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Air Combat (Video Game)
- 215 statements
- 41 feature instances
- 12 referencing feature instances
Air Combat (Video Game) | type |
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Air Combat (Video Game) | label |
Air Combat (Video Game) | |
Air Combat (Video Game) | page |
AirCombat | |
Air Combat (Video Game) | comment |
The first game in the Ace Combat series. Released on the PlayStation in 1995, which was meant to be a port of the 1992 arcade game Air Combat (which spawned its own sequel, Air Combat 22, also in 1995). You fly as the leader of an elite mercenary unit out to stop a terrorist threat. | |
Air Combat (Video Game) | fetched |
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Air Combat (Video Game) | processingComment |
Dropped link to OneHitKO: Not a Feature - UNKNOWN | |
Air Combat (Video Game) | processingUnknown |
OneHitKO | |
Air Combat (Video Game) | isPartOf |
DBTropes | |
Air Combat (Video Game) / int_1237828f | type |
Anyone Can Die | |
Air Combat (Video Game) / int_1237828f | comment |
Anyone Can Die: The player's wingmen, who can get shot down by enemies and be lost for good. | |
Air Combat (Video Game) / int_1237828f | featureApplicability |
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Air Combat (Video Game) / int_18d15922 | type |
Title Drop | |
Air Combat (Video Game) / int_18d15922 | comment |
Title Drop: One of the songs on the OST is titled "Ace Combat". | |
Air Combat (Video Game) / int_18d15922 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
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Air Combat (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Air Combat (Video Game) / int_1e14ea2a | comment |
Boss Battle: The flying fortress, which is not only the only boss in the game but doubles as the Final Boss. | |
Air Combat (Video Game) / int_1e14ea2a | featureApplicability |
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Air Combat (Video Game) / int_1e14ea2a | |
Air Combat (Video Game) / int_3ca55d2e | type |
Protection Mission | |
Air Combat (Video Game) / int_3ca55d2e | comment |
Protection Mission: Mission 10, which has the player keep enemies from shooting down the plane of a government officer. | |
Air Combat (Video Game) / int_3ca55d2e | featureApplicability |
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Air Combat (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Air Combat (Video Game) / int_3eee0728 | comment |
Captain Obvious: Especially grating when compared to other games in the series, but at least your wing-man was the only annoying one yammering you. | |
Air Combat (Video Game) / int_3eee0728 | featureApplicability |
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Air Combat (Video Game) / int_3eee0728 | |
Air Combat (Video Game) / int_3f2f9d48 | type |
Permadeath | |
Air Combat (Video Game) / int_3f2f9d48 | comment |
Permadeath: The player's wingmen and aircraft. If the player loses all of their planes, then it's game over. | |
Air Combat (Video Game) / int_3f2f9d48 | featureApplicability |
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Air Combat (Video Game) / int_3f2f9d48 | |
Air Combat (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Air Combat (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The flying fortress occasionally sends an enemy plane after the player. | |
Air Combat (Video Game) / int_40e2ac3f | featureApplicability |
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Air Combat (Video Game) / int_49f8c18f | type |
Ace Custom | |
Air Combat (Video Game) / int_49f8c18f | comment |
Ace Custom: Every plane you use has the unique paint scheme shown on the box art, white with purple highlights and red-and-purple flames on the wings. When you're looking over planes to purchase in the hangar, they have standard paint schemes, but then are replaced with the above scheme if you buy them. | |
Air Combat (Video Game) / int_49f8c18f | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_49f8c18f | |
Air Combat (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
Air Combat (Video Game) / int_4b4ac0ca | comment |
Homing Projectile: Missiles become this if an aircraft locks onto their target. | |
Air Combat (Video Game) / int_4b4ac0ca | featureApplicability |
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Air Combat (Video Game) / int_4b4ac0ca | featureConfidence |
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Air Combat (Video Game) / int_4b4ac0ca | |
Air Combat (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Air Combat (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The game features many differences from the rest of the series. If you lose a plane, it's gone for good. To balance this, the shop may sell multiple units of the same plane. Repair cost is deducted from mission pay. Wingmen cost money to hire. They can be shot down and become permanently unavailable. The game employs a map system with branching paths at certain junctions, allowing the player some control over the order the missions are played. The game has no fictional plane designs, with the exception of the air fortress that serves as the final boss. | |
Air Combat (Video Game) / int_4f4372e9 | featureApplicability |
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Air Combat (Video Game) / int_5979acea | type |
Fragile Speedster | |
Air Combat (Video Game) / int_5979acea | comment |
Fragile Speedster: The F-16 among other planes has strong firepower and great mobility but can't take many hits. | |
Air Combat (Video Game) / int_5979acea | featureApplicability |
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Air Combat (Video Game) / int_5979acea | |
Air Combat (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Air Combat (Video Game) / int_5cfeb43f | comment |
Save Scumming: Players can save their data right before doing a mission and if they crash their plane then they can load the save to try again. This in turn completely negates the final death mechanic should the player choose to do so. | |
Air Combat (Video Game) / int_5cfeb43f | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_5cfeb43f | |
Air Combat (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Air Combat (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Bullets and missiles can severely damage aircraft and buildings without leaving a mark or affecting the performance of planes in the slightest. But, the moment an aircraft or building takes too much damage it explodes. Subverted with the final boss, which loses parts and teeters from side-to-side as it gets damaged, although it still doesn't have its performance affected. | |
Air Combat (Video Game) / int_64f0c18c | featureApplicability |
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Air Combat (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_64f0c18c | |
Air Combat (Video Game) / int_696408ca | type |
Bottomless Fuel Tanks | |
Air Combat (Video Game) / int_696408ca | comment |
Bottomless Fuel Tanks: Averted; All of the player's aircraft have a fuel gauge, and if it empties then the aircraft crashes and is lost permanently. | |
Air Combat (Video Game) / int_696408ca | featureApplicability |
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Air Combat (Video Game) / int_696408ca | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_696408ca | |
Air Combat (Video Game) / int_6f3498bc | type |
Collision Damage | |
Air Combat (Video Game) / int_6f3498bc | comment |
Collision Damage: Flying into aircraft, buildings, and terrain causes major damage to your plane. Even the most defensive planes go down after just three collisions. | |
Air Combat (Video Game) / int_6f3498bc | featureApplicability |
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Air Combat (Video Game) / int_6f3498bc | featureConfidence |
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Air Combat (Video Game) / int_6f3498bc | |
Air Combat (Video Game) / int_70d8269d | type |
Excuse Plot | |
Air Combat (Video Game) / int_70d8269d | comment |
Excuse Plot: Compared to the later entries of the series having international conflicts and the various pilot's personal recollections of the conflicts, this game boils down to, "Fight the terrorists, save the free world." Probably in due part to its arcade origins. Later Canon Welding would recontextualize it as a small-time conflict in the greater timeline of Strangereal. | |
Air Combat (Video Game) / int_70d8269d | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_70d8269d | |
Air Combat (Video Game) / int_7cb1a686 | type |
Final Death Mode | |
Air Combat (Video Game) / int_7cb1a686 | comment |
Final Death Mode: If you crash a plane or get shot down, you lose that plane for good and, with very few exceptions, cannot buy another one. If you crash all the planes, then it's game over. Although, it's easy to avoid this. | |
Air Combat (Video Game) / int_7cb1a686 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_7cb1a686 | |
Air Combat (Video Game) / int_84e189a8 | type |
Life Meter | |
Air Combat (Video Game) / int_84e189a8 | comment |
Life Meter: The Damage icon which changes colors as the player takes more, well, damage; It starts at white to indicate perfect health, then goes to light-yellow, to yellow, to orange, and finally to flashing red and white when the player's aircraft is almost destroyed. | |
Air Combat (Video Game) / int_84e189a8 | featureApplicability |
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Air Combat (Video Game) / int_84e189a8 | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_84e189a8 | |
Air Combat (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
Air Combat (Video Game) / int_92a1fa1b | comment |
Damage-Sponge Boss: Even the most resilient of aircraft can only take a few missiles before being shot down. And then there's the flying fortress, which takes dozens of missiles to take down | |
Air Combat (Video Game) / int_92a1fa1b | featureApplicability |
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Air Combat (Video Game) / int_92a1fa1b | |
Air Combat (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Air Combat (Video Game) / int_933576c8 | comment |
Mighty Glacier: Aircraft like the MiG-31 can take and deal great damage but are slow to maneuver. | |
Air Combat (Video Game) / int_933576c8 | featureApplicability |
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Air Combat (Video Game) / int_933576c8 | featureConfidence |
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Air Combat (Video Game) / int_933576c8 | |
Air Combat (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Air Combat (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: See Bottomless Magazines above. | |
Air Combat (Video Game) / int_9c7e3137 | featureApplicability |
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Air Combat (Video Game) / int_9c7e3137 | featureConfidence |
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Air Combat (Video Game) / int_9c7e3137 | |
Air Combat (Video Game) / int_a814671b | type |
N.G.O. Superpower | |
Air Combat (Video Game) / int_a814671b | comment |
N.G.O. Superpower: The enemy is supposedly a terrorist group, though the country you're fighting for is apparently a small one (the tiny Skully Islands to the south of Usea, according to Aces at War). | |
Air Combat (Video Game) / int_a814671b | featureApplicability |
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Air Combat (Video Game) / int_a814671b | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_a814671b | |
Air Combat (Video Game) / int_aa30e350 | type |
Sole Survivor | |
Air Combat (Video Game) / int_aa30e350 | comment |
Sole Survivor: The player can become this by the end of the game if all of their wingmen die. | |
Air Combat (Video Game) / int_aa30e350 | featureApplicability |
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Air Combat (Video Game) / int_aa30e350 | featureConfidence |
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Air Combat (Video Game) / int_aa30e350 | |
Air Combat (Video Game) / int_ad4a45be | type |
Final Boss | |
Air Combat (Video Game) / int_ad4a45be | comment |
Final Boss: See Boss Battle above. | |
Air Combat (Video Game) / int_ad4a45be | featureApplicability |
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Air Combat (Video Game) / int_ad4a45be | |
Air Combat (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Air Combat (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Literally averted yet virtually played straight as the player's planes can all hold up to 65 missiles and 9,999 bullets, which is more than enough for every mission as long as the player isn't firing wildly. | |
Air Combat (Video Game) / int_b2cdd776 | featureApplicability |
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Air Combat (Video Game) / int_b2cdd776 | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_b2cdd776 | |
Air Combat (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Air Combat (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The name of the game was changed from "Ace Combat" to "Air Combat" in western regions most likely to tie it in with the original arcade game. | |
Air Combat (Video Game) / int_b9c673a6 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_b9c673a6 | |
Air Combat (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Air Combat (Video Game) / int_bc00493f | comment |
Precision F-Strike: The only instance of swearing in the K-A game is if the player takes heavy damage, at which point their character may blurt out, "Damn it, damn it!" | |
Air Combat (Video Game) / int_bc00493f | featureApplicability |
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Air Combat (Video Game) / int_bc00493f | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_bc00493f | |
Air Combat (Video Game) / int_bf67c13e | type |
Opening Monologue | |
Air Combat (Video Game) / int_bf67c13e | comment |
Opening Monologue: Happens when the player starts a new game, which explains how the terrorists became a problem and why the government chose the player character to deal with them. | |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_bf67c13e | |
Air Combat (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Air Combat (Video Game) / int_c3d60914 | comment |
Continuing is Painful: See Permadeath below. | |
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Air Combat (Video Game) / int_c3d60914 | |
Air Combat (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Air Combat (Video Game) / int_cabaf736 | comment |
Critical Annoyance: Getting hit by a single bullet prompts the plane's system to blurt out, "Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage! Alert, body damage!", exactly that many times. | |
Air Combat (Video Game) / int_cabaf736 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_cabaf736 | |
Air Combat (Video Game) / int_ccee5e5e | type |
Defenseless Transports | |
Air Combat (Video Game) / int_ccee5e5e | comment |
Defenseless Transports: The C-5 aircraft lacks any offensive weaponry and is primarily used for transportation. | |
Air Combat (Video Game) / int_ccee5e5e | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_ccee5e5e | |
Air Combat (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Air Combat (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Mission 17: "Discovery of airborne fortress!" | |
Air Combat (Video Game) / int_d15c1086 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_d15c1086 | |
Air Combat (Video Game) / int_d4d98674 | type |
We Cannot Go On Without You | |
Air Combat (Video Game) / int_d4d98674 | comment |
We Cannot Go On Without You: If the player's wingman gets killed during a mission, then they can still finish said mission on their own. If the player gets shot down, then they fail the mission and have to try again. Also, even if all wingmen are alive, it's still game over if the player destroys all of their own planes. | |
Air Combat (Video Game) / int_d4d98674 | featureApplicability |
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Air Combat (Video Game) / int_d4d98674 | |
Air Combat (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Air Combat (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game let's the player save after every mission to balance out the Permadeath feature tied to their planes and wingmen. Although, it can more so completely negate said mechanic if the player chooses to do so. | |
Air Combat (Video Game) / int_d6f284a3 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_d6f284a3 | |
Air Combat (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Air Combat (Video Game) / int_df11acbe | comment |
Artificial Brilliance: Enemies will veer in different directions in order to throw off the player's aim. The AI also knows the power of missiles and will constantly get right behind the player in order to get a clean shot with them. Both of these are especially true on the Hard difficulty. | |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_df11acbe | |
Air Combat (Video Game) / int_e63228a7 | type |
InfoDump | |
Air Combat (Video Game) / int_e63228a7 | comment |
Info Dump: See Opening Monologue below. | |
Air Combat (Video Game) / int_e63228a7 | featureApplicability |
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Air Combat (Video Game) / int_e63228a7 | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_e63228a7 | |
Air Combat (Video Game) / int_e69173b6 | type |
Time-Limit Boss | |
Air Combat (Video Game) / int_e69173b6 | comment |
Time-Limit Boss: A given for the air fortress since, like every other mission, the player's aircraft has limited fuel and as such it must be destroyed before that happens. | |
Air Combat (Video Game) / int_e69173b6 | featureApplicability |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_e69173b6 | |
Air Combat (Video Game) / int_ebe34da1 | type |
The Revolution Will Not Be Vilified | |
Air Combat (Video Game) / int_ebe34da1 | comment |
The Revolution Will Not Be Vilified: Also averted, and setting the standard for most of the rest of the series when it comes to revolutions and the like, as you're fighting for the government. | |
Air Combat (Video Game) / int_ebe34da1 | featureApplicability |
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1.0 | |
Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_ebe34da1 | |
Air Combat (Video Game) / int_f13a0451 | type |
Suicide Attack | |
Air Combat (Video Game) / int_f13a0451 | comment |
Suicide Attack: Averted as the player's plane can't make contact with other aircraft. They can crash into structures that they must destroy, but the end result is that their plane explodes... and that's it. | |
Air Combat (Video Game) / int_f13a0451 | featureApplicability |
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Air Combat (Video Game) / int_f13a0451 | featureConfidence |
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Air Combat (Video Game) | hasFeature |
Air Combat (Video Game) / int_f13a0451 | |
Air Combat (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Air Combat (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: The player can deliberately let their wingman get shot down. Although, there's little reason to do this considering that they must be hired in order to join the mission in the first place. | |
Air Combat (Video Game) / int_f87c42d4 | featureApplicability |
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Air Combat (Video Game) |
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