Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Amnesia: The Dark Descent (Video Game)

 Amnesia: The Dark Descent (Video Game)
type
TVTItem
 Amnesia: The Dark Descent (Video Game)
label
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
page
AmnesiaTheDarkDescent
 Amnesia: The Dark Descent (Video Game)
comment
Amnesia: The Dark Descent is a survival horror adventure video game from the Swedish indie studio Frictional Games. It's a Spiritual Successor to their previous Penumbra series, sharing many elements of gameplay and storytelling with them.Daniel, the playable Non-Action Guy, wakes up in the dark of an ancient creepy castle, Brennenburg, without any memories. The first thing he finds is a note to himself, which informs him that he has been deliberately self-inflicted with amnesia so that he can make a dark descent into the heart of the castle and kill the proprietor, Baron Alexander. As he journeys further within the bowels of the Prussian estate, Daniel comes across his own diary entries, hinting at otherworldly influences, particularly the dangerous living 'Shadow' that pursues him for something he did in his past, killing everyone it comes across. He also finds notes left by an assortment of castle-dwellers that elaborate on the sinister events that have taken place there.But mostly, he finds nothing...A later update added two new components to the game for free:
 Amnesia: The Dark Descent (Video Game)
fetched
2023-11-30T03:00:52Z
 Amnesia: The Dark Descent (Video Game)
parsed
2023-11-30T03:00:52Z
 Amnesia: The Dark Descent (Video Game)
processingComment
Dropped link to IronMaiden: Not a Feature - IGNORE
 Amnesia: The Dark Descent (Video Game)
processingComment
Dropped link to ManipulativeBitch: Not a Feature - UNKNOWN
 Amnesia: The Dark Descent (Video Game)
processingComment
Dropped link to Penumbra: Not a Feature - ITEM
 Amnesia: The Dark Descent (Video Game)
processingUnknown
ManipulativeBitch
 Amnesia: The Dark Descent (Video Game)
isPartOf
DBTropes
 Amnesia: The Dark Descent (Video Game) / int_1228314a
type
Strong as They Need to Be
 Amnesia: The Dark Descent (Video Game) / int_1228314a
comment
Strong as They Need to Be: Most of the terror of the game comes from the fact that you're playing as a regular human who lacks any skill or ability that would allow him to fight back against the creatures stalking him. This is somewhat undermined by the fact that Daniel seems to be crazy strong, judging by various puzzle sequences in which he busts open stone walls with a shovel or smashes through foot-thick wood pillars with his bare hands. He also has no problem picking up and throwing large rocks and boulders (some bigger than he is) — but struggles to open a perfectly normal wooden trapdoor. Perhaps it's made out of plot, well-known for its resistance to even the most panic-boosted strength. Also discussed in-game in one of the notes. Given what Daniel's facing, it's not surprising he can pull it off from time-to-time. It also bears mentioning that, in those particular instances, the wall or floor has already been weakened to the point of the mortar being loose enough for it to happen.
 Amnesia: The Dark Descent (Video Game) / int_1228314a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1228314a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1228314a
 Amnesia: The Dark Descent (Video Game) / int_141a6acb
type
Madness Mantra
 Amnesia: The Dark Descent (Video Game) / int_141a6acb
comment
Madness Mantra
 Amnesia: The Dark Descent (Video Game) / int_141a6acb
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_141a6acb
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_141a6acb
 Amnesia: The Dark Descent (Video Game) / int_16a21271
type
Walking Wasteland
 Amnesia: The Dark Descent (Video Game) / int_16a21271
comment
Walking Wasteland: Anyone who examines or tampers with the orb is killed by the shadow. Daniel, unwittingly, gets several people killed this way. He never makes the connection that the Shadow who murders certain people and does so instantly (whereas Daniel wants nothing to do with the orb and the Shadow lets him live for a long time and lets him go in one ending), so he panics and runs to Alexander... Which leads to many, many more deaths.
 Amnesia: The Dark Descent (Video Game) / int_16a21271
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_16a21271
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_16a21271
 Amnesia: The Dark Descent (Video Game) / int_1724b8b2
type
Breather Level
 Amnesia: The Dark Descent (Video Game) / int_1724b8b2
comment
Breather Level: The hub levels (Entrance Hall, Back Hall, Cistern Entrance, and Nave) all serve as these, being completely free of monsters and (mostly) of disturbing imagery, safe aside from the occasional environmental hazard and Meat Moss spawned by the growing presence of the Shadow, and usually featuring calm, soothing music. The Dev commentary confirms this was deliberately invoked, with these areas giving the player a chance to relax so the upcoming horrors would seem even worse by comparison.
 Amnesia: The Dark Descent (Video Game) / int_1724b8b2
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1724b8b2
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1724b8b2
 Amnesia: The Dark Descent (Video Game) / int_17a45ff5
type
Misplaced Wildlife
 Amnesia: The Dark Descent (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: The cockroaches infesting Alexander's castle look and sound like Gromphadorhina portentosa (Madagascar hissing cockroach), rather out of place in a castle somewhere in Prussia. Given that they only appear when Daniel's sanity is low, they may just be hallucinations.
 Amnesia: The Dark Descent (Video Game) / int_17a45ff5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_17a45ff5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_17a45ff5
 Amnesia: The Dark Descent (Video Game) / int_188668f2
type
Redemption Quest
 Amnesia: The Dark Descent (Video Game) / int_188668f2
comment
Redemption Quest: Not revealed until the final Journal entry, but strongly hinted at prior.
 Amnesia: The Dark Descent (Video Game) / int_188668f2
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_188668f2
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_188668f2
 Amnesia: The Dark Descent (Video Game) / int_18aff462
type
Artistic License – Biology
 Amnesia: The Dark Descent (Video Game) / int_18aff462
comment
Artistic License – Biology: When Daniel has to vaccinate himself with a corpse's blood. God only knows if they're the same blood type or if he had any infectious diseases. At least upon touching the body while not holding anything it states that it "Can't be more than a day old." Still, as Lanipator puts it in his Let's Play: "The least sanitary thing I could possibly do!" A rather subtle one: In one of Alexander's research notes a dog is referred to as Canis lupus familiaris. This is the dog's modern taxonomic classification, but at the time the game is set in the accepted classification was Canis domesticus or Canis familiaris.
 Amnesia: The Dark Descent (Video Game) / int_18aff462
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_18aff462
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_18aff462
 Amnesia: The Dark Descent (Video Game) / int_18d15922
type
Title Drop
 Amnesia: The Dark Descent (Video Game) / int_18d15922
comment
Alexander, judging by his notes on the subject. He leaves instructions on how to best inflict prolonged suffering, and deliberately pipes the sound of ongoing torture into the cell areas of the other prisoner awaiting their turn, knowing that the anticipation will only make it worse for them. For all the elaborate devices in the castle, the torture techniques are very primitive, dating back to the Dark Ages. Possibly justified because Alexander is immortal and has been alive for much longer than the era in which the game takes place. However, his torture technique is further backed up by the use a memory-erasing draught called "Amnesia" after each session, just so their imaginations will produce new horrors afresh in anticipation of next time.
 Amnesia: The Dark Descent (Video Game) / int_18d15922
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_18d15922
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_18d15922
 Amnesia: The Dark Descent (Video Game) / int_19851b86
type
The Sociopath
 Amnesia: The Dark Descent (Video Game) / int_19851b86
comment
Daniel, merrily: "We should have more than enough prisoners to finish the ritual now."
 Amnesia: The Dark Descent (Video Game) / int_19851b86
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_19851b86
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_19851b86
 Amnesia: The Dark Descent (Video Game) / int_1a2e305a
type
Just One More Level!
 Amnesia: The Dark Descent (Video Game) / int_1a2e305a
comment
Just One More Level!: A design decision. The game's levels were designed to be short and bite-sized to provoke this effect.
 Amnesia: The Dark Descent (Video Game) / int_1a2e305a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1a2e305a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1a2e305a
 Amnesia: The Dark Descent (Video Game) / int_1aa08f77
type
Multiple Endings
 Amnesia: The Dark Descent (Video Game) / int_1aa08f77
comment
Multiple Endings: Four total: two Bittersweet (one of which overlaps with Golden Ending) and two DownerEndings, one of which is a Non Standard Game Over. If you break Alexander's machine before it opens the portal, Alexander dies and Daniel leaves Brennenburg free of his curse and content that he did the right thing. If you let the portal open and didn't help Agrippa, Alexander will go through the portal and the darkness will kill you. If you let the portal open and throw Agrippa's head through it, both you and Alexander will die, but Agrippa will call out to you in the ethereal realm and ask Weyer to help you, before assuring you "it will be alright." There is also a fourth, lesser known ending only possible if the player decides to remain in the cell after the three Grunts attack him in the Chancel. This ending is similar to the 'bad' ending, in that it means Alexander will go through the portal and Daniel will be consumed by the shadow.
 Amnesia: The Dark Descent (Video Game) / int_1aa08f77
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1aa08f77
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1aa08f77
 Amnesia: The Dark Descent (Video Game) / int_1ba09c9d
type
Human Resources
 Amnesia: The Dark Descent (Video Game) / int_1ba09c9d
comment
Human Resources: Humans are tortured and killed to collect Vitae.
 Amnesia: The Dark Descent (Video Game) / int_1ba09c9d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1ba09c9d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1ba09c9d
 Amnesia: The Dark Descent (Video Game) / int_1d18887f
type
Pay Evil unto Evil
 Amnesia: The Dark Descent (Video Game) / int_1d18887f
comment
Pay Evil unto Evil: Bloodcurdlingly subverted. Alexander convinces Daniel to learn and practice the art of torture on innumerable victims by claiming repeatedly that, as Daniel himself puts it in a diary entry, "they are all wicked men." The Baron manages his training so well, Daniel all too naturally invokes God to justify his crimes and resorts to Dehumanization, calling the prisoners "monsters" at one point.
 Amnesia: The Dark Descent (Video Game) / int_1d18887f
featureApplicability
-0.3
 Amnesia: The Dark Descent (Video Game) / int_1d18887f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1d18887f
 Amnesia: The Dark Descent (Video Game) / int_1d77dd02
type
Motivational Lie
 Amnesia: The Dark Descent (Video Game) / int_1d77dd02
comment
Motivational Lie: Some of the tips in tutorial messages and loading screens outright lie to the player. For example, you're told early on that having low sanity makes it easier for monsters to spot you, but in reality there's no connection whatsoever between the Sanity Meter and monsters spawning or their chance of seeing Daniel. It does its job of making players terrified of spending too long in the dark, though.
 Amnesia: The Dark Descent (Video Game) / int_1d77dd02
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1d77dd02
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1d77dd02
 Amnesia: The Dark Descent (Video Game) / int_1d8bd418
type
Achievement Mockery
 Amnesia: The Dark Descent (Video Game) / int_1d8bd418
comment
Achievement Mockery: One of the most commonly earned Steam achievements in the game is titled "NOPE". Its description reads:
 Amnesia: The Dark Descent (Video Game) / int_1d8bd418
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1d8bd418
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1d8bd418
 Amnesia: The Dark Descent (Video Game) / int_1da01dce
type
The Computer Is a Lying Bastard
 Amnesia: The Dark Descent (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: The hint you get when seeing a monster for the first time states that looking at them for too long causes you to "eventually be seen." This was confirmed by the lead developer to be an outright lie, with the intention of scaring the player into avoiding looking at enemies. This mechanic does in fact exist in Penumbra.
 Amnesia: The Dark Descent (Video Game) / int_1da01dce
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1da01dce
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1da01dce
 Amnesia: The Dark Descent (Video Game) / int_1e42a412
type
Cower Power
 Amnesia: The Dark Descent (Video Game) / int_1e42a412
comment
Cower Power: Literally, the best way to survive a monster is to find a dark corner, curl up with your nose to the wall, and pray it leaves before it stumbles over you. Justified, as Daniel has no means by which to fight back against these monsters, they can generally outrun him when they break into a sprint, and closing doors will only slow them down at best.
 Amnesia: The Dark Descent (Video Game) / int_1e42a412
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1e42a412
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1e42a412
 Amnesia: The Dark Descent (Video Game) / int_1e4ad177
type
Technicolor Science
 Amnesia: The Dark Descent (Video Game) / int_1e4ad177
comment
Technicolor Science: The acid is bright, glowing green. Even without a heat source, it boils dramatically to the point of hurling out glass bottles dropped in it.
 Amnesia: The Dark Descent (Video Game) / int_1e4ad177
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_1e4ad177
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_1e4ad177
 Amnesia: The Dark Descent (Video Game) / int_20215dc6
type
Primal Fear
 Amnesia: The Dark Descent (Video Game) / int_20215dc6
comment
Primal Fear: Plays heavily on several of these. Fear of the dark is, as the title suggests, a frequent one, but that is also subserviant to a more general fear of the unknown. The game uses lots of little tricks to ensure this fear is invoked, such as noises to suggest what might be near, and Teleporting Key Card Squad to ensure that monsters can be anywhere, and Nothing Is Scarier to keep players tense and on-edge. Even if one tries looking at the monsters (Body Horrors though they are) Daniel's vision will be blurred and distorted, ensuring that they retain an element of mystery and unknowability, in addition to their role as predators after helpless prey.
 Amnesia: The Dark Descent (Video Game) / int_20215dc6
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_20215dc6
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_20215dc6
 Amnesia: The Dark Descent (Video Game) / int_211eedd
type
All Crimes Are Equal
 Amnesia: The Dark Descent (Video Game) / int_211eedd
comment
All Crimes Are Equal: As you learn about various torture victims, the severity of their supposed crimes seems to lessen. The worst were accused of rape and arson, but a forger got thrown into the iron maiden as well. Justified, as Alexander is just looking for anyone he has a reasonable excuse to "lock up" and torture for Vitae. On Daniel's end, this is also a sign that It Gets Easier.
 Amnesia: The Dark Descent (Video Game) / int_211eedd
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_211eedd
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_211eedd
 Amnesia: The Dark Descent (Video Game) / int_22cf536c
type
Chekhov's Gun
 Amnesia: The Dark Descent (Video Game) / int_22cf536c
comment
Chekhov's Gun: Justified. Some of the flashbacks provide hints as how to how to make progress, although it's more of a Chekhov's Gun to Daniel as the memories slowly comes back to him, since the player wouldn't know anything about these pieces of information until the flashbacks are pointing it out. A straight example for the player would be Daniel's ability to repair Orbs, which comes up in a diary entry early in the game, then becomes relevant near the ending, when Daniel needs to repair Agrippa's broken Orb to breach the Inner Sanctum.
 Amnesia: The Dark Descent (Video Game) / int_22cf536c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_22cf536c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_22cf536c
 Amnesia: The Dark Descent (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 Amnesia: The Dark Descent (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: Justine claims that laws were "made for cretins" and that the aristocracy doesn't need to know right from wrong because "we are always right".
 Amnesia: The Dark Descent (Video Game) / int_230d64
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_230d64
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_230d64
 Amnesia: The Dark Descent (Video Game) / int_237404cc
type
Ironic Echo
 Amnesia: The Dark Descent (Video Game) / int_237404cc
comment
Ironic Echo: Fail to escape the cage filling with Meat Moss and you hear echoes of other Brennenburg prisoners pleading for mercy. Their fate is now yours!
 Amnesia: The Dark Descent (Video Game) / int_237404cc
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_237404cc
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_237404cc
 Amnesia: The Dark Descent (Video Game) / int_25e18c14
type
Haunted Castle
 Amnesia: The Dark Descent (Video Game) / int_25e18c14
comment
Haunted Castle: The Shadow, a formless, unseen entity, frequently makes its presence felt with loud roaring sounds, shaking, and leaving fleshy residue in its wake. Turns out that's because of Daniel.
 Amnesia: The Dark Descent (Video Game) / int_25e18c14
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_25e18c14
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_25e18c14
 Amnesia: The Dark Descent (Video Game) / int_26ac510e
type
Mythology Gag
 Amnesia: The Dark Descent (Video Game) / int_26ac510e
comment
Mythology Gag: In the intro, you get a throwaway reference from Daniel about him living in Mayfair, London. That's the same place where the protagonist of the Penumbra series goes to retrieve the heirloom of his missing father (which kicks off the plot of the first game). Also, the "memory capsules" are very similar to the Tuurngait artifacts in Penumbra.
 Amnesia: The Dark Descent (Video Game) / int_26ac510e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_26ac510e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_26ac510e
 Amnesia: The Dark Descent (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Amnesia: The Dark Descent (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: Even if you save the hostages, at the end Justine just locks them up in the basement to either starve to death, or to be used again in a later "game".
 Amnesia: The Dark Descent (Video Game) / int_272abb98
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_272abb98
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_272abb98
 Amnesia: The Dark Descent (Video Game) / int_29428ef
type
Difficulty Levels
 Amnesia: The Dark Descent (Video Game) / int_29428ef
comment
Difficulty Levels: An update to the game added Hard Mode, which makes all enemies faster, more likely to spot you, and capable of killing you in one hit. The Musical Spoiler when an enemy spawns is also removed. Autosaving is disabled, and creating a manual save now costs five tinderboxes. Oh, and the overall amount of tinderboxes and oil in the game has been greatly reduced, so both light sources and saves will be scarce. To top it all off, if the Sanity Meter hits bottom, Daniel dies.
 Amnesia: The Dark Descent (Video Game) / int_29428ef
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_29428ef
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_29428ef
 Amnesia: The Dark Descent (Video Game) / int_29a39f6
type
Easter Egg
 Amnesia: The Dark Descent (Video Game) / int_29a39f6
comment
Easter Egg: There is a letter from "A.S Laboratories" hidden behind some books on a bookshelf in one of the rooms that mentions a Space-Span Device. A.S Laboratories is the same Aperture Science from the Portal series and the Space-Span device is the portal gun. If you find the letter, at the end in the final room, the body covered in chains and tied to the ceiling is a direct Shout-Out to GLaDOS, and the dialogue between Justine and Clarice changes: Justine requests that Clarice post a letter to the mysterious A.S Laboratories to let them know that she is "still alive". The entire set up of the game acts as a Shout-Out to Portal.
 Amnesia: The Dark Descent (Video Game) / int_29a39f6
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_29a39f6
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_29a39f6
 Amnesia: The Dark Descent (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Amnesia: The Dark Descent (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: There are no checkpoints, you're a One-Hit-Point Wonder, and there is a monster that will kill you if it spots you. Combine this with the puzzles and you'll be restarting numerous times.
 Amnesia: The Dark Descent (Video Game) / int_29c50e28
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_29c50e28
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_29c50e28
 Amnesia: The Dark Descent (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Amnesia: The Dark Descent (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: The Justine DLC lasts only a couple of hours but you cannot save anywhere, unlike the main game where you could. This is a problem, because the player character is a One-Hit-Point Wonder and there are three terrifying and dangerous puzzles you have to survive.
 Amnesia: The Dark Descent (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2bfd6a1e
 Amnesia: The Dark Descent (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Amnesia: The Dark Descent (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Played with — a core strategy for survival is to hide in dark areas from monsters, as they can't see well in the dark. Doing so does reduce your Sanity Meter note since Daniel has nyctophobia, a severe fear of the dark, but there is no other way to evade your pursuers. In the end, it amounts to "When darkness doesn't equal safety, it equals madness".
 Amnesia: The Dark Descent (Video Game) / int_2c77fae3
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2c77fae3
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2c77fae3
 Amnesia: The Dark Descent (Video Game) / int_2da9567
type
Stealth-Based Game
 Amnesia: The Dark Descent (Video Game) / int_2da9567
comment
Stealth-Based Game: You don't even have a weapon to fight back.
 Amnesia: The Dark Descent (Video Game) / int_2da9567
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2da9567
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2da9567
 Amnesia: The Dark Descent (Video Game) / int_2dd7a113
type
French Jerk
 Amnesia: The Dark Descent (Video Game) / int_2dd7a113
comment
French Jerk: Justine, obviously. Basile qualifies too, although he's understandably mad at Justine for what she did to him.
 Amnesia: The Dark Descent (Video Game) / int_2dd7a113
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2dd7a113
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2dd7a113
 Amnesia: The Dark Descent (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Amnesia: The Dark Descent (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The bad ending, in which Daniel dies and Alexander gets away scot-free with everything. This also applies to the less well-known fourth ending, where Daniel doesn't escape from the cell and the Shadow consumes him, presumably leaving Alexander to succeed without Daniel to stop him.
 Amnesia: The Dark Descent (Video Game) / int_2e8441c9
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2e8441c9
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2e8441c9
 Amnesia: The Dark Descent (Video Game) / int_2f253c94
type
Glass Cannon
 Amnesia: The Dark Descent (Video Game) / int_2f253c94
comment
Glass Cannon: The Kaernk, that invisible monster, can tear the player up, but can be killed by simply throwing a box on it. Good luck hitting it, though.
 Amnesia: The Dark Descent (Video Game) / int_2f253c94
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2f253c94
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2f253c94
 Amnesia: The Dark Descent (Video Game) / int_2f948e12
type
Throwing the Distraction
 Amnesia: The Dark Descent (Video Game) / int_2f948e12
comment
Throwing the Distraction: Enemies react to sound, so this is a good strategy to get them to wander in the direction you want. It's also entirely necessary to pass one particular enemy.
 Amnesia: The Dark Descent (Video Game) / int_2f948e12
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_2f948e12
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_2f948e12
 Amnesia: The Dark Descent (Video Game) / int_3133d1d7
type
Hollywood Acid
 Amnesia: The Dark Descent (Video Game) / int_3133d1d7
comment
Hollywood Acid: At one point you have to mix cuprite, calamine, aqua regia, and orpiment to make an acid and use it to dissolve a large growth blocking your progress. While aqua regia (a mix of nitric acid and hydrochloric acid that can dissolve metals like gold) and orpiment (an arsenic sulfide used in tanning) make sense and could probably do the job by themselves, it makes little sense to mix them together with a non corrosive mineral like cuprite and calamin, a substance used as the basis of LOTION.
 Amnesia: The Dark Descent (Video Game) / int_3133d1d7
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3133d1d7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3133d1d7
 Amnesia: The Dark Descent (Video Game) / int_338073a1
type
CreepyPainting
 Amnesia: The Dark Descent (Video Game) / int_338073a1
comment
Creepy Painting: There are portraits of Alexander around the castle. If your sanity's high, they look like normal portraits; but if your sanity's low, the paintings become utterly horrific.
 Amnesia: The Dark Descent (Video Game) / int_338073a1
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_338073a1
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_338073a1
 Amnesia: The Dark Descent (Video Game) / int_343d729e
type
Note to Self
 Amnesia: The Dark Descent (Video Game) / int_343d729e
comment
Note to Self: Daniel writes himself a note before quaffing a potion to erase his memories, telling him to descend to the bottom of Brenenburg Castle and kill a man. This is found at the end of the first area.
 Amnesia: The Dark Descent (Video Game) / int_343d729e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_343d729e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_343d729e
 Amnesia: The Dark Descent (Video Game) / int_34f8042a
type
Gratuitous French
 Amnesia: The Dark Descent (Video Game) / int_34f8042a
comment
Gratuitous French: Every character who speaks.
 Amnesia: The Dark Descent (Video Game) / int_34f8042a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_34f8042a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_34f8042a
 Amnesia: The Dark Descent (Video Game) / int_3555a597
type
Sympathetic Murder Backstory
 Amnesia: The Dark Descent (Video Game) / int_3555a597
comment
Sympathetic Murder Backstory: Daniel is manipulated by Alexander into sacrificing what he thought were criminals. He is devastated after he was forced to kill a little girl, and nearly loses his sanity. He vows revenge on Alexander for that. Amongst the flashbacks in-game involve the cries of the lives he took (children's voices were amongst them).
 Amnesia: The Dark Descent (Video Game) / int_3555a597
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3555a597
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3555a597
 Amnesia: The Dark Descent (Video Game) / int_35b4ac4c
type
The Croc Is Ticking
 Amnesia: The Dark Descent (Video Game) / int_35b4ac4c
comment
The Croc Is Ticking: The terror music, which signifies that a monster is chasing you. Apart from being very bad news whenever it happens, the sound itself is terrifying, sounding like someone screaming bloody murder.
 Amnesia: The Dark Descent (Video Game) / int_35b4ac4c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_35b4ac4c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_35b4ac4c
 Amnesia: The Dark Descent (Video Game) / int_396579
type
Invincible Boogeymen
 Amnesia: The Dark Descent (Video Game) / int_396579
comment
Invincible Boogeymen: Almost every monster in the game is one of these, but they do give up and go away if the player hides themselves well enough. Just looking at them is enough to drive the player character mad, and as soon as one catches sight of you, you're practically dead. However, the most prominent example is the Shadow, as unlike other monsters which you can hide from or distract, the Shadow will find you wherever you go and is truly unstoppable. It will NEVER stop chasing you until it decides otherwise. Normal Fish in a Tiny Pond: If Rebirth is anything to go by, creatures like Alexander's Gatherers are stronger than humans, but just as vulnerable to bullets as anyone else. It's just that Daniel doesn't have access to anything even remotely resembling an effective weapon.
 Amnesia: The Dark Descent (Video Game) / int_396579
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_396579
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_396579
 Amnesia: The Dark Descent (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Amnesia: The Dark Descent (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Orbs. If, for whatever reason, the individual who discovers one is unable to master its power, then the Shadow that guards it will relentlessly pursue him, killing everyone he encounters in the process. When shattered, the orbs emit maddening energy, making them handy torture enhancers, as revealed by Agrippa.
 Amnesia: The Dark Descent (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3b5fcbb7
 Amnesia: The Dark Descent (Video Game) / int_3c7d0418
type
Doom Magnet
 Amnesia: The Dark Descent (Video Game) / int_3c7d0418
comment
Doom Magnet: Everywhere Daniel goes, people die. It turns out it's the Shadow hunting him. By the time the games events begin, he is almost a Walking Wasteland. It is hinted at that it only kills people who examine or tamper with the orb and it does so instantly. Whereas Daniel is fine for 27 days and if Daniel stops Alexander from screwing with the orb, it lets him go without an issue.
 Amnesia: The Dark Descent (Video Game) / int_3c7d0418
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3c7d0418
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3c7d0418
 Amnesia: The Dark Descent (Video Game) / int_3d1f2cae
type
Barrier-Busting Blow
 Amnesia: The Dark Descent (Video Game) / int_3d1f2cae
comment
Barrier-Busting Blow: Doors do not stop the creatures, just slow them down.
 Amnesia: The Dark Descent (Video Game) / int_3d1f2cae
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3d1f2cae
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3d1f2cae
 Amnesia: The Dark Descent (Video Game) / int_3ea7916d
type
Immortality Immorality
 Amnesia: The Dark Descent (Video Game) / int_3ea7916d
comment
Immortality Immorality: It's strongly indicated that the Baron, being stuck in human form, needs vitae (cosmic life force) to prolong his life until he can find a way back to his own dimension. Unfortunately, the only viable source of sufficient quantities of vitae is the prolonged torture and agony of human beings. Daniel, likewise, needs to regularly perform human sacrifices to keep the Shadow at bay.
 Amnesia: The Dark Descent (Video Game) / int_3ea7916d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_3ea7916d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_3ea7916d
 Amnesia: The Dark Descent (Video Game) / int_40cad744
type
Flower Motifs
 Amnesia: The Dark Descent (Video Game) / int_40cad744
comment
Flower Motifs: Roses. The "amnesia" potion is made of oil-of-roses, and rose petals appear at key moments when memories start to return to Daniel. And when he goes through the gate.
 Amnesia: The Dark Descent (Video Game) / int_40cad744
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_40cad744
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_40cad744
 Amnesia: The Dark Descent (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Amnesia: The Dark Descent (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Two of the four possible endings. If Daniel stops the ritual, Alexander dies and Daniel is able to escape Brennenburg, feeling that he has redeemed himself. However, Agrippa is trapped in the rubble of Brennenburg (though it's implied that without Alexander maintaining his forced immortality, he will die sooner or later, so he's not trapped there forever). If Daniel sends Agrippa's head through the portal, Alexander is stopped, Agrippa is finally freed from Alexander's clutches, but Daniel is consumed by the Shadow and trapped in darkness forever. However, it's implied that Weyer was able to resurrect Agrippa and they will rescue Daniel out of gratitude for his help. This ending is also considered the Golden Ending by some fans.
 Amnesia: The Dark Descent (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_40cc0c7e
 Amnesia: The Dark Descent (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Amnesia: The Dark Descent (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: Possible in two of three endings.
 Amnesia: The Dark Descent (Video Game) / int_4127eb1
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_4127eb1
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4127eb1
 Amnesia: The Dark Descent (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Amnesia: The Dark Descent (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: How both Daniel and Alexander treat those that Alexander has captured.
 Amnesia: The Dark Descent (Video Game) / int_424c9a9b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_424c9a9b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_424c9a9b
 Amnesia: The Dark Descent (Video Game) / int_47e4f5f5
type
Golden Ending
 Amnesia: The Dark Descent (Video Game) / int_47e4f5f5
comment
Golden Ending: Considered by some fans who invoke Story Branch Favoritism. By tossing Agrippa's severed head into the portal, Agrippa gets through the portal, leaving Daniel and Alexander trapped in the Inner Sanctum. The Shadow kills Alexander and apparently kills Daniel too, but Daniel is drawn through the portal by Agrippa before he truly dies. Agrippa (alive and well due to the potion Daniel gives him) and Weyer both begin to tend to Daniel's wounds. Agrippa tells Daniel "everything will be alright," implying they will bring him back from the brink of death, and give him the potential Immortality they have in their world.
 Amnesia: The Dark Descent (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_47e4f5f5
 Amnesia: The Dark Descent (Video Game) / int_4881cda1
type
Ãœberwald
 Amnesia: The Dark Descent (Video Game) / int_4881cda1
comment
Überwald: The Prussian woodlands that surround Castle Brennenburg, including the tiny village of Altstadt just down the road. Most of the information on it is revealed through diary entries, notes on the location, and supplemental materials.
 Amnesia: The Dark Descent (Video Game) / int_4881cda1
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_4881cda1
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4881cda1
 Amnesia: The Dark Descent (Video Game) / int_49d18492
type
Scenery Gorn
 Amnesia: The Dark Descent (Video Game) / int_49d18492
comment
Scenery Gorn: The decaying ruins of Brennenburg. It progressively gets worse once the Shadow starts taking over. The torture chambers and the Choir.
 Amnesia: The Dark Descent (Video Game) / int_49d18492
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_49d18492
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_49d18492
 Amnesia: The Dark Descent (Video Game) / int_4a364781
type
Hidden Purpose Test
 Amnesia: The Dark Descent (Video Game) / int_4a364781
comment
Hidden Purpose Test: Averted. Justine tells the Player Character that she is in Justine's dungeon at the beginning for Justine's entertainment and to test whether humans will take the easy, selfish way out of a problem or look for a harder way out that does not hurt others. The secret part is that Justine is testing herself.
 Amnesia: The Dark Descent (Video Game) / int_4a364781
featureApplicability
-1.0
 Amnesia: The Dark Descent (Video Game) / int_4a364781
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4a364781
 Amnesia: The Dark Descent (Video Game) / int_4ab9720d
type
I'm Cold... So Cold...
 Amnesia: The Dark Descent (Video Game) / int_4ab9720d
comment
I'm Cold... So Cold...: At a certain spot you'll hear this phrase as a disembodied whisper.
 Amnesia: The Dark Descent (Video Game) / int_4ab9720d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_4ab9720d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4ab9720d
 Amnesia: The Dark Descent (Video Game) / int_4db42cf3
type
Male Frontal Nudity
 Amnesia: The Dark Descent (Video Game) / int_4db42cf3
comment
Male Frontal Nudity: The Suitors are all fully nude, and their genitalia are clearly visible. Given the context, Fan Disservice is the clear intent.
 Amnesia: The Dark Descent (Video Game) / int_4db42cf3
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_4db42cf3
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4db42cf3
 Amnesia: The Dark Descent (Video Game) / int_4e3e577a
type
Psychological Horror
 Amnesia: The Dark Descent (Video Game) / int_4e3e577a
comment
Psychological Horror: The backbone of the whole game, even more than in its predecessor Penumbra.
 Amnesia: The Dark Descent (Video Game) / int_4e3e577a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_4e3e577a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_4e3e577a
 Amnesia: The Dark Descent (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Amnesia: The Dark Descent (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Dying just sends you to the nearest respawn and you can continue on your merry way. Averted in Hard Mode, as dying instead sends you back to the last time you saved...and with Hard also implementing Save-Game Limits, that could set you back a long way.
 Amnesia: The Dark Descent (Video Game) / int_50727f8d
featureApplicability
-1.0
 Amnesia: The Dark Descent (Video Game) / int_50727f8d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_50727f8d
 Amnesia: The Dark Descent (Video Game) / int_5581b443
type
The Walls Are Closing In
 Amnesia: The Dark Descent (Video Game) / int_5581b443
comment
The Walls Are Closing In: The final challenge room, the player must overcome this. The exposed gears on the wall and various dodads scattered about the floor to jam into them are red herrings to give the player a Hope Spot, though Failure Is the Only Option. There is no way to stop the walls from closing... until they stop on their own.
 Amnesia: The Dark Descent (Video Game) / int_5581b443
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_5581b443
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_5581b443
 Amnesia: The Dark Descent (Video Game) / int_55f0e46c
type
Potion-Brewing Mechanic
 Amnesia: The Dark Descent (Video Game) / int_55f0e46c
comment
Potion-Brewing Mechanic: You make an acidic potion out of Calamine, Orpiment, Cuprite and Aqua Regia.
 Amnesia: The Dark Descent (Video Game) / int_55f0e46c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_55f0e46c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_55f0e46c
 Amnesia: The Dark Descent (Video Game) / int_560fd3cb
type
Fan Sequel
 Amnesia: The Dark Descent (Video Game) / int_560fd3cb
comment
Fan Sequel: The custom story "Abduction" is one. Daniel is on Earth for this one. "Through the Portal" is another. Daniel starts in the alien world and tries to find his way back home. "Gustav" is a fan-made prequel and is set 37 and a half years before Daniel's arrival at Brennenburg.
 Amnesia: The Dark Descent (Video Game) / int_560fd3cb
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_560fd3cb
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_560fd3cb
 Amnesia: The Dark Descent (Video Game) / int_56240281
type
Country Matters
 Amnesia: The Dark Descent (Video Game) / int_56240281
comment
Country Matters: Basile calls Justine a "cunt" at one point.
 Amnesia: The Dark Descent (Video Game) / int_56240281
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_56240281
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_56240281
 Amnesia: The Dark Descent (Video Game) / int_586c6d7e
type
Evil Is Visceral
 Amnesia: The Dark Descent (Video Game) / int_586c6d7e
comment
Evil Is Visceral: The most prominent sign of the Shadow's presence is large, fleshy pustules that appear everywhere and hurt Daniel if he touches them.
 Amnesia: The Dark Descent (Video Game) / int_586c6d7e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_586c6d7e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_586c6d7e
 Amnesia: The Dark Descent (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Amnesia: The Dark Descent (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: The paintings, especially the portrait of Baron Alexander, change as your sanity gets lower. Although, given that he is explicitly stated to be from a different world, this might actually be a somewhat bizarre case of Glamour Failure.
 Amnesia: The Dark Descent (Video Game) / int_5d5cc3fd
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_5d5cc3fd
 Amnesia: The Dark Descent (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Amnesia: The Dark Descent (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Zig-zagged. You can save at any time in normal mode, though the game is generous enough with autosaves that you likely won't bother. On Hard Mode, however, autosaving is disabled and making a save costs five scarce and precious tinderboxes, forcing the player to think long and hard about whether making a save is worth it.
 Amnesia: The Dark Descent (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_5d9ce92c
 Amnesia: The Dark Descent (Video Game) / int_606244c2
type
Parental Incest
 Amnesia: The Dark Descent (Video Game) / int_606244c2
comment
Parental Incest: Of the father/daughter variety. An excerpt from Justine's diary heavily implies that her father is molesting her, claiming he's trying to "fill the void" her mother left. For added squickyness, the entry is from when Justine was 11 years old.
 Amnesia: The Dark Descent (Video Game) / int_606244c2
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_606244c2
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_606244c2
 Amnesia: The Dark Descent (Video Game) / int_62259825
type
Nintendo Hard
 Amnesia: The Dark Descent (Video Game) / int_62259825
comment
Nintendo Hard: Getting hit once by a suitor results in instant kill, and you'll have to start over again.
 Amnesia: The Dark Descent (Video Game) / int_62259825
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_62259825
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_62259825
 Amnesia: The Dark Descent (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Amnesia: The Dark Descent (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: Daniel will frequently need to find multiple parts of a tool, machine, or object and put them back together in order to proceed. Perhaps the best example is Agrippa's broken Orb — the final fourth of the game revolves around finding the six pieces and reassembling them to counter the magical protections keeping Daniel out of the Inner Sanctum.
 Amnesia: The Dark Descent (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_63d3ce1a
 Amnesia: The Dark Descent (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Amnesia: The Dark Descent (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Implied with Justine and Clarice, at least once upon a time. A paper indicates that Justine actually cared enough about Clarice to comfort her when she cried, although it seems that Clarice was actually forbidden from playing with her. Clarice has apparently grown up to be Justine's servant, and she herself seems to be on good terms with Justine, though utterly oblivious to her employer's "games".
 Amnesia: The Dark Descent (Video Game) / int_63d861f8
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_63d861f8
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_63d861f8
 Amnesia: The Dark Descent (Video Game) / int_6439de78
type
Heroic Sacrifice
 Amnesia: The Dark Descent (Video Game) / int_6439de78
comment
Heroic Sacrifice: Daniel in the Agrippa ending. Arguably doubles as Redemption Equals Death.
 Amnesia: The Dark Descent (Video Game) / int_6439de78
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6439de78
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6439de78
 Amnesia: The Dark Descent (Video Game) / int_659b8d91
type
Tactical Door Use
 Amnesia: The Dark Descent (Video Game) / int_659b8d91
comment
Tactical Door Use: Doors will not stop monsters, but they will slow them down, requiring several Barrier Busting Blows to batter down before they can enter. This is essential in some scenarios for buying Daniel extra time to put distance between himself and the threat or finding a better place to hide.
 Amnesia: The Dark Descent (Video Game) / int_659b8d91
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_659b8d91
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_659b8d91
 Amnesia: The Dark Descent (Video Game) / int_6654b17b
type
Facial Horror
 Amnesia: The Dark Descent (Video Game) / int_6654b17b
comment
Facial Horror: If the player is caught by a monster, this is likely to be the last thing they see. Also applies to Agrippa, though his friendly attitude tends to undermine the horror after the initial shock wears off. If you look at one of Alexander's portraits while your sanity is low enough, the result also qualifies, but since it's heavily implied that Alexander is actually an alien creature, it could just be his true form.
 Amnesia: The Dark Descent (Video Game) / int_6654b17b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6654b17b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6654b17b
 Amnesia: The Dark Descent (Video Game) / int_66f763c0
type
Interface Screw
 Amnesia: The Dark Descent (Video Game) / int_66f763c0
comment
Interface Screw: As your sanity decreases, the screen distorts, as if you're looking through a thin layer of water. At really low levels, Daniel's movements lag behind your mouse movements.
 Amnesia: The Dark Descent (Video Game) / int_66f763c0
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_66f763c0
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_66f763c0
 Amnesia: The Dark Descent (Video Game) / int_67fedd35
type
Bizarrchitecture
 Amnesia: The Dark Descent (Video Game) / int_67fedd35
comment
Bizarrchitecture: The layout of Castle Brennenburg barely seems to make any sense from any practical perspective. But then again, its owner is hardly the usual kind of person.
 Amnesia: The Dark Descent (Video Game) / int_67fedd35
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_67fedd35
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_67fedd35
 Amnesia: The Dark Descent (Video Game) / int_6941e30b
type
Room Full of Crazy
 Amnesia: The Dark Descent (Video Game) / int_6941e30b
comment
Room Full of Crazy: "The tattered yellow king shall dethrone", "Climb the highest tower, "Oh Father", "The skinless one is waking", "The inside", "Gluttony", "I am emerging", "The beautiful pain", "Lonely", "Through the gates", "It will be the end of everything","What will that perfect sphere bring", "It will be again, It's coming", "From within", "Playful", "Death shall move across the floor", "Spin the wheels crank the engine", "My darlings", "Liar! Alois does to use dust as a sore muse", and who could forget "Suffer the trial" and "Stay alive".
 Amnesia: The Dark Descent (Video Game) / int_6941e30b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6941e30b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6941e30b
 Amnesia: The Dark Descent (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Amnesia: The Dark Descent (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: If the Universe is kept in balance by a disgusting mass of flesh, that'll relentlessly hunt people down and devour them for touching its precious orbs, that's not a good sign.
 Amnesia: The Dark Descent (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6a1c2a6
 Amnesia: The Dark Descent (Video Game) / int_6b2b3b59
type
The Reveal
 Amnesia: The Dark Descent (Video Game) / int_6b2b3b59
comment
The Reveal: Why Daniel is in the castle, of course! It wouldn't have the amnesia factor without a reveal as to how he got there, after all.
 Amnesia: The Dark Descent (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6b2b3b59
 Amnesia: The Dark Descent (Video Game) / int_6b5a92dc
type
Uncanny Valley
 Amnesia: The Dark Descent (Video Game) / int_6b5a92dc
comment
Uncanny Valley: Deliberately invoked with the Grunt; in what looks like a pale, drooping corpse, there's a jaw that looks like it was designed by Salvador Dali.
 Amnesia: The Dark Descent (Video Game) / int_6b5a92dc
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6b5a92dc
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6b5a92dc
 Amnesia: The Dark Descent (Video Game) / int_6bda9a30
type
Meaningful Name
 Amnesia: The Dark Descent (Video Game) / int_6bda9a30
comment
Meaningful Name: Justine's name (Justine Florbelle) is a reference to two works by the Marquis de Sade, Justine and Les Journees de Florbelle. The subtitle of Justine is "The Misfortunes of Virtue" which may apply to the ending, if you get the good ending. Les Journees de Florbelle was destroyed, perhaps reflecting the bad ending and the fact that you can't save the game — if you die, you are destroyed forever and cannot be recovered. The horrifying content of these novels is reflected in the game and the character.
 Amnesia: The Dark Descent (Video Game) / int_6bda9a30
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6bda9a30
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6bda9a30
 Amnesia: The Dark Descent (Video Game) / int_6f3498bc
type
Collision Damage
 Amnesia: The Dark Descent (Video Game) / int_6f3498bc
comment
Collision Damage: The Meat Moss hurts you if you stand on it, though it is possible to jump on and off it fast enough to avoid damage.
 Amnesia: The Dark Descent (Video Game) / int_6f3498bc
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_6f3498bc
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_6f3498bc
 Amnesia: The Dark Descent (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Amnesia: The Dark Descent (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: Unfortunately played straight some of the time: generally, when there's a puzzle-relevant object in plain sight, you can bet that a monster is going to spawn two rooms back to terrorize you after you pick it up. Of course, knowing this makes it even more tense, because you'll be afraid to even find the solutions because you know they could cause a monster to spawn. To quote Yahtzee again: "It's like they're being summoned by the autosave function."
 Amnesia: The Dark Descent (Video Game) / int_72423e7d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_72423e7d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_72423e7d
 Amnesia: The Dark Descent (Video Game) / int_7335ffa9
type
Grey-and-Gray Morality
 Amnesia: The Dark Descent (Video Game) / int_7335ffa9
comment
Grey-and-Gray Morality: As the game moves forward, the player will gradually realize the conflict isn't as black-and-white as Daniel's Note to Self would have them believe. There's no denying Alexander has done horrible things without remorse, but he does have a sympathetic motivation (returning home and reuniting with his loved ones) and takes no pleasure in his evil actions, regarding them as nothing more than a necessary means to an end. Meanwhile, Daniel also had sympathetic motivations (he was terrified of the Shadow and wanted protection from it) and was manipulated by Alexander, but over time, he grew to enjoy torturing people, to the point where even Alexander was shocked by his actions. The events of the game happen entirely because he had a Heel Realization and couldn't live with the guilt of what he'd done, choosing to erase his memory so he could pursue revenge without it hindering him.
 Amnesia: The Dark Descent (Video Game) / int_7335ffa9
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_7335ffa9
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_7335ffa9
 Amnesia: The Dark Descent (Video Game) / int_7337ba69
type
Food Chain of Evil
 Amnesia: The Dark Descent (Video Game) / int_7337ba69
comment
Food Chain of Evil: As you head into the second half of the game, you find the grunt's eviscerated corpse on the floor and are left to the realization that now you get to run from whatever did that.
 Amnesia: The Dark Descent (Video Game) / int_7337ba69
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_7337ba69
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_7337ba69
 Amnesia: The Dark Descent (Video Game) / int_79f9249
type
Horrifying the Horror
 Amnesia: The Dark Descent (Video Game) / int_79f9249
comment
Horrifying the Horror: In one of the loading screens and in one of his memory jars, Alexander expresses stupefaction at how changed Daniel has become — ironically, under the guidance of Alexander himself, who successfully turned his friend into a Torture Technician. Daniel, merrily: "We should have more than enough prisoners to finish the ritual now."
 Amnesia: The Dark Descent (Video Game) / int_79f9249
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_79f9249
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_79f9249
 Amnesia: The Dark Descent (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Amnesia: The Dark Descent (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Delivered by Alexander when you reach the second half of the torture chambers.
 Amnesia: The Dark Descent (Video Game) / int_7d89315b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_7d89315b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_7d89315b
 Amnesia: The Dark Descent (Video Game) / int_801c7e4a
type
Quest for Identity
 Amnesia: The Dark Descent (Video Game) / int_801c7e4a
comment
Quest for Identity: The reason you'll want to pick up the Diary entries.
 Amnesia: The Dark Descent (Video Game) / int_801c7e4a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_801c7e4a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_801c7e4a
 Amnesia: The Dark Descent (Video Game) / int_823c6e3e
type
Large Ham
 Amnesia: The Dark Descent (Video Game) / int_823c6e3e
comment
Large Ham: The guy they got to voice The Baron seems to be really into it. Some of his line readings border on mood breaking, especially a couple at the very beginning of the game, most notably the first time he says "The Inner Sanctum". The way Daniel says "impossible geometry!" is hilarious.
 Amnesia: The Dark Descent (Video Game) / int_823c6e3e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_823c6e3e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_823c6e3e
 Amnesia: The Dark Descent (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Amnesia: The Dark Descent (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The entire game is played from Daniel's perspective.
 Amnesia: The Dark Descent (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_82e4ab4a
 Amnesia: The Dark Descent (Video Game) / int_834420aa
type
BFS
 Amnesia: The Dark Descent (Video Game) / int_834420aa
comment
BFS: The Brute's left forearm is one FREAKING HUGE BLADE. Getting hit just once by one of these things is sometimes enough to kill Daniel dead.
 Amnesia: The Dark Descent (Video Game) / int_834420aa
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_834420aa
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_834420aa
 Amnesia: The Dark Descent (Video Game) / int_851dda8f
type
Humanoid Abomination
 Amnesia: The Dark Descent (Video Game) / int_851dda8f
comment
Humanoid Abomination: Baron Alexander, possibly.
 Amnesia: The Dark Descent (Video Game) / int_851dda8f
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_851dda8f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_851dda8f
 Amnesia: The Dark Descent (Video Game) / int_86968c96
type
Above Good and Evil
 Amnesia: The Dark Descent (Video Game) / int_86968c96
comment
Above Good and Evil: Alexander expresses disdain for concepts like "good" and "evil", thinking them only good for comfort and not something to be concerned about. He reminds Daniel that they aren't so different after Daniel calmly went along with Alexander's plans to torture and kill in order to preserve his own life from The Shadow, and thus Daniel has no better claim to "goodness" than he does — sidestepping that Alexander preyed on Daniel's desperation to convince him it was necessary.
 Amnesia: The Dark Descent (Video Game) / int_86968c96
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_86968c96
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_86968c96
 Amnesia: The Dark Descent (Video Game) / int_875615dd
type
Truth in Television
 Amnesia: The Dark Descent (Video Game) / int_875615dd
comment
Almost all of those items are real medieval torture devices that actually existed and were used on people, with the exception of the Iron Maiden, which (despite its many appearances throughout popular culture and inside some historical "tours") is purely fictional as a means of torture.
 Amnesia: The Dark Descent (Video Game) / int_875615dd
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_875615dd
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_875615dd
 Amnesia: The Dark Descent (Video Game) / int_8774fb47
type
Eldritch Abomination
 Amnesia: The Dark Descent (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Shadow. Daniel aptly describes it as a living nightmare that breaks down reality. All that's really known about it beside this is that it's some kind of force that guards the Orbs and gets very angry at people who try to misuse them, though it seems to be fickle in how exactly it responds to this. Not helping matters it that it's never actually seen despite being a looming threat throughout the game; the only way to perceive it is through the telltale signs of its presence.
 Amnesia: The Dark Descent (Video Game) / int_8774fb47
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8774fb47
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8774fb47
 Amnesia: The Dark Descent (Video Game) / int_8797239c
type
Bait-and-Switch
 Amnesia: The Dark Descent (Video Game) / int_8797239c
comment
Bait-and-Switch: Of sorts, but done in a panic-inducing manner. In the final leg of the sewers, you find your path is blocked by a Brute standing guard at the hall you need to go down. Fortunately, the area is circular and you can simply get him to come investigate a noise when you make noise in one direction or the other. No matter how far you manage to lure it away, it'll suddenly be right behind you instead of distracted once you go down the hall, and your only hope is to book it to the ladder and start climbing before it gets you.
 Amnesia: The Dark Descent (Video Game) / int_8797239c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8797239c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8797239c
 Amnesia: The Dark Descent (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Amnesia: The Dark Descent (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Justified, or at least Hand Waved, by the sewers in question being designed to carry heavy seasonal flows of spring water. They also function as a cistern system which stores said water and releases it in a controlled manner to power various machines.
 Amnesia: The Dark Descent (Video Game) / int_87e661e8
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_87e661e8
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_87e661e8
 Amnesia: The Dark Descent (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Amnesia: The Dark Descent (Video Game) / int_88ebc539
comment
Always a Bigger Fish: An off-screen variant. Boy, that Brute sure is scary, isn't he? You can't do anything to stop him and if he finds you you're dead in moments. So exactly what was capable of dismembering one so easily?
 Amnesia: The Dark Descent (Video Game) / int_88ebc539
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_88ebc539
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_88ebc539
 Amnesia: The Dark Descent (Video Game) / int_8967e17f
type
Back from the Dead
 Amnesia: The Dark Descent (Video Game) / int_8967e17f
comment
Back from the Dead: Agrippa in the Golden Ending. The potion Daniel makes for him allows him to be healed and re-embodied in the other world.
 Amnesia: The Dark Descent (Video Game) / int_8967e17f
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8967e17f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8967e17f
 Amnesia: The Dark Descent (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Amnesia: The Dark Descent (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: The revelation in this case being a Heel Realization. Voluntarily erasing his memories was Daniel's mean of coping with it.
 Amnesia: The Dark Descent (Video Game) / int_89b8822f
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_89b8822f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_89b8822f
 Amnesia: The Dark Descent (Video Game) / int_8b9c512e
type
Down the Drain
 Amnesia: The Dark Descent (Video Game) / int_8b9c512e
comment
Down the Drain: There is an awful lot of this, including an invisible monster that devours you if you touch water, just to give all subsequent drain sections that little extra touch of paranoia
 Amnesia: The Dark Descent (Video Game) / int_8b9c512e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8b9c512e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8b9c512e
 Amnesia: The Dark Descent (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Amnesia: The Dark Descent (Video Game) / int_8e0430ab
comment
Non Standard Game Over: If you fail to escape the jail cell and let the shadow consume you, you will trigger the Downer Ending. It is very similar to the bad ending towards the end of the game.
 Amnesia: The Dark Descent (Video Game) / int_8e0430ab
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8e0430ab
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8e0430ab
 Amnesia: The Dark Descent (Video Game) / int_8e20979
type
Wham Episode
 Amnesia: The Dark Descent (Video Game) / int_8e20979
comment
Wham Episode: The entire Twist Ending. Justine willingly created the monsters from her own friends and lover. The entire story was all a sick "game" she plays purely for her own twisted amusement. And depending on what you did in the final areas, she now has the resources to do it all again.
 Amnesia: The Dark Descent (Video Game) / int_8e20979
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8e20979
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8e20979
 Amnesia: The Dark Descent (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Amnesia: The Dark Descent (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Daniel or Alexander, depending of the ending. Either of these two qualifies. Redemptive attempts aside, if we talk about Daniel — he was not even an alien as Alexander was, and even Alexander himself feels a little surprised by him.
 Amnesia: The Dark Descent (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_8ed5c6e4
 Amnesia: The Dark Descent (Video Game) / int_90984c54
type
Glamour Failure
 Amnesia: The Dark Descent (Video Game) / int_90984c54
comment
Glamour Failure: Never stated outright, but looking at Alexander's portrait at low sanity is implied to be this — rather than simply an insane hallucination, the player is probably, in fact, seeing his true form.
 Amnesia: The Dark Descent (Video Game) / int_90984c54
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_90984c54
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_90984c54
 Amnesia: The Dark Descent (Video Game) / int_93387c2e
type
Monster Delay
 Amnesia: The Dark Descent (Video Game) / int_93387c2e
comment
Monster Delay: The game runs on this trope, using its atmosphere and a good dose of Nothing Is Scarier to wind the player up to the point where they're likely to be a jumpy, nervous wreck long before anything truly dangerous happens. Case in point: the first glimpse you'll see of a monster is a silhouette in a dark hallway. It isn't dangerous, disappears immediately, and won't reappear again, but by this point you're likely to be far too paranoid to figure that out. When the monsters start showing up for real later on, your sanity will drain just by looking at them, making you more likely to be spotted and killed, which strongly discourages trying to get a better look. Unfortunately, the marketing department didn't get this memo and put one of the monsters right on the front cover.
 Amnesia: The Dark Descent (Video Game) / int_93387c2e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_93387c2e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_93387c2e
 Amnesia: The Dark Descent (Video Game) / int_940a5958
type
Artificial Stupidity
 Amnesia: The Dark Descent (Video Game) / int_940a5958
comment
Artificial Stupidity: One of the few breaks you'll ever get in the game when encountering monsters. Most of them have horrible vision when you're not in light, get bored chasing you after a while, or are generally unable to notice you when you're literally right next to them. In areas with bottomless pits and other falls, you can lure them to falling to their death (despawn). Also, they cannot attack you if you're on top of them or they are somehow stuck on top of barrels, and they can't see you if you can't see them. Probably justified in-game — the monsters are described as "feeding off your fear" in a way, are more likely to see you if you keep staring at them, and their strength is dependent on your mental strength. If you're good at avoiding them, don't expect much Artificial Brilliance. Demonstrated quite succinctly here (monster-design spoilers): Trolling the Monsters.
 Amnesia: The Dark Descent (Video Game) / int_940a5958
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_940a5958
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_940a5958
 Amnesia: The Dark Descent (Video Game) / int_9492d6a5
type
Evil Is Easy
 Amnesia: The Dark Descent (Video Game) / int_9492d6a5
comment
Evil Is Easy: Killing the three men is easier than solving the puzzles required to save them. On the other hand, you have to save them in order to get 100% Completion... And the potato.
 Amnesia: The Dark Descent (Video Game) / int_9492d6a5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9492d6a5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9492d6a5
 Amnesia: The Dark Descent (Video Game) / int_9591377d
type
Heel Realization
 Amnesia: The Dark Descent (Video Game) / int_9591377d
comment
Heel Realization: Daniel, once he finds the final Diary entry — the player will realize it beforehand, though.
 Amnesia: The Dark Descent (Video Game) / int_9591377d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9591377d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9591377d
 Amnesia: The Dark Descent (Video Game) / int_991c7101
type
Hazardous Water
 Amnesia: The Dark Descent (Video Game) / int_991c7101
comment
Hazardous Water: The archives under the castle are all flooded knee or waist deep. Unfortunately for Daniel, that is the only environment in which invisible, flesh-hungry monsters from another dimension can survive...
 Amnesia: The Dark Descent (Video Game) / int_991c7101
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_991c7101
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_991c7101
 Amnesia: The Dark Descent (Video Game) / int_9a158325
type
Gothic Horror
 Amnesia: The Dark Descent (Video Game) / int_9a158325
comment
Gothic Horror: Dark, decaying, (kinda) haunted castle? Haunted Hero? Mysterious, morally ambiguous, (kinda) vampiric Baron? Madness and curses? Check, check, check, double check.
 Amnesia: The Dark Descent (Video Game) / int_9a158325
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9a158325
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9a158325
 Amnesia: The Dark Descent (Video Game) / int_9ab3da1a
type
Evil Mentor
 Amnesia: The Dark Descent (Video Game) / int_9ab3da1a
comment
Evil Mentor: Part of why Daniel finally snaps in the first place and drinks the amnesia potion is because he learns that not all of the Baron's victims are criminals... victims that Daniel has happily tortured in the past.
 Amnesia: The Dark Descent (Video Game) / int_9ab3da1a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9ab3da1a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9ab3da1a
 Amnesia: The Dark Descent (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Amnesia: The Dark Descent (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: You can carry a lantern, lantern oil, other important items and Agrippa's head, without much lack of space in your inventory.
 Amnesia: The Dark Descent (Video Game) / int_9c7e3137
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9c7e3137
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9c7e3137
 Amnesia: The Dark Descent (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Amnesia: The Dark Descent (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Early on, a helpful hint appears instructing you to hide in darkness from enemies...even if you had no idea anything was there. Subverted, as there isn't really anything there the first time the hint appears; it's just the game trying to make you paranoid. The hint will repeat during the first real encounter with a monster, though you'd still have to actively try to be spotted by it before it despawns and might not even see it due to how far away it is. However, it's played straight the first time you see a hint about hiding in cupboards.
 Amnesia: The Dark Descent (Video Game) / int_9cb3e22e
featureApplicability
-0.3
 Amnesia: The Dark Descent (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9cb3e22e
 Amnesia: The Dark Descent (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Amnesia: The Dark Descent (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: They are extra-dimensional travelers who became trapped in our dimension, and consume Life Energy in blood in order to extend their life long enough to find a way home. Said Life Energy can only be infused in the blood through pain and horror, hence the kidnapping and torture.
 Amnesia: The Dark Descent (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9f63d4f1
 Amnesia: The Dark Descent (Video Game) / int_9f6fb586
type
Leitmotif
 Amnesia: The Dark Descent (Video Game) / int_9f6fb586
comment
Leitmotif: Each character has their own associated piece of theme music. Each piece has several variations to represent different moods. Most commonly this can be heard while reading notes written by various characters. Specific songs also "give away" when a monster is lurking around, and of course, the screech when a monster is actively chasing you.
 Amnesia: The Dark Descent (Video Game) / int_9f6fb586
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_9f6fb586
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_9f6fb586
 Amnesia: The Dark Descent (Video Game) / int_a16102d2
type
Meat Moss
 Amnesia: The Dark Descent (Video Game) / int_a16102d2
comment
Meat Moss: All over the place, and more growing all the time. It is strongly implied this is a residual effect of the Shadow that is pursuing Daniel.
 Amnesia: The Dark Descent (Video Game) / int_a16102d2
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a16102d2
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a16102d2
 Amnesia: The Dark Descent (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Amnesia: The Dark Descent (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Daniel, detailed in a note found late in the game.
 Amnesia: The Dark Descent (Video Game) / int_a1b141f4
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a1b141f4
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a1b141f4
 Amnesia: The Dark Descent (Video Game) / int_a1e5faab
type
Doomed by Canon
 Amnesia: The Dark Descent (Video Game) / int_a1e5faab
comment
Doomed by Canon: The written supplementary materials focus on characters who were mentioned in-game as dying or disappearing without a trace. Each story ends right before the event that kills them.
 Amnesia: The Dark Descent (Video Game) / int_a1e5faab
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a1e5faab
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a1e5faab
 Amnesia: The Dark Descent (Video Game) / int_a2836be5
type
Identity Amnesia
 Amnesia: The Dark Descent (Video Game) / int_a2836be5
comment
Identity Amnesia: Done via a Laser-Guided Amnesia potion which wipes Daniel's memory about himself — thankfully he still knows how to use tinderboxes and refuel his oil lamp!
 Amnesia: The Dark Descent (Video Game) / int_a2836be5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a2836be5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a2836be5
 Amnesia: The Dark Descent (Video Game) / int_a2b332f9
type
Afraid of Needles
 Amnesia: The Dark Descent (Video Game) / int_a2b332f9
comment
Afraid of Needles: Just before traversing the sewers beneath the castle — in order to keep from being killed by poisonous fungi, you need to drill a hole into the head of a corpse, insert a needle into a copper tube, insert that tube's base into the skull, and then stick yourself on the needle to immunize yourself. Daniel passes out after doing it, and it's hard to blame him.
 Amnesia: The Dark Descent (Video Game) / int_a2b332f9
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a2b332f9
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a2b332f9
 Amnesia: The Dark Descent (Video Game) / int_a2b38d3b
type
Eye Scream
 Amnesia: The Dark Descent (Video Game) / int_a2b38d3b
comment
Eye Scream: A phonograph has some of this. It's also fully voice acted. And the result of this? That monster trying to kill you.
 Amnesia: The Dark Descent (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a2b38d3b
 Amnesia: The Dark Descent (Video Game) / int_a3673c4c
type
It Gets Easier
 Amnesia: The Dark Descent (Video Game) / int_a3673c4c
comment
It Gets Easier: Daniel is initially squeamish and disturbed by the idea of torturing anyone, even someone he's told is a remorseless criminal. As time wears on, however, his standards start to slip, until by the end he's fine with kidnapping a completely innocent family with the intent of torturing them to death.
 Amnesia: The Dark Descent (Video Game) / int_a3673c4c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a3673c4c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a3673c4c
 Amnesia: The Dark Descent (Video Game) / int_a414c3f0
type
One-Hit Kill
 Amnesia: The Dark Descent (Video Game) / int_a414c3f0
comment
One-Hit Kill: One hit from a suitor and you're dead. The worst part about this is that there are no save points. You're back at the start of the game.
 Amnesia: The Dark Descent (Video Game) / int_a414c3f0
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a414c3f0
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a414c3f0
 Amnesia: The Dark Descent (Video Game) / int_a70223
type
Karma Houdini
 Amnesia: The Dark Descent (Video Game) / int_a70223
comment
Karma Houdini: Either Daniel or Alexander, depending on the ending. Two endings, including the Non Standard Game Over, have Daniel consumed by the Shadow while Alexander presumably gets away. Another one has the Shadow consume Alexander while Daniel lives, though this can also be interpreted as the entire game serving as Daniel's Laser-Guided Karma, with his success at stopping Alexander despite everything redeeming him.
 Amnesia: The Dark Descent (Video Game) / int_a70223
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a70223
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a70223
 Amnesia: The Dark Descent (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 Amnesia: The Dark Descent (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: In several of the flashbacks, the player is limited to only walking or running forwards.
 Amnesia: The Dark Descent (Video Game) / int_a73c2eaf
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a73c2eaf
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a73c2eaf
 Amnesia: The Dark Descent (Video Game) / int_a8559a9f
type
RealLife
 Amnesia: The Dark Descent (Video Game) / int_a8559a9f
comment
Agrippa was also an occultist in Real Life, about 300 years before Amnesia takes place. He 'presumes' that he was held prisoner by Alexander for hundreds of years, which would make the numbers match up.
 Amnesia: The Dark Descent (Video Game) / int_a8559a9f
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a8559a9f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a8559a9f
 Amnesia: The Dark Descent (Video Game) / int_a8a04f6f
type
And I Must Scream
 Amnesia: The Dark Descent (Video Game) / int_a8a04f6f
comment
And I Must Scream: If Daniel allows Alexander's ritual to take place, or stays in his cell when imprisoned, the Shadow will consume him. It's implied that this traps his conscious in absolute darkness forever. Can also apply to Agrippa, who is chained to a wall for 300 years, conscious but unable to move.
 Amnesia: The Dark Descent (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_a8a04f6f
 Amnesia: The Dark Descent (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Amnesia: The Dark Descent (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Diary entries, miscellaneous documents, and the occasional flashback.
 Amnesia: The Dark Descent (Video Game) / int_afbf2c80
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_afbf2c80
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_afbf2c80
 Amnesia: The Dark Descent (Video Game) / int_b1346878
type
Fate Worse than Death
 Amnesia: The Dark Descent (Video Game) / int_b1346878
comment
If Daniel stops the ritual, Alexander dies and Daniel is able to escape Brennenburg, feeling that he has redeemed himself. However, Agrippa is trapped in the rubble of Brennenburg (though it's implied that without Alexander maintaining his forced immortality, he will die sooner or later, so he's not trapped there forever).
 Amnesia: The Dark Descent (Video Game) / int_b1346878
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b1346878
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b1346878
 Amnesia: The Dark Descent (Video Game) / int_b351b856
type
Sanity Meter
 Amnesia: The Dark Descent (Video Game) / int_b351b856
comment
Sanity Meter: Daniel's nyctophobia and monster-phobia means that he starts losing it if he looks at monsters or stays in the darkness too long. On the status screen, his mental state ranges from "Crystal Clear" down through headaches and shaky hands to simply "...". As sanity drops lower, Daniel's vision starts to distort and he becomes increasingly affected by unnerving visual and auditory hallucinations. The only way to restore sanity is to stand in the light for a long time or complete puzzles. The latter will announce that Daniel has regained sanity with a flash of blue light and the sound of a relieved sigh. If the meter drops to zero, Daniel will collapse and be unable to move for a few seconds, and any monsters in the area will be alerted to his presence. If Daniel runs out of sanity on Hard Mode, he outright dies.
 Amnesia: The Dark Descent (Video Game) / int_b351b856
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b351b856
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b351b856
 Amnesia: The Dark Descent (Video Game) / int_b3bdf232
type
Alien Geometries
 Amnesia: The Dark Descent (Video Game) / int_b3bdf232
comment
Alien Geometries: The Choir and Chancel towards the end of the game are... peculiar. Daniel also has visions of these when he first finds the orb.
 Amnesia: The Dark Descent (Video Game) / int_b3bdf232
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b3bdf232
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b3bdf232
 Amnesia: The Dark Descent (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Amnesia: The Dark Descent (Video Game) / int_b4e95b4f
comment
First-Person Ghost: As in Penumbra. Averted only by your left hand, which visibly holds the lantern.
 Amnesia: The Dark Descent (Video Game) / int_b4e95b4f
featureApplicability
-1.0
 Amnesia: The Dark Descent (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b4e95b4f
 Amnesia: The Dark Descent (Video Game) / int_b55698cd
type
Normal Fish in a Tiny Pond
 Amnesia: The Dark Descent (Video Game) / int_b55698cd
comment
Normal Fish in a Tiny Pond: If Rebirth is anything to go by, creatures like Alexander's Gatherers are stronger than humans, but just as vulnerable to bullets as anyone else. It's just that Daniel doesn't have access to anything even remotely resembling an effective weapon.
 Amnesia: The Dark Descent (Video Game) / int_b55698cd
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b55698cd
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b55698cd
 Amnesia: The Dark Descent (Video Game) / int_b5a39030
type
Hub Under Attack
 Amnesia: The Dark Descent (Video Game) / int_b5a39030
comment
Hub Under Attack: The game has multiple Hub Levels that the hostile monsters lurking within Brennenburg cannot enter, alowing the player to rest before tackling the castle's many horrors. As you complete the levels within those hubs, however, the latter will gradually sport anomalies such as blood-poring fountains and Meat Moss — the calling card of the Shadow pursuing Daniel. Downplayed, however, in that the player can still be safe in the hubs regardless.
 Amnesia: The Dark Descent (Video Game) / int_b5a39030
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b5a39030
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b5a39030
 Amnesia: The Dark Descent (Video Game) / int_b6060b7
type
Run or Die
 Amnesia: The Dark Descent (Video Game) / int_b6060b7
comment
Run or Die: Your only two choices when a monster spots you.
 Amnesia: The Dark Descent (Video Game) / int_b6060b7
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b6060b7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b6060b7
 Amnesia: The Dark Descent (Video Game) / int_b66a24a7
type
Trauma-Induced Amnesia
 Amnesia: The Dark Descent (Video Game) / int_b66a24a7
comment
Trauma-Induced Amnesia: Subverted. Daniel induces amnesia on himself willingly, by drinking a certain type of potion. The game starts at the point when he wakes up from his dreamless sleep, now only knowing his name and nothing else.
 Amnesia: The Dark Descent (Video Game) / int_b66a24a7
featureApplicability
-0.3
 Amnesia: The Dark Descent (Video Game) / int_b66a24a7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b66a24a7
 Amnesia: The Dark Descent (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Amnesia: The Dark Descent (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: While it may seem odd that you generally can't harm the monsters, this helps preserve the tension since the ability to kill monsters would spoil the mood of the game.
 Amnesia: The Dark Descent (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b6e1d40b
 Amnesia: The Dark Descent (Video Game) / int_b80a5908
type
Dramatic Spotlight
 Amnesia: The Dark Descent (Video Game) / int_b80a5908
comment
Dramatic Spotlight: During the Archives bit, there is a (barely) playable flashback from when Daniel first laid hands on an Orb, during the expedition in Algeria. There is a pedestal with the Orb on it, in a circle of light. Everything else is darkness.
 Amnesia: The Dark Descent (Video Game) / int_b80a5908
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b80a5908
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b80a5908
 Amnesia: The Dark Descent (Video Game) / int_b9d334b2
type
Aerith and Bob
 Amnesia: The Dark Descent (Video Game) / int_b9d334b2
comment
Aerith and Bob: The three main characters are Daniel, Alexander and... Agrippa. (Agrippa is Heinrich Cornelius A., but his character is almost purely Last-Name Basis.)
 Amnesia: The Dark Descent (Video Game) / int_b9d334b2
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_b9d334b2
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_b9d334b2
 Amnesia: The Dark Descent (Video Game) / int_bd196e3c
type
No Escape but Down
 Amnesia: The Dark Descent (Video Game) / int_bd196e3c
comment
No Escape but Down: Played on throughout the whole game. While Daniel has to go up some stairs and ladders at times, he cannot escape the castle until he "descends into the darkness" following one of the very first instructions the player is given, all the while fleeing from various opponents. Taken most literally towards the end of the game when Daniel has finally gained access to the Inner Sanctum by recreating an orb, and he must run down stairs with the Shadow hot on his heels.
 Amnesia: The Dark Descent (Video Game) / int_bd196e3c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_bd196e3c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_bd196e3c
 Amnesia: The Dark Descent (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Amnesia: The Dark Descent (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: What may have happened to Weyer, Agrippa, and Daniel if you choose the right ending.
 Amnesia: The Dark Descent (Video Game) / int_bd2812b5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_bd2812b5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_bd2812b5
 Amnesia: The Dark Descent (Video Game) / int_beaac07c
type
Brown Note Being
 Amnesia: The Dark Descent (Video Game) / int_beaac07c
comment
Brown Note Being: Seeing some creatures in this game lowers your sanity score. Vision triggered sanity loss is a Brown Note power for creatures such as the water-dwelling Kaernk and the Shadow.
 Amnesia: The Dark Descent (Video Game) / int_beaac07c
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_beaac07c
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_beaac07c
 Amnesia: The Dark Descent (Video Game) / int_c04b1231
type
Jump Scare
 Amnesia: The Dark Descent (Video Game) / int_c04b1231
comment
Jump Scare: Used sparingly, but to even better effect for it. Such scares include a wind extinguishing a set of torches, or a desk that opens to a set of human skulls. Unlike traditional jump scares, they can inflict sanity damage. There is a nasty one where you reach an iron maiden and when you get too close, it will suddenly open revealing a red mist.
 Amnesia: The Dark Descent (Video Game) / int_c04b1231
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c04b1231
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c04b1231
 Amnesia: The Dark Descent (Video Game) / int_c20a3586
type
Amnesia Danger
 Amnesia: The Dark Descent (Video Game) / int_c20a3586
comment
Amnesia Danger: Daniel's amnesia complicates his forgotten goals, but you later discover that he needed the amnesia to overcome his grief over being used by Alexander to murder innocents under false pretenses.
 Amnesia: The Dark Descent (Video Game) / int_c20a3586
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c20a3586
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c20a3586
 Amnesia: The Dark Descent (Video Game) / int_c2299d6e
type
Cutting the Knot
 Amnesia: The Dark Descent (Video Game) / int_c2299d6e
comment
Cutting the Knot: All the rooms are easily passable by killing the prisoners instead of saving them.
 Amnesia: The Dark Descent (Video Game) / int_c2299d6e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c2299d6e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c2299d6e
 Amnesia: The Dark Descent (Video Game) / int_c2d6fc5e
type
Murder by Inaction
 Amnesia: The Dark Descent (Video Game) / int_c2d6fc5e
comment
Murder by Inaction: The titular character is presented with the option of doing this three times.
 Amnesia: The Dark Descent (Video Game) / int_c2d6fc5e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c2d6fc5e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c2d6fc5e
 Amnesia: The Dark Descent (Video Game) / int_c3d60914
type
Continuing is Painful
 Amnesia: The Dark Descent (Video Game) / int_c3d60914
comment
Continuing is Painful: On Hard Mode. You still respawn when you die, but you do so at your last manual save instead of at a convenient checkpoint nearby. Making a save also costs five tinderboxes, and given how scarce those are in Hard Mode, and how much more you'll rely on them due to a similar scarcity of lantern oil, there's a good chance that dying will lose you a lot of progress.
 Amnesia: The Dark Descent (Video Game) / int_c3d60914
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c3d60914
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c3d60914
 Amnesia: The Dark Descent (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Amnesia: The Dark Descent (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: The monsters are capable of this.
 Amnesia: The Dark Descent (Video Game) / int_c691d3f4
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c691d3f4
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c691d3f4
 Amnesia: The Dark Descent (Video Game) / int_c6c86cd
type
Collapsing Lair
 Amnesia: The Dark Descent (Video Game) / int_c6c86cd
comment
Collapsing Lair: At the end of the game when you exit the castle, if you look behind you, you can see rocks completely obstructing the way back to the Entrance Hall. Also, you can hear crumble noises while Daniel opens the big door.
 Amnesia: The Dark Descent (Video Game) / int_c6c86cd
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c6c86cd
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c6c86cd
 Amnesia: The Dark Descent (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Amnesia: The Dark Descent (Video Game) / int_c6dccfb7
comment
Musical Spoiler: You can easily tell if the enemies are nearby or chasing you, as both have specific musical tracks that cue up the moment a monster spawns or you're spotted. Subverted when hiding from a monster, however; if a monster spawns and you hide from it, the hunting music will keep playing until you work up the nerve to go check if it's gone.
 Amnesia: The Dark Descent (Video Game) / int_c6dccfb7
featureApplicability
-0.3
 Amnesia: The Dark Descent (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c6dccfb7
 Amnesia: The Dark Descent (Video Game) / int_c75df49a
type
Shout-Out
 Amnesia: The Dark Descent (Video Game) / int_c75df49a
comment
Shout-Out: Justine has several coy references to Portal, especially towards the end, and a reference to Robert E. Chambers's The King in Yellow.
 Amnesia: The Dark Descent (Video Game) / int_c75df49a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c75df49a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c75df49a
 Amnesia: The Dark Descent (Video Game) / int_c8ce7b2d
type
Smash to Black
 Amnesia: The Dark Descent (Video Game) / int_c8ce7b2d
comment
Smash to Black: When you enter the Cellar Archives, you will hear the Shadow's roar and it will suddenly go black as the protagonist is knocked unconscious. When he wakes up, he discovers that the corridor is all flooded and there is something in the water that is after him...
 Amnesia: The Dark Descent (Video Game) / int_c8ce7b2d
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c8ce7b2d
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c8ce7b2d
 Amnesia: The Dark Descent (Video Game) / int_c8f98eb5
type
Ontological Mystery
 Amnesia: The Dark Descent (Video Game) / int_c8f98eb5
comment
Ontological Mystery: The beginning of the game. After you struggle through a few corridors and staircases, you find your notes and learn a bit more about who you seemingly are and what you supposed to do after willingly inducing amnesia on yourself.
 Amnesia: The Dark Descent (Video Game) / int_c8f98eb5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c8f98eb5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c8f98eb5
 Amnesia: The Dark Descent (Video Game) / int_c94f1109
type
Artistic License – Chemistry
 Amnesia: The Dark Descent (Video Game) / int_c94f1109
comment
Artistic License – Chemistry: According to Amnesia, combining aqua regia, orpiment, cuprite, and calamine all together note  no idea how much of each, which one goes first, etc. creates simply "acid." No, the pH isn't known either. Note that Aqua Regia is already a mixture of nitric and hydrochloric acid capable of dissolving gold. Why you must add a copper-based mineral (cuprite), Arsenic Trisulfide (orpiment, once used for poisoned arrows) and Zinc Oxide (calamine, used in cosmetic creams and powders) is up to you to guess, when royal water alone would have done the job of dissolving organic tissue. After you use the "acid" to melt the organic tissue, the container it was in isn't washed out, and is re-used for something else later, despite the traces of acid. Even worse, later in the game, Daniel finds a glass jar. He uses it to transport acid, then oil, once again without washing it out. After that, he can use it to prepare Weyer's tonic — the potion Agrippa's survival depends on.
 Amnesia: The Dark Descent (Video Game) / int_c94f1109
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_c94f1109
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_c94f1109
 Amnesia: The Dark Descent (Video Game) / int_ca81eae7
type
Hollywood Darkness
 Amnesia: The Dark Descent (Video Game) / int_ca81eae7
comment
Hollywood Darkness: Zig-zagged. Standing in a lit hallway and looking into a dark room will allow the player to see absolutely nothing inside the room; however, if Daniel is in the dark, there is usually faint bluish ambient light that allows the player to move around without using the lantern (though sanity will still drain). Some areas, however, are completely black, with no ambient light at all, and are explicitly described as being unnaturally dark. These areas are also often full of monsters or other horrors.
 Amnesia: The Dark Descent (Video Game) / int_ca81eae7
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ca81eae7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ca81eae7
 Amnesia: The Dark Descent (Video Game) / int_ca967579
type
Torture Cellar
 Amnesia: The Dark Descent (Video Game) / int_ca967579
comment
Torture Cellar: Brass bulls that people are crammed into to be broiled alive, torture wheels that allow for multiple bone breaks, and cells that permit the neighbor to hear nothing but the anguished screams emitting from the torture chambers. Even worse is the reason behind the torturing. See Powered by a Forsaken Child. Almost all of those items are real medieval torture devices that actually existed and were used on people, with the exception of the Iron Maiden, which (despite its many appearances throughout popular culture and inside some historical "tours") is purely fictional as a means of torture.
 Amnesia: The Dark Descent (Video Game) / int_ca967579
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ca967579
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ca967579
 Amnesia: The Dark Descent (Video Game) / int_caf89e54
type
Taking You with Me
 Amnesia: The Dark Descent (Video Game) / int_caf89e54
comment
Taking You with Me:Before quaffing the amnesia potion, Daniel has no illusions that he is ever going to escape the Shadow, but he has every intention of making sure Alexander doesn't either.
 Amnesia: The Dark Descent (Video Game) / int_caf89e54
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_caf89e54
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_caf89e54
 Amnesia: The Dark Descent (Video Game) / int_ccc73c34
type
Spooky Painting
 Amnesia: The Dark Descent (Video Game) / int_ccc73c34
comment
Spooky Painting: Toyed with — as your Sanity Meter depletes, portraits of an old man become grotesque to look at. It's a portrait of Alexander, by the way. It may be what he really looks like.
 Amnesia: The Dark Descent (Video Game) / int_ccc73c34
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ccc73c34
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ccc73c34
 Amnesia: The Dark Descent (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Amnesia: The Dark Descent (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Justine doesn't quite follow this... to an extent. There is only one type of monster, the 3 suitors (Justine's former fiancee Alois, and yes, he's still alive and human, a guy named Basile whom Justine blinded and who calls you profane names, and Malo, who wants to eat you), you encounter each one once throughout the expansion, and while looking at Basile drops your sanity, it doesn't always make him more likely to see you... because he's blind. However, he can hear you, and if any of them hits you once, you die, and the game closes, not to mention there are no save points in the expansion whatsoever.
 Amnesia: The Dark Descent (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_cdfe12c3
 Amnesia: The Dark Descent (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Amnesia: The Dark Descent (Video Game) / int_cee9aeed
comment
For good reason, too — the DLC was part of the "Potato Sack" Alternate Reality Game carried on through several indie games, leading up to Portal 2. The backstory for the ARG explains that GLaDOS hijacked all of the games, adding in references to potatoes and so on, and unlocking hints in one game would lead to certain tasks in another in the Sack, all which would unlock clues and actually managed to knock the release time of Portal 2 down by several hours, all by fan cooperation.
 Amnesia: The Dark Descent (Video Game) / int_cee9aeed
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_cee9aeed
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_cee9aeed
 Amnesia: The Dark Descent (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Amnesia: The Dark Descent (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Became Daniel's motivation to kill Alexander for manipulating him into torturing and killing innocent people all the while never intending to protect him from the Shadow in the first place.
 Amnesia: The Dark Descent (Video Game) / int_ceec4df5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ceec4df5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ceec4df5
 Amnesia: The Dark Descent (Video Game) / int_cf168867
type
The Corruption
 Amnesia: The Dark Descent (Video Game) / int_cf168867
comment
The Corruption: The Shadow of the Orb.
 Amnesia: The Dark Descent (Video Game) / int_cf168867
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_cf168867
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_cf168867
 Amnesia: The Dark Descent (Video Game) / int_cf48c17
type
Nightmare Face
 Amnesia: The Dark Descent (Video Game) / int_cf48c17
comment
Nightmare Face: The Facial Horror of the monsters is one major source of this. The other source is the paintings of Alexander when viewed Through the Eyes of Madness.
 Amnesia: The Dark Descent (Video Game) / int_cf48c17
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_cf48c17
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_cf48c17
 Amnesia: The Dark Descent (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Amnesia: The Dark Descent (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Go ahead and hop inside the Iron Maiden in one of the torture rooms. See what happens. Try lighting a fire under the Brazen Bull in the Choir. You won't get hurt, but your sanity will take a nasty hit. And the Choir is the absolute worst place to have low sanity.
 Amnesia: The Dark Descent (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_d2c0e2ed
 Amnesia: The Dark Descent (Video Game) / int_d2ccb43e
type
Delicious Distraction
 Amnesia: The Dark Descent (Video Game) / int_d2ccb43e
comment
Delicious Distraction: The water monster can be briefly placated by chucking one of the many severed body parts lying around into the water.
 Amnesia: The Dark Descent (Video Game) / int_d2ccb43e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_d2ccb43e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_d2ccb43e
 Amnesia: The Dark Descent (Video Game) / int_d933263
type
Have a Nice Death
 Amnesia: The Dark Descent (Video Game) / int_d933263
comment
Have a Nice Death: When you die, the game will give you helpful advice such as, "Tread carefully..." and, "Block the path. Run..."
 Amnesia: The Dark Descent (Video Game) / int_d933263
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_d933263
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_d933263
 Amnesia: The Dark Descent (Video Game) / int_db38d6ca
type
Torture Technician
 Amnesia: The Dark Descent (Video Game) / int_db38d6ca
comment
Torture Technician: Alexander, judging by his notes on the subject. He leaves instructions on how to best inflict prolonged suffering, and deliberately pipes the sound of ongoing torture into the cell areas of the other prisoner awaiting their turn, knowing that the anticipation will only make it worse for them. For all the elaborate devices in the castle, the torture techniques are very primitive, dating back to the Dark Ages. Possibly justified because Alexander is immortal and has been alive for much longer than the era in which the game takes place. However, his torture technique is further backed up by the use a memory-erasing draught called "Amnesia" after each session, just so their imaginations will produce new horrors afresh in anticipation of next time. Daniel, too, becomes an apprentice of sorts to Alexander as he revels in torturing supposed murderers, arsonists, and rapists. The Developer Commentary points out that the techniques laid out by Alexander are quite similar to the techniques they use to keep the player on edge throughout the experience, making the devs themselves Torture Technicians. Parallel to how the prisoners have to hear their cellmates torture and death, the player is also subjected to auditory hallucinations featuring each of the torture apparatus and their effects before we see them and how they function.
 Amnesia: The Dark Descent (Video Game) / int_db38d6ca
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_db38d6ca
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_db38d6ca
 Amnesia: The Dark Descent (Video Game) / int_db6230b7
type
Lightning Bruiser
 Amnesia: The Dark Descent (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Brutes. They run faster than Daniel and can kill him in one hit.
 Amnesia: The Dark Descent (Video Game) / int_db6230b7
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_db6230b7
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_db6230b7
 Amnesia: The Dark Descent (Video Game) / int_dda12cb3
type
Cat Scare
 Amnesia: The Dark Descent (Video Game) / int_dda12cb3
comment
Cat Scare: The scarcity of it makes those few instances much more effective. Not a cat, but opening a drawer full of bones has the same effect. Also, the iron maiden near the end. There's also the torch that turns on by itself. Which is not traditional fire.
 Amnesia: The Dark Descent (Video Game) / int_dda12cb3
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_dda12cb3
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_dda12cb3
 Amnesia: The Dark Descent (Video Game) / int_e303d198
type
Whole-Plot Reference
 Amnesia: The Dark Descent (Video Game) / int_e303d198
comment
Whole-Plot Reference: A psychotic woman forces a seemingly mute woman to run through a series of death traps while making clever remarks. For good reason, too — the DLC was part of the "Potato Sack" Alternate Reality Game carried on through several indie games, leading up to Portal 2. The backstory for the ARG explains that GLaDOS hijacked all of the games, adding in references to potatoes and so on, and unlocking hints in one game would lead to certain tasks in another in the Sack, all which would unlock clues and actually managed to knock the release time of Portal 2 down by several hours, all by fan cooperation.
 Amnesia: The Dark Descent (Video Game) / int_e303d198
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_e303d198
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_e303d198
 Amnesia: The Dark Descent (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Amnesia: The Dark Descent (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The Shadow of the Orb manifests as an advancing wave of decay and corrosion that you have to run away from at certain key points in the game.
 Amnesia: The Dark Descent (Video Game) / int_e57198a4
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_e57198a4
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_e57198a4
 Amnesia: The Dark Descent (Video Game) / int_e5b75009
type
"Psycho" Strings
 Amnesia: The Dark Descent (Video Game) / int_e5b75009
comment
"Psycho" Strings: The music that plays when a monster is chasing you, fittingly called the "Terror Meter", consists of a screechy, high-pitched string instrument note that sounds chillingly like a drawn-out scream (which is what you're likely to be doing, too).
 Amnesia: The Dark Descent (Video Game) / int_e5b75009
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_e5b75009
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_e5b75009
 Amnesia: The Dark Descent (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Amnesia: The Dark Descent (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: Vitae, a substance containing the cosmic lifeforce Baron Alexander needs for his alchemy, can only be obtained through the prolonged torture and suffering of human beings. This, more than anything else, is why Castle Brennenburg is such a gallery of horrors. The reason the amnesia potion was made was to ensure the torture victims wouldn't grow conditioned and numb to their suffering, thus producing less vitae, and could successfully keep producing the stuff until/unless they actually died.
 Amnesia: The Dark Descent (Video Game) / int_e794cb54
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_e794cb54
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_e794cb54
 Amnesia: The Dark Descent (Video Game) / int_e7fd5cdc
type
Brain Bleach
 Amnesia: The Dark Descent (Video Game) / int_e7fd5cdc
comment
Brain Bleach: The player will feel like they need one after visiting some of the later portions of the game. Daniel himself eventually needs (and uses) some after the weight of all the things he's seen and done catches up with him, and he is forced to ask himself whether he can live with knowing it.
 Amnesia: The Dark Descent (Video Game) / int_e7fd5cdc
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_e7fd5cdc
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_e7fd5cdc
 Amnesia: The Dark Descent (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Amnesia: The Dark Descent (Video Game) / int_ea0d06f0
comment
Bookcase Passage: One appears immediately after finding Daniel's Note to Self. A second one, this time activated by a slightly more complicated method, appears a little further on.
 Amnesia: The Dark Descent (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ea0d06f0
 Amnesia: The Dark Descent (Video Game) / int_ec7da60a
type
Beethoven Was an Alien Spy
 Amnesia: The Dark Descent (Video Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: Agrippa and Weyer were real historical figures, Agrippa being a 16th-century alchemist and Weyer being his apprentice. This game indicates that Weyer, like Alexander, actually came from... elsewhere... Agrippa was also an occultist in Real Life, about 300 years before Amnesia takes place. He 'presumes' that he was held prisoner by Alexander for hundreds of years, which would make the numbers match up.
 Amnesia: The Dark Descent (Video Game) / int_ec7da60a
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ec7da60a
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ec7da60a
 Amnesia: The Dark Descent (Video Game) / int_efe63dcf
type
Creepy Cathedral
 Amnesia: The Dark Descent (Video Game) / int_efe63dcf
comment
Creepy Cathedral: The area names of one section of the castle suggests it is this. It doesn't look much like one, but it's hinted that much of it may have been made by members of a forgotten culture.
 Amnesia: The Dark Descent (Video Game) / int_efe63dcf
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_efe63dcf
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_efe63dcf
 Amnesia: The Dark Descent (Video Game) / int_f1492605
type
Redemption Equals Death
 Amnesia: The Dark Descent (Video Game) / int_f1492605
comment
Redemption Equals Death: In one of the endings. Daniel can send Agrippa's head through the portal, at the cost of being devoured by the Shadow along with Alexander, sacrificing his own chance at survival to finally reunite Agrippa with Weyer. Downplayed, as it's implied Agrippa and Weyer will rescue him from the Shadow's clutches.
 Amnesia: The Dark Descent (Video Game) / int_f1492605
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_f1492605
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_f1492605
 Amnesia: The Dark Descent (Video Game) / int_f3f391f6
type
Fission Mailed
 Amnesia: The Dark Descent (Video Game) / int_f3f391f6
comment
Fission Mailed: When you try to find a way to escape the closing walls, you are unable to escape and it seems as though it is game over. Luckily, it turns out to just be a test.
 Amnesia: The Dark Descent (Video Game) / int_f3f391f6
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_f3f391f6
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_f3f391f6
 Amnesia: The Dark Descent (Video Game) / int_f642b1f9
type
You Bastard!
 Amnesia: The Dark Descent (Video Game) / int_f642b1f9
comment
You Bastard!: Go ahead, kill all the prisoners. It will make it easier for you to continue, but that shows how much you put your own life above others.
 Amnesia: The Dark Descent (Video Game) / int_f642b1f9
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_f642b1f9
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_f642b1f9
 Amnesia: The Dark Descent (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Amnesia: The Dark Descent (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The entire game builds on this; you're set up in a series of rooms which each contain one victim you can either kill or save. Killing them makes it easier to make progress, while sparing them takes more effort. Depending on how many people you spared (or not at all), determines which ending you'll get.
 Amnesia: The Dark Descent (Video Game) / int_f87c42d4
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_f87c42d4
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_f87c42d4
 Amnesia: The Dark Descent (Video Game) / int_f88516d5
type
Black Bug Room
 Amnesia: The Dark Descent (Video Game) / int_f88516d5
comment
Black Bug Room: Virtually any room where your sanity meter drops low enough to give you bizarre hallucinations about your surroundings.
 Amnesia: The Dark Descent (Video Game) / int_f88516d5
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_f88516d5
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_f88516d5
 Amnesia: The Dark Descent (Video Game) / int_fc225bec
type
Artistic License – Physics
 Amnesia: The Dark Descent (Video Game) / int_fc225bec
comment
Artistic License – Physics: You can light candles and torches that have fallen over and are lying sideways. If you do, the flames still shoot out parallel to the barrel of the candle or torch (i.e. sideways, instead of towards the ceiling).
 Amnesia: The Dark Descent (Video Game) / int_fc225bec
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_fc225bec
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_fc225bec
 Amnesia: The Dark Descent (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Amnesia: The Dark Descent (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: What Alexander tries to paint himself as, claiming the ends justify his means of returning to his people in another dimension, and tries to give Daniel a "Not So Different" Remark.
 Amnesia: The Dark Descent (Video Game) / int_fd4f8299
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_fd4f8299
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_fd4f8299
 Amnesia: The Dark Descent (Video Game) / int_fdad625e
type
Was Once a Man
 Amnesia: The Dark Descent (Video Game) / int_fdad625e
comment
Was Once a Man: Justine is terrible about this, because we learn that the monsters stalking the protagonist are still alive, and very much human thanks to Justine. No wonder they want to kill her.
 Amnesia: The Dark Descent (Video Game) / int_fdad625e
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_fdad625e
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_fdad625e
 Amnesia: The Dark Descent (Video Game) / int_ff0f3915
type
Memory Jar
 Amnesia: The Dark Descent (Video Game) / int_ff0f3915
comment
Memory Jar: The game has a few unexplained cylinders of Alexander's (each containing a single vague memory) scattered throughout the castle.
 Amnesia: The Dark Descent (Video Game) / int_ff0f3915
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ff0f3915
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ff0f3915
 Amnesia: The Dark Descent (Video Game) / int_ff9e9596
type
DVD Commentary
 Amnesia: The Dark Descent (Video Game) / int_ff9e9596
comment
The Developer Commentary points out that the techniques laid out by Alexander are quite similar to the techniques they use to keep the player on edge throughout the experience, making the devs themselves Torture Technicians. Parallel to how the prisoners have to hear their cellmates torture and death, the player is also subjected to auditory hallucinations featuring each of the torture apparatus and their effects before we see them and how they function.
 Amnesia: The Dark Descent (Video Game) / int_ff9e9596
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_ff9e9596
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_ff9e9596
 Amnesia: The Dark Descent (Video Game) / int_name
type
ItemName
 Amnesia: The Dark Descent (Video Game) / int_name
comment
 Amnesia: The Dark Descent (Video Game) / int_name
featureApplicability
1.0
 Amnesia: The Dark Descent (Video Game) / int_name
featureConfidence
1.0
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia: The Dark Descent (Video Game) / int_name
 Amnesia: The Dark Descent (Video Game) / int_name
itemName
Amnesia: The Dark Descent (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chaotic Monki (Lets Play)
seeAlso
Amnesia: The Dark Descent (Video Game)
 Dopefish
seeAlso
Amnesia: The Dark Descent (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Amnesia: The Dark Descent (Video Game)
 Markiplier (Lets Play)
seeAlso
Amnesia: The Dark Descent (Video Game)
 Pyschadelicsnake (Lets Play)
seeAlso
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Alchemy Is Magic / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ambiguous Ending / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesia Danger / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesiac Dissonance / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesiac Hero / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Amnesiac Protagonist Catalyst / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Artistic License – Chemistry / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Autocannibalism / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Balcony Escape / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Bathos / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Beethoven Was an Alien Spy / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Blah, Blah, Blah / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Blatant Item Placement / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Body in a Breadbox / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Bookcase Passage / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Breather Level / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Brown Note Being / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Building of Adventure / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Cat Scare / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Check-Point Starvation / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Chiaroscuro / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Controllable Helplessness / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Cosmic Plaything / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Country Matters / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Cower Power / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Creepy Asymmetry / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Creepy Awesome / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Creepy Cathedral / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Creepy Changing Painting / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Creepy Cockroach / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Crowbar Combatant / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Darkness Equals Death / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Delicious Distraction / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Dramatic Spotlight / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Elevator Failure / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Evil Is Visceral / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Evil Mentor / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Expository Gameplay Limitation / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Expressive Health Bar / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Final Death Mode / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Fission Mailed / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Flower Motifs / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Food Chain of Evil / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ghost Butler / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ghostly Gape / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Glowing Eyelights of Undeath / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Golden Ending / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Gothic Horror / int_dbbd4a28
 Harvest
seeAlso
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Haunted Castle / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Have a Nice Death / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hazardous Water / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hearts Are Health / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hidden Purpose Test / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hollywood Acid / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hub Level / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hub Under Attack / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Hungry Menace / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
I Love the Dead / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
I'm Cold... So Cold... / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Indie Game / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Interface Screw / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Interface Spoiler / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Invincible Boogeymen / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Invisible Monsters / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Kaiserreich / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ladder Physics / int_dbbd4a28
 LaniMinella
seeAlso
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Lonely Piano Piece / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Male Frontal Nudity / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Malevolent Mutilation / int_dbbd4a28
 Markiplier
seeAlso
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Meat Moss / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Memory Gambit / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Memory Jar / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Minimalist Cast / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Monster Delay / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Monster Media / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Monster Mouth / int_16e7ae08
 Amnesia: The Dark Descent (Video Game)
hasFeature
Neoclassical Punk Zydeco Rockabilly / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
No Budget / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Non-Action Big Bad / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Non-Action Protagonist / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Note to Self / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Notice This / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ontological Mystery / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Paranoia Gambit / int_dbbd4a28
 Parlé Productions
seeAlso
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Peek-a-Boo Corpse / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Primal Fear / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Prison Level / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Psychological Horror / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Rereleased for Free / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Resources Management Gameplay / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Sanity Meter / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Sanity Strengthening / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Scare Chord / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Scrapbook Story / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Significant Double Casting / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Songs in the Key of Panic / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Stalker without a Crush / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Stay on the Path / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Stealth-Based Game / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Sympathetic Murder Backstory / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Tactical Door Use / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ten-Second Flashlight / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
That Was the Last Entry / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
The Baroness / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
The Killer in Me / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
The Law of Conservation of Detail / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
To the Pain / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Torture Cellar / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Trauma-Induced Amnesia / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Ãœberwald / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Vertigo Effect / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Video Games of 2010–2014 / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
Visible Silence / int_dbbd4a28
 WhiteDay
seeAlso
Amnesia: The Dark Descent (Video Game)
 AmnesiatheDarkDescent
sameAs
Amnesia: The Dark Descent (Video Game)
 Harvest (Video Game)
seeAlso
Amnesia: The Dark Descent (Video Game)
 Penumbra (Video Game)
seeAlso
Amnesia: The Dark Descent (Video Game)
 AmnesiaTheDarkDescent
sameAs
Amnesia: The Dark Descent (Video Game)
 Amnesia: The Dark Descent (Video Game)
hasFeature
Parasol of Prettiness / int_dbbd4a28
 Amnesia: The Dark Descent (Video Game)
hasFeature
The Right of a Superior Species / int_dbbd4a28