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Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)

 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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TVTItem
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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AtelierEschaAndLogyAlchemistsOfTheDuskSky
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Atelier Escha & Logy is the second entry in the Dusk Trilogy of Atelier games on the PlayStation 3, released in June 27, 2013 in Japan, March 7, 2014 in Europe, and March 11, 2014 in America. An Updated Re-release, Atelier Escha & Logy Plus for Play Station Vita, adds a new character (Nio Altugle), extra story content, and Bonus Bosses. Atelier Escha & Logy DX, a second re-release based on Plus, was released for PlayStation 4, Nintendo Switch, and Steam in late 2019 in Japan and early 2020 globally.The game takes place a year after the end of Atelier Ayesha: The Alchemist of Dusk, this time in a land far to the west known as the Twilight Land, centering around an apple orchard village of Colseit. Two alchemists, Escha Malier and Logix "Logy" Ficsario have been recently assigned to Central's R&D Division. Escha, an apprentice of the old-school, cauldron-stirring variety of alchemy taught to her by her mother, and Logy, an up-and-coming student of more modern alchemical techniques, have vastly differing personalities and skills, which serve to both exasperate and complement each other. Headed by Marion Quinn of the previous game, they run errands, fulfil requests and chase off any monster that strays too close to town, all in order to prove to Central that the R&D Division, which was just recently disbanded, actually has worth. In their free time, they busily maintain their relationships with their rather eccentric circle of friends and colleagues.The plot eventually centers around the one oddity with the village: there are unexplored ruins floating above. While Colseit was originally established in order to explore them, the villagers have failed to achieve that ambition thus far, and for very good reason — the journey to the ruins could prove fatal. Few airships can stand up to the floating debris and turbulent winds that surround these remains of a past civilisation, and so the ruins remain a local fairy tale, tantalisingly close yet completely out of reach. The duo hopes to build an airship capable of reaching the ruins to uncover its secrets.Meanwhile, The Land Of Dusk continues its slow downward spiral, as water sources dry up and towns are abandoned. Relics of the past turn out to be distinctly more lively than they have any right to be, and then Central City turns its eyes towards the floating ruins...While there have been other games in the series involving two or more alchemists as major characters, this is the first in the series with two title characters. Like most Atelier games, it can be described as one-part JRPG, one-part Time Management Game and three-parts Item Crafting with a dollop of Moe for flavour. The game is slightly changed depending on which protagonist you choose at the start, with Escha intending to provide a more traditional Atelier experience and Logy meant to lean more towards a typical heroic JRPG protagonist. He's also the first playable male alchemist since the Iris subseries. Both characters are still playable regardless, with each one providing a different type of alchemy to be used by the player.A direct sequel named Atelier Shallie: Alchemists of the Dusk Sea was released in Japan in July 2014 and in North America and Europe in March 2015. A 12-episode anime series done by Studio Gokumi ran starting in April 2014.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Dropped link to CallBack: Not a Feature - ITEM
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1cf11f13
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No Sympathy
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1cf11f13
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No Sympathy: A believable example. Government officials don't care if you were waylaid, emotionally fragile or well meaning — screw up the paperwork or walk in late and they'll have something to say about it. Oh, and don't even think of making an excuse. Just be contrite and do better next time.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1cf11f13
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Almost at the end of the game, there is an event of Lucille mentioning her curiosity with Escha and Awin's status as unmaternal siblings. Logy casually remarks, "It's kind of late in the game to be asking that, isn't it?". However, this could be referring to many other meanings of "game".
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1e7487cd
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Artificial Human
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1ee0948e
comment
Artificial Human: Clone, Escha's mother-figure, is an automaton that has been around for generations.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1ee0948e
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1f799027
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Obstructive Bureaucrat
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: Mentioned, but averted. Awin sees Solle as one, but acknowledges that Solle is simply doing his job. Micie gets a hard time for his Central-City sanctioned meddling in Branch affairs, but both Escha and Logy note that his job is difficult since it automatically makes him unpopular.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_1f799027
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I Want Grandkids
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_23cc7485
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I Want Grandkids: Clone enjoys watching the cycle of life...and badgering Escha about continuing it.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_23cc7485
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Talking in Your Sleep
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_2d6c0bce
comment
Talking in Your Sleep: Nio asks Escha and Logy if they heard a strange voice. Logy accidentally let slip that he heard Escha talking in her sleep after she fell asleep while doing paperwork.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_2d6c0bce
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_31da1e24
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Shipper on Deck
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_31da1e24
comment
Shipper on Deck: YOU. A well-promoted feature of the Plus version was the addition of new events that allow the player to decide to upgrade Escha and Logy's relationship into a romantic one.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_31da1e24
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_334e48a1
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After the End
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_334e48a1
comment
After the End: Building off the last game, it's revealed that the alchemists of the past eventually stopped fighting and worked together to try and avert it, but still failed.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_334e48a1
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_35e3383a
type
Pirate Girl
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_35e3383a
comment
Pirate Girl: In the Plus and DX versions, Escha, Logy, Linca, Wilbell, and Nio all get alternate pirate-themed costumes.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_35e3383a
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3b856be9
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The Enemy Weapons Are Better
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3b856be9
comment
The Enemy Weapons Are Better: Yes and no. If you use the option to fight strong enemies in your initial playthrough, you can often end up obtaining weapons or armor that are better than what you have at the time, simply because these enemies will drop weapons and armor of a higher classification than what you've learned to imbue at the atelier. However, once you do learn how to imbue them, you can easily imbue weapons and armor that blow anything that was dropped out of the water.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3b856be9
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3f92ad39
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"I Know You're in There Somewhere" Fight
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3f92ad39
comment
"I Know You're in There Somewhere" Fight: The final boss battle is essentially this. The party is sure that the real Flameu is in there somewhere and they're determined to save her. In the end, they do.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_3f92ad39
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type
Death Is a Slap on the Wrist
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Losing a battle loses one day of time and nothing else. Which, given how many days the game gives you, is practically nothing. Save Scumming is possible most of the time, but really not even worth bothering with.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_50727f8d
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This Is My Name on Foreign
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_5320ff11
comment
This Is My Name on Foreign: This is the first time in the series that the characters refer to the atelier as, well, "atelier". It was called "workshop" in the English releases previous. However, "atelier" is a French word meaning workshop.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_5320ff11
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Crack is Cheaper
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_573e6dbd
comment
Crack is Cheaper: In-Universe, Logy and Reyfer have this reaction to Lucille's hobby of collecting and painting models.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_573e6dbd
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Gameplay and Story Segregation
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In Logy's side, there's an event where he has to help synthesize an item for Reyfer. When it comes time to present the item, Logy claims to have synthesized the item and Escha seems to have no knowledge as to how the item was made. This is all said despite the fact that the item can only be made using the cauldron and only Escha can create it.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6320eced
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_66dfe36a
type
Missing Mom
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_66dfe36a
comment
Missing Mom: Escha's died when she was very young. Clone stepped in to fulfil a maternal role.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_66dfe36a
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Interface Screw
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_66f763c0
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Interface Screw: Bosses can interfere with your ability to switch characters between the front and back rows.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_66f763c0
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type
And Your Reward Is Clothes
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: In the Plus and DX versions, completing assignments and achieving certain endings grants you new costumes and a few accessories.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6ac6a56a
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6bda9a30
type
Meaningful Name
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6bda9a30
comment
Meaningful Name: Escha & Logy can be pronounced as "Escha to Logy" in Japanese. Eschatology is the science about the End of the World as We Know It.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6bda9a30
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type
Guide Dang It!
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6ec989d8
comment
Guide Dang It!: When synthesising, "Effect L" and "Effect S" are Effect Low and Effect Strong, not Large and Small. It might take you a while to get used to this.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6ec989d8
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type
The Ditherer
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The Ditherer: Central City are this on a bureaucratic level.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_6f54cbdf
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One Dialogue, Two Conversations
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_71152dd
comment
One Dialogue, Two Conversations: In one of her events towards the end of the game, Lucille approaches Threia to ask her about how she can get "bigger," meaning "taller." Threia, however, misunderstands and believes that Lucille is asking her about breast size. They talk for a fair while about stuff like drinking lots of milk until finally Threia says something that obviously has nothing to do with getting taller and Lucille, shocked, realizes what she is talking about.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_71152dd
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Put on a Bus
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_754df088
comment
Put on a Bus: Ayesha. According to Nio, her misadventures in some old ruins have landed her on Central City's "Most Wanted" list.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_754df088
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Fetch Quest
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_7e02bded
comment
Fetch Quest: Now has an entire government department devoted to it! Some of your "official" work is also comprised of fetch quests — specifically, the Gathering category of quests.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_7e02bded
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: For a game that was otherwise praised for being pretty nicely polished, it has quite a few English translation problems. One example is that in the fifth assignment, Marion sends you to a "slag graveyard," but then speaks several times of fighting "slugs." Another example: "This may be strange coming from me, but I believe you work to hard, Miss Quinn."
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_8e9cf84e
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type
Action Commands
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_8ebd7403
comment
Action Commands: Combat is mostly turn based, but after picking an action for the party, you have a few seconds to decide which, if any, of the other party members should make a support attack. After seeing which party member will be targeted by the enemy, you get a few seconds to decide if another party member will defend them. Support attacks and support defends cost against the same pool of points.
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type
Hot Springs Episode
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_926e0d7d
comment
Hot Springs Episode: Episode 8 of the anime.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_926e0d7d
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type
The Inspector Is Coming
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_92f80196
comment
The Inspector Is Coming: Micie's arrival isn't exactly announced, but you see the effects as he gets involved.
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type
Damn You, Muscle Memory!
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the previous game Atelier Ayesha, you change the view of the battlefield with the right thumbstick. In this game, it's the left stick.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_963086ce
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type
Stealing the Credit
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_9bb8ac92
comment
Stealing the Credit: After Marion's team do all the work to enable them to reach the ruins (including survey missions, gathering resources and designing and building an airship of unparalleled power and durability), Central City announce that they have a team coming to Colseit...and they will be the ones to explore the ruins. Using the R&D team's manpower and resources, of course. To add insult to injury, they also want to take possession of the airship itself. Thankfully, Central City are notorious for not following through... Though if you get the bad ending, then they do eventually show up, and basically work Escha, Logy and everyone else to death, while they take the credit and do the exploration.
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type
Lazy Backup
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_a1bb05fb
comment
Lazy Backup: Averted. Characters in the back row automatically move to the front if the person up front gets KO'd. Played straight by your seventh character (and any additional ones thanks to DLC), as you only have three front-row and three back-row slots.
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type
The Promise
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_a63fd70f
comment
The Promise: The final boss, Flameu, once made a promise with Clone, a very important promise. While Clone planted trees, she would find out why the earth was withering and would return. Then, once she knew, she would come back and they would enjoy apples together. But things went wrong and she ended up being in the Unexplored Ruins for hundreds of years. Escha and Logy make one in the True Ending. The promise is for Logy to return to the R&D Division in Colseit. This ending can only be achieved by playing both of the protagonists' routes.
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type
Disappointed in You
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_ab729e43
comment
Disappointed in You: Avoid getting this from Marion at all costs. However, this is occasionally unavoidable from other characters, especially if playing Escha. Officials will wander into her workshop during cutscenes and lambast her for not being at her cauldron.
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type
Lost in Translation
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_b7920c43
comment
Lost in Translation: The Japanese word for "and" is "to", so "Escha and Logy" becomes "Escha to Logy", a pun on eschatology, the study of the end of the world, which is a pretty fitting with the game's Post Apocalyptic setting as well as certain plot elements.
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type
Shout-Out
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_c75df49a
comment
Shout-Out: When Escha and Logy accompany Reyfer on a treasure hunt, a trap is accidentally sprung. Said trap is a giant, round rock barrelling towards our poor heroes.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_c75df49a
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type
Vortex Barrier
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_cb0dc964
comment
Vortex Barrier: The ruins of Geosis is protected by a strong storm that prevents un-armored airships from passing through, because in addition to the turbulent winds, the storm also picks up surrounding debris that is very dangerous to any ship passing by. It is powered by a Weather-Control Machine inside that is controlled by Flameu, who seeks to use the ruins to revitalize the dying world but at the expense of humans. The heroes, Escha and Logy, manage to penetrate the storm by upgrading their airship into an armored dreadnought that can withstand the strong winds and debris. Once inside, Logy comes to the conclusion that the storm they flew through isn't natural and was deliberately put up to keep people out of the ruins.
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type
Cassandra Truth
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_cf92fea8
comment
Cassandra Truth: Wilbell performs magic shows on the side for a little money. She says that it's real magic that she's using in the shows, which it is, but nobody believes her, because nobody believes in magicians, save those that Wilbell has specifically revealed the truth to.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_cf92fea8
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d4db580f
type
And Your Reward Is Edible
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d4db580f
comment
And Your Reward Is Edible: The homunculus that support logistics are paid in with sweets. Later you can earn sweets from Solle. You can either use them as curative items or ingredients, or give them to the homunculus for special jobs.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d4db580f
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type
Anti-Frustration Features
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In addition to what Atelier Ayesha introduced... How item duplication works. In previous games, synthesized items needed to be registered into a shop and they'll magically be restocked over time. The Homunculus now restock each consumable items for free every time you return to home base. For other items, another Homunculus will clone the item in exchange for sweets that you can get for doing requests from Solle. Playable characters are permanently in your party. You don't have to find them and swap them out as necessary. Characters in the back row recover a small amount of HP and MP every turn. It's actually enough to fully heal someone after a few battles. In Atelier Ayesha, the in-game date is on screen at all times, but the player is responsible for making an accurate note of the deadline. In this game, the time remaining on the current round of objectives is on screen, as well as the date.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d6f284a3
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type
Vitriolic Best Buds
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: Branch manager Colland and bar owner Duke. They used to work together until Duke's retirement, and still enjoy pushing each other's buttons.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_d7fc9fd0
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type
Expressive Accessory
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_de328285
comment
Expressive Accessory: Although it's really a clip-on accessory, Escha's tail behaves as a real one. One of Logy's alternate costumes, the Furry Battler, gives him a clip-on tail that acts similarly to Escha's own. If you have him wear the matching fox ears, they'll droop when he's tired during battle.
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type
Insistent Terminology
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e563bf09
comment
Insistent Terminology: Reyfer and Threia don't have arguments according to Reyfer. They "express differing opinions at elevated intensity and volume."
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e563bf09
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type
GameplayAndStoryIntegration
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Logy describes the cauldron process Escha uses for synthesizing items as inefficient compared to the methods in Central City. And, indeed, whereas it can take days to synthesize items using the cauldron, weapons or armor imbued by Logy always take only a day to complete, no matter how good they are. And the disassembler works immediately.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e6630c8b
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type
Cool Airship
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e9d6eff8
comment
Cool Airship: One major objective of the game is to create a Dreadnought-class airship strong enough to endure the strong winds surrounding the floating ruins.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_e9d6eff8
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type
P.O.V. Boy, Poster Girl
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_efc42743
comment
P.O.V. Boy, Poster Girl: A variation with the anime adaptation. While the game favors Escha & Logy equally in the promo material, the anime quite obviously favors Escha more than Logy. Her route is focused on more, her voice actress sings the opening theme, and Logy (or any male character for that matter) don't appear in any promo material or anime-related merchandise AT ALL. This being despite the fact that Logy's name is slapped on the title right next to Escha's.
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 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_f237981e
type
The Alleged Car
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_f237981e
comment
The Alleged Car: The balloon that the R & D Department receives. Awin fixes it up so it doesn't fall to pieces, and it does make moving between fields on the world map faster, but it's still old. Later, you get to build a Cool Airship of your own which is much better.
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_f237981e
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TrueEnding
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_f90593fa
comment
Escha and Logy make one in the True Ending. The promise is for Logy to return to the R&D Division in Colseit. This ending can only be achieved by playing both of the protagonists' routes.
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type
Running Gag
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_f9f2c33
comment
Running Gag: The "barrel" gag continues. Although there are a few variations on the line this time, only one of which per character is just "Barrel". As an added bonus, it is now possible to destroy barrels in the field in when out exploring. (The barrel gag comes from ones examinable in the hometown of Colseit.)
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type
Scar Survey
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game) / int_ff202ce0
comment
Scar Survey: In Logy's story, Escha accidentally walks in on Logy as he's cleaning the atelier and sees that he has a large scar on his chest. He explains that it's due to a past accident, though she doesn't get much more out of him than that. Seeing the scene, which is pretty much automatic, earns the player the "Scars of the Past" Trophy.
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Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)

The following is a list of statements referring to the current page from other pages.

 Atelier (Franchise)
seeAlso
Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Anime and Manga of the 2010s / int_c114f706
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Christmas Cake / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Death Is a Slap on the Wrist / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
hasFeature
Elemental Tiers / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Insistent Terminology / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Japanese Video Games / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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New Game Plus / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Old Maid / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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One Dialogue, Two Conversations / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Pretentious Pronunciation / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Primal Fear / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Raised by Robots / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Scar Survey / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Sliding Scale of Gameplay and Story Integration / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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So Proud of You / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
hasFeature
Stealing the Credit / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Talking in Your Sleep / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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The Enemy Weapons Are Better / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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The Promise / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Updated Re-release / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Video Games of 2010–2014 / int_92234326
 Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)
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Vortex Barrier / int_92234326
 AtelierEschaAndLogyAlchemistsOfTheDuskSky
sameAs
Atelier Escha & Logy: Alchemists of the Dusk Sky (Video Game)