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Area 88 (Video Game)

 Area 88 (Video Game)
type
TVTItem
 Area 88 (Video Game)
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Area 88 (Video Game)
 Area 88 (Video Game)
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Area88
 Area 88 (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Area 88, also known as U.N. Squadron. in the US, is a arcade Shoot 'em Up (Horizontal Scrolling Shooter) was made by Capcom and later ported to the SNES.It was based on the eponymous manga series and it features Shin, Mickey, and Greg of the as playable pilots, and McCoy and Saki as support characters.The games share very little with the series (although it did use bounties as a way for the player to buy Power Ups between levels). The arcade version featured three different types of planes assigned for each character: Shin flew the F-20, Mickey the F-14, and Greg the A-10. The SNES version differentiated characters by how quickly they leveled up the main weapon and how quickly they recovered from damage; all characters started with the same plane (the F-8E Crusader, Shin's starting plane in the series). It also eschewed the arcade's linear stage progression with an expanding mission map, the ability to buy other planes (including the Tomcat and Thunderbolt), and moving stages such as supply convoy raids and bomber interceptions. It got an Spiritual Successor in the shape of Carrier Airwing, when Capcom lost the rights of the manga along the way.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In 1995, Family Soft released the Area 88: Etranger 1995 video game in Japan. Players players can select from multiple pilots, including Saki, Shin, Mickey, Greg, Hoover, Sela, and others.
 Area 88 (Video Game)
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2020-12-12T11:53:37Z
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2020-12-12T11:53:37Z
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Dropped link to ThunderForce: Not a Feature - ITEM
 Area 88 (Video Game)
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DBTropes
 Area 88 (Video Game) / int_1ec8456b
type
Vulnerable Convoy
 Area 88 (Video Game) / int_1ec8456b
comment
Vulnerable Convoy: A source of easy money in the SNES version. You just destroy a set of trucks that have barely any reinforcements.
 Area 88 (Video Game) / int_1ec8456b
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 Area 88 (Video Game) / int_20e20e99
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Not the Intended Use
 Area 88 (Video Game) / int_20e20e99
comment
Not the Intended Use: Bombs can be used to destroy the annoying AV-8 Harrier enemy which enters from the left edge of the screen and cannot be attacked normally until it starts flying into the middle of the screen. This is only possible in this version, as the arcade version restricts you to "homing missile"-type weapons for this particular mission.
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 Area 88 (Video Game) / int_23473ae7
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Adaptation Expansion
 Area 88 (Video Game) / int_23473ae7
comment
Adaptation Expansion: The SNES port adds three more ships, a more nonlinear progression format, and the option to pick whatever ship-equippable weapons you want for each stage including a console-exclusive Mega Crush weapon rather than having to pick between two stage-specific weapons.
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 Area 88 (Video Game) / int_26a98394
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Forced Level-Grinding
 Area 88 (Video Game) / int_26a98394
comment
Forced Level-Grinding: The game is rare shmup example; your chances of making it all the way through are highly dependent on how soon you can store up a million dollars for the F200 Efreet, so be prepared to kill a lot of convoys (the only infinite source of money).
 Area 88 (Video Game) / int_26a98394
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 Area 88 (Video Game) / int_39b8d3d6
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Boring, but Practical
 Area 88 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The shields in the arcade version. While a bit costly, they can help improve survivability by letting you take 3 or 5 extra hits. The Bomb sub-weapon. It doesn't do anything really fancy — it just drops under your ship to deal some damage — but its starting ammo is quite high (even in the SNES version, where you start missions with 50 Bombs), it's a useful anti-ground weapon, and in the SNES version it's very cheap and almost every plane can equip it.
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SpiritualSequel
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comment
Spiritual Sequel: Carrier Air Wing, which had similar graphics, gameplay and missions.
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Units Not to Scale
 Area 88 (Video Game) / int_3d4f0586
comment
Units Not to Scale: Boss and Mini-Boss planes are at least a good two or three times their normal size.
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 Area 88 (Video Game) / int_40e2ac3f
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Flunky Boss
 Area 88 (Video Game) / int_40e2ac3f
comment
Flunky Boss: The SNES version has the cave boss, a strange machine on the ceiling with a weak spot on the bottom. Trouble is, it has a lot of flamethrowers and homing missile launchers traveling along the conveyor belts below, all of which will fire at you. The Desert Carrier and Jungle Fortress launch fighters until the elevators are destroyed.
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 Area 88 (Video Game) / int_420ab7c6
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Smart Bomb
 Area 88 (Video Game) / int_420ab7c6
comment
Smart Bomb: The Mega Crush . Most ships can only carry one of it, except for the F200, which can carry two.
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 Area 88 (Video Game) / int_4b4ac0ca
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Homing Projectile
 Area 88 (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Phoenix missiles for the player, launched two at a time, and certain enemy missiles. Falcon missiles in the arcade version are simply more powerful versions of the Phoenix. In the SNES version however they behave in a completely different manner.
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 Area 88 (Video Game) / int_4c798fd5
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Shock and Awe
 Area 88 (Video Game) / int_4c798fd5
comment
Shock and Awe: In the arcade version, one of the hidden items you can get will replace your special weapon with a 3-way piercing thunder laser that cannot be purchased in the shop. In the SNES version, it can be purchased and equipped on some ships.
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 Area 88 (Video Game) / int_5a40d6a
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Adaptation Distillation
 Area 88 (Video Game) / int_5a40d6a
comment
Adaptation Distillation: The arcade and SNES games leave out many important story elements from the manga, such as Shin's involuntary servitude and Mickey's time in the Vietnam War.
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 Area 88 (Video Game) / int_62259825
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Nintendo Hard
 Area 88 (Video Game) / int_62259825
comment
Nintendo Hard: You only get one life per credit in the arcade version.
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 Area 88 (Video Game) / int_82108e3d
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Attack Its Weak Point
 Area 88 (Video Game) / int_82108e3d
comment
The SNES version has the cave boss, a strange machine on the ceiling with a weak spot on the bottom. Trouble is, it has a lot of flamethrowers and homing missile launchers traveling along the conveyor belts below, all of which will fire at you.
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Life Meter
 Area 88 (Video Game) / int_84e189a8
comment
Life Meter: The arcade version has a more traditional life meter. In the SNES version, taking damage will lower your life, but not before shortly putting you into "DANGER" mode in which taking a second hit during that time will destroy you instantly. If your life drops too low, you will permanently remain in DANGER mode until you die, clear the stage, or restore your life.
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 Area 88 (Video Game) / int_89a17726
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Spell My Name with an S
 Area 88 (Video Game) / int_89a17726
comment
Spell My Name with an "S": This version of the game gives Mickey's surname as Scymon.
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 Area 88 (Video Game) / int_907fc128
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EveryTenThousandPoints
 Area 88 (Video Game) / int_907fc128
comment
Every 10,000 Points: Reaching certain score intervals in the SNES version nets you extra lives!
 Area 88 (Video Game) / int_907fc128
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 Area 88 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Area 88 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The A-10A Thunderbolt. It's primarily designed for air-to-ground combat; its main gun fires both forwards and diagonally downwards, and in the SNES version its compatible weapons are all anti-ground weapons. This unfortunately makes it lousy for air-to-air combat.
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 Area 88 (Video Game) / int_9c7e3137
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Hyperspace Arsenal
 Area 88 (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: In the arcade version, your ship can carry way more special weapon ammunition than it seems like it should be able to. One stage lets you buy a pack of 140 missiles, and the final stage allows you to buy a pack of 200 Super Shells. While the SNES version tones down the ammo limits, you can carry several different weapon types; the F200 in particular can use all of them.
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 Area 88 (Video Game) / int_9dab0a6e
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Continuity Nod
 Area 88 (Video Game) / int_9dab0a6e
comment
Continuity Nod: In the manga, McCoy gets his hands on an F-14 Tomcat destined for Iran and sells the jet to Mickey. After the first F-14 is destroyed, McCoy secures a second one for an overjoyed Mickey. Guess which jet Mickey flies in the arcade game? In the manga, desperation drives Greg to purchase an A-10 Thunderbolt after a disastrous battle with Farina's land carrier. In the arcade game, Greg flies an A-10. The Japanese version of the arcade game features an extra stage in which the player must shoot bombs off of a civilian plane. This is exactly what Shin and Mickey were sent to do in the manga, when a terrorist attached bombs to the exterior of a civilian plane carrying Saki and Ryoko. In the manga, Farina menaces Asran's pro-monarchy forces with his land-based aircraft carrier before offering it to the anti-government forces. In the arcade and SNES games, a land carrier is the final boss of the desert stage.
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 Area 88 (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Area 88 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The F200 in the SNES port. The most expensive aircraft, it can use any special weapon and gets more shots of them. Oh, and its main gun can be powered up to level seven, while almost every other plane is capped at level five.
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 Area 88 (Video Game) / int_a65288e2
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Ascended Extra
 Area 88 (Video Game) / int_a65288e2
comment
Ascended Extra: Greg was a minor character in the manga, but is one of the three playable characters in the arcade and SNES games.
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 Area 88 (Video Game) / int_a7372109
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Rewarding Vandalism
 Area 88 (Video Game) / int_a7372109
comment
Rewarding Vandalism: Destroying all of the destructible trees in the forest stage yields a shield powerup.
 Area 88 (Video Game) / int_a7372109
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 Area 88 (Video Game) / int_b0308459
type
Subsystem Damage
 Area 88 (Video Game) / int_b0308459
comment
Sub System Damage: A number of bosses have weapons that can be disabled by shooting them.
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 Area 88 (Video Game) / int_b123585b
type
Recursive Ammo
 Area 88 (Video Game) / int_b123585b
comment
Recursive Ammo: The nuclear missile submarine Seavet launches missiles that release smaller projectiles when shot down. If not shot down, they detonate off-screen and the projectiles rain down across most of the screen.
 Area 88 (Video Game) / int_b123585b
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 Area 88 (Video Game) / int_b9c673a6
type
Market-Based Title
 Area 88 (Video Game) / int_b9c673a6
comment
Market-Based Title: The games, originally simply called Area 88, were renamed to U.N. Squadron for some unknown reason. It couldn't exactly be licensing issues, as the names of the characters were kept.
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 Area 88 (Video Game) / int_bc00493f
type
Precision F-Strike
 Area 88 (Video Game) / int_bc00493f
comment
Precision F-Strike: One of the post-stage quotes in the arcade version is "Go to Hell!"
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type
Last Chance Hit Point
 Area 88 (Video Game) / int_beac3bec
comment
Last Chance Hit Point: On the SNES version if you don't have enough life to take the hit it will put you into permanent DANGER mode instead of killing you instantly.
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Harder Than Hard
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Harder Than Hard: "Gamer" difficulty, only accessible through a code.
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Just Plane Wrong
 Area 88 (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: The F-111 can carry the Phoenix missile, which the F-111 (primarily a ground-attack plane, the Phoenix being a dedicated long-range air-to-air missile) never carried. Strangely, the Phoenix is not available on the F-14, the only aircraft to ever utilize the missile in Real Life.
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 Area 88 (Video Game) / int_d3c2c6b2
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Spread Shot
 Area 88 (Video Game) / int_d3c2c6b2
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Spread Shot: The Bullup weapon throws out a lot of missiles, and the Thunder Laser is a three-way Lightning Gun
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Composite Character
 Area 88 (Video Game) / int_e4965307
comment
Composite Character: The intro screen of the American arcade version states that Greg trained NATO pilots back in Europe. This was not part of Greg's background in the manga, but it was part of Hoover's background.
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 Area 88 (Video Game) / int_e4cf1ef0
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Load-Bearing Boss
 Area 88 (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Defeating the final boss causes the entire enemy base to start exploding, followed by the player-character having to Outrun the Fireball in the final cutscene.
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 Area 88 (Video Game) / int_e545e190
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Nerf
 Area 88 (Video Game) / int_e545e190
comment
Nerf: In this version, your sub-weapons get less ammo, as a tradeoff for being able to buy any sub-weapons your plane is compatible with for any mission as well as being able to carry multiple sub-weapons at once.
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 Area 88 (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Area 88 (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The mission to take down the enemy Wolfpack mercenary squadron has three F-117s as the boss. They have an annoying tendency to sneak up behind you.
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 Area 88 (Video Game) / int_e76151c3
type
Battleship Raid
 Area 88 (Video Game) / int_e76151c3
comment
Battleship Raid: The final boss of the arcade version is a huge battleship, fought in a way somewhat similar to the Cerberus from Thunder Force III. On a smaller scale, there's the naval battleship Minks and that land carrier in the desert.
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No-Gear Level
 Area 88 (Video Game) / int_f7d66b6f
comment
No-Gear Level: The special mission in the Japanese arcade version forces you to play it without being able to buy special weapons.
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Video-Game Lives
 Area 88 (Video Game) / int_fb09db1f
comment
Video-Game Lives: You start with 3 in this game, unlike the arcade version which provides only one.
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Area 88 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Area 88 (Video Game)
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A.I. Breaker / int_c2b13e20
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Airborne Aircraft Carrier / int_c2b13e20
 Area 88 (Video Game)
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 Area 88 (Video Game)
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 Area 88 (Video Game)
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 Area 88 (Video Game)
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