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Atelier (Video Game)

 Atelier (Video Game)
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Atelier (Video Game)
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Atelier
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The Atelier series is a series of RPGs developed by Gust Corporation of Japan, with some localized by Nippon Ichi. The franchise had been exclusive to Japan (with Atelier Marie, Elie, Lilie, Judie, and Viorate) until the release of the first game in the Iris trilogy in the United States in 2005. The series also possesses a brief manga depicting some Alternate Universe adventures between the first two heroines, brought to America courtesy of Tokyopop.Based around the concept of the "atelier", or "artist's workshop", the main character in the games is usually an alchemist looking to be the greatest in her/his field. Item Crafting is a major component of every game in the series, as the player is tasked with finding ingredients and recipes to create new items/spells.The earlier games are rather famous in Japan for being very different from other RPGs of the day, with the item crafting and single-city-interaction focus. These differences, however, kept them out of the Western eye during the 90s and early 2000s, and after a few not-as-great sequels and after the rest of the industry began to judiciously "borrow" certain gameplay elements from it, the series' fortunes fell somewhat. The PSX-era games are still fondly remembered in Japan, however, and were long held up as an example that the Japanese game industry is still capable of innovation - and even today, when very few other games really try to emulate the unique style of the franchise, they're an example of how the Japanese industry is a lot wider and more varied than it is sometimes given credit for. Main Series:note Until Ayesha, all U.S. releases were handled by NIS America; releases are currently handled by Koei Tecmo Atelier Marie: The Alchemist of Salburg PSX/Saturn/PC/PS2/Dreamcast/iOS/Android (1997, Japan only until 2023 release on PS4/PS5/PC/Switch)note A fan translation of the PS2 compilation with Atelier Elie was released in 2018 Atelier Marie Remake: The Alchemist of Salburg PS4/PS5/PC/Switch (2023)note A remake of the 1997 original Atelier Elie: The Alchemist of Salburg 2 PSX/PC/PS2/Dreamcast (1998, Japan only)note A fan translation of the PS2 compilation with Atelier Marie was released in 2018 Atelier Lilie: The Alchemist of Salburg 3 PS2 (2001, Japan only) Atelier Judie: The Alchemist of Gramnad PS2/PSP (2002, Japan only) Atelier Viorate: The Alchemist of Gramnad 2 PS2/PSP (2003, Japan only) Atelier Iris: Eternal Mana PS2 (2004) Atelier Iris 2: The Azoth of Destiny PS2 (2005) Atelier Iris 3: Grand Phantasm PS2 (2006) Mana Khemia: Alchemists of Al-Revis PS2/PSP (2007) Mana Khemia 2: Fall of Alchemy PS2/PSPnote PSP version is Japan only (2008) Atelier Rorona: The Alchemist of Arland PS3/PSV/PS4/3DSnote 3DS version is Japan only/PC/Switch (2009) Atelier Totori: The Adventurer of Arland PS3/PSV/PS4/PC/Switch (2010) Atelier Meruru: The Apprentice of Arland PS3/PSV/PS4/PC/Switch (2011) Atelier Ayesha: The Alchemist of Dusk PS3/PSV/PS4/PC/Switch (2012) Atelier Escha & Logy: Alchemists of the Dusk Sky PS3/PSV/PS4/PC/Switch (2013) Atelier Shallie: Alchemists of the Dusk Sea PS3/PSV/PS4/PC/Switch (2014) Atelier Sophie: The Alchemist of the Mysterious Book PS3/PS4/PSV/PC/Switch (2015) Atelier Firis: The Alchemist and the Mysterious Journey PS4/PSV/PC/Switch (2016) Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings PS4/PSVnote Vita version is Japan only/PC/Switch (2017) Atelier Lulua: The Scion of Arland PS4/Switch/PC (2019) Atelier Ryza: Ever Darkness & the Secret Hideout PS4/PC/Switch (2019) Atelier Ryza 2: Lost Legends & the Secret Fairy PS4/PS5/PC/Switch (2020) Atelier Sophie 2: The Alchemist of the Mysterious Dream PS4/PC/Switch (2022) Atelier Ryza 3: Alchemist of the End & the Secret Key PS4/PS5/PC/Switch (2023) Atelier Resleriana: Forgotten Alchemy and the Liberator of the Polar Night iOS/Android/PC (2023, Japan only) Spin-offs Alchemist Marie & Elie: Two People's Atelier Wonderswan Color (2001, Japan only) Helmina and Culus: Atelier Lilie Another Story PS2 (2001, Japan only) Atelier Marie, Elie & Anis: Message on the Gentle Breeze GBA (2003, Japan only) Atelier Liese: The Alchemist of Orde NDS (2007, Japan only) Atelier Annie: Alchemists of Sera Island NDS (2009) Atelier Lina: The Alchemist of Strahl NDS (2009, Japan only) Atelier Elkrone: Dear for Otomate PSP (2012, Japan only) Atelier Questboard iOS/Android (2014, Japan only) Nelke and the Legendary Alchemists: Ateliers of the New World PS4/PSVnote Vita version is Japan only/Switch/PC (2018) Atelier Online: Alchemist of Bressisle iOS/Android (2018, Japan only)It's worth mentioning that the first two Salburg games, Marie in particular, have been re-released and re-made on more platforms than we can list here. Some of those platforms aren't even available outside Japan. Yeah, this series is more than merely popular there.
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Darker and Edgier
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Darker and Edgier: As a general rule, games with a guy as the protagonist tend to be more conflict-heavy (and the villain truly vile) than games with a girl as the protagonist. This basically equates to the Iris and Mana Khemia games, with Iris 2 being far and away the darkest of the entire lot and the darkest game of the franchise, and the first Mana Khemia running a close second in its last act. The Dusk series has some of the darkest Atelier games, especially when compared to the very light-hearted Arland games that came right before and the Mysterious series that followed it. It's set in a world that's already been through one apocalyptic event and is facing a second imminent one, the color palette is less saturated, and there's a stronger emphasis on plot over the Slice of Life elements. Atelier Ryza has Lent's violently abusive alcoholic father, and the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up with the person responsible for it all had been Eaten Alive centuries earlier, on top of finding out that their island is days away from sinking into the ocean and killing everyone. The game also has a Bittersweet Ending.
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Early Game Hell
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Early Game Hell: In the beginning portions of the games, you usually have only one Crutch Character who will deal most of your damage while everyone else only hits for single-digit damage unless they use an item, which will probably be made from low-quality materials and have limited uses. This ends once you start to unlock more recipes and craft better equipment.
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Dungeon Shop
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Dungeon Shop: That would be you (to varying degrees). Most obvious in Atelier Viorate, where you actually have some degree of control over the shop.
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Cool Old Guy
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Top credit currently goes to Gio of Atelier Rorona; a Cool Old Guy who uses a sword-cane for a weapon.
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All There in the Manual
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All There in the Manual: A lot of the worldbuilding and lore is hidden away inside supplemental books released much later than the games themselves. For example, in the Arland official setting book, you get to know some facts that never got brought up in the games themselves, from mundane things like how Arls was founded, to outrageous facts like how Orthogalaxen might actually be a spaceship from another planet, Arlandians being the descendant of the crew of said spaceship, and how alchemy itself might be alien technology. They also had the world map for the entire Salburg and Gramnad series in the Salburg book, combining all the settings in the games into one solid world.
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Multiple Endings
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Multiple Endings: The earlier, freeform Atelier games had lots of endings; Atelier Elie had thirteen of them. Mostly abandoned with the later games but Atelier Liese and Atelier Annie once again feature them. Atelier Rorona, as part of its "true back to the roots" design, was advertised as having thirty such endings (though whether this is true is up for debate). Most games from Arland and onwards have similarly large ending counts (with a few exceptions, like Atelier Sophie and the Ryza series). These tend to come in one of two flavors: goal-based (you get new endings by completing certain questlines, as seen in Meruru and Lydie & Suelle) and character-based (where maxing out your Relationship Values with a party member lets you pick an ending revolving around them, like in Firis and Lulua). There's also always a Golden Ending, which is usually either obtained by fulfilling the requirements for every other ending, or can only be unlocked on New Game Plus.
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Unwinnable by Design
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Unwinnable by Design: The series is not particularly simplistic as it may appear, as it is incredibly easy to waste too much time or fail to understand that completing the games effectively require effective time micromanagement. To a newbie, this can make these games daunting as you're not just fighting enemies and grinding levels, but actively collecting ingredients for a large list of varying required items. It can be easy to not realize you've overspent your inventory and need something or fail to realize what you need to finish the game entirely, and only notice it a bit too late to do anything about it.
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Bag of Sharing
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Bag of Sharing: Explained in the context of Atelier Iris 2; Felt and Viese possess a pair of rings which essentially allow them to teleport items to each other, so that Viese can make things out of all the crazy stuff Felt finds in the larger world, while remaining safe in their hometown until the very end of the game. The other games avert this trope by simply never taking control of the protagonist away from the player and making characters who aren't in the current party inaccessible for equipment purposes. Arland plays with this by having Rorona "clamp" her container to Totori's. Averted by Judie, which trashes your inventory when you switch to a new Atelier.
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Crapsack World
 Atelier (Video Game) / int_21d70919
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Felt of Iris 2. My home and dearly beloved are threatened with, well, nothingness? The world below is a festering pit of hate, war and recrimination? What I do, alchemy, is considered the art of the devil? The Big Bad is being manipulated by a sword like mine, but gone mad? Yeah, not a bit of that is going to stop me from setting every single one of those things right.
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Reluctant Monster
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Reluctant Monster: The "demons" portrayed in the manga version of Atelier Marie & Elie don't seem like such bad guys, most of the time.
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Alpha Bitch
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Alpha Bitch: Brigitt from Atelier Viorate. But she's also Vitriolic Best Buds with the eponymous character.
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Mythology Gag
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Mythology Gag: Logy from Atelier Escha & Logy and Pamela Ibis from the Gramnad duology appear in Atelier Sophie. Throughout the Atelier series, graphics are often reused. The most notable example would be Punis, who have kept the same model since 2009's Atelier Rorona: The Alchemist of Arland. Other examples are item illustrations, which are often recycled between games (sometimes in different ways: a graphic for man-made metallic string in Atelier Sophie: The Alchemist of the Mysterious Book is used for bug silk in its sequels, Atelier Firis: The Alchemist and the Mysterious Journey and Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings).
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Walking the Earth
 Atelier (Video Game) / int_29292e6d
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While the games are hardly gritty or cynical (just the opposite really), they are also generally low-blatant-magic, with a focus on creating items for your use to get things like "fire spells" and the like, are heavily dominated by humanity, and don't possess a scope that goes much beyond a single country or principality (in the earlier games this is part of the point; you're operating on a time limit so you don't have time to go Walking the Earth for whatever you need). One of the criticisms directed toward the Atelier Iris sub-series was that it tended very much away from the Low Fantasy roots of its predecessors, and Mana Khemia and the DS Atelier games (Liese and Annie) got credit for bringing the series back toward this; the dev team of Atelier Rorona openly stated that they intended to go back to this full-force with that game, which the Arland games did.
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Lampshade Hanging
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This is all poked fun at and lampshaded in Atelier Rorona, where a previously Renaissance-level civilization has discovered the ruins of a more advanced culture and is slowly integrating technology as it is understood. By and large they have so far advanced to the steam age and firearms are becoming increasingly common, but a few more advanced pieces of technology appear throughout town, like a computerized bulletin board, complete with touchscreen in the town square.
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Visual Initiative Queue
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Visual Initiative Queue: Beginning with Iris 2.
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Evil Teacher
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The titular heroine of Atelier Elie. Consider: She overcomes a somewhat disadvantageous initial ranking in the academy, manage to run a business and maintain her academy standing at the same time, overcome vampires, sea dragons and potentially psychotic instructors standing in her way, all to thank the woman who saved her life - and she never, ever gives up on her dream, which is the theme behind the entire game. Heck, despite the soft music and narration, the very opening of the game has the message that you can't pursue your dreams if you give up!
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Low Fantasy
 Atelier (Video Game) / int_319cc4d7
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Low Fantasy: While the games are hardly gritty or cynical (just the opposite really), they are also generally low-blatant-magic, with a focus on creating items for your use to get things like "fire spells" and the like, are heavily dominated by humanity, and don't possess a scope that goes much beyond a single country or principality (in the earlier games this is part of the point; you're operating on a time limit so you don't have time to go Walking the Earth for whatever you need). One of the criticisms directed toward the Atelier Iris sub-series was that it tended very much away from the Low Fantasy roots of its predecessors, and Mana Khemia and the DS Atelier games (Liese and Annie) got credit for bringing the series back toward this; the dev team of Atelier Rorona openly stated that they intended to go back to this full-force with that game, which the Arland games did. The truly great irony is that, in the original design document (as revealed in the Atelier Series Official Chronicle), the Salburg setting was going to be very dark, gritty fantasy in the vein of Berserk. The early visual concepts thrown around for Marie and crew didn't really line up with such a dark setting, however, and so the rough edges were filed off to turn it into the optimistic, hopeful concept seen in the final game. A few remnants of the old "dark" concept survive, though, such as the plague that struck Elie's hometown (though crucially, it was Marie who saved it).
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Rags to Royalty
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And then the titular heroine of Atelier Annie manages to poke fun at this idea. Annie isn't keen at all on having to do alchemy for years on an island her grandfather sent her to, until she finds a purpose to it all! One that she will never back down or waver from! That purpose? To win the alchemy contest and thus marry Prince Joel, thus allowing her to live the life of ceaseless, careless luxury she's always wanted and allowing her to never work again. Uh... Of course, her hard work ends up influencing her no matter what ending you go for. And then there's another character in the same game, a certain redhead who puts on a devil-may-care facade but may well have another purpose that she absolutely will not back down on, no matter what...
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Game-Breaking Bug
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Game-Breaking Bug: Atelier Liese initially shipped with an absolutely stupefying number of fatal errors that would wipe your save data or cause the game to hard lock; while a corrected version was eventually shipped out (and produced for hopeful localization), the press had already taken the game and company to the cleaners over the issues, which were by far the most serious defects an Atelier game had ever seen.
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Gratuitous German
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Gratuitous German: Used a lot in the earlier Atelier games, since the setting is meant to be a version of Renaissance Germany; it's meant to be breaking Translation Convention since the characters seem to ostensibly speak German. This has essentially disappeared as of the Atelier Iris games. Einzelkampf (mistranslated in Iris games as Ein Zecksclaw) is a recurring attack. The opening theme song to Atelier Iris 3 starts with German. Despite being based on Victorian Britain, Atelier Rorona has quite a bit of this, too. Many items are given German names, though this doesn't always reflect in the localizations.
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Sliding Scale of Idealism Versus Cynicism
 Atelier (Video Game) / int_372bc105
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Sliding Scale of Idealism Versus Cynicism: Pretty much every single entry into the franchise is deliberately slammed just about the entire way toward idealism. There is no problem that cannot be solved with the proper application of science, logic, and faith, and the life of your fellow man can always be made more pleasant. Even in the few games where the situation can look dark and grim, the protagonists do not lose hope because they know that the world can be made a better place, though the work of their own hands, however small. The games are relentlessly optimistic in tone - practically to the point of some accusing them of being rather too sweet.
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Boring, but Practical
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Boring, but Practical: Most of the recipes you will learn are for common household items that are mostly useless on their own, at best being able to be sold or turned in for Fetch Quests. Their real use is to receive traits from raw materials and transfer them to items that wouldn't use the base ingredient as a component. For example, you may find a flower with a powerful attack-boosting trait that you'd want to have on a weapon, weapons don't have flowers as an ingredient. To transfer the trait from the flower to the weapon, you can use the flower to make some paper, then use the paper as fuel to make an ingot, and finally use the ingot to make the weapon. Thus, items with no use on their own prove to be vital for Item Crafting purposes, and you may end up chaining many syntheses to gather and combine all the traits you want onto one item.
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featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_39b8d3d6
 Atelier (Video Game) / int_3b4f620a
type
No Fourth Wall
 Atelier (Video Game) / int_3b4f620a
comment
No Fourth Wall: Popo's amusing tutorials in Atelier Iris. Also, during one scene in AI1, Norn the Catgirl gets frightened by all the monsters in the woods, and asks to sleep in the same bag as Klein. She thinks it's innocent, but Klein gets the entirely wrong idea and says "No way! The ESRB would go nuts!"
 Atelier (Video Game) / int_3b4f620a
featureApplicability
1.0
 Atelier (Video Game) / int_3b4f620a
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_3b4f620a
 Atelier (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Atelier (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Assiduously averted in the first five games (Marie to Viorate) as all of them maintained a more or less realistic technology level for their settings. Some of this began to creep into the games with the advent of the Iris sub-series, however (although it never got as bad as in EXA_PICO). This is all poked fun at and lampshaded in Atelier Rorona, where a previously Renaissance-level civilization has discovered the ruins of a more advanced culture and is slowly integrating technology as it is understood. By and large they have so far advanced to the steam age and firearms are becoming increasingly common, but a few more advanced pieces of technology appear throughout town, like a computerized bulletin board, complete with touchscreen in the town square.
 Atelier (Video Game) / int_3c5ae1a1
featureApplicability
-1.0
 Atelier (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_3c5ae1a1
 Atelier (Video Game) / int_3ec27f76
type
Costume Porn
 Atelier (Video Game) / int_3ec27f76
comment
Costume Porn: Elaborate outfits are common in the series, with girl main characters more often than not having a Pimped-Out Dress as her main outfit.
 Atelier (Video Game) / int_3ec27f76
featureApplicability
1.0
 Atelier (Video Game) / int_3ec27f76
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_3ec27f76
 Atelier (Video Game) / int_430e15e1
type
Stripperific
 Atelier (Video Game) / int_430e15e1
comment
Stripperific: The series tends to yo-yo on this a little. While the heroine of the original game, Marie, wore an outfit whose chest can best be described as "liberal"◊, and several other heroines (Judie of her own game, Lita from Atelier Iris, and the Iris from Atelier Iris 3) all have somewhat revealing costumes, in general the rest of the heroines in the series tend to be very tastefully and possibly even conservatively dressed. The best examples are Elie◊ and Viese◊ from Atelier Elie and Atelier Iris 2 respectively; they're dressed in such a way that aside from their hands, the lowest you can see exposed skin is the neckline. And these are not low necklines. Meruru has nothing covering her legs except for an extremely short pair of Modesty Shorts. Most of the games starting with Atelier Firis: The Alchemist and the Mysterious Journey, have had costume DLC including swimsuits.
 Atelier (Video Game) / int_430e15e1
featureApplicability
1.0
 Atelier (Video Game) / int_430e15e1
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_430e15e1
 Atelier (Video Game) / int_450c5a85
type
Alternate Continuity
 Atelier (Video Game) / int_450c5a85
comment
Alternate Continuity: There are many different continuities, each of which is almost entirely independent from others (aside from a few characters who share names and appearances, though they are still different people). Salburg comprises Marie, Elie, Lilie, Judie, and Viorate. Many characters appear in multiple games; the time period between the start of Atelier Lilie (chronologically the first) and Atelier Viorate is roughly 35 years. Regallzine is where Atelier Iris and Atelier Iris 2 take place, with AI 2 being a prequel many years before AI 1. Strangely enough, Regallzine is the only named world in the entire series. Atelier Iris 3, despite the name, is in its own continuity. Mana Khemia 1 and 2 form another continuity, with both games centering on an academy. This would be the last of the continuities that feature mana. Arland (Rorona, Totori, Meruru, Lulua) shares yet another one though Quest Board implies they could be in the same world as Salburg. Although that contradicts with the information given by one of the supplemental books on how the Traveler who brought the knowledge of machines to Arland hundreds of years ago was also the very first alchemist, and that they might actually be an alien who came from another planet. The DS Trilogy (Liese, Annie, Lina) is in yet another, though Lina has no direct connections to the other two. Dusk (Ayesha, Escha & Logy, Shallie) features a somewhat darker one. Alchemy almost destroyed the world at some point in the past (and at the outset of Ayesha, it still seems the world may be mortally injured and slowly dying), and there are multiple forms of alchemy, though only those with talent can use cauldrons. Mysterious (Sophie, Firis, Lydie & Suelle), share one that is notable for alchemists having the ability to hear the voices of materials. The Spin-Off game Nelke and the Legendary Alchemists is set in its own world, but it's visited (involuntarily) by characters from all of the above universes. Atelier Ryza is also set in a new continuity.
 Atelier (Video Game) / int_450c5a85
featureApplicability
1.0
 Atelier (Video Game) / int_450c5a85
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_450c5a85
 Atelier (Video Game) / int_47a3b75e
type
City Guards
 Atelier (Video Game) / int_47a3b75e
comment
City Guards: They mistake Viorate for a Bomber Demon.
 Atelier (Video Game) / int_47a3b75e
featureApplicability
1.0
 Atelier (Video Game) / int_47a3b75e
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_47a3b75e
 Atelier (Video Game) / int_4a35344c
type
Media Watchdog
 Atelier (Video Game) / int_4a35344c
comment
Also, during one scene in AI1, Norn the Catgirl gets frightened by all the monsters in the woods, and asks to sleep in the same bag as Klein. She thinks it's innocent, but Klein gets the entirely wrong idea and says "No way! The ESRB would go nuts!"
 Atelier (Video Game) / int_4a35344c
featureApplicability
1.0
 Atelier (Video Game) / int_4a35344c
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_4a35344c
 Atelier (Video Game) / int_4acee1ed
type
Fish out of Temporal Water
 Atelier (Video Game) / int_4acee1ed
comment
Fish out of Temporal Water: How the eponymous character of Atelier Judie starts her adventure, due to a freak alchemy lab incident. Well, apparently nothing much changed between the 7th century and the 9th century.
 Atelier (Video Game) / int_4acee1ed
featureApplicability
1.0
 Atelier (Video Game) / int_4acee1ed
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_4acee1ed
 Atelier (Video Game) / int_4f84cdef
type
Smug Snake
 Atelier (Video Game) / int_4f84cdef
comment
Smug Snake: Many of the villains. (This makes punching their faces in highly satisfying.) Whenever you get to, that is. Big Bad Mull in Atelier Iris 1 is never fought by the heroes, having been annihilated by Amalgam previously (although this was probably to demonstrate Amalgam's power). Neither is Theodore in the prequel, although he'd probably be a major Anti-Climax Boss.
 Atelier (Video Game) / int_4f84cdef
featureApplicability
1.0
 Atelier (Video Game) / int_4f84cdef
featureConfidence
1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_4f84cdef
 Atelier (Video Game) / int_598c85e0
type
Enemy Scan
 Atelier (Video Game) / int_598c85e0
comment
Enemy Scan: One of Witos' skills from Atelier Judie.
 Atelier (Video Game) / int_598c85e0
featureApplicability
1.0
 Atelier (Video Game) / int_598c85e0
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_598c85e0
 Atelier (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Atelier (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": Unis are pretty much just chestnuts, and are even used to make chestnut dishes like mont blanc.
 Atelier (Video Game) / int_5ac34441
featureApplicability
1.0
 Atelier (Video Game) / int_5ac34441
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_5ac34441
 Atelier (Video Game) / int_5d753b19
type
The Smurfette Principle
 Atelier (Video Game) / int_5d753b19
comment
The Smurfette Principle: Inverted, the protagonists are usually female. However, the Atelier Iris Trilogy and the first Mana Khemia spin-off have male protagonists. This also can apply to Escha & Logy and Mana Khemia 2, which have male Deuteragonists.
 Atelier (Video Game) / int_5d753b19
featureApplicability
1.0
 Atelier (Video Game) / int_5d753b19
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_5d753b19
 Atelier (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Atelier (Video Game) / int_5f91efd9
comment
Creative Closing Credits: The credits of these games tend to display artwork and scenes related to the game during the credits, particularly the later installments. If it's the end of a particular trilogy within the series, i.e. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, then it will show material from all three games in the trilogy. And then there's Nelke and the Legendary Alchemists: Ateliers of the New World, which being a Massive Multiplayer Crossover celebrating the whole series features artwork and scenes from throughout the franchise, going back to the beginning before finally ending with the game itself and the Atelier 20th anniversary logo.
 Atelier (Video Game) / int_5f91efd9
featureApplicability
1.0
 Atelier (Video Game) / int_5f91efd9
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_5f91efd9
 Atelier (Video Game) / int_62259825
type
Nintendo Hard
 Atelier (Video Game) / int_62259825
comment
Nintendo Hard: The third game of the series, Atelier Lilie, has a reputation for being hellishly difficult to complete with any kind of satisfactory ending without a lot of planning beforehand and knowledge of how the game works. The optional material in many of the latter games tends not to slouch, either.
 Atelier (Video Game) / int_62259825
featureApplicability
1.0
 Atelier (Video Game) / int_62259825
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_62259825
 Atelier (Video Game) / int_637ef67
type
New Game Plus
 Atelier (Video Game) / int_637ef67
comment
New Game Plus: After finishing most of these games, you will get the option to start over while keeping all of your current equipment. In some games, playing on NG+ is necessary to unlock the Golden Ending; Atelier Meruru notably has a whole new party member who can only be recruited during your second playthrough.
 Atelier (Video Game) / int_637ef67
featureApplicability
1.0
 Atelier (Video Game) / int_637ef67
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_637ef67
 Atelier (Video Game) / int_6a1cbf28
type
Rebellious Princess
 Atelier (Video Game) / int_6a1cbf28
comment
Rebellious Princess: Liese of Atelier Liese is this. Mildly out of the ordinary in that she's leaving home without permission in order to earn enough money to pay off her father's crushing debt. While she seems to have canonically saved her family from ruin, she continues this sort of behavior in Atelier Annie, having apparently given her parents the flip to go participate in the Sera Island alchemy tournament. Despite outward appearances, though, her motives don't seem to be driven entirely by money this time...
 Atelier (Video Game) / int_6a1cbf28
featureApplicability
1.0
 Atelier (Video Game) / int_6a1cbf28
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_6a1cbf28
 Atelier (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Atelier (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: As the series has gotten older, a fair few of these, and their improbable weapons have shown up, some cooler than others. Examples: Top credit currently goes to Gio of Atelier Rorona; a Cool Old Guy who uses a sword-cane for a weapon. Kilbert's massive chunk of metal that passes for a sword in Atelier Annie. The "Mechsword" in Atelier Iris 3. Poe's crazy doomcannon in Atelier Iris 2. You'd think the recoil from that thing would knock him into the nearest hard surface every time. And let us be honest: every single character in Mana Khemia: Alchemists of Al-Revis does it, to a greater or lesser degree. (Ever seen someone use a Bag of Holding as a weapon?) Other highlights include a hammer with giant retractable flails for the head, a possessed teddy bear, a transforming cat, and a spaceship. One recurring character also uses what appears to be a cylindrical hunk of crystal attached to a hilt as a sword.
 Atelier (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Atelier (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_6a2ae11f
 Atelier (Video Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Atelier (Video Game) / int_6bcfbc7e
comment
Fantasy Gun Control: A fairly odd case. "Explosive powder" is a very common and easy to make item, and the bombs you can make get rather powerful; cannon are also mentioned briefly in the Salburg games (only used by alchemists, mind you). The guards and armed forces of the various cities in the classic games never use even an arquebus, however. The later games go kind of all over the place with it and make it even weirder; on the one hand, Poe prominently uses a "magic" gun, but none of the soldiers in that game use firearms at all. Atelier Rorona finally does away with this, as befits its setting; most of Cordelia's special attacks utilize her exquisitely-crafted pistol, and you do encounter enemies who are armed with guns. The other party members don't use guns simply due to a preference for other means of defending themselves. Funnily enough, though, the trope then comes back after a fashion in the later Arland games; none of the party members in Totori or Meruru, outside of Cordelia, use guns (and Cory isn't even playable in Meruru) despite some of the enemies still wielding them. The Mysterious series has gun users with pistols, though they tend to be weapons for specific individuals rather than commonplace. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings brings back a gunner with Suelle wielding Guns Akimbo simply because she saw it in a comic and thought it looked cool.
 Atelier (Video Game) / int_6bcfbc7e
featureApplicability
1.0
 Atelier (Video Game) / int_6bcfbc7e
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_6bcfbc7e
 Atelier (Video Game) / int_7d7f4e4f
type
Magical Girl
 Atelier (Video Game) / int_7d7f4e4f
comment
Magical Girl: Poin of Atelier Liese wants to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until Liese feeds her a sob-heavy version about why she ran away from home).
 Atelier (Video Game) / int_7d7f4e4f
featureApplicability
1.0
 Atelier (Video Game) / int_7d7f4e4f
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_7d7f4e4f
 Atelier (Video Game) / int_7e02bded
type
Fetch Quest
 Atelier (Video Game) / int_7e02bded
comment
Fetch Quest: Poked at and lampshaded in Atelier Iris 3 wherein randomly generated quests that involve getting an item are directly labeled "Fetch". This is also part of the bread and butter of making money in classic Atelier games, with a twist: the items to be "fetched" are generally not available simply by punching Mooks. You have to gather the materials and then make the item in question. This is a key in both random cash quests as well as quests that advance the plot.
 Atelier (Video Game) / int_7e02bded
featureApplicability
1.0
 Atelier (Video Game) / int_7e02bded
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_7e02bded
 Atelier (Video Game) / int_7e081ea0
type
Slice of Life
 Atelier (Video Game) / int_7e081ea0
comment
The Dusk series has some of the darkest Atelier games, especially when compared to the very light-hearted Arland games that came right before and the Mysterious series that followed it. It's set in a world that's already been through one apocalyptic event and is facing a second imminent one, the color palette is less saturated, and there's a stronger emphasis on plot over the Slice of Life elements.
 Atelier (Video Game) / int_7e081ea0
featureApplicability
1.0
 Atelier (Video Game) / int_7e081ea0
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_7e081ea0
 Atelier (Video Game) / int_7ea8f5ce
type
Knight in Shining Armor
 Atelier (Video Game) / int_7ea8f5ce
comment
Knight in Shining Armor: Many of the "freeform" early Ateliers have a character like this who can accompany the main character on out-of-town quests (as well as serve as a kind of love interest), with Enderk and Daglass in the earlier games and Marius in the more recent Atelier Liese. Sterk from the Arland games is an examination of the concept; he wants to be a knight and serves as a love interest for Rorona but he was born in an age where knights are becoming a thing of the past. His multi-game character arc involves his coming to terms with this and looking at what it really means to be a "knight".
 Atelier (Video Game) / int_7ea8f5ce
featureApplicability
1.0
 Atelier (Video Game) / int_7ea8f5ce
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_7ea8f5ce
 Atelier (Video Game) / int_80df060c
type
Mascot Mook
 Atelier (Video Game) / int_80df060c
comment
Mascot Mook: Puni, the resident Cute Slime Mooks, act as a mascot for the series, being seen in every continuity except for the Dusk subseries.
 Atelier (Video Game) / int_80df060c
featureApplicability
1.0
 Atelier (Video Game) / int_80df060c
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_80df060c
 Atelier (Video Game) / int_823c6e3e
type
Large Ham
 Atelier (Video Game) / int_823c6e3e
comment
Large Ham: Vayne's dark-side's English VA in Mana Khemia deserves a special mention for this. Beggur of Iris 1 is also noted for this in the best way possible, especially in English.
 Atelier (Video Game) / int_823c6e3e
featureApplicability
1.0
 Atelier (Video Game) / int_823c6e3e
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_823c6e3e
 Atelier (Video Game) / int_82d57ef5
type
Boarding School
 Atelier (Video Game) / int_82d57ef5
comment
Boarding School: The main setting for Mana Khemia. The first few games also feature a school, but the protagonists don't live there (even if they can have friends that do.) The third game stars the woman who founded the school and details her adventures in getting it established.
 Atelier (Video Game) / int_82d57ef5
featureApplicability
1.0
 Atelier (Video Game) / int_82d57ef5
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_82d57ef5
 Atelier (Video Game) / int_834420aa
type
BFS
 Atelier (Video Game) / int_834420aa
comment
BFS: Kilbert of Atelier Annie uses an almost impossibly huge sword as his main weapon. Or at least, he tells people he can use it for the intimidation value, but he can't actually use it in real combat, and uses "standard" two-handers instead. Sterk of the Arland games uses Scots-style claymores that, while somewhat more realistic, are still quite long. Bart, Viorate's brother in Atelier Viorate, works as a send-up of the concept. He also favors very large two-handed swords... and at the start of the game is hilariously inept with them, as they're too large and heavy to swing properly!
 Atelier (Video Game) / int_834420aa
featureApplicability
1.0
 Atelier (Video Game) / int_834420aa
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_834420aa
 Atelier (Video Game) / int_8348e22f
type
Shared Unusual Trait
 Atelier (Video Game) / int_8348e22f
comment
Shared Unusual Trait: Both Ingrid and Helmina of the original series have this, in the form of heterochromatic eyes with one being gold; so does a significant portion of the population of their home city-state of Kentinnis, for that matter. It's a genetic quirk among the Kentinnisans; those without heterochromia tend to have straight-out golden eyes like Lilie does.
 Atelier (Video Game) / int_8348e22f
featureApplicability
1.0
 Atelier (Video Game) / int_8348e22f
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_8348e22f
 Atelier (Video Game) / int_83902d45
type
Ambiguously Christian
 Atelier (Video Game) / int_83902d45
comment
Ambiguously Christian: The characters in the Mysterious trilogy follow a monotheistic religion whose deity is called God, go to church to pray, and some NPCs are nuns. Whether the religion of the setting is Anime Catholicism or a Fantasy Counterpart Culture that happens to resemble it is unclear. Over the course of their travels, the characters of these games also encounter a few Physical Goddesses (who can be fought as Superbosses), but the religious implications of this aren't explored.
 Atelier (Video Game) / int_83902d45
featureApplicability
1.0
 Atelier (Video Game) / int_83902d45
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_83902d45
 Atelier (Video Game) / int_89838bc2
type
Land, Sea, Sky
 Atelier (Video Game) / int_89838bc2
comment
Land, Sea, Sky: The three games of the Dusk trilogy each focus on a different aspect of this trio, which is reflected in the title: Atelier Ayesha: The Alchemist of Dusk (doesn't fit in English, but the Japanese title is closer to The Alchemist of the Dusk Land). The heroine is connected to the earth, as she was an herbalist before the game's events, and she mostly travels in a wagon (only getting a small hot air balloon later in the game, with limited options). The Final Boss is also connected to the earth, being a giant tree-like being named Yggdrasil who lives in a magical forest. Atelier Escha & Logy: Alchemists of the Dusk Sky has the protagonists quickly get not one, but two airships to travel, and their goal is to reach the Floating Ruins in the sky. In Atelier Shallie: Alchemists of the Dusk Sea, Shallistera has a boat which she uses to sail the Dusk Sea (although it is a Sea of Sand). An important aspect of the plot is solving Stellard's water crisis.
 Atelier (Video Game) / int_89838bc2
featureApplicability
1.0
 Atelier (Video Game) / int_89838bc2
featureConfidence
1.0
 Atelier (Video Game)
hasFeature
Atelier (Video Game) / int_89838bc2
 Atelier (Video Game) / int_89a17726
type
Spell My Name with an S
 Atelier (Video Game) / int_89a17726
comment
Spell My Name with an S: The literal version, as ノルディス, "Norudisu" of Atelier Elie and related works (such as the Atelier Marie & Elie manga that has been relased in the U.S.) suffers from the exact same problem as a certain other famous video game character who's name ends with "su". This is so bad and consensus is so nonexistant that even Tokyopop changed the spelling of his name between volumes of the manga (the only English medium the character has appeared in thus far) from "Nordith" to "Nordis"! This problem exists for a whole bunch of other characters and places, particularly for ones who don't really have a game released in the United States yet. Is a support character in the first two games meant to be My or Myu? The first one is how Gust likes to spell it but it leads to certain grammar issues in text. Is the last name of the titular character of Atelier Liese Liese "Lander" or "Randel"? In the same game, is the region the game takes place in "Ordre", "Oldor", "Ordor", "Orudoru"? And so on and so on. For some of the above examples, Atelier Annie eventually came down with "Randel" and "Orde", which work... along with Liese for the protagonist of Atelier "Liese", creating a little confusion as to what Annie's prequel should be called. NISA is also proving to be a little inconsistent with names for characters from unreleased games in the "music DLC" for the latter Arland games - in the Meruru DLC, Liese is named back to Liese (and was "Lize" in the Totori music DLC!) and Lilie is "Lily". Another particularly prominent example of this is ヘルミーナ of the Salburg-Gramnad series. Phonetically, it's "Herumina", and thus could be romanized as either "Hermina" or "Helmina". This is a particular bugbear, as both names are completely valid, real-world-extant given names, especially for the setting's cultural roots. The German-ness of the setting would lean very slightly toward "Helmina" (being the diminutive form of "Wilhelmina"), but especially since the character is from El Bador, rather than Salburg, it really can go either way. Gust themselves released a game titled "Hermina & Culus" in both kana and romanji, but the Atelier Marie & Elie manga consistently used "Helmina". Viorate, being an especially awkward name, has been changed to Violet in Trinity Universe and Violette in Meruru DLC. This is especially hilarious for the name of the principality in which the first three games (and the manga) take place in - ever since the beginning of the series, Gust Inc. has spelled it "Salburg" and even runs a website bearing that name. Given that the setting is meant to be vaguely like Renaissance Germany, however, the pronunciation in katakana features a "za" instead of a "sa"; ergo, the name of the city is rendered by Tokyopop, by NISA in the Ar tonelico: Melody of Elemia mini-parody of Atelier Marie and by some fan translators as "Zarlburg". "Salburg" is the intended spelling, however, and this has been corrected with the English release of Atelier Marie Remake. An important place in Atelier Elie and the main setting of Atelier Lilie, the city-state Kenntnis, is called Kentonis in the parody of Elie featured in Ar tonelico: Melody of Elemia. Taken to ridiculous levels in the first Mana Khemia, where the English localization sees half of the main cast's names either changed outright or rearranged. "Vain Aureolus" became "Vayne Aurelius", which is fine, and Roxis and Anna both have pretty understandable translations... but then you have "Philomel Hartung" becoming "Jessica Philomele", "Gunnar Damm" becoming "Flay Gunnar", and good GOD, poor Nikki! Her English name of "Nicole Mimi Tithel" is a bit odd, but in the original Japanese it was "Titil Mimi Nike Mele"!
 Atelier (Video Game) / int_89a17726
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1.0
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1.0
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Atelier (Video Game) / int_89a17726
 Atelier (Video Game) / int_8d07fbdd
type
Vague Stat Values
 Atelier (Video Game) / int_8d07fbdd
comment
Vague Stat Values: Atelier Rorona: The Alchemist of Arland: Effects are described with general adjectives. For example, the tiers of HP Recovery as described in Details: Atelier Totori: The Adventurer of Arland: Traits are listed in the Library and while some have Percent-Based Values about their effects, but others don't and just use adjectives. For comparison:
 Atelier (Video Game) / int_8d07fbdd
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1.0
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1.0
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Atelier (Video Game) / int_8d07fbdd
 Atelier (Video Game) / int_8f37b
type
Medieval Stasis
 Atelier (Video Game) / int_8f37b
comment
Medieval Stasis: Hilariously played with in various parts of the franchise. In the "classic" games from Elie on, this trope is generally averted because you, the player character, are often discovering new items that become popular and imitated later on and are thus a force for change and progress. (Generally). In Atelier Iris, things are in fact After the End and the world is slowly regaining the progress lost when Avenberry fell, and in Iris 2 the enforced stasis of both parts of the world is a large part of the problem and you, uh, inadvertently set up the catastrophe that precedes AI1. Atelier Rorona then turns this on its head. Arland has well broken past any Medieval Stasis, and that's a large part of the problem; with so much new technology and progress, you have to prove the alchemy shop is worth keeping open at all.
 Atelier (Video Game) / int_8f37b
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1.0
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Atelier (Video Game) / int_8f37b
 Atelier (Video Game) / int_90c018ac
type
Justified Trope
 Atelier (Video Game) / int_90c018ac
comment
Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually justified in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the previous game's protagonist. Although it's also mentioned how doctors weren't widespread at all. People on far off villages could only use folk remedies and pray to the Goddess of Medicine that their illness would be cured. Alchemy and alchemists were not widespread at all.
 Atelier (Video Game) / int_90c018ac
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1.0
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1.0
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Atelier (Video Game) / int_90c018ac
 Atelier (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Atelier (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Hilariously enough, the series uses actual fairies for this purpose. You often get a single fairy in the early games who explains how fairies can be "rented" to help around the atelier; Atelier Iris 1 and Atelier Annie feature Popo and Pepe, respectively, who exist purely to explain game mechanics to the player. Popo in Atelier Iris: Eternal Mana has other qualities (he heals the party at save points for instance).
 Atelier (Video Game) / int_95a2cbd4
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1.0
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1.0
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Atelier (Video Game) / int_95a2cbd4
 Atelier (Video Game) / int_970c790a
type
Big Bad
 Atelier (Video Game) / int_970c790a
comment
Whenever you get to, that is. Big Bad Mull in Atelier Iris 1 is never fought by the heroes, having been annihilated by Amalgam previously (although this was probably to demonstrate Amalgam's power). Neither is Theodore in the prequel, although he'd probably be a major Anti-Climax Boss.
 Atelier (Video Game) / int_970c790a
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1.0
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1.0
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Atelier (Video Game) / int_970c790a
 Atelier (Video Game) / int_9d786a68
type
A Master Makes Their Own Tools
 Atelier (Video Game) / int_9d786a68
comment
A Master Makes Their Own Tools: Enforced upon the player by the game mechanics. While you may occasionally find a good weapon or item in a chest or for sale at a shop, it's not really practical or anywhere near optimal to outfit your entire party this way. In order to succeed, you'll have to learn how the Item Crafting mechanics work, go out and gather materials, then use alchemy to create the equipment and items you need. Since the protagonists are usually trying to become a master alchemist, it makes sense that the player has to become one as well.
 Atelier (Video Game) / int_9d786a68
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1.0
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1.0
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Atelier (Video Game) / int_9d786a68
 Atelier (Video Game) / int_9f6fb586
type
Leitmotif
 Atelier (Video Game) / int_9f6fb586
comment
Leitmotif: Hagel and Pamela, the two big recurring characters of the series, both have their own respective themes, with a different twist in each game. Pamela's is known as "Ghost Girl," while the title of Hagel's tends to vary from game to game, but nevertheless keeps the same basic sound.
 Atelier (Video Game) / int_9f6fb586
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1.0
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_9f6fb586
 Atelier (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Atelier (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Many of the title characters are only called by their nickname and will usually say their full names only when introducing themselves. note For those curious: Marie = Marlone, Elie = Elfir, Judie = Judith, Rorona = Rorolina, Totori = Totooria, Meruru = Merururlince, Logy = Logix, Sue = Suelle
 Atelier (Video Game) / int_a7850fbf
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1.0
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1.0
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Atelier (Video Game) / int_a7850fbf
 Atelier (Video Game) / int_abcb9af1
type
Eaten Alive
 Atelier (Video Game) / int_abcb9af1
comment
Atelier Ryza has Lent's violently abusive alcoholic father, and the last half of her game having a somewhat depressing air around the protagonists finding out the horrific reason why the mainland is messed up with the person responsible for it all had been Eaten Alive centuries earlier, on top of finding out that their island is days away from sinking into the ocean and killing everyone. The game also has a Bittersweet Ending.
 Atelier (Video Game) / int_abcb9af1
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1.0
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1.0
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Atelier (Video Game) / int_abcb9af1
 Atelier (Video Game) / int_ac1a6ce3
type
Cute Ghost Girl
 Atelier (Video Game) / int_ac1a6ce3
comment
Cute Ghost Girl: The recurring character Pamela Ibis.
 Atelier (Video Game) / int_ac1a6ce3
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1.0
 Atelier (Video Game) / int_ac1a6ce3
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1.0
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Atelier (Video Game) / int_ac1a6ce3
 Atelier (Video Game) / int_b11ca36a
type
Unique Items
 Atelier (Video Game) / int_b11ca36a
comment
Unique Items: Atelier Iris has a few ultimate items. Each of them can only be made once, even through different playthroughs of the game.
 Atelier (Video Game) / int_b11ca36a
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1.0
 Atelier (Video Game) / int_b11ca36a
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Atelier (Video Game) / int_b11ca36a
 Atelier (Video Game) / int_b59e09cd
type
Bifauxnen
 Atelier (Video Game) / int_b59e09cd
comment
Funnily enough, the lead character of Atelier Annie is very much a Bifauxnen; most people's first reactions on seeing her was "That's supposed to be a girl?!" She gets this reaction quite a bit in-game too, much to her chagrin.
 Atelier (Video Game) / int_b59e09cd
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1.0
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Atelier (Video Game) / int_b59e09cd
 Atelier (Video Game) / int_b6abc661
type
Artificial Gill
 Atelier (Video Game) / int_b6abc661
comment
Artificial Gill: The Air Drop, a recurring item in various games, is this trope in candy form. Taking the form of a hard mint or something akin to Mentos (depending on the game), it uses the power of alchemy to create oxygen in your mouth, letting you breathe underwater for as long as it lasts.
 Atelier (Video Game) / int_b6abc661
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1.0
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Atelier (Video Game) / int_b6abc661
 Atelier (Video Game) / int_b7e1dcc8
type
Empathic Weapon
 Atelier (Video Game) / int_b7e1dcc8
comment
Empathic Weapon: The Azure Azoth from Atelier Iris 2, and Sulpher from Mana Khemia.
 Atelier (Video Game) / int_b7e1dcc8
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1.0
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1.0
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Atelier (Video Game) / int_b7e1dcc8
 Atelier (Video Game) / int_bb0c0a4d
type
Fiery Redhead
 Atelier (Video Game) / int_bb0c0a4d
comment
Fiery Redhead: Liese Randel, of Atelier Liese and Atelier Annie. She's a bit calmer in Annie, but only a bit, and doesn't really take much crap from anyone and doesn't really take "no" for an answer. In her own game, she's even more forceful and is the hero to boot. Noin from Atelier Iris 2 also fits the trope nearly to a T.
 Atelier (Video Game) / int_bb0c0a4d
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1.0
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1.0
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Atelier (Video Game) / int_bb0c0a4d
 Atelier (Video Game) / int_bb48f8ba
type
Timed Mission
 Atelier (Video Game) / int_bb48f8ba
comment
Timed Mission: About half of the games have a fixed deadline (usually three or five years, in-game time) within which you must complete the overarching goal of the game in question. They may also provide smaller missions that must be completed within a couple months or so.
 Atelier (Video Game) / int_bb48f8ba
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1.0
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1.0
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Atelier (Video Game) / int_bb48f8ba
 Atelier (Video Game) / int_c5f23623
type
Broken Bridge
 Atelier (Video Game) / int_c5f23623
comment
Broken Bridge: In Atelier Viorate, you can't bypass certain obstacles on the field until you have the item needed to overcome it (explosives of varying grades to clear barricades— one of which is an Elven Dice, Air Drop to breathe underwater, living rope to climb tall cliffs, etc). You need reference books to be able to craft them. Which if you don't have, you can only buy in the next city. To go to the next city, you need to have the request-issuer mentioning it to you. Which requires that you reach certain level in alchemy.
 Atelier (Video Game) / int_c5f23623
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1.0
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1.0
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Atelier (Video Game) / int_c5f23623
 Atelier (Video Game) / int_c89f0472
type
Troperiffic
 Atelier (Video Game) / int_c89f0472
comment
Troperiffic: The very first game of the series, Atelier Marie, has a lot of fun with this: the intro appears to be lifted directly from Record of Lodoss War, "Light And Darkness" and all, and seems to be setting up an incredibly cliched experience... then the game reminds you that 99% of the population of this world isn't a world-saving hero and just goes about their normal lives. And that you're one of these people. Cue title screen and the surprise of many 1997 gamers.
 Atelier (Video Game) / int_c89f0472
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1.0
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1.0
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Atelier (Video Game) / int_c89f0472
 Atelier (Video Game) / int_ca4e037
type
Dude Looks Like a Lady
 Atelier (Video Game) / int_ca4e037
comment
Dude Looks Like a Lady: Eleore of the still-Japan-only Atelier Liese fits this trope to a T, to the point where he cultivates his ambiguous appearance in order to catch people off guard and confuse them about his intentions. Funnily enough, the lead character of Atelier Annie is very much a Bifauxnen; most people's first reactions on seeing her was "That's supposed to be a girl?!" She gets this reaction quite a bit in-game too, much to her chagrin.
 Atelier (Video Game) / int_ca4e037
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1.0
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1.0
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Atelier (Video Game) / int_ca4e037
 Atelier (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 Atelier (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: Some games, but especially in Atelier Viorate. The reason Viorate learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get ~500 visitors within ~1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
 Atelier (Video Game) / int_cbfb0dca
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1.0
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_cbfb0dca
 Atelier (Video Game) / int_d18dfc1f
type
High Fantasy
 Atelier (Video Game) / int_d18dfc1f
comment
High Fantasy: Iris, Mana Khemia and the Mysterious series are all set in worlds of high magic, in contrast to the Low Fantasy of other series.
 Atelier (Video Game) / int_d18dfc1f
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1.0
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1.0
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Atelier (Video Game) / int_d18dfc1f
 Atelier (Video Game) / int_d251db87
type
Alchemy Is Magic
 Atelier (Video Game) / int_d251db87
comment
Alchemy Is Magic: Played with in various ways. It's treated more like a scientific pursuit in most of the games, though the process of alchemy itself is seldom explored. Various games feature alchemy schools, and a significant part of Atelier Elie's alchemy system is experimenting to make entirely new items. In Atelier Totori: The Adventurer of Arland, both Mimi and Marc suggest that alchemy is like magic, but Totori insists that it isn't. And in one of the supplemental books published later on, Astrid even theorized that alchemy might actually be an alien art. An actual magician appears in Atelier Ayesha: The Alchemist of Dusk and points out that alchemists are mere copycats, or otherwise similar in some ways, but it's not actual magic. In an optional scene in Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings, Liane from Atelier Firis: The Alchemist and the Mysterious Journey starts asking the twins Lydie and Suelle if they've ever created certain things, such as a device to melt entire snowfields, or components for a ship/airship, all of which were things that Firis created during her journey in that game. Lydie and Suelle are very confused and come away with the idea that Liane has a very strange concept of alchemy, that it's some sort of magic.
 Atelier (Video Game) / int_d251db87
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1.0
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Atelier (Video Game) / int_d251db87
 Atelier (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Atelier (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: Viorate and Brigitt from Atelier Viorate. Brigitt even has her own ending.
 Atelier (Video Game) / int_d7fc9fd0
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1.0
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Atelier (Video Game) / int_d7fc9fd0
 Atelier (Video Game) / int_d9ee7048
type
Spin-Off
 Atelier (Video Game) / int_d9ee7048
comment
The Spin-Off game Nelke and the Legendary Alchemists is set in its own world, but it's visited (involuntarily) by characters from all of the above universes.
 Atelier (Video Game) / int_d9ee7048
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1.0
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1.0
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Atelier (Video Game) / int_d9ee7048
 Atelier (Video Game) / int_df1793de
type
Updated Re-release
 Atelier (Video Game) / int_df1793de
comment
Updated Re-release: Particularly egregious with Salburg games. Just how many Marie/Elie games are there?
 Atelier (Video Game) / int_df1793de
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1.0
 Atelier (Video Game) / int_df1793de
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_df1793de
 Atelier (Video Game) / int_e0aed924
type
No Antagonist
 Atelier (Video Game) / int_e0aed924
comment
No Antagonist: For the most part, a lot of the games are about the main character trying to prove themselves or reach some goal, with nobody actively trying to prevent them from reaching it. While some of the games do have something resembling an antognist, they tend to be a Giant Space Flea from Nowhere that doesn't get revealed until much later in the game.
 Atelier (Video Game) / int_e0aed924
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1.0
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Atelier (Video Game) / int_e0aed924
 Atelier (Video Game) / int_e11b003d
type
Translation Convention
 Atelier (Video Game) / int_e11b003d
comment
Translation Convention: Given the lengths to which the earlier games of the series attempt to evoke that "Renaissance Germany" feel, it's generally assumed that characters speak German or something similar in the context of the games. In many Salburg games, even parts of the interface are in German.
 Atelier (Video Game) / int_e11b003d
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1.0
 Atelier (Video Game) / int_e11b003d
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_e11b003d
 Atelier (Video Game) / int_e3c20140
type
As Long as It Sounds Foreign
 Atelier (Video Game) / int_e3c20140
comment
As Long as It Sounds Foreign: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like Sunrise do, in that they try to give all the characters Western-sounding names without really knowing what's properly Western. Atelier Annie has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - Atelier Elie prominently features a character who's name is officially written in-game as "Daglass McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
 Atelier (Video Game) / int_e3c20140
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1.0
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1.0
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Atelier (Video Game) / int_e3c20140
 Atelier (Video Game) / int_e3d06d0c
type
Bash Brothers
 Atelier (Video Game) / int_e3d06d0c
comment
Bash Brothers: Viorate and Bartolomaus from Atelier Viorate. Their quarrelling is a combination attack that hits all enemies.
 Atelier (Video Game) / int_e3d06d0c
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1.0
 Atelier (Video Game) / int_e3d06d0c
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_e3d06d0c
 Atelier (Video Game) / int_e5421161
type
Expy
 Atelier (Video Game) / int_e5421161
comment
Expy: The series usually avoids this, but in the case of Atelier Annie, when the new art for an older version of Liese Randel was released, any half-informed anime fan couldn't help but notice that she looks almost exactly◊ like Signum from Lyrical Nanoha. Liese Randel was in fact, an expy of Minakami Misao from Asura Cryin' (only with redder hair), in which the light novel illustration was done by Nao Watanuki (the same character designer of the Atelier games which feature Liese). Coincidentally(?), the anime adaptation of Asura Cryin' was done by Seven Arcs of Lyrical Nanoha' fame. Also, while Gust has never come out and said it, a lot of people rather suspect that the "Salburg" of the classic games is based very heavily on the real life city of Salzburg.
 Atelier (Video Game) / int_e5421161
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1.0
 Atelier (Video Game) / int_e5421161
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1.0
 Atelier (Video Game)
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Atelier (Video Game) / int_e5421161
 Atelier (Video Game) / int_e5455dac
type
Mana
 Atelier (Video Game) / int_e5455dac
comment
Mana: In the Iris and Mana Khemia: Alchemists of Al-Revis games, anyway. Also an important part of the plot in Nelke and the Legendary Alchemists: Ateliers of the New World.
 Atelier (Video Game) / int_e5455dac
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Atelier (Video Game) / int_e5455dac
 Atelier (Video Game) / int_e567510d
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Determinator
 Atelier (Video Game) / int_e567510d
comment
Determinator: The series has had a number of these over the years, partially because of where it sits on the Sliding Scale. The titular heroine of Atelier Elie. Consider: She overcomes a somewhat disadvantageous initial ranking in the academy, manage to run a business and maintain her academy standing at the same time, overcome vampires, sea dragons and potentially psychotic instructors standing in her way, all to thank the woman who saved her life - and she never, ever gives up on her dream, which is the theme behind the entire game. Heck, despite the soft music and narration, the very opening of the game has the message that you can't pursue your dreams if you give up! Klein of Atelier Iris 1. What's that? Avenbury is sealed? We've got the Big Bad running around planning terrible things? The girl I've fallen in love with seems doomed to die if I stop the Big Bad? Said Big Bad is in fact unleashing a horrible beast borne of an alchemic experiment gone horribly wrong that will destroy every single thing I know, love and hold dear? The heck with all of that, I've got alchemy. Let's do this. Felt of Iris 2. My home and dearly beloved are threatened with, well, nothingness? The world below is a festering pit of hate, war and recrimination? What I do, alchemy, is considered the art of the devil? The Big Bad is being manipulated by a sword like mine, but gone mad? Yeah, not a bit of that is going to stop me from setting every single one of those things right. And then the titular heroine of Atelier Annie manages to poke fun at this idea. Annie isn't keen at all on having to do alchemy for years on an island her grandfather sent her to, until she finds a purpose to it all! One that she will never back down or waver from! That purpose? To win the alchemy contest and thus marry Prince Joel, thus allowing her to live the life of ceaseless, careless luxury she's always wanted and allowing her to never work again. Uh... Of course, her hard work ends up influencing her no matter what ending you go for. And then there's another character in the same game, a certain redhead who puts on a devil-may-care facade but may well have another purpose that she absolutely will not back down on, no matter what... Meruru of the titular game is established early on as having a flighty personality, but she's absolutely determined to become an alchemist. And as time goes on, she becomes determined to help the citizens of her home, as well. Suffice to say, every protagonist has this aspect to some extent. Putting everyone here would just mean putting all their stories here.
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 Atelier (Video Game) / int_e58e0124
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Pokémon Speak
 Atelier (Video Game) / int_e58e0124
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Pokémon Speak: In the Arland trilogy the Chims do this. Domesticated punis typically just say "Puni" or "Punipuni" when talking to them.
 Atelier (Video Game) / int_e58e0124
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Atelier (Video Game) / int_e58e0124
 Atelier (Video Game) / int_eff83d77
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Mundane Utility
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comment
Mundane Utility: Alchemy can be used for things as fantastic as making a Philosopher's Stone or the components needed to build an airship. However, it is quite often used for things like cooking or simple repair work, as well as making items which help to fight the monsters which plague alchemists when they're out gathering the ingredients to make said items.
 Atelier (Video Game) / int_eff83d77
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Atelier (Video Game) / int_eff83d77
 Atelier (Video Game) / int_f068cba
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Oddball in the Series
 Atelier (Video Game) / int_f068cba
comment
Oddball in the Series: The Iris and Mana Khemia series. Iris is High Fantasy and generally follows regular JRPG lines to a much greater extent than the rest of the series, while Mana Khemia is centered around an academy rather than an atelier, has a lot of the High Fantasy trappings of Iris, a nonhuman protagonist for the first game, and breaks from the usual title pattern.
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 Atelier (Video Game) / int_f1d38725
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Engrish
 Atelier (Video Game) / int_f1d38725
comment
This problem exists for a whole bunch of other characters and places, particularly for ones who don't really have a game released in the United States yet. Is a support character in the first two games meant to be My or Myu? The first one is how Gust likes to spell it but it leads to certain grammar issues in text. Is the last name of the titular character of Atelier Liese Liese "Lander" or "Randel"? In the same game, is the region the game takes place in "Ordre", "Oldor", "Ordor", "Orudoru"? And so on and so on. For some of the above examples, Atelier Annie eventually came down with "Randel" and "Orde", which work... along with Liese for the protagonist of Atelier "Liese", creating a little confusion as to what Annie's prequel should be called. NISA is also proving to be a little inconsistent with names for characters from unreleased games in the "music DLC" for the latter Arland games - in the Meruru DLC, Liese is named back to Liese (and was "Lize" in the Totori music DLC!) and Lilie is "Lily".
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Atelier (Video Game) / int_f1d38725
 Atelier (Video Game) / int_f6614cfe
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Cute Slime Mook
 Atelier (Video Game) / int_f6614cfe
comment
Cute Slime Mook: Punis - colorful slime monsters with eyes, a smiley face and rosy cheeks, who come in a variety of sizes and colorations (including metallic). They are only absent from the Dusk games.
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 Atelier (Video Game) / int_f8173bd9
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Medieval European Fantasy
 Atelier (Video Game) / int_f8173bd9
comment
Medieval European Fantasy: A bit more Renaissance European Fantasy than straight medievalism, but for pretty much all of the games the trope fits. In the first five games, mankind has discovered gunpowder but hasn't yet mastered man-portable rifles; the Iris and Mana Khemia games tend to be a little Schizo Tech. Out of nineteen games, only the Arland games have really broken ranks on this. Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually justified in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the previous game's protagonist. Although it's also mentioned how doctors weren't widespread at all. People on far off villages could only use folk remedies and pray to the Goddess of Medicine that their illness would be cured. Alchemy and alchemists were not widespread at all.
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 Atelier (Video Game) / int_f9f2c33
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Running Gag
 Atelier (Video Game) / int_f9f2c33
comment
Running Gag: Player characters often shout "Barrel!" whenever the player searches one. Yes, this dates all the way back to Marie. Some latter installments give you a Trophy for doing this a number of times. You can spin a globe into the ceiling in Iris 3, which is a reference to Salburg globes you could break. The Arland games have a running gag involving Sterk and his "scary face."
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 Atelier (Video Game) / int_fa59871
type
Equipment-Based Progression
 Atelier (Video Game) / int_fa59871
comment
Equipment-Based Progression: In most games, levelling up only grants characters minor stat increases and the occasional new skill. In comparison, crafting better gear can result in an immediate, drastic increase in power, sometimes to the point of turning challenging encounters into cakewalk. This is not limited to equipment, but also includes consumable items: a well-crafted bomb can deal several times the damage of a weaker one. Veteran Atelier players can often be seen advising newbies not to worry about grinding levels, and to instead focus on making better items when they hit a roadblock.
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 Atelier (Video Game) / int_fc07d409
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Hopeless Boss Fight
 Atelier (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Happens in all three Iris games, with Arlin in the first game, Chaos and Ardgevald in the second and Ash in the third.
 Atelier (Video Game) / int_fc07d409
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 Atelier (Video Game) / int_fe48cea2
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Lady of War
 Atelier (Video Game) / int_fe48cea2
comment
Lady of War: A lot of supporting characters across various games. Kyrielich from Marie, Yurika from Elie (sort of), Katarina from Viorate, Fee from Iris 2...
 Atelier (Video Game) / int_fe48cea2
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 Atelier (Video Game) / int_ff34c05a
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Item Crafting
 Atelier (Video Game) / int_ff34c05a
comment
Item Crafting: A cornerstone of the series' design. It's well worth noting that Item Crafting in JRPGs, especially through use of "alchemy", became widespread after the release of Atelier Marie in 1997 which went on to casually sell a quarter-million units. Pretty much all modern JPRG crafting owes something to, or is directly a pared-down version of, the Atelier crafting system.
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Atelier (Video Game)

The following is a list of statements referring to the current page from other pages.

 Atelier (Video Game)
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Christmas Cake / int_96e5f509
 Atelier (Video Game)
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Cute Slime Mook / int_96e5f509
 Atelier (Video Game)
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Healer Signs On Early / int_96e5f509
 Atelier (Video Game)
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RPGs Equal Combat / int_96e5f509
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Reluctant Monster / int_96e5f509
 Atelier (Video Game)
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Sexy Mentor / int_96e5f509
 Atelier
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Atelier (Video Game)