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Age of Wonders (Video Game)

 Age of Wonders (Video Game)
type
TVTItem
 Age of Wonders (Video Game)
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Age of Wonders (Video Game)
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AgeOfWonders
 Age of Wonders (Video Game)
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Age of Wonders is a Turn-Based Strategy PC-game released by Triumph Studios in 1999. Originally titled World of Wonders, the game incorporates elements of a fantasy RPG with 4X strategy. It has often been compared to Heroes of Might and Magic and considered the Spiritual Successor to Master of Magic. Age of Wonders was followed by sequel Age of Wonders 2: The Wizard's Throne and a stand-alone expansion AoW: Shadow Magic.Age of Wonders 3 was released 11 years after Shadow Magic on March 31, 2014, and has its own TV Tropes page, as does the sci-fi installment Age of Wonders: Planetfall which was released on August 6, 2019. Age of Wonders 4 would continue the original series when it was released on May 2, 2023.The elves once ruled a peaceful empire over the other civilized races in the Valley of Wonders. This Golden Age ended when hordes of humans arrived from across the sea, conquering everything in their path, killing the Elven King Inioch and his court, and claiming the Valley for themselves. Years passed; the evil races began to spread unchecked by the Elves, warfare became constant, and the Undead were awakened in a desperate attempt to win a war.During this time, two organizations came to power, led by the half-sibling heirs of the Elven kingdom. Inioch's daughter Julia becomes the leader of The Keepers, an organization attempting to foster cooperation and diplomacy while containing the belligerent races. Her half-brother Meandor, Inioch's firstborn son, founds the Cult of Storms, dedicated to reclaiming his throne by force and exterminating humanity.The game features kingdom-building similar to Civilization: developing cities, constructing infrastructure, and creating armies. In addition, there exist neutral structures around the map such as gold mines or watch towers, often guarded by independent forces, providing ongoing income or one-time benefits like new spells. Tactical combat involves stacks of units performing basic movements, attacks, and special abilities like spells or fire breath. Any forces in overworld map hexes that are adjacent to the defending units will be included, allowing for multiple stacks to fight a single battle.A list of races, characters and their tropes can be found at the character sheet.
 Age of Wonders (Video Game)
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Dropped link to BreastPlate: Not a Feature - UNKNOWN
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Dropped link to WizardsWar: Not a Feature - UNKNOWN
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Wizards' War
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 Age of Wonders (Video Game) / int_1117770f
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Actually Four Mooks
 Age of Wonders (Video Game) / int_1117770f
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Actually Four Mooks: A stack is composed of one to eight creatures. On the game map, the current strongest creature in the squad (or a hero unit, if that's the case) is the only member visible and represents the whole.
 Age of Wonders (Video Game) / int_1117770f
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 Age of Wonders (Video Game) / int_13f5b1b
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Instant-Win Condition
 Age of Wonders (Video Game) / int_13f5b1b
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Instant-Win Condition: A bit more complicated this time around, as a slain Wizard can respawn at any town he owns with a Mage tower built in it, so winning this way is only possible if you have already taken most of his territory or if he lacked the funds to build a backup tower.
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 Age of Wonders (Video Game) / int_15fc9fb
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Our Elves Are Different
 Age of Wonders (Video Game) / int_15fc9fb
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Our Elves Are Different: The regular good-aligned Elves are Wood Elves and their subterranean, green-skinned evil cousins are Dark Elves, both in name and in fitting the trope to the tee. The role of High Elves is (somewhat) filled by the "Pure Good" but ultimately creepy and of questionable morality High Men.
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 Age of Wonders (Video Game) / int_16a21271
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Walking Wasteland
 Age of Wonders (Video Game) / int_16a21271
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Walking Wasteland: Certain units spread around their race-friendly terrain. Except those include undead and their dead wasteland and frostlings spreading Endless Winter, both of which are serious terrain obstacles for other races.
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Master Swordsman
 Age of Wonders (Video Game) / int_17a606bd
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Master Swordsman: Dark elves have Blade Dancer, which is an exceptionally good swordsman unit, focusing first and foremost on attack.
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Power-Up Letdown
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Power Up Letdown: A whole host of units receive just a simple +1 to some of their stats with veterancy levels. This can even include a particularly unlucky roll for a hero, where you will get the choice to improve specific stats, but not gain any sort of useful extra ability.
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 Age of Wonders (Video Game) / int_1a7d9177
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Dual-World Gameplay
 Age of Wonders (Video Game) / int_1a7d9177
comment
Dual-World Gameplay: Two to three levels. The Surface world has varied terrain and mimics the real world, albeit with Patchwork Map tendencies. The (one- or two-levelled) Underground is a vast warren of caves that restricts movement and visibility for most races, giving an edge to natural burrower factions like the Dwarves or Goblins. Shadow Magic adds the Shadow world, a bizarre astral plane that allows rapid movement, but inflicts a debilitating shadow sickness on most races, giving a huge combat advantage to units that are immune to this effect.
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 Age of Wonders (Video Game) / int_1aa08f77
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Multiple Endings
 Age of Wonders (Video Game) / int_1aa08f77
comment
Multiple Endings: Six of them depending on whether the player began on the good or evil faction and which of the final four factions he ends up supporting (you can end up leading any faction except the one you started out opposing).
 Age of Wonders (Video Game) / int_1aa08f77
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 Age of Wonders (Video Game) / int_1c398324
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Death from Above
 Age of Wonders (Video Game) / int_1c398324
comment
Death from Above: Beware any flying unit, especially one that can attack with ranged attacks. There is no way to attack them other than with your ranged units, and fliers tend to have high Defense, shrugging off things like arrows, on top of already being impossible to hit by melee troops.
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 Age of Wonders (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 Age of Wonders (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: You can mix units of any faction in a single stack, but it generally causes issues due to morale penalties if you try to mix units of different alignments. Units might abandon your cause, and cities might rebel unless a sufficient force is garrisoned in it to keep them "Oppressed" or "Enslaved". However, the game also gives you the option to convert cities to allied races, or just Rape, Pillage, and Burn them to the ground.
 Age of Wonders (Video Game) / int_1fba5f9e
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 Age of Wonders (Video Game) / int_2557e3a9
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Palette Swap
 Age of Wonders (Video Game) / int_2557e3a9
comment
In addition to true dragons, a few draconic creatures appear without the "dragon" descriptor, including wyverns, frost drakes (ice-blue Palette Swaps of the wyvern model), sea serpents and great wyrms (very big snakes).
 Age of Wonders (Video Game) / int_2557e3a9
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 Age of Wonders (Video Game) / int_25ea229
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Siege Engines
 Age of Wonders (Video Game) / int_25ea229
comment
Siege Engines: As an unit class, which removes morale effects from them, but makes them vulnerable to fire. By default they include balistas, catapults and cannons. Shadow Magic expanded the roster further, offering Fire Throwers and Repetitive Balista, which are giant Automatic Crossbows. There are also dwarven Steam Tanks, which remove the fire weakness.
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 Age of Wonders (Video Game) / int_2804d516
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Master of None
 Age of Wonders (Video Game) / int_2804d516
comment
Master of None: When making a custom wizard, one can spread the points to their liking. However, it takes at least 3 points (out of 6) into any given school to be able to unlock all its spells, so not focusing is a great way to be stuck with a wide range of tier 1 spells, that are for the most part useless and will take forever to research due to their sheer amount.
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 Age of Wonders (Video Game) / int_286ccaeb
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Anti-Magical Faction
 Age of Wonders (Video Game) / int_286ccaeb
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Antimagical Faction: The Phobian Empire is on a crusade against magic, or so they say, since their commanders actively use it.
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 Age of Wonders (Video Game) / int_294df577
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Dark World
 Age of Wonders (Video Game) / int_294df577
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Dark World: The Shadow World from the expansion, a separate plane of existence, further applying a "Shadow sickness" to non-Shadow units even getting there. Not to be confused with the simple Underground.
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 Age of Wonders (Video Game) / int_2b5ab7c1
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Analogy Backfire
 Age of Wonders (Video Game) / int_2b5ab7c1
comment
Analogy Backfire: In one of the short stories, one human notes that another man fights worse than a nymph does. He then gets a story about what nymphs can do to people.
 Age of Wonders (Video Game) / int_2b5ab7c1
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 Age of Wonders (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Age of Wonders (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Spirit of War may reward quests with some useful spells like Hellfire and Fireball but his quests are often Stupid Evil Violations of Common Sense and he'll put you at odds with the far more practical Spirit of Order. The spells Hellfire and Tremor damage everything on the battlefield, including city structures you might have planned on using. The former is useful in moderation, though, as machines are weak to fire.
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 Age of Wonders (Video Game) / int_2cb9b1a9
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Cool, but Inefficient
 Age of Wonders (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Getting a dragon hatchling is undeniably a cool thing and it's a decent unit on its own (or better than any of your units, if you play as a particularly weak faction). But reaching gold medal veterancy with it, so it will turn into an adult dragon? That's probably the worst sort of hell when it comes to micromanagement, because you will need to finish off an insane amount of units. And then there is grinding up the adult dragon to full potency - usually the current map is already over before you get all the exp needed.
 Age of Wonders (Video Game) / int_2cb9b1a9
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 Age of Wonders (Video Game) / int_2cd6b637
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Fantastic Nuke
 Age of Wonders (Video Game) / int_2cd6b637
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Fantastic Nuke: The various Storm spells play pretty much like this, having an impact on a geographical scale.
 Age of Wonders (Video Game) / int_2cd6b637
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 Age of Wonders (Video Game) / int_2e7d6711
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Enemy to All Living Things
 Age of Wonders (Video Game) / int_2e7d6711
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Enemy to All Living Things: A unit with the "Path of Decay" ability will degrade tiles in its path, turning them to wasteland, while the spell "Darkland" will gradually produce the same effect on all tiles within your spellcasting range. This can have in-game impact, as certain races get economic and morale bonuses or penalties on certain terrain types. Most cities' income will be affected, as only the Undead can place outlying fields (graveyards, in their case) on wasteland tiles.
 Age of Wonders (Video Game) / int_2e7d6711
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 Age of Wonders (Video Game) / int_2f253c94
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Glass Cannon
 Age of Wonders (Video Game) / int_2f253c94
comment
Glass Cannon: Any 1-level unit with Poison, Lightning or Cold range attack is very fragile, but even 2-3 of them can hurt a lot. The nastiest is Syron Lightning Catcher whose attack covers 7 hexes and stuns; Frostling Snowscaper is a cheaper basic unit, but with a single Frost Bolt is more luck-based.
 Age of Wonders (Video Game) / int_2f253c94
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 Age of Wonders (Video Game) / int_32341694
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Humans Are Average
 Age of Wonders (Video Game) / int_32341694
comment
Humans Are Average: Humans come with a well-rounded unit roster, with nothing special, but also no particular weakness, and being a Neutral race. They are quite literally the baseline from which all other races are adjusted.
 Age of Wonders (Video Game) / int_32341694
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 Age of Wonders (Video Game) / int_32956961
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Explosive Breeder
 Age of Wonders (Video Game) / int_32956961
comment
Explosive Breeder: Goblins. While other races get extra production, money, mana and what not, goblins get extra population growth. It's not that important for AI, but in the hands of the player, it is easily the best bonus possible, making goblins prime candidates for pioneers.
 Age of Wonders (Video Game) / int_32956961
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 Age of Wonders (Video Game) / int_347e35d6
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Grim Up North
 Age of Wonders (Video Game) / int_347e35d6
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Grim Up North: Frostlings come from the land of Endless Winter, and all their units are rugged, goblin-like creatures.
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 Age of Wonders (Video Game) / int_34bd7be2
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Super Drowning Skills
 Age of Wonders (Video Game) / int_34bd7be2
comment
Super Drowning Skills: You can use transports and certain enchantments to move troops across water. If the transport is destroyed or the magic is dispelled before they reach land, any of them lacking an innate ability to swim will immediately drown.
 Age of Wonders (Video Game) / int_34bd7be2
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 Age of Wonders (Video Game) / int_34bd972d
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One-Man Party
 Age of Wonders (Video Game) / int_34bd972d
comment
One-Man Party: A properly customized hero is basically invincible. It's possible to beat the entire single player campaign, as well as most AI skirmishes, using only a single unit. Equip any Hero unit with one item that offers physical immunity (there is one) and one item that offers magical immunity (there is one) at the same time. That sound is the AI crying.
 Age of Wonders (Video Game) / int_34bd972d
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 Age of Wonders (Video Game) / int_35a24c16
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Geo Effects
 Age of Wonders (Video Game) / int_35a24c16
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Geo Effects: Certain races get bonuses on certain types of terrain, such as Frostlings' morale being better on icy land (and correspondingly worse in deserts).
 Age of Wonders (Video Game) / int_35a24c16
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 Age of Wonders (Video Game) / int_36249acd
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Lethal Joke Character
 Age of Wonders (Video Game) / int_36249acd
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Lethal Joke Character: Halflings hat as a whole, as their units gain a variety of extra bonuses against facing stronger opponents, while still being a race of chill, Cowardly Lions with easily the silliest roster of militia- or even posse-like units.
 Age of Wonders (Video Game) / int_36249acd
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 Age of Wonders (Video Game) / int_38047858
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Squishy Wizard
 Age of Wonders (Video Game) / int_38047858
comment
Squishy Wizard: Attempting to prevent the One-Man Party in the first game. The player character is no longer "super" hero unit and must be stationed in a tower to use global magic across your territory. While your wizard can still equip gear it's usually better in the hands of your recruited heroes who are in the field and end up as one man armies anyway.
 Age of Wonders (Video Game) / int_38047858
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 Age of Wonders (Video Game) / int_39b8d3d6
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Boring, but Practical
 Age of Wonders (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Balista is an excellent siege defence unit, and great early power multiplier for your armies, despite being the most basic siege engine. That's due to Throw Javelin having a very high Attack rating (you won't be able to get anything better until you build cannons) that also comes with a big Damage roll. If your faction is stuck with bows for ranged units, Balistas will be better than your archers, especially in the long run. Crossbowmen of various races. They are all tier 1 units, so nothing fancy, but Shoot Crossbow attack ability has a high Attack rating, allowing them to reliably hit even high-tier units with high Defense, keeping them useful even late into any given map.
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 Age of Wonders (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 Age of Wonders (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: Handicaps inflicted by attacks include Cursed (from attacks with Death damage), Poisoned (Poison damage) and Vertigo (Holy damage); these are defense reduction overlapping with elemental weakness. And of course, there are many debuff spells. Age of Wonders: Shadow Magic adds Shadow Sickness, forced on most normal units visiting Shadow World without protection.
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 Age of Wonders (Video Game) / int_3de56bca
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Hero Must Survive
 Age of Wonders (Video Game) / int_3de56bca
comment
Hero Must Survive: The death of a race's leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
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 Age of Wonders (Video Game) / int_3f0310d6
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Magikarp Power
 Age of Wonders (Video Game) / int_3f0310d6
comment
Magikarp Power: Shadow Magic allows you to buy dragon hatchlings. They start off rather weak and are often targeted by the enemy, but if you can build their experience to gold medal rank they will grow into full size dragons.
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 Age of Wonders (Video Game) / int_40ad4941
type
Sword and Gun
 Age of Wonders (Video Game) / int_40ad4941
comment
Sword and Gun: Human Swashbuckler is a pirate-like unit armed with a pistol and a cutlass - and he's great at using both. There is no need to switch between them and both are equipped at the same time, but if engaged in melee, the Swashbuckler will counter-attack with the cutlass.
 Age of Wonders (Video Game) / int_40ad4941
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 Age of Wonders (Video Game) / int_4221e01a
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Elemental Embodiment
 Age of Wonders (Video Game) / int_4221e01a
comment
Elemental Embodiment: Air, earth, fire and water elementals appear as summonable units. In original game only the earth and air elementals are humanoid, while the fire elemental is a living, skull-like Fireball and the water elemental is a living wave with a simple face, but in 2 each elemental resembles a humanoid being made out of its respective element. Age of Wonders also has fire sprites, implike creatures with small flames for heads. Nature elementals, resembling women made out of wood and vines, are available as elf units in the original game.
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featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_4221e01a
 Age of Wonders (Video Game) / int_43f2f606
type
Annoying Arrows
 Age of Wonders (Video Game) / int_43f2f606
comment
Annoying Arrows: Any unit with sufficiently high Defense will completely shrug off arrows, throwing darts and similar weapons, as they will deal zero damage. Bolts from crossbows, and bullets, meanwhile, will at least deal some damage, even to a high-tier unit.
 Age of Wonders (Video Game) / int_43f2f606
featureApplicability
1.0
 Age of Wonders (Video Game) / int_43f2f606
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_43f2f606
 Age of Wonders (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Age of Wonders (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: As in the first game, items can be created in the Map Editor, but Shadow Magic enables the player to make them within the game, subject to some limitations that prevent overpowered equipment being made - no Physical Immunity, only one level of bonus Wizardry, no more than 3 enchantments per item, and some enchantments can only occur on a particular body slot, limiting what powers can stack. Said all that, it's incredibly broken feature and the only real limit is how long it takes to set up the required buildings.
 Age of Wonders (Video Game) / int_4b621f81
featureApplicability
1.0
 Age of Wonders (Video Game) / int_4b621f81
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_4b621f81
 Age of Wonders (Video Game) / int_4be57029
type
Beast of Battle
 Age of Wonders (Video Game) / int_4be57029
comment
Beast of Battle: Various races apply animals and fantastic beasts directly as their units, without the presence of any rider or handler.
 Age of Wonders (Video Game) / int_4be57029
featureApplicability
1.0
 Age of Wonders (Video Game) / int_4be57029
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_4be57029
 Age of Wonders (Video Game) / int_4e3d253b
type
Downer Ending
 Age of Wonders (Video Game) / int_4e3d253b
comment
Downer Ending: If the Undead win, an evil player will become one of them, but a good player will realize their error and try to run, only to be hunted down by roving demons.
 Age of Wonders (Video Game) / int_4e3d253b
featureApplicability
1.0
 Age of Wonders (Video Game) / int_4e3d253b
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_4e3d253b
 Age of Wonders (Video Game) / int_505a1021
type
The Farmer and the Viper
 Age of Wonders (Video Game) / int_505a1021
comment
The Farmer and the Viper: The Keepers attempt to raise some goblins to be good in a small, isolated village on the Keepers' home island. The Cult of Storms has no trouble convincing the goblins to riot and help kill the Keepers' leader, kicking off the evil side of the campaign.
 Age of Wonders (Video Game) / int_505a1021
featureApplicability
1.0
 Age of Wonders (Video Game) / int_505a1021
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_505a1021
 Age of Wonders (Video Game) / int_51add02b
type
Damage Typing
 Age of Wonders (Video Game) / int_51add02b
comment
Damage Typing: Set of flags for an attack (may stick Status Effects): Fire (Burning), Cold (Frozen), Lightning (Stunned), Magic, Poison (Poisoned), Death (Cursed), Holy (Vertigo), Physical, Wall-crushing (2x for machines and gates, affects walls and other map objects).
 Age of Wonders (Video Game) / int_51add02b
featureApplicability
1.0
 Age of Wonders (Video Game) / int_51add02b
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_51add02b
 Age of Wonders (Video Game) / int_5261369c
type
Sand Worm
 Age of Wonders (Video Game) / int_5261369c
comment
Sand Worm: Enormous, funnel-mouth sand worms appear as units in the Azrac army.
 Age of Wonders (Video Game) / int_5261369c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_5261369c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_5261369c
 Age of Wonders (Video Game) / int_57a8305d
type
Our Hydras Are Different
 Age of Wonders (Video Game) / int_57a8305d
comment
Our Hydras Are Different: Hydras are giant, six-headed quadrupedal reptiles that can be recruited as high-end monsters by the Draconians. They have regeneration and immunity to poison in addition to the dragon descriptor, which they share with other dragons but which drakes and wyverns do not have, making hydras true dragons where these other creatures are not.
 Age of Wonders (Video Game) / int_57a8305d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_57a8305d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_57a8305d
 Age of Wonders (Video Game) / int_57b80b45
type
Fantastic Racism
 Age of Wonders (Video Game) / int_57b80b45
comment
Fantastic Racism: It's possible to be friendly with both good and evil races, but put them in the same party and you may end up with deserters in short order.
 Age of Wonders (Video Game) / int_57b80b45
featureApplicability
1.0
 Age of Wonders (Video Game) / int_57b80b45
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_57b80b45
 Age of Wonders (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Age of Wonders (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Tigrans are heavily styled after Ancient Egypt, right down to having a Sphinx as their top-tier unit.
 Age of Wonders (Video Game) / int_57d43e40
featureApplicability
1.0
 Age of Wonders (Video Game) / int_57d43e40
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_57d43e40
 Age of Wonders (Video Game) / int_584a8581
type
Field Power Effect
 Age of Wonders (Video Game) / int_584a8581
comment
Field Power Effect: Several, depending on the spell being cast.
 Age of Wonders (Video Game) / int_584a8581
featureApplicability
1.0
 Age of Wonders (Video Game) / int_584a8581
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_584a8581
 Age of Wonders (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Age of Wonders (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Courtesy of the Design-It-Yourself Equipment. In a campaign game you can bring equipment and heroes across scenarios. Lingering on the first level to build superior equipment for later scenarios.
 Age of Wonders (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_5b81ca8d
 Age of Wonders (Video Game) / int_5e751f8
type
Fallen Angel
 Age of Wonders (Video Game) / int_5e751f8
comment
Fallen Angel: The High Men, called Archons in later games, are allegedly descended from angels who lost their wings and divinity due to some past crime, and now serve the gods in hopes of redemption.
 Age of Wonders (Video Game) / int_5e751f8
featureApplicability
1.0
 Age of Wonders (Video Game) / int_5e751f8
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_5e751f8
 Age of Wonders (Video Game) / int_5fff364d
type
Combat Medic
 Age of Wonders (Video Game) / int_5fff364d
comment
Combat Medic: The Cleric, and other races' equivalents thereof (Shamans, Saints, Storm Priests, Doom Priests, etc.) is a capable combat unit in addition to their healing abilities, to the point that it's debatable whether they're medics who can fight, or mystical warriors with healing on the side. While their actual attack and defense values are usually low, they have a useful magical ranged attack, and infuse their melee strikes with magical (or elemental, depending on the race) energy to strike hard. They're especially useful against pesky units with high defense or against those which are flat-out resistant or immune to physical damage (like Undead Wraiths).
 Age of Wonders (Video Game) / int_5fff364d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_5fff364d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_5fff364d
 Age of Wonders (Video Game) / int_617f0563
type
Heel–Face Turn
 Age of Wonders (Video Game) / int_617f0563
comment
Heel–Face Turn: A player on the good or evil starting factions (The Keepers or the Cult of Storms) can join either of the good or evil new factions that spring up halfway through the game (the High Men or the Undead), although the ending will show either switch in sides to be a temporary state of affairs. In any case, the change is often opportunistic and/or situation-based. An evil character who chooses to side with the High Men, for example, is just doing it because he thinks only they can stop the undead, who are presumably way more evil than even he is. On the other hand, if he picks the Undead, it's because they offer lots of power or seem to be unstoppable. There are more than two sides in the campaign.
 Age of Wonders (Video Game) / int_617f0563
featureApplicability
1.0
 Age of Wonders (Video Game) / int_617f0563
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_617f0563
 Age of Wonders (Video Game) / int_61c96b0a
type
Fertile Feet
 Age of Wonders (Video Game) / int_61c96b0a
comment
Fertile Feet: The Elven Nature Elemental possesses the Path of Life ability, which acts opposite to the Path of Death in that it regenerates the hex tiles in the Elemental's path to fertile grasslands. While no unit in the sequel has the ability, it's still available as an item property. Wizards with at least one Life Sphere can have a similar magic effect active in their domain that slowly restores terrain, or can cast a spell to rejuvenate an area immediately. All of the elemental wizards can turn their domains into an embodiment of their element: for example, air wizards can turn verdant grasslands into frost bitten tundras, and freeze over rivers and even the ocean.
 Age of Wonders (Video Game) / int_61c96b0a
featureApplicability
1.0
 Age of Wonders (Video Game) / int_61c96b0a
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_61c96b0a
 Age of Wonders (Video Game) / int_63557923
type
Death World
 Age of Wonders (Video Game) / int_63557923
comment
Death World: According to the archons in the final scenario of the Shadow Magic campaign, the world started out as this until they found it and made it habitable.
 Age of Wonders (Video Game) / int_63557923
featureApplicability
1.0
 Age of Wonders (Video Game) / int_63557923
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_63557923
 Age of Wonders (Video Game) / int_648e3ba4
type
Our Wyverns Are Different
 Age of Wonders (Video Game) / int_648e3ba4
comment
Our Wyverns Are Different: Wyvern riders appear as mounted units in the goblin roster, as well as individual flying units for the Lizard Men. Neither has the dragon descriptor, unlike true dragons and hydras, and both have poisonous attacks while being immune to poison themselves.
 Age of Wonders (Video Game) / int_648e3ba4
featureApplicability
1.0
 Age of Wonders (Video Game) / int_648e3ba4
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_648e3ba4
 Age of Wonders (Video Game) / int_67677940
type
Giant Flyer
 Age of Wonders (Video Game) / int_67677940
comment
Giant Flyer: In the skies of the Shadow World swim the whale-like Skwahl. They aren't present as a playable unit but the description of the Syron Forceship says they are made from hollowed carcasses of old Skwahl.
 Age of Wonders (Video Game) / int_67677940
featureApplicability
1.0
 Age of Wonders (Video Game) / int_67677940
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_67677940
 Age of Wonders (Video Game) / int_68333a8b
type
Elite Army
 Age of Wonders (Video Game) / int_68333a8b
comment
Elite Army: Other than the steep upkeep, there is nothing preventing you from forming an entire army out of top-tier units - or even high-level Hero Units.
 Age of Wonders (Video Game) / int_68333a8b
featureApplicability
1.0
 Age of Wonders (Video Game) / int_68333a8b
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_68333a8b
 Age of Wonders (Video Game) / int_6a58a8eb
type
Draconic Humanoid
 Age of Wonders (Video Game) / int_6a58a8eb
comment
The draconians, in Age of Wonders 2, are a faction of Neutral-aligned Draconic Humanoids that came into being when several clutches of dragon eggs were enchanted to protect the dragons from extinction, transforming the hatchlings into a new humanoid species. They are physically very variable — several draconians have vestigial wings, which in some cases are well-developed enough to allow them to fly; further, while most have typical humanoid proportions, some are hulking and heavily muscled and others are still quadrupedal. The draconian army roster includes two types of true dragons as high-end monster units: the multi-headed hydras and the large, powerful red dragons.
 Age of Wonders (Video Game) / int_6a58a8eb
featureApplicability
1.0
 Age of Wonders (Video Game) / int_6a58a8eb
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_6a58a8eb
 Age of Wonders (Video Game) / int_6b4f4350
type
Zeppelins from Another World
 Age of Wonders (Video Game) / int_6b4f4350
comment
Zeppelins from Another World: Humans can build Flying Ships as their final unit. Rather than being a great combatant, it allows the rest of the army to pack inside and cross whatever terrain there is to cross, then unload and continue on foot, offering excellent mobility. In combat, though, it's just a flying balista.
 Age of Wonders (Video Game) / int_6b4f4350
featureApplicability
1.0
 Age of Wonders (Video Game) / int_6b4f4350
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_6b4f4350
 Age of Wonders (Video Game) / int_6c4ed101
type
Breath Weapon
 Age of Wonders (Video Game) / int_6c4ed101
comment
Breath Weapon: With fire and ice variants. Draconian units often have this ability, along with true dragons and there are even artefacts that can grant it to heroes.
 Age of Wonders (Video Game) / int_6c4ed101
featureApplicability
1.0
 Age of Wonders (Video Game) / int_6c4ed101
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_6c4ed101
 Age of Wonders (Video Game) / int_71ee90a7
type
Token Super
 Age of Wonders (Video Game) / int_71ee90a7
comment
Token Super: The character you created can be made to start with super powers that no other hero has. This includes giving your character Doom Gaze, an ability otherwise unique to the Beholder and Basilisk units, the Dominate ability, and other very unique powers.
 Age of Wonders (Video Game) / int_71ee90a7
featureApplicability
1.0
 Age of Wonders (Video Game) / int_71ee90a7
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_71ee90a7
 Age of Wonders (Video Game) / int_7270820d
type
Javelin Thrower
 Age of Wonders (Video Game) / int_7270820d
comment
Javelin Thrower: The "Throw Spear" ability allows a single rather strong ranged attack. While at first glance it might not look like anything special, it has enough Attack rating to reliably hit high Defense units, including top-tier ones.
 Age of Wonders (Video Game) / int_7270820d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_7270820d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_7270820d
 Age of Wonders (Video Game) / int_727b5779
type
Cat Folk
 Age of Wonders (Video Game) / int_727b5779
comment
Some tigrans ride saber-toothed cats.
 Age of Wonders (Video Game) / int_727b5779
featureApplicability
1.0
 Age of Wonders (Video Game) / int_727b5779
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_727b5779
 Age of Wonders (Video Game) / int_74440b13
type
Our Genies Are Different
 Age of Wonders (Video Game) / int_74440b13
comment
Our Genies Are Different: Fire Wizards can summon an Efreet. Meanwhile, Nomads from Shadow Magic expansion have djinnies as one of their units.
 Age of Wonders (Video Game) / int_74440b13
featureApplicability
1.0
 Age of Wonders (Video Game) / int_74440b13
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_74440b13
 Age of Wonders (Video Game) / int_745a226c
type
Easy Logistics
 Age of Wonders (Video Game) / int_745a226c
comment
Easy Logistics: Even easier than in the first game. As long as you can pay for unit upkeep, there is nothing to worry about. Pioneers make moving around even easier, as they can build roads, nullifying hard terrain movement penalties, too. And once you have two sufficiently advanced Mage Towers, you can simply build teleporters and freely move units instantly across the map.
 Age of Wonders (Video Game) / int_745a226c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_745a226c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_745a226c
 Age of Wonders (Video Game) / int_7594e8ff
type
Turn Undead
 Age of Wonders (Video Game) / int_7594e8ff
comment
Turn Undead: An ability that every Cleric-type unit has by default.
 Age of Wonders (Video Game) / int_7594e8ff
featureApplicability
1.0
 Age of Wonders (Video Game) / int_7594e8ff
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_7594e8ff
 Age of Wonders (Video Game) / int_75f09f53
type
Morale Mechanic
 Age of Wonders (Video Game) / int_75f09f53
comment
Morale Mechanic: Races are aligned as Good, Neutral or Evil. Mix races from different alignments or simply throw too many units from different races and the morale of the whole army will tank, which will cause desertion. There is a wizard skill that can be picked either as a starting one or researched during the game to decrease the penalty to morale. One of the main advantages of siege weapons is that they do not take part in the morale evaluation, working exactly the same for everyone - including the dwarven Steam Tank.
 Age of Wonders (Video Game) / int_75f09f53
featureApplicability
1.0
 Age of Wonders (Video Game) / int_75f09f53
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_75f09f53
 Age of Wonders (Video Game) / int_76dc4f31
type
"Arabian Nights" Days
 Age of Wonders (Video Game) / int_76dc4f31
comment
"Arabian Nights" Days: Nomads, who were introduced in the Shadow Magic expansion, are fully under this trope, with camels, djinnis, rocs, flying carpets and, well, desert nomads. There are also elephant riders in their ranks, for extra exotic flair.
 Age of Wonders (Video Game) / int_76dc4f31
featureApplicability
1.0
 Age of Wonders (Video Game) / int_76dc4f31
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_76dc4f31
 Age of Wonders (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Age of Wonders (Video Game) / int_77aedc5c
comment
Horse of a Different Color: Most mounted units ride horses, but several units throughout the games ride rather unorthodox mounts: Goblins and Frostlings are both in the habit of riding wolves; goblins also ride wyverns and giant beetles. In Age of Wonders 2, the frostlings trade in their wolves for mammoth and ice drake riders. One Lizard Folk unit rides a giant frog. Dwarves ride boars and giant moles. One syron unit rides an unnamed, armless, vaguely dinosaurian creature with a large fin along its tail. One halfling unit rides giant eagles; similarly, nomads can come mounted on Roc Birds. Some tigrans ride saber-toothed cats.
 Age of Wonders (Video Game) / int_77aedc5c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_77aedc5c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_77aedc5c
 Age of Wonders (Video Game) / int_798c54a4
type
Randomly Gifted
 Age of Wonders (Video Game) / int_798c54a4
comment
Randomly Gifted: When you first make your character, you can give them powers that are well out of the norm for any being in the game. It could be as simple as your character starting off with a musket to your characters shooting powerful energy beams out of their eyes. There's no origin, or rhyme or reason that your 1st level character has these powers - they simply just start being able to do that.
 Age of Wonders (Video Game) / int_798c54a4
featureApplicability
1.0
 Age of Wonders (Video Game) / int_798c54a4
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_798c54a4
 Age of Wonders (Video Game) / int_7fa1f01c
type
Dracolich
 Age of Wonders (Video Game) / int_7fa1f01c
comment
Several true dragons are present among the factionless summonable units, including dragon hatchlings, undead bone dragons, Evil-aligned black dragons, Good-aligned golden dragons, and ice dragons with frigid breath.
 Age of Wonders (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_7fa1f01c
 Age of Wonders (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Age of Wonders (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: Shadow Magic's campaign messages and unit descriptions have a few proofreading slips. Nothing bizarre or hilarious, but they made it to release just the same.
 Age of Wonders (Video Game) / int_83ea0763
featureApplicability
1.0
 Age of Wonders (Video Game) / int_83ea0763
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_83ea0763
 Age of Wonders (Video Game) / int_8737b599
type
Fireballs
 Age of Wonders (Video Game) / int_8737b599
comment
Air, earth, fire and water elementals appear as summonable units. In original game only the earth and air elementals are humanoid, while the fire elemental is a living, skull-like Fireball and the water elemental is a living wave with a simple face, but in 2 each elemental resembles a humanoid being made out of its respective element. Age of Wonders also has fire sprites, implike creatures with small flames for heads.
 Age of Wonders (Video Game) / int_8737b599
featureApplicability
1.0
 Age of Wonders (Video Game) / int_8737b599
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_8737b599
 Age of Wonders (Video Game) / int_8871bbd8
type
Eye Beams
 Age of Wonders (Video Game) / int_8871bbd8
comment
Eye Beams: The Death Gaze is a powerful energy beam that comes from the eye of a Beholder, and that same power can also be purchase as a starting natural ability for a hero during hero creation for the campaign in the first game.
 Age of Wonders (Video Game) / int_8871bbd8
featureApplicability
1.0
 Age of Wonders (Video Game) / int_8871bbd8
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_8871bbd8
 Age of Wonders (Video Game) / int_892c241c
type
Massive Race Selection
 Age of Wonders (Video Game) / int_892c241c
comment
Massive Race Selection: 15 as of Shadow Magic, not counting races that were removed between games.
 Age of Wonders (Video Game) / int_892c241c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_892c241c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_892c241c
 Age of Wonders (Video Game) / int_89d694cc
type
Place of Power
 Age of Wonders (Video Game) / int_89d694cc
comment
Place of Power: The magic nodes. A given node might not provide you any benefit if it's not a school of magic you control.
 Age of Wonders (Video Game) / int_89d694cc
featureApplicability
1.0
 Age of Wonders (Video Game) / int_89d694cc
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_89d694cc
 Age of Wonders (Video Game) / int_8aaa6f4f
type
Character Customization
 Age of Wonders (Video Game) / int_8aaa6f4f
comment
Character Customization: Occurs as the players' leaders and heroes level up, and depending on the options, can be done when the scenario or campaign begins
 Age of Wonders (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Age of Wonders (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_8aaa6f4f
 Age of Wonders (Video Game) / int_8c4bafff
type
Holy Burns Evil
 Age of Wonders (Video Game) / int_8c4bafff
comment
Holy Burns Evil: Holy Attack is a Status Effects that deals extra damage and decreases Defense of targets that have a weakness toward holy (like the undead). All archon units, even their peasant militia, come with Holy Attack
 Age of Wonders (Video Game) / int_8c4bafff
featureApplicability
1.0
 Age of Wonders (Video Game) / int_8c4bafff
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_8c4bafff
 Age of Wonders (Video Game) / int_8f166a4b
type
Chokepoint Geography
 Age of Wonders (Video Game) / int_8f166a4b
comment
Chokepoint Geography: Played with. Both campaign and randomly-generated maps often have chokepoints that are particularly tough to overcome or require roundabout paths... but you can always use units capable of things like walking over mountain tiles or even outright flying, offering handy shortcuts.
 Age of Wonders (Video Game) / int_8f166a4b
featureApplicability
1.0
 Age of Wonders (Video Game) / int_8f166a4b
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_8f166a4b
 Age of Wonders (Video Game) / int_905438eb
type
Recycled IN SPACE!
 Age of Wonders (Video Game) / int_905438eb
comment
Recycled In Space: Age of Wonders: Planetfall
 Age of Wonders (Video Game) / int_905438eb
featureApplicability
1.0
 Age of Wonders (Video Game) / int_905438eb
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_905438eb
 Age of Wonders (Video Game) / int_940a5958
type
Artificial Stupidity
 Age of Wonders (Video Game) / int_940a5958
comment
Artificial Stupidity: You can negotiate with rival wizards and trade them spells, resources or locations - and they will trade for a watchtower in your territory right next to a stack of dragons that can retake it at a moment's notice. Even better, you can give them a magic item with a serious drawback (like The Halfling's Ring which gives invisibility (which many high-level units can see through) but increases physical damage by 50%) and the wizard will always equip it.
 Age of Wonders (Video Game) / int_940a5958
featureApplicability
1.0
 Age of Wonders (Video Game) / int_940a5958
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_940a5958
 Age of Wonders (Video Game) / int_958d9c62
type
Short Cuts Make Long Delays
 Age of Wonders (Video Game) / int_958d9c62
comment
Short Cuts Make Long Delays: A major aversion occurs in the Keeper campaign. If you can remember the way through the Underground Path, you can literally walk straight past an entire map of enemies. If you have the Haste spell and click fast, you can complete the entire mission in under 30 seconds.
 Age of Wonders (Video Game) / int_958d9c62
featureApplicability
-1.0
 Age of Wonders (Video Game) / int_958d9c62
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_958d9c62
 Age of Wonders (Video Game) / int_9a08517a
type
Elves Versus Dwarves
 Age of Wonders (Video Game) / int_9a08517a
comment
Elves Versus Dwarves: Averted. The Dwarves and Elves are ancient and steadfast allies, especially against the Human invasion. The default relation between the two races is "Polite", which is standard for races of the same alignment, one step below the best, "Friendly" (which is generally the default only for your own race).
 Age of Wonders (Video Game) / int_9a08517a
featureApplicability
-1.0
 Age of Wonders (Video Game) / int_9a08517a
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9a08517a
 Age of Wonders (Video Game) / int_9abc3aec
type
Our Manticores Are Spinier
 Age of Wonders (Video Game) / int_9abc3aec
comment
Our Manticores Are Spinier: Manticores are monster units in the tigran army roster; they resemble lions with batlike wings and scorpion tails, and deal poisonous attacks.
 Age of Wonders (Video Game) / int_9abc3aec
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9abc3aec
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9abc3aec
 Age of Wonders (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 Age of Wonders (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: There is a maximum of eight units per hex, and each unit on the battle screen is merely one person, creature or siege engine. This leads to battles over large cities being fought between armies of around 20 to 30 people.
 Age of Wonders (Video Game) / int_9b66f7f5
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9b66f7f5
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9b66f7f5
 Age of Wonders (Video Game) / int_9be7c205
type
Giant Spider
 Age of Wonders (Video Game) / int_9be7c205
comment
Giant Spider: They can be summoned into your armies. Not that great in combat, but come with a very useful ability to web-up any unit they attack.
 Age of Wonders (Video Game) / int_9be7c205
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9be7c205
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9be7c205
 Age of Wonders (Video Game) / int_9c1f758a
type
Kill It with Fire
 Age of Wonders (Video Game) / int_9c1f758a
comment
Kill It with Fire: Used quite a bit. Numerous units enjoy the Fire Strike ability, letting them deal fire damage to foes, while the Fire school of magic does exactly what you'd expect. The first game also featured flamethrower siege engines, originally invented by the Dwarves but accessible to anyone in possession of a Builders' Guild.
 Age of Wonders (Video Game) / int_9c1f758a
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9c1f758a
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9c1f758a
 Age of Wonders (Video Game) / int_9d29321a
type
Can't Argue with Elves
 Age of Wonders (Video Game) / int_9d29321a
comment
Can't Argue with Elves: Inverted. The Humans decided to say Screw You, Elves!, killing the Elven King Inioch and kicking the elder race out of the Valley of Wonders to claim the fertile lands as the heart of their new empire.
 Age of Wonders (Video Game) / int_9d29321a
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9d29321a
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9d29321a
 Age of Wonders (Video Game) / int_9edbda07
type
Elite Mooks
 Age of Wonders (Video Game) / int_9edbda07
comment
Elite Mooks: Tier 2 units are cheap and fast to produce and maintain, while the vast majority of them are a massive upgrade over the tier 1 chaff, often coming with powerful abilities on top of already strong stats.
 Age of Wonders (Video Game) / int_9edbda07
featureApplicability
1.0
 Age of Wonders (Video Game) / int_9edbda07
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_9edbda07
 Age of Wonders (Video Game) / int_a22ae730
type
No Experience Points for Medic
 Age of Wonders (Video Game) / int_a22ae730
comment
No Experience Points for Medic: Averted, as healers have a ranged attack.
 Age of Wonders (Video Game) / int_a22ae730
featureApplicability
-1.0
 Age of Wonders (Video Game) / int_a22ae730
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_a22ae730
 Age of Wonders (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Age of Wonders (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: One of the main selling points of Shadow Magic was a map generator, which allowed the AoW series to gain HoMM-like replayability.
 Age of Wonders (Video Game) / int_a456a8a9
featureApplicability
1.0
 Age of Wonders (Video Game) / int_a456a8a9
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_a456a8a9
 Age of Wonders (Video Game) / int_a6e8221e
type
Status Quo Is God
 Age of Wonders (Video Game) / int_a6e8221e
comment
Status Quo Is God: If the good elves win, everything stays much the same. This is the ending that leads to the sequel games.
 Age of Wonders (Video Game) / int_a6e8221e
featureApplicability
1.0
 Age of Wonders (Video Game) / int_a6e8221e
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_a6e8221e
 Age of Wonders (Video Game) / int_a7544a0f
type
Beneath the Earth
 Age of Wonders (Video Game) / int_a7544a0f
comment
Beneath the Earth: Caves allow you access to the underground map layer. Exaggerated in that maps can have two underground layers in the Caverns and the Depths.
 Age of Wonders (Video Game) / int_a7544a0f
featureApplicability
1.0
 Age of Wonders (Video Game) / int_a7544a0f
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_a7544a0f
 Age of Wonders (Video Game) / int_a7c91a10
type
Meaningless Villain Victory
 Age of Wonders (Video Game) / int_a7c91a10
comment
Meaningless Villain Victory: If the evil Dark Elves win, their king Meandor vanishes in the last battle, and the player (the Dragon Ascendant and immediate successor) is unable to prevent the civil war that will destroy him.
 Age of Wonders (Video Game) / int_a7c91a10
featureApplicability
1.0
 Age of Wonders (Video Game) / int_a7c91a10
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_a7c91a10
 Age of Wonders (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Age of Wonders (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Humans, Dwarves and Halflings don't rely on any sort of gimmick, don't have particular weaknesses and their units never become obsolete due to tier progression.
 Age of Wonders (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Age of Wonders (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_ac9f78d9
 Age of Wonders (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Age of Wonders (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Any unit with a high Attack (or at least using an attack ability that has a high Attack rating) will overcome Defense of their target. A particularly good example is Throw Javelin attack of a balista, which is capable of hitting various No-Sell units and dealing significant damage in the process.
 Age of Wonders (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Age of Wonders (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_afc8ddc7
 Age of Wonders (Video Game) / int_affd30b0
type
Stupid Evil
 Age of Wonders (Video Game) / int_affd30b0
comment
The Spirit of War may reward quests with some useful spells like Hellfire and Fireball but his quests are often Stupid Evil Violations of Common Sense and he'll put you at odds with the far more practical Spirit of Order.
 Age of Wonders (Video Game) / int_affd30b0
featureApplicability
1.0
 Age of Wonders (Video Game) / int_affd30b0
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_affd30b0
 Age of Wonders (Video Game) / int_b2441a13
type
Static Stun Gun
 Age of Wonders (Video Game) / int_b2441a13
comment
Static Stun Gun: Lightning damage may leave the target stunned for a round.
 Age of Wonders (Video Game) / int_b2441a13
featureApplicability
1.0
 Age of Wonders (Video Game) / int_b2441a13
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b2441a13
 Age of Wonders (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Age of Wonders (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Subverted in the early campaign mission which requires the player to go through an underground tunnel under a broad mountain range. If you try to go over the mountains instead, you'll run into several very aggressive red dragons, which at this point are much stronger than the best units the player can field. Also, even if you somehow managed to defeat the dragon(s), it actually takes longer then going through the cave system, because mountains give you a movement penalty.
 Age of Wonders (Video Game) / int_b4d6aa7d
featureApplicability
-0.3
 Age of Wonders (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b4d6aa7d
 Age of Wonders (Video Game) / int_b6baad83
type
Hero Unit
 Age of Wonders (Video Game) / int_b6baad83
comment
Hero Unit: Leaders and their subordinate heroes.
 Age of Wonders (Video Game) / int_b6baad83
featureApplicability
1.0
 Age of Wonders (Video Game) / int_b6baad83
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b6baad83
 Age of Wonders (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 Age of Wonders (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: Rogue and, to a lesser extent, Ranger as a hero class. They have access to a variety of utility skills from other classes, without suffering from Master of None and, more importantly, have strong fighting abilities and bonuses along with decent magic ones. Fine-tuning them with the right racial bonuses can further increase their usefulness or simply allow them to start with certain skills.
 Age of Wonders (Video Game) / int_b7371b70
featureApplicability
1.0
 Age of Wonders (Video Game) / int_b7371b70
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b7371b70
 Age of Wonders (Video Game) / int_b8ecfe56
type
Storm of Blades
 Age of Wonders (Video Game) / int_b8ecfe56
comment
Storm of Blades: One of the most powerful spells in the series features a volley of sharp projectiles raining on the entire field. The spell appears in the second game, but this time, it rains actual swords, that only hit enemies. It is also the most powerful spell that can be used by heroes, which means you can actually use this spell several times in a single fight.
 Age of Wonders (Video Game) / int_b8ecfe56
featureApplicability
1.0
 Age of Wonders (Video Game) / int_b8ecfe56
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b8ecfe56
 Age of Wonders (Video Game) / int_b9085a47
type
Summon Magic
 Age of Wonders (Video Game) / int_b9085a47
comment
Summon Magic: You can get a variety of magical units summoned by your wizard, ranging from familiars and weaklings to absurdly powerful creatures.
 Age of Wonders (Video Game) / int_b9085a47
featureApplicability
1.0
 Age of Wonders (Video Game) / int_b9085a47
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_b9085a47
 Age of Wonders (Video Game) / int_ba59ac1f
type
Technophobia
 Age of Wonders (Video Game) / int_ba59ac1f
comment
Technophobia: Technophobia is a negative trait that be attached to Wizards at creation. It lowers that Wizard's production points in all cities.
 Age of Wonders (Video Game) / int_ba59ac1f
featureApplicability
1.0
 Age of Wonders (Video Game) / int_ba59ac1f
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_ba59ac1f
 Age of Wonders (Video Game) / int_ba7b1199
type
Roc Birds
 Age of Wonders (Video Game) / int_ba7b1199
comment
Roc Birds: A high-tier Nomad unit rides a roc, depicted as an eagle-like bird that, while gigantic compared to any regular avian, is much smaller than traditional rocs.
 Age of Wonders (Video Game) / int_ba7b1199
featureApplicability
1.0
 Age of Wonders (Video Game) / int_ba7b1199
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_ba7b1199
 Age of Wonders (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Age of Wonders (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Heroes can get this as a skill, and certain units get it by default.
 Age of Wonders (Video Game) / int_bbb6c059
featureApplicability
1.0
 Age of Wonders (Video Game) / int_bbb6c059
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_bbb6c059
 Age of Wonders (Video Game) / int_bd0415e2
type
Healing Spring
 Age of Wonders (Video Game) / int_bd0415e2
comment
Healing Spring: The healing springs on the map can also become dangerous poison springs if the land around is changed into wasteland.
 Age of Wonders (Video Game) / int_bd0415e2
featureApplicability
1.0
 Age of Wonders (Video Game) / int_bd0415e2
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_bd0415e2
 Age of Wonders (Video Game) / int_c0935922
type
Dragon Rider
 Age of Wonders (Video Game) / int_c0935922
comment
Goblins and Frostlings are both in the habit of riding wolves; goblins also ride wyverns and giant beetles. In Age of Wonders 2, the frostlings trade in their wolves for mammoth and ice drake riders.
 Age of Wonders (Video Game) / int_c0935922
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c0935922
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c0935922
 Age of Wonders (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Age of Wonders (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Almost all siege engines have weakness toward fire. Which is absolutely dreadful when facing tigrans, as they focus on fire magic and their range unit is dealing fire damage — you can end up with your precious cannon destroyed before it can even fire, or set ablaze, so it will die next turn anyway.
 Age of Wonders (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c09dbbbb
 Age of Wonders (Video Game) / int_c2c9748c
type
Standard Fantasy Setting
 Age of Wonders (Video Game) / int_c2c9748c
comment
Standard Fantasy Setting: You have all the Tolkien classics, right down to difference between Men and High Men.
 Age of Wonders (Video Game) / int_c2c9748c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c2c9748c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c2c9748c
 Age of Wonders (Video Game) / int_c36a80d8
type
Armless Biped
 Age of Wonders (Video Game) / int_c36a80d8
comment
One syron unit rides an unnamed, armless, vaguely dinosaurian creature with a large fin along its tail.
 Age of Wonders (Video Game) / int_c36a80d8
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c36a80d8
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c36a80d8
 Age of Wonders (Video Game) / int_c3f5f26c
type
Word Sequel
 Age of Wonders (Video Game) / int_c3f5f26c
comment
Word Sequel: Age of Wonders, Age of Wonders II, Age of Wonders: Shadow Magic. In this case, as Shadow Magic is essentially a corrected and expanded version of II, it was not presented as a fully new generation.
 Age of Wonders (Video Game) / int_c3f5f26c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c3f5f26c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c3f5f26c
 Age of Wonders (Video Game) / int_c3f6e68
type
Dem Bones
 Age of Wonders (Video Game) / int_c3f6e68
comment
Dem Bones: Basic undead units are animated skeletons.
 Age of Wonders (Video Game) / int_c3f6e68
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c3f6e68
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c3f6e68
 Age of Wonders (Video Game) / int_c75df49a
type
Shout-Out
 Age of Wonders (Video Game) / int_c75df49a
comment
Shout-Out: There's an artifact giving the wearer invisibility for the cost of raised vulnerability to attacks. Does This Remind You Of anything? Hint: its name includes the words "ring" and "halfling".
 Age of Wonders (Video Game) / int_c75df49a
featureApplicability
1.0
 Age of Wonders (Video Game) / int_c75df49a
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_c75df49a
 Age of Wonders (Video Game) / int_cd809603
type
Tank Goodness
 Age of Wonders (Video Game) / int_cd809603
comment
Tank Goodness: The ultimate dwarven unit is a Steam Tank. It's a highly mobile cannon with No-Sell capabilities and, if that wasn't enough, the ability to harm all units surrounding it by releasing steam.
 Age of Wonders (Video Game) / int_cd809603
featureApplicability
1.0
 Age of Wonders (Video Game) / int_cd809603
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_cd809603
 Age of Wonders (Video Game) / int_cf41a26
type
Deadly Upgrade
 Age of Wonders (Video Game) / int_cf41a26
comment
Deadly Upgrade: The Martyr enchantment doubles one unit's HP, but this unit dies once the battle ends.
 Age of Wonders (Video Game) / int_cf41a26
featureApplicability
1.0
 Age of Wonders (Video Game) / int_cf41a26
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_cf41a26
 Age of Wonders (Video Game) / int_d0f5cc90
type
Flavor Text
 Age of Wonders (Video Game) / int_d0f5cc90
comment
Flavor Text: Generally included for every unit, and quite serious in the first games, while much more snarky in the sequel and its standalone expansion.
 Age of Wonders (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Age of Wonders (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_d0f5cc90
 Age of Wonders (Video Game) / int_d1d9513c
type
KnightlyLance
 Age of Wonders (Video Game) / int_d1d9513c
comment
Knightly Lance: Various cavalry units are armed with lances or at least spears. Lances are also among the potential artifacts, granting First Strike and general attack bonuses. Including, of course, one with a bonus against dragons.
 Age of Wonders (Video Game) / int_d1d9513c
featureApplicability
1.0
 Age of Wonders (Video Game) / int_d1d9513c
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_d1d9513c
 Age of Wonders (Video Game) / int_d323d090
type
Incendiary Exponent
 Age of Wonders (Video Game) / int_d323d090
comment
Incendiary Exponent: Burning unit have -1 HP/round and -2 Attack. Not counting special qualities, Human Infantryman recruit has 12 HP, attack 7 dam 5, Knight has 20, 14, 9. With up to 3 strikes/round, it's quite possible to cut down few weaker units while aflame.
 Age of Wonders (Video Game) / int_d323d090
featureApplicability
1.0
 Age of Wonders (Video Game) / int_d323d090
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_d323d090
 Age of Wonders (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Age of Wonders (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Dragons are powerful reptilian creatures that, in the backstory, once inhabited the Valley of Wonders and were hunted into near extinction once humanity moved in. Several dragons appear as units in the game: In the original Age of Wonders, red dragons are units in the Orc army and frost-breathing ice drakes are part of the Frostling roster. In Age of Wonders 2, fairy dragons with four insect-like wings are present as powerful units in the elven army. The draconians, in Age of Wonders 2, are a faction of Neutral-aligned Draconic Humanoids that came into being when several clutches of dragon eggs were enchanted to protect the dragons from extinction, transforming the hatchlings into a new humanoid species. They are physically very variable — several draconians have vestigial wings, which in some cases are well-developed enough to allow them to fly; further, while most have typical humanoid proportions, some are hulking and heavily muscled and others are still quadrupedal. The draconian army roster includes two types of true dragons as high-end monster units: the multi-headed hydras and the large, powerful red dragons. Several true dragons are present among the factionless summonable units, including dragon hatchlings, undead bone dragons, Evil-aligned black dragons, Good-aligned golden dragons, and ice dragons with frigid breath. In addition to true dragons, a few draconic creatures appear without the "dragon" descriptor, including wyverns, frost drakes (ice-blue Palette Swaps of the wyvern model), sea serpents and great wyrms (very big snakes).
 Age of Wonders (Video Game) / int_d88e125e
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1.0
 Age of Wonders (Video Game) / int_d88e125e
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_d88e125e
 Age of Wonders (Video Game) / int_d91d0365
type
The Magic Goes Away
 Age of Wonders (Video Game) / int_d91d0365
comment
The Magic Goes Away: If the High Men win, Humans inherit the earth and only the player remains of the magical races (revered as an oracle if good, outcast as Cain if evil).
 Age of Wonders (Video Game) / int_d91d0365
featureApplicability
1.0
 Age of Wonders (Video Game) / int_d91d0365
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_d91d0365
 Age of Wonders (Video Game) / int_da9b2162
type
Garrisonable Structures
 Age of Wonders (Video Game) / int_da9b2162
comment
Garrisonable Structures: This primarily comes from walled cities, as well as watchtower structures whose only purpose is monitoring a wider range of the map. Terrain such as encampments, old temples, and even resource structures can be considered "garrisonable" due to providing cover, the high ground, chokepoints, or beneficial magic effects.
 Age of Wonders (Video Game) / int_da9b2162
featureApplicability
1.0
 Age of Wonders (Video Game) / int_da9b2162
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_da9b2162
 Age of Wonders (Video Game) / int_db6230b7
type
Lightning Bruiser
 Age of Wonders (Video Game) / int_db6230b7
comment
Lightning Bruiser: Cavalry of any kind or form, along with Giant Flyers, Beast of Battle and the Steam Tank, combine high mobility with good overall stats. Probably the only exception to this trope is the Human's Flying Ship, which has rather lackluster combat capabilities and works as an all-terrain transport unit instead.
 Age of Wonders (Video Game) / int_db6230b7
featureApplicability
1.0
 Age of Wonders (Video Game) / int_db6230b7
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_db6230b7
 Age of Wonders (Video Game) / int_dd608502
type
HellHound
 Age of Wonders (Video Game) / int_dd608502
comment
Hell Hound: Red-skinned, lizard-tailed, fire-breathing Hell Hounds appear as units in the Undead roster in the first game. They return as unaligned summonable creatures in Age of Wonders 2.
 Age of Wonders (Video Game) / int_dd608502
featureApplicability
1.0
 Age of Wonders (Video Game) / int_dd608502
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_dd608502
 Age of Wonders (Video Game) / int_def3303d
type
Firewood Resources
 Age of Wonders (Video Game) / int_def3303d
comment
Firewood Resources: Small wood bundles were terrain items that gave your closest city an instant structure building bonus. Or just build something out of a scratch if nothing was in the construction queque.
 Age of Wonders (Video Game) / int_def3303d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_def3303d
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_def3303d
 Age of Wonders (Video Game) / int_df858e81
type
Shoot the Medic First
 Age of Wonders (Video Game) / int_df858e81
comment
Shoot the Medic First: Averted. Cleric-type units, which boast the Healing ability, can only do so once per strategic game turn and thus only once per tactical battle, or not at all if they already used it that day. They tend to be targeted anyhow, because they boast a reasonably powerful ranged magical attack. More advanced units with Healing also tend to be targeted quickly because they usually possess other, more dangerous, abilities. Finally, Leaders are always targeted first as they tend to be the most dangerous units on the field, regardless of whether the leader can or can't cast multiple healing spells.
 Age of Wonders (Video Game) / int_df858e81
featureApplicability
-1.0
 Age of Wonders (Video Game) / int_df858e81
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_df858e81
 Age of Wonders (Video Game) / int_e01cbcae
type
Universal Poison
 Age of Wonders (Video Game) / int_e01cbcae
comment
Universal Poison: Poison is both a damage type and stats-weakening (but not life-sapping) Status Effect. A unit can be hit by a Poison-type attack and suffer Hit Points damage, but then becomes "Poisoned" only if it's also hit on second resistance check.
 Age of Wonders (Video Game) / int_e01cbcae
featureApplicability
1.0
 Age of Wonders (Video Game) / int_e01cbcae
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_e01cbcae
 Age of Wonders (Video Game) / int_e2d7ce08
type
Basilisk and Cockatrice
 Age of Wonders (Video Game) / int_e2d7ce08
comment
Basilisk and Cockatrice: Basilisks appear in the Lizard Man army in Age of Wonders and as unaligned, summonable monster units in Age of Wonders 2. In both cases they're gigantic lizards (four-legged in the first game, six-legged in the second) with poisonous attacks, poison immunity and the Doom Gaze attack.
 Age of Wonders (Video Game) / int_e2d7ce08
featureApplicability
1.0
 Age of Wonders (Video Game) / int_e2d7ce08
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_e2d7ce08
 Age of Wonders (Video Game) / int_e42c07e6
type
Holy Hand Grenade
 Age of Wonders (Video Game) / int_e42c07e6
comment
Holy Hand Grenade: A few units can deal Holy damage, which is a useful damage type in that it has a chance to cripple enemies with the Vertigo debuff. Most spells that deal Holy damage are from the Life sphere of magic, and the incorruptable, quasi-angelic High Men/Archon race has several units that deal holy damage in melee or from afar, the earliest example being the Saint unit, which can fling Holy Bolts as an effective ranged attack.
 Age of Wonders (Video Game) / int_e42c07e6
featureApplicability
1.0
 Age of Wonders (Video Game) / int_e42c07e6
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_e42c07e6
 Age of Wonders (Video Game) / int_e8aa2b1d
type
Tactical Withdrawal
 Age of Wonders (Video Game) / int_e8aa2b1d
comment
Tactical Withdrawal: You can always retreat from any given battle without any ill effects, by simply reaching the edge of the map (the retreat points are even marked by arrows, but you don't have to reach them, just the edge of the map). It's particularly useful when besieging an enemy settlement and realising there is no way to win it - you can simply leave, without even being chased.
 Age of Wonders (Video Game) / int_e8aa2b1d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_e8aa2b1d
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_e8aa2b1d
 Age of Wonders (Video Game) / int_e8b0f099
type
Dark Is Evil
 Age of Wonders (Video Game) / int_e8b0f099
comment
Dark Is Evil: Dark elves are explicitly an evil race. So are the undead.
 Age of Wonders (Video Game) / int_e8b0f099
featureApplicability
1.0
 Age of Wonders (Video Game) / int_e8b0f099
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_e8b0f099
 Age of Wonders (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Age of Wonders (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Variety of tier 1 spells that provide Status Effects, particularly Haste and Enchant Weapon. They are nothing fancy, but come with great utility, especially in city-defense battles, where they are cast automatically on all defending units.
 Age of Wonders (Video Game) / int_ea480f92
featureApplicability
1.0
 Age of Wonders (Video Game) / int_ea480f92
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_ea480f92
 Age of Wonders (Video Game) / int_eff26b2b
type
Take Cover!
 Age of Wonders (Video Game) / int_eff26b2b
comment
Take Cover!: Objects or buildings in the way of a ranged attack have a chance to block it.
 Age of Wonders (Video Game) / int_eff26b2b
featureApplicability
1.0
 Age of Wonders (Video Game) / int_eff26b2b
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_eff26b2b
 Age of Wonders (Video Game) / int_f2758e74
type
Wreathed in Flames
 Age of Wonders (Video Game) / int_f2758e74
comment
Wreathed in Flames: Ignition ability and Fire Halo enchantment. Anyone who isn't immune to fire is set aflame upon striking such an unit.
 Age of Wonders (Video Game) / int_f2758e74
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f2758e74
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_f2758e74
 Age of Wonders (Video Game) / int_f485d62d
type
Battering Ram
 Age of Wonders (Video Game) / int_f485d62d
comment
Battering Ram: Rams are the most basic way to get past enemy walls and even small villages can build them. However, their slowness makes them difficult to use, and they suffer from a form of Crippling Overspecialization in that they can only attack walls and not other units.
 Age of Wonders (Video Game) / int_f485d62d
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f485d62d
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_f485d62d
 Age of Wonders (Video Game) / int_f6a0872
type
Mage Tower
 Age of Wonders (Video Game) / int_f6a0872
comment
Mage Tower: A critical mechanic and serving a dual purpose. Wizards who sit in a tower will have their domain (spell range) extended, and can cast adjacent to allied heroes. Even more importantly, if a wizard dies, he or she will be resurrected at a tower on their next turn. And if there's no tower to resurrect at...
 Age of Wonders (Video Game) / int_f6a0872
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f6a0872
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_f6a0872
 Age of Wonders (Video Game) / int_f8610ec
type
Age of Titles
 Age of Wonders (Video Game) / int_f8610ec
comment
Age of Titles: Naturally.
 Age of Wonders (Video Game) / int_f8610ec
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f8610ec
featureConfidence
1.0
 Age of Wonders (Video Game)
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Age of Wonders (Video Game) / int_f8610ec
 Age of Wonders (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Age of Wonders (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: The non-aligned units will simply attack whoever gets close to them, no matter if they are facing a lone tier 1 scout, or an Elite Army that will pound them to the ground in a single round. Often, this includes units that are outside your view, so they run half the screen toward the army they are attacking.
 Age of Wonders (Video Game) / int_f97ab6a5
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f97ab6a5
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_f97ab6a5
 Age of Wonders (Video Game) / int_f97ad4fe
type
Standard Fantasy Races
 Age of Wonders (Video Game) / int_f97ad4fe
comment
Standard Fantasy Races: The series features a large selection of races divided among Good, Neutral and Evil ones. The Good races include elves, dwarves and halflings, the Neutral ones two human cultures and tiger-like Cat Folk, and the Evil ones dark elves, orcs, goblins, demons and the undead. There are also other races, but they break from the "standard" mold.
 Age of Wonders (Video Game) / int_f97ad4fe
featureApplicability
1.0
 Age of Wonders (Video Game) / int_f97ad4fe
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_f97ad4fe
 Age of Wonders (Video Game) / int_fb3b6acd
type
Bows Versus Crossbows
 Age of Wonders (Video Game) / int_fb3b6acd
comment
Bows Versus Crossbows: Inverted. Bows are used by a whole variety of races of different alignments, but the largest share is of... evil races, like Dark Elves, Orcs and Undead. Meanwhile, crossbows are completely absent from the arsenal of the evil races, while Good-aligned Dwarves and Neutral Humans are the races excelling in crossbow usage.
 Age of Wonders (Video Game) / int_fb3b6acd
featureApplicability
1.0
 Age of Wonders (Video Game) / int_fb3b6acd
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_fb3b6acd
 Age of Wonders (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Age of Wonders (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Gold and Mana are two resources you need to do everything in the game. In fact, running out of gold will stop construction and recruitment if they were quequed.
 Age of Wonders (Video Game) / int_fd2086a9
featureApplicability
1.0
 Age of Wonders (Video Game) / int_fd2086a9
featureConfidence
1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_fd2086a9
 Age of Wonders (Video Game) / int_name
type
ItemName
 Age of Wonders (Video Game) / int_name
comment
 Age of Wonders (Video Game) / int_name
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 Age of Wonders (Video Game) / int_name
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1.0
 Age of Wonders (Video Game)
hasFeature
Age of Wonders (Video Game) / int_name
 Age of Wonders (Video Game) / int_name
itemName
Age of Wonders (Video Game)

The following is a list of statements referring to the current page from other pages.

 Age of Wonders (Video Game)
hasFeature
Actually Four Mooks / int_b1a8abb5
 Age of Wonders (Video Game)
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Age of Titles / int_9c6ceb95
 Age of Wonders (Video Game)
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Airborne Mook / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Anti-Magical Faction / int_9c6ceb95
 Age of Wonders (Video Game)
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Ban on Magic / int_9c6ceb95
 Age of Wonders (Video Game)
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Basilisk and Cockatrice / int_9c6ceb95
 Age of Wonders (Video Game)
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Battering Ram / int_9c6ceb95
 Age of Wonders (Video Game)
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Beast of Battle / int_9c6ceb95
 Age of Wonders (Video Game)
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Bee-Bee Gun / int_9c6ceb95
 Age of Wonders (Video Game)
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Beneath the Earth / int_9c6ceb95
 Age of Wonders (Video Game)
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Benevolent Mage Ruler / int_9c6ceb95
 Age of Wonders (Video Game)
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Body Surf / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Bug War / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Came Back Wrong / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Chain Lightning / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Chainmail Bikini / int_9c6ceb95
 Age of Wonders (Video Game)
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Character Alignment / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Creator's Favorite / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Damage Typing / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Dead All Along / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Deadly Upgrade / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Defog of War / int_b1a8abb5
 Age of Wonders (Video Game)
hasFeature
Design-It-Yourself Equipment / int_9c6ceb95
 Age of Wonders (Video Game)
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Dire Beast / int_9c6ceb95
 Age of Wonders (Video Game)
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Disc-One Nuke / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Draconic Humanoid / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Dragon Rider / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Dual-World Gameplay / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Dungeon Shop / int_9c6ceb95
 Age of Wonders (Video Game)
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Easy Logistics / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Elemental Embodiment / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Enemy Exchange Program / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Enemy to All Living Things / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Faction Calculus / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Fertile Feet / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Field Power Effect / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Fiery Salamander / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Firewood Resources / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Gameplay Automation / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Garrisonable Structures / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Geo Effects / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Graying Morality / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Having a Blast / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Head-in-the-Sand Management / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Healing Shiv / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Healing Spring / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Hellhound / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Hero Unit / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Hidden Agenda Villain / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Hive Caste System / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Hobbits / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Holy Hand Grenade / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Horse of a Different Color / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
I Shall Taunt You / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Immune to Mind Control / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Javelin Thrower / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Jumping Fish / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Leprechaun / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Lizard Folk / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mage Tower / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Magic Must Defeat Magic / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Massive Race Selection / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Minmaxer's Delight / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mission-Pack Sequel / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mole Miner / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mook Maker / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mook Medic / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mordor / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Mutually Exclusive Magic / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
No Experience Points for Medic / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
One-Man Party / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Dark Elves Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Genies Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Giants Are Bigger / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Goblins Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Hydras Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Manticores Are Spinier / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Nymphs Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Sphinxes Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Our Wyverns Are Different / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
RPG Elements / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Recurring Element / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Reinventing the Wheel / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Resurrected for a Job / int_b1a8abb5
 Age of Wonders (Video Game)
hasFeature
Roc Birds / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Sealed Evil in Another World / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Shovel Strike / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Standard Fantasy Races / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Stealthy Colossus / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Storm of Blades / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Succubi and Incubi / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Suspiciously Small Army / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Technophobia / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Terrain Sculpting / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
The Farmer and the Viper / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
The Grim Reaper / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
The Phoenix / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
The X of Y / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Treants / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Turn Undead / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Unicorn / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Uniqueness Value / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
Unwinnable Training Simulation / int_9c6ceb95
 Age of Wonders (Video Game)
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Video Games of 2000-2004 / int_9c6ceb95
 Age of Wonders (Video Game)
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Walking Ossuary / int_9c6ceb95
 Age of Wonders (Video Game)
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Walking Wasteland / int_9c6ceb95
 Age of Wonders (Video Game)
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Weapon of X-Slaying / int_9c6ceb95
 Age of Wonders (Video Game)
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When Trees Attack / int_9c6ceb95
 Age of Wonders (Video Game)
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Who Dares? / int_9c6ceb95
 Age of Wonders (Video Game)
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Wizards' War / int_9c6ceb95
 Age of Wonders (Video Game)
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Word Sequel / int_9c6ceb95
 Age of Wonders (Video Game)
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Would Be Rude to Say "Genocide" / int_9c6ceb95
 Age of Wonders (Video Game)
hasFeature
You Require More Vespene Gas / int_9c6ceb95
 AgeOfWonders
sameAs
Age of Wonders (Video Game)