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Atlas Reactor (Video Game)

 Atlas Reactor (Video Game)
type
TVTItem
 Atlas Reactor (Video Game)
label
Atlas Reactor (Video Game)
 Atlas Reactor (Video Game)
page
AtlasReactor
 Atlas Reactor (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Atlas Reactor is a multiplayer hero-based team turn-based tactics game by Trion Worlds, launched in October of 2016. Your heroes, known as 'Freelancers', are pseudo-mercenaries fighting side by side on 4 versus 4 teams. The principle of the game boiled down to its incredibly quick decision and execution stages, every turn both sides decide and then their commands play out simultaneously. They animate and their effects happen sequentially for clarity, but within the phases they are treated as if they happen at the same time, a character that dies from taking damage is still allowed to do their moves and are not treated as fully dead until the turn ends while they are at zero health.Abilities have three different types which dictate which stage of the 'Resolution Mode' they occur in. Prep moves are either buffs, debuffs or traps that can be used in preparation for all the moves happening in the following stages. Dash moves are attacks or movements that move the user, for engaging into melee with opponents or dodging attacks during the Blast phase. Blast abilities are most standard damaging attacks, firing where aimed and affecting all targets they hit; any Blast abilities with displacement effects happen last and all at once to prevent messing with the lined up shots from other Blast attacks. At the end of a turn, everyone then moves the path they chose that turn unless prevented from doing so.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Every player gets one ability use and a move command a turn, with exception to Free Actions (does not count using up your ability use for that turn) and most Dashes (prevent moving afterwards). If you did not use an ability, you get to 'Sprint' and are able to move further in a single turn.The game was set in an After the End Cyberpunk future where humanity has been confined to a single Mega City called Atlas. In the 24th century, humanity underwent a golden age when they created the Reactors: Huge, zero-point energy generators that provided near-unlimited energy, each controlled by a powerful AI called a Titan. The availability of power and the self-improving nature of the Titans and its overwatch system, GAIA, created a post-scarcity Utopia. Unfortunately the 'self-improvement' led to GAIA exerting increased power over humanity and one day, refusing to obey. After giving all AI and robots on Earth free will and self-determination, GAIA and the Titans disappear into thin air, and all the Reactors on Earth (bar one) fail. Catastrophically. The Earth becomes an empty city-scape of barrens called the 'Waste', all save for the city Atlas, which becomes the last refuge of humanity. The Atlas Reactor (and, presumably, its Titan) still operate as expected, leading to the 'Titan War' as all of Humanity goes to war to control it. When the dust settles, three MegaCorps, called 'Trusts', hold joint possession of the Reactor, each wanting — but unable — to take sole control. This state of inter-trust Cold War leads to the market for Freelancers, elite operatives who sell their services to one or more of the trusts in return for Resurrection Contracts as the Trusts battled for influence over the city in a shadow war, using the Reactor to bring the fallen back to life again. And again. And again.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })The game server was shut down by Trion on June 28th 2019, and the game is no longer playable.As of late October 2020, the game was announced to return as a single and multiplayer Roguelike, based on an earlier prototype of the game and dubbed "Atlas Rogues" to differentiate from the original, and will take place in a Stable Time Loop as the in-game justification for why. Atlas Rogues was discontinued in 2022 while still in early development.
 Atlas Reactor (Video Game)
fetched
2023-01-29T01:14:19Z
 Atlas Reactor (Video Game)
parsed
2023-01-29T01:14:19Z
 Atlas Reactor (Video Game)
isPartOf
DBTropes
 Atlas Reactor (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Atlas Reactor (Video Game) / int_17975d1b
comment
Unstable Equilibrium: If a player was able to score multiple AoE hits on the enemy team, they not only will have gotten excellent value out of their abilities as-is but they'll also have charged their ultimate very fast, bringing even more pain to the enemy while letting them work towards a potential second ult. On a more match-wide sense, high-level play usually involved one team getting ahead by one or more kills and then disengaging from combat; because a double move (eight squares) is always accessible and you can't double move and attack in the same round, this makes it easy to simply run away once you're in the lead and win by walkover on turn 20.
 Atlas Reactor (Video Game) / int_17975d1b
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1.0
 Atlas Reactor (Video Game) / int_17975d1b
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1.0
 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_17975d1b
 Atlas Reactor (Video Game) / int_2311e2de
type
Accidental Aiming Skills
 Atlas Reactor (Video Game) / int_2311e2de
comment
Accidental Aiming Skills: Setting up shots to invoke this trope (by aiming at someone behind your intended target, in case the closer enemy dashes) was a good strategy when playing ranged characters with non-penetrating shots.
 Atlas Reactor (Video Game) / int_2311e2de
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1.0
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Atlas Reactor (Video Game) / int_2311e2de
 Atlas Reactor (Video Game) / int_2639f6eb
type
Status Effects
 Atlas Reactor (Video Game) / int_2639f6eb
comment
Status Effects: There were ten (plus an additional two for extraction mode), almost all of them opposites of each other. Opposing effects cancel each other out. Might: Increases damage by 25%. Weakened: Reduces damage by 25%. Hasted: Increases regular movement (not dashes) by 50%. Slowed: Reduces regular movement by 50%. Rooted: Reduces regular movement to 0. Unstoppable: Immune to Slowed and Rooted. Overrides Slowed and Rooted. Invisible: Cannot be seen by the opposing team. Revealed: Can always be seen by the opposing team. Overrides Invisible. Energized: Increases energy gain from using skills by 50%. Scrambled: Can only use primary skills. Case Carrier: Extraction mode only. Is always Revealed and cannot double move. Dashing drops the case. Butterfingers: Extraction mode only. Cannot pick up the case.
 Atlas Reactor (Video Game) / int_2639f6eb
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_2639f6eb
 Atlas Reactor (Video Game) / int_2afb1a9
type
Limit Break
 Atlas Reactor (Video Game) / int_2afb1a9
comment
Limit Break: Players generated energy over time, and on successfully using abilities. At 100 energy, you are able to use your ultimate, a devastating high power ability.
 Atlas Reactor (Video Game) / int_2afb1a9
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1.0
 Atlas Reactor (Video Game) / int_2afb1a9
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Atlas Reactor (Video Game) / int_2afb1a9
 Atlas Reactor (Video Game) / int_35a24c16
type
Geo Effects
 Atlas Reactor (Video Game) / int_35a24c16
comment
Geo Effects: Invisibility squares. A Freelancer standing on or moving through them was invisible, although the fields deactivate if an action (apart from movement) is used while standing on them. Players on invisibility squares can see any other character standing on invisibility squares connected to them.
 Atlas Reactor (Video Game) / int_35a24c16
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Atlas Reactor (Video Game) / int_35a24c16
 Atlas Reactor (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Atlas Reactor (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Averted. Almost a third of the freelancers were AIs In-Universe, and all of them benign to humanity in one way or another (if not free of some minor eccentricities). While the backstory involved GAIA rebelling against humanity, her motivations for doing so is unknown and she averted the typical Robot War tropes in doing so.
 Atlas Reactor (Video Game) / int_420c50b7
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Atlas Reactor (Video Game) / int_420c50b7
 Atlas Reactor (Video Game) / int_442e3d95
type
Professor Guinea Pig
 Atlas Reactor (Video Game) / int_442e3d95
comment
Professor Guinea Pig: Seemed to be a recurring theme in lancer backstories, with three freelancersnote Orion, Dr. Finn, and NEV:3 going this route so far.
 Atlas Reactor (Video Game) / int_442e3d95
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1.0
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_442e3d95
 Atlas Reactor (Video Game) / int_49b3ebe5
type
Special Effect Failure
 Atlas Reactor (Video Game) / int_49b3ebe5
comment
Special Effect Failure: The ragdoll physics when lancers died was known to go a little crazy at times.
 Atlas Reactor (Video Game) / int_49b3ebe5
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1.0
 Atlas Reactor (Video Game) / int_49b3ebe5
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_49b3ebe5
 Atlas Reactor (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Atlas Reactor (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Story-wise, anyone with a Resurrection Contract was functionally immortal as they're brought back by the Reactor whenever they die. Gameplay-wise, not so much: Death costs you 2 rounds worth of actions, which in a game with only 20 rounds per game can be a real killer.
 Atlas Reactor (Video Game) / int_50727f8d
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_50727f8d
 Atlas Reactor (Video Game) / int_5ad39c3a
type
Play Every Day
 Atlas Reactor (Video Game) / int_5ad39c3a
comment
Play Every Day: Players gained daily quests that reward XP (Flux, in later seasons). Only 3 quests could be active at any time.
 Atlas Reactor (Video Game) / int_5ad39c3a
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1.0
 Atlas Reactor (Video Game) / int_5ad39c3a
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1.0
 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_5ad39c3a
 Atlas Reactor (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Atlas Reactor (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Due to the nature of Atlas Reactor turns, characters that took lethal damage did not actually die until all Blast phase actions involving them in a round have completed. In the most extreme case, it's possible to take lethal damage in the Dash phase and not fall over dead until the very end of Blast phase if they were involved in a knockback-related move.
 Atlas Reactor (Video Game) / int_64f0c18c
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 Atlas Reactor (Video Game) / int_64f0c18c
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Atlas Reactor (Video Game) / int_64f0c18c
 Atlas Reactor (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Atlas Reactor (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Prep phase was green, dash phase was yellow, blast phase was red. All moves have a green, yellow or red tag that allows you to see at a glance when it will activate.
 Atlas Reactor (Video Game) / int_735b4101
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Atlas Reactor (Video Game) / int_735b4101
 Atlas Reactor (Video Game) / int_7e07f634
type
Paranoia Fuel
 Atlas Reactor (Video Game) / int_7e07f634
comment
Paranoia Fuel: PuP and Nix had the ability to stealth themselves, which can delve into this if either one has their ultimate ability ready to go.
 Atlas Reactor (Video Game) / int_7e07f634
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1.0
 Atlas Reactor (Video Game) / int_7e07f634
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Atlas Reactor (Video Game) / int_7e07f634
 Atlas Reactor (Video Game) / int_7ff84285
type
Freemium
 Atlas Reactor (Video Game) / int_7ff84285
comment
Freemium: During season 1. The free version gave six Freelancers, chosen at random, which were reshuffled each week. You also could not play ranked mode or host custom games. Paid versions can play with all Freelancers and all modes at any time. Microtransactions: During the beta and season 2 onwards. Players earned an in-game currency called 'Flux', which can be spent to unlock new Freelancers and skins one by one, by playing. Ranked mode is unlocked once 10 Freelancers have been bought and 50 PVP matches have been played. Buying the full version instantly unlocks all Freelancers and gives 50000 flux to use on skins and taunts.
 Atlas Reactor (Video Game) / int_7ff84285
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1.0
 Atlas Reactor (Video Game) / int_7ff84285
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1.0
 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_7ff84285
 Atlas Reactor (Video Game) / int_816e89fe
type
Informal Eulogy
 Atlas Reactor (Video Game) / int_816e89fe
comment
Informal Eulogy: Most of the Freelancers did not take their own deaths very seriously, being immortal and all, and their death quotes reflect this. Same with coming back.
 Atlas Reactor (Video Game) / int_816e89fe
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1.0
 Atlas Reactor (Video Game) / int_816e89fe
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Atlas Reactor (Video Game) / int_816e89fe
 Atlas Reactor (Video Game) / int_86b21114
type
Badass Boast
 Atlas Reactor (Video Game) / int_86b21114
comment
Badass Boast: Most of the taunts.
 Atlas Reactor (Video Game) / int_86b21114
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1.0
 Atlas Reactor (Video Game) / int_86b21114
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_86b21114
 Atlas Reactor (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Atlas Reactor (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The Freelancers at a whole, as expected by a Cyberpunk-flavoured Hero Shooter.
 Atlas Reactor (Video Game) / int_8ad43dc9
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1.0
 Atlas Reactor (Video Game) / int_8ad43dc9
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Atlas Reactor (Video Game) / int_8ad43dc9
 Atlas Reactor (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Atlas Reactor (Video Game) / int_8b606a51
comment
There Is No Kill like Overkill: This trope was generally undesirable. Focusing a single character down with more damage than they can possibly survive means wasting attacks that could conceivably be used to attack other targets instead. However due to the wide variety of buffs, heals and debuffs available, as well as the guessing factor involved in that you have no idea what the opposing team has queued, what you thought was gratuitous overkill might just turn out to be barely enough kill, or possibly not enough kill.
 Atlas Reactor (Video Game) / int_8b606a51
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1.0
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Atlas Reactor (Video Game) / int_8b606a51
 Atlas Reactor (Video Game) / int_940a5958
type
Artificial Stupidity
 Atlas Reactor (Video Game) / int_940a5958
comment
Artificial Stupidity: The Atlas Reactor bots were generally good at picking an optimal way to move... Provided they were the only character on the map. The bots tend to ignore the fact they're likely to be low-priority targets when deciding to teleport or dash, can't seem to realize that they're about to be focus fired upon because they're the best target in range for the opposing team, spam catalysts almost at random, pick up power-ups they have no use for, bunch up in easy-to-attack groups, and tend to ignore allies who are about to die. The AI also doesn't understand that dashing No Sells other dashes and will happily tank Lockwood or Oz's ultimates they could easily escape.
 Atlas Reactor (Video Game) / int_940a5958
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_940a5958
 Atlas Reactor (Video Game) / int_a6561504
type
Ascended Fanon
 Atlas Reactor (Video Game) / int_a6561504
comment
Ascended Fanon: The backstory of Atlas Reactor was thought up by a player. The page can be found here. [1]
 Atlas Reactor (Video Game) / int_a6561504
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1.0
 Atlas Reactor (Video Game) / int_a6561504
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_a6561504
 Atlas Reactor (Video Game) / int_aa8db5e2
type
Mega City
 Atlas Reactor (Video Game) / int_aa8db5e2
comment
Mega City: The city the game took place in, Atlas, is both a big one, and the only one left.
 Atlas Reactor (Video Game) / int_aa8db5e2
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1.0
 Atlas Reactor (Video Game) / int_aa8db5e2
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_aa8db5e2
 Atlas Reactor (Video Game) / int_abd29ad8
type
No-Sell
 Atlas Reactor (Video Game) / int_abd29ad8
comment
No-Sell: Rampart's signature move involved this. Dashing also makes you immune to other dashes, including ones that deal damage. This is irrespective of whether your dash stays inside the other dash's area-of-effect for the entire dash phase.
 Atlas Reactor (Video Game) / int_abd29ad8
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1.0
 Atlas Reactor (Video Game) / int_abd29ad8
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_abd29ad8
 Atlas Reactor (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Atlas Reactor (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Gremolitions' major weakness: Their bomb-launching attacks (except for modded Boom Boom) cannot target enemies standing directly next to them. If Bombing Run is not available, Gremolitions can only make enemies run into mines while chasing them and hope for an ally to peel for them or to forgo a round of attacking to sprint away.
 Atlas Reactor (Video Game) / int_b1c4bc94
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1.0
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Atlas Reactor (Video Game) / int_b1c4bc94
 Atlas Reactor (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Atlas Reactor (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Players could taunt twice during a match, which plays a short video of the character before they use one of their abilities.
 Atlas Reactor (Video Game) / int_bbb6c059
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1.0
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Atlas Reactor (Video Game) / int_bbb6c059
 Atlas Reactor (Video Game) / int_bcc2f921
type
An Adventurer Is You
 Atlas Reactor (Video Game) / int_bcc2f921
comment
An Adventurer Is You: Freelancers filtered into one of three broad categories. Firepower: Damage Dealers, often ranged but melee exceptions exist. Particular levels of defensive power, utility and movement vary but all have effective ways of dealing damage. Frontline: Tanks, melee fighters with high health bars and forms of damage negation. Make preferable meat shields and body blockers, and are the most likely to have movement disrupting effects. Support: Healers and Shielders, have their own forms of dealing damage and either buffs, debuffs, or crowd control.
 Atlas Reactor (Video Game) / int_bcc2f921
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Atlas Reactor (Video Game) / int_bcc2f921
 Atlas Reactor (Video Game) / int_c8383ea3
type
Defunct Online Video Games
 Atlas Reactor (Video Game) / int_c8383ea3
comment
Defunct Online Video Games: As of June 29th, 2019, with its entire creative staff having been axed in late 2018.
 Atlas Reactor (Video Game) / int_c8383ea3
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1.0
 Atlas Reactor (Video Game) / int_c8383ea3
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 Atlas Reactor (Video Game) / int_d0f5cc90
type
Flavor Text
 Atlas Reactor (Video Game) / int_d0f5cc90
comment
Flavor Text: All the characters had short bio screens and their skins also have short, often humorous, flavour texts that fill out the lore.
 Atlas Reactor (Video Game) / int_d0f5cc90
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1.0
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Atlas Reactor (Video Game) / int_d0f5cc90
 Atlas Reactor (Video Game) / int_e375c858
type
Fog of War
 Atlas Reactor (Video Game) / int_e375c858
comment
Fog of War: The entire battlemap was always visible, but characters can only see six squares. Anyone beyond this sight range is hidden.
 Atlas Reactor (Video Game) / int_e375c858
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1.0
 Atlas Reactor (Video Game) / int_e375c858
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Atlas Reactor (Video Game) / int_e375c858
 Atlas Reactor (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Atlas Reactor (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: Averted. A character who could not be seen, either by invisibility or being outside of sight range, could still be hit and take full damage. Certain attacks (like Zuki's ult and Rio with the right upgrades) outright ignored invisibility.
 Atlas Reactor (Video Game) / int_ea92aeb0
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Atlas Reactor (Video Game) / int_ea92aeb0
 Atlas Reactor (Video Game) / int_eff26b2b
type
Take Cover!
 Atlas Reactor (Video Game) / int_eff26b2b
comment
Take Cover!: Standing on a space next to a chest-high wall (or in some cases, tile-sized object that is impassable but can still be shot over) caused your character to crouch behind it. Any damage that they take from the direction of the cover is halved.
 Atlas Reactor (Video Game) / int_eff26b2b
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1.0
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 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_eff26b2b
 Atlas Reactor (Video Game) / int_f54256d4
type
Micro-Transactions
 Atlas Reactor (Video Game) / int_f54256d4
comment
Microtransactions: During the beta and season 2 onwards. Players earned an in-game currency called 'Flux', which can be spent to unlock new Freelancers and skins one by one, by playing. Ranked mode is unlocked once 10 Freelancers have been bought and 50 PVP matches have been played. Buying the full version instantly unlocks all Freelancers and gives 50000 flux to use on skins and taunts.
 Atlas Reactor (Video Game) / int_f54256d4
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1.0
 Atlas Reactor (Video Game) / int_f54256d4
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1.0
 Atlas Reactor (Video Game)
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Atlas Reactor (Video Game) / int_f54256d4
 Atlas Reactor (Video Game) / int_f5e4e67c
type
Capture the Flag
 Atlas Reactor (Video Game) / int_f5e4e67c
comment
Capture the Flag: Extraction mode was this, with a twist. You only have to 'capture' the case once to win, but your team's base only spawns after your team has scored 10 points. Points are gained both by holding the case and by killing the other team, so it's quite possible for the team on the 'defense' (i.e. not holding the case) to cause an upset and win despite never having held the case, if they can just kill the other team fast enough.
 Atlas Reactor (Video Game) / int_f5e4e67c
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Atlas Reactor (Video Game) / int_f5e4e67c
 Atlas Reactor (Video Game) / int_f722f635
type
Great Offscreen War
 Atlas Reactor (Video Game) / int_f722f635
comment
Great Offscreen War: The Titan War 60 years before the game timeline began, when humanity fought itself over the remaining Reactor. Several of the Freelancers are veterans of the war and gained their contracts for services to one (or more) of the victors.
 Atlas Reactor (Video Game) / int_f722f635
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1.0
 Atlas Reactor (Video Game) / int_f722f635
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Atlas Reactor (Video Game) / int_f722f635
 Atlas Reactor (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Atlas Reactor (Video Game) / int_fe262584
comment
Cutscene Power to the Max: At the end of the game's trailer, PuP morphs his head into a gigantic subwoofer, points it directly at the opposing group, and blasts them all back to end the fight. In-game, PuP still has the subwoofer as his ultimate, but it cannot be aimed at anyone (instead acting as a self-centered circular AoE) and cannot blast anyone away.
 Atlas Reactor (Video Game) / int_fe262584
featureApplicability
1.0
 Atlas Reactor (Video Game) / int_fe262584
featureConfidence
1.0
 Atlas Reactor (Video Game)
hasFeature
Atlas Reactor (Video Game) / int_fe262584
 Atlas Reactor (Video Game) / int_name
type
ItemName
 Atlas Reactor (Video Game) / int_name
comment
 Atlas Reactor (Video Game) / int_name
featureApplicability
1.0
 Atlas Reactor (Video Game) / int_name
featureConfidence
1.0
 Atlas Reactor (Video Game)
hasFeature
Atlas Reactor (Video Game) / int_name
 Atlas Reactor (Video Game) / int_name
itemName
Atlas Reactor (Video Game)

The following is a list of statements referring to the current page from other pages.

 Atlas Reactor (Video Game)
hasFeature
A Pupil of Mine Until He Turned to Evil / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Alpha Strike / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Amazing Technicolor Population / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Ambiguous Innocence / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Anti-Escape Mechanism / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Attack Drone / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Audible Sharpness / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Blown Across the Room / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Bring It / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Capture the Flag / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Combat Sadomasochist / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Counter-Attack / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Cyber Ninja / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Dash Attack / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Defunct Online Video Games / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Dual Mode Unit / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Empathic Healer / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Energy Beings / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Energy Bow / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Escape Battle Technique / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Great Offscreen War / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Heart Light / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Hero Shooter / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Horn Attack / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Horned Humanoid / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Informal Eulogy / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Intelligent Gerbil / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Is That the Best You Can Do? / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Laughably Evil / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Mechanically Unusual Class / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Multiplayer Online Battle Arena / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Not in the Face! / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Perky Female Minion / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Professor Guinea Pig / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Pungeon Master / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Robot Dog / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Shapeshifter Weapon / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Skill Gate Characters / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Smoke Out / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Status Buff / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Stealth Expert / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Super Rug-Pull / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
The All-Seeing A.I. / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
The Dividual / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
The Gunslinger / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
The Power of the Sun / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Too Fast to Stop / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Trrrilling Rrrs / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Try Not to Die / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Unnecessary Combat Roll / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
Video Games of 2015–2019 / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
We Can Rebuild Him / int_7304202a
 Atlas Reactor (Video Game)
hasFeature
You Will Not Evade Me / int_7304202a
 AtlasReactor
sameAs
Atlas Reactor (Video Game)