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Aisle (Video Game)

 Aisle (Video Game)
type
TVTItem
 Aisle (Video Game)
label
Aisle (Video Game)
 Aisle (Video Game)
page
Aisle
 Aisle (Video Game)
comment
Aisle is a 1999 Interactive Fiction game by Sam Barlow. The setting and concept are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between Alternate Universes on each reload. Can be downloaded or played in-browser: IFDB (both), iFiction (in-browser). Not to be confused with Pick Up the Phone Booth and Aisle, which parodies this game's one-move mechanic.NOTE: Due to the game's short length, all spoilers are unmarked. You Have Been Warned.
 Aisle (Video Game)
fetched
2024-02-16T17:46:32Z
 Aisle (Video Game)
parsed
2024-02-16T17:46:32Z
 Aisle (Video Game)
isPartOf
DBTropes
 Aisle (Video Game) / int_1aa08f77
type
Multiple Endings
 Aisle (Video Game) / int_1aa08f77
comment
Multiple Endings: Each action brings a different ending, and the vast majority of them are bittersweet or downers.
 Aisle (Video Game) / int_1aa08f77
featureApplicability
1.0
 Aisle (Video Game) / int_1aa08f77
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_1aa08f77
 Aisle (Video Game) / int_285547ef
type
Madness-Induced Omnivore
 Aisle (Video Game) / int_285547ef
comment
Madness-Induced Omnivore: You can command the player character to eat the uncooked pasta straight off the supermarket shelves. He will do so, deluding himself into thinking that he is back in Rome, eating delicious cooked pasta.
 Aisle (Video Game) / int_285547ef
featureApplicability
1.0
 Aisle (Video Game) / int_285547ef
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_285547ef
 Aisle (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Aisle (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Swear results in your character becoming angry and saying "fuck" and "shit" a bunch, capping it off with "fucking shit."
 Aisle (Video Game) / int_35a858b3
featureApplicability
1.0
 Aisle (Video Game) / int_35a858b3
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_35a858b3
 Aisle (Video Game) / int_47e4f5f5
type
Golden Ending
 Aisle (Video Game) / int_47e4f5f5
comment
Golden Ending: Not that there can really be such a thing in this game, but one ending has your character much happier than most of them. In the Smile ending, you're grocery shopping with Clare, who you are now happily married to, reminiscing on your shared past in Rome together.
 Aisle (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Aisle (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_47e4f5f5
 Aisle (Video Game) / int_715704e5
type
Jigsaw Puzzle Plot
 Aisle (Video Game) / int_715704e5
comment
Jigsaw Puzzle Plot
 Aisle (Video Game) / int_715704e5
featureApplicability
1.0
 Aisle (Video Game) / int_715704e5
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_715704e5
 Aisle (Video Game) / int_7e081ea0
type
Slice of Life
 Aisle (Video Game) / int_7e081ea0
comment
Slice of Life
 Aisle (Video Game) / int_7e081ea0
featureApplicability
1.0
 Aisle (Video Game) / int_7e081ea0
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_7e081ea0
 Aisle (Video Game) / int_82accf22
type
Gainax Ending
 Aisle (Video Game) / int_82accf22
comment
Gainax Ending: Some of the creepier endings imply that the protagonist is mentally unstable, but leave it ambiguous what exactly is going on. For instance, if you type "Gibber", you get this:
 Aisle (Video Game) / int_82accf22
featureApplicability
1.0
 Aisle (Video Game) / int_82accf22
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_82accf22
 Aisle (Video Game) / int_8b568cb7
type
Posthumous Character
 Aisle (Video Game) / int_8b568cb7
comment
Posthumous Character: In some endings, Clare is already dead. In the Sleep, Scream and Jump endings, it's implied that she died in an accident after getting hit by a motorized scooter, which the protagonist narrowly avoids by jumping out of the way, unable to grab Clare before doing so. In the Remember Clare's illness route, it's implied she passed away before the story of cancer. In the Remember Clare's murder route, she's dead of an extremely brutal, bloody murder. If you choose to tell the woman in the aisle about it, it's implied that you were the one who killed her. In the Remember suicide route, she slit her wrists in the bathtub after a vacation with the protagonist.
 Aisle (Video Game) / int_8b568cb7
featureApplicability
1.0
 Aisle (Video Game) / int_8b568cb7
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_8b568cb7
 Aisle (Video Game) / int_9637893b
type
Schrödinger's Butterfly
 Aisle (Video Game) / int_9637893b
comment
Schrödinger's Butterfly: Invoked in the Dream ending, wherein the protagonist contemplates what it means that he daydreams so often throughout his daily life via invoking the story of the man dreaming of being a butterfly.
 Aisle (Video Game) / int_9637893b
featureApplicability
1.0
 Aisle (Video Game) / int_9637893b
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_9637893b
 Aisle (Video Game) / int_a426ae28
type
Multiple-Choice Past
 Aisle (Video Game) / int_a426ae28
comment
Multiple-Choice Past: Many of the potential backstories contradict each other. In some, Clare left the player character, or she died of an accident, or illness, or suicide, or at the hands of the player character. In some she is alive and well and they are together.
 Aisle (Video Game) / int_a426ae28
featureApplicability
1.0
 Aisle (Video Game) / int_a426ae28
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_a426ae28
 Aisle (Video Game) / int_d1affec1
type
That Came Out Wrong
 Aisle (Video Game) / int_d1affec1
comment
That Came Out Wrong: Dance with Woman.
 Aisle (Video Game) / int_d1affec1
featureApplicability
1.0
 Aisle (Video Game) / int_d1affec1
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_d1affec1
 Aisle (Video Game) / int_dbca2c99
type
Red Herring
 Aisle (Video Game) / int_dbca2c99
comment
Red Herring: The woman isn't Clare. Unless she is.
 Aisle (Video Game) / int_dbca2c99
featureApplicability
1.0
 Aisle (Video Game) / int_dbca2c99
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_dbca2c99
 Aisle (Video Game) / int_dc031fde
type
Inelegant Blubbering
 Aisle (Video Game) / int_dc031fde
comment
Inelegant Blubbering: The protagonist will do this if you choose "cry" as your chosen action.
 Aisle (Video Game) / int_dc031fde
featureApplicability
1.0
 Aisle (Video Game) / int_dc031fde
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_dc031fde
 Aisle (Video Game) / int_name
type
ItemName
 Aisle (Video Game) / int_name
comment
 Aisle (Video Game) / int_name
featureApplicability
1.0
 Aisle (Video Game) / int_name
featureConfidence
1.0
 Aisle (Video Game)
hasFeature
Aisle (Video Game) / int_name
 Aisle (Video Game) / int_name
itemName
Aisle (Video Game)

The following is a list of statements referring to the current page from other pages.

 Aisle (Video Game)
hasFeature
Interactive Fiction / int_d4b783d1
 Aisle (Video Game)
hasFeature
Madness-Induced Omnivore / int_d4b783d1
 Aisle (Video Game)
hasFeature
Schrödinger's Gun / int_d4b783d1