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Assassin's Creed II (Video Game)

 Assassin's Creed II (Video Game)
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TVTItem
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game)
 Assassin's Creed II (Video Game)
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AssassinsCreedII
 Assassin's Creed II (Video Game)
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Assassin's Creed II is the sequel to Assassin's Creed, and the second game in Ubisoft's Assassin's Creed franchise. It was released in 2009 on PlayStation 3, Xbox 360 (playable on Xbox One via backward compatibility) and PC and in 2016 on PlayStation 4 and Xbox One as part of the "Ezio Collection".Following the Third Crusade time period of the first game, this one jumps us forward a few hundred years and a few hundred miles to Renaissance Italy, while in the 21st century the game picks up right where the first left off: Desmond and Lucy escape Abstergo's facility at the beginning of the game and flee to an Assassin safe house, where two other Assassins put him in a new and improved Animus, hoping he'll pick up some of his ancestors' skills and find more Pieces of Eden.The focus this time is on another one of Desmond's ancestors, Ezio Auditore. Born and raised in Florence, Ezio is like most other young guys of his age and class: rich, carefree, spending most of his time wooing girls (and then some) and jumping around the rooftops of his native home city. Life takes a brutal turn for the young man when his family is betrayed in a political plot that leaves his father and two brothers dead — it turns out his father was an Assassin, and he has passed that mantle (along with some shiny equipment) to Ezio. Ezio, seeking revenge, flees with his sister and mother to his uncle's villa and begins to track down those responsible for the death of his family, following clues that lead him from his home city of Florence to other Tuscany towns, Forlì, Venice, and eventually Rome.Both Ezio and Desmond follow the plot across Italy as hidden truths become uncovered and ancient conspiracies become unraveled. The way things appear is not the way things are, as secret messages from Desmond's predecessor Subject 16 reveal, and the men in both time periods find themselves wrapped within something that is much bigger than just the Templars versus the Assassins. As Ezio hunts down his family's killers in the Templar ranks, he gets closer and closer to discovering the truth — a truth that reveals the very core of who we are and where we came from to be one big lie. Like the first game, it ends on a very clear cliffhanger.As a sequel, Assassin's Creed II introduced many changes and features in comparison to the first game. There were a range of Assassination techniques, traversal was made crisper, and in addition to the campaign, there were several different side missions and decoding puzzles. Equally important is the fact that it is with this sequel that the "historical tourism" thing became a core element to the franchise via its re-creation of Renaissance Italy, namely the historical monuments, actual historical events and its large supporting cast full of Historical Domain Characters which includes the likes of Lorenzo de' Medici, Caterina Sforza, Rodrigo Borgia, Niccolò Machiavelli and Leonardo da Vinci, to name the most famous. Two episodes of DLC were released to fill in missing Sequences 12 and 13 (Battle of Forlì and Bonfire of the Vanities) offering a more complete experience to the game.Assassin's Creed: Brotherhood is an Immediate Sequel, starting where Assassin's Creed II left off. Another sequel, Assassin's Creed: Revelations, rounded off the Ezio trilogy and the Renaissance Era, with Assassin's Creed III shifting to a new ancestor and the late 18th Century.Additionally, Ezio (specifically, his Brotherhood self) crossed over to another series as a Guest Fighter in Soulcalibur V. He was also a boss in a temporary crossover event with For Honor in December 2018/January 2019.The game, alongside Brotherhood and Revelations, were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". In February 2022, this trilogy-compilation was released on the Nintendo Switch.
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Artistic License – Gun Safety
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Artistic License – Gun Safety: There's a reason why the "concealed gun" trick that Ezio uses in this game is never used in real life - there's simply no way that firing the gun doesn't cause the cloth surrounding it to catch on fire. Of course, if this was played realistically, no one would ever use the most powerful weapon in the game.
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Dashed Plot Line
 Assassin's Creed II (Video Game) / int_10aef86b
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Dashed Plot Line: Going from one major memory to the next often involves jumps of several years (the game itself spans 23 years of Ezio's life).
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Dirty Coward
 Assassin's Creed II (Video Game) / int_1235f055
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Dirty Coward: The "running Templars" you encounter in some of the Assassins' Tombs and Templar Lairs, who are near-impossible to catch just to add insult to injury. Fortunately, all of them except the first (the Basilica di Santa Maria Novella, a story memory) may be replayed.
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Rape as Drama
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Rape as Drama: It's heavily implied that the men who came to arrest Ezio's father and brothers tried to rape Ezio's mother, who fought back. When Ezio finds her again, she is unable to speak and in a state of shock.
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Success as Revenge
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Success as Revenge: Ezio Auditore beats the ever loving stuffing out of Rodrigo Borgia, the man responsible for the murders of Ezio's father and brothers, in a final fistfight beneath the Vatican. Content to leave Rodrigo to wallow in his humiliating defeat, Ezio lets him live and attempts to retire. Defied in the Immediate Sequel Assassin's Creed: Brotherhood when Rodrigo's son Cesare destroys Ezio's home on the first "official" day of his retirement, putting himself and Rodrigo at the top of Ezio's hit list.
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Rasputinian Death
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Rasputinian Death: The elderly, apparently physically frail Jacopo de' Pazzi is stabbed four times: twice in the chest, once through the neck, and once more in the neck/head by Ezio to "finish him off" (after he's had a few minutes to bleed out). He is still alive as Ezio administers final rites. Francesco de' Pazzi and Bernardo di Bandino Baroncelli stab Giuliano de Medici 19 times. Which actually happened.
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Instant Expert
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Instant Expert: The purpose of letting Desmond relive Ezio's life is to gain the latter's skills. Ezio himself takes to the Hidden Blade very quickly, though he could possibly have had weapons training in the past for the other weapon types and the training with Paola and Mario has a montage flavor to it that Renaissance confirms.
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Boisterous Bruiser
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Boisterous Bruiser: Bartolomeo d'Alviano is a loud and enthusiastic fighter who loves using his sword, Bianca.
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You Can't Thwart Stage One
 Assassin's Creed II (Video Game) / int_15385326
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While escaping from the Marco Barbarigo hit in Sequence 9 Dante Moro is guarding one of the exits, and cannot be assassinated, attacked or shot (the latter only alerts him to your presence.) Wouldn't want to make Sequence 10 any easier, would we? note  Knocking him in the water effectively eliminates him as a threat, but pulling off this subversion of the trope is not easy.
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Tempting Fate
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Tempting Fate: Very early in the game, Ezio and his brother Federico take a quiet moment on top of a tower in Firenze to reflect on how good they have it and how lucky they are. It doesn't take long for the opposite of those reflections to be become true.
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Cool Old Guy
 Assassin's Creed II (Video Game) / int_17501df2
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Cool Old Guy: You wish you had an uncle as cool as Mario Auditore. Funny, smart, and a pretty good mentor.
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"Well Done, Son" Guy
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"Well Done, Son" Guy: After Ezio assassinate Vieri, he acquires a letter where Vieri is diagnosed as seeking his father's approval through his street fights with the Auditore. Pity about the way he seeks attention.
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Master Swordsman
 Assassin's Creed II (Video Game) / int_17a606bd
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Master Swordsman: Ezio appears to be this, which is noted by Francesco de' Pazzi while fighting his guards. He's even better by the time he went to the Vatican, though due to the gameplay limitations of AC2 combat, this isn't revealed until Brotherhood. While he isn't able to perform "sub-weapon" attacks at the beginning of Brotherhood, Ezio had by that time learned to perform kill streaks.
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Maximum HP Reduction
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Maximum HP Reduction: The game uses Body Armor as Hit Points, and all but the ultimate suits of armor wear down upon sustaining damage, reducing maximum synch bars until it is repaired by a smith.
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Fluorescent Footprints
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Fluorescent Footprints: Available using Eagle Vision, footprints can be seen of those that have passed though it only applies to assassination targets.
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Older Is Better
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Older Is Better: Altaïr's Armor and Sword. Altaïr's armor was forged using the Apple of Eden, so it is pretty much indestructible, and doesn't need repairs from the blacksmith. His Sword is the most powerful in the game, with all it stats maxed out. Since he had help from the Apple of Eden, it is justified that no other smith has surpassed his work since then.
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Second Hour Superpower
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Second Hour Superpower: You don't actually gain the Hidden Blade for Ezio until some way in. Ezio doesn't get some of his best combat moves, like disarming, until training with Mario during Sequence 3.
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Never Trust a Trailer
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Never Trust a Trailer: A minor one but the trailers show Ezio in his starting outfit during the execution of his father and brothers and is cut to suggest that he then claims his Assassin robes afterwards, in fact he claims the robes after their arrest and is wearing them at the execution. One trailer shows parts of the cutscene in which Leonardo first restores the Hidden Blade however it is cut to imply Ezio will have to lose a finger, as the Assassins did in the first game. In truth, the blade was modifed to avert the need for this sacrifice and Leonardo's reference to the sacrifice was a simple prank on Ezio.
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Where's My Gun?
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Where's My Gun?: Bartolomeo practically tears his house apart to find.... his Claymore "Bianca". All the while Ezio was busy cutting down their enemies just outside.
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Soft Water
 Assassin's Creed II (Video Game) / int_1c2b6ac8
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Soft Water: In addition to the Soft Hay from the first game, the trope is played perfectly straight; you can jump off a viewpoint toward the water and sustain no damage. Ezio's ability to swim is added to the Assassin repertoire.
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Broomstick Quarterstaff
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Broomstick Quarterstaff: Ezio can take brooms from civilians to use as a weapon. It even makes a crunching noise whenever you hit a guard with it.
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In the Back
 Assassin's Creed II (Video Game) / int_1daa7fce
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In the Back: If Ezio attacks an enemy from behind while the enemy fighting another opponent, he instantly kills them, usually by grabbing them and cutting their throats, running them through, or by playing Whack-A-Mole with their skulls using a hammer. In fact, the main use of the mercenaries is to provide said distractions. If Ezio uses the Poison Blade on a target from behind, he lightly stabs the target in the back, injecting the poison. The advantage over the Hidden Blade is that no one will notice, and the target's subsequent descent into madness followed by death is a complete mystery to everyone else, who will only watch helplessly.
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Breaking the Fourth Wall
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Breaking the Fourth Wall: Subverted, at least in terms of the fourth wall between gamer and game still intact. During Minerva's exposition, she looks directly at the camera and tells Ezio to shut up so she can speak to the one controlling him. Then it turns out she's talking to Desmond. So in a sense, it's played straight with regards to the distinction between ancestor and descendant reliving said ancestor's Genetic Memory (or more succinctly, breaking the Framing Story's fourth wall).
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Who Shot JFK?
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Also, a number of major historical events, such as the Moon landing, the assassination of JFK, and the first nuclear detonations were done either because of or to acquire Pieces of Eden. The Tunguska Event, on the other hand, was an attempt to destroy a Piece of Eden by Nikola Tesla. It failed partially. Nikola Orelov managed to recover a fragment.
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Regenerating Health
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Regenerating Health: Ezio can only regenerate his last health square. Luckily, the player can buy medicine from doctors around Italy.
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Harmful Healing
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Harmful Healing: Alluded to by the doctor's lines. An altogether likely Truth in Television for the setting's time-period. In fact, buying poison from doctors is justified in-universe as buying normal medicine and applying it in lethal doses.
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Punch-Clock Villain
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Punch-Clock Villain: The game sometimes shows guards to be normal people whose only offence is being on the wrong side. Ezio notes this in the mission where you track down Jacopo de' Pazzi.
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Notice This
 Assassin's Creed II (Video Game) / int_20e2a53b
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Notice This: Collectibles (treasure chests, feathers and also glyph locations) are more visible than in the first game (using Eagle Vision also helps with this), and are now indicated by an audible "glistening" sound effect as well.
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Suit Up of Destiny
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Suit Up of Destiny: Ezio continues his father's legacy when he puts on his Assassin's robes for the first time in 1476, right before the execution of his father and brothers.
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 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_2115120e
 Assassin's Creed II (Video Game) / int_213e1088
type
Losing the Team Spirit
 Assassin's Creed II (Video Game) / int_213e1088
comment
Losing the Team Spirit: In terms of gameplay, killing a high-ranking guard or lots of guards quickly may cause the other guards to rout. Also, aiming the pistol at someone for long enough will cause this.
 Assassin's Creed II (Video Game) / int_213e1088
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_213e1088
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_213e1088
 Assassin's Creed II (Video Game) / int_24cba99f
type
Exclusive Enemy Equipment
 Assassin's Creed II (Video Game) / int_24cba99f
comment
Exclusive Enemy Equipment: Played with regarding longswords, axes and polearms. While Ezio cannot select any of these as his carry weapon, if he sheathes his sword/dagger (or successfully disarms a Brute), he can wield those weapons and he is lethal with them. They all work properly, have full counter-kill animations and move-sets, even if they do tend to use the same move-sets for axes and two-handed swords, and spears as well as polearms (running a man through with the front of a halberd all the way up the hilt is hard, but Ezio makes it look easy). Sadly, they're only good for one disarm-instant-kill and one counter, after which Ezio just leaves the weapon embedded in his victim's body. Ezio would gain longswords in Brotherhood and axes in Revelations as carry weapons.
 Assassin's Creed II (Video Game) / int_24cba99f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_24cba99f
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_24cba99f
 Assassin's Creed II (Video Game) / int_259d5879
type
Anachronism Stew
 Assassin's Creed II (Video Game) / int_259d5879
comment
A few oddities still pop up (such as the schiavona, which is indeed an Italian sword... from the 17th century), but many of the weapons are period-correct. Weaponry in the late 1400s was much the same as it was in the medieval period, just with a bit more ornamentation.
 Assassin's Creed II (Video Game) / int_259d5879
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_259d5879
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_259d5879
 Assassin's Creed II (Video Game) / int_25bc8511
type
Generation Xerox
 Assassin's Creed II (Video Game) / int_25bc8511
comment
Generation Xerox: Averted, for the most part, but Desmond has a scar on his face that exactly matches Ezio's scar that he receives in the beginning of the game. Since Desmond has had this since the first game, this probably counts as Contrived Coincidence.
 Assassin's Creed II (Video Game) / int_25bc8511
featureApplicability
-1.0
 Assassin's Creed II (Video Game) / int_25bc8511
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_25bc8511
 Assassin's Creed II (Video Game) / int_269e82c1
type
Death of a Child
 Assassin's Creed II (Video Game) / int_269e82c1
comment
Death of a Child: Ezio's kid brother Petruccio, who has to be only ten or eleven years old, is hanged alongside his father in the mission "Last Man Standing". Shaun, whilst informing you about one of your assassination targets, recounts the time that the man, in order to stop a prominent family's plot against him, invited the entire family, including their children, to an Easter celebration, then had the children shot whilst their parents watched.
 Assassin's Creed II (Video Game) / int_269e82c1
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_269e82c1
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_269e82c1
 Assassin's Creed II (Video Game) / int_28cd01ca
type
Disappeared Dad
 Assassin's Creed II (Video Game) / int_28cd01ca
comment
Disappeared Dad: You get to see Giovanni "disappear"... by hanging.
 Assassin's Creed II (Video Game) / int_28cd01ca
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_28cd01ca
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_28cd01ca
 Assassin's Creed II (Video Game) / int_28e90e30
type
More than Mind Control
 Assassin's Creed II (Video Game) / int_28e90e30
comment
More than Mind Control: Most of Savonarola's lieutenants were not under total Apple of Eden domination, but rather a mix of it and Savonarola's charisma.
 Assassin's Creed II (Video Game) / int_28e90e30
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_28e90e30
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_28e90e30
 Assassin's Creed II (Video Game) / int_294ed981
type
Bilingual Bonus
 Assassin's Creed II (Video Game) / int_294ed981
comment
There's a sign in the Abstergo parking garage: "Altezza Massima." The Assassin hideout contains such signs as well. This foreshadows Desmond's location: Italy.
 Assassin's Creed II (Video Game) / int_294ed981
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_294ed981
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_294ed981
 Assassin's Creed II (Video Game) / int_29a39f6
type
Easter Egg
 Assassin's Creed II (Video Game) / int_29a39f6
comment
Easter Egg: There's a Giant Squid in the Assassin tomb under Santa Maria della Visitazione. Here's a YouTube video showing how to see it. Wait one minute on the first menu (before pressing enter to start) and a short video (the game's E3 trailer) will play where you use a gun for an assassination.
 Assassin's Creed II (Video Game) / int_29a39f6
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_29a39f6
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_29a39f6
 Assassin's Creed II (Video Game) / int_29b218b4
type
In the Past, Everyone Will Be Famous
 Assassin's Creed II (Video Game) / int_29b218b4
comment
In the Past, Everyone Will Be Famous: Ezio can't go for more than ten minutes without coming face-to-face with some important historical figure, usually because they are his targets.
 Assassin's Creed II (Video Game) / int_29b218b4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_29b218b4
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_29b218b4
 Assassin's Creed II (Video Game) / int_2a090d00
type
Lampshade Hanging
 Assassin's Creed II (Video Game) / int_2a090d00
comment
Averted when it comes to Desmond's role in the present day story. Lucy is genuinely surprised and remarks on how she was preparing to talk him into joining them on the drive to the Assassin's hideout.
 Assassin's Creed II (Video Game) / int_2a090d00
featureApplicability
-1.0
 Assassin's Creed II (Video Game) / int_2a090d00
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_2a090d00
 Assassin's Creed II (Video Game) / int_2a7e7af1
type
Limited Wardrobe
 Assassin's Creed II (Video Game) / int_2a7e7af1
comment
Limited Wardrobe: Ezio wears the same robes for over twenty years, though you can dye it different colors by visiting tailor shops. Wearing the Armor of Altaïr, however, disables dyeing.
 Assassin's Creed II (Video Game) / int_2a7e7af1
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_2a7e7af1
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_2a7e7af1
 Assassin's Creed II (Video Game) / int_2ef005ab
type
Vocal Evolution
 Assassin's Creed II (Video Game) / int_2ef005ab
comment
Vocal Evolution: Ezio's voice is noticeably higher-pitched during his younger days. As the years go by, it deepens into a baritone.
 Assassin's Creed II (Video Game) / int_2ef005ab
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_2ef005ab
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_2ef005ab
 Assassin's Creed II (Video Game) / int_2f36d97
type
Older Than They Look
 Assassin's Creed II (Video Game) / int_2f36d97
comment
Older Than They Look: Although Ezio appears to age over the course of the game, mostly due to facial hair, his uncle, mother and sister appear and largely act the same even 23 years later.
 Assassin's Creed II (Video Game) / int_2f36d97
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_2f36d97
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_2f36d97
 Assassin's Creed II (Video Game) / int_31237f3e
type
Custom Uniform
 Assassin's Creed II (Video Game) / int_31237f3e
comment
Custom Uniform: It's not clear if the Thieves have a per se uniform or they're all wearing the same kind of outfit for convenience, but Rosa and Antonio clearly don't use the same garb. For Rosa it's justified since she's the only female Thief so her costume was always going to be unique.
 Assassin's Creed II (Video Game) / int_31237f3e
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_31237f3e
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_31237f3e
 Assassin's Creed II (Video Game) / int_3149c4b0
type
It Will Never Catch On
 Assassin's Creed II (Video Game) / int_3149c4b0
comment
It Will Never Catch On: Ezio suggests to Antonio that he add milk or sugar to his caffé. Antonio scoffs, suggesting that coffee is simply an acquired taste. In another mission, dock workers complain about the ruling class importing an expensive powder from China, for fireworks.
 Assassin's Creed II (Video Game) / int_3149c4b0
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3149c4b0
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3149c4b0
 Assassin's Creed II (Video Game) / int_31fcc258
type
Training Montage
 Assassin's Creed II (Video Game) / int_31fcc258
comment
Training Montage: The combat tutorial is a playable montage, taking place over the course of a year as Ezio's uncle gives him Assassin training.
 Assassin's Creed II (Video Game) / int_31fcc258
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_31fcc258
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_31fcc258
 Assassin's Creed II (Video Game) / int_33029735
type
Dies Wide Open
 Assassin's Creed II (Video Game) / int_33029735
comment
Dies Wide Open: One of Bartolomeo's men, who had been shot with an arrow. Ezio closes his eyes and says "Requiescat in pace."
 Assassin's Creed II (Video Game) / int_33029735
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_33029735
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_33029735
 Assassin's Creed II (Video Game) / int_3346f944
type
Not Worth Killing
 Assassin's Creed II (Video Game) / int_3346f944
comment
Not Worth Killing: Ezio eventually decides this about Rodrigo Borgia. Instead, he leaves him defeated, humiliated and disillusioned.
 Assassin's Creed II (Video Game) / int_3346f944
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3346f944
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3346f944
 Assassin's Creed II (Video Game) / int_334e48a1
type
After the End
 Assassin's Creed II (Video Game) / int_334e48a1
comment
After the End: The ending reveals that the current civilization, modern 21st century, is actually the world's second civilization. The first was destroyed by what is implied to be a massive solar flare that reversed the earth's magnetic poles, unleashing massive earthquakes.
 Assassin's Creed II (Video Game) / int_334e48a1
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_334e48a1
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_334e48a1
 Assassin's Creed II (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Assassin's Creed II (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Ezio can swim. The guards, even Venetian ones? Not so much. Civilian NPCs can't swim either. When you climb onto a boat and the owner leaps off in fear? He's committing suicide. Particularly egregious since Ezio is wearing a small armoury and likely, by Venice at least, the same amount of weight in metal armour. Those civilians, on the other hand, wear simple cloth shirts, or robes/dresses of the same length (and probably composition) as his.
 Assassin's Creed II (Video Game) / int_34bd7be2
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_34bd7be2
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_34bd7be2
 Assassin's Creed II (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Assassin's Creed II (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: With enough florins saved up, you can order your Architect to renovate your village back into the thriving economy it used to be.
 Assassin's Creed II (Video Game) / int_3556ccfc
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3556ccfc
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3556ccfc
 Assassin's Creed II (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Assassin's Creed II (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Lady Caterina has a very naughty mouth.
 Assassin's Creed II (Video Game) / int_35a858b3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_35a858b3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_35a858b3
 Assassin's Creed II (Video Game) / int_36d4654e
type
Fisticuffs Boss
 Assassin's Creed II (Video Game) / int_36d4654e
comment
Fisticuffs Boss: It ends like this. Yes, you have a fist fight with the Pope.
 Assassin's Creed II (Video Game) / int_36d4654e
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_36d4654e
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_36d4654e
 Assassin's Creed II (Video Game) / int_36e36b3
type
Marked Bullet
 Assassin's Creed II (Video Game) / int_36e36b3
comment
Marked Bullet: The bullets Ezio uses for his hidden gun are marked with the Assassin symbol.
 Assassin's Creed II (Video Game) / int_36e36b3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_36e36b3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_36e36b3
 Assassin's Creed II (Video Game) / int_36e63b81
type
Rule of Cool
 Assassin's Creed II (Video Game) / int_36e63b81
comment
Rule of Cool: In addition to stabbing guards in the back of the face still being fun, Ezio's hidden blades don't seem to have any mechanism to deploy them. They just magically come out when he flicks his wrists (while a Hidden Blade prop was made for the Lineage short movie, there's no official word as to how the prop blade was actually deployed, and there are varying designs on YouTube). If employing the bonus Altaïr costume, the second hidden blade is there without even being visible at all.
 Assassin's Creed II (Video Game) / int_36e63b81
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_36e63b81
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_36e63b81
 Assassin's Creed II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Assassin's Creed II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Altair's armor is the reward for seeking out all the most difficult parkour courses in the game and retrieving the seals they contain. It is rightfully extremely practical, tying the next best purchasable armor in health, being obtainable somewhat earlier, and uniquely never needing to be repaired, saving plenty of florins and trips to the blacksmith. The boring? Wearing it locks your robes into a unique but only moderately stylish black color, completely overriding any color variant the player might prefer.
 Assassin's Creed II (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_39b8d3d6
 Assassin's Creed II (Video Game) / int_3a967286
type
Handsome Lech
 Assassin's Creed II (Video Game) / int_3a967286
comment
Handsome Lech: Ezio never lets an opportunity for a sexual conquest pass him by, and he's handsome enough to usually make it happen.
 Assassin's Creed II (Video Game) / int_3a967286
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3a967286
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3a967286
 Assassin's Creed II (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Assassin's Creed II (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Bartolomeo's database entry mentions the fact that Rodrigo Borgia becomes The Pope. This database entry is unlocked two missions before Ezio supposedly assassinates him, meaning that he's definitely going to survive the attempt.
 Assassin's Creed II (Video Game) / int_3bc88a7f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3bc88a7f
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3bc88a7f
 Assassin's Creed II (Video Game) / int_3bd0924c
type
Jury and Witness Tampering
 Assassin's Creed II (Video Game) / int_3bd0924c
comment
Jury and Witness Tampering: It's implied that the reason why Giovanni Auditore was framed for treason and sentenced to death by a rapidly held Kangaroo Court was because he was the key witness in a similar case against Francesco Di'Pazzi, a key figure in the Templar plot to seize control of Florence. With him dead, the case against the Pazzis fell apart, leaving them free to make their attempt to murder Lorenzo.
 Assassin's Creed II (Video Game) / int_3bd0924c
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3bd0924c
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3bd0924c
 Assassin's Creed II (Video Game) / int_3c1893f1
type
Surprisingly Easy Mini-Quest
 Assassin's Creed II (Video Game) / int_3c1893f1
comment
Surprisingly Easy Mini-Quest: When Desmond relives Altaïr's memories in a bleeding-effect-induced dream, he's in Acre, right inside William of Montferrat's citadel, which is heavily guarded by Templar knights... except that said knights seem completely oblivious to his presence, even when he starts doing High Profile stuff.
 Assassin's Creed II (Video Game) / int_3c1893f1
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3c1893f1
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3c1893f1
 Assassin's Creed II (Video Game) / int_3c88d6c2
type
Flat "What"
 Assassin's Creed II (Video Game) / int_3c88d6c2
comment
Flat "What": The first reaction to the completed "The Truth" video? "Wow." Pretty underwhelming, considering what it revealed.
 Assassin's Creed II (Video Game) / int_3c88d6c2
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3c88d6c2
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3c88d6c2
 Assassin's Creed II (Video Game) / int_3d5547b0
type
Perfect Poison
 Assassin's Creed II (Video Game) / int_3d5547b0
comment
Perfect Poison: Ezio eventually acquires poison that he holds in a hollow section of a Hidden Blade. This likely means he transfers the poison to his target by a cut or prick (the in-game animation is a subtle poke). The poison acts so quickly that the target doesn't even have time to realize that he's been poked with a sharp object before it takes effect. It isn't likely that poisons were so potent in Renaissance Italy, much less so in wide distribution, as you can acquire some from doctors.
 Assassin's Creed II (Video Game) / int_3d5547b0
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3d5547b0
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3d5547b0
 Assassin's Creed II (Video Game) / int_3e8d9cd3
type
Historical Hero Upgrade
 Assassin's Creed II (Video Game) / int_3e8d9cd3
comment
Historical Hero Upgrade: Lorenzo de'Medici was a lot more ambiguous in reality. It says a lot about Renaissance Italy that he can be the good guy partly by virtue of only hiring one contract killer. One of the reasons for the in-game database may be to let players know how historically accurate that is.
 Assassin's Creed II (Video Game) / int_3e8d9cd3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3e8d9cd3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3e8d9cd3
 Assassin's Creed II (Video Game) / int_3fa56924
type
Rearing Horse
 Assassin's Creed II (Video Game) / int_3fa56924
comment
Rearing Horse: Ezio can make the horses he rides rear.
 Assassin's Creed II (Video Game) / int_3fa56924
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_3fa56924
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_3fa56924
 Assassin's Creed II (Video Game) / int_401089da
type
Offstage Villainy
 Assassin's Creed II (Video Game) / int_401089da
comment
Offstage Villainy: All of the major villains get a short cutscene detailing who they are and why we should hate them. Then they come onstage and do their best to act as despicably as possible. Some Templars, such as Jacopo, are shown to be misguided, and Ezio feels sympathy toward his targets.
 Assassin's Creed II (Video Game) / int_401089da
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_401089da
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_401089da
 Assassin's Creed II (Video Game) / int_40c57041
type
Manipulative Bastard
 Assassin's Creed II (Video Game) / int_40c57041
comment
Manipulative Bastard: Rodrigo Borgia is the head Templar here so he is highly skilled in manipulating others. It is implied that he is the one who tempted Alberti into turning on his dearest friend.
 Assassin's Creed II (Video Game) / int_40c57041
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_40c57041
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_40c57041
 Assassin's Creed II (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Assassin's Creed II (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Ezio spends twenty years hunting down the conspirators and searching for answers, only to at the end be told to keep quiet while the grown-ups are talking, and he leaves with absolutely no understanding of what transpired in the Vault. Back in 2012, after Desmond and the rest receive "Minerva"'s message, Vidic gets away again after a failed attempt to kidnap Desmond.
 Assassin's Creed II (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_40cc0c7e
 Assassin's Creed II (Video Game) / int_4160410d
type
Damsel in Distress
 Assassin's Creed II (Video Game) / int_4160410d
comment
Damsel in Distress: The sequence where Ezio meets Rosa in Venice follows this pattern when he has to rescue her after she is hit in the leg with an arrow. Being an Action Girl, she's able to limp away a rather considerable distance and fight, with Ezio assisting in a basic Escort Mission. Eventually she collapses and Ezio has to carry her in his arms to a gondola to escape.
 Assassin's Creed II (Video Game) / int_4160410d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4160410d
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4160410d
 Assassin's Creed II (Video Game) / int_41914bb3
type
Blade Below the Shoulder
 Assassin's Creed II (Video Game) / int_41914bb3
comment
Blade Below the Shoulder: Ezio's hidden blade is significantly upgraded over Altaïr's. For starters, he can use it as a weapon in standard combat (i.e. it's no longer a counter-and-stealth exclusive offensive weapon); it is however one of the weakest weapons in open combat. Then he gets one on his right arm too so he can stab two guys at once. Late in the game he gets a hidden gun attachment to it, as the intro movie promises. The hidden blades are the only weapon in the game that can counter-kill an enemy regardless of his status, although it's difficult to pull of regularly because the time window for the counter-kill is the shortest of all. And, best of all, this version of the blade no longer requires you to give up a finger to equip it. According to the Codex, all of these were 'granted' to the Order by Altaïr.
 Assassin's Creed II (Video Game) / int_41914bb3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_41914bb3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_41914bb3
 Assassin's Creed II (Video Game) / int_41d3778a
type
Benevolent Architecture
 Assassin's Creed II (Video Game) / int_41d3778a
comment
The Palazzo Ducale in Venice. It is the home of the Doge, after all. Notable in that it lacks the Benevolent Architecture that many other buildings have, making it impossible to enter. Except in Memory 5 of Sequence 8, or if you use a glitch to climb it.
 Assassin's Creed II (Video Game) / int_41d3778a
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_41d3778a
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_41d3778a
 Assassin's Creed II (Video Game) / int_426e1e63
type
Story-Driven Invulnerability
 Assassin's Creed II (Video Game) / int_426e1e63
comment
Story-Driven Invulnerability: If the plot doesn't call for Ezio to kill his target yet, even if the mission objective is "assassinate such-and-such", then the target will be Immune to Bullets, Smoke Bombs, Throwing Knives, Counter Kills, and practically everything else you could use to kill them without having to wear them down. Vieri de' Pazzi has the above in his first two appearances... but when it comes time to assassinate him, he's impossible to sneak up on and One-Hit Kill, even if you're literally right behind him clinging to the topmost ledge of his tower; as soon as you climb up, he and his guards all react and and draw their swords. He also seems to preternaturally sense your location, making it impossible to double back to assassinate him from behind (as long as you can find a high enough spot with a line of sight to him, you can kill him with a pair of throwing knives without ever getting close). Dante Moro is can be encountered several times before he is an actual assassination target, but he cannot be killed (which makes sense if he did not historically die at that time). Knocking him in the water is a way of weaseling around this trope, though; he is eliminated as a threat for the time being, but of course he is not dead plotwise.
 Assassin's Creed II (Video Game) / int_426e1e63
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_426e1e63
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_426e1e63
 Assassin's Creed II (Video Game) / int_433e732f
type
Only Smart People May Pass
 Assassin's Creed II (Video Game) / int_433e732f
comment
Only Smart People May Pass: Subject 16's "The Truth" puzzles, especially the last few, are encrypted so that only those intelligent enough to solve the puzzles can pass.
 Assassin's Creed II (Video Game) / int_433e732f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_433e732f
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_433e732f
 Assassin's Creed II (Video Game) / int_434a6d40
type
Evil Sorcerer
 Assassin's Creed II (Video Game) / int_434a6d40
comment
Evil Sorcerer: Pope Alexander VI aka Rodrigo Borgia, Templar Grand Master can be considered this when he fights Ezio since he's using the Staff of Eden.
 Assassin's Creed II (Video Game) / int_434a6d40
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_434a6d40
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_434a6d40
 Assassin's Creed II (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Assassin's Creed II (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: Averted by the Assassins' improved Animus 2.0, as everyone has an Italian accent.
 Assassin's Creed II (Video Game) / int_43b154c9
featureApplicability
-1.0
 Assassin's Creed II (Video Game) / int_43b154c9
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_43b154c9
 Assassin's Creed II (Video Game) / int_43f2f606
type
Annoying Arrows
 Assassin's Creed II (Video Game) / int_43f2f606
comment
Annoying Arrows: While bowmen can be very frustrating, especially while fighting other enemies in close quarters, it's amazing how little damage their arrows do. Ezio can have five arrows sticking out of his torso and still keep fighting. Also, Rosa can still move and fight despite having an arrow piercing clear through her leg!note Although she quickly needs Ezio to carry her the rest of the way.
 Assassin's Creed II (Video Game) / int_43f2f606
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_43f2f606
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_43f2f606
 Assassin's Creed II (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Assassin's Creed II (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Different kinds of guards react differently to Ezio when searching for him; polearm-carrying guards ("Seekers") will poke their weapons into stacks of hay looking for him. However, Ezio will early on learn to make kills from such hiding spots.
 Assassin's Creed II (Video Game) / int_4508b16b
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4508b16b
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4508b16b
 Assassin's Creed II (Video Game) / int_4604fd4d
type
Worthy Opponent
 Assassin's Creed II (Video Game) / int_4604fd4d
comment
Worthy Opponent: Vieri gives the we-could-have-been-friends line when he dies (at least in Renaissance). Ezio disagrees strongly.
 Assassin's Creed II (Video Game) / int_4604fd4d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4604fd4d
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4604fd4d
 Assassin's Creed II (Video Game) / int_465966a3
type
Drop the Hammer
 Assassin's Creed II (Video Game) / int_465966a3
comment
Drop the Hammer: Ezio can wield a maul or hammer instead of a sword. The counter-kills for these weapons are quite satisfying to watch.
 Assassin's Creed II (Video Game) / int_465966a3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_465966a3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_465966a3
 Assassin's Creed II (Video Game) / int_474e3977
type
You Have Failed Me
 Assassin's Creed II (Video Game) / int_474e3977
comment
You Have Failed Me: Jacopo de' Pazzi gets stabbed several times by his allies for botching an operation.
 Assassin's Creed II (Video Game) / int_474e3977
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_474e3977
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_474e3977
 Assassin's Creed II (Video Game) / int_48081842
type
The Stinger
 Assassin's Creed II (Video Game) / int_48081842
comment
The Stinger: Desmond battling the Templars during the end credit sequence.
 Assassin's Creed II (Video Game) / int_48081842
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_48081842
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_48081842
 Assassin's Creed II (Video Game) / int_480ee6dc
type
InsurmountableWaistHighFence
 Assassin's Creed II (Video Game) / int_480ee6dc
comment
Insurmountable Waist-High Fence: In The Stinger, Vidic stands in an open semi trailer and mocks you while you fight his mooks. You can let Lucy handle the mooks and head straight for Vidic, but you can't get onto the truck, and it drives off when the mooks are defeated. Then Lucy tells you to just let him go. While Assassin's Creed II is incredibly open world, there will be areas rendered unavailable during certain memories such as missions, and at points in the story certain districts won't be available to reach yet; staying too long in them will cause desynchronization with Ezio. In the countryside areas of the game — there are hills surrounding all the edges of the map that act as literal versions of this. Considering Ezio can scale sheer walls roughly twice his height with very little effort, insurmountable waist high fences are very rare, but very jarring when they appear. The guardrail on top of the Duomo in Florence is an example, and it comes to bite the player in the Bonfire of the Vanities. The guardrail on top of the Doge's Palace in Venice is a particularly egregious example, as even though it looks perfectly climbable, Ezio's inability to get past it is a plot point. The one at the Doge's palace is especially ridiculous. After climbing up the side of the building, Ezio and his companion come up against a 6-foot tall fence, through which they can see the Doge (who they're trying to save) talking to the man who's going to poison him. Their reaction: "Damn, we can't get past this fence. We need to find another way in." The "other way" involves a long process of killing guards and lighting fires so that Ezio can launch Leonardo's flying machine from the other side of the city to try to land inside the fenced in courtyard of the palace. Apparently that is, somehow, a simpler solution than simply climbing over the fence. As evidenced by Palazzo Ducale, apparently pointy fences are enough to stop an intruding Assassin.
 Assassin's Creed II (Video Game) / int_480ee6dc
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_480ee6dc
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_480ee6dc
 Assassin's Creed II (Video Game) / int_4814d132
type
Big Fancy House
 Assassin's Creed II (Video Game) / int_4814d132
comment
Big Fancy House: Villa Auditore, the mansion that Ezio uses as his base of operations for most of the game, becomes fancier over time as he earns enough money to restore the surrounding town into a thriving economy. You can explore the Palazzo di Medici using the "Templar Locations" variant of the Bonfire of the Vanities DLC; it's pretty damn impressive too (though it's a little bit messy since you visit it during a Templar attack). The Palazzo Ducale in Venice. It is the home of the Doge, after all. Notable in that it lacks the Benevolent Architecture that many other buildings have, making it impossible to enter. Except in Memory 5 of Sequence 8, or if you use a glitch to climb it.
 Assassin's Creed II (Video Game) / int_4814d132
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4814d132
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4814d132
 Assassin's Creed II (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Assassin's Creed II (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: During Carnevale, Ezio wears a little mask to disguise himself. It works surprisingly well, given that he's wearing it under his hood. That is to say, the hood of his distinctive Assassin's Robes, which he continues to wear. Even during the rest of the game, this applies just because of him being able to be Incognito despite wearing the Assassin's Robes — aka the very robes he had been wearing at his father and brothers' execution — in public.
 Assassin's Creed II (Video Game) / int_48b9731f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_48b9731f
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_48b9731f
 Assassin's Creed II (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 Assassin's Creed II (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: The sound of Ezio's armor being completely broken and needing repair is the same as Altaïr's Falling Damage sound from the first game.
 Assassin's Creed II (Video Game) / int_48dfb7e4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_48dfb7e4
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_48dfb7e4
 Assassin's Creed II (Video Game) / int_4949bc93
type
Villain Pedigree
 Assassin's Creed II (Video Game) / int_4949bc93
comment
Villain Pedigree: At the start of the game, the main enemy Mooks Ezio faces are regular thugs who work for the Pazzi family. They are unarmed and only fight with their fists; they only exist at all to provide an element of combat to Sequence One, which is mostly a tutorial level and takes place before Ezio gets his blades. After sequence one ends and the story really takes off, they disappear completely and the city guards take their place for the rest of the game.
 Assassin's Creed II (Video Game) / int_4949bc93
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4949bc93
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4949bc93
 Assassin's Creed II (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Assassin's Creed II (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: As soon as you buy the property in Monteriggioni, it's instantly upgraded by the time you walk out the door. It's implied to be a shortcut taken by the Animus.
 Assassin's Creed II (Video Game) / int_4987746e
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4987746e
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4987746e
 Assassin's Creed II (Video Game) / int_49d59be9
type
Scenery Porn
 Assassin's Creed II (Video Game) / int_49d59be9
comment
Scenery Porn: The view of Italian Renaissance cities from viewpoints is to die for. Venice and the Tuscan countryside in particular are stunning.
 Assassin's Creed II (Video Game) / int_49d59be9
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_49d59be9
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_49d59be9
 Assassin's Creed II (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Assassin's Creed II (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: When Ezio's little brother is hanged, the body ends up below the platform hiding it. His father and older brother don't have the same luck.
 Assassin's Creed II (Video Game) / int_49f20c6a
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_49f20c6a
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_49f20c6a
 Assassin's Creed II (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Assassin's Creed II (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Ezio can't crowd-blend until taught to do so (so in essence not only does he learn a skill but somehow the guards become less observant in doing so).
 Assassin's Creed II (Video Game) / int_4a10e526
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4a10e526
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4a10e526
 Assassin's Creed II (Video Game) / int_4aafd3c8
type
Fling a Light into the Future
 Assassin's Creed II (Video Game) / int_4aafd3c8
comment
Fling a Light into the Future: Desmond Miles was the key figure in a scheme by an advanced species that communicated a warning to him through Ezio Auditore as he inhabited the body of his ancestor via the Animus 2.0. Needless to say, this caused Desmond to exclaim "What. The. Fuck?!"
 Assassin's Creed II (Video Game) / int_4aafd3c8
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4aafd3c8
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4aafd3c8
 Assassin's Creed II (Video Game) / int_4b316d47
type
Break the Cutie
 Assassin's Creed II (Video Game) / int_4b316d47
comment
Break the Cutie: In the beginning sections of the game, we get a glimpse into the life Ezio leads. He has a loving family, a carefree and wisecracking personality, and seems to have carved a comfortable niche for himself. All that changes when his father and brothers are accused of treason and executed, while he watches helplessly. Seeing him transform from a charming young man into a revenge-driven assassin is painful to watch, and he just barely manages to avoid becoming no different from his enemies.
 Assassin's Creed II (Video Game) / int_4b316d47
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4b316d47
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4b316d47
 Assassin's Creed II (Video Game) / int_4c3f14e0
type
You Are Too Late
 Assassin's Creed II (Video Game) / int_4c3f14e0
comment
You Are Too Late: Despite all Ezio does to reach the Dodge in time, he arrives just in time to watch him die from poison.
 Assassin's Creed II (Video Game) / int_4c3f14e0
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4c3f14e0
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4c3f14e0
 Assassin's Creed II (Video Game) / int_4c61d5b6
type
Video Game Historical Revisionism
 Assassin's Creed II (Video Game) / int_4c61d5b6
comment
Video Game Historical Revisionism: Ezio becomes chummy with a number of important Renaissance figures, like Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, and Lorenzo de' Medici, and is enemies with a whole bunch of other important figures, like the Pazzi family and Rodrigo Borgia, who becomes Pope Alexander VI later in life. It's like a Renaissance version of Ocean's Eleven.
 Assassin's Creed II (Video Game) / int_4c61d5b6
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4c61d5b6
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4c61d5b6
 Assassin's Creed II (Video Game) / int_4d070ee3
type
Power Perversion Potential
 Assassin's Creed II (Video Game) / int_4d070ee3
comment
Power Perversion Potential: In-Universe, Desmond (unwillingly) experiences the conception of one of his ancestors through the "bleeding effect" from using the Animus.
 Assassin's Creed II (Video Game) / int_4d070ee3
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4d070ee3
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4d070ee3
 Assassin's Creed II (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Assassin's Creed II (Video Game) / int_4de1a4f7
comment
Improvised Weapon: When Ezio busts Bartolomeo out of jail, the latter initially uses a broom as a weapon and beats the hell out of a bunch of guards in the process. Ezio himself can pick up brooms, farming implements, fishing poles etc. and use them like bludgeons.
 Assassin's Creed II (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4de1a4f7
 Assassin's Creed II (Video Game) / int_4f37c96a
type
Duel Boss
 Assassin's Creed II (Video Game) / int_4f37c96a
comment
Duel Boss: Vieri and Borgia. Can be averted in Vieri's case by throwing knives (if you find the right position to throw them from) or by surprising him (possibly by bumping into him) (at 1:01), but with Borgia the only way to do so is a game-breaking bug (in the sense that you won't be able to complete the memory).
 Assassin's Creed II (Video Game) / int_4f37c96a
featureApplicability
-1.0
 Assassin's Creed II (Video Game) / int_4f37c96a
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4f37c96a
 Assassin's Creed II (Video Game) / int_4fa26bf8
type
And Your Reward Is Interior Decorating
 Assassin's Creed II (Video Game) / int_4fa26bf8
comment
And Your Reward Is Interior Decorating: The house in Monteriggioni becomes decorated with portraits of Ezio's assassination victims and with art objects that Ezio is encouraged to purchase. The appearance of the rest of Monteriggioni also improves as Ezio's actions cause the town to become more prosperous.
 Assassin's Creed II (Video Game) / int_4fa26bf8
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_4fa26bf8
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_4fa26bf8
 Assassin's Creed II (Video Game) / int_5009999d
type
Painting the Medium
 Assassin's Creed II (Video Game) / int_5009999d
comment
Painting the Medium: In a conversation with Rebecca, Desmond thanks her for the implementation of subtitles.
 Assassin's Creed II (Video Game) / int_5009999d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_5009999d
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_5009999d
 Assassin's Creed II (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Assassin's Creed II (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Justified in the sense that you never die, you just "desynchronize". Nonetheless, there is literally no penalty for desynching. Just that you have to restart whatever memory you may have been playing when it happened.
 Assassin's Creed II (Video Game) / int_50727f8d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_50727f8d
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_50727f8d
 Assassin's Creed II (Video Game) / int_50ca4422
type
Unresolved Sexual Tension
 Assassin's Creed II (Video Game) / int_50ca4422
comment
Unresolved Sexual Tension: Ezio and Rosa show elements of this, though there's no on-screen evidence of them going farther than snarky flirting. Ezio even acts slightly miffed when Leonardo interrupts him and Rosa talking. Ezio and Caterina Sforza also have a bit of this.
 Assassin's Creed II (Video Game) / int_50ca4422
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Assassin's Creed II (Video Game) / int_50ca4422
 Assassin's Creed II (Video Game) / int_50d71a78
type
Dual Wielding
 Assassin's Creed II (Video Game) / int_50d71a78
comment
Dual Wielding: Ezio has two hidden blades. Most of the time, they don't operate too differently from Altaïr, but they do allow you to shank two guards at once.
 Assassin's Creed II (Video Game) / int_50d71a78
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 Assassin's Creed II (Video Game) / int_5105d2a
type
Munchkin
 Assassin's Creed II (Video Game) / int_5105d2a
comment
Munchkin: Ezio lives in Renaissance Italy, and by the end of the game is armed with: a dozen unblockable throwing knives, two wrist blades that can deflect almost any close-range attack or (with good timing) counter-onehitkill any mook, a pistol, several doses of injectable poison, armor made of a very light and strong metal that humans wouldn't have invented on their own, and at one point he ends up flying around on a hang glider, punting guards off of rooftops. Also, he can jump some six feet straight up while hanging from walls... while wearing armor and carrying weapons and coins.
 Assassin's Creed II (Video Game) / int_5105d2a
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 Assassin's Creed II (Video Game) / int_51640e80
type
Bond One-Liner
 Assassin's Creed II (Video Game) / int_51640e80
comment
"Requiescat in pace." Said by Ezio as a parting sendoff to all of his targets, preceded by an Italian-language, target-specific line. There's a variant in the final boss fight where he says: "Requiescat in pace, you bastard!" Then the boss wakes up. While it's used in both the English and Italian versions, in the Japanese voice track it's translated (nemure, yasuraka ni).
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 Assassin's Creed II (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Assassin's Creed II (Video Game) / int_51beab21
comment
Good Old Fisticuffs: The Beat-Up missions have you going around getting into fistfights with adulterous husbands. Additionally, attempting to steal from men more than once will provoke them to carry out a little street justice themselves... even the monks want a piece of you! Like the Hidden Blade, unarmed fighting has also been upgraded; Ezio can block, after a fashion — it's more like automatic dodging — and counter in unarmed combat now, as well as disarm enemies. This is Ezio's only combat mode throughout his pre-Assassin life, although it's not until his training at Monteriggioni that he learns to disarm. Later on, during the contests for the Golden Mask, he's supposed to stick to unarmed fighting — though, when the last set of enemies bring weapons into the pit, you're allowed to use your own with no penalty. And of course, the final fight with Pope Alexander VI.
 Assassin's Creed II (Video Game) / int_51beab21
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 Assassin's Creed II (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Assassin's Creed II (Video Game) / int_52475ffd
comment
Cutting Off the Branches: While the Armor of Altaïr can be unlocked as early as Sequence 9, the Battle of Forlí DLC implies that Ezio did not acquire it until right before the Bonfire of the Vanities. The Christina missions in Brotherhood confirm this.
 Assassin's Creed II (Video Game) / int_52475ffd
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Assassin's Creed II (Video Game) / int_52475ffd
 Assassin's Creed II (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Assassin's Creed II (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Like the first game, there are a number of collectibles, like feathers, paintings, Assassin Seals, etc. Unlike the first game, collecting all of these will net you actual benefits (the paintings spruce up Monteriggioni, the Seals unlock Altaïr's armor, 50 and 100 Feathers unlock the Condottiero hammer and Auditore Cape respectively — and all of these mean more in-game revenue and a higher uncollected income maximum). In-universe, they're all required for "100% synchronization" with Ezio, as are the DLC Sequences 12 and 13.
 Assassin's Creed II (Video Game) / int_527fc5fe
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Assassin's Creed II (Video Game) / int_527fc5fe
 Assassin's Creed II (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Assassin's Creed II (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Played straight, with Ezio cutting a swath through countless guards and conspirators throughout the game.... only to let the Spaniard go at the very end. This is because he decided that not killing him was a crueler punishment.
 Assassin's Creed II (Video Game) / int_52b36340
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 Assassin's Creed II (Video Game) / int_52c0c7cf
type
Motive Decay
 Assassin's Creed II (Video Game) / int_52c0c7cf
comment
The Motive Decay appears to be part of a general theme in the second game; in the first, both factions had very different methodologies but also remained fundamentally noble. In the second, however, while both groups have the outward trappings of nobility, both sides have decayed in their own ways. The Assassins' allies range from the corrupt (the Medici) to the brutal (Caterina Sforza) to the inept (the Barbarigo who controls Venice once the Templars are driven out). The Assassins freely utilize and associate with the dregs of Italian society: mercenaries, thieves, and prostitutes. It's subtle, but the Assassins over time have decayed much like the Templars. At least with the Assassins, their overall goal doesn't appear to have deviated as much as that of the Templars.
 Assassin's Creed II (Video Game) / int_52c0c7cf
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 Assassin's Creed II (Video Game) / int_5313c266
type
Bookends
 Assassin's Creed II (Video Game) / int_5313c266
comment
Book Ends: Once Ezio's story properly starts, the first scene is a fist fight with his biggest rival. His story ends with a fist fist against his mortal enemy. Desmond's story begins with him and Lucy fighting their way out of Abstergo. It ends with both of them fending off an attempt to kidnap him by Vidic.
 Assassin's Creed II (Video Game) / int_5313c266
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 Assassin's Creed II (Video Game) / int_54cc6b24
type
Le Parkour
 Assassin's Creed II (Video Game) / int_54cc6b24
comment
Giovanni Auditore. Under his secret tutelage, his sons Ezio and Frederico learned fighting skills and Le Parkour while remaining unaware of the existence of the assassins and that their father was one of them.
 Assassin's Creed II (Video Game) / int_54cc6b24
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 Assassin's Creed II (Video Game) / int_5534431f
type
Money for Nothing
 Assassin's Creed II (Video Game) / int_5534431f
comment
Money for Nothing: When the game begins, Ezio is Rich in Dollars, Poor in Sense, regularly emptying his wallet on booze and whores. (He'd never call that a waste!) Of course, you jumped into his life less than a day before it went to hell; the local magistrate frames and executes his family, for which he ends up as Ezio's first assassination. After that He Can't Go Home Again, eventually settling in a broken-down slum. However, this is a case of Unstable Equilibrium; If he keeps up that behavior, he'll spend the rest of the game — and the next two decades of his life — in Perpetual Poverty, without enough cash]] to keep up his stocks of ammo and medicine, let alone repairing his armor or the increasingly expensive equipment upgrades. Invest in turning that slum into something respectable, and he'll earn money at an increasing rate, enabling him to keep all his stocks at max and purchase new gear the instant it becomes available. By the endgame, his coffers will usually have over 100,000 florins - when heals cost 50 florins. Compared to the pitiful loot he finds in the Inexplicable Treasure Chests and pickpocketing, proper villa management will make him stinking rich before even the halfway point of the game, without even bothering with the many side missions.
 Assassin's Creed II (Video Game) / int_5534431f
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 Assassin's Creed II (Video Game) / int_56515a39
type
Artistic License – History
 Assassin's Creed II (Video Game) / int_56515a39
comment
Artistic License – History: See the franchise's page.
 Assassin's Creed II (Video Game) / int_56515a39
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 Assassin's Creed II (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Assassin's Creed II (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The flashback where you play as Altaïr has you traversing the rooftops of Acre, specifically the citadel where William of Montferrat was assassinated.
 Assassin's Creed II (Video Game) / int_56b5a6b7
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Assassin's Creed II (Video Game) / int_56b5a6b7
 Assassin's Creed II (Video Game) / int_5711032e
type
You Get Knocked Down, You Get Back Up Again
 Assassin's Creed II (Video Game) / int_5711032e
comment
You Get Knocked Down, You Get Back Up Again: Enemies won't attack a grounded Ezio. You don't have to return the favour.
 Assassin's Creed II (Video Game) / int_5711032e
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Assassin's Creed II (Video Game) / int_5711032e
 Assassin's Creed II (Video Game) / int_589e54d3
type
Charged Attack
 Assassin's Creed II (Video Game) / int_589e54d3
comment
Charged Attack: When bare-handed, Ezio can pick up a handful of sand and blind enemies with it. He can charge his throwing knives during a fight and toss up to three at once. Heavy Weapons can be charged to crush enemies and potentially disarm them. Spears can be charged to sweep enemies off of the ground.
 Assassin's Creed II (Video Game) / int_589e54d3
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Assassin's Creed II (Video Game) / int_589e54d3
 Assassin's Creed II (Video Game) / int_5979acea
type
Fragile Speedster
 Assassin's Creed II (Video Game) / int_5979acea
comment
Fragile Speedster: Agiles and thieves are quick but can't take too many hits.
 Assassin's Creed II (Video Game) / int_5979acea
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Assassin's Creed II (Video Game) / int_5979acea
 Assassin's Creed II (Video Game) / int_598ad6e2
type
Even the Guys Want Him
 Assassin's Creed II (Video Game) / int_598ad6e2
comment
Even the Guys Want Him: Come on; listen to some of the things the rooftop thieves say about Ezio when he goes past. They're like fanboys. The Mercenary who presides over the Practice Ring in Monteriggioni.
 Assassin's Creed II (Video Game) / int_598ad6e2
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 Assassin's Creed II (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Assassin's Creed II (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: The Animus 2.0 which the modern Assassins used on Desmond to relieve Ezio's life as Assassin training for Desmond. It has many features that the previous lacked and enables him to gain many more abilities.
 Assassin's Creed II (Video Game) / int_5b0eaf89
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Assassin's Creed II (Video Game) / int_5b0eaf89
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type
You Cannot Kill an Idea
 Assassin's Creed II (Video Game) / int_5b6fe35f
comment
You Cannot Kill An Idea: Altaïr's notes reveal that he mused on this subject more than once, noting that the Templars sought to conquer people not with swords and arrows, but with concepts and ideas. This makes it rather difficult for the Assassins to fight back... But it also makes it rather difficult for the Templars to exterminate them.
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Assassin's Creed II (Video Game) / int_5b6fe35f
 Assassin's Creed II (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Assassin's Creed II (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Bouchart's Blade, the sword of Armand Bouchart, Final Boss of Assassin's Creed Bloodlines, provided you have a completed save data from that game on your PS3 (or more easily get it off of Ubisoft Club if you're playing on PS4 or Xbox One). It's available as soon as you gain access to the Monterrigioni Villa and far, far outclasses any other weapon you'll have not only at the time, but well into the game itself. The only thing that really competes with it is the Schiavona (itself an Infinity -1 Sword being the most powerful weapon you can buy from merchants) and even then it's not entirely better, meaning only the Sword of Altair, the Infinity +1 Sword of the game is statistically speaking, better. With Bouchart's Blade, you basically never have to worry about buying main weapons for 75% of the game!
 Assassin's Creed II (Video Game) / int_5b81ca8d
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 Assassin's Creed II (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Assassin's Creed II (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: When you finally get to fight Rodrigo, he cannot be disarmed or One Hit Killed with the Hidden Blade's counter. He also blocks regular counter attacks, as well. While escaping from the Marco Barbarigo hit in Sequence 9 Dante Moro is guarding one of the exits, and cannot be assassinated, attacked or shot (the latter only alerts him to your presence.) Wouldn't want to make Sequence 10 any easier, would we? note  Knocking him in the water effectively eliminates him as a threat, but pulling off this subversion of the trope is not easy.
 Assassin's Creed II (Video Game) / int_5bb56482
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 Assassin's Creed II (Video Game) / int_5d3e7c6
type
Kangaroo Court
 Assassin's Creed II (Video Game) / int_5d3e7c6
comment
Kangaroo Court: The Auditore family's "trial". The accuser, the prosecutor and the judge are the same person, who holds court on the gallows with the defendants already in nooses. They're found guilty and executed in under a minute.
 Assassin's Creed II (Video Game) / int_5d3e7c6
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Assassin's Creed II (Video Game) / int_5d3e7c6
 Assassin's Creed II (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Assassin's Creed II (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Loads of them. You can even buy maps that lead to these treasure chests. In addition, there are guards scattered around with nothing better to do than to protect a chest by a hay pile outside of town all day — even after you've already looted them.
 Assassin's Creed II (Video Game) / int_5e2ae7ee
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Assassin's Creed II (Video Game) / int_5e2ae7ee
 Assassin's Creed II (Video Game) / int_5f55ee96
type
Spam Attack
 Assassin's Creed II (Video Game) / int_5f55ee96
comment
Spam Attack: One of the animations you can get if an enemy is killed with Hidden Blade normal attacks is Ezio stabbing him in the gut many times.
 Assassin's Creed II (Video Game) / int_5f55ee96
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 Assassin's Creed II (Video Game) / int_5f9fbd83
type
Not Allowed to Grow Up
 Assassin's Creed II (Video Game) / int_5f9fbd83
comment
Not Allowed to Grow Up: Even though Ezio's sister Claudia should be in her late 30s by the end of the game, she still looks and acts the same as her 15-year-old self from the beginning of the game. The only obvious physical change Ezio undergoes between the ages of 17 and 40 is that he grows his beard.
 Assassin's Creed II (Video Game) / int_5f9fbd83
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 Assassin's Creed II (Video Game) / int_5fcb9ad1
type
Time Skip
 Assassin's Creed II (Video Game) / int_5fcb9ad1
comment
Time Skip: As mentioned, the game leaps several years over the course of the story — Ezio is 40 by the endgame. All he has to show for it is a beard.
 Assassin's Creed II (Video Game) / int_5fcb9ad1
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 Assassin's Creed II (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Assassin's Creed II (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: In Real Life, Giuliano de' Medici was assassinated inside the Cathedral. In the game, for the sake of the game's style and the fact that the inside of the church doubles as an Assassin's Tomb, the murder takes place outdoors.
 Assassin's Creed II (Video Game) / int_603f1a80
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 Assassin's Creed II (Video Game) / int_61356a74
type
Almost Dead Guy
 Assassin's Creed II (Video Game) / int_61356a74
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Almost Dead Guy: One of Bartolomeo's men was shot with an arrow, and survives just long enough to tell Ezio where Bartolomeo has been taken.
 Assassin's Creed II (Video Game) / int_61356a74
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Assassin's Creed II (Video Game) / int_61356a74
 Assassin's Creed II (Video Game) / int_6293c185
type
Sequel Hook
 Assassin's Creed II (Video Game) / int_6293c185
comment
Sequel Hook: The game ends with Desmond and the other Assassins on the run from the Templars, trying to digest what they learned from the Vault.
 Assassin's Creed II (Video Game) / int_6293c185
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Assassin's Creed II (Video Game) / int_6293c185
 Assassin's Creed II (Video Game) / int_63338a91
type
Plot Lock
 Assassin's Creed II (Video Game) / int_63338a91
comment
Plot Lock: Throwing knives and the pistol are disabled during the catacomb chase sequences. You can't grab on to Rodrigo Borgia if you enable your sword because doing so would give you the option to kill him way before you're supposed to. You aren't allowed to brandish any weapons in the fighting ring in Venice. When the guards come in with weapons, this gets turned off.
 Assassin's Creed II (Video Game) / int_63338a91
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 Assassin's Creed II (Video Game) / int_6400a34
type
Arm Cannon
 Assassin's Creed II (Video Game) / int_6400a34
comment
Arm Cannon: The Hidden Gun fits on Ezio's wrist and can punch through any armor.
 Assassin's Creed II (Video Game) / int_6400a34
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 Assassin's Creed II (Video Game) / int_64fa0ea8
type
Random Encounters
 Assassin's Creed II (Video Game) / int_64fa0ea8
comment
Random Encounters: Pickpockets and Borgia couriers will randomly appear near Ezio. There are also several guards scattered throughout the various cities, who will attack you if you're infamous enough.
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type
Those Wacky Nazis
 Assassin's Creed II (Video Game) / int_697b5232
comment
Henry Ford goes from the garden-variety anti-Semite that he was in real life to a lunatic who gave Piece of Eden 4 to Hitler specifically to start World War II, and who considered the Holocaust to be a good thing!. And he isn't even a character outside of the Backstory!
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 Assassin's Creed II (Video Game) / int_69ab6c58
type
Justified Tutorial
 Assassin's Creed II (Video Game) / int_69ab6c58
comment
Justified Tutorial: The first third of the game is a big long one for Ezio. We're introduced to him during a street fight; right after we're introduced to looting enemies for pocket change, with which to pay doctors for medicine (another new gameplay mechanic). Climbing rooftops and delivery missions for Ezio's family flesh out Ezio's life as well as refamiliarizing the players with his free-running and climbing abilities. Screwing up at the gallows scene introduces us to the concept of "hide or die," and is shortly afterwards supplanted with the courtesans teaching Ezio and the player with how to hide in plain sight by blending in with the crowd. Killing the Pazzi thugs near Leonardo's studio teaches us how to hide bodies by moving them around. Finally, getting the hidden blade shows us how we can use it to perform an assassination mission. It's also justified by the in-universe circumstances: the only reason the Assassins are having Desmond relive Ezio's life is so that Desmond can acquire Ezio's training. In a sense, the whole game is a tutorial for Desmond.
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And Your Reward Is Clothes
 Assassin's Creed II (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Ezio obtains a pair of capes, the Medici and Venetian Capes, that mark him as a friend of them, keeping his notoriety from rising in Florence and Tuscany/San Gimignano (Medici Cape), and Venice. However, the reward for collecting all 100 feathers is the Auditore Cape, which makes you notorious everywhere except Monteriggioni; removing it sends your Notoriety back to whatever that was before you equipped it. Also, the game's ultimate reward is Altaïr's Armour, which is made from uber-metal that was literally only discovered with the help of the Gods (i.e. Altaïr consulting his Piece of Eden). It maxes out the health bar and is completely unbreakable, along with looking awesome. The last one here is also oddly Inverted. Acquiring the Armor of Altaïr makes Ezio unable to change his appearance by dying his clothes, so Your Reward is Fewer Clothes unless you want to deliberately reduce your health bar and continue paying for repairs.
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The Reveal
 Assassin's Creed II (Video Game) / int_6b2b3b59
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The Reveal: The Animus from the last game? It's not the only one. Abstergo's got a whole floor full of the damn things.
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Unstoppable Rage
 Assassin's Creed II (Video Game) / int_6b983bf7
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Unstoppable Rage: According to the Codex pages, the Templars murdered Altaïr's first love Adha, and he went on a psychotic rampage killing the Templars responsible.
 Assassin's Creed II (Video Game) / int_6b983bf7
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 Assassin's Creed II (Video Game) / int_6bda9a30
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Meaningful Name
 Assassin's Creed II (Video Game) / int_6bda9a30
comment
Meaningful Name: Aside from many of the characters, the mission names themselves are mostly modern (or at least, younger than the Renaissance) slang that reflect the theme of each mission — for example, "Boys Will Be Boys" for a gang fight between the Auditores and the Pazzis; a mission where you ferry letters from one man to two courtesans is called "Casanova"; a fight against a large group of enemies is called "Last Man Standing"; and another letter-delivery mission is called "Paperboy". And that's just in the first hour or so of the game! "Ezio" is an Italian name that comes from the Greek word for "eagle". Ezio's last name is "Auditore"; an auditor is a bookkeeper; the Auditores are bankers. Cristina Vespucci happens to be the cousin of Amerigo, of, you know, American fame. Mario Auditore was given his name to invoke a Shout-Out to a certain video game franchise. La Volpe means "The Fox" in Italian. Probably has something to do with the fact that he's a thief, and foxes are generally pretty agile animals.
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The Tetris Effect
 Assassin's Creed II (Video Game) / int_6dc84b96
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The Tetris Effect: Essentially the idea behind the Animus' "bleeding effect"; Desmond relives Ezio learning his skills, and as such, knows them through memory and muscle memory alike. The bad news is that spending too long reliving your ancestors antics in the Animus can cause some major Sanity Slippage. Just ask Subject 16.
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 Assassin's Creed II (Video Game) / int_6ec989d8
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Guide Dang It!
 Assassin's Creed II (Video Game) / int_6ec989d8
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Guide Dang It!: The answers of Subject 16's glyph puzzles can sometimes cross into this, as Shaun's advice becomes less and less helpful throughout, climaxing with Puzzle 20 where he outright admits to having no clue, even though it's explicitly declared on-screen. Another Guide Dang It! comes from the fact that while you get helpful maps showing every one of the hundreds of treasure chests in the city, updated in real-time (each opened treasure chest's icon disappears from the map), there's no such option for the ultimately more important feathers, considering what you get out of collecting them all.
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Unwitting Pawn
 Assassin's Creed II (Video Game) / int_733e007a
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Unwitting Pawn: Ezio spends decades unknowningly guided by someone else to fulfill their own agenda, though in this case the plan is organized by Those Who Came Before.
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Wallet of Holding
 Assassin's Creed II (Video Game) / int_74db4c6e
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Wallet of Holding: Mixed usage. The amount of money that can be stored in the Villa's strongbox is finite. The amount that can be stored in Ezio's purse is not. Claudia suggests to Ezio that he take the Villa's funds to the bank, but this isn't actually possible. Presumably, the canon explanation for his endless pockets is the existence of banks, but the designers probably realized that filling out deposit slips (or whatever the Renaissance equivalent of this was) doesn't make for compelling gameplay. When they first set up shop in the Villa, Claudia tells Ezio in no uncertain terms that once the chest is full, she'll skim the rest off the top.
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Fashionable Asymmetry
 Assassin's Creed II (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: Ezio's assassin outfit has several examples, though they're not at Final Fantasy levels of dramatic. One hand gloved, one bare. Half-cape over one shoulder. Once you have the piece, an armored spaulder/pauldron goes over the other. Lastly, and this can be easy to miss, Ezio's left hand hidden blade has a white-silver finish, whereas his right hand blade has a black finish.
 Assassin's Creed II (Video Game) / int_7506ec90
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 Assassin's Creed II (Video Game) / int_75c33176
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Saved by Canon
 Assassin's Creed II (Video Game) / int_75c33176
comment
Saved by Canon: The oddest example in history, given that "canon" in this case means Real Life, but given how strictly the game tries to follow real world European history, Rodrigo Borgia isn't going to die until after he becomes Pope Alexander IV, meaning that during the mission where you're directed to assassinate him it's obvious from the beginning that Failure Is the Only Option.
 Assassin's Creed II (Video Game) / int_75c33176
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Hooker with a Heart of Gold
 Assassin's Creed II (Video Game) / int_77063cd7
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Hooker with a Heart of Gold: The Courtesans work for a brothel whose "mother" is on Ezio's family's side. Ezio can hire them to follow him as a "mobile crowd," and distract guards. The mothers, Paola and Theodora, are both Assassins.
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Historical Badass Upgrade
 Assassin's Creed II (Video Game) / int_77a495f1
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Historical Badass Upgrade: Most of the HistoricalDomainCharacters. For example, while he was a genius who drew a lot of contraptions, Leonardo da Vinci was not actually capable of building working ones in real life.
 Assassin's Creed II (Video Game) / int_77a495f1
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 Assassin's Creed II (Video Game) / int_78ad42bd
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The War Sequence
 Assassin's Creed II (Video Game) / int_78ad42bd
comment
The War Sequence: The final sequence of the game has Ezio invading the Sistine Chapel, running through an asinine number of soldiers along the way. It doubles as a bit of a Final-Exam Boss because each section of the sequence tests all of the different skills you learned, whether it's specific assassination skills (such as stabbing them from a haystack or pulling them off a high ledge) or simple man-to-man (or perhaps more accurately, man-to-ten-men) combat. There's even a section involving horse-back riding. How a horse came to get on top of Rome's outer walls is probably best left unanswered.
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 Assassin's Creed II (Video Game) / int_78da8795
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Dowry Dilemma
 Assassin's Creed II (Video Game) / int_78da8795
comment
Dowry Dilemma: An inverted example. Due to her temper, Giovanni (Ezio's father) was forced to raise Claudia's dowry by 1,000 florins, since she scared off all of her suitors.
 Assassin's Creed II (Video Game) / int_78da8795
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The Descendants of Cain
 Assassin's Creed II (Video Game) / int_793e4c24
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The Descendants of Cain: One glyph puzzle reveals that The Knights Templar descended from Cain, and that their symbol (the Templar Cross) was Cain's mark.
 Assassin's Creed II (Video Game) / int_793e4c24
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Kick Them While They Are Down
 Assassin's Creed II (Video Game) / int_7ab81664
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Kick Them While They Are Down: While guards will not act in this manner, Ezio sure can, either with literal kicks or sharp weapons.
 Assassin's Creed II (Video Game) / int_7ab81664
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Black-and-White Morality
 Assassin's Creed II (Video Game) / int_7abd339f
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Black-and-White Morality: In comparison to the first game and later entries, Assassin's Creed II and Brotherhood, its direct sequel, has Templars who are essentially mustache twirling bad-guys who often kill with psychopathic glee (Francesco de'Pazzi) or like Borgia are crazy unfettered in their lust for power and ambition. About the only exceptions are the poor and the befuddled Dante Moro.
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Point of No Return
 Assassin's Creed II (Video Game) / int_7ae4d273
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Point of No Return: Unlike Brotherhood and Revelations, it's impossible to replay memories on the same profile. If the player wants to, say, beat the shit out of the Pope with his fists again, he'll have to start the game all over again. At the start of Memory Sequence 14, after finding and putting together the Codex you'll be given a choice to travel to Rome. Once you do, you won't be able to go any other part of the game until after you finish the story by defeating Rodrigo Borgia and entering the Vault.
 Assassin's Creed II (Video Game) / int_7ae4d273
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Dating Catwoman
 Assassin's Creed II (Video Game) / int_7d163c9c
comment
Dating Catwoman: Desmond briefly experiences one of Altaïr's memories as a result of the "bleeding effect" that shows both Altaïr and the Templar Maria having fallen in love. You can even find a portrait of Maria (in full Templar regalia) drawn by Altaïr as one of the Codex pages. He also realizes that he is a descendant of that one time they did it on top of a tower in Acre, as his memories of Altaïr in that instance end at the moment of conception, and in the realization that he's experiencing Maria's memory, not Altaïr's. Or maybe even their unborn child's.
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Politically Correct History
 Assassin's Creed II (Video Game) / int_7e74d66f
comment
Politically Correct History: Patrice Desilets mentioned that he wanted to make Leonardo da Vinci's homosexuality explicit and mention the fact that the real-life Leonardo faced charges for sodomy in Florence, but the producers insisted they remove it. While Leonardo's homosexuality is hinted at in the vanilla game of both Assassin's Creed II and Brotherhood, only the optional DLC for Brotherhood features a direct acknowledgement.
 Assassin's Creed II (Video Game) / int_7e74d66f
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Body Armor as Hit Points
 Assassin's Creed II (Video Game) / int_7e8a8eac
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Body Armor as Hit Points: Better armor = more health. Broken armor = less maximum health.
 Assassin's Creed II (Video Game) / int_7e8a8eac
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Emotional Torque
 Assassin's Creed II (Video Game) / int_806eeaeb
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The first half hour you spend in the game with Ezio's family makes you care about them. The snarky banter with his older brother and protectiveness of his younger siblings, as well as his relationship with his parents clearly demonstrate the loving upbringing he's had. Which makes it all the more wrenching when his brothers and father are hanged... and makes it all the more satisfying when you get your revenge.
 Assassin's Creed II (Video Game) / int_806eeaeb
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Sympathetic Murderer
 Assassin's Creed II (Video Game) / int_819b6384
comment
Why do we kill them? Because they are all corrupted bastards! Unlike the first game, though, most of their evil deeds are now informed by exposition (via Shaun's database) rather than overly-long scenes establishing their corruption.
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Never Hurt an Innocent
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Never Hurt an Innocent: The game penalizes you for harming civilians, as it's a violation of the first tenet of the Creed. note [[Video Game Cruelty Potential There are ways around this for cruel and inventive players.
 Assassin's Creed II (Video Game) / int_82384b1
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Large Ham
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Large Ham: The civilians, especially if you kill a guard nearby them. Bartolomeo. Seriously, just listen to his increasingly gruesome and hilarious rants while locked up in the jail cell. Also Caterina Sforza in the DLC. Try listening to her complete tirade before trying to breach the city walls. It involves tempting enemy soldiers to come over to her and try to grab her breasts so she can kick them in their balls so hard they'll fly out of their nostrils. This rant, according to contemporary sources, actually happened.
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Inevitable Tournament
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Inevitable Tournament: Venice's Carnivale, featuring an unarmed-fighting event, stealing ribbons from pretty ladies, and Capture the Flag. It is played with in two ways: first, Ezio willingly enters the tournament as part of a plan arranged by the local Hooker with a Heart of Gold to get a pass to a party arranged by his target; and secondly, although Ezio wins the contests the Carnivale organizers are paid off to rig the final results anyway in favor of a guy that Ezio had beaten in public as part of the fighting tournament and defeating a bunch of guards who'd entered with weapons. Fortunately, afterward you're then given a mission to steal the golden mask from the "winner" while he's distracted.
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BFS
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Bartolomeo's massive sword, Bianca.
 Assassin's Creed II (Video Game) / int_834420aa
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Life Meter
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comment
Life Meter: Multiple, made of diamonds stacked or side-by-side. Ezio has one at the top left of the Heads-Up Display. Enemies have them above their heads, and stack upwards. People that Ezio follow or escort have blue ones, located at the left side below their names.
 Assassin's Creed II (Video Game) / int_84e189a8
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I Know Mortal Kombat
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comment
I Know Mortal Kombat: Desmond obtains all the skills of Ezio by playing through a simulation of his memories, leading to a 'bleeding effect' that causes them to be assimilated into his own mind... along with other things.
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Reality Is Unrealistic
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comment
Reality Is Unrealistic: When including AC II on its list on the top 10 games of 2009, TIME criticized how the voice acting was a cheesy attempt at sounding Italian. Many of the game's voice actors actually are Italian and the ones who weren't were coached by Italians to ensure authenticity (and unlike other North American games that may have only English, French, and Spanish voice options, there's an Italian voice language option). The accent coaches are even credited along with the voice actors.
 Assassin's Creed II (Video Game) / int_85557b38
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type
Prodigal Hero
 Assassin's Creed II (Video Game) / int_8586001f
comment
Prodigal Hero: Ezio must flee Florence when his father and brothers are killed. He goes to his uncle's villa, learns to be an Assassin, and returns to Florence to investigate the conspiracy.
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Just One Man
 Assassin's Creed II (Video Game) / int_85c014c5
comment
Just One Man: Desmond claims that this is the reason he has no chance of fighting back against the Templars, but Lucy hits him back with: "Sometimes that's all you need." You'd think he'd have learned what one man is capable of after what happened in the first game.
 Assassin's Creed II (Video Game) / int_85c014c5
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_85c014c5
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_85c014c5
 Assassin's Creed II (Video Game) / int_85ca9dab
type
Second Love
 Assassin's Creed II (Video Game) / int_85ca9dab
comment
Second Love: Maria for Altaïr, according to one of the Codex pages that include the fate of his first love and a lovely picture of Maria herself.
 Assassin's Creed II (Video Game) / int_85ca9dab
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_85ca9dab
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_85ca9dab
 Assassin's Creed II (Video Game) / int_86b21114
type
Badass Boast
 Assassin's Creed II (Video Game) / int_86b21114
comment
Badass Boast: Bartolomeo regularly yells taunts and threats to enemies.
 Assassin's Creed II (Video Game) / int_86b21114
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_86b21114
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_86b21114
 Assassin's Creed II (Video Game) / int_86c192f4
type
Badass Creed
 Assassin's Creed II (Video Game) / int_86c192f4
comment
Badass Creed: The Assassin order adopted the creed of "Nothing is true. Everything is permitted." when Altaïr took over as the order's Grand Master. While seemingly simple, the Codex reveals that many recruits could not deal with the wide-reaching implications of the creed when they finally started to realize exactly what it meant. As the first game ended with this being said in Arabic, Ezio's Bond One-Liner to Borgia has him saying this in Italian. The Arabic translation (which was Altaïr's Pre-Mortem One-Liner to Al-Mualim) is even reprised when Ezio is formally acknowledged as an Assassin.
 Assassin's Creed II (Video Game) / int_86c192f4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_86c192f4
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_86c192f4
 Assassin's Creed II (Video Game) / int_875615dd
type
Truth in Television
 Assassin's Creed II (Video Game) / int_875615dd
comment
Truth in Television: The armors you can buy include a "Helmschmied" Armor Set. The Helmschmied Family was, in fact, a renowned maker of armor. It is also ironic that the Helmschmied Armor is weaker then the Metal Armor Set, a type of light plate armor, considering that the Helschmied Family was renowned specifically FOR its plate armor and was famous across Europe. In the "Battle of Forli" DLC, Caterina Sforza launches into a long and very profane tirade at the Orsi brothers, including saying she'll kick them in the manbits so hard that their testicles come out their noses, threatening to shove their heads up her vagina, and responding to their threat to kill her children by saying "Go ahead! I have the instrument to make more right here!" and flipping up her skirt. This really did happen, and the entire rant is something the real Caterina Sforza is recorded as having said.
 Assassin's Creed II (Video Game) / int_875615dd
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_875615dd
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_875615dd
 Assassin's Creed II (Video Game) / int_87b8f581
type
Refusal of the Call
 Assassin's Creed II (Video Game) / int_87b8f581
comment
Refusal of the Call: When Mario asks Ezio to join the fight against Vieri di Pazzi, Ezio at first turns the offer down as he plans to take his family and leave for Spain. Ezio is quick to change his mind. Averted when it comes to Desmond's role in the present day story. Lucy is genuinely surprised and remarks on how she was preparing to talk him into joining them on the drive to the Assassin's hideout.
 Assassin's Creed II (Video Game) / int_87b8f581
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-1.0
 Assassin's Creed II (Video Game) / int_87b8f581
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_87b8f581
 Assassin's Creed II (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Assassin's Creed II (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: There are a number of catacombs and Assassin tombs to navigate. When they're not within churches, Ezio returns to the city proper via manhole.
 Assassin's Creed II (Video Game) / int_87e661e8
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_87e661e8
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_87e661e8
 Assassin's Creed II (Video Game) / int_8805822f
type
Naughty Nuns
 Assassin's Creed II (Video Game) / int_8805822f
comment
Naughty Nuns: Sister Teodora and her — ahem — congregation.
 Assassin's Creed II (Video Game) / int_8805822f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8805822f
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8805822f
 Assassin's Creed II (Video Game) / int_88799cf4
type
Badass Cape
 Assassin's Creed II (Video Game) / int_88799cf4
comment
Badass Cape: Ezio's Assassin costume comes with one of these, and he can get up to four (including the default one) as the game progresses. Antonio has one as well, but it's much, much thinner.
 Assassin's Creed II (Video Game) / int_88799cf4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_88799cf4
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_88799cf4
 Assassin's Creed II (Video Game) / int_89909a87
type
Well, This Is Not That Trope
 Assassin's Creed II (Video Game) / int_89909a87
comment
Well, This Is Not That Trope: In describing the tragic life of Bianca Riario (Caterina Sforza's daughter), Shaun opens this way: "Some people live in a dream, Bianca Riario...was not one of those people."
 Assassin's Creed II (Video Game) / int_89909a87
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_89909a87
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 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_89909a87
 Assassin's Creed II (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Assassin's Creed II (Video Game) / int_89b8822f
comment
Go Mad from the Revelation: Altaïr noted in the Codex that many would-be Assassins could not accept the Badass Creed and broke in the face of it.
 Assassin's Creed II (Video Game) / int_89b8822f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_89b8822f
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_89b8822f
 Assassin's Creed II (Video Game) / int_8b568cb7
type
Posthumous Character
 Assassin's Creed II (Video Game) / int_8b568cb7
comment
Posthumous Character: Technically, all of Those Who Came Before. By the time the very first AC game rolled around, their race was extinct.
 Assassin's Creed II (Video Game) / int_8b568cb7
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8b568cb7
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8b568cb7
 Assassin's Creed II (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Assassin's Creed II (Video Game) / int_8b606a51
comment
The game goes even further than its predecessor with the brutality. Some of Ezio's finishing attacks make one wonder why there isn't an announcer shouting "FATALITY!" as he performs them.
 Assassin's Creed II (Video Game) / int_8b606a51
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8b606a51
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_8b606a51
 Assassin's Creed II (Video Game) / int_8bc0317a
type
Invulnerable Attack
 Assassin's Creed II (Video Game) / int_8bc0317a
comment
Invulnerable Attack: The guards cannot damage Ezio during his counter-kill animations.
 Assassin's Creed II (Video Game) / int_8bc0317a
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8bc0317a
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8bc0317a
 Assassin's Creed II (Video Game) / int_8e5c862
type
Ancient Conspiracy
 Assassin's Creed II (Video Game) / int_8e5c862
comment
Ancient Conspiracy: As of Assassin's Creed II, it might be safer to ask who wasn't involved in this mother-of-all-conspiracies. Name a historical figure. Yep, they're involved on either the Assassin side, Templar side, or were just shmucks/descendants of Those Who Came Before who ended up with a Piece of Eden. A short list: On the Templar side, we've got: Thomas Edison, Henry Ford, J.P. Morgan, Robert Oppenheimer, Tsar Nicolas II, Grigori Rasputin, George Washington, Adolf Hitler, Josef Stalin as well as FDR and Winston Churchill, Lee Harvey Oswald, Rodrigo Borgia (aka Pope Alexander VI), and the Pazzi family. On the Assassin side we've got: Dante Alighieri, Niccolò Machiavelli, possibly Mahatma Gandhi and Joan of Arc. Nikola Tesla wasn't an Assassin himself, but after the Templars had ruined him the Assassins contacted him to recommend that he assist in Tunguska. Marco Polo either was an Assassin or was associated with them, and the same holds true for Kublai Khan. On the schmucks/Those Who Came Before side, we've got Jesus Christ, King Arthur, Harry Houdini, John F. Kennedy, and maybe Mahatma Gandhi and John the Baptist. Oh and Cleopatra VII, Caligula, Genghis Khan (well, his horse at least), Alexander the Great, the First Emperor of China and King Xerxes? All killed by Assassins. However, those are just the ones famous by Ezio's time; Subject 16 mentions additional people. Also, a number of major historical events, such as the Moon landing, the assassination of JFK, and the first nuclear detonations were done either because of or to acquire Pieces of Eden. The Tunguska Event, on the other hand, was an attempt to destroy a Piece of Eden by Nikola Tesla. It failed partially. Nikola Orelov managed to recover a fragment.
 Assassin's Creed II (Video Game) / int_8e5c862
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8e5c862
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8e5c862
 Assassin's Creed II (Video Game) / int_8e81e57f
type
Voice with an Internet Connection
 Assassin's Creed II (Video Game) / int_8e81e57f
comment
Voice with an Internet Connection: Shaun and Rebecca fill in this role by providing Desmond with information about his ancestor's surroundings and the people he interacts with as well as modifying the map to help him navigate. Lucy can even join in too. Sometimes, Desmond even talks back! (Not through Ezio, of course.)
 Assassin's Creed II (Video Game) / int_8e81e57f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8e81e57f
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8e81e57f
 Assassin's Creed II (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Assassin's Creed II (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Why do we kill them? Because they are all corrupted bastards! Unlike the first game, though, most of their evil deeds are now informed by exposition (via Shaun's database) rather than overly-long scenes establishing their corruption. Somehow the Corrupt Officials are so known to be such that passing crowds won't even pause when you publicly put a blade through the guy's torso (though guards will attack on sight of this). Rather conveniently though, these guys who "bear false witness against you" (Paola's words) only appear once you have quite a lot of Notoriety...
 Assassin's Creed II (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_8ed5c6e4
 Assassin's Creed II (Video Game) / int_91e894b4
type
Apocalypse How
 Assassin's Creed II (Video Game) / int_91e894b4
comment
Apocalypse How: Somewhere between planetary societal collapse and species extinction in the distant past. It's about to happen again in Desmond's time...
 Assassin's Creed II (Video Game) / int_91e894b4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_91e894b4
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_91e894b4
 Assassin's Creed II (Video Game) / int_92286f7f
type
Precursors
 Assassin's Creed II (Video Game) / int_92286f7f
comment
Precursors: The plot reveals them to be a humanoid-like race that created humanity "in their own image" thousands of years in the past. The humanoids fought a war against the early humans, and were defeated thanks to the sheer number of humans there was. Both races however, were devastated by a apocalyptic event, but humans came up on top. Gods in all world religions are actually distorted historical truth about these humanoids.
 Assassin's Creed II (Video Game) / int_92286f7f
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_92286f7f
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_92286f7f
 Assassin's Creed II (Video Game) / int_9245d989
type
Sinister Minister
 Assassin's Creed II (Video Game) / int_9245d989
comment
Sinister Minister: Savonarola is a monk who uses the Apple of Eden to take over Florence and enforce his idea of a proper and pious life. This leads to much conflict, destruction and death.
 Assassin's Creed II (Video Game) / int_9245d989
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_9245d989
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_9245d989
 Assassin's Creed II (Video Game) / int_92579ffe
type
Cutscene Drop
 Assassin's Creed II (Video Game) / int_92579ffe
comment
Cutscene Drop: It doesn't matter if you kill your target by shooting him from afar, throwing him off a roof and/or into the instantly-fatal-to-NPCs water, or slashing him with your sword as you gallop past him on a horse, somehow Ezio always instantly ends up kneeling on the ground with the target dying in his arms. This even happens when an ally specifically tells you to shoot the target. Blame the Animus if it doesn't make sense.
 Assassin's Creed II (Video Game) / int_92579ffe
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_92579ffe
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_92579ffe
 Assassin's Creed II (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 Assassin's Creed II (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: Assassin's Creed 2 added Sidequests, dungeons, equipment, factions and had a longer story than its predecessor. The world was also bigger.
 Assassin's Creed II (Video Game) / int_92b95d47
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_92b95d47
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_92b95d47
 Assassin's Creed II (Video Game) / int_9350a0b9
type
The Tape Knew You Would Say That
 Assassin's Creed II (Video Game) / int_9350a0b9
comment
The Tape Knew You Would Say That: Minerva knows what someone would say, after her death. The hologram knew what Desmond's name would be, and that he would be watching through a distant ancestor's memories.
 Assassin's Creed II (Video Game) / int_9350a0b9
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_9350a0b9
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_9350a0b9
 Assassin's Creed II (Video Game) / int_93a55c24
type
Shady Lady of the Night
 Assassin's Creed II (Video Game) / int_93a55c24
comment
Shady Lady of the Night: Sister Teodora and her "congregation", a local brothel who pays lip service to the Church's rule over Florence and serve as allies and a spy network for the Assassins.
 Assassin's Creed II (Video Game) / int_93a55c24
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_93a55c24
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_93a55c24
 Assassin's Creed II (Video Game) / int_93b92ca4
type
Lousy Lovers Are Losers
 Assassin's Creed II (Video Game) / int_93b92ca4
comment
Lousy Lovers Are Losers: In "A Warm Welcome", one of the many faults Caterina Sforza allots to her dead husband is that he was a boring lover whom she never liked.
 Assassin's Creed II (Video Game) / int_93b92ca4
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_93b92ca4
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_93b92ca4
 Assassin's Creed II (Video Game) / int_940a5958
type
Artificial Stupidity
 Assassin's Creed II (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI is only mediocre (i.e. slower and somewhat less strategic) at free-running, and will on occasion get stuck on a plank or fall off it. Thieves and Borgia informants are notorious for this. Speaking of thieves, there's a spot in Florence where a bunch of thieves are located a little too close to a roof guard. They won't so much as react while the guard injures and picks them off one by one. Rooftop guards will also shoot Borgia couriers when they try to escape you, even if the city's guard is aligned with the Borgia... while ignoring you completely. Of course, once the Courier/Pickpocket is out of the way, they'll turn their attention on you, too. Guards still have next to No Peripheral Vision, you can sneak up behind them rather easily even from the side. You can even shoot them with an extremely loud pistol and they won't find you if you're shooting from a rooftop. Somehow, Ezio is the only Italian capable of swimming. This comes in handy when fighting guards on docks or canal bridges.
 Assassin's Creed II (Video Game) / int_940a5958
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_940a5958
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_940a5958
 Assassin's Creed II (Video Game) / int_94389bb8
type
Athens and Sparta
 Assassin's Creed II (Video Game) / int_94389bb8
comment
Athens and Sparta: Florence is more or less the Athens to Venice's Sparta. The former is a center of culture, art and philosophy, while the latter is an expansionist city-state-empire. The public square of Florence, Piazza della Signoria is an active bustling city center with shops, and city-life, while San Marco Square in Venice is a heavily guarded military area defending the Doge's palace. Furthermore, the biggest monument and most active area is Santa Maria Flore and Il Duomo while that of Venice is L'Arsenale, a factory which is almost a city-inside-a-city.
 Assassin's Creed II (Video Game) / int_94389bb8
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1.0
 Assassin's Creed II (Video Game) / int_94389bb8
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_94389bb8
 Assassin's Creed II (Video Game) / int_947ac4b0
type
White Mask of Doom
 Assassin's Creed II (Video Game) / int_947ac4b0
comment
White Mask of Doom: The Doctors wear a white mask with a long beak. It is an anti-plague mask so the doom is appropriate.
 Assassin's Creed II (Video Game) / int_947ac4b0
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_947ac4b0
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_947ac4b0
 Assassin's Creed II (Video Game) / int_952d21ec
type
Bus Crash
 Assassin's Creed II (Video Game) / int_952d21ec
comment
Bus Crash: Lorenzo de' Medici disappears after Ezio goes to Venice and dies offscreen.
 Assassin's Creed II (Video Game) / int_952d21ec
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_952d21ec
featureConfidence
1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_952d21ec
 Assassin's Creed II (Video Game) / int_9600368d
type
Behind the Black
 Assassin's Creed II (Video Game) / int_9600368d
comment
Behind the Black: During Mario's introduction, Vieri de' Pazzi is yelling "show yourself!" and looking around wildly... for a person who is apparently standing right in front of him, within a hand's (or a sword's) distance. And who is accompanied by a dozen mercenaries.
 Assassin's Creed II (Video Game) / int_9600368d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_9600368d
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_9600368d
 Assassin's Creed II (Video Game) / int_96144372
type
Aristocrats Are Evil
 Assassin's Creed II (Video Game) / int_96144372
comment
Aristocrats Are Evil: The Pazzi, Barbarigo and Borgia are all templars and all of them are listed in Shaun's database with a profession as "Noble". In the Auditore crypt Domenico Auditore says to his descendants "remember that you are not a nobleman. You are not one of the deceivers, you are one of the people. Avenge us!"
 Assassin's Creed II (Video Game) / int_96144372
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1.0
 Assassin's Creed II (Video Game) / int_96144372
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_96144372
 Assassin's Creed II (Video Game) / int_96fbeaf
type
There Are No Therapists
 Assassin's Creed II (Video Game) / int_96fbeaf
comment
There Are No Therapists: You father and two brothers are killed, your mother is raped and now mute and unresponsive, your sister is scared out of her wits, and you've got The Knights Templar out for your blood? Work through your grief and anger by murdering everyone responsible.
 Assassin's Creed II (Video Game) / int_96fbeaf
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1.0
 Assassin's Creed II (Video Game) / int_96fbeaf
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_96fbeaf
 Assassin's Creed II (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Assassin's Creed II (Video Game) / int_9712e10
comment
Sword of Plot Advancement: The Hidden Blade is required for Ezio to avenge his father and the first step in embracing his heritage so he can release Italy from Templar control.
 Assassin's Creed II (Video Game) / int_9712e10
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_9712e10
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_9712e10
 Assassin's Creed II (Video Game) / int_9723e2cd
type
Where Does He Get All Those Wonderful Toys?
 Assassin's Creed II (Video Game) / int_9723e2cd
comment
Where Does He Get All Those Wonderful Toys?: Blacksmiths provide simple equipment. Leonardo provides the advanced stuff.
 Assassin's Creed II (Video Game) / int_9723e2cd
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_9723e2cd
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1.0
 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_9723e2cd
 Assassin's Creed II (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Assassin's Creed II (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Ezio's first mark (Uberti) throws this excuse at him: "You would have done the same, to save those you loved." Ezio's response is "Yes. I would. And I have." Ezio's later marks usually don't bother to defend themselves, likely in response to complaints about the overly-long speeches in the first game.
 Assassin's Creed II (Video Game) / int_984ef9ef
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 Assassin's Creed II (Video Game) / int_9858c391
type
Chick Magnet
 Assassin's Creed II (Video Game) / int_9858c391
comment
Chick Magnet: Ezio is indeed popular with women and has as many as four love interests in this game alone (along with many admiring courtesans).
 Assassin's Creed II (Video Game) / int_9858c391
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 Assassin's Creed II (Video Game) / int_98770aab
type
Coup de Grâce
 Assassin's Creed II (Video Game) / int_98770aab
comment
Coup de Grâce: Attacking downed enemies while armed is a One-Hit Kill.
 Assassin's Creed II (Video Game) / int_98770aab
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 Assassin's Creed II (Video Game) / int_98aaa74b
type
Hammerspace Hideaway
 Assassin's Creed II (Video Game) / int_98aaa74b
comment
Hammerspace Hideaway: The haystacks can apparently hold an unlimited number of corpses, their weapons, and still have room for Ezio to hide in.
 Assassin's Creed II (Video Game) / int_98aaa74b
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 Assassin's Creed II (Video Game) / int_9960c0f
type
This Bed of Rose's
 Assassin's Creed II (Video Game) / int_9960c0f
comment
This Bed of Rose's: Paola, leader of the Florentine Courtesans, provides shelter to Ezio, Maria, and Claudia near the beginning of the game.
 Assassin's Creed II (Video Game) / int_9960c0f
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 Assassin's Creed II (Video Game) / int_9a99d3df
type
Stealth Mentor
 Assassin's Creed II (Video Game) / int_9a99d3df
comment
Stealth Mentor: Giovanni Auditore. Under his secret tutelage, his sons Ezio and Frederico learned fighting skills and Le Parkour while remaining unaware of the existence of the assassins and that their father was one of them. It turns out the leaders of the mercenaries, courtesans and thieves that Ezio met over the years are Assassins as well, having teaching him the necessary skills to become one and observing him all this years.
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 Assassin's Creed II (Video Game) / int_9b6f7fbb
type
Secretly Earmarked for Greatness
 Assassin's Creed II (Video Game) / int_9b6f7fbb
comment
Secretly Earmarked for Greatness: In one of the game's later memory sequences, after defeating Rodrigo Borgia in Venice and claiming a Piece of Eden, Ezio Auditore da Firenze learns that almost all of the various allies he's encountered over the course of the game - including his uncle Mario - are secretly members of the Brotherhood of Assassins and they've all been guiding Ezio over the last decade until they've decided he's finally ready to be initiated into their order.
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 Assassin's Creed II (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Assassin's Creed II (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: You can kill some of your targets in unusual but satisfying ways, such as sniping Vieri di Pazzi from a distance with throwing knives.
 Assassin's Creed II (Video Game) / int_9b9397bb
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type
Death by Irony
 Assassin's Creed II (Video Game) / int_9bca83eb
comment
Death by Irony: One of the Courier assignments implies this. When you meet your client, he tells you that he was delivering a letter when a thief snatched it and ran off. He asks you to get it back for him, but tells you not to read it, as it is his wife's private correspondence. You go kill the thief and return the letter to get your fee. But if you sneak a peek at the letter, you'll discover that his wife is writing to her lover, instructing him on when and where to murder her husband, for whom she has nothing but contempt. He is so oblivious and devoted that he unwittingly facilitates his own (implied, eventual) assassination.
 Assassin's Creed II (Video Game) / int_9bca83eb
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 Assassin's Creed II (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Assassin's Creed II (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: By the end of the game, the previously wimpy Desmond has absorbed enough knowledge from the Animus to allow him to mow down an army of Templar soldiers without breaking a sweat. In fact, Desmond has absorbed so much of Ezio's badassery that he is fully capable of wielding one of the Abstergo goons' dropped telescopic batons as Ezio would wield a sword. This includes sheathing it in extended state on his hip (despite the fact that he's wearing blue jeans and no sword scabbard), and slitting their throats with it. At the beginning of the game too, regarding the fact Lucy pwns two guards, to which Desmond exclaims "Holy shit!" Desmond can also get a few kudos here as well, considering the fact he assists Lucy in fighting despite the fact he (by his own admission) sucks at it, and the fact he saves them from being trapped in a Labyrinth Laboratory by figuring out the keypad code. Ezio himself was an ordinary Italian youth at the start, but started levelling after the bad stuff went down.
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Dead Guy on Display
 Assassin's Creed II (Video Game) / int_9bfb2f41
comment
Dead Guy on Display: Francesco de' Pazzi's body is hung from the Palazzo della Signoria... in his underwear. The real life event this part is based on turns this up to 11. After trying to have Lorenzo de Medici killed, and failing, Francesco de' Pazzi was quickly questioned, then hung from the Palazzo della Signoria - along with about a half dozen other conspirators. The following day, another 14 guards in the employ of one of the conspirators were hanged, then left there all day, before being cut down and propped up against the Palazzo wall, weapons in hand, as if they were on guard.
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Conspicuously Selective Perception
 Assassin's Creed II (Video Game) / int_9c6024e8
comment
Conspicuously Selective Perception: Better about it than the first game: guards are smart enough to flush Ezio out of hiding spots if he hides while just out of sight. Also, guards will recognize Ezio more as the story progresses. You can, however, lower his infamy by tearing down wanted posters, bribing heralds, or ganking corrupt officials (who apparently no one but guards will react to). There are also minstrels, who become really tiring, really quickly. Especially when they travel in packs. At least they're slightly less annoying than the first game's madmen and beggars. The main role of mercenari is to provide a fighting distraction for guards so that you can assassinate them while they're distracted. If you try to assassinate from the front even a 'distracted' guard is likely to block your attempt... but then he'll just turn back to the mercenaries he was fighting, as if you were never there. If the mercenaries started fighting with the guards and you just perform one-hit kills, it doesn't count as combat (this is an important note when trying to get "no-hitter", especially with the 10-Brutes-in-60-seconds mission, as you have to initiate combat by detection or non-fatally attacking the guard yourself before letting the mercenaries take over, for subsequent kills to count).
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Foreshadowing
 Assassin's Creed II (Video Game) / int_9d12bbc1
comment
Foreshadowing: Lots. In particular, plenty of the paintings Ezio can buy and display in Mario's villa foreshadow Human/Those Who Came Before couplings, and the Assassins' true nature. The Glyph puzzles make these connections more explicit.
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Army of Thieves and Whores
 Assassin's Creed II (Video Game) / int_9d27a8be
comment
Army of Thieves and Whores: This game, and its sequels, show that the Assassins (the real "criminals" themselves) recruit the lowest members of society into their ranks or otherwise aid them. This is proudly spoken of by Antonio, who claims that the real heroes are the thieves, mercenaries, and prostitutes: they work towards a common goal to ensure freedom for all.
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 Assassin's Creed II (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Assassin's Creed II (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: "Desmond: Shut. The Fuck. Up. Please." "What. The. Fuck." Well said, Desmond. Well said.
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type
Elite Mooks
 Assassin's Creed II (Video Game) / int_9edbda07
comment
Elite Mooks: Brutes, Agiles and Seekers. The Agiles have a habit of dodging most attacks that you make, but if you can force them to block they'll eventually tire, opening them up for a One-Hit Kill, and as with the beret-wearing regular guards all counter attacks are fatal to them. Brutes wear heavy armor that grants them great health and wield powerful heavy weapons. Seekers use spears to flush Ezio out of hiding places.
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type
Leitmotif
 Assassin's Creed II (Video Game) / int_9f6fb586
comment
Leitmotif: Take a good listen to that riff ("Ezio's Family") that plays when Ezio and Frederico are on top of that church — you'll be hearing it a couple more times throughout the game. There's also a riff that could be considered the "Assassin's leitmotif". Remember the choir that sang in the Masyaf background music for the first game? You hear that same choir singing in the San Gimignano BGM and when Ezio is officially branded. Not to mention the tune sung by the female singer in a lot of the background music.
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In-Universe Game Clock
 Assassin's Creed II (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Includes a day/night cycle which affects things like guards' shift positions. On a more literal note, the game slips surprisingly quickly from 1476 to 1499 — most gaps between memory sequences span years.
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Never Speak Ill of the Dead
 Assassin's Creed II (Video Game) / int_a084f0e0
comment
Never Speak Ill of the Dead: After killing Vieri, Ezio continues to insult the dead man until his uncle stops him, telling him he should not be like Vieri and closes his eyes in respect. Following this, Ezio would give his targets last rights after assassinating them.
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 Assassin's Creed II (Video Game) / int_a148f27b
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Living Legend
 Assassin's Creed II (Video Game) / int_a148f27b
comment
Living Legend: By the end of the game, Ezio is famous among the assassins, and terrifying to the Templars.
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My God, What Have I Done?
 Assassin's Creed II (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Some of Savonarola's lieutenants are horrified over what they have done when Ezio gets to them. This is Subverted by the Merchant, who asks this very question then uses his last breaths to convince himself he was right anyway; as well as by the Preacher, who followed Savonarola of his own free will.
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Eye Scream
 Assassin's Creed II (Video Game) / int_a2b38d3b
comment
Eye Scream: One of the Hidden Blade counter attacks consists of Ezio shoving both of the hidden blades into his enemy's eyes. There is one where when you counter a polearm guard while using a polearm, Ezio flourish-twirls the spear right into the guard's eye.
 Assassin's Creed II (Video Game) / int_a2b38d3b
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Saved for the Sequel
 Assassin's Creed II (Video Game) / int_a353507
comment
Saved for the Sequel: A significant amount of the gaps in this game's storyline are left open for Assassin's Creed: Brotherhood: There's a sign in the Abstergo parking garage: "Altezza Massima." The Assassin hideout contains such signs as well. This foreshadows Desmond's location: Italy. How Ezio and Cristina Vespucci first got acquainted, as well as other events involving the two of them. The Unresolved Sexual Tension between Ezio and Caterina Sforza remains unresolved by the end of the game. The consequences of Ezio letting Rodrigo Borgia live. The rest of Renaissance-era Rome aside from the Passetto di Borgo and Sistine Chapel.
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 Assassin's Creed II (Video Game) / int_a3912d0e
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Sexy Discretion Shot
 Assassin's Creed II (Video Game) / int_a3912d0e
comment
Sexy Discretion Shot: When Desmond experiences one of Altaïr's memories as a result of the "bleeding effect", it shows Altaïr meeting the Templar Maria on a tower. Rather than him trying to kill her like Desmond thought (since Templars and Assassins are enemies), Maria beckons him over with a "Come hither" look on her face, Altaïr walks right up to her, and they start passionately making out, revealing they had been in a relationship. The scene then fades away and the next one we see, is of Altaïr and Maria cuddling in the hay (clothed), after having "done the deed". Not long after it is revealed that this was actually the conception of one of Altaïr's descendants. Near the beginning of the game, Ezio pays a visit to his girlfriend at the time. After some kissing, Ezio begins to slip her dress off (or not, if you miss the quicktime event) and they fall over onto the bed. The last action performed is blowing out a candle.
 Assassin's Creed II (Video Game) / int_a3912d0e
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One-Hit Kill
 Assassin's Creed II (Video Game) / int_a414c3f0
comment
Vieri de' Pazzi has the above in his first two appearances... but when it comes time to assassinate him, he's impossible to sneak up on and One-Hit Kill, even if you're literally right behind him clinging to the topmost ledge of his tower; as soon as you climb up, he and his guards all react and and draw their swords. He also seems to preternaturally sense your location, making it impossible to double back to assassinate him from behind (as long as you can find a high enough spot with a line of sight to him, you can kill him with a pair of throwing knives without ever getting close).
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 Assassin's Creed II (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Assassin's Creed II (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Sword of Altaïr, which has maxed-out ratings in all three weapon stats. Interestingly, it's one of the least ostentatious-looking weapons you can have (though the eagle's head pommel is a neat touch) and is shorter than some of the other longswords, despite its status as top blade. It's also apparently manufactured in large quantities by blacksmiths, since you have to buy the historically ancient blade. Altaïr's armor is also the best in AC2, with only the Missaglias Vambraces having any advantage (3 Health to the Vambraces of Altaïr's 2 Health). While all four pieces have to be worn together, at 8 Resistance they never break (hence saving florins) and grant a whopping 15 Health, three times what Ezio started with. The Hidden Blade is effectively one solely for the guaranteed fatal Counter Kills irrespective of enemy Health. Sadly, unlike that of the first game, the Final Boss here is immune to this counter-kill.
 Assassin's Creed II (Video Game) / int_a5e02e9e
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Due to the Dead
 Assassin's Creed II (Video Game) / int_a679184b
comment
Due to the Dead: Ezio pays his respects to all the targets he kills, except for the first two, Uberto and Vieri. The first he gives a Bond One-Liner, the second causes him to fly into an Unstoppable Rage until Mario stops him and gives the last rites.
 Assassin's Creed II (Video Game) / int_a679184b
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Armor of Invincibility
 Assassin's Creed II (Video Game) / int_a6e375d4
comment
Armor of Invincibility: The Armour of Altaïr, which you receive for completing all the Assassin Tomb free-run missions. It offers the best protection in the game and is literally unbreakable (the armor never needs repairing) but unlike the Missaglias armour, which offers the same amount of protection and is breakable, it doesn't allow you to dye Ezio's clothes.
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 Assassin's Creed II (Video Game) / int_a70223
type
Karma Houdini
 Assassin's Creed II (Video Game) / int_a70223
comment
Karma Houdini: Neither the guard who pulled the lever at the gallows nor those who assaulted Ezio's mother are ever shown as suffering any negative consequences, nor does Ezio target them personally for those acts — though those guards may have been among those he killed along the way.
 Assassin's Creed II (Video Game) / int_a70223
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Thieves' Guild
 Assassin's Creed II (Video Game) / int_a74e8ba4
comment
Thieves' Guild: Ezio has the option of renovating the guild in Monteriggoni to increase the value of the villa. Sure enough, he can then see thieves walking around. Since thieves explicitly worked for his father, it's implied they do the same for Mario. There is one in Venice. Its leader Antonio is an Assassin.
 Assassin's Creed II (Video Game) / int_a74e8ba4
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 Assassin's Creed II (Video Game) / int_a8559a9f
type
RealLife
 Assassin's Creed II (Video Game) / int_a8559a9f
comment
In Real Life, both Florence and Venice (and many other Italian cities) have a district named "Santa Croce". In the game, the former gets renamed to San Marco, while the latter is inglobated into San Polo.
 Assassin's Creed II (Video Game) / int_a8559a9f
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Alternate History
 Assassin's Creed II (Video Game) / int_a86069f
comment
Alternate History: By this game, the developers have outright proclaimed it to be alternate history.
 Assassin's Creed II (Video Game) / int_a86069f
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1.0
 Assassin's Creed II (Video Game) / int_a86069f
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_a86069f
 Assassin's Creed II (Video Game) / int_a89efdf8
type
Wife-Basher Basher
 Assassin's Creed II (Video Game) / int_a89efdf8
comment
Wife-Basher Basher: Ezio in the Beat-Up missions, though rather than beating them up for domestic abuse, he beats them for cheating on their girlfriends/wives.
 Assassin's Creed II (Video Game) / int_a89efdf8
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1.0
 Assassin's Creed II (Video Game) / int_a89efdf8
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_a89efdf8
 Assassin's Creed II (Video Game) / int_a9708f7e
type
Practical Taunt
 Assassin's Creed II (Video Game) / int_a9708f7e
comment
Practical Taunt: The taunting action makes an opponent attack sooner, so you don't have to wait as long to counter the attack.
 Assassin's Creed II (Video Game) / int_a9708f7e
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_a9708f7e
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_a9708f7e
 Assassin's Creed II (Video Game) / int_a9eb984b
type
Warrior Poet
 Assassin's Creed II (Video Game) / int_a9eb984b
comment
Warrior Poet: Altaïr becomes one of these while writing his Codex. In it he is quite philosophical about the Assassin life style, the nature of humankind, and there's also a drawing of Maria Thrope, who has become his Second Love.
 Assassin's Creed II (Video Game) / int_a9eb984b
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1.0
 Assassin's Creed II (Video Game) / int_a9eb984b
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_a9eb984b
 Assassin's Creed II (Video Game) / int_aaf19fae
type
Doesn't Like Guns
 Assassin's Creed II (Video Game) / int_aaf19fae
comment
Doesn't Like Guns: For one reason or another, neither the Modern Templars nor the Modern Assassins in the ending ending scene use guns, merely batons and a Hidden Blade. No explanation in-game other than neither side wants Desmond to die so anything else is speculation.
 Assassin's Creed II (Video Game) / int_aaf19fae
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1.0
 Assassin's Creed II (Video Game) / int_aaf19fae
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_aaf19fae
 Assassin's Creed II (Video Game) / int_ab68c5cc
type
Chronic Hero Syndrome
 Assassin's Creed II (Video Game) / int_ab68c5cc
comment
Chronic Hero Syndrome: Seems like Ezio suffers from it as he often agrees straight away to help even before he's properly asked. Sometimes it's more of a guilt trip, like when he changed his mind about fleeing with his mother and sister to Spain and instead agreed to stick around to help Mario whack the Pazzis; Mario said he was abandoning his father's legacy. On other occasions, it is clearly inherent indignation, such as when Emilio Barbarigo's guards were causing trouble.
 Assassin's Creed II (Video Game) / int_ab68c5cc
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1.0
 Assassin's Creed II (Video Game) / int_ab68c5cc
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ab68c5cc
 Assassin's Creed II (Video Game) / int_ad8dbae4
type
Public Domain Artifact
 Assassin's Creed II (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: A number of them, including the Shroud of Turin, Excalibur and the Papal Staff, are actually Pieces of Eden.
 Assassin's Creed II (Video Game) / int_ad8dbae4
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1.0
 Assassin's Creed II (Video Game) / int_ad8dbae4
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ad8dbae4
 Assassin's Creed II (Video Game) / int_aeec99a9
type
Immediate Sequel
 Assassin's Creed II (Video Game) / int_aeec99a9
comment
Immediate Sequel: At least from Desmond's point-of-view; the first thing you do in this game is snap out of Eagle Vision, said ability being the last thing Desmond used before the first game abruptly ended.
 Assassin's Creed II (Video Game) / int_aeec99a9
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1.0
 Assassin's Creed II (Video Game) / int_aeec99a9
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_aeec99a9
 Assassin's Creed II (Video Game) / int_af8974a3
type
Breakable Weapons
 Assassin's Creed II (Video Game) / int_af8974a3
comment
Breakable Weapons: Some kill moves involve Ezio breaking polearms.
 Assassin's Creed II (Video Game) / int_af8974a3
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1.0
 Assassin's Creed II (Video Game) / int_af8974a3
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_af8974a3
 Assassin's Creed II (Video Game) / int_b01abe4f
type
Catchphrase
 Assassin's Creed II (Video Game) / int_b01abe4f
comment
Catchphrase: "Requiescat in pace." Said by Ezio as a parting sendoff to all of his targets, preceded by an Italian-language, target-specific line. There's a variant in the final boss fight where he says: "Requiescat in pace, you bastard!" Then the boss wakes up. While it's used in both the English and Italian versions, in the Japanese voice track it's translated (nemure, yasuraka ni). The Templars also have "May the Father of Understanding guide us." As shown much later, it seems like the Templar counterpart to "Nothing is true and everything is permitted".
 Assassin's Creed II (Video Game) / int_b01abe4f
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1.0
 Assassin's Creed II (Video Game) / int_b01abe4f
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b01abe4f
 Assassin's Creed II (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Assassin's Creed II (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: One of Ezio's unarmed finishers is a chokeslam.
 Assassin's Creed II (Video Game) / int_b0ad6a1e
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1.0
 Assassin's Creed II (Video Game) / int_b0ad6a1e
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b0ad6a1e
 Assassin's Creed II (Video Game) / int_b2407a69
type
Talk to the Fist
 Assassin's Creed II (Video Game) / int_b2407a69
comment
Talk to the Fist: Ezio punches Duccio, Claudia's unfaithful lover, provided you hit the attack button at the right moment.
 Assassin's Creed II (Video Game) / int_b2407a69
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1.0
 Assassin's Creed II (Video Game) / int_b2407a69
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b2407a69
 Assassin's Creed II (Video Game) / int_b2a06892
type
Fourth Wall Psych
 Assassin's Creed II (Video Game) / int_b2a06892
comment
Fourth Wall Psych: In the final cutscene of the game, Minerva begins her monologue talking to Ezio, but turns to stare into the camera a few sentences in. When Ezio expresses his profound confusion, she tells him that she's not talking to him and continues to talk to the camera, despite his protests that there's no one else there. It isn't until the end of the cutscene that she confirms she's addressing future Desmond and friends. And maybe the player as well.
 Assassin's Creed II (Video Game) / int_b2a06892
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 Assassin's Creed II (Video Game) / int_b2a06892
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b2a06892
 Assassin's Creed II (Video Game) / int_b53077b3
type
Take That!
 Assassin's Creed II (Video Game) / int_b53077b3
comment
Take That!: Someone in the development team (or just Shaun) might have a thing against travel agents. A (perhaps unintentional) example: Leonardo's explanation for being able to buy poison from a doctor makes sense on its own, but if you know anything about 15th-century medicine... In the database entry on Carnival Performers, it describes the general festivities before describing some of the more extreme festivities. This leads Shaun to conclude that Carnival was an important step on the path to Reality TV.
 Assassin's Creed II (Video Game) / int_b53077b3
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 Assassin's Creed II (Video Game) / int_b53077b3
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b53077b3
 Assassin's Creed II (Video Game) / int_b545453b
type
Internal Homage
 Assassin's Creed II (Video Game) / int_b545453b
comment
Internal Homage: In Bonfire of the Vanities, you have to kill nine subordinates of the current villain who has the Apple before you can vanquish him. Sound familiar?
 Assassin's Creed II (Video Game) / int_b545453b
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1.0
 Assassin's Creed II (Video Game) / int_b545453b
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b545453b
 Assassin's Creed II (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Assassin's Creed II (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Played straight with being able to loot treasure chests as you find them, though most of the treasure chests are located in areas where people don't want you to find them... Also, you can buy a map of their location in each city... Do the citizens just not want to loot them or something? Or are the art merchants secretly rich and just feeling altruistic? Sometimes the circumstances of your killings, or how wanted posters and heralds mentioning you only pop up when you get a little Notoriety (i.e. stealing or High Profile kills), even if you made a clean getaway with no witnesses. Or the fact that wanted posters often show up in places wherein it is VERY unlikely the general populace would ever see them. A particular Hidden Blade counter-kill has Ezio tossing Brute-type guards away, heavy armor and all. This could be explained in that Ezio's Precursor DNA makes him physically stronger than normal humans (which is apparently canon).
 Assassin's Creed II (Video Game) / int_b6e1d40b
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 Assassin's Creed II (Video Game) / int_b6e1d40b
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b6e1d40b
 Assassin's Creed II (Video Game) / int_b7d85d68
type
Healing Potion
 Assassin's Creed II (Video Game) / int_b7d85d68
comment
Healing Potion: The sequel dispenses with the 'sync' thing of the first game and gives us a regular health meter that doesn't fully replenish on its own. Cue little vials of a miraculous healing concoction. The change from the first game is implied to be a result of the Animus 2.0's superiority over the original Animus.
 Assassin's Creed II (Video Game) / int_b7d85d68
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 Assassin's Creed II (Video Game) / int_b7d85d68
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b7d85d68
 Assassin's Creed II (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Assassin's Creed II (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Thanks to Lineage, which uses some of the VAs to live-act their game roles, you can see that a lot of characters are modeled after their live-action actors. This video places the actor's pictures side-by-side with the characters, and you can see how many of them match.
 Assassin's Creed II (Video Game) / int_b8dbbc07
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 Assassin's Creed II (Video Game) / int_b8dbbc07
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_b8dbbc07
 Assassin's Creed II (Video Game) / int_bb48f8ba
type
Timed Mission
 Assassin's Creed II (Video Game) / int_bb48f8ba
comment
Timed Mission: The races and courier missions are all timed. The former is obviously beating someone else's record and the latter are urgent deliveries for one reason or another. Tailing missions in both the main story and the assassination contracts all require Ezio to keep his target within his sight or a timer will start until Ezio losses track of them. This timer doesn't show up if he has Eagle Vision activated; in that case, the target leaves a trail for him to follow. Some assassination contracts have the requirement "kill X targets within y time limit" with the reasoning that the targets are about to make their move or before they can call for reinforcements. The timer doesn't start until one of the targets dies or Ezio is detected. Some Assassins' Tombs (like the one in San Marco) have timed freerunning segments, where Ezio triggers a clockwork mechanism and has to cross a gate before it closes or pull a lever before it retracts.
 Assassin's Creed II (Video Game) / int_bb48f8ba
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1.0
 Assassin's Creed II (Video Game) / int_bb48f8ba
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bb48f8ba
 Assassin's Creed II (Video Game) / int_bb99411d
type
It's Always Mardi Gras in New Orleans
 Assassin's Creed II (Video Game) / int_bb99411d
comment
It's Always Mardi Gras in New Orleans: After participating in the Inevitable Tournament missions, a section of Venezia will be constantly celebrating Carnivale for the rest of the game. Even ten years after the plot begins. A straighter version of this trope is when you get the DLC pack that allows you to play through the Bonfire of the Vanities. After you kill the major villain, you can still go into that new section of Florence and people will still be burning stuff.
 Assassin's Creed II (Video Game) / int_bb99411d
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 Assassin's Creed II (Video Game) / int_bb99411d
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bb99411d
 Assassin's Creed II (Video Game) / int_bbfaa837
type
Knight Templar
 Assassin's Creed II (Video Game) / int_bbfaa837
comment
Knight Templar: The literal Templar Knight organization from the previous game has evolved into covert organization of politicians, nobles, merchants and clerics. They believe that becoming shadow overlords of the world will ensure peace and stability, although most of them are just power hungry or evil.
 Assassin's Creed II (Video Game) / int_bbfaa837
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1.0
 Assassin's Creed II (Video Game) / int_bbfaa837
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bbfaa837
 Assassin's Creed II (Video Game) / int_bc00493f
type
Precision F-Strike
 Assassin's Creed II (Video Game) / int_bc00493f
comment
Precision F-Strike: Although the F-bomb is dropped several times throughout the game, there are several points where it truly serves to accentuate the scene: In the beginning, Lucy yells at Desmond to "Shut the fuck up!" during their escape. Ezio tells the final boss, Pope Alexander VI, the most powerful man in Italy and the entire Catholic religion, to "Go fuck yourself." Talk about balls of steel. The last line in the game before the credits roll and The Stinger occurs is "What. The. Fuck." Desmond adequately sums up what's probably running through the gamer's mind or being spoken at the time.
 Assassin's Creed II (Video Game) / int_bc00493f
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 Assassin's Creed II (Video Game) / int_bc00493f
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bc00493f
 Assassin's Creed II (Video Game) / int_bd9beaf4
type
Unexpected Inheritance
 Assassin's Creed II (Video Game) / int_bd9beaf4
comment
Unexpected Inheritance: According to a family history recorded in the Auditore tomb in Monteriggioni (in a DLC), the Auditores aren't really nobles. They were founded by a fisherman who was a junior Assassin who ended up being the last person to have the information needed to access the accounts of an Assassin-run trading company after all the others were killed by Templars. He used the identity to create a new identity for himself in Romagna and started the Auditore family.
 Assassin's Creed II (Video Game) / int_bd9beaf4
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 Assassin's Creed II (Video Game) / int_bd9beaf4
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bd9beaf4
 Assassin's Creed II (Video Game) / int_be8416ea
type
Shrouded in Myth
 Assassin's Creed II (Video Game) / int_be8416ea
comment
Shrouded in Myth: La Volpe's database is scant on information. What is there is mostly legend.
 Assassin's Creed II (Video Game) / int_be8416ea
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1.0
 Assassin's Creed II (Video Game) / int_be8416ea
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_be8416ea
 Assassin's Creed II (Video Game) / int_be85ff22
type
Contract on the Hitman
 Assassin's Creed II (Video Game) / int_be85ff22
comment
Contract on the Hitman: The subject of at least one of the assassination side missions is actually an ambush to kill Ezio. Appropriately, it is one of the later ones.
 Assassin's Creed II (Video Game) / int_be85ff22
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1.0
 Assassin's Creed II (Video Game) / int_be85ff22
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_be85ff22
 Assassin's Creed II (Video Game) / int_bebb370
type
Gratuitous Italian
 Assassin's Creed II (Video Game) / int_bebb370
comment
Gratuitous Italian: Almost every other sentence is Italian because of a bug in "Baby"'s translation software (Ezio, of course, did not speak any English). Thankfully, the game gave you a subtitles option to figure out just what the heck the characters are saying. In an optional cutscene, Desmond even thanks Rebecca for the Animus 2.0 having subtitles! Penny Arcade pokes a bit of fun at this in this strip... The foreign dubs (particularly the French dub) aren't quite as bad about this, but they'll occasionally throw in a word or two of unsubtitled Italian every so often, provided the Italian word is close to the original word. Obviously averted in the Italian dub.
 Assassin's Creed II (Video Game) / int_bebb370
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_bebb370
 Assassin's Creed II (Video Game) / int_bef696dd
type
Mind Screw
 Assassin's Creed II (Video Game) / int_bef696dd
comment
"What. The. Fuck." Well said, Desmond. Well said.
 Assassin's Creed II (Video Game) / int_bef696dd
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 Assassin's Creed II (Video Game) / int_bef696dd
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Assassin's Creed II (Video Game) / int_bef696dd
 Assassin's Creed II (Video Game) / int_c0c7a82e
type
Of Corsets Sexy
 Assassin's Creed II (Video Game) / int_c0c7a82e
comment
Of Corsets Sexy: Part of Caterina's outfit includes a corset. She's 15th century noblewoman, after all.
 Assassin's Creed II (Video Game) / int_c0c7a82e
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1.0
 Assassin's Creed II (Video Game) / int_c0c7a82e
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_c0c7a82e
 Assassin's Creed II (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Assassin's Creed II (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: Giving Ezio's mother the feathers finally enables her to come to terms with her family's death... until she gives you the Auditore cape, which makes every guard immediately aware of your presence and is annoying as hell to walk around with. On a side note, you get an achievement on the consoles if you wear the cape once in every city.
 Assassin's Creed II (Video Game) / int_c2f149ae
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 Assassin's Creed II (Video Game) / int_c2f149ae
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_c2f149ae
 Assassin's Creed II (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Assassin's Creed II (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: In the Attract Mode video, after the second target is shot, there is a beat, then a bell sounds as he falls over dead.
 Assassin's Creed II (Video Game) / int_c4286511
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1.0
 Assassin's Creed II (Video Game) / int_c4286511
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 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_c4286511
 Assassin's Creed II (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Assassin's Creed II (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Ezio can wipe the floor with Rodrigo Borgia and all of his guards in under a minute, but as soon as the cutscene where he actually gets backup starts, the target manages to knock him over and disappear in the blink of an eye.
 Assassin's Creed II (Video Game) / int_c5e42cbd
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1.0
 Assassin's Creed II (Video Game) / int_c5e42cbd
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 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_c5e42cbd
 Assassin's Creed II (Video Game) / int_c6695a49
type
Mêlée à Trois
 Assassin's Creed II (Video Game) / int_c6695a49
comment
Mêlée à Trois: During the Bonfire of the Vanities, Templar and Savonarola aligned guards will fight each other, while both are hostile to Ezio.
 Assassin's Creed II (Video Game) / int_c6695a49
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1.0
 Assassin's Creed II (Video Game) / int_c6695a49
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_c6695a49
 Assassin's Creed II (Video Game) / int_c75df49a
type
Shout-Out
 Assassin's Creed II (Video Game) / int_c75df49a
comment
Due to the nature of Shout Outs, you rarely see one that's a reference to a later work, but... There's an assassination contract in Forlì called "Mark and Execute". This game, released in November 2009, was developed by Ubisoft Montreal—the same company that developed Splinter Cell: Conviction, which was released just 5 months later.
 Assassin's Creed II (Video Game) / int_c75df49a
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 Assassin's Creed II (Video Game) / int_c75df49a
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 Assassin's Creed II (Video Game)
hasFeature
Assassin's Creed II (Video Game) / int_c75df49a
 Assassin's Creed II (Video Game) / int_c83f40d8
type
Bystander Syndrome
 Assassin's Creed II (Video Game) / int_c83f40d8
comment
Bystander Syndrome:
 Assassin's Creed II (Video Game) / int_c83f40d8
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1.0
 Assassin's Creed II (Video Game) / int_c83f40d8
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_c83f40d8
 Assassin's Creed II (Video Game) / int_c8f5c41d
type
Supermodel Strut
 Assassin's Creed II (Video Game) / int_c8f5c41d
comment
Supermodel Strut: The courtesans have a definite swagger as they saunter about town.
 Assassin's Creed II (Video Game) / int_c8f5c41d
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_c8f5c41d
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_c8f5c41d
 Assassin's Creed II (Video Game) / int_c972d624
type
Slut-Shaming
 Assassin's Creed II (Video Game) / int_c972d624
comment
Slut-Shaming: The courtesans all wear a certain style of dress and have their hair up in points by law. This was to define and constrain them because Sex Is Evil. See Double Entendre above for another example.
 Assassin's Creed II (Video Game) / int_c972d624
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 Assassin's Creed II (Video Game) / int_c9861848
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Video Game Caring Potential
 Assassin's Creed II (Video Game) / int_c9861848
comment
Video Game Caring Potential: Thieves will compliment you on how well you climb, courtesans will compliment you on your good looks — sometimes while you climb! — and mercenaries will compliment how badass you are when you take down a small army of guards all by yourself. It's very rewarding to hear something other than "That idiot will hurt himself!" or "Must be a drunken wager or something!" from EVERY SINGLE PERSON ON THE DAMN STREET. As if they have nothing better to do than stick their nose into your business. A quick-time event lets you direct Ezio to hug Leonardo da Vinci in one instance. The first half hour you spend in the game with Ezio's family makes you care about them. The snarky banter with his older brother and protectiveness of his younger siblings, as well as his relationship with his parents clearly demonstrate the loving upbringing he's had. Which makes it all the more wrenching when his brothers and father are hanged... and makes it all the more satisfying when you get your revenge. Feel sorry for the beggars who slump against the wall, holding their hands out, and are polite enough to not get in your face (unlike the insufferable ones in the first game)? Toss them some coins. Collecting all the feathers to help Ezio's mother mourn will cause her to finally speak to the family for the first time in decades.
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 Assassin's Creed II (Video Game) / int_c9cab11
type
Falling Damage
 Assassin's Creed II (Video Game) / int_c9cab11
comment
Falling Damage: Ezio takes damage when falling from certain levels of height, and "dies" (desynchronizes) when falling from too important heights. Desmond doesn't take damage nor dies when falling, having no health bar to begin with.
 Assassin's Creed II (Video Game) / int_c9cab11
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 Assassin's Creed II (Video Game) / int_c9e5a0db
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Legacy Character
 Assassin's Creed II (Video Game) / int_c9e5a0db
comment
Legacy Character: The second installment adds Ezio to Altaïr's line, along with Desmond. Both of whom are full-fledged Assassins by the end of the game (or at least in Desmond's case, close to getting there).
 Assassin's Creed II (Video Game) / int_c9e5a0db
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 Assassin's Creed II (Video Game) / int_ca7f68c4
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Power Fist
 Assassin's Creed II (Video Game) / int_ca7f68c4
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Power Fist: You can buy a Metal Cestus for Ezio. It only goes on one hand, oddly enough, and can never be unequipped.
 Assassin's Creed II (Video Game) / int_ca7f68c4
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 Assassin's Creed II (Video Game) / int_cabaf736
type
Critical Annoyance
 Assassin's Creed II (Video Game) / int_cabaf736
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Critical Annoyance: Same as in the first game, the health meter is still a synchronisation meter but, as noted in the manual, it has been re-named to "health" by Rebecca as it seemed more interesting. Rebecca also states that wearing the Armor of Altiar boosts the "health bar" not because of how good it is but because it aids synchronization. note  The opening scenes show that Ezio went to doctors after a fight, even for a shallow cut, if there was blood; that's why medicine is used .
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 Assassin's Creed II (Video Game) / int_caf89e54
type
Taking You with Me
 Assassin's Creed II (Video Game) / int_caf89e54
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Taking You with Me: Checco Orsi tries to do this by stabbing Ezio post-assignation.
 Assassin's Creed II (Video Game) / int_caf89e54
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type
Heroes Fight Barehanded
 Assassin's Creed II (Video Game) / int_cb185ec3
comment
Heroes Fight Bare Handed: Once Ezio has acquired a pair of vambraces, it is possible to block and pummel a guard who could be armed with any type of melee weapon. Taken a step further with the disarm skill, he can leave an entire group of guards alive and rolling in pain.
 Assassin's Creed II (Video Game) / int_cb185ec3
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Counter-Attack
 Assassin's Creed II (Video Game) / int_cb42ed9f
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One of the Hidden Blade counter attacks consists of Ezio shoving both of the hidden blades into his enemy's eyes.
 Assassin's Creed II (Video Game) / int_cb42ed9f
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 Assassin's Creed II (Video Game) / int_ce151179
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Heads-Up Display
 Assassin's Creed II (Video Game) / int_ce151179
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Ezio has one at the top left of the Heads-Up Display.
 Assassin's Creed II (Video Game) / int_ce151179
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 Assassin's Creed II (Video Game) / int_ce6555f0
type
Lighter and Softer
 Assassin's Creed II (Video Game) / int_ce6555f0
comment
Lighter and Softer: Instead of Altaïr, the grim and serious master assassin from the first game, the player controls Ezio, a happy and playful nobleman in Florence. Well, happy and playful initially, at least.
 Assassin's Creed II (Video Game) / int_ce6555f0
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 Assassin's Creed II (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Assassin's Creed II (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Ezio executes his first target in a loud and angry fury. Though he starts to roar less as time goes on, having spent most of his fury on the guy who directly executed his family. He's actually tired of revenge by the end of things.
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type
Anti-Villain
 Assassin's Creed II (Video Game) / int_d001c42c
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Anti-Villain: Dante Moro. His master, Marco Barbarigo, tried to have him killed so he could steal his wife. His plan failed, but since Moro was left brain-damaged, Marco fooled him into divorcing his true love, and then hired him to be his personal bodyguard. Then married his ex-wife.
 Assassin's Creed II (Video Game) / int_d001c42c
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 Assassin's Creed II (Video Game) / int_d013cd12
type
Lovable Rogue
 Assassin's Creed II (Video Game) / int_d013cd12
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Lovable Rogue: Ezio spends his days with street fights, roofhoping, and flirting and is also a friendly and chivalric kind of guy.
 Assassin's Creed II (Video Game) / int_d013cd12
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 Assassin's Creed II (Video Game) / int_d026cad8
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Sigil Spam
 Assassin's Creed II (Video Game) / int_d026cad8
comment
Sigil Spam: Not only is the Assassin's logo prominently displayed on Ezio's belt and bracers and bullets but there's a giant version of it etched in stone on Mario's villa. After you pay for repairs, it appears on the flags around town. An enormous version also appears in a couple of Assassin's Tombs. The Templars show more restraint, typically limiting themselves to a pendant or ring, though modern-day Abstergo has a thing for crosses in their architecture.
 Assassin's Creed II (Video Game) / int_d026cad8
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 Assassin's Creed II (Video Game) / int_d24ed873
type
Developer's Foresight
 Assassin's Creed II (Video Game) / int_d24ed873
comment
Developer's Foresight: The Templars that run away from you in the secret locations will happily stop and wait for you to catch up if they get too far ahead. The achievement "Perfect Harmony", which is unlocked by applying two specific dyes to your armor, will still unlock even if you dye the Armor of Altaïr, which won't physically change color.
 Assassin's Creed II (Video Game) / int_d24ed873
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 Assassin's Creed II (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Assassin's Creed II (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The early humans fought against the Precursors in prehistory. Because of humanity's sheer advantage in numbers (and the possibility they got a hold of some of their technology, as implied by a secret video obtained when you get all the glyphs), the Precursors were mostly overcome by them.
 Assassin's Creed II (Video Game) / int_d355ba37
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 Assassin's Creed II (Video Game) / int_d397657d
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Hoist by His Own Petard
 Assassin's Creed II (Video Game) / int_d397657d
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Hoist by His Own Petard: Ezio can disarm guards and kill them with their own weapons immediately afterwards.
 Assassin's Creed II (Video Game) / int_d397657d
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 Assassin's Creed II (Video Game) / int_d44ea142
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You Are Not Alone
 Assassin's Creed II (Video Game) / int_d44ea142
comment
You Are Not Alone: Invoked by name when Mario, and many of your previously-met allies and a newly-met Machiavelli show up to assist him in fighting Rodrigo.
 Assassin's Creed II (Video Game) / int_d44ea142
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Feuding Families
 Assassin's Creed II (Video Game) / int_d4d8d831
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Feuding Families: The Assassin versus Templar conflict during the Renaissance essentially becomes a major feud between the Auditore family and their allies (Medici, Sforza, Orsini) versus the Borgia and their allies (Pazzi, Barbarigo, Orsi). This naturally mirrors the real-life Renaissance family feuds of course, and the first section in Florence deals with the Medicci's conflict with the Pazzi.
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Highly-Visible Ninja
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comment
Highly-Visible Ninja: Ezio is possibly a bigger offender when it come to this than Altaïr. In Altaïr's time, the bright white assassin robe at least had the perk that it was reminiscent of the one the local scholars wore, which made masquerading as one or hiding amongst a group of them possible. Ezio on the other hand has no such excuse, but unlike Altaïr, he has the option of changing the robe's color to a more camouflage-friendly one. Interestingly, his father, Giovanni, apparently kept the robe in its white default color, making him qualify for the trope as well. Note that this does tie into gameplay: if Ezio passes into line of sight of a guard in an area he shouldn't be in, they spot him right away. If the guards are on high alert, they'll also spot Ezio if he's walking down the street without using crowds, picking him out based on his flashy clothes.
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Anti-Frustration Features
 Assassin's Creed II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The feathers side quest is treated as well as it possibly can without outright revealing where they are - the menu shows you how many feathers are still missing in each city as well as each individual district in order to help you narrow your search while you're looking for them. This is a far cry from how annoying the flags and Templars were in the original game.
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type
Inconveniently Vanishing Exonerating Evidence
 Assassin's Creed II (Video Game) / int_d78d5f96
comment
Inconveniently Vanishing Exonerating Evidence: The Auditore family is charged with treason and arrested. Ezio, the only man in the family to not get caught in the initial sweep, quickly acquires some documents that would exonerate them, but unfortunately, the court official he delivers them to is part of the conspiracy that framed his family, so the evidence disappears before the trial and Ezio's father and brothers are all hung.
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 Assassin's Creed II (Video Game) / int_d8573ef9
type
Screw the Rules, I Have Connections!
 Assassin's Creed II (Video Game) / int_d8573ef9
comment
Screw the Rules, I Have Connections!: After Ezio saves him from the Pazzi Conspiracy, Lorenzo de' Medici gives him a cape that marks him as a friend of the Medici family. While wearing it, guards in Florence and neighbor Tuscany cities will turn a blind eye to most acts that don't involve murder, represented in-game as your notoriety not increasing. Ezio also receives a cape with similar effects in Venice after his actions allowed a friend of the Assassins to become the new doge. That cape also works in Forlì.
 Assassin's Creed II (Video Game) / int_d8573ef9
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type
Lethal Joke Item
 Assassin's Creed II (Video Game) / int_da1c64ef
comment
Lethal Joke Item: You see those brooms citizens might occasionally sweep the floor with? Those are apparently made with metal wires, because they animate, sound, and hit just like reskinned maces. It becomes hilarious when Ezio walks away from a group of dead guardsmen holding only a bloody broom in one hand.
 Assassin's Creed II (Video Game) / int_da1c64ef
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 Assassin's Creed II (Video Game) / int_dae5c997
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Action Girl
 Assassin's Creed II (Video Game) / int_dae5c997
comment
Action Girl: Lucy Stillman proves herself to be quite handy at dispatching Abstergo guards. Rosa, Paola and Teodora also fall into this, the first being part of the Venetian Thieves Guild and more than capable of handling herself with an arrow in her leg, the latter being Assassins and performing leaps of faith at the end of Memory Block 11. Caterina Sforza also gets in on the trope during the Battle of Forlí expansion, where she takes part in the battle itself.
 Assassin's Creed II (Video Game) / int_dae5c997
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 Assassin's Creed II (Video Game) / int_dbca2c99
type
Red Herring
 Assassin's Creed II (Video Game) / int_dbca2c99
comment
Red Herring: Forlì pre-/without DLC. With feathers and side-missions, it looks to be important, but nothing comes of it. By association, Caterina Sforza's appearance there becomes this for the same reasons.
 Assassin's Creed II (Video Game) / int_dbca2c99
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Renovating the Player Headquarters
 Assassin's Creed II (Video Game) / int_dc5e5427
comment
Renovating the Player Headquarters: Villa Monteriggioni serves as this for Ezio, providing a safe haven after his family is ousted from Firenze. Quite a bit of the game is spent acquiring artwork, trophies, and decorations, as well rebuilding the town's infrastructure and shops. This is Ezio's best source of new weapons, clothing, and upgrades, as well as consumable items at a reduced price.
 Assassin's Creed II (Video Game) / int_dc5e5427
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Worst Aid
 Assassin's Creed II (Video Game) / int_de306ba6
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Worst Aid: Ezio's poison is justified as medicine applied in lethal doses, which is why you can buy it from doctors.
 Assassin's Creed II (Video Game) / int_de306ba6
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 Assassin's Creed II (Video Game) / int_df11acbe
type
Artificial Brilliance
 Assassin's Creed II (Video Game) / int_df11acbe
comment
Artificial Brilliance: Civilians and Guards both act a lot more realistically than they did in the previous games. The latter will even start searching nearby hiding spots if you try to hide too soon, and seekers will pick and poke every hiding place they can find if you're notorious.
 Assassin's Creed II (Video Game) / int_df11acbe
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 Assassin's Creed II (Video Game) / int_dfcb2c08
type
The Evils of Free Will
 Assassin's Creed II (Video Game) / int_dfcb2c08
comment
The Evils of Free Will: To permanently secure their domain over the world, the Templars plan to launch a satellite with a Piece of Eden onboard, which will allow them to mass hypnotize the entire planet. Even better? The date that the satellite will be launched is December 21, 2012 (the end of the Mayan Calendar); this was hinted at in emails in the first game and some of the symbols that Subject 16 drew, and it's confirmed in the second game. However, the ending hints that this particular plot may be the least of the Assassins' problems. note  It is implied that other Assassin teams have caused so much trouble the Templars had to abandon this scheme .
 Assassin's Creed II (Video Game) / int_dfcb2c08
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type
Bad Habits
 Assassin's Creed II (Video Game) / int_e0fb1d9f
comment
Bad Habits: As explained by Rodrigo Borgia, the Templars are actually not interested in the Catholic faith, they only took over the Church in order to gain influence. As it turns out, old habits die hard.
 Assassin's Creed II (Video Game) / int_e0fb1d9f
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Historical Villain Upgrade
 Assassin's Creed II (Video Game) / int_e16217f8
comment
Historical Villain Upgrade: Although Rodrigo Borgia (a.k.a. Pope Alexander VI) was a corrupt, despicable man in real life, his villainy (and, likely, his manipulative skills) are ratcheted up for Assassin's Creed II. Henry Ford goes from the garden-variety anti-Semite that he was in real life to a lunatic who gave Piece of Eden 4 to Hitler specifically to start World War II, and who considered the Holocaust to be a good thing!. And he isn't even a character outside of the Backstory! Thomas Edison's... contention with Nikola Tesla is given a Templar flavor when he conspires with J.P. Morgan to prevent Tesla from providing free electricity as well as a worldwide network that would provide free information. Tesla's Assassin-suggested revenge: The Tunguska Event. (Though the explosion in this case was from destroying a Piece of Eden). Savonarola in the Bonfire of the Vanities DLC. Granted, having countless Renaissance paintings and sculptures thrown into a fire because you find them indecent is a bit of a dick move. However, people forget that Savonarola's denouncements of such priceless artworks were very popular at the time, mainly because the continued patronage of fancy artwork by wealthy Italian families began to seem like a mocking gesture as poverty, plague, and other miseries continued to climb in Italy. He's definitely extreme, but probably had good intentions, and he certainly wasn't the conniving maniacal bastard he is in the game. (In fairness, the AC team aren't the first ones to portray him that way.) In his case, it seems more like a downgrade, since instead of his influence over others coming from nothing but innate charisma and a heaping helping of fearmongering, in this game, he just happened to walk by an Apple-shaped pouch next to a gut-stabbed Ezio and pick it up.
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Assassin's Creed II (Video Game) / int_e16217f8
 Assassin's Creed II (Video Game) / int_e19e68
type
Cruel Mercy
 Assassin's Creed II (Video Game) / int_e19e68
comment
Cruel Mercy: At the end Ezio spares Rodrigo's life, implying that while killing him won't bring back what Ezio's lost, letting Rodrigo live might be worse, as Ezio has defeated him at his moment of triumph, proved to Rodrigo the he isn't the Prophet he thought he was, and was going to enter the Vault and take what Rodrigo spent his entire life searching for. In that context, it is pretty damn cruel to let him live. On the other hand, he totally effing deserves it. A more subtle complement to this: While Ezio was unconscious, Rodrigo had both the Staff and the Apple, but the Vault did not open for him... yet at the end, it did for Ezio.
 Assassin's Creed II (Video Game) / int_e19e68
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Assassin's Creed II (Video Game) / int_e19e68
 Assassin's Creed II (Video Game) / int_e28f9c05
type
Platformer
 Assassin's Creed II (Video Game) / int_e28f9c05
comment
After you complete the first catacomb, wherein you are shown a series of platforms/ledges/jumps in a cinematic and then expected to travel the demonstrated pathway, you find the first Assassin tomb. It happens to be Darius, who assassinated the King of Persia.
 Assassin's Creed II (Video Game) / int_e28f9c05
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1.0
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Assassin's Creed II (Video Game) / int_e28f9c05
 Assassin's Creed II (Video Game) / int_e2ccee25
type
Animal Motifs
 Assassin's Creed II (Video Game) / int_e2ccee25
comment
Animal Motifs: Both games have a thing for birds. Both protagonists are named after them, the presence of birds marks important/useful spots in the world, and bird feathers play a prominent background role in both games. Also, both Ezio's and Altaïr's Assassin's garbs feature a beak-like peak in the front of the hood and a wing-like split in the back of the lower 'cape', thus emulating birds, especially when diving off of rooftops. The art book for the first one explicitly compares Altaïr to a bird-of-prey, saying that it was a big part of the inspiration for the character's design. Side-by-side art pieces show artists emulating the shape of an eagle mid-flight with Altaïr.
 Assassin's Creed II (Video Game) / int_e2ccee25
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e2ccee25
 Assassin's Creed II (Video Game) / int_e34400ab
type
Ambiguously Gay
 Assassin's Creed II (Video Game) / int_e34400ab
comment
Ambiguously Gay: The profile for Leonardo da Vinci outright states that he was most likely homosexual. Despite this, he does admit to spending some time at the local, er, "convent" for some quality time with ladies of the evening, so he's bisexual if anything. There's also the fact that this was probably true about the real Leonardo.
 Assassin's Creed II (Video Game) / int_e34400ab
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 Assassin's Creed II (Video Game) / int_e34400ab
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e34400ab
 Assassin's Creed II (Video Game) / int_e394c5d
type
Color Wash
 Assassin's Creed II (Video Game) / int_e394c5d
comment
Color Wash: The color palette is much grayer when Ezio is in the decayed city of Forlì and its surroundings, whereas the dream-like Venice is bathed in light blue and white tones.
 Assassin's Creed II (Video Game) / int_e394c5d
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e394c5d
 Assassin's Creed II (Video Game) / int_e45ba18a
type
Settle It Without Weapons
 Assassin's Creed II (Video Game) / int_e45ba18a
comment
Settle It Without Weapons: This is why the final boss of the game turns into a Fisticuffs Boss halfway through.
 Assassin's Creed II (Video Game) / int_e45ba18a
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1.0
 Assassin's Creed II (Video Game) / int_e45ba18a
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e45ba18a
 Assassin's Creed II (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Assassin's Creed II (Video Game) / int_e5066b68
comment
11th-Hour Superpower: In a Shout-Out to AC1's final battle, Ezio's learned a few tricks from that Golden Apple, too.
 Assassin's Creed II (Video Game) / int_e5066b68
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1.0
 Assassin's Creed II (Video Game) / int_e5066b68
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e5066b68
 Assassin's Creed II (Video Game) / int_e567510d
type
Determinator
 Assassin's Creed II (Video Game) / int_e567510d
comment
Determinator: Ezio. Borgia stabs him in the stomach after besting him with the Papal Staff, but when Ezio gets back up to challenge him to the fistfight, there is no effect on gameplay. Oddly enough, in the DLC, when Ezio is stabbed in like fashion by a dying Checco Orsi, he goes unconscious and nearly dies. Rosa: She is shot through the leg trying to climb a secure building in Venice. Rosa rolls and runs off, with Ezio following. She makes it quite far before finally collapsing.
 Assassin's Creed II (Video Game) / int_e567510d
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1.0
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e567510d
 Assassin's Creed II (Video Game) / int_e596f27b
type
Star-Crossed Lovers
 Assassin's Creed II (Video Game) / int_e596f27b
comment
Star-Crossed Lovers: In Carlo Grimaldi's backstory, we are told about how he became a confidante to a noble's daughter who was in love with a servant's son and wanted to run away with him. Grimaldi quickly rewarded the couple's trust by selling them out to the girl's father, to further his own political aspirations.
 Assassin's Creed II (Video Game) / int_e596f27b
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1.0
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e596f27b
 Assassin's Creed II (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Assassin's Creed II (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: There's a scene where a Brute disarms Ezio and forces him to flee. A Brute can actually disarm the player (save from the Hidden Blades) in game if you try to block his attacks too often.
 Assassin's Creed II (Video Game) / int_e6630c8b
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1.0
 Assassin's Creed II (Video Game) / int_e6630c8b
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e6630c8b
 Assassin's Creed II (Video Game) / int_e6661fc2
type
Press X to Not Die
 Assassin's Creed II (Video Game) / int_e6661fc2
comment
Press X to Not Die: Present, but much more merciful than most — the windows are not as tiny as normal and failure is not critical. They also tend to show up not just as a means of ensuring that the player is paying attention to not being dead, but to accomplish more mundane actions. Such as taking off a young lady's dress; "Free Hand" indeed. The game's action ends with Press X To Strangle The Pope.
 Assassin's Creed II (Video Game) / int_e6661fc2
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1.0
 Assassin's Creed II (Video Game) / int_e6661fc2
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e6661fc2
 Assassin's Creed II (Video Game) / int_e8967758
type
No Such Thing as Wizard Jesus
 Assassin's Creed II (Video Game) / int_e8967758
comment
No Such Thing as Wizard Jesus: Averted. It's heavily implied that numerous prophets throughout history, Jesus included, were in fact the survivors of an advanced race similar or precursors to humans. Altaïr speculates that such prophets wielded real power, not just illusions from pieces of Eden. It's also explicitly shown that humanity was created as a servant race for these precursors, forming the basis for most of the world's creation myths, including the Book of Genesis, with a dash of Prometheus from Greek mythology.
 Assassin's Creed II (Video Game) / int_e8967758
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 Assassin's Creed II (Video Game) / int_e8967758
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e8967758
 Assassin's Creed II (Video Game) / int_e9db9908
type
Younger Than They Look
 Assassin's Creed II (Video Game) / int_e9db9908
comment
Younger Than They Look: Ezio is only 17 at the start of the game, but he looks like he's in his 20s. Inverted by the end of the game, when Ezio is 40, but still looks like he is in his 20s or early 30s at the most.
 Assassin's Creed II (Video Game) / int_e9db9908
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1.0
 Assassin's Creed II (Video Game) / int_e9db9908
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e9db9908
 Assassin's Creed II (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Assassin's Creed II (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The borders of the districts of Florence are incorrect, with San Giovanni facing the river but not the walls while in real life it's the opposite. In Real Life, both Florence and Venice (and many other Italian cities) have a district named "Santa Croce". In the game, the former gets renamed to San Marco, while the latter is inglobated into San Polo. It appears the Bargello Palace (or Palazzo del Popolo) of Florence, which is not far at all from the Palazzo Vecchio, hasn't been modelized. It was a barracks and prison at the time and nowadays houses an art museum, especially about sculptures by Donatello and Michelangelo. The Baptistery of St. John in Florence is nowhere to be seen, despite being one of the oldest and most famous buildings in the city. The graphic engine was too strained by the gargantuan model of the Cathedral for it to be included right in front. The actual Olivetan abbey south-east of San Gimignano, known as Monte Oliveto Minore ("the lesser"), gets replaced with the more famous Monte Oliveto Maggiore ("the greater"), some fifty miles away.
 Assassin's Creed II (Video Game) / int_e9f517e1
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1.0
 Assassin's Creed II (Video Game) / int_e9f517e1
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_e9f517e1
 Assassin's Creed II (Video Game) / int_ea0e4191
type
DopplegangerAttack
 Assassin's Creed II (Video Game) / int_ea0e4191
comment
Doppleganger Attack: Similar to Al Mualim, Ezio uses the Apple of Eden to create copies of himself when he fights the Pope. It works quite well and even the Pope congratulates him on this trick.
 Assassin's Creed II (Video Game) / int_ea0e4191
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1.0
 Assassin's Creed II (Video Game) / int_ea0e4191
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ea0e4191
 Assassin's Creed II (Video Game) / int_eaf5a1ac
type
Groin Attack
 Assassin's Creed II (Video Game) / int_eaf5a1ac
comment
One of the finishers when Ezio is using a war hammer is to slam the hammer right into a guard's crotch before smashing their head into the ground. It's as brutal and uncomfortable as that sounds.
 Assassin's Creed II (Video Game) / int_eaf5a1ac
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1.0
 Assassin's Creed II (Video Game) / int_eaf5a1ac
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_eaf5a1ac
 Assassin's Creed II (Video Game) / int_eb9afb9d
type
Evil Old Folks
 Assassin's Creed II (Video Game) / int_eb9afb9d
comment
Evil Old Folks: Some of the Templars scheming for the control of Florence and Venice are past 60 (which was an advanced age back then) like Jacopo de' Pazzi, Stefano da Bagnone and Emilio Barbarigo. Rodrigo Borgia too since he is 68 when Ezio eventually confronts him at the Vatican.
 Assassin's Creed II (Video Game) / int_eb9afb9d
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 Assassin's Creed II (Video Game) / int_eb9afb9d
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_eb9afb9d
 Assassin's Creed II (Video Game) / int_ec7da60a
type
Beethoven Was an Alien Spy
 Assassin's Creed II (Video Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: According to the glyph puzzles, almost every prominent historical figure, from Thomas Edison to Adolf Hitler, were far more than they seemed to be.
 Assassin's Creed II (Video Game) / int_ec7da60a
featureApplicability
1.0
 Assassin's Creed II (Video Game) / int_ec7da60a
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ec7da60a
 Assassin's Creed II (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Assassin's Creed II (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Also averted with the Biancas, kinda. During the first few sequences of the game a Bianca is mentioned but never seen, then there Bartolomeo's Bianca and later, in Battle of Forlì, there's Caterina's daughter Bianca. Also with Maria Thorpe and Maria Auditore.
 Assassin's Creed II (Video Game) / int_ee7a60e9
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-1.0
 Assassin's Creed II (Video Game) / int_ee7a60e9
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Assassin's Creed II (Video Game) / int_ee7a60e9
 Assassin's Creed II (Video Game) / int_eef35d8d
type
A Handful for an Eye
 Assassin's Creed II (Video Game) / int_eef35d8d
comment
A Handful for an Eye: One of the combat techniques Ezio can learn from Mario is a special attack for his Fists, where Ezio picks up quite a lot of sand and throws it at his opponent, disorienting them (as with the Smoke Bomb). If he attacks right afterward, he will instantly finish the opponent off.
 Assassin's Creed II (Video Game) / int_eef35d8d
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 Assassin's Creed II (Video Game) / int_eef35d8d
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_eef35d8d
 Assassin's Creed II (Video Game) / int_ef182bbd
type
Biography à Clef
 Assassin's Creed II (Video Game) / int_ef182bbd
comment
Biography à Clef: Leonardo da Vinci's flying machines is shown and presented as an actual object, and his other inventions would follow suit in Brotherhood, with special explanations provided not only as to why they weren't fully functional but how it didn't end Medieval Stasis and why modern historians believe they never worked.
 Assassin's Creed II (Video Game) / int_ef182bbd
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1.0
 Assassin's Creed II (Video Game) / int_ef182bbd
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ef182bbd
 Assassin's Creed II (Video Game) / int_ef43c232
type
Downloadable Content
 Assassin's Creed II (Video Game) / int_ef43c232
comment
Downloadable Content: Two pieces have been revealed: one named "The Battle of Forlì", the other "Bonfire of the Vanities". It was widely speculated that these two events were the missing Sequences 12 and 13, which has been confirmed by Ubisoft. There are also several bonus downloadable items depending on what retailer you preordered the game from. This is also Ubisoft's first game to integrate its community-based Uplay system, which lets you gain points ("Units") redeemable towards DLC for certain Uplay-enabled games.
 Assassin's Creed II (Video Game) / int_ef43c232
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 Assassin's Creed II (Video Game) / int_ef43c232
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_ef43c232
 Assassin's Creed II (Video Game) / int_f0084ee5
type
Impossible Theft
 Assassin's Creed II (Video Game) / int_f0084ee5
comment
Impossible Theft: Accourding to the database entry on La Volpe, he once managed to rob the Pope's carriage — while the Pope was still inside it.
 Assassin's Creed II (Video Game) / int_f0084ee5
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1.0
 Assassin's Creed II (Video Game) / int_f0084ee5
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f0084ee5
 Assassin's Creed II (Video Game) / int_f018c5cf
type
Offhand Backhand
 Assassin's Creed II (Video Game) / int_f018c5cf
comment
Offhand Backhand: Press the Weapon Hand button when prompted during the cutscene where Ezio faces down Rodrigo Borgia in Venice, and he'll do this to a pair of mooks with his Hidden Blades, without so much as taking an eye off his target. Similarly, this is one of his low-profile double Hidden Blade assassinations, standing between his two targets and stabs them both in the face while staring straight ahead.
 Assassin's Creed II (Video Game) / int_f018c5cf
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1.0
 Assassin's Creed II (Video Game) / int_f018c5cf
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f018c5cf
 Assassin's Creed II (Video Game) / int_f10d3363
type
Distracted by the Sexy
 Assassin's Creed II (Video Game) / int_f10d3363
comment
Distracted by the Sexy: You can hire Courtesans not only to act as a "mobile crowd" in which you'll blend, but also order them to distract a group of guards, allowing you to slip past them.
 Assassin's Creed II (Video Game) / int_f10d3363
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1.0
 Assassin's Creed II (Video Game) / int_f10d3363
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f10d3363
 Assassin's Creed II (Video Game) / int_f3626b09
type
Mercy Kill
 Assassin's Creed II (Video Game) / int_f3626b09
comment
Mercy Kill: Ezio gets to do this to Jacopo de' Pazzi after Rodrigo gives him severe wounds, as well as to Savonarola who is being burned alive by angry Florentines.
 Assassin's Creed II (Video Game) / int_f3626b09
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 Assassin's Creed II (Video Game) / int_f3626b09
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f3626b09
 Assassin's Creed II (Video Game) / int_f482730a
type
No Peripheral Vision
 Assassin's Creed II (Video Game) / int_f482730a
comment
Guards still have next to No Peripheral Vision, you can sneak up behind them rather easily even from the side. You can even shoot them with an extremely loud pistol and they won't find you if you're shooting from a rooftop.
 Assassin's Creed II (Video Game) / int_f482730a
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 Assassin's Creed II (Video Game) / int_f482730a
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f482730a
 Assassin's Creed II (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Assassin's Creed II (Video Game) / int_f52ae5d8
comment
Enemy Civil War: Archers will attack pickpockets and Borgia Couriers if they get onto roofs near enough, even though the Couriers will try to call for the guards to help them. In "Bonfire of the Vanities" you will see guards fighting each other even though they all appear red in Eagle Vision.
 Assassin's Creed II (Video Game) / int_f52ae5d8
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1.0
 Assassin's Creed II (Video Game) / int_f52ae5d8
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f52ae5d8
 Assassin's Creed II (Video Game) / int_f5c3defd
type
Cosmic Deadline
 Assassin's Creed II (Video Game) / int_f5c3defd
comment
Cosmic Deadline: At the end of Sequence 11, right after Ezio is officially inducted into the Assassins, the Animus somehow glitches up and corrupts Sequences 12 and 13, skipping ahead to the final Sequence 14, which takes place 11 years after Sequence 11 and has Shaun helpfully inform you that Ezio's mortal enemy is now Pope Alexander VI. The broken segments are later "repaired" as DLC: "Battle of Forlì", followed by the "Bonfire of the Vanities".
 Assassin's Creed II (Video Game) / int_f5c3defd
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 Assassin's Creed II (Video Game) / int_f5c3defd
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f5c3defd
 Assassin's Creed II (Video Game) / int_f6722211
type
Hit Points
 Assassin's Creed II (Video Game) / int_f6722211
comment
Hit Points: Represented by Life Meters. Ezio, his enemies, and the people he escort / follows have theirs marked.
 Assassin's Creed II (Video Game) / int_f6722211
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1.0
 Assassin's Creed II (Video Game) / int_f6722211
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f6722211
 Assassin's Creed II (Video Game) / int_f7628678
type
Character Outlives Actor
 Assassin's Creed II (Video Game) / int_f7628678
comment
Character Outlives Actor: Likely the fate of Rosa, who had been a love interest for Ezio but suffered Chuck Cunningham Syndrome after that game since her actress, Lita Tresierra, was killed in a car accident shortly before production began on Assassin's Creed: Brotherhood. Despite the character never appearing in the games again, the novelizations for Brotherhood and Revelations say that she eventually took over the Rosa in Fiore from Claudia and became an Italian Assassin leader.
 Assassin's Creed II (Video Game) / int_f7628678
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1.0
 Assassin's Creed II (Video Game) / int_f7628678
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1.0
 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f7628678
 Assassin's Creed II (Video Game) / int_f7d66b6f
type
No-Gear Level
 Assassin's Creed II (Video Game) / int_f7d66b6f
comment
No-Gear Level: After the execution of Giovanni, Frederico and Petruccio, a Brute disarms Ezio, forcing him to run for it. You don't get the Hidden Blade for a while, and a permanent sword even later. The final fistfight with Rodrigo Borgia.
 Assassin's Creed II (Video Game) / int_f7d66b6f
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1.0
 Assassin's Creed II (Video Game) / int_f7d66b6f
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 Assassin's Creed II (Video Game)
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Assassin's Creed II (Video Game) / int_f7d66b6f
 Assassin's Creed II (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Assassin's Creed II (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The game goes even further than its predecessor with the brutality. Some of Ezio's finishing attacks make one wonder why there isn't an announcer shouting "FATALITY!" as he performs them. Countering an attack while holding a spear occasionally results in Ezio shoving the spear right into his enemies' spines. The sounds do not help. Not to mention bringing down an axe into a guard's head, then letting him fall and leaving it there. In another polearm finisher, he impales the victim through the stomach and jams the weapon into the ground, and after a moment the body begins sliding down the pole. There were no psychiatrists in Renaissance Italy. One of the finishers when Ezio is using a war hammer is to slam the hammer right into a guard's crotch before smashing their head into the ground. It's as brutal and uncomfortable as that sounds. You can poison a guard and cause him to go slightly berserk before he dies. He will draw his weapon and swing it around wildly. At this point, many civilians will be watching him. Ezio can use his ability to throw coins on the ground to send greedy people into the mad guard's rampage and laugh gleefully as they are cut down. Walk up with a hammer behind a guard fighting your mercenaries. The resulting instant kill is... crunchy. One of the ending counterkills when using the dagger is to knee your opponent in the stomach. Then as he falls over, writhing in pain, you grab him by the throat from underneath and then snap his neck with your bare hands... with the accompanying neck-snapping sound effect, no less. While Ezio is explicitly said to not kill civilians if you do it, you can cheat the system in Venice or other water levels by simply knocking into someone next to a body of water which is an instant kill. Particularly satisfying against the Bards. You can knock over whole crowds into the water in the Romagna wetlands by riding your horse through them. The few who are not knocked into the water will beg for mercy. If you want to be really cruel, you can knock them in as well. The crowning moment of brutal for unarmed counters is probably the one-two punch that, on the second hit connecting, releases an audible cracking effect. Add that the victim falls while clutching his throat and, well, draw your own conclusions.
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Useless Useful Stealth: The introduction of Seekers, combined with the increased paranoia and searching ability of existing guards, and the vast improvements of combat mechanics (while stealth mechanics are altered only a little) means it might actually be more efficient to become anonymous by killing all the guards than it is to run away and hide. Add to the fact that Heavies and Seekers aside, all guards are very easily killable, so it makes little sense to run from them anyway in pure gameplay terms. Even those two aren't that hard to kill if you know how to counter and/or combo kill using the hidden blades or if you use smoke bombs. The only exception is that some missions require you to remain undetected at the risk of desynchronization.
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Lost in a Crowd: Ezio is able to hide in any sufficiently large crowd of people (sufficiently large being about 4 or so). In place of the priests ("Scholars") from AC, Ezio can hire some... Courtesans to follow him as a mobile safepoint directed by him. People not noticing Ezio in that particular crowd is easier explained.
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I Call It "Vera": Bartolomeo's massive sword, Bianca. In the modern day, Rebecca refers to the Animus 2.0 as Baby.
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You Killed My Father
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You Killed My Father: Ezio goes on a crusade against his father's (and brothers') killers. In the end Ezio spares the life of Rodrigo Borgia, the man ultimately responsible for the conspiracy because he decided on Cruel Mercy instead..
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Artistic License – Physics
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Artistic License – Physics: Leonardo da Vinci's flying machine. It has been scientifically proven that his flying machine couldn't have possibly worked, even with the fires below to supposedly provide lift. In fact, the real Leonardo at least was such a scatterbrain that many of his projects were never finished, including the flying machine tests.
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Video Game Cruelty Punishment
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Video Game Cruelty Punishment: You do not lose health for killing civilians any more, but killing three within a short time still automatically desynchronises you and this time the "punishment" remains even after completing the game. The game also introduces "Notoriety," which goes up every time you perform a dazzling, dangerous, or otherwise just illegal action in broad daylight. Once fully notorious, the guards attack you much more quickly.
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Well-Intentioned Extremist
 Assassin's Creed II (Video Game) / int_fd4f8299
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Savonarola in the Bonfire of the Vanities DLC. Granted, having countless Renaissance paintings and sculptures thrown into a fire because you find them indecent is a bit of a dick move. However, people forget that Savonarola's denouncements of such priceless artworks were very popular at the time, mainly because the continued patronage of fancy artwork by wealthy Italian families began to seem like a mocking gesture as poverty, plague, and other miseries continued to climb in Italy. He's definitely extreme, but probably had good intentions, and he certainly wasn't the conniving maniacal bastard he is in the game. (In fairness, the AC team aren't the first ones to portray him that way.) In his case, it seems more like a downgrade, since instead of his influence over others coming from nothing but innate charisma and a heaping helping of fearmongering, in this game, he just happened to walk by an Apple-shaped pouch next to a gut-stabbed Ezio and pick it up.
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Cutscene Power to the Max
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Cutscene Power to the Max: Averted in the Attract Mode video, where the moves shown are indeed usable in gameplay.
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Shown Their Work
 Assassin's Creed II (Video Game) / int_ffad4e9f
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Shown Their Work: The sequel contains a "database" of sorts, with blurbs of information on important people in Ezio's life and noteworthy places in the various cities. It's not necessary to know or view these tidbits. It looks like the game developers almost went out of their way to research and include them. The database is a cool feature with more than a few funny and/or snarky anecdotes. The landmarks in each city are also well researched and are practically identical to their real-life counterparts, the changes that occurred afterward are sometimes noted (the best example is the Sistine Chapel's ceiling: it doesn't have any painting, because Ezio gets there in 1499. Michelangelo started working on it in 1508). A few oddities still pop up (such as the schiavona, which is indeed an Italian sword... from the 17th century), but many of the weapons are period-correct. Weaponry in the late 1400s was much the same as it was in the medieval period, just with a bit more ornamentation. The plot itself, while obviously taking liberties on historical events of the era, nevertheless faithfully recreates many important events of Renaissance Italy's history, such as the Bonfire of the Vanities. It also effectively captures the cloak-and-dagger politics of the era: assassination and conspiracy were very much a part of Italy's political system during the era. One of the few acceptable roles for a woman of Claudia's age during the Renaissance was to maintain the books of their home.
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The following is a list of statements referring to the current page from other pages.

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 Assassin's Creed II (Video Game)
hasFeature
Get It Over With / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Giant Squid / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Give Me Back My Wallet / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Good Wears White / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Grapple Move / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Gratuitous Italian / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Greater-Scope Paragon / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Guest Fighter / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Handsome Lech / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hanging Around / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Harmful Healing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Heavily Armored Mook / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hell-Bent for Leather / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hide Your Children / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
High-Heel–Face Turn / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Historical Character's Fictional Relative / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Historical Fiction / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Historical In-Joke / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hit Points / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Holler Button / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hologram / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hostage Spirit-Link / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hot Coffee Minigame / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Hub Level / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
100% Completion / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
I Call It "Vera" / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
I Can See My House from Here / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
I Fought the Law and the Law Won / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
I Shall Taunt You / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
If It's You, It's Okay / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Impossible Theft / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Impractically Fancy Outfit / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
In the Hood / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
In the Past, Everyone Will Be Famous / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Inevitable Tournament / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Instant Expert / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Interface Spoiler / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Internal Homage / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
It Will Never Catch On / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
It's Always Mardi Gras in New Orleans / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Julius Beethoven da Vinci / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Jumped at the Call / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Just One Man / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Justified Tutorial / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Kaizo Trap / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Kick Them While They Are Down / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Killed to Uphold the Masquerade / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
King of Thieves / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Kleptomaniac Hero / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Last Lousy Point / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Last-Minute Baby Naming / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Latin Lover / int_d62bbf7a
 LeonardoDaVinci
seeAlso
Assassin's Creed II (Video Game)
 Assassin's Creed II (Video Game)
hasFeature
Lethal Joke Item / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Let's Fight Like Gentlemen / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Life Will Kill You / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Little Hero, Big War / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Long-Haired Pretty Boy / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Lord British Postulate / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Lost in a Crowd / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Lost Technology / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Lousy Lovers Are Losers / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Man Hug / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Master Swordsman / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Maximum HP Reduction / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Metal Slime / int_d62bbf7a
 Mie Sonozaki
seeAlso
Assassin's Creed II (Video Game)
 Assassin's Creed II (Video Game)
hasFeature
Mini-Game Credits / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Missing Secret / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Money for Nothing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Money Mauling / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Money to Throw Away / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Monumental Battle / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Moon Logic Puzzle / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
More Popular Replacement / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Multiple Languages, Same Voice Actor / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Murder the Hypotenuse / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
My Name Is Inigo Montoya / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Nasty Party / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Naughty Nuns / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Neighbourhood-Friendly Gangsters / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Nerf Arm / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Never Bring a Knife to a Fist Fight / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Never Speak Ill of the Dead / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
No Flow in CGI / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
No Fourth Wall / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
No-Gear Level / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Nostalgia Level / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Not Allowed to Grow Old / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Not Brainwashed / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Not Quite Flight / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Not Worth Killing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Now, Where Was I Going Again? / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Nun Too Holy / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Odd Reaction Out / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Offhand Backhand / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Oh, Wait! / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Old Save Bonus / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
One Dose Fits All / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
One-Night-Stand Pregnancy / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Optional Sexual Encounter / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Outliving One's Offspring / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Parental Sexuality Squick / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Percussive Pickpocket / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Perplexing Plurals / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Pixel Hunt / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Plague Doctor / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Platonic Prostitution / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Playable Epilogue / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Player Headquarters / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Plot Tailored to the Party / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Plotline Death / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Point of No Return / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Point That Somewhere Else / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Poke in the Third Eye / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Power Fist / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Practical Taunt / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Press X to Not Die / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Prodigal Hero / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Public Execution / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Punk in the Trunk / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Rambunctious Italian / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Random Encounters / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Real Event, Fictional Cause / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Regenerating Health / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Renovating the Player Headquarters / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Road Runner PC / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Roofhopping / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Rooftop Confrontation / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Schrödinger's Gun / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Secretly Earmarked for Greatness / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Self-Offense / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sequel Difficulty Drop / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sexy Discretion Shot / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Shady Lady of the Night / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Show Some Leg / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Shrouded in Myth / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sinister Minister / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sitting on the Roof / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Slashed Throat / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Slut-Shaming / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Something Else Also Rises / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Staged Populist Uprising / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stalking Mission / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Start X to Stop X / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stealing from the Till / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stealth-Based Game / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stealth-Based Mission / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stock Footage / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Story-Driven Invulnerability / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stress-Relieving Gameplay / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Stupid Surrender / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Subtitles Are Superfluous / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Success as Revenge / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Suit Up of Destiny / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Swashbuckler / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sword Lines / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Sword over Head / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Take It to the Bridge / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Taunt Button / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Teased with Awesome / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
10-Minute Retirement / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
That Came Out Wrong / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
That One Achievement / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
That One Sidequest / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Bard / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Call Knows Where You Live / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Casanova / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Charmer / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Descendants of Cain / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The End of the World as We Know It / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Ground Is Lava / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Late Middle Ages / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Omniscient Council of Vagueness / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Overworld / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Tape Knew You Would Say That / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Teaser / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Tetris Effect / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Three Faces of Adam / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Trope without a Title / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Thieves' Guild / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Three-Point Landing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Throwing the Distraction / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Timed Mission / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Title In / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Torture First, Ask Questions Later / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Trash the Set / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Trauma-Induced Amnesia / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Trophy Room / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
True Neutral / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Ugly Guy, Hot Wife / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Unbreakable Weapons / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Underestimating Badassery / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Understatement / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Video Game Cruelty Punishment / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Video Game Geography / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Video Game Stealing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Video Games of 2005–2009 / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Video Game Caring Potential / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Villainous Incest / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Voiceover Letter / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Walking Armory / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wall Jump / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wallet of Holding / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wandering Minstrel / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wanted Meter / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Water Is Dry / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
We Need a Distraction / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Welcomed to the Masquerade / int_694a6f9a
 Assassin's Creed II (Video Game)
hasFeature
What the Hell, Player? / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Where's My Gun? / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
White Mask of Doom / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Why Won't You Die? / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wide-Open Sandbox / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wife-Basher Basher / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Wizard Duel / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Yes-Man / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
You Are the Translated Foreign Word / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
You Cannot Kill an Idea / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
You Get Knocked Down, You Get Back Up Again / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
You Have Researched Breathing / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
You Remind Me of X / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Young Future Famous People / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Zip Mode / int_d62bbf7a
 AssassinsCreedII
sameAs
Assassin's Creed II (Video Game)
 Assassin's Creed II (Video Game)
hasFeature
Book Burning / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
Multi-Ranged Master / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
The Middle Ages / int_d62bbf7a
 Assassin's Creed II (Video Game)
hasFeature
This Bed of Rose's / int_d62bbf7a