three Hero Cosmetic Packs (one of them free), which allows you to change the look of your civ's Hero Unit, with events allowing you to unlock additional skins for said unit.
 Age of Empires III (Video Game) / int_b6baad83
featureApplicability
1.0
 Age of Empires III (Video Game) / int_b6baad83
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b6baad83
 Age of Empires III (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Age of Empires III (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Double Subverted with the Aztecs, who were a playable civilization in Age of Empires II: The Conquerors. When they were introduced back in this game, they did so as a minor Native village. Then they became playable with the The WarChiefs Expansion Pack. Zigzagged with the Mayans, who were a playable civilization in Age of Empires II: The Conquerors. When they were introduced back in this game, they did so as a minor Native village. When the Mexican civilization was added to the Definitive Edition, revolving into the Yucatán and then into the Maya made them somewhat playable. The Berbers were a playable civilization in Age of Empires II: The African Kingdoms. When they were introduced back in The African Royals, they became instead a minor African village.
 Age of Empires III (Video Game) / int_b8e3f20a
featureApplicability
-0.3
 Age of Empires III (Video Game) / int_b8e3f20a
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_b8e3f20a
 Age of Empires III (Video Game) / int_bbd319f4
type
Sinister Scimitar
 Age of Empires III (Video Game) / int_bbd319f4
comment
Honorable mentions go to the Doppelsoldner, Landsknecht, Boneguard, and Hospitaller's two-handed-swords, the several Japanese units using katanas, and the pirate and corsair's Sinister Scimitar.
 Age of Empires III (Video Game) / int_bbd319f4
featureApplicability
1.0
 Age of Empires III (Video Game) / int_bbd319f4
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_bbd319f4
 Age of Empires III (Video Game) / int_bbf8683c
type
Near Victory Fanfare
 Age of Empires III (Video Game) / int_bbf8683c
comment
Near Victory Fanfare: The climatic theme that plays during the last minute of a Trade Monopoly countdown. The theme itself is also a minute long; making the theme's triumphant end even more satisfying for the winning team.
 Age of Empires III (Video Game) / int_bbf8683c
featureApplicability
1.0
 Age of Empires III (Video Game) / int_bbf8683c
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_bbf8683c
 Age of Empires III (Video Game) / int_bc9ddc86
type
Fictional Flag
 Age of Empires III (Video Game) / int_bc9ddc86
comment
Fictional Flag: The Circle of Ossus has a flag◊ squared in light blue and dark yellow, with tons of Ancient Conspiracy references.
 Age of Empires III (Video Game) / int_bc9ddc86
featureApplicability
1.0
 Age of Empires III (Video Game) / int_bc9ddc86
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_bc9ddc86
 Age of Empires III (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 Age of Empires III (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Treasure guardians are special units, both humans and animals, that are not controlled by any player and watch over Treasures on a map. Guardians have to be killed or converted before the Treasure they guard can be claimed.
 Age of Empires III (Video Game) / int_bce5c3ec
featureApplicability
1.0
 Age of Empires III (Video Game) / int_bce5c3ec
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_bce5c3ec
 Age of Empires III (Video Game) / int_c1105f41
type
Hold the Line
 Age of Empires III (Video Game) / int_c1105f41
comment
Hold the Line: Several missions in the single-player campaigns either end after the line is held, or after the enemy is cleared after the line is held. Some of the Historical Battles also feature timed events where the player must defend their base from the enemy onslaught. The Knights of the Mediterranean DLC added a new map type, "Historical", many of which feature a base to be defended from the onslaught: "The Eighty Years War" requires defending players to prevent their Headquarters from being destroyed. "The Great Turkish War" requires the defenders to prevent their Command Post from being destroyed.
 Age of Empires III (Video Game) / int_c1105f41
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c1105f41
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_c1105f41
 Age of Empires III (Video Game) / int_c2c32a79
type
A Commander Is You
 Age of Empires III (Video Game) / int_c2c32a79
comment
A Commander Is You: Each civ can be found in the Civilizations page of the Character sheets.
 Age of Empires III (Video Game) / int_c2c32a79
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c2c32a79
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1.0
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Age of Empires III (Video Game) / int_c2c32a79
 Age of Empires III (Video Game) / int_c37813c5
type
Ninja
 Age of Empires III (Video Game) / int_c37813c5
comment
Ninja: Available as mercenaries in The WarChiefs. They serve mostly as assassins, dealing massive damage to Hero Units and other mercenaries.
 Age of Empires III (Video Game) / int_c37813c5
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c37813c5
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1.0
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Age of Empires III (Video Game) / int_c37813c5
 Age of Empires III (Video Game) / int_c3b32bf1
type
Rōnin
 Age of Empires III (Video Game) / int_c3b32bf1
comment
Rōnin: Introduced in The WarChiefs as a powerful mercenary.
 Age of Empires III (Video Game) / int_c3b32bf1
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c3b32bf1
featureConfidence
1.0
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Age of Empires III (Video Game) / int_c3b32bf1
 Age of Empires III (Video Game) / int_c75df49a
type
Shout-Out
 Age of Empires III (Video Game) / int_c75df49a
comment
Shout-Out: The cheat code "sooo good" causes a little Teen Girl Squad-style message to appear whenever a unit is killed, such as "musketeer'd!" or "imperial howitzer'd!" All with a badass bugle sound included. When "killed", some explorers will yell (roughly) "I've fallen, and I can't get up!" in their native language. There is a basic red and gold customization for British harbors in their Home City titled "Edward Teach's Academy of Naval Competence". Edward Teach is a man better known as Blackbeard, a pirate. Two Home City cards that benefit Chinese Monks are "Snatch The Pebble", which allows Monks to power up nearby disciples, and "Walk The Rice Paper", which allows the Chinese to have a second Monk. These are references to a show called Kung Fu (1972). The Yojimbo mercenary is identical to Sanjuro from Yojimbo. The Borneo map, despite being an expectedly lushy and tropical island, has the odd polar bear. One of the random names for the Saloon building is "Rlyeh Roadhouse".
 Age of Empires III (Video Game) / int_c75df49a
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c75df49a
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_c75df49a
 Age of Empires III (Video Game) / int_c8cecd3e
type
Mercenary Units
 Age of Empires III (Video Game) / int_c8cecd3e
comment
Mercenary Units: Every time players level up in a match, they can play a card, half of which send small armies to the Town Centernote The other half are powerful tech upgrades. Some of these armies are composed of mercenary units which cannot be created in any other building in the civilization's tech tree. The WarChiefs introduced the Tavern buildingnote originally called Saloon for the European civilizations, which allow them to hire mercenaries in exchange for gold. The Asian Dynasties introduced the Consulate for the Asian civilizations, which allow them to get buildings and units from another country in exchange for a civilization-specific resource called "Export", gathered automatically as the civilization gather the other types of resources. The Asian civilizations can hire mercenaries and repentant units at the Monastery rather than the Saloon.
 Age of Empires III (Video Game) / int_c8cecd3e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_c8cecd3e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_c8cecd3e
 Age of Empires III (Video Game) / int_cbc54501
type
Faction Calculus
 Age of Empires III (Video Game) / int_cbc54501
comment
Faction Calculus: The European nations are Balanced, the Asian nations are Powerhouses and the Native nations are Subversive. This is all very broadly speaking mind, as things get much more complicated once the quirks of each of the nations themselves and Home City cards come into play. Among the Europeans, there's Spainnote a well-rounded nation in terms of units and cards, able to play rushdown, boom or turtle equally well and Britainnote an economic and naval powerhouse with a strong if somewhat straightforward military as the Balanced. Hollandnote tons of economic bonuses and potential to field lots of mercenaries, Russianote almost everything about this faction is geared towards Zerg Rush, would easily qualify as a Horde faction and Portugalnote fiddly faction with a focus on light and highly specialised units are the Subversives. The Frenchnote military is dominant in nearly every category and strong economically as well, Ottomansnote artillery and siege specialists and Germansnote able to field vast numbers of cavalry and mercenaries are the Powerhouses. Among the three Asian civs, there's Japan (Powerhouse), China (Subversive) and India (Balanced).
 Age of Empires III (Video Game) / int_cbc54501
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1.0
 Age of Empires III (Video Game) / int_cbc54501
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Age of Empires III (Video Game) / int_cbc54501
 Age of Empires III (Video Game) / int_ccc0d531
type
Settling the Frontier
 Age of Empires III (Video Game) / int_ccc0d531
comment
Settling the Frontier: Every skirmish/multiplayer game has your chosen civilizations establishing settlements in the Americas, Asia, Africa, and even Europe (with some supplies shipped from their home cities). While this has been progressively downplayed since the release of Definitive Edition, this remains a major motif for the European and Federal American civs, whose Discovery/Exploration Age structures resemble glorified log cabins.
 Age of Empires III (Video Game) / int_ccc0d531
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ccc0d531
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ccc0d531
 Age of Empires III (Video Game) / int_cd8ca67a
type
DoubleSubverted
 Age of Empires III (Video Game) / int_cd8ca67a
comment
Double Subverted with the Aztecs, who were a playable civilization in Age of Empires II: The Conquerors. When they were introduced back in this game, they did so as a minor Native village. Then they became playable with the The WarChiefs Expansion Pack.
 Age of Empires III (Video Game) / int_cd8ca67a
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 Age of Empires III (Video Game) / int_cd8ca67a
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1.0
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Age of Empires III (Video Game) / int_cd8ca67a
 Age of Empires III (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Age of Empires III (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: A recurring theme in the campaigns.
 Age of Empires III (Video Game) / int_ceec4df5
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ceec4df5
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Age of Empires III (Video Game) / int_ceec4df5
 Age of Empires III (Video Game) / int_cfda0ecb
type
Escort Mission
 Age of Empires III (Video Game) / int_cfda0ecb
comment
Escort Mission: At some point in the campaigns, you'll have to face a mission where you need to escort a unit not affected by Gameplay Ally Immortality and whose death spells game over for that mission.
 Age of Empires III (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Age of Empires III (Video Game) / int_cfda0ecb
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_cfda0ecb
 Age of Empires III (Video Game) / int_d01cffbc
type
Badass Longcoat
 Age of Empires III (Video Game) / int_d01cffbc
comment
Badass Longcoat: The shotgun-carrying Renegados. The technology "Great Coat" increases your Settlers's hit points, regardless of climate and the fact that their clothing doesn't change.
 Age of Empires III (Video Game) / int_d01cffbc
featureApplicability
1.0
 Age of Empires III (Video Game) / int_d01cffbc
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Age of Empires III (Video Game) / int_d01cffbc
 Age of Empires III (Video Game) / int_d0ea147f
type
A.I. Breaker
 Age of Empires III (Video Game) / int_d0ea147f
comment
A.I. Breaker: The AI has no problems with basic tasks, such as gathering resources or training humongous numbers of troops, especially on higher difficulties, but struggles a lot when they require either some creativity or... well, basic thinking. Utilising livestock, protecting villagers, building walls and effectively breaking through enemy walls, as well as successful naval assaults — are all far beyond usual computer personalities' capabilities. Not to mention that they are extremely vulnerable to certain tricks, which even beginners don't hesitate to abuse: whenever an AI settler placing down a building is harassed, its constructions are immediately "cancelled", as in self-destroyed, by the non-human player, who also seem to pay plenty of attention to demolishing every single wall pillar of their opponent, regardless of its (non-) importance. Remember the creativity part from above? Don't expect the AI to innovate any new attacking strategies, patterns or usually even paths on the spot, which in turn makes for extremely-straightforward fighting off land.
 Age of Empires III (Video Game) / int_d0ea147f
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1.0
 Age of Empires III (Video Game) / int_d0ea147f
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Age of Empires III (Video Game) / int_d0ea147f
 Age of Empires III (Video Game) / int_d68c925d
type
Creator Provincialism
 Age of Empires III (Video Game) / int_d68c925d
comment
Creator Provincialism: Abandons the Earth Is a Battlefield aspect of II and focuses in colonial and revolutionary era America, at least before The Asian Dynasties came along.
 Age of Empires III (Video Game) / int_d68c925d
featureApplicability
1.0
 Age of Empires III (Video Game) / int_d68c925d
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_d68c925d
 Age of Empires III (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Age of Empires III (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: All Home City Cards are unlocked and you can own the maximum of 25 shipments from the start of the game in Definitive Edition, completely eliminating the need to unnecessarily grind in order to unlock them.
 Age of Empires III (Video Game) / int_d6f284a3
featureApplicability
1.0
 Age of Empires III (Video Game) / int_d6f284a3
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_d6f284a3
 Age of Empires III (Video Game) / int_d959f4db
type
Immortality Seeker
 Age of Empires III (Video Game) / int_d959f4db
comment
Immortality Seeker: The Circle of Ossus is devoted to finding the Fountain of Youth in Blood, whose water is said to give eternal life to those who drink it.
 Age of Empires III (Video Game) / int_d959f4db
featureApplicability
1.0
 Age of Empires III (Video Game) / int_d959f4db
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_d959f4db
 Age of Empires III (Video Game) / int_db6230b7
type
Lightning Bruiser
 Age of Empires III (Video Game) / int_db6230b7
comment
Lightning Bruiser: French Cuirassiers, Spanish Lancers, Sioux/Lakota Dog Soldiers, and mercenary Elmeti and Hackapells are all fast cavalry capable of both absorbing and dishing out absurd amounts of damage. In the Infantry side we have Spanish rodeleros. Downplayed with the Indian Urumi Swordsman (somewhat quick Mighty Glacier).
 Age of Empires III (Video Game) / int_db6230b7
featureApplicability
1.0
 Age of Empires III (Video Game) / int_db6230b7
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_db6230b7
 Age of Empires III (Video Game) / int_df1793de
type
Updated Re-release
 Age of Empires III (Video Game) / int_df1793de
comment
Updated Re-release: Definitive Edition serves as this to the original game, with subsequent DLCs and free content updates substantially adding much more that was had previously been available.
 Age of Empires III (Video Game) / int_df1793de
featureApplicability
1.0
 Age of Empires III (Video Game) / int_df1793de
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_df1793de
 Age of Empires III (Video Game) / int_df858e81
type
Shoot the Medic First
 Age of Empires III (Video Game) / int_df858e81
comment
Shoot the Medic First: Priests, missionaries and surgeons heal units automatically (at least if you're using the expansions), but the healing is done slowly and cannot be done while combat is going on. Heroes with the ability to heal can do so to anyone regardless of their movements, but the healing hero must wait two minutes to be able to heal again when they use the skill.
 Age of Empires III (Video Game) / int_df858e81
featureApplicability
1.0
 Age of Empires III (Video Game) / int_df858e81
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_df858e81
 Age of Empires III (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 Age of Empires III (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: If you successfully manage to cripple the AI's economy and military, they will offer to resign from the game.
 Age of Empires III (Video Game) / int_e16cd24e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_e16cd24e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e16cd24e
 Age of Empires III (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Age of Empires III (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: The game has two neutral structures scattered across the maps: The Trading Posts are placed on key points of a Trade Route whose transport (initially a rickshaw, then a stagecoach/trading cart, then a train) leaves resources (XP, food, wood, coin) on it once they pass. Minor Faction buildings are also placed on key points of the map and cannot be damaged. Allying with a minor faction grants bonuses and new units to whichever faction allied with the Village. In Definitive Edition you can "capture" these posts and immediately begin building the Trading Post with a discount. The Knights of the Mediterranean DLC added a new map type, "Historical", many of which feature certain assets that must be captured: The multiplayer-only "Thirty Years War" starts with every player having a Command Post. Scattered across the map are Villages that must be captured by killing their guardians. Each Village generates resources and provides population support, or can be raided for extra income. The civilization with the highest amount of captured villages is the winner. Only the Dutch, French, German, Italian, Spanish and Swedish civilizations are allowed to play. "The Italian War" starts with every faction having a fortified city, with four City-States scattered across a river that must be captured in order to win. Only the British, French, German, Italian, Ottoman and Spanish civilizations are allowed to play. "The Napoleonic Wars" starts with players building their armies during a treaty period and then fighting to control all the strategic points. Only the British, Dutch, French, German, Italian, Maltese, Portuguese, Russian, Spanish and Swedish civilizations are allowed to play. "The Russo-Turkish Wars" starts with players having a Command Post instead of a Town Center that can train Military Wagons. The objective is to win via trade Monopoly by capturing Fixed Guns and Factories. Only the British, French, German, Italian, Ottoman and Russian civilizations are allowed to play.
 Age of Empires III (Video Game) / int_e2dd8595
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1.0
 Age of Empires III (Video Game) / int_e2dd8595
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e2dd8595
 Age of Empires III (Video Game) / int_e35b1a96
type
Everything Is Big in Texas
 Age of Empires III (Video Game) / int_e35b1a96
comment
Everything is Big in Texas: Texas is one of the potential skirmish maps you can fight on. True to form, it's a wide open prairie with plenty of cows to capture.
 Age of Empires III (Video Game) / int_e35b1a96
featureApplicability
1.0
 Age of Empires III (Video Game) / int_e35b1a96
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e35b1a96
 Age of Empires III (Video Game) / int_e4965307
type
Composite Character
 Age of Empires III (Video Game) / int_e4965307
comment
The German flag, however, merits its own entry. It has a bizarre crowned, black, two-headed eagle over a white background, seemingly a combination of the Prussian (crowned, black, one-headed eagle on a white background) and Holy Roman Empire flags (non-crowned, black, two-headed eagle on a yellow background). Definitive Edition changed it to the yellow imperial standard of the Holy Roman Empire.
 Age of Empires III (Video Game) / int_e4965307
featureApplicability
1.0
 Age of Empires III (Video Game) / int_e4965307
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e4965307
 Age of Empires III (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Age of Empires III (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Reaching the Industrial Age provides access to Home City cards that can dramatically turn the tide in the player's favor, from instant fortification upgrades to free factories. Some civilizations, meanwhile, have unique late-game options in Definitive Edition that can surprise enemies: In addition to Revolutionary France being almost a distinct civilization in itself, the "Napoleonic Era" card grants access to Imperial Age upgrades, as well as a new set of powerful Home City shipments emphasizing firepower, unit veterancy and artillery. The Inca, meanwhile, have the "Tupac Rebellion" card, which effectively transforms an otherwise Native civilization into a Revolutionary one. Which also translates into your units being upgraded into a powerful European-style military, complete with muskets, rifles, and cannon.
 Age of Empires III (Video Game) / int_e5066b68
featureApplicability
1.0
 Age of Empires III (Video Game) / int_e5066b68
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e5066b68
 Age of Empires III (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Age of Empires III (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: While the various factions have unique units, bonuses and Home City options, one recurring trend in the original game had been how the European civilizations still tended to look and play rather similarly, which became much more pronounced after The WarChiefs and The Asian Dynasties were released. Definitive Edition, however, has made each of the original civs more varied in both aesthetics and gameplay, especially with Knights of the Mediterranean and the 25th Anniversary Update.
 Age of Empires III (Video Game) / int_e5d37e0f
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1.0
 Age of Empires III (Video Game) / int_e5d37e0f
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 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e5d37e0f
 Age of Empires III (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Age of Empires III (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The Borneo island map in The Asian Dynasties is depicted as a perfect circle.
 Age of Empires III (Video Game) / int_e9f517e1
featureApplicability
1.0
 Age of Empires III (Video Game) / int_e9f517e1
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_e9f517e1
 Age of Empires III (Video Game) / int_ebe55efb
type
RPG Elements
 Age of Empires III (Video Game) / int_ebe55efb
comment
RPG Elements: Earning experience points during a match allows the player to send shipments from the Home City. They also go towards leveling up the Home City, which unlocks a wider variety of shipment cards and various cosmetic upgrades for the city.
 Age of Empires III (Video Game) / int_ebe55efb
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ebe55efb
featureConfidence
1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ebe55efb
 Age of Empires III (Video Game) / int_ecaab580
type
Technology Levels
 Age of Empires III (Video Game) / int_ecaab580
comment
Technology Levels: The Discovery Agenote renamed to Exploration Age in Definitive, Colonial Agenote renamed to Commerce Age in Definitive, Fortress Age, Industrial Age and Imperial Age/Revolution.
 Age of Empires III (Video Game) / int_ecaab580
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1.0
 Age of Empires III (Video Game) / int_ecaab580
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ecaab580
 Age of Empires III (Video Game) / int_ed72657e
type
Rhino Rampage
 Age of Empires III (Video Game) / int_ed72657e
comment
Rhino Rampage: Rhinos might possibly be the only complete herbivore in the game to be a treasure guardian. But they also do this with style, being the most powerful animal in the game.
 Age of Empires III (Video Game) / int_ed72657e
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ed72657e
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ed72657e
 Age of Empires III (Video Game) / int_ef42ca88
type
Emergency Weapon
 Age of Empires III (Video Game) / int_ef42ca88
comment
Emergency Weapon: Some units, such as Crossbowmen, Longbowmen, and Grenadiers have swords and daggers for melee, but are otherwise woefully outmatched. In the case of Skirmishers in close-quarters, they resort to clubbing their enemies with their guns as a last resort.
 Age of Empires III (Video Game) / int_ef42ca88
featureApplicability
1.0
 Age of Empires III (Video Game) / int_ef42ca88
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1.0
 Age of Empires III (Video Game)
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Age of Empires III (Video Game) / int_ef42ca88
 Age of Empires III (Video Game) / int_ef43c232
type
Downloadable Content
 Age of Empires III (Video Game) / int_ef43c232
comment
Downloadable Content: Definitive Edition has several: The United States DLC adds the United States as a civilization and three Historical Battles. The Mexico DLC adds Mexico as a civilization, as well as a related Historical Battle. The African Royals adds the Ethiopian and Hausa civilizations, two Historical Battles and several new Skirmish/Multiplayer maps showcasing African Villages. Knights of the Mediterranean adds the Italians and the Maltese as playable civilizations and several maps showcasing the European Royal Houses taking the place of Native civilizations. In addition, there are three Hero Cosmetic Packs (one of them free), which allows you to change the look of your civ's Hero Unit, with events allowing you to unlock additional skins for said unit.
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Decomposite Character: In II, the Pikeman upgrades into the Halberdier. In III, the Pikeman and Halberdier are two separate units.
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 Age of Empires III (Video Game) / int_f11c3835
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Anti-Grinding
 Age of Empires III (Video Game) / int_f11c3835
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Anti-Grinding: The introduction of RPG Elements, in the form of the Home City customized outside of the actual game and its cards that directly translate to the in-game shipments, also brought the expected problems, solved in the following ways: Single- and multiplayer matches have a cap of 30,000 XP per match. Single- and multiplayer Home Cities are separate, meaning that the amount of experience in one doesn't affect the other. Any newly-created Home City has a starting level of 1 (10 in The Asian Dynasties). However, whenever a player reaches the 20, 40, 60, 80 or 100 threshold, they are able to make another one starting from that point. Say, you open the game for the first time and establish the Spanish city of Seville at level 10. You grind it up to 75, until you get bored and want to experience a different nation — you then make yourself a nice Home City for the French, starting at the level of 60. It's not that straightforward, though, as the vanilla civilizations along with native ones form a separate set than the Asian nations, meaning that an advanced Home City of Japan doesn't provide any boost for the headquarters of the Sioux or, for that matter, the British. After the AI resigned from the game, killing any remaining units won't reward experience points. Some campaign maps have a cap on the amount of experience you can gather. Other campaign missions, by way of being timed missions, don't let the player level up a lot. Definitive Edition removed the need to grind for cards for Skirmish and Multiplayer modes (Campaign mode still requires card unlocking), making the entire deck accessible to the player, but with only a maximum of 25 cards active at a time. This decision had a huge impact in the core gameplay itself, providing access to unique abilities and units that had previously been available only to high-level players. In addition, several civs got new cards that gave them new techs and armies.
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Suspiciously Similar Substitute: In the original game, you can build trade posts in Lakota, Iroquois and Aztec villages and get from them, respectively, native cavalry (Axe Rider, Dog Soldier), ranged infantry (Tomahawk) and siege (Mantlet), and infantry (Jaguar Warrior) and ranged infantry (Eagle Warrior) units. In the The WarChiefs sequel, the Lakota (now renamed Sioux), Iroquois and Aztecs become playable factions, and their former place in the map is filled with the Cheyenne, Huron and Zapotec, who provide you with cavalry (Cheyenne Rider), siege (Huron Mantlet) and infantry (Lightning Warrior) units.
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Stone Wall
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Stone Wall: The Fort is one of the most powerful defensive buildings in the game, boasting high attack power from its cannons and high hitpoints. It also has the ability to train infantry and cavalry units. Its weaknesses are its slow rate of fire, making it vulnerable to large armies attacking it all at once, and units that outrange its cannons (e.g. Mortars, Monitors). It should also be noted that the Fort Wagon, contrary to the Fort it builds, is incredibly flimsy and can't defend itself. Even a small group of light infantry can take it down quickly which becomes a plot point in "Saratoga".
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They Killed Kenny: Your explorer. Technically "captured"/"fallen" rather than "killed" when his hit points drop to zero, and can be brought back either by being ransomed by the player or by having units sent to recover him. You can expect this to happen at least once per game.
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All units will automatically attack any and all buildings nearby if idle, and will eventually try to again even if told to stop. This includes regular infantry attempting to attack cannon-using outposts or forts.
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You Require More Vespene Gas
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You Require More Vespene Gas: Gold, Wood, Food, and XP, along with Firepit dancers or Export depending on the civilization.
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Evil-Detecting Dog
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Evil-Detecting Dog: Pets have the passive ability of uncovering stealthy units.
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Shown Their Work
 Age of Empires III (Video Game) / int_ffad4e9f
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Shown Their Work: Similarly to Age of Mythology, the developers had done their research, but nonetheless discarded the results wherever necessary for gameplay. This is even further emphasized in the Definitive Edition release with the Native American tribes. In a Gamescom interview, the developers have consulted with various tribal leaders to discuss more accurate representation of Native American tribes (one of which is with Coin mining disabled and replaced with fur trading for Iroquois and Sioux because many Native American tribes traded with commodity instead of a specific currency like gold coins).
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Age of Empires III (Video Game)

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