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Aisle (Video Game)
- 78 statements
- 14 feature instances
- 3 referencing feature instances
Aisle (Video Game) | type |
TVTItem | |
Aisle (Video Game) | label |
Aisle (Video Game) | |
Aisle (Video Game) | page |
Aisle | |
Aisle (Video Game) | comment |
Aisle is a 1999 Interactive Fiction game by Sam Barlow. The setting and concept are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between Alternate Universes on each reload. Can be downloaded or played in-browser: IFDB (both), iFiction (in-browser). Not to be confused with Pick Up the Phone Booth and Aisle, which parodies this game's one-move mechanic.NOTE: Due to the game's short length, all spoilers are unmarked. You Have Been Warned. | |
Aisle (Video Game) | fetched |
2024-02-16T17:46:32Z | |
Aisle (Video Game) | parsed |
2024-02-16T17:46:32Z | |
Aisle (Video Game) | isPartOf |
DBTropes | |
Aisle (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Aisle (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Each action brings a different ending, and the vast majority of them are bittersweet or downers. | |
Aisle (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_1aa08f77 | |
Aisle (Video Game) / int_285547ef | type |
Madness-Induced Omnivore | |
Aisle (Video Game) / int_285547ef | comment |
Madness-Induced Omnivore: You can command the player character to eat the uncooked pasta straight off the supermarket shelves. He will do so, deluding himself into thinking that he is back in Rome, eating delicious cooked pasta. | |
Aisle (Video Game) / int_285547ef | featureApplicability |
1.0 | |
Aisle (Video Game) / int_285547ef | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_285547ef | |
Aisle (Video Game) / int_35a858b3 | type |
Cluster F-Bomb | |
Aisle (Video Game) / int_35a858b3 | comment |
Cluster F-Bomb: Swear results in your character becoming angry and saying "fuck" and "shit" a bunch, capping it off with "fucking shit." | |
Aisle (Video Game) / int_35a858b3 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_35a858b3 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_35a858b3 | |
Aisle (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Aisle (Video Game) / int_47e4f5f5 | comment |
Golden Ending: Not that there can really be such a thing in this game, but one ending has your character much happier than most of them. In the Smile ending, you're grocery shopping with Clare, who you are now happily married to, reminiscing on your shared past in Rome together. | |
Aisle (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_47e4f5f5 | |
Aisle (Video Game) / int_715704e5 | type |
Jigsaw Puzzle Plot | |
Aisle (Video Game) / int_715704e5 | comment |
Jigsaw Puzzle Plot | |
Aisle (Video Game) / int_715704e5 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_715704e5 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_715704e5 | |
Aisle (Video Game) / int_7e081ea0 | type |
Slice of Life | |
Aisle (Video Game) / int_7e081ea0 | comment |
Slice of Life | |
Aisle (Video Game) / int_7e081ea0 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_7e081ea0 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_7e081ea0 | |
Aisle (Video Game) / int_82accf22 | type |
Gainax Ending | |
Aisle (Video Game) / int_82accf22 | comment |
Gainax Ending: Some of the creepier endings imply that the protagonist is mentally unstable, but leave it ambiguous what exactly is going on. For instance, if you type "Gibber", you get this: | |
Aisle (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_82accf22 | |
Aisle (Video Game) / int_8b568cb7 | type |
Posthumous Character | |
Aisle (Video Game) / int_8b568cb7 | comment |
Posthumous Character: In some endings, Clare is already dead. In the Sleep, Scream and Jump endings, it's implied that she died in an accident after getting hit by a motorized scooter, which the protagonist narrowly avoids by jumping out of the way, unable to grab Clare before doing so. In the Remember Clare's illness route, it's implied she passed away before the story of cancer. In the Remember Clare's murder route, she's dead of an extremely brutal, bloody murder. If you choose to tell the woman in the aisle about it, it's implied that you were the one who killed her. In the Remember suicide route, she slit her wrists in the bathtub after a vacation with the protagonist. | |
Aisle (Video Game) / int_8b568cb7 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_8b568cb7 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_8b568cb7 | |
Aisle (Video Game) / int_9637893b | type |
Schrödinger's Butterfly | |
Aisle (Video Game) / int_9637893b | comment |
Schrödinger's Butterfly: Invoked in the Dream ending, wherein the protagonist contemplates what it means that he daydreams so often throughout his daily life via invoking the story of the man dreaming of being a butterfly. | |
Aisle (Video Game) / int_9637893b | featureApplicability |
1.0 | |
Aisle (Video Game) / int_9637893b | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_9637893b | |
Aisle (Video Game) / int_a426ae28 | type |
Multiple-Choice Past | |
Aisle (Video Game) / int_a426ae28 | comment |
Multiple-Choice Past: Many of the potential backstories contradict each other. In some, Clare left the player character, or she died of an accident, or illness, or suicide, or at the hands of the player character. In some she is alive and well and they are together. | |
Aisle (Video Game) / int_a426ae28 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_a426ae28 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_a426ae28 | |
Aisle (Video Game) / int_d1affec1 | type |
That Came Out Wrong | |
Aisle (Video Game) / int_d1affec1 | comment |
That Came Out Wrong: Dance with Woman. | |
Aisle (Video Game) / int_d1affec1 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_d1affec1 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_d1affec1 | |
Aisle (Video Game) / int_dbca2c99 | type |
Red Herring | |
Aisle (Video Game) / int_dbca2c99 | comment |
Red Herring: The woman isn't Clare. Unless she is. | |
Aisle (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Aisle (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_dbca2c99 | |
Aisle (Video Game) / int_dc031fde | type |
Inelegant Blubbering | |
Aisle (Video Game) / int_dc031fde | comment |
Inelegant Blubbering: The protagonist will do this if you choose "cry" as your chosen action. | |
Aisle (Video Game) / int_dc031fde | featureApplicability |
1.0 | |
Aisle (Video Game) / int_dc031fde | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_dc031fde | |
Aisle (Video Game) / int_name | type |
ItemName | |
Aisle (Video Game) / int_name | comment |
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Aisle (Video Game) / int_name | featureApplicability |
1.0 | |
Aisle (Video Game) / int_name | featureConfidence |
1.0 | |
Aisle (Video Game) | hasFeature |
Aisle (Video Game) / int_name | |
Aisle (Video Game) / int_name | itemName |
Aisle (Video Game) |
The following is a list of statements referring to the current page from other pages.
Aisle (Video Game) | hasFeature |
Interactive Fiction / int_d4b783d1 | |
Aisle (Video Game) | hasFeature |
Madness-Induced Omnivore / int_d4b783d1 | |
Aisle (Video Game) | hasFeature |
Schrödinger's Gun / int_d4b783d1 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.