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Armed & Delirious (Video Game)

 Armed & Delirious (Video Game)
type
TVTItem
 Armed & Delirious (Video Game)
label
Armed & Delirious (Video Game)
 Armed & Delirious (Video Game)
page
ArmedAndDelirious
 Armed & Delirious (Video Game)
comment
Armed & Delirious (also known as GrannyX in Israel, simply Granny in Germany, and Dementia with the Tag Line "it's a state of mind" in the rest of Europe) is a 1997 adventure/puzzle game developed by Makh Shevet Games and published by Sir-Tech, in which crotchety Granny Crotony goes looking for her family after her greedy son makes a deal with a rabbit in a suit, which results in the family home being pulled into outer space.This game is profoundly surreal, runs on a constant stream of nonsensical moon logic in setting and mechanics, and checks pretty much every box on the list of '90s adventure game sins, even inventing a few of its own. The most infamous example is a puzzle with 512 possible solutions, where overlooking or forgetting the obscure clue in the first area of the game means you have to try all of them until you find the right one. Other puzzles include things like putting bullets in mushrooms to best a giant, opening the sun like a door, and convincing a plant secret agent that you exist.Ross's Game Dungeon did a 2-part episode on it, trying its best to condense the original game's 5 CD's into a 50 minutes overview.
 Armed & Delirious (Video Game)
fetched
2023-11-21T18:01:48Z
 Armed & Delirious (Video Game)
parsed
2023-11-21T18:01:48Z
 Armed & Delirious (Video Game)
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Dropped link to AloneInTheDark: Not a Feature - ITEM
 Armed & Delirious (Video Game)
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Dropped link to HistoricalDomainCharacter: Not a Feature - IGNORE
 Armed & Delirious (Video Game)
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Dropped link to MCHammer: Not a Feature - IGNORE
 Armed & Delirious (Video Game)
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Dropped link to SuperMarioBros: Not a Feature - ITEM
 Armed & Delirious (Video Game)
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Dropped link to TheBeeGees: Not a Feature - IGNORE
 Armed & Delirious (Video Game)
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Dropped link to TheWizardOfOz: Not a Feature - ITEM
 Armed & Delirious (Video Game)
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DBTropes
 Armed & Delirious (Video Game) / int_15756c9d
type
Where It All Began
 Armed & Delirious (Video Game) / int_15756c9d
comment
Where It All Began: In one of the worlds, Granny can re-visit the neighborhood where her house used to be at the start of the game.
 Armed & Delirious (Video Game) / int_15756c9d
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1.0
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Armed & Delirious (Video Game) / int_15756c9d
 Armed & Delirious (Video Game) / int_1869b4b1
type
Unreliable Narrator
 Armed & Delirious (Video Game) / int_1869b4b1
comment
Unreliable Narrator: The intro opens with a narrator describing the Crotony family as calm, loving, and perfectly normal. The visuals beg to differ.
 Armed & Delirious (Video Game) / int_1869b4b1
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1.0
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Armed & Delirious (Video Game) / int_1869b4b1
 Armed & Delirious (Video Game) / int_1ab65185
type
That Reminds Me of a Song
 Armed & Delirious (Video Game) / int_1ab65185
comment
That Reminds Me of a Song: The balloon maker, when first encountered, spends about a minute and a half singing a song about his love of making balloons.
 Armed & Delirious (Video Game) / int_1ab65185
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1.0
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 Armed & Delirious (Video Game) / int_1ba5dc68
type
The Greys
 Armed & Delirious (Video Game) / int_1ba5dc68
comment
The Greys: One of the NPCs in Road World.
 Armed & Delirious (Video Game) / int_1ba5dc68
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Armed & Delirious (Video Game) / int_1ba5dc68
 Armed & Delirious (Video Game) / int_1ccad9a3
type
Villain Song
 Armed & Delirious (Video Game) / int_1ccad9a3
comment
Villain Song: The Rabbit sings one to himself during the end cutscene, before Granny interrupts - giving him mock applause for good measure.
 Armed & Delirious (Video Game) / int_1ccad9a3
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 Armed & Delirious (Video Game) / int_233da103
type
Cordon Bleugh Chef
 Armed & Delirious (Video Game) / int_233da103
comment
Cordon Bleugh Chef: Granny's cookbook is full of absurd and complicated recipes, much to the Rabbit's frustration.
 Armed & Delirious (Video Game) / int_233da103
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 Armed & Delirious (Video Game) / int_26eb6287
type
Funny Background Event
 Armed & Delirious (Video Game) / int_26eb6287
comment
Funny Background Event: This game is loaded with them.
 Armed & Delirious (Video Game) / int_26eb6287
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 Armed & Delirious (Video Game) / int_2f30a078
type
Binocular Shot
 Armed & Delirious (Video Game) / int_2f30a078
comment
Binocular Shot: Seen in the intro when Granny watches a girl on roller skates, before throwing something at her head. Later in the game, Granny finishes the job and drowns the kid in a fountain.
 Armed & Delirious (Video Game) / int_2f30a078
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Armed & Delirious (Video Game) / int_2f30a078
 Armed & Delirious (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Armed & Delirious (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The first time you enter the plant people's hideout, you have to leave and re-enter three or four times to hear what they have to say before you finish the puzzle, otherwise a bug will cause you to hit a dead end.
 Armed & Delirious (Video Game) / int_33ca811a
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Armed & Delirious (Video Game) / int_33ca811a
 Armed & Delirious (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Armed & Delirious (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Two examples. Reaching the Great Rabbit's house is a built-up objective when reaching the Communication World, but when you finally get inside, he appears briefly then vanishes, and all you can do is steal a couple of items. Similarly, if you reach his office before rescuing Granny's family members, the Rabbit won't show up until you do.
 Armed & Delirious (Video Game) / int_33fa230b
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Armed & Delirious (Video Game) / int_33fa230b
 Armed & Delirious (Video Game) / int_34dd5f3
type
La Résistance
 Armed & Delirious (Video Game) / int_34dd5f3
comment
La Résistance: A group of anthropomorphic plants, who're fighting against the Rabbit because he wants to use them in his soup.
 Armed & Delirious (Video Game) / int_34dd5f3
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1.0
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 Armed & Delirious (Video Game) / int_3517000d
type
Mad Scientist
 Armed & Delirious (Video Game) / int_3517000d
comment
Mad Scientist: The Crotony family likes performing experiments on animals. According to one of George's tapes, they do it to other humans as well.
 Armed & Delirious (Video Game) / int_3517000d
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1.0
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 Armed & Delirious (Video Game) / int_364b9be6
type
Flipping the Bird
 Armed & Delirious (Video Game) / int_364b9be6
comment
Flipping the Bird: The Rabbit drew himself doing this in a note he left after stealing Granny's cookbook.
 Armed & Delirious (Video Game) / int_364b9be6
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 Armed & Delirious (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Armed & Delirious (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: See Game-Breaking Bug above; that chance of locking yourself out of the game by progressing a little too fast was entirely a mistake, according to the playtester writing the main guide.
 Armed & Delirious (Video Game) / int_3ac5110b
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 Armed & Delirious (Video Game) / int_3c0a4666
type
Noodle Incident
 Armed & Delirious (Video Game) / int_3c0a4666
comment
Noodle Incident: The narrator discusses one the Crotony family were involved in.
 Armed & Delirious (Video Game) / int_3c0a4666
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 Armed & Delirious (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 Armed & Delirious (Video Game) / int_48f94fc1
comment
The Elevator from Ipanema: An elevator in one area plays Muzak backwards when you enter. It plays normally when the elevator turns sideways.
 Armed & Delirious (Video Game) / int_48f94fc1
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1.0
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 Armed & Delirious (Video Game)
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 Armed & Delirious (Video Game) / int_4a4d6f7c
type
Comedic Sociopathy
 Armed & Delirious (Video Game) / int_4a4d6f7c
comment
Comedic Sociopathy: The game runs on it. It actually opens with Granny beating up a pair of sentient flowers for absolutely no reason.
 Armed & Delirious (Video Game) / int_4a4d6f7c
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1.0
 Armed & Delirious (Video Game) / int_4a4d6f7c
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 Armed & Delirious (Video Game)
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 Armed & Delirious (Video Game) / int_4ad1816a
type
Everyone Knows Morse
 Armed & Delirious (Video Game) / int_4ad1816a
comment
Everyone Knows Morse: George sends instructions to the Rabbit in the intro using Morse code, and Granny can use George's telegraph later on to send a threatening message to the Rabbit.
 Armed & Delirious (Video Game) / int_4ad1816a
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1.0
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 Armed & Delirious (Video Game)
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 Armed & Delirious (Video Game) / int_4f7bd88f
type
Chicken-and-Egg Paradox
 Armed & Delirious (Video Game) / int_4f7bd88f
comment
Chicken-and-Egg Paradox: Early in the game, you get a tape recorder that gives hints and exposition for the various locations you visit. In and of itself, that's fine, but the tape recorder is narrated by Granny Crotony's son, who supposedly got a tour of the various worlds which convinced him to sell the villa to the rabbit, except everything but the Communication World was created from the objects in the villa after it was sold according to the manual.
 Armed & Delirious (Video Game) / int_4f7bd88f
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 Armed & Delirious (Video Game) / int_53c3fa83
type
Granola Girl
 Armed & Delirious (Video Game) / int_53c3fa83
comment
Granola Girl: Granny's granddaughter Donna is a hippie. She even smokes weed in one scene.
 Armed & Delirious (Video Game) / int_53c3fa83
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_53c3fa83
 Armed & Delirious (Video Game) / int_5535272c
type
Coolest Club Ever
 Armed & Delirious (Video Game) / int_5535272c
comment
Coolest Club Ever: The nightclub under the pinball town.
 Armed & Delirious (Video Game) / int_5535272c
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_5535272c
 Armed & Delirious (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Armed & Delirious (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: The various puzzles tend to have entirely un-intuitive solutions, largely because a lot of the items that you use do something other than what you'd logically expect. For instance, at one point, you have to get into a building. This is somehow accomplished by stealing clothes from a supermodel, which somehow causes Granny to temporarily de-age.
 Armed & Delirious (Video Game) / int_558ae6f6
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_558ae6f6
 Armed & Delirious (Video Game) / int_5b565147
type
Meaningful Background Event
 Armed & Delirious (Video Game) / int_5b565147
comment
Meaningful Background Event: In the intro, a pigmy hippo runs out of Granny's house and disappears. This hippo is who the Rabbit turns out to be at the end.
 Armed & Delirious (Video Game) / int_5b565147
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_5b565147
 Armed & Delirious (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Armed & Delirious (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: The finale of the William Tell Overture plays in one area.
 Armed & Delirious (Video Game) / int_5f70322e
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1.0
 Armed & Delirious (Video Game) / int_5f70322e
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_5f70322e
 Armed & Delirious (Video Game) / int_62259825
type
Nintendo Hard
 Armed & Delirious (Video Game) / int_62259825
comment
Nintendo Hard: Just try beating this game without ever consulting a walkthrough. The fact that the first Google result when searching for a walkthrough was written by the lead tester for the game says something.
 Armed & Delirious (Video Game) / int_62259825
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_62259825
 Armed & Delirious (Video Game) / int_62770f0f
type
Pathetic Drooping Weapon
 Armed & Delirious (Video Game) / int_62770f0f
comment
Pathetic Drooping Weapon: When Granny tries out a shotgun in the gun store, the barrel droops after one shot.
 Armed & Delirious (Video Game) / int_62770f0f
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1.0
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 Armed & Delirious (Video Game) / int_67fedd35
type
Bizarrchitecture
 Armed & Delirious (Video Game) / int_67fedd35
comment
Bizarrchitecture: Most locations in the game, following its bizarre logic. Surreal is the closest word for it, many locations involved feel like entering a Salvador Dalí painting; the rest are simply utterly bizarre. George lampshades one such area in his diary, which was built by a deaf architect who couldn't understand his own blueprints.
 Armed & Delirious (Video Game) / int_67fedd35
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_67fedd35
 Armed & Delirious (Video Game) / int_68068108
type
Evil Laugh
 Armed & Delirious (Video Game) / int_68068108
comment
Evil Laugh: The Rabbit unleashes a long one in the intro while giant scissors cut out Granny's house and launch it into space. He also abruptly falls asleep mid-laugh when his video monitors shut off.
 Armed & Delirious (Video Game) / int_68068108
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_68068108
 Armed & Delirious (Video Game) / int_68e0e408
type
Be the Ball
 Armed & Delirious (Video Game) / int_68e0e408
comment
Be the Ball: One of the game's locations is a Wild West Town inside a giant pinball machine, and reaching any of its locations requires playing the machine, with Granny as the ball.
 Armed & Delirious (Video Game) / int_68e0e408
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 Armed & Delirious (Video Game) / int_6941e30b
type
Room Full of Crazy
 Armed & Delirious (Video Game) / int_6941e30b
comment
Room Full of Crazy: One room is coated entirely in nonsensical math equations, including the floor, while a man floats around using a helmet.
 Armed & Delirious (Video Game) / int_6941e30b
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1.0
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 Armed & Delirious (Video Game) / int_6bda9a30
type
Meaningful Name
 Armed & Delirious (Video Game) / int_6bda9a30
comment
Meaningful Name: The European version of the game is called Dementia. Almost quite fitting considering who the playable character is and how she behaves.
 Armed & Delirious (Video Game) / int_6bda9a30
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1.0
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 Armed & Delirious (Video Game) / int_6ec989d8
type
Guide Dang It!
 Armed & Delirious (Video Game) / int_6ec989d8
comment
Guide Dang It!: You know it's bad when the top Google result when searching for a walkthrough was written by the lead tester of the game. It even includes a disclaimer that it was written before the game actually came out, meaning that it's very likely that nobody has beaten this game legitimately (who wasn't also involved in its creation). While the entire game is confusing as all hell, some examples that stick out include: While you can travel to the various worlds immediately after you leave the Crotony house, you won't be able to make actual progress unless you travel to the worlds in the right order to get the necessary items. Good luck figuring it out on your own. In Lower Door World, you have to unlock an electronically locked door with a security camera to gain access to the police station. Do you have to figure out the code, get a keycard, find someone else to open it for you, or something along those lines? Nope! You have to jump back and forth horizontally and vertically on the right axis to foil the security camera. Soon after that, you have to set a trap for the hairdresser and make her fall into a manhole. If you knock a bust off the top of a shelf, you'd think that it would be a part of the puzzle, but it's not. The actual solution involves you having Granny sit on the couch and waiting until she shifts her legs to click on the couch again. If done correctly, she'll get off the couch and the hairdresser will fall into the manhole. That's right, Granny does absolutely nothing to get rid of the hairdresser. At one point, you have to open a giant microwave by throwing darts at the right combination of colors. There's a total of 512 possible combinations for said colors, and if you overlook the hint in one of the rooms in the first location of the game, and don't think to backtrack to look for hints, you have to try every possible combination one by one until you get it. One particular walkthrough claims that if you are unlucky enough to have to go through all of the combinations before you find the right one, it should "only" take you about 30-45 minutes. Because that's not frustrating in the slightest!
 Armed & Delirious (Video Game) / int_6ec989d8
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 Armed & Delirious (Video Game) / int_709bf03
type
Television Portal
 Armed & Delirious (Video Game) / int_709bf03
comment
Television Portal: How does Granny get her cookbook back? By the pygmy hippo throwing it through one of his monitors - which actually shatters it, for good measure.
 Armed & Delirious (Video Game) / int_709bf03
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1.0
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 Armed & Delirious (Video Game) / int_723e61b3
type
Baby Planet
 Armed & Delirious (Video Game) / int_723e61b3
comment
Baby Planet: Road World, which looks like a clustered urban street with a car pile-up and miniature football stadium, all encompassing a very small planet.
 Armed & Delirious (Video Game) / int_723e61b3
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1.0
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 Armed & Delirious (Video Game) / int_7921ad77
type
Actually, I Am Him
 Armed & Delirious (Video Game) / int_7921ad77
comment
Actually, I Am Him: In the Door Planet, a group of policemen working for the Great Rabbit capture Granny and interrogate her for information on where Granny is, not realizing that's who they're interrogating.
 Armed & Delirious (Video Game) / int_7921ad77
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 Armed & Delirious (Video Game) / int_7969557b
type
Subtitles Are Superfluous
 Armed & Delirious (Video Game) / int_7969557b
comment
Subtitles Are Superfluous: Subverted. The game has subtitles, but not for every scene.
 Armed & Delirious (Video Game) / int_7969557b
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-0.3
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 Armed & Delirious (Video Game) / int_7c9933de
type
Laughably Evil
 Armed & Delirious (Video Game) / int_7c9933de
comment
Laughably Evil: The Great Rabbit, despite being an evil mastermind who kills sentient beings for his soup, is a very entertaining character who provides much of the game's comedy.
 Armed & Delirious (Video Game) / int_7c9933de
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_7c9933de
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_7c9933de
 Armed & Delirious (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Armed & Delirious (Video Game) / int_816a4e80
comment
The plants use the phrase "may the compost be with you" to wish good luck.
 Armed & Delirious (Video Game) / int_816a4e80
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_816a4e80
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_816a4e80
 Armed & Delirious (Video Game) / int_82accf22
type
Gainax Ending
 Armed & Delirious (Video Game) / int_82accf22
comment
Gainax Ending: The game's final scene is as equally bizarre as how it started, with the Crotony family moving away and driving into a tunnel shaped like the Rabbit's head, which laughs maniacally after they enter.
 Armed & Delirious (Video Game) / int_82accf22
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_82accf22
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_82accf22
 Armed & Delirious (Video Game) / int_85ce4a76
type
Scooby-Dooby Doors
 Armed & Delirious (Video Game) / int_85ce4a76
comment
Scooby-Dooby Doors: A hallway in Door World is filled with a variety of doors in random positions, and random characters sometimes walk between them in the background.
 Armed & Delirious (Video Game) / int_85ce4a76
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_85ce4a76
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_85ce4a76
 Armed & Delirious (Video Game) / int_8707260c
type
Misguided Missile
 Armed & Delirious (Video Game) / int_8707260c
comment
Misguided Missile: At one point, Granny can launch a missile from her house, but all it does is veer off randomly into space and confuse the Rabbit.
 Armed & Delirious (Video Game) / int_8707260c
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_8707260c
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_8707260c
 Armed & Delirious (Video Game) / int_8bfd8321
type
Informing the Fourth Wall
 Armed & Delirious (Video Game) / int_8bfd8321
comment
Informing the Fourth Wall: When the Head plant agent gives out some useful information, Granny falls asleep during the entire speech.
 Armed & Delirious (Video Game) / int_8bfd8321
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_8bfd8321
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_8bfd8321
 Armed & Delirious (Video Game) / int_8d55ac31
type
Traveling Salesman
 Armed & Delirious (Video Game) / int_8d55ac31
comment
Traveling Salesman: George, Granny's son, was a failing example of this at the start of the game. Then the Rabbit approached him in private and offered him a lucrative store in his universe, in exchange for selling the rest of his family and their house to the Rabbit, which is how everything went awry.
 Armed & Delirious (Video Game) / int_8d55ac31
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_8d55ac31
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_8d55ac31
 Armed & Delirious (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Armed & Delirious (Video Game) / int_8ed5c6e4
comment
Asshole Victim: The Crotony family are pretty much all assholes; Granny is less interested in rescuing them than getting back the pages of her cookbook.
 Armed & Delirious (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_8ed5c6e4
 Armed & Delirious (Video Game) / int_9256ac7c
type
Cutscene Boss
 Armed & Delirious (Video Game) / int_9256ac7c
comment
Cutscene Boss: After rescuing the Crotony family and entering the Great Rabbit's room, the final confrontation between him and Granny plays out entirely in a cutscene.
 Armed & Delirious (Video Game) / int_9256ac7c
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_9256ac7c
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_9256ac7c
 Armed & Delirious (Video Game) / int_99156d7e
type
Head Desk
 Armed & Delirious (Video Game) / int_99156d7e
comment
Head Desk: After discovering that Granny has activated her spaceship and left the villa, the Rabbit begins bashing his head against his desk and sobbing.
 Armed & Delirious (Video Game) / int_99156d7e
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_99156d7e
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_99156d7e
 Armed & Delirious (Video Game) / int_99fe88e1
type
Event Flag
 Armed & Delirious (Video Game) / int_99fe88e1
comment
Event Flag: You can reach the Rabbit's room much earlier than you're supposed to, but he'll simply be absent until you've found and rescued all the family members.
 Armed & Delirious (Video Game) / int_99fe88e1
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_99fe88e1
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_99fe88e1
 Armed & Delirious (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Armed & Delirious (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Granny's inventory is stored in her bra. Apparently, there's a lot of room in that thing. Notably, at one point she adds her husband to her inventory. The game is also inconsistent in how the "bra-ventory" works: Granny has no problems walking around and doing acrobatics with tons of heavy items in there, but one puzzle early in the game specifically revolves around making the bra's contents heavy enough to lift up some rails see-saw style.
 Armed & Delirious (Video Game) / int_9c7e3137
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_9c7e3137
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_9c7e3137
 Armed & Delirious (Video Game) / int_9f6fb586
type
Leitmotif
 Armed & Delirious (Video Game) / int_9f6fb586
comment
Leitmotif: Any scene or location with the Rabbit involved has a bass guitar in the accompanying music.
 Armed & Delirious (Video Game) / int_9f6fb586
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_9f6fb586
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_9f6fb586
 Armed & Delirious (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Armed & Delirious (Video Game) / int_9f80e1da
comment
At one point, you have to open a giant microwave by throwing darts at the right combination of colors. There's a total of 512 possible combinations for said colors, and if you overlook the hint in one of the rooms in the first location of the game, and don't think to backtrack to look for hints, you have to try every possible combination one by one until you get it. One particular walkthrough claims that if you are unlucky enough to have to go through all of the combinations before you find the right one, it should "only" take you about 30-45 minutes. Because that's not frustrating in the slightest!
 Armed & Delirious (Video Game) / int_9f80e1da
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_9f80e1da
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_9f80e1da
 Armed & Delirious (Video Game) / int_a18042f1
type
Left the Background Music On
 Armed & Delirious (Video Game) / int_a18042f1
comment
Left the Background Music On: A set of red shoes invert this, dancing by themselves when a record player turns on, playing a country western number, of all things. The jukebox in the bar keeps stopping randomly, and one of the patrons smacks it to keep it going. Melanie appears lounging next to a boom box in one part of the game, and Granny shorts it out to get Melanie's attention.
 Armed & Delirious (Video Game) / int_a18042f1
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a18042f1
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a18042f1
 Armed & Delirious (Video Game) / int_a188ac4b
type
Overly Long Gag
 Armed & Delirious (Video Game) / int_a188ac4b
comment
Overly-Long Gag: Two unskippable cutscenes several minutes long each consist of one long joke involving the rebel plants listing off all the qualities they are looking for in a secret agent, i.e. everything Granny is not. The Balloon Maker's song runs for over ten minutes in length.
 Armed & Delirious (Video Game) / int_a188ac4b
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a188ac4b
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a188ac4b
 Armed & Delirious (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Armed & Delirious (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: Interacting with a gun in the gun shop causes Granny to accidentally shoot herself in the eye with it. Fortunately, the gun fires miniature plungers instead of bullets, and Granny is unharmed.
 Armed & Delirious (Video Game) / int_a1d70162
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a1d70162
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a1d70162
 Armed & Delirious (Video Game) / int_a3912d0e
type
Sexy Discretion Shot
 Armed & Delirious (Video Game) / int_a3912d0e
comment
Sexy Discretion Shot: When Granny enters a gun store, we get to hear the owner making out with someone in the back room. And Granny has to ring the desk bell to get the owner's attention.
 Armed & Delirious (Video Game) / int_a3912d0e
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a3912d0e
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a3912d0e
 Armed & Delirious (Video Game) / int_a6123b72
type
Enfant Terrible
 Armed & Delirious (Video Game) / int_a6123b72
comment
Enfant Terrible: Of all the family members, Fritz is the most sadistic of the bunch, often seen conducting "experiments" on the family dog.
 Armed & Delirious (Video Game) / int_a6123b72
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a6123b72
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a6123b72
 Armed & Delirious (Video Game) / int_a6ed3cd6
type
Scatting
 Armed & Delirious (Video Game) / int_a6ed3cd6
comment
Scatting: The music in the Crotony home after the intro is a number of blues tracks, with this as vocals.
 Armed & Delirious (Video Game) / int_a6ed3cd6
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a6ed3cd6
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a6ed3cd6
 Armed & Delirious (Video Game) / int_a9cec1f1
type
Missing Secret
 Armed & Delirious (Video Game) / int_a9cec1f1
comment
Missing Secret: Several items acquired during the playthrough have no use.
 Armed & Delirious (Video Game) / int_a9cec1f1
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_a9cec1f1
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_a9cec1f1
 Armed & Delirious (Video Game) / int_aa07733b
type
Hint System
 Armed & Delirious (Video Game) / int_aa07733b
comment
Hint System: Playing George's audio diary in certain rooms will sometimes give his account on them, with tips on how to solve the associated puzzles.
 Armed & Delirious (Video Game) / int_aa07733b
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_aa07733b
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_aa07733b
 Armed & Delirious (Video Game) / int_aa42306e
type
Totally Radical
 Armed & Delirious (Video Game) / int_aa42306e
comment
Totally Radical: When she activates her washing machine spaceship, Granny says "Let's go catch some rabbit ears, dude!" She later calls the hedgehog in the hair salon a "funky red shoe dude."
 Armed & Delirious (Video Game) / int_aa42306e
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_aa42306e
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_aa42306e
 Armed & Delirious (Video Game) / int_ad0071e7
type
Window Watcher
 Armed & Delirious (Video Game) / int_ad0071e7
comment
Window Watcher: The Rabbit has a camera aimed at a celebrity's dressing room.
 Armed & Delirious (Video Game) / int_ad0071e7
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_ad0071e7
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_ad0071e7
 Armed & Delirious (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Armed & Delirious (Video Game) / int_ad22fa80
comment
Apocalyptic Log: A tape player at the beginning contains an audio diary from George, describing his deal with the Rabbit, and the tour he took of the Rabbit's personal universe.
 Armed & Delirious (Video Game) / int_ad22fa80
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_ad22fa80
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_ad22fa80
 Armed & Delirious (Video Game) / int_afd71b8a
type
Inside a Computer System
 Armed & Delirious (Video Game) / int_afd71b8a
comment
Inside a Computer System: In one part of the Communication World.
 Armed & Delirious (Video Game) / int_afd71b8a
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_afd71b8a
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_afd71b8a
 Armed & Delirious (Video Game) / int_b51ffd20
type
To Be a Master
 Armed & Delirious (Video Game) / int_b51ffd20
comment
To Be a Master: The balloon maker's goal is to be "recognized as the greatest balloon maker in the history of the world."
 Armed & Delirious (Video Game) / int_b51ffd20
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_b51ffd20
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_b51ffd20
 Armed & Delirious (Video Game) / int_b7920c43
type
Lost in Translation
 Armed & Delirious (Video Game) / int_b7920c43
comment
Lost in Translation: While it's not enough to cover even half of the oddities this game bears, it's believed several of the nonsensical solutions to puzzles came from Hebrew pun logic that simply didn't translate to any other language.
 Armed & Delirious (Video Game) / int_b7920c43
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_b7920c43
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_b7920c43
 Armed & Delirious (Video Game) / int_b9fc31d3
type
Victoria's Secret Compartment
 Armed & Delirious (Video Game) / int_b9fc31d3
comment
Victoria's Secret Compartment: Granny's bra is used for storing the various items she picks up in her travels.
 Armed & Delirious (Video Game) / int_b9fc31d3
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_b9fc31d3
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_b9fc31d3
 Armed & Delirious (Video Game) / int_bcf1bb32
type
Ominous Multiple Screens
 Armed & Delirious (Video Game) / int_bcf1bb32
comment
Ominous Multiple Screens: The bank of monitors in the Rabbit's office, complete with video feeds on Granny's movements. A couple of puzzles even involve disabling some of his cameras to progress.
 Armed & Delirious (Video Game) / int_bcf1bb32
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_bcf1bb32
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_bcf1bb32
 Armed & Delirious (Video Game) / int_bd6b86df
type
Impossible Task
 Armed & Delirious (Video Game) / int_bd6b86df
comment
Impossible Task: The van owner at Gazbig has many useful items Granny needs, but he always asks for intentionally obtuse items in exchange without expecting Granny to find them - such as "a hat that claps its hands". Naturally, these items exist.
 Armed & Delirious (Video Game) / int_bd6b86df
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_bd6b86df
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_bd6b86df
 Armed & Delirious (Video Game) / int_c007c53
type
Cool and Unusual Punishment
 Armed & Delirious (Video Game) / int_c007c53
comment
Cool and Unusual Punishment: At one point, Granny goes through "torture" consisting of a woman slapping her, showing her a photograph that causes her to scream for some reason, and stepping on her foot while she comically screams.
 Armed & Delirious (Video Game) / int_c007c53
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c007c53
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c007c53
 Armed & Delirious (Video Game) / int_c044f854
type
Speak in Unison
 Armed & Delirious (Video Game) / int_c044f854
comment
Speak in Unison: The rat and snail duo in the Door Planet mostly talk this way.
 Armed & Delirious (Video Game) / int_c044f854
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c044f854
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c044f854
 Armed & Delirious (Video Game) / int_c0d6d1a
type
Loud of War
 Armed & Delirious (Video Game) / int_c0d6d1a
comment
Loud of War: When Granny enters a room containing a set of giant speakers, the Rabbit blasts her out of the room by playing a discordant jazz track through them. Naturally, putting on a pair of earmuffs keeps her safe.
 Armed & Delirious (Video Game) / int_c0d6d1a
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c0d6d1a
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c0d6d1a
 Armed & Delirious (Video Game) / int_c32d3344
type
Disconnected Side Area
 Armed & Delirious (Video Game) / int_c32d3344
comment
Disconnected Side Area: The Great Rabbit's office is isolated from everything else, to the point that the only way in requires finding a number of absurd items to open a fan in the room with the plant agents, turn it on, and walk through it.
 Armed & Delirious (Video Game) / int_c32d3344
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c32d3344
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c32d3344
 Armed & Delirious (Video Game) / int_c36cba70
type
Mooks
 Armed & Delirious (Video Game) / int_c36cba70
comment
Mooks: The rabbit's agents, who sometimes pop up to follow Granny's movements, usually without success.
 Armed & Delirious (Video Game) / int_c36cba70
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c36cba70
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c36cba70
 Armed & Delirious (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Armed & Delirious (Video Game) / int_c564ef1
comment
Solve the Soup Cans: A frequent occurrence in this game, since the puzzles are often not only completely absurd, but have no bearing on why you should be able to progress or not. Then again it can be hard to determine which ones qualify, what with the weird shit going on everywhere.
 Armed & Delirious (Video Game) / int_c564ef1
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c564ef1
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c564ef1
 Armed & Delirious (Video Game) / int_c75df49a
type
Shout-Out
 Armed & Delirious (Video Game) / int_c75df49a
comment
Shout-Out: If Granny tries to go out the front door without her spaceship, she gets blown back in by a gust of wind, similar to Alone in the Dark. While exploring the bondage dungeon, Granny wonders if the Bee Gees had visited the area, prompting her to sing the refrain from "Stayin' Alive." The plants use the phrase "may the compost be with you" to wish good luck. One door in the Door Planet is opened by jumping across a series of tiles which turn yellow when landed on. The rat hints at the solution by quoting "Follow the Yellow Brick Road" from The Wizard of Oz, although he says "bricks" instead of "brick." When Granny navigates a dark cave, she says, "I wouldn't even let MC Hammer touch me!" The description for the mushroom states that it "will not make you bigger or smaller."
 Armed & Delirious (Video Game) / int_c75df49a
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c75df49a
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c75df49a
 Armed & Delirious (Video Game) / int_c76ab3f5
type
Cow Tools
 Armed & Delirious (Video Game) / int_c76ab3f5
comment
Cow Tools: Almost everything Granny collects and uses is this. One noteworthy example is Granny's "spaceship" being built out of the house's washing machine and a hair drier.
 Armed & Delirious (Video Game) / int_c76ab3f5
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_c76ab3f5
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_c76ab3f5
 Armed & Delirious (Video Game) / int_ca22ca46
type
Madwoman in the Attic
 Armed & Delirious (Video Game) / int_ca22ca46
comment
Madwoman in the Attic: Granny was secluded in the attic of her family's house before the events of the game. Being outside the house was why the Rabbit sent his goons after her.
 Armed & Delirious (Video Game) / int_ca22ca46
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_ca22ca46
featureConfidence
1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_ca22ca46
 Armed & Delirious (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Armed & Delirious (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: The Great Rabbit, who fixes stock prices, has a gaggle of crooked citzens working for him, and, as quoted from the manual, "can buy anything and anyone he wants".
 Armed & Delirious (Video Game) / int_cbe687ab
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1.0
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1.0
 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_cbe687ab
 Armed & Delirious (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Armed & Delirious (Video Game) / int_d028ca10
comment
Deliberately Monochrome: In part of the intro and the ending.
 Armed & Delirious (Video Game) / int_d028ca10
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1.0
 Armed & Delirious (Video Game) / int_d028ca10
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1.0
 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_d028ca10
 Armed & Delirious (Video Game) / int_d0f5cc90
type
Flavor Text
 Armed & Delirious (Video Game) / int_d0f5cc90
comment
Flavor Text: The descriptions for each inventory item include subtle tips on how and where to use them. At one point late in the game, the game lampshades itself for revealing too much.
 Armed & Delirious (Video Game) / int_d0f5cc90
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1.0
 Armed & Delirious (Video Game) / int_d0f5cc90
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1.0
 Armed & Delirious (Video Game)
hasFeature
Armed & Delirious (Video Game) / int_d0f5cc90
 Armed & Delirious (Video Game) / int_d2102da0
type
Bad People Abuse Animals
 Armed & Delirious (Video Game) / int_d2102da0
comment
Bad People Abuse Animals: The family is identified in the manual as animal torturers and getting revenge for abuse he suffered is the rabbit's motivation.
 Armed & Delirious (Video Game) / int_d2102da0
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1.0
 Armed & Delirious (Video Game) / int_d2102da0
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1.0
 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_d2102da0
 Armed & Delirious (Video Game) / int_d4e9de59
type
Dreadful Musician
 Armed & Delirious (Video Game) / int_d4e9de59
comment
Dreadful Musician: At one point, Granny falls into a karaoke room containing a boy trying to sing "Old McDonald". His performance barely qualifies as music, and two old men aren't even listening. Naturally, you have to kick the kid off-stage in order to progress.
 Armed & Delirious (Video Game) / int_d4e9de59
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1.0
 Armed & Delirious (Video Game) / int_d4e9de59
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1.0
 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_d4e9de59
 Armed & Delirious (Video Game) / int_d64491d8
type
Meaningless Meaningful Words
 Armed & Delirious (Video Game) / int_d64491d8
comment
Meaningless Meaningful Words: A big chunk of Granny's inner monologues are this, which have no relation to anything in the game or plot, despite sounding otherwise.
 Armed & Delirious (Video Game) / int_d64491d8
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1.0
 Armed & Delirious (Video Game) / int_d64491d8
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_d64491d8
 Armed & Delirious (Video Game) / int_d91f1429
type
Rockers Smash Guitars
 Armed & Delirious (Video Game) / int_d91f1429
comment
Rockers Smash Guitars: Granny's eldest granddaughter, Florence, is a punk rocker that nobody else in the family seems to like. When Granny takes her guitar elsewhere in the game, it has very noticeable cracks.
 Armed & Delirious (Video Game) / int_d91f1429
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1.0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_d91f1429
 Armed & Delirious (Video Game) / int_dc0ab531
type
Flying Face
 Armed & Delirious (Video Game) / int_dc0ab531
comment
Flying Face: The trees are antagonized by a green bear head with a mohawk that zooms around the glade eating all their fruit.
 Armed & Delirious (Video Game) / int_dc0ab531
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1.0
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Armed & Delirious (Video Game) / int_dc0ab531
 Armed & Delirious (Video Game) / int_e069fae8
type
Bad Guy Bar
 Armed & Delirious (Video Game) / int_e069fae8
comment
Bad Guy Bar: One of the locations in the pinball town, where many of the Rabbit's mooks show up to play poker.
 Armed & Delirious (Video Game) / int_e069fae8
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1.0
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Armed & Delirious (Video Game) / int_e069fae8
 Armed & Delirious (Video Game) / int_e085feeb
type
Broken Record
 Armed & Delirious (Video Game) / int_e085feeb
comment
Broken Record: The balloon maker's musical number mostly consists of him repeating the phrase "I love to make balloons."
 Armed & Delirious (Video Game) / int_e085feeb
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1.0
 Armed & Delirious (Video Game) / int_e085feeb
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_e085feeb
 Armed & Delirious (Video Game) / int_e5aff319
type
Mobile-Suit Human
 Armed & Delirious (Video Game) / int_e5aff319
comment
Mobile-Suit Human: The Rabbit is in fact a human-shaped suit controlled by a pygmy hippo.
 Armed & Delirious (Video Game) / int_e5aff319
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1.0
 Armed & Delirious (Video Game) / int_e5aff319
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_e5aff319
 Armed & Delirious (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Armed & Delirious (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: The included manual states "this game is not the fruit of a sick man's mind". The fact that they felt the need to include that line says something all on its own.
 Armed & Delirious (Video Game) / int_e624f0e8
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1.0
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Armed & Delirious (Video Game) / int_e624f0e8
 Armed & Delirious (Video Game) / int_e6291d05
type
Percussive Maintenance
 Armed & Delirious (Video Game) / int_e6291d05
comment
The jukebox in the bar keeps stopping randomly, and one of the patrons smacks it to keep it going.
 Armed & Delirious (Video Game) / int_e6291d05
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1.0
 Armed & Delirious (Video Game) / int_e6291d05
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Armed & Delirious (Video Game) / int_e6291d05
 Armed & Delirious (Video Game) / int_e7f2ed66
type
Grandma's Recipe
 Armed & Delirious (Video Game) / int_e7f2ed66
comment
Grandma's Recipe: Grandma's Recipes actually constitute the MacGuffin, with the villain stealing Granny's cookbook in hopes of recreating her famous soup. Fittingly for both the game and Granny, the recipes therein have ingredients both bizarre and disgusting when actually given out.
 Armed & Delirious (Video Game) / int_e7f2ed66
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1.0
 Armed & Delirious (Video Game) / int_e7f2ed66
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_e7f2ed66
 Armed & Delirious (Video Game) / int_ebbf48c0
type
Silent Credits
 Armed & Delirious (Video Game) / int_ebbf48c0
comment
Silent Credits: The game's ending does this, although the credits can be viewed beforehand with accompanying music.
 Armed & Delirious (Video Game) / int_ebbf48c0
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1.0
 Armed & Delirious (Video Game) / int_ebbf48c0
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_ebbf48c0
 Armed & Delirious (Video Game) / int_f1462f0b
type
Smoking Is Not Cool
 Armed & Delirious (Video Game) / int_f1462f0b
comment
Smoking Is Not Cool: Melanie, Granny's daughter-in-law, is always seen lazing with a cigarette and oblivious to everything going on. George also lights up a cigar while enjoying his new store.
 Armed & Delirious (Video Game) / int_f1462f0b
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_f1462f0b
 Armed & Delirious (Video Game) / int_f2d2ec5f
type
Evil Chef
 Armed & Delirious (Video Game) / int_f2d2ec5f
comment
Evil Chef: The Great Rabbit is obsessed with making soup and has killed untold numbers of sentient plants in the name of his recipes.
 Armed & Delirious (Video Game) / int_f2d2ec5f
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1.0
 Armed & Delirious (Video Game) / int_f2d2ec5f
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_f2d2ec5f
 Armed & Delirious (Video Game) / int_f45520e8
type
Rabbit Magician
 Armed & Delirious (Video Game) / int_f45520e8
comment
Rabbit Magician: Downplayed since it only comes up once, but The Rabbit uses magic to imprison Donna in a hat.
 Armed & Delirious (Video Game) / int_f45520e8
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1.0
 Armed & Delirious (Video Game) / int_f45520e8
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_f45520e8
 Armed & Delirious (Video Game) / int_f651b980
type
Forbidden Zone
 Armed & Delirious (Video Game) / int_f651b980
comment
Forbidden Zone: The Communication World, where the Rabbit lives. He taunts you as you explore it, and tries to bait you into falling for a number of traps.
 Armed & Delirious (Video Game) / int_f651b980
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1.0
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Armed & Delirious (Video Game) / int_f651b980
 Armed & Delirious (Video Game) / int_f7d4f121
type
Mushroom Samba
 Armed & Delirious (Video Game) / int_f7d4f121
comment
Mushroom Samba: Granny's first action in the intro is to eat a mushroom. She then instantly falls unconscious with her eyes open.
 Armed & Delirious (Video Game) / int_f7d4f121
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1.0
 Armed & Delirious (Video Game) / int_f7d4f121
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_f7d4f121
 Armed & Delirious (Video Game) / int_f9f2c33
type
Running Gag
 Armed & Delirious (Video Game) / int_f9f2c33
comment
Running Gag: Granny often says "(X) is my middle name!" within the game. The Rabbit brings it up at the end as a Brick Joke, asking what her middle name actually is. A cow makes random appearances throughout the game.
 Armed & Delirious (Video Game) / int_f9f2c33
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1.0
 Armed & Delirious (Video Game) / int_f9f2c33
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_f9f2c33
 Armed & Delirious (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Armed & Delirious (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: Even by old puzzle-adventure game standards, this game requires a lot of dickishness to random, undeserving bystanders in order to progress. Lampshaded when the Rabbit warns everyone that Granny is a menace to society.
 Armed & Delirious (Video Game) / int_fc25c2fb
featureApplicability
1.0
 Armed & Delirious (Video Game) / int_fc25c2fb
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 Armed & Delirious (Video Game)
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Armed & Delirious (Video Game) / int_fc25c2fb
 Armed & Delirious (Video Game) / int_fe0330fb
type
Brick Joke
 Armed & Delirious (Video Game) / int_fe0330fb
comment
Granny often says "(X) is my middle name!" within the game. The Rabbit brings it up at the end as a Brick Joke, asking what her middle name actually is.
 Armed & Delirious (Video Game) / int_fe0330fb
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1.0
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Armed & Delirious (Video Game) / int_fe0330fb
 Armed & Delirious (Video Game) / int_name
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ItemName
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Armed & Delirious (Video Game)

The following is a list of statements referring to the current page from other pages.

 Armed & Delirious (Video Game)
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Better as a Let's Play / int_bac5fe89
 Armed & Delirious (Video Game)
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Grandma's Recipe / int_bac5fe89
 Armed & Delirious (Video Game)
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Inside a Computer System / int_bac5fe89
 Armed & Delirious (Video Game)
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Loud of War / int_bac5fe89
 Armed & Delirious (Video Game)
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Meaningless Meaningful Words / int_bac5fe89
 Armed & Delirious (Video Game)
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Murphy's Bed / int_bac5fe89
 Armed & Delirious (Video Game)
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Ominous Multiple Screens / int_bac5fe89
 Armed & Delirious (Video Game)
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Point-and-Click Game / int_bac5fe89
 Armed & Delirious (Video Game)
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Scatting / int_bac5fe89
 Armed & Delirious (Video Game)
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That Reminds Me of a Song / int_bac5fe89
 Armed & Delirious (Video Game)
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Traveling Salesman / int_bac5fe89
 Armed & Delirious (Video Game)
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Victoria's Secret Compartment / int_bac5fe89